Version: 2.64.0 DataVer: 630

This commit is contained in:
atlasacademy-sion
2024-06-04 08:05:40 +00:00
parent 3a70bbd211
commit 5c4dbf1ea2
142 changed files with 68186 additions and 1837 deletions

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,510 @@
94-07-27-02-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098124500 1 "Da Vinci"]
[charaSet B 2038000 1 Orion]
[charaSet C 1098182010 1 "Nemo Nurse"]
[charaSet D 1098182210 1 "Nemo Engineer"]
[charaSet E 1098182110 1 "Nemo Professor"]
[charaSet F 1098181910 1 "Nemo Marine"]
[charaSet G 1098181910 1 "Nemo Marine"]
[charaSet H 1098181910 1 "Nemo Marine"]
[charaSet I 1098158310 1 Captain]
[imageSet K cut361_radar01_2 1]
[imageSet L cut361_radar01_3 1]
[charaSet N 98115000 1 Static1]
[charaSet M 5009000 1 "Effect Dummy"]
[sceneSet O 157300 1]
[charaScale O 1.2]
[imageSet P back10000_fs 1]
[charaScale P 1.5]
[charaFilter P silhouette FFFFFF80]
[sceneSet Q 10000 1]
[charaScale Q 1.05]
[sceneSet R 10000 1]
[charaScale R 1.05]
[charaSet S 98115000 1 Effect]
[charaSet T 98115000 1 Effect]
[scene 157300]
[fadein black 1.0]
[bgm BGM_MAP_17 0.5]
[wait fade]
[charaTalk off]
[charaDepth T 4]
[charaDepth B 4]
[charaDepth S 5]
[se ad632]
[seVolume ad632 0 0.5]
[se ad820]
[seVolume ad820 0 0.5]
[charaFace B 5]
[charaFadein B 0.1 1]
[charaPut S 0,0]
[charaEffect S bit_talk_lightning_07b]
[charaPut T 0,-300]
[charaEffect T bit_talk_charge_blu]
[wt 2.4]
[charaFace B 2]
[wt 0.1]
[se ad678]
[wt 0.05]
[charaMoveScale B 1.1 0.2]
[charaMove B 0,15 0.2]
[charaFadeout B 0.2]
[blur motion 0.2 4 10 0.5 0.6 0.05 100]
[wt 0.2]
[seStop ad632 0.2]
[seStop ad820 0.2]
[charaEffect S 2000,2500]
[charaEffect T 2000,2500]
[charaEffectDestroy S bit_talk_lightning_07b]
[charaEffectDestroy T bit_talk_charge_blu]
[charaScale B 1.0]
[blurOff motion 0.1]
[wipeout circleIn 0.4 1.0]
[wait wipe]
[scene 10000]
[wt 0.2]
[wipein circleIn 0.1 1.0]
[wait wipe]
[fadeout black 0.1]
[wait fade]
[scene 157300]
[wt 0.2]
[charaFadein O 0.1 30,-240]
[charaMove O -30,-200 10.0]
[effectDestroy bit_talk_36]
[fadein black 0.4]
[wait fade]
[se ade372]
[wt 0.2]
[effect bit_talk_arrow01br_fs 100,0]
[wt 1.55]
[wipeout rectangleStripLeftToRight 0.4 1]
[wait wipe]
[charaFadein O 0.1 -30,-260]
[charaMove O 30,-300 10.0]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.4 1]
[wait wipe]
[se ade106]
[wt 0.4]
[seStop ade106 0.7]
[se ade346]
[charaPut M 0,50]
[charaEffect M bit_talk_rush_red_fs 0,0 H]
[charaRollMove M 0.1 330]
[wt 1.3]
[wipeout rectangleStripRightToLeft 0.4 1]
[wait wipe]
[charaPut M 2000,2500]
[charaFadeout O 0.1]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.4 1]
[wait wipe]
[wt 0.1]
[shake 0.05 3 3 3.5]
[effect bit_talk_shock_wave 0,100]
[wt 0.5]
[se ad828]
[fadeout white 1.0]
[wait fade]
[effectDestroy bit_talk_shock_wave]
[seStop ad828 2.0]
[wt 1.5]
[fadein white 1.0]
[wait fade]
[wt 0.3]
[fowardEffect bit_talk_quickmove]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaPut B 1]
[charaSpecialEffect B appearanceReverse 1 0.2]
[se ad223]
[wt 0.8]
[charaTalk on]
[charaFace B 2]
Orion
[f large]Gotchaaa!!!
