Version: 2.78.0 DataVer: 745
This commit is contained in:
539
ScriptActionEncrypt/04/0400021611.txt
Normal file
539
ScriptActionEncrypt/04/0400021611.txt
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$04-00-02-16-1-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 3054002 1 Bhīma]
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[charaSet B 1098269320 1 "Cerejeira (Effects)"]
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[charaSet C 7046001 1 Berserker]
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[charaSet D 3054002 1 "Bhīma (Effects)"]
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[charaSet E 7046001 1 "Berserker (Effects)"]
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[sceneSet O 189603 1]
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[charaScale O 1.2]
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[sceneSet P 189603 1]
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[charaScale P 1.2]
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[sceneSet Q 189603 1]
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[charaScale Q 1.2]
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[charaSet S 98115000 1 "Effect Dummy"]
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[charaSet T 98115000 1 "Effect Dummy"]
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[scene 189603]
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[charaPut S 2000,2500]
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[charaEffect S bit_sepia01_depth_fs]
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[pictureFrame cut063_cinema]
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[bgm BGM_BATTLE_190 1.0]
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[fadein black 1.0]
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[wait fade]
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[wt 0.2]
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[subCameraOn 1]
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[charaLayer A sub #A]
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[charaLayer O sub #A]
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[subCameraFilter #A maskEdge cut359_mask13 4 135,83,209,255]
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[charaTalk off]
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[charaTalk depthOff]
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[charaDepth O 1]
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[charaDepth A 2]
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[charaScale A 1.3]
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[charaScale O 1.4]
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[charaFace A 6]
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[charaFadein A 0.1 -50,200]
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[charaFadein O 0.1 200,-80]
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[cueSe Servants_302000 m07405]
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[subRenderFadein #A 0.3 -300,-325]
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[subRenderMove #A 0,-325 0.3]
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[wt 0.3]
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[charaMove A 0,200 30.0]
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[charaMove O 250,-80 30.0]
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[wt 0.8]
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[bgm BGM_BATTLE_190 0.5 0.4]
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@
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[lr]I've felt it all along.
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[k]
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@
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I'm a fragment.
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[k]
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@
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I'm not the Bhīma I used to be. I'm not the man I once was. Not all of him.
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[k]
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@
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Except...I don't feel like I'm missing anything.
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[k]
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@
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On the contrary.
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[k]
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@
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I'm more fulfilled than I've ever been.
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[k]
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[messageOff]
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[bgm BGM_BATTLE_190 0.5 1.0]
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[se ad678]
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[wt 0.1]
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[subRenderFadeout #A 0.3]
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[subRenderMove #A 300,-325 0.3]
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[wt 0.6]
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[se ad85]
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[effect bit_talk_gram_slash_04]
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[wt 0.8]
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[fadeout black 0.4]
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[wait fade]
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[effectDestroy bit_talk_gram_slash_04]
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[scene 10000]
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[wt 0.2]
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[fadein black 0.2]
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[wait fade]
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[wt 0.4]
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[charaFadeout A 0.1]
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[charaFadeout O 0.1]
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[wt 0.1]
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[subCameraOff]
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[charaLayer A normal]
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[charaLayer O normal]
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[charaScale A 1.0]
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[charaScale O 1.0]
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[bgm BGM_BATTLE_190 0.5 0.4]
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@
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I was always bigger and stronger than anyone else, so I've borne the weight of so many things in my life.
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[k]
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@
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My brothers. Justice. Victory. Friendship. Family. Fame. Muscles. Cooking. Social standing. Smiles. Trust. Respect.
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[k]
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@
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But now, my life couldn't be simpler.
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[k]
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@
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There's nothing here that doesn't need to be.
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[k]
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@
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That's why I feel so fulfilled.
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[k]
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@
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I know what it is I see.[sr]I know what it is I should reach for.
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[k]
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[messageOff]
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[cueSe SE_22 22_ad1177]
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[wt 0.1]
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[fadeout white 0.6]
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[wait fade]
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[pictureFrame]
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[charaDepth P 2]
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[charaDepth B 3]
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[charaDepth S 9]
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[charaPut S 1]
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[charaScale P 1.4]
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[charaScale B 1.4]
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[charaFace B 3]
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[charaFadein P 0.1 0,-300]
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[charaFadein B 0.1 1]
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[wt 0.5]
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[fadein white 0.6]
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[wait fade]
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[wt 1.2]
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[charaFace B 1]
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[wt 1.2]
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[charaFace B 2]
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[wt 1.6]
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[fadeout white 0.6]
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[wait fade]
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[charaFadeout B 0.1]
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[charaFadeout P 0.1]
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[charaPut S 2000,2500]
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[scene 189603]
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[pictureFrame cut063_cinema]
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[wt 0.5]
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[fadein white 0.6]
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[wait fade]
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[wt 0.2]
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@
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I saw the way she looked at me, the faith she had in me as she entrusted me with her fondest wish.
