Version: 2.79.0 DataVer: 751

This commit is contained in:
atlasacademy-sion
2025-06-10 08:05:56 +00:00
parent 5dc2c1c26b
commit 4517d46e6f
160 changed files with 159281 additions and 1162 deletions

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94-08-50-00-1-0
[enableFullScreen]
[soundStopAll]
[charaSet A 8001410 1 Mash]
[charaSet B 1098267100 1 Medusa_Silhouette]
[charaFilter B silhouette 00000080]
[charaSet C 1098267100 1 Medusa]
[charaSet D 1098124500 1 "Da Vinci"]
[charaSet E 98002000 1 Fou]
[sceneSet I 132900 1]
[charaScale I 1.2]
[scene 132900]
[fadein black 1.7]
[wait fade]
[bgm BGM_EVENT_124 0.1]
[charaTalk D]
[charaFace D 25]
[charaFadein D 0.4 1]
[wt 0.4]
Da Vinci
I'll come right to the point:
[k]
[charaFace D 2]
Da Vinci
We have an emergency!
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.4 1]
[wt 0.4]
Mash
Right.
[k]
Mash
I had a feeling that might be the case when you asked us to come fully armed.
[k]
Mash
So another Singularity has popped up, right? Where is this one?
[k]
[messageOff]
[charaDepth D 5]
[charaDepth I 4]
[charaDepth A 3]
[charaScale D 1.15]
[bgm BGM_EVENT_124 0.7 0.5]
[charaTalk off]
[charaFace D 5]
[charaFadein D 0.7 0,25]
[charaFadein I 0.7 0,-230]
[wt 1.5]
[charaFaceFade D 16 0.2]
[charaFadeout A 0.1]
[wt 1.5]
1Breaking out the “whoopsie” face already?
2(Sigh) What is it this time?
[bgm BGM_EVENT_124 1.0 1.0]
Da Vinci
Sorry. I'm just not quite sure where to begin.
[k]
[charaFace D 14]
Da Vinci
The thing is, there are no absolutes in this world. No matter how much of a genius you might be, something is always going to find a way to surprise you.
[k]
Da Vinci
For example, maybe a system you thought was safe starts having trouble due to a completely unexpected error.
[k]
[messageOff]
[charaFadeout D 0.7]
[charaFadeout I 0.7]
[wt 0.7]
[charaScale D 1.0]
[charaTalk on]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 1]
[wt 0.4]
Fou
Fou. Fo fou fou.[sr]Tefo.[charaMoveReturn E 0,7 0.5]
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 17]
[charaFadein D 0.1 1]
Da Vinci
Quiet, you. Don't you shrug your shoulders, raise your paws, and wink at me.
[k]
[charaFace D 14]
Da Vinci
Ahem. Technically, and I admit to no culpability here, but...
[k]
Da Vinci
...the anomaly originated from within my jurisdiction, in the Storm Border's simulator room.
[k]
1So, something went wrong with the simulator?
[charaFace D 24]
Da Vinci
Yup. Chaldea's simulator creates virtual environments based on the latest Spiritron technology.
[k]
Da Vinci
And right now, those systems are going haywire. They refuse to respond to external controls or forced shutdown commands.
[k]
Da Vinci
As far as we've been able to determine, the virtual environment is in the process of becoming an entirely alternate world.
[k]
[charaFace D 25]
Da Vinci
If we don't do something about it soon, there's a very real chance it could develop into a full-blown Singularity.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
Mash
That is...definitely a big deal.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 24]
[charaFadein D 0.1 1]
Da Vinci
Yeah. There is simply no way this is just an ordinary malfunction.
[k]
Da Vinci
And I'm not the only one who thinks so. Sion agrees there's more to this simulator situation than meets the eye.
[k]
[charaFace D 25]
Da Vinci
So I'd like the two of you to enter this ever-expanding simulation...
[k]
Da Vinci
...and track down the cause of this anomaly.
[k]
1Got it.
[charaFace D 0]
Da Vinci
Oh, and if you're wondering where Gordy is in all this, he's taking a nap.
[k]
Da Vinci
I figured we didn't have to wake him, since this simulator situation is technically just a kind of technical issue, if a bit more serious than usual.
[k]
Da Vinci
Admittedly, that's something of a gray area.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mash
So just to clarify, will Master and I be handling this mission as a pair, then?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 1]
Da Vinci
Hmm. Well, at first I was thinking of sending just the two of you to handle it...
[k]
Da Vinci
...since for now, this problem is still confined to the Storm Border.
[k]
[charaFace D 0]
Da Vinci
But then Trismegistus II suggested adding a Servant it says will be highly effective in resolving this issue.
[k]
Da Vinci
I'm still not sure why it chose her though. Anyway, I decided to ask for her help too.
[k]
[charaFace D 26]
Da Vinci
Say hello to your new team member and one of the most recent additions to Chaldea!
[k]
[messageOff]
[bgmStop BGM_EVENT_124 1.0]
[charaDepth B 6]
[charaDepth C 5]
[charaDepth I 4]
[charaDepth D 1]
[se ade422]
[seVolume ade422 0 0.1]
[seVolume ade422 1.0 1.0]
[charaFadein I 1.0 0,-160]
[wt 1.0]
[charaFadeout D 0.1]
[charaScale B 1.2]
[charaScale C 1.2]
[charaTalk off]
[charaFace B 0]
[charaFadein B 0.7 0,150]
[wt 0.5]
[seStop ade422 0.5]
[wt 1.0]
[charaFace C 0]
[charaFadein C 0.1 0,150]
[wt 0.1]
[charaMove B 0,0 1.5]
[charaMove C 0,0 1.5]
[charaMove I 0,-310 1.5]
[charaFadeout B 1.0]
[wt 0.5]
[wt 1.0]
[bgm BGM_MAP_61 0.1]
[wt 0.5]
Medusa
...If that's the job, I suppose I have no choice. Newcomers don't get to be picky, do they?
[k]
[messageOff]
[charaFadeout C 1.0]
[charaFadeout I 1.0]
[wt 1.0]
[charaScale C 1.0]
[charaTalk on]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Mash
Medusa!
[k]
Mash
You must be Saber Medusa! You seem a little bit younger than Rider Medusa!
[k]
Mash
Now that you mention it, I did hear you were recently summoned!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 1]
Medusa
Could you not just immediately start about my other selves?
[k]
Medusa
I'm my own person. I don't care how young I might be compared to any other Medusa.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Mash
O-oh, right. Of course. I'm so sorry.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 12]
[charaFadein C 0.1 1]
Medusa
...Don't get me wrong. I don't hate talking about them.
[k]
Medusa
I'm just...still getting used to all this.
[k]
Medusa
I guess it's kind of...embarrassing, in a way. I'm still not sure how to behave around them.
[k]
[charaFace C 0]
Medusa
What I'm trying to say is, you don't need to apologize.
[k]
Medusa
It's fine, as long as you don't make unnecessary comparisons between us.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Mash
U-understood! I'll be more careful from now on!
[k]
1This is kind of new territory for us too,[csr]since we're used to Servants like Elly.
2This definitely isn't how Servants like Elly respond,[csr]so it's novel for us, too.
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Medusa
I've heard of her. There's one of her in almost every class, right?
[k]
[charaFace C 13]
Medusa
Honestly, it all sounds insane.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Mash
I'm sure things must be complicated between and Elisabeth and Carmilla, too.
[k]
Mash
Thinking about that now, I really should have known better than to bring up your other selves right away.
[k]
[charaFace A 8]
Mash
I'll try to do better from now on.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 11]
[charaFadein C 0.1 1]
Medusa
I told you, don't worry about it. I just thought I should say something, that's all.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Da Vinci
Hehe. You know, when you can tell someone how you really feel about stuff right from the start...
[k]
Da Vinci
...it's usually a good sign that you'll go on to be even closer in the future.
[k]
[charaFace D 0]
Da Vinci
Anyway...Medusa, Mash, [%1].
[k]
Da Vinci
You're the team we'll be going with for this mission.
[k]
Da Vinci
I know I said earlier that the two of you alone should be enough, but that's not because this mission's going to be simple.
[k]
Da Vinci
It's because I expect you'll find more people willing to help you on-site.
[k]
[charaFace D 14]
Da Vinci
See, the simulator was already running at full bore when this anomaly first began.
[k]
Da Vinci
More Servants than usual were training in there at the time.
[k]
[charaFace D 0]
Da Vinci
In addition to the Servants who were already there when this began...
[k]
Da Vinci
...there are also some who went in without understanding how serious the situation is, and just thought it seemed like fun.
[k]
Da Vinci
The point is, you should find lots of Servants in there, so I'd like you to work with them to help get things under control.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Medusa
Then it isn't as if this is all riding on my shoulders.
[k]
Medusa
Now I can't help but wonder why I was chosen to go along...
[k]
Medusa
Well, whatever. Let's just hurry up and get this over with.
[k]
[messageOff]
[se ade422]
[seStop ade422 1.5]
[charaMove C -20,0 0.5]
[charaFadeout C 0.4]
[wt 1.5]
[charaTalk D]
[charaFace D 23]
[charaFadein D 0.1 1]
Da Vinci
Oh, do you know where the simulator room is?
[k]
[messageOff]
[charaDepth C 5]
[charaDepth I 4]
[charaDepth D 1]
[charaScale C 1.2]
[charaTalk off]
[charaFace C 0]
[charaFadein C 0.5 -120,0]
[charaFadein I 0.5 80,-210]
[charaMove C -100,0 0.6]
[charaMove I 100,-210 0.6]
[wt 0.6]
[charaFadeout D 0.1]
Medusa
Don't worry. I've had some time to walk around and get my bearings here since I was summoned.
[k]
1All right then...let's get going!
2Then let's get this mission started!
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_MAP_61 2.0]
[wait fade]
[charaFadeout C 0.1]
[charaFadeout I 0.1]
[scene 10000]
[wt 0.5]
[fadein black 1.0]
[wait fade]
[input selectBranch]
[messageOff]
[skip false]
[soundStopAllFade 0.4]
[charaSet A 8001410 1 Mash]
[charaSet B 1098267100 1 Medusa_Silhouette]
[charaFilter B silhouette 00000080]
[charaSet C 1098267100 1 Medusa]
[charaSet D 1098124500 1 "Da Vinci"]
[charaSet E 98002000 1 Fou]
[sceneSet I 132900 1]
[scene 10000]
[wt 0.4]
[soundStopAll]
[maskin black 1]
[wait mask]
[label selectBranch]
[skip false]
[wt 0.5]
[fowardEffect bit_chapterstart80432]
[wait fowardEffect]
[wt 0.5]
[fadeout black 1.5]
[wait fade]
[soundStopAllEnd]
[end]

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[soundStopAll]
[enableFullScreen]
[charaSet A 1098267100 1 Medusa]
[charaSet B 8001400 1 Mash]
[charaSet C 1098124510 1 "Da Vinci"]
[charaSet D 11004002 1 Gorgon]
[sceneSet F 187800 1]
[charaScale F 1.2]
[imageSet G back10000 1 1]
[charaScale G 1.05]
[charaSet T 98115000 1 Effect]
[charaPut T 2000,2000]
[charaEffect T bit_talk_10_LowLevel]
[scene 187800]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_70 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Gorgon
...Revolting. If I have to look in an old mirror, I'd much rather it be my irritating child self than you.
[k]
Gorgon
Well, no matter. I've fulfilled my obligations. Continue your expedition. You still have a long road ahead of you.
[k]
[messageOff]
[charaFadeout D 0.7]
[se ad671]
[seVolume ad671 0 0.3]
[seStop ad671 0.9]
[se ad460]
[seVolume ad460 0 0.6]
[seStop ad460 0.8]
[se ad200]
[seStop ad200 1.0]
[se adm76]
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[wt 1.4]
[se ad671]
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[seVolume ad460 0 0.15]
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[se ad200]
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[wt 2.0]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
[wt 0.5]
[se ad658]
[charaCrossFade B 8001410 0 0.3]
[wait charaCrossFade B]
[wt 0.2]
Mash
Gorgon has left. I don't think her heart was really in that fight.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
...[sr]...
[k]
Medusa
I have no idea why she was here, or what it is she wanted to do...
[k]
Medusa
...but at least she's not standing in our way anymore.
[k]
Medusa
There's another one of those walls up ahead. Come on. Let's get back to the job we came to do.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Da Vinci
Actually, I was hoping you could take a look at that spring first.
[k]
Da Vinci
If we can verify that the water's safe, then we can put up a simple Bounded Field and use it as a rest spot.
[k]
1Good point. Especially since it looks like we still have a long way to go.
2Good idea. Haste makes waste and all that.
[charaFadeout C 0.1]
[wt 0.1]
[charaPut T 2000,2000]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
Right. Once we've confirmed it's safe here, why don't we take a rest as well?
[k]
Mash
There's no telling when we might get another chance!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
...All right. Fine with me.
[k]
[messageOff]
[fadeout black 1.5]
[bgmStop BGM_EVENT_70 1.5]
[wait fade]
[charaFadeout A 0.1]
[charaTalk depthOff]
[charaDepth A 3]
[charaDepth G 2]
[charaDepth F 1]
[charaScale A 1.2]
[charaFadein F 1.0 0,-230]
[pictureFrame cut063_cinema]
[wt 2.0]
[charaMove F -50,-230 1.5]
[fadein black 1.5]
[wait fade]
[wt 0.5]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.5 0,-30]
[wt 1.0]
[charaFadeTime G 0.3 0.5]
[wt 0.3]
[bgm BGM_EVENT_11 0.1]
Medusa
(This golden sword, Chrysaor, is kind of like my offspring, in a way.)
[k]
Medusa
(That's how I could tell it didn't want to cut down anything it didn't consider a challenge. But...)
[k]
[messageOff]
[charaFadeout G 0.3]
[wt 1.8]
[charaFaceFade A 12 0.2]
Medusa
I guess using it to fight another version of myself wasn't as fun as I thought it'd be...
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStopEnd BGM_EVENT_11 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]

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[soundStopAll]
[enableFullScreen]
[charaSet A 1098267110 1 Medusa]
[charaScale A 1.2]
[charaSet B 8001410 1 Mash]
[charaSet C 1098124510 1 "Da Vinci"]
[charaSet D 4001002 1 Rider]
[charaScale D 1.2]
[charaSet E 4001002 1 Rider_Effects]
[sceneSet F 187900 1]
[charaScale F 1.3]
[sceneSet G 187900 1]
[charaScale G 1.3]
[imageSet H back10000 1 1]
[charaScale H 1.05]
[charaSet I 4001002 1 "Rider Mystic Eyes Effects 1"]
[charaSet J 1098267110 1 "Saber Mystic Eyes Effects 1"]
[charaSet X 98115000 1 Effect]
[charaSet Z 98115000 1 "Transmission Effect"]
[charaPut Z 2000,2000]
[charaEffect Z bit_talk_10_LowLevel]
[scene 187900]
[bgm BGM_BATTLE_49 0.1]
[fadein black 1.0]
[wait fade]
[charaTalk depthOff]
[charaDepth D 5]
[charaDepth G 4]
[charaDepth A 3]
[charaDepth F 2]
[charaTalk off]
[charaFace A 3]
[charaFadein A 1.0 50,0]
[charaMove A 150,0 4.0]
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[wt 2.8]
[charaFace D 5]
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[fadeout black 0.3]
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[charaFace E 1]
[charaFadein E 0.1 -100,0]
[se ad671]
[fadein white 0.4]
[wait fade]
[charaEffectStop X bit_talk_sand_dust_front_fs]
[charaEffectStop X bit_talk_sand_dust_back_fs]
[seStop ad671 0.6]
[wt 1.0]
[blur lens 0.4 1 1]
[charaFadeTime H 0.2 0.5]
[charaTalk on]
Medusa
(My Rider self...)
[k]
Medusa
(The rider of Pegasus, an abomination born at the same time as Chrysaor.)
[k]
[charaTalk D]
[charaFace D 0]
[charaFadeout H 0.2]
[blurOff lens 0]
[subBlur #B lens 0.2 1 10 1.0 subBlur]
Rider
Without any animosity, this feels like nothing more than a sparring match.
[k]
[bgmStop BGM_BATTLE_49 2.0]
[charaFace D 1]
Rider
Still, it was nice to get some exercise in for a change.
[k]
[messageOff]
[charaTalk D,E]
[charaFadeout D 1.0]
[charaFadeout A 1.0]
[charaFadeout F 1.0]
[wt 1.7]
[subCameraOff]
[charaLayer A normal]
[charaScale D 1.0]
[charaScale A 1.0]
ERider
I guess having an opponent you don't have to hold back against is a rare and valuable thing.
[k]
[messageOff]
[charaFaceFade E 0 0.2]
[wt 0.4]
[se ade236]
[seStop ade236 1.2]
[se ad527 0.3]
[seStop ad527 0.4]
[charaMove E -130,0 0.9]
[wt 1.5]
1You're letting us pass?
[charaFace E 0]
[bgm BGM_EVENT_77 0.1]
ERider
I know I can't keep you here forever.
[k]
ERider
Besides, if we keep going, it won't feel like a friendly sparring match anymore.
[k]
ERider
...Head for the top.
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Mash
Huh?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Rider
This enormous tree is the heart of the forest.
[k]
Rider
And the...heart of the heart, so to speak, is at the very top.
[k]
Rider
Either way, you're going to have to make your way there.
[k]
Rider
Once you do...I'm sure you'll understand.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Medusa
...Understand what?
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
[wt 1.0]
[charaFaceFade D 1 0.2]
[wt 1.2]
[effect bit_talk_quickmove]
[se ad73]
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[charaMove D 0,15 0.4]
[wt 1.0]
[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 1]
Mash
I no longer have visual on Rider Medusa.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
Medusa
Ugh, I swear. I still can't tell if she wanted to keep us here or let us pass.
[k]
[messageOff]
[se ade158]
[charaCrossFade A 1098267100 12 0.3]
[wait charaCrossFade A]
[wt 0.7]
[charaTalk depthOff]
[charaDepth A 5]
[charaDepth H 1]
[charaPut H 1]
[charaFadeTime H 0.2 0.5]
[charaFace A 6]
Medusa
(Apart from all that...Pegasus was awfully cute. I hope I get the chance to pet him someday...)
[k]
[charaFadeout H 0.2]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
Da Vinci
I guess she wanted to let you pass, just not right away.
[k]
Da Vinci
Which means she was waiting for something about the situation to change first... Hmm.
[k]
[charaFace C 0]
Da Vinci
Oh well, we can always worry about that later!
[k]
1It looks like we have no choice but to make the climb.
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Z 1200,1200]
[charaTalk depthOn]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 1]
Mash
That's true. For the time being, it seems like our best course of action is to head for the top of this tree.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk C]
[charaFace C 24]
[charaFadein C 0.1 1]
Da Vinci
The roots and branches that make up the stairs[line 2]or rather, slope[line 2]that lead up to the top...
[k]
Da Vinci
...are probably just like the ones in the walls we've seen so far.
[k]
Da Vinci
Which means we'll need Servants to kick open the way forward, and we'll need to give them time to recover from the exhaustion that follows.
[k]
1(Remember the 100-Story Pagoda)
[messageOff]
[cueSe SE_22 22_ad1177]
[fadeout white 0.7]
[bgm BGM_EVENT_77 0.7 0.5]
[wait fade]
[charaFadeout C 0.1]
[charaPut Z 1200,1200]
[sceneSet E 109300 1]
[charaSet F 2021001 1 "Tomoe Gozen"]
[charaScale E 1.4]
[charaDepth E 2]
[charaDepth F 3]
[charaTalk F]
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[effect bit_sepia01_depth_fs]
[wt 0.3]
[fadein white 0.7]
[wait fade]
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[charaMove E 0,-400 4.0]
[charaMove F 0,-300 4.0]
[wt 1.5]
[fadeout white 1.5]
[wait fade]
[charaFadeout F 0.1]
2(Remember the Artemis Tower)
[messageOff]
[cueSe SE_22 22_ad1177]
[fadeout white 0.7]
[bgm BGM_EVENT_77 0.7 0.5]
[wait fade]
[charaFadeout C 0.1]
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[sceneSet E 89900 1]
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[charaDepth F 3]
[charaTalk F]
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[charaFadein E 0.1 0,-150]
[effect bit_sepia01_depth_fs]
[wt 0.3]
[fadein white 0.7]
[wait fade]
[wt 1.5]
[charaMove E 0,-400 4.0]
[charaMove F 0,-300 4.0]
[wt 1.5]
[fadeout white 1.5]
[wait fade]
[charaFadeout F 0.1]
3(Remember the Akihabara Tower Hall)
[messageOff]
[cueSe SE_22 22_ad1177]
[fadeout white 0.7]
[bgm BGM_EVENT_77 0.7 0.5]
[wait fade]
[charaFadeout C 0.1]
[charaPut Z 1200,1200]
[sceneSet E 114100 1]
[charaSet F 7039001 1 Galatea]
[charaScale E 1.4]
[charaDepth E 2]
[charaDepth F 3]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[charaFadein E 0.1 0,-150]
[effect bit_sepia01_depth_fs]
[wt 0.3]
[fadein white 0.7]
[wait fade]
[wt 1.5]
[charaMove E 0,-400 4.0]
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[wt 1.5]
[fadeout white 1.5]
[wait fade]
[charaFadeout F 0.1]
[charaFadeout E 0.1]
[effectDestroy bit_sepia01_depth_fs]
[charaPut Z 1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[wt 1.0]
[fadein white 1.5]
[bgm BGM_EVENT_77 1.5 1.0]
[wait fade]
[wt 1.0]
1You know, this giant tree is starting to seem really doable!
2Somehow, I don't think this climb'll be a problem!
[charaFace C 19]
Da Vinci
Oooh! Love that confidence!
[k]
[charaFace C 0]
Da Vinci
Then you already understand that on missions like this, where Servants face frequent and unavoidable exhaustion...
[k]
Da Vinci
...securing areas for Servants to rest and recover is crucial.
[k]
Da Vinci
Luckily, this place already seems perfect for napping, so it should make a good rest spot.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Z 1200,1200]
[charaEffectStop Z bit_talk_10_LowLevel]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
Good point. This also seems like a perfect time to refuel...
[k]
Mash
...so why don't we get out a blanket and enjoy the food we brought along?
[k]
Mash
Oh, right. Daikokuten made some delicious looking rice balls for us today, so[line 2]
[k]
[charaFace B 2]
[charaMoveReturn B 0,5 0.4]
Mash
...Wait. Eating a meal? Outside? On a blanket!?
[k]
Mash
Senpai, is this...a picnic!?
[k]
1I think it just might be.
2Pretty much.
[charaFace B 7]
Mash
I knew it!
[k]
[charaFace B 5]
Mash
This is so exciting! I never thought I'd get to go on a picnic today!
[k]
Mash
Wait right there, Senpai! I'll have everything set up in no time!
[k]
[charaFace B 7]
Mash
And Medusa, please be ready to take your shoes off at a moment's notice!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
Why?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
Because sitting barefoot on a picnic blanket should make it feel like we're in the kind of nice house you should take your shoes off before entering...
[k]
Mash
...and in my analysis, that touch of the extraordinary should be crucial for the complete picnic experience!
[k]
[messageOff]
[charaMove B -20,0 0.4]
[charaFadeout B 0.4]
[se ad667]
[seStop ad667 1.5]
[wt 2.0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.2 1]
[wt 0.5]
1Mash didn't get out much in the past, so...
2Mash rarely gets to go on picnics, so...
Medusa
Hmm. Well, it's no big deal. I can handle taking my shoes off.
[k]
1Are you sure? Those boots look great, but hard to take off.
2Really? Your boots are awesome,[csr]but they seem like they don't come off easily.
[charaFace A 13]
Medusa
True. They're tough, durable, and useful in combat, but I guess that does also make them hard to take off.
[k]
[charaFace A 0]
Medusa
I could change their magical energy composition, but that seems like kind of a hassle too...
[k]
Medusa
...so I'll just untie the laces while we wait for her to get back.
[k]
[messageOff]
[wt 0.7]
[charaTalk depthOff]
[charaDepth A 5]
[charaDepth H 1]
[charaPut H 1]
[charaFadeTime H 0.2 0.5]
[charaFace A 12]
[bgm BGM_EVENT_77 1.0 0.5]
Medusa
(...Hm? I'm getting a vague sense of déjà vu... Have I been through something like this before?)
[k]
[messageOff]
[fadeout black 2.0]
[bgmStopEnd BGM_EVENT_77 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]