[k]
[messageOff]
[bgmStop BGM_MAP_17 1.5]
[effect bit_talk_noble_light 0,-250]
[wt 1.5]
[charaFace B 4]
Orion
Damn, out of magical energy.
[k]
[messageOff]
[wt 0.4]
[se ad606]
[se ad732]
[seVolume ad732 0 0.4]
[effect bit_talk_22]
[charaSpecialEffect B erasureReverse 1 2.0]
[wt 0.8]
[seStop ad732 1.0]
[wt 0.2]
[effectDestroy bit_talk_noble_light]
[effectStop bit_talk_22]
[wt 1.4]
[fadeout black 1.0]
[wait fade]
[wt 0.5]
[branchQuestClear lblClear01 94064915]
[branchQuestClear lblClear01 3001101]
[label lblNotClear01]
[scene 104100]
[branch lblConf01]
[label lblClear01]
[scene 132900]
[label lblConf01]
[wt 1.5]
[fadein black 1.0]
[wait fade]
[wt 0.5]
[se ad1]
[charaFadein K 0.3 0,-200]
[wt 2.0]
[bgm BGM_EVENT_5 0.1]
Da Vinci
What the...!?
[k]
[messageOff]
[charaFadeout K 0.2]
[wt 0.4]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.2 1]
[wt 0.2]
Da Vinci
But...he hit it! I saw him hit it!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ad13]
[charaPut N 0,0]
[charaEffect N bit_talk_10_LowLevel]
[wt 0.3]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.2 1]
[wt 0.4]
Nemo Nurse
Orion's Spirit Origin has returned to his pod.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Nemo Professor
Right, good work, team. Initiate pod return.
[k]
[charaFace E 4]
Nemo Professor
...Oh man, this is sick. Just look at all those high-energy particles flying off every which way.
[k]
Nemo Professor
Now I'm getting worried. I hope Master's team is okay...
[k]
[charaFace E 0]
Nemo Professor
Oh, I should let Mash know about this, too.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[branchQuestClear lblClear10 3000421]
[label lblNotClear10]
[charaTalk I]
[charaFace I 6]
[charaFadein I 0.1 1]
Captain
...Da Vinci?
[k]
[branch lblConf10]
[label lblClear10]
[charaTalk I]
[charaFace I 6]
[charaFadein I 0.1 1]
INemo
...Da Vinci?
[k]
[label lblConf10]
[charaFadeout I 0.1]
[wt 0.1]
[charaPut N 2000,2000]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Da Vinci
This can't be right... I know Orion's arrow shattered that light beam's center of gravity.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.2]
[se ad1]
[charaFadein K 0.3 0,-200]
[wt 1.3]
Da Vinci
Even if it wasn't enough to destroy the incoming attack, it should've been enough to throw it off course.
[k]
[messageOff]
[wt 0.5]
[cueSe SE_22 22_ade799 0.5]
[charaDepth K 1]
[charaDepth L 2]
[charaFadein L 0.4 0,-200]
[wt 0.7]
[charaFadeout K 0.7]
[wt 1.0]
[seVolume 22_ade799 1.5 0.2]
Da Vinci
But it looks like the beam itself has been...altered!
[k]
[messageOff]
[seStop 22_ade799 0.2]
[charaFadeout L 0.2]
[wt 0.4]
[charaTalk A]
[charaFace A 22]
[charaFadein A 0.1 1]
Da Vinci
It almost seems like living tissue that's been broken down into countless constituent parts...and is now reassembling itself...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[branchQuestClear lblClear11 3000421]
[label lblNotClear11]
[charaPut N 0,0]
[charaTalk I]
[charaFace I 2]
[charaFadein I 0.1 1]
Captain
Da Vinci!? Should we fire the other pods!?
[k]
Captain
We need to know if we should keep fighting or not!
[k]
[branch lblConf11]
[label lblClear11]
[charaPut N 0,0]
[charaTalk I]
[charaFace I 2]
[charaFadein I 0.1 1]
INemo
Da Vinci!? Should we fire the other pods!?
[k]
INemo
We need to know if we should keep fighting or not!
[k]
[label lblConf11]
[messageOff]
[charaFadeout I 0.1]
[wt 0.1]
[charaPut N 2000,2000]
[bgmStop BGM_EVENT_5 1.0]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
[wt 1.5]
[charaFace A 5]
Da Vinci
...You're damn right we should! We don't have a[sr]choice![bgm BGM_MAP_23 0.1] And we're gonna need as many Spirit Origin pods[sr]as we can make!
