Version: 1.44.1 DataVer: 228
This commit is contained in:
164
ScriptActionEncrypt/91/9140090230.txt
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164
ScriptActionEncrypt/91/9140090230.txt
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$91-40-09-02-2-1
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[soundStopAll]
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[bgm BGM_EVENT_5 0.1]
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[scene 21410]
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[charaSet A 8001000 2 Mash]
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[charaSet B 98003000 1 "Dr. Roman"]
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[charaSet C 98002000 1 Fou]
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[charaSet D 4009200 2 Anne]
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[charaSet E 4009100 2 Mary]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 0]
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[charaFace D 0]
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[charaFadein D 0.1 2]
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[fadein black 1]
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[wait fade]
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@Mary
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Whew. Homunculi and zombies.[sr]Were the zombies people killed by the Templars?
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[k]
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[charaFadeout E 0.1]
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[charaFadeout D 0.1]
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[charaTalk B]
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[communicationCharaLoop 98003003 1 5 0 5]
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@Dr. Roman
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If that is true, they must have been there a long time. Let's pray their souls find rest.
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[k]
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[communicationCharaClear]
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[wait communicationChara]
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[charaTalk E]
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[charaFace E 1]
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[charaFadein E 0.1 0]
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[charaFace D 0]
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[charaFadein D 0.1 2]
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@Mary
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We're almost to the end.[sr]The treasure should be there!
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[k]
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[se ad14]
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[wt 0.4]
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[messageOff]
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[wipeout rightToLeft 1.0 1]
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[bgmStop BGM_EVENT_5 1.0]
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[wait wipe]
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[charaFadeout E 0.1]
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[charaFadeout D 0.1]
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[charaEffect C bit_talk_06]
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[scene 20112]
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[wt 1.5]
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[seStop ad14 1.0]
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[wipein leftToRight 1.0 1]
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[wait wipe]
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[cameraMove 1.0 150,100 1.5]
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[wait camera]
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[cameraMove 1.5 -150,100 1.5]
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[wait camera]
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[cameraMove 1.0 0,0 1.0]
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[wait camera]
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[charaEffectStop C bit_talk_06]
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[wt 1.0]
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[charaTalk D]
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[charaFace E 1]
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[charaFadein E 0.4 0]
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[charaFace D 1]
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[charaFadein D 0.4 2]
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@Anne
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Wow...
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[k]
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@Mary
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Ah...
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[k]
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[charaFadeout E 0.1]
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[charaFadeout D 0.1]
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[bgm BGM_EVENT_4 0.1]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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@Mash
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This is...
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[k]
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?1:Treasure!
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?2:Mounds of riches!
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?!
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[charaFadeout A 0.1]
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[charaTalk E]
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[charaFace E 1]
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[charaFadein E 0.1 1]
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@Mary
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We did it, Master!
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[k]
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[charaFadeout E 0.1]
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[charaTalk B]
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[communicationCharaLoop 98003003 1 5 0 2]
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@Dr. Roman
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H-Hold it! Hold it! I-In that cave, I'm picking up a life-form signal that we have all become very familiar with!
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[k]
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[messageOff]
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[bgmStop BGM_EVENT_4 0.1]
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[communicationCharaClear]
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[wait communicationChara]
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[effect bit_talk_41]
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[se ad17]
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[shake 0.05 0 4 0]
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[wt 2.15]
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[effectStop bit_talk_41]
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[wt 0.5]
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[shakeStop]
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[bgm BGM_EVENT_3 0.1]
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[wt 0.4]
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[charaTalk A]
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[charaFace A 8]
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[charaFadein A 0.1 1]
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@Mash
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Some say the Templars used black magic, others that they didn't.
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[k]
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[charaFadeout A 0.1]
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[charaTalk E]
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[charaFace E 4]
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[charaFadein E 0.1 0]
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[charaFace D 4]
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[charaFadein D 0.1 2]
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@Mary
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Maybe they were, maybe they weren't.[sr]I'm sure there are tons of stories like that.
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[k]
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@Anne
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But would you normally go to these lengths?
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[k]
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[charaFadeout E 0.1]
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[charaFadeout D 0.1]
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[charaTalk B]
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[communicationCharaLoop 98003003 1 5 0 2]
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@Dr. Roman
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A dragon!? Um... I can only say...well... F-Fight!!
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_3 0.4]
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[wait fade]
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[communicationCharaClear]
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[wait communicationChara]
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[soundStopAll]
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[end]
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