View File

@@ -0,0 +1,798 @@
94-08-50-04-1-0
[enableFullScreen]
[soundStopAll]
[charaSet A 5016001 1 Geronimo]
[charaSet B 4048001 1 "Kyokutei Bakin"]
[charaSet C 4048001 1 "Kyokutei Bakin_Effects"]
[charaSet D 1098241200 1 Shinbei]
[charaSet E 1098240500 1 Sousuke]
[charaSet F 1098240900 1 Daikaku]
[charaSet G 1098241100 1 Keno]
[charaSet H 1098240700 1 Dousetsu]
[charaSet I 1098241000 1 Genpachi]
[charaSet J 1098240600 1 Shino]
[charaSet K 1098240800 1 Kobungo]
[charaSet L 4031000 1 "Red Hare"]
[charaSet M 4049001 1 "Huang Feihu"]
[charaSet N 7016000 1 "Tamamo Cat"]
[charaSet O 4040000 1 Europa]
[charaSet P 10012000 1 "Taisui Xingjun"]
[charaSet Q 25005000 1 Voyager]
[charaSet R 1098268200 1 Hessian]
[charaSet S 1098165000 1 Lobo]
[charaSet T 1098231700 1 Con]
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[sceneSet V 187900 1]
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[charaScale X 1.05]
[imageSet Y back10000 1]
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[charaScale Y 1.05]
[charaScale Z 1.05]
[subCameraOn 1]
[charaLayer C sub #A]
[charaLayer V sub #A]
[subCameraFilter #A maskEdge cut359_mask12 3 255,255,255,255]
[charaScale C 1.10]
[charaScale V 1.15]
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[charaFace C 1]
[charaFadein C 0.1 -440,250]
[charaFadein V 0.1 -200,-50]
[scene 187900]
[charaFadein Y 0.1 0,-756]
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[wt 0.1]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_147 0.1]
[align center] Meanwhile [align]
[k]
[messageOff]
[charaMove Y 0,-850 1.0]
[charaMove Z 0,850 1.0]
[wt 1.5]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.4 1]
[wt 0.4]
Geronimo
It's hard to believe we're inside a giant tree right now...but that aside, I don't sense anything evil here.
[k]
Geronimo
It will be safe to rest here as much as we like. I guarantee it.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.4 1]
[wt 0.4]
Kyokutei Bakin
I see. That's good to hear.
[k]
[charaFace B 18]
Kyokutei Bakin
Hm? What is it, Dog Warriors?
[k]
[messageOff]
[charaTalk A]
[se ad443]
[seVolume ad443 0 0.6]
[seStop ad443 1.5]
[wt 0.3]
[cueSe SE_22 22_ade759]
[cueSe SE_22 22_ade756]
[wt 0.2]
[cueSe SE_22 22_ade756]
[wt 0.5]
[cueSe SE_22 22_ade761]
[wt 0.7]
[charaFace B 6]
Kyokutei Bakin
All right, all right, I hear you. Now settle down already!
[k]
[messageOff]
[charaFadeout B 0.2]
[wt 0.5]
[charaTalk depthOff]
[charaDepth H 8]
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Kyokutei Bakin
Shinbei! [cueSe SE_22 22_ade755][charaFadeinFSL D 0.2 -150,-40][charaMoveReturnFSL D -150,-35 0.4][wt 0.6]Sousuke! [cueSe SE_22 22_ade754][charaFadeinFSSideL E 0.2 -270,10][charaMoveReturnFSSideL E -270,15 0.4][wt 0.6]Daikaku! [cueSe SE_22 22_ade762][charaFadeinFSR F 0.2 80,35][charaMoveReturnFSR F 80,40 0.4][cueSe SE_22 22_ade759][seVolume 22_ade759 0 0][wt 0.6]Keno![sr][seVolume 22_ade759 0 1.0][charaFadeinFSSideR G 0.2 320,-20][charaMoveReturnFSSideR G 320,-15 0.4][wt 0.6]Dousetsu! [cueSe SE_22 22_ade759][charaFadeinFSR H 0.2 230,-80][charaMoveReturnFSR H 230,-75 0.4][wt 0.4][seStop 22_ade759 0.2][wt 0.2]Genpachi! [cueSe SE_22 22_ade761][charaFadeinFSR I 0.2 320,30][charaMoveReturnFSR I 320,35 0.4][wt 0.6]Shino! [cueSe SE_22 22_ade751][charaFadein J 0.2 -10,-60][charaMoveReturn J -10,-55 0.4][wt 0.6]Kobungo![cueSe SE_22 22_ade756][charaFadeinFSL K 0.2 -115,70][charaMoveReturnFSL K -115,75 0.4]
[k]
[subRenderFadeinFSSideL #A 0.2 135,70]
[subRenderMoveFSSideL #A 85,-170 0.2]
[wt 0.2]
[charaTalk on]
[charaTalk C]
CKyokutei Bakin
All right, off you go! Have fun!
[k]
[messageOff]
[charaTalk off]
[se ad443]
[seVolume ad443 0 0.5]
[seStop ad443 1.0]
[cueSe SE_23 23_ad1344]
[seVolume 23_ad1344 0 0.1]
[seVolume 23_ad1344 0.5 1.0]
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[wt 0.8]
[subCameraOff]
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[wt 3.2]
[charaTalk depthOn]
[charaTalk B]
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Kyokutei Bakin
Hmm. Even though there isn't much here, for dogs who rarely get to run around freely...
[k]
Kyokutei Bakin
...this may just be paradise.
[k]
[charaFace B 4]
Kyokutei Bakin
Indeed, since they now pack more people into tighter places these days than ever before...
[k]
Kyokutei Bakin
...I've heard people have had to build special gardens expressly to give dogs somewhere to play.
[k]
[charaFace B 6]
Kyokutei Bakin
I believe they were called “dog parks,” or something to that effect.
[k]
[messageOff]
[charaTalk L]
[cueSe SE_22 22_ade759]
[seVolume 22_ade759 0 0.6]
[wt 0.4]
[seStop 22_ade759 0.2]
[cueSe SE_22 22_ade755]
[seVolume 22_ade755 0 0.6]
[wt 1.0]
[charaFace B 19]
Kyokutei Bakin
Hey! Shinbei! Dousetsu!
[k]
Kyokutei Bakin
I know I said to have fun, but that doesn't mean you can bother other people!
[k]
[bgmStop BGM_EVENT_147 1.5]
[charaFace B 16]
Kyokutei Bakin
...Er, or...uh, horses, in this case.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[se ade104]
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Red Hare
(NOM, NOM, NOM, NOM!)
[k]
[charaShakeStop L]
[charaFace L 1]
Red Hare
...Oh, you mean you didn't know?
[k]
Red Hare
Whenever I, Lu Bu, come to relaxing grassy places like this...
[k]
[effect bit_talk_41_fs]
[charaFace L 2]
[charaShake L 0.1 2 2 0]
[se ade104]
Red Hare
...I like to roll around and snack on the grass! Never would have guessed it, would you!? (NOM, NOM, NOM!)
[k]
[messageOff]
[charaFadeout L 0.1]
[wt 0.1]
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Shinbei & Dousetsu
(Cringing)
[k]
[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
[charaFace B 31]
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Kyokutei Bakin
(Those eyes! Those eyes are going to haunt me tonight!)
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_146 1.0]
[wait fade]
[charaFadeout X 0.2]
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[wt 1.0]
[charaTalk depthOn]
[fadein black 1.0]
[wait fade]
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[charaTalk M]
[charaFace M 1]
[charaFadein M 0.4 1]
[wt 0.4]
Huang Feihu
I'm back, Five-Colored Divine Ox.
[k]
Huang Feihu
Lord Geronimo says this grass should be safe to eat, so go on and[line 2]
[k]
[charaFace M 6]
Huang Feihu
Hmm.
[k]
[messageOff]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk N]
[charaFace N 1]
[charaFadein N 0.4 1]
[wt 0.4]
Tamamo Cat
(Zzz...)
[k]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk M]
[charaFace M 5]
[charaFadein M 0.1 1]
Huang Feihu
Oh! That woman sleeping curled up next to the ox... That's Daji returned to life!
[k]
[charaFace M 6]
Huang Feihu
...No, wait. I remember now. She may look like Daji, but she isn't. Or so they say, anyway.
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk N]
[charaFace N 1]
[charaFadein N 0.1 1]
Tamamo Cat
Mmm... Cats and cows have surprisingly high affinity. Just think of how many you've seen together in those “life on a farm” videos.
[k]
Tamamo Cat
Now sit back and let the healing power of your biggest stars starring together wash over you... (Zzz...)
[k]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk M]
[charaFace M 4]
[charaFadein M 0.1 1]
Huang Feihu
Hmm. What to do about this...?
[k]
[messageOff]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.4 1]
[wt 0.4]
Europa
Oh, Lord Huang Feihu.
[k]
[charaFace O 8]
Europa
Teehee, what fortunate timing. Would you mind if my pet spent his break with yours?
[k]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk M]
[charaFace M 8]
[charaFadein M 0.1 1]
Huang Feihu
O-oh, not at all. Of course that would be fine.
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 7]
[charaFadein O 0.1 1]
Europa
Did you hear that? Go on, it's okay.
[k]
[messageOff]
[charaFadeout O 0.1]
[wt 0.1]
[cueSe Servants_404000 bac1424]
[wt 1.5]
[bgmStop BGM_MAP_61 2.0]
[se ad623]
[seStop ad623 1.5]
[wt 0.4]
[shake 0.02 4 4 1.0]
[wt 1.1]
[se ad623]
[seStop ad623 1.5]
[wt 0.4]
[shake 0.02 4 4 1.0]
[wt 1.1]
[charaTalk M]
[charaFace M 7]
[charaFadein M 0.1 1]
Huang Feihu
Ah.
[k]
[messageOff]
[charaFadeout M 0.1]
[wt 0.1]
[se ad642 0.8]
[seStop ad642 0.7]
[shake 0.02 4 4 1.0]
[wt 1.2]
[se ad421 0.7]
[wt 0.2]
[se ad180 0.7]
[wt 0.2]
[se ad181 0.7]
[wt 1.4]
[charaTalk N]
[charaFace N 2]
[charaFadein N 0.2 0,-20]
[charaMove N 0,0 0.2]
[se ad7]
Tamamo Cat
What the bull!?[bgm BGM_EVENT_7 0.1] Can't a cat take a nap without[sr]suddenly being squeezed on both sides, woof!?
[k]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 4]
[charaFadein O 0.1 1]
Europa
Oh my. Dear, when you sleep next to someone, you need to be careful there's no one in between you, okay?
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_7 1.0]
[wait fade]
[cameraHome 0.1]
[charaFadeout O 0.1]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[bgm BGM_MIZUGI_2021_1 0.1]
[charaTalk P]
[charaFace P 10]
[charaFadein P 0.4 1]
[wt 0.4]
Taisui Xingjun
Waha! I found the best sunbathing spot ever!
[k]
[charaFace P 1]
Taisui Xingjun
Come on, Voy-Voy! I'll show you where it is!
[k]
[messageOff]
[charaFadeout P 0.1]
[wt 0.1]
[charaTalk Q]
[charaFace Q 7]
[charaFadein Q 0.4 1]
[wt 0.4]
Voyager
You're always so full of energy, Xing-Xing.
[k]
[charaFace Q 0]
Voyager
...Hm?
[k]
Voyager
It looks like someone's already using it.
[k]
[charaFadeout Q 0.1]
[wt 0.1]
[charaTalk P]
[charaFace P 0]
[charaFadein P 0.1 1]
Taisui Xingjun
Can't blame them. Like I said, it's the best spot ever.
[k]
[charaFace P 1]
Taisui Xingjun
But that's okay! Times like this, all you gotta do is ask!
[k]
[charaFace P 10]
Taisui Xingjun
Hey, mind if we sleep here with you?
[k]
[messageOff]
[charaFadeout P 0.1]
[wt 0.1]
[charaTalk S]
[charaFace S 0]
[charaFadein S 0.4 0,-10]
[charaMove S 0,0 0.4]
[se ad334]
[seStop ad334 1.0]
[wt 2.0]
[charaFadeout S 0.1]
[wt 0.1]
[charaTalk P]
[charaFace P 1]
[charaFadein P 0.1 1]
Taisui Xingjun
You don't? Great! Thanks, Lo-Lo!
[k]
[messageOff]
[charaFadeout P 0.1]
[wt 0.1]
[charaTalk S]
[charaFace S 0]
[charaFadein S 0.1 1]
[se ad334]
[wt 2.5]
[charaMove S 0,-20 0.7]
[wt 0.3]
[charaFadeout S 0.4]
[wt 1.0]
[charaTalk P]
[charaFace P 6]
[charaFadein P 0.1 1]
Taisui Xingjun
Oh wow. This spot was already great, but it's even better with all this soft fur...
[k]
[messageOff]
[charaFadeout P 0.4]
[wt 0.4]
[charaTalk Q]
[charaFace Q 1]
[charaFadein Q 0.1 1]
Voyager
Mmm, it's so warm. It feels like the sun is giving us a hug.
[k]
[charaFace Q 7]
Voyager
Even though it's so far away...
[k]
Voyager
...we're still all...connected... (Zzz...)
[k]
[messageOff]
[charaFadeout Q 0.4]
[wt 1.5]
[charaTalk R]
[charaFace R 0]
[charaFadein R 0.4 1]
[wt 0.4]
Hessian
(Wow. I can't believe these kids have the guts to use Lobo as a pillow!)
[k]
[messageOff]
[charaScale V 1.2]
[charaScale S 1.2]
[charaScale T 0.7]
[charaScale U 0.7]
[subCameraOn 1]
[charaLayer S sub #A]
[charaLayer T sub #A]
[charaLayer U sub #A]
[charaLayer V sub #A]
[subCameraFilter #A through]
[subRenderFadein #A 0 0,0]
[subRenderScale #A 1.17]
[charaDepth S 7]
[charaDepth T 6]
[charaDepth U 5]
[charaDepth V 4]
[charaTalk off]
[charaFace S 0]
[charaFadein S 1.0 -50,-20]
[charaFadein V 1.0 0,-300]
[wt 1.4]
[charaFace T 0]
[charaFadein T 0.4 95,-105]
[wt 0.4]
[charaMove T 95,-75 0.4]
[cueSe SE_22 22_ade695]
[wt 0.3]
[charaMove T 95,-85 0.4]
[wt 0.6]
[charaRoll U -30]
[charaFace U 1]
[charaFadein U 0.4 380,-165]
[wt 0.4]
[charaMove U 380,-135 0.4]
[cueSe SE_22 22_ade695]
[wt 0.3]
[charaMove U 380,-145 0.4]
[wt 2.0]
[subRenderFadeout #A 1.0]
[wt 1.0]
[charaFace T 2]
[charaFace U 2]
[subRenderScale #A 1.0]
Hessian
(And those mushroom-looking ones are even climbing on him! They're completely fearless!)
[k]
Hessian
(Still...)
[k]
[messageOff]
[subRenderFadein #A 1.0 0,100]
[wt 2.0]
[charaFadeout R 0.1]
Hessian
(Lobo's being surprisingly calm. Maybe it's 'cause they're not human? Anyway, it looks like this should be fine!)
[k]
[messageOff]
[subRenderFadeout #A 1.0]
[wt 1.0]
[charaDepth P 5]
[charaDepth Q 6]
[charaFace P 6]
[charaFadein P 0.4 200,0]
[charaFace Q 7]
[charaFadein Q 0.4 -200,0]
[wt 2.0]
[charaFadeout P 1.0]
[charaFadeout Q 1.0]
[wt 1.5]
[charaTalk R]
[charaFace R 0]
[charaFadein R 0.4 1]
[wt 0.4]
Hessian
(...You know, that DOES look really comfortable. Maybe I'll take a nap, too...)
[k]
[messageOff]
[fadeout black 2.0]
[bgmStopEnd BGM_MIZUGI_2021_1 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]

View File

@@ -0,0 +1,854 @@
94-08-50-05-1-0
[enableFullScreen]
[soundStopAll]
[charaSet A 8001410 1 Mash]
[charaSet B 1098267100 1 Medusa]
[charaSet C 1098124510 1 "Da Vinci"]
[charaSet D 6005001 1 Jack]
[charaSet E 25001000 1 Abigail]
[charaSet F 7028000 1 Bunyan]
[charaSet G 3027001 1 Lancer]
[charaSet H 1098267800 1 "Lancer Flower Crown_Effects"]
[sceneSet I 188100 1]
[charaScale I 1.1]
[sceneSet J 10000 1]
[charaScale J 1.05]
[imageSet K back10000 1]
[imageSet L back10000 1]
[charaScale K 1.01]
[charaScale L 1.01]
[charaSet T 98115000 1 Effect]
[scene 188001]
[cameraMove 0.1 0,0 1.01]
[wt 0.1]
[fadein black 1.5]
[wait fade]
[cueSe SE_23 23_ad1318]
[seVolume 23_ad1318 0 0.1]
[seVolume 23_ad1318 1.0 1.0]
[shake 0.1 4 4 3.0]
[wt 1.0]
[scene 188000 1.0]
[wt 1.0]
[seStop 23_ad1318 1.8]
[wt 2.0]
[se ad799]
[seVolume ad799 0 0.1]
[seVolume ad799 2.5 1.0]
[cueSe SE_21 21_ad1066]
[seVolume 21_ad1066 0 0.1]
[seVolume 21_ad1066 2.5 1.0]
[wt 1.0]
[scene 10000 1.0]
[seStop ad799 2.0]
[seStop 21_ad1066 2.0]
[wt 2.5]
[fadeout white 1.5]
[wait fade]
[cameraHome 0.1]
[scene 188100]
[charaFadein I 0.1 70,-210]
[wt 1.0]
[charaMove I -70,-210 15.0]
[fadein white 1.5]
[wait fade]
[bgm BGM_EVENT_25 0.1]
[wt 3.0]
[charaFadeout I 1.0]
[wt 1.0]
[sceneSet I 188100 1]
[wt 0.5]
[charaTalk depthOff]
[charaDepth E 3]
[charaDepth D 2]
[charaDepth F 1]
[charaTalk off]
[charaFace D 1]
[charaFadeinFSL D 0.4 -320,0]
[charaFace E 1]
[charaFadein E 0.4 1]
[charaFace F 8]
[charaFadeinFSR F 0.4 320,0]
[wt 0.8]
[charaTalk on]
Jack
We made a flower crown! And it's all 'cause we worked together!
[k]
Abigail
Oh my, it's beautiful! It really came out wonderfully!
[k]
Bunyan
Big Jeanne showed me how to make them! I'm so glad I remembered!
[k]
[messageOff]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk G]
[charaFace G 3]
[charaFadein G 0.4 1]
[wt 0.4]
Medusa (Lancer)
Uh... Y-yay?[sr](Clearly uncomfortable)
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 9]
[charaFadein F 0.1 1]
Bunyan
Aw c'mon, you can be happier than that. You helped gather the flowers to make it, remember?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Abigail
Oh yes! And we all wove them together to make the crown too, right?
[k]
Abigail
And since you gathered more flowers than any of us, I think you should get to wear it first. Here you go.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Lancer
Oh, uh, that's okay. I'm just here on an assignment.
[k]
Lancer
I only helped out because I couldn't say no when you asked. You three can share the crow[line 2]
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Jack
Huh? You mean you didn't want to make it with us?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
Bunyan
Oh no. Do you not like flower crowns?
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 6]
[charaFadein G 0.1 1]
[wt 1.0]
[charaFace G 1]
Lancer
No, it's not that.
[k]
Lancer
If anything...I really like them.
[k]
Lancer
They're so precious. There's just something about them that warms your heart and makes you feel...happy...
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Jack
Oh good! Then you won't mind wearing it!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Abigail
Right, I'm sure it'll look wonderful on you!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 9]
[charaFadein G 0.1 1]
Lancer
Wait...what?
[k]
Lancer
But, that has nothing to do with whether I'm going to wear this one now.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 8]
[charaFadein F 0.1 1]
Bunyan
Don't care! Here, it's yours! Put it on!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Jack
Put it on!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[backEffect bit_talk_valentine_brilliant_fs]
[cueSe SE_21 21_ade588]
[seStop 21_ade588 2.0]
[charaTalk depthOff]
[charaDepth E 9]
[charaDepth D 8]
[charaDepth F 7]
[charaTalk off]
[charaFace D 1]
[charaFadeinFSL D 0.1 -320,0]
[charaFace E 1]
[charaFadein E 0.1 1]
[charaFace F 1]
[charaFadeinFSR F 0.1 320,0]
All Three
(Puppy dog eyes)
[k]
[seStop 21_ade588 0.3]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[backEffectDestroy bit_talk_valentine_brilliant_fs]
[charaTalk depthOn]
[charaTalk on]
[charaTalk G]
[charaFace G 3]
[charaFadein G 0.1 1]
Lancer
Ulp... O-okay.
[k]
[messageOff]
[cueSe SE_23 23_ad1321]
[seVolume 23_ad1321 0 1.4]
[charaCrossFade G 1098267800 5 0.4]
[wait charaCrossFade G]
[wt 0.7]
[charaTalk G,H]
[charaScale I 1.2]
[charaScale H 1.2]
[charaDepth H 9]
[charaDepth I 8]
[charaDepth G 1]
[charaFace H 5]
[charaFadein H 1.0 0,70]
[charaFadein I 1.0 0,-180]
[charaMove H 0,20 5.0]
[charaMove I 0,-230 5.0]
[wt 1.5]
[charaFadeout G 0.1]
[wt 1.7]
[charaFadeout H 1.0]
[charaFadeout I 1.0]
[wt 1.0]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Abigail
So pretty!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 8]
[charaFadein F 0.1 1]
Bunyan
So cute!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Jack
Give us a spin!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 5]
[charaFadein G 0.1 1]
Lancer
U-uh, okay...
[k]
[messageOff]
[charaMove G -10,0 0.7]
[se ad527]
[seVolume ad527 0 0.5]
[seStop ad527 1.4]
[wt 0.6]
[charaMove G 0,0 0.7]
[wt 1.0]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 8]
[charaFadein F 0.1 1]
Bunyan
Now say hi to Master's group behind you!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_25 1.0]
[charaTalk G]
[charaFace G 7]
[charaFadein G 0.1 1]
Lancer
...Huh?
[k]
1Hi. Sorry if we surprised you.
2Hey. Sorry, I was waiting for a good time to say something.
[messageOff]
[charaPut T 2000,2000]
[charaEffect T bit_talk_10_LowLevel]
[charaScale I 1.25]
[charaScale H 1.1]
[charaScale B 1.1]
[charaTalk depthOff]
[charaDepth T 7]
[charaDepth C 6]
[charaDepth A 5]
[charaDepth B 4]
[charaDepth H 3]
[charaDepth I 2]
[charaDepth G 1]
[charaTalk off]
[charaFace H 6]
[charaFadein H 0.5 -50,10]
[charaFadein I 0.5 20,-240]
[wt 1.0]
[charaFadeout G 0.1]
[bgm BGM_EVENT_7 0.1]
Lancer
(Frozen in place)
[k]
[messageOff]
[charaMove H -290,10 1.2]
[charaMove I -130,-240 1.2]
[wt 1.4]
[charaTalk on]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.5 270,0]
[wt 0.6]
Medusa
...[sr]...
[k]
[messageOff]
[wt 1.5]
[charaMove B 350,0 1.0]
[se ad527]
[seStop ad527 1.5]
[wt 0.5]
[charaFadeout B 0.4]
[wt 1.0]
[charaFadeout H 1.0]
[charaFadeout I 1.0]
[wt 1.0]
[charaTalk depthOn]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Mash
Where's Medusa going? She looks really put out.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut T 0,0]
[charaTalk C]
[charaFace C 23]
[charaFadein C 0.1 1]
Da Vinci
She went over to a corner... And now she's cupping her hands around her mouth and facing a small tree hollow?
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[overlayFadein K 0.1 0,-800]
[overlayFadein L 0.1 0,800]
[charaMove K 0,-736 0.5]
[charaMove L 0,736 0.5]
[wt 0.5]
[charaScale B 1.2]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.4 0,-30]
[wt 0.4]
Medusa
(Inhaaale)
[k]
[effect bit_talk_41_fs]
[se ad186]
[charaFace B 15]
Medusa
W[messageShake 0.05 4 4 0.4]ho is thaaat!?
[k]
Medusa
A[messageShake 0.05 4 4 0.4]nd why is she so adorable!?
[k]
[messageOff]
[effectDestroy bit_talk_41_fs]
[charaFadeout B 0.5]
[charaMove K 0,-800 0.5]
[charaMove L 0,800 0.5]
[wt 0.4]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[wt 1.0]
[charaScale B 1.0]
1(It's you, actually.)
2(We can totally hear you.)
[messageOff]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 300,0]
[charaMove B 256,0 1.0]
[se ad527]
[seStop ad527 1.5]
[wt 2.0]
[charaPut T -256,0]
[charaTalk C]
[charaFace C 19]
[charaFadein C 0.1 -256,0]
Da Vinci
Just had to get your feelings out, huh?
[k]
[charaFace B 7]
Medusa
What do you mean?
[k]
Medusa
Breathing the air from a hollow in a tree is a great way to clear your mind. Didn't you know?
[k]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[charaEffectDestroy T bit_talk_10_LowLevel]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Mash
A-anyway...
[k]
[bgmStop BGM_EVENT_7 2.0]
[charaFace A 0]
Mash
Are you here to slow us down too, Lancer Medusa?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 9]
[charaFadein G 0.1 1]
Lancer
...I suppose I am.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[bgm BGM_EVENT_70 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Medusa
I'm guessing you won't tell us why even if we ask, little me?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Lancer
No, I won't. This is just something I have to do.
[k]
Lancer
Believe me, this whole thing was their idea, not mine.
[k]
Lancer
If we had a choice, we wouldn't be here at all.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth A 5]
[charaDepth J 1]
[charaPut J 1]
[charaFadeTime J 0.2 0.5]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
Mash
(Their idea...?)
[k]
[charaFadeout J 0.2]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_70 1.5]
[charaTalk depthOn]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Bunyan
Hey, Master's here, too! This is great!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]
Lancer
Um... I'm sorry.
[k]
Lancer
Master's group and I are about to do some exercise, so you should probably give us a little space.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[bgm BGM_BATTLE_134 0.1]
[charaTalk F]
[charaFace F 8]
[charaFadein F 0.1 1]
Bunyan
Exercise? Like some kind of game? We wanna play, too!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 1]
Lancer
No. I'm sorry, but, um...this exercise is kind of a bad thing. Good children shouldn't get mixed up in it.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Jack
Is it the dismembering game we're not allowed to play? That's a bad game, right? (Eyes shining)
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Abigail
Well, I have my naughty moments, too...
[k]
[charaFace E 0]
Abigail
But there are kind people out there who say they don't mind and invite me to play with them, anyway.
[k]
[charaFace E 1]
Abigail
I bet Master's one of them!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 15]
[charaFadein A 0.1 1]
Mash
Uh-oh. It looks like the kids want to join the fight, too. Now what do we do!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 1]
Medusa
We'll just have to “play” with them gently enough to make sure they don't get hurt.
[k]
[bgm BGM_BATTLE_134 1.0 0.6]
[charaFace B 0]
Medusa
...By the way.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Lancer
Yes?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 10]
[charaFadein B 0.1 1]
Medusa
Maybe you should take that crown off?
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 5]
[charaFadein G 0.1 1]
[wt 1.0]
[cueSe SE_23 23_ad1321]
[seVolume 23_ad1321 0 1.4]
[charaCrossFade G 3027001 3 0.4]
[wait charaCrossFade G]
[wt 0.5]
Lancer
Hold on. I'll put it somewhere safe, so we don't ruin it.
[k]
[messageOff]
[se ad527]
[seStop ad527 1.5]
[charaMove G -50,0 1.0]
[wt 0.5]
[charaFadeout G 0.4]
[wt 1.5]
[bgm BGM_BATTLE_134 1.0 1.0]
[charaTalk B]
[charaFace B 17]
[charaFadein B 0.1 1]
Medusa
...Khh. I'm suddenly feeling an urge to clear my mind in a tree hollow again.
[k]
Medusa
Did you SEE her tiny little steps!? It's so unfair!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStopEnd BGM_BATTLE_134 0.4]
[wait fade]
[soundStopAllEnd]
[end]

