Version: 1.44.1 DataVer: 228
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147
ScriptActionEncrypt/03/0300010721.txt
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147
ScriptActionEncrypt/03/0300010721.txt
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$03-00-01-07-2-1
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[soundStopAll]
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[bgm BGM_EVENT_80 0.1]
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[charaSet A 5036001 1 Avicebron]
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[charaSet B 1098126400 1 Patxi]
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[charaSet C 1098128000 1 Mash]
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[charaSet D 98115300 1 Holmes]
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[charaSet F 1098123210 1 Goredolf]
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[charaSet G 1098124510 1 "Da Vinci"]
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[charaSet H 5009000 1 "Effect Dummy"]
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[scene 54100]
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[charaPut H 1200,1200]
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[charaEffect H bit_talk_10_LowLevel]
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[se ad586]
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[wt 0.5]
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[fadein black 1.0]
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[wait fade]
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[seStop ad586 0.5]
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[wt 1.2]
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[bgmStop BGM_EVENT_80 0.3]
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[wt 0.5]
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[bgm BGM_EVENT_77 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Avicebron
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There they go.[sr]It would seem there is no need to follow them.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Patxi
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Guess they weren't actually trying to attack us.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Mash
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...Right. If anything, it looked[sr]more like they were running away.
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[k]
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@Mash
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Some of them even broke away during the fight...
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Avicebron
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I am sure there are any number of reasons why they may have done so, but for the moment, perhaps our time might be better spent making haste to our goal?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut H 1]
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[charaTalk D]
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[charaFace D 6]
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[charaFadein D 0.1 1]
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@Holmes
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...Hm?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut H 1200,1200]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Avicebron
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What is it, Holmes?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaPut H 1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Holmes
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It took some time to register the Yaga biosignals,[sr]but I've managed by using Patxi's as a base.
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[k]
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@Holmes
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That said, at this point all I can do is use this data to determine if any Yaga are in the direction you're headed.
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[k]
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@Holmes
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For example, at this moment, I can tell you that there are several hundred Yaga along your current path.
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[k]
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@Holmes
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I rather doubt they are all bandits, so it would seem that there is still an opportunity to stop those who are.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaPut H 1200,1200]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Patxi
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Come on, [%1], let's hurry!
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[k]
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[messageOff]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_77 2.0]
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[wait fade]
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[wt 1.0]
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[soundStopAll]
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[end]
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