[k]
[charaFace A 2]
Da Vinci
This isn't over by a long shot. If anything, it's only just begun!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[branchQuestClear lblClear12 3000421]
[label lblNotClear12]
[charaPut N 0,0]
[charaTalk I]
[charaFace I 5]
[charaFadein I 0.1 1]
Captain
Understood. Then I'll keep going until further notice.[sr]Prepare to fire the third pod cluster!
[k]
[branch lblConf12]
[label lblClear12]
[charaPut N 0,0]
[charaTalk I]
[charaFace I 5]
[charaFadein I 0.1 1]
INemo
Understood. Then I'll keep going until further notice.[sr]Prepare to fire the third pod cluster!
[k]
[label lblConf12]
[charaFadeout I 0.1]
[wt 0.1]
[messageOff]
[charaTalk depthOff]
[charaDepth H 1]
[charaDepth F 2]
[charaDepth G 3]
[charaDepth D 4]
[charaDepth N 5]
[charaTalk off]
[charaFace F 2]
[charaFadein F 0.1 -120,-7]
[charaFace G 2]
[charaFadein G 0.1 1]
[charaFace H 2]
[charaFadein H 0.1 120,-7]
Nemo Marine
Aye, aye, sir!
[k]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Nemo Engineer
Man, this static is terrible! C'mon! We gotta make sure the second cluster's guidance systems are working properly!
[k]
[messageOff]
[wt 0.5]
[fadeout black 2.0]
[bgmStop BGM_MAP_23 2.0]
[wait fade]
[soundStopAll]
[end]

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,733 @@
94-07-27-03-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098240500 1 Sousuke]
[charaSet B 11005000 1 "Hessian Lobo"]
[charaSet C 25002000 1 "Katsushika Hokusai"]
[charaSet G 99502600 1 Mash]
[charaSet H 1050000 1 Barghest]
[charaSet I 98115000 1 Transmission]
[charaSet J 98115000 1 Transmission_Spotty]
[charaPut J 2000,2000]
[charaEffect J bit_talk_10_LowLevel]
[imageSet K back10000_fs 1]
[charaScale K 1.5]
[charaSet L 1098242400 1 Enemy1]
[charaSet M 1098242400 1 Enemy2]
[charaSet N 1098242400 1 Enemy3]
[imageSet S cut368_sphere_kou 1]
[charaSet D 98006000 1 "Effect Dummy1"]
[charaSet E 98006000 1 "Effect Dummy2"]
[charaSet F 98006000 1 "Effect Dummy3"]
[charaScale D 1.5]
[charaScale E 1.5]
[charaScale F 1.5]
[charaSet R 98115000 1 Effect]
[scene 156700]
[fadein black 0.5]
[wait fade]
[bgm BGM_EVENT_3 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
[wt 0.4]
[se ad1006]
[se ad85]
[effect bit_talk_gram_slash_04_fs]
[blur motion 0.2 4 10 0.5 0.6 0.05 100]
[charaMove B 0,20 0.2]
[charaMoveScale B 1.2 0.2]
[charaFadeout B 0.2]
[wt 0.2]
[blurOff motion 0.1]
[wt 0.2]
[charaTalk off]
[charaTalk depthOff]
[charaDepth M 1]
[charaDepth D 3]
[charaDepth N 4]
[charaDepth E 6]
[charaDepth L 7]
[charaDepth F 9]
[charaFace L 0]
[charaFadein L 0.1 1]
[charaFace M 0]
[charaFadeinFSR M 0.1 350,0]
[charaFace N 0]
[charaFadeinFSL N 0.1 -350,0]
[wt 0.3]
[effect bit_talk_kengekiall04_fs]
[wt 0.2]
[se bac141]
[charaShake L 0.05 4 4 0.5]
[wt 0.2]
[se bac142]
[charaShake M 0.05 4 4 0.5]
[wt 0.2]
[se bac143]
[charaShake N 0.05 4 4 0.4]
[wt 0.4]
[effectDestroy bit_talk_kengekiall04_fs]
[bgmStop BGM_EVENT_3 1.0]
[wt 1.0]
[charaShake L 0.05 2 2 2.0]
[charaShake M 0.05 2 2 2.0]
[charaShake N 0.05 2 2 2.0]
[se ade390]
[charaPutFSR D 350,100]
[charaEffect D bit_talk_strongwind_light]
[charaCrossFade M 1098242500 0 0.4]
[charaPutFSL E -350,100]
[charaEffect E bit_talk_strongwind_light]
[charaCrossFade N 1098242500 0 0.4]
[charaPut F 0,100]
[charaEffect F bit_talk_strongwind_light]
[charaCrossFade L 1098242500 0 0.4]
[wait charaCrossFade L]
[wait charaCrossFade M]
[wait charaCrossFade N]
[wt 1.0]
