Version: 2.79.0 DataVer: 751
This commit is contained in:
609
ScriptActionEncrypt/94/9408/9408500010.txt
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609
ScriptActionEncrypt/94/9408/9408500010.txt
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$94-08-50-00-1-0
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[enableFullScreen]
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||||
[soundStopAll]
|
||||
|
||||
[charaSet A 8001410 1 Mash]
|
||||
[charaSet B 1098267100 1 Medusa_Silhouette]
|
||||
[charaFilter B silhouette 00000080]
|
||||
[charaSet C 1098267100 1 Medusa]
|
||||
[charaSet D 1098124500 1 "Da Vinci"]
|
||||
[charaSet E 98002000 1 Fou]
|
||||
|
||||
[sceneSet I 132900 1]
|
||||
[charaScale I 1.2]
|
||||
|
||||
[scene 132900]
|
||||
|
||||
[fadein black 1.7]
|
||||
[wait fade]
|
||||
|
||||
[bgm BGM_EVENT_124 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 25]
|
||||
[charaFadein D 0.4 1]
|
||||
[wt 0.4]
|
||||
|
||||
@Da Vinci
|
||||
I'll come right to the point:
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||||
[k]
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||||
|
||||
[charaFace D 2]
|
||||
|
||||
@Da Vinci
|
||||
We have an emergency!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 7]
|
||||
[charaFadein A 0.4 1]
|
||||
[wt 0.4]
|
||||
|
||||
@Mash
|
||||
Right.
|
||||
[k]
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||||
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@Mash
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||||
I had a feeling that might be the case when you asked us to come fully armed.
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
So another Singularity has popped up, right? Where is this one?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaDepth D 5]
|
||||
[charaDepth I 4]
|
||||
[charaDepth A 3]
|
||||
|
||||
[charaScale D 1.15]
|
||||
|
||||
[bgm BGM_EVENT_124 0.7 0.5]
|
||||
|
||||
[charaTalk off]
|
||||
[charaFace D 5]
|
||||
[charaFadein D 0.7 0,25]
|
||||
[charaFadein I 0.7 0,-230]
|
||||
[wt 1.5]
|
||||
|
||||
[charaFaceFade D 16 0.2]
|
||||
|
||||
[charaFadeout A 0.1]
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||||
[wt 1.5]
|
||||
|
||||
?1:Breaking out the “whoopsie” face already?
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||||
?2:(Sigh) What is it this time?
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?!
|
||||
|
||||
[bgm BGM_EVENT_124 1.0 1.0]
|
||||
|
||||
@Da Vinci
|
||||
Sorry. I'm just not quite sure where to begin.
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[k]
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|
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[charaFace D 14]
|
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|
||||
@Da Vinci
|
||||
The thing is, there are no absolutes in this world. No matter how much of a genius you might be, something is always going to find a way to surprise you.
|
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[k]
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|
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@Da Vinci
|
||||
For example, maybe a system you thought was safe starts having trouble due to a completely unexpected error.
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[k]
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|
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[messageOff]
|
||||
[charaFadeout D 0.7]
|
||||
[charaFadeout I 0.7]
|
||||
[wt 0.7]
|
||||
[charaScale D 1.0]
|
||||
|
||||
[charaTalk on]
|
||||
|
||||
[charaTalk E]
|
||||
[charaFace E 0]
|
||||
[charaFadein E 0.4 1]
|
||||
[wt 0.4]
|
||||
|
||||
@Fou
|
||||
Fou. Fo fou fou.[sr]Tefo.[charaMoveReturn E 0,7 0.5]
|
||||
[k]
|
||||
|
||||
[charaFadeout E 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 17]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
Quiet, you. Don't you shrug your shoulders, raise your paws, and wink at me.
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[k]
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|
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[charaFace D 14]
|
||||
|
||||
@Da Vinci
|
||||
Ahem. Technically, and I admit to no culpability here, but...
|
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[k]
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|
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@Da Vinci
|
||||
...the anomaly originated from within my jurisdiction, in the Storm Border's simulator room.
|
||||
[k]
|
||||
|
||||
?1:So, something went wrong with the simulator?
|
||||
?!
|
||||
|
||||
[charaFace D 24]
|
||||
|
||||
@Da Vinci
|
||||
Yup. Chaldea's simulator creates virtual environments based on the latest Spiritron technology.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
And right now, those systems are going haywire. They refuse to respond to external controls or forced shutdown commands.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
As far as we've been able to determine, the virtual environment is in the process of becoming an entirely alternate world.
|
||||
[k]
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||||
|
||||
[charaFace D 25]
|
||||
|
||||
@Da Vinci
|
||||
If we don't do something about it soon, there's a very real chance it could develop into a full-blown Singularity.
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 12]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Mash
|
||||
That is...definitely a big deal.
|
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[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 24]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
Yeah. There is simply no way this is just an ordinary malfunction.
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||||
[k]
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|
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@Da Vinci
|
||||
And I'm not the only one who thinks so. Sion agrees there's more to this simulator situation than meets the eye.
|
||||
[k]
|
||||
|
||||
[charaFace D 25]
|
||||
|
||||
@Da Vinci
|
||||
So I'd like the two of you to enter this ever-expanding simulation...
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
...and track down the cause of this anomaly.
|
||||
[k]
|
||||
|
||||
?1:Got it.
|
||||
?!
|
||||
|
||||
[charaFace D 0]
|
||||
|
||||
@Da Vinci
|
||||
Oh, and if you're wondering where Gordy is in all this, he's taking a nap.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
I figured we didn't have to wake him, since this simulator situation is technically just a kind of technical issue, if a bit more serious than usual.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
Admittedly, that's something of a gray area.
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Mash
|
||||
So just to clarify, will Master and I be handling this mission as a pair, then?
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 12]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
Hmm. Well, at first I was thinking of sending just the two of you to handle it...
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||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
...since for now, this problem is still confined to the Storm Border.
|
||||
[k]
|
||||
|
||||
[charaFace D 0]
|
||||
|
||||
@Da Vinci
|
||||
But then Trismegistus II suggested adding a Servant it says will be highly effective in resolving this issue.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
I'm still not sure why it chose her though. Anyway, I decided to ask for her help too.
|
||||
[k]
|
||||
|
||||
[charaFace D 26]
|
||||
|
||||
@Da Vinci
|
||||
Say hello to your new team member and one of the most recent additions to Chaldea!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[bgmStop BGM_EVENT_124 1.0]
|
||||
|
||||
[charaDepth B 6]
|
||||
[charaDepth C 5]
|
||||
[charaDepth I 4]
|
||||
[charaDepth D 1]
|
||||
|
||||
[se ade422]
|
||||
[seVolume ade422 0 0.1]
|
||||
[seVolume ade422 1.0 1.0]
|
||||
[charaFadein I 1.0 0,-160]
|
||||
[wt 1.0]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
|
||||
[charaScale B 1.2]
|
||||
[charaScale C 1.2]
|
||||
|
||||
[charaTalk off]
|
||||
[charaFace B 0]
|
||||
[charaFadein B 0.7 0,150]
|
||||
[wt 0.5]
|
||||
[seStop ade422 0.5]
|
||||
[wt 1.0]
|
||||
|
||||
[charaFace C 0]
|
||||
[charaFadein C 0.1 0,150]
|
||||
[wt 0.1]
|
||||
|
||||
[charaMove B 0,0 1.5]
|
||||
[charaMove C 0,0 1.5]
|
||||
[charaMove I 0,-310 1.5]
|
||||
[charaFadeout B 1.0]
|
||||
[wt 0.5]
|
||||
|
||||
[wt 1.0]
|
||||
[bgm BGM_MAP_61 0.1]
|
||||
[wt 0.5]
|
||||
|
||||
@Medusa
|
||||
...If that's the job, I suppose I have no choice. Newcomers don't get to be picky, do they?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout C 1.0]
|
||||
[charaFadeout I 1.0]
|
||||
[wt 1.0]
|
||||
[charaScale C 1.0]
|
||||
|
||||
[charaTalk on]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 1]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Mash
|
||||
Medusa!
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
You must be Saber Medusa! You seem a little bit younger than Rider Medusa!
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
Now that you mention it, I did hear you were recently summoned!
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk C]
|
||||
[charaFace C 3]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Medusa
|
||||
Could you not just immediately start about my other selves?
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
I'm my own person. I don't care how young I might be compared to any other Medusa.
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 8]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Mash
|
||||
O-oh, right. Of course. I'm so sorry.
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk C]
|
||||
[charaFace C 12]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Medusa
|
||||
...Don't get me wrong. I don't hate talking about them.
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
I'm just...still getting used to all this.
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
I guess it's kind of...embarrassing, in a way. I'm still not sure how to behave around them.
|
||||
[k]
|
||||
|
||||
[charaFace C 0]
|
||||
|
||||
@Medusa
|
||||
What I'm trying to say is, you don't need to apologize.
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
It's fine, as long as you don't make unnecessary comparisons between us.
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 7]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Mash
|
||||
U-understood! I'll be more careful from now on!
|
||||
[k]
|
||||
|
||||
?1:This is kind of new territory for us too,[csr]since we're used to Servants like Elly.
|
||||
?2:This definitely isn't how Servants like Elly respond,[csr]so it's novel for us, too.
|
||||
?!
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk C]
|
||||
[charaFace C 0]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Medusa
|
||||
I've heard of her. There's one of her in almost every class, right?
|
||||
[k]
|
||||
|
||||
[charaFace C 13]
|
||||
|
||||
@Medusa
|
||||
Honestly, it all sounds insane.
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 4]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Mash
|
||||
I'm sure things must be complicated between and Elisabeth and Carmilla, too.
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
Thinking about that now, I really should have known better than to bring up your other selves right away.
|
||||
[k]
|
||||
|
||||
[charaFace A 8]
|
||||
|
||||
@Mash
|
||||
I'll try to do better from now on.
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk C]
|
||||
[charaFace C 11]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Medusa
|
||||
I told you, don't worry about it. I just thought I should say something, that's all.
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 1]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
Hehe. You know, when you can tell someone how you really feel about stuff right from the start...
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
...it's usually a good sign that you'll go on to be even closer in the future.
|
||||
[k]
|
||||
|
||||
[charaFace D 0]
|
||||
|
||||
@Da Vinci
|
||||
Anyway...Medusa, Mash, [%1].
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
You're the team we'll be going with for this mission.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
I know I said earlier that the two of you alone should be enough, but that's not because this mission's going to be simple.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
It's because I expect you'll find more people willing to help you on-site.
|
||||
[k]
|
||||
|
||||
[charaFace D 14]
|
||||
|
||||
@Da Vinci
|
||||
See, the simulator was already running at full bore when this anomaly first began.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
More Servants than usual were training in there at the time.
|
||||
[k]
|
||||
|
||||
[charaFace D 0]
|
||||
|
||||
@Da Vinci
|
||||
In addition to the Servants who were already there when this began...
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
...there are also some who went in without understanding how serious the situation is, and just thought it seemed like fun.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
The point is, you should find lots of Servants in there, so I'd like you to work with them to help get things under control.
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk C]
|
||||
[charaFace C 0]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Medusa
|
||||
Then it isn't as if this is all riding on my shoulders.
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
Now I can't help but wonder why I was chosen to go along...
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
Well, whatever. Let's just hurry up and get this over with.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[se ade422]
|
||||
[seStop ade422 1.5]
|
||||
[charaMove C -20,0 0.5]
|
||||
[charaFadeout C 0.4]
|
||||
[wt 1.5]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 23]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
Oh, do you know where the simulator room is?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaDepth C 5]
|
||||
[charaDepth I 4]
|
||||
[charaDepth D 1]
|
||||
|
||||
[charaScale C 1.2]
|
||||
|
||||
[charaTalk off]
|
||||
[charaFace C 0]
|
||||
[charaFadein C 0.5 -120,0]
|
||||
[charaFadein I 0.5 80,-210]
|
||||
[charaMove C -100,0 0.6]
|
||||
[charaMove I 100,-210 0.6]
|
||||
[wt 0.6]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
|
||||
@Medusa
|
||||
Don't worry. I've had some time to walk around and get my bearings here since I was summoned.
|
||||
[k]
|
||||
|
||||
?1:All right then...let's get going!
|
||||
?2:Then let's get this mission started!
|
||||
?!
|
||||
|
||||
[messageOff]
|
||||
[fadeout black 2.0]
|
||||
[bgmStop BGM_MAP_61 2.0]
|
||||
[wait fade]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[charaFadeout I 0.1]
|
||||
[scene 10000]
|
||||
[wt 0.5]
|
||||
|
||||
[fadein black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[input selectBranch]
|
||||
[messageOff]
|
||||
[skip false]
|
||||
|
||||
[soundStopAllFade 0.4]
|
||||
|
||||
[charaSet A 8001410 1 Mash]
|
||||
[charaSet B 1098267100 1 Medusa_Silhouette]
|
||||
[charaFilter B silhouette 00000080]
|
||||
[charaSet C 1098267100 1 Medusa]
|
||||
[charaSet D 1098124500 1 "Da Vinci"]
|
||||
[charaSet E 98002000 1 Fou]
|
||||
[sceneSet I 132900 1]
|
||||
|
||||
[scene 10000]
|
||||
[wt 0.4]
|
||||
[soundStopAll]
|
||||
[maskin black 1]
|
||||
[wait mask]
|
||||
[label selectBranch]
|
||||
|
||||
[skip false]
|
||||
|
||||
[wt 0.5]
|
||||
|
||||
[fowardEffect bit_chapterstart80432]
|
||||
[wait fowardEffect]
|
||||
|
||||
[wt 0.5]
|
||||
|
||||
[fadeout black 1.5]
|
||||
[wait fade]
|
||||
[soundStopAllEnd]
|
||||
[end]
|
||||
|
||||
|
||||
1525
ScriptActionEncrypt/94/9408/9408500020.txt
Normal file
1525
ScriptActionEncrypt/94/9408/9408500020.txt
Normal file
File diff suppressed because it is too large
Load Diff
1147
ScriptActionEncrypt/94/9408/9408500110.txt
Normal file
1147
ScriptActionEncrypt/94/9408/9408500110.txt
Normal file
File diff suppressed because it is too large
Load Diff
217
ScriptActionEncrypt/94/9408/9408500111.txt
Normal file
217
ScriptActionEncrypt/94/9408/9408500111.txt
Normal file
@@ -0,0 +1,217 @@
|
||||
|
||||
|
||||
$94-08-50-01-1-1
|
||||
|
||||
[soundStopAll]
|
||||
[enableFullScreen]
|
||||
|
||||
[charaSet A 1098267100 1 Medusa]
|
||||
[charaSet B 8001400 1 Mash]
|
||||
[charaSet C 1098124510 1 "Da Vinci"]
|
||||
[charaSet D 11004002 1 Gorgon]
|
||||
|
||||
[sceneSet F 187800 1]
|
||||
[charaScale F 1.2]
|
||||
|
||||
[imageSet G back10000 1 1]
|
||||
[charaScale G 1.05]
|
||||
|
||||
[charaSet T 98115000 1 Effect]
|
||||
[charaPut T 2000,2000]
|
||||
[charaEffect T bit_talk_10_LowLevel]
|
||||
|
||||
[scene 187800]
|
||||
|
||||
[fadein black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[bgm BGM_EVENT_70 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 4]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Gorgon
|
||||
...Revolting. If I have to look in an old mirror, I'd much rather it be my irritating child self than you.
|
||||
[k]
|
||||
|
||||
@Gorgon
|
||||
Well, no matter. I've fulfilled my obligations. Continue your expedition. You still have a long road ahead of you.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout D 0.7]
|
||||
[se ad671]
|
||||
[seVolume ad671 0 0.3]
|
||||
[seStop ad671 0.9]
|
||||
[se ad460]
|
||||
[seVolume ad460 0 0.6]
|
||||
[seStop ad460 0.8]
|
||||
[se ad200]
|
||||
[seStop ad200 1.0]
|
||||
[se adm76]
|
||||
[seVolume adm76 0 0.2]
|
||||
[seStop adm76 1.0]
|
||||
[wt 1.4]
|
||||
[se ad671]
|
||||
[seVolume ad671 0 0.3]
|
||||
[seStop ad671 1.3]
|
||||
[se ad460]
|
||||
[seVolume ad460 0 0.15]
|
||||
[seStop ad460 1.0]
|
||||
[se ad200]
|
||||
[seVolume ad200 0 0.5]
|
||||
[seStop ad200 1.2]
|
||||
[wt 2.0]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 0]
|
||||
[charaFadein B 0.1 1]
|
||||
[wt 0.5]
|
||||
|
||||
[se ad658]
|
||||
[charaCrossFade B 8001410 0 0.3]
|
||||
[wait charaCrossFade B]
|
||||
[wt 0.2]
|
||||
|
||||
@Mash
|
||||
Gorgon has left. I don't think her heart was really in that fight.
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Medusa
|
||||
...[sr]...
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
I have no idea why she was here, or what it is she wanted to do...
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
...but at least she's not standing in our way anymore.
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
There's another one of those walls up ahead. Come on. Let's get back to the job we came to do.
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaPut T 1]
|
||||
[charaTalk C]
|
||||
[charaFace C 0]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
Actually, I was hoping you could take a look at that spring first.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
If we can verify that the water's safe, then we can put up a simple Bounded Field and use it as a rest spot.
|
||||
[k]
|
||||
|
||||
?1:Good point. Especially since it looks like we still have a long way to go.
|
||||
?2:Good idea. Haste makes waste and all that.
|
||||
?!
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut T 2000,2000]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 1]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Mash
|
||||
Right. Once we've confirmed it's safe here, why don't we take a rest as well?
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
There's no telling when we might get another chance!
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Medusa
|
||||
...All right. Fine with me.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[fadeout black 1.5]
|
||||
[bgmStop BGM_EVENT_70 1.5]
|
||||
[wait fade]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaDepth A 3]
|
||||
[charaDepth G 2]
|
||||
[charaDepth F 1]
|
||||
|
||||
[charaScale A 1.2]
|
||||
|
||||
[charaFadein F 1.0 0,-230]
|
||||
|
||||
[pictureFrame cut063_cinema]
|
||||
[wt 2.0]
|
||||
|
||||
[charaMove F -50,-230 1.5]
|
||||
|
||||
[fadein black 1.5]
|
||||
[wait fade]
|
||||
[wt 0.5]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.5 0,-30]
|
||||
[wt 1.0]
|
||||
|
||||
[charaFadeTime G 0.3 0.5]
|
||||
[wt 0.3]
|
||||
|
||||
[bgm BGM_EVENT_11 0.1]
|
||||
|
||||
@Medusa
|
||||
(This golden sword, Chrysaor, is kind of like my offspring, in a way.)
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
(That's how I could tell it didn't want to cut down anything it didn't consider a challenge. But...)
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout G 0.3]
|
||||
|
||||
[wt 1.8]
|
||||
|
||||
[charaFaceFade A 12 0.2]
|
||||
|
||||
@Medusa
|
||||
I guess using it to fight another version of myself wasn't as fun as I thought it'd be...
|
||||
[k]
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[messageOff]
|
||||
[wt 1.0]
|
||||
|
||||
[fadeout black 2.0]
|
||||
[bgmStopEnd BGM_EVENT_11 2.0]
|
||||
[wait fade]
|
||||
[wt 0.5]
|
||||
[soundStopAllEnd]
|
||||
[end]
|
||||
1196
ScriptActionEncrypt/94/9408/9408500210.txt
Normal file
1196
ScriptActionEncrypt/94/9408/9408500210.txt
Normal file
File diff suppressed because it is too large
Load Diff
1033
ScriptActionEncrypt/94/9408/9408500310.txt
Normal file
1033
ScriptActionEncrypt/94/9408/9408500310.txt
Normal file
File diff suppressed because it is too large
Load Diff
779
ScriptActionEncrypt/94/9408/9408500311.txt
Normal file
779
ScriptActionEncrypt/94/9408/9408500311.txt
Normal file
@@ -0,0 +1,779 @@
|
||||
|
||||
|
||||
$94-08-50-03-1-1
|
||||
|
||||
[soundStopAll]
|
||||
[enableFullScreen]
|
||||
|
||||
[charaSet A 1098267110 1 Medusa]
|
||||
[charaScale A 1.2]
|
||||
[charaSet B 8001410 1 Mash]
|
||||
[charaSet C 1098124510 1 "Da Vinci"]
|
||||
[charaSet D 4001002 1 Rider]
|
||||
[charaScale D 1.2]
|
||||
[charaSet E 4001002 1 Rider_Effects]
|
||||
|
||||
[sceneSet F 187900 1]
|
||||
[charaScale F 1.3]
|
||||
[sceneSet G 187900 1]
|
||||
[charaScale G 1.3]
|
||||
|
||||
[imageSet H back10000 1 1]
|
||||
[charaScale H 1.05]
|
||||
|
||||
[charaSet I 4001002 1 "Rider Mystic Eyes Effects 1"]
|
||||
[charaSet J 1098267110 1 "Saber Mystic Eyes Effects 1"]
|
||||
|
||||
[charaSet X 98115000 1 Effect]
|
||||
|
||||
[charaSet Z 98115000 1 "Transmission Effect"]
|
||||
[charaPut Z 2000,2000]
|
||||
[charaEffect Z bit_talk_10_LowLevel]
|
||||
|
||||
[scene 187900]
|
||||
|
||||
[bgm BGM_BATTLE_49 0.1]
|
||||
|
||||
[fadein black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaDepth D 5]
|
||||
[charaDepth G 4]
|
||||
[charaDepth A 3]
|
||||
[charaDepth F 2]
|
||||
|
||||
[charaTalk off]
|
||||
[charaFace A 3]
|
||||
[charaFadein A 1.0 50,0]
|
||||
[charaMove A 150,0 4.0]
|
||||
[charaFadein F 1.0 -200,-260]
|
||||
[charaMove F -150,-260 4.0]
|
||||
[wt 2.8]
|
||||
|
||||
[charaFace D 5]
|
||||
[charaFadein D 1.0 -50,0]
|
||||
[charaMove D -150,0 4.0]
|
||||
[charaFadein G 1.0 200,-260]
|
||||
[charaMove G 150,-260 4.0]
|
||||
[wt 2.8]
|
||||
|
||||
[fadeout black 0.3]
|
||||
[wait fade]
|
||||
|
||||
[scene 10000]
|
||||
[charaFadeout A 0.1]
|
||||
[charaFadeout D 0.1]
|
||||
[charaFadeout F 0.1]
|
||||
[charaFadeout G 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[fadein black 0.1]
|
||||
[wait fade]
|
||||
|
||||
[se ad1053]
|
||||
[effect bit_talk_kengekiall04_fs]
|
||||
[wt 1.0]
|
||||
|
||||
[cueSe SE_21 21_ad1092]
|
||||
[effect bit_talk_flame_slash_01]
|
||||
[wt 1.0]
|
||||
|
||||
|
||||
[fadeout black 0.1]
|
||||
[wait fade]
|
||||
|
||||
[scene 187900]
|
||||
|
||||
[subCameraOn 2]
|
||||
|
||||
[charaLayer I sub #A]
|
||||
[charaLayer D sub #A]
|
||||
[charaLayer F sub #A]
|
||||
|
||||
[charaLayer J sub #B]
|
||||
[charaLayer A sub #B]
|
||||
[charaLayer G sub #B]
|
||||
|
||||
[subCameraFilter #A maskEdge cut359_mask04 4 110,0,0,255]
|
||||
[subCameraFilter #B maskEdge cut359_mask04 4 110,0,0,255]
|
||||
|
||||
[subRenderScale #A 1.1]
|
||||
[subRenderScale #B 1.1]
|
||||
|
||||
[subRenderDepth #A 1]
|
||||
[subRenderDepth #B 2]
|
||||
|
||||
[charaScale D 1.3]
|
||||
[charaScale I 1.55]
|
||||
[charaScale A 1.3]
|
||||
[charaScale J 1.55]
|
||||
|
||||
[charaDepth I 8]
|
||||
[charaDepth D 7]
|
||||
[charaDepth F 5]
|
||||
|
||||
[charaDepth J 4]
|
||||
[charaDepth A 3]
|
||||
[charaDepth G 1]
|
||||
|
||||
[charaFace D 2]
|
||||
[charaFadein D 0.1 -300,270]
|
||||
[charaFadein F 0.1 100,-30]
|
||||
|
||||
[charaFace A 14]
|
||||
[charaFadein A 0.1 230,270]
|
||||
[charaFadein G 0.1 -100,-30]
|
||||
[wt 0.1]
|
||||
|
||||
[fadein black 0.5]
|
||||
[wait fade]
|
||||
|
||||
[subRenderFadein #A 0.2 50,-310]
|
||||
[subRenderFadein #B 0.2 -50,-530]
|
||||
[subRenderMove #A 0,-310 0.2]
|
||||
[subRenderMove #B 0,-530 0.2]
|
||||
[wt 0.2]
|
||||
|
||||
[charaEffect D bit_talk_mysticeyes_mds_rider]
|
||||
[charaEffect A bit_talk_mysticeyes_mds 0,-10]
|
||||
|
||||
[charaPut I -310,300]
|
||||
[charaEffect I bit_talk_mysticeyes_mds_rider]
|
||||
[charaPut J 240,300]
|
||||
[charaEffect J bit_talk_mysticeyes_mds 0,-9]
|
||||
[wt 0.45]
|
||||
[cueSe SE_23 23_ad1296]
|
||||
[wt 0.1]
|
||||
|
||||
[charaFace I 2]
|
||||
[charaFadeTime I 0 1.0]
|
||||
[charaFadeout I 1.2]
|
||||
[charaFace J 14]
|
||||
[charaFadeTime J 0 1.0]
|
||||
[charaFadeout J 1.2]
|
||||
[wt 0.6]
|
||||
[cueSeStop 23_ad1296 0.9]
|
||||
[wt 0.5]
|
||||
|
||||
[subRenderMove #A 70,-310 1.0]
|
||||
[subRenderMove #B -70,-530 1.0]
|
||||
[subRenderFadeout #A 1.0]
|
||||
[subRenderFadeout #B 1.0]
|
||||
|
||||
[se ad978]
|
||||
[fadeout white 1.0]
|
||||
[wait fade]
|
||||
|
||||
[subRenderScale #A 1.0]
|
||||
[subRenderScale #B 1.0]
|
||||
|
||||
[seStop ad978 1.0]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[charaFadeout F 0.1]
|
||||
[charaFadeout G 0.1]
|
||||
|
||||
[charaLayer D normal]
|
||||
[charaLayer I normal]
|
||||
[charaLayer J normal]
|
||||
[charaLayer F normal]
|
||||
[charaLayer G normal]
|
||||
|
||||
[subCameraFilter #B through]
|
||||
[subRenderFadein #B 0 0,0]
|
||||
|
||||
[charaScale F 1.2]
|
||||
[charaScale D 0.9]
|
||||
[charaScale A 1.1]
|
||||
|
||||
[charaDepth A 6]
|
||||
[charaDepth D 5]
|
||||
[charaDepth H 4]
|
||||
[charaDepth F 3]
|
||||
[charaDepth E 2]
|
||||
|
||||
[charaFadein F 0.1 100,-300]
|
||||
|
||||
[charaEffect X bit_talk_sand_dust_front_fs]
|
||||
[charaEffect X bit_talk_sand_dust_back_fs]
|
||||
[wt 1.2]
|
||||
|
||||
[charaFace D 5]
|
||||
[charaFadein D 0.4 -220,-85]
|
||||
[charaMove D -270,-105 0.4]
|
||||
[charaMoveScale D 0.8 0.4]
|
||||
|
||||
[charaFace A 3]
|
||||
[charaFadein A 0.4 200,-20]
|
||||
[charaMove A 250,0 0.4]
|
||||
[charaMoveScale A 1.3 0.4]
|
||||
|
||||
[charaFace E 1]
|
||||
[charaFadein E 0.1 -100,0]
|
||||
|
||||
[se ad671]
|
||||
|
||||
[fadein white 0.4]
|
||||
[wait fade]
|
||||
|
||||
[charaEffectStop X bit_talk_sand_dust_front_fs]
|
||||
[charaEffectStop X bit_talk_sand_dust_back_fs]
|
||||
|
||||
[seStop ad671 0.6]
|
||||
[wt 1.0]
|
||||
|
||||
[blur lens 0.4 1 1]
|
||||
[charaFadeTime H 0.2 0.5]
|
||||
|
||||
[charaTalk on]
|
||||
|
||||
|
||||
@Medusa
|
||||
(My Rider self...)
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
(The rider of Pegasus, an abomination born at the same time as Chrysaor.)
|
||||
[k]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 0]
|
||||
|
||||
[charaFadeout H 0.2]
|
||||
[blurOff lens 0]
|
||||
[subBlur #B lens 0.2 1 10 1.0 subBlur]
|
||||
|
||||
@Rider
|
||||
Without any animosity, this feels like nothing more than a sparring match.
|
||||
[k]
|
||||
|
||||
[bgmStop BGM_BATTLE_49 2.0]
|
||||
|
||||
[charaFace D 1]
|
||||
|
||||
@Rider
|
||||
Still, it was nice to get some exercise in for a change.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaTalk D,E]
|
||||
[charaFadeout D 1.0]
|
||||
[charaFadeout A 1.0]
|
||||
[charaFadeout F 1.0]
|
||||
[wt 1.7]
|
||||
|
||||
[subCameraOff]
|
||||
[charaLayer A normal]
|
||||
|
||||
[charaScale D 1.0]
|
||||
[charaScale A 1.0]
|
||||
|
||||
@E:Rider
|
||||
I guess having an opponent you don't have to hold back against is a rare and valuable thing.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFaceFade E 0 0.2]
|
||||
[wt 0.4]
|
||||
[se ade236]
|
||||
[seStop ade236 1.2]
|
||||
[se ad527 0.3]
|
||||
[seStop ad527 0.4]
|
||||
[charaMove E -130,0 0.9]
|
||||
[wt 1.5]
|
||||
|
||||
?1:You're letting us pass?
|
||||
?!
|
||||
|
||||
[charaFace E 0]
|
||||
[bgm BGM_EVENT_77 0.1]
|
||||
|
||||
@E:Rider
|
||||
I know I can't keep you here forever.
|
||||
[k]
|
||||
|
||||
@E:Rider
|
||||
Besides, if we keep going, it won't feel like a friendly sparring match anymore.
|
||||
[k]
|
||||
|
||||
@E:Rider
|
||||
...Head for the top.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout E 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk depthOn]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 6]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Mash
|
||||
Huh?
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 0]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Rider
|
||||
This enormous tree is the heart of the forest.
|
||||
[k]
|
||||
|
||||
@Rider
|
||||
And the...heart of the heart, so to speak, is at the very top.
|
||||
[k]
|
||||
|
||||
@Rider
|
||||
Either way, you're going to have to make your way there.
|
||||
[k]
|
||||
|
||||
@Rider
|
||||
Once you do...I'm sure you'll understand.
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 1]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Medusa
|
||||
...Understand what?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 0]
|
||||
[charaFadein D 0.1 1]
|
||||
[wt 1.0]
|
||||
[charaFaceFade D 1 0.2]
|
||||
[wt 1.2]
|
||||
|
||||
[effect bit_talk_quickmove]
|
||||
[se ad73]
|
||||
[charaSpecialEffect D erasureReverse 1 0.15]
|
||||
[charaMove D 0,15 0.4]
|
||||
[wt 1.0]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 12]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Mash
|
||||
I no longer have visual on Rider Medusa.
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 12]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Medusa
|
||||
Ugh, I swear. I still can't tell if she wanted to keep us here or let us pass.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[se ade158]
|
||||
[charaCrossFade A 1098267100 12 0.3]
|
||||
[wait charaCrossFade A]
|
||||
[wt 0.7]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaDepth A 5]
|
||||
[charaDepth H 1]
|
||||
|
||||
[charaPut H 1]
|
||||
[charaFadeTime H 0.2 0.5]
|
||||
|
||||
[charaFace A 6]
|
||||
|
||||
@Medusa
|
||||
(Apart from all that...Pegasus was awfully cute. I hope I get the chance to pet him someday...)
|
||||
[k]
|
||||
|
||||
[charaFadeout H 0.2]
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaPut Z 1]
|
||||
[charaTalk C]
|
||||
[charaFace C 14]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
I guess she wanted to let you pass, just not right away.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
Which means she was waiting for something about the situation to change first... Hmm.
|
||||
[k]
|
||||
|
||||
[charaFace C 0]
|
||||
|
||||
@Da Vinci
|
||||
Oh well, we can always worry about that later!
|
||||
[k]
|
||||
|
||||
?1:It looks like we have no choice but to make the climb.
|
||||
?!
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut Z 1200,1200]
|
||||
|
||||
[charaTalk depthOn]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 13]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Mash
|
||||
That's true. For the time being, it seems like our best course of action is to head for the top of this tree.
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaPut Z 1]
|
||||
[charaTalk C]
|
||||
[charaFace C 24]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
The roots and branches that make up the stairs[line 2]or rather, slope[line 2]that lead up to the top...
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
...are probably just like the ones in the walls we've seen so far.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
Which means we'll need Servants to kick open the way forward, and we'll need to give them time to recover from the exhaustion that follows.
|
||||
[k]
|
||||
|
||||
?1:(Remember the 100-Story Pagoda)
|
||||
|
||||
[messageOff]
|
||||
[cueSe SE_22 22_ad1177]
|
||||
[fadeout white 0.7]
|
||||
[bgm BGM_EVENT_77 0.7 0.5]
|
||||
[wait fade]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[charaPut Z 1200,1200]
|
||||
|
||||
[sceneSet E 109300 1]
|
||||
[charaSet F 2021001 1 "Tomoe Gozen"]
|
||||
|
||||
[charaScale E 1.4]
|
||||
|
||||
[charaDepth E 2]
|
||||
[charaDepth F 3]
|
||||
|
||||
[charaTalk F]
|
||||
[charaFace F 0]
|
||||
[charaFadein F 0.1 1]
|
||||
[charaFadein E 0.1 0,-150]
|
||||
|
||||
[effect bit_sepia01_depth_fs]
|
||||
[wt 0.3]
|
||||
|
||||
[fadein white 0.7]
|
||||
[wait fade]
|
||||
[wt 1.5]
|
||||
|
||||
[charaMove E 0,-400 4.0]
|
||||
[charaMove F 0,-300 4.0]
|
||||
[wt 1.5]
|
||||
|
||||
[fadeout white 1.5]
|
||||
[wait fade]
|
||||
|
||||
[charaFadeout F 0.1]
|
||||
|
||||
?2:(Remember the Artemis Tower)
|
||||
|
||||
[messageOff]
|
||||
[cueSe SE_22 22_ad1177]
|
||||
[fadeout white 0.7]
|
||||
[bgm BGM_EVENT_77 0.7 0.5]
|
||||
[wait fade]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[charaPut Z 1200,1200]
|
||||
|
||||
[sceneSet E 89900 1]
|
||||
[charaSet F 1098119600 1 Penthesilea]
|
||||
|
||||
[charaScale E 1.4]
|
||||
|
||||
[charaDepth E 2]
|
||||
[charaDepth F 3]
|
||||
|
||||
[charaTalk F]
|
||||
[charaFace F 0]
|
||||
[charaFadein F 0.1 1]
|
||||
[charaFadein E 0.1 0,-150]
|
||||
|
||||
[effect bit_sepia01_depth_fs]
|
||||
[wt 0.3]
|
||||
|
||||
[fadein white 0.7]
|
||||
[wait fade]
|
||||
[wt 1.5]
|
||||
|
||||
[charaMove E 0,-400 4.0]
|
||||
[charaMove F 0,-300 4.0]
|
||||
[wt 1.5]
|
||||
|
||||
[fadeout white 1.5]
|
||||
[wait fade]
|
||||
|
||||
[charaFadeout F 0.1]
|
||||
|
||||
?3:(Remember the Akihabara Tower Hall)
|
||||
|
||||
|
||||
[messageOff]
|
||||
[cueSe SE_22 22_ad1177]
|
||||
[fadeout white 0.7]
|
||||
[bgm BGM_EVENT_77 0.7 0.5]
|
||||
[wait fade]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[charaPut Z 1200,1200]
|
||||
|
||||
[sceneSet E 114100 1]
|
||||
[charaSet F 7039001 1 Galatea]
|
||||
|
||||
[charaScale E 1.4]
|
||||
|
||||
[charaDepth E 2]
|
||||
[charaDepth F 3]
|
||||
|
||||
[charaTalk F]
|
||||
[charaFace F 0]
|
||||
[charaFadein F 0.1 1]
|
||||
[charaFadein E 0.1 0,-150]
|
||||
|
||||
[effect bit_sepia01_depth_fs]
|
||||
[wt 0.3]
|
||||
|
||||
[fadein white 0.7]
|
||||
[wait fade]
|
||||
[wt 1.5]
|
||||
|
||||
[charaMove E 0,-400 4.0]
|
||||
[charaMove F 0,-300 4.0]
|
||||
[wt 1.5]
|
||||
|
||||
[fadeout white 1.5]
|
||||
[wait fade]
|
||||
|
||||
[charaFadeout F 0.1]
|
||||
|
||||
?!
|
||||
|
||||
[charaFadeout E 0.1]
|
||||
[effectDestroy bit_sepia01_depth_fs]
|
||||
|
||||
[charaPut Z 1]
|
||||
[charaTalk C]
|
||||
[charaFace C 0]
|
||||
[charaFadein C 0.1 1]
|
||||
[wt 1.0]
|
||||
|
||||
[fadein white 1.5]
|
||||
[bgm BGM_EVENT_77 1.5 1.0]
|
||||
[wait fade]
|
||||
[wt 1.0]
|
||||
|
||||
?1:You know, this giant tree is starting to seem really doable!
|
||||
?2:Somehow, I don't think this climb'll be a problem!
|
||||
?!
|
||||
|
||||
[charaFace C 19]
|
||||
|
||||
@Da Vinci
|
||||
Oooh! Love that confidence!
|
||||
[k]
|
||||
|
||||
[charaFace C 0]
|
||||
|
||||
@Da Vinci
|
||||
Then you already understand that on missions like this, where Servants face frequent and unavoidable exhaustion...
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
...securing areas for Servants to rest and recover is crucial.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
Luckily, this place already seems perfect for napping, so it should make a good rest spot.
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut Z 1200,1200]
|
||||
[charaEffectStop Z bit_talk_10_LowLevel]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 1]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Mash
|
||||
Good point. This also seems like a perfect time to refuel...
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
...so why don't we get out a blanket and enjoy the food we brought along?
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
Oh, right. Daikokuten made some delicious looking rice balls for us today, so[line 2]
|
||||
[k]
|
||||
|
||||
[charaFace B 2]
|
||||
[charaMoveReturn B 0,5 0.4]
|
||||
|
||||
@Mash
|
||||
...Wait. Eating a meal? Outside? On a blanket!?
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
Senpai, is this...a picnic!?
|
||||
[k]
|
||||
|
||||
?1:I think it just might be.
|
||||
?2:Pretty much.
|
||||
?!
|
||||
|
||||
[charaFace B 7]
|
||||
|
||||
@Mash
|
||||
I knew it!
|
||||
[k]
|
||||
|
||||
[charaFace B 5]
|
||||
|
||||
@Mash
|
||||
This is so exciting! I never thought I'd get to go on a picnic today!
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
Wait right there, Senpai! I'll have everything set up in no time!
|
||||
[k]
|
||||
|
||||
[charaFace B 7]
|
||||
|
||||
@Mash
|
||||
And Medusa, please be ready to take your shoes off at a moment's notice!
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Medusa
|
||||
Why?
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 0]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Mash
|
||||
Because sitting barefoot on a picnic blanket should make it feel like we're in the kind of nice house you should take your shoes off before entering...
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
...and in my analysis, that touch of the extraordinary should be crucial for the complete picnic experience!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaMove B -20,0 0.4]
|
||||
[charaFadeout B 0.4]
|
||||
[se ad667]
|
||||
[seStop ad667 1.5]
|
||||
[wt 2.0]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.2 1]
|
||||
[wt 0.5]
|
||||
|
||||
?1:Mash didn't get out much in the past, so...
|
||||
?2:Mash rarely gets to go on picnics, so...
|
||||
?!
|
||||
|
||||
@Medusa
|
||||
Hmm. Well, it's no big deal. I can handle taking my shoes off.
|
||||
[k]
|
||||
|
||||
?1:Are you sure? Those boots look great, but hard to take off.
|
||||
?2:Really? Your boots are awesome,[csr]but they seem like they don't come off easily.
|
||||
?!
|
||||
|
||||
[charaFace A 13]
|
||||
|
||||
@Medusa
|
||||
True. They're tough, durable, and useful in combat, but I guess that does also make them hard to take off.
|
||||
[k]
|
||||
|
||||
[charaFace A 0]
|
||||
|
||||
@Medusa
|
||||
I could change their magical energy composition, but that seems like kind of a hassle too...
