Version: 2.78.0 DataVer: 745

This commit is contained in:
atlasacademy-sion
2025-05-19 08:05:51 +00:00
parent 83151c1bed
commit 10c5dda545
197 changed files with 134866 additions and 1343 deletions

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04-00-02-16-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 3054002 1 Bhīma]
[charaSet B 1098269320 1 "Cerejeira (Effects)"]
[charaSet C 7046001 1 Berserker]
[charaSet D 3054002 1 "Bhīma (Effects)"]
[charaSet E 7046001 1 "Berserker (Effects)"]
[sceneSet O 189603 1]
[charaScale O 1.2]
[sceneSet P 189603 1]
[charaScale P 1.2]
[sceneSet Q 189603 1]
[charaScale Q 1.2]
[charaSet S 98115000 1 "Effect Dummy"]
[charaSet T 98115000 1 "Effect Dummy"]
[scene 189603]
[charaPut S 2000,2500]
[charaEffect S bit_sepia01_depth_fs]
[pictureFrame cut063_cinema]
[bgm BGM_BATTLE_190 1.0]
[fadein black 1.0]
[wait fade]
[wt 0.2]
[subCameraOn 1]
[charaLayer A sub #A]
[charaLayer O sub #A]
[subCameraFilter #A maskEdge cut359_mask13 4 135,83,209,255]
[charaTalk off]
[charaTalk depthOff]
[charaDepth O 1]
[charaDepth A 2]
[charaScale A 1.3]
[charaScale O 1.4]
[charaFace A 6]
[charaFadein A 0.1 -50,200]
[charaFadein O 0.1 200,-80]
[cueSe Servants_302000 m07405]
[subRenderFadein #A 0.3 -300,-325]
[subRenderMove #A 0,-325 0.3]
[wt 0.3]
[charaMove A 0,200 30.0]
[charaMove O 250,-80 30.0]
[wt 0.8]
[bgm BGM_BATTLE_190 0.5 0.4]
[lr]I've felt it all along.
[k]
I'm a fragment.
[k]
I'm not the Bhīma I used to be. I'm not the man I once was. Not all of him.
[k]
Except...I don't feel like I'm missing anything.
[k]
On the contrary.
[k]
I'm more fulfilled than I've ever been.
[k]
[messageOff]
[bgm BGM_BATTLE_190 0.5 1.0]
[se ad678]
[wt 0.1]
[subRenderFadeout #A 0.3]
[subRenderMove #A 300,-325 0.3]
[wt 0.6]
[se ad85]
[effect bit_talk_gram_slash_04]
[wt 0.8]
[fadeout black 0.4]
[wait fade]
[effectDestroy bit_talk_gram_slash_04]
[scene 10000]
[wt 0.2]
[fadein black 0.2]
[wait fade]
[wt 0.4]
[charaFadeout A 0.1]
[charaFadeout O 0.1]
[wt 0.1]
[subCameraOff]
[charaLayer A normal]
[charaLayer O normal]
[charaScale A 1.0]
[charaScale O 1.0]
[bgm BGM_BATTLE_190 0.5 0.4]
I was always bigger and stronger than anyone else, so I've borne the weight of so many things in my life.
[k]
My brothers. Justice. Victory. Friendship. Family. Fame. Muscles. Cooking. Social standing. Smiles. Trust. Respect.
[k]
But now, my life couldn't be simpler.
[k]
There's nothing here that doesn't need to be.
[k]
That's why I feel so fulfilled.
[k]
I know what it is I see.[sr]I know what it is I should reach for.
