Version: 1.44.1 DataVer: 228
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ScriptActionEncrypt/91/9110030111.txt
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96
ScriptActionEncrypt/91/9110030111.txt
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$91-10-03-01-2-1
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[soundStopAll]
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[bgm BGM_EVENT_2 0.1]
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[scene 20400]
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[charaSet A 8001000 2 Mash]
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[charaSet B 98003003 2 "Dr. Roman"]
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[charaSet C 98002000 2 Fou]
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[charaSet D 1003001 1 "Saber Lily"]
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[charaFace D 4]
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[charaFadein D 0 1]
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[fadein black 1]
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[wait fade]
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@Saber Lily
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Oh, it seems like we left town during combat.[sr]The gates...have been shut behind us.
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[k]
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[charaFadeout D 0]
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[communicationCharaLoop 98003003 1 5 0 0]
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@Dr. Roman
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No use blaming the townspeople, they're trying to[sr]survive. We're just drifters, looking out for ourselves.
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[k]
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[communicationCharaClear]
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[wait communicationChara]
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[charaFace D 1]
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[charaFadein D 0.1 1]
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@Saber Lily
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Yes. For now, I am just happy to be[sr]able to travel with [%1].
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[k]
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[charaFace D 0]
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@Saber Lily
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I still have a lot to learn, but...as we fight[sr]together, I want you to teach me as much as possible.
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[k]
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@Saber Lily
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If I'm with you I won't give up, and I know that I can continue to fight for my ideals.
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[k]
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?1:Of course.
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[charaFace D 1]
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@Saber Lily
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I'm glad...[sr]Thank you, Master.
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[k]
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?2:When you're king, don't forget my rewards.
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[charaFace D 3]
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@Saber Lily
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R-Rewards, you say?[sr]Yes, anything within my capabilities[line 3]
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[k]
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[charaFadeout D 0]
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[charaTalk C]
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[charaFadein D 0.1 0]
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[charaFace C 0]
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[charaFadein C 0.1 2]
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@Fou
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Fou!
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[k]
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[charaFace D 0]
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@Saber Lily
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Oh, it seems Fou is opposed to this idea...[sr]I thought that a king could return favors easily...
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[k]
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?!
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[charaFadeout D 0]
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[charaFadeout C 0]
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[communicationCharaLoop 98003003 1 5 0 0]
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@Dr. Roman
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Sorry, but we should get moving. If we stay here too[sr]long, the soldiers might come down from the gates.
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[k]
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[communicationCharaClear]
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[wait communicationChara]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Saber Lily
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Yes.[sr]We shouldn't needlessly alarm them.
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[k]
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[charaFace D 1]
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@Saber Lily
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Let's continue our training, Master.[sr]I'll devote myself to becoming a great king!
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_2 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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