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
...so I'll just untie the laces while we wait for her to get back.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[wt 0.7]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaDepth A 5]
|
||||
[charaDepth H 1]
|
||||
|
||||
[charaPut H 1]
|
||||
[charaFadeTime H 0.2 0.5]
|
||||
[charaFace A 12]
|
||||
|
||||
[bgm BGM_EVENT_77 1.0 0.5]
|
||||
|
||||
@Medusa
|
||||
(...Hm? I'm getting a vague sense of déjà vu... Have I been through something like this before?)
|
||||
[k]
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[messageOff]
|
||||
[fadeout black 2.0]
|
||||
[bgmStopEnd BGM_EVENT_77 2.0]
|
||||
[wait fade]
|
||||
[wt 0.5]
|
||||
[soundStopAllEnd]
|
||||
[end]
|
||||
798
ScriptActionEncrypt/94/9408/9408500410.txt
Normal file
798
ScriptActionEncrypt/94/9408/9408500410.txt
Normal file
@@ -0,0 +1,798 @@
|
||||
|
||||
|
||||
|
||||
$94-08-50-04-1-0
|
||||
|
||||
[enableFullScreen]
|
||||
[soundStopAll]
|
||||
|
||||
[charaSet A 5016001 1 Geronimo]
|
||||
[charaSet B 4048001 1 "Kyokutei Bakin"]
|
||||
[charaSet C 4048001 1 "Kyokutei Bakin_Effects"]
|
||||
[charaSet D 1098241200 1 Shinbei]
|
||||
[charaSet E 1098240500 1 Sousuke]
|
||||
[charaSet F 1098240900 1 Daikaku]
|
||||
[charaSet G 1098241100 1 Keno]
|
||||
[charaSet H 1098240700 1 Dousetsu]
|
||||
[charaSet I 1098241000 1 Genpachi]
|
||||
[charaSet J 1098240600 1 Shino]
|
||||
[charaSet K 1098240800 1 Kobungo]
|
||||
[charaSet L 4031000 1 "Red Hare"]
|
||||
[charaSet M 4049001 1 "Huang Feihu"]
|
||||
[charaSet N 7016000 1 "Tamamo Cat"]
|
||||
[charaSet O 4040000 1 Europa]
|
||||
[charaSet P 10012000 1 "Taisui Xingjun"]
|
||||
[charaSet Q 25005000 1 Voyager]
|
||||
[charaSet R 1098268200 1 Hessian]
|
||||
[charaSet S 1098165000 1 Lobo]
|
||||
[charaSet T 1098231700 1 Con]
|
||||
[charaSet U 1098231700 1 Con]
|
||||
|
||||
[sceneSet V 187900 1]
|
||||
|
||||
[sceneSet X 10000 1]
|
||||
[charaScale X 1.05]
|
||||
|
||||
[imageSet Y back10000 1]
|
||||
[imageSet Z back10000 1]
|
||||
[charaScale Y 1.05]
|
||||
[charaScale Z 1.05]
|
||||
|
||||
[subCameraOn 1]
|
||||
[charaLayer C sub #A]
|
||||
[charaLayer V sub #A]
|
||||
[subCameraFilter #A maskEdge cut359_mask12 3 255,255,255,255]
|
||||
|
||||
[charaScale C 1.10]
|
||||
[charaScale V 1.15]
|
||||
[charaDepth C 6]
|
||||
[charaDepth V 5]
|
||||
[charaFace C 1]
|
||||
[charaFadein C 0.1 -440,250]
|
||||
[charaFadein V 0.1 -200,-50]
|
||||
|
||||
[scene 187900]
|
||||
|
||||
[charaFadein Y 0.1 0,-756]
|
||||
[charaFadein Z 0.1 0,755]
|
||||
[wt 0.1]
|
||||
|
||||
[fadein black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[bgm BGM_EVENT_147 0.1]
|
||||
|
||||
@
|
||||
[align center]– Meanwhile –[align]
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaMove Y 0,-850 1.0]
|
||||
[charaMove Z 0,850 1.0]
|
||||
[wt 1.5]
|
||||
[charaFadeout Y 0.1]
|
||||
[charaFadeout Z 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 1]
|
||||
[charaFadein A 0.4 1]
|
||||
[wt 0.4]
|
||||
|
||||
@Geronimo
|
||||
It's hard to believe we're inside a giant tree right now...but that aside, I don't sense anything evil here.
|
||||
[k]
|
||||
|
||||
@Geronimo
|
||||
It will be safe to rest here as much as we like. I guarantee it.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 1]
|
||||
[charaFadein B 0.4 1]
|
||||
[wt 0.4]
|
||||
|
||||
@Kyokutei Bakin
|
||||
I see. That's good to hear.
|
||||
[k]
|
||||
|
||||
[charaFace B 18]
|
||||
|
||||
@Kyokutei Bakin
|
||||
Hm? What is it, Dog Warriors?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaTalk A]
|
||||
[se ad443]
|
||||
[seVolume ad443 0 0.6]
|
||||
[seStop ad443 1.5]
|
||||
[wt 0.3]
|
||||
[cueSe SE_22 22_ade759]
|
||||
[cueSe SE_22 22_ade756]
|
||||
[wt 0.2]
|
||||
[cueSe SE_22 22_ade756]
|
||||
[wt 0.5]
|
||||
[cueSe SE_22 22_ade761]
|
||||
[wt 0.7]
|
||||
|
||||
[charaFace B 6]
|
||||
|
||||
@Kyokutei Bakin
|
||||
All right, all right, I hear you. Now settle down already!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout B 0.2]
|
||||
[wt 0.5]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaDepth H 8]
|
||||
[charaDepth J 7]
|
||||
[charaDepth D 6]
|
||||
[charaDepth G 5]
|
||||
[charaDepth E 4]
|
||||
[charaDepth I 3]
|
||||
[charaDepth F 2]
|
||||
[charaDepth K 1]
|
||||
|
||||
[charaTalk off]
|
||||
[charaFace D 0]
|
||||
[charaFace E 0]
|
||||
[charaFace F 0]
|
||||
[charaFace G 0]
|
||||
[charaFace H 0]
|
||||
[charaFace I 0]
|
||||
[charaFace J 0]
|
||||
[charaFace K 0]
|
||||
|
||||
@Kyokutei Bakin
|
||||
Shinbei! [cueSe SE_22 22_ade755][charaFadeinFSL D 0.2 -150,-40][charaMoveReturnFSL D -150,-35 0.4][wt 0.6]Sousuke! [cueSe SE_22 22_ade754][charaFadeinFSSideL E 0.2 -270,10][charaMoveReturnFSSideL E -270,15 0.4][wt 0.6]Daikaku! [cueSe SE_22 22_ade762][charaFadeinFSR F 0.2 80,35][charaMoveReturnFSR F 80,40 0.4][cueSe SE_22 22_ade759][seVolume 22_ade759 0 0][wt 0.6]Keno![sr][seVolume 22_ade759 0 1.0][charaFadeinFSSideR G 0.2 320,-20][charaMoveReturnFSSideR G 320,-15 0.4][wt 0.6]Dousetsu! [cueSe SE_22 22_ade759][charaFadeinFSR H 0.2 230,-80][charaMoveReturnFSR H 230,-75 0.4][wt 0.4][seStop 22_ade759 0.2][wt 0.2]Genpachi! [cueSe SE_22 22_ade761][charaFadeinFSR I 0.2 320,30][charaMoveReturnFSR I 320,35 0.4][wt 0.6]Shino! [cueSe SE_22 22_ade751][charaFadein J 0.2 -10,-60][charaMoveReturn J -10,-55 0.4][wt 0.6]Kobungo![cueSe SE_22 22_ade756][charaFadeinFSL K 0.2 -115,70][charaMoveReturnFSL K -115,75 0.4]
|
||||
[k]
|
||||
|
||||
[subRenderFadeinFSSideL #A 0.2 135,70]
|
||||
[subRenderMoveFSSideL #A 85,-170 0.2]
|
||||
[wt 0.2]
|
||||
|
||||
[charaTalk on]
|
||||
[charaTalk C]
|
||||
|
||||
@C:Kyokutei Bakin
|
||||
All right, off you go! Have fun!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaTalk off]
|
||||
[se ad443]
|
||||
[seVolume ad443 0 0.5]
|
||||
[seStop ad443 1.0]
|
||||
[cueSe SE_23 23_ad1344]
|
||||
[seVolume 23_ad1344 0 0.1]
|
||||
[seVolume 23_ad1344 0.5 1.0]
|
||||
[charaFadeout E 0.4]
|
||||
[charaFadeout D 0.4]
|
||||
[charaFadeout K 0.4]
|
||||
[charaFadeout J 0.4]
|
||||
[charaFadeout F 0.4]
|
||||
[charaFadeout H 0.4]
|
||||
[charaFadeout I 0.4]
|
||||
[charaFadeout G 0.4]
|
||||
|
||||
[subRenderMoveFSSideL #A -5,-270 0.2]
|
||||
[subRenderFadeout #A 0.2]
|
||||
[wt 0.2]
|
||||
[charaFadeout C 0.1]
|
||||
[charaFadeout V 0.1]
|
||||
[wt 0.8]
|
||||
|
||||
[subCameraOff]
|
||||
[charaLayer C normal]
|
||||
[charaLayer V normal]
|
||||
[wt 3.2]
|
||||
|
||||
[charaTalk depthOn]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 0]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Kyokutei Bakin
|
||||
Hmm. Even though there isn't much here, for dogs who rarely get to run around freely...
|
||||
[k]
|
||||
|
||||
@Kyokutei Bakin
|
||||
...this may just be paradise.
|
||||
[k]
|
||||
|
||||
[charaFace B 4]
|
||||
|
||||
@Kyokutei Bakin
|
||||
Indeed, since they now pack more people into tighter places these days than ever before...
|
||||
[k]
|
||||
|
||||
@Kyokutei Bakin
|
||||
...I've heard people have had to build special gardens expressly to give dogs somewhere to play.
|
||||
[k]
|
||||
|
||||
[charaFace B 6]
|
||||
|
||||
@Kyokutei Bakin
|
||||
I believe they were called “dog parks,” or something to that effect.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaTalk L]
|
||||
[cueSe SE_22 22_ade759]
|
||||
[seVolume 22_ade759 0 0.6]
|
||||
[wt 0.4]
|
||||
[seStop 22_ade759 0.2]
|
||||
[cueSe SE_22 22_ade755]
|
||||
[seVolume 22_ade755 0 0.6]
|
||||
[wt 1.0]
|
||||
|
||||
[charaFace B 19]
|
||||
|
||||
@Kyokutei Bakin
|
||||
Hey! Shinbei! Dousetsu!
|
||||
[k]
|
||||
|
||||
@Kyokutei Bakin
|
||||
I know I said to have fun, but that doesn't mean you can bother other people!
|
||||
[k]
|
||||
|
||||
[bgmStop BGM_EVENT_147 1.5]
|
||||
|
||||
[charaFace B 16]
|
||||
|
||||
@Kyokutei Bakin
|
||||
...Er, or...uh, horses, in this case.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[se ade104]
|
||||
[seVolume ade104 0 0]
|
||||
[charaTalk L]
|
||||
[charaFace L 2]
|
||||
[charaFadein L 0.4 1]
|
||||
[charaShake L 0.1 2 2 0]
|
||||
[wt 0.4]
|
||||
[seVolume ade104 0 1.0]
|
||||
[seStop ade104 1.5]
|
||||
|
||||
[bgm BGM_EVENT_146 0.1]
|
||||
|
||||
@Red Hare
|
||||
(NOM, NOM, NOM, NOM!)
|
||||
[k]
|
||||
|
||||
[charaShakeStop L]
|
||||
[charaFace L 1]
|
||||
|
||||
@Red Hare
|
||||
...Oh, you mean you didn't know?
|
||||
[k]
|
||||
|
||||
@Red Hare
|
||||
Whenever I, Lu Bu, come to relaxing grassy places like this...
|
||||
[k]
|
||||
|
||||
[effect bit_talk_41_fs]
|
||||
|
||||
[charaFace L 2]
|
||||
[charaShake L 0.1 2 2 0]
|
||||
[se ade104]
|
||||
|
||||
@Red Hare
|
||||
...I like to roll around and snack on the grass! Never would have guessed it, would you!? (NOM, NOM, NOM!)
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout L 0.1]
|
||||
[wt 0.1]
|
||||
[charaShakeStop L]
|
||||
[effectDestroy bit_talk_41_fs]
|
||||
|
||||
[charaTalk D,H]
|
||||
[charaFace D 0]
|
||||
[charaFace H 0]
|
||||
[charaFadein D 0.1 -226,0]
|
||||
[charaFadein H 0.1 236,-30]
|
||||
[wt 0.5]
|
||||
[charaMoveScale D 0.97 0.3]
|
||||
[charaMoveScale H 0.97 0.3]
|
||||
[charaMove D -216,0 0.3]
|
||||
[charaMove H 226,-30 0.3]
|
||||
[charaShake D 0.1 2 2 0.3]
|
||||
[charaShake H 0.1 2 2 0.3]
|
||||
[se ad27]
|
||||
[seVolume ad27 0 0.4]
|
||||
[wt 0.3]
|
||||
|
||||
@Shinbei & Dousetsu
|
||||
(Cringing)
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[charaFadeout H 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaDepth B 5]
|
||||
[charaDepth X 1]
|
||||
|
||||
[charaPut X 1]
|
||||
[charaFadeTime X 0.2 0.5]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 31]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Kyokutei Bakin
|
||||
(Those eyes! Those eyes are going to haunt me tonight!)
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[fadeout black 1.0]
|
||||
[bgmStop BGM_EVENT_146 1.0]
|
||||
[wait fade]
|
||||
|
||||
[charaFadeout X 0.2]
|
||||
[charaFadeout B 0.1]
|
||||
[cameraMove 0.1 0,0 1.01]
|
||||
[wt 1.0]
|
||||
[charaTalk depthOn]
|
||||
|
||||
[fadein black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[bgm BGM_MAP_61 0.1]
|
||||
|
||||
[charaTalk M]
|
||||
[charaFace M 1]
|
||||
[charaFadein M 0.4 1]
|
||||
[wt 0.4]
|
||||
|
||||
@Huang Feihu
|
||||
I'm back, Five-Colored Divine Ox.
|
||||
[k]
|
||||
|
||||
@Huang Feihu
|
||||
Lord Geronimo says this grass should be safe to eat, so go on and[line 2]
|
||||
[k]
|
||||
|
||||
[charaFace M 6]
|
||||
|
||||
@Huang Feihu
|
||||
Hmm.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout M 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk N]
|
||||
[charaFace N 1]
|
||||
[charaFadein N 0.4 1]
|
||||
[wt 0.4]
|
||||
|
||||
@Tamamo Cat
|
||||
(Zzz...)
|
||||
[k]
|
||||
|
||||
[charaFadeout N 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk M]
|
||||
[charaFace M 5]
|
||||
[charaFadein M 0.1 1]
|
||||
|
||||
@Huang Feihu
|
||||
Oh! That woman sleeping curled up next to the ox... That's Daji returned to life!
|
||||
[k]
|
||||
|
||||
[charaFace M 6]
|
||||
|
||||
@Huang Feihu
|
||||
...No, wait. I remember now. She may look like Daji, but she isn't. Or so they say, anyway.
|
||||
[k]
|
||||
|
||||
[charaFadeout M 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk N]
|
||||
[charaFace N 1]
|
||||
[charaFadein N 0.1 1]
|
||||
|
||||
@Tamamo Cat
|
||||
Mmm... Cats and cows have surprisingly high affinity. Just think of how many you've seen together in those “life on a farm” videos.
|
||||
[k]
|
||||
|
||||
@Tamamo Cat
|
||||
Now sit back and let the healing power of your biggest stars starring together wash over you... (Zzz...)
|
||||
[k]
|
||||
|
||||
[charaFadeout N 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk M]
|
||||
[charaFace M 4]
|
||||
[charaFadein M 0.1 1]
|
||||
|
||||
@Huang Feihu
|
||||
Hmm. What to do about this...?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout M 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk O]
|
||||
[charaFace O 0]
|
||||
[charaFadein O 0.4 1]
|
||||
[wt 0.4]
|
||||
|
||||
@Europa
|
||||
Oh, Lord Huang Feihu.
|
||||
[k]
|
||||
|
||||
[charaFace O 8]
|
||||
|
||||
@Europa
|
||||
Teehee, what fortunate timing. Would you mind if my pet spent his break with yours?
|
||||
[k]
|
||||
|
||||
[charaFadeout O 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk M]
|
||||
[charaFace M 8]
|
||||
[charaFadein M 0.1 1]
|
||||
|
||||
@Huang Feihu
|
||||
O-oh, not at all. Of course that would be fine.
|
||||
[k]
|
||||
|
||||
[charaFadeout M 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk O]
|
||||
[charaFace O 7]
|
||||
[charaFadein O 0.1 1]
|
||||
|
||||
@Europa
|
||||
Did you hear that? Go on, it's okay.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout O 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[cueSe Servants_404000 bac1424]
|
||||
[wt 1.5]
|
||||
|
||||
[bgmStop BGM_MAP_61 2.0]
|
||||
|
||||
[se ad623]
|
||||
[seStop ad623 1.5]
|
||||
[wt 0.4]
|
||||
[shake 0.02 4 4 1.0]
|
||||
[wt 1.1]
|
||||
[se ad623]
|
||||
[seStop ad623 1.5]
|
||||
[wt 0.4]
|
||||
[shake 0.02 4 4 1.0]
|
||||
[wt 1.1]
|
||||
|
||||
[charaTalk M]
|
||||
[charaFace M 7]
|
||||
[charaFadein M 0.1 1]
|
||||
|
||||
@Huang Feihu
|
||||
Ah.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout M 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[se ad642 0.8]
|
||||
[seStop ad642 0.7]
|
||||
[shake 0.02 4 4 1.0]
|
||||
[wt 1.2]
|
||||
[se ad421 0.7]
|
||||
[wt 0.2]
|
||||
[se ad180 0.7]
|
||||
[wt 0.2]
|
||||
[se ad181 0.7]
|
||||
[wt 1.4]
|
||||
|
||||
[charaTalk N]
|
||||
[charaFace N 2]
|
||||
[charaFadein N 0.2 0,-20]
|
||||
[charaMove N 0,0 0.2]
|
||||
[se ad7]
|
||||
|
||||
@Tamamo Cat
|
||||
What the bull!?[bgm BGM_EVENT_7 0.1] Can't a cat take a nap without[sr]suddenly being squeezed on both sides, woof!?
|
||||
[k]
|
||||
|
||||
[charaFadeout N 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk O]
|
||||
[charaFace O 4]
|
||||
[charaFadein O 0.1 1]
|
||||
|
||||
@Europa
|
||||
Oh my. Dear, when you sleep next to someone, you need to be careful there's no one in between you, okay?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[fadeout black 1.0]
|
||||
[bgmStop BGM_EVENT_7 1.0]
|
||||
[wait fade]
|
||||
|
||||
[cameraHome 0.1]
|
||||
[charaFadeout O 0.1]
|
||||
[wt 1.0]
|
||||
|
||||
[fadein black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[bgm BGM_MIZUGI_2021_1 0.1]
|
||||
|
||||
[charaTalk P]
|
||||
[charaFace P 10]
|
||||
[charaFadein P 0.4 1]
|
||||
[wt 0.4]
|
||||
|
||||
@Taisui Xingjun
|
||||
Waha! I found the best sunbathing spot ever!
|
||||
[k]
|
||||
|
||||
[charaFace P 1]
|
||||
|
||||
@Taisui Xingjun
|
||||
Come on, Voy-Voy! I'll show you where it is!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout P 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk Q]
|
||||
[charaFace Q 7]
|
||||
[charaFadein Q 0.4 1]
|
||||
[wt 0.4]
|
||||
|
||||
@Voyager
|
||||
You're always so full of energy, Xing-Xing.
|
||||
[k]
|
||||
|
||||
[charaFace Q 0]
|
||||
|
||||
@Voyager
|
||||
...Hm?
|
||||
[k]
|
||||
|
||||
@Voyager
|
||||
It looks like someone's already using it.
|
||||
[k]
|
||||
|
||||
[charaFadeout Q 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk P]
|
||||
[charaFace P 0]
|
||||
[charaFadein P 0.1 1]
|
||||
|
||||
@Taisui Xingjun
|
||||
Can't blame them. Like I said, it's the best spot ever.
|
||||
[k]
|
||||
|
||||
[charaFace P 1]
|
||||
|
||||
@Taisui Xingjun
|
||||
But that's okay! Times like this, all you gotta do is ask!
|
||||
[k]
|
||||
|
||||
[charaFace P 10]
|
||||
|
||||
@Taisui Xingjun
|
||||
Hey, mind if we sleep here with you?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout P 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk S]
|
||||
[charaFace S 0]
|
||||
[charaFadein S 0.4 0,-10]
|
||||
[charaMove S 0,0 0.4]
|
||||
[se ad334]
|
||||
[seStop ad334 1.0]
|
||||
[wt 2.0]
|
||||
[charaFadeout S 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk P]
|
||||
[charaFace P 1]
|
||||
[charaFadein P 0.1 1]
|
||||
|
||||
@Taisui Xingjun
|
||||
You don't? Great! Thanks, Lo-Lo!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout P 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk S]
|
||||
[charaFace S 0]
|
||||
[charaFadein S 0.1 1]
|
||||
[se ad334]
|
||||
[wt 2.5]
|
||||
|
||||
[charaMove S 0,-20 0.7]
|
||||
[wt 0.3]
|
||||
[charaFadeout S 0.4]
|
||||
[wt 1.0]
|
||||
|
||||
[charaTalk P]
|
||||
[charaFace P 6]
|
||||
[charaFadein P 0.1 1]
|
||||
|
||||
@Taisui Xingjun
|
||||
Oh wow. This spot was already great, but it's even better with all this soft fur...
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout P 0.4]
|
||||
[wt 0.4]
|
||||
|
||||
[charaTalk Q]
|
||||
[charaFace Q 1]
|
||||
[charaFadein Q 0.1 1]
|
||||
|
||||
@Voyager
|
||||
Mmm, it's so warm. It feels like the sun is giving us a hug.
|
||||
[k]
|
||||
|
||||
[charaFace Q 7]
|
||||
|
||||
@Voyager
|
||||
Even though it's so far away...
|
||||
[k]
|
||||
|
||||
@Voyager
|
||||
...we're still all...connected... (Zzz...)
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout Q 0.4]
|
||||
[wt 1.5]
|
||||
|
||||
[charaTalk R]
|
||||
[charaFace R 0]
|
||||
[charaFadein R 0.4 1]
|
||||
[wt 0.4]
|
||||
|
||||
@Hessian
|
||||
(Wow. I can't believe these kids have the guts to use Lobo as a pillow!)
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaScale V 1.2]
|
||||
[charaScale S 1.2]
|
||||
[charaScale T 0.7]
|
||||
[charaScale U 0.7]
|
||||
|
||||
[subCameraOn 1]
|
||||
|
||||
[charaLayer S sub #A]
|
||||
[charaLayer T sub #A]
|
||||
[charaLayer U sub #A]
|
||||
[charaLayer V sub #A]
|
||||
|
||||
[subCameraFilter #A through]
|
||||
|
||||
[subRenderFadein #A 0 0,0]
|
||||
[subRenderScale #A 1.17]
|
||||
|
||||
[charaDepth S 7]
|
||||
[charaDepth T 6]
|
||||
[charaDepth U 5]
|
||||
[charaDepth V 4]
|
||||
|
||||
[charaTalk off]
|
||||
[charaFace S 0]
|
||||
[charaFadein S 1.0 -50,-20]
|
||||
[charaFadein V 1.0 0,-300]
|
||||
[wt 1.4]
|
||||
|
||||
[charaFace T 0]
|
||||
[charaFadein T 0.4 95,-105]
|
||||
[wt 0.4]
|
||||
[charaMove T 95,-75 0.4]
|
||||
[cueSe SE_22 22_ade695]
|
||||
[wt 0.3]
|
||||
[charaMove T 95,-85 0.4]
|
||||
[wt 0.6]
|
||||
|
||||
[charaRoll U -30]
|
||||
[charaFace U 1]
|
||||
[charaFadein U 0.4 380,-165]
|
||||
[wt 0.4]
|
||||
[charaMove U 380,-135 0.4]
|
||||
[cueSe SE_22 22_ade695]
|
||||
[wt 0.3]
|
||||
[charaMove U 380,-145 0.4]
|
||||
[wt 2.0]
|
||||
|
||||
[subRenderFadeout #A 1.0]
|
||||
[wt 1.0]
|
||||
|
||||
[charaFace T 2]
|
||||
[charaFace U 2]
|
||||
[subRenderScale #A 1.0]
|
||||
|
||||
@Hessian
|
||||
(And those mushroom-looking ones are even climbing on him! They're completely fearless!)
|
||||
[k]
|
||||
|
||||
@Hessian
|
||||
(Still...)
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[subRenderFadein #A 1.0 0,100]
|
||||
[wt 2.0]
|
||||
|
||||
[charaFadeout R 0.1]
|
||||
|
||||
@Hessian
|
||||
(Lobo's being surprisingly calm. Maybe it's 'cause they're not human? Anyway, it looks like this should be fine!)
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[subRenderFadeout #A 1.0]
|
||||
[wt 1.0]
|
||||
|
||||
[charaDepth P 5]
|
||||
[charaDepth Q 6]
|
||||
|
||||
[charaFace P 6]
|
||||
[charaFadein P 0.4 200,0]
|
||||
[charaFace Q 7]
|
||||
[charaFadein Q 0.4 -200,0]
|
||||
[wt 2.0]
|
||||
|
||||
[charaFadeout P 1.0]
|
||||
[charaFadeout Q 1.0]
|
||||
[wt 1.5]
|
||||
|
||||
[charaTalk R]
|
||||
[charaFace R 0]
|
||||
[charaFadein R 0.4 1]
|
||||
[wt 0.4]
|
||||
|
||||
@Hessian
|
||||
(...You know, that DOES look really comfortable. Maybe I'll take a nap, too...)
|
||||
[k]
|
||||
|
||||
|
||||
[messageOff]
|
||||
[fadeout black 2.0]
|
||||
[bgmStopEnd BGM_MIZUGI_2021_1 2.0]
|
||||
[wait fade]
|
||||
[wt 0.5]
|
||||
[soundStopAllEnd]
|
||||
[end]
|
||||
|
||||
854
ScriptActionEncrypt/94/9408/9408500510.txt
Normal file
854
ScriptActionEncrypt/94/9408/9408500510.txt
Normal file
@@ -0,0 +1,854 @@
|
||||
|
||||
|
||||
|
||||
$94-08-50-05-1-0
|
||||
|
||||
[enableFullScreen]
|
||||
[soundStopAll]
|
||||
|
||||
[charaSet A 8001410 1 Mash]
|
||||
[charaSet B 1098267100 1 Medusa]
|
||||
[charaSet C 1098124510 1 "Da Vinci"]
|
||||
[charaSet D 6005001 1 Jack]
|
||||
[charaSet E 25001000 1 Abigail]
|
||||
[charaSet F 7028000 1 Bunyan]
|
||||
[charaSet G 3027001 1 Lancer]
|
||||
[charaSet H 1098267800 1 "Lancer Flower Crown_Effects"]
|
||||
|
||||
[sceneSet I 188100 1]
|
||||
[charaScale I 1.1]
|
||||
[sceneSet J 10000 1]
|
||||
[charaScale J 1.05]
|
||||
[imageSet K back10000 1]
|
||||
[imageSet L back10000 1]
|
||||
[charaScale K 1.01]
|
||||
[charaScale L 1.01]
|
||||
|
||||
[charaSet T 98115000 1 Effect]
|
||||
|
||||
[scene 188001]
|
||||
|
||||
[cameraMove 0.1 0,0 1.01]
|
||||
[wt 0.1]
|
||||
|
||||
[fadein black 1.5]
|
||||
[wait fade]
|
||||
|
||||
[cueSe SE_23 23_ad1318]
|
||||
[seVolume 23_ad1318 0 0.1]
|
||||
[seVolume 23_ad1318 1.0 1.0]
|
||||
[shake 0.1 4 4 3.0]
|
||||
[wt 1.0]
|
||||
|
||||
[scene 188000 1.0]
|
||||
[wt 1.0]
|
||||
[seStop 23_ad1318 1.8]
|
||||
[wt 2.0]
|
||||
|
||||
[se ad799]
|
||||
[seVolume ad799 0 0.1]
|
||||
[seVolume ad799 2.5 1.0]
|
||||
[cueSe SE_21 21_ad1066]
|
||||
[seVolume 21_ad1066 0 0.1]
|
||||
[seVolume 21_ad1066 2.5 1.0]
|
||||
[wt 1.0]
|
||||
[scene 10000 1.0]
|
||||
[seStop ad799 2.0]
|
||||
[seStop 21_ad1066 2.0]
|
||||
[wt 2.5]
|
||||
|
||||
[fadeout white 1.5]
|
||||
[wait fade]
|
||||
|
||||
[cameraHome 0.1]
|
||||
|
||||
[scene 188100]
|
||||
[charaFadein I 0.1 70,-210]
|
||||
[wt 1.0]
|
||||
[charaMove I -70,-210 15.0]
|
||||
|
||||
[fadein white 1.5]
|
||||
[wait fade]
|
||||
|
||||
[bgm BGM_EVENT_25 0.1]
|
||||
[wt 3.0]
|
||||
|
||||
[charaFadeout I 1.0]
|
||||
[wt 1.0]
|
||||
|
||||
[sceneSet I 188100 1]
|
||||
[wt 0.5]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaDepth E 3]
|
||||
[charaDepth D 2]
|
||||
[charaDepth F 1]
|
||||
|
||||
[charaTalk off]
|
||||
[charaFace D 1]
|
||||
[charaFadeinFSL D 0.4 -320,0]
|
||||
[charaFace E 1]
|
||||
[charaFadein E 0.4 1]
|
||||
[charaFace F 8]
|
||||
[charaFadeinFSR F 0.4 320,0]
|
||||
[wt 0.8]
|
||||
|
||||
[charaTalk on]
|
||||
|
||||
@Jack
|
||||
We made a flower crown! And it's all 'cause we worked together!
|
||||
[k]
|
||||
|
||||
@Abigail
|
||||
Oh my, it's beautiful! It really came out wonderfully!
|
||||
[k]
|
||||
|
||||
@Bunyan
|
||||
Big Jeanne showed me how to make them! I'm so glad I remembered!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout D 0.1]
|
||||
[charaFadeout E 0.1]
|
||||
[charaFadeout F 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk depthOn]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 3]
|
||||
[charaFadein G 0.4 1]
|
||||
[wt 0.4]
|
||||
|
||||
@Medusa (Lancer)
|
||||
Uh... Y-yay?[sr](Clearly uncomfortable)
|
||||
[k]
|
||||
|
||||
[charaFadeout G 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk F]
|
||||
[charaFace F 9]
|
||||
[charaFadein F 0.1 1]
|
||||
|
||||
@Bunyan
|
||||
Aw c'mon, you can be happier than that. You helped gather the flowers to make it, remember?
|
||||
[k]
|
||||
|
||||
[charaFadeout F 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk E]
|
||||
[charaFace E 1]
|
||||
[charaFadein E 0.1 1]
|
||||
|
||||
@Abigail
|
||||
Oh yes! And we all wove them together to make the crown too, right?
|
||||
[k]
|
||||
|
||||
@Abigail
|
||||
And since you gathered more flowers than any of us, I think you should get to wear it first. Here you go.
|
||||
[k]
|
||||
|
||||
[charaFadeout E 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 0]
|
||||
[charaFadein G 0.1 1]
|
||||
|
||||
@Lancer
|
||||
Oh, uh, that's okay. I'm just here on an assignment.
|
||||
[k]
|
||||
|
||||
@Lancer
|
||||
I only helped out because I couldn't say no when you asked. You three can share the crow[line 2]
|
||||
[k]
|
||||
|
||||
[charaFadeout G 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 4]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Jack
|
||||
Huh? You mean you didn't want to make it with us?
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk F]
|
||||
[charaFace F 4]
|
||||
[charaFadein F 0.1 1]
|
||||
|
||||
@Bunyan
|
||||
Oh no. Do you not like flower crowns?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout F 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 6]
|
||||
[charaFadein G 0.1 1]
|
||||
[wt 1.0]
|
||||
|
||||
[charaFace G 1]
|
||||
|
||||
@Lancer
|
||||
No, it's not that.
|
||||
[k]
|
||||
|
||||
@Lancer
|
||||
If anything...I really like them.
|
||||
[k]
|
||||
|
||||
@Lancer
|
||||
They're so precious. There's just something about them that warms your heart and makes you feel...happy...
|
||||
[k]
|
||||
|
||||
[charaFadeout G 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 1]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Jack
|
||||
Oh good! Then you won't mind wearing it!
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk E]
|
||||
[charaFace E 1]
|
||||
[charaFadein E 0.1 1]
|
||||
|
||||
@Abigail
|
||||
Right, I'm sure it'll look wonderful on you!
|
||||
[k]
|
||||
|
||||
[charaFadeout E 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 9]
|
||||
[charaFadein G 0.1 1]
|
||||
|
||||
@Lancer
|
||||
Wait...what?
|
||||
[k]
|
||||
|
||||
@Lancer
|
||||
But, that has nothing to do with whether I'm going to wear this one now.
|
||||
[k]
|
||||
|
||||
[charaFadeout G 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk F]
|
||||
[charaFace F 8]
|
||||
[charaFadein F 0.1 1]
|
||||
|
||||
@Bunyan
|
||||
Don't care! Here, it's yours! Put it on!
|
||||
[k]
|
||||
|
||||
[charaFadeout F 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 1]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Jack
|
||||
Put it on!
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[backEffect bit_talk_valentine_brilliant_fs]
|
||||
[cueSe SE_21 21_ade588]
|
||||
[seStop 21_ade588 2.0]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaDepth E 9]
|
||||
[charaDepth D 8]
|
||||
[charaDepth F 7]
|
||||
|
||||
[charaTalk off]
|
||||
[charaFace D 1]
|
||||
[charaFadeinFSL D 0.1 -320,0]
|
||||
[charaFace E 1]
|
||||
[charaFadein E 0.1 1]
|
||||
[charaFace F 1]
|
||||
[charaFadeinFSR F 0.1 320,0]
|
||||
|
||||
@All Three
|
||||
(Puppy dog eyes)
|
||||
[k]
|
||||
|
||||
[seStop 21_ade588 0.3]
|
||||
[charaFadeout D 0.1]
|
||||
[charaFadeout E 0.1]
|
||||
[charaFadeout F 0.1]
|
||||
[wt 0.1]
|
||||
[backEffectDestroy bit_talk_valentine_brilliant_fs]
|
||||
|
||||
[charaTalk depthOn]
|
||||
[charaTalk on]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 3]
|
||||
[charaFadein G 0.1 1]
|
||||
|
||||
@Lancer
|
||||
Ulp... O-okay.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[cueSe SE_23 23_ad1321]
|
||||
[seVolume 23_ad1321 0 1.4]
|
||||
[charaCrossFade G 1098267800 5 0.4]
|
||||
[wait charaCrossFade G]
|
||||
[wt 0.7]
|
||||
|
||||
[charaTalk G,H]
|
||||
|
||||
[charaScale I 1.2]
|
||||
[charaScale H 1.2]
|
||||
|
||||
[charaDepth H 9]
|
||||
[charaDepth I 8]
|
||||
[charaDepth G 1]
|
||||
|
||||
[charaFace H 5]
|
||||
[charaFadein H 1.0 0,70]
|
||||
[charaFadein I 1.0 0,-180]
|
||||
[charaMove H 0,20 5.0]
|
||||
[charaMove I 0,-230 5.0]
|
||||
[wt 1.5]
|
||||
[charaFadeout G 0.1]
|
||||
[wt 1.7]
|
||||
|
||||
[charaFadeout H 1.0]
|
||||
[charaFadeout I 1.0]
|
||||
[wt 1.0]
|
||||
|
||||
[charaTalk E]
|
||||
[charaFace E 1]
|
||||
[charaFadein E 0.1 1]
|
||||
|
||||
@Abigail
|
||||
So pretty!
|
||||
[k]
|
||||
|
||||
[charaFadeout E 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk F]
|
||||
[charaFace F 8]
|
||||
[charaFadein F 0.1 1]
|
||||
|
||||
@Bunyan
|
||||
So cute!
|
||||
[k]
|
||||
|
||||
[charaFadeout F 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 1]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Jack
|
||||
Give us a spin!
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 5]
|
||||
[charaFadein G 0.1 1]
|
||||
|
||||
@Lancer
|
||||
U-uh, okay...
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaMove G -10,0 0.7]
|
||||
[se ad527]
|
||||
[seVolume ad527 0 0.5]
|
||||
[seStop ad527 1.4]
|
||||
[wt 0.6]
|
||||
[charaMove G 0,0 0.7]
|
||||
[wt 1.0]
|
||||
|
||||
[charaFadeout G 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk F]
|
||||
[charaFace F 8]
|
||||
[charaFadein F 0.1 1]
|
||||
|
||||
@Bunyan
|
||||
Now say hi to Master's group behind you!
|
||||
[k]
|
||||
|
||||
[charaFadeout F 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[bgmStop BGM_EVENT_25 1.0]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 7]
|
||||
[charaFadein G 0.1 1]
|
||||
|
||||
@Lancer
|
||||
...Huh?
|
||||
[k]
|
||||
|
||||
?1:Hi. Sorry if we surprised you.
|
||||
?2:Hey. Sorry, I was waiting for a good time to say something.
|
||||
?!
|
||||
|
||||
[messageOff]
|
||||
[charaPut T 2000,2000]
|
||||
[charaEffect T bit_talk_10_LowLevel]
|
||||
|
||||
[charaScale I 1.25]
|
||||
[charaScale H 1.1]
|
||||
[charaScale B 1.1]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaDepth T 7]
|
||||
[charaDepth C 6]
|
||||
[charaDepth A 5]
|
||||
[charaDepth B 4]
|
||||
[charaDepth H 3]
|
||||
[charaDepth I 2]
|
||||
[charaDepth G 1]
|
||||
|
||||
[charaTalk off]
|
||||
[charaFace H 6]
|
||||
[charaFadein H 0.5 -50,10]
|
||||
[charaFadein I 0.5 20,-240]
|
||||
[wt 1.0]
|
||||
|
||||
[charaFadeout G 0.1]
|
||||
|
||||
[bgm BGM_EVENT_7 0.1]
|
||||
|
||||
@Lancer
|
||||
(Frozen in place)
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaMove H -290,10 1.2]
|
||||
[charaMove I -130,-240 1.2]
|
||||
[wt 1.4]
|
||||
|
||||
[charaTalk on]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 0]
|
||||
[charaFadein B 0.5 270,0]
|
||||
[wt 0.6]
|
||||
|
||||
@Medusa
|
||||
...[sr]...
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[wt 1.5]
|
||||
|
||||
[charaMove B 350,0 1.0]
|
||||
[se ad527]
|
||||
[seStop ad527 1.5]
|
||||
[wt 0.5]
|
||||
[charaFadeout B 0.4]
|
||||
[wt 1.0]
|
||||
|
||||
[charaFadeout H 1.0]
|
||||
[charaFadeout I 1.0]
|
||||
[wt 1.0]
|
||||
|
||||
[charaTalk depthOn]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 6]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Mash
|
||||
Where's Medusa going? She looks really put out.
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaPut T 0,0]
|
||||
[charaTalk C]
|
||||
[charaFace C 23]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
She went over to a corner... And now she's cupping her hands around her mouth and facing a small tree hollow?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut T 1200,1200]
|
||||
|
||||
[overlayFadein K 0.1 0,-800]
|
||||
[overlayFadein L 0.1 0,800]
|
||||
[charaMove K 0,-736 0.5]
|
||||
[charaMove L 0,736 0.5]
|
||||
[wt 0.5]
|
||||
|
||||
[charaScale B 1.2]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 7]
|
||||
[charaFadein B 0.4 0,-30]
|
||||
[wt 0.4]
|
||||
|
||||
@Medusa
|
||||
(Inhaaale)
|
||||
[k]
|
||||
|
||||
[effect bit_talk_41_fs]
|
||||
[se ad186]
|
||||
[charaFace B 15]
|
||||
|
||||
@Medusa
|
||||
W[messageShake 0.05 4 4 0.4]ho is thaaat!?
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
A[messageShake 0.05 4 4 0.4]nd why is she so adorable!?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[effectDestroy bit_talk_41_fs]
|
||||
[charaFadeout B 0.5]
|
||||
|
||||
[charaMove K 0,-800 0.5]
|
||||
[charaMove L 0,800 0.5]
|
||||
[wt 0.4]
|
||||
[charaFadeout K 0.1]
|
||||
[charaFadeout L 0.1]
|
||||
[wt 1.0]
|
||||
|
||||
[charaScale B 1.0]
|
||||
|
||||
?1:(It's you, actually.)
|
||||
?2:(We can totally hear you.)
|
||||
?!
|
||||
|
||||
[messageOff]
|
||||
[charaTalk B]
|
||||
[charaFace B 0]
|
||||
[charaFadein B 0.4 300,0]
|
||||
[charaMove B 256,0 1.0]
|
||||
[se ad527]
|
||||
[seStop ad527 1.5]
|
||||
[wt 2.0]
|
||||
|
||||
[charaPut T -256,0]
|
||||
[charaTalk C]
|
||||
[charaFace C 19]
|
||||
[charaFadein C 0.1 -256,0]
|
||||
|
||||
@Da Vinci
|
||||
Just had to get your feelings out, huh?
|
||||
[k]
|
||||
|
||||
[charaFace B 7]
|
||||
|
||||
@Medusa
|
||||
What do you mean?
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
Breathing the air from a hollow in a tree is a great way to clear your mind. Didn't you know?
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut T 1200,1200]
|
||||
[charaEffectDestroy T bit_talk_10_LowLevel]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 8]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Mash
|
||||
A-anyway...
|
||||
[k]
|
||||
|
||||
[bgmStop BGM_EVENT_7 2.0]
|
||||
|
||||
[charaFace A 0]
|
||||
|
||||
@Mash
|
||||
Are you here to slow us down too, Lancer Medusa?
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 9]
|
||||
[charaFadein G 0.1 1]
|
||||
|
||||
@Lancer
|
||||
...I suppose I am.
|
||||
[k]
|
||||
|
||||
[charaFadeout G 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[bgm BGM_EVENT_70 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 0]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Medusa
|
||||
I'm guessing you won't tell us why even if we ask, little me?
