Version: 1.44.1 DataVer: 228
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103
ScriptActionEncrypt/01/0100060121.txt
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103
ScriptActionEncrypt/01/0100060121.txt
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$01-00-06-01-2-1
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[soundStopAll]
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[bgm BGM_EVENT_5 0.1]
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[charaSet A 8001001 1 Mash]
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[charaSet D 5009001 1 "Da Vinci"]
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[charaSet B 98006300 1 ???]
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[scene 28801]
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[backEffect bit_talk_haboob_02]
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[fadein black 2.0]
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[wait fade]
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[charaTalk A]
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[charaFace A 15]
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[charaFadein A 0.1 1]
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@Mash
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We defeated the giant lifeform![sr]Except... Uh...
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[k]
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[charaFadeout A 0.1]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 0]
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[charaFace A 15]
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[charaFadein A 0.1 2]
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@Da Vinci
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Except we didn't eliminate it.[sr]It only appeared that way.
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[k]
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@Da Vinci
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You see, that was among the most powerful kind of demonic beasts, a Phantasmal that is perhaps even stronger than dragonkin.
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[k]
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[charaFace A 15]
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@Mash
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I knew it... So that indeed was a sphinx. A divine beast from ancient Egypt that has a man's face and a lion's body.
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[k]
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[charaFace D 5]
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@Da Vinci
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Yeah. That damage we just inflicted was nothing more than a yawn to such a creature. It'll recover in the blink of an eye.
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[k]
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@Da Vinci
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Let's get out of here. It's too tough to go up against a sphinx by ourselves.
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[k]
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[charaFace A 7]
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@Mash
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But where can we go? I wish we could get some kind of data from the Doctor about this area...
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[k]
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[charaFace D 0]
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@Da Vinci
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Oh, we don't have to worry about that. Scanning the area is just a piece of cake for me, you know...
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[k]
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[wt 0.4]
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[se ad15]
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[wait se ad15]
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[wt 0.7]
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[charaFace D 1]
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@Da Vinci
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...All right, I've found a source of water to the west of here. Not only that, it seems there's a city there.
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[k]
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@Da Vinci
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Let's go there first.[sr]You need to rest too, right, [%1]?
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[k]
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?1:Water sounds really good now...
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[charaFace A 13]
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@Mash
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Yes. I agree with you, Senpai.[sr]Let's look for some cold water!
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[k]
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?2:I can keep going.
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[charaFace A 12]
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@Mash
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No, Senpai. Your lips are all chapped, and you're looking very pale.
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[k]
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[charaFace A 13]
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@Mash
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We should do as Da Vinci suggested, and head for that water source.
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[k]
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?!
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[wt 0.5]
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[messageOff]
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[fadeout black 1.5]
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[bgmStop BGM_EVENT_5 1.4]
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[wait fade]
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[backEffectStop bit_talk_haboob_02]
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[soundStopAll]
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[end]
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