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@@ -0,0 +1,350 @@
94-08-50-05-1-1
[enableFullScreen]
[soundStopAll]
[charaSet A 8001410 1 Mash]
[charaSet B 1098267100 1 Medusa]
[charaSet C 1098124510 1 "Da Vinci"]
[charaSet D 6005001 1 Jack]
[charaSet E 25001000 1 Abigail]
[charaSet F 7028000 1 Bunyan]
[charaSet G 3027001 1 Lancer]
[charaSet H 3027001 1 Lancer_Effects]
[sceneSet I 188100 1]
[charaSet T 98115000 1 Effect]
[scene 188100]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_77 0.1]
[charaTalk B]
[charaFace B 16]
[charaFadein B 0.1 1]
Medusa
Okay, kids! No more play wrestling!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Jack
You got uuus!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 8]
[charaFadein F 0.1 1]
Bunyan
That was fun!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Medusa
That goes for you, too. This should be enough, no?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 7]
[charaFadein G 0.1 1]
Lancer
Yeah, I guess so.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 9]
[charaFadein B 0.1 1]
Medusa
I'd heard about you before, but seeing you in person is...
[k]
Medusa
Well, you're not quite what I expected.
[k]
[charaFace B 8]
Medusa
Looking at you feels weird...and in a very different way than with the Avenger or Rider me.
[k]
Medusa
You're not really me. You're my younger self, back before Athena cursed me.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Lancer
And you, on the other hand, have Athena's[line 2]
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 1]
Medusa
Now that we've fought, you can tell for yourself, right? I'm giving her a run for her money.
[k]
Medusa
If anything, I could eat her for breakfast.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
Lancer
...I guess so. It's good to see I'm so strong.
[k]
[messageOff]
[charaScale I 1.2]
[charaScale H 1.1]
[charaScale B 1.1]
[charaTalk depthOff]
[charaDepth B 4]
[charaDepth H 3]
[charaDepth I 2]
[charaDepth G 1]
[charaTalk off]
[charaFace H 1]
[charaFace B 6]
[charaFadein H 1.0 -290,10]
[charaFadein B 0.5 270,0]
[charaFadein I 1.0 0,-240]
[wt 2.5]
[charaFadeout G 0.1]
[charaTalk on]
[charaFace H 0]
HLancer
...Okay. See you around, me.
[k]
[charaFace B 0]
Medusa
Aren't you forgetting something important?
[k]
[charaFace H 3]
HLancer
Oh, yeah, good point.
[k]
HLancer
Um, excuse me. Would you all...mind if I kept this?
[k]
[messageOff]
[charaFadeout H 1.0]
[charaFadeout B 1.0]
[charaFadeout I 1.0]
[wt 1.0]
[charaScale B 1.0]
[charaTalk depthOn]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Bunyan
You're leaving already? Then yeah, of course you can keep it!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Jack
We'll just make another one!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Abigail
Come play with us again sometime!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
[wt 0.5]
[charaMoveReturn G 0,-5 0.7]
[wt 1.2]
[cueSe SE_23 23_ad1321]
[seVolume 23_ad1321 0 1.4]
[charaCrossFade G 1098267800 1 0.4]
[wait charaCrossFade G]
[wt 1.2]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Medusa
...It looks good on you.
[k]
[charaFace B 9]
Medusa
It definitely wouldn't on me, though.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 5]
[charaFadein G 0.1 1]
[wt 0.5]
[charaMoveReturn G 0,-5 0.7]
[wt 1.2]
[charaPut T 2000,2000]
[charaEffect T bit_talk_10_LowLevel]
[se ad527]
[seStop ad527 1.5]
[charaFadeout G 0.4]
[wt 2.0]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Medusa
The other, erm, mes here in Chaldea are...the same, but different too.
[k]
Medusa
Sometimes, very different.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut T 0,0]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Da Vinci
Well, unless there's one I'm not aware of, you've met all your other selves now.
[k]
[charaFace C 17]
Da Vinci
Okay, I know it sounds kind of nuts when I say it aloud, but it's the truth.
[k]
Da Vinci
At least we won't have to worry about another you showing up to get in our way now...I hope.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 1]
Medusa
I hope so, too.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mash
It's odd to think a place like this exists inside a tree at all...
[k]
[charaFace A 16]
Mash
...but it does. Also, it looks like we can use this field of flowers as a place to rest.
[k]
Mash
There's no need to rush. We can take some time to relax as we continue on our way up the tree!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStopEnd BGM_EVENT_77 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]

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@@ -0,0 +1,818 @@
94-08-50-06-1-0
[enableFullScreen]
[soundStopAll]
[charaSet A 3051901 1 "Don Quixote"]
[charaSet B 3051911 1 Sancho]
[charaSet C 1053900 1 "Trưng Trắc"]
[charaSet D 1053910 1 "Trưng Nhị"]
[charaSet E 1098260410 1 Kojirou]
[charaSet F 7009001 1 Asterios]
[charaSet G 1041000 1 Astolfo]
[charaSet H 6032000 1 Semiramis]
[charaSet I 1098248580 1 Komahime]
[charaSet J 5051001 1 "Zhang Jue"]
[charaSet K 1098117302 1 Nero]
[charaSet L 1098277700 1 "Trưng Trắc_Effects"]
[charaSet M 1053910 1 "Trưng Nhị_Effects"]
[sceneSet N 188100 1]
[charaScale N 1.05]
[sceneSet O 188102 1]
[imageSet Y back10000 1]
[imageSet Z back10000 1]
[charaScale Y 1.05]
[charaScale Z 1.05]
[scene 188100]
[charaFadein Y 0.1 0,-756]
[charaFadein Z 0.1 0,755]
[wt 0.1]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_92 0.1]
[align center] Meanwhile [align]
[k]
[messageOff]
[charaMove Y 0,-850 1.0]
[charaMove Z 0,850 1.0]
[wt 1.5]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[charaTalk depthOff]
[charaDepth B 1]
[charaDepth A 2]
[charaTalk A,B]
[charaFace A 0]
[charaFadein A 0.4 -120,0]
[charaFace B 0]
[charaFadein B 0.4 120,0]
[wt 0.8]
Don Quixote
So, as you know, I'm about to take a nice, long nap.
[k]
Sancho
Yes, sir.
[k]
[charaFace A 4]
Don Quixote
However, old people and flower fields are a surprisingly dangerous combination, even under normal circumstances.
[k]
Don Quixote
So no matter how much time you have on your hands, I don't want you looking down on me with a look of profound pity in your eyes while I'm asleep.
[k]
[charaFace B 1]
Sancho
Of course, sir. I wouldn't dream of it.
[k]
Sancho
I'll just stick to decorating you with the flowers I picked.
[k]
[charaFace A 2]
Don Quixote
You will do no such thing! I don't want to be buried!
[k]
[charaFace B 1]
Sancho
I'm only kidding, sir. Enjoy your nap.
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 1.0 1.0]
[bgm BGM_EVENT_92 1.0 0.5]
[wait wipe]
[charaFadeout B 0.1]
[charaFadeout A 0.1]
[subCameraOn 2]
[charaLayer L sub #A]
[charaLayer M sub #A]
[charaLayer E sub #B]
[subCameraFilter #A through]
[subCameraFilter #B through]
[subRenderScale #A 1.1]
[subRenderDepth #A 2]
[subRenderDepth #B 3]
[charaScale L 0.7]
[charaScale M 0.7]
[charaDepth L 6]
[charaDepth M 5]
[charaFace L 1]
[charaFace M 1]
[charaFadein L 0.1 250,-140]
[charaFadein M 0.1 250,-140]
[wt 0.5]
[wipein rectangleStripRightToLeft 1.0 1.0]
[bgm BGM_EVENT_92 1.0 1.0]
[wait wipe]
[wt 0.3]
[charaDepth N 4]
[charaDepth C 3]
[charaDepth D 2]
[charaTalk off]
[charaFace C 0]
[charaFace D 0]
[charaFadein D 0.4 1]
[charaFadein C 0.4 1]
[wt 0.8]
[charaTalk on]
Trưng Trắc
Oh, wow. What an incredible field of flowers!
[k]
[charaFace C 1]
Trưng Trắc
Hey Nhị, would you like to make flower crowns with me? We haven't done that since we were kids!
[k]
[charaFace D 3]
Trưng Nhị
S-sure.
[k]
[charaFace D 1]
Trưng Nhị
If that's what you want to do, Sister, of course I'm up for it!
[k]
[messageOff]
[charaTalk D,M,L]
[subRenderMoveScale #A 1.05 1.0]
[subRenderFadein #A 1.0 -20,0]
[subRenderMove #A 0,0 1.0]
[charaFadein N 1.0 -5,-210]
[charaMove N 0,-200 1.0]
[charaMoveScale N 1.0 1.0]
[wt 1.2]
[subBlur #A lens 0.4 2 2 1.0 subBlur]
[wt 0.4]
[subRenderFadein #B 0 0,0]
[charaScale E 1.1]
[charaTalk E]
[charaFace E 1]
[charaFadeinFSL E 0.4 -310,0]
[charaMoveFSL E -320,0 0.7]
[wt 0.7]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
Kojirou
Ah, how elegant. How refined. These flowers may not be cherry blossoms, but they are still beautiful enough to make one forget the time and lose oneself in them.
[k]
Kojirou
The only way to improve this moment would be with a cup of sake rather than tea. Alas, one cannot have everything.
[k]
[messageOff]
[charaFadeout E 1.0]
[charaFadeout L 1.0]
[charaFadeout M 1.0]
[charaFadeout N 1.0]
[wt 1.0]
[subRenderFadeout #A 0]
[subRenderFadeout #B 0]
[subCameraOff]
[charaLayer L normal]
[charaLayer M normal]
[charaLayer E normal]
[charaTalk depthOn]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.4 1]
[wt 0.4]
Asterios
Looking at...pretty flowers...so fun! I like...this place!
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 26]
[charaFadein G 0.4 1]
[wt 0.4]
Astolfo
Hop, hop, hop. Hey guys, check out the cute bunny hopping through the flowers♪
[k]
[bgmStop BGM_EVENT_92 1.5]
[charaFace G 12]
Astolfo
W[messageShake 0.05 4 4 0.4]ait. Whaaa...!?
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 5]
[charaFadein H 0.4 1]
[wt 0.4]
[bgm BGM_EVENT_7 0.1]
Semiramis
What do you mean, “Whaaa...!?”
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 21]
[charaFadein G 0.1 1]
Astolfo
Oh, sorry. I just never expected to see you of all Servants sitting out here picking flowers. That's all!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 7]
[charaFadein H 0.1 1]
Semiramis
What, did you think I was attempting to weave a flower crown or something? What an absurd notion.
[k]
Semiramis
Have you never heard the phrase, “Every rose has its toxin”?
[k]
[charaFace H 4]
Semiramis
...Hm. I may be misremembering that expression.
[k]
[charaFace H 0]
Semiramis
My point is, I am not familiar with these flowers, so I decided to take some time to study them more closely.
[k]
Semiramis
Should I manage to acquire toxins of which no one is aware from a flower with which no one is familiar, I could poison people without leaving a shred of evidence.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 19]
[charaFadein G 0.1 1]
Astolfo
Oh, never mind. That's the Semiramis I know.
[k]
[messageOff]
[bgmStop BGM_EVENT_7 1.2]
[charaFadeout G 0.1]
[wt 1.5]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.4 1]
[wt 0.4]
[bgm BGM_EVENT_158 0.1]
Komahime
Um, Lord Rikyu? Those flowers you're picking...
[k]
[messageOff]
[cueSe SE_22 22_ade699]
[seVolume 22_ade699 0 0.4]
[effect bit_talk_np_buf_02 0,-200]
[wt 0.4]
[charaCrossFade I 7044001 1 0.4]
[wait charaCrossFade I]
[wt 0.5]
Sen-no-Rikyu
Yes, I've never seen them before, so I was going to taste them to see if they would be fit for tea. What about them?
[k]
[messageOff]
[cueSe SE_22 22_ade699]
[seVolume 22_ade699 0 0.4]
[effect bit_talk_np_buf_02 0,-200]
[wt 0.4]
[charaCrossFade I 1098248580 32 0.4]
[wait charaCrossFade I]
[wt 0.5]
Komahime
Were you not listening to those people over there? One of them's a queen who's trying to extract toxins from them!
[k]
[messageOff]
[cueSe SE_22 22_ade699]
[seVolume 22_ade699 0 0.4]
[effect bit_talk_np_buf_02 0,-200]
[wt 0.4]
[charaCrossFade I 7044001 25 0.4]
[wait charaCrossFade I]
[wt 0.5]
Sen-no-Rikyu
Of course I was listening. However, when properly prepared, even a deadly poison can become a miracle cure.
[k]
[charaFace I 1]
Sen-no-Rikyu
Which means there is no reason these flowers could not also be used for a new tea.
[k]
[charaFace I 24]
Sen-no-Rikyu
I've been given a second lease on life as a Servant. Of course I mean to spend it trying to make new teas delicious enough to leave your tongue tingling.
[k]
[messageOff]
[cueSe SE_22 22_ade699]
[seVolume 22_ade699 0 0.4]
[effect bit_talk_np_buf_02 0,-200]
[wt 0.4]
[charaCrossFade I 1098248580 25 0.4]
[wait charaCrossFade I]
[wt 0.5]
Komahime
If you just want your tongue to tingle, wouldn't a can of soda work just as well?
[k]
[charaFace I 13]
Komahime
Besides, if the tea is poisonous, all your hard work will be for nothing.
[k]
[messageOff]
[cueSe SE_22 22_ade699]
[seVolume 22_ade699 0 0.4]
[effect bit_talk_np_buf_02 0,-200]
[wt 0.4]
[charaCrossFade I 7044001 26 0.4]
[wait charaCrossFade I]
[wt 0.5]
Sen-no-Rikyu
Oh, I'm sure I'll still be able to find a use for it.
[k]
[messageOff]
[cueSe SE_22 22_ade699]
[seVolume 22_ade699 0 0.4]
[effect bit_talk_np_buf_02 0,-200]
[wt 0.4]
[charaCrossFade I 1098248580 21 0.4]
[wait charaCrossFade I]
[wt 0.5]
Komahime
Huh? What use could you possibly have for poisonous tea?
[k]
[messageOff]
[cueSe SE_22 22_ade699]
[seVolume 22_ade699 0 0.4]
[effect bit_talk_np_buf_02 0,-200]
[wt 0.4]
[charaCrossFade I 7044001 28 0.4]
[wait charaCrossFade I]
[wt 0.5]
Sen-no-Rikyu
Hehe. Do you really want to know?
[k]
[messageOff]
[cueSe SE_22 22_ade699]
[seVolume 22_ade699 0 0.4]
[effect bit_talk_np_buf_02 0,-200]
[wt 0.4]
[charaCrossFade I 1098248580 5 0.4]
[wait charaCrossFade I]
[wt 0.5]
Komahime
No. No, I do not.
[k]
[charaFace I 25]
Komahime
Anyway, can you please hurry up? I want to go home and browse the internet with a nice matcha latte.
[k]
[messageOff]
[cueSe SE_22 22_ade699]
[seVolume 22_ade699 0 0.4]
[effect bit_talk_np_buf_02 0,-200]
[wt 0.4]
[charaCrossFade I 7044001 14 0.4]
[wait charaCrossFade I]
[wt 0.5]
Sen-no-Rikyu
I knew putting that computer in the tearoom was a mistake.
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 1.0 1.0]
[bgmStop BGM_EVENT_158 1.0]
[wait wipe]
[charaFadeout I 0.1]
[cameraMove 0.1 -50,-20 1.2]
[charaScale J 0.85]
[charaScale K 0.85]
[wt 0.5]
[wipein rectangleStripRightToLeft 1.0 1.0]
[wait wipe]
[wt 0.3]
[bgm BGM_EVENT_96 0.1]
[charaTalk J]
[charaFace J 1]
[charaFadein J 0.4 50,-20]
[wt 0.4]
Zhang Jue
Hohoho. This really is a lovely flower field.
[k]
[charaFaceFade J 7 0.2]
Zhang Jue
Although...there's still one thing it's missing.
[k]
[charaFaceFade J 0 0.2]
Zhang Jue
A unified color scheme.
[k]
Zhang Jue
On which note...
[k]
[messageOff]
[charaFadeout J 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_96 2.0]
[se bac31]
[fowardEffect bit_talk_taoism 50,30]
[wt 0.1]
[cueSe SE_21 21_ade669]
[wt 2.0]
[cueSe SE_21 21_ade661]
[seVolume 21_ade661 0 0.6]
[effect bit_talk_flower_yellow]
[cueSe SE_23 23_ad1345]
[wt 1.5]
[scene 188101 0.5]
[wt 2.0]
[bgm BGM_EVENT_94 0.1]
[charaTalk J]
[charaFace J 12]
[overlayFadein J 0.1 50,-20]
Zhang Jue
Wahahahaha! Now that's more like it!
[k]
Zhang Jue
Just a little appearance change, not unlike an illusion, but it's still incomparably better this way!
[k]
[messageOff]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 2]
[charaFadein K 0.4 50,-20]
[wt 0.4]
Nero
H[messageShake 0.05 4 4 0.2]ey! What do you think you're doing!?
[k]
Nero
I do not care how many different varieties of flowers there may be. With me here, you should have known to make them all bright and vivid!
[k]
Nero
I am the Rose Emperor, and as such am rightly associated with the crimson rose. THIS is what they should look like!
[k]
Nero
Imperial Privilege, full power! Let these flowers bloom like the fires of Etna!
[k]
[messageOff]
[charaFadeout K 0.1]
[wt 0.1]
[effect bit_talk_easy_spell_r 50,30]
[cueSe Battle bac32]
[wt 1.2]
[effect bit_talk_flower_red]
[cueSe SE_23 23_ad1346]
[wt 1.5]
[scene 188102 0.5]
[wt 2.0]
[charaTalk K]
[charaFace K 1]
[overlayFadein K 0.1 50,-20]
Nero
Umu! See that, Taoist!? Now that is a color worthy of a proper banquet!
[k]
Nero
Red is the symbol of passion and excitement, which is exactly what the people want!
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 4]
[charaFadein J 0.1 50,-20]
Zhang Jue
With all due respect, Your Imperial Majesty, this is absolutely ruining what is meant to be a peaceful place.
[k]
[charaFaceFade J 7 0.2]
Zhang Jue
Rest spots need to be relaxing above all else. They're not for passion or excitement.
[k]
[messageOff]
[charaFadeout J 0.1]
[wt 0.1]
[se bac31]
[fowardEffect bit_talk_taoism 50,30]
[wt 0.1]
[cueSe SE_21 21_ade669]
[wt 2.0]
[cueSe SE_21 21_ade661]
[seVolume 21_ade661 0 0.6]
[effect bit_talk_flower_yellow]
[cueSe SE_23 23_ad1345]
[wt 1.5]
[scene 188101 0.5]
[wt 2.0]
[charaTalk K]
[charaFace K 5]
[overlayFadein K 0.1 50,-20]
Nero
Hmph! Quite the stubborn one, I see!
[k]
[messageOff]
[charaFadeout K 0.1]
[wt 0.1]
[effect bit_talk_easy_spell_r 50,30]
[cueSe Battle bac32]
[wt 1.2]
[effect bit_talk_flower_red]
[cueSe SE_23 23_ad1346]
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[scene 188102 0.5]
[wt 2.0]
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[wt 1.5]
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[wt 2.0]
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[wt 0.5]
[bgm BGM_BATTLE_61 1.0 0.6]
[subRenderFadein #C 0 0,0]
[charaTalk E]
[charaFace E 9]
[charaFadein E 0.4 -170,0]
[se adm25]
[seVolume adm25 0 1.2]
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Kojirou
One moment, a flower I thought yellow turns red, then yellow again. Truly a sign that impermanence governs all things, and that which prospers will inevitably decline...
[k]
Kojirou
...Ahh, how elegant...
[k]
[messageOff]
[fadeout black 2.0]
[seStop 23_ad1347 2.0]
[bgmStopEnd BGM_BATTLE_61 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]

