Version: 2.79.0 DataVer: 751

This commit is contained in:
atlasacademy-sion
2025-06-10 08:05:56 +00:00
parent 5dc2c1c26b
commit 4517d46e6f
160 changed files with 159281 additions and 1162 deletions

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94-08-50-17-2-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098267110 1 Medusa]
[charaSet B 1098124510 1 "Da Vinci"]
[charaSet D 8001410 1 Mash]
[charaSet E 1098268100 1 "Miss Boot Line"]
[charaSet F 4001002 1 Rider]
[charaSet G 1098267110 1 Medusa]
[charaSet H 3046001 1 Vritra]
[imageSet I cut463_portrait_vtr 1]
[charaScale I 0.9]
[charaSet K 4001002 1 Rider]
[sceneSet L 188900 1]
[charaScale L 1.4]
[sceneSet M 188900 1]
[charaSet N 5009000 1 "Effect 1"]
[charaSet P 3048000 1 Mélusine]
[charaSet Q 98002000 1 Fou]
[sceneSet R 106800 1]
[charaSet Z 1098120900 1 Static]
[charaPut Z 2000,2000]
[charaEffect Z bit_talk_10_LowLevel]
[subCameraOn 2]
[charaLayer A sub #A]
[charaLayer F sub #A]
[charaLayer R sub #A]
[charaLayer G sub #A]
[subCameraFilter #A maskEdge cut359_mask07 3 75,10,52,0]
[charaDepth F 5]
[charaDepth G 4]
[charaDepth A 3]
[charaDepth R 2]
[charaScale A 1.4]
[charaScale F 1.4]
[charaScale R 1.2]
[charaScale G 1.6]
[charaTalk off]
[charaFace F 5]
[charaFadein F 0.1 -120,100]
[charaFace A 3]
[charaFadein A 0.1 120,250]
[charaFadein R 0.1 0,0]
[wt 0.1]
[scene 106800]
[cueSe SE_22 22_ad1151]
[seVolume 22_ad1151 0 0]
[seVolume 22_ad1151 1.0 1.0]
[se ad556]
[seVolume ad556 0 0]
[seVolume ad556 1.0 0.4]
[fadein black 1.0]
[wait fade]
[cueSeStop 22_ad1151 2.5]
[seStop ad556 2.5]
[wt 0.5]
[bgm BGM_EVENT_65 0.1]
[subRenderFadein #A 0.2 -0,-215]
[subRenderMoveScale #A 1.02 0.2]
[blur motion 0.4 4 10000 0.5 0.5 0.05 100]
[se ade216]
[wt 1.2]
[charaMove F -220,80 1.0]
[charaMove A 20,230 1.0]
[charaMove R -100,-20 1.0]
[charaFadeout F 0.7]
[wt 1.2]
[charaPut G 20,260]
[charaEffect A bit_talk_mysticeyes_mds 0,-10]
[charaEffect G bit_talk_mysticeyes_mds 0,-10]
[wt 0.45]
[cueSe SE_23 23_ad1296]
[wt 0.1]
[charaFace A 14]
[charaFace G 14]
[charaFadeTime G 0 1.0]
[charaFadeout G 1.2]
[wt 0.6]
[cueSeStop 23_ad1296 0.9]
[wt 0.5]
[cueSe SE_23 23_ad1325]
[fadeout white 0.5]
[wait fade]
[blurOff motion 0]
[subRenderFadeout #A 0.1]
[charaFadeout A 0.1]
[charaFadeout F 0.1]
[charaFadeout R 0.1]
[subCameraOff]
[charaLayer A normal]
[charaLayer G normal]
[charaLayer F normal]
[charaLayer R normal]
[charaScale F 1.0]
[charaScale A 1.0]
[charaScale M 1.2]
[scene 188900]
[wt 1.0]
[charaSet A 1098267100 1 Medusa]
[charaSet G 1098267100 1 Medusa]
[cueSe SE_23 23_ad1326]
[fadein white 0.5]
[wait fade]
[bgmStop BGM_EVENT_65 3.0]
[wt 0.5]
[charaFadein I 0.4 0,-180]
[wt 2.0]
[charaFadeout I 0.6]
[wt 0.7]
[charaTalk on]
[bgm BGM_EVENT_4 0.1]
[charaTalk on]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Mash
They did it! They got the picture!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Da Vinci
Which means we now have a clear path to the area beyond the deck.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut Z 2000,2000]
[charaTalk H]
[charaFace H 14]
[charaFadein H 0.1 1]
Vritra
Damn, I lost hard. But how could I not, when you two were such a perfect team?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
[se ade158]
[seVolume ade158 0 0.5]
Medusa
Were we?[sr]...I didn't think it was anything special.
