Version: 2.11.0 DataVer: 293
This commit is contained in:
454
ScriptActionEncrypt/94/9403/9403352540.txt
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454
ScriptActionEncrypt/94/9403/9403352540.txt
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$94-03-35-25-4-0
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[soundStopAll]
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[charaSet A 1029002 1 Arthur]
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[charaSet B 98006200 1 "Fodder Enemy"]
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[equipSet G 9806230 1 "Valentine Craft Essence"]
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[charaSet H 5009000 1 "Effect Dummy"]
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[scene 20802]
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[fadein black 1.5]
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[wt 0.5]
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[se adm13]
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[seVolume adm13 0 0.1]
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[seVolume adm13 1.0 1.0]
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[wait fade]
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[wt 2.0]
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?1:...
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?!
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[seVolume adm13 2.0 0.6]
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[se ad27]
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[seVolume ad27 0.1 0.2]
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[wt 0.2]
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[se ad27]
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[seVolume ad27 0.4 0.3]
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[wt 1.5]
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@???
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[tVoice ValVoice_102900 0_V010]
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...Try not to make any noise.[wait tVoice]
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[k]
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@???
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[tVoice ValVoice_102900 0_V020]
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Soul Eaters have sharp hearing, and they're very territorial.[wait tVoice]
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[k]
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@???
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[tVoice ValVoice_102900 0_V030]
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I don't know too much about them myself, but there's no harm in being careful.[wait tVoice]
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[k]
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@???
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[tVoice ValVoice_102900 0_V040]
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Even simulated enemies still have some kick to them...[wait tVoice]
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[k]
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[messageOff]
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[wt 0.5]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.4 -32,0]
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[charaMove A 1 0.5]
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[wt 1.0]
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@Arthur
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[tVoice ValVoice_102900 0_V050]
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At least, that's what I'm told. So I think we should take every precaution.[wait tVoice]
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[k]
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@Arthur
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[tVoice ValVoice_102900 0_V060]
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What do you think, Master?[wait tVoice]
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[k]
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?1:There you are!!!
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[charaFace A 10]
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[charaMoveReturn A 0,7 0.2]
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@Arthur
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[tVoice ValVoice_102900 0_V070]
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Aah! [%1]!?[wait tVoice]
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[k]
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[messageOff]
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[wt 1.0]
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[charaFace A 4]
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@Arthur
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[tVoice ValVoice_102900 0_V080]
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(Keep it down! There really are Soul Eaters arou[line 2])[wait tVoice]
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[k]
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[seStop adm13 0.2]
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[se ad19]
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[wt 1.2]
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[charaFace A 11]
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[bgm BGM_EVENT_3 0.1]
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@Arthur
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[tVoice ValVoice_102900 0_V090]
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...So much for staying unnoticed. I guess I have no choice but to defend myself now.[wait tVoice]
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[k]
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[charaFace A 8]
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@Arthur
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[tVoice ValVoice_102900 0_V100]
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I'm counting on you to help me, Master![wait tVoice]
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[k]
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[charaFace A 5]
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@Arthur
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[tVoice ValVoice_102900 0_V110]
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...Understood?[wait tVoice]
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[k]
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[messageOff]
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[fadeout black 0.5]
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[wait fade]
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[charaFadeout A 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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[wt 1.0]
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[fadein black 0.3]
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[wait fade]
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[se bac137]
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[charaScale H 5.0]
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[charaRoll H 30 center]
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[charaEffect H bit_talk_Slash_red_01_L 50,0]
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[charaShake B 0.05 4 2 0.5]
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[wt 0.5]
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[se ad19]
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[wt 0.7]
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[se bac139]
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[charaScale H 5.0]
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[charaRoll H 330 center]
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[charaEffect H bit_talk_Slash_red_01 -50,0]
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[charaShake B 0.05 4 2 0.5]
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[se ad20]
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[wt 0.7]
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[charaScale H 1.0]
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[charaPut H 1]
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[charaSpecialEffect B enemyErasure 1 3]
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[wt 1.0]
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[se ad42]
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[wait charaSpecialEffect B]
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[wt 1.0]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_3 1.0]
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[wait fade]
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[wt 2.0]
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[branch select01_end]
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?2:(There you are!)
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@Arthur
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[tVoice ValVoice_102900 0_V120]
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Hm...?[wait tVoice]
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[k]
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@Arthur
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[tVoice ValVoice_102900 0_V130]
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What did you say? “There you are”?[wait tVoice]
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[k]
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[messageOff]
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[wt 1.0]
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[charaFace A 6]
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@Arthur
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[tVoice ValVoice_102900 0_V140]
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Yes, you did. I did indeed hear you.[wait tVoice]
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[k]
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@Arthur
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[tVoice ValVoice_102900 0_V150]
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...I see. Then you were looking for me, Master.[wait tVoice]
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[k]
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[charaFace A 4]
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@Arthur
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[tVoice ValVoice_102900 0_V160]
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I'm sorry for making you come all this way to the simulator. Especially when I'm sure you have your hands full.[wait tVoice]
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[k]
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[messageOff]
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[wt 1.0]
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[charaFace A 0]
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@Arthur
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[tVoice ValVoice_102900 0_V170]
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...Why don't we head back to the Command Room for now. Okay?[wait tVoice]
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[k]
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[branch select02]
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?!