View File

@@ -0,0 +1,923 @@
94-08-50-07-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098267100 1 Medusa]
[charaSet B 8001410 1 Mash]
[charaSet C 1098124510 1 "Da Vinci"]
[charaSet D 7039001 1 Galatea]
[charaSet E 6011001 1 "Jing Ke"]
[charaSet F 6033000 1 "Okada Izo"]
[sceneSet Q 188200 1]
[sceneSet R 188200 1]
[sceneSet S 42500 1]
[sceneSet T 99700 1]
[imageSet U back10000 1 1]
[charaScale U 1.05]
[charaSet Z 98115000 1 Effect]
[charaPut Z 2000,2000]
[charaEffect Z bit_talk_10_LowLevel]
[scene 188001]
[cameraMove 0.1 0,0 1.01]
[wt 0.1]
[fadein black 1.5]
[wait fade]
[cueSe SE_23 23_ad1318]
[seVolume 23_ad1318 0 0.1]
[seVolume 23_ad1318 1.0 1.0]
[shake 0.1 4 4 3.0]
[wt 1.0]
[scene 188000 1.0]
[wt 1.0]
[seStop 23_ad1318 1.8]
[wt 2.0]
[bgm BGM_EVENT_147 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Mash
The way forward is open, but...it looks like this passage is headed in a different direction.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk C]
[charaFace C 24]
[charaFadein C 0.1 1]
Da Vinci
Hmm, so it does. Looks like it's turning outward from the tree.
[k]
Da Vinci
I wonder why.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Z 1200,1200]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
I'm sure we'll see once we get there.
[k]
[messageOff]
[wt 0.2]
[se ad799]
[seVolume ad799 0 0.1]
[seVolume ad799 1.5 1.0]
[cueSe SE_21 21_ad1066]
[seVolume 21_ad1066 0 0.1]
[seVolume 21_ad1066 1.5 1.0]
[fadeout black 1.0]
[bgmStop BGM_EVENT_147 1.0]
[wait fade]
[seStop ad799 1.5]
[seStop 21_ad1066 1.5]
[charaFadeout A 0.1]
[scene 188200]
[charaDepth Q 6]
[charaDepth R 7]
[charaScale Q 1.3]
[charaScale R 1.4]
[charaFadein Q 0.1 50,-250]
[wt 1.5]
[charaMove Q -50,-250 10.5]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_112 0.1]
[wt 3.0]
[charaFadein R 1.0 -200,-340]
[charaMove R -200,-440 10.5]
[wt 1.0]
[charaFadeout Q 1.0]
[wt 3.0]
[charaFadeout R 1.0]
[wt 2.0]
1Yup, that explains it.
2Man, the air out here is so nice and fresh.
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Mash
These platforms extending from the trunk have plenty of room, and they're very stable, too.
[k]
Mash
It doesn't seem like we should have any trouble making progress...but we can't discount the possibility of sudden gusts, either.
[k]
Mash
So please be careful to stay away from the edges, Master.
[k]
1Got it. I will.
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
More importantly, what are those?
[k]
[messageOff]
[charaTalk depthOff]
[charaDepth R 7]
[charaDepth Q 6]
[charaDepth A 5]
[charaDepth B 4]
[charaDepth U 1]
[charaFadein Q 1.0 140,-350]
[wt 2.0]
[charaFadein R 1.0 -240,-430]
[wt 1.0]
[charaFadeout Q 0.1]
[charaFadeout A 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
[wt 1.5]
[charaFadeout R 1.0]
[wt 1.0]
Mash
They look like makeshift homes built up in the trees. Are... Could these be the “tree houses” I've heard rumors of?
[k]
1Oh man, this is so exciting!
2They look awesome! I'd love to see inside one!
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
[charaFadeTime U 0.2 0.5]
Medusa
(Why is [&he:she] so happy about this? Living up so high[sr]would be extremely impractical, not to mention dangerous.)
[k]
[masterBranch lblBoy lblGirl]
[label lblBoy]
[charaFace A 6]
Medusa
(Are boys just...drawn to danger? I don't know what we're going to do with him.)
[k]
[branch lblend]
[label lblGirl]
[charaFace A 13]
Medusa
(I guess this Master is a bit of a tomboy...)
[k]
[label lblend]
[charaFadeout A 0.1]
[charaFadeout U 0.2]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
These tree houses appear to be brand-new. I don't see any wear, tear, or other sign of weathering.
[k]
Mash
Some of them even seem to have been carved directly out of the tree itself, not just assembled from planks.
[k]
Mash
And then there are those beautiful statues carved into the tree trunks there.
[k]
Mash
That must mean[line 2]
[k]
[messageOff]
[bgm BGM_EVENT_112 1.5 0.5]
[charaScale Q 1.3]
[charaScale D 1.2]
[charaDepth D 8]
[se ad799]
[seVolume ad799 0 0.1]
[seVolume ad799 1.5 1.0]
[charaFadein Q 1.0 -50,-240]
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[wt 1.5]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.5 0,150]
[wt 0.2]
[seStop ad799 0.2]
[wt 0.4]
[bgm BGM_EVENT_112 1.5 1.0]
[charaMove D 0,0 1.5]
[charaMove Q 0,-300 1.5]
[wt 2.0]
[charaFace B 7]
Galatea
Thank you for the kind words.
[k]
[messageOff]
[charaTalk B,D]
[charaFadeout D 1.0]
[charaFadeout Q 1.0]
[wt 1.0]
[charaScale D 1.0]
[charaTalk depthOn]
Mash
Galatea! I knew it!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
Who's that?
[k]
[charaFace A 3]
Medusa
I recognize that smell. The scent of a goddess. The same sickly sweet smell as Aphrodite...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Galatea
Oh, yes. I was just a statue sculpted by King Pygmalion until Lady Aphrodite's blessing turned me human.
[k]
Galatea
I'm Galatea of Cyprus.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
Aphrodite's blessing, huh? Even then, that scent seems unusually strong.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Galatea
???
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Medusa
...Oh well. You don't seem to be aware of it yourself, so I'll let it go.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
Did you make all these, Galatea? The statues I can understand, but did you build the tree houses, too?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Galatea
Affirmative. Their individual artistic value may be low, but I believe they work as a study in environmental harmony.
[k]
[charaFace D 1]
Galatea
I also tried to ensure they had real practical value.
[k]
Galatea
A house isn't a house unless you can live in it, and for my theme to make sense, they had to be real houses.
[k]
[charaFace D 0]
Galatea
Fortunately, at some point, people began living in a handful of these houses even without me soliciting inhabitants. It was quite the surprise.
[k]
[messageOff]
[bgmStop BGM_EVENT_112 1.5]
[wipeout rectangleStripUpToDown 0.7 1]
[wait wipe]
[charaFadeout D 0.1]
[charaFadein Q 0.1 150,-320]
[subCameraOn 2]
[charaLayer E sub #A]
[charaLayer S sub #A]
[charaLayer F sub #B]
[charaLayer T sub #B]
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[subRenderScale #B 0.8]
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[wt 0.5]
[wipein rectangleStripDownToUp 0.7 1]
[wait wipe]
[charaTalk E]
[subRenderFadeinFSL #A 0.4 -300,-245]
[wt 0.6]
Jing Ke
Mmm. Hmm?
[k]
[bgm BGM_EVENT_7 0.1]
Jing Ke
Hey, it's Master! Come on in and join me for a drink!
[k]
1You look like you've had enough already...
Jing Ke
Man, this place is great.
[k]
Jing Ke
You get a great view from this height, and it's so small that you don't have to worry about watching your back.
[k]
Jing Ke
It kind of feels like a private tavern. No wonder the wine goes down so easy here.
[k]
[charaFace E 8]
Jing Ke
I thought my neighbor was going to keep me company, but he drank himself into a stupor a while ago. Boooring.
[k]
[messageOff]
[subRenderFadeout #A 0.3]
[subRenderMoveFSL #A -450,-245 1.0]
[charaMove Q 0,-320 1.0]
[wt 1.2]
[subRenderFadeinFSR #B 0.4 300,-245]
[wt 0.6]
Okada Izo's Voice
(Zzz... Snooore...) An emperor? So what? I coulda killed an emperor if I wanted... (Zzz...)
[k]
[charaFace B 8]
[charaFadein B 0.1 1]
1You weren't kidding about the stupor...
[messageOff]
[wipeout rectangleStripDownToUp 0.7 1.0]
[wait wipe]
[charaTalk B]
[subRenderFadeout #B 0.1]
[charaFadeout Q 0.1]
[wt 0.5]
[wipein rectangleStripUpToDown 0.7 1.0]
[wait wipe]
[wt 0.1]
Mash
U-um, at any rate, I can see these tree houses would be perfectly suitable as homes.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Galatea
Some of them are still vacant.
[k]
Galatea
If you'd like to rest in one, I'd be happy to show you the way.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk C]
[charaFace C 13]
[charaFadein C 0.1 1]
Da Vinci
We'll remember this place for a future rest spot, but right now, we've got other things we have to do.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Z 1200,1200]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Galatea
I see. So you're saying you'd like to see my wood carving masterpieces? I'm honored.
[k]
Galatea
Please, follow me.
[k]
[messageOff]
[charaDepth Q 2]
[charaDepth D 1]
[charaScale Q 1.6]
[charaFadein Q 1.0 -410,-480]
[charaMove Q -390,-480 1.0]
[se ad799]
[seVolume ad799 0 0.7]
[seStop ad799 1.5]
[wt 1.0]
[charaFadeout D 0.1]
[wt 0.1]
[charaScale D 1.15]
[charaScale C 1.15]
[charaScale Z 1.1]
[charaDepth D 9]
[charaDepth C 8]
[charaFace D 1]
[charaFadein D 0.4 -230,0]
[charaMove D -250,-0 0.4]
[wt 0.4]
Galatea
I was inspired to try this new, more dynamic method of carving directly into the tree trunk from the rock-cut temples from the East.
[k]
Galatea
I chose Lady Aphrodite as a subject because I am already familiar with her.
[k]
Galatea
Next, I[line 2]
[k]
[charaPut Z 260,0]
[charaTalk C]
[charaFace C 17]
[charaFadein C 0.1 230,0]
Da Vinci
Um... Can I say something, Galatea?
[k]
[charaFace D 0]
Galatea
Yes, of course.
[k]
[charaFace C 0]
Da Vinci
When I said we have other things we have to do, I meant finding a path forward.
[k]
Da Vinci
Do you know of a path in this area? One we could take to get higher up the tree?
[k]
Da Vinci
According to my estimations, there should be another route here that leads back inside the tree.
[k]
[charaFace D 4]
Galatea
Oh. I see.
[k]
Galatea
Strictly speaking, I should say I don't know, since I've never gone past this point.
[k]
Galatea
However, I think that hollow there may lead back into and further up the tree, but I can't be certain.
[k]
[charaFace C 1]
Da Vinci
Oho. A hollow, you say? Where is this hollow?
[k]
[charaFace D 6]
Galatea
Well... Um...
[k]
[charaFace D 4]
[bgmStop BGM_EVENT_7 2.0]
Galatea
I kind of...forgot?
[k]
[charaFace C 12]
Da Vinci
...[sr]...
[k]
[messageOff]
[charaPut Z 1200,1200]
[charaFadeout C 0.7]
[charaFadeout D 0.7]
[charaFadeout Q 0.7]
[wt 0.7]
[charaScale D 1.0]
[charaScale C 1.0]
[charaScale Z 1.0]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
Mash
...[sr]...
[k]
1You're really not much of a liar.
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 3]
[charaFadein D 0.1 1]
Galatea
...I suppose you're right.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[bgm BGM_EVENT_81 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]
Medusa
I see how it is. Instead of a different version of me...
[k]
Medusa
...you're trying to slow us down here, even though you and I share no connection whatsoever.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Galatea
I guess the jig is up.
[k]
Galatea
Certain circumstances require that I take up a bit of your time.
[k]
Galatea
At the very least, I can't yet tell you where to find the way forward.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
Da Vinci
Hmm. Well, I've at least got a pretty good idea.
[k]
[charaFace C 25]
Da Vinci
If we can't see this hollow, it stands to reason it's hidden somewhere.
[k]
Da Vinci
And if I had to guess, I'd bet you built these tree houses to hide it.
[k]
Da Vinci
Though I'm not sure whether it's just sitting right inside one of them or if you took the trouble to cover it up too.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Z 1200,1200]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Galatea
...[speed 12]I cannot say.[speed -]
[k]
Galatea
[speed 12]I am. Just a statue. I do not. Know anything.[speed -]
[k]
1Come on, talking all slow and robotic won't fool us!
2Nice try, but we're not buying it!
[charaFace D 3]
Galatea
So it didn't work, huh? Too bad.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
Anyway, now that we know what's going on, our next step is obvious.
[k]
[bgmStop BGM_EVENT_81 1.5]
Medusa
We just have to check inside all these tree houses. In fact, maybe it'd be faster to just smash them.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 7]
[subRenderFadeinFSL #A 0.2 -300,-215]
[subRenderMoveFSL #A -300,-245 0.2]
[bgm BGM_EVENT_49 0.1]
Jing Ke
What was that!?
[k]
Jing Ke
No! No way! No way in HELL am I letting anyone take my private bar from me!
[k]
Jing Ke
I'll fight you!
[k]
[charaFace E 9]
Jing Ke
Hey, neighbor, wake up! Someone's trying to take away our paradise!
[k]
[messageOff]
[subRenderFadeinFSR #B 0.2 300,-215]
[subRenderMoveFSR #B 300,-245 0.2]
[wt 0.5]
[charaTalk F]
[charaFace F 10]
[charaFadein F 0.2 470,120]
[charaMove F 0,370 0.2]
[se ad7]
Okada Izo
Huh? What is it?
[k]
[charaFace F 2]
Okada Izo
I was just taking a little nap! I can still drink plenty! Bring on the booze! Keep it coming!
[k]
[charaFace F 4]
[charaShake F 0.1 2 2 0.4]
Okada Izo
Urp.
[k]
[messageOff]
[subRenderFadeout #A 0.2]
[subRenderFadeout #B 0.2]
[wt 0.2]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Galatea
I can't stand by and let you destroy my work. I will attempt to stop you.
[k]
Galatea
Activate Aphrodite Unit.
[k]
[messageOff]
[se ad879]
[wt 2.0]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]
Medusa
An Aphrodite Mystic Code? Hmph. Not a fan.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Galatea
This is very dangerous, so I'd appreciate it if you could refrain from any destructive behavior and wait for my newest work to be completed.
[k]
Galatea
If you have any requests, I can even sculpt a statue of your choosing.
[k]
Galatea
Now please sit back, relax, and enjoy the sound of my chisel...
[k]
[messageOff]
[fadeout black 0.5]
[bgmStopEnd BGM_EVENT_49 0.4]
[wait fade]
[soundStopAllEnd]
[end]

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94-08-50-07-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098267100 1 Medusa]
[charaSet B 8001410 1 Mash]
[charaSet C 1098124510 1 "Da Vinci"]
[charaSet D 7039001 1 Galatea]
[charaSet E 6033000 1 "Okada Izo"]
[charaSet F 6011001 1 "Jing Ke"]
[imageSet I back10000 1 1]
[charaScale I 1.05]
[sceneSet J 188200 1]
[sceneSet K 188200 1]
[charaScale J 1.3]
[charaScale K 1.3]
[charaScale A 1.2]
[charaSet T 1098120900 1 Static]
[charaPut T 2000,2000]
[charaEffect T bit_talk_10_LowLevel]
[scene 188200]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_77 0.1]
[charaTalk E]
[charaFace E 10]
[charaFadeinFSR E 0.1 260,0]
[charaFace F 6]
[charaFadeinFSL F 0.1 -260,0]
[charaShake E 0.03 3 4 0.4]
Okada Izo
Bleeeaaah!!! Aw, crap. Guess I'm done for today...
[k]
Jing Ke
Ahaha, that was fun! In fact, I feel so good I think I'll have another! (Glug, glug, glug)
[k]
[charaFadeout F 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Galatea
This is far as I can go. I guess there's nothing more I can do.
[k]
Galatea
I know you all understand and appreciate the value of art, so I believe you will not destroy my work if I stand down peacefully.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk C]
[charaFace C 10]
[charaFadein C 0.1 1]
Da Vinci
Absolutely not! I swear on my honor as one of the greatest artistic geniuses of all time! All we ask is that you let us use this place as a rest spot!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Galatea
That's perfectly fine with me. All I ask in return is that you help with maintenance.
[k]
Galatea
As for the way back inside the tree, you'll find the entrance inside the house Lord Izo has occupied.
[k]
Galatea
I marked the secret door with a small inscription, so I'm sure you'll have no problem finding it.
[k]
[messageOff]
[se ad799]
[seVolume ad799 0 0.7]
[seStop ad799 1.4]
[charaMove D -30,0 0.4]
[charaFadeout D 0.4]
[wt 1.0]
[charaScale D 1.2]
[charaTalk depthOff]
[charaDepth D 6]
[charaDepth K 5]
[charaDepth A 4]
[charaDepth J 3]
[charaTalk off]
[charaFace A 0]
[charaFadein A 0.5 220,0]
[charaFadein J 0.5 -120,-220]
[charaMove A 180,0 0.7]
[charaMove J -170,-220 0.7]
[wt 0.7]
Medusa
Hold it.
[k]
Medusa
You were trying to slow us down just like my other selves, which means you must've been in the same position as them.
[k]
Medusa
What's your connection to the mes who aren't quite me?
[k]
Medusa
I'm guessing it's not just that we all know Aphrodite.
[k]
[messageOff]
[charaFadein K 0.7 150,-220]
[charaMove K 170,-220 0.7]
[wt 0.7]
[se ad799]
[seVolume ad799 0 0.7]
[seStop ad799 0.5]
[charaFace D 0]
[charaFadein D 0.5 -160,0]
[charaMove D -180,0 0.5]
[wt 0.5]
[charaFadeout A 0.1]
[charaFadeout J 0.1]
[charaDepth I 1]
[charaDepth B 2]
[charaFace B 12]
[charaFadein B 0.1 1]
Galatea
Lady Aphrodite has nothing whatsoever to do with this. It is simply my...our[line 2]
[k]
[charaFace D 4]
Galatea
...Hmm. How can I put this?
[k]
Galatea
I did it because our interests aligned and to show off my skills. This was a chance I couldn't pass up. Furthermore, I did it because she wants this.
[k]
[charaFace D 1]
Galatea
I suppose it all boils down to a testament to friendship?
[k]
[messageOff]
[charaFadeout D 0.7]
[charaFadeout K 0.7]
[wt 0.75]
[bgm BGM_EVENT_77 1.0 0.5]
[charaFadeTime I 0.25 0.5]
[wt 0.25]
Mash
(“She”? “Friendship”?)
[k]
[charaFace B 7]
Mash
(No... I feel like I'm on the verge of seeing the connection.)
[k]
Mash
(I think there's something I need to remember. But right now, it's just a feeling.)
[k]
[charaFace B 8]
Mash
(What could it be, though...?)
[k]
[messageOff]
[wt 0.5]
[fadeout black 2.0]
[bgmStopEnd BGM_EVENT_77 2.0]
[wait fade]
[soundStopAllEnd]
[end]

File diff suppressed because it is too large Load Diff

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94-08-50-09-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 2043000 1 "Baobhan Sith"]
[charaSet B 7040001 1 Morgan]
[charaSet C 1098267100 1 Medusa]
[charaSet D 8001410 1 Mash]
[charaSet E 1098124510 1 "Da Vinci"]
[charaSet F 2043000 1 "Baobhan Sith_Effects"]
[charaSet G 1098124510 1 Effect]
[charaSet H 7040001 1 Morgan_Effects]
[charaFilter H silhouette 00000080]
[sceneSet M 188300 1]
[sceneSet N 188300 1]
[sceneSet O 188301 1]
[charaSet T 1098268500 1 Transmission]
[charaPut T 1200,1200]
[charaEffect T bit_talk_10_LowLevel]
[imageSet U back10000 1 1]
[charaScale U 1.05]
[imageSet V back10000 1 1]
[charaScale V 1.05]
[overlayFadein U 0.1 0,-756]
[overlayFadein V 0.1 0,755]
[scene 188301]
[fadein black 2.0]
[wait fade]
[speed 100]         [speed 30]Top of the Giant Tree[twt 1.0][sr][speed 100]            [speed 30]The Mastermind's Waiting Area
[k]
[messageOff]
[charaMove U 0,-850 1.0]
[charaMove V 0,850 1.0]
[wt 1.5]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.4 1]
[wt 0.4]
[bgm BGM_EVENT_139 0.1]
Mastermind
Gaaah, this is really pissing me off!!![messageShake 0.04 6 6 0.8]
[k]
Mastermind
Why? Why isn't it working the way I want it to!?
[k]
Mastermind
I put in so much effort! It's supposed to work, dammit!
[k]
[messageOff]
[charaMoveReturn A 0,-7 0.4]
[wt 0.2]
[cueSe SE_23 23_ad1322]
[wt 0.5]
[charaMoveReturn A 0,-7 0.4]
[wt 1.0]
[charaTalk off]
[charaDepth A 1]
[charaDepth O 2]
[charaDepth F 3]
[charaScale F 1.2]
[charaScale O 1.2]
[charaFace F 14]
[charaFaceFade F 3 0.7]
[charaFadein F 0.7 1]
[charaFadein O 0.7 0,-250]
[wt 0.7]
[charaFadeout A 0.1]
Mastermind
Ugh. They're gonna be here any moment now. I swear, why does time always fly by when you need it to slow down!?
[k]
[charaFace F 5]
Mastermind
At times like this... Yeah. That's right. I need to stay calm, like Mother. Just caaalm down, Baobhan Sith. Take it easy.
[k]
Mastermind
The logic checks out. You're almost there.
[k]
Mastermind
You just need to be careful and keep going.[sr]Let's try adjusting this...
[k]
Mastermind
...[sr]...
[k]
[charaFace F 21]
Mastermind
Dammit, it overflowed![messageShake 0.03 4 4 1.0][sr]Why!? Why won't you work, you piece of shit!?
[k]
[messageOff]
[charaFadeout F 0.4]
[se ade423]
[seStop ade423 1.2]
[wt 0.4]
[charaFadeout O 0.7]
[wt 1.5]
[cueSe SE_21 21_ad1087]
[wt 2.0]
[seStop 21_ad1087 1.5]
[wt 1.5]
[charaTalk A]
[charaFace A 11]
[charaFadein A 0.2 1]
Mastermind
(Huff, huff...)
[k]
[charaFace A 21]
Mastermind
Ugh, I'm pathetic. My hands are shaking, I can't concentrate...I'm getting too worked up trying to take advantage of this opportunity.
[k]
[charaFace A 3]
Mastermind
Man, I hate delicate operations like this. Reminds me of her and her stupid smug face.
[k]
[messageOff]
[wt 1.0]
[charaFace A 14]
Mastermind
Wait. That backwater faerie's got nothing to do with[sr]this![messageShake 0.03 4 4 1.0] Snap out of it, Baobhan Sith!
[k]
Mastermind
Remember how easily you picked up the fundamentals of magecraft!? You're the queen's daughter! You'd never lose to the likes of her!
[k]
[messageOff]
[charaFadeout A 0.4]
[wt 1.2]
Mastermind
Okay, let's...take a step back. You're probably just tired. Yeah, that's it.
[k]
Mastermind
I think now's a good time to have one of those puddings I put in the fridge. I'll say this for Proper Human History: they make pretty good sweets.
[k]
[messageOff]
[se ade422 0.7]
[seStop ade422 1.5]
[wt 2.5]
[charaTalk off]
[charaDepth B 1]
[charaDepth H 2]
[charaFace H 0]
[charaFadein H 0.7 -180,0]
[charaMove H -100,0 1.0]
[charaPut B -180,0]
[charaMove B -100,0 1.0]
[wt 0.7]
[charaFace B 0]
[charaFadeTime B 0.1 1.0]
[wt 0.7]
[charaFadeout H 0.7]
[wt 1.7]
[charaFace B 4]
[wt 1.2]
[charaDepth G 10]
[charaScale G 0.5]
[charaPut G -100,0]
[charaEffect G bit_talk_easy_spell_r 0,-250]
[cueSe SE_22 22_ad1164]
[wt 2.5]
[charaFace B 8]
[charaMove B -150,0 0.7]
[charaFadeout B 0.7]
[wt 2.5]
[se ade422 0.7]
[seStop ade422 1.5]
[wt 1.0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 1]
[wt 0.7]
[charaTalk on]
[charaFace A 9]
Mastermind
Okay, aaand back to work... What do I even do, though? I've tried everything I can think of.
[k]
[messageOff]
[charaFace F 3]
[charaFadein F 0.4 0,0]
[charaFadein O 0.4 0,-250]
[wt 0.8]
Mastermind
...Hm? Huh? Was the data always arranged like this?
[k]
Mastermind
Wait a sec. Is it...done? Perfect, even?
[k]
Mastermind
So was I just already done back when I was having my shit fit? Has to be, right? There's no one else here who could've done it...
[k]
[charaFace F 7]
Mastermind
For that matter... Aha, so THAT'S what I had to do. It's 'cause this and this are connected.
[k]
[charaFace F 1]
Mastermind
So then, all I have to do now is adjust this, and it'll work fine! Ha, this is awesome! I'm a genius!
[k]
Mastermind
Stupid! Did you really think my own creation could just turn against me?
[k]
[charaFace F 10]
Mastermind
All right, that just leaves the finishing touches! Man, I guess pudding IS brain food!
[k]
Mastermind
You know, I think I'll have another pudding to reward myself☆ Hell, if eating one made this big a difference, having two or three oughta make the rest go buttery smooth!
[k]
[messageOff]
[bgm BGM_EVENT_139 1.0 0.4]
[wipeout rollRight 1.0 1]
[wait wipe]
[charaFadeout F 0.1]
[charaFadeout O 0.1]
[charaFace A 1]
[scene 188300]
[wt 1.0]
[bgm BGM_EVENT_139 1.0 1.0]
[wipein rollLeft 1.0 1]
[wait wipe]
Mastermind
Yay, I did it!
[k]
Mastermind
Now I just have to wait for it to finish cooking, so to speak. Man, I'm the best! And so is pudding!
[k]
[bgmStop BGM_EVENT_139 1.5]
1(Pudding?)
2I'm sorry to interrupt, but are you the mastermind?
[charaFace A 20]
[charaShake A 0.04 4 4 0.6]
Mastermind
Aah! G-geez, don't scare me like that. I didn't know you were already here.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 1]
[wt 0.4]
Medusa
And, you are...?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
Mash
Baobhan Sith!
[k]
[messageOff]
[charaTalk off]
[charaDepth M 2]
[charaScale M 1.3]
[charaFadein M 0.7 -200,-300]
[charaMove M -100,-300 4.2]
[bgm BGM_MAP_57 0.7]
[wt 2.7]
[charaFadeout D 0.1]
[wt 0.7]
[charaFadeout M 0.7]
[wt 0.7]
[charaPut T 1]
[charaTalk on]
[charaTalk E]
[charaFace E 24]
[charaFadein E 0.1 1]
Da Vinci
It feels like there's something special about this place. I don't see any path to go further up.
[k]
Da Vinci
And then there's that suspiciously glowing object over there...
[k]
Da Vinci
I think it's safe to say this is the heart of the tree, and by extension, the whole forest.
[k]
[charaFace E 25]
Da Vinci
And that must mean[line 2]
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Baobhan Sith
What, do I have to spell it out for you? You're not THAT senile, right?
[k]
Baobhan Sith
Eh, fine. Since my mind's sharper than ever right now, I'll go ahead and tell you.
[k]
Baobhan Sith
Yeah, this was all my doing. Congrats on making the trek all the way up here.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Mash
Can I ask why you did all this?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Baobhan Sith
No, you can't. That's still a secret. I don't want to spoil anything.
[k]
[messageOff]
[subCameraOn]
[charaTalk N]
[charaDepth N 4]
[charaScale N 1.4]
[charaLayer N sub]
[subCameraFilter maskEdge cut359_mask05 6 0,0,0,0]
[charaFadein N 0.1 -270,0]
[subRenderFadeinFSL 0.4 -350,-220]
[subRenderMoveFSL -350,-270 0.4]
[wt 1.0]
1So what happens if we destroy that glowing thing? This forest goes away?
2How about that glowing thing? Will this forest disappear if we destroy it?
[messageOff]
[charaTalk A]
[wt 1.5]
[subRenderFadeout 0.4]
[subRenderMoveFSL -350,-320 0.4]
[wt 0.4]
[charaFadeout N 0.1]
[wt 0.1]
[charaLayer N normal]
[subCameraOff]
[charaFace A 4]
Baobhan Sith
...Okay, I guess I can tell you that much. Yeah, you're right.
[k]
Baobhan Sith
But do you really think it's gonna be that easy? Especially when I'm right here?
[k]
[messageOff]
[charaTalk depthOff]
[charaDepth A 1]
[charaDepth M 2]
[charaDepth C 3]
[charaScale M 1.2]
[charaScale C 1.2]
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[wt 0.4]
[charaFadein C 0.4 200,0]
[charaMove C 190,0 0.4]
[wt 0.4]
[charaFadeout A 0.1]
Medusa
I still don't understand what's happening here, but it seems pretty clear that we have to fight you.
[k]
[messageOff]
[charaDepth N 4]
[charaDepth A 5]
[charaScale N 1.2]
[charaScale A 1.2]
[charaFace A 2]
[charaFadein N 0.4 -120,-250]
[charaMove N -100,-250 0.8]
[wt 0.4]
[charaFadein A 0.4 -200,0]
[charaMove A -190,0 0.4]
[wt 0.4]
Baobhan Sith
You got it. I'm a little surprised you're standing on that side...
[k]
Baobhan Sith
...but, it shouldn't be a problem. At least for now.
[k]
[messageOff]
[bgmStop BGM_MAP_57 2.5]
[charaFace C 11]
[charaFadeout A 0.6]
[charaFadeout N 0.6]
[wt 0.6]
[charaDepth A 1]
[charaScale A 1.0]
[charaFadein A 0.1 0,0]
[charaFace A 2]
Medusa
...[sr]...
[k]
[messageOff]
[charaFadeout C 0.6]
[charaFadeout M 0.6]
[wt 1.2]
1Either way, we can't have you claiming the simulator all for yourself!
2Sorry, Baobhan Sith, but this forest simulation of yours ends here!
[bgm BGM_BATTLE_107 0.1]
[charaTalk on]
[charaFace A 2]
Baobhan Sith
Yap all you want, you pathetic little Chihuahua of a Master. It's not gonna make any difference.
[k]
[messageOff]
[wt 1.0]
[fadeout black 0.5]
[bgmStopEnd BGM_BATTLE_107 0.4]
[wait fade]
[soundStopAllEnd]
[end]