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[k]
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@
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Who would I be if I denied her?
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[k]
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@
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That's the only thing I need to carry now.
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[k]
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@
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And that's enough.
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[k]
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[messageOff]
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[fadeout black 0.8]
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[wait fade]
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[scene 10000]
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[wt 0.1]
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[fadein black 0.1]
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[wait fade]
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@
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Victory.
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[k]
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@
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That's the best dish I can make and serve to the one who has put her trust in me.
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[k]
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@
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That's all I need to focus on. It's as simple as the way I'm living my life now.
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[k]
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[messageOff]
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[wt 1.0]
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@
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...It might be the same word...
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[k]
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@
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...but this isn't like the victory I achieved in the wars where I carried so much on my shoulders.
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[k]
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@
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This victory itself has no meaning. I'm not sure what I will gain from it.
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[k]
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@
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I'm just seeking it because I want to.
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[k]
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@
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Yeah, that's right.
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[k]
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@
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That's why this victory has nothing to do with war.
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[k]
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@
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It's just the same thing I've done with my rivals ever since I was a kid...
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[k]
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[messageOff]
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[fadeout black 0.1]
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[wait fade]
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[pictureFrame]
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[scene 189603]
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[wt 0.1]
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[bgm BGM_BATTLE_190 0.8 1.0]
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[fadein black 0.8]
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[wait fade]
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[wt 0.2]
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[cueSe Servants_603700 bac970]
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[wt 0.05]
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[fowardEffect bit_talk_gram_slash_03_fs 0,0 H]
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[wt 0.8]
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[se ad171]
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[cueSe Servants_4504900 bac1276]
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[cueSe Battle bac337]
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[charaScale T 1.05]
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[charaRoll T -10]
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[charaPut T 0,75]
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[charaEffect T bit_talk_strike_02]
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[wt 0.4]
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[cueSeStop bac337 0.1]
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[wt 0.1]
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[fowardEffectDestroy bit_talk_gram_slash_03_fs]
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[charaPut T 2000,2500]
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[charaEffectDestroy T bit_talk_strike_02]
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[fowardEffect bit_talk_blow02]
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[wt 0.1]
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[se ad774]
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[fowardEffect bit_talk_14]
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[wt 0.2]
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[subCameraOn 3]
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[charaLayer C sub #A]
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[charaLayer O sub #A]
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[charaLayer A sub #B]
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[charaLayer P sub #B]
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[charaLayer Q sub #C]
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[subCameraFilter #A maskEdge cut359_mask09 4 0,0,0,255]
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[subCameraFilter #B maskEdge cut359_mask10 4 0,0,0,255]
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[subCameraFilter #C through]
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[subRenderDepth #A 1]
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[subRenderDepth #B 2]
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[subRenderDepth #C 3]
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[charaTalk depthOff]
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[charaDepth O 1]
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[charaDepth P 1]
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[charaDepth C 2]
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[charaDepth A 2]
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[charaScale C 1.4]
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[charaScale O 1.4]
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[charaFace C 5]
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[charaFadein C 0.1 50,225]
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[charaFadein O 0.1 -250,-100]
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[charaScale A 1.5]
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[charaScale P 1.4]
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[charaFace A 13]
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[charaFadein A 0.1 -50,225]
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[charaFadein P 0.1 250,-100]
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[charaFadein Q 0.1 -25,-300]
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[subRenderFadein #A 0.1 212,-250]
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[subRenderFadein #B 0.1 -212,-250]
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[charaShake C 0.03 3 2 1.3]
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[charaShake A 0.03 2 3 1.3]
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[wt 1.2]
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[seStop ad774 0.2]
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[fowardEffectDestroy bit_talk_blow02]
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[fowardEffectDestroy bit_talk_14]
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@
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A brawl.
