Version: 1.44.1 DataVer: 228
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81
ScriptActionEncrypt/91/9150050130.txt
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81
ScriptActionEncrypt/91/9150050130.txt
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$91-50-05-01-3-0
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[soundStopAll]
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[bgm BGM_EVENT_3 0.1]
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[scene 21230]
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[charaSet A 8001000 0 Mash]
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[charaSet B 98003000 2 "Dr. Roman"]
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[charaSet C 98002000 2 Fou]
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[charaSet D 5005001 1 Andersen]
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[charaSet E 98018100 1 Pirate]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0 1]
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[fadein black 1]
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[wait fade]
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@Andersen
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[line 3]Well.[sr]Now that we've finally ventured out into the ocean.
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[k]
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[charaFadeout D 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0 1]
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@Pirate
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Ohhhh, our prey is coming to us![sr]Guys, this is a non-stop party!
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[k]
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@Pirate
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Should we strip them? Or strangle them? Ridicule them?[sr]Whatever. Let's just kill them and let off some steam!
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[k]
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?1:Are we surrounded?
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?2:We're already in huge trouble?
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?!
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[charaFadeout E 0.1]
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[charaTalk A]
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[charaFadein D 0.1 0]
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[charaFace A 14]
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[charaFadein A 0.1 2]
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@Mash
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Yes, this is what happens when Andersen[sr]fixes the coordinates right on a pirate ship!
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[k]
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[charaFace D 1]
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@Andersen
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Hahaha. Sorry, I underestimated the pirates' IQs.[sr]I had no idea how dumb they actually are.
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[k]
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[charaFace D 0]
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@Andersen
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They aren't worth observing. I'm going home.[sr]You guys go ahead and beat them up for me.
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[k]
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@Andersen
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They may be a memory of the sea, but they're still[sr]humans. Beat them to a pulp, and make them regret their actions.
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[k]
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[charaFace A 7]
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@Mash
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You don't have to tell us! We'll do that![sr]And you should reflect on your deeds for once, too!
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[k]
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[charaFace D 1]
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@Andersen
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Gotcha. Oh, Mash, about the sequel to The Little[sr]Mermaid, can I base the Prince on those pirates?
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[k]
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[charaFace A 2]
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@Mash
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Absolutely not!
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_3 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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