Version: 2.78.0 DataVer: 745

This commit is contained in:
atlasacademy-sion
2025-05-19 08:05:51 +00:00
parent 83151c1bed
commit 10c5dda545
197 changed files with 134866 additions and 1343 deletions

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04-00-02-06-5-1
[soundStopAll]
[enableFullScreen]
[charaSet A 7046001 1 Duryodhana]
[charaSet B 1098267130 1 Medusa]
[charaSet C 1098268910 1 Sakura]
[charaSet D 1098270000 1 Sion]
[charaSet F 6037001 1 Kama]
[charaSet G 1098270300 1 Āyus]
[charaSet H 1098269700 1 Bluebeard]
[charaSet I 1098267130 1 "Medusa (Effects)"]
[charaSet J 1098267130 1 "Medusa (Effects)"]
[sceneSet L 191500 1]
[charaScale L 1.2]
[sceneSet M 189501 1]
[charaScale M 1.2]
[sceneSet N 110100 1]
[charaScale N 1.2]
[sceneSet O 191500 1]
[charaScale O 1.0]
[charaFilter O silhouette 2B2E2E80]
[imageSet R back10000 1 1]
[charaScale R 1.3]
[charaSet S 98115000 1 "Effect Dummy"]
[charaSet T 98115000 1 "Effect Dummy"]
[charaSet U 98115000 1 "Effect Dummy"]
[imageSet V back10000 1 1]
[charaScale V 1.3]
[scene 10000]
[charaTalk L]
[charaFadein L 0.1 0,-225]
[bgm BGM_BATTLE_184 1.0]
[fadein black 1.0]
[wait fade]
[subCameraOn 2]
[charaLayer S sub #A]
[charaLayer A sub #A]
[charaLayer M sub #A]
[charaLayer T sub #B]
[charaLayer F sub #B]
[charaLayer N sub #B]
[subCameraFilter #A maskEdge cut359_mask04 3 231,41,45,255]
[subCameraFilter #B maskEdge cut359_mask04 3 243,58,128,255]
[charaTalk off]
[charaDepth M 1]
[charaDepth N 1]
[charaDepth S 2]
[charaDepth T 2]
[charaDepth F 3]
[charaDepth A 3]
[subRenderScale #A 1.1]
[subCameraRoll #A 5 0,0]
[charaRoll S 1]
[charaRoll A -5]
[charaRoll M -5]
[charaScale A 1.2]
[charaScale M 1.2]
[charaPut S 0,200]
[charaEffect S bit_talk_42]
[charaFace A 5]
[charaFadein A 0.1 -180,230]
[charaFadein M 0.1 120,0]
[subRenderScale #B 1.1]
[subCameraRoll #B 5 0,0]
[charaRoll T 1]
[charaRoll F -5]
[charaRoll N -5]
[charaScale F 1.2]
[charaScale N 1.2]
[charaPut T 0,200]
[charaEffect T bit_talk_42 0,0 H]
[charaFace F 2]
[charaFadein F 0.1 180,275]
[charaFadein N 0.1 -120,0]
[se ade338]
[subRenderFadein #A 0.25 100,-520]
[subRenderMove #A 0,-520 0.25]
[subRenderFadein #B 0.25 -100,-320]
[subRenderMove #B 0,-320 0.25]
[seStop ade338 1.0]
[wt 1.1]
[se ad1006]
[wt 0.05]
[se ad7]
[subRenderFadeout #A 0.2]
[subRenderFadeout #B 0.2]
[subRenderMove #A -100,-520 0.2]
[subRenderMove #B 100,-320 0.2]
[wt 0.4]
[cueSe Servants_105100 m45824]
[fowardEffect bit_talk_strike_02]
[wt 0.45]
[cueSe Servants_105100 m45810]
[fowardEffect bit_talk_gram_slash_04_fs]
[wt 0.6]
[cueSe Battle bac385]
[cueSe Battle bac403]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
[wt 0.1]
[fowardEffectDestroy bit_talk_gram_slash_04_fs]
[shake 0.02 2 3 0.8]
[wt 1.1]
[wipeout rectangleStripDownToUp 0.4 1.0]
[bgm BGM_BATTLE_184 0.6 0.5]
[wait wipe]
[charaFadeout L 0.1]
[charaFadeout A 0.1]
[charaFadeout F 0.1]
[charaFadeout M 0.1]
[charaFadeout N 0.1]
[charaPut S 2000,2500]
[charaEffectStop S bit_talk_42]
[charaPut T 2000,2500]
[charaEffectStop T bit_talk_42]
[subCameraOff]
[charaLayer S normal]
[charaLayer T normal]
[charaLayer A normal]
[charaLayer F normal]
[charaLayer M normal]
[charaLayer N normal]
[charaScale S 1.0]
[charaScale T 1.0]
[charaScale A 1.0]
[charaScale F 1.0]
[charaScale M 1.0]
[charaScale N 1.0]
[charaRoll S 0]
[charaRoll T 0]
[charaRoll A 0]
[charaRoll F 0]
[charaRoll M 0]
[charaRoll N 0]
[scene 189501]
[wt 0.5]
[bgm BGM_BATTLE_184 0.6 1.0]
[wipein rectangleStripUpToDown 0.4 1.0]
[wait wipe]
[se ad671]
[charaScale A 1.1]
[charaTalk A]
[charaFace A 15]
[charaFadein A 0.2 0,10]
[charaMove A 0,0 0.3]
[charaMoveScale A 1.0 0.3]
[charaShake A 0.02 2 3 0.6]
[seStop ad671 0.7]
[wt 1.2]
Duryodhana
(Huff, huff...) I can't believe...you're making me work...so hard...