[charaScale B 1.0]
[se ad864]
[fadeout white 0.4]
[effect bit_talk_explosion_triple02]
[wait fade]
[charaFadeout N 0.1]
[charaFadeout M 0.1]
[charaFadeout L 0.1]
[charaPut D 2000,2000]
[charaPut E 2000,2000]
[charaPut F 2000,2000]
[charaEffectDestroy D bit_talk_strongwind_light]
[charaEffectDestroy E bit_talk_strongwind_light]
[charaEffectDestroy F bit_talk_strongwind_light]
[wt 2.5]
[charaScale D 1.0]
[charaScale E 1.0]
[charaScale F 1.0]
[fadein white 1.0]
[wait fade]
[charaTalk on]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
[charaMoveReturn B 0,-5 1.0]
Hessian Lobo
...(Relieved exhale)[bgm BGM_EVENT_2 0.1]
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 26]
[charaFadein C 0.1 1]
Katsushika Hokusai
The hell was that all about!?
[k]
[charaFace C 5]
Katsushika Hokusai
Thought we'd got the little bastards, then they up and explode on us!?
[k]
[charaFace C 15]
Katsushika Hokusai
Were they just so mad about losin', they literally couldn't contain themselves or somethin'...?
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_2 1.0]
[wait fade]
[wt 0.5]
[charaFadeout C 0.1]
[charaSet D 6033000 1 "Okada Izo"]
[charaSet E 1098240200 1 Omichi]
[charaSet F 1098240600 1 Shino]
[sceneSet O 156900 1]
[charaScale O 1.5]
[sceneSet P 156900 1]
[charaScale P 1.4]
[charaTalk depthOff]
[charaDepth O 1]
[charaDepth P 2]
[scene 156900]
[charaFadein O 1.2 260,-350]
[charaMove O 260,-380 5.0]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[wt 1.0]
[bgm BGM_MIZUGI_2020_1 0.1]
[wt 1.0]
[charaFadein P 1.2 -260,-350]
[charaMove P -230,-350 10.0]
[wt 2.0]
[charaFadeout O 0.1]
[wt 1.5]
[charaFadeout P 1.2]
[wt 2.0]
[charaTalk depthOn]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Katsushika Hokusai
...Hmm. Those things that attacked us prob'ly came from this settlement.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Barghest
Does that mean this is where you sensed that strange presence earlier, Hessian Lobo?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Hessian Lobo
...!?
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[se ad446]
[messageShake 0.05 3 3 0.3]
[align center]
[lr](Rustle, rustle, rustle)[align]
[k]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Katsushika Hokusai
Another enemy!?[wt 0.3][charaFace C 0][sr]...No, wait.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[cueSe SE_22 22_ade750]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.4 200,0]
[charaMove A 0,0 0.8]
[wt 0.8]
[seStop 22_ade750 0.2]
Sousuke
Mmf, mmf!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 9]
[charaFadein D 0.1 1]
Okada Izo
Oh hey, it's the dustcloth. What's that in its mouth?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth A 2]
[charaDepth E 1]
[charaTalk E]
[charaFace E 23]
[charaFace A 0]
[charaFadein E 0.1 1]
[charaFadein A 0.1 240,-80]
Omichi
Sousuke...?
[k]
[charaFace E 22]
Omichi
Oh, thank goodness! I was so worried about you.
[k]
[charaFadeout E 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Katsushika Hokusai
Phew. Looks like you're feelin' a lot better now, Omicchan.
[k]
Katsushika Hokusai
Can you stand on your own then?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 43]
[charaFace A 0]
[charaFadein E 0.1 1]
[charaFadein A 0.1 240,-80]
Omichi
Yes, I think I'm okay now.
[k]
[charaFace E 40]
Omichi
Sousuke! Why did you run off like that!?
[k]
[charaFace E 41]
Omichi
And what did you bring back?