[k]
[messageOff]
[cueSe SE_22 22_ad1177]
[wt 0.1]
[fadeout white 0.6]
[wait fade]
[pictureFrame]
[charaDepth P 2]
[charaDepth B 3]
[charaDepth S 9]
[charaPut S 1]
[charaScale P 1.4]
[charaScale B 1.4]
[charaFace B 3]
[charaFadein P 0.1 0,-300]
[charaFadein B 0.1 1]
[wt 0.5]
[fadein white 0.6]
[wait fade]
[wt 1.2]
[charaFace B 1]
[wt 1.2]
[charaFace B 2]
[wt 1.6]
[fadeout white 0.6]
[wait fade]
[charaFadeout B 0.1]
[charaFadeout P 0.1]
[charaPut S 2000,2500]
[scene 189603]
[pictureFrame cut063_cinema]
[wt 0.5]
[fadein white 0.6]
[wait fade]
[wt 0.2]
I saw the way she looked at me, the faith she had in me as she entrusted me with her fondest wish.
[k]
Who would I be if I denied her?
[k]
That's the only thing I need to carry now.
[k]
And that's enough.
[k]
[messageOff]
[fadeout black 0.8]
[wait fade]
[scene 10000]
[wt 0.1]
[fadein black 0.1]
[wait fade]
Victory.
[k]
That's the best dish I can make and serve to the one who has put her trust in me.
[k]
That's all I need to focus on. It's as simple as the way I'm living my life now.
[k]
[messageOff]
[wt 1.0]
...It might be the same word...
[k]
...but this isn't like the victory I achieved in the wars where I carried so much on my shoulders.
[k]
This victory itself has no meaning. I'm not sure what I will gain from it.
[k]
I'm just seeking it because I want to.
[k]
Yeah, that's right.
[k]
That's why this victory has nothing to do with war.
[k]
It's just the same thing I've done with my rivals ever since I was a kid...
[k]
[messageOff]
[fadeout black 0.1]
[wait fade]
[pictureFrame]
[scene 189603]
[wt 0.1]
[bgm BGM_BATTLE_190 0.8 1.0]
[fadein black 0.8]
[wait fade]
[wt 0.2]
[cueSe Servants_603700 bac970]
[wt 0.05]
[fowardEffect bit_talk_gram_slash_03_fs 0,0 H]
[wt 0.8]
[se ad171]
[cueSe Servants_4504900 bac1276]
[cueSe Battle bac337]
[charaScale T 1.05]
[charaRoll T -10]
[charaPut T 0,75]
[charaEffect T bit_talk_strike_02]
[wt 0.4]
[cueSeStop bac337 0.1]
[wt 0.1]
[fowardEffectDestroy bit_talk_gram_slash_03_fs]
[charaPut T 2000,2500]
[charaEffectDestroy T bit_talk_strike_02]
[fowardEffect bit_talk_blow02]
[wt 0.1]
[se ad774]
[fowardEffect bit_talk_14]
[wt 0.2]
[subCameraOn 3]
[charaLayer C sub #A]
[charaLayer O sub #A]
[charaLayer A sub #B]
[charaLayer P sub #B]
[charaLayer Q sub #C]
[subCameraFilter #A maskEdge cut359_mask09 4 0,0,0,255]
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[subCameraFilter #C through]
[subRenderDepth #A 1]
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[charaTalk depthOff]
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[charaDepth A 2]
[charaScale C 1.4]
[charaScale O 1.4]
[charaFace C 5]
[charaFadein C 0.1 50,225]
[charaFadein O 0.1 -250,-100]
[charaScale A 1.5]
[charaScale P 1.4]
[charaFace A 13]
[charaFadein A 0.1 -50,225]
[charaFadein P 0.1 250,-100]
[charaFadein Q 0.1 -25,-300]
[subRenderFadein #A 0.1 212,-250]
[subRenderFadein #B 0.1 -212,-250]
[charaShake C 0.03 3 2 1.3]
[charaShake A 0.03 2 3 1.3]
[wt 1.2]
[seStop ad774 0.2]
[fowardEffectDestroy bit_talk_blow02]
[fowardEffectDestroy bit_talk_14]
A brawl.