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 0]
|
||||
[charaFadein G 0.1 1]
|
||||
|
||||
@Lancer
|
||||
No, I won't. This is just something I have to do.
|
||||
[k]
|
||||
|
||||
@Lancer
|
||||
Believe me, this whole thing was their idea, not mine.
|
||||
[k]
|
||||
|
||||
@Lancer
|
||||
If we had a choice, we wouldn't be here at all.
|
||||
[k]
|
||||
|
||||
[charaFadeout G 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaDepth A 5]
|
||||
[charaDepth J 1]
|
||||
|
||||
[charaPut J 1]
|
||||
[charaFadeTime J 0.2 0.5]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 12]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Mash
|
||||
(Their idea...?)
|
||||
[k]
|
||||
|
||||
[charaFadeout J 0.2]
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[bgmStop BGM_EVENT_70 1.5]
|
||||
|
||||
[charaTalk depthOn]
|
||||
|
||||
[charaTalk F]
|
||||
[charaFace F 1]
|
||||
[charaFadein F 0.1 1]
|
||||
|
||||
@Bunyan
|
||||
Hey, Master's here, too! This is great!
|
||||
[k]
|
||||
|
||||
[charaFadeout F 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 4]
|
||||
[charaFadein G 0.1 1]
|
||||
|
||||
@Lancer
|
||||
Um... I'm sorry.
|
||||
[k]
|
||||
|
||||
@Lancer
|
||||
Master's group and I are about to do some exercise, so you should probably give us a little space.
|
||||
[k]
|
||||
|
||||
[charaFadeout G 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[bgm BGM_BATTLE_134 0.1]
|
||||
|
||||
[charaTalk F]
|
||||
[charaFace F 8]
|
||||
[charaFadein F 0.1 1]
|
||||
|
||||
@Bunyan
|
||||
Exercise? Like some kind of game? We wanna play, too!
|
||||
[k]
|
||||
|
||||
[charaFadeout F 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 2]
|
||||
[charaFadein G 0.1 1]
|
||||
|
||||
@Lancer
|
||||
No. I'm sorry, but, um...this exercise is kind of a bad thing. Good children shouldn't get mixed up in it.
|
||||
[k]
|
||||
|
||||
[charaFadeout G 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 1]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Jack
|
||||
Is it the dismembering game we're not allowed to play? That's a bad game, right? (Eyes shining)
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk E]
|
||||
[charaFace E 4]
|
||||
[charaFadein E 0.1 1]
|
||||
|
||||
@Abigail
|
||||
Well, I have my naughty moments, too...
|
||||
[k]
|
||||
|
||||
[charaFace E 0]
|
||||
|
||||
@Abigail
|
||||
But there are kind people out there who say they don't mind and invite me to play with them, anyway.
|
||||
[k]
|
||||
|
||||
[charaFace E 1]
|
||||
|
||||
@Abigail
|
||||
I bet Master's one of them!
|
||||
[k]
|
||||
|
||||
[charaFadeout E 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 15]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Mash
|
||||
Uh-oh. It looks like the kids want to join the fight, too. Now what do we do!?
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 13]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Medusa
|
||||
We'll just have to “play” with them gently enough to make sure they don't get hurt.
|
||||
[k]
|
||||
|
||||
[bgm BGM_BATTLE_134 1.0 0.6]
|
||||
|
||||
[charaFace B 0]
|
||||
|
||||
@Medusa
|
||||
...By the way.
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 0]
|
||||
[charaFadein G 0.1 1]
|
||||
|
||||
@Lancer
|
||||
Yes?
|
||||
[k]
|
||||
|
||||
[charaFadeout G 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 10]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Medusa
|
||||
Maybe you should take that crown off?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 5]
|
||||
[charaFadein G 0.1 1]
|
||||
[wt 1.0]
|
||||
|
||||
[cueSe SE_23 23_ad1321]
|
||||
[seVolume 23_ad1321 0 1.4]
|
||||
[charaCrossFade G 3027001 3 0.4]
|
||||
[wait charaCrossFade G]
|
||||
[wt 0.5]
|
||||
|
||||
@Lancer
|
||||
Hold on. I'll put it somewhere safe, so we don't ruin it.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[se ad527]
|
||||
[seStop ad527 1.5]
|
||||
[charaMove G -50,0 1.0]
|
||||
[wt 0.5]
|
||||
[charaFadeout G 0.4]
|
||||
[wt 1.5]
|
||||
|
||||
[bgm BGM_BATTLE_134 1.0 1.0]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 17]
|
||||
[charaFadein B 0.1 1]
|
||||
@Medusa
|
||||
...Khh. I'm suddenly feeling an urge to clear my mind in a tree hollow again.
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
Did you SEE her tiny little steps!? It's so unfair!
|
||||
[k]
|
||||
|
||||
|
||||
|
||||
[messageOff]
|
||||
[fadeout black 0.5]
|
||||
[bgmStopEnd BGM_BATTLE_134 0.4]
|
||||
[wait fade]
|
||||
[soundStopAllEnd]
|
||||
[end]
|
||||
350
ScriptActionEncrypt/94/9408/9408500511.txt
Normal file
350
ScriptActionEncrypt/94/9408/9408500511.txt
Normal file
@@ -0,0 +1,350 @@
|
||||
|
||||
|
||||
$94-08-50-05-1-1
|
||||
|
||||
[enableFullScreen]
|
||||
[soundStopAll]
|
||||
|
||||
[charaSet A 8001410 1 Mash]
|
||||
[charaSet B 1098267100 1 Medusa]
|
||||
[charaSet C 1098124510 1 "Da Vinci"]
|
||||
[charaSet D 6005001 1 Jack]
|
||||
[charaSet E 25001000 1 Abigail]
|
||||
[charaSet F 7028000 1 Bunyan]
|
||||
[charaSet G 3027001 1 Lancer]
|
||||
[charaSet H 3027001 1 Lancer_Effects]
|
||||
|
||||
[sceneSet I 188100 1]
|
||||
|
||||
[charaSet T 98115000 1 Effect]
|
||||
|
||||
[scene 188100]
|
||||
|
||||
[fadein black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[bgm BGM_EVENT_77 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 16]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Medusa
|
||||
Okay, kids! No more play wrestling!
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 2]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Jack
|
||||
You got uuus!
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk F]
|
||||
[charaFace F 8]
|
||||
[charaFadein F 0.1 1]
|
||||
|
||||
@Bunyan
|
||||
That was fun!
|
||||
[k]
|
||||
|
||||
[charaFadeout F 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 0]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Medusa
|
||||
That goes for you, too. This should be enough, no?
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 7]
|
||||
[charaFadein G 0.1 1]
|
||||
|
||||
@Lancer
|
||||
Yeah, I guess so.
|
||||
[k]
|
||||
|
||||
[charaFadeout G 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 9]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Medusa
|
||||
I'd heard about you before, but seeing you in person is...
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
Well, you're not quite what I expected.
|
||||
[k]
|
||||
|
||||
[charaFace B 8]
|
||||
|
||||
@Medusa
|
||||
Looking at you feels weird...and in a very different way than with the Avenger or Rider me.
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
You're not really me. You're my younger self, back before Athena cursed me.
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 0]
|
||||
[charaFadein G 0.1 1]
|
||||
|
||||
@Lancer
|
||||
And you, on the other hand, have Athena's[line 2]
|
||||
[k]
|
||||
|
||||
[charaFadeout G 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 13]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Medusa
|
||||
Now that we've fought, you can tell for yourself, right? I'm giving her a run for her money.
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
If anything, I could eat her for breakfast.
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 1]
|
||||
[charaFadein G 0.1 1]
|
||||
|
||||
@Lancer
|
||||
...I guess so. It's good to see I'm so strong.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaScale I 1.2]
|
||||
[charaScale H 1.1]
|
||||
[charaScale B 1.1]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaDepth B 4]
|
||||
[charaDepth H 3]
|
||||
[charaDepth I 2]
|
||||
[charaDepth G 1]
|
||||
|
||||
[charaTalk off]
|
||||
[charaFace H 1]
|
||||
[charaFace B 6]
|
||||
[charaFadein H 1.0 -290,10]
|
||||
[charaFadein B 0.5 270,0]
|
||||
[charaFadein I 1.0 0,-240]
|
||||
[wt 2.5]
|
||||
|
||||
[charaFadeout G 0.1]
|
||||
|
||||
[charaTalk on]
|
||||
[charaFace H 0]
|
||||
|
||||
@H:Lancer
|
||||
...Okay. See you around, me.
|
||||
[k]
|
||||
|
||||
[charaFace B 0]
|
||||
|
||||
@Medusa
|
||||
Aren't you forgetting something important?
|
||||
[k]
|
||||
|
||||
[charaFace H 3]
|
||||
|
||||
@H:Lancer
|
||||
Oh, yeah, good point.
|
||||
[k]
|
||||
|
||||
@H:Lancer
|
||||
Um, excuse me. Would you all...mind if I kept this?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout H 1.0]
|
||||
[charaFadeout B 1.0]
|
||||
[charaFadeout I 1.0]
|
||||
[wt 1.0]
|
||||
[charaScale B 1.0]
|
||||
|
||||
[charaTalk depthOn]
|
||||
|
||||
[charaTalk F]
|
||||
[charaFace F 1]
|
||||
[charaFadein F 0.1 1]
|
||||
|
||||
@Bunyan
|
||||
You're leaving already? Then yeah, of course you can keep it!
|
||||
[k]
|
||||
|
||||
[charaFadeout F 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 1]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Jack
|
||||
We'll just make another one!
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk E]
|
||||
[charaFace E 1]
|
||||
[charaFadein E 0.1 1]
|
||||
|
||||
@Abigail
|
||||
Come play with us again sometime!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout E 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 1]
|
||||
[charaFadein G 0.1 1]
|
||||
[wt 0.5]
|
||||
[charaMoveReturn G 0,-5 0.7]
|
||||
[wt 1.2]
|
||||
|
||||
[cueSe SE_23 23_ad1321]
|
||||
[seVolume 23_ad1321 0 1.4]
|
||||
[charaCrossFade G 1098267800 1 0.4]
|
||||
[wait charaCrossFade G]
|
||||
[wt 1.2]
|
||||
[charaFadeout G 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 4]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Medusa
|
||||
...It looks good on you.
|
||||
[k]
|
||||
|
||||
[charaFace B 9]
|
||||
|
||||
@Medusa
|
||||
It definitely wouldn't on me, though.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 5]
|
||||
[charaFadein G 0.1 1]
|
||||
[wt 0.5]
|
||||
[charaMoveReturn G 0,-5 0.7]
|
||||
[wt 1.2]
|
||||
|
||||
[charaPut T 2000,2000]
|
||||
[charaEffect T bit_talk_10_LowLevel]
|
||||
|
||||
[se ad527]
|
||||
[seStop ad527 1.5]
|
||||
[charaFadeout G 0.4]
|
||||
[wt 2.0]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 0]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Medusa
|
||||
The other, erm, mes here in Chaldea are...the same, but different too.
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
Sometimes, very different.
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaPut T 0,0]
|
||||
[charaTalk C]
|
||||
[charaFace C 0]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
Well, unless there's one I'm not aware of, you've met all your other selves now.
|
||||
[k]
|
||||
|
||||
[charaFace C 17]
|
||||
|
||||
@Da Vinci
|
||||
Okay, I know it sounds kind of nuts when I say it aloud, but it's the truth.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
At least we won't have to worry about another you showing up to get in our way now...I hope.
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut T 1200,1200]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 13]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Medusa
|
||||
I hope so, too.
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Mash
|
||||
It's odd to think a place like this exists inside a tree at all...
|
||||
[k]
|
||||
|
||||
[charaFace A 16]
|
||||
|
||||
@Mash
|
||||
...but it does. Also, it looks like we can use this field of flowers as a place to rest.
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
There's no need to rush. We can take some time to relax as we continue on our way up the tree!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[fadeout black 2.0]
|
||||
[bgmStopEnd BGM_EVENT_77 2.0]
|
||||
[wait fade]
|
||||
[wt 0.5]
|
||||
[soundStopAllEnd]
|
||||
[end]
|
||||
818
ScriptActionEncrypt/94/9408/9408500610.txt
Normal file
818
ScriptActionEncrypt/94/9408/9408500610.txt
Normal file
@@ -0,0 +1,818 @@
|
||||
|
||||
|
||||
|
||||
$94-08-50-06-1-0
|
||||
|
||||
[enableFullScreen]
|
||||
[soundStopAll]
|
||||
|
||||
[charaSet A 3051901 1 "Don Quixote"]
|
||||
[charaSet B 3051911 1 Sancho]
|
||||
[charaSet C 1053900 1 "Trưng Trắc"]
|
||||
[charaSet D 1053910 1 "Trưng Nhị"]
|
||||
[charaSet E 1098260410 1 Kojirou]
|
||||
[charaSet F 7009001 1 Asterios]
|
||||
[charaSet G 1041000 1 Astolfo]
|
||||
[charaSet H 6032000 1 Semiramis]
|
||||
[charaSet I 1098248580 1 Komahime]
|
||||
[charaSet J 5051001 1 "Zhang Jue"]
|
||||
[charaSet K 1098117302 1 Nero]
|
||||
|
||||
[charaSet L 1098277700 1 "Trưng Trắc_Effects"]
|
||||
[charaSet M 1053910 1 "Trưng Nhị_Effects"]
|
||||
|
||||
[sceneSet N 188100 1]
|
||||
[charaScale N 1.05]
|
||||
[sceneSet O 188102 1]
|
||||
|
||||
[imageSet Y back10000 1]
|
||||
[imageSet Z back10000 1]
|
||||
[charaScale Y 1.05]
|
||||
[charaScale Z 1.05]
|
||||
|
||||
[scene 188100]
|
||||
|
||||
[charaFadein Y 0.1 0,-756]
|
||||
[charaFadein Z 0.1 0,755]
|
||||
[wt 0.1]
|
||||
|
||||
[fadein black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[bgm BGM_EVENT_92 0.1]
|
||||
|
||||
@
|
||||
[align center]– Meanwhile –[align]
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaMove Y 0,-850 1.0]
|
||||
[charaMove Z 0,850 1.0]
|
||||
[wt 1.5]
|
||||
[charaFadeout Y 0.1]
|
||||
[charaFadeout Z 0.1]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaDepth B 1]
|
||||
[charaDepth A 2]
|
||||
|
||||
[charaTalk A,B]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.4 -120,0]
|
||||
[charaFace B 0]
|
||||
[charaFadein B 0.4 120,0]
|
||||
[wt 0.8]
|
||||
|
||||
@Don Quixote
|
||||
So, as you know, I'm about to take a nice, long nap.
|
||||
[k]
|
||||
|
||||
@Sancho
|
||||
Yes, sir.
|
||||
[k]
|
||||
|
||||
[charaFace A 4]
|
||||
|
||||
@Don Quixote
|
||||
However, old people and flower fields are a surprisingly dangerous combination, even under normal circumstances.
|
||||
[k]
|
||||
|
||||
@Don Quixote
|
||||
So no matter how much time you have on your hands, I don't want you looking down on me with a look of profound pity in your eyes while I'm asleep.
|
||||
[k]
|
||||
|
||||
[charaFace B 1]
|
||||
|
||||
@Sancho
|
||||
Of course, sir. I wouldn't dream of it.
|
||||
[k]
|
||||
|
||||
@Sancho
|
||||
I'll just stick to decorating you with the flowers I picked.
|
||||
[k]
|
||||
|
||||
[charaFace A 2]
|
||||
|
||||
@Don Quixote
|
||||
You will do no such thing! I don't want to be buried!
|
||||
[k]
|
||||
|
||||
[charaFace B 1]
|
||||
|
||||
@Sancho
|
||||
I'm only kidding, sir. Enjoy your nap.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[wipeout rectangleStripLeftToRight 1.0 1.0]
|
||||
[bgm BGM_EVENT_92 1.0 0.5]
|
||||
[wait wipe]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[charaFadeout A 0.1]
|
||||
|
||||
[subCameraOn 2]
|
||||
|
||||
[charaLayer L sub #A]
|
||||
[charaLayer M sub #A]
|
||||
|
||||
[charaLayer E sub #B]
|
||||
|
||||
[subCameraFilter #A through]
|
||||
[subCameraFilter #B through]
|
||||
|
||||
[subRenderScale #A 1.1]
|
||||
|
||||
[subRenderDepth #A 2]
|
||||
[subRenderDepth #B 3]
|
||||
|
||||
[charaScale L 0.7]
|
||||
[charaScale M 0.7]
|
||||
|
||||
[charaDepth L 6]
|
||||
[charaDepth M 5]
|
||||
|
||||
[charaFace L 1]
|
||||
[charaFace M 1]
|
||||
[charaFadein L 0.1 250,-140]
|
||||
[charaFadein M 0.1 250,-140]
|
||||
[wt 0.5]
|
||||
|
||||
[wipein rectangleStripRightToLeft 1.0 1.0]
|
||||
[bgm BGM_EVENT_92 1.0 1.0]
|
||||
[wait wipe]
|
||||
[wt 0.3]
|
||||
|
||||
[charaDepth N 4]
|
||||
[charaDepth C 3]
|
||||
[charaDepth D 2]
|
||||
|
||||
[charaTalk off]
|
||||
[charaFace C 0]
|
||||
[charaFace D 0]
|
||||
[charaFadein D 0.4 1]
|
||||
[charaFadein C 0.4 1]
|
||||
[wt 0.8]
|
||||
|
||||
[charaTalk on]
|
||||
|
||||
@Trưng Trắc
|
||||
Oh, wow. What an incredible field of flowers!
|
||||
[k]
|
||||
|
||||
[charaFace C 1]
|
||||
|
||||
@Trưng Trắc
|
||||
Hey Nhị, would you like to make flower crowns with me? We haven't done that since we were kids!
|
||||
[k]
|
||||
|
||||
[charaFace D 3]
|
||||
|
||||
@Trưng Nhị
|
||||
S-sure.
|
||||
[k]
|
||||
|
||||
[charaFace D 1]
|
||||
|
||||
@Trưng Nhị
|
||||
If that's what you want to do, Sister, of course I'm up for it!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaTalk D,M,L]
|
||||
[subRenderMoveScale #A 1.05 1.0]
|
||||
[subRenderFadein #A 1.0 -20,0]
|
||||
[subRenderMove #A 0,0 1.0]
|
||||
[charaFadein N 1.0 -5,-210]
|
||||
[charaMove N 0,-200 1.0]
|
||||
[charaMoveScale N 1.0 1.0]
|
||||
[wt 1.2]
|
||||
|
||||
[subBlur #A lens 0.4 2 2 1.0 subBlur]
|
||||
[wt 0.4]
|
||||
|
||||
[subRenderFadein #B 0 0,0]
|
||||
|
||||
[charaScale E 1.1]
|
||||
[charaTalk E]
|
||||
[charaFace E 1]
|
||||
[charaFadeinFSL E 0.4 -310,0]
|
||||
[charaMoveFSL E -320,0 0.7]
|
||||
[wt 0.7]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[charaFadeout D 0.1]
|
||||
|
||||
@Kojirou
|
||||
Ah, how elegant. How refined. These flowers may not be cherry blossoms, but they are still beautiful enough to make one forget the time and lose oneself in them.
|
||||
[k]
|
||||
|
||||
@Kojirou
|
||||
The only way to improve this moment would be with a cup of sake rather than tea. Alas, one cannot have everything.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout E 1.0]
|
||||
[charaFadeout L 1.0]
|
||||
[charaFadeout M 1.0]
|
||||
[charaFadeout N 1.0]
|
||||
[wt 1.0]
|
||||
|
||||
[subRenderFadeout #A 0]
|
||||
[subRenderFadeout #B 0]
|
||||
|
||||
[subCameraOff]
|
||||
[charaLayer L normal]
|
||||
[charaLayer M normal]
|
||||
[charaLayer E normal]
|
||||
|
||||
[charaTalk depthOn]
|
||||
|
||||
[charaTalk F]
|
||||
[charaFace F 1]
|
||||
[charaFadein F 0.4 1]
|
||||
[wt 0.4]
|
||||
|
||||
@Asterios
|
||||
Looking at...pretty flowers...so fun! I like...this place!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout F 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 26]
|
||||
[charaFadein G 0.4 1]
|
||||
[wt 0.4]
|
||||
|
||||
@Astolfo
|
||||
Hop, hop, hop. Hey guys, check out the cute bunny hopping through the flowers♪
|
||||
[k]
|
||||
|
||||
[bgmStop BGM_EVENT_92 1.5]
|
||||
|
||||
[charaFace G 12]
|
||||
|
||||
@Astolfo
|
||||
W[messageShake 0.05 4 4 0.4]ait. Whaaa...!?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout G 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk H]
|
||||
[charaFace H 5]
|
||||
[charaFadein H 0.4 1]
|
||||
[wt 0.4]
|
||||
|
||||
[bgm BGM_EVENT_7 0.1]
|
||||
|
||||
@Semiramis
|
||||
What do you mean, “Whaaa...!?”
|
||||
[k]
|
||||
|
||||
[charaFadeout H 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 21]
|
||||
[charaFadein G 0.1 1]
|
||||
|
||||
@Astolfo
|
||||
Oh, sorry. I just never expected to see you of all Servants sitting out here picking flowers. That's all!
|
||||
[k]
|
||||
|
||||
[charaFadeout G 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk H]
|
||||
[charaFace H 7]
|
||||
[charaFadein H 0.1 1]
|
||||
|
||||
@Semiramis
|
||||
What, did you think I was attempting to weave a flower crown or something? What an absurd notion.
|
||||
[k]
|
||||
|
||||
@Semiramis
|
||||
Have you never heard the phrase, “Every rose has its toxin”?
|
||||
[k]
|
||||
|
||||
[charaFace H 4]
|
||||
|
||||
@Semiramis
|
||||
...Hm. I may be misremembering that expression.
|
||||
[k]
|
||||
|
||||
[charaFace H 0]
|
||||
|
||||
@Semiramis
|
||||
My point is, I am not familiar with these flowers, so I decided to take some time to study them more closely.
|
||||
[k]
|
||||
|
||||
@Semiramis
|
||||
Should I manage to acquire toxins of which no one is aware from a flower with which no one is familiar, I could poison people without leaving a shred of evidence.
|
||||
[k]
|
||||
|
||||
[charaFadeout H 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 19]
|
||||
[charaFadein G 0.1 1]
|
||||
|
||||
@Astolfo
|
||||
Oh, never mind. That's the Semiramis I know.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[bgmStop BGM_EVENT_7 1.2]
|
||||
[charaFadeout G 0.1]
|
||||
[wt 1.5]
|
||||
|
||||
[charaTalk I]
|
||||
[charaFace I 0]
|
||||
[charaFadein I 0.4 1]
|
||||
[wt 0.4]
|
||||
|
||||
[bgm BGM_EVENT_158 0.1]
|
||||
|
||||
@Komahime
|
||||
Um, Lord Rikyu? Those flowers you're picking...
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[cueSe SE_22 22_ade699]
|
||||
[seVolume 22_ade699 0 0.4]
|
||||
[effect bit_talk_np_buf_02 0,-200]
|
||||
[wt 0.4]
|
||||
[charaCrossFade I 7044001 1 0.4]
|
||||
[wait charaCrossFade I]
|
||||
[wt 0.5]
|
||||
|
||||
@Sen-no-Rikyu
|
||||
Yes, I've never seen them before, so I was going to taste them to see if they would be fit for tea. What about them?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[cueSe SE_22 22_ade699]
|
||||
[seVolume 22_ade699 0 0.4]
|
||||
[effect bit_talk_np_buf_02 0,-200]
|
||||
[wt 0.4]
|
||||
[charaCrossFade I 1098248580 32 0.4]
|
||||
[wait charaCrossFade I]
|
||||
[wt 0.5]
|
||||
|
||||
@Komahime
|
||||
Were you not listening to those people over there? One of them's a queen who's trying to extract toxins from them!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[cueSe SE_22 22_ade699]
|
||||
[seVolume 22_ade699 0 0.4]
|
||||
[effect bit_talk_np_buf_02 0,-200]
|
||||
[wt 0.4]
|
||||
[charaCrossFade I 7044001 25 0.4]
|
||||
[wait charaCrossFade I]
|
||||
[wt 0.5]
|
||||
|
||||
@Sen-no-Rikyu
|
||||
Of course I was listening. However, when properly prepared, even a deadly poison can become a miracle cure.
|
||||
[k]
|
||||
|
||||
[charaFace I 1]
|
||||
|
||||
@Sen-no-Rikyu
|
||||
Which means there is no reason these flowers could not also be used for a new tea.
|
||||
[k]
|
||||
|
||||
[charaFace I 24]
|
||||
|
||||
@Sen-no-Rikyu
|
||||
I've been given a second lease on life as a Servant. Of course I mean to spend it trying to make new teas delicious enough to leave your tongue tingling.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[cueSe SE_22 22_ade699]
|
||||
[seVolume 22_ade699 0 0.4]
|
||||
[effect bit_talk_np_buf_02 0,-200]
|
||||
[wt 0.4]
|
||||
[charaCrossFade I 1098248580 25 0.4]
|
||||
[wait charaCrossFade I]
|
||||
[wt 0.5]
|
||||
|
||||
@Komahime
|
||||
If you just want your tongue to tingle, wouldn't a can of soda work just as well?
|
||||
[k]
|
||||
|
||||
[charaFace I 13]
|
||||
|
||||
@Komahime
|
||||
Besides, if the tea is poisonous, all your hard work will be for nothing.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[cueSe SE_22 22_ade699]
|
||||
[seVolume 22_ade699 0 0.4]
|
||||
[effect bit_talk_np_buf_02 0,-200]
|
||||
[wt 0.4]
|
||||
[charaCrossFade I 7044001 26 0.4]
|
||||
[wait charaCrossFade I]
|
||||
[wt 0.5]
|
||||
|
||||
@Sen-no-Rikyu
|
||||
Oh, I'm sure I'll still be able to find a use for it.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[cueSe SE_22 22_ade699]
|
||||
[seVolume 22_ade699 0 0.4]
|
||||
[effect bit_talk_np_buf_02 0,-200]
|
||||
[wt 0.4]
|
||||
[charaCrossFade I 1098248580 21 0.4]
|
||||
[wait charaCrossFade I]
|
||||
[wt 0.5]
|
||||
|
||||
@Komahime
|
||||
Huh? What use could you possibly have for poisonous tea?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[cueSe SE_22 22_ade699]
|
||||
[seVolume 22_ade699 0 0.4]
|
||||
[effect bit_talk_np_buf_02 0,-200]
|
||||
[wt 0.4]
|
||||
[charaCrossFade I 7044001 28 0.4]
|
||||
[wait charaCrossFade I]
|
||||
[wt 0.5]
|
||||
|
||||
@Sen-no-Rikyu
|
||||
Hehe. Do you really want to know?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[cueSe SE_22 22_ade699]
|
||||
[seVolume 22_ade699 0 0.4]
|
||||
[effect bit_talk_np_buf_02 0,-200]
|
||||
[wt 0.4]
|
||||
[charaCrossFade I 1098248580 5 0.4]
|
||||
[wait charaCrossFade I]
|
||||
[wt 0.5]
|
||||
|
||||
@Komahime
|
||||
No. No, I do not.
|
||||
[k]
|
||||
|
||||
[charaFace I 25]
|
||||
|
||||
@Komahime
|
||||
Anyway, can you please hurry up? I want to go home and browse the internet with a nice matcha latte.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[cueSe SE_22 22_ade699]
|
||||
[seVolume 22_ade699 0 0.4]
|
||||
[effect bit_talk_np_buf_02 0,-200]
|
||||
[wt 0.4]
|
||||
[charaCrossFade I 7044001 14 0.4]
|
||||
[wait charaCrossFade I]
|
||||
[wt 0.5]
|
||||
|
||||
@Sen-no-Rikyu
|
||||
I knew putting that computer in the tearoom was a mistake.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[wipeout rectangleStripLeftToRight 1.0 1.0]
|
||||
[bgmStop BGM_EVENT_158 1.0]
|
||||
[wait wipe]
|
||||
|
||||
[charaFadeout I 0.1]
|
||||
[cameraMove 0.1 -50,-20 1.2]
|
||||
[charaScale J 0.85]
|
||||
[charaScale K 0.85]
|
||||
[wt 0.5]
|
||||
|
||||
[wipein rectangleStripRightToLeft 1.0 1.0]
|
||||
[wait wipe]
|
||||
[wt 0.3]
|
||||
|
||||
[bgm BGM_EVENT_96 0.1]
|
||||
|
||||
[charaTalk J]
|
||||
[charaFace J 1]
|
||||
[charaFadein J 0.4 50,-20]
|
||||
[wt 0.4]
|
||||
|
||||
@Zhang Jue
|
||||
Hohoho. This really is a lovely flower field.
|
||||
[k]
|
||||
|
||||
[charaFaceFade J 7 0.2]
|
||||
|
||||
@Zhang Jue
|
||||
Although...there's still one thing it's missing.
|
||||
[k]
|
||||
|
||||
[charaFaceFade J 0 0.2]
|
||||
|
||||
@Zhang Jue
|
||||
A unified color scheme.
|
||||
[k]
|
||||
|
||||
|
||||
@Zhang Jue
|
||||
On which note...
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout J 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[bgmStop BGM_EVENT_96 2.0]
|
||||
|
||||
[se bac31]
|
||||
[fowardEffect bit_talk_taoism 50,30]
|
||||
[wt 0.1]
|
||||
[cueSe SE_21 21_ade669]
|
||||
[wt 2.0]
|
||||
|
||||
[cueSe SE_21 21_ade661]
|
||||
[seVolume 21_ade661 0 0.6]
|
||||
|
||||
[effect bit_talk_flower_yellow]
|
||||
[cueSe SE_23 23_ad1345]
|
||||
[wt 1.5]
|
||||
[scene 188101 0.5]
|
||||
[wt 2.0]
|
||||
|
||||
[bgm BGM_EVENT_94 0.1]
|
||||
|
||||
[charaTalk J]
|
||||
[charaFace J 12]
|
||||
[overlayFadein J 0.1 50,-20]
|
||||
|
||||
@Zhang Jue
|
||||
Wahahahaha! Now that's more like it!
|
||||
[k]
|
||||
|
||||
@Zhang Jue
|
||||
Just a little appearance change, not unlike an illusion, but it's still incomparably better this way!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout J 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk K]
|
||||
[charaFace K 2]
|
||||
[charaFadein K 0.4 50,-20]
|
||||
[wt 0.4]
|
||||
|
||||
@Nero
|
||||
H[messageShake 0.05 4 4 0.2]ey! What do you think you're doing!?
|
||||
[k]
|
||||
|
||||
@Nero
|
||||
I do not care how many different varieties of flowers there may be. With me here, you should have known to make them all bright and vivid!
|
||||
[k]
|
||||
|
||||
@Nero
|
||||
I am the Rose Emperor, and as such am rightly associated with the crimson rose. THIS is what they should look like!
|
||||
[k]
|
||||
|
||||
@Nero
|
||||
Imperial Privilege, full power! Let these flowers bloom like the fires of Etna!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout K 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[effect bit_talk_easy_spell_r 50,30]
|
||||
[cueSe Battle bac32]
|
||||
[wt 1.2]
|
||||
|
||||
[effect bit_talk_flower_red]
|
||||
[cueSe SE_23 23_ad1346]
|
||||
[wt 1.5]
|
||||
[scene 188102 0.5]
|
||||
[wt 2.0]
|
||||
|
||||
[charaTalk K]
|
||||
[charaFace K 1]
|
||||
[overlayFadein K 0.1 50,-20]
|
||||
|
||||
@Nero
|
||||
Umu! See that, Taoist!? Now that is a color worthy of a proper banquet!
|
||||
[k]
|
||||
|
||||
@Nero
|
||||
Red is the symbol of passion and excitement, which is exactly what the people want!
|
||||
[k]
|
||||
|
||||
[charaFadeout K 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk J]
|
||||
[charaFace J 4]
|
||||
[charaFadein J 0.1 50,-20]
|
||||
|
||||
@Zhang Jue
|
||||
With all due respect, Your Imperial Majesty, this is absolutely ruining what is meant to be a peaceful place.
|
||||
[k]
|
||||
|
||||
[charaFaceFade J 7 0.2]
|
||||
|
||||
@Zhang Jue
|
||||
Rest spots need to be relaxing above all else. They're not for passion or excitement.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout J 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[se bac31]
|
||||
[fowardEffect bit_talk_taoism 50,30]
|
||||
[wt 0.1]
|
||||
[cueSe SE_21 21_ade669]
|
||||
[wt 2.0]
|
||||
|
||||
[cueSe SE_21 21_ade661]
|
||||
[seVolume 21_ade661 0 0.6]
|
||||
|
||||
[effect bit_talk_flower_yellow]
|
||||
[cueSe SE_23 23_ad1345]
|
||||
[wt 1.5]
|
||||
[scene 188101 0.5]
|
||||
[wt 2.0]
|
||||
|
||||
[charaTalk K]
|
||||
[charaFace K 5]
|
||||
[overlayFadein K 0.1 50,-20]
|
||||
|
||||
@Nero
|
||||
Hmph! Quite the stubborn one, I see!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout K 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[effect bit_talk_easy_spell_r 50,30]
|
||||
[cueSe Battle bac32]
|
||||
[wt 1.2]
|
||||
|
||||
[effect bit_talk_flower_red]
|
||||
[cueSe SE_23 23_ad1346]
|
||||
[wt 1.5]
|
||||
[scene 188102 0.5]
|
||||
[wt 2.0]
|
||||
|
||||
[sceneSet N 188102 1]
|
||||
|
||||
[bgmStop BGM_EVENT_94 1.5]
|
||||
|
||||
[subCameraOn 3]
|
||||
|
||||
[charaLayer K sub #A]
|
||||
[charaLayer N sub #A]
|
||||
[charaLayer J sub #B]
|
||||
[charaLayer O sub #B]
|
||||
[charaLayer E sub #C]
|
||||
|
||||
[subCameraFilter #A maskEdge cut359_mask04 3 200,40,70,255]
|
||||
[subCameraFilter #B maskEdge cut359_mask04 3 200,150,40,255]
|
||||
[subCameraFilter #C through]
|
||||
|
||||
[subRenderDepth #A 7]
|
||||
[subRenderDepth #B 8]
|
||||
[subRenderDepth #C 9]
|
||||
|
||||
[charaScale J 1.45]
|
||||
[charaScale K 1.4]
|
||||
[charaScale N 1.2]
|
||||
[charaScale O 1.2]
|
||||
|
||||
[charaDepth J 7]
|
||||
[charaDepth N 6]
|
||||
[charaDepth K 5]
|
||||
[charaDepth N 4]
|
||||
|
||||
[charaTalk off]
|
||||
[charaFace K 5]
|
||||
[charaFadein K 0.1 -220,300]
|
||||
[charaFadein N 0.1 100,0]
|
||||
|
||||
[charaFace J 5]
|
||||
[charaFadein J 0.1 200,320]
|
||||
[charaFadein O 0.1 -100,0]
|
||||
[wt 1.0]
|
||||
|
||||
[subRenderFadein #A 0.2 -50,-260]
|
||||
[subRenderMove #A 0,-260 0.2]
|
||||
[subRenderFadein #B 0.2 50,-470]
|
||||
[subRenderMove #B 0,-470 0.2]
|
||||
[wt 1.5]
|
||||
|
||||
[subRenderMove #A 50,-260 0.2]
|
||||
[subRenderMove #B -50,-470 0.2]
|
||||
[subRenderFadeout #A 0.2]
|
||||
[subRenderFadeout #B 0.2]
|
||||
[wt 0.2]
|
||||
[charaFadeout J 0.1]
|
||||
[charaFadeout K 0.1]
|
||||
[charaFadeout N 0.1]
|
||||
[charaFadeout O 0.1]
|
||||
[wt 0.5]
|
||||
|
||||
[charaLayer K normal]
|
||||
[charaLayer J normal]
|
||||
[charaScale J 0.8]
|
||||
[charaScale K 0.8]
|
||||
|
||||
[bgm BGM_BATTLE_61 0.1]
|
||||
[wt 0.4]
|
||||
|
||||
|
||||
[charaDepth J 4]
|
||||
[charaDepth K 3]
|
||||
|
||||
[charaFace J 5]
|
||||
[overlayFadein J 0.2 350,-25]
|
||||
[charaMove J 330,-25 0.2]
|
||||
|
||||
[effect bit_talk_flower_antagonism]
|
||||
[cueSe SE_23 23_ad1347]
|
||||
[wt 1.2]
|
||||
|
||||
[charaFace K 5]
|
||||
[overlayFadein K 0.2 -255,-25]
|
||||
[charaMove K -235,-25 0.2]
|
||||
[wt 1.5]
|
||||
|
||||
[charaFace J 17]
|
||||
[charaMoveReturn J 330,-21 0.3]
|
||||
[wt 0.3]
|
||||
[charaMoveReturn J 330,-21 0.3]
|
||||
[wt 1.2]
|
||||
|
||||
[charaFace K 2]
|
||||
[charaMoveReturn K -235,-20 0.3]
|
||||
[wt 1.5]
|
||||
|
||||
[charaFace J 9]
|
||||
[charaShake J 0.05 3 3 0.7]
|
||||
[wt 1.5]
|
||||
|
||||
[charaFace K 1]
|
||||
[wt 1.5]
|
||||
|
||||
[charaFace J 2]
|
||||
[charaMove J 315,-25 0.2]
|
||||
[wt 1.5]
|
||||
|
||||
[charaFace K 2]
|
||||
[charaMove K -220,-25 0.2]
|
||||
[wt 1.5]
|
||||
|
||||
[charaFadeout J 0.4]
|
||||
[charaFadeout K 0.4]
|
||||
|
||||
[seVolume 23_ad1347 1.5 0.3]
|
||||
[cameraHome 1.5]
|
||||
[wt 2.0]
|
||||
|
||||
[overlayFadein Y 0.1 0,-800]
|
||||
[overlayFadein Z 0.1 0,800]
|
||||
[charaMove Y 0,-736 0.5]
|
||||
[charaMove Z 0,736 0.5]
|
||||
[wt 0.5]
|
||||
|
||||
[bgm BGM_BATTLE_61 1.0 0.6]
|
||||
|
||||
[subRenderFadein #C 0 0,0]
|
||||
[charaTalk E]
|
||||
[charaFace E 9]
|
||||
[charaFadein E 0.4 -170,0]
|
||||
[se adm25]
|
||||
[seVolume adm25 0 1.2]
|
||||
[wt 0.7]
|
||||
|
||||
@Kojirou
|
||||
One moment, a flower I thought yellow turns red, then yellow again. Truly a sign that impermanence governs all things, and that which prospers will inevitably decline...
|
||||
[k]
|
||||
|
||||
@Kojirou
|
||||
...Ahh, how elegant...
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[fadeout black 2.0]
|
||||
[seStop 23_ad1347 2.0]
|
||||
[bgmStopEnd BGM_BATTLE_61 2.0]
|
||||
[wait fade]
|
||||
[wt 0.5]
|
||||
[soundStopAllEnd]
|
||||
[end]
|
||||
923
ScriptActionEncrypt/94/9408/9408500710.txt
Normal file
923
ScriptActionEncrypt/94/9408/9408500710.txt
Normal file
@@ -0,0 +1,923 @@
|
||||
|
||||
|
||||
|
||||
$94-08-50-07-1-0
|
||||
|
||||
[soundStopAll]
|
||||
[enableFullScreen]
|
||||
|
||||
[charaSet A 1098267100 1 Medusa]
|
||||
[charaSet B 8001410 1 Mash]
|
||||
[charaSet C 1098124510 1 "Da Vinci"]
|
||||
[charaSet D 7039001 1 Galatea]
|
||||
[charaSet E 6011001 1 "Jing Ke"]
|
||||
[charaSet F 6033000 1 "Okada Izo"]
|
||||
|
||||
[sceneSet Q 188200 1]
|
||||
[sceneSet R 188200 1]
|
||||
[sceneSet S 42500 1]
|
||||
[sceneSet T 99700 1]
|
||||
|
||||
[imageSet U back10000 1 1]
|
||||
[charaScale U 1.05]
|
||||
|
||||
[charaSet Z 98115000 1 Effect]
|
||||
[charaPut Z 2000,2000]
|
||||
[charaEffect Z bit_talk_10_LowLevel]
|
||||
|
||||
[scene 188001]
|
||||
|
||||
[cameraMove 0.1 0,0 1.01]
|
||||
[wt 0.1]
|
||||
|
||||
[fadein black 1.5]
|
||||
[wait fade]
|
||||
|
||||
[cueSe SE_23 23_ad1318]
|
||||
[seVolume 23_ad1318 0 0.1]
|
||||
[seVolume 23_ad1318 1.0 1.0]
|
||||
[shake 0.1 4 4 3.0]
|
||||
[wt 1.0]
|
||||
|
||||
[scene 188000 1.0]
|
||||
[wt 1.0]
|
||||
[seStop 23_ad1318 1.8]
|
||||
[wt 2.0]
|
||||
|
||||
[bgm BGM_EVENT_147 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 6]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Mash
|
||||
The way forward is open, but...it looks like this passage is headed in a different direction.
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaPut Z 1]
|
||||
[charaTalk C]
|
||||
[charaFace C 24]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
Hmm, so it does. Looks like it's turning outward from the tree.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
I wonder why.