[k]
[charaFace A 1]
Sousuke
Woof! (Drop)[charaMoveReturn A 240,-70 0.5][cueSe SE_21 21_ade606][seStop 21_ade606 0.7]
[k]
[messageOff]
[charaFadeout E 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth K 1]
[charaDepth R 2]
[charaDepth S 3]
[bgmStop BGM_MIZUGI_2020_1 2.0]
[charaFadein S 0.2 0,-200]
[charaPut K 0,-200]
[charaFadeTime K 0.2 0.6]
[wt 1.0]
[se ad39]
[charaPut R 0,0]
[charaEffect R bit_talk_radiallight02]
[wt 3.5]
[charaFadeout K 0.1]
[charaFadeout S 0.1]
[wt 0.1]
[charaPut R 1200,1200]
[charaTalk off]
[charaFace E 18]
[charaFadeinFSR E 0.1 2]
[charaFace C 7]
[charaFadeinFSL C 0.1 0]
[wt 1.0]
[charaTalk on]
[charaTalk E]
[charaFace E 21]
Omichi
This is the Kou bead for piety, one of the Eight Virtues!
[k]
[messageOff]
[charaFadeout C 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[se adm20]
[charaFadein S 0.1 0,-200]
[charaPut R 0,0]
[charaPut K 0,-200]
[charaFadeTime K 0.2 0.6]
[wt 0.8]
[fadeout white 1.5]
[wait fade]
[charaPut R 1200,1200]
[charaEffectDestroy R bit_talk_radiallight02]
[charaFadeout S 0.1]
[charaFadeout K 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,50]
[wt 0.5]
[fadein white 1.5]
[wait fade]
[charaMove F 0,0 0.3]
[wt 0.2]
[se ad775]
[wt 1.5]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 22]
[charaFadein E 0.1 1]
Omichi
Shino...? Shino! It's you![bgm BGM_YAMA 0.1]
[k]
[charaFace E 21]
Omichi
That's right. Of course. This Kou bead was always your destiny.
[k]
Omichi
I never would have guessed you were hiding out in a place like this. I was really worried about you, you know?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Shino
...(Vacant stare)
[k]
[messageOff]
[cueSe SE_22 22_ade750]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.2 400,0]
[charaMove A 210,0 0.6]
[wt 0.6]
[seStop 22_ade750 0.2]
[wt 0.2]
[charaMoveReturn A 210,10 0.2]
[cueSe SE_22 22_ade751]
Sousuke
Arf!
[k]
[charaMoveReturn F 0,4 0.6]
Shino
(Yaaawn)
[k]
[charaMoveReturn F 5,0 0.3]
Shino
(Looking around)[wt 0.1][charaMoveReturn F -10,0 0.3]
[k]
[cueSe SE_22 22_ade751]
Shino
...Ruff!
[k]
[charaFadeout A 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 1]
[charaFadein H 0.1 1]
Barghest
Hmph. You certainly gave us a surprise, didn't you?
[k]
Barghest
So that puppy there is another one of Kyokutei Bakin's Eight Dog Warrior familiars, huh?
[k]
Barghest
He's definitely a... No, never mind. It's impressive how composed and dignified he is.
[k]
[charaDepth K 1]
[charaDepth H 2]
[charaPut K 0,-200]
[charaFadeTime K 0.2 0.6]
[charaFace H 11]
Barghest
(That's a Shiba Inu! A Shiba Inu!)
[k]
Barghest
(I learned as much from seeing Sousuke, but these Eight Dog Warriors are some of the most graceful and adorable pups I've ever seen!)
[k]
[charaFadeout K 0.2]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Okada Izo
...Are you trying to stop yourself from grinning or something? Cut it out. It's creepy.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[bgmStop BGM_YAMA 1.5]
[charaTalk H]
[charaFace H 7]
[charaFadein H 0.1 1]
Barghest
The truly strong tend to smile at all times. Pay it no mind.
[k]
[messageOff]
[charaFadeout H 0.1]
[wt 0.3]
[se ad13]
[se ad31]
[seVolume ad31 0 0.5]
[charaPut I 0,0]
[charaEffect I bit_talk_10]
[wt 0.2]
[charaTalk G]
[charaFace G 14]
[charaFadein G 0.2 1]
[wt 0.4]
Mash
Senpai...
[k]
Mash
If you're... Please...ome in! Senpai...!
[k]
[seStop ad31]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut I 1200,1200]
[charaTalk H]
[charaFace H 2]
[charaFadein H 0.1 1]
[charaShake H 0.05 3 3 0.3]
Barghest
Wah! Ch-Chaldea!? Are our communications working!?