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94-08-50-09-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 2043000 1 "Baobhan Sith"]
[charaSet B 1098124510 1 "Da Vinci"]
[charaSet C 8001410 1 Mash]
[charaSet D 1098267100 1 Medusa]
[charaSet E 1098123000 1 Meunière]
[charaSet F 98002000 1 Fou]
[charaSet G 1098267100 1 Medusa_Effects]
[charaSet I 8001400 1 Mash]
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[charaScale L 1.1]
[sceneSet M 188300 1]
[sceneSet N 188300 1]
[sceneSet O 188300 1]
[sceneSet P 188301 1]
[charaSet T 1098268500 1 Transmission]
[charaPut T 1200,1200]
[charaEffect T bit_talk_10_LowLevel]
[charaSet Z 98115000 1 Effect]
[cameraMove 0.1 0,0 1.01]
[charaScale M 1.2]
[charaFadein M 0.1 0,-250]
[wt 0.1]
[scene 188300]
[bgm BGM_BATTLE_107 0.1]
[fadein black 1.0]
[wait fade]
[wt 0.4]
[charaPut Z 0,0]
[charaEffect Z bit_talk_red_string02]
[charaFadeTime L 0.3 0.4]
[se bac270]
[seStop bac270 1.5]
[wt 0.9]
[flashin once 0.1 0.6 FFFFFFCF FFFFFF00]
[se bac237]
[se bac271 0.4]
[seStop bac271 1.0]
[wt 0.4]
[wt 0.5]
[blur motion 0.4 4 10000 0.5 0.5 0.05 100]
[charaMoveScale M 1.8 0.4]
[charaMove M 0,-400 0.4]
[charaMoveScale Z 1.6 0.4]
[charaMove Z 0,150 0.4]
[se ad1006]
[wt 0.3]
[se bac263]
[cueSe Servants_1001500 m53232]
[cueSe Servants_305300 m52406 0.4]
[seVolume m52406 0.2 0.7]
[fowardEffect bit_talk_gold_slash_02]
[wt 0.4]
[flashin once 0.1 0.6 FFFFFFCF FFFFFF00]
[charaEffectDestroy Z bit_talk_red_string02]
[charaFadeout L 0.3]
[charaFadeout M 0.3]
[wt 0.5]
[blurOff motion 0.7]
[wt 0.7]
[charaScale A 1.2]
[charaScale M 1.2]
[charaTalk depthOff]
[charaDepth A 4]
[charaDepth M 3]
[charaDepth B 1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.5 20,12]
[charaMove A -100,12 0.5]
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[charaMove M -100,-200 0.5]
[se ad671]
[seStop ad671 0.7]
[wt 0.4]
[charaFace B 2]
[charaFadein B 0.1 1]
Baobhan Sith
Hmph. You guys are SO annoying.
[k]
[messageOff]
[charaTalk B,A]
[charaFadeout A 0.7]
[charaFadeout M 0.7]
[wt 0.7]
[charaScale A 1.0]
[charaPut T 1]
Da Vinci
And here I was about to say the same of you!
[k]
[charaFace B 18]
Da Vinci
I mean, really, do you really need so many interference skills?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Baobhan Sith
Hey, I'm a vampire. Messing with people is my whole thing.
[k]
[charaFace A 4]
Baobhan Sith
Still...looks like it's time to bail.
[k]
Baobhan Sith
See you 'round. Do whatever you want now for all I care.
[k]
[messageOff]
[bgmStop BGM_BATTLE_107 1.2]
[charaFace A 10]
[wt 0.7]
[charaSpecialEffect A wipeTime 0 1.5 0 0.5]
[wt 0.3]
[se ad598]
[wt 2.7]
1She got away...
[bgm BGM_EVENT_81 0.1]
[charaTalk off]
[charaDepth I 2]
[charaDepth C 1]
[charaFace C 8]
[charaFadein C 0.1 1]
[charaFace I 8]
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[wt 0.4]
[charaFadeout I 0.4]
[wt 0.2]
[wt 0.1]
[se ad658]
[wt 0.4]
[charaTalk on]
Mash
That's too bad. I was hoping to get her to tell us why she did all this in the first place.
[k]
Mash
I'm not sure what to write in my report now.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 13]
[charaFadein D 0.1 1]
Medusa
I don't think winning was ever going to convince her to tell us why she did this.
[k]
[charaFace D 12]
Medusa
She struck me as the sort who just does as she likes...
[k]
Medusa
...and makes up her own rules along the way.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Mash
Yes, that's true. She definitely marches to the beat of her own drum.
[k]
Mash
Baobhan Sith likes to describe herself as “easily bored”...
[k]
Mash
...but once she decides to do something, she'll plug away at it very diligently.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaDepth M 1]
[charaDepth D 2]
[charaScale M 1.2]
[charaFadein M 0.7 -50,-200]
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[wt 1.0]
[charaScale D 1.2]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 -150,0]
[charaMove D -200,0 0.7]
[wt 1.7]
Medusa
At any rate, it seems like that glowing thing there is what's really important.
[k]
[messageOff]
[subCameraOn]
[charaDepth T 6]
[charaDepth B 5]
[charaDepth N 4]
[charaScale T 1.1]
[charaScale B 1.1]
[charaScale N 1.1]
[charaLayer T sub]
[charaLayer B sub]
[charaLayer N sub]
[subCameraFilter maskEdge cut359_mask16 6 255,255,255,0]
[charaTalk B]
[charaFace B 24]
[charaPut T 0,300]
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[charaFadein N 0.1 100,20]
[subRenderFadeinFSSideR 0.4 350,-270]
[wt 0.4]
Da Vinci
True. Baobhan Sith basically admitted as much.
[k]
Da Vinci
...Uh, Medusa, you probably shouldn't be touching it so much.
[k]
Da Vinci
We still don't know what it is.
[k]
[charaFace B 14]
Da Vinci
Let's see what a quick scan can tell us... Hmm. It looks like it's more of a spiritual object than a physical one.
[k]
Da Vinci
So I don't think swords or shields will have much effect on it.
[k]
[charaFace B 0]
Da Vinci
Let's think about what to do once we've investigated some more, determined that light's nature, and figured out any magecraft significance it might have.
[k]
[charaFace D 0]
Medusa
...[sr]...
[k]
[messageOff]
[charaTalk depthOff]
[charaTalk D,G]
[charaDepth O 3]
[charaDepth G 4]
[charaScale O 1.4]
[charaScale G 1.4]
[charaFadein O 0.4 0,-200]
[charaFace G 0]
[charaFadein G 0.4 0,0]
[subRenderFadeout 0.4]
[wt 0.4]
GMedusa
Why go to all that trouble? We already know this thing is the core.
[k]
GMedusa
And we know destroying it will resolve the situation, right? So let's just get it over with.
[k]
GMedusa
Don't worry, I'll take care of it. It'll be easy to shatter once I petrify it.
[k]
[messageOff]
[cueSe SE_21 21_ade689]
[charaCrossFade G 1098267110 0 0.3]
[wt 1.0]
[charaMove M -50,-200 0.7]
[charaMove D -200,0 0.7]
[charaPut T -50,270]
[charaPut B -50,270]
GMedusa
It might be spiritual rather than a living thing, but I should still be able to manage it if I concentrate.
[k]
GMedusa
I wouldn't usually do this since it really tires me out and makes it a lot harder to focus on living creatures...
[k]
GMedusa
...but since there don't seem to be any more enemies around, that shouldn't be a problem.
[k]
[charaTalk B]
[charaFace B 15]
[subRenderFadeinFSSideR 0.2 425,-270]
Da Vinci
Whoa, whoa, hold on a second!
[k]
Da Vinci
I'm saying we should figure out what kind of effects that could have BEFORE you[line 2]
[k]
[messageOff]
[bgmStop BGM_EVENT_81 1.0]
[charaTalk off]
[subRenderFadeout 0.3]
[wt 0.3]
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[wt 0.1]
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[charaScale B 1.0]
[subCameraOff]
[wt 0.2]
[se bac270 0.1]
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[charaFilter L silhouette fc54e880]
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[wt 0.2]
[charaFaceFade G 20 0.3]
[wt 1.3]
[charaFace G 24]
[wt 0.7]
[fadeout white 0.2]
[cueSe SE_23 23_ad1296]
[wait fade]
[charaFadeout L 0.1]
[charaScale D 1.0]
[charaFadeout N 0.1]
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[charaFadeout G 0.1]
[charaTalk depthOn]
[fowardEffectDestroy bit_talk_takasugi_eye]
[charaSet D 1098267110 1 Medusa]
[scene 188301]
[charaDepth P 3]
[charaScale P 1.4]
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[charaFace D 13]
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[wt 0.7]
[cueSeStop 23_ad1296 0.9]
[se ade63]
[wt 0.5]
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[fadein white 1.5]
[wait fade]
[wt 3.0]
[charaFadeout P 0.7]
[wt 0.7]
[charaTalk on]
[charaTalk D]
Medusa
...Phew.
[k]
Medusa
I think that should do it.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk B]
[charaFace B 31]
[charaFadein B 0.1 1]
Da Vinci
You don't know that! Yes, there's a good chance destroying that thing will put everything back to normal...
[k]
Da Vinci
...but what if something else goes wrong because you destroyed it carelessly!?
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[se ade393]
[shake 0.03 3 3 2.5]
[wt 2.5]
[seStop ade393 2.5]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Mash
Uh-oh. Everything's shaking!
[k]
1It's the tree!
2It's the whole forest!
[charaFadeout C 0.1]
[wt 0.1]
[bgm BGM_EVENT_80 0.1]
[charaPut T 1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Da Vinci
See!? This is exactly what I was talking about!
[k]
Da Vinci
The sim's parameters are fluctuating like crazy! There's no telling what kind of extreme environmental changes you might see!
[k]
[charaFace B 21]
Da Vinci
With this big a forest disappearing, it's no surprise the place is literally shaking apart...
[k]
Da Vinci
...and there's no guarantee you'll be safe if you stay where you are.
[k]
Da Vinci
At any rate, your well-being takes top priority, so right now, I want you all to get back here as soon as possible!
[k]
Da Vinci
I'll put out a call to all the Servants at the rest spots, too!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Mash
Understood! This way, Master!
[k]
Mash
Medusa, what's done is done. Right now, we need your help to escape!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 1]
Medusa
Good point. Maybe I did go about it a little carelessly.
[k]
[charaFace D 11]
Medusa
...I'm sorry.
[k]
[messageOff]
[charaFadeout D 0.2]
[wt 0.4]
[se ad606]
[effect bit_talk_white_aura]
[wt 0.7]
[bgmStop BGM_EVENT_80 1.5]
[fadeout white 1.5]
[wt 0.4]
[se ad732]
[wait fade]
[charaFadeout D 0.1]
[effectDestroy bit_talk_white_aura]
[scene 10000]
[wt 1.0]
[fadein white 1.0]
[wait fade]
[fadeout black 0.5]
[wait fade]
[charaSet B 1098124500 1 "Da Vinci"]
[charaSet D 1098267100 1 Medusa]
[scene 132900]
[wt 1.5]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_5 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Da Vinci
Mash and [%1] are back?[sr]Along with everyone else? Good. At least we've got the bare minimum taken care of.
[k]
[charaFace B 22]
Da Vinci
But everything else is a train wreck. Not only is the simulator not settling down[line 2]
[k]
[bgmStop BGM_EVENT_5 1.5]
Da Vinci
Oh crap. I think it's actually expanding!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[se ade393]
[shake 0.03 3 3 1.5]
[wt 1.5]
[seStop ade393 2.5]
[bgm BGM_EVENT_122 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Meunière
Whoa, whoa! What the hell's going on here, Da Vinci!?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Fou
Fou, fooou!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Da Vinci
All hands, emergency alert! Our fail-safes aren't working!
[k]
Da Vinci
The Storm Border's about to be swallowed up!
[k]
[messageOff]
[bgm BGM_EVENT_122 0.7 0.4]
[wipeout rectangleStripRightToLeft 0.7 1]
[wait wipe]
[charaFadeout B 0.1]
[imageSet Y back10000 1]
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[charaScale Y 1.05]
[charaScale Z 1.05]
[overlayFadein Y 0.1 0,-755]
[overlayFadein Z 0.1 0,755]
[scene 132800]
[wt 0.4]
[shake 0.03 2 2 0]
[se ade393 0]
[seVolume ade393 0.7 1.0]
[bgm BGM_EVENT_122 0.7 0.7]
[wipein rectangleStripLeftToRight 0.7 1]
[wait wipe]
[wipeFilter cinema 0.5 0]
[charaFadeout Y 0]
[charaFadeout Z 0]
[wt 1.7]
[se ad789]
[cueSe SE_21 21_ade680]
[seStop 21_ade680 3.0]
[seStop ade393 3.5]
[se ade80]
[seStop ade80 3.0]
[se ad882]
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[se ad876]
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[se ad221]
[seStop ad221 3.0]
[shake 0.04 5 5 0]
[flashin once 0.2 0.7 FFFFFFFF FFFFFF00]
[scene 188400 0.3]
[wt 3.4]
[fadeout black 2.0]
[bgmStopEnd BGM_EVENT_122 2.0]
[wt 1.0]
[shake 0.03 2 2 1.2]
[wait fade]
[wt 1.5]
[soundStopAllEnd]
[end]

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94-08-50-11-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098268100 1 "Miss Boot Line"]
[charaSet B 1098266900 1 Bhīma]
[charaSet C 1037000 1 Beni-Enma]
[charaSet D 2001000 1 Emiya]
[charaSet E 1098124510 1 "Da Vinci"]
[charaSet F 8001410 1 Mash]
[charaSet G 1098267100 1 Medusa]
[charaSet H 1098257510 1 "K. Rasputin"]
[charaSet I 9011002 1 Caren]
[charaSet J 3043000 1 Erice]
[charaSet K 5047900 1 "Daikokuten No. 1"]
[charaSet L 5047910 1 "Daikokuten No. 2"]
[charaSet M 1098273800 1 "Miss Boot Line_Effects"]
[sceneSet N 188500 1]
[sceneSet P 188600 1]
[imageSet R cut463_portrait_bma 1]
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[sceneSet S 10000 1]
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[scene 188600]
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[wait fade]
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[wt 3.0]
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[charaTalk A]
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[wt 0.2]
Miss Boot Line
Thanks for the pics!
[k]
[messageOff]
[charaFadeout A 0.2]
[wt 0.2]
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[wt 0.4]
[charaTalk on]
[charaTalk M]
MMiss Boot Line
Emiya's boots: tough, rugged, and well-suited for any number of environments.
[k]
[charaFadeinFSL R 0.1 -180,-120]
[wt 0.1]
[charaFadeout Q 0.4]
MMiss Boot Line
Bhīma's shoes: simple, clean design married to sheer elegance![wt 0.4]
[k]
[charaFadeinFSL V 0.1 -180,-120]
[wt 0.1]
[charaFadeout R 0.4]
MMiss Boot Line
And finally, the lovely madam's adorable geta footwear: perfect for moving around a kitchen lightly and efficiently![wt 0.4]
[k]
[messageOff]
[charaFadeout V 0.4]
[charaFadeout M 0.4]
[wt 0.4]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.2 1]
[wt 0.2]
Miss Boot Line
Neeheehee. I never paid the idea of clothes and shoes that shine brightest while you work much attention before, but...
[k]
[charaFace A 13]
Miss Boot Line
...I think this could be a whole new theme to explore! Inspiration surges within me! Sweet!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Bhīma
Huh? You were taking pictures?
[k]
Bhīma
Well, if that's all you wanted, I don't have a problem.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Beni-Enma
I swear, this is not the turn I was expecting my life to take when I left the Enma-tei.
[k]
[charaFace C 13]
Beni-Enma
Still, I must admit that your dedication to your craft is admirable, even if you are using it for more deviant ends.
[k]
Beni-Enma
I suppose the secrets of our hospitality won't be stolen with a single picture, so I'll let it go this once.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Bhīma
Now, what else did you want? Info? Sorry, don't got any of that! We've been too busy cooking up a storm!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Emiya
Sorry, I don't have any insight into where you should go next, either.
[k]
Emiya
I haven't even seen Baobhan Sith today.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Da Vinci
Hmm, gotcha.
[k]
[charaFace E 0]
Da Vinci
Well, at least we got heel portraits of everyone here, so I guess that's good enough for now!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[charaTalk F]
[charaFace F 13]
[charaFadein F 0.1 1]
Mash
Indeed.[sr]We even managed to get one for Ko[line 2]Father K. in the confusion.
[k]
[messageOff]
[charaFadeout F 0.2]
[wt 0.7]
1Where is the good father now, anyway?
[charaFadeout E 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[charaTalk G]
[charaFace G 13]
[charaFadein G 0.1 1]
Medusa
Over there.
[k]
[messageOff]
[bgm BGM_GALATEA_1 0.7 0.4]
[wipeout rectangleStripLeftToRight 0.7 1]
[wait wipe]
[charaFadeout G 0.1]
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[charaTalk H]
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[wt 0.4]
[bgm BGM_GALATEA_1 0.7 0.7]
[wipein rectangleStripRightToLeft 0.7 1]
[wait wipe]
[cueSe SE_23 23_ad1348]
[charaMoveReturn H 0,-54 0.3]
[wt 0.2]
[seStop 23_ad1348 2.5]
K. Rasputin
(Huff... Huff... Gasp...!)[charaMoveReturn H 0,-54 0.3]
[k]
[messageOff]
[cueSe SE_23 23_ad1348]
[charaMoveReturn H 0,-54 0.3]
[wt 0.4]
[charaMoveReturn H 0,-54 0.3]
[wt 0.4]
[charaMoveReturn H 0,-54 0.3]
[wt 0.4]
[seStop 23_ad1348 0.7]
[bgm BGM_GALATEA_1 0.7 0.4]
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[wait wipe]
[charaFadeout H 0.1]
[pictureFrame]
[wt 0.4]
[bgm BGM_GALATEA_1 0.7 1.0]
[wipein rectangleStripLeftToRight 0.7 1]
[wait wipe]
1He's going at that tofu, with a fierce glare,[csr]a really eerie smile, and positively soaked in sweat!
2He looks like he's really suffering,[csr]but his spoon just keeps moving!
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Medusa
One word: creepy.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 8]
[charaFadein F 0.1 1]
Mash
He seems to be enjoying his order very much.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Bhīma
Hahaha, he does, right!?
[k]
[charaFace B 0]
Bhīma
By the way, I wouldn't go near that table if I were you.
[k]
Bhīma
If even a drop of that mapo gets in your eyes, you'll go blind. I don't even know what'll happen if it gets on your skin.
[k]
[charaFace B 3]
Bhīma
It was a close call while I was cooking, even for me. Let's just say it's a good thing I have the poison resistance I got from fighting the naga.
[k]
[charaFace B 0]
Bhīma
Whup, looks like we got more customers.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk off]
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[wt 0.4]
[charaTalk on]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Bhīma
Well, at least their orders shouldn't be anywhere near as tough as that last one. Welcome, ladies!
[k]
[messageOff]
[bgmStop BGM_GALATEA_1 1.4]
[charaFadeout B 0.4]
[wt 1.4]
[charaPut T 1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Da Vinci
Okay, let's discuss our next steps.[bgm BGM_EVENT_147 0.1]
[k]
Da Vinci
Once you've taken pictures of all the other Servants in the cafeteria...
[k]
Da Vinci
...I'd like you to go back to investigating the Border and searching for more Servants.
[k]
[charaFace E 1]
Da Vinci
Oh, right. Now that we have a clear route to the cafeteria...
[k]
Da Vinci
...I think it'd be a good place to use as another rest spot for Servants who get exhausted from shooting photos.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Mash
Good idea. Especially now that things have calmed down around here.
[k]
Mash
I'm sorry it may make more work for the kitchen staff...
[k]
Mash
...but I agree that we can and should use the cafeteria as a rest spot.
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaDepth K 2]
[charaDepth L 1]
[charaFace K 1]
[charaFadein K 0.4 -100,0]
[charaFace L 1]
[charaFadein L 0.4 -100,0]
[charaMove K 0,0 1.0]
[charaMove L 0,0 1.0]
[se ad456]
[wt 0.7]
[seStop ad456 0.4]
[wt 0.7]
[charaTalk on]
[charaTalk K]
KDaikokuten
Excuse us, Bosses, but we have a gift for you!
[k]
KDaikokuten
We wanted you to at least have some home cooking before you left, so we made you some salted rice balls!
[k]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Mash
Oh wow, they're freshly made and still piping hot! This is great! Thank you so much!
[k]
1Thanks, Daikokuten! Don't mind if we do then!
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
[wt 1.0]
Medusa
...[sr]...
[k]
1Not a fan of rice balls?
[charaFace G 11]
Medusa
Huh?
[k]
[charaFace G 12]
Medusa
Oh, sorry. I was just a little lost in thought.
[k]
[messageOff]
[charaFace G 6]
[wt 1.2]
[charaFace G 4]
Medusa
Snakes may be carnivores, but I'm an omnivore now, so it's fine.
[k]
Medusa
If I have to eat, I'll eat anything.
[k]
[charaFace G 0]
Medusa
That's just how monsters are.
[k]
1That, uh, sounds rough.
2Well here, have one of these, and hopefully that'll be enough for one more round!
[messageOff]
[charaFace G 13]
[wt 1.4]
[charaFace G 0]
Medusa
Don't worry. I'll do what I need to.
[k]
Medusa
...And I'll take a rice ball.
[k]
[messageOff]
[charaFadeout G 0.2]
[wt 0.4]
[se ad77 0.7]
[seStop ad77 0.4]
[wt 1.6]
[charaTalk G]
[charaFace G 13]
[charaFadein G 0.2 1]
[wt 1.2]
Medusa
I didn't know home cooking was so hot it feels like you're scalding your tongue when you eat it.
[k]
[messageOff]
[bgmStop BGM_EVENT_147 2.0]
[fadeout black 2.0]
[wait fade]
[scene 10000]
[charaFadeout G 0.1]
[charaSet M 1098268100 1 "Miss Boot Line_Effects"]
[wt 1.5]
[fadein black 1.0]
[wait fade]
[charaDepth A 1]
[charaDepth S 2]
[charaDepth M 3]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.7 1]
[wt 0.7]
[bgm BGM_EVENT_90 0.1]
Miss Boot Line
Hehe, what is it? Why did you want to speak to me in secret?
[k]
[messageOff]
[charaScale M 1.3]
[charaTalk M,A]
[charaFace M 1]
[charaFadein M 0.5 80,0]
[charaFadein S 0.5 0,-200]
[charaMove M 120,0 7.0]
[wt 0.5]
MMiss Boot Line
Actually, don't answer. I know what it is you're worried about.
[k]
MMiss Boot Line
Don't worry. I'll guide them down the right path. They won't end up anywhere you don't want them to go.
[k]
MMiss Boot Line
I've been given enough forest intervention privileges that I can make sure of that.
[k]
[charaFace M 7]
MMiss Boot Line
Hehe, hehehe. All right, until next time.[sr]All we do, we do for beautiful boot lines...
[k]
[messageOff]
[charaTalk A,M]
[wt 1.5]
[charaFadeout M 0.6]
[charaFadeout S 0.6]
[wt 1.4]
[charaFace A 0]
Miss Boot Line
What do you think? I tried to come up with a catchphrase suitable for a masked cra[line 2]uh, mystery woman like myself.
[k]
[charaFace A 4]
Miss Boot Line
You don't get it? Hmm. Maybe I need to workshop it a little more...
[k]
[messageOff]
[wt 0.5]
[fadeout black 2.0]
[bgmStopEnd BGM_EVENT_90 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]

