Version: 1.44.1 DataVer: 228
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109
ScriptActionEncrypt/91/9110130120.txt
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109
ScriptActionEncrypt/91/9110130120.txt
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$91-10-13-01-2-0
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[soundStopAll]
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[bgm BGM_EVENT_2 0.1]
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[scene 20700]
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[charaSet A 8001000 2 Mash]
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[charaSet B 98003003 2 "Dr. Roman"]
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[charaSet C 98002000 2 Fou]
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[charaSet D 1013001 1 Caesar]
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[charaFace D 0]
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[charaFadein D 0 1]
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[fadein black 1]
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[wait fade]
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@Caesar
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...I guess that's it.[sr]Makes me sick.
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[k]
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[charaFace D 1]
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@Caesar
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Wielding a sword like this gets me fired up with nostalgia. Though, swordfights are the epitome of nuisances.
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[k]
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[charaFace D 5]
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@Caesar
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I seem to be escaping even now that I am a Heroic Spirit.[sr]How pathetic!
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[k]
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?1:Why are you so angry?
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?2:Despite the lack of scheming?
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?!
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[charaFadeout D 0]
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[charaTalk A]
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[charaFadein D 0.1 0]
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[charaFace A 12]
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[charaFadein A 0.1 2]
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@Mash
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Yes, Senpai's question is legitimate.[sr]Caesar, what is upsetting you?
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[k]
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[charaFace A 0]
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@Mash
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You are already a Heroic Spirit, unrelated to the bloodstained schemes of ancient Rome.
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[k]
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@Mash
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And still...[sr]You end up returning to Rome with us, why?
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[k]
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[charaFace D 5]
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@Caesar
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I've said it many times.[sr]It is to escape.
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[k]
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@Caesar
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To put it nicely, it's to settle things.[sr]Oh, it also answers this Doctor guy's question.
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[k]
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[charaFadeout A 0.1]
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[charaFadeout D 0.1]
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[communicationCharaLoop 98003003 1 5 0 0]
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@Dr. Roman
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You mean these United Empire remnants?[sr]For some reason, they're still around...
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[k]
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[communicationCharaFace 2]
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[bgmStop BGM_EVENT_2 0.4]
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[bgm BGM_EVENT_3 0.1]
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@Dr. Roman
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Whoa, another enemy attack as we speak![sr]Is this area under the United Empire influence?
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[k]
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[communicationCharaClear]
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[wait communicationChara]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Caesar
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Right.
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[k]
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[charaFadeout D 0.1]
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[communicationCharaLoop 98003003 1 5 0 2]
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@Dr. Roman
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What?
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[k]
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[communicationCharaClear]
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[wait communicationChara]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Fou
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Fou!
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[k]
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[charaFadeout C 0.1]
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[charaFace A 2]
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[charaFadein A 0.1 1]
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@Mash
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We're entering combat, Master![sr]Your orders, please!
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_3 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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