[k]
[messageOff]
[charaFadeout H 0.1]
[wt 0.1]
[se ad31]
[seVolume ad31 0 0.5]
[charaPut I 0,0]
[charaTalk G]
[charaFace G 14]
[charaFadein G 0.1 1]
[wt 0.5]
[charaPut J 0,0]
[charaPut I 1200,1200]
[wt 0.2]
[charaPut I 0,0]
[charaPut J 1200,1200]
[wt 0.5]
[seStop ad31]
[wt 0.1]
[se ad437]
[charaPut J 0,0]
[charaPut I 1200,1200]
[wt 0.8]
[charaFace G 1]
Mash
Senpai! There you are! Thank goodness... Are you okay?
[k]
1Don't worry, I'm fine.
Mash
What a relief![wt 0.3][charaFace G 12] I'm sorry it took us so long[sr]to restore our comms.
[k]
[bgm BGM_EVENT_5 0.1]
2I'm okay, but we had some Rayshift issues.
[charaFace G 7]
[bgm BGM_EVENT_5 0.1]
Mash
Yes, we're aware.
[k]
[charaFace G 7]
Mash
First, Ushiwakamaru is still here at Chaldea.
[k]
Mash
It looks like Okada Izo and Hessian Lobo Rayshifted in her place. Have you met up with them, Senpai?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut J 2000,2000]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Okada Izo
[&He:She] sure has! And as you can see, we're all doing fine!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Hessian Lobo
...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut J 0,0]
[charaTalk G]
[charaFace G 13]
[charaFadein G 0.1 1]
Mash
Phew. Thank goodness. This must have been quite the shock to all of you.
[k]
[charaFace G 7]
Mash
If this is a good time, I'd like to explain what's going on here with our side of the conflict.
[k]
1Yes, please do.
2Conflict... Yeah, I guess that is what this is now.
[charaMoveReturn G 0,-5 0.5]
Mash
...Right!
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_5 2.0]
[wait fade]
[soundStopAll]
[end]

View File

@@ -0,0 +1,139 @@
94-07-27-04-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098240400 1 Minamoto-no-Tametomo_Silhouette]
[sceneSet B 158500 1]
[charaScale B 1.4]
[charaSet C 1098240400 1 Effect]
[charaSet D 1098240400 1 Effect]
[sceneSet E 157700 1]
[charaScale E 1.01]
[imageSet Y back10000 1 1]
[charaScale Y 1.3]
[imageSet S back10000 1 1]
[charaScale S 1.05]
[imageSet T back10000 1 1]
[charaScale T 1.05]
[charaPut C 1200,1200]
[charaPut D 1200,1200]
[charaEffect C bit_talk_ppl_fog03]
[charaEffect D bit_talk_ppl_fog02]
[scene 157700]
[overlayFadein S 0.1 0,-760]
[overlayFadein T 0.1 0,760]
[charaFadein E 0.1 0,-200]
[fadein black 2.0]
[wait fade]
[shake 0.01 1 2 0]
[se ad14 0]
[seVolume ad14 2.0 0.8]
[se ade393]
[seVolume ade393 2.0 0.8]
[wt 1.0]
[charaTalk off]
[charaDepth A 9]
[charaDepth E 8]
[charaDepth C 4]
[charaDepth D 4]
[charaDepth Y 3]
[charaDepth B 2]
[charaFace A 0]
[charaFadein A 1.5 0,-50]
[wt 1.5]
[seStop ad14 1.5]
[seStop ade393 1.5]
[wt 1.0]
[shakeStop]
[wt 1.0]
[bgm BGM_EVENT_114 0.1]
[lr]...Computing.
[k]
I fired an arrow bundled with the power of seven spirit beads.
[k]
No single Heroic Spirit could have hoped to stop it.
[k]
I unleashed a legend that surpassed miracles... Sagas... Mythologies.
[k]
However, my target, Chaldea, has yet to sink to the ocean floor.
[k]
[messageOff]
[charaPut Y 1]
[charaFadeTime Y 0.05 0.4]
[charaFadein B 0.05 -20,-220]
[charaMove B 20,-220 50.0]
[charaPut C 0,-50]
[charaPut D 0,50]
[wt 0.05]
[charaFadeout A 1.2]
[charaFadeout E 1.2]
[wt 1.4]
[charaTalk on]
...Then I can no longer afford to stand alone on this field of battle as a mere incarnation of slaughter.