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94-08-50-12-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098268400 1 Oryou]
[charaSet B 1098224400 1 "Sakamoto Ryouma"]
[charaSet C 1026002 1 d'Eon]
[charaSet D 2005000 1 Atalante]
[charaSet E 4013000 1 Medb_Effects]
[charaSet F 5003000 1 Tamamo-no-Mae]
[charaSet G 4019002 1 Martha]
[charaSet H 23003002 1 Ganesha_Effects]
[charaSet I 6031001 1 Osakabehime_Effects]
[charaSet J 1098268400 1 Oryou_Effects]
[imageSet O cut463_portrait_don 1]
[imageSet P cut463_portrait_tmm 1]
[imageSet Q cut463_portrait_mrt 1]
[charaScale O 0.9]
[charaScale P 0.9]
[charaScale Q 0.9]
[sceneSet R 188600 1]
[sceneSet S 188600 1]
[imageSet U back10000 1 1]
[charaScale U 1.05]
[imageSet V back10000 1 1]
[charaScale V 1.05]
[sceneSet W 10000 1]
[charaScale W 1.1]
[charaDepth W 1]
[charaTalk depthOff]
[charaDepth B 4]
[charaDepth J 3]
[charaDepth R 2]
[charaDepth A 1]
[overlayFadein U 0.1 0,-756]
[overlayFadein V 0.1 0,755]
[scene 188600]
[fadein black 1.5]
[wait fade]
[align center] Meanwhile [align]
[k]
[messageOff]
[charaMove U 0,-850 1.0]
[charaMove V 0,850 1.0]
[wt 1.5]
[charaFadeout U 0.1]
[charaFadeout V 0.1]
[charaScale J 1.2]
[charaScale R 1.2]
[se ad139]
[charaTalk off]
[charaFace J 0]
[charaFadein J 0.7 1]
[charaFadein R 0.7 0,-200]
[wt 2.4]
[charaFace A 0]
[charaFadein A 0.1 -50,0]
[wt 0.1]
[bgm BGM_EVENT_109 0.1]
[charaFadeout J 0.7]
[charaFadeout R 0.7]
[wt 1.4]
[charaTalk on]
[charaTalk B]
[charaFace B 11]
[charaFadein B 0.4 215,0]
[charaMove B 200,0 0.4]
[wt 0.4]
Sakamoto Ryouma
I don't think you need to hold that pose anymore, Oryou.
[k]
[charaFace A 0]
Oryou
But Oryou thought you weren't supposed to move while your photo is being taken.
[k]
[charaFace B 7]
Sakamoto Ryouma
That was the case for cameras in our time, but things are different now.
[k]
[messageOff]
[bgm BGM_EVENT_109 0.7 0.4]
[wipeout rectangleStripLeftToRight 0.7 1]
[wait wipe]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaSet A 1014000 1 Fergus]
[charaSet B 4013001 1 Medb]
[charaDepth A 2]
[charaDepth G 2]
[wt 0.4]
[bgm BGM_EVENT_109 0.7 1.0]
[wipein rectangleStripRightToLeft 0.7 1]
[wait wipe]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 1]
[wt 0.4]
Fergus
Hey, weren't you just wearing a swimsuit, Medb?
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 1]
[wt 0.4]
Medb
Yes, but I changed out of it.
[k]
[charaFace B 5]
Medb
Someone snapped a photo of me in my swimsuit without my consent just as I was leaving the forest spring.
[k]
Medb
At first, I was impressed to see Chaldea was finally getting a paparazzi scene going, but that was before I heard the reason they took my picture.
[k]
Medb
Turns out, they're making a footwear photo collection.
[k]
[charaFace B 6]
Medb
And THAT means I can't just let them leave it at me in my swimsuit.
[k]
Medb
If they want to preserve my gorgeous queenly form for all time, they'll need to take a ton more pictures before they even come close.
[k]
Medb
So I changed outfits to give them something new to photograph.
[k]
[charaFace B 8]
Medb
Although... Hmm. Was this Ascension alone the way to go?
[k]
[messageOff]
[se bac375 0.7]
[charaCrossFade B 4013000 8 0.4]
[wt 1.0]
[charaFace B 12]
Medb
Now I feel bad that they missed out on the chance to photograph my feet with this fluffy number on.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
[charaFadeTime W 0.2 0.5]
Fergus
(Ah yes. I understand. I wouldn't have gotten where I am now if I didn't know how women think.)
[k]
Fergus
(If I told her there's not much difference in her outfit with or without the coat, I wouldn't live to see tomorrow.)
[k]
[charaFadeout A 0.1]
[charaFadeout W 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
Medb
Too bad they didn't say something sooner. Oh well.
[k]
[messageOff]
[charaDepth E 3]
[charaDepth A 2]
[charaDepth R 1]
[charaScale E 1.1]
[charaScale A 1.1]
[charaScale R 1.2]
[charaFace E 4]
[charaTalk B,E]
[charaFadein E 0.5 -250,0]
[charaFace A 1]
[charaFadein A 0.2 200,0]
[charaFadein R 0.5 130,-200]
[wt 0.5]
[charaFadeout B 0.1]
EMedb
Wait a sec. Fergus, I just realized you're[line 2]
[k]
[charaFace A 1]
Fergus
Oh, me? They said I was, quote, “unratable”! Hahahaha!
[k]
Fergus
But that's okay. When you get to be my size, shoes just get in the way, anyway!
[k]
[charaFace E 13]
EMedb
You should still keep at least one pair around.
[k]
[charaFace E 12]
EMedb
...Wait. Hang on.
[k]
[messageOff]
[se ade423 0.8]
[charaMove R 30,-200 0.8]
[charaMove E 50,0 0.8]
[charaMove A 100,0 0.8]
[wt 0.4]
[seStop ade423 0.2]
[se ad660 0.5]
[seStop ad660 0.6]
[charaFace A 4]
[charaMoveScale C 0.9 0.4]
[charaShake A 0.04 3 3 0.4]
[charaMove A 190,-30 0.4]
[charaFadeout A 0.4]
[wt 0.8]
[charaFace E 1]
EMedb
What happened to you, Chevalier d'Eon!? I've never seen you dressed like that!
[k]
[messageOff]
[charaFadeout E 0.5]
[charaFadeout R 0.5]
[wt 0.5]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.4 1]
[wt 0.4]
d'Eon
Ack. You found me.
[k]
[charaFace C 4]
d'Eon
I don't fully understand it, either.
[k]
d'Eon
I don't usually dress this way, no. But today, I just...found myself in these clothes.
[k]
d'Eon
And I can't go back to my usual outfit, either.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.4 1]
[wt 0.4]
Atalante
Neither can I. I find it hard to relax with my shoulders so exposed.
[k]
Atalante
I spoke with Da Vinci about it. She said it must be a side effect of our current world blending.
[k]
Atalante
Apparently, since Baobhan Sith is behind all this, those of us who have Ascension forms she thinks have more interesting footwear are changing into those levels automatically.
[k]
Atalante
It sounds like there are many Servants who fit that bill.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 1]
Medb
Now that you mention it, I do think I saw other Servants besides d'Eon who were dressed differently than usual.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Atalante
Da Vinci also said that some of these appearance changes are only conceptual in nature, and to not pay them much attention.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
d'Eon
Well, I guess it's true that this look doesn't affect my combat capabilities, but still...
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaRoll O 4]
[charaFadein O 0.4 0,-180]
[wt 2.0]
[charaFadeout O 0.4]
[wt 0.7]
[charaTalk B]
[charaFace B 14]
[charaFadein B 0.2 1]
[wt 0.2]
Medb
Hehe, all that aside, I didn't know you had such cute shoes, d'Eon. Personally, I'm all for this.
[k]
Medb
This is a great opportunity for everyone to change up their outfits and show off some different shoes than their usual!
[k]
[charaFace B 1]
Medb
Or even their usual shoes, if they want.
[k]
Medb
That way, we might all gain a new appreciation for charm we didn't even know we all had.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaRoll P -4]
[charaFadein P 0.4 0,-180]
[wt 2.0]
[charaFadeout P 0.4]
[wt 0.7]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.4 1]
[wt 0.4]
Tamamo-no-Mae
Do Japanese geta count as high heels? I feel like they shouldn't, but I can't put my finger on why.
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaFadein Q 0.4 0,-180]
[wt 2.0]
[charaFadeout Q 0.4]
[wt 0.7]
[charaTalk G]
[charaFace G 3]
[charaFadein G 0.4 1]
[wt 0.4]
[charaFadeTime W 0.2 0.5]
[wt 0.2]
Martha
(Gasp. I just realized.)
[k]
[charaFace G 4]
Martha
(These boots I'm wearing now are so...durable, they could lead to some misunderstandings!)
[k]
Martha
(I think I'd better get out of here before people start wondering if I've been kicking my enemies' rear ends with them...)
[k]
[charaFadeout W 0.2]
[wt 0.2]
[charaFace G 3]
Martha
S-say, it looks like things are heating up again in the kitchen.
[k]
Martha
Maybe I'll go see if they need any help.
[k]
[messageOff]
[bgmStop BGM_EVENT_109 2.0]
[charaMove G -40,0 0.4]
[cueSe SE_21 21_ad1119 0.2]
[seStop 21_ad1119 1.2]
[se ad800 0.3]
[seStop ad800 1.2]
[charaFadeout G 0.4]
[wipeout rectangleStripLeftToRight 0.7 1]
[wait wipe]
[charaFadeout G 0.1]
[charaSet A 23003002 1 Ganesha]
[charaSet B 6031001 1 Osakabehime]
[charaSet C 2001000 1 Emiya]
[charaSet D 5050000 1 "Santa Martha"]
[charaSet E 1098224600 1 "Mobile Kitchen Tarasque"]
[charaSet F 1098266900 1 Bhīma]
[charaDepth E 2]
[wt 0.4]
[wipein rectangleStripRightToLeft 0.7 1]
[wait wipe]
[bgm BGM_MIZUGI_2017 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.4 1]
[wt 0.4]
Ganesha
Nooo. We can't get back to our glorious rec room anymooore.
[k]
Ganesha
What'm I gonna do without any video games?
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.4 1]
[wt 0.4]
Osakabehime
What's a shut-in who can't shut herself in anymore supposed to do? Die?[wt 1.2][charaFace B 8] That's it, isn't it!?
[k]
[charaFace B 2]
Osakabehime
I haven't even started the sketches for my next draft!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Ganesha
...[sr]...
[k]
Ganesha
Two die-hard introverts trapped in a cafeteria full of extroverts. You know what this means.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Osakabehime
Indeed. At this point, our only choice...
[k]
[messageOff]
[charaTalk off]
[charaDepth H 4]
[charaDepth I 3]
[charaDepth S 2]
[charaScale H 1.2]
[charaScale I 1.2]
[charaScale S 1.2]
[charaFace H 1]
[charaFadein H 0.3 0]
[charaFace I 2]
[charaFadein I 0.3 2]
[charaFadein S 0.3 0,-250]
[wt 0.3]
[charaFadeout B 0.1]
Both
...is to stuff ourselves silly!
[k]
[messageOff]
[charaDepth A 6]
[charaDepth R 5]
[charaScale A 1.4]
[charaScale R 1.2]
[charaFadein R 0.4 50,-250]
[charaMove R 70,-250 0.4]
[wt 0.4]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 -220,20]
[wt 0.3]
[charaFadeout S 0.1]
Ganesha
Can I get another order of these sesame dumplings!? Oh, and stack 'em as high as Mt. Everest, thanks!
[k]
[messageOff]
[charaDepth B 8]
[charaDepth S 7]
[charaScale B 1.4]
[charaScale S 1.2]
[charaFadein S 0.4 -50,-250]
[charaMove S -70,-250 0.4]
[wt 0.4]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.4 220,20]
[wt 0.3]
Osakabehime
Time to stock up on blood sugar for the creative battles that lie ahead! Could I get some anmitsu, onegaishiplease!?
[k]
[messageOff]
[bgm BGM_MIZUGI_2017 0.7 0.4]
[wipeout rectangleStripLeftToRight 0.7 1]
[wait wipe]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout R 0.1]
[charaFadeout S 0.1]
[charaTalk on]
[wt 0.7]
[bgm BGM_MIZUGI_2017 0.7 1.0]
[wipein rectangleStripRightToLeft 0.7 1]
[wait wipe]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Emiya
Looks like things are getting busy again. At least we've got another skilled chef helping us out now.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.4 50,0]
[charaMove G 0,0 0.4]
[cueSe SE_21 21_ad1119 0.3]
[seStop 21_ad1119 0.5]
[se ad800 0.5]
[seStop ad800 0.5]
[wt 0.4]
Martha
Hello, everyone. You look like you could use a hand, so I came to offer mine!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Emiya
Hey, it's the genuine saint version. You're here too? Nice of you to offer.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Martha
Huh? What do you mean, I'm here too?
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[se ad456]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 -150,0]
[charaMove D 50,0 1.4]
[wt 1.0]
[charaFadeout D 0.4]
[seStop ad456 0.8]
[wt 1.0]
[se ad456]
[charaFace D 0]
[charaFadein D 0.4 150,0]
[charaMove D -50,0 1.4]
[wt 1.0]
[charaFadeout D 0.4]
[seStop ad456 0.8]
[wt 1.4]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
Martha
Oh, it's my Santa Claus self![sr]She looks very busy, though.
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaDepth D 2]
[charaDepth R 1]
[charaScale D 1.2]
[charaScale R 1.2]
[charaTalk D]
[charaFace D 8]
[charaFadein D 0.4 1]
[charaFadein R 0.4 0,-250]
[wt 0.4]
Santa Martha
Okay, first I need to cook this, then slice that,[sr]then[line 2]No, wait. I need to prep that first!
[k]
[charaFace D 4]
Santa Martha
This isn't good. I think I'm starting to fall behind.
[k]
Santa Martha
If only there was some way I could shave off some prep time...
[k]
[messageOff]
[charaFace D 1]
[charaMoveReturn D 0,4 0.2]
[wt 0.3]
Santa Martha
Oh! My saint self!
[k]
[messageOff]
[charaFadeout D 0.4]
[charaFadeout R 0.4]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
Martha
I can see you're in trouble. Well, don't worry. I'll take care of it.
[k]
[charaFace G 5]
Martha
I know just the trick for situations like this.
[k]
[charaFace G 2]
Martha
Here goes!
[k]
[messageOff]
[cueSe SE_21 21_ade680]
[charaFadeout G 0.2]
[wt 0.4]
[bgmStop BGM_MIZUGI_2017 2.0]
[seStop 21_ade680 2.0]
[se ad882]
[seStop ad882 3.0]
[se ad221]
[seStop ad221 3.0]
[se ad784]
[effect bit_talk_sand_dust_back_fs 0,-200]
[effectStop bit_talk_sand_dust_back_fs]
[shake 0.03 3 3 1.0]
[wt 1.5]
[charaScale D 1.0]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Santa Martha
Is she...breaking up the trees growing into the cafeteria with her bare hands!?
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E,G]
[charaFace E 0]
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[subRenderFadeinFSR #A 0.2 250,-230]
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[wt 0.4]
[bgm BGM_EVENT_146 0.1]
Martha
Here, Kitchen Mode Tarasque! Eat this! It'll make your stove burn hotter!
[k]
[messageOff]
[subRenderMoveFSR #A 250,-300 0.2]
[subRenderFadeout #A 0.2]
[wt 0.2]
[charaTalk E]
[charaShake E 0.03 4 4 1.4]
[se ad421]
[wt 0.4]
[se ad939]
[seStop ad939 1.5]
[se adm26]
[seStop adm26 1.5]
[wt 1.6]
[charaFadeTime W 0.4 0.5]
[wt 0.4]
Tarasque
(Big Sis, wait! You might be right, but you're being kinda rooough about it!)
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.7 1]
[bgm BGM_EVENT_146 0.7 0.4]
[wait wipe]
[charaFadeout G 0.1]
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[charaFadeout W 0.1]
[wt 0.4]
[wipein rectangleStripRightToLeft 0.7 1]
[bgm BGM_EVENT_146 0.7 1.0]
[wait wipe]
[charaTalk F]
[charaFace F 9]
[charaFadein F 0.1 1]
Bhīma
Hmm, impressive. She's quick on her feet, quick to take action, and she has the raw strength to execute her ideas.
[k]
[charaFace F 10]
Bhīma
Of course, she's also wearing power boots that could let her stomp a rakshasa to death in its sleep without her even noticing...
[k]
Bhīma
...so she must be doing some pretty rigorous training on a regular basis already. Very impressive.
[k]
[charaFace F 1]
Bhīma
I guess it just goes to show that the most important thing a chef needs is power. With enough power, most troubles you face in the kitchen all but vanish.
[k]
Bhīma
I'll have to step up my own training regimen to keep pace!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStopEnd BGM_EVENT_146 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]

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94-08-50-13-1-1
[enableFullScreen]
[soundStopAll]
[charaSet A 8001410 1 Mash]
[charaSet B 1098267100 1 Medusa]
[charaSet C 1098124510 1 "Da Vinci"]
[charaSet D 1098273800 1 "Miss Boot Line"]
[charaSet E 5034000 1 "Queen of Sheba"]
[charaSet F 7013000 1 Kiyohime]
[charaSet G 4009100 1 Mary]
[charaSet H 4009200 1 Anne]
[charaSet I 6027000 1 "Wu Zetian"]
[charaSet J 25006000 1 "Van Gogh"]
[imageSet K cut464_4cut_khm01 1]
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[imageSet P cut464_4cut_gho03 1]
[imageSet R cut463_portrait_khm 1]
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[imageSet T cut463_portrait_mme 1]
[imageSet U cut463_portrait_man 1]
[imageSet V cut463_portrait_gho 1]
[sceneSet X 188400 1]
[sceneSet Y 10000 1]
[charaScale Y 1.05]
[charaSet Z 98115000 1 Effect]
[charaPut Z 2000,2000]
[charaEffect Z bit_talk_10_LowLevel]
[scene 188700]
[fadein black 1.0]
[wait fade]
[cueSe SE_23 23_ad1325]
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[cueSe SE_23 23_ad1326]
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[charaTalk D]
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[charaFadein D 0.4 340,-50]
[charaFadeinFSL R 0.4 -180,-120]
[wt 0.4]
Miss Boot Line
That's it! The simple, straightforward cuteness[sr]of Kiyohime's,[wt 0.9][charaFadeinFSL S 0.1 -180,-120][wt 0.1][charaFadeout R 0.4] Wu Zetian's,[wt 1.1][charaFadeinFSL T 0.1 -180,-120][wt 0.1][charaFadeout S 0.4] and Mary's footwear!
[k]
[charaFadeinFSL U 0.1 -180,-120]
[wt 0.1]
[charaFadeout T 0.4]
Miss Boot Line
The unbelievable coolness of Anne's metal heels![wt 0.4]
[k]
Miss Boot Line
These are the sorts of things you just won't notice without a close examination!
[k]
[charaFadeout U 0.4]
Miss Boot Line
And then there's...
[k]
[messageOff]
[charaFadeinFSL V 0.4 -180,-120]
[wt 1.2]
[charaFace D 14]
Miss Boot Line
Bwaaa!? I don't even know what I'm looking at,[messageShake 0.05 4 4 0.2] but[sr]it's literally maddeningly cute! Hang in there, me! Don't lose hold of your sanity stat!
[k]
[messageOff]
[fadeout black 0.7]
[bgmStop BGM_GALATEA_1 1.0]
[wait fade]
[charaFadeout D 0.1]
[charaFadeout V 0.1]
[charaTalk depthOn]
[charaSet D 1098268100 1 "Miss Boot Line"]
[wt 0.5]
[fadein black 0.7]
[wait fade]
[bgm BGM_EVENT_147 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mash
All right, aside from Miss Boot Line losing her own cool over there...
[k]
Mash
...has everyone calmed down now?
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth F 6]
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[charaDepth I 3]
[charaDepth H 2]
[charaDepth J 1]
[charaTalk off]
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[charaFace F 4]
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[charaFace J 4]
[charaFadeinFSSideL J 0.1 -390,0]
All Five
Yes. We're sorry...
[k]
[charaTalk on]
Kiyohime
When I saw Master's room was empty, I just got so excited to play the traditional “devoted wife waiting patiently for her beloved's return” role...
[k]
Mary
As a pirate, I can't see treasure and not try to claim it for myself, so...
[k]
[messageOff]
[charaTalk H,G]
[wt 0.1]
[charaMoveReturn H 20,-4 0.4]
[wt 0.5]
[charaMoveReturn H 20,-4 0.4]
[wt 0.7]
[charaFace J 3]
Van Gogh
E-ehehe. I just wanted to burrow into Master's bed like usual...
[k]
Van Gogh
I wasn't really thinking about it any deeper than that...
[k]
[charaFace J 16]
Van Gogh
Eep. I guess you could say I never think about things too deeply, huh? It's true. I'm so sorry!
[k]
[charaFace I 2]
Wu Zetian
And as I said before, I was merely devoting myself to practicing proper governance!
[k]
[charaFace I 3]
Wu Zetian
...R-really, that's all.
[k]
[charaFadeout F 0.1]
[charaFadeout I 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Medusa
So, what do we do now?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk C]
[charaFace C 17]
[charaFadein C 0.1 1]
Da Vinci
You know, I'm gonna ask the opinion of someone we usually never ask from. What do YOU think we should do?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Z 1200,1200]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Medusa
Let's see...
[k]
Medusa
I don't really understand what this was all about, but it's basically kids fighting over who gets to play with a toy, right?
[k]
Medusa
Since all their fighting has nearly broken that toy, I think what I'd do is show them the results of their actions.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Mash
Take a look around you, everyone! Do you see what a mess you've made of Senpai's room!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 5]
[charaFadein G 0.1 1]
Mary
...Tch. Sorry. It won't happen again.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 1]
Medusa
If that doesn't work, you could threaten to confiscate the toy until they learn how to share.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Mash
That's a drastic solution, but it does sound much better than Senpai's room being completely destroyed.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth F 6]
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[charaTalk off]
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[charaFadeinFSL F 0.1 -220,0]
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All Five
Nooo! Anything but thaaat![messageShake 0.05 4 4 0.2]
[k]
[charaFadeout F 0.1]
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[charaTalk C]
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Da Vinci
(Hmm. This Medusa's got a surprisingly good head on her shoulders.)
[k]
Da Vinci
(Maybe her maternal instincts are kicking in with the way she's been holding that golden sword like it was a child.)
[k]
[messageOff]
[charaFadeout Y 0.2]
[wt 0.5]
1Now, now. We don't have to go that far.
[charaFace C 8]
Da Vinci
So what do you think we should do, [%1]?
[k]
1If we've got a room where Servants can rest, we should use it.
2I want to open my room up to everyone to use as a rest spot.
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Z 1200,1200]
[charaTalk depthOn]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
Mash
Senpai, no! That's very kind of you, but it's too dangerous!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Da Vinci
Hmm. I gotta say, another rest spot would be a big help here.
[k]
[charaFace C 29]
Da Vinci
As long as everyone follows the rules, like taking turns resting and whatnot, there shouldn't be a problem...
[k]
Da Vinci
So maybe we just need to officially make it the law of the land. Or room, as it were.
[k]
1Then we can ask her for help, since we just ran into her earlier.
[messageOff]
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[wait wipe]
[charaFadeout C 0.1]
[charaPut Z 2000,2000]
[scene 188400]
[wt 1.0]
[wipein rollLeft 1.0 0.5]
[wait wipe]
[wt 0.3]
[bgm BGM_EVENT_94 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.4 1]
[se ade394 0]
[seVolume ade394 0.2 0.8]
[wt 0.4]
Queen of Sheba
There you go. One contract spell, signed and sealed.[wt 0.4][seStop ade394 0.5]
[k]
[se ad39]
[seStop ad39 1.4]
Queen of Sheba
Now we just embed this in your door, aaand...
[k]
[messageOff]
[charaFadeout E 0.2]
[wt 0.2]
[effect bit_talk_barrier_iyo]
[cueSe SE_21 21_ade588]
[se ad814]
[se ad732]
[fadeout white 1.0]
[wait fade]
[seStop ad732 1.5]
[seStop 21_ade588 1.5]
[wt 0.5]
[fadein white 1.5]
[wait fade]
[wt 0.5]
[charaTalk E]
[charaFace E 12]
[charaFadein E 0.1 1]
Queen of Sheba
Voilà. Now nobody can enter this room unless they agree to the contract!
[k]
[charaFace E 9]
Queen of Sheba
Since my Eye of the Spirits is always watching, I can make sure the terms of service are enforced with absolute authority.
[k]
Queen of Sheba
So I can also guarantee that any dealings involving this contract will be completely on the up and up.
[k]
[charaFace E 1]
Queen of Sheba
If someone stays past their designated time, tries to cast a curse, place a trap, or violates the terms in any other way, they'll be automatically kicked out, just like that.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Mash
This is great. We'll hammer out the details later, but it sounds like this should stop any trouble before it starts.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
[wt 0.5]
1Thanks for your help!
[charaFace E 3]
Queen of Sheba
Not at all. You already paid me what I asked for, so this is just another service. Systems engineering, I think it's called?
[k]
[charaFace E 12]
Queen of Sheba
Anyway, my profit margins are already accounted for in the fee, so I'm always happy to do more business. All right then, don't be a stranger☆
[k]
[messageOff]
[charaFadeout E 0.4]
[se ade422]
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[scene 188700 1.0]
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[se ad842]
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[wait fade]
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[cameraMove 0.5 20,110 1.4]
[wt 0.5]
[bgm BGM_BATTLE_113 0.1]
Kiyohime
Now that things have come to this, all that's left is to follow the rules.
[k]
Kiyohime
If those rules include a time limit, then I'll just[sr]monopolize the Master elements in [&his:her] room until my[sr]time is up.
[k]
[charaFadeout L 0.2]
Kiyohime
However, I refuse to give up the honor of being the[sr]first to make use of this room![sr]For me, as [&his:her] devoted wife, it's first or nothing!
[k]
[cameraMove 0.5 -170,75 1.4]
Mary
Well, we're not giving up the first spot either. So how about we settle this with a nice, clean round of rock-paper-scissors!?
[k]
[cameraMove 0.5 -20,-110 1.4]
Wu Zetian
Agreed!
[k]
[cameraMove 0.5 170,0 1.4]
[charaFadeout O 0.2]
Van Gogh
Given how I died and all, I don't suppose I could be the only one who gets to use a pistol? N-no dice? Right, of course. I'm sorry...
[k]
[messageOff]
[cameraMove 0.5 -15,45 1.08]
[wt 1.0]
All Five
Rock! Paper! Scissors! Shoot!
[k]
[messageOff]
[subCameraOn 1]
[charaLayer X sub #A]
[subCameraFilter #A through]
[charaScale X 1.01]
[subRenderFadein #A 0 0,0]
[charaFadein X 1.0 0,-200]
[wt 1.0]
[charaFadeout K 0.1]
[charaFadeout N 0.1]
[charaFadeout M 0.1]
[charaFadeout P 0.1]
[cameraHome 0.1]
All Five
Tie! Go again![sr]Tie! Go again!
[k]
All Five
...![sr]...!
[k]
[se ad267]
All Five
(Sound of fire blazing)[sr][wt 1.0][se ad558](Sound of a gunshot)
[k]
1Um... You do know it's a lottery-based reservation system, right?
[messageOff]
[wt 0.5]
[fadeout black 2.0]
[seStop ad558 2.0]
[bgmStop BGM_BATTLE_113 2.0]
[wait fade]
[subRenderFadeout #A 0.1]
[charaFadeout X 0.1]
[wt 0.1]
[subCameraOff]
[charaLayer X normal]
[charaSet A 3027001 1 Lancer]
[charaSet B 4001002 1 Rider]
[charaSet C 11004002 1 Gorgon]
[scene 10000]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_90 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 1]
[wt 0.4]
Lancer
Is it working?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Rider
I think so.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Gorgon
Hmph. Don't you two think this is getting ridiculous? It's pissing me off.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Lancer
No. I think she realizes, and she's going along with it anyway.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Rider
Either way, our job is the same. We have to make sure this succeeds.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Lancer
Yes. We each have our own jobs to do.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
Gorgon
What are you talking about? Our work is done already.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Rider
If all goes according to plan, yes. But there's no telling what could happen.
[k]
[charaFace B 0]
Rider
Depending on how things go, we may have to pitch in.
[k]
Rider
At this point, it's better to be obvious about it than to have the plan fail.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Lancer
...Yes, I suppose it is.
[k]
Lancer
Personally, I've been curious about it for a long time. If this is what we have to do[line 2]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
Gorgon
Well, I'm done getting involved. They can struggle as much as they like, for all I care. Hahaha!
[k]
[messageOff]
[charaFadeout C 0.7]
[se ad671]
[seVolume ad671 0 0.3]
[seStop ad671 0.9]
[se ad460]
[seVolume ad460 0 0.6]
[seStop ad460 0.8]
[se ad200]
[seStop ad200 1.0]
[se adm76]
[seVolume adm76 0 0.2]
[seStop adm76 1.0]
[wt 1.4]
[se ad671]
[seVolume ad671 0 0.3]
[seStop ad671 1.3]
[se ad460]
[seVolume ad460 0 0.15]
[seStop ad460 1.0]
[se ad200]
[seVolume ad200 0 0.5]
[seStop ad200 1.2]
[wt 2.0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Lancer
You heard her. What do we do now?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Rider
Oh, I'm sure she'll still come by to at least check in. She's me, too, after all.
[k]
Rider
She knows just as well as we do that this concerns her, too.
[k]
Rider
If we need her help, we can make sure she gets involved whether she likes it or not.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.5]
[charaMoveReturn A 0,-5 0.7]
[wt 1.7]
[fadeout black 2.0]
[bgmStopEnd BGM_EVENT_90 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]

