Version: 1.44.1 DataVer: 228
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159
ScriptActionEncrypt/94/9401501011.txt
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159
ScriptActionEncrypt/94/9401501011.txt
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$94-01-50-10-1-1
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[soundStopAll]
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[bgm BGM_EVENT_5 0.1]
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[charaSet A 2005001 1 Atalante]
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[charaSet B 6028001 1 Nitocris]
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[charaSet C 5030001 1 "Caster of Storytelling"]
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[scene 44602]
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[fadein black 2.0]
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[wait fade]
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[charaTalk A]
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[charaFace A 4]
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[charaFadein A 0.1 1]
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@Atalante
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O-our future...[sr]Our future is...gone.
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[k]
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[charaFadeout A 0.1]
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[charaTalk B]
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[charaFace B 8]
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[charaFadein B 0.1 1]
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@Nitocris
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Now that we've reached an understanding,[sr]I think we'll be on our way.
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[k]
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[charaFadeout B 0.1]
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[charaTalk A]
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[charaFace A 7]
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[charaFadein A 0.1 1]
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@Atalante
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...Wait.[sr]There is one last thing I wish to say.
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[k]
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[charaFadeout A 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Caster of Storytelling
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...What is it?
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[k]
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[charaFadeout C 0.1]
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[effect bit_talk_06]
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[charaTalk A]
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[charaFace A 3]
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[charaFadein A 0.1 1]
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@Atalante
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I did my best to play the role I was given...but I suppose expecting you all to buy that the mohawked men were my children was asking a bit much after all?
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[k]
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[bgmStop BGM_EVENT_5 0.7]
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[effectStop bit_talk_06]
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[messageOff]
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[charaSpecialEffect A flashErasure 1 1.7]
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[se ad52]
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[wait charaSpecialEffect A]
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[wt 1.5]
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[charaTalk B]
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[charaFace B 8]
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[charaFadein B 0.1 1]
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@Nitocris
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Role...? Who could have given her a role to play?[sr]Is there someone else ruling this Singularity?
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[k]
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[charaFadeout B 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 0]
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[charaFace B 8]
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[charaFadein B 0.1 2]
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@Caster of Storytelling
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Perhaps?[sr]I'm afraid I do not know.
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[k]
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[charaFadeout C 0.1]
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[charaFadeout B 0.1]
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[bgm BGM_EVENT_28 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Nitocris
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Ah well, that hardly matters any longer! The important thing is that no one's holding us back anymore.
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[k]
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@Nitocris
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Let's head for the checkpoint and enjoy some well-earned admiration along the way!
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[k]
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[bgmStop BGM_EVENT_28 0.4]
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[charaTalk A]
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[shake 0.08 0 3 0]
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[se ad58]
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[wt 1.5]
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[bgm BGM_EVENT_7 0.1]
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[charaTalk B]
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[charaFace B 7]
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@Nitocris
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...Why are we back in Walker Mode!?
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[k]
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[charaFadeout B 0.1]
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[charaTalk C]
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[charaFace C 6]
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[charaFadein C 0.1 1]
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@Caster of Storytelling
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It is precisely when one lets down their guard after feeling secure in their victory that accidents are most likely to occur. We must not fall into that trap.
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[k]
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[charaFace C 4]
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@Caster of Storytelling
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After all, if we were to get careless and drive over a leftover land mine...we would still end up dead.
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[k]
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[charaFadeout C 0.1]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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@Nitocris
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Oh no! I hear the sound of engines coming up behind us!
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[k]
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@Nitocris
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The other teams must have recovered.[sr]At this rate, they'll catch up to us in no time!
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[k]
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[charaFace B 2]
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@Nitocris
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Hurry up and get us out of this mode! Now!
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[k]
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[seStop ad58 1.0]
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[messageOff]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_7 0.9]
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[wait fade]
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[soundStopAll]
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[end]
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