[k]
[scene 158500]
I must become a demon[line 2]a true rakshasa, cursed even by the moon's pale light.
[k]
[messageOff]
[charaFadeout B 1.4]
[wt 1.8]
That is my path.
[k]
That is my kingdom...
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_114 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,541 @@
94-07-27-06-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098124510 1 "Da Vinci"]
[charaSet B 2005001 1 Atalante]
[charaSet C 2030001 1 Chiron]
[charaSet D 2021000 1 "Tomoe Gozen"]
[sceneSet F 157300 1]
[charaScale F 1.2]
[imageSet G cut361_radar02 1]
[charaSet M 98115000 1 Static]
[charaSet N 98115000 1 Static]
[charaSet E 98115000 1 Effect1]
[charaSet H 98115000 1 Effect2]
[charaEffect N bit_talk_10]
[charaPut N 2000,2000]
[charaTalk depthOff]
[charaDepth B 1]
[charaDepth D 2]
[charaDepth C 3]
[scene 157300]
[fadein black 2.0]
[wait fade]
[se ad550]
[seVolume ad550 0 0]
[seVolume ad550 0.5 0.8]
[wt 0.5]
[fowardEffect bit_talk_warp_out]
[wt 0.1]
[wt 0.8]
[flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
[seStop ad550 0.3]
[se ad473]
[seVolume ad473 0 0.5]
[se ade132]
[seVolume ade132 0 0.5]
[wt 1.0]
[charaTalk off]
[charaFace B 5]
[charaFadein B 0.2 1]
[wt 1.8]
[bgm BGM_EVENT_49 0.1]
[charaTalk on]
Atalante
Atalante here. I have manifested at the designated coordinates and am joined by the other two Archers.
[k]
[messageOff]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.2]
[se ad1]
[charaFadein G 0.2 0,-200]
[wt 2.0]
Atalante
We have been briefed on the situation and are about to engage the enemy forces.
[k]
[messageOff]
[charaFadeout G 0.2]
[wt 0.4]
[charaTalk depthOn]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Atalante
I see nothing else out of the ordinary at this time...apart from the situation itself.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[se ad13]
[charaPut M 0,0]
[charaEffect M bit_talk_10_LowLevel]
[wt 0.2]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.2 1]
[wt 0.4]
Da Vinci
The light beam Orion destroyed has fractured even more. It's currently bearing down on you as countless smaller beams.
[k]
Da Vinci
Fending them off won't be easy, even with all three of you going all out.
[k]
[charaFadeout A 0.1]
[charaPut M 2000,2000]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Atalante
Does that mean Orion made matters worse by dispersing the area of impact?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 24]
[charaFadein A 0.1 1]
[charaPut M 0,0]
Da Vinci
I wouldn't say that. This is definitely a surprising turn of events, but it's not necessarily for the worse.
[k]
[charaFace A 25]
Da Vinci
The beams headed your way have cooled since separating, but they have also increased in[line 2]
[k]
[messageOff]
[se ad31]
[charaPut M 2000,2000]
[charaPut N 0,0]
[wt 0.5]
[charaPut N 2000,2000]
[charaPut M 0,0]
[wt 0.3]
[charaPut M 2000,2000]
[charaPut N 0,0]
[wt 1.0]
[seStop ad31]
[se ad1]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut N 2000,2000]
[wt 1.0]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Atalante
Magical energy, I presume?
[k]
Atalante
...Da Vinci?
[k]
[messageOff]
[se ad539]
[wt 1.5]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Chiron
More comms issues?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Atalante
It appears so.
[k]
[charaFace B 0]
Atalante
But that will not be a problem. This happens all the time. More importantly, we already have the target in our sights.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Chiron
Indeed. By the way...
[k]
Chiron
I've been told that this Minamoto-no-Tametomo person firing these frightening arrows is someone with whom you share a deep connection.
[k]
Chiron
Is that right, Lady Tomoe?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Tomoe Gozen
As I have ties to the Genji clan, I suppose that is true, yes.
[k]
Tomoe Gozen
Lord Tametomo is the uncle of my husband, Lord Kiso Yoshinaka.
[k]
Tomoe Gozen
Lord Yoshinaka's father, Lord Yoshikata, was the secondborn child, and Lord Tametomo was the eighth.
[k]
[charaFace D 5]
Tomoe Gozen
He, too, swore revenge against Minamoto-no-Yoshitomo, their eldest brother, for betraying their father, Lord Minamoto-no-Tameyoshi.