[k]
Duryodhana
Can't you finish this thing off already!?
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth S 9]
[charaDepth B 5]
[se ad223]
[charaPut S 1]
[charaEffect S bit_talk_quickmove]
[charaFace B 3]
[charaPut B 1]
[charaSpecialEffect B appearance 0,0 0.3]
[wait charaSpecialEffect B]
[wt 0.4]
[charaTalk on]
Medusa
Were it so simple, I would.
[k]
[bgm BGM_BATTLE_184 0.5 0.5]
[charaTalk depthOff]
[charaDepth R 4]
[charaDepth B 5]
[charaPut R 1]
[charaFadeTime R 0.2 0.5]
Medusa
(I think I have a chance to finish this now. These resources I'm working with won't last forever.)
[k]
Medusa
(I need a window to catch my breath. Come on... Come on...)
[k]
[charaFadeout R 0.2]
[bgm BGM_BATTLE_184 0.5 1.0]
[charaFace B 1]
Medusa
Wha[line 2][messageShake 0.05 4 3 0.3]
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[bgm BGM_BATTLE_184 0.6 0.4]
[wait wipe]
[charaFadeout B 0.1]
[charaDepth M 1]
[charaDepth C 2]
[charaDepth S 9]
[charaScale M 1.2]
[charaFadein M 0.1 100,-225]
[pictureFrame cut063_cinema]
[charaTalk C]
[charaFace C 20]
[charaFadein C 0.1 0,-50]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[cueSe SE_23 23_ad1304 0 0.8]
[charaPut S 0,-50]
[charaEffect S bit_talk_raniment01]
[wt 2.5]
[charaMove S 100,-50 0.6]
[wt 0.2]
[wipeout rectangleStripRightToLeft 0.4 1.0]
[cueSeVolume 23_ad1304 0.5 0.4]
[wait wipe]
[charaFadeout C 0.1]
[charaFadeout M 0.1]
[pictureFrame]
[charaPut S -100,0]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
[wt 0.5]
[charaMove S 1 0.6]
[bgm BGM_BATTLE_184 0.6 1.0]
[wipein rectangleStripLeftToRight 0.4 1.0]
[cueSeVolume 23_ad1304 0.5 0.8]
[wait wipe]
[wt 0.2]
[wt 0.2]
[charaEffectEdgeBlur B FFF9A5 FFF9A5 4 1.5]
[wt 0.3]
[cueSeStop 23_ad1304 0.2]
[cueSe SE_23 23_ad1305 0 0.8]
[charaEffectStop S bit_talk_raniment01]
[wt 0.5]
[se adm20]
[wt 2.0]
[charaEffectEdgeBlurStop B]
[bgm BGM_BATTLE_184 0.5 0.5]
[charaDepth R 4]
[charaDepth B 5]
[charaPut R 1]
[charaFadeTime R 0.2 0.5]
[charaFace B 16]
Medusa
(More Raniment from Sakura! Where did she get all this?)
[k]
Medusa
(...No, never mind that now. This is my chance!)