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut Z 1200,1200]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Medusa
|
||||
I'm sure we'll see once we get there.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[wt 0.2]
|
||||
[se ad799]
|
||||
[seVolume ad799 0 0.1]
|
||||
[seVolume ad799 1.5 1.0]
|
||||
[cueSe SE_21 21_ad1066]
|
||||
[seVolume 21_ad1066 0 0.1]
|
||||
[seVolume 21_ad1066 1.5 1.0]
|
||||
|
||||
[fadeout black 1.0]
|
||||
[bgmStop BGM_EVENT_147 1.0]
|
||||
[wait fade]
|
||||
|
||||
[seStop ad799 1.5]
|
||||
[seStop 21_ad1066 1.5]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
|
||||
[scene 188200]
|
||||
|
||||
[charaDepth Q 6]
|
||||
[charaDepth R 7]
|
||||
[charaScale Q 1.3]
|
||||
[charaScale R 1.4]
|
||||
[charaFadein Q 0.1 50,-250]
|
||||
[wt 1.5]
|
||||
|
||||
[charaMove Q -50,-250 10.5]
|
||||
|
||||
[fadein black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[bgm BGM_EVENT_112 0.1]
|
||||
|
||||
[wt 3.0]
|
||||
|
||||
[charaFadein R 1.0 -200,-340]
|
||||
[charaMove R -200,-440 10.5]
|
||||
[wt 1.0]
|
||||
|
||||
[charaFadeout Q 1.0]
|
||||
[wt 3.0]
|
||||
|
||||
[charaFadeout R 1.0]
|
||||
[wt 2.0]
|
||||
|
||||
?1:Yup, that explains it.
|
||||
?2:Man, the air out here is so nice and fresh.
|
||||
?!
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 7]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Mash
|
||||
These platforms extending from the trunk have plenty of room, and they're very stable, too.
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
It doesn't seem like we should have any trouble making progress...but we can't discount the possibility of sudden gusts, either.
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
So please be careful to stay away from the edges, Master.
|
||||
[k]
|
||||
|
||||
?1:Got it. I will.
|
||||
?!
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Medusa
|
||||
More importantly, what are those?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaTalk depthOff]
|
||||
[charaDepth R 7]
|
||||
[charaDepth Q 6]
|
||||
[charaDepth A 5]
|
||||
[charaDepth B 4]
|
||||
[charaDepth U 1]
|
||||
|
||||
[charaFadein Q 1.0 140,-350]
|
||||
[wt 2.0]
|
||||
[charaFadein R 1.0 -240,-430]
|
||||
[wt 1.0]
|
||||
[charaFadeout Q 0.1]
|
||||
[charaFadeout A 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 6]
|
||||
[charaFadein B 0.1 1]
|
||||
[wt 1.5]
|
||||
|
||||
[charaFadeout R 1.0]
|
||||
[wt 1.0]
|
||||
|
||||
@Mash
|
||||
They look like makeshift homes built up in the trees. Are... Could these be the “tree houses” I've heard rumors of?
|
||||
[k]
|
||||
|
||||
?1:Oh man, this is so exciting!
|
||||
?2:They look awesome! I'd love to see inside one!
|
||||
?!
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 12]
|
||||
[charaFadein A 0.1 1]
|
||||
[charaFadeTime U 0.2 0.5]
|
||||
|
||||
@Medusa
|
||||
(Why is [&he:she] so happy about this? Living up so high[sr]would be extremely impractical, not to mention dangerous.)
|
||||
[k]
|
||||
|
||||
[masterBranch lblBoy lblGirl]
|
||||
|
||||
[label lblBoy]
|
||||
|
||||
[charaFace A 6]
|
||||
|
||||
@Medusa
|
||||
(Are boys just...drawn to danger? I don't know what we're going to do with him.)
|
||||
[k]
|
||||
|
||||
[branch lblend]
|
||||
|
||||
[label lblGirl]
|
||||
|
||||
[charaFace A 13]
|
||||
|
||||
@Medusa
|
||||
(I guess this Master is a bit of a tomboy...)
|
||||
[k]
|
||||
|
||||
[label lblend]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[charaFadeout U 0.2]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 0]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Mash
|
||||
These tree houses appear to be brand-new. I don't see any wear, tear, or other sign of weathering.
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
Some of them even seem to have been carved directly out of the tree itself, not just assembled from planks.
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
And then there are those beautiful statues carved into the tree trunks there.
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
That must mean[line 2]
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[bgm BGM_EVENT_112 1.5 0.5]
|
||||
|
||||
[charaScale Q 1.3]
|
||||
[charaScale D 1.2]
|
||||
|
||||
[charaDepth D 8]
|
||||
|
||||
[se ad799]
|
||||
[seVolume ad799 0 0.1]
|
||||
[seVolume ad799 1.5 1.0]
|
||||
[charaFadein Q 1.0 -50,-240]
|
||||
[charaMove Q 0,-240 1.0]
|
||||
[wt 1.5]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 0]
|
||||
[charaFadein D 0.5 0,150]
|
||||
[wt 0.2]
|
||||
[seStop ad799 0.2]
|
||||
[wt 0.4]
|
||||
|
||||
[bgm BGM_EVENT_112 1.5 1.0]
|
||||
|
||||
[charaMove D 0,0 1.5]
|
||||
[charaMove Q 0,-300 1.5]
|
||||
[wt 2.0]
|
||||
|
||||
[charaFace B 7]
|
||||
|
||||
@Galatea
|
||||
Thank you for the kind words.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaTalk B,D]
|
||||
[charaFadeout D 1.0]
|
||||
[charaFadeout Q 1.0]
|
||||
[wt 1.0]
|
||||
|
||||
[charaScale D 1.0]
|
||||
|
||||
[charaTalk depthOn]
|
||||
|
||||
@Mash
|
||||
Galatea! I knew it!
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Medusa
|
||||
Who's that?
|
||||
[k]
|
||||
|
||||
[charaFace A 3]
|
||||
|
||||
@Medusa
|
||||
I recognize that smell. The scent of a goddess. The same sickly sweet smell as Aphrodite...
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 0]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Galatea
|
||||
Oh, yes. I was just a statue sculpted by King Pygmalion until Lady Aphrodite's blessing turned me human.
|
||||
[k]
|
||||
|
||||
@Galatea
|
||||
I'm Galatea of Cyprus.
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Medusa
|
||||
Aphrodite's blessing, huh? Even then, that scent seems unusually strong.
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 0]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Galatea
|
||||
???
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 13]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Medusa
|
||||
...Oh well. You don't seem to be aware of it yourself, so I'll let it go.
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 0]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Mash
|
||||
Did you make all these, Galatea? The statues I can understand, but did you build the tree houses, too?
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 0]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Galatea
|
||||
Affirmative. Their individual artistic value may be low, but I believe they work as a study in environmental harmony.
|
||||
[k]
|
||||
|
||||
[charaFace D 1]
|
||||
|
||||
@Galatea
|
||||
I also tried to ensure they had real practical value.
|
||||
[k]
|
||||
|
||||
@Galatea
|
||||
A house isn't a house unless you can live in it, and for my theme to make sense, they had to be real houses.
|
||||
[k]
|
||||
|
||||
[charaFace D 0]
|
||||
|
||||
@Galatea
|
||||
Fortunately, at some point, people began living in a handful of these houses even without me soliciting inhabitants. It was quite the surprise.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[bgmStop BGM_EVENT_112 1.5]
|
||||
[wipeout rectangleStripUpToDown 0.7 1]
|
||||
[wait wipe]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
|
||||
[charaFadein Q 0.1 150,-320]
|
||||
|
||||
[subCameraOn 2]
|
||||
|
||||
[charaLayer E sub #A]
|
||||
[charaLayer S sub #A]
|
||||
[charaLayer F sub #B]
|
||||
[charaLayer T sub #B]
|
||||
|
||||
[subCameraFilter #A maskEdge cut359_mask07 5 34,139,34,255]
|
||||
[subCameraFilter #B maskEdge cut359_mask07 5 34,139,34,255]
|
||||
|
||||
[subRenderScale #A 0.8]
|
||||
[subRenderScale #B 0.8]
|
||||
|
||||
[charaScale S 1.4]
|
||||
[charaScale T 1.5]
|
||||
[charaScale E 1.2]
|
||||
[charaScale F 1.2]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaDepth E 2]
|
||||
[charaDepth S 1]
|
||||
|
||||
[charaDepth F 4]
|
||||
[charaDepth T 3]
|
||||
|
||||
[charaFace E 6]
|
||||
[charaFadein E 0.1 0,370]
|
||||
[charaFadein S 0.1 -120,140]
|
||||
|
||||
[charaFadein T 0.1 -180,80]
|
||||
[wt 0.5]
|
||||
|
||||
[wipein rectangleStripDownToUp 0.7 1]
|
||||
[wait wipe]
|
||||
|
||||
[charaTalk E]
|
||||
[subRenderFadeinFSL #A 0.4 -300,-245]
|
||||
[wt 0.6]
|
||||
|
||||
@Jing Ke
|
||||
Mmm. Hmm?
|
||||
[k]
|
||||
|
||||
[bgm BGM_EVENT_7 0.1]
|
||||
|
||||
@Jing Ke
|
||||
Hey, it's Master! Come on in and join me for a drink!
|
||||
[k]
|
||||
|
||||
?1:You look like you've had enough already...
|
||||
?!
|
||||
|
||||
@Jing Ke
|
||||
Man, this place is great.
|
||||
[k]
|
||||
|
||||
@Jing Ke
|
||||
You get a great view from this height, and it's so small that you don't have to worry about watching your back.
|
||||
[k]
|
||||
|
||||
@Jing Ke
|
||||
It kind of feels like a private tavern. No wonder the wine goes down so easy here.
|
||||
[k]
|
||||
|
||||
[charaFace E 8]
|
||||
|
||||
@Jing Ke
|
||||
I thought my neighbor was going to keep me company, but he drank himself into a stupor a while ago. Boooring.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[subRenderFadeout #A 0.3]
|
||||
[subRenderMoveFSL #A -450,-245 1.0]
|
||||
[charaMove Q 0,-320 1.0]
|
||||
[wt 1.2]
|
||||
[subRenderFadeinFSR #B 0.4 300,-245]
|
||||
[wt 0.6]
|
||||
|
||||
@Okada Izo's Voice
|
||||
(Zzz... Snooore...) An emperor? So what? I coulda killed an emperor if I wanted... (Zzz...)
|
||||
[k]
|
||||
|
||||
[charaFace B 8]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
?1:You weren't kidding about the stupor...
|
||||
?!
|
||||
|
||||
[messageOff]
|
||||
[wipeout rectangleStripDownToUp 0.7 1.0]
|
||||
[wait wipe]
|
||||
|
||||
[charaTalk B]
|
||||
[subRenderFadeout #B 0.1]
|
||||
[charaFadeout Q 0.1]
|
||||
[wt 0.5]
|
||||
|
||||
[wipein rectangleStripUpToDown 0.7 1.0]
|
||||
[wait wipe]
|
||||
[wt 0.1]
|
||||
|
||||
@Mash
|
||||
U-um, at any rate, I can see these tree houses would be perfectly suitable as homes.
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 1]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Galatea
|
||||
Some of them are still vacant.
|
||||
[k]
|
||||
|
||||
@Galatea
|
||||
If you'd like to rest in one, I'd be happy to show you the way.
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaPut Z 1]
|
||||
[charaTalk C]
|
||||
[charaFace C 13]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
We'll remember this place for a future rest spot, but right now, we've got other things we have to do.
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut Z 1200,1200]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 1]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Galatea
|
||||
I see. So you're saying you'd like to see my wood carving masterpieces? I'm honored.
|
||||
[k]
|
||||
|
||||
@Galatea
|
||||
Please, follow me.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaDepth Q 2]
|
||||
[charaDepth D 1]
|
||||
|
||||
[charaScale Q 1.6]
|
||||
[charaFadein Q 1.0 -410,-480]
|
||||
[charaMove Q -390,-480 1.0]
|
||||
|
||||
[se ad799]
|
||||
[seVolume ad799 0 0.7]
|
||||
[seStop ad799 1.5]
|
||||
[wt 1.0]
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaScale D 1.15]
|
||||
[charaScale C 1.15]
|
||||
[charaScale Z 1.1]
|
||||
[charaDepth D 9]
|
||||
[charaDepth C 8]
|
||||
|
||||
[charaFace D 1]
|
||||
[charaFadein D 0.4 -230,0]
|
||||
[charaMove D -250,-0 0.4]
|
||||
[wt 0.4]
|
||||
|
||||
@Galatea
|
||||
I was inspired to try this new, more dynamic method of carving directly into the tree trunk from the rock-cut temples from the East.
|
||||
[k]
|
||||
|
||||
@Galatea
|
||||
I chose Lady Aphrodite as a subject because I am already familiar with her.
|
||||
[k]
|
||||
|
||||
@Galatea
|
||||
Next, I[line 2]
|
||||
[k]
|
||||
|
||||
[charaPut Z 260,0]
|
||||
[charaTalk C]
|
||||
[charaFace C 17]
|
||||
[charaFadein C 0.1 230,0]
|
||||
|
||||
@Da Vinci
|
||||
Um... Can I say something, Galatea?
|
||||
[k]
|
||||
|
||||
[charaFace D 0]
|
||||
|
||||
@Galatea
|
||||
Yes, of course.
|
||||
[k]
|
||||
|
||||
[charaFace C 0]
|
||||
|
||||
@Da Vinci
|
||||
When I said we have other things we have to do, I meant finding a path forward.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
Do you know of a path in this area? One we could take to get higher up the tree?
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
According to my estimations, there should be another route here that leads back inside the tree.
|
||||
[k]
|
||||
|
||||
[charaFace D 4]
|
||||
|
||||
@Galatea
|
||||
Oh. I see.
|
||||
[k]
|
||||
|
||||
@Galatea
|
||||
Strictly speaking, I should say I don't know, since I've never gone past this point.
|
||||
[k]
|
||||
|
||||
@Galatea
|
||||
However, I think that hollow there may lead back into and further up the tree, but I can't be certain.
|
||||
[k]
|
||||
|
||||
[charaFace C 1]
|
||||
|
||||
@Da Vinci
|
||||
Oho. A hollow, you say? Where is this hollow?
|
||||
[k]
|
||||
|
||||
[charaFace D 6]
|
||||
|
||||
@Galatea
|
||||
Well... Um...
|
||||
[k]
|
||||
|
||||
[charaFace D 4]
|
||||
|
||||
[bgmStop BGM_EVENT_7 2.0]
|
||||
|
||||
@Galatea
|
||||
I kind of...forgot?
|
||||
[k]
|
||||
|
||||
[charaFace C 12]
|
||||
|
||||
@Da Vinci
|
||||
...[sr]...
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaPut Z 1200,1200]
|
||||
[charaFadeout C 0.7]
|
||||
[charaFadeout D 0.7]
|
||||
[charaFadeout Q 0.7]
|
||||
[wt 0.7]
|
||||
|
||||
[charaScale D 1.0]
|
||||
[charaScale C 1.0]
|
||||
[charaScale Z 1.0]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 8]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Mash
|
||||
...[sr]...
|
||||
[k]
|
||||
|
||||
?1:You're really not much of a liar.
|
||||
?!
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 3]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Galatea
|
||||
...I suppose you're right.
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[bgm BGM_EVENT_81 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 3]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Medusa
|
||||
I see how it is. Instead of a different version of me...
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
...you're trying to slow us down here, even though you and I share no connection whatsoever.
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 0]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Galatea
|
||||
I guess the jig is up.
|
||||
[k]
|
||||
|
||||
@Galatea
|
||||
Certain circumstances require that I take up a bit of your time.
|
||||
[k]
|
||||
|
||||
@Galatea
|
||||
At the very least, I can't yet tell you where to find the way forward.
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaPut Z 1]
|
||||
[charaTalk C]
|
||||
[charaFace C 14]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
Hmm. Well, I've at least got a pretty good idea.
|
||||
[k]
|
||||
|
||||
[charaFace C 25]
|
||||
|
||||
@Da Vinci
|
||||
If we can't see this hollow, it stands to reason it's hidden somewhere.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
And if I had to guess, I'd bet you built these tree houses to hide it.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
Though I'm not sure whether it's just sitting right inside one of them or if you took the trouble to cover it up too.
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut Z 1200,1200]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 0]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Galatea
|
||||
...[speed 12]I cannot say.[speed -]
|
||||
[k]
|
||||
|
||||
@Galatea
|
||||
[speed 12]I am. Just a statue. I do not. Know anything.[speed -]
|
||||
[k]
|
||||
|
||||
?1:Come on, talking all slow and robotic won't fool us!
|
||||
?2:Nice try, but we're not buying it!
|
||||
?!
|
||||
|
||||
[charaFace D 3]
|
||||
|
||||
@Galatea
|
||||
So it didn't work, huh? Too bad.
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Medusa
|
||||
Anyway, now that we know what's going on, our next step is obvious.
|
||||
[k]
|
||||
|
||||
[bgmStop BGM_EVENT_81 1.5]
|
||||
|
||||
@Medusa
|
||||
We just have to check inside all these tree houses. In fact, maybe it'd be faster to just smash them.
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk E]
|
||||
[charaFace E 7]
|
||||
[subRenderFadeinFSL #A 0.2 -300,-215]
|
||||
[subRenderMoveFSL #A -300,-245 0.2]
|
||||
|
||||
[bgm BGM_EVENT_49 0.1]
|
||||
|
||||
@Jing Ke
|
||||
What was that!?
|
||||
[k]
|
||||
|
||||
@Jing Ke
|
||||
No! No way! No way in HELL am I letting anyone take my private bar from me!
|
||||
[k]
|
||||
|
||||
@Jing Ke
|
||||
I'll fight you!
|
||||
[k]
|
||||
|
||||
[charaFace E 9]
|
||||
|
||||
@Jing Ke
|
||||
Hey, neighbor, wake up! Someone's trying to take away our paradise!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[subRenderFadeinFSR #B 0.2 300,-215]
|
||||
[subRenderMoveFSR #B 300,-245 0.2]
|
||||
[wt 0.5]
|
||||
|
||||
[charaTalk F]
|
||||
[charaFace F 10]
|
||||
[charaFadein F 0.2 470,120]
|
||||
[charaMove F 0,370 0.2]
|
||||
[se ad7]
|
||||
|
||||
@Okada Izo
|
||||
Huh? What is it?
|
||||
[k]
|
||||
|
||||
[charaFace F 2]
|
||||
|
||||
@Okada Izo
|
||||
I was just taking a little nap! I can still drink plenty! Bring on the booze! Keep it coming!
|
||||
[k]
|
||||
|
||||
[charaFace F 4]
|
||||
[charaShake F 0.1 2 2 0.4]
|
||||
|
||||
@Okada Izo
|
||||
Urp.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[subRenderFadeout #A 0.2]
|
||||
[subRenderFadeout #B 0.2]
|
||||
[wt 0.2]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 5]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Galatea
|
||||
I can't stand by and let you destroy my work. I will attempt to stop you.
|
||||
[k]
|
||||
|
||||
@Galatea
|
||||
Activate Aphrodite Unit.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[se ad879]
|
||||
[wt 2.0]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 3]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Medusa
|
||||
An Aphrodite Mystic Code? Hmph. Not a fan.
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 0]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Galatea
|
||||
This is very dangerous, so I'd appreciate it if you could refrain from any destructive behavior and wait for my newest work to be completed.
|
||||
[k]
|
||||
|
||||
@Galatea
|
||||
If you have any requests, I can even sculpt a statue of your choosing.
|
||||
[k]
|
||||
|
||||
@Galatea
|
||||
Now please sit back, relax, and enjoy the sound of my chisel...
|
||||
[k]
|
||||
|
||||
|
||||
|
||||
|
||||
[messageOff]
|
||||
[fadeout black 0.5]
|
||||
[bgmStopEnd BGM_EVENT_49 0.4]
|
||||
[wait fade]
|
||||
[soundStopAllEnd]
|
||||
[end]
|
||||
|
||||
223
ScriptActionEncrypt/94/9408/9408500711.txt
Normal file
223
ScriptActionEncrypt/94/9408/9408500711.txt
Normal file
@@ -0,0 +1,223 @@
|
||||
|
||||
|
||||
$94-08-50-07-1-1
|
||||
|
||||
[soundStopAll]
|
||||
[enableFullScreen]
|
||||
|
||||
[charaSet A 1098267100 1 Medusa]
|
||||
[charaSet B 8001410 1 Mash]
|
||||
[charaSet C 1098124510 1 "Da Vinci"]
|
||||
[charaSet D 7039001 1 Galatea]
|
||||
[charaSet E 6033000 1 "Okada Izo"]
|
||||
[charaSet F 6011001 1 "Jing Ke"]
|
||||
|
||||
[imageSet I back10000 1 1]
|
||||
[charaScale I 1.05]
|
||||
|
||||
[sceneSet J 188200 1]
|
||||
[sceneSet K 188200 1]
|
||||
|
||||
[charaScale J 1.3]
|
||||
[charaScale K 1.3]
|
||||
[charaScale A 1.2]
|
||||
|
||||
[charaSet T 1098120900 1 Static]
|
||||
[charaPut T 2000,2000]
|
||||
[charaEffect T bit_talk_10_LowLevel]
|
||||
|
||||
[scene 188200]
|
||||
|
||||
[fadein black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[bgm BGM_EVENT_77 0.1]
|
||||
|
||||
[charaTalk E]
|
||||
[charaFace E 10]
|
||||
[charaFadeinFSR E 0.1 260,0]
|
||||
|
||||
[charaFace F 6]
|
||||
[charaFadeinFSL F 0.1 -260,0]
|
||||
|
||||
[charaShake E 0.03 3 4 0.4]
|
||||
|
||||
@Okada Izo
|
||||
Bleeeaaah!!! Aw, crap. Guess I'm done for today...
|
||||
[k]
|
||||
|
||||
@Jing Ke
|
||||
Ahaha, that was fun! In fact, I feel so good I think I'll have another! (Glug, glug, glug)
|
||||
[k]
|
||||
|
||||
[charaFadeout F 0.1]
|
||||
[charaFadeout E 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 4]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Galatea
|
||||
This is far as I can go. I guess there's nothing more I can do.
|
||||
[k]
|
||||
|
||||
@Galatea
|
||||
I know you all understand and appreciate the value of art, so I believe you will not destroy my work if I stand down peacefully.
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaPut T 1]
|
||||
[charaTalk C]
|
||||
[charaFace C 10]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
Absolutely not! I swear on my honor as one of the greatest artistic geniuses of all time! All we ask is that you let us use this place as a rest spot!
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut T 1200,1200]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 0]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Galatea
|
||||
That's perfectly fine with me. All I ask in return is that you help with maintenance.
|
||||
[k]
|
||||
|
||||
@Galatea
|
||||
As for the way back inside the tree, you'll find the entrance inside the house Lord Izo has occupied.
|
||||
[k]
|
||||
|
||||
@Galatea
|
||||
I marked the secret door with a small inscription, so I'm sure you'll have no problem finding it.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[se ad799]
|
||||
[seVolume ad799 0 0.7]
|
||||
[seStop ad799 1.4]
|
||||
[charaMove D -30,0 0.4]
|
||||
[charaFadeout D 0.4]
|
||||
[wt 1.0]
|
||||
|
||||
[charaScale D 1.2]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaDepth D 6]
|
||||
[charaDepth K 5]
|
||||
|
||||
[charaDepth A 4]
|
||||
[charaDepth J 3]
|
||||
|
||||
[charaTalk off]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.5 220,0]
|
||||
[charaFadein J 0.5 -120,-220]
|
||||
[charaMove A 180,0 0.7]
|
||||
[charaMove J -170,-220 0.7]
|
||||
[wt 0.7]
|
||||
|
||||
@Medusa
|
||||
Hold it.
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
You were trying to slow us down just like my other selves, which means you must've been in the same position as them.
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
What's your connection to the mes who aren't quite me?
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
I'm guessing it's not just that we all know Aphrodite.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadein K 0.7 150,-220]
|
||||
[charaMove K 170,-220 0.7]
|
||||
[wt 0.7]
|
||||
|
||||
[se ad799]
|
||||
[seVolume ad799 0 0.7]
|
||||
[seStop ad799 0.5]
|
||||
[charaFace D 0]
|
||||
[charaFadein D 0.5 -160,0]
|
||||
[charaMove D -180,0 0.5]
|
||||
[wt 0.5]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[charaFadeout J 0.1]
|
||||
|
||||
[charaDepth I 1]
|
||||
[charaDepth B 2]
|
||||
|
||||
[charaFace B 12]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
|
||||
@Galatea
|
||||
Lady Aphrodite has nothing whatsoever to do with this. It is simply my...our[line 2]
|
||||
[k]
|
||||
|
||||
[charaFace D 4]
|
||||
|
||||
@Galatea
|
||||
...Hmm. How can I put this?
|
||||
[k]
|
||||
|
||||
@Galatea
|
||||
I did it because our interests aligned and to show off my skills. This was a chance I couldn't pass up. Furthermore, I did it because she wants this.
|
||||
[k]
|
||||
|
||||
[charaFace D 1]
|
||||
|
||||
@Galatea
|
||||
I suppose it all boils down to a testament to friendship?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout D 0.7]
|
||||
[charaFadeout K 0.7]
|
||||
[wt 0.75]
|
||||
|
||||
[bgm BGM_EVENT_77 1.0 0.5]
|
||||
|
||||
[charaFadeTime I 0.25 0.5]
|
||||
[wt 0.25]
|
||||
|
||||
@Mash
|
||||
(“She”? “Friendship”?)
|
||||
[k]
|
||||
|
||||
[charaFace B 7]
|
||||
|
||||
@Mash
|
||||
(No... I feel like I'm on the verge of seeing the connection.)
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
(I think there's something I need to remember. But right now, it's just a feeling.)
|
||||
[k]
|
||||
|
||||
[charaFace B 8]
|
||||
|
||||
@Mash
|
||||
(What could it be, though...?)
|
||||
[k]
|
||||
|
||||
|
||||
[messageOff]
|
||||
[wt 0.5]
|
||||
[fadeout black 2.0]
|
||||
[bgmStopEnd BGM_EVENT_77 2.0]
|
||||
[wait fade]
|
||||
[soundStopAllEnd]
|
||||
[end]
|
||||
|
||||
1206
ScriptActionEncrypt/94/9408/9408500810.txt
Normal file
1206
ScriptActionEncrypt/94/9408/9408500810.txt
Normal file
File diff suppressed because it is too large
Load Diff
522
ScriptActionEncrypt/94/9408/9408500910.txt
Normal file
522
ScriptActionEncrypt/94/9408/9408500910.txt
Normal file
@@ -0,0 +1,522 @@
|
||||
|
||||
|
||||
|
||||
$94-08-50-09-1-0
|
||||
|
||||
[soundStopAll]
|
||||
[enableFullScreen]
|
||||
|
||||
[charaSet A 2043000 1 "Baobhan Sith"]
|
||||
[charaSet B 7040001 1 Morgan]
|
||||
[charaSet C 1098267100 1 Medusa]
|
||||
[charaSet D 8001410 1 Mash]
|
||||
[charaSet E 1098124510 1 "Da Vinci"]
|
||||
[charaSet F 2043000 1 "Baobhan Sith_Effects"]
|
||||
[charaSet G 1098124510 1 Effect]
|
||||
[charaSet H 7040001 1 Morgan_Effects]
|
||||
[charaFilter H silhouette 00000080]
|
||||
|
||||
[sceneSet M 188300 1]
|
||||
[sceneSet N 188300 1]
|
||||
[sceneSet O 188301 1]
|
||||
[charaSet T 1098268500 1 Transmission]
|
||||
[charaPut T 1200,1200]
|
||||
[charaEffect T bit_talk_10_LowLevel]
|
||||
[imageSet U back10000 1 1]
|
||||
[charaScale U 1.05]
|
||||
[imageSet V back10000 1 1]
|
||||
[charaScale V 1.05]
|
||||
|
||||
[overlayFadein U 0.1 0,-756]
|
||||
[overlayFadein V 0.1 0,755]
|
||||
|
||||
[scene 188301]
|
||||
[fadein black 2.0]
|
||||
[wait fade]
|
||||
|
||||
@
|
||||
[speed 100] [speed 30]Top of the Giant Tree[twt 1.0][sr][speed 100] [speed 30]The Mastermind's Waiting Area
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaMove U 0,-850 1.0]
|
||||
[charaMove V 0,850 1.0]
|
||||
[wt 1.5]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 14]
|
||||
[charaFadein A 0.4 1]
|
||||
[wt 0.4]
|
||||
[bgm BGM_EVENT_139 0.1]
|
||||
|
||||
@Mastermind
|
||||
Gaaah, this is really pissing me off!!![messageShake 0.04 6 6 0.8]
|
||||
[k]
|
||||
|
||||
@Mastermind
|
||||
Why? Why isn't it working the way I want it to!?
|
||||
[k]
|
||||
|
||||
@Mastermind
|
||||
I put in so much effort! It's supposed to work, dammit!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaMoveReturn A 0,-7 0.4]
|
||||
[wt 0.2]
|
||||
[cueSe SE_23 23_ad1322]
|
||||
[wt 0.5]
|
||||
[charaMoveReturn A 0,-7 0.4]
|
||||
[wt 1.0]
|
||||
|
||||
[charaTalk off]
|
||||
[charaDepth A 1]
|
||||
[charaDepth O 2]
|
||||
[charaDepth F 3]
|
||||
[charaScale F 1.2]
|
||||
[charaScale O 1.2]
|
||||
|
||||
[charaFace F 14]
|
||||
[charaFaceFade F 3 0.7]
|
||||
[charaFadein F 0.7 1]
|
||||
[charaFadein O 0.7 0,-250]
|
||||
[wt 0.7]
|
||||
[charaFadeout A 0.1]
|
||||
|
||||
@Mastermind
|
||||
Ugh. They're gonna be here any moment now. I swear, why does time always fly by when you need it to slow down!?
|
||||
[k]
|
||||
|
||||
[charaFace F 5]
|
||||
|
||||
@Mastermind
|
||||
At times like this... Yeah. That's right. I need to stay calm, like Mother. Just caaalm down, Baobhan Sith. Take it easy.
|
||||
[k]
|
||||
|
||||
@Mastermind
|
||||
The logic checks out. You're almost there.
|
||||
[k]
|
||||
|
||||
@Mastermind
|
||||
You just need to be careful and keep going.[sr]Let's try adjusting this...
|
||||
[k]
|
||||
|
||||
@Mastermind
|
||||
...[sr]...
|
||||
[k]
|
||||
|
||||
[charaFace F 21]
|
||||
|
||||
@Mastermind
|
||||
Dammit, it overflowed![messageShake 0.03 4 4 1.0][sr]Why!? Why won't you work, you piece of shit!?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout F 0.4]
|
||||
[se ade423]
|
||||
[seStop ade423 1.2]
|
||||
[wt 0.4]
|
||||
[charaFadeout O 0.7]
|
||||
[wt 1.5]
|
||||
|
||||
[cueSe SE_21 21_ad1087]
|
||||
[wt 2.0]
|
||||
[seStop 21_ad1087 1.5]
|
||||
[wt 1.5]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 11]
|
||||
[charaFadein A 0.2 1]
|
||||
|
||||
@Mastermind
|
||||
(Huff, huff...)
|
||||
[k]
|
||||
|
||||
[charaFace A 21]
|
||||
|
||||
@Mastermind
|
||||
Ugh, I'm pathetic. My hands are shaking, I can't concentrate...I'm getting too worked up trying to take advantage of this opportunity.
|
||||
[k]
|
||||
|
||||
[charaFace A 3]
|
||||
|
||||
@Mastermind
|
||||
Man, I hate delicate operations like this. Reminds me of her and her stupid smug face.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[wt 1.0]
|
||||
[charaFace A 14]
|
||||
|
||||
@Mastermind
|
||||
Wait. That backwater faerie's got nothing to do with[sr]this![messageShake 0.03 4 4 1.0] Snap out of it, Baobhan Sith!
|
||||
[k]
|
||||
|
||||
@Mastermind
|
||||
Remember how easily you picked up the fundamentals of magecraft!? You're the queen's daughter! You'd never lose to the likes of her!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout A 0.4]
|
||||
[wt 1.2]
|
||||
|
||||
@Mastermind
|
||||
Okay, let's...take a step back. You're probably just tired. Yeah, that's it.
|
||||
[k]
|
||||
|
||||
@Mastermind
|
||||
I think now's a good time to have one of those puddings I put in the fridge. I'll say this for Proper Human History: they make pretty good sweets.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[se ade422 0.7]
|
||||
[seStop ade422 1.5]
|
||||
[wt 2.5]
|
||||
|
||||
[charaTalk off]
|
||||
[charaDepth B 1]
|
||||
[charaDepth H 2]
|
||||
[charaFace H 0]
|
||||
[charaFadein H 0.7 -180,0]
|
||||
[charaMove H -100,0 1.0]
|
||||
[charaPut B -180,0]
|
||||
[charaMove B -100,0 1.0]
|
||||
[wt 0.7]
|
||||
[charaFace B 0]
|
||||
[charaFadeTime B 0.1 1.0]
|
||||
[wt 0.7]
|
||||
[charaFadeout H 0.7]
|
||||
[wt 1.7]
|
||||
[charaFace B 4]
|
||||
[wt 1.2]
|
||||
[charaDepth G 10]
|
||||
[charaScale G 0.5]
|
||||
[charaPut G -100,0]
|
||||
[charaEffect G bit_talk_easy_spell_r 0,-250]
|
||||
[cueSe SE_22 22_ad1164]
|
||||
[wt 2.5]
|
||||
[charaFace B 8]
|
||||
[charaMove B -150,0 0.7]
|
||||
[charaFadeout B 0.7]
|
||||
[wt 2.5]
|
||||
|
||||
[se ade422 0.7]
|
||||
[seStop ade422 1.5]
|
||||
[wt 1.0]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.4 1]
|
||||
[wt 0.7]
|
||||
[charaTalk on]
|
||||
[charaFace A 9]
|
||||
|
||||
@Mastermind
|
||||
Okay, aaand back to work... What do I even do, though? I've tried everything I can think of.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFace F 3]
|
||||
[charaFadein F 0.4 0,0]
|
||||
[charaFadein O 0.4 0,-250]
|
||||
[wt 0.8]
|
||||
|
||||
@Mastermind
|
||||
...Hm? Huh? Was the data always arranged like this?
|
||||
[k]
|
||||
|
||||
@Mastermind
|
||||
Wait a sec. Is it...done? Perfect, even?
|
||||
[k]
|
||||
|
||||
@Mastermind
|
||||
So was I just already done back when I was having my shit fit? Has to be, right? There's no one else here who could've done it...
|
||||
[k]
|
||||
|
||||
[charaFace F 7]
|
||||
|
||||
@Mastermind
|
||||
For that matter... Aha, so THAT'S what I had to do. It's 'cause this and this are connected.
|
||||
[k]
|
||||
|
||||
[charaFace F 1]
|
||||
|
||||
@Mastermind
|
||||
So then, all I have to do now is adjust this, and it'll work fine! Ha, this is awesome! I'm a genius!
|
||||
[k]
|
||||
|
||||
@Mastermind
|
||||
Stupid! Did you really think my own creation could just turn against me?
|
||||
[k]
|
||||
|
||||
[charaFace F 10]
|
||||
|
||||
@Mastermind
|
||||
All right, that just leaves the finishing touches! Man, I guess pudding IS brain food!
|
||||
[k]
|
||||
|
||||
@Mastermind
|
||||
You know, I think I'll have another pudding to reward myself☆ Hell, if eating one made this big a difference, having two or three oughta make the rest go buttery smooth!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[bgm BGM_EVENT_139 1.0 0.4]
|
||||
[wipeout rollRight 1.0 1]
|
||||
[wait wipe]
|
||||
[charaFadeout F 0.1]
|
||||
[charaFadeout O 0.1]
|
||||
[charaFace A 1]
|
||||
[scene 188300]
|
||||
[wt 1.0]
|
||||
[bgm BGM_EVENT_139 1.0 1.0]
|
||||
[wipein rollLeft 1.0 1]
|
||||
[wait wipe]
|
||||
|
||||
@Mastermind
|
||||
Yay, I did it!
|
||||
[k]
|
||||
|
||||
@Mastermind
|
||||
Now I just have to wait for it to finish cooking, so to speak. Man, I'm the best! And so is pudding!
|
||||
[k]
|
||||
|
||||
[bgmStop BGM_EVENT_139 1.5]
|
||||
|
||||
?1:(Pudding?)
|
||||
?2:I'm sorry to interrupt, but are you the mastermind?
|
||||
?!
|
||||
|
||||
[charaFace A 20]
|
||||
[charaShake A 0.04 4 4 0.6]
|
||||
|
||||
@Mastermind
|
||||
Aah! G-geez, don't scare me like that. I didn't know you were already here.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk on]
|
||||
[charaTalk C]
|
||||
[charaFace C 0]
|
||||
[charaFadein C 0.4 1]
|
||||
[wt 0.4]
|
||||
|
||||
@Medusa
|
||||
And, you are...?
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 6]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Mash
|
||||
Baobhan Sith!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaTalk off]
|
||||
[charaDepth M 2]
|
||||
[charaScale M 1.3]
|
||||
[charaFadein M 0.7 -200,-300]
|
||||
[charaMove M -100,-300 4.2]
|
||||
[bgm BGM_MAP_57 0.7]
|
||||
[wt 2.7]
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.7]
|
||||
[charaFadeout M 0.7]
|
||||
[wt 0.7]
|
||||
|
||||
[charaPut T 1]
|
||||
[charaTalk on]
|
||||
[charaTalk E]
|
||||
[charaFace E 24]
|
||||
[charaFadein E 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
It feels like there's something special about this place. I don't see any path to go further up.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
And then there's that suspiciously glowing object over there...
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
I think it's safe to say this is the heart of the tree, and by extension, the whole forest.
|
||||
[k]
|
||||
|
||||
[charaFace E 25]
|
||||
|
||||
@Da Vinci
|
||||
And that must mean[line 2]
|
||||
[k]
|
||||
|
||||
[charaFadeout E 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut T 1200,1200]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 2]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Baobhan Sith
|
||||
What, do I have to spell it out for you? You're not THAT senile, right?
|
||||
[k]
|
||||
|
||||
@Baobhan Sith
|
||||
Eh, fine. Since my mind's sharper than ever right now, I'll go ahead and tell you.
|
||||
[k]
|
||||
|
||||
@Baobhan Sith
|
||||
Yeah, this was all my doing. Congrats on making the trek all the way up here.
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 7]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Mash
|
||||
Can I ask why you did all this?
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 2]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Baobhan Sith
|
||||
No, you can't. That's still a secret. I don't want to spoil anything.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[subCameraOn]
|
||||
[charaTalk N]
|
||||
[charaDepth N 4]
|
||||
[charaScale N 1.4]
|
||||
[charaLayer N sub]
|
||||
[subCameraFilter maskEdge cut359_mask05 6 0,0,0,0]
|
||||
[charaFadein N 0.1 -270,0]
|
||||
[subRenderFadeinFSL 0.4 -350,-220]
|
||||
[subRenderMoveFSL -350,-270 0.4]
|
||||
[wt 1.0]
|
||||
|
||||
?1:So what happens if we destroy that glowing thing? This forest goes away?
|
||||
?2:How about that glowing thing? Will this forest disappear if we destroy it?
|
||||
?!
|
||||
|
||||
[messageOff]
|
||||
[charaTalk A]
|
||||
[wt 1.5]
|
||||
[subRenderFadeout 0.4]
|
||||
[subRenderMoveFSL -350,-320 0.4]
|
||||
[wt 0.4]
|
||||
[charaFadeout N 0.1]
|
||||
[wt 0.1]
|
||||
[charaLayer N normal]
|
||||
[subCameraOff]
|
||||
[charaFace A 4]
|
||||
|
||||
@Baobhan Sith
|
||||
...Okay, I guess I can tell you that much. Yeah, you're right.
|
||||
[k]
|
||||
|
||||
@Baobhan Sith
|
||||
But do you really think it's gonna be that easy? Especially when I'm right here?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaTalk depthOff]
|
||||
[charaDepth A 1]
|
||||
[charaDepth M 2]
|
||||
[charaDepth C 3]
|
||||
|
||||
[charaScale M 1.2]
|
||||
[charaScale C 1.2]
|
||||
|
||||
[charaTalk off]
|
||||
[charaFace C 0]
|
||||
[charaFadein M 0.4 120,-250]
|
||||
[charaMove M 100,-250 0.8]
|
||||
[wt 0.4]
|
||||
[charaFadein C 0.4 200,0]
|
||||
[charaMove C 190,0 0.4]
|
||||
[wt 0.4]
|
||||
[charaFadeout A 0.1]
|
||||
|
||||
@Medusa
|
||||
I still don't understand what's happening here, but it seems pretty clear that we have to fight you.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaDepth N 4]
|
||||
[charaDepth A 5]
|
||||
[charaScale N 1.2]
|
||||
[charaScale A 1.2]
|
||||
[charaFace A 2]
|
||||
[charaFadein N 0.4 -120,-250]
|
||||
[charaMove N -100,-250 0.8]
|
||||
[wt 0.4]
|
||||
[charaFadein A 0.4 -200,0]
|
||||
[charaMove A -190,0 0.4]
|
||||
[wt 0.4]
|
||||
|
||||
@Baobhan Sith
|
||||
You got it. I'm a little surprised you're standing on that side...
|
||||
[k]
|
||||
|
||||
@Baobhan Sith
|
||||
...but, it shouldn't be a problem. At least for now.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[bgmStop BGM_MAP_57 2.5]
|
||||
[charaFace C 11]
|
||||
[charaFadeout A 0.6]
|
||||
[charaFadeout N 0.6]
|
||||
[wt 0.6]
|
||||
[charaDepth A 1]
|
||||
[charaScale A 1.0]
|
||||
[charaFadein A 0.1 0,0]
|
||||
[charaFace A 2]
|
||||
|
||||
@Medusa
|
||||
...[sr]...