[k]
Tomoe Gozen
Such was their relationship.
[k]
Tomoe Gozen
Lord Tametomo was from the generation before mine, so I never had a chance to fight by his side...
[k]
Tomoe Gozen
...but his name and exploits were known far and wide throughout Kiso.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Atalante
I see. So you do have a connection to him.
[k]
[charaFace B 4]
Atalante
Are you prepared to do battle with a member of your own clan? Are you sure your family ties will not slow you down?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Tomoe Gozen
I am sure. This, too, is the fate of the Genji.
[k]
[charaFace D 1]
Tomoe Gozen
I am a warrior first, and so it is a great honor to face an archer as skilled as the famed Chinzei Hachirou!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Atalante
Good. I am glad to hear it.
[k]
[messageOff]
[bgmStop BGM_EVENT_49 0.7]
[wipeout rectangleStripLeftToRight 0.5 1]
[wait wipe]
[charaFadeout B 0.1]
[charaFadein F 0.1 -60,-260]
[charaMove F 60,-300 4.0]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.5 1]
[wait wipe]
[se ad944]
[cueSe SE_22 22_ade741]
[seVolume 22_ade741 1.5 0.2]
[effect bit_talk_arrow_enemy_l]
[wt 2.0]
[seStop ad944 0.5]
[seStop 22_ade741 0.5]
[wipeout rectangleStripRightToLeft 0.5 1]
[wait wipe]
[charaFadeout F 0.1]
[effectDestroy bit_talk_arrow_enemy_l]
[wt 0.5]
[bgm BGM_BATTLE_78 0.1]
[wipein rectangleStripLeftToRight 0.5 1]
[wait wipe]
[wt 0.4]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Chiron
It's time. Ready your bows! As I'm sure you know, this will be a battle between Archers.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Atalante
A wave of countless arrows blotting out the sky...[wt 0.3][charaFace B 2] All right, I will take the main body of arrows!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Chiron
Thank you, Atalante. Tomoe, you and I will shoot down any arrows that make it past her.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Tomoe Gozen
Understood!
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[charaFadeout D 0.1]
[effectDestroy bit_talk_lens_flare_fs]
[imageSet A cut373_cut_back03_line_left 1]
[imageSet E cut373_cut_back03_line_right 1]
[imageSet F cut373_cut_back03_ant 1]
[imageSet G cut373_cut_back03_center 1]
[imageSet H cut373_cut_back03_right 1]
[imageSet I cut373_cut_back03_crn 1]
[imageSet L cut373_cut_back03_tme 1]
[charaSet B 1098245000 1 Atalante]
[charaTalk depthOff]
[charaTalk off]
[charaDepth F 1]
[charaDepth B 2]
[charaDepth H 3]
[charaDepth I 5]
[charaDepth C 6]
[charaDepth G 7]
[charaDepth A 8]
[charaDepth E 9]
[wt 0.5]
[se ade462]
[charaFadein A 0.1 0,-200]
[charaFadein F 0.1 -160,-200]
[charaFadein G 0.1 0,-200]
[charaFadein H 0.1 160,-200]
[charaFace B 5]
[charaFadein B 0.1 -290,0]
[charaMove B -310,0 5.0]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.4]
Atalante
God of the bow, goddess of the hunt...Apollo! Artemis!
[k]
Atalante
In this land, pulsing with life, I entreat you, O twin gods, for your divine protection and offer you this in return...[seStop ade462 0.5]
[k]
[charaFace B 2]
Atalante
[f large]Phoebus Catastrophe!
[k]
[messageOff]
[charaScale C 1.4]
[se ad476]
[charaFadein E 0.1 0,-200]
[charaFadein I 0.1 160,-200]
[charaFace C 5]
[charaFadein C 0.4 410,0]
[charaMove C 430,0 5.0]
Chiron
This shot shall pierce the scorpion of the heavens. My arrow has already been unleashed!
[k]
Chiron
Tonight, you shall scatter along with the moon's own rays!
[k]
[charaFace C 2]
[seStop ad476 0.5]
Chiron
[f large] Antares Snipe!
[k]
[messageOff]
[charaScale D 1.45]
[charaDepth G 2]
[charaDepth L 3]
[charaDepth D 4]
[charaDepth F 6]
[charaDepth B 7]
[charaFadein L 0.1 0,-200]
[se ad474]
[charaFace D 0]
[charaFadein D 0.4 20,20]
[