[k]
[messageOff]
[bgm BGM_BATTLE_184 0.5 1.0]
[subCameraOn 1]
[charaLayer I sub #A]
[charaLayer J sub #A]
[charaLayer T sub #A]
[charaLayer V sub #A]
[charaLayer M sub #A]
[charaLayer U sub #A]
[subCameraFilter #A maskEdge cut359_mask08 3 217,93,151,255]
[subRenderDepth #A 1]
[charaTalk off]
[charaDepth M 1]
[charaDepth V 2]
[charaDepth I 3]
[charaDepth T 4]
[charaDepth J 5]
[charaDepth U 6]
[charaRoll M 0]
[charaScale I 1.4]
[charaScale J 1.7]
[charaScale T 1.4]
[charaScale U 1.7]
[charaScale M 1.2]
[charaFace I 24]
[charaFace J 23]
[charaFadein I 0.1 0,220]
[charaFadein M 0.1 0,-50]
[cueSe Servants_2800200 m40512]
[cueSeVolume m40512 0 0.5]
[cueSe Servants_2800200 m45707]
[cueSeVolume m45707 0 0.5]
[subRenderFadein #A 0.4 500,-282]
[subRenderMove #A 0,-282 0.4]
[cueSeStop m40512 1.0]
[cueSeStop m45707 1.0]
[charaFadeout R 0.4]
[wt 1.0]
Medusa
This will be a gamble, but if I cast my Mystic Eyes over an even larger range...
[k]
[bgmStop BGM_BATTLE_184 1.5]
Medusa
...I can petrify the entire area where Caster could be hiding!
[k]
[messageOff]
[charaDepth R 9]
[charaPut R 1]
[charaPut V 1]
[charaFadeTime R 0.5 0.7]
[charaFadeTime V 0.3 0.2]
[wt 0.2]
[charaRoll T 0]
[charaPut T 0,210]
[charaEffect T bit_talk_mysticeyes_mds]
[charaRoll U 0]
[charaPut U 0,245]
[charaEffect U bit_talk_mysticeyes_mds]
[wt 0.45]
[cueSe SE_23 23_ad1296]
[wt 0.1]
[charaFace I 23]
[charaFadein J 0 0,258]
[charaFadeout J 1.2]
[charaFadeTime V 1.0 0.5]
[wt 0.6]
[cueSeStop 23_ad1296 0.9]
[wt 1.0]
[cueSe Battle bac1774]
[cueSeVolume bac1774 0 0.5]
[fadeout white 0.5]
[wait fade]
[subRenderFadeout #A 0.1]
[charaFadeout B 0.1]
[charaPut B 2000,2500]
[charaFadeout R 0.1]
[charaFadeout V 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout M 0.1]
[charaPut T 2000,2500]
[charaEffectStop T bit_talk_mysticeyes_mds]
[charaPut U 2000,2500]
[charaEffectStop U bit_talk_mysticeyes_mds]
[wt 0.1]
[subCameraOff]
[charaLayer I normal]
[charaLayer J normal]
[charaLayer M normal]
[charaLayer T normal]
[charaLayer U normal]
[charaScale I 1.0]
[charaScale J 1.0]
[charaScale M 1.0]
[charaScale T 1.0]
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[wt 0.1]
[charaTalk off]
[charaDepth L 2]
[charaDepth O 4]
[charaDepth T 9]
[charaDepth U 9]
[charaScale L 1.01]
[charaFadein L 0.1 0,-200]
[charaPut T 2000,2500]
[charaPut U 2000,2500]
[charaEffect T bit_talk_crack01]
[charaEffect T bit_talk_crack02]
[charaEffect U bit_talk_crack03]
[cameraFilter gray]
[wt 1.5]
[fadein white 1.0]
[wait fade]
[wt 1.0]
[se ad210]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
[shake 0.01 1 1 0]
[se ade393]
[seVolume ade393 0 0.1]
[se ad14]
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[wt 0.1]
[charaPut T 1]
[wt 1.2]
[se ad210]
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[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
[shake 0.01 2 2 0]
[se ad915]
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[wt 0.1]
[charaPut U 1]
[wt 1.4]
[se ad114]
[se ad243]
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[seVolume ad299 0 0.2]
[se ad228]
[fadeout white 0.5]
[wait fade]
[charaFadeout O 0.1]
[charaPut T 2000,2500]
[charaPut U 2000,2500]
[charaEffectStop T bit_talk_crack01]
[charaEffectStop T bit_talk_crack02]
[charaEffectStop U bit_talk_crack03]
[seStop ad228 2.0]
[seStop ad299 2.0]
[seStop ade393 2.0]
[seStop ad14 2.0]
[seStop ad915 2.0]
[cameraFilter normal]
[wt 2.5]
[fadein white 1.5]
[wait fade]
[shakeStop]
[wt 0.5]
[sceneSet N 189501 1]
[charaScale N 1.2]
[sceneSet O 10000 1]