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[label select02]
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?1:(Nod)
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[charaFace A 6]
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@Arthur
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[tVoice ValVoice_102900 0_V180]
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There's a good [&man:lady].[wait tVoice]
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[k]
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[messageOff]
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[wt 0.5]
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[fadeout black 1.5]
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[seStop adm13 1.5]
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[wait fade]
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[charaFadeout A 0.1]
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[wt 2.0]
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?2:Okay!
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[charaFace A 10]
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@Arthur
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[tVoice ValVoice_102900 0_V190]
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Ah! Not so lou[line 2][wait tVoice]
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[k]
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[seStop adm13 0.2]
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[se ad19]
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[wt 1.2]
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[charaFace A 11]
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[bgm BGM_EVENT_3 0.1]
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@Arthur
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[tVoice ValVoice_102900 0_V200]
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...So much for staying unnoticed. I guess I have no choice but to defend myself now.[wait tVoice]
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[k]
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[charaFace A 8]
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@Arthur
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[tVoice ValVoice_102900 0_V210]
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I'm counting on you to help me, Master![wait tVoice]
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[k]
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[charaFace A 5]
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@Arthur
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[tVoice ValVoice_102900 0_V220]
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...Understood?[wait tVoice]
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[k]
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[messageOff]
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[fadeout black 0.5]
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[wait fade]
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[charaFadeout A 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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[wt 1.0]
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[fadein black 0.3]
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[wait fade]
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[se bac137]
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[charaScale H 5.0]
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[charaRoll H 30 center]
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[charaEffect H bit_talk_Slash_red_01_L 50,0]
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[charaShake B 0.05 4 2 0.5]
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[wt 0.5]
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[se ad19]
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[wt 1.2]
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[se bac139]
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[charaScale H 5.0]
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[charaRoll H 330 center]
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[charaEffect H bit_talk_Slash_red_01 -50,0]
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[charaShake B 0.05 4 2 0.5]
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[se ad20]
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[wt 0.5]
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[charaScale H 1.0]
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[charaPut H 1]
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[charaSpecialEffect B enemyErasure 1 3]
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[wt 1.0]
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[se ad42]
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[wait charaSpecialEffect B]
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[wt 1.0]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_3 1.0]
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[wait fade]
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[wt 2.0]
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?!
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[label select01_end]
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[scene 10200]
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[fadein black 1.5]
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[wait fade]
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[charaTalk A]
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[charaFace A 6]
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[charaFadein A 0.1 1]
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[bgm BGM_EVENT_2 0.1]
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@Arthur
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[tVoice ValVoice_102900 0_V230]
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Good, we made it back safe.[wait tVoice]
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[k]
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@Arthur
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[tVoice ValVoice_102900 0_V240]
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Yes, I know. I've heard that simulation programs aren't as dangerous as Rayshifts...[wait tVoice]
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[k]
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@Arthur
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[tVoice ValVoice_102900 0_V250]
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...but, I still can't have you getting hurt.[wait tVoice]
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[k]
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?1:So hey, now that we're back...
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?2:Here! Happy Valentine's Day!
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[charaFace A 10]
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?!
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[messageOff]
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[se ad79]
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[wt 0.1]
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[effect bit_talk_valentinegift02]
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[wt 3.7]
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[wt 1.0]
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[charaFace A 11]
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[wt 0.5]
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@Arthur
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[tVoice ValVoice_102900 0_V260]
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This is...for me?[wait tVoice]
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[k]
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@Arthur
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[tVoice ValVoice_102900 0_V270]
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This is...[sr]Ahh, I see. Valentine's Day...[wait tVoice]
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[k]
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@Arthur
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[tVoice ValVoice_102900 0_V280]
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February 14th. Now that you mention it, that is today, isn't it.[wait tVoice]
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[k]
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[charaFace A 4]
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@Arthur
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[tVoice ValVoice_102900 0_V290]
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Even during that Holy Grail War, I[line 2][wait tVoice]
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[k]
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@Arthur
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[tVoice ValVoice_102900 0_V300]
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I, um, I'm sorry. I'm not quite sure what to say. I always thought this day had nothing to do with me.[wait tVoice]
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[k]
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[charaFace A 12]
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@Arthur
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[tVoice ValVoice_102900 0_V310]
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No, no. Forgive me. I understand I should say how I truly feel.[wait tVoice]
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[k]
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[messageOff]
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[wt 1.0]
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[charaFace A 1]
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@Arthur
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[tVoice ValVoice_102900 0_V320]
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...Thank you, Master. This is a wonderful gift.[wait tVoice]
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[k]
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[charaFace A 6]
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@Arthur
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[tVoice ValVoice_102900 0_V330]
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I can't repay your kindness right now, but tomorrow morning, I promise to give you something very special in return.[wait tVoice]
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[k]
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@Arthur
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[tVoice ValVoice_102900 0_V340]
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I hope you can give me at least until then.[wait tVoice]
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[k]
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@Arthur
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[tVoice ValVoice_102900 0_V350]
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Can I ask that of you, Master?[wait tVoice]
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[k]
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?1:Of course!
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?2:I can't wait to see it!
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?!
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[messageOff]
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[charaFadeout A 0.4]
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[wt 1.0]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_2 2.0]
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[wait fade]
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[wt 1.5]
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[scene 10000]
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[fadein black 0.1]
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[wait fade]
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[se bas2]
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[charaFace G 0]
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[charaFadein G 0.5 0,-70]
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[wt 2.0]
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[charaFadeout G 0.4]
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[wt 1.0]
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[soundStopAll]
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[end]
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Reference in New Issue
Block a user