Version: 2.78.0 DataVer: 745

This commit is contained in:
atlasacademy-sion
2025-05-19 08:05:51 +00:00
parent 83151c1bed
commit 10c5dda545
197 changed files with 134866 additions and 1343 deletions

View File

@@ -0,0 +1,231 @@
04-00-02-06-5-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098267130 1 Medusa]
[charaSet B 6037001 1 Kama]
[charaSet C 1098270000 1 Sion]
[charaSet D 7046001 1 Duryodhana]
[charaSet E 1098270300 1 Āyus]
[sceneSet Q 191500 1]
[charaScale Q 1.1]
[imageSet R back10000 1 1]
[charaScale R 1.3]
[charaSet S 98115000 1 "Effect Dummy"]
[scene 10000]
[charaTalk Q]
[charaFadein Q 0.1 25,-220]
[pictureFrame cut063_cinema]
[bgm BGM_BATTLE_166 1.5]
[charaMove Q 50,-220 1.5]
[fadein black 1.5]
[wait fade]
[wt 0.5]
[se ad919]
[cueSe Servants_9944620 m93616]
[charaShake Q 0.02 3 3 0]
[wt 2.5]
[wipeout rectangleStripDownToUp 0.5 1.0]
[bgm BGM_BATTLE_166 0.7 0.5]
[cueSeStop m93616 0.7]
[wait wipe]
[charaShakeStop Q]
[charaFadeout Q 0.1]
[shakeStop]
[scene 189500]
[wt 0.7]
[bgm BGM_BATTLE_166 0.7 1.0]
[wipein rectangleStripUpToDown 0.5 1.0]
[wait wipe]
[wt 0.1]
[charaTalk off]
[charaDepth S 9]
[charaDepth A 5]
[se ad223]
[charaPut S 0,-50]
[charaEffect S bit_talk_quickmove]
[charaFace A 2]
[charaPut A 0,-50]
[charaSpecialEffect A appearance 0,-50 0.4]
[wait charaSpecialEffect A]
[wt 0.5]
[charaTalk on]
Medusa
...Tch.
[k]
[bgm BGM_BATTLE_166 0.5 0.5]
[charaTalk depthOff]
[charaDepth R 4]
[charaDepth A 5]
[charaPut R 1]
[charaFadeTime R 0.2 0.5]
[charaFace A 1]
Medusa
(I wasn't expecting this. As if that massive bulk wasn't bad enough...)
[k]
Medusa
(...it regenerates, too!)
[k]
Medusa
(Caster must be moving around inside that thing every time I attack!)
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_BATTLE_166 1.0 0.5]
[wait fade]
[charaFadeout A 0.1]
[charaFadeout R 0.1]
[pictureFrame]
[wt 1.5]
[bgm BGM_BATTLE_166 1.0 1.0]
[fadein black 1.0]
[wait fade]
[wt 0.5]
1Is it supposed to be taking this long!?
2I don't think this is working like we expected!
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Kama
Oh, uh, crap. You're right. This isn't looking great.
[k]
1Could you back her up? Please?
[charaFace B 6]
Kama
Hehe. How could I say no to such cute puppy dog eyes?
[k]
[charaFace B 7]
Kama
Okay, I suppose I can help out a little.
[k]
[charaFace B 1]
Kama
But if it goes well, I want you to give me a nice big reward in exchange, okaaay?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Sion
...[sr]...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Duryodhana
Hey! Quit slacking off, would you!?
[k]
[charaFace D 11]
Duryodhana
Now that we've dealt with the little guys, I say we try going after that thing directly again.
[k]
[charaFace D 12]
Duryodhana
I swear, I don't know what you'd all do without me.
[k]
[charaFace D 7]
Duryodhana
Well, when they write about today in the history books, make sure you include this:
[k]
Duryodhana
“The moment the plan failed and things were at their most dire, the great Duryodhana swooped in to save the day.”
[k]
Duryodhana
“And thanks to him, everything worked out!”
[k]
[bgm BGM_BATTLE_166 0.5 0.5]
[charaTalk depthOff]
[charaDepth R 4]
[charaDepth D 5]
[charaPut R 1]
[charaFadeTime R 0.2 0.5]
[charaFace D 2]
Duryodhana
(Okay, I'll give it one more shot, and if things look hopeless, I'll run for it.)
[k]
[charaFadeout D 0.1]
[charaFadeout R 0.2]
[wt 0.1]
[bgm BGM_BATTLE_166 0.5 1.0]
[charaTalk E]
[charaFace E 3]
[charaFadein E 0.1 1]
Āyus
Well, I felt like maybe I should praise him...but now that I see the look on his face, I'm not so sure.
[k]
[messageOff]
[fadeout black 0.5]
[bgmStopEnd BGM_BATTLE_166 0.4]
[wait fade]
[soundStopAllEnd]
[end]