[charaScale O 1.2]
[subCameraOn 3]
[charaLayer B sub #A]
[charaLayer D sub #A]
[charaLayer F sub #A]
[charaLayer M sub #A]
[charaLayer A sub #B]
[charaLayer G sub #B]
[charaLayer N sub #B]
[charaLayer H sub #C]
[charaLayer O sub #C]
[subCameraFilter #A maskEdge cut359_mask12 3 0,0,0,255]
[subCameraFilter #B maskEdge cut359_mask11 3 0,0,0,255]
[subCameraFilter #C maskEdge cut359_mask05 3 176,32,156,255]
[charaTalk depthOff]
[charaDepth M 1]
[charaDepth N 1]
[charaDepth O 1]
[charaDepth B 2]
[charaDepth A 2]
[charaDepth H 2]
[charaDepth D 2]
[charaDepth F 2]
[charaDepth G 2]
[charaScale B 1.0]
[charaFace B 3]
[charaFadein B 0.1 -550,94]
[charaFadein M 0.1 0,100]
[charaScale A 1.0]
[charaFace A 6]
[charaFadein A 0.1 590,70]
[charaFadein N 0.1 0,100]
[charaScale H 1.2]
[charaFace H 10]
[charaFadein H 0.1 0,125]
[charaFadein O 0.1 0,-125]
[subRenderFadeinFSSideL #A 0.4 160,200]
[subRenderMoveFSSideL #A 160,-70 0.4]
[wt 0.5]
[bgm BGM_BATTLE_135 0.1]
[charaTalk on]
Medusa
...
[k]
Medusa
I see. The petrification is working.
[k]
Medusa
And I know for sure that it's reaching Caster.
[k]
[messageOff]
[charaTalk A]
[subRenderFadeinFSSideR #B 0.4 -160,200]
[subRenderMoveFSSideR #B -160,-70 0.4]
[wt 0.5]
Duryodhana
Cut the crap! If that's true, why hasn't that thing fallen yet!?
[k]
[charaFace B 3]
Medusa
Because it's so massive that even my Mystic Eyes' petrification is taking a little time to work its way inward.
[k]
Medusa
At present, Caster is like a parasite hiding within its host's flesh.
[k]
Medusa
When the outer layer of flesh is petrified, he makes new flesh to hide himself in.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 8]
[charaFadein D 0.1 -580,130]
Sion
So, much like Russian Matryoshka dolls...
[k]
Sion
...he is creating more fiend flesh inside the petrifying fiend and using it as a shield.
[k]
[charaFace A 9]
Duryodhana
So, then...what do we do now?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 -555,120]
Kama
Even if we can figure out where Caster is, it's not gonna matter if the petrification doesn't reach him.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 3]
[charaFadein G 0.1 570,100]
Āyus
Then how are we supposed to defeat him!?
[k]
[messageOff]
[subRenderMoveFSL #A 60,-70 0.4]
[subRenderMoveFSR #B -60,-70 0.4]
[subRenderFadeout #A 0.4]
[subRenderFadeout #B 0.4]
[wt 0.5]
[subRenderMoveFSL #A 10000,0 0.1]
[subRenderMoveFSR #B 10000,0 0.1]
[subCameraFilter #A maskEdge cut359_mask05 3 156,114,168,255]
[charaScale D 1.2]
[charaScale M 1.2]
[charaFace D 8]
[charaFadein D 0.1 0,150]
[charaFadein M 0.1 0,-75]
[wt 0.2]
[charaTalk H]
[subRenderFadeinFSL #C 0.4 -270,-140]
[subRenderMoveFSL #C -270,-190 0.4]
[wt 0.5]
Bluebeard
Ahh, my room is full of secrets. Like the corpses of all my wives who sneered at me.
[k]
Bluebeard
The next wife who sees those corpses becomes a corpse herself, then by the next wife, and the next.
[k]
[charaFace H 6]
Bluebeard
And so the cycle continues into infinity!
[k]
Bluebeard
There is no end of bloody wives to be found in that room. No end of taboos to be unleashed upon the world!
[k]
[messageOff]
[charaTalk D]
[subRenderFadeinFSR #A 0.4 270,-140]
[subRenderMoveFSR #A 270,-190 0.4]
[wt 0.5]
Sion
Then, that means...his Noble Phantasm included the concepts of infinity and repetition right from the start!
[k]
[charaTalk H]
[charaFace H 7]
Bluebeard
Hahaha, hahahahaha!
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStopEnd BGM_BATTLE_135 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]