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94-08-50-15-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098267100 1 Medusa]
[charaSet B 8001410 1 Mash]
[charaSet C 1098124510 1 "Da Vinci"]
[charaSet D 1098182200 1 "Nemo Engineer"]
[charaSet E 1098273800 1 "Miss Boot Line"]
[charaSet F 1098268100 1 "Miss Boot Line"]
[charaSet G 2046000 1 Minamoto-no-Tametomo]
[charaSet H 7032000 1 "Xiang Yu"]
[charaSet I 5044000 1 "Chen Gong"]
[charaSet J 7003002 1 "Lu Bu"]
[sceneSet K 188800 1]
[charaScale K 1.4]
[sceneSet L 188800 1]
[charaScale L 1.4]
[imageSet R cut463_portrait_tnk 1]
[imageSet V cut463_portrait_kuu 1]
[imageSet Q cut463_portrait_mtm 1]
[imageSet S cut463_portrait_ryo 1]
[charaSet T 1098120900 1 Static]
[charaPut T 2000,2000]
[charaEffect T bit_talk_10_LowLevel]
[scene 188800]
[subCameraOn 1]
[charaLayer I sub #A]
[subCameraFilter #A through]
[charaRoll I 340]
[charaFace I 1]
[charaFadein I 0.1 150,-290]
[fadein black 1.5]
[wait fade]
[bgm BGM_GALATEA_1 0.1]
[cueSe SE_23 23_ad1325]
[flashin once 0.1 0.4 FFFFFFCF FFFFFF00]
[wt 1.0]
[cueSe SE_23 23_ad1325]
[flashin once 0.1 0.7 FFFFFFCF FFFFFF00]
[wt 1.2]
[cueSe SE_23 23_ad1326]
[wt 0.2]
[charaScale R 0.8]
[charaScale V 0.8]
[charaScale Q 0.8]
[charaScale S 0.8]
[charaTalk depthOff]
[charaDepth R 5]
[charaDepth V 4]
[charaDepth Q 3]
[charaDepth S 2]
[charaDepth E 1]
[charaTalk off]
[charaFace E 1]
[charaFadein E 0.4 340,-50]
[charaFadeinFSL R 0.4 -180,-120]
[wt 1.0]
Miss Boot Line
Hmm, hmm. Yes, nice and pointy. I especially like how defiant that upward angle makes it feel.
[k]
Miss Boot Line
It definitely conveys the impression that the wearer is no ordinary person.
[k]
[charaFace E 4]
Miss Boot Line
...I'm not sure anyone else would have the same appreciation for it, though.
[k]
[charaFadeinFSL V 0.1 -180,-120]
[wt 0.1]
[charaFadeout R 0.4]
[charaFace E 0]
Miss Boot Line
Yup, those are definitely hooves. Not much more to say there.[wt 0.4]
[k]
[charaFadeinFSL Q 0.1 -180,-120]
[wt 0.1]
[charaFadeout V 0.4]
Miss Boot Line
And this is a fine example of metal plating.
[k]
Miss Boot Line
There's a unique beauty to be found in clothing optimized for combat to the exclusion of all else...
[k]
Miss Boot Line
...and this footwear certainly gets that impression across!
[k]
Miss Boot Line
Now, the real problem is this footwear.
[k]
[messageOff]
[charaFadeinFSL S 0.1 -180,-120]
[wt 0.1]
[charaFadeout Q 0.4]
[wt 1.5]
[charaFace E 10]
Miss Boot Line
Are they hooves? Are they metal? The more I look, the less I understand.
[k]
[charaFace E 0]
Miss Boot Line
But it IS wonderful to see that even familiar Servants can still surprise depending on their Ascension!
[k]
Miss Boot Line
Mmm, what a fascinating find!
[k]
[messageOff]
[bgmStop BGM_GALATEA_1 1.5]
[fadeout black 1.0]
[wait fade]
[charaFadeout E 0.1]
[charaFadeout S 0.1]
[charaSet E 1098268100 1 "Miss Boot Line"]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_94 0.1]
[charaTalk depthOn]
[charaTalk on]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
Phew.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
Thank you, everyone! That concludes our photo session!
[k]
Mash
I was also surprised to see you take part in the battle as well, Chen Gong and Lu Bu!
[k]
1Well, Lu Bu did just finish recharging himself.
2I mean, I'd probably check out a battle happening that nearby too.
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
Medusa
What's the deal with that guy who kept getting hit with wrenches, anyway?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk C]
[charaFace C 17]
[charaFadein C 0.1 1]
Da Vinci
Oh, he's our kind of freaky tactician. He's just...like that.
[k]
Da Vinci
Luckily, it looks like his friend will take care of him so we don't have to.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut T 2000,2000]
[charaTalk J]
[charaFace J 2]
[charaFadein J 0.1 1]
[se ade268]
Lu Bu
[image berserker_language_2]!
[k]
[messageOff]
[charaTalk off]
[charaMove J 0,-20 0.7]
[se ad77]
[seStop ad77 0.9]
[wt 0.9]
[subRenderFadein #A 0.4 0,20]
[se ad480]
[wt 0.2]
[subRenderMove #A 0,40 0.7]
[charaMove J 0,0 0.7]
[wt 1.5]
[se ade311]
[subRenderMove #A -30,40 0.5]
[charaMove J -30,0 0.5]
[charaFadeout J 0.4]
[charaFadeout I 0.4]
[wt 1.5]
[se ade311]
[seVolume ade311 0 0.4]
[wt 1.5]
[subRenderFadeout #A 0]
[subCameraOff]
[charaLayer I normal]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
Mash
So I see. Lu Bu just picked Chen Gong up off the floor and carried him away like an oversized duffel bag...
[k]
[messageOff]
[charaFadeout B 0.2]
[subCameraOn 2]
[charaLayer G sub #A]
[charaLayer K sub #A]
[charaLayer H sub #B]
[charaLayer L sub #B]
[subCameraFilter #A maskEdge cut359_mask10 3 255,255,255,255]
[subCameraFilter #B maskEdge cut359_mask09 3 255,255,255,255]
[charaDepth G 8]
[charaDepth K 7]
[charaDepth H 6]
[charaDepth L 5]
[charaTalk off]
[charaFace H 0]
[charaFadeinFSR H 0.1 50,200]
[charaFadein L 0.1 -50,0]
[charaFace G 0]
[charaFadeinFSL G 0.1 -100,200]
[charaFadein K 0.1 50,0]
[wt 0.2]
[subRenderFadein #A 0.5 -212,-230]
[subRenderFadein #B 0.5 212,-230]
[wt 0.8]
[charaTalk on]
[charaFace H 1]
Xiang Yu
I am grateful for this fresh combat data you have provided us.
[k]
[charaFace G 1]
Minamoto-no-Tametomo
As am I.
[k]
Minamoto-no-Tametomo
It was especially valuable to face you, the unit with the golden sword, as we still had very little data about you, given your recent arrival.
[k]
Minamoto-no-Tametomo
In particular, the unpredictable nature of your virtually generated demonic minions will be ideal for adaptability training.
[k]
Minamoto-no-Tametomo
Further combat sessions with these minions will surely provide valuable experience for our anti-demon combat techniques.
[k]
Minamoto-no-Tametomo
I therefore request that you let us incorporate them into our regular training program.
[k]
[messageOff]
[subRenderFadeout #A 0.5]
[subRenderFadeout #B 0.5]
[wt 0.5]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[wt 0.1]
[subCameraOff]
[charaLayer G normal]
[charaLayer H normal]
[charaLayer K normal]
[charaLayer L normal]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.2 1]
[wt 0.2]
Medusa
Forget it. I'm not about to let my demons be your playmates. Try your luck elsewhere.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]
Minamoto-no-Tametomo
Hmm. Too bad.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Xiang Yu
At any rate, we have completed both our energy replenishment and our data processing. We thank you once again, and will now return to our regular duties.
[k]
[messageOff]
[wt 0.1]
[charaFadeout H 0.4]
[se ad710]
[seVolume ad710 0 0.8]
[seStop ad710 2.0]
[wt 2.5]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
[wt 0.7]
[bgmStop BGM_EVENT_94 2.0]
[charaFadeout G 0.4]
[cueSe SE_22 22_ad1162]
[seVolume 22_ad1162 0 0.9]
[seStop 22_ad1162 2.0]
[wt 2.5]
[bgm BGM_EVENT_77 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Nemo Engineer
Yeesh. About time those big lugs got outta my hair.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Da Vinci
Um, I hate to be the bearer of bad news for you, Engineer, but...I don't think that's the last you'll see of Servants like that.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut T 2000,2000]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Nemo Engineer
Huh?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk C]
[charaFace C 16]
[charaFadein C 0.1 1]
Da Vinci
Sion wouldn't have built that charger here if she hadn't decided to make this area a full-blown charging station.
[k]
Da Vinci
It's probably just a matter of time until word gets out to the other mechanical Servants that they can recharge in the engine room now.
[k]
1But shouldn't Sion have asked Engineer first?
2But this is Engineer's space. Shouldn't she get a say?
[charaFace C 0]
Da Vinci
Good point. We don't want to impose on you without your consent.
[k]
Da Vinci
Well, putting it this way may be playing a little dirty, but let me ask you this: Which would you prefer?
[k]
[charaFace C 7]
Da Vinci
Would you rather open up the engine room as a rest spot for the Servants who need it...
[k]
Da Vinci
...and help resolve this whole mess with the forest as quickly as possible?
[k]
Da Vinci
Or, would you rather keep fighting off these endlessly growing roots by yourself, while also doing your usual engine room job?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut T 2000,2000]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Nemo Engineer
Gnnn...
[k]
[charaFace D 2]
Nemo Engineer
Okay, fine! If I gotta deal with two different sources of stress, it makes sense to deal with them both at once.
[k]
Nemo Engineer
But make sure everyone, and I mean EVERYONE, knows not to interfere with my work, all right!?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk C]
[charaFace C 11]
[charaFadein C 0.1 1]
Da Vinci
Thanks!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut T 2000,2000]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
Thank you for providing us with a new rest spot, Engineer!
[k]
Mash
Master is kindly sharing [&his:her] own room as well, so[sr]I'm hopeful that we can resolve this situation as soon as possible if we all work together!
[k]
[charaFace B 2]
Mash
Of course, if we should happen to find my room too, I'd be glad to offer it up as a rest spot in the same fashion!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Da Vinci
Well, by this point, we've definitely come far enough along that we can start see and predict the emerging pattern.
[k]
Da Vinci
And if I'm right, our next stop won't be a room, but somewhere I never would have expected...
[k]
Da Vinci
Of course, I could be totally wrong. The only way to be sure is to check it out for ourselves. Good luck on the next leg!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStopEnd BGM_EVENT_77 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]

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94-08-50-17-2-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098267110 1 Medusa]
[charaSet B 1098124510 1 "Da Vinci"]
[charaSet D 8001410 1 Mash]
[charaSet E 1098268100 1 "Miss Boot Line"]
[charaSet F 4001002 1 Rider]
[charaSet G 1098267110 1 Medusa]
[charaSet H 3046001 1 Vritra]
[imageSet I cut463_portrait_vtr 1]
[charaScale I 0.9]
[charaSet K 4001002 1 Rider]
[sceneSet L 188900 1]
[charaScale L 1.4]
[sceneSet M 188900 1]
[charaSet N 5009000 1 "Effect 1"]
[charaSet P 3048000 1 Mélusine]
[charaSet Q 98002000 1 Fou]
[sceneSet R 106800 1]
[charaSet Z 1098120900 1 Static]
[charaPut Z 2000,2000]
[charaEffect Z bit_talk_10_LowLevel]
[subCameraOn 2]
[charaLayer A sub #A]
[charaLayer F sub #A]
[charaLayer R sub #A]
[charaLayer G sub #A]
[subCameraFilter #A maskEdge cut359_mask07 3 75,10,52,0]
[charaDepth F 5]
[charaDepth G 4]
[charaDepth A 3]
[charaDepth R 2]
[charaScale A 1.4]
[charaScale F 1.4]
[charaScale R 1.2]
[charaScale G 1.6]
[charaTalk off]
[charaFace F 5]
[charaFadein F 0.1 -120,100]
[charaFace A 3]
[charaFadein A 0.1 120,250]
[charaFadein R 0.1 0,0]
[wt 0.1]
[scene 106800]
[cueSe SE_22 22_ad1151]
[seVolume 22_ad1151 0 0]
[seVolume 22_ad1151 1.0 1.0]
[se ad556]
[seVolume ad556 0 0]
[seVolume ad556 1.0 0.4]
[fadein black 1.0]
[wait fade]
[cueSeStop 22_ad1151 2.5]
[seStop ad556 2.5]
[wt 0.5]
[bgm BGM_EVENT_65 0.1]
[subRenderFadein #A 0.2 -0,-215]
[subRenderMoveScale #A 1.02 0.2]
[blur motion 0.4 4 10000 0.5 0.5 0.05 100]
[se ade216]
[wt 1.2]
[charaMove F -220,80 1.0]
[charaMove A 20,230 1.0]
[charaMove R -100,-20 1.0]
[charaFadeout F 0.7]
[wt 1.2]
[charaPut G 20,260]
[charaEffect A bit_talk_mysticeyes_mds 0,-10]
[charaEffect G bit_talk_mysticeyes_mds 0,-10]
[wt 0.45]
[cueSe SE_23 23_ad1296]
[wt 0.1]
[charaFace A 14]
[charaFace G 14]
[charaFadeTime G 0 1.0]
[charaFadeout G 1.2]
[wt 0.6]
[cueSeStop 23_ad1296 0.9]
[wt 0.5]
[cueSe SE_23 23_ad1325]
[fadeout white 0.5]
[wait fade]
[blurOff motion 0]
[subRenderFadeout #A 0.1]
[charaFadeout A 0.1]
[charaFadeout F 0.1]
[charaFadeout R 0.1]
[subCameraOff]
[charaLayer A normal]
[charaLayer G normal]
[charaLayer F normal]
[charaLayer R normal]
[charaScale F 1.0]
[charaScale A 1.0]
[charaScale M 1.2]
[scene 188900]
[wt 1.0]
[charaSet A 1098267100 1 Medusa]
[charaSet G 1098267100 1 Medusa]
[cueSe SE_23 23_ad1326]
[fadein white 0.5]
[wait fade]
[bgmStop BGM_EVENT_65 3.0]
[wt 0.5]
[charaFadein I 0.4 0,-180]
[wt 2.0]
[charaFadeout I 0.6]
[wt 0.7]
[charaTalk on]
[bgm BGM_EVENT_4 0.1]
[charaTalk on]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Mash
They did it! They got the picture!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Da Vinci
Which means we now have a clear path to the area beyond the deck.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut Z 2000,2000]
[charaTalk H]
[charaFace H 14]
[charaFadein H 0.1 1]
Vritra
Damn, I lost hard. But how could I not, when you two were such a perfect team?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
[se ade158]
[seVolume ade158 0 0.5]
Medusa
Were we?[sr]...I didn't think it was anything special.
[k]
[messageOff]
[charaScale K 1.1]
[charaTalk depthOff]
[charaDepth K 3]
[charaDepth M 2]
[charaDepth A 1]
[charaTalk off]
[charaFace K 0]
[charaFadein K 0.6 -100,0]
[charaFadein M 0.6 50,-220]
[wt 0.6]
[charaFadeout A 0.1]
Rider
It's time I send him back.
[k]
[messageOff]
[se ade145]
[subCameraOn 1]
[charaLayer A sub #A]
[subCameraFilter #A through]
[subRenderFadein #A 0 0,0]
[wt 1.5]
[charaMove K -250,0 1.0]
[charaMove M -100,-220 1.0]
[wt 1.0]
[charaScale A 1.1]
[charaFace A 0]
[charaFadein A 0.4 280,0]
[charaMove A 250,0 0.5]
[charaTalk on]
Medusa
Wait.
[k]
[messageOff]
[charaMoveScale A 1.2 0.5]
[charaMove A 240,10 0.5]
[blur lens 0.5 2 2]
[wt 0.5]
[se ad183]
[seVolume ad183 0 0.7]
[wt 1.0]
[se ad77]
[seStop ad77 1.0]
[charaMoveReturn A 240,7 0.6]
[wt 0.6]
[charaMoveReturn A 240,7 0.6]
[charaFace A 4]
Medusa
(Stroking Pegasus's neck)
[k]
[messageOff]
[charaFace A 5]
[wt 1.5]
[charaMoveReturn A 240,5 1.0]
[se ade385]
[seStop ade385 1.0]
[charaFace A 6]
Medusa
(Rubbing her cheek against Pegasus's face)
[k]
[charaFace A 10]
Medusa
[f small]Khh. So cute... I don't want to send him back...[sr][f small]I could pet him all day...
[k]
[blurOff lens 0]
[charaFace K 4]
KRider
Um... Are you done yet...?
[k]
[messageOff]
[charaTalk off]
[se ad7]
[charaFace A 15]
[charaMoveScale A 1.1 0.2]
[charaMove A 250,10 0.2]
[wt 0.5]
[charaMoveReturn A 250,4 1.0]
[charaTalk on]
[charaTalk A]
[charaFace A 13]
Medusa
Ahem.[wt 1.0][sr]...Yeah, I'm done.[charaFace A 7]
[k]
[charaFace A 4]
[charaFace K 0]
Medusa
Bye, Pegasus.
[k]
Medusa
...Your brothers say they were happy to see you, too.
[k]
[messageOff]
[se ad83]
[wt 1.5]
[se ad646]
[seStop ad646 1.4]
[wipeout rectangleStripUpToDown 0.7 1]
[wait wipe]
[charaFadeout A 0.1]
[charaFadeout K 0.1]
[charaFadeout M 0.1]
[charaScale A 1.0]
[subRenderFadeout #A 0]
[subCameraOff]
[charaLayer A normal]
[scene 106800]
[wt 0.1]
[charaTalk depthOn]
[se ade216]
[wipein rectangleStripDownToUp 0.7 1]
[wait wipe]
[wt 2.0]
[wipeout rectangleStripDownToUp 0.7 1]
[wait wipe]
[scene 188900]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[wt 0.1]
[bgmStop BGM_EVENT_4 3.0]
[wipein rectangleStripUpToDown 0.7 1]
[wait wipe]
[wt 0.2]
Rider
Goodbye. You're almost at the end now. Hang in there.
[k]
[messageOff]
[se ad800]
[seStop ad800 1.6]
[charaFadeout F 0.4]
[wt 2.5]
[bgm BGM_EVENT_77 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
...[sr]...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Mash
You know...
[k]
Mash
I get the impression Rider Medusa isn't working with Baobhan Sith because she wants to.
[k]
Mash
I'm pretty sure she's just going along with her because she thinks it's the quickest way to resolve this.
[k]
Mash
Which makes me think what happened in the forest was probably just because of some kind of deal they struck.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 10]
[charaFadein E 0.1 1]
Miss Boot Line
Oh, yes, I suppose so.
[k]
[charaFace E 0]
Miss Boot Line
But I don't think you need to worry about that too much.
[k]
Miss Boot Line
The important thing is, giving Baobhan Sith what she wants will bring this situation to an end.
[k]
Miss Boot Line
That much is certain.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk B]
[charaFace B 14]
[charaFadein B 0.1 1]
Da Vinci
Man, this last trial sure was a pain in the ass, though.
[k]
Da Vinci
It would've been so much easier if we could have just fought her or had a normal race.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut Z 2000,2000]
[charaTalk H]
[charaFace H 8]
[charaFadein H 0.1 1]
Vritra
What would be the point of putting an obstacle in front of you if it was easy to overcome?
[k]
[charaTalk off]
[charaTalk depthOff]
[charaDepth H 5]
[charaDepth P 4]
[charaPut P 390,0]
[charaFadeTime P 0.4 0.6]
[charaMove P 420,0 10.0]
Vritra
I saw that dragon faerie flying around here when I first arrived.
[k]
[charaFace H 0]
Vritra
She was so fast and strong that I knew this trial had to be one she couldn't easily pass.
[k]
1So that's why you made this challenge so tough.
[charaFadeout H 0.1]
[charaFadeout P 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk on]
[charaPut Z 1]
[charaTalk B]
[charaFace B 18]
[charaFadein B 0.1 1]
Da Vinci
Well, we did get through it in the end, but I think we deserve a little more help after what you put us through!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut Z 2000,2000]
[charaTalk H]
[charaFace H 4]
[charaFadein H 0.1 1]
Vritra
Huh? Well, I suppose I can help out as a sort of bonus reward. I did really enjoy watching you struggle so much.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Da Vinci
Since this place is so open and spacious... Yeah, let's put up some benches, patios, and such to make a proper rest spot.
[k]
Da Vinci
As for you, I'd like you to stay here and maintain those safety barriers to keep people from falling off the edge.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut Z 2000,2000]
[charaTalk H]
[charaFace H 4]
[charaFadein H 0.1 1]
Vritra
Ugh, what a hassle.
[k]
[charaFace H 6]
Vritra
But, since I'm in such a good mood, I suppose I can at least do that much.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Mash
Okay, now that we can access the deck's hatch...
[k]
Mash
...we can go back to exploring the Border and looking for more Servants.
[k]
Mash
Once we photograph about thirty more, we should have enough data on footwear to satisfy Baobhan Sith's requirements.
[k]
1This is the home stretch! Let's keep the momentum going!
[charaTalk off]
[messageOff]
[charaScale G 1.25]
[charaMoveReturn D 0,-6 1.0]
[charaFace D 13]
[charaFace G 12]
[wt 1.5]
[charaFadeout D 0.1]
[wt 0.1]
[charaFadein Q 0.1 1]
[wt 0.1]
[charaMoveReturn Q 0,20 0.7]
[se adm21]
[wt 1.5]
[charaFadeout Q 0.1]
[wt 0.1]
[charaFace D 1]
[charaFadein E 0.1 1]
[wt 1.8]
[charaTalk depthOff]
[charaDepth G 3]
[charaDepth M 2]
[charaDepth E 1]
[bgmStopEnd BGM_EVENT_77 2.0]
[charaFadein M 1.0 -50,-220]
[charaFadein G 1.0 230,-10]
[charaMove M -100,-220 1.5]
[charaMove G 180,-10 1.5]
[wt 3.5]
[fadeout black 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]