[k]
[messageOff]
[charaScale K 1.1]
[charaTalk depthOff]
[charaDepth K 3]
[charaDepth M 2]
[charaDepth A 1]
[charaTalk off]
[charaFace K 0]
[charaFadein K 0.6 -100,0]
[charaFadein M 0.6 50,-220]
[wt 0.6]
[charaFadeout A 0.1]
Rider
It's time I send him back.
[k]
[messageOff]
[se ade145]
[subCameraOn 1]
[charaLayer A sub #A]
[subCameraFilter #A through]
[subRenderFadein #A 0 0,0]
[wt 1.5]
[charaMove K -250,0 1.0]
[charaMove M -100,-220 1.0]
[wt 1.0]
[charaScale A 1.1]
[charaFace A 0]
[charaFadein A 0.4 280,0]
[charaMove A 250,0 0.5]
[charaTalk on]
Medusa
Wait.
[k]
[messageOff]
[charaMoveScale A 1.2 0.5]
[charaMove A 240,10 0.5]
[blur lens 0.5 2 2]
[wt 0.5]
[se ad183]
[seVolume ad183 0 0.7]
[wt 1.0]
[se ad77]
[seStop ad77 1.0]
[charaMoveReturn A 240,7 0.6]
[wt 0.6]
[charaMoveReturn A 240,7 0.6]
[charaFace A 4]
Medusa
(Stroking Pegasus's neck)
[k]
[messageOff]
[charaFace A 5]
[wt 1.5]
[charaMoveReturn A 240,5 1.0]
[se ade385]
[seStop ade385 1.0]
[charaFace A 6]
Medusa
(Rubbing her cheek against Pegasus's face)
[k]
[charaFace A 10]
Medusa
[f small]Khh. So cute... I don't want to send him back...[sr][f small]I could pet him all day...
[k]
[blurOff lens 0]
[charaFace K 4]
KRider
Um... Are you done yet...?
[k]
[messageOff]
[charaTalk off]
[se ad7]
[charaFace A 15]
[charaMoveScale A 1.1 0.2]
[charaMove A 250,10 0.2]
[wt 0.5]
[charaMoveReturn A 250,4 1.0]
[charaTalk on]
[charaTalk A]
[charaFace A 13]
Medusa
Ahem.[wt 1.0][sr]...Yeah, I'm done.[charaFace A 7]
[k]
[charaFace A 4]
[charaFace K 0]
Medusa
Bye, Pegasus.
[k]
Medusa
...Your brothers say they were happy to see you, too.
[k]
[messageOff]
[se ad83]
[wt 1.5]
[se ad646]
[seStop ad646 1.4]
[wipeout rectangleStripUpToDown 0.7 1]
[wait wipe]
[charaFadeout A 0.1]
[charaFadeout K 0.1]
[charaFadeout M 0.1]
[charaScale A 1.0]
[subRenderFadeout #A 0]
[subCameraOff]
[charaLayer A normal]
[scene 106800]
[wt 0.1]
[charaTalk depthOn]
[se ade216]
[wipein rectangleStripDownToUp 0.7 1]
[wait wipe]
[wt 2.0]
[wipeout rectangleStripDownToUp 0.7 1]
[wait wipe]
[scene 188900]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[wt 0.1]
[bgmStop BGM_EVENT_4 3.0]
[wipein rectangleStripUpToDown 0.7 1]
[wait wipe]
[wt 0.2]
Rider
Goodbye. You're almost at the end now. Hang in there.