[k]
[messageOff]
[se ad181]
[charaFace A 15]
[charaFace C 6]
[charaMove C 30,225 1.5]
[charaMove A -30,225 1.5]
[charaShake C 0.03 3 2 1.5]
[charaShake A 0.03 2 3 1.5]
[wt 1.0]
[seStop ad181 0.4]
[wt 0.5]
[charaMove C 150,225 0.5]
[charaMove A -150,225 0.5]
[se ad1014]
[se ad170]
[fadeout white 0.1]
[wait fade]
[subRenderFadeout #A 0]
[subRenderFadeout #B 0]
[fadein white 0.1]
[wait fade]
[wt 0.5]
[se ad671]
[charaFace E 6]
[charaFadein E 0.2 -50,0]
[charaMove E 100,0 0.2]
[charaShake E 0.03 2 2 0.8]
[wt 0.2]
[seStop ad671 0.8]
[charaMove E 150,0 0.4]
[wt 1.0]
[charaFadeout E 0.1]
[wt 0.1]
[cueSe SE_22 22_ade804]
[charaFace D 15]
[charaFadein D 0.2 50,0]
[charaMove D -100,0 0.2]
[charaShake D 0.03 2 2 0.8]
[wt 0.2]
[charaMove D -150,0 0.4]
[wt 1.1]
[subCameraFilter #A maskEdge cut359_mask02 3 0,0,0,255]
[subCameraFilter #B maskEdge cut359_mask13 3 0,0,0,255]
[charaFace C 6]
[charaFace A 15]
[se ad984]
[cueSe Servants_302000 m07405]
[subRenderFadein #A 0.3 300,-195]
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[subRenderMove #A 0,-195 0.3]
[subRenderMove #B 0,-410 0.3]
[charaFadeout D 0.2]
[wt 0.6]
I don't need to hold back with this opponent. I can hit him with all my strength. No hesitation.
[k]
There's just one thing.
[k]
Something feels the slightest bit off. It's been nagging at me.
[k]
It's not nagging my fulfilled self, though, but at the other parts of me I stripped away.
[k]
[messageOff]
[se ad437]
[fadeout white 0.1]
[bgm BGM_BATTLE_190 0.5 0.4]
[wait fade]
[subRenderFadeout #A 0]
[subRenderFadeout #B 0]
[scene 10000]
[fadein white 0.1]
[wait fade]
[wt 0.2]
My vic■ory in the wa■?[sr]Ho■ did I obt■■[line 2]
[k]
[messageOff]
[fadeout white 0.1]
[bgm BGM_BATTLE_190 0.5 1.0]
[wait fade]
[subRenderFadein #A 0 0,-195]
[subRenderFadein #B 0 0,-410]
[scene 189603]
[fadein white 0.1]
[wait fade]
[wt 0.35]
[se ad678]
[wt 0.1]
[se ad7]
[se ad1006]
[charaFace C 5]
[charaFace A 12]
[subRenderFadeout #A 0.3]
[subRenderFadeout #B 0.3]
[subRenderMove #A -300,-195 0.3]
[subRenderMove #B 300,-410 0.3]
[wt 0.4]
[scene 10000]
[fowardEffect bit_talk_blow]
[fowardEffect bit_talk_blow02]
[wt 0.1]
[se ad32]
[se ad170]
[se ad1014]
[fowardEffect bit_talk_14]
[wt 1.2]
[charaFadeout C 0.1]
[charaFadeout A 0.1]
[charaFadeout O 0.1]
[charaFadeout P 0.1]
[charaFadeout Q 0.1]
[wt 0.1]
[subCameraOff]
[charaLayer A normal]
[charaLayer C normal]
[charaLayer O normal]
[charaLayer P normal]
[charaLayer Q normal]
[charaScale C 1.0]
[charaScale A 1.0]
[charaScale O 1.0]
[charaScale P 1.0]
[charaScale Q 1.0]
But even that nagging feeling...
[k]
...disappeared in the comfortingly familiar sounds of battle.
[k]
[messageOff]
[wt 0.5]
[fadeout black 2.0]
[bgmStopEnd BGM_BATTLE_190 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]