Version: 2.95.2 DataVer: 874

This commit is contained in:
atlasacademy-sion
2025-07-10 10:41:56 +00:00
parent 6e486cb1fa
commit 42e126cde6
71 changed files with 22313 additions and 343 deletions

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94-09-95-10-2-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098276910 1 玛修]
[charaSet B 1098297911 1 迦尔纳]
[charaSet C 7046000 1 难敌]
[charaSet D 2033000 1 马嘶]
[charaSet E 7006000 1 坂田金时]
[charaSet G 1098298510 1 特诺奇蒂特兰]
[charaSet H 1098297911 1 迦尔纳_演出用]
[charaSet I 7006000 1 坂田金时_演出用]
[sceneSet M 221200 1]
[imageSet T back10000 1]
[charaScale T 1.02]
[charaTalk off]
[charaTalk depthOff]
[scene 221200]
[subCameraOn 2]
[subCameraFilter #A through]
[subCameraFilter #B through]
[subRenderScale #A 1.01]
[subRenderScale #B 1.01]
[subRenderDepth #A 2]
[subRenderDepth #B 1]
[charaLayer H sub #A]
[charaLayer I sub #B]
[charaLayer M sub #B]
[charaScale H 1.0]
[charaScale I 1.0]
[charaScale M 1.1]
[charaDepth I 2]
[charaDepth M 1]
[charaFadein M 0.1 0,-220]
[subRenderFadein #A 0 0,0]
[subRenderFadein #B 0 0,0]
[bgm BGM_BATTLE_105 0.1]
[fadein black 0.5]
[wait fade]
[fowardEffect bit_talk_kengekiall02_fs]
[wt 0.2]
[se ad1014]
[cueSe Battle bac528]
[wt 0.2]
[se ad467]
[shake 0.03 2 2 0.4]
[wt 1.0]
[fowardEffect bit_talk_gold_slash_02]
[se ad171]
[wt 0.5]
[fowardEffect bit_talk_14]
[se ad1032]
[wt 0.2]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF50]
[wt 0.1]
[se ad471]
[fowardEffect bit_talk_sparkle]
[cueSe SE_22 22_ade804]
[charaFace I 1]
[charaFace H 2]
[charaFadein I 0 -100,0]
[charaFadein H 0 100,0]
[charaMoveScaleEase I 0.85 0.35 easeInOutSine]
[charaMoveScaleEase H 1.2 0.35 easeInOutSine]
[charaMoveEase I -300,-75 0.35 easeInOutSine]
[charaMoveEase H 240,20 0.35 easeInOutSine]
[charaShake I 0.02 3 2 0.8]
[charaShake H 0.03 3 4 0.8]
[wt 0.1]
[seStop ad671 1.0]
[wt 1.2]
[charaTalk on]
[charaTalk I]
[subRenderMoveEase #A 85,-40 0.6 easeOutQuart]
[subRenderMoveScaleEase #A 1.2 0.6 easeOutQuart]
[subBlur #A lens 0.6 3 4 1.0 subBlur]
[subRenderMoveEase #B 85,-40 0.6 easeOutQuart]
[subRenderMoveScaleEase #B 1.2 0.6 easeOutQuart]
[wt 0.6]
[charaFace I 2]
I坂田金时
……哈!?[charaShake I 0.02 3 2 0.3]
[k]
I坂田金时
Stop。Sto[line 3]p
[k]
[messageOff]
[charaTalk H]
[subRenderMoveEase #A 0,0 0.6 easeOutQuart]
[subRenderMoveScaleEase #A 1.01 0.6 easeOutQuart]
[subBlurOff #A lens 0.6 normal]
[subRenderMoveEase #B 0,0 0.6 easeOutQuart]
[subRenderMoveScaleEase #B 1.01 0.6 easeOutQuart]
[wt 0.6]
[charaFace H 0]
[bgmStop BGM_BATTLE_105 1.5]
H迦尔纳
怎么了。[r]彼此都还没有使出制胜一击吧。
[k]
[charaTalk I]
[charaFace I 4]
I坂田金时
这我当然知道……[r]可是Bad Golden 不小心搞砸了
[k]
[charaFace I 2]
I坂田金时
明明说好了比相扑,[r]我们怎么都抄起家伙来了!