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout C 0.6]
|
||||
[charaFadeout M 0.6]
|
||||
[wt 1.2]
|
||||
|
||||
?1:Either way, we can't have you claiming the simulator all for yourself!
|
||||
?2:Sorry, Baobhan Sith, but this forest simulation of yours ends here!
|
||||
?!
|
||||
|
||||
[bgm BGM_BATTLE_107 0.1]
|
||||
|
||||
[charaTalk on]
|
||||
[charaFace A 2]
|
||||
|
||||
@Baobhan Sith
|
||||
Yap all you want, you pathetic little Chihuahua of a Master. It's not gonna make any difference.
|
||||
[k]
|
||||
|
||||
|
||||
|
||||
[messageOff]
|
||||
[wt 1.0]
|
||||
[fadeout black 0.5]
|
||||
[bgmStopEnd BGM_BATTLE_107 0.4]
|
||||
[wait fade]
|
||||
[soundStopAllEnd]
|
||||
[end]
|
||||
|
||||
680
ScriptActionEncrypt/94/9408/9408500911.txt
Normal file
680
ScriptActionEncrypt/94/9408/9408500911.txt
Normal file
@@ -0,0 +1,680 @@
|
||||
|
||||
|
||||
|
||||
$94-08-50-09-1-1
|
||||
|
||||
[soundStopAll]
|
||||
[enableFullScreen]
|
||||
|
||||
[charaSet A 2043000 1 "Baobhan Sith"]
|
||||
[charaSet B 1098124510 1 "Da Vinci"]
|
||||
[charaSet C 8001410 1 Mash]
|
||||
[charaSet D 1098267100 1 Medusa]
|
||||
[charaSet E 1098123000 1 Meunière]
|
||||
[charaSet F 98002000 1 Fou]
|
||||
[charaSet G 1098267100 1 Medusa_Effects]
|
||||
[charaSet I 8001400 1 Mash]
|
||||
|
||||
[sceneSet L 10000 1]
|
||||
[charaScale L 1.1]
|
||||
[sceneSet M 188300 1]
|
||||
[sceneSet N 188300 1]
|
||||
[sceneSet O 188300 1]
|
||||
[sceneSet P 188301 1]
|
||||
[charaSet T 1098268500 1 Transmission]
|
||||
[charaPut T 1200,1200]
|
||||
[charaEffect T bit_talk_10_LowLevel]
|
||||
|
||||
[charaSet Z 98115000 1 Effect]
|
||||
|
||||
[cameraMove 0.1 0,0 1.01]
|
||||
[charaScale M 1.2]
|
||||
[charaFadein M 0.1 0,-250]
|
||||
[wt 0.1]
|
||||
[scene 188300]
|
||||
|
||||
[bgm BGM_BATTLE_107 0.1]
|
||||
[fadein black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[wt 0.4]
|
||||
[charaPut Z 0,0]
|
||||
[charaEffect Z bit_talk_red_string02]
|
||||
|
||||
[charaFadeTime L 0.3 0.4]
|
||||
[se bac270]
|
||||
[seStop bac270 1.5]
|
||||
[wt 0.9]
|
||||
[flashin once 0.1 0.6 FFFFFFCF FFFFFF00]
|
||||
[se bac237]
|
||||
[se bac271 0.4]
|
||||
[seStop bac271 1.0]
|
||||
[wt 0.4]
|
||||
[wt 0.5]
|
||||
|
||||
[blur motion 0.4 4 10000 0.5 0.5 0.05 100]
|
||||
[charaMoveScale M 1.8 0.4]
|
||||
[charaMove M 0,-400 0.4]
|
||||
[charaMoveScale Z 1.6 0.4]
|
||||
[charaMove Z 0,150 0.4]
|
||||
[se ad1006]
|
||||
[wt 0.3]
|
||||
|
||||
[se bac263]
|
||||
[cueSe Servants_1001500 m53232]
|
||||
[cueSe Servants_305300 m52406 0.4]
|
||||
[seVolume m52406 0.2 0.7]
|
||||
[fowardEffect bit_talk_gold_slash_02]
|
||||
[wt 0.4]
|
||||
[flashin once 0.1 0.6 FFFFFFCF FFFFFF00]
|
||||
[charaEffectDestroy Z bit_talk_red_string02]
|
||||
[charaFadeout L 0.3]
|
||||
[charaFadeout M 0.3]
|
||||
[wt 0.5]
|
||||
|
||||
|
||||
[blurOff motion 0.7]
|
||||
[wt 0.7]
|
||||
|
||||
[charaScale A 1.2]
|
||||
[charaScale M 1.2]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaDepth A 4]
|
||||
[charaDepth M 3]
|
||||
[charaDepth B 1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 5]
|
||||
[charaFadein A 0.5 20,12]
|
||||
[charaMove A -100,12 0.5]
|
||||
[charaFadein M 0.5 20,-200]
|
||||
[charaMove M -100,-200 0.5]
|
||||
[se ad671]
|
||||
[seStop ad671 0.7]
|
||||
[wt 0.4]
|
||||
|
||||
[charaFace B 2]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Baobhan Sith
|
||||
Hmph. You guys are SO annoying.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaTalk B,A]
|
||||
|
||||
[charaFadeout A 0.7]
|
||||
[charaFadeout M 0.7]
|
||||
[wt 0.7]
|
||||
[charaScale A 1.0]
|
||||
|
||||
[charaPut T 1]
|
||||
|
||||
@Da Vinci
|
||||
And here I was about to say the same of you!
|
||||
[k]
|
||||
|
||||
[charaFace B 18]
|
||||
|
||||
@Da Vinci
|
||||
I mean, really, do you really need so many interference skills?
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut T 1200,1200]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 2]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Baobhan Sith
|
||||
Hey, I'm a vampire. Messing with people is my whole thing.
|
||||
[k]
|
||||
|
||||
[charaFace A 4]
|
||||
|
||||
@Baobhan Sith
|
||||
Still...looks like it's time to bail.
|
||||
[k]
|
||||
|
||||
@Baobhan Sith
|
||||
See you 'round. Do whatever you want now for all I care.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[bgmStop BGM_BATTLE_107 1.2]
|
||||
[charaFace A 10]
|
||||
[wt 0.7]
|
||||
|
||||
[charaSpecialEffect A wipeTime 0 1.5 0 0.5]
|
||||
[wt 0.3]
|
||||
[se ad598]
|
||||
[wt 2.7]
|
||||
|
||||
?1:She got away...
|
||||
?!
|
||||
|
||||
[bgm BGM_EVENT_81 0.1]
|
||||
|
||||
[charaTalk off]
|
||||
[charaDepth I 2]
|
||||
[charaDepth C 1]
|
||||
|
||||
[charaFace C 8]
|
||||
[charaFadein C 0.1 1]
|
||||
[charaFace I 8]
|
||||
[charaFadein I 0.1 1]
|
||||
[wt 0.4]
|
||||
[charaFadeout I 0.4]
|
||||
[wt 0.2]
|
||||
[wt 0.1]
|
||||
[se ad658]
|
||||
[wt 0.4]
|
||||
[charaTalk on]
|
||||
|
||||
@Mash
|
||||
That's too bad. I was hoping to get her to tell us why she did all this in the first place.
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
I'm not sure what to write in my report now.
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 13]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Medusa
|
||||
I don't think winning was ever going to convince her to tell us why she did this.
|
||||
[k]
|
||||
|
||||
[charaFace D 12]
|
||||
|
||||
@Medusa
|
||||
She struck me as the sort who just does as she likes...
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
...and makes up her own rules along the way.
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk C]
|
||||
[charaFace C 0]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Mash
|
||||
Yes, that's true. She definitely marches to the beat of her own drum.
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
Baobhan Sith likes to describe herself as “easily bored”...
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
...but once she decides to do something, she'll plug away at it very diligently.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaDepth M 1]
|
||||
[charaDepth D 2]
|
||||
[charaScale M 1.2]
|
||||
[charaFadein M 0.7 -50,-200]
|
||||
[charaMove M 0,-200 0.7]
|
||||
[wt 1.0]
|
||||
[charaScale D 1.2]
|
||||
[charaTalk D]
|
||||
[charaFace D 0]
|
||||
[charaFadein D 0.4 -150,0]
|
||||
[charaMove D -200,0 0.7]
|
||||
[wt 1.7]
|
||||
|
||||
@Medusa
|
||||
At any rate, it seems like that glowing thing there is what's really important.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[subCameraOn]
|
||||
[charaDepth T 6]
|
||||
[charaDepth B 5]
|
||||
[charaDepth N 4]
|
||||
[charaScale T 1.1]
|
||||
[charaScale B 1.1]
|
||||
[charaScale N 1.1]
|
||||
[charaLayer T sub]
|
||||
[charaLayer B sub]
|
||||
[charaLayer N sub]
|
||||
[subCameraFilter maskEdge cut359_mask16 6 255,255,255,0]
|
||||
[charaTalk B]
|
||||
[charaFace B 24]
|
||||
[charaPut T 0,300]
|
||||
[charaFadein B 0.1 0,270]
|
||||
[charaFadein N 0.1 100,20]
|
||||
[subRenderFadeinFSSideR 0.4 350,-270]
|
||||
[wt 0.4]
|
||||
|
||||
@Da Vinci
|
||||
True. Baobhan Sith basically admitted as much.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
...Uh, Medusa, you probably shouldn't be touching it so much.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
We still don't know what it is.
|
||||
[k]
|
||||
|
||||
[charaFace B 14]
|
||||
@Da Vinci
|
||||
Let's see what a quick scan can tell us... Hmm. It looks like it's more of a spiritual object than a physical one.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
So I don't think swords or shields will have much effect on it.
|
||||
[k]
|
||||
|
||||
[charaFace B 0]
|
||||
@Da Vinci
|
||||
Let's think about what to do once we've investigated some more, determined that light's nature, and figured out any magecraft significance it might have.
|
||||
[k]
|
||||
|
||||
[charaFace D 0]
|
||||
|
||||
@Medusa
|
||||
...[sr]...
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaTalk depthOff]
|
||||
[charaTalk D,G]
|
||||
[charaDepth O 3]
|
||||
[charaDepth G 4]
|
||||
[charaScale O 1.4]
|
||||
[charaScale G 1.4]
|
||||
[charaFadein O 0.4 0,-200]
|
||||
[charaFace G 0]
|
||||
[charaFadein G 0.4 0,0]
|
||||
|
||||
[subRenderFadeout 0.4]
|
||||
[wt 0.4]
|
||||
|
||||
@G:Medusa
|
||||
Why go to all that trouble? We already know this thing is the core.
|
||||
[k]
|
||||
|
||||
@G:Medusa
|
||||
And we know destroying it will resolve the situation, right? So let's just get it over with.
|
||||
[k]
|
||||
|
||||
@G:Medusa
|
||||
Don't worry, I'll take care of it. It'll be easy to shatter once I petrify it.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[cueSe SE_21 21_ade689]
|
||||
[charaCrossFade G 1098267110 0 0.3]
|
||||
[wt 1.0]
|
||||
|
||||
[charaMove M -50,-200 0.7]
|
||||
[charaMove D -200,0 0.7]
|
||||
[charaPut T -50,270]
|
||||
[charaPut B -50,270]
|
||||
|
||||
@G:Medusa
|
||||
It might be spiritual rather than a living thing, but I should still be able to manage it if I concentrate.
|
||||
[k]
|
||||
|
||||
@G:Medusa
|
||||
I wouldn't usually do this since it really tires me out and makes it a lot harder to focus on living creatures...
|
||||
[k]
|
||||
|
||||
@G:Medusa
|
||||
...but since there don't seem to be any more enemies around, that shouldn't be a problem.
|
||||
[k]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 15]
|
||||
[subRenderFadeinFSSideR 0.2 425,-270]
|
||||
|
||||
@Da Vinci
|
||||
Whoa, whoa, hold on a second!
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
I'm saying we should figure out what kind of effects that could have BEFORE you[line 2]
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[bgmStop BGM_EVENT_81 1.0]
|
||||
|
||||
[charaTalk off]
|
||||
[subRenderFadeout 0.3]
|
||||
[wt 0.3]
|
||||
[charaFadeout B 0.1]
|
||||
[charaFadeout M 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut T 1200,1200]
|
||||
[charaLayer T normal]
|
||||
[charaLayer B normal]
|
||||
[charaLayer M normal]
|
||||
[charaScale T 1.0]
|
||||
[charaScale B 1.0]
|
||||
[subCameraOff]
|
||||
[wt 0.2]
|
||||
[se bac270 0.1]
|
||||
[seVolume bac270 1.5 1.0]
|
||||
[charaDepth L 7]
|
||||
[charaFilter L silhouette fc54e880]
|
||||
[charaFadeTime L 1.5 0.2]
|
||||
[wt 0.2]
|
||||
[charaFaceFade G 20 0.3]
|
||||
[wt 1.3]
|
||||
|
||||
[charaFace G 24]
|
||||
[wt 0.7]
|
||||
|
||||
[fadeout white 0.2]
|
||||
[cueSe SE_23 23_ad1296]
|
||||
[wait fade]
|
||||
|
||||
[charaFadeout L 0.1]
|
||||
[charaScale D 1.0]
|
||||
[charaFadeout N 0.1]
|
||||
[charaFadeout O 0.1]
|
||||
[charaFadeout D 0.1]
|
||||
[charaFadeout G 0.1]
|
||||
[charaTalk depthOn]
|
||||
[fowardEffectDestroy bit_talk_takasugi_eye]
|
||||
[charaSet D 1098267110 1 Medusa]
|
||||
[scene 188301]
|
||||
[charaDepth P 3]
|
||||
[charaScale P 1.4]
|
||||
[charaFadein P 0.1 0,-200]
|
||||
[charaFace D 13]
|
||||
[charaFadein D 0.1 1]
|
||||
[wt 0.7]
|
||||
[cueSeStop 23_ad1296 0.9]
|
||||
[se ade63]
|
||||
[wt 0.5]
|
||||
[charaMove P 0,-220 6.0]
|
||||
[fadein white 1.5]
|
||||
[wait fade]
|
||||
|
||||
[wt 3.0]
|
||||
|
||||
[charaFadeout P 0.7]
|
||||
[wt 0.7]
|
||||
[charaTalk on]
|
||||
[charaTalk D]
|
||||
|
||||
@Medusa
|
||||
...Phew.
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
I think that should do it.
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaPut T 1]
|
||||
[charaTalk B]
|
||||
[charaFace B 31]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
You don't know that! Yes, there's a good chance destroying that thing will put everything back to normal...
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
...but what if something else goes wrong because you destroyed it carelessly!?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut T 1200,1200]
|
||||
|
||||
[se ade393]
|
||||
[shake 0.03 3 3 2.5]
|
||||
[wt 2.5]
|
||||
[seStop ade393 2.5]
|
||||
|
||||
[charaTalk C]
|
||||
[charaFace C 2]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Mash
|
||||
Uh-oh. Everything's shaking!
|
||||
[k]
|
||||
|
||||
?1:It's the tree!
|
||||
?2:It's the whole forest!
|
||||
?!
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[bgm BGM_EVENT_80 0.1]
|
||||
|
||||
[charaPut T 1]
|
||||
[charaTalk B]
|
||||
[charaFace B 2]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
See!? This is exactly what I was talking about!
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
The sim's parameters are fluctuating like crazy! There's no telling what kind of extreme environmental changes you might see!
|
||||
[k]
|
||||
|
||||
[charaFace B 21]
|
||||
|
||||
@Da Vinci
|
||||
With this big a forest disappearing, it's no surprise the place is literally shaking apart...
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
...and there's no guarantee you'll be safe if you stay where you are.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
At any rate, your well-being takes top priority, so right now, I want you all to get back here as soon as possible!
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
I'll put out a call to all the Servants at the rest spots, too!
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut T 1200,1200]
|
||||
|
||||
[charaTalk C]
|
||||
[charaFace C 2]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Mash
|
||||
Understood! This way, Master!
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
Medusa, what's done is done. Right now, we need your help to escape!
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 12]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Medusa
|
||||
Good point. Maybe I did go about it a little carelessly.
|
||||
[k]
|
||||
|
||||
[charaFace D 11]
|
||||
|
||||
@Medusa
|
||||
...I'm sorry.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout D 0.2]
|
||||
[wt 0.4]
|
||||
[se ad606]
|
||||
[effect bit_talk_white_aura]
|
||||
[wt 0.7]
|
||||
[bgmStop BGM_EVENT_80 1.5]
|
||||
[fadeout white 1.5]
|
||||
[wt 0.4]
|
||||
[se ad732]
|
||||
[wait fade]
|
||||
[charaFadeout D 0.1]
|
||||
[effectDestroy bit_talk_white_aura]
|
||||
[scene 10000]
|
||||
[wt 1.0]
|
||||
[fadein white 1.0]
|
||||
[wait fade]
|
||||
[fadeout black 0.5]
|
||||
[wait fade]
|
||||
[charaSet B 1098124500 1 "Da Vinci"]
|
||||
[charaSet D 1098267100 1 Medusa]
|
||||
[scene 132900]
|
||||
[wt 1.5]
|
||||
[fadein black 1.5]
|
||||
[wait fade]
|
||||
|
||||
[bgm BGM_EVENT_5 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 0]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
Mash and [%1] are back?[sr]Along with everyone else? Good. At least we've got the bare minimum taken care of.
|
||||
[k]
|
||||
|
||||
[charaFace B 22]
|
||||
|
||||
@Da Vinci
|
||||
But everything else is a train wreck. Not only is the simulator not settling down[line 2]
|
||||
[k]
|
||||
|
||||
[bgmStop BGM_EVENT_5 1.5]
|
||||
|
||||
@Da Vinci
|
||||
Oh crap. I think it's actually expanding!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[se ade393]
|
||||
[shake 0.03 3 3 1.5]
|
||||
[wt 1.5]
|
||||
[seStop ade393 2.5]
|
||||
|
||||
[bgm BGM_EVENT_122 0.1]
|
||||
|
||||
[charaTalk E]
|
||||
[charaFace E 2]
|
||||
[charaFadein E 0.1 1]
|
||||
|
||||
@Meunière
|
||||
Whoa, whoa! What the hell's going on here, Da Vinci!?
|
||||
[k]
|
||||
|
||||
[charaFadeout E 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk F]
|
||||
[charaFace F 0]
|
||||
[charaFadein F 0.1 1]
|
||||
|
||||
@Fou
|
||||
Fou, fooou!
|
||||
[k]
|
||||
|
||||
[charaFadeout F 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 2]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
All hands, emergency alert! Our fail-safes aren't working!
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
The Storm Border's about to be swallowed up!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[bgm BGM_EVENT_122 0.7 0.4]
|
||||
[wipeout rectangleStripRightToLeft 0.7 1]
|
||||
[wait wipe]
|
||||
[charaFadeout B 0.1]
|
||||
|
||||
[imageSet Y back10000 1]
|
||||
[imageSet Z back10000 1]
|
||||
[charaScale Y 1.05]
|
||||
[charaScale Z 1.05]
|
||||
[overlayFadein Y 0.1 0,-755]
|
||||
[overlayFadein Z 0.1 0,755]
|
||||
|
||||
[scene 132800]
|
||||
[wt 0.4]
|
||||
[shake 0.03 2 2 0]
|
||||
[se ade393 0]
|
||||
[seVolume ade393 0.7 1.0]
|
||||
[bgm BGM_EVENT_122 0.7 0.7]
|
||||
[wipein rectangleStripLeftToRight 0.7 1]
|
||||
[wait wipe]
|
||||
[wipeFilter cinema 0.5 0]
|
||||
[charaFadeout Y 0]
|
||||
[charaFadeout Z 0]
|
||||
|
||||
[wt 1.7]
|
||||
[se ad789]
|
||||
[cueSe SE_21 21_ade680]
|
||||
[seStop 21_ade680 3.0]
|
||||
[seStop ade393 3.5]
|
||||
[se ade80]
|
||||
[seStop ade80 3.0]
|
||||
[se ad882]
|
||||
[seStop ad882 3.0]
|
||||
[se ad876]
|
||||
[seStop ad876 3.0]
|
||||
[se ad221]
|
||||
[seStop ad221 3.0]
|
||||
[shake 0.04 5 5 0]
|
||||
|
||||
[flashin once 0.2 0.7 FFFFFFFF FFFFFF00]
|
||||
[scene 188400 0.3]
|
||||
[wt 3.4]
|
||||
|
||||
[fadeout black 2.0]
|
||||
[bgmStopEnd BGM_EVENT_122 2.0]
|
||||
[wt 1.0]
|
||||
[shake 0.03 2 2 1.2]
|
||||
[wait fade]
|
||||
[wt 1.5]
|
||||
[soundStopAllEnd]
|
||||
[end]
|
||||
1109
ScriptActionEncrypt/94/9408/9408501010.txt
Normal file
1109
ScriptActionEncrypt/94/9408/9408501010.txt
Normal file
File diff suppressed because it is too large
Load Diff
1354
ScriptActionEncrypt/94/9408/9408501020.txt
Normal file
1354
ScriptActionEncrypt/94/9408/9408501020.txt
Normal file
File diff suppressed because it is too large
Load Diff
1168
ScriptActionEncrypt/94/9408/9408501110.txt
Normal file
1168
ScriptActionEncrypt/94/9408/9408501110.txt
Normal file
File diff suppressed because it is too large
Load Diff
668
ScriptActionEncrypt/94/9408/9408501111.txt
Normal file
668
ScriptActionEncrypt/94/9408/9408501111.txt
Normal file
@@ -0,0 +1,668 @@
|
||||
|
||||
|
||||
|
||||
$94-08-50-11-1-1
|
||||
|
||||
[soundStopAll]
|
||||
[enableFullScreen]
|
||||
|
||||
[charaSet A 1098268100 1 "Miss Boot Line"]
|
||||
[charaSet B 1098266900 1 Bhīma]
|
||||
[charaSet C 1037000 1 Beni-Enma]
|
||||
[charaSet D 2001000 1 Emiya]
|
||||
[charaSet E 1098124510 1 "Da Vinci"]
|
||||
[charaSet F 8001410 1 Mash]
|
||||
[charaSet G 1098267100 1 Medusa]
|
||||
[charaSet H 1098257510 1 "K. Rasputin"]
|
||||
[charaSet I 9011002 1 Caren]
|
||||
[charaSet J 3043000 1 Erice]
|
||||
[charaSet K 5047900 1 "Daikokuten No. 1"]
|
||||
[charaSet L 5047910 1 "Daikokuten No. 2"]
|
||||
[charaSet M 1098273800 1 "Miss Boot Line_Effects"]
|
||||
|
||||
[sceneSet N 188500 1]
|
||||
[sceneSet P 188600 1]
|
||||
|
||||
[imageSet R cut463_portrait_bma 1]
|
||||
[imageSet V cut463_portrait_bem 1]
|
||||
[imageSet Q cut463_portrait_emy 1]
|
||||
|
||||
[sceneSet S 10000 1]
|
||||
[charaScale S 1.1]
|
||||
[charaSet T 1098268500 1 Transmission]
|
||||
[charaPut T 1200,1200]
|
||||
[charaEffect T bit_talk_10_LowLevel]
|
||||
|
||||
[scene 188600]
|
||||
[effect bit_talk_sparks_fs]
|
||||
[se ad960 0]
|
||||
[seVolume ad960 1.0 0.5]
|
||||
[fadein black 1.0]
|
||||
[wt 0.3]
|
||||
[bgm BGM_GALATEA_1 0.7]
|
||||
[wait fade]
|
||||
|
||||
|
||||
|
||||
[seStop ad960 2.5]
|
||||
[cueSe SE_22 22_ade774 0.7]
|
||||
[seStop 22_ade774 2.0]
|
||||
[se ade396]
|
||||
[seStop ade396 2.1]
|
||||
[se ade400]
|
||||
[seStop ade400 2.5]
|
||||
[se ad267 0.8]
|
||||
[seStop ad267 2.5]
|
||||
[effectStop bit_talk_sparks_fs]
|
||||
[wt 1.8]
|
||||
|
||||
[cueSe SE_23 23_ad1325]
|
||||
[flashin once 0.1 0.7 FFFFFFCF FFFFFF00]
|
||||
[wt 1.2]
|
||||
|
||||
[cueSe SE_23 23_ad1326]
|
||||
[wt 0.2]
|
||||
|
||||
[charaScale R 0.75]
|
||||
[charaScale V 0.75]
|
||||
[charaScale Q 0.75]
|
||||
[charaDepth R 3]
|
||||
[charaDepth V 1]
|
||||
[charaDepth Q 2]
|
||||
[charaRoll R 5]
|
||||
[charaRoll V -1]
|
||||
[charaRoll Q -8]
|
||||
[charaFadeinFSR R 0.7 300,-90]
|
||||
[charaFadein V 0.7 0,-200]
|
||||
[charaFadeinFSL Q 0.7 -300,-80]
|
||||
[wt 3.0]
|
||||
|
||||
[charaFadeout R 0.4]
|
||||
[charaFadeout V 0.4]
|
||||
[charaFadeout Q 0.4]
|
||||
[wt 0.7]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 2]
|
||||
[charaFadein A 0.2 1]
|
||||
[wt 0.2]
|
||||
|
||||
@Miss Boot Line
|
||||
Thanks for the pics!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout A 0.2]
|
||||
[wt 0.2]
|
||||
|
||||
[charaDepth R 6]
|
||||
[charaDepth V 5]
|
||||
[charaDepth Q 7]
|
||||
|
||||
[charaScale R 0.8]
|
||||
[charaScale V 0.8]
|
||||
[charaScale Q 0.8]
|
||||
[charaRoll R 0]
|
||||
[charaRoll V 0]
|
||||
[charaRoll Q 0]
|
||||
|
||||
[charaTalk off]
|
||||
[charaTalk depthOff]
|
||||
[charaDepth M 4]
|
||||
[charaDepth A 0]
|
||||
|
||||
[charaFace M 1]
|
||||
[charaFadein M 0.4 340,-50]
|
||||
|
||||
[charaFadeinFSL Q 0.4 -180,-120]
|
||||
[wt 0.4]
|
||||
[charaTalk on]
|
||||
[charaTalk M]
|
||||
|
||||
@M:Miss Boot Line
|
||||
Emiya's boots: tough, rugged, and well-suited for any number of environments.
|
||||
[k]
|
||||
|
||||
[charaFadeinFSL R 0.1 -180,-120]
|
||||
[wt 0.1]
|
||||
[charaFadeout Q 0.4]
|
||||
|
||||
@M:Miss Boot Line
|
||||
Bhīma's shoes: simple, clean design married to sheer elegance![wt 0.4]
|
||||
[k]
|
||||
|
||||
[charaFadeinFSL V 0.1 -180,-120]
|
||||
[wt 0.1]
|
||||
[charaFadeout R 0.4]
|
||||
|
||||
@M:Miss Boot Line
|
||||
And finally, the lovely madam's adorable geta footwear: perfect for moving around a kitchen lightly and efficiently![wt 0.4]
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout V 0.4]
|
||||
[charaFadeout M 0.4]
|
||||
[wt 0.4]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 12]
|
||||
[charaFadein A 0.2 1]
|
||||
[wt 0.2]
|
||||
|
||||
@Miss Boot Line
|
||||
Neeheehee. I never paid the idea of clothes and shoes that shine brightest while you work much attention before, but...
|
||||
[k]
|
||||
|
||||
[charaFace A 13]
|
||||
@Miss Boot Line
|
||||
...I think this could be a whole new theme to explore! Inspiration surges within me! Sweet!
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk depthOn]
|
||||
[charaTalk B]
|
||||
[charaFace B 0]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Bhīma
|
||||
Huh? You were taking pictures?
|
||||
[k]
|
||||
|
||||
@Bhīma
|
||||
Well, if that's all you wanted, I don't have a problem.
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk C]
|
||||
[charaFace C 4]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Beni-Enma
|
||||
I swear, this is not the turn I was expecting my life to take when I left the Enma-tei.
|
||||
[k]
|
||||
|
||||
[charaFace C 13]
|
||||
|
||||
@Beni-Enma
|
||||
Still, I must admit that your dedication to your craft is admirable, even if you are using it for more deviant ends.
|
||||
[k]
|
||||
|
||||
@Beni-Enma
|
||||
I suppose the secrets of our hospitality won't be stolen with a single picture, so I'll let it go this once.
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 0]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Bhīma
|
||||
Now, what else did you want? Info? Sorry, don't got any of that! We've been too busy cooking up a storm!
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 4]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Emiya
|
||||
Sorry, I don't have any insight into where you should go next, either.
|
||||
[k]
|
||||
|
||||
@Emiya
|
||||
I haven't even seen Baobhan Sith today.
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaPut T 1]
|
||||
[charaTalk E]
|
||||
[charaFace E 4]
|
||||
[charaFadein E 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
Hmm, gotcha.
|
||||
[k]
|
||||
|
||||
[charaFace E 0]
|
||||
|
||||
@Da Vinci
|
||||
Well, at least we got heel portraits of everyone here, so I guess that's good enough for now!
|
||||
[k]
|
||||
|
||||
[charaFadeout E 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut T 1200,1200]
|
||||
|
||||
[charaTalk F]
|
||||
[charaFace F 13]
|
||||
[charaFadein F 0.1 1]
|
||||
|
||||
|
||||
@Mash
|
||||
Indeed.[sr]We even managed to get one for Ko[line 2]Father K. in the confusion.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout F 0.2]
|
||||
[wt 0.7]
|
||||
|
||||
?1:Where is the good father now, anyway?
|
||||
?!
|
||||
|
||||
[charaFadeout E 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut T 1200,1200]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 13]
|
||||
[charaFadein G 0.1 1]
|
||||
|
||||
@Medusa
|
||||
Over there.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[bgm BGM_GALATEA_1 0.7 0.4]
|
||||
[wipeout rectangleStripLeftToRight 0.7 1]
|
||||
[wait wipe]
|
||||
[charaFadeout G 0.1]
|
||||
[pictureFrame cut063_cinema]
|
||||
[charaTalk H]
|
||||
[charaFace H 11]
|
||||
[charaFadein H 0.1 0,-50]
|
||||
[wt 0.4]
|
||||
[bgm BGM_GALATEA_1 0.7 0.7]
|
||||
[wipein rectangleStripRightToLeft 0.7 1]
|
||||
[wait wipe]
|
||||
|
||||
[cueSe SE_23 23_ad1348]
|
||||
[charaMoveReturn H 0,-54 0.3]
|
||||
[wt 0.2]
|
||||
[seStop 23_ad1348 2.5]
|
||||
|
||||
@K. Rasputin
|
||||
(Huff... Huff... Gasp...!)[charaMoveReturn H 0,-54 0.3]
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[cueSe SE_23 23_ad1348]
|
||||
[charaMoveReturn H 0,-54 0.3]
|
||||
[wt 0.4]
|
||||
[charaMoveReturn H 0,-54 0.3]
|
||||
[wt 0.4]
|
||||
[charaMoveReturn H 0,-54 0.3]
|
||||
[wt 0.4]
|
||||
|
||||
[seStop 23_ad1348 0.7]
|
||||
[bgm BGM_GALATEA_1 0.7 0.4]
|
||||
[wipeout rectangleStripRightToLeft 0.7 1]
|
||||
[wait wipe]
|
||||
[charaFadeout H 0.1]
|
||||
[pictureFrame]
|
||||
[wt 0.4]
|
||||
[bgm BGM_GALATEA_1 0.7 1.0]
|
||||
[wipein rectangleStripLeftToRight 0.7 1]
|
||||
[wait wipe]
|
||||
|
||||
?1:He's going at that tofu, with a fierce glare,[csr]a really eerie smile, and positively soaked in sweat!
|
||||
?2:He looks like he's really suffering,[csr]but his spoon just keeps moving!
|
||||
?!
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 0]
|
||||
[charaFadein G 0.1 1]
|
||||
|
||||
@Medusa
|
||||
One word: creepy.
|
||||
[k]
|
||||
|
||||
[charaFadeout G 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk F]
|
||||
[charaFace F 8]
|
||||
[charaFadein F 0.1 1]
|
||||
|
||||
@Mash
|
||||
He seems to be enjoying his order very much.
|
||||
[k]
|
||||
|
||||
[charaFadeout F 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 1]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Bhīma
|
||||
Hahaha, he does, right!?
|
||||
[k]
|
||||
|
||||
[charaFace B 0]
|
||||
|
||||
@Bhīma
|
||||
By the way, I wouldn't go near that table if I were you.
|
||||
[k]
|
||||
|
||||
@Bhīma
|
||||
If even a drop of that mapo gets in your eyes, you'll go blind. I don't even know what'll happen if it gets on your skin.
|
||||
[k]
|
||||
|
||||
[charaFace B 3]
|
||||
|
||||
@Bhīma
|
||||
It was a close call while I was cooking, even for me. Let's just say it's a good thing I have the poison resistance I got from fighting the naga.
|
||||
[k]
|
||||
|
||||
[charaFace B 0]
|
||||
|
||||
@Bhīma
|
||||
Whup, looks like we got more customers.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk off]
|
||||
[charaDepth I 3]
|
||||
[charaDepth J 2]
|
||||
[charaDepth P 1]
|
||||
[charaScale P 1.2]
|
||||
[charaFace I 1]
|
||||
[charaFadein I 0.4 120,0]
|
||||
[charaFace J 1]
|
||||
[charaFadein J 0.4 380,0]
|
||||
[charaFadein P 0.4 120,-250]
|
||||
[charaMove I -80,0 3.4]
|
||||
[charaMove J 180,0 3.4]
|
||||
[charaMove P 60,-250 3.4]
|
||||
[cueSe SE_21 21_ade665 0.4]
|
||||
[se ade422 0.4]
|
||||
[wt 2.0]
|
||||
[seStop 21_ade665 1.0]
|
||||
[seStop ade422 1.0]
|
||||
[charaFadeout I 0.4]
|
||||
[charaFadeout J 0.4]
|
||||
[charaFadeout P 0.4]
|
||||
[wt 0.4]
|
||||
|
||||
[charaTalk on]
|
||||
[charaTalk B]
|
||||
[charaFace B 1]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Bhīma
|
||||
Well, at least their orders shouldn't be anywhere near as tough as that last one. Welcome, ladies!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[bgmStop BGM_GALATEA_1 1.4]
|
||||
[charaFadeout B 0.4]
|
||||
[wt 1.4]
|
||||
|
||||
[charaPut T 1]
|
||||
[charaTalk E]
|
||||
[charaFace E 0]
|
||||
[charaFadein E 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
Okay, let's discuss our next steps.[bgm BGM_EVENT_147 0.1]
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
Once you've taken pictures of all the other Servants in the cafeteria...
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
...I'd like you to go back to investigating the Border and searching for more Servants.
|
||||
[k]
|
||||
|
||||
[charaFace E 1]
|
||||
|
||||
@Da Vinci
|
||||
Oh, right. Now that we have a clear route to the cafeteria...
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
...I think it'd be a good place to use as another rest spot for Servants who get exhausted from shooting photos.
|
||||
[k]
|
||||
|
||||
[charaFadeout E 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut T 1200,1200]
|
||||
|
||||
[charaTalk F]
|
||||
[charaFace F 1]
|
||||
[charaFadein F 0.1 1]
|
||||
|
||||
@Mash
|
||||
Good idea. Especially now that things have calmed down around here.
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
I'm sorry it may make more work for the kitchen staff...
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
...but I agree that we can and should use the cafeteria as a rest spot.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout F 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk off]
|
||||
[charaTalk depthOff]
|
||||
[charaDepth K 2]
|
||||
[charaDepth L 1]
|
||||
[charaFace K 1]
|
||||
[charaFadein K 0.4 -100,0]
|
||||
[charaFace L 1]
|
||||
[charaFadein L 0.4 -100,0]
|
||||
[charaMove K 0,0 1.0]
|
||||
[charaMove L 0,0 1.0]
|
||||
[se ad456]
|
||||
[wt 0.7]
|
||||
[seStop ad456 0.4]
|
||||
[wt 0.7]
|
||||
|
||||
[charaTalk on]
|
||||
[charaTalk K]
|
||||
|
||||
@K:Daikokuten
|
||||
Excuse us, Bosses, but we have a gift for you!
|
||||
[k]
|
||||
|
||||
@K:Daikokuten
|
||||
We wanted you to at least have some home cooking before you left, so we made you some salted rice balls!
|
||||
[k]
|
||||
|
||||
[charaFadeout K 0.1]
|
||||
[charaFadeout L 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk F]
|
||||
[charaFace F 1]
|
||||
[charaFadein F 0.1 1]
|
||||
|
||||
@Mash
|
||||
Oh wow, they're freshly made and still piping hot! This is great! Thank you so much!
|
||||
[k]
|
||||
|
||||
?1:Thanks, Daikokuten! Don't mind if we do then!
|
||||
?!
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout F 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 0]
|
||||
[charaFadein G 0.1 1]
|
||||
[wt 1.0]
|
||||
|
||||
@Medusa
|
||||
...[sr]...
|
||||
[k]
|
||||
|
||||
?1:Not a fan of rice balls?
|
||||
?!
|
||||
|
||||
[charaFace G 11]
|
||||
|
||||
@Medusa
|
||||
Huh?
|
||||
[k]
|
||||
|
||||
[charaFace G 12]
|
||||
|
||||
@Medusa
|
||||
Oh, sorry. I was just a little lost in thought.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFace G 6]
|
||||
[wt 1.2]
|
||||
[charaFace G 4]
|
||||
|
||||
@Medusa
|
||||
Snakes may be carnivores, but I'm an omnivore now, so it's fine.
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
If I have to eat, I'll eat anything.
|
||||
[k]
|
||||
|
||||
[charaFace G 0]
|
||||
|
||||
@Medusa
|
||||
That's just how monsters are.
|
||||
[k]
|
||||
|
||||
?1:That, uh, sounds rough.
|
||||
?2:Well here, have one of these, and hopefully that'll be enough for one more round!
|
||||
?!
|
||||
|
||||
[messageOff]
|
||||
[charaFace G 13]
|
||||
[wt 1.4]
|
||||
[charaFace G 0]
|
||||
|
||||
@Medusa
|
||||
Don't worry. I'll do what I need to.
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
...And I'll take a rice ball.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout G 0.2]
|
||||
[wt 0.4]
|
||||
[se ad77 0.7]
|
||||
[seStop ad77 0.4]
|
||||
[wt 1.6]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 13]
|
||||
[charaFadein G 0.2 1]
|
||||
|
||||
[wt 1.2]
|
||||
|
||||
@Medusa
|
||||
I didn't know home cooking was so hot it feels like you're scalding your tongue when you eat it.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[bgmStop BGM_EVENT_147 2.0]
|
||||
[fadeout black 2.0]
|
||||
[wait fade]
|
||||
[scene 10000]
|
||||
[charaFadeout G 0.1]
|
||||
[charaSet M 1098268100 1 "Miss Boot Line_Effects"]
|
||||
[wt 1.5]
|
||||
[fadein black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[charaDepth A 1]
|
||||
[charaDepth S 2]
|
||||
[charaDepth M 3]
|
||||
[charaTalk A]
|
||||
[charaFace A 1]
|
||||
[charaFadein A 0.7 1]
|
||||
[wt 0.7]
|
||||
[bgm BGM_EVENT_90 0.1]
|
||||
|
||||
@Miss Boot Line
|
||||
Hehe, what is it? Why did you want to speak to me in secret?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaScale M 1.3]
|
||||
[charaTalk M,A]
|
||||
[charaFace M 1]
|
||||
[charaFadein M 0.5 80,0]
|
||||
[charaFadein S 0.5 0,-200]
|
||||
[charaMove M 120,0 7.0]
|
||||
[wt 0.5]
|
||||
|
||||
@M:Miss Boot Line
|
||||
Actually, don't answer. I know what it is you're worried about.
|
||||
[k]
|
||||
|
||||
@M:Miss Boot Line
|
||||
Don't worry. I'll guide them down the right path. They won't end up anywhere you don't want them to go.
|
||||
[k]
|
||||
|
||||
@M:Miss Boot Line
|
||||
I've been given enough forest intervention privileges that I can make sure of that.
|
||||
[k]
|
||||
|
||||
[charaFace M 7]
|
||||
|
||||
@M:Miss Boot Line
|
||||
Hehe, hehehe. All right, until next time.[sr]All we do, we do for beautiful boot lines...