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[k]
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[messageOff]
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[se ad181]
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[charaFace A 15]
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[charaFace C 6]
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[charaMove C 30,225 1.5]
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[charaMove A -30,225 1.5]
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[charaShake C 0.03 3 2 1.5]
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[charaShake A 0.03 2 3 1.5]
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[wt 1.0]
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[seStop ad181 0.4]
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[wt 0.5]
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[charaMove C 150,225 0.5]
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[charaMove A -150,225 0.5]
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[se ad1014]
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[se ad170]
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[fadeout white 0.1]
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[wait fade]
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[subRenderFadeout #A 0]
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[subRenderFadeout #B 0]
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[fadein white 0.1]
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[wait fade]
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[wt 0.5]
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[se ad671]
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[charaFace E 6]
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[charaFadein E 0.2 -50,0]
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[charaMove E 100,0 0.2]
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[charaShake E 0.03 2 2 0.8]
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[wt 0.2]
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[seStop ad671 0.8]
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[charaMove E 150,0 0.4]
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[wt 1.0]
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[charaFadeout E 0.1]
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[wt 0.1]
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[cueSe SE_22 22_ade804]
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[charaFace D 15]
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[charaFadein D 0.2 50,0]
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[charaMove D -100,0 0.2]
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[charaShake D 0.03 2 2 0.8]
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[wt 0.2]
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[charaMove D -150,0 0.4]
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[wt 1.1]
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[subCameraFilter #A maskEdge cut359_mask02 3 0,0,0,255]
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[subCameraFilter #B maskEdge cut359_mask13 3 0,0,0,255]
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[charaFace C 6]
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[charaFace A 15]
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[se ad984]
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[cueSe Servants_302000 m07405]
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[subRenderFadein #A 0.3 300,-195]
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[subRenderFadein #B 0.3 -300,-410]
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[subRenderMove #A 0,-195 0.3]
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[subRenderMove #B 0,-410 0.3]
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[charaFadeout D 0.2]
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[wt 0.6]
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@
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I don't need to hold back with this opponent. I can hit him with all my strength. No hesitation.
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[k]
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@
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There's just one thing.
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[k]
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@
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Something feels the slightest bit off. It's been nagging at me.
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[k]
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@
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It's not nagging my fulfilled self, though, but at the other parts of me I stripped away.
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[k]
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[messageOff]
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[se ad437]
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[fadeout white 0.1]
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[bgm BGM_BATTLE_190 0.5 0.4]
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[wait fade]
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[subRenderFadeout #A 0]
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[subRenderFadeout #B 0]
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[scene 10000]
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[fadein white 0.1]
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[wait fade]
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[wt 0.2]
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@
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My vic■ory in the wa■?[sr]Ho■ did I obt■■[line 2]
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[k]
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[messageOff]
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[fadeout white 0.1]
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[bgm BGM_BATTLE_190 0.5 1.0]
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[wait fade]
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[subRenderFadein #A 0 0,-195]
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||||
[subRenderFadein #B 0 0,-410]
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[scene 189603]
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||||
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||||
[fadein white 0.1]
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||||
[wait fade]
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||||
[wt 0.35]
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||||
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||||
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||||
[se ad678]
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[wt 0.1]
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||||
[se ad7]
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||||
[se ad1006]
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||||
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||||
[charaFace C 5]
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[charaFace A 12]
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[subRenderFadeout #A 0.3]
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[subRenderFadeout #B 0.3]
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||||
[subRenderMove #A -300,-195 0.3]
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[subRenderMove #B 300,-410 0.3]
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[wt 0.4]
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[scene 10000]
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||||
[fowardEffect bit_talk_blow]
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[fowardEffect bit_talk_blow02]
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[wt 0.1]
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[se ad32]
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[se ad170]
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[se ad1014]
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[fowardEffect bit_talk_14]
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[wt 1.2]
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[charaFadeout C 0.1]
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[charaFadeout A 0.1]
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[charaFadeout O 0.1]
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[charaFadeout P 0.1]
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[charaFadeout Q 0.1]
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[wt 0.1]
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||||
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[subCameraOff]
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[charaLayer A normal]
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[charaLayer C normal]
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[charaLayer O normal]
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[charaLayer P normal]
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[charaLayer Q normal]
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[charaScale C 1.0]
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[charaScale A 1.0]
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[charaScale O 1.0]
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[charaScale P 1.0]
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[charaScale Q 1.0]
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||||
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@
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But even that nagging feeling...
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||||
[k]
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||||
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||||
@
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...disappeared in the comfortingly familiar sounds of battle.
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||||
[k]
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||||
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||||
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||||
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||||
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||||
|
||||
[messageOff]
|
||||
[wt 0.5]
|
||||
|
||||
[fadeout black 2.0]
|
||||
[bgmStopEnd BGM_BATTLE_190 2.0]
|
||||
[wait fade]
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||||
[wt 0.5]
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||||
[soundStopAllEnd]
|
||||
[end]
|
||||
Reference in New Issue
Block a user