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94-08-50-19-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098267110 1 Medusa]
[charaSet B 8001400 1 Mash]
[charaSet C 1098124510 1 "Da Vinci"]
[charaSet D 1098268100 1 "Miss Boot Line"]
[charaSet E 2043000 1 "Baobhan Sith"]
[sceneSet F 189000 1]
[charaScale F 1.4]
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[charaScale G 1.4]
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[charaScale H 1.3]
[charaSet I 98115000 1 "Effect 1"]
[charaSet J 98115000 1 "Effect 1"]
[charaSet K 1098271300 1 Cerberus]
[imageSet L back10000 1 1]
[charaSet Z 98115000 1 "Transmission Effect"]
[charaPut Z 2000,2000]
[charaEffect Z bit_talk_10_LowLevel]
[charaDepth L 1]
[charaDepth E 2]
[charaDepth B 2]
[charaDepth C 1]
[charaDepth Z 2]
[scene 189000]
[bgm BGM_BATTLE_48 0.1]
[fadein black 1.0]
[wait fade]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
[wt 0.2]
[se ad859]
[seStop ad859 0.6]
[wt 0.1]
[charaMoveScale A 1.1 0.2]
[charaMove A 0,12 0.2]
[charaFadeout A 0.2]
[blur motion 0.2 4 10 0.5 0.6 0.05 100]
[wt 0.25]
[cueSe SE_21 21_ad1092]
[effect bit_talk_flame_slash_01]
[wt 0.2]
[charaScale A 1.0]
[blurOff motion 0.1]
[wt 0.7]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.2 1]
[cueSe Servants_9942210 bac1401]
[seVolume bac1401 0 0]
[seVolume bac1401 0.3 1.0]
[wt 0.8]
[seStop bac1401 0.5]
[wt 0.2]
[se ad171]
[charaMoveScale K 1.1 0.2]
[charaMove K 0,10 0.2]
[charaFadeout K 0.2]
[wt 0.2]
[charaTalk B]
[charaFace B 14]
[charaFadein B 0.1 1]
[wt 0.15]
[se ad686]
[blur motion 0.2 4 10 0.5 0.6 0.05 100]
[charaShake B 0.05 4 4 0.2]
[effect bit_talk_14 -100,100]
[wt 0.3]
[charaShake B 0.05 4 4 0.4]
[effect bit_talk_14 100,-100]
[se ad1014]
[se ad1015]
[blurOff motion 0.2]
[wt 0.3]
Mash
Khh...!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk C]
[charaFace C 22]
[charaFadein C 0.1 1]
Da Vinci
Whoa, whoa! Don't you think you're taking this a little TOO seriously!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Z 1200,1200]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]
Medusa
I couldn't do this unless I was serious. Failure is not an option.
[k]
[charaFace A 1]
Medusa
If I lose here... If I can't make my wish come true...
[k]
Medusa
...I'll...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk C]
[charaFace C 23]
[charaFadein C 0.1 1]
Da Vinci
What? What's gonna happen to you?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Z 1200,1200]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Medusa
...Let's just say I'll be completely crestfallen.
[k]
Medusa
If I don't end up outright departing this world, I'll at least desperately want to.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 15]
[charaFadein B 0.1 1]
Mash
Huh!?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Medusa
So if you don't want that...just let me take your picture already!
[k]
[messageOff]
[se ad678]
[wt 0.1]
[charaMoveScale A 1.1 0.2]
[charaMove A 0,12 0.2]
[charaFadeout A 0.2]
[blur motion 0.2 4 10 0.5 0.6 0.05 100]
[wt 0.2]
[charaScale A 1.0]
[blurOff motion 0.3]
[wt 0.5]
[charaFadeTime L 0.2 0.5]
[charaTalk E]
[charaFace E 15]
[charaFadein E 0.1 1]
Baobhan Sith
(Damn, she's really hardcore! I'd better be careful about messing with her in the future!)
[k]
[messageOff]
[fadeout black 0.5]
[bgm BGM_BATTLE_48 0.5 0.5]
[wait fade]
[charaFadeout L 0.1]
[charaFadeout E 0.1]
[scene 10000]
[wt 0.3]
[bgm BGM_BATTLE_48 1.0 1.0]
[fadein black 0.1]
[wait fade]
[se ad1053]
[effect bit_talk_red_string02]
[wt 1.0]
[cueSe SE_21 21_ad1092]
[effect bit_talk_gold_slash_02]
[wt 0.3]
[effectDestroy bit_talk_red_string02]
[fadeout white 0.2]
[wait fade]
[charaScale B 1.2]
[charaEffect I bit_talk_sand_dust_front_fs]
[charaEffect I bit_talk_sand_dust_back_fs]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 0,10]
[scene 189000]
[wt 0.3]
[fadein white 0.3]
[se ad671]
[charaMove B 0,0 0.3]
[charaMoveScale B 1.0 0.3]
[charaShake B 0.05 4 4 0.3]
[fowardEffect bit_talk_14]
[fowardEffect bit_talk_blow02]
[wt 0.1]
[se ad687]
[se ad635]
[wait fade]
[charaEffectStop I bit_talk_sand_dust_front_fs]
[charaEffectStop I bit_talk_sand_dust_back_fs]
[wt 1.0]
[charaFadeTime L 0.2 0.5]
Mash
(Ghh! I don't think I can keep Master safe much longer!)
[k]
[messageOff]
[charaFadeout L 0.2]
[charaFadeout B 0.1]
[wt 1.0]
???
...[sr]...
[k]
[messageOff]
[wt 0.1]
[subCameraOn 1]
[charaTalk depthOff]
[cueSe SE_22 22_ad1164]
[wt 1.4]
[fadeout black 0.5]
[wait fade]
[scene 10000]
[wt 0.2]
[fadein black 0.1]
[wait fade]
[cueSe SE_21 21_ad1134]
[effect bit_talk_arrow01br_fs]
[wt 1.5]
[fadeout black 1.0]
[wait fade]
[scene 189000]
[charaTalk off]
[charaFace E 12]
[charaFadeinFSR E 0.1 270,0]
[charaFace A 2]
[charaFadeinFSL A 0.1 -270,0]
[wt 0.1]
[fadein black 1.0]
[wait fade]
[se ad73]
[charaDepth I 5]
[charaPutFSL I -270,0]
[charaEffect I bit_talk_quickmove]
[charaSpecialEffect A erasureReverse 1 0.15]
[charaMoveFSL A -270,-15 0.4]
[wt 0.2]
[se ad73]
[charaDepth J 5]
[charaPutFSR J 270,0]
[charaEffect J bit_talk_quickmove]
[charaSpecialEffect E erasureReverse 1 0.15]
[charaMoveFSR E 270,-15 0.4]
[wt 0.7]
[se ad882]
[effect bit_talk_impactlanding]
[shake 0.03 2 2 1.4]
[bgmStop BGM_BATTLE_48 2.0]
[fadeout white 1.0]
[wait fade]
[effectDestroy bit_talk_impactlanding]
[charaScale E 1.2]
[charaScale D 1.2]
[charaLayer D sub #A]
[charaLayer F sub #A]
[charaFace D 6]
[charaFadeinFSR D 0.1 50,145]
[charaFadeinFSR F 0.1 -300,-150]
[charaDepth F 1]
[charaDepth D 2]
[charaDepth B 1]
[charaDepth H 2]
[charaDepth E 3]
[subCameraFilter #A maskEdge cut359_mask09 6 0,0,0,0]
[charaFadein H 0.1 0,-200]
[charaFace B 7]
[charaFadein B 0.1 1]
[wt 2.0]
[fadein white 1.0]
[wait fade]
[charaFace E 3]
[charaPutFSL E -230,0]
[se ad73]
[charaPutFSL I -230,0]
[charaEffect I bit_talk_quickmove]
[charaSpecialEffect E appearanceReverse 1 0.25]
[charaMoveReturnFSL E -230,-5 0.4]
[wt 0.1]
Baobhan Sith
Hey, what's the big idea? Why'd you stop me?
[k]
[messageOff]
[subRenderFadein #A 0.2 200,-150]
[subRenderMove #A 180,-150 0.4]
[wt 0.9]
[charaTalk D]
[charaTalk on]
[bgm BGM_EVENT_70 0.1]
Miss Boot Line
Because I have decided that you are taking this too far.
[k]
1But aren't you two friends?
[charaFace D 1]
Miss Boot Line
We are. Which is why I felt an obligation to step in.
[k]
[charaFace D 0]
Miss Boot Line
Baobhan Sith, I'm your friend. I understand what you want, what you're trying to create.
[k]
Miss Boot Line
I also know it's something that comes from your happiness...
[k]
Miss Boot Line
...and that it's meant to bring that same happiness to people who share your feelings.
[k]
[charaFace D 8]
Miss Boot Line
But that's also why you mustn't hurt anyone in the process of creating it.
[k]
Miss Boot Line
So, this has gone far enough.
[k]
[charaFace E 0]
Baobhan Sith
...[sr]...
[k]
[bgmStop BGM_EVENT_70 2.0]
[messageOff]
[charaTalk B,E]
[subRenderFadeout #A 0.6]
[charaFadeout E 0.6]
[charaFadeout D 0.6]
[charaFadeout H 0.6]
[wt 0.6]
[subCameraOff]
[charaLayer D normal]
[charaScale D 1.0]
[charaScale E 1.0]
[wt 0.2]
[se ad658]
[seVolume ad658 0 0.7]
[charaCrossFade B 8001410 7 0.3]
[wait charaCrossFade B]
[wt 0.4]
Mash
So, you're trying to create something? What is it?
[k]
Mash
Does it have anything to do with all the shoe data we collected?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgm BGM_EVENT_11 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Miss Boot Line
Of course that data is key to the project. But it's not the whole story.
[k]
Miss Boot Line
Hearing about this project is what convinced Galatea and I to help her.
[k]
Miss Boot Line
It's something that anyone can create if they wish. Something everyone values differently.
[k]
Miss Boot Line
Something filled with love for all sorts of different things.
[k]
Miss Boot Line
And from what I'm told, it could also arguably be described as a summer staple...
[k]
1Wait. You don't mean[line 2]
[charaFace D 1]
Miss Boot Line
Hehe, I see you figured it out right away, MasP.
[k]
Miss Boot Line
I suppose the experiences you've had creating it must have left an indelible impression on you.
[k]
2What could it be...?
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
I think I might know, Master.
[k]
Mash
Everything she said reminded me of those bittersweet summer memories I wouldn't trade for anything!
[k]
[messageOff]
[cueSe SE_22 22_ad1177]
[fadeout white 0.5]
[bgm BGM_EVENT_11 0.5 0.5]
[wait fade]
[effect bit_sepia01_depth_fs]
[charaTalk depthOn]
[charaFadeout B 0.1]
[charaFadeout D 0.1]
[pictureFrame cut063_cinema]
[scene 63500]
[wt 0.5]
[fadein white 0.5]
[wait fade]
[wt 4.0]
[fadeout white 1.0]
[wait fade]
[effectDestroy bit_sepia01_depth_fs]
[pictureFrame]
[scene 189000]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
[wt 0.5]
[fadein white 1.0]
[bgm BGM_EVENT_11 1.0 1.0]
[wait fade]
Miss Boot Line
That's right. She wanted to create a book.
[k]
Miss Boot Line
Specifically, a doujin for fellow high heel lovers like herself.
[k]
Miss Boot Line
One filled with information on Servants' shoes and beautiful sketches of brand-new heel designs.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 3]
[charaFadein E 0.1 1]
Baobhan Sith
...[sr]...
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStopEnd BGM_EVENT_11 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]

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@@ -0,0 +1,834 @@
94-08-50-19-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 8001410 1 Mash]
[charaSet B 2043000 1 "Baobhan Sith"]
[charaSet C 1098124510 1 "Da Vinci"]
[charaSet D 1098268100 1 "Miss Boot Line"]
[charaSet E 1098267110 1 Medusa]
[charaSet F 3027001 1 Lancer]
[charaSet G 6010002 1 Stheno]
[charaSet H 2012002 1 Euryale]
[charaSet I 6010002 1 Stheno_Effects]
[charaSet J 2012002 1 Euryale_Effects]
[charaSet K 1098267110 1 Medusa_Effects]
[charaSet L 1098268100 1 "Miss Boot Line_Effects"]
[sceneSet P 189000 1]
[sceneSet Q 189000 1]
[sceneSet R 189000 1]
[sceneSet S 10000 1]
[charaScale S 1.1]
[charaFilter S silhouette E2A7Ef80]
[charaSet T 1098268500 1 Transmission]
[charaPut T 1200,1200]
[charaEffect T bit_talk_10_LowLevel]
[imageSet X black_fade_re 1 1]
[imageSet Y black_fade_re 1 1]
[charaScale X 2.1]
[charaScale Y 2.1]
[charaSet Z 1098257910 1 "Armored Mash_No Goggles Additional Expressions Version"]
[cameraMove 0.1 0,0 1.01]
[wt 0.1]
[scene 189000]
[fadein black 1.5]
[wait fade]
[bgm BGM_MAP_85 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Mash
A doujin filled with data on every Servant's shoes!?
[k]
[charaCrossFade A 1098257910 10 0.1]
Mash
So that's why you wanted a picture of Master's shoes, too. It would be a perfect symbol for the first page.
[k]
Mash
Now I understand. I agree that would be the best[sr]choice[line 2]maybe even the only one.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaSet A 8001410 1 Mash]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Baobhan Sith
...Well, I guess it doesn't matter that the cat's out of the bag now.
[k]
[charaFace B 0]
Baobhan Sith
Yeah, that's right. I wanted to make a book. That's all.[sr]So come on and let me photograph [&his:her][line 2]
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Mash
I'm sorry, but that doesn't change the fact that taking [&his:her] picture could harm [&him:her].
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut T 1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Da Vinci
I can see why you'd need lots of reference photos for a data collection. That must be why you had us go around photographing every Servant we could find.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Miss Boot Line
That's right. The more patterns you have to reference and analyze, the more you have to work with when creating your own designs.
[k]
Miss Boot Line
I agreed that this cause was a noble one...
[k]
Miss Boot Line
...so, using the name “Miss Boot Line,” I decided to help the newly formed club tentatively named the “Forest of the Forest Faeries” gather material for their book.
[k]
Miss Boot Line
While I know very little about doujin, I thought my knowledge of fashion might be useful.
[k]
Miss Boot Line
The same was true for Galatea. We were planning to distribute our book whenever the next festival came around.
[k]
[charaFace D 1]
Miss Boot Line
Of course, I also have other preoccupations, like my beloved idols, so I expect I'll be juggling multiple roles for a while, but that's just how it is.
[k]
Miss Boot Line
Having more than one passion is fine. In fact, one can and should be passionate about as many things as one likes!
[k]
Miss Boot Line
Whether you love clothes, shoes, accessories, or anything else, you should love them with all your heart.
[k]
[charaFace D 8]
Miss Boot Line
But, as I said earlier...
[k]
Miss Boot Line
...if you hurt people in the process of trying to create something filled with love...
[k]
Miss Boot Line
Well, I just think it would leave a bitter taste in your mouth.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Baobhan Sith
...It's not like I was TRYING to hurt them.
[k]
[charaFace B 8]
Baobhan Sith
Hell, if anything, they should be honored to be hurt by the daughter of the High Queen of Faerie Britain.
[k]
[charaFace B 0]
Baobhan Sith
Besides, if you're going to make something, don't you want it to be perfect?
[k]
Baobhan Sith
How could I live with myself if I gathered this much data, only to compromise on the very last piece?
[k]
Baobhan Sith
If Mother were here, she'd say I should create something good enough to make all the sacrifices worthwhile.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Miss Boot Line
Be that as it may, don't you think you're being a little hasty...and violent about this?
[k]
Miss Boot Line
At times like that, taking a step back and thinking of a different approach will ultimately lead you to do even better work.
[k]
[messageOff]
[wt 1.0]
[charaFace D 2]
Miss Boot Line
Listen to the truth the beautiful but yet unmade boot lines are trying to whisper to you! (New catchphrase)
[k]
[messageOff]
[bgmStop BGM_MAP_85 0.7]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 14]
[charaFadein B 0.1 1]
[wt 0.4]
[charaEffect B bit_talk_charge_red]
[cueSe Servants_204300 bac780]
[se ade393 0.4]
[wt 1.5]
[bgm BGM_BATTLE_107 0.1]
Baobhan Sith
I already waited a ton when I did all that damn studying! Im not gonna wait any frigging more!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut B 1200,1200]
[charaEffectDestroy B bit_talk_charge_red]
[charaTalk E]
[charaFace E 3]
[charaFadein E 0.1 1]
[charaMove E 0,-5 0.3]
[wt 0.3]
[se ade321]
Medusa
...[sr]...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 1]
Miss Boot Line
Eep![messageShake 0.04 3 3 0.5] My words fell on deaf ears!
[k]
[messageOff]
[seStop ade393 0.8]
[charaFadeout D 0.2]
[wt 0.1]
[charaDepth P 1]
[charaDepth Q 2]
[charaScale P 1.2]
[charaScale Q 1.2]
[charaFadein P 0.4 45,-200]
[charaMove P 50,-200 0.7]
[wt 0.4]
[effect bit_talk_red_string02]
[cueSe Servants_204300 m44702]
[wt 1.0]
[effectDestroy bit_talk_red_string02]
[fowardEffect bit_talk_gold_slash_01 0,0 H]
[cueSe Servants_2800200 m47807]
[wt 1.0]
[charaFadein Q 0.4 -45,-200]
[charaMove Q -50,-200 0.7]
[wt 0.4]
[charaFadeout P 0.1]
[effect bit_talk_14 0,-150]
[se ad1014]
[se adm33 0.4]
[seStop adm33 0.4]
[shake 0.03 3 3 0.15]
[wt 0.2]
[fowardEffect bit_talk_14 -300,100]
[se ad1013]
[shake 0.03 3 3 0.15]
[wt 0.2]
[backEffect bit_talk_14 250,0]
[se ad1014]
[shake 0.03 3 3 0.3]
[wt 0.7]
[effect bit_talk_blow02]
[se ad32]
[se ad170]
[shake 0.03 5 5 0.6]
[wt 0.1]
[effect bit_talk_14]
[wt 0.6]
[charaFadeout Q 0.7]
[se ad671 0.9]
[wt 1.0]
[charaTalk D]
[charaFace D 9]
[charaFadein D 0.4 1]
[wt 0.5]
Miss Boot Line
I did my best to convince her as cooly as I could, but I guess I wasn't up to the task.
[k]
Miss Boot Line
My catchphrase fell kind of flat, too.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Mash
This isn't over yet. I'm still on my feet.
[k]
[charaFace A 2]
Mash
And no matter what her reasons may be, as long as she means to harm Master, I can't let her go through with it!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Miss Boot Line
Reasons... Yes, in the end, it all comes down to very simple reasons.
[k]
Miss Boot Line
She just doesn't know that because she hasn't yet had time to acclimate.
[k]
Miss Boot Line
That's all there really is to it.
[k]
[charaFace D 8]
Miss Boot Line
But I'm just repeating myself now.
[k]
Miss Boot Line
However, it's not just Baobhan Sith who's rushing heedlessly after wants. You are too, Medusa.
[k]
[charaFace D 7]
Miss Boot Line
But all you really need to get what you want is time. That's why I decided to do this.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
Mash
...?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Medusa
If you insist on getting in my way, I'm going to need you all to just lie down and stay out of it.
[k]
[charaFace E 16]
Medusa
It shouldn't be difficult, since you'll all be turned to stone!
[k]
[messageOff]
[charaFadeout E 0.2]
[subCameraOn]
[subCameraFilter #A maskEdge cut359_mask03 3 75,10,52,0]
[subRenderScale #A 1.01]
[charaLayer K sub #A]
[charaLayer P sub #A]
[charaDepth K 2]
[charaDepth P 1]
[charaScale K 1.6]
[charaScale P 1.4]
[charaDepth X 9]
[charaDepth Y 9]
[charaRoll X 16]
[charaRoll Y 18]
[charaLayer X sub #A]
[charaLayer Y sub #A]
[overlayFadein X 0.1 550,-750]
[overlayFadein Y 0.1 0,310]
[charaDepth S 4]
[charaLayer S sub #A]
[charaTalk depthOff]
[charaTalk E,K]
[charaFace K 16]
[charaFadein K 0.1 -10,60]
[charaFadein P 0.1 -10,0]
[subRenderFadein #A 0.4 0,-70]
[charaMove K 30,60 5.0]
[charaMove P 30,0 5.0]
[wt 0.7]
[cueSe SE_22 22_ad1179 0.7]
[seStop 22_ad1179 3.0]
[wt 0.1]
[charaFadeTime S 1.0 0.4]
[charaFaceFade K 24 0.6]
[wait charaCrossFade K]
[charaFace E 24]
[wt 2.4]
[subRenderFadeout #A 0.4]
[wt 0.4]
[subRenderScale #A 1.0]
[charaDepth C 8]
[charaDepth Z 7]
[charaTalk off]
[charaPutFSL T -270,0]
[charaFace C 5]
[charaFadeinFSL C 0.1 -270,0]
[charaFace Z 30]
[charaFadeinFSR Z 0.1 270,0]
[wt 1.7]
[charaFadeout K 0.1]
[charaFadeout P 0.1]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout S 0.1]
[charaFadeout C 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[charaPut T 1200,1200]
[charaTalk on]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Miss Boot Line
...There, finally. All that stalling paid off.
[k]
[charaLayer K normal]
[charaLayer P normal]
[charaLayer X normal]
[charaLayer Y normal]
[charaLayer S normal]
Miss Boot Line
It makes sense, really. I'm not the only one who's worried about how rashly she's acting here.
[k]
[subCameraOff]
Miss Boot Line
In fact, you could say it concerns them directly.
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaDepth F 2]
[charaDepth P 1]
[charaScale F 1.1]
[charaScale P 1.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.7 120,20]
[charaFadein P 0.7 -40,-220]
[charaMove F 100,20 0.7]
[cueSe SE_21 21_ade548 0.2]
[seStop 21_ade548 0.8]
[cueSe Servants_9942370 bac1570 0.2]
[wt 1.2]
Lancer
Please wait, me.
[k]
[messageOff]
[charaFadeout F 0.4]
[charaFadeout P 0.4]
[wt 0.4]
[charaScale F 1.0]
[charaTalk E]
[charaFace E 25]
[charaFadein E 0.2 1]
Medusa
...You. What are you doing here?
[k]
Medusa
Don't tell me you're here to get in my way, too. You of all people should want the same thing I do.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 7]
[charaFadein F 0.1 1]
Lancer
I do. But there are some important things here that you're still not seeing.
[k]
[charaFace F 0]
Lancer
If you keep going the way you are now, there may be no coming back.
[k]
[bgmStop BGM_BATTLE_107 1.5]
Lancer
Which is why I had no choice but to bring them along.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 22]
[charaFadein E 0.1 1]
Medusa
Them? ...Wait. You don't mean[line 2]
[k]
[messageOff]
[charaFadeout E 0.2]
[wt 0.9]
G???
(Giggle)
[k]
H???
My, my. Someone's certainly having fun.
[k]
[messageOff]
[cueSe SE_21 21_ade665 0.7]
[wt 1.5]
[charaTalk off]
[charaScale I 1.6]
[charaScale J 1.6]
[charaScale P 1.6]
[charaScale Q 1.6]
[charaDepth I 2]
[charaDepth J 4]
[charaDepth P 1]
[charaDepth Q 3]
[charaFace I 1]
[charaFace J 1]
[charaFadein I 0.7 -250,400]
[charaFadein P 0.7 -100,-150]
[charaMove I -200,400 5.0]
[charaMove P -50,-150 5.0]
[wt 3.0]
[charaFadein J 0.7 250,300]
[charaFadein Q 0.7 100,-250]
[charaMove J 200,300 5.0]
[charaMove Q 50,-250 5.0]
[wt 3.0]
[charaFadeout I 0.1]
[charaFadeout P 0.1]
[charaFace G 1]
[charaFadein G 0.1 0]
[charaFace H 1]
[charaFadein H 0.1 2]
[wt 0.1]
[seStop 21_ade665 0.8]
[charaFadeout J 0.7]
[charaFadeout Q 0.7]
[wt 2.0]
[bgm BGM_BATTLE_123 0.1]
Stheno & Euryale
Aren't you, contemporarily fashionable Medusa?
[k]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk E]
[charaFace E 7]
[charaFadein E 0.1 1]
Medusa
S-Sisters... What are you doing here?
[k]
[charaFace E 15]
Medusa
What were you thinking, Lancer me!? You know I wasn't ready to see them yet!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Lancer
I told you. It's because you still don't understand what you're doing.
[k]
Lancer
That you're doing this for them doesn't matter. On its own, that's not good enough.
[k]
Lancer
...And doesn't make it okay to hurt Master.
[k]
[messageOff]
[subCameraOn]
[charaTalk depthOff]
[charaTalk F,G]
[subCameraFilter #A maskEdge cut359_mask09 3 0,0,0,0]
[charaLayer G sub #A]
[charaLayer H sub #A]
[charaLayer P sub #A]
[charaDepth G 3]
[charaDepth H 2]
[charaDepth P 1]
[charaDepth E 4]
[charaDepth Q 3]
[charaScale G 1.1]
[charaScale H 1.1]
[charaScale P 1.1]
[charaScale E 1.1]
[charaScale Q 1.1]
[charaFace G 0]
[charaFadeinFSR G 0 -90,200]
[charaFadeinFSR H 0 240,200]
[charaFadein P 0 -200,0]
[subRenderFadein #A 0.4 150,-200]
[charaFace E 7]
[charaFadeinFSL E 0.4 -270,0]
[charaFadein Q 0.4 0,-200]
[wt 0.4]
[charaFadeout F 0.1]
Stheno
Oh yes. I don't know exactly why it is you're doing this...
[k]
Stheno
...but I can tell you're trying to force Master into doing something you want.
[k]
[charaFace G 4]
Stheno
I'm not surprised to see an overgrown oaf like you being so shortsighted and simpleminded, but that doesn't mean I'm not embarrassed by it.
[k]
[charaTalk H]
[charaFace H 4]
Euryale
Don't misunderstand. We're not blaming you for bullying Master.
[k]
[charaFace H 1]
Euryale
But...that human there? [&He's:She's] our Master, too.
[k]
[charaTalk G]
[charaFace G 0]
Stheno
Medusa, I'm sure you knew we all serve the same human...but you clearly don't understand what that means.
[k]
Stheno
Now do you understand? Master there belongs to us as well.
[k]
[charaCrossFade G 6010002 5 0.2]
Stheno
So what made you think you could just take this human we've been serving for a novel change of pace...
[k]
Stheno
...who we've been raising, toying with, and occasionally tormenting for fun...
[k]
[charaTalk H]
[charaFace H 5]
Euryale
...and bully [&him:her] without our permission?
[k]
[charaTalk E]
[charaFace E 10]
Medusa
Eep. I, uh... I wasn't trying to bully [&him:her]...[sr]I was just... Um...
[k]
[messageOff]
[charaFadeout E 0.4]
[charaFadeout Q 0.4]
[subRenderFadeout #A 0.4]
[wt 0.4]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout P 0.1]
[charaTalk B]
[charaFace B 14]
[charaFadein B 0.2 1]
Baobhan Sith
C'mon, forget about them! All that matters now is getting [&his:her] picture!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaLayer G normal]
[charaLayer H normal]
[charaLayer P normal]
[charaScale G 1.0]
[charaScale H 1.0]
[charaScale E 1.0]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Mash
Stheno and Euryale's appearance is interfering with Medusa's spirit and concentration!
[k]
Mash
Part of me would love to know the story behind all this, but right now, I think we need to go on the offensive!
[k]
1I guess that probably is the only option. Okay, let's do it!
2Understood. Preparing to neutralize enemy combatants!
[charaFadeout A 0.1]
[wt 0.1]
[subCameraOff]
[charaTalk H]
[charaFace H 1]
[charaFadein H 0.1 1]
Euryale
Now that we're here, we may as well help out, too.
[k]
[charaFace H 0]
Euryale
Then let's see...[wt 0.7] Oh? That Medusa's a Saber?
[k]
[charaCrossFade H 2012002 1 0.2]
Euryale
Well, isn't that lovely? It's as if she showed up just so we could give her the punishment she deserves.
[k]
[messageOff]
[fadeout black 0.5]
[bgmStopEnd BGM_BATTLE_123 0.4]
[wait fade]
[soundStopAllEnd]
[end]

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