Version: 1.44.1 DataVer: 228
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ScriptActionEncrypt/91/9190010120.txt
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97
ScriptActionEncrypt/91/9190010120.txt
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$91-90-01-01-2-0
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[soundStopAll]
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[bgm BGM_EVENT_3 0.1]
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[scene 20602]
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[charaSet A 8001001 2 Mash]
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[charaSet B 98003000 2 "Dr. Roman"]
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[charaSet C 98002000 2 Fou]
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[charaSet D 9001001 1 Jeanne]
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[charaSet E 98006200 0 Critter]
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[charaSet F 98006000 1 ???]
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[charaTalk A]
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[charaFace E 0]
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[charaFadein E 0]
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[charaFace A 2]
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[charaFadein A 0]
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[fadein black 1]
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[wait fade]
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@Mash
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Take this!
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[k]
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[se ba6]
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[messageOff]
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[charaSpecialEffect E enemyErasure 0 2]
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[wait charaSpecialEffect E]
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[bgmStop BGM_EVENT_3 0.4]
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[bgm BGM_EVENT_5 0.1]
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[charaFace A 4]
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@Mash
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It's finally...over.
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[k]
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[charaFace D 4]
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[charaFadein D 0.1 0]
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@Jeanne
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The spirits of those dead soldiers... Wandering this[sr]world with regrets. It's just too many of them.
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[k]
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@Jeanne
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But in the town, there was not a single ghost.
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[k]
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@Jeanne
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...Wait, who is in charge of the town to begin with?[r]If there are no soldiers here, then what are they[line 2]?
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[k]
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[charaFace A 7]
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@Mash
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I don't know. But one thing is for certain.[sr]This door won't open any more.
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[k]
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@Mash
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Which means...they don't intend to let us get away.
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[k]
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[charaFace D 7]
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@Jeanne
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...Let's move on.[sr]I still sense something demonic deeper inside the castle.
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[k]
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[messageOff]
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[wipeout rightToLeft 0.4 1]
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[wait wipe]
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[wt 0.3]
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[scene 20602]
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[charaTalk A]
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[charaFace D 5]
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[charaFace A 7]
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[wipein rightToLeft 0.4 1]
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[wait wipe]
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@Mash
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I hear footsteps.[sr]Several of them...
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[k]
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@Jeanne
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Remnants?...No, it doesn't appear so.
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[k]
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[se ad23]
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[wait se ad23]
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[charaFace D 2]
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@Jeanne
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Wait, these are...werebeasts?
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[k]
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[charaFace A 2]
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@Mash
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Master, orders please!
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_5 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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