Version: 1.44.1 DataVer: 228
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ScriptActionEncrypt/94/9400570210.txt
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246
ScriptActionEncrypt/94/9400570210.txt
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$94-00-57-02-1-0
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[soundStopAll]
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[bgm BGM_EVENT_28 0.1]
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[charaSet A 98100400 1 Mash]
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[charaSet B 2026000 1 Altria]
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[charaSet C 6024000 1 Scáthach]
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[charaSet D 2025200 1 Anne]
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[charaSet E 3025000 1 Kiyohime]
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[charaSet F 2025100 1 Mary]
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[charaSet G 9004000 1 Martha]
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[scene 21100]
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[fadein black 2.0]
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[wait fade]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Mash
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Senpai, did you know?[sr]The amount of water a human needs each day is 3 liters.
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[k]
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@Mash
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Actually, since we are in this blazing tropical heat, you should drink more.
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[k]
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?1:You're well-informed, Mash.
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?2:I think you're being overly serious...
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?!
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@Mash
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Hydration is important. It's a life-threatening matter, so please be more aware of it.
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[k]
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[charaFace A 0]
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@Mash
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We've been collecting rainwater and drawing water from different places. However, I'm starting to think it's all a bit inefficient, so...
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[k]
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@Mash
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I've discussed the matter with Scáthach.
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[k]
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[charaFadeout A 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Scáthach
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Mm, she has indeed. For now, we've decided to create a watering place somewhere.
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[k]
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@Scáthach
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It'll be a place to preserve fresh water.[sr]My runes will help in the process too.
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[k]
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@Scáthach
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What we need Master to decide is its shape.
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[k]
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[charaFadeout C 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Kiyohime
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A watering place...the obvious shape would be a well.[sr]It should be easy to make it with wood.
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[k]
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[charaFadeout E 0.1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Martha
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A well is fine, but wouldn't the wood rot? I think it would be more durable if it were built with bricks.
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[k]
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@Martha
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And it would look nice too.
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[k]
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[charaFadeout G 0.1]
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[charaTalk F]
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[charaFace F 5]
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[charaFace D 5]
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[charaFadein F 0.1 2]
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[charaFadein D 0.1 0]
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@Mary
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Water is important. I agree with Mash.
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[k]
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@Anne
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Of course. Water is your lifeline out at sea.
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[k]
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@Anne
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Once it runs out, all you can do is pray.[sr]Either wait till you die or it rains.
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[k]
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[charaFadeout F 0.1]
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[charaFadeout D 0.1]
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[charaTalk A]
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[charaFace A 15]
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[charaFadein A 0.1 1]
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@Mash
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Y-You sound like you know what you're talking about...
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[k]
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[charaFadeout A 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFace D 0]
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[charaFadein F 0.1 2]
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[charaFadein D 0.1 0]
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@Mary
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So here's my suggestion. A watering place needs to be practical. It needs to be in the most practical shape. Which means...
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[k]
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[charaFace D 1]
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@Anne
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A faucet would be good☆
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[k]
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?1:...!?
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?!
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[charaFace F 3]
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@Mary
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I've been impressed by it ever since I've been at Chaldea.
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[k]
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@Mary
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If you turn on the faucet, water flows out.[sr]It's such an amazing system.
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[k]
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[charaFace D 4]
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@Anne
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Goodness. If a faucet had been installed on our ship,
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[k]
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@Anne
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maybe those ugly mutinies and water disputes would have never occurred...
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[k]
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[charaFadeout F 0.1]
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[charaFadeout D 0.1]
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[charaTalk A]
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[charaFace A 12]
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[charaFadein A 0.1 1]
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@Mash
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(I don't think that was the root of the problem...)
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[k]
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[charaFadeout A 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 1]
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@Kiyohime
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A charming wooden well, right Master?
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[k]
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[charaFadeout E 0.1]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.1 1]
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@Martha
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We will be using it for a long time, so wouldn't a brick well be the most versatile choice?
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[k]
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[charaFadeout G 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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@Anne
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By the way, I heard a rumor...
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[k]
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[charaFace D 1]
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@Anne
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...that there's a faucet somewhere that pours out[sr]orange juice.
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[k]
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[charaFace D 3]
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@Anne
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I've even heard there's one that pours udon broth[sr]from[line 2]
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[k]
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[se ad60]
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[charaMove D 800,0 0.5]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 -800,0]
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[charaMove B 1 0.5]
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[wait charaMove]
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[seStop ad60]
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[charaFadeout D 0.1]
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@Altria
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Wait. What did you just say?
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[k]
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[charaFadeout B 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Scáthach
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Well, if we had the supplies, none of the choices would be impossible. It's your decision, Master...
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[k]
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[messageOff]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_28 2.0]
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[wait fade]
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[soundStopAll]
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[end]
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