Version: 2.34.0 DataVer: 432
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ScriptActionEncrypt/94/9405/9405160410.txt
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71
ScriptActionEncrypt/94/9405/9405160410.txt
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$94-05-16-04-1-0
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[soundStopAll]
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[imageSet A cut204_report 1]
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[charaScale A 1.01]
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[imageSet B back10000 1]
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[charaScale B 1.01]
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[scene 10000]
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[charaFadein A 0.1 0,-200]
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[fadein black 1.5]
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[wait fade]
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[wt 0.5]
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@
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File IV: Note on Supernatural Abilities
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[k]
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[messageOff]
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[charaTalk off]
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[charaDepth A 4]
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[charaDepth B 6]
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[charaFadeTime B 0.6 0.5]
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[wt 1.0]
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[bgm BGM_EVENT_71 0.1]
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@
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In brief, our supernatural ability-based approach is a dead end.
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[k]
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Unlike magecraft that can be passed down across generations, supernatural abilities are unique, one-of-a-kind traits.
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[k]
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@
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While it may be possible to awaken them in test subjects by putting them into trances...
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[k]
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No, never mind. This approach is a dead end.
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[k]
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@
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No matter how strong these abilities may be, they'll never serve our purposes if they can't be passed on or manufactured.
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[k]
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@
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I'm going to close down this line of research and repurpose what assets we can.
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[k]
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@
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There is just no time to waste.
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[k]
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[messageOff]
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[wt 1.0]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_71 2.0]
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[wait fade]
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[wt 0.5]
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[soundStopAll]
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[end]
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