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaTalk A,M]
|
||||
[wt 1.5]
|
||||
[charaFadeout M 0.6]
|
||||
[charaFadeout S 0.6]
|
||||
[wt 1.4]
|
||||
[charaFace A 0]
|
||||
|
||||
@Miss Boot Line
|
||||
What do you think? I tried to come up with a catchphrase suitable for a masked cra[line 2]uh, mystery woman like myself.
|
||||
[k]
|
||||
|
||||
[charaFace A 4]
|
||||
|
||||
@Miss Boot Line
|
||||
You don't get it? Hmm. Maybe I need to workshop it a little more...
|
||||
[k]
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[messageOff]
|
||||
[wt 0.5]
|
||||
[fadeout black 2.0]
|
||||
[bgmStopEnd BGM_EVENT_90 2.0]
|
||||
[wait fade]
|
||||
[wt 0.5]
|
||||
[soundStopAllEnd]
|
||||
[end]
|
||||
888
ScriptActionEncrypt/94/9408/9408501210.txt
Normal file
888
ScriptActionEncrypt/94/9408/9408501210.txt
Normal file
@@ -0,0 +1,888 @@
|
||||
|
||||
|
||||
|
||||
|
||||
$94-08-50-12-1-0
|
||||
|
||||
[soundStopAll]
|
||||
[enableFullScreen]
|
||||
|
||||
[charaSet A 1098268400 1 Oryou]
|
||||
[charaSet B 1098224400 1 "Sakamoto Ryouma"]
|
||||
[charaSet C 1026002 1 d'Eon]
|
||||
[charaSet D 2005000 1 Atalante]
|
||||
[charaSet E 4013000 1 Medb_Effects]
|
||||
[charaSet F 5003000 1 Tamamo-no-Mae]
|
||||
[charaSet G 4019002 1 Martha]
|
||||
[charaSet H 23003002 1 Ganesha_Effects]
|
||||
[charaSet I 6031001 1 Osakabehime_Effects]
|
||||
|
||||
[charaSet J 1098268400 1 Oryou_Effects]
|
||||
|
||||
[imageSet O cut463_portrait_don 1]
|
||||
[imageSet P cut463_portrait_tmm 1]
|
||||
[imageSet Q cut463_portrait_mrt 1]
|
||||
[charaScale O 0.9]
|
||||
[charaScale P 0.9]
|
||||
[charaScale Q 0.9]
|
||||
|
||||
[sceneSet R 188600 1]
|
||||
[sceneSet S 188600 1]
|
||||
|
||||
[imageSet U back10000 1 1]
|
||||
[charaScale U 1.05]
|
||||
[imageSet V back10000 1 1]
|
||||
[charaScale V 1.05]
|
||||
[sceneSet W 10000 1]
|
||||
[charaScale W 1.1]
|
||||
[charaDepth W 1]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaDepth B 4]
|
||||
[charaDepth J 3]
|
||||
[charaDepth R 2]
|
||||
[charaDepth A 1]
|
||||
|
||||
[overlayFadein U 0.1 0,-756]
|
||||
[overlayFadein V 0.1 0,755]
|
||||
|
||||
[scene 188600]
|
||||
[fadein black 1.5]
|
||||
[wait fade]
|
||||
|
||||
@
|
||||
[align center]– Meanwhile –[align]
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaMove U 0,-850 1.0]
|
||||
[charaMove V 0,850 1.0]
|
||||
[wt 1.5]
|
||||
[charaFadeout U 0.1]
|
||||
[charaFadeout V 0.1]
|
||||
|
||||
[charaScale J 1.2]
|
||||
[charaScale R 1.2]
|
||||
|
||||
[se ad139]
|
||||
[charaTalk off]
|
||||
[charaFace J 0]
|
||||
[charaFadein J 0.7 1]
|
||||
[charaFadein R 0.7 0,-200]
|
||||
[wt 2.4]
|
||||
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.1 -50,0]
|
||||
[wt 0.1]
|
||||
|
||||
[bgm BGM_EVENT_109 0.1]
|
||||
|
||||
[charaFadeout J 0.7]
|
||||
[charaFadeout R 0.7]
|
||||
[wt 1.4]
|
||||
|
||||
|
||||
[charaTalk on]
|
||||
[charaTalk B]
|
||||
[charaFace B 11]
|
||||
[charaFadein B 0.4 215,0]
|
||||
[charaMove B 200,0 0.4]
|
||||
[wt 0.4]
|
||||
|
||||
@Sakamoto Ryouma
|
||||
I don't think you need to hold that pose anymore, Oryou.
|
||||
[k]
|
||||
|
||||
[charaFace A 0]
|
||||
|
||||
@Oryou
|
||||
But Oryou thought you weren't supposed to move while your photo is being taken.
|
||||
[k]
|
||||
|
||||
[charaFace B 7]
|
||||
|
||||
@Sakamoto Ryouma
|
||||
That was the case for cameras in our time, but things are different now.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[bgm BGM_EVENT_109 0.7 0.4]
|
||||
[wipeout rectangleStripLeftToRight 0.7 1]
|
||||
[wait wipe]
|
||||
[charaFadeout A 0.1]
|
||||
[charaFadeout B 0.1]
|
||||
[charaSet A 1014000 1 Fergus]
|
||||
[charaSet B 4013001 1 Medb]
|
||||
[charaDepth A 2]
|
||||
[charaDepth G 2]
|
||||
[wt 0.4]
|
||||
[bgm BGM_EVENT_109 0.7 1.0]
|
||||
[wipein rectangleStripRightToLeft 0.7 1]
|
||||
[wait wipe]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.4 1]
|
||||
[wt 0.4]
|
||||
|
||||
@Fergus
|
||||
Hey, weren't you just wearing a swimsuit, Medb?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 0]
|
||||
[charaFadein B 0.4 1]
|
||||
[wt 0.4]
|
||||
|
||||
@Medb
|
||||
Yes, but I changed out of it.
|
||||
[k]
|
||||
|
||||
[charaFace B 5]
|
||||
|
||||
@Medb
|
||||
Someone snapped a photo of me in my swimsuit without my consent just as I was leaving the forest spring.
|
||||
[k]
|
||||
|
||||
@Medb
|
||||
At first, I was impressed to see Chaldea was finally getting a paparazzi scene going, but that was before I heard the reason they took my picture.
|
||||
[k]
|
||||
|
||||
@Medb
|
||||
Turns out, they're making a footwear photo collection.
|
||||
[k]
|
||||
|
||||
[charaFace B 6]
|
||||
|
||||
@Medb
|
||||
And THAT means I can't just let them leave it at me in my swimsuit.
|
||||
[k]
|
||||
|
||||
@Medb
|
||||
If they want to preserve my gorgeous queenly form for all time, they'll need to take a ton more pictures before they even come close.
|
||||
[k]
|
||||
|
||||
@Medb
|
||||
So I changed outfits to give them something new to photograph.
|
||||
[k]
|
||||
|
||||
[charaFace B 8]
|
||||
|
||||
@Medb
|
||||
Although... Hmm. Was this Ascension alone the way to go?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[se bac375 0.7]
|
||||
[charaCrossFade B 4013000 8 0.4]
|
||||
[wt 1.0]
|
||||
[charaFace B 12]
|
||||
|
||||
@Medb
|
||||
Now I feel bad that they missed out on the chance to photograph my feet with this fluffy number on.
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 4]
|
||||
[charaFadein A 0.1 1]
|
||||
[charaFadeTime W 0.2 0.5]
|
||||
|
||||
@Fergus
|
||||
(Ah yes. I understand. I wouldn't have gotten where I am now if I didn't know how women think.)
|
||||
[k]
|
||||
|
||||
@Fergus
|
||||
(If I told her there's not much difference in her outfit with or without the coat, I wouldn't live to see tomorrow.)
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[charaFadeout W 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 8]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Medb
|
||||
Too bad they didn't say something sooner. Oh well.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaDepth E 3]
|
||||
[charaDepth A 2]
|
||||
[charaDepth R 1]
|
||||
[charaScale E 1.1]
|
||||
[charaScale A 1.1]
|
||||
[charaScale R 1.2]
|
||||
[charaFace E 4]
|
||||
[charaTalk B,E]
|
||||
[charaFadein E 0.5 -250,0]
|
||||
[charaFace A 1]
|
||||
[charaFadein A 0.2 200,0]
|
||||
[charaFadein R 0.5 130,-200]
|
||||
[wt 0.5]
|
||||
[charaFadeout B 0.1]
|
||||
|
||||
@E:Medb
|
||||
Wait a sec. Fergus, I just realized you're[line 2]
|
||||
[k]
|
||||
|
||||
[charaFace A 1]
|
||||
|
||||
@Fergus
|
||||
Oh, me? They said I was, quote, “unratable”! Hahahaha!
|
||||
[k]
|
||||
|
||||
@Fergus
|
||||
But that's okay. When you get to be my size, shoes just get in the way, anyway!
|
||||
[k]
|
||||
|
||||
[charaFace E 13]
|
||||
|
||||
@E:Medb
|
||||
You should still keep at least one pair around.
|
||||
[k]
|
||||
|
||||
[charaFace E 12]
|
||||
|
||||
@E:Medb
|
||||
...Wait. Hang on.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[se ade423 0.8]
|
||||
[charaMove R 30,-200 0.8]
|
||||
[charaMove E 50,0 0.8]
|
||||
[charaMove A 100,0 0.8]
|
||||
[wt 0.4]
|
||||
[seStop ade423 0.2]
|
||||
[se ad660 0.5]
|
||||
[seStop ad660 0.6]
|
||||
[charaFace A 4]
|
||||
[charaMoveScale C 0.9 0.4]
|
||||
[charaShake A 0.04 3 3 0.4]
|
||||
[charaMove A 190,-30 0.4]
|
||||
[charaFadeout A 0.4]
|
||||
[wt 0.8]
|
||||
|
||||
[charaFace E 1]
|
||||
|
||||
@E:Medb
|
||||
What happened to you, Chevalier d'Eon!? I've never seen you dressed like that!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout E 0.5]
|
||||
[charaFadeout R 0.5]
|
||||
[wt 0.5]
|
||||
|
||||
[charaTalk C]
|
||||
[charaFace C 3]
|
||||
[charaFadein C 0.4 1]
|
||||
[wt 0.4]
|
||||
|
||||
@d'Eon
|
||||
Ack. You found me.
|
||||
[k]
|
||||
|
||||
[charaFace C 4]
|
||||
|
||||
@d'Eon
|
||||
I don't fully understand it, either.
|
||||
[k]
|
||||
|
||||
@d'Eon
|
||||
I don't usually dress this way, no. But today, I just...found myself in these clothes.
|
||||
[k]
|
||||
|
||||
@d'Eon
|
||||
And I can't go back to my usual outfit, either.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 4]
|
||||
[charaFadein D 0.4 1]
|
||||
[wt 0.4]
|
||||
|
||||
@Atalante
|
||||
Neither can I. I find it hard to relax with my shoulders so exposed.
|
||||
[k]
|
||||
|
||||
@Atalante
|
||||
I spoke with Da Vinci about it. She said it must be a side effect of our current world blending.
|
||||
[k]
|
||||
|
||||
@Atalante
|
||||
Apparently, since Baobhan Sith is behind all this, those of us who have Ascension forms she thinks have more interesting footwear are changing into those levels automatically.
|
||||
[k]
|
||||
|
||||
@Atalante
|
||||
It sounds like there are many Servants who fit that bill.
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 12]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Medb
|
||||
Now that you mention it, I do think I saw other Servants besides d'Eon who were dressed differently than usual.
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 0]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Atalante
|
||||
Da Vinci also said that some of these appearance changes are only conceptual in nature, and to not pay them much attention.
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk C]
|
||||
[charaFace C 4]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@d'Eon
|
||||
Well, I guess it's true that this look doesn't affect my combat capabilities, but still...
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaRoll O 4]
|
||||
[charaFadein O 0.4 0,-180]
|
||||
[wt 2.0]
|
||||
[charaFadeout O 0.4]
|
||||
[wt 0.7]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 14]
|
||||
[charaFadein B 0.2 1]
|
||||
[wt 0.2]
|
||||
|
||||
@Medb
|
||||
Hehe, all that aside, I didn't know you had such cute shoes, d'Eon. Personally, I'm all for this.
|
||||
[k]
|
||||
|
||||
@Medb
|
||||
This is a great opportunity for everyone to change up their outfits and show off some different shoes than their usual!
|
||||
[k]
|
||||
|
||||
[charaFace B 1]
|
||||
|
||||
@Medb
|
||||
Or even their usual shoes, if they want.
|
||||
[k]
|
||||
|
||||
@Medb
|
||||
That way, we might all gain a new appreciation for charm we didn't even know we all had.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaRoll P -4]
|
||||
[charaFadein P 0.4 0,-180]
|
||||
[wt 2.0]
|
||||
[charaFadeout P 0.4]
|
||||
[wt 0.7]
|
||||
|
||||
[charaTalk F]
|
||||
[charaFace F 4]
|
||||
[charaFadein F 0.4 1]
|
||||
[wt 0.4]
|
||||
|
||||
@Tamamo-no-Mae
|
||||
Do Japanese geta count as high heels? I feel like they shouldn't, but I can't put my finger on why.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout F 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaFadein Q 0.4 0,-180]
|
||||
[wt 2.0]
|
||||
[charaFadeout Q 0.4]
|
||||
[wt 0.7]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 3]
|
||||
[charaFadein G 0.4 1]
|
||||
[wt 0.4]
|
||||
[charaFadeTime W 0.2 0.5]
|
||||
[wt 0.2]
|
||||
|
||||
@Martha
|
||||
(Gasp. I just realized.)
|
||||
[k]
|
||||
|
||||
[charaFace G 4]
|
||||
|
||||
@Martha
|
||||
(These boots I'm wearing now are so...durable, they could lead to some misunderstandings!)
|
||||
[k]
|
||||
|
||||
@Martha
|
||||
(I think I'd better get out of here before people start wondering if I've been kicking my enemies' rear ends with them...)
|
||||
[k]
|
||||
|
||||
[charaFadeout W 0.2]
|
||||
[wt 0.2]
|
||||
[charaFace G 3]
|
||||
|
||||
@Martha
|
||||
S-say, it looks like things are heating up again in the kitchen.
|
||||
[k]
|
||||
|
||||
@Martha
|
||||
Maybe I'll go see if they need any help.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[bgmStop BGM_EVENT_109 2.0]
|
||||
|
||||
[charaMove G -40,0 0.4]
|
||||
[cueSe SE_21 21_ad1119 0.2]
|
||||
[seStop 21_ad1119 1.2]
|
||||
[se ad800 0.3]
|
||||
[seStop ad800 1.2]
|
||||
[charaFadeout G 0.4]
|
||||
|
||||
[wipeout rectangleStripLeftToRight 0.7 1]
|
||||
[wait wipe]
|
||||
[charaFadeout G 0.1]
|
||||
[charaSet A 23003002 1 Ganesha]
|
||||
[charaSet B 6031001 1 Osakabehime]
|
||||
[charaSet C 2001000 1 Emiya]
|
||||
[charaSet D 5050000 1 "Santa Martha"]
|
||||
[charaSet E 1098224600 1 "Mobile Kitchen Tarasque"]
|
||||
[charaSet F 1098266900 1 Bhīma]
|
||||
[charaDepth E 2]
|
||||
[wt 0.4]
|
||||
[wipein rectangleStripRightToLeft 0.7 1]
|
||||
[wait wipe]
|
||||
|
||||
[bgm BGM_MIZUGI_2017 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 7]
|
||||
[charaFadein A 0.4 1]
|
||||
[wt 0.4]
|
||||
|
||||
@Ganesha
|
||||
Nooo. We can't get back to our glorious rec room anymooore.
|
||||
[k]
|
||||
|
||||
@Ganesha
|
||||
What'm I gonna do without any video games?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 4]
|
||||
[charaFadein B 0.4 1]
|
||||
[wt 0.4]
|
||||
|
||||
@Osakabehime
|
||||
What's a shut-in who can't shut herself in anymore supposed to do? Die?[wt 1.2][charaFace B 8] That's it, isn't it!?
|
||||
[k]
|
||||
|
||||
[charaFace B 2]
|
||||
|
||||
@Osakabehime
|
||||
I haven't even started the sketches for my next draft!
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 5]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Ganesha
|
||||
...[sr]...
|
||||
[k]
|
||||
|
||||
@Ganesha
|
||||
Two die-hard introverts trapped in a cafeteria full of extroverts. You know what this means.
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 5]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Osakabehime
|
||||
Indeed. At this point, our only choice...
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaTalk off]
|
||||
[charaDepth H 4]
|
||||
[charaDepth I 3]
|
||||
[charaDepth S 2]
|
||||
[charaScale H 1.2]
|
||||
[charaScale I 1.2]
|
||||
[charaScale S 1.2]
|
||||
[charaFace H 1]
|
||||
[charaFadein H 0.3 0]
|
||||
[charaFace I 2]
|
||||
[charaFadein I 0.3 2]
|
||||
[charaFadein S 0.3 0,-250]
|
||||
[wt 0.3]
|
||||
[charaFadeout B 0.1]
|
||||
|
||||
@Both
|
||||
...is to stuff ourselves silly!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaDepth A 6]
|
||||
[charaDepth R 5]
|
||||
[charaScale A 1.4]
|
||||
[charaScale R 1.2]
|
||||
[charaFadein R 0.4 50,-250]
|
||||
[charaMove R 70,-250 0.4]
|
||||
[wt 0.4]
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.4 -220,20]
|
||||
[wt 0.3]
|
||||
[charaFadeout S 0.1]
|
||||
|
||||
@Ganesha
|
||||
Can I get another order of these sesame dumplings!? Oh, and stack 'em as high as Mt. Everest, thanks!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaDepth B 8]
|
||||
[charaDepth S 7]
|
||||
[charaScale B 1.4]
|
||||
[charaScale S 1.2]
|
||||
[charaFadein S 0.4 -50,-250]
|
||||
[charaMove S -70,-250 0.4]
|
||||
[wt 0.4]
|
||||
[charaTalk B]
|
||||
[charaFace B 1]
|
||||
[charaFadein B 0.4 220,20]
|
||||
[wt 0.3]
|
||||
|
||||
@Osakabehime
|
||||
Time to stock up on blood sugar for the creative battles that lie ahead! Could I get some anmitsu, onegaishiplease!?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[bgm BGM_MIZUGI_2017 0.7 0.4]
|
||||
[wipeout rectangleStripLeftToRight 0.7 1]
|
||||
[wait wipe]
|
||||
[charaFadeout A 0.1]
|
||||
[charaFadeout B 0.1]
|
||||
[charaFadeout H 0.1]
|
||||
[charaFadeout I 0.1]
|
||||
[charaFadeout R 0.1]
|
||||
[charaFadeout S 0.1]
|
||||
[charaTalk on]
|
||||
[wt 0.7]
|
||||
[bgm BGM_MIZUGI_2017 0.7 1.0]
|
||||
[wipein rectangleStripRightToLeft 0.7 1]
|
||||
[wait wipe]
|
||||
|
||||
[charaTalk C]
|
||||
[charaFace C 0]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Emiya
|
||||
Looks like things are getting busy again. At least we've got another skilled chef helping us out now.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 1]
|
||||
[charaFadein G 0.4 50,0]
|
||||
[charaMove G 0,0 0.4]
|
||||
[cueSe SE_21 21_ad1119 0.3]
|
||||
[seStop 21_ad1119 0.5]
|
||||
[se ad800 0.5]
|
||||
[seStop ad800 0.5]
|
||||
[wt 0.4]
|
||||
|
||||
@Martha
|
||||
Hello, everyone. You look like you could use a hand, so I came to offer mine!
|
||||
[k]
|
||||
|
||||
[charaFadeout G 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk C]
|
||||
[charaFace C 1]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Emiya
|
||||
Hey, it's the genuine saint version. You're here too? Nice of you to offer.
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 0]
|
||||
[charaFadein G 0.1 1]
|
||||
|
||||
@Martha
|
||||
Huh? What do you mean, I'm here too?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout G 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[se ad456]
|
||||
[charaTalk D]
|
||||
[charaFace D 0]
|
||||
[charaFadein D 0.4 -150,0]
|
||||
[charaMove D 50,0 1.4]
|
||||
[wt 1.0]
|
||||
[charaFadeout D 0.4]
|
||||
[seStop ad456 0.8]
|
||||
[wt 1.0]
|
||||
[se ad456]
|
||||
[charaFace D 0]
|
||||
[charaFadein D 0.4 150,0]
|
||||
[charaMove D -50,0 1.4]
|
||||
[wt 1.0]
|
||||
[charaFadeout D 0.4]
|
||||
[seStop ad456 0.8]
|
||||
[wt 1.4]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 1]
|
||||
[charaFadein G 0.1 1]
|
||||
|
||||
@Martha
|
||||
Oh, it's my Santa Claus self![sr]She looks very busy, though.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout G 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaDepth D 2]
|
||||
[charaDepth R 1]
|
||||
[charaScale D 1.2]
|
||||
[charaScale R 1.2]
|
||||
[charaTalk D]
|
||||
[charaFace D 8]
|
||||
[charaFadein D 0.4 1]
|
||||
[charaFadein R 0.4 0,-250]
|
||||
[wt 0.4]
|
||||
|
||||
@Santa Martha
|
||||
Okay, first I need to cook this, then slice that,[sr]then[line 2]No, wait. I need to prep that first!
|
||||
[k]
|
||||
|
||||
[charaFace D 4]
|
||||
|
||||
@Santa Martha
|
||||
This isn't good. I think I'm starting to fall behind.
|
||||
[k]
|
||||
|
||||
@Santa Martha
|
||||
If only there was some way I could shave off some prep time...
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFace D 1]
|
||||
[charaMoveReturn D 0,4 0.2]
|
||||
[wt 0.3]
|
||||
|
||||
@Santa Martha
|
||||
Oh! My saint self!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout D 0.4]
|
||||
[charaFadeout R 0.4]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 1]
|
||||
[charaFadein G 0.1 1]
|
||||
|
||||
@Martha
|
||||
I can see you're in trouble. Well, don't worry. I'll take care of it.
|
||||
[k]
|
||||
|
||||
[charaFace G 5]
|
||||
|
||||
@Martha
|
||||
I know just the trick for situations like this.
|
||||
[k]
|
||||
|
||||
[charaFace G 2]
|
||||
|
||||
@Martha
|
||||
Here goes!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[cueSe SE_21 21_ade680]
|
||||
[charaFadeout G 0.2]
|
||||
[wt 0.4]
|
||||
|
||||
[bgmStop BGM_MIZUGI_2017 2.0]
|
||||
|
||||
[seStop 21_ade680 2.0]
|
||||
[se ad882]
|
||||
[seStop ad882 3.0]
|
||||
[se ad221]
|
||||
[seStop ad221 3.0]
|
||||
[se ad784]
|
||||
[effect bit_talk_sand_dust_back_fs 0,-200]
|
||||
[effectStop bit_talk_sand_dust_back_fs]
|
||||
[shake 0.03 3 3 1.0]
|
||||
[wt 1.5]
|
||||
|
||||
[charaScale D 1.0]
|
||||
[charaTalk D]
|
||||
[charaFace D 2]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Santa Martha
|
||||
Is she...breaking up the trees growing into the cafeteria with her bare hands!?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk E,G]
|
||||
[charaFace E 0]
|
||||
[charaFadein E 0.1 1]
|
||||
|
||||
[subCameraOn 1]
|
||||
|
||||
[charaLayer G sub #A]
|
||||
[charaLayer R sub #A]
|
||||
|
||||
[subCameraFilter #A maskEdge cut359_mask05 3 255,255,255,255]
|
||||
|
||||
[charaScale G 1.2]
|
||||
[charaScale R 1.2]
|
||||
|
||||
[charaDepth G 6]
|
||||
[charaDepth R 5]
|
||||
|
||||
[charaFace G 2]
|
||||
[charaFadein G 0.2 -25,270]
|
||||
[charaFadein R 0.1 0,0]
|
||||
[wt 0.5]
|
||||
|
||||
[subRenderFadeinFSR #A 0.2 250,-230]
|
||||
[subRenderMoveFSR #A 250,-270 0.2]
|
||||
[wt 0.4]
|
||||
|
||||
[bgm BGM_EVENT_146 0.1]
|
||||
|
||||
@Martha
|
||||
Here, Kitchen Mode Tarasque! Eat this! It'll make your stove burn hotter!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[subRenderMoveFSR #A 250,-300 0.2]
|
||||
[subRenderFadeout #A 0.2]
|
||||
[wt 0.2]
|
||||
|
||||
[charaTalk E]
|
||||
[charaShake E 0.03 4 4 1.4]
|
||||
[se ad421]
|
||||
[wt 0.4]
|
||||
[se ad939]
|
||||
[seStop ad939 1.5]
|
||||
[se adm26]
|
||||
[seStop adm26 1.5]
|
||||
[wt 1.6]
|
||||
[charaFadeTime W 0.4 0.5]
|
||||
[wt 0.4]
|
||||
|
||||
@Tarasque
|
||||
(Big Sis, wait! You might be right, but you're being kinda rooough about it!)
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[wipeout rectangleStripLeftToRight 0.7 1]
|
||||
[bgm BGM_EVENT_146 0.7 0.4]
|
||||
[wait wipe]
|
||||
|
||||
[charaFadeout G 0.1]
|
||||
[charaFadeout E 0.1]
|
||||
[charaFadeout W 0.1]
|
||||
[wt 0.4]
|
||||
|
||||
[wipein rectangleStripRightToLeft 0.7 1]
|
||||
[bgm BGM_EVENT_146 0.7 1.0]
|
||||
[wait wipe]
|
||||
|
||||
[charaTalk F]
|
||||
[charaFace F 9]
|
||||
[charaFadein F 0.1 1]
|
||||
|
||||
@Bhīma
|
||||
Hmm, impressive. She's quick on her feet, quick to take action, and she has the raw strength to execute her ideas.
|
||||
[k]
|
||||
|
||||
[charaFace F 10]
|
||||
|
||||
@Bhīma
|
||||
Of course, she's also wearing power boots that could let her stomp a rakshasa to death in its sleep without her even noticing...
|
||||
[k]
|
||||
|
||||
@Bhīma
|
||||
...so she must be doing some pretty rigorous training on a regular basis already. Very impressive.
|
||||
[k]
|
||||
|
||||
[charaFace F 1]
|
||||
|
||||
@Bhīma
|
||||
I guess it just goes to show that the most important thing a chef needs is power. With enough power, most troubles you face in the kitchen all but vanish.
|
||||
[k]
|
||||
|
||||
@Bhīma
|
||||
I'll have to step up my own training regimen to keep pace!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[fadeout black 2.0]
|
||||
[bgmStopEnd BGM_EVENT_146 2.0]
|
||||
[wait fade]
|
||||
[wt 0.5]
|
||||
[soundStopAllEnd]
|
||||
[end]
|
||||
1244
ScriptActionEncrypt/94/9408/9408501310.txt
Normal file
1244
ScriptActionEncrypt/94/9408/9408501310.txt
Normal file
File diff suppressed because it is too large
Load Diff
938
ScriptActionEncrypt/94/9408/9408501311.txt
Normal file
938
ScriptActionEncrypt/94/9408/9408501311.txt
Normal file
@@ -0,0 +1,938 @@
|
||||
|
||||
|
||||
$94-08-50-13-1-1
|
||||
|
||||
[enableFullScreen]
|
||||
[soundStopAll]
|
||||
|
||||
[charaSet A 8001410 1 Mash]
|
||||
[charaSet B 1098267100 1 Medusa]
|
||||
[charaSet C 1098124510 1 "Da Vinci"]
|
||||
[charaSet D 1098273800 1 "Miss Boot Line"]
|
||||
[charaSet E 5034000 1 "Queen of Sheba"]
|
||||
[charaSet F 7013000 1 Kiyohime]
|
||||
[charaSet G 4009100 1 Mary]
|
||||
[charaSet H 4009200 1 Anne]
|
||||
[charaSet I 6027000 1 "Wu Zetian"]
|
||||
[charaSet J 25006000 1 "Van Gogh"]
|
||||
|
||||
[imageSet K cut464_4cut_khm01 1]
|
||||
[imageSet L cut464_4cut_khm02 1]
|
||||
[imageSet M cut464_4cut_mean01 1]
|
||||
[imageSet N cut464_4cut_bst02 1]
|
||||
[imageSet O cut464_4cut_gho02 1]
|
||||
[imageSet P cut464_4cut_gho03 1]
|
||||
|
||||
[imageSet R cut463_portrait_khm 1]
|
||||
[imageSet S cut463_portrait_bst 1]
|
||||
[imageSet T cut463_portrait_mme 1]
|
||||
[imageSet U cut463_portrait_man 1]
|
||||
[imageSet V cut463_portrait_gho 1]
|
||||
|
||||
[sceneSet X 188400 1]
|
||||
|
||||
[sceneSet Y 10000 1]
|
||||
[charaScale Y 1.05]
|
||||
|
||||
[charaSet Z 98115000 1 Effect]
|
||||
[charaPut Z 2000,2000]
|
||||
[charaEffect Z bit_talk_10_LowLevel]
|
||||
|
||||
[scene 188700]
|
||||
|
||||
[fadein black 1.0]
|
||||
[wait fade]
|
||||
|
||||
|
||||
[cueSe SE_23 23_ad1325]
|
||||
[flashin once 0.1 0.7 FFFFFFCF FFFFFF00]
|
||||
[wt 1.2]
|
||||
|
||||
[bgm BGM_GALATEA_1 0.1]
|
||||
|
||||
[cueSe SE_23 23_ad1326]
|
||||
[wt 0.2]
|
||||
|
||||
[charaScale R 0.6]
|
||||
[charaScale S 0.6]
|
||||
[charaScale T 0.6]
|
||||
[charaScale U 0.6]
|
||||
[charaDepth R 5]
|
||||
[charaDepth S 2]
|
||||
[charaDepth T 4]
|
||||
[charaDepth U 3]
|
||||
[charaRoll R 6]
|
||||
[charaRoll S -3]
|
||||
[charaRoll T -7]
|
||||
[charaRoll U 8]
|
||||
[charaFadein S 0.7 -120,-210]
|
||||
[wt 0.2]
|
||||
[charaFadein R 0.7 -350,-50]
|
||||
[wt 0.2]
|
||||
[charaFadein U 0.7 130,-40]
|
||||
[wt 0.2]
|
||||
[charaFadein T 0.7 370,-190]
|
||||
[wt 3.0]
|
||||
|
||||
[charaFadeout R 0.4]
|
||||
[charaFadeout S 0.4]
|
||||
[charaFadeout T 0.4]
|
||||
[charaFadeout U 0.4]
|
||||
[wt 0.7]
|
||||
|
||||
[charaScale R 0.8]
|
||||
[charaScale S 0.8]
|
||||
[charaScale T 0.8]
|
||||
[charaScale U 0.8]
|
||||
[charaScale V 0.8]
|
||||
|
||||
[charaRoll R 0]
|
||||
[charaRoll S 0]
|
||||
[charaRoll T 0]
|
||||
[charaRoll U 0]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaDepth V 4]
|
||||
[charaDepth S 3]
|
||||
[charaDepth T 2]
|
||||
[charaDepth U 1]
|
||||
[charaDepth D 0]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 1]
|
||||
[charaFadein D 0.4 340,-50]
|
||||
|
||||
[charaFadeinFSL R 0.4 -180,-120]
|
||||
[wt 0.4]
|
||||
|
||||
@Miss Boot Line
|
||||
That's it! The simple, straightforward cuteness[sr]of Kiyohime's,[wt 0.9][charaFadeinFSL S 0.1 -180,-120][wt 0.1][charaFadeout R 0.4] Wu Zetian's,[wt 1.1][charaFadeinFSL T 0.1 -180,-120][wt 0.1][charaFadeout S 0.4] and Mary's footwear!
|
||||
[k]
|
||||
|
||||
[charaFadeinFSL U 0.1 -180,-120]
|
||||
[wt 0.1]
|
||||
[charaFadeout T 0.4]
|
||||
|
||||
@Miss Boot Line
|
||||
The unbelievable coolness of Anne's metal heels![wt 0.4]
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
These are the sorts of things you just won't notice without a close examination!
|
||||
[k]
|
||||
|
||||
[charaFadeout U 0.4]
|
||||
|
||||
@Miss Boot Line
|
||||
And then there's...
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeinFSL V 0.4 -180,-120]
|
||||
[wt 1.2]
|
||||
|
||||
[charaFace D 14]
|
||||
|
||||
@Miss Boot Line
|
||||
Bwaaa!? I don't even know what I'm looking at,[messageShake 0.05 4 4 0.2] but[sr]it's literally maddeningly cute! Hang in there, me! Don't lose hold of your sanity stat!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[fadeout black 0.7]
|
||||
[bgmStop BGM_GALATEA_1 1.0]
|
||||
[wait fade]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[charaFadeout V 0.1]
|
||||
[charaTalk depthOn]
|
||||
[charaSet D 1098268100 1 "Miss Boot Line"]
|
||||
[wt 0.5]
|
||||
|
||||
[fadein black 0.7]
|
||||
[wait fade]
|
||||
|
||||
[bgm BGM_EVENT_147 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Mash
|
||||
All right, aside from Miss Boot Line losing her own cool over there...
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
...has everyone calmed down now?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaDepth F 6]
|
||||
[charaDepth G 4]
|
||||
[charaDepth I 3]
|
||||
[charaDepth H 2]
|
||||
[charaDepth J 1]
|
||||
|
||||
[charaTalk off]
|
||||
[charaFace I 4]
|
||||
[charaFadeinFSSideR I 0.1 390,0]
|
||||
|
||||
[charaFace G 4]
|
||||
[charaFadein G 0.1 210,0]
|
||||
[charaFace H 4]
|
||||
[charaFadein H 0.1 20,0]
|
||||
|
||||
[charaFace F 4]
|
||||
[charaFadeinFSL F 0.1 -220,0]
|
||||
|
||||
[charaFace J 4]
|
||||
[charaFadeinFSSideL J 0.1 -390,0]
|
||||
|
||||
@All Five
|
||||
Yes. We're sorry...
|
||||
[k]
|
||||
|
||||
[charaTalk on]
|
||||
|
||||
@Kiyohime
|
||||
When I saw Master's room was empty, I just got so excited to play the traditional “devoted wife waiting patiently for her beloved's return” role...
|
||||
[k]
|
||||
|
||||
@Mary
|
||||
As a pirate, I can't see treasure and not try to claim it for myself, so...
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaTalk H,G]
|
||||
[wt 0.1]
|
||||
[charaMoveReturn H 20,-4 0.4]
|
||||
[wt 0.5]
|
||||
[charaMoveReturn H 20,-4 0.4]
|
||||
[wt 0.7]
|
||||
|
||||
[charaFace J 3]
|
||||
|
||||
@Van Gogh
|
||||
E-ehehe. I just wanted to burrow into Master's bed like usual...
|
||||
[k]
|
||||
|
||||
@Van Gogh
|
||||
I wasn't really thinking about it any deeper than that...
|
||||
[k]
|
||||
|
||||
[charaFace J 16]
|
||||
|
||||
@Van Gogh
|
||||
Eep. I guess you could say I never think about things too deeply, huh? It's true. I'm so sorry!
|
||||
[k]
|
||||
|
||||
[charaFace I 2]
|
||||
|
||||
@Wu Zetian
|
||||
And as I said before, I was merely devoting myself to practicing proper governance!
|
||||
[k]
|
||||
|
||||
[charaFace I 3]
|
||||
|
||||
@Wu Zetian
|
||||
...R-really, that's all.
|
||||
[k]
|
||||
|
||||
[charaFadeout F 0.1]
|
||||
[charaFadeout I 0.1]
|
||||
[charaFadeout G 0.1]
|
||||
[charaFadeout H 0.1]
|
||||
[charaFadeout J 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk depthOn]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 0]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Medusa
|
||||
So, what do we do now?
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaPut Z 1]
|
||||
[charaTalk C]
|
||||
[charaFace C 17]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
You know, I'm gonna ask the opinion of someone we usually never ask from. What do YOU think we should do?
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut Z 1200,1200]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 0]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Medusa
|
||||
Let's see...
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
I don't really understand what this was all about, but it's basically kids fighting over who gets to play with a toy, right?
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
Since all their fighting has nearly broken that toy, I think what I'd do is show them the results of their actions.
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 2]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Mash
|
||||
Take a look around you, everyone! Do you see what a mess you've made of Senpai's room!?
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 5]
|
||||
[charaFadein G 0.1 1]
|
||||
|
||||
@Mary
|
||||
...Tch. Sorry. It won't happen again.
|
||||
[k]
|
||||
|
||||
[charaFadeout G 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 13]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Medusa
|
||||
If that doesn't work, you could threaten to confiscate the toy until they learn how to share.
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 7]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Mash
|
||||
That's a drastic solution, but it does sound much better than Senpai's room being completely destroyed.
|
||||
[k]
|
||||
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaDepth F 6]
|
||||
[charaDepth G 4]
|
||||
[charaDepth I 3]
|
||||
[charaDepth H 2]
|
||||
[charaDepth J 1]
|
||||
|
||||
[charaTalk off]
|
||||
[charaFace I 4]
|
||||
[charaFadeinFSSideR I 0.1 390,0]
|
||||
|
||||
[charaFace G 4]
|
||||
[charaFadein G 0.1 210,0]
|
||||
[charaFace H 4]
|
||||
[charaFadein H 0.1 20,0]
|
||||
|
||||
[charaFace F 4]
|
||||
[charaFadeinFSL F 0.1 -220,0]
|
||||
|
||||
[charaFace J 4]
|
||||
[charaFadeinFSSideL J 0.1 -390,0]
|
||||
|
||||
@All Five
|
||||
Nooo! Anything but thaaat![messageShake 0.05 4 4 0.2]
|
||||
[k]
|
||||
|
||||
[charaFadeout F 0.1]
|
||||
[charaFadeout I 0.1]
|
||||
[charaFadeout G 0.1]
|
||||
[charaFadeout H 0.1]
|
||||
[charaFadeout J 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaDepth C 5]
|
||||
[charaDepth Y 1]
|
||||
|
||||
[charaPut Y 1]
|
||||
[charaFadeTime Y 0.2 0.5]
|
||||
|
||||
[charaPut Z 1]
|
||||
[charaTalk C]
|
||||
[charaFace C 0]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
(Hmm. This Medusa's got a surprisingly good head on her shoulders.)
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
(Maybe her maternal instincts are kicking in with the way she's been holding that golden sword like it was a child.)
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout Y 0.2]
|
||||
[wt 0.5]
|
||||
|
||||
?1:Now, now. We don't have to go that far.
|
||||
?!
|
||||
|
||||
[charaFace C 8]
|
||||
|
||||
@Da Vinci
|
||||
So what do you think we should do, [%1]?
|
||||
[k]
|
||||
|
||||
?1:If we've got a room where Servants can rest, we should use it.
|
||||
?2:I want to open my room up to everyone to use as a rest spot.
|
||||
?!
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut Z 1200,1200]
|
||||
|
||||
[charaTalk depthOn]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 14]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Mash
|
||||
Senpai, no! That's very kind of you, but it's too dangerous!
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaPut Z 1]
|
||||
[charaTalk C]
|
||||
[charaFace C 0]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
Hmm. I gotta say, another rest spot would be a big help here.
|
||||
[k]
|
||||
|
||||
[charaFace C 29]
|
||||
|
||||
@Da Vinci
|
||||
As long as everyone follows the rules, like taking turns resting and whatnot, there shouldn't be a problem...
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
So maybe we just need to officially make it the law of the land. Or room, as it were.
|
||||
[k]
|
||||
|
||||
?1:Then we can ask her for help, since we just ran into her earlier.
|
||||
?!
|
||||
|
||||
[messageOff]
|
||||
[wipeout rollRight 1.0 0.5]
|
||||
[bgmStop BGM_EVENT_147 1.5]
|
||||
[wait wipe]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[charaPut Z 2000,2000]
|
||||
|
||||
[scene 188400]
|
||||
[wt 1.0]
|
||||
|
||||
[wipein rollLeft 1.0 0.5]
|
||||
[wait wipe]
|
||||
[wt 0.3]
|
||||
|
||||
[bgm BGM_EVENT_94 0.1]
|
||||
|
||||
[charaTalk E]
|
||||
[charaFace E 1]
|
||||
[charaFadein E 0.4 1]
|
||||
[se ade394 0]
|
||||
[seVolume ade394 0.2 0.8]
|
||||
[wt 0.4]
|
||||
|
||||
@Queen of Sheba
|
||||
There you go. One contract spell, signed and sealed.[wt 0.4][seStop ade394 0.5]
|
||||
[k]
|
||||
|
||||
[se ad39]
|
||||
[seStop ad39 1.4]
|
||||
|
||||
@Queen of Sheba
|
||||
Now we just embed this in your door, aaand...