[k]
1我原本还想出手制止来着
2但你们俩看上去都太投入了……
[messageOff]
[charaTalk I]
[subRenderFadeout #A 0.4]
[subRenderFadeout #B 0.4]
[wt 0.4]
[cueSe SE_24 24_ad1397]
[cueSeVolume 24_ad1397 0 0.2]
[cueSeVolume 24_ad1397 1.0 1.0]
[wt 1.0]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.4 1]
[cueSeStop 24_ad1397 0.4]
[wt 0.4]
[bgm BGM_EVENT_77 0.1]
@坂田金时
……抱歉。[r]这完全是下意识的行为……
[k]
@坂田金时
因为过于Golden的气势扑面而来[r]我竟不自觉地掏出了阔斧。
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-10]
[wt 0.2]
[se ad442]
[charaMove B 0,0 0.3]
[charaCrossFade B 1098297910 0 0.3]
[wait charaCrossFade B]
[wt 0.5]
@迦尔纳
我也一样。[r]但我倒是完全不介意。
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
@坂田金时
这种事还是留待下次再说吧。[r]嘿嘿,你多半也很适合当狂战士哦。
[k]
@坂田金时
不过还真是Golden痛快地出了一身汗呢[r]虽说较量本身看来是[#无效比赛:No Contest]了,
[k]
@坂田金时
不过流的汗真令人心情舒畅。[r]……好!
[k]
[charaFace E 2]
@坂田金时
这条项链我可以便宜点给你们!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
@难敌
噢?
[k]
[charaFace C 3]
@难敌
是吗是吗,那就好!
[k]
[charaFace C 0]
@难敌
本老爷还打算将话题带向毫无证据的[r]『是哪边先掏出武器的论战』,
[k]
@难敌
最后靠气势打断各执己见的无休止争论,强行判你[r]犯规落败呢,但看来已经没这个必要了。
[k]
[charaFace C 3]
@难敌
哇哈哈!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaDepth T 1]
[charaDepth D 2]
[charaPut T 0,0]
[charaFadeTime T 0.2 0.5]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
@马嘶
(无论多么强硬,只要是为了想要的东西,[r] 都会不断耍手段死缠烂打[line 3]
[k]
[charaFace D 1]
@马嘶
(该说算无遗策还是锲而不舍呢,[r] 不愧是老爷。)
[k]
[messageOff]
[wt 0.5]
[fadeout black 1.0]
[bgmStop BGM_EVENT_77 1.0]
[wait fade]
[charaTalk depthOn]
[charaFadeout D 0.1]
[charaFadeout T 0.1]
[charaLayer H normal]
[charaLayer I normal]
[charaLayer M normal]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout M 0.1]
[subCameraOff]
[wt 0.1]
[charaSet B 1098297910 1 迦尔纳]
[charaSet H 1098297910 1 迦尔纳_演出用]
[scene 10000]
[wt 1.0]
[fadein black 0.1]
[wait fade]
[cueSe SE_21 21_ade626]
[cueSeVolume 21_ade626 0 0.2]
@坂田金时
再见啦,多谢惠顾!
[k]
[messageOff]
[fadeout black 0.1]
[wait fade]
[scene 221200]
[wt 0.5]
[fadein black 1.0]
[wait fade]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
[bgm BGM_SABERWARS2 0.1]
@难敌
怎么样? 首先像这样[r]便宜地拿下金项链了。
[k]
@难敌
见识到本老爷深谋远虑,[r]同时也身体力行的讨价还价技巧了吗?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 13]
[charaFadein G 0.1 1]
@特诺奇蒂特兰
看来有必要先确定一下智谋的定义,对吧。[r]而且实际身体力行的也不是你本人。
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
@难敌
迦尔纳的功劳当然就等同于本老爷的功劳啦![r]毕竟是迦尔纳嘛!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
@迦尔纳
……呵。
[k]
1不过确实算学到了……一招吧。
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
@难敌
对吧,对吧。
[k]
2不要忘记店员同样是人对吧。
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
@难敌
嗯,说得没错。[r]只要明白了这点,选择的余地便会大增。
[k]
@难敌
那就前往下一个苏克吧。
[k]
@难敌
去香料苏克如何?[r]到那里再随便找家店进去看看吧。
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
@玛修
没有异议。[r]那就麻烦您继续关照了……!
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_SABERWARS2 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]