Version: 1.44.1 DataVer: 228
This commit is contained in:
425
ScriptActionEncrypt/03/0300010720.txt
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425
ScriptActionEncrypt/03/0300010720.txt
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$03-00-01-07-2-0
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[soundStopAll]
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[charaSet A 1098128000 1 Mash]
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[charaSet B 1098126400 1 Patxi]
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[charaSet C 5036001 1 Avicebron]
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[charaSet D 1098123210 1 Goredolf]
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[charaSet E 1098126510 1 Yaga]
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[charaSet F 1098128500 1 "Yaga Bandit"]
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[charaSet H 5009000 1 "Effect Dummy"]
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[scene 54802]
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[charaPut H 1200,1200]
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[charaEffect H bit_talk_10_LowLevel]
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[fadein black 1.5]
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[effect bit_talk_snowstorm_02]
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[se ad555]
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[seVolume ad555 0 0.5]
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[wait fade]
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[wt 1.5]
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[effectStop bit_talk_snowstorm_02]
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[wt 1.0]
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[seStop ad555 1.0]
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[wt 1.5]
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[bgm BGM_EVENT_41 0.1]
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[charaTalk A]
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[charaFace A 14]
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[charaFadein A 0.1 1]
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@Mash
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This is terrible...!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 3]
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[charaFadein B 0.1 1]
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@Patxi
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Damn, this is definitely a no-go...[sr]Let's head to the next village.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace B 3]
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[charaFadein B 0.1 0]
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[charaFace A 4]
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[charaFadein A 0.1 2]
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@Mash
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...Um, shouldn't we look for survivors?
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[k]
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@Patxi
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Don't bother. There aren't any.
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[k]
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[messageOff]
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[charaFadeout B 0.1]
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[charaFadeout A 0.1]
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[wt 0.1]
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[wt 0.7]
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[cameraMove 0.7 -80,0 1.2]
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[wait camera]
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[wt 0.5]
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[cameraMove 1.2 80,0 1.2]
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[wait camera]
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[wt 1.0]
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?1:Hellooo!? Is anyone theeere!?
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?!
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[cameraMove 1.0 0,0 1.0]
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[wait camera]
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[wt 0.5]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Avicebron
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Hello, Shadow Border crew?[sr]Are you able to scan the area for signs of life?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaPut H 1]
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[charaTalk D]
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[charaFace D 10]
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[charaFadein D 0.1 1]
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@Goredolf
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We're tuning our equipment to make it capable of scanning for this world's life-forms, using that Yaga's life signs as a base...
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[k]
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@Goredolf
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...but the Shadow Border's scanner is an older model, so I'm told it will take time to enter the parameters and cross-reference it with the approximation data.
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[k]
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@Goredolf
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Suffice to say, it will go faster[sr]if you just look around, Avicebron.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut H 1200,1200]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Avicebron
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...Understood.
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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[cameraMove 1.2 80,50 1.2]
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[wait camera]
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[wt 0.6]
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[cameraMove 1.0 -72,0 1.2]
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[wait camera]
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?1:Heeey! Anybooody!
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?!
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[bgmStop BGM_EVENT_41 0.5]
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@Yaga
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Gh...[sr]O-over here...
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[k]
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[charaTalk A]
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[charaFace A 2]
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[charaScale A 0.83]
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[charaFadein A 0.1 0,-48]
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@Mash
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Master!
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[k]
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[messageOff]
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[charaMove A -64,-48 0.6]
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[se ad586]
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[wt 0.2]
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[charaFadeout A 0.4]
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[seStop ad586 1.0]
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[wt 0.2]
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[wipeout leftToRight 0.7 1]
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[wait wipe]
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[charaFadeout A 0.1]
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[charaScale A 1.0]
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[cameraHome 0.1]
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[wt 0.5]
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[wipein rightToLeft 0.5 1]
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[wait wipe]
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[wt 0.5]
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?1:Are you all right!?
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?!
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[charaTalk E]
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[charaFace E 1]
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[charaFadein E 0.1 1]
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@Yaga
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Yeah... I was just knocked out for a while there...
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace E 1]
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[charaFadein E 0.1 0]
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[charaFace B 2]
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[charaFadein B 0.1 2]
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@Patxi
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What happened here?
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[k]
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[bgm BGM_EVENT_81 0.1]
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@Yaga
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Bandits... We fought them off as best we could,[sr]but we only lasted four days before they...
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[k]
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[charaFace E 0]
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@Yaga
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...Dammit.[sr]Are there any other survivors?
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[k]
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[charaFadeout E 0.1]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Avicebron
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I'm afraid not.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 0]
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[charaFace B 4]
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[charaFadein B 0.1 2]
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@Yaga
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Dammit!
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[k]
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@Patxi
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Where'd these bandits run off to?
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[k]
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[charaFace E 1]
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@Yaga
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I don't know for sure, but...probably[sr]one of the neighboring villages.
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[k]
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[charaFadeout E 0.1]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Mash
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We were just at one of those villages ourselves,[sr]so they must have gone to the other one.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Patxi
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I've got a map here.[sr]Come on!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Avicebron
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I'm afraid we can't take you with us. But I can[sr]leave this food and some medical supplies with you.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 1]
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[charaFadein E 0.1 1]
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@Yaga
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Thanks. I think I'll be okay once I rest up.[sr]As for food, well...I'll figure something out.
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[k]
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[charaFace E 0]
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@Yaga
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If you're gonna go help the other village,[sr]then hurry, before they end up like ours.
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[k]
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[charaFace E 1]
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@Yaga
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...Then again, I guess you can't[sr]really call this a village anymore...
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[k]
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?1:Sorry to leave you, but we've gotta go!
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?!
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Avicebron
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Please take one of my golems so we can hurry there, Master. ...I would hate for us to arrive too late.
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[k]
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[messageOff]
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[fadeout black 1.0]
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[wait fade]
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[charaFadeout C 0.1]
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[scene 54100]
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[wt 1.0]
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[fadein black 0.7]
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[wait fade]
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[wt 0.7]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Avicebron
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...Master, the golem I sent on[sr]ahead has found the village.
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[k]
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?1:How's it looking?
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?!
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@Avicebron
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Not good. They have lit a red signal fire.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 2]
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[charaFadein B 0.1 1]
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@Patxi
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Oh crap... That's a distress signal!
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[k]
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?1:There might still be time!
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?!
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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[bgmStop BGM_EVENT_81 0.5]
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@Mash
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I see shadows in front of us. They're Yaga!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 3]
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[charaFadein F 0.1 1]
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@Yaga Bandit
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Aaaah! Aaaah!
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[k]
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[bgm BGM_EVENT_80 0.1]
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@Yaga Bandit
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Outta our way![charaFace F 2][sr]Outta [messageShake 0.05 5 5 0.5]our waaay!
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[k]
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[charaFace F 3]
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@Yaga Bandit
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Move aside, or we'll kill ya dead!
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Avicebron
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It would seem they are not interested in a peaceful discussion. I believe things will go faster if I simply knock them aside.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Mash
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Right! Please hurry!
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_80 0.4]
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[fadeout black 0.5]
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[wait fade]
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[soundStopAll]
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[end]
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Reference in New Issue
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