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout E 0.2]
|
||||
[wt 0.2]
|
||||
|
||||
[effect bit_talk_barrier_iyo]
|
||||
[cueSe SE_21 21_ade588]
|
||||
[se ad814]
|
||||
[se ad732]
|
||||
[fadeout white 1.0]
|
||||
[wait fade]
|
||||
|
||||
[seStop ad732 1.5]
|
||||
[seStop 21_ade588 1.5]
|
||||
[wt 0.5]
|
||||
|
||||
[fadein white 1.5]
|
||||
[wait fade]
|
||||
[wt 0.5]
|
||||
|
||||
[charaTalk E]
|
||||
[charaFace E 12]
|
||||
[charaFadein E 0.1 1]
|
||||
|
||||
@Queen of Sheba
|
||||
Voilà. Now nobody can enter this room unless they agree to the contract!
|
||||
[k]
|
||||
|
||||
[charaFace E 9]
|
||||
|
||||
@Queen of Sheba
|
||||
Since my Eye of the Spirits is always watching, I can make sure the terms of service are enforced with absolute authority.
|
||||
[k]
|
||||
|
||||
@Queen of Sheba
|
||||
So I can also guarantee that any dealings involving this contract will be completely on the up and up.
|
||||
[k]
|
||||
|
||||
[charaFace E 1]
|
||||
|
||||
@Queen of Sheba
|
||||
If someone stays past their designated time, tries to cast a curse, place a trap, or violates the terms in any other way, they'll be automatically kicked out, just like that.
|
||||
[k]
|
||||
|
||||
[charaFadeout E 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 1]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Mash
|
||||
This is great. We'll hammer out the details later, but it sounds like this should stop any trouble before it starts.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk E]
|
||||
[charaFace E 1]
|
||||
[charaFadein E 0.1 1]
|
||||
[wt 0.5]
|
||||
|
||||
?1:Thanks for your help!
|
||||
?!
|
||||
|
||||
[charaFace E 3]
|
||||
|
||||
@Queen of Sheba
|
||||
Not at all. You already paid me what I asked for, so this is just another service. Systems engineering, I think it's called?
|
||||
[k]
|
||||
|
||||
[charaFace E 12]
|
||||
|
||||
@Queen of Sheba
|
||||
Anyway, my profit margins are already accounted for in the fee, so I'm always happy to do more business. All right then, don't be a stranger☆
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout E 0.4]
|
||||
[se ade422]
|
||||
[seStop ade422 1.5]
|
||||
[wt 1.0]
|
||||
|
||||
[scene 188700 1.0]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaDepth F 6]
|
||||
[charaDepth G 4]
|
||||
[charaDepth I 3]
|
||||
[charaDepth H 2]
|
||||
[charaDepth J 1]
|
||||
|
||||
[charaTalk off]
|
||||
[charaFace I 1]
|
||||
[charaFadeinFSSideR I 1.0 390,0]
|
||||
|
||||
[charaFace G 1]
|
||||
[charaFadein G 1.0 210,0]
|
||||
[charaFace H 1]
|
||||
[charaFadein H 1.0 20,0]
|
||||
|
||||
[charaFace F 1]
|
||||
[charaFadeinFSL F 1.0 -220,0]
|
||||
|
||||
[charaFace J 1]
|
||||
[charaFadeinFSSideL J 1.0 -390,0]
|
||||
[wt 2.5]
|
||||
|
||||
[bgmStop BGM_EVENT_94 0.6]
|
||||
|
||||
[fadeout white 0.3]
|
||||
[wait fade]
|
||||
|
||||
[charaFadeout F 0.1]
|
||||
[charaFadeout I 0.1]
|
||||
[charaFadeout G 0.1]
|
||||
[charaFadeout H 0.1]
|
||||
[charaFadeout J 0.1]
|
||||
|
||||
[charaDepth N 7]
|
||||
[charaDepth O 6]
|
||||
[charaDepth P 5]
|
||||
[charaDepth M 3]
|
||||
[charaDepth L 2]
|
||||
[charaDepth K 1]
|
||||
|
||||
[charaScale K 1.01]
|
||||
[charaScale L 1.01]
|
||||
[charaScale M 1.01]
|
||||
[charaScale O 1.01]
|
||||
[charaScale P 1.01]
|
||||
[charaScale N 1.01]
|
||||
|
||||
[charaFadein K 0.1 -160,-200]
|
||||
[charaFadein L 0.1 -160,-200]
|
||||
[charaFadein M 0.1 160,-200]
|
||||
[charaFadein O 0.1 -160,-200]
|
||||
[charaFadein P 0.1 -160,-200]
|
||||
[charaFadein N 0.1 160,-200]
|
||||
|
||||
[effect bit_talk_thunder_04]
|
||||
[wt 0.1]
|
||||
|
||||
[se ad842]
|
||||
[seVolume ad842 0 0.4]
|
||||
[fadein white 0.5]
|
||||
[wait fade]
|
||||
[seStop ad842 1.8]
|
||||
[wt 0.5]
|
||||
|
||||
[cameraMove 0.5 20,110 1.4]
|
||||
[wt 0.5]
|
||||
|
||||
[bgm BGM_BATTLE_113 0.1]
|
||||
|
||||
@Kiyohime
|
||||
Now that things have come to this, all that's left is to follow the rules.
|
||||
[k]
|
||||
|
||||
@Kiyohime
|
||||
If those rules include a time limit, then I'll just[sr]monopolize the Master elements in [&his:her] room until my[sr]time is up.
|
||||
[k]
|
||||
|
||||
[charaFadeout L 0.2]
|
||||
|
||||
@Kiyohime
|
||||
However, I refuse to give up the honor of being the[sr]first to make use of this room![sr]For me, as [&his:her] devoted wife, it's first or nothing!
|
||||
[k]
|
||||
|
||||
[cameraMove 0.5 -170,75 1.4]
|
||||
|
||||
@Mary
|
||||
Well, we're not giving up the first spot either. So how about we settle this with a nice, clean round of rock-paper-scissors!?
|
||||
[k]
|
||||
|
||||
[cameraMove 0.5 -20,-110 1.4]
|
||||
|
||||
@Wu Zetian
|
||||
Agreed!
|
||||
[k]
|
||||
|
||||
[cameraMove 0.5 170,0 1.4]
|
||||
[charaFadeout O 0.2]
|
||||
|
||||
@Van Gogh
|
||||
Given how I died and all, I don't suppose I could be the only one who gets to use a pistol? N-no dice? Right, of course. I'm sorry...
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[cameraMove 0.5 -15,45 1.08]
|
||||
[wt 1.0]
|
||||
|
||||
@All Five
|
||||
Rock! Paper! Scissors! Shoot!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
|
||||
[subCameraOn 1]
|
||||
|
||||
[charaLayer X sub #A]
|
||||
|
||||
[subCameraFilter #A through]
|
||||
|
||||
[charaScale X 1.01]
|
||||
|
||||
[subRenderFadein #A 0 0,0]
|
||||
[charaFadein X 1.0 0,-200]
|
||||
[wt 1.0]
|
||||
|
||||
[charaFadeout K 0.1]
|
||||
[charaFadeout N 0.1]
|
||||
[charaFadeout M 0.1]
|
||||
[charaFadeout P 0.1]
|
||||
|
||||
[cameraHome 0.1]
|
||||
|
||||
@All Five
|
||||
Tie! Go again![sr]Tie! Go again!
|
||||
[k]
|
||||
|
||||
@All Five
|
||||
...![sr]...!
|
||||
[k]
|
||||
|
||||
[se ad267]
|
||||
|
||||
@All Five
|
||||
(Sound of fire blazing)[sr][wt 1.0][se ad558](Sound of a gunshot)
|
||||
[k]
|
||||
|
||||
?1:Um... You do know it's a lottery-based reservation system, right?
|
||||
?!
|
||||
|
||||
[messageOff]
|
||||
[wt 0.5]
|
||||
|
||||
[fadeout black 2.0]
|
||||
[seStop ad558 2.0]
|
||||
[bgmStop BGM_BATTLE_113 2.0]
|
||||
[wait fade]
|
||||
|
||||
[subRenderFadeout #A 0.1]
|
||||
[charaFadeout X 0.1]
|
||||
[wt 0.1]
|
||||
[subCameraOff]
|
||||
[charaLayer X normal]
|
||||
|
||||
[charaSet A 3027001 1 Lancer]
|
||||
[charaSet B 4001002 1 Rider]
|
||||
[charaSet C 11004002 1 Gorgon]
|
||||
|
||||
[scene 10000]
|
||||
[wt 1.0]
|
||||
|
||||
[fadein black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[bgm BGM_EVENT_90 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.4 1]
|
||||
[wt 0.4]
|
||||
|
||||
@Lancer
|
||||
Is it working?
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 0]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Rider
|
||||
I think so.
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk C]
|
||||
[charaFace C 6]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Gorgon
|
||||
Hmph. Don't you two think this is getting ridiculous? It's pissing me off.
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 7]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Lancer
|
||||
No. I think she realizes, and she's going along with it anyway.
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 0]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Rider
|
||||
Either way, our job is the same. We have to make sure this succeeds.
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Lancer
|
||||
Yes. We each have our own jobs to do.
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk C]
|
||||
[charaFace C 7]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Gorgon
|
||||
What are you talking about? Our work is done already.
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 4]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Rider
|
||||
If all goes according to plan, yes. But there's no telling what could happen.
|
||||
[k]
|
||||
|
||||
[charaFace B 0]
|
||||
|
||||
@Rider
|
||||
Depending on how things go, we may have to pitch in.
|
||||
[k]
|
||||
|
||||
@Rider
|
||||
At this point, it's better to be obvious about it than to have the plan fail.
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 4]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Lancer
|
||||
...Yes, I suppose it is.
|
||||
[k]
|
||||
|
||||
@Lancer
|
||||
Personally, I've been curious about it for a long time. If this is what we have to do[line 2]
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk C]
|
||||
[charaFace C 7]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Gorgon
|
||||
Well, I'm done getting involved. They can struggle as much as they like, for all I care. Hahaha!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout C 0.7]
|
||||
[se ad671]
|
||||
[seVolume ad671 0 0.3]
|
||||
[seStop ad671 0.9]
|
||||
[se ad460]
|
||||
[seVolume ad460 0 0.6]
|
||||
[seStop ad460 0.8]
|
||||
[se ad200]
|
||||
[seStop ad200 1.0]
|
||||
[se adm76]
|
||||
[seVolume adm76 0 0.2]
|
||||
[seStop adm76 1.0]
|
||||
[wt 1.4]
|
||||
[se ad671]
|
||||
[seVolume ad671 0 0.3]
|
||||
[seStop ad671 1.3]
|
||||
[se ad460]
|
||||
[seVolume ad460 0 0.15]
|
||||
[seStop ad460 1.0]
|
||||
[se ad200]
|
||||
[seVolume ad200 0 0.5]
|
||||
[seStop ad200 1.2]
|
||||
[wt 2.0]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Lancer
|
||||
You heard her. What do we do now?
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 0]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Rider
|
||||
Oh, I'm sure she'll still come by to at least check in. She's me, too, after all.
|
||||
[k]
|
||||
|
||||
@Rider
|
||||
She knows just as well as we do that this concerns her, too.
|
||||
[k]
|
||||
|
||||
@Rider
|
||||
If we need her help, we can make sure she gets involved whether she likes it or not.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.1 1]
|
||||
[wt 0.5]
|
||||
[charaMoveReturn A 0,-5 0.7]
|
||||
[wt 1.7]
|
||||
|
||||
|
||||
|
||||
|
||||
[fadeout black 2.0]
|
||||
[bgmStopEnd BGM_EVENT_90 2.0]
|
||||
[wait fade]
|
||||
[wt 0.5]
|
||||
[soundStopAllEnd]
|
||||
[end]
|
||||
1138
ScriptActionEncrypt/94/9408/9408501410.txt
Normal file
1138
ScriptActionEncrypt/94/9408/9408501410.txt
Normal file
File diff suppressed because it is too large
Load Diff
1112
ScriptActionEncrypt/94/9408/9408501510.txt
Normal file
1112
ScriptActionEncrypt/94/9408/9408501510.txt
Normal file
File diff suppressed because it is too large
Load Diff
561
ScriptActionEncrypt/94/9408/9408501511.txt
Normal file
561
ScriptActionEncrypt/94/9408/9408501511.txt
Normal file
@@ -0,0 +1,561 @@
|
||||
|
||||
|
||||
$94-08-50-15-1-1
|
||||
|
||||
[soundStopAll]
|
||||
[enableFullScreen]
|
||||
|
||||
[charaSet A 1098267100 1 Medusa]
|
||||
[charaSet B 8001410 1 Mash]
|
||||
[charaSet C 1098124510 1 "Da Vinci"]
|
||||
[charaSet D 1098182200 1 "Nemo Engineer"]
|
||||
[charaSet E 1098273800 1 "Miss Boot Line"]
|
||||
[charaSet F 1098268100 1 "Miss Boot Line"]
|
||||
[charaSet G 2046000 1 Minamoto-no-Tametomo]
|
||||
[charaSet H 7032000 1 "Xiang Yu"]
|
||||
[charaSet I 5044000 1 "Chen Gong"]
|
||||
[charaSet J 7003002 1 "Lu Bu"]
|
||||
|
||||
[sceneSet K 188800 1]
|
||||
[charaScale K 1.4]
|
||||
|
||||
[sceneSet L 188800 1]
|
||||
[charaScale L 1.4]
|
||||
|
||||
[imageSet R cut463_portrait_tnk 1]
|
||||
[imageSet V cut463_portrait_kuu 1]
|
||||
[imageSet Q cut463_portrait_mtm 1]
|
||||
[imageSet S cut463_portrait_ryo 1]
|
||||
|
||||
[charaSet T 1098120900 1 Static]
|
||||
[charaPut T 2000,2000]
|
||||
[charaEffect T bit_talk_10_LowLevel]
|
||||
|
||||
[scene 188800]
|
||||
|
||||
[subCameraOn 1]
|
||||
[charaLayer I sub #A]
|
||||
[subCameraFilter #A through]
|
||||
|
||||
[charaRoll I 340]
|
||||
[charaFace I 1]
|
||||
[charaFadein I 0.1 150,-290]
|
||||
|
||||
[fadein black 1.5]
|
||||
[wait fade]
|
||||
|
||||
[bgm BGM_GALATEA_1 0.1]
|
||||
|
||||
[cueSe SE_23 23_ad1325]
|
||||
[flashin once 0.1 0.4 FFFFFFCF FFFFFF00]
|
||||
[wt 1.0]
|
||||
|
||||
[cueSe SE_23 23_ad1325]
|
||||
[flashin once 0.1 0.7 FFFFFFCF FFFFFF00]
|
||||
[wt 1.2]
|
||||
|
||||
[cueSe SE_23 23_ad1326]
|
||||
[wt 0.2]
|
||||
[charaScale R 0.8]
|
||||
[charaScale V 0.8]
|
||||
[charaScale Q 0.8]
|
||||
[charaScale S 0.8]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaDepth R 5]
|
||||
[charaDepth V 4]
|
||||
[charaDepth Q 3]
|
||||
[charaDepth S 2]
|
||||
[charaDepth E 1]
|
||||
|
||||
[charaTalk off]
|
||||
[charaFace E 1]
|
||||
[charaFadein E 0.4 340,-50]
|
||||
|
||||
[charaFadeinFSL R 0.4 -180,-120]
|
||||
[wt 1.0]
|
||||
|
||||
|
||||
@Miss Boot Line
|
||||
Hmm, hmm. Yes, nice and pointy. I especially like how defiant that upward angle makes it feel.
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
It definitely conveys the impression that the wearer is no ordinary person.
|
||||
[k]
|
||||
|
||||
[charaFace E 4]
|
||||
|
||||
@Miss Boot Line
|
||||
...I'm not sure anyone else would have the same appreciation for it, though.
|
||||
[k]
|
||||
|
||||
[charaFadeinFSL V 0.1 -180,-120]
|
||||
[wt 0.1]
|
||||
[charaFadeout R 0.4]
|
||||
|
||||
[charaFace E 0]
|
||||
|
||||
@Miss Boot Line
|
||||
Yup, those are definitely hooves. Not much more to say there.[wt 0.4]
|
||||
[k]
|
||||
|
||||
[charaFadeinFSL Q 0.1 -180,-120]
|
||||
[wt 0.1]
|
||||
[charaFadeout V 0.4]
|
||||
|
||||
@Miss Boot Line
|
||||
And this is a fine example of metal plating.
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
There's a unique beauty to be found in clothing optimized for combat to the exclusion of all else...
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
...and this footwear certainly gets that impression across!
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
Now, the real problem is this footwear.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeinFSL S 0.1 -180,-120]
|
||||
[wt 0.1]
|
||||
[charaFadeout Q 0.4]
|
||||
[wt 1.5]
|
||||
|
||||
[charaFace E 10]
|
||||
|
||||
@Miss Boot Line
|
||||
Are they hooves? Are they metal? The more I look, the less I understand.
|
||||
[k]
|
||||
|
||||
[charaFace E 0]
|
||||
|
||||
@Miss Boot Line
|
||||
But it IS wonderful to see that even familiar Servants can still surprise depending on their Ascension!
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
Mmm, what a fascinating find!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[bgmStop BGM_GALATEA_1 1.5]
|
||||
[fadeout black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[charaFadeout E 0.1]
|
||||
[charaFadeout S 0.1]
|
||||
|
||||
[charaSet E 1098268100 1 "Miss Boot Line"]
|
||||
[wt 1.0]
|
||||
|
||||
[fadein black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[bgm BGM_EVENT_94 0.1]
|
||||
|
||||
[charaTalk depthOn]
|
||||
[charaTalk on]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Medusa
|
||||
Phew.
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 1]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Mash
|
||||
Thank you, everyone! That concludes our photo session!
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
I was also surprised to see you take part in the battle as well, Chen Gong and Lu Bu!
|
||||
[k]
|
||||
|
||||
?1:Well, Lu Bu did just finish recharging himself.
|
||||
?2:I mean, I'd probably check out a battle happening that nearby too.
|
||||
?!
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 12]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Medusa
|
||||
What's the deal with that guy who kept getting hit with wrenches, anyway?
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaPut T 1]
|
||||
[charaTalk C]
|
||||
[charaFace C 17]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
Oh, he's our kind of freaky tactician. He's just...like that.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
Luckily, it looks like his friend will take care of him so we don't have to.
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut T 2000,2000]
|
||||
|
||||
[charaTalk J]
|
||||
[charaFace J 2]
|
||||
[charaFadein J 0.1 1]
|
||||
|
||||
[se ade268]
|
||||
|
||||
@Lu Bu
|
||||
[image berserker_language_2]!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaTalk off]
|
||||
[charaMove J 0,-20 0.7]
|
||||
[se ad77]
|
||||
[seStop ad77 0.9]
|
||||
[wt 0.9]
|
||||
|
||||
[subRenderFadein #A 0.4 0,20]
|
||||
[se ad480]
|
||||
[wt 0.2]
|
||||
[subRenderMove #A 0,40 0.7]
|
||||
[charaMove J 0,0 0.7]
|
||||
[wt 1.5]
|
||||
|
||||
[se ade311]
|
||||
[subRenderMove #A -30,40 0.5]
|
||||
[charaMove J -30,0 0.5]
|
||||
[charaFadeout J 0.4]
|
||||
[charaFadeout I 0.4]
|
||||
[wt 1.5]
|
||||
[se ade311]
|
||||
[seVolume ade311 0 0.4]
|
||||
[wt 1.5]
|
||||
|
||||
[subRenderFadeout #A 0]
|
||||
[subCameraOff]
|
||||
[charaLayer I normal]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 8]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Mash
|
||||
So I see. Lu Bu just picked Chen Gong up off the floor and carried him away like an oversized duffel bag...
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout B 0.2]
|
||||
|
||||
[subCameraOn 2]
|
||||
|
||||
[charaLayer G sub #A]
|
||||
[charaLayer K sub #A]
|
||||
[charaLayer H sub #B]
|
||||
[charaLayer L sub #B]
|
||||
|
||||
[subCameraFilter #A maskEdge cut359_mask10 3 255,255,255,255]
|
||||
[subCameraFilter #B maskEdge cut359_mask09 3 255,255,255,255]
|
||||
|
||||
[charaDepth G 8]
|
||||
[charaDepth K 7]
|
||||
[charaDepth H 6]
|
||||
[charaDepth L 5]
|
||||
|
||||
[charaTalk off]
|
||||
[charaFace H 0]
|
||||
[charaFadeinFSR H 0.1 50,200]
|
||||
[charaFadein L 0.1 -50,0]
|
||||
|
||||
[charaFace G 0]
|
||||
[charaFadeinFSL G 0.1 -100,200]
|
||||
[charaFadein K 0.1 50,0]
|
||||
[wt 0.2]
|
||||
|
||||
[subRenderFadein #A 0.5 -212,-230]
|
||||
[subRenderFadein #B 0.5 212,-230]
|
||||
[wt 0.8]
|
||||
|
||||
[charaTalk on]
|
||||
[charaFace H 1]
|
||||
|
||||
@Xiang Yu
|
||||
I am grateful for this fresh combat data you have provided us.
|
||||
[k]
|
||||
|
||||
[charaFace G 1]
|
||||
|
||||
@Minamoto-no-Tametomo
|
||||
As am I.
|
||||
[k]
|
||||
|
||||
@Minamoto-no-Tametomo
|
||||
It was especially valuable to face you, the unit with the golden sword, as we still had very little data about you, given your recent arrival.
|
||||
[k]
|
||||
|
||||
@Minamoto-no-Tametomo
|
||||
In particular, the unpredictable nature of your virtually generated demonic minions will be ideal for adaptability training.
|
||||
[k]
|
||||
|
||||
@Minamoto-no-Tametomo
|
||||
Further combat sessions with these minions will surely provide valuable experience for our anti-demon combat techniques.
|
||||
[k]
|
||||
|
||||
@Minamoto-no-Tametomo
|
||||
I therefore request that you let us incorporate them into our regular training program.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[subRenderFadeout #A 0.5]
|
||||
[subRenderFadeout #B 0.5]
|
||||
[wt 0.5]
|
||||
|
||||
[charaFadeout G 0.1]
|
||||
[charaFadeout H 0.1]
|
||||
[charaFadeout K 0.1]
|
||||
[charaFadeout L 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[subCameraOff]
|
||||
[charaLayer G normal]
|
||||
[charaLayer H normal]
|
||||
[charaLayer K normal]
|
||||
[charaLayer L normal]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 1]
|
||||
[charaFadein A 0.2 1]
|
||||
[wt 0.2]
|
||||
|
||||
@Medusa
|
||||
Forget it. I'm not about to let my demons be your playmates. Try your luck elsewhere.
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 4]
|
||||
[charaFadein G 0.1 1]
|
||||
|
||||
@Minamoto-no-Tametomo
|
||||
Hmm. Too bad.
|
||||
[k]
|
||||
|
||||
[charaFadeout G 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk H]
|
||||
[charaFace H 0]
|
||||
[charaFadein H 0.1 1]
|
||||
|
||||
@Xiang Yu
|
||||
At any rate, we have completed both our energy replenishment and our data processing. We thank you once again, and will now return to our regular duties.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[wt 0.1]
|
||||
[charaFadeout H 0.4]
|
||||
[se ad710]
|
||||
[seVolume ad710 0 0.8]
|
||||
[seStop ad710 2.0]
|
||||
[wt 2.5]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 0]
|
||||
[charaFadein G 0.1 1]
|
||||
[wt 0.7]
|
||||
|
||||
[bgmStop BGM_EVENT_94 2.0]
|
||||
|
||||
[charaFadeout G 0.4]
|
||||
[cueSe SE_22 22_ad1162]
|
||||
[seVolume 22_ad1162 0 0.9]
|
||||
[seStop 22_ad1162 2.0]
|
||||
[wt 2.5]
|
||||
|
||||
[bgm BGM_EVENT_77 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 0]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Nemo Engineer
|
||||
Yeesh. About time those big lugs got outta my hair.
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaPut T 1]
|
||||
[charaTalk C]
|
||||
[charaFace C 4]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
Um, I hate to be the bearer of bad news for you, Engineer, but...I don't think that's the last you'll see of Servants like that.
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut T 2000,2000]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 4]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Nemo Engineer
|
||||
Huh?
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaPut T 1]
|
||||
[charaTalk C]
|
||||
[charaFace C 16]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
Sion wouldn't have built that charger here if she hadn't decided to make this area a full-blown charging station.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
It's probably just a matter of time until word gets out to the other mechanical Servants that they can recharge in the engine room now.
|
||||
[k]
|
||||
|
||||
?1:But shouldn't Sion have asked Engineer first?
|
||||
?2:But this is Engineer's space. Shouldn't she get a say?
|
||||
?!
|
||||
|
||||
[charaFace C 0]
|
||||
|
||||
@Da Vinci
|
||||
Good point. We don't want to impose on you without your consent.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
Well, putting it this way may be playing a little dirty, but let me ask you this: Which would you prefer?
|
||||
[k]
|
||||
|
||||
[charaFace C 7]
|
||||
|
||||
@Da Vinci
|
||||
Would you rather open up the engine room as a rest spot for the Servants who need it...
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
...and help resolve this whole mess with the forest as quickly as possible?
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
Or, would you rather keep fighting off these endlessly growing roots by yourself, while also doing your usual engine room job?
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut T 2000,2000]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 5]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Nemo Engineer
|
||||
Gnnn...
|
||||
[k]
|
||||
|
||||
[charaFace D 2]
|
||||
|
||||
@Nemo Engineer
|
||||
Okay, fine! If I gotta deal with two different sources of stress, it makes sense to deal with them both at once.
|
||||
[k]
|
||||
|
||||
@Nemo Engineer
|
||||
But make sure everyone, and I mean EVERYONE, knows not to interfere with my work, all right!?
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaPut T 1]
|
||||
[charaTalk C]
|
||||
[charaFace C 11]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
Thanks!
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut T 2000,2000]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 1]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Mash
|
||||
Thank you for providing us with a new rest spot, Engineer!
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
Master is kindly sharing [&his:her] own room as well, so[sr]I'm hopeful that we can resolve this situation as soon as possible if we all work together!
|
||||
[k]
|
||||
|
||||
[charaFace B 2]
|
||||
|
||||
@Mash
|
||||
Of course, if we should happen to find my room too, I'd be glad to offer it up as a rest spot in the same fashion!
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaPut T 1]
|
||||
[charaTalk C]
|
||||
[charaFace C 0]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
Well, by this point, we've definitely come far enough along that we can start see and predict the emerging pattern.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
And if I'm right, our next stop won't be a room, but somewhere I never would have expected...
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
Of course, I could be totally wrong. The only way to be sure is to check it out for ourselves. Good luck on the next leg!
|
||||
[k]
|
||||
|
||||
|
||||
|
||||
[messageOff]
|
||||
[fadeout black 2.0]
|
||||
[bgmStopEnd BGM_EVENT_77 2.0]
|
||||
[wait fade]
|
||||
[wt 0.5]
|
||||
[soundStopAllEnd]
|
||||
[end]
|
||||
|
||||
1098
ScriptActionEncrypt/94/9408/9408501610.txt
Normal file
1098
ScriptActionEncrypt/94/9408/9408501610.txt
Normal file
File diff suppressed because it is too large
Load Diff
1115
ScriptActionEncrypt/94/9408/9408501710.txt
Normal file
1115
ScriptActionEncrypt/94/9408/9408501710.txt
Normal file
File diff suppressed because it is too large
Load Diff
1487
ScriptActionEncrypt/94/9408/9408501720.txt
Normal file
1487
ScriptActionEncrypt/94/9408/9408501720.txt
Normal file
File diff suppressed because it is too large
Load Diff
604
ScriptActionEncrypt/94/9408/9408501721.txt
Normal file
604
ScriptActionEncrypt/94/9408/9408501721.txt
Normal file
@@ -0,0 +1,604 @@
|
||||
|
||||
|
||||
$94-08-50-17-2-1
|
||||
|
||||
[soundStopAll]
|
||||
[enableFullScreen]
|
||||
[charaSet A 1098267110 1 Medusa]
|
||||
[charaSet B 1098124510 1 "Da Vinci"]
|
||||
[charaSet D 8001410 1 Mash]
|
||||
[charaSet E 1098268100 1 "Miss Boot Line"]
|
||||
[charaSet F 4001002 1 Rider]
|
||||
[charaSet G 1098267110 1 Medusa]
|
||||
[charaSet H 3046001 1 Vritra]
|
||||
[imageSet I cut463_portrait_vtr 1]
|
||||
[charaScale I 0.9]
|
||||
|
||||
[charaSet K 4001002 1 Rider]
|
||||
[sceneSet L 188900 1]
|
||||
[charaScale L 1.4]
|
||||
[sceneSet M 188900 1]
|
||||
[charaSet N 5009000 1 "Effect 1"]
|
||||
[charaSet P 3048000 1 Mélusine]
|
||||
[charaSet Q 98002000 1 Fou]
|
||||
|
||||
[sceneSet R 106800 1]
|
||||
|
||||
[charaSet Z 1098120900 1 Static]
|
||||
[charaPut Z 2000,2000]
|
||||
[charaEffect Z bit_talk_10_LowLevel]
|
||||
|
||||
[subCameraOn 2]
|
||||
|
||||
[charaLayer A sub #A]
|
||||
[charaLayer F sub #A]
|
||||
[charaLayer R sub #A]
|
||||
[charaLayer G sub #A]
|
||||
|
||||
[subCameraFilter #A maskEdge cut359_mask07 3 75,10,52,0]
|
||||
|
||||
[charaDepth F 5]
|
||||
[charaDepth G 4]
|
||||
[charaDepth A 3]
|
||||
[charaDepth R 2]
|
||||
|
||||
[charaScale A 1.4]
|
||||
[charaScale F 1.4]
|
||||
[charaScale R 1.2]
|
||||
[charaScale G 1.6]
|
||||
|
||||
[charaTalk off]
|
||||
[charaFace F 5]
|
||||
[charaFadein F 0.1 -120,100]
|
||||
[charaFace A 3]
|
||||
[charaFadein A 0.1 120,250]
|
||||
[charaFadein R 0.1 0,0]
|
||||
[wt 0.1]
|
||||
|
||||
[scene 106800]
|
||||
|
||||
[cueSe SE_22 22_ad1151]
|
||||
[seVolume 22_ad1151 0 0]
|
||||
[seVolume 22_ad1151 1.0 1.0]
|
||||
[se ad556]
|
||||
[seVolume ad556 0 0]
|
||||
[seVolume ad556 1.0 0.4]
|
||||
|
||||
[fadein black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[cueSeStop 22_ad1151 2.5]
|
||||
[seStop ad556 2.5]
|
||||
|
||||
[wt 0.5]
|
||||
[bgm BGM_EVENT_65 0.1]
|
||||
|
||||
|
||||
[subRenderFadein #A 0.2 -0,-215]
|
||||
[subRenderMoveScale #A 1.02 0.2]
|
||||
|
||||
[blur motion 0.4 4 10000 0.5 0.5 0.05 100]
|
||||
[se ade216]
|
||||
[wt 1.2]
|
||||
|
||||
[charaMove F -220,80 1.0]
|
||||
[charaMove A 20,230 1.0]
|
||||
[charaMove R -100,-20 1.0]
|
||||
[charaFadeout F 0.7]
|
||||
[wt 1.2]
|
||||
|
||||
[charaPut G 20,260]
|
||||
[charaEffect A bit_talk_mysticeyes_mds 0,-10]
|
||||
[charaEffect G bit_talk_mysticeyes_mds 0,-10]
|
||||
[wt 0.45]
|
||||
[cueSe SE_23 23_ad1296]
|
||||
[wt 0.1]
|
||||
|
||||
[charaFace A 14]
|
||||
[charaFace G 14]
|
||||
[charaFadeTime G 0 1.0]
|
||||
[charaFadeout G 1.2]
|
||||
[wt 0.6]
|
||||
[cueSeStop 23_ad1296 0.9]
|
||||
[wt 0.5]
|
||||
[cueSe SE_23 23_ad1325]
|
||||
|
||||
[fadeout white 0.5]
|
||||
[wait fade]
|
||||
|
||||
[blurOff motion 0]
|
||||
|
||||
[subRenderFadeout #A 0.1]
|
||||
[charaFadeout A 0.1]
|
||||
[charaFadeout F 0.1]
|
||||
[charaFadeout R 0.1]
|
||||
|
||||
[subCameraOff]
|
||||
[charaLayer A normal]
|
||||
[charaLayer G normal]
|
||||
[charaLayer F normal]
|
||||
[charaLayer R normal]
|
||||
[charaScale F 1.0]
|
||||
[charaScale A 1.0]
|
||||
[charaScale M 1.2]
|
||||
|
||||
[scene 188900]
|
||||
[wt 1.0]
|
||||
|
||||
[charaSet A 1098267100 1 Medusa]
|
||||
[charaSet G 1098267100 1 Medusa]
|
||||
|
||||
[cueSe SE_23 23_ad1326]
|
||||
[fadein white 0.5]
|
||||
[wait fade]
|
||||
[bgmStop BGM_EVENT_65 3.0]
|
||||
|
||||
[wt 0.5]
|
||||
|
||||
[charaFadein I 0.4 0,-180]
|
||||
[wt 2.0]
|
||||
|
||||
[charaFadeout I 0.6]
|
||||
[wt 0.7]
|
||||
|
||||
[charaTalk on]
|
||||
|
||||
[bgm BGM_EVENT_4 0.1]
|
||||
|
||||
[charaTalk on]
|
||||
[charaTalk D]
|
||||
[charaFace D 1]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Mash
|
||||
They did it! They got the picture!
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaPut Z 1]
|
||||
[charaTalk B]
|
||||
[charaFace B 0]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
Which means we now have a clear path to the area beyond the deck.
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut Z 2000,2000]
|
||||
|
||||
[charaTalk H]
|
||||
[charaFace H 14]
|
||||
[charaFadein H 0.1 1]
|
||||
|
||||
@Vritra
|
||||
Damn, I lost hard. But how could I not, when you two were such a perfect team?
|
||||
[k]
|
||||
|
||||
[charaFadeout H 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 13]
|
||||
[charaFadein A 0.1 1]
|
||||
[se ade158]
|
||||
[seVolume ade158 0 0.5]
|
||||
|
||||
@Medusa
|
||||
Were we?[sr]...I didn't think it was anything special.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaScale K 1.1]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaDepth K 3]
|
||||
[charaDepth M 2]
|
||||
[charaDepth A 1]
|
||||
|
||||
[charaTalk off]
|
||||
[charaFace K 0]
|
||||
[charaFadein K 0.6 -100,0]
|
||||
[charaFadein M 0.6 50,-220]
|
||||
[wt 0.6]
|
||||
[charaFadeout A 0.1]
|
||||
|
||||
@Rider
|
||||
It's time I send him back.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
|
||||
[se ade145]
|
||||
|
||||
[subCameraOn 1]
|
||||
[charaLayer A sub #A]
|
||||
[subCameraFilter #A through]
|
||||
[subRenderFadein #A 0 0,0]
|
||||
[wt 1.5]
|
||||
|
||||
[charaMove K -250,0 1.0]
|
||||
[charaMove M -100,-220 1.0]
|
||||
[wt 1.0]
|
||||
|
||||
[charaScale A 1.1]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.4 280,0]
|
||||
[charaMove A 250,0 0.5]
|
||||
|
||||
[charaTalk on]
|
||||
|
||||
@Medusa
|
||||
Wait.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaMoveScale A 1.2 0.5]
|
||||
[charaMove A 240,10 0.5]
|
||||
[blur lens 0.5 2 2]
|
||||
[wt 0.5]
|
||||
[se ad183]
|
||||
[seVolume ad183 0 0.7]
|
||||
[wt 1.0]
|
||||
|
||||
[se ad77]
|
||||
[seStop ad77 1.0]
|
||||
[charaMoveReturn A 240,7 0.6]
|
||||
[wt 0.6]
|
||||
[charaMoveReturn A 240,7 0.6]
|
||||
|
||||
[charaFace A 4]
|
||||
|
||||
@Medusa
|
||||
(Stroking Pegasus's neck)
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFace A 5]
|
||||
[wt 1.5]
|
||||
|
||||
[charaMoveReturn A 240,5 1.0]
|
||||
[se ade385]
|
||||
[seStop ade385 1.0]
|
||||
[charaFace A 6]
|
||||
|
||||
@Medusa
|
||||
(Rubbing her cheek against Pegasus's face)
|
||||
[k]
|
||||
|
||||
[charaFace A 10]
|
||||
|
||||
@Medusa
|
||||
[f small]Khh. So cute... I don't want to send him back...[sr][f small]I could pet him all day...
|
||||
[k]
|
||||
|
||||
[blurOff lens 0]
|
||||
[charaFace K 4]
|
||||
|
||||
@K:Rider
|
||||
Um... Are you done yet...?
|
||||
[k]
|
||||
|
||||
|
||||
[messageOff]
|
||||
[charaTalk off]
|
||||
|
||||
[se ad7]
|
||||
[charaFace A 15]
|
||||
[charaMoveScale A 1.1 0.2]
|
||||
[charaMove A 250,10 0.2]
|
||||
[wt 0.5]
|
||||
|
||||
[charaMoveReturn A 250,4 1.0]
|
||||
|
||||
[charaTalk on]
|
||||
[charaTalk A]
|
||||
[charaFace A 13]
|
||||
|
||||
@Medusa
|
||||
Ahem.[wt 1.0][sr]...Yeah, I'm done.[charaFace A 7]
|
||||
[k]
|
||||
|
||||
[charaFace A 4]
|
||||
[charaFace K 0]
|
||||
|
||||
@Medusa
|
||||
Bye, Pegasus.
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
...Your brothers say they were happy to see you, too.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
|
||||
[se ad83]
|
||||
[wt 1.5]
|
||||
|
||||
[se ad646]
|
||||
[seStop ad646 1.4]
|
||||
[wipeout rectangleStripUpToDown 0.7 1]
|
||||
[wait wipe]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[charaFadeout K 0.1]
|
||||
[charaFadeout M 0.1]
|
||||
[charaScale A 1.0]
|
||||
[subRenderFadeout #A 0]
|
||||
[subCameraOff]
|
||||
[charaLayer A normal]
|
||||
|
||||
[scene 106800]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk depthOn]
|
||||
|
||||
[se ade216]
|
||||
[wipein rectangleStripDownToUp 0.7 1]
|
||||
[wait wipe]
|
||||
[wt 2.0]
|
||||
|
||||
[wipeout rectangleStripDownToUp 0.7 1]
|
||||
[wait wipe]
|
||||
|
||||
[scene 188900]
|
||||
|
||||
[charaTalk F]
|
||||
[charaFace F 0]
|
||||
[charaFadein F 0.1 1]
|
||||
[wt 0.1]
|
||||
|
||||
[bgmStop BGM_EVENT_4 3.0]
|
||||
[wipein rectangleStripUpToDown 0.7 1]
|
||||
[wait wipe]
|
||||
[wt 0.2]
|
||||
|
||||
@Rider
|
||||
Goodbye. You're almost at the end now. Hang in there.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
|
||||
[se ad800]
|
||||
[seStop ad800 1.6]
|
||||
[charaFadeout F 0.4]
|
||||
[wt 2.5]
|
||||
|
||||
[bgm BGM_EVENT_77 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Medusa
|
||||
...[sr]...
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 0]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Mash
|
||||
You know...
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
I get the impression Rider Medusa isn't working with Baobhan Sith because she wants to.
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
I'm pretty sure she's just going along with her because she thinks it's the quickest way to resolve this.
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
Which makes me think what happened in the forest was probably just because of some kind of deal they struck.
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk E]
|
||||
[charaFace E 10]
|
||||
[charaFadein E 0.1 1]
|
||||
|
||||
@Miss Boot Line
|
||||
Oh, yes, I suppose so.
|
||||
[k]
|
||||
|
||||
[charaFace E 0]
|
||||
|
||||
@Miss Boot Line
|
||||
But I don't think you need to worry about that too much.
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
The important thing is, giving Baobhan Sith what she wants will bring this situation to an end.
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
That much is certain.
|
||||
[k]
|
||||
|
||||
[charaFadeout E 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaPut Z 1]
|
||||
[charaTalk B]
|
||||
[charaFace B 14]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
Man, this last trial sure was a pain in the ass, though.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
It would've been so much easier if we could have just fought her or had a normal race.
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut Z 2000,2000]
|
||||
|
||||
[charaTalk H]
|
||||
[charaFace H 8]
|
||||
[charaFadein H 0.1 1]
|
||||
|
||||
@Vritra
|
||||
What would be the point of putting an obstacle in front of you if it was easy to overcome?
|
||||
[k]
|
||||
|
||||
[charaTalk off]
|
||||
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaDepth H 5]
|
||||
[charaDepth P 4]
|
||||
|
||||
[charaPut P 390,0]
|
||||
[charaFadeTime P 0.4 0.6]
|
||||
[charaMove P 420,0 10.0]
|
||||
|
||||
@Vritra
|
||||
I saw that dragon faerie flying around here when I first arrived.
|
||||
[k]
|
||||
|
||||
[charaFace H 0]
|
||||
|
||||
@Vritra
|
||||
She was so fast and strong that I knew this trial had to be one she couldn't easily pass.
|
||||
[k]
|
||||
|
||||
?1:So that's why you made this challenge so tough.
|
||||
?!
|
||||
|
||||
[charaFadeout H 0.1]
|
||||
[charaFadeout P 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk depthOn]
|
||||
[charaTalk on]
|
||||
[charaPut Z 1]
|
||||
[charaTalk B]
|
||||
[charaFace B 18]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
Well, we did get through it in the end, but I think we deserve a little more help after what you put us through!
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut Z 2000,2000]
|
||||
|
||||
[charaTalk H]
|
||||
[charaFace H 4]
|
||||
[charaFadein H 0.1 1]
|
||||
|
||||
@Vritra
|
||||
Huh? Well, I suppose I can help out as a sort of bonus reward. I did really enjoy watching you struggle so much.
|
||||
[k]
|
||||
|
||||
[charaFadeout H 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaPut Z 1]
|
||||
[charaTalk B]
|
||||
[charaFace B 0]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
Since this place is so open and spacious... Yeah, let's put up some benches, patios, and such to make a proper rest spot.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
As for you, I'd like you to stay here and maintain those safety barriers to keep people from falling off the edge.
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut Z 2000,2000]
|
||||
|
||||
[charaTalk H]
|
||||
[charaFace H 4]
|
||||
[charaFadein H 0.1 1]
|
||||
|
||||
@Vritra
|
||||
Ugh, what a hassle.
|
||||
[k]
|
||||
|
||||
[charaFace H 6]
|
||||
|
||||
@Vritra
|
||||
But, since I'm in such a good mood, I suppose I can at least do that much.
|
||||
[k]
|
||||
|
||||
[charaFadeout H 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 1]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Mash
|
||||
Okay, now that we can access the deck's hatch...
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
...we can go back to exploring the Border and looking for more Servants.
