Version: 2.17.0 DataVer: 281
This commit is contained in:
@@ -1,160 +1,160 @@
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$94-04-78-17-2-1
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[soundStopAll]
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[charaSet A 98001000 1 玛修]
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[charaSet B 3043000 1 绘里濑]
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[charaSet C 2016000 1 卫宫·Alter]
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[charaSet D 5025001 1 爱迪生]
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[charaSet E 1098192800 1 玛丽]
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[charaSet G 98115000 1 特效用]
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[scene 47001]
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[pictureFrame cut170_gameframe_dark]
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[fadein black 1.0]
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[wait fade]
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[pictureFrame]
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[pictureFrameTop cut170_gameframe_dark]
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[bgm BGM_EVENT_62 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 0,-50]
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@玛修
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终于压制成功了!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 0,-50]
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@玛丽
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守卫哪怕输了,也不会变成代币吗?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 0,-50]
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@卫宫·Alter
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他是被融入游戏的存在吧。[r]这样一来,或许连从者都称不上了吧。
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 0,-50]
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@爱迪生
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快看,各位![r]我们刚来的方向有东西在发光!
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgm BGM_EVENT_62 1.0 0.5]
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[wait fade]
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[charaFadeout D 0.1]
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[wt 0.5]
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[fadein black 1.0]
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[bgm BGM_EVENT_62 1.0 1.0]
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[wait fade]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 0,-50]
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[wt 1.2]
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[charaFadeout B 0.1]
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[wt 0.3]
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[effect bit_talk_dice28]
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[voice 304300_0_X030]
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[wt 6.0]
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[wait voice 304300_0_X030]
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[charaTalk depthOff]
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[charaDepth G 2]
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[charaDepth B 1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 0,-50]
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[wt 0.5]
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[charaPut G 0,0]
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[charaEffect G bit_talk_quickmove]
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[charaFadein B 0.1 0,-50]
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[charaMove B 0,-44 0.3]
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[se ad27]
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[se ad399]
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[seVolume ad399 0 0.7]
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[wt 0.1]
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[charaSpecialEffect B erasureReverse 1 0.3]
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[wt 0.5]
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[charaFadeout B 0.1]
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[wt 0.1]
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[wipeout rectangleStripRightToLeft 0.7 1.0]
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[bgm BGM_EVENT_62 0.7 0.5]
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[wait wipe]
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[wt 0.5]
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[wipein rectangleStripLeftToRight 0.7 1.0]
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[bgm BGM_EVENT_62 0.7 1.0]
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[wait wipe]
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[wt 0.4]
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[charaEffect G bit_talk_quickmove]
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[charaTalk B]
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[charaFace B 12]
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[charaFadein B 0.1 0,-44]
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[charaMove B 0,-50 0.2]
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[wt 0.1]
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[se ad27]
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[wt 0.4]
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[charaTalk depthOn]
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@绘里濑
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呼。原来是这样啊。
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[k]
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[charaFace B 0]
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@绘里濑
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玩家的声音和情况似乎会相互传递。[r]不过若非如此,就没有竞争的紧迫感了。
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[k]
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[messageOff]
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[maskout black 2.0]
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[bgmStop BGM_EVENT_62 2.0]
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[wait mask]
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[fadeout black 0]
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[wait fade]
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[wt 0.5]
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[soundStopAll]
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[end]
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$94-04-78-17-2-1
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[soundStopAll]
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[charaSet A 98001000 1 瑪修]
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[charaSet B 3043000 1 繪里世]
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[charaSet C 2016000 1 Emiya.Alter]
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[charaSet D 5025001 1 愛迪生]
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[charaSet E 1098192800 1 瑪莉]
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[charaSet G 98115000 1 特效用]
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[scene 47001]
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[pictureFrame cut170_gameframe_dark]
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[fadein black 1.0]
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[wait fade]
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[pictureFrame]
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[pictureFrameTop cut170_gameframe_dark]
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[bgm BGM_EVENT_62 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 0,-50]
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@瑪修
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總算壓制成功了!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 0]
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[charaFadein E 0.1 0,-50]
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@瑪莉
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守衛就算輸了,也不會變成代幣嗎?
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 0,-50]
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@Emiya.Alter
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他是被融入遊戲的存在吧。[r]這樣一來,或許連從者都稱不上了吧。
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 0,-50]
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@愛迪生
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快看,各位!我們剛來的方向有東西在發光!
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgm BGM_EVENT_62 1.0 0.5]
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[wait fade]
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[charaFadeout D 0.1]
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[wt 0.5]
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[fadein black 1.0]
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[bgm BGM_EVENT_62 1.0 1.0]
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[wait fade]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 0,-50]
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[wt 1.2]
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[charaFadeout B 0.1]
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[wt 0.3]
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[effect bit_talk_dice28]
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[voice 304300_0_X030]
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[wt 6.0]
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[wait voice 304300_0_X030]
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[charaTalk depthOff]
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[charaDepth G 2]
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[charaDepth B 1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 0,-50]
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[wt 0.5]
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[charaPut G 0,0]
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[charaEffect G bit_talk_quickmove]
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[charaFadein B 0.1 0,-50]
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[charaMove B 0,-44 0.3]
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[se ad27]
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[se ad399]
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[seVolume ad399 0 0.7]
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[wt 0.1]
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[charaSpecialEffect B erasureReverse 1 0.3]
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[wt 0.5]
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[charaFadeout B 0.1]
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[wt 0.1]
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[wipeout rectangleStripRightToLeft 0.7 1.0]
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[bgm BGM_EVENT_62 0.7 0.5]
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[wait wipe]
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[wt 0.5]
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[wipein rectangleStripLeftToRight 0.7 1.0]
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[bgm BGM_EVENT_62 0.7 1.0]
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[wait wipe]
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[wt 0.4]
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[charaEffect G bit_talk_quickmove]
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[charaTalk B]
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[charaFace B 12]
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[charaFadein B 0.1 0,-44]
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[charaMove B 0,-50 0.2]
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[wt 0.1]
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[se ad27]
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[wt 0.4]
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[charaTalk depthOn]
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@繪里世
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呼。原來是這樣啊。
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[k]
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[charaFace B 0]
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@繪里世
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玩家的聲音和情況似乎會相互傳遞給彼此。[r]不過若不這樣,就沒有競爭的緊張及壓迫感了。
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[k]
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[messageOff]
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[maskout black 2.0]
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[bgmStop BGM_EVENT_62 2.0]
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[wait mask]
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[fadeout black 0]
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[wait fade]
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[wt 0.5]
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[soundStopAll]
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[end]
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