Version: 2.35.1 DataVer: 443
This commit is contained in:
133
ScriptActionEncrypt/91/9150360121.txt
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133
ScriptActionEncrypt/91/9150360121.txt
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$91-50-36-01-2-1
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[soundStopAll]
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[charaSet A 5036001 1 Avicebron]
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[charaSet B 11005000 1 "Hessian Lobo"]
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[charaSet C 5004001 1 "Nursery Rhyme"]
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[scene 20300]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_7 0.1]
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[charaTalk depthOff]
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[charaDepth B 1]
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[charaDepth C 2]
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[charaTalk C]
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[charaFace C 4]
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[charaFadein C 0.1 0]
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[charaFace B 0]
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[charaFadein B 0.1 2]
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@Nursery Rhyme
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Aww, we lost![sr]I'm sorry I couldn't command you better, Lobo!
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[k]
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[charaFace B 0]
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[se ad334]
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@Hessian Lobo
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...[sr]...
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[k]
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[charaFace C 5]
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@Nursery Rhyme
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Now, now, that's enough of that.
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[k]
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[charaFace C 0]
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@Nursery Rhyme
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Simulation or not, a loss is still a loss.[sr]Isn't that the rule even in the wilds?
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[k]
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@Nursery Rhyme
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In fact, rules should be even more important in the wild, right? Isn't that what the rules of survival are all about?
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[k]
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[charaFadeout C 0.1]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk depthOn]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Hessian Lobo
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...[sr]...
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[k]
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[messageOff]
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[se ad85]
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[seStop ad85 0.7]
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[fowardEffect bit_talk_quickmove]
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[charaSpecialEffect B erasureReverse 1 0.7]
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[wt 0.4]
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[wipeout downToUp 0.3 1]
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[wait wipe]
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[wt 0.2]
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[fadeout black 0.1]
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[wait fade]
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[wipein circleIn 0.1 1]
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[wait wipe]
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[fadein black 0.4]
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[wait fade]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 1]
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[charaFadein C 0.1 1]
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[wt 0.5]
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@Nursery Rhyme
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Hehe. I don't think he's happy about it,[sr]but he agreed to let me save face!
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[k]
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@Nursery Rhyme
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Bye-bye Master, Avicebron![sr]Good luck!
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk depthOff]
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[charaDepth A 1]
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[charaDepth C 2]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 2]
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[charaFace C 1]
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[charaFadein C 0.1 0]
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@Avicebron
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Thank you.[sr]I promise I won't let your sacrifice be in vain.
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[k]
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[charaFace C 4]
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@Nursery Rhyme
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Ugh, do stop that.[sr]I'm still very much alive, you know!
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[k]
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@Avicebron
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Er, yes, I never meant to imply otherwise...
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[k]
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[messageOff]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_7 2.0]
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[wait fade]
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[soundStopAll]
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[end]
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