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
Once we photograph about thirty more, we should have enough data on footwear to satisfy Baobhan Sith's requirements.
|
||||
[k]
|
||||
|
||||
?1:This is the home stretch! Let's keep the momentum going!
|
||||
?!
|
||||
|
||||
[charaTalk off]
|
||||
[messageOff]
|
||||
[charaScale G 1.25]
|
||||
|
||||
[charaMoveReturn D 0,-6 1.0]
|
||||
[charaFace D 13]
|
||||
[charaFace G 12]
|
||||
[wt 1.5]
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaFadein Q 0.1 1]
|
||||
[wt 0.1]
|
||||
[charaMoveReturn Q 0,20 0.7]
|
||||
[se adm21]
|
||||
[wt 1.5]
|
||||
[charaFadeout Q 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaFace D 1]
|
||||
[charaFadein E 0.1 1]
|
||||
[wt 1.8]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaDepth G 3]
|
||||
[charaDepth M 2]
|
||||
[charaDepth E 1]
|
||||
|
||||
[bgmStopEnd BGM_EVENT_77 2.0]
|
||||
[charaFadein M 1.0 -50,-220]
|
||||
[charaFadein G 1.0 230,-10]
|
||||
[charaMove M -100,-220 1.5]
|
||||
[charaMove G 180,-10 1.5]
|
||||
|
||||
[wt 3.5]
|
||||
|
||||
[fadeout black 2.0]
|
||||
[wait fade]
|
||||
[wt 0.5]
|
||||
[soundStopAllEnd]
|
||||
[end]
|
||||
|
||||
1019
ScriptActionEncrypt/94/9408/9408501810.txt
Normal file
1019
ScriptActionEncrypt/94/9408/9408501810.txt
Normal file
File diff suppressed because it is too large
Load Diff
1068
ScriptActionEncrypt/94/9408/9408501910.txt
Normal file
1068
ScriptActionEncrypt/94/9408/9408501910.txt
Normal file
File diff suppressed because it is too large
Load Diff
596
ScriptActionEncrypt/94/9408/9408501911.txt
Normal file
596
ScriptActionEncrypt/94/9408/9408501911.txt
Normal file
@@ -0,0 +1,596 @@
|
||||
|
||||
|
||||
$94-08-50-19-1-1
|
||||
|
||||
[soundStopAll]
|
||||
[enableFullScreen]
|
||||
|
||||
[charaSet A 1098267110 1 Medusa]
|
||||
[charaSet B 8001400 1 Mash]
|
||||
[charaSet C 1098124510 1 "Da Vinci"]
|
||||
[charaSet D 1098268100 1 "Miss Boot Line"]
|
||||
[charaSet E 2043000 1 "Baobhan Sith"]
|
||||
|
||||
[sceneSet F 189000 1]
|
||||
[charaScale F 1.4]
|
||||
|
||||
[sceneSet G 189000 1]
|
||||
[charaScale G 1.4]
|
||||
|
||||
[sceneSet H 189000 1]
|
||||
[charaScale H 1.3]
|
||||
|
||||
[charaSet I 98115000 1 "Effect 1"]
|
||||
[charaSet J 98115000 1 "Effect 1"]
|
||||
|
||||
[charaSet K 1098271300 1 Cerberus]
|
||||
|
||||
[imageSet L back10000 1 1]
|
||||
|
||||
[charaSet Z 98115000 1 "Transmission Effect"]
|
||||
[charaPut Z 2000,2000]
|
||||
[charaEffect Z bit_talk_10_LowLevel]
|
||||
|
||||
[charaDepth L 1]
|
||||
[charaDepth E 2]
|
||||
[charaDepth B 2]
|
||||
[charaDepth C 1]
|
||||
[charaDepth Z 2]
|
||||
|
||||
[scene 189000]
|
||||
|
||||
[bgm BGM_BATTLE_48 0.1]
|
||||
|
||||
[fadein black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 14]
|
||||
[charaFadein A 0.1 1]
|
||||
[wt 0.2]
|
||||
|
||||
[se ad859]
|
||||
[seStop ad859 0.6]
|
||||
[wt 0.1]
|
||||
[charaMoveScale A 1.1 0.2]
|
||||
[charaMove A 0,12 0.2]
|
||||
[charaFadeout A 0.2]
|
||||
[blur motion 0.2 4 10 0.5 0.6 0.05 100]
|
||||
[wt 0.25]
|
||||
|
||||
[cueSe SE_21 21_ad1092]
|
||||
[effect bit_talk_flame_slash_01]
|
||||
[wt 0.2]
|
||||
[charaScale A 1.0]
|
||||
[blurOff motion 0.1]
|
||||
[wt 0.7]
|
||||
|
||||
[charaTalk K]
|
||||
[charaFace K 0]
|
||||
[charaFadein K 0.2 1]
|
||||
[cueSe Servants_9942210 bac1401]
|
||||
[seVolume bac1401 0 0]
|
||||
[seVolume bac1401 0.3 1.0]
|
||||
[wt 0.8]
|
||||
[seStop bac1401 0.5]
|
||||
[wt 0.2]
|
||||
[se ad171]
|
||||
[charaMoveScale K 1.1 0.2]
|
||||
[charaMove K 0,10 0.2]
|
||||
[charaFadeout K 0.2]
|
||||
[wt 0.2]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 14]
|
||||
[charaFadein B 0.1 1]
|
||||
[wt 0.15]
|
||||
[se ad686]
|
||||
[blur motion 0.2 4 10 0.5 0.6 0.05 100]
|
||||
[charaShake B 0.05 4 4 0.2]
|
||||
[effect bit_talk_14 -100,100]
|
||||
[wt 0.3]
|
||||
[charaShake B 0.05 4 4 0.4]
|
||||
[effect bit_talk_14 100,-100]
|
||||
[se ad1014]
|
||||
[se ad1015]
|
||||
[blurOff motion 0.2]
|
||||
[wt 0.3]
|
||||
|
||||
@Mash
|
||||
Khh...!
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaPut Z 1]
|
||||
[charaTalk C]
|
||||
[charaFace C 22]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
Whoa, whoa! Don't you think you're taking this a little TOO seriously!?
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut Z 1200,1200]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 3]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Medusa
|
||||
I couldn't do this unless I was serious. Failure is not an option.
|
||||
[k]
|
||||
|
||||
[charaFace A 1]
|
||||
|
||||
@Medusa
|
||||
If I lose here... If I can't make my wish come true...
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
...I'll...
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaPut Z 1]
|
||||
[charaTalk C]
|
||||
[charaFace C 23]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
What? What's gonna happen to you?
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut Z 1200,1200]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 13]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Medusa
|
||||
...Let's just say I'll be completely crestfallen.
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
If I don't end up outright departing this world, I'll at least desperately want to.
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 15]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Mash
|
||||
Huh!?
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 2]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Medusa
|
||||
So if you don't want that...just let me take your picture already!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[se ad678]
|
||||
[wt 0.1]
|
||||
[charaMoveScale A 1.1 0.2]
|
||||
[charaMove A 0,12 0.2]
|
||||
[charaFadeout A 0.2]
|
||||
[blur motion 0.2 4 10 0.5 0.6 0.05 100]
|
||||
[wt 0.2]
|
||||
[charaScale A 1.0]
|
||||
[blurOff motion 0.3]
|
||||
[wt 0.5]
|
||||
|
||||
[charaFadeTime L 0.2 0.5]
|
||||
[charaTalk E]
|
||||
[charaFace E 15]
|
||||
[charaFadein E 0.1 1]
|
||||
|
||||
@Baobhan Sith
|
||||
(Damn, she's really hardcore! I'd better be careful about messing with her in the future!)
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[fadeout black 0.5]
|
||||
[bgm BGM_BATTLE_48 0.5 0.5]
|
||||
[wait fade]
|
||||
|
||||
[charaFadeout L 0.1]
|
||||
[charaFadeout E 0.1]
|
||||
[scene 10000]
|
||||
[wt 0.3]
|
||||
|
||||
[bgm BGM_BATTLE_48 1.0 1.0]
|
||||
[fadein black 0.1]
|
||||
[wait fade]
|
||||
|
||||
|
||||
[se ad1053]
|
||||
[effect bit_talk_red_string02]
|
||||
[wt 1.0]
|
||||
|
||||
[cueSe SE_21 21_ad1092]
|
||||
[effect bit_talk_gold_slash_02]
|
||||
[wt 0.3]
|
||||
[effectDestroy bit_talk_red_string02]
|
||||
|
||||
[fadeout white 0.2]
|
||||
[wait fade]
|
||||
|
||||
[charaScale B 1.2]
|
||||
[charaEffect I bit_talk_sand_dust_front_fs]
|
||||
[charaEffect I bit_talk_sand_dust_back_fs]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 7]
|
||||
[charaFadein B 0.1 0,10]
|
||||
|
||||
[scene 189000]
|
||||
[wt 0.3]
|
||||
|
||||
[fadein white 0.3]
|
||||
[se ad671]
|
||||
[charaMove B 0,0 0.3]
|
||||
[charaMoveScale B 1.0 0.3]
|
||||
[charaShake B 0.05 4 4 0.3]
|
||||
[fowardEffect bit_talk_14]
|
||||
[fowardEffect bit_talk_blow02]
|
||||
[wt 0.1]
|
||||
[se ad687]
|
||||
[se ad635]
|
||||
[wait fade]
|
||||
|
||||
[charaEffectStop I bit_talk_sand_dust_front_fs]
|
||||
[charaEffectStop I bit_talk_sand_dust_back_fs]
|
||||
[wt 1.0]
|
||||
|
||||
[charaFadeTime L 0.2 0.5]
|
||||
|
||||
@Mash
|
||||
(Ghh! I don't think I can keep Master safe much longer!)
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout L 0.2]
|
||||
[charaFadeout B 0.1]
|
||||
[wt 1.0]
|
||||
|
||||
@???
|
||||
...[sr]...
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[wt 0.1]
|
||||
|
||||
|
||||
|
||||
[subCameraOn 1]
|
||||
|
||||
|
||||
[charaTalk depthOff]
|
||||
|
||||
[cueSe SE_22 22_ad1164]
|
||||
[wt 1.4]
|
||||
|
||||
[fadeout black 0.5]
|
||||
[wait fade]
|
||||
|
||||
|
||||
[scene 10000]
|
||||
[wt 0.2]
|
||||
|
||||
[fadein black 0.1]
|
||||
[wait fade]
|
||||
|
||||
[cueSe SE_21 21_ad1134]
|
||||
[effect bit_talk_arrow01br_fs]
|
||||
[wt 1.5]
|
||||
|
||||
[fadeout black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[scene 189000]
|
||||
|
||||
[charaTalk off]
|
||||
[charaFace E 12]
|
||||
[charaFadeinFSR E 0.1 270,0]
|
||||
[charaFace A 2]
|
||||
[charaFadeinFSL A 0.1 -270,0]
|
||||
[wt 0.1]
|
||||
|
||||
[fadein black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[se ad73]
|
||||
[charaDepth I 5]
|
||||
[charaPutFSL I -270,0]
|
||||
[charaEffect I bit_talk_quickmove]
|
||||
[charaSpecialEffect A erasureReverse 1 0.15]
|
||||
[charaMoveFSL A -270,-15 0.4]
|
||||
[wt 0.2]
|
||||
|
||||
[se ad73]
|
||||
[charaDepth J 5]
|
||||
[charaPutFSR J 270,0]
|
||||
[charaEffect J bit_talk_quickmove]
|
||||
[charaSpecialEffect E erasureReverse 1 0.15]
|
||||
[charaMoveFSR E 270,-15 0.4]
|
||||
[wt 0.7]
|
||||
|
||||
[se ad882]
|
||||
[effect bit_talk_impactlanding]
|
||||
[shake 0.03 2 2 1.4]
|
||||
[bgmStop BGM_BATTLE_48 2.0]
|
||||
[fadeout white 1.0]
|
||||
[wait fade]
|
||||
|
||||
[effectDestroy bit_talk_impactlanding]
|
||||
|
||||
[charaScale E 1.2]
|
||||
[charaScale D 1.2]
|
||||
|
||||
[charaLayer D sub #A]
|
||||
[charaLayer F sub #A]
|
||||
|
||||
[charaFace D 6]
|
||||
[charaFadeinFSR D 0.1 50,145]
|
||||
[charaFadeinFSR F 0.1 -300,-150]
|
||||
|
||||
[charaDepth F 1]
|
||||
[charaDepth D 2]
|
||||
|
||||
[charaDepth B 1]
|
||||
[charaDepth H 2]
|
||||
[charaDepth E 3]
|
||||
|
||||
[subCameraFilter #A maskEdge cut359_mask09 6 0,0,0,0]
|
||||
|
||||
[charaFadein H 0.1 0,-200]
|
||||
|
||||
[charaFace B 7]
|
||||
[charaFadein B 0.1 1]
|
||||
[wt 2.0]
|
||||
|
||||
[fadein white 1.0]
|
||||
[wait fade]
|
||||
|
||||
[charaFace E 3]
|
||||
[charaPutFSL E -230,0]
|
||||
[se ad73]
|
||||
[charaPutFSL I -230,0]
|
||||
[charaEffect I bit_talk_quickmove]
|
||||
[charaSpecialEffect E appearanceReverse 1 0.25]
|
||||
[charaMoveReturnFSL E -230,-5 0.4]
|
||||
[wt 0.1]
|
||||
|
||||
@Baobhan Sith
|
||||
Hey, what's the big idea? Why'd you stop me?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
|
||||
[subRenderFadein #A 0.2 200,-150]
|
||||
[subRenderMove #A 180,-150 0.4]
|
||||
[wt 0.9]
|
||||
|
||||
[charaTalk D]
|
||||
[charaTalk on]
|
||||
|
||||
[bgm BGM_EVENT_70 0.1]
|
||||
|
||||
@Miss Boot Line
|
||||
Because I have decided that you are taking this too far.
|
||||
[k]
|
||||
|
||||
?1:But aren't you two friends?
|
||||
?!
|
||||
|
||||
[charaFace D 1]
|
||||
|
||||
@Miss Boot Line
|
||||
We are. Which is why I felt an obligation to step in.
|
||||
[k]
|
||||
|
||||
[charaFace D 0]
|
||||
|
||||
@Miss Boot Line
|
||||
Baobhan Sith, I'm your friend. I understand what you want, what you're trying to create.
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
I also know it's something that comes from your happiness...
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
...and that it's meant to bring that same happiness to people who share your feelings.
|
||||
[k]
|
||||
|
||||
[charaFace D 8]
|
||||
|
||||
@Miss Boot Line
|
||||
But that's also why you mustn't hurt anyone in the process of creating it.
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
So, this has gone far enough.
|
||||
[k]
|
||||
|
||||
[charaFace E 0]
|
||||
|
||||
@Baobhan Sith
|
||||
...[sr]...
|
||||
[k]
|
||||
|
||||
[bgmStop BGM_EVENT_70 2.0]
|
||||
|
||||
[messageOff]
|
||||
[charaTalk B,E]
|
||||
[subRenderFadeout #A 0.6]
|
||||
[charaFadeout E 0.6]
|
||||
[charaFadeout D 0.6]
|
||||
[charaFadeout H 0.6]
|
||||
[wt 0.6]
|
||||
|
||||
[subCameraOff]
|
||||
[charaLayer D normal]
|
||||
[charaScale D 1.0]
|
||||
[charaScale E 1.0]
|
||||
|
||||
[wt 0.2]
|
||||
[se ad658]
|
||||
[seVolume ad658 0 0.7]
|
||||
[charaCrossFade B 8001410 7 0.3]
|
||||
[wait charaCrossFade B]
|
||||
[wt 0.4]
|
||||
|
||||
@Mash
|
||||
So, you're trying to create something? What is it?
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
Does it have anything to do with all the shoe data we collected?
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[bgm BGM_EVENT_11 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 0]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Miss Boot Line
|
||||
Of course that data is key to the project. But it's not the whole story.
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
Hearing about this project is what convinced Galatea and I to help her.
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
It's something that anyone can create if they wish. Something everyone values differently.
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
Something filled with love for all sorts of different things.
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
And from what I'm told, it could also arguably be described as a summer staple...
|
||||
[k]
|
||||
|
||||
?1:Wait. You don't mean[line 2]
|
||||
|
||||
[charaFace D 1]
|
||||
|
||||
@Miss Boot Line
|
||||
Hehe, I see you figured it out right away, MasP.
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
I suppose the experiences you've had creating it must have left an indelible impression on you.
|
||||
[k]
|
||||
|
||||
?2:What could it be...?
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 0]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Mash
|
||||
I think I might know, Master.
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
Everything she said reminded me of those bittersweet summer memories I wouldn't trade for anything!
|
||||
[k]
|
||||
|
||||
?!
|
||||
|
||||
[messageOff]
|
||||
[cueSe SE_22 22_ad1177]
|
||||
[fadeout white 0.5]
|
||||
[bgm BGM_EVENT_11 0.5 0.5]
|
||||
[wait fade]
|
||||
[effect bit_sepia01_depth_fs]
|
||||
[charaTalk depthOn]
|
||||
[charaFadeout B 0.1]
|
||||
[charaFadeout D 0.1]
|
||||
|
||||
[pictureFrame cut063_cinema]
|
||||
[scene 63500]
|
||||
[wt 0.5]
|
||||
|
||||
[fadein white 0.5]
|
||||
[wait fade]
|
||||
|
||||
[wt 4.0]
|
||||
|
||||
[fadeout white 1.0]
|
||||
[wait fade]
|
||||
|
||||
[effectDestroy bit_sepia01_depth_fs]
|
||||
[pictureFrame]
|
||||
|
||||
[scene 189000]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 0]
|
||||
[charaFadein D 0.1 1]
|
||||
[wt 0.5]
|
||||
|
||||
[fadein white 1.0]
|
||||
[bgm BGM_EVENT_11 1.0 1.0]
|
||||
[wait fade]
|
||||
|
||||
@Miss Boot Line
|
||||
That's right. She wanted to create a book.
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
Specifically, a doujin for fellow high heel lovers like herself.
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
One filled with information on Servants' shoes and beautiful sketches of brand-new heel designs.
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk E]
|
||||
[charaFace E 3]
|
||||
[charaFadein E 0.1 1]
|
||||
|
||||
@Baobhan Sith
|
||||
...[sr]...
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[wt 1.0]
|
||||
|
||||
[fadeout black 2.0]
|
||||
[bgmStopEnd BGM_EVENT_11 2.0]
|
||||
[wait fade]
|
||||
[wt 0.5]
|
||||
[soundStopAllEnd]
|
||||
[end]
|
||||
834
ScriptActionEncrypt/94/9408/9408501920.txt
Normal file
834
ScriptActionEncrypt/94/9408/9408501920.txt
Normal file
@@ -0,0 +1,834 @@
|
||||
|
||||
|
||||
|
||||
|
||||
$94-08-50-19-2-0
|
||||
|
||||
[soundStopAll]
|
||||
[enableFullScreen]
|
||||
|
||||
[charaSet A 8001410 1 Mash]
|
||||
[charaSet B 2043000 1 "Baobhan Sith"]
|
||||
[charaSet C 1098124510 1 "Da Vinci"]
|
||||
[charaSet D 1098268100 1 "Miss Boot Line"]
|
||||
[charaSet E 1098267110 1 Medusa]
|
||||
[charaSet F 3027001 1 Lancer]
|
||||
[charaSet G 6010002 1 Stheno]
|
||||
[charaSet H 2012002 1 Euryale]
|
||||
[charaSet I 6010002 1 Stheno_Effects]
|
||||
[charaSet J 2012002 1 Euryale_Effects]
|
||||
[charaSet K 1098267110 1 Medusa_Effects]
|
||||
[charaSet L 1098268100 1 "Miss Boot Line_Effects"]
|
||||
|
||||
[sceneSet P 189000 1]
|
||||
[sceneSet Q 189000 1]
|
||||
[sceneSet R 189000 1]
|
||||
[sceneSet S 10000 1]
|
||||
[charaScale S 1.1]
|
||||
[charaFilter S silhouette E2A7Ef80]
|
||||
|
||||
[charaSet T 1098268500 1 Transmission]
|
||||
[charaPut T 1200,1200]
|
||||
[charaEffect T bit_talk_10_LowLevel]
|
||||
|
||||
[imageSet X black_fade_re 1 1]
|
||||
[imageSet Y black_fade_re 1 1]
|
||||
[charaScale X 2.1]
|
||||
[charaScale Y 2.1]
|
||||
|
||||
[charaSet Z 1098257910 1 "Armored Mash_No Goggles Additional Expressions Version"]
|
||||
|
||||
[cameraMove 0.1 0,0 1.01]
|
||||
[wt 0.1]
|
||||
|
||||
[scene 189000]
|
||||
[fadein black 1.5]
|
||||
[wait fade]
|
||||
|
||||
[bgm BGM_MAP_85 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 6]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Mash
|
||||
A doujin filled with data on every Servant's shoes!?
|
||||
[k]
|
||||
|
||||
[charaCrossFade A 1098257910 10 0.1]
|
||||
|
||||
@Mash
|
||||
So that's why you wanted a picture of Master's shoes, too. It would be a perfect symbol for the first page.
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
Now I understand. I agree that would be the best[sr]choice[line 2]maybe even the only one.
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaSet A 8001410 1 Mash]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 4]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Baobhan Sith
|
||||
...Well, I guess it doesn't matter that the cat's out of the bag now.
|
||||
[k]
|
||||
|
||||
[charaFace B 0]
|
||||
|
||||
@Baobhan Sith
|
||||
Yeah, that's right. I wanted to make a book. That's all.[sr]So come on and let me photograph [&his:her][line 2]
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 7]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Mash
|
||||
I'm sorry, but that doesn't change the fact that taking [&his:her] picture could harm [&him:her].
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaPut T 1]
|
||||
[charaTalk C]
|
||||
[charaFace C 0]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Da Vinci
|
||||
I can see why you'd need lots of reference photos for a data collection. That must be why you had us go around photographing every Servant we could find.
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut T 1200,1200]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 0]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Miss Boot Line
|
||||
That's right. The more patterns you have to reference and analyze, the more you have to work with when creating your own designs.
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
I agreed that this cause was a noble one...
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
...so, using the name “Miss Boot Line,” I decided to help the newly formed club tentatively named the “Forest of the Forest Faeries” gather material for their book.
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
While I know very little about doujin, I thought my knowledge of fashion might be useful.
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
The same was true for Galatea. We were planning to distribute our book whenever the next festival came around.
|
||||
[k]
|
||||
|
||||
[charaFace D 1]
|
||||
|
||||
@Miss Boot Line
|
||||
Of course, I also have other preoccupations, like my beloved idols, so I expect I'll be juggling multiple roles for a while, but that's just how it is.
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
Having more than one passion is fine. In fact, one can and should be passionate about as many things as one likes!
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
Whether you love clothes, shoes, accessories, or anything else, you should love them with all your heart.
|
||||
[k]
|
||||
|
||||
[charaFace D 8]
|
||||
|
||||
@Miss Boot Line
|
||||
But, as I said earlier...
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
...if you hurt people in the process of trying to create something filled with love...
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
Well, I just think it would leave a bitter taste in your mouth.
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 7]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Baobhan Sith
|
||||
...It's not like I was TRYING to hurt them.
|
||||
[k]
|
||||
|
||||
[charaFace B 8]
|
||||
|
||||
@Baobhan Sith
|
||||
Hell, if anything, they should be honored to be hurt by the daughter of the High Queen of Faerie Britain.
|
||||
[k]
|
||||
|
||||
[charaFace B 0]
|
||||
|
||||
@Baobhan Sith
|
||||
Besides, if you're going to make something, don't you want it to be perfect?
|
||||
[k]
|
||||
|
||||
@Baobhan Sith
|
||||
How could I live with myself if I gathered this much data, only to compromise on the very last piece?
|
||||
[k]
|
||||
|
||||
@Baobhan Sith
|
||||
If Mother were here, she'd say I should create something good enough to make all the sacrifices worthwhile.
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 4]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Miss Boot Line
|
||||
Be that as it may, don't you think you're being a little hasty...and violent about this?
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
At times like that, taking a step back and thinking of a different approach will ultimately lead you to do even better work.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[wt 1.0]
|
||||
|
||||
[charaFace D 2]
|
||||
|
||||
|
||||
@Miss Boot Line
|
||||
Listen to the truth the beautiful but yet unmade boot lines are trying to whisper to you! (New catchphrase)
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[bgmStop BGM_MAP_85 0.7]
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 14]
|
||||
[charaFadein B 0.1 1]
|
||||
[wt 0.4]
|
||||
|
||||
[charaEffect B bit_talk_charge_red]
|
||||
[cueSe Servants_204300 bac780]
|
||||
[se ade393 0.4]
|
||||
[wt 1.5]
|
||||
|
||||
[bgm BGM_BATTLE_107 0.1]
|
||||
|
||||
@Baobhan Sith
|
||||
I already waited a ton when I did all that damn studying! I’m not gonna wait any frigging more!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut B 1200,1200]
|
||||
[charaEffectDestroy B bit_talk_charge_red]
|
||||
|
||||
[charaTalk E]
|
||||
[charaFace E 3]
|
||||
[charaFadein E 0.1 1]
|
||||
[charaMove E 0,-5 0.3]
|
||||
[wt 0.3]
|
||||
[se ade321]
|
||||
|
||||
@Medusa
|
||||
...[sr]...
|
||||
[k]
|
||||
|
||||
[charaFadeout E 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 12]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Miss Boot Line
|
||||
Eep![messageShake 0.04 3 3 0.5] My words fell on deaf ears!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[seStop ade393 0.8]
|
||||
[charaFadeout D 0.2]
|
||||
[wt 0.1]
|
||||
|
||||
[charaDepth P 1]
|
||||
[charaDepth Q 2]
|
||||
[charaScale P 1.2]
|
||||
[charaScale Q 1.2]
|
||||
[charaFadein P 0.4 45,-200]
|
||||
[charaMove P 50,-200 0.7]
|
||||
[wt 0.4]
|
||||
[effect bit_talk_red_string02]
|
||||
[cueSe Servants_204300 m44702]
|
||||
[wt 1.0]
|
||||
[effectDestroy bit_talk_red_string02]
|
||||
[fowardEffect bit_talk_gold_slash_01 0,0 H]
|
||||
[cueSe Servants_2800200 m47807]
|
||||
[wt 1.0]
|
||||
|
||||
[charaFadein Q 0.4 -45,-200]
|
||||
[charaMove Q -50,-200 0.7]
|
||||
[wt 0.4]
|
||||
[charaFadeout P 0.1]
|
||||
[effect bit_talk_14 0,-150]
|
||||
[se ad1014]
|
||||
[se adm33 0.4]
|
||||
[seStop adm33 0.4]
|
||||
[shake 0.03 3 3 0.15]
|
||||
[wt 0.2]
|
||||
[fowardEffect bit_talk_14 -300,100]
|
||||
[se ad1013]
|
||||
[shake 0.03 3 3 0.15]
|
||||
[wt 0.2]
|
||||
[backEffect bit_talk_14 250,0]
|
||||
[se ad1014]
|
||||
[shake 0.03 3 3 0.3]
|
||||
[wt 0.7]
|
||||
[effect bit_talk_blow02]
|
||||
[se ad32]
|
||||
[se ad170]
|
||||
[shake 0.03 5 5 0.6]
|
||||
[wt 0.1]
|
||||
[effect bit_talk_14]
|
||||
[wt 0.6]
|
||||
|
||||
[charaFadeout Q 0.7]
|
||||
[se ad671 0.9]
|
||||
[wt 1.0]
|
||||
[charaTalk D]
|
||||
[charaFace D 9]
|
||||
[charaFadein D 0.4 1]
|
||||
[wt 0.5]
|
||||
|
||||
@Miss Boot Line
|
||||
I did my best to convince her as cooly as I could, but I guess I wasn't up to the task.
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
My catchphrase fell kind of flat, too.
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 7]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Mash
|
||||
This isn't over yet. I'm still on my feet.
|
||||
[k]
|
||||
|
||||
[charaFace A 2]
|
||||
|
||||
@Mash
|
||||
And no matter what her reasons may be, as long as she means to harm Master, I can't let her go through with it!
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 0]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Miss Boot Line
|
||||
Reasons... Yes, in the end, it all comes down to very simple reasons.
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
She just doesn't know that because she hasn't yet had time to acclimate.
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
That's all there really is to it.
|
||||
[k]
|
||||
|
||||
[charaFace D 8]
|
||||
|
||||
@Miss Boot Line
|
||||
But I'm just repeating myself now.
|
||||
[k]
|
||||
|
||||
@Miss Boot Line
|
||||
However, it's not just Baobhan Sith who's rushing heedlessly after wants. You are too, Medusa.
|
||||
[k]
|
||||
|
||||
[charaFace D 7]
|
||||
|
||||
@Miss Boot Line
|
||||
But all you really need to get what you want is time. That's why I decided to do this.
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 12]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Mash
|
||||
...?
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk E]
|
||||
[charaFace E 1]
|
||||
[charaFadein E 0.1 1]
|
||||
|
||||
@Medusa
|
||||
If you insist on getting in my way, I'm going to need you all to just lie down and stay out of it.
|
||||
[k]
|
||||
|
||||
[charaFace E 16]
|
||||
|
||||
@Medusa
|
||||
It shouldn't be difficult, since you'll all be turned to stone!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout E 0.2]
|
||||
|
||||
[subCameraOn]
|
||||
[subCameraFilter #A maskEdge cut359_mask03 3 75,10,52,0]
|
||||
[subRenderScale #A 1.01]
|
||||
|
||||
[charaLayer K sub #A]
|
||||
[charaLayer P sub #A]
|
||||
[charaDepth K 2]
|
||||
[charaDepth P 1]
|
||||
[charaScale K 1.6]
|
||||
[charaScale P 1.4]
|
||||
|
||||
[charaDepth X 9]
|
||||
[charaDepth Y 9]
|
||||
[charaRoll X 16]
|
||||
[charaRoll Y 18]
|
||||
[charaLayer X sub #A]
|
||||
[charaLayer Y sub #A]
|
||||
[overlayFadein X 0.1 550,-750]
|
||||
[overlayFadein Y 0.1 0,310]
|
||||
[charaDepth S 4]
|
||||
[charaLayer S sub #A]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaTalk E,K]
|
||||
[charaFace K 16]
|
||||
[charaFadein K 0.1 -10,60]
|
||||
[charaFadein P 0.1 -10,0]
|
||||
[subRenderFadein #A 0.4 0,-70]
|
||||
[charaMove K 30,60 5.0]
|
||||
[charaMove P 30,0 5.0]
|
||||
[wt 0.7]
|
||||
[cueSe SE_22 22_ad1179 0.7]
|
||||
[seStop 22_ad1179 3.0]
|
||||
[wt 0.1]
|
||||
[charaFadeTime S 1.0 0.4]
|
||||
[charaFaceFade K 24 0.6]
|
||||
[wait charaCrossFade K]
|
||||
[charaFace E 24]
|
||||
[wt 2.4]
|
||||
[subRenderFadeout #A 0.4]
|
||||
[wt 0.4]
|
||||
[subRenderScale #A 1.0]
|
||||
|
||||
[charaDepth C 8]
|
||||
[charaDepth Z 7]
|
||||
|
||||
[charaTalk off]
|
||||
[charaPutFSL T -270,0]
|
||||
[charaFace C 5]
|
||||
[charaFadeinFSL C 0.1 -270,0]
|
||||
[charaFace Z 30]
|
||||
[charaFadeinFSR Z 0.1 270,0]
|
||||
[wt 1.7]
|
||||
[charaFadeout K 0.1]
|
||||
[charaFadeout P 0.1]
|
||||
[charaFadeout X 0.1]
|
||||
[charaFadeout Y 0.1]
|
||||
[charaFadeout S 0.1]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[charaFadeout Z 0.1]
|
||||
[wt 0.1]
|
||||
[charaPut T 1200,1200]
|
||||
|
||||
[charaTalk on]
|
||||
[charaTalk D]
|
||||
[charaFace D 1]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Miss Boot Line
|
||||
...There, finally. All that stalling paid off.
|
||||
[k]
|
||||
|
||||
[charaLayer K normal]
|
||||
[charaLayer P normal]
|
||||
[charaLayer X normal]
|
||||
[charaLayer Y normal]
|
||||
[charaLayer S normal]
|
||||
|
||||
@Miss Boot Line
|
||||
It makes sense, really. I'm not the only one who's worried about how rashly she's acting here.
|
||||
[k]
|
||||
|
||||
[subCameraOff]
|
||||
|
||||
@Miss Boot Line
|
||||
In fact, you could say it concerns them directly.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaDepth F 2]
|
||||
[charaDepth P 1]
|
||||
[charaScale F 1.1]
|
||||
[charaScale P 1.1]
|
||||
[charaTalk F]
|
||||
[charaFace F 0]
|
||||
[charaFadein F 0.7 120,20]
|
||||
[charaFadein P 0.7 -40,-220]
|
||||
[charaMove F 100,20 0.7]
|
||||
[cueSe SE_21 21_ade548 0.2]
|
||||
[seStop 21_ade548 0.8]
|
||||
[cueSe Servants_9942370 bac1570 0.2]
|
||||
[wt 1.2]
|
||||
|
||||
@Lancer
|
||||
Please wait, me.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout F 0.4]
|
||||
[charaFadeout P 0.4]
|
||||
[wt 0.4]
|
||||
[charaScale F 1.0]
|
||||
|
||||
[charaTalk E]
|
||||
[charaFace E 25]
|
||||
[charaFadein E 0.2 1]
|
||||
|
||||
@Medusa
|
||||
...You. What are you doing here?
|
||||
[k]
|
||||
|
||||
@Medusa
|
||||
Don't tell me you're here to get in my way, too. You of all people should want the same thing I do.
|
||||
[k]
|
||||
|
||||
[charaFadeout E 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk F]
|
||||
[charaFace F 7]
|
||||
[charaFadein F 0.1 1]
|
||||
|
||||
@Lancer
|
||||
I do. But there are some important things here that you're still not seeing.
|
||||
[k]
|
||||
|
||||
[charaFace F 0]
|
||||
|
||||
@Lancer
|
||||
If you keep going the way you are now, there may be no coming back.
|
||||
[k]
|
||||
|
||||
[bgmStop BGM_BATTLE_107 1.5]
|
||||
|
||||
@Lancer
|
||||
Which is why I had no choice but to bring them along.
|
||||
[k]
|
||||
|
||||
[charaFadeout F 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk E]
|
||||
[charaFace E 22]
|
||||
[charaFadein E 0.1 1]
|
||||
|
||||
@Medusa
|
||||
Them? ...Wait. You don't mean[line 2]
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout E 0.2]
|
||||
[wt 0.9]
|
||||
|
||||
@G:???
|
||||
(Giggle)
|
||||
[k]
|
||||
|
||||
@H:???
|
||||
My, my. Someone's certainly having fun.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[cueSe SE_21 21_ade665 0.7]
|
||||
[wt 1.5]
|
||||
[charaTalk off]
|
||||
[charaScale I 1.6]
|
||||
[charaScale J 1.6]
|
||||
[charaScale P 1.6]
|
||||
[charaScale Q 1.6]
|
||||
[charaDepth I 2]
|
||||
[charaDepth J 4]
|
||||
[charaDepth P 1]
|
||||
[charaDepth Q 3]
|
||||
|
||||
[charaFace I 1]
|
||||
[charaFace J 1]
|
||||
[charaFadein I 0.7 -250,400]
|
||||
[charaFadein P 0.7 -100,-150]
|
||||
[charaMove I -200,400 5.0]
|
||||
[charaMove P -50,-150 5.0]
|
||||
[wt 3.0]
|
||||
[charaFadein J 0.7 250,300]
|
||||
[charaFadein Q 0.7 100,-250]
|
||||
[charaMove J 200,300 5.0]
|
||||
[charaMove Q 50,-250 5.0]
|
||||
[wt 3.0]
|
||||
[charaFadeout I 0.1]
|
||||
[charaFadeout P 0.1]
|
||||
[charaFace G 1]
|
||||
[charaFadein G 0.1 0]
|
||||
[charaFace H 1]
|
||||
[charaFadein H 0.1 2]
|
||||
[wt 0.1]
|
||||
[seStop 21_ade665 0.8]
|
||||
[charaFadeout J 0.7]
|
||||
[charaFadeout Q 0.7]
|
||||
[wt 2.0]
|
||||
[bgm BGM_BATTLE_123 0.1]
|
||||
|
||||
@Stheno & Euryale
|
||||
Aren't you, contemporarily fashionable Medusa?
|
||||
[k]
|
||||
|
||||
[charaFadeout G 0.1]
|
||||
[charaFadeout H 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk on]
|
||||
[charaTalk E]
|
||||
[charaFace E 7]
|
||||
[charaFadein E 0.1 1]
|
||||
|
||||
@Medusa
|
||||
S-Sisters... What are you doing here?
|
||||
[k]
|
||||
|
||||
[charaFace E 15]
|
||||
|
||||
@Medusa
|
||||
What were you thinking, Lancer me!? You know I wasn't ready to see them yet!
|
||||
[k]
|
||||
|
||||
[charaFadeout E 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk F]
|
||||
[charaFace F 5]
|
||||
[charaFadein F 0.1 1]
|
||||
|
||||
@Lancer
|
||||
I told you. It's because you still don't understand what you're doing.
|
||||
[k]
|
||||
|
||||
@Lancer
|
||||
That you're doing this for them doesn't matter. On its own, that's not good enough.
|
||||
[k]
|
||||
|
||||
@Lancer
|
||||
...And doesn't make it okay to hurt Master.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[subCameraOn]
|
||||
[charaTalk depthOff]
|
||||
[charaTalk F,G]
|
||||
[subCameraFilter #A maskEdge cut359_mask09 3 0,0,0,0]
|
||||
[charaLayer G sub #A]
|
||||
[charaLayer H sub #A]
|
||||
[charaLayer P sub #A]
|
||||
[charaDepth G 3]
|
||||
[charaDepth H 2]
|
||||
[charaDepth P 1]
|
||||
[charaDepth E 4]
|
||||
[charaDepth Q 3]
|
||||
[charaScale G 1.1]
|
||||
[charaScale H 1.1]
|
||||
[charaScale P 1.1]
|
||||
[charaScale E 1.1]
|
||||
[charaScale Q 1.1]
|
||||
[charaFace G 0]
|
||||
[charaFadeinFSR G 0 -90,200]
|
||||
[charaFadeinFSR H 0 240,200]
|
||||
[charaFadein P 0 -200,0]
|
||||
[subRenderFadein #A 0.4 150,-200]
|
||||
[charaFace E 7]
|
||||
[charaFadeinFSL E 0.4 -270,0]
|
||||
[charaFadein Q 0.4 0,-200]
|
||||
[wt 0.4]
|
||||
[charaFadeout F 0.1]
|
||||
|
||||
@Stheno
|
||||
Oh yes. I don't know exactly why it is you're doing this...
|
||||
[k]
|
||||
|
||||
@Stheno
|
||||
...but I can tell you're trying to force Master into doing something you want.
|
||||
[k]
|
||||
|
||||
[charaFace G 4]
|
||||
|
||||
@Stheno
|
||||
I'm not surprised to see an overgrown oaf like you being so shortsighted and simpleminded, but that doesn't mean I'm not embarrassed by it.
|
||||
[k]
|
||||
|
||||
[charaTalk H]
|
||||
[charaFace H 4]
|
||||
|
||||
@Euryale
|
||||
Don't misunderstand. We're not blaming you for bullying Master.
|
||||
[k]
|
||||
|
||||
[charaFace H 1]
|
||||
|
||||
@Euryale
|
||||
But...that human there? [&He's:She's] our Master, too.
|
||||
[k]
|
||||
|
||||
[charaTalk G]
|
||||
[charaFace G 0]
|
||||
|
||||
@Stheno
|
||||
Medusa, I'm sure you knew we all serve the same human...but you clearly don't understand what that means.
|
||||
[k]
|
||||
|
||||
@Stheno
|
||||
Now do you understand? Master there belongs to us as well.
|
||||
[k]
|
||||
|
||||
[charaCrossFade G 6010002 5 0.2]
|
||||
|
||||
@Stheno
|
||||
So what made you think you could just take this human we've been serving for a novel change of pace...
|
||||
[k]
|
||||
|
||||
@Stheno
|
||||
...who we've been raising, toying with, and occasionally tormenting for fun...
|
||||
[k]
|
||||
|
||||
[charaTalk H]
|
||||
[charaFace H 5]
|
||||
|
||||
@Euryale
|
||||
...and bully [&him:her] without our permission?
|
||||
[k]
|
||||
|
||||
[charaTalk E]
|
||||
[charaFace E 10]
|
||||
|
||||
@Medusa
|
||||
Eep. I, uh... I wasn't trying to bully [&him:her]...[sr]I was just... Um...
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout E 0.4]
|
||||
[charaFadeout Q 0.4]
|
||||
[subRenderFadeout #A 0.4]
|
||||
[wt 0.4]
|
||||
[charaFadeout G 0.1]
|
||||
[charaFadeout H 0.1]
|
||||
[charaFadeout P 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 14]
|
||||
[charaFadein B 0.2 1]
|
||||
|
||||
@Baobhan Sith
|
||||
C'mon, forget about them! All that matters now is getting [&his:her] picture!
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
[charaLayer G normal]
|
||||
[charaLayer H normal]
|
||||
[charaLayer P normal]
|
||||
[charaScale G 1.0]
|
||||
[charaScale H 1.0]
|
||||
[charaScale E 1.0]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 2]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Mash
|
||||
Stheno and Euryale's appearance is interfering with Medusa's spirit and concentration!
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
Part of me would love to know the story behind all this, but right now, I think we need to go on the offensive!
|
||||
[k]
|
||||
|
||||
?1:I guess that probably is the only option. Okay, let's do it!
|
||||
?2:Understood. Preparing to neutralize enemy combatants!
|
||||
?!
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
[subCameraOff]
|
||||
|
||||
[charaTalk H]
|
||||
[charaFace H 1]
|
||||
[charaFadein H 0.1 1]
|
||||
|
||||
@Euryale
|
||||
Now that we're here, we may as well help out, too.
|
||||
[k]
|
||||
|
||||
[charaFace H 0]
|
||||
|
||||
@Euryale
|
||||
Then let's see...[wt 0.7] Oh? That Medusa's a Saber?
|
||||
[k]
|
||||
|
||||
[charaCrossFade H 2012002 1 0.2]
|
||||
|
||||
@Euryale
|
||||
Well, isn't that lovely? It's as if she showed up just so we could give her the punishment she deserves.
|
||||
[k]
|
||||
|
||||
|
||||
[messageOff]
|
||||
[fadeout black 0.5]
|
||||
[bgmStopEnd BGM_BATTLE_123 0.4]
|
||||
[wait fade]
|
||||
[soundStopAllEnd]
|
||||
[end]
|
||||
1157
ScriptActionEncrypt/94/9408/9408501930.txt
Normal file
1157
ScriptActionEncrypt/94/9408/9408501930.txt
Normal file
File diff suppressed because it is too large
Load Diff
1128
ScriptActionEncrypt/94/9408/9408501940.txt
Normal file
1128
ScriptActionEncrypt/94/9408/9408501940.txt
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user