Version: 2.78.0 DataVer: 745

This commit is contained in:
atlasacademy-sion
2025-05-19 08:05:51 +00:00
parent 83151c1bed
commit 10c5dda545
197 changed files with 134866 additions and 1343 deletions

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04-00-02-01-3-0
[soundStopAll]
[enableFullScreen]
[charaSet A 7046001 1 Duryodhana]
[charaSet B 1098269600 1 Caster]
[charaSet C 1098270300 1 Āyus]
[charaSet D 1098270000 1 Sion]
[charaSet E 6037000 1 Kama]
[charaSet F 1098271000 1 "Writhing Fiend"]
[charaSet G 1098270910 1 Rani-R1]
[charaSet H 1098270910 1 Rani-R2]
[charaSet I 1098270910 1 Rani-R3]
[charaSet J 1098270900 1 Rani-R4]
[charaScale G 0.9]
[charaScale I 1.1]
[sceneSet K 10000 1]
[charaScale K 1.05]
[sceneSet L 189300 1]
[charaScale L 1.1]
[sceneSet M 189300 1]
[charaScale M 1.01]
[charaSet T 5009000 1 "Effect 1"]
[scene 189300]
[charaTalk off]
[charaTalk depthOff]
[charaDepth L 1]
[charaDepth G 2]
[charaDepth H 3]
[charaDepth I 4]
[charaDepth M 5]
[charaFace G 0]
[charaFace H 1]
[charaFace I 2]
[charaFadein L 0.1 50,-250]
[charaFadein G 0.1 50,-50]
[charaFadeinFSR H 0.1 400,-15]
[charaFadeinFSL I 0.1 -300,10]
[charaFadein M 0.1 0,-200]
[wt 0.1]
[fadein black 1.5]
[wait fade]
[bgm BGM_BATTLE_107 0.1]
[wt 0.5]
[charaFadeout M 0.8]
[charaMove L 0,-250 1.3]
[charaMove G 0,-50 1.3]
[charaMoveFSR H 350,-15 1.3]
[charaMoveFSL I -350,10 1.3]
[wt 1.8]
1(All these girls look exactly the same. Plus...)
2(They're identical. And that's not all...)
[charaFadeout L 0.5]
[charaFadeout G 0.5]
[charaFadeout H 0.5]
[charaFadeout I 0.5]
[wt 0.7]
[charaTalk on]
[charaTalk depthOn]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
C???
Hm? Who're you!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[clear]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
A???
Ah dammit, more enemies? All right, time to make a run for it.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[clear]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
C???
Hey! You can't turn tail at the first sign of trouble! What about the others!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[clear]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
A???
Who cares!? The weak always die first! That's just how it goes!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[clear]
[charaTalk B]
[charaFace B 10]
[charaFadein B 0.1 1]
B???
Hehe. Indeed. It is the law of nature that the feeble-bodied offer up their lives in sacrifice.
[k]
B???
Now then, I think I will help myself to a little snack.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[se ad21]
[charaFace F 0]
[charaFadein F 0.1 1]
[wt 1.2]
[se ad1006]
[seVolume ad1006 0 0.6]
[cueSe Servants_2500700 m41410 0 0.6]
[charaPut T 1]
[charaEffect T bit_talk_41_fs]
[charaMoveScale F 1.2 0.3]
[charaMove F 0,30 0.3]
[blur motion 0.3 4 200 0.5 0.65 0.07 200]
[charaFadeout F 0.3]
[wt 0.4]
[cueSeStop m41410 0.5]
[charaPut T 2500,2500]
[charaEffectStop T bit_talk_41_fs]
[charaScale F 1.0]
[blurOff motion 0.1]
[wt 0.3]
[charaFace G 0]
[charaFace H 1]
[charaFace I 2]
[charaFadein L 0.5 0,-250]
[charaFadein G 0.5 0,-50]
[charaFadeinFSR H 0.5 350,-15]
[charaFadeinFSL I 0.5 -350,10]
[wt 0.7]
[se ad59]
[seStop ad59 0.8]
[se ad55]
[seStop ad55 0.8]
[charaMoveFSR H 400,-15 0.3]
[charaMoveFSL I -400,10 0.3]
[charaFadeout H 0.3]
[charaFadeout I 0.3]
[wt 0.2]
[charaShake G 0.02 2 2 0.3]
[wt 0.3]
[cueSe Servants_9944040 m90017]
[cameraMove 0.3 0,-30 1.2]
[blur motion 0.3 4 200 0.5 0.5 0.06 200]
[wt 0.3]
[wipeout cutSide 0.1 1.0]
[wait wipe]
[charaFadeout L 0.1]
[charaFadeout G 0.1]
[blurOff motion 0.1]
[cameraHome 0.1]
[scene 10000]
[cueSe SE_21 21_ad1118]
[se ad342]
[effect bit_talk_fang_02]
[wt 0.1]
[wipein cutSide 0.1 1.0]
[wait wipe]
[wt 0.5]
[se ad191]
[wt 1.5]
[effectDestroy bit_talk_fang_02]
[se ad464]
[effect bit_talk_blood_splash_fs]
[wt 1.8]
[fadeout black 0.1]
[wait fade]
[effectDestroy bit_talk_blood_splash_fs]
[scene 189300]
[wt 0.1]
[fadein black 0.5]
[wait fade]
[charaTalk on]
[charaTalk depthOn]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
C???
Aaah!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 9]
[charaFadein J 0.1 1]
JRani-R
Report: Unit Two Three Seven lost. Regeneration impossible.
[k]
[messageOff]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 10]
[charaFadein B 0.1 1]
[wt 0.1]
[se adm20]
[charaEffectEdgeBlur B FFF9A5 FFF9A5 4 1.5]
[wt 3.0]
[seStop adm20 0.3]
[charaFadeout B 0]
[charaEffectEdgeBlurDestroy B]
[wt 0.1]
[bgm BGM_BATTLE_107 0.5 0.5]
[charaTalk depthOff]
[charaDepth K 1]
[charaDepth D 2]
[charaTalk D]
[charaFace D 8]
[charaFadein D 0.1 1]
[charaPut K 0,-200]
[charaFadeTime K 0.2 0.5]
Sion
(I think he just absorbed something that AI possessed. Probably magical energy or an equivalent of some kind...)
[k]
[charaFadeout K 0.2]
[charaFadeout D 0.2]
[wt 0.2]
[bgm BGM_BATTLE_107 0.5 1.0]
[charaTalk depthOn]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Kama
Hmm. I guess that gloomy-looking guy really is controlling those tentacle creatures then.
[k]
Kama
He seems kind of familiar, though I can't place him. Anyway, what do we do now?
[k]
1Right now, we focus on protecting the AIs!
2Get rid of those creatures!
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
Sion
I will keep watch for any further attacks directed against them.
[k]
Sion
If the enemy gets too close, I can at least buy you some time.
[k]
Sion
But I am counting on you to take them out.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Kama
Yeah, yeah. Must be nice, getting to just rest on your laurels playing cat's cradle while I'm out there busting my ass.
[k]
[charaFace E 10]
Kama
(Sigh) Oh well. This might be a huge pain, but I guess it's just going to keep cropping up unless I pull it up by the roots.
[k]
Kama
If I get the chance, I'll see what I can do about the gloomy guy.
[k]
[messageOff]
[fadeout black 0.5]
[bgmStopEnd BGM_BATTLE_107 0.4]
[wait fade]
[soundStopAllEnd]
[end]