[k]
[messageOff]
[se ad800]
[seStop ad800 1.6]
[charaFadeout F 0.4]
[wt 2.5]
[bgm BGM_EVENT_77 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Medusa
...[sr]...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Mash
You know...
[k]
Mash
I get the impression Rider Medusa isn't working with Baobhan Sith because she wants to.
[k]
Mash
I'm pretty sure she's just going along with her because she thinks it's the quickest way to resolve this.
[k]
Mash
Which makes me think what happened in the forest was probably just because of some kind of deal they struck.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 10]
[charaFadein E 0.1 1]
Miss Boot Line
Oh, yes, I suppose so.
[k]
[charaFace E 0]
Miss Boot Line
But I don't think you need to worry about that too much.
[k]
Miss Boot Line
The important thing is, giving Baobhan Sith what she wants will bring this situation to an end.
[k]
Miss Boot Line
That much is certain.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk B]
[charaFace B 14]
[charaFadein B 0.1 1]
Da Vinci
Man, this last trial sure was a pain in the ass, though.
[k]
Da Vinci
It would've been so much easier if we could have just fought her or had a normal race.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut Z 2000,2000]
[charaTalk H]
[charaFace H 8]
[charaFadein H 0.1 1]
Vritra
What would be the point of putting an obstacle in front of you if it was easy to overcome?
[k]
[charaTalk off]
[charaTalk depthOff]
[charaDepth H 5]
[charaDepth P 4]
[charaPut P 390,0]
[charaFadeTime P 0.4 0.6]
[charaMove P 420,0 10.0]
Vritra
I saw that dragon faerie flying around here when I first arrived.
[k]
[charaFace H 0]
Vritra
She was so fast and strong that I knew this trial had to be one she couldn't easily pass.
[k]
1So that's why you made this challenge so tough.
[charaFadeout H 0.1]
[charaFadeout P 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk on]
[charaPut Z 1]
[charaTalk B]
[charaFace B 18]
[charaFadein B 0.1 1]
Da Vinci
Well, we did get through it in the end, but I think we deserve a little more help after what you put us through!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut Z 2000,2000]
[charaTalk H]
[charaFace H 4]
[charaFadein H 0.1 1]
Vritra
Huh? Well, I suppose I can help out as a sort of bonus reward. I did really enjoy watching you struggle so much.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Da Vinci
Since this place is so open and spacious... Yeah, let's put up some benches, patios, and such to make a proper rest spot.
[k]
Da Vinci
As for you, I'd like you to stay here and maintain those safety barriers to keep people from falling off the edge.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut Z 2000,2000]
[charaTalk H]
[charaFace H 4]
[charaFadein H 0.1 1]
Vritra
Ugh, what a hassle.
[k]
[charaFace H 6]
Vritra
But, since I'm in such a good mood, I suppose I can at least do that much.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Mash
Okay, now that we can access the deck's hatch...
[k]
Mash
...we can go back to exploring the Border and looking for more Servants.
[k]
Mash
Once we photograph about thirty more, we should have enough data on footwear to satisfy Baobhan Sith's requirements.
[k]
1This is the home stretch! Let's keep the momentum going!
[charaTalk off]
[messageOff]
[charaScale G 1.25]
[charaMoveReturn D 0,-6 1.0]
[charaFace D 13]
[charaFace G 12]
[wt 1.5]
[charaFadeout D 0.1]
[wt 0.1]
[charaFadein Q 0.1 1]
[wt 0.1]
[charaMoveReturn Q 0,20 0.7]
[se adm21]
[wt 1.5]
[charaFadeout Q 0.1]
[wt 0.1]
[charaFace D 1]
[charaFadein E 0.1 1]
[wt 1.8]
[charaTalk depthOff]
[charaDepth G 3]
[charaDepth M 2]
[charaDepth E 1]
[bgmStopEnd BGM_EVENT_77 2.0]
[charaFadein M 1.0 -50,-220]
[charaFadein G 1.0 230,-10]
[charaMove M -100,-220 1.5]
[charaMove G 180,-10 1.5]
[wt 3.5]
[fadeout black 2.0]
[wait fade]
[wt 0.5]
[soundStopAllEnd]
[end]