Version: 2.39.0 DataVer: 459
This commit is contained in:
336
ScriptActionEncrypt/03/0300070631.txt
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336
ScriptActionEncrypt/03/0300070631.txt
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$03-00-07-06-3-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 7022001 1 Ibaraki-Douji]
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[charaSet B 6021001 1 Shuten-Douji]
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[charaSet C 5010001 1 Paracelsus]
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[charaSet D 98006200 1 "Homunculus 1"]
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[charaSet E 98006200 1 "Homunculus 2"]
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[charaSet F 6030000 1 Danzo]
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[charaSet G 7006300 1 "Sakata Kintoki"]
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[cameraMove 0.1 0,0 1.01]
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[imageSet H back10000 1]
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[charaScale H 1.05]
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[charaSet J 98115000 1 Effect]
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[scene 102001]
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[bgm BGM_EVENT_80 0.1]
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[wt 0.4]
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[fadein black 0.7]
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[wait fade]
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[charaTalk G]
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[charaFace G 2]
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[charaFadein G 0.1 1]
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@Sakata Kintoki
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HrrrRAAAH!
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[k]
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[messageOff]
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[charaFadeout G 0.1]
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[wt 0.1]
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[se ad85]
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[effect bit_talk_x_slash_gl_03]
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[wt 0.3]
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[charaTalk off]
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[charaFace D 0]
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[charaFadeinFSL D 0.1 0]
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[charaFace E 0]
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[charaFadeinFSR E 0.1 2]
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[se bac403]
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[effect bit_talk_14]
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[flashin once 0.1 0.1 FFFFFF80 FFFFFF80]
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[charaShake D 0.05 2 2 0.6]
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[charaShake E 0.05 2 2 0.6]
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[wt 0.4]
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[se ad26]
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[wt 0.4]
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[se ad42]
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[charaEffect D bit_talk_atomization]
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[charaEffect E bit_talk_atomization]
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[wt 0.4]
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[charaFadeout D 1.2]
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[charaFadeout E 1.2]
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[wt 2.4]
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[charaTalk on]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Paracelsus
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Impressive, Sakata Kintoki. You mowed down my combat homunculi like they were nothing.
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[k]
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@Paracelsus
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What would you have me do next, Master?
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Shuten-Douji
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Ahh, this is so much fun!
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[k]
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@Shuten-Douji
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You're even more into this than usual, aren't you, brat? Ooh, you're getting me aaall worked up.
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[k]
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[charaFace B 4]
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@Shuten-Douji
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Ahhh... What a waste.
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[k]
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@Shuten-Douji
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Oh, it'd just be wrong for me to make something this fun a one-time only deal.
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[k]
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[messageOff]
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[charaFace B 1]
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[wt 1.2]
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[charaFace B 0]
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[wt 0.4]
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[bgmStop BGM_EVENT_80 2.0]
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@Shuten-Douji
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All right, Caster, do it.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadeinFSR C 0.1 2]
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[charaFace B 0]
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[charaFadeinFSL B 0.1 0]
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@Paracelsus
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As you wish.
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[k]
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@Paracelsus
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But please be aware that I won't be able to control where we end up if we include Lord Torakuma's significant mass.
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[k]
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@Shuten-Douji
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That's fine. Don't worry about it.
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[k]
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[charaFace B 1]
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@Shuten-Douji
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Well, see you later, brat!
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[k]
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[charaFadeout B 0.1]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 2]
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[charaFadein G 0.1 1]
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@Sakata Kintoki
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Hold it! You're not going anywhere!
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[k]
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Paracelsus
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O earth, make a path.
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[k]
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[messageOff]
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[se ad949]
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[wt 0.4]
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[seStop ad949 1.4]
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[fowardEffect bit_talk_easy_spell_r]
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[wt 1.4]
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[messageOff]
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[se ad598]
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[charaSpecialEffect C wipeTime 0 1.0 0 0.2]
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[wt 1.4]
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[seStop ad598 0.3]
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[charaTalk off]
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[charaFace B 0]
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[charaFadeinFSL B 0.1 0]
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[charaFace A 5]
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[charaFadeinFSR A 0.1 2]
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[wt 1.2]
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[se ad598]
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[charaSpecialEffect B wipeTime 0 1.0 0 0.2]
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[charaSpecialEffect A wipeTime 0 1.0 0 0.2]
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[wt 1.4]
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[seStop ad598 0.3]
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[wt 1.5]
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[charaTalk on]
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[bgm BGM_EVENT_70 0.1]
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[charaTalk F]
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[charaFace F 5]
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[charaFadein F 0.1 1]
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@Danzo
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I can no longer detect their magical energy signals!
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[k]
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@Danzo
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Whatever they did, it appears to be something very different from Command Spell-based rapid movement in standard Holy Grail Wars, or even similar pseudo-transmission techniques!
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[k]
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@Danzo
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As far as I can tell, it seems to be a smoke screen combined with a more typical rapid movement spell.
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[k]
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@Danzo
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The result is a technique that specializes in assisting multiple combatants' escape from a battlefield.
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[k]
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@Danzo
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It even reminds me of the earth evasion spell once used by ancient China's famed tactician, Taigong Wang. Incredible.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk G]
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[charaFace G 8]
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[charaFadein G 0.1 1]
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@Sakata Kintoki
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So they even took the big guy with 'em. Dammit...
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[k]
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?1:Danzo, can you survey the nearby area?
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?2:We can't afford to lose sight of them.
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?!
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[charaFadeout G 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFadein F 0.1 1]
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@Danzo
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Yes, Master. I will use my spirit form to make a quick round of the city.
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[k]
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@Danzo
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I won't have much time, as I'm concerned I may also be affected by the spirit form curse...
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[k]
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@Danzo
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...but I will be certain to cover as much ground as I can.
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[k]
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@Danzo
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I will check the Imperial Palace as well and return soon with my report!
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[k]
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[messageOff]
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[charaEffect F bit_talk_quickmove]
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[charaSpecialEffect F erasureReverse 1 0.3]
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[se ad73]
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[wt 1.2]
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[se ad812]
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[wt 0.4]
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[charaTalk G]
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[charaFace G 4]
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[charaFadein G 0.1 1]
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@Sakata Kintoki
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...They were just toying with us.
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[k]
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@Sakata Kintoki
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Holdin' back or not, I lost that[sr]one, straight up. (Sigh)...
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[k]
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[charaFace G 2]
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@Sakata Kintoki
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Dammit!
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[k]
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[messageOff]
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[charaFace G 7]
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[wt 1.4]
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[charaFace G 9]
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[wt 0.4]
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@Sakata Kintoki
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...But that's okay. We'll win the next one.
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[k]
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?1:(Nod)
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?!
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[messageOff]
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[cameraMove 0.4 0,5 1.01]
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[wt 0.4]
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[cameraMove 0.4 0,0 1.01]
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[wt 1.0]
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@Sakata Kintoki
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Damn straight.
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[k]
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[messageOff]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_70 2.0]
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[wait fade]
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[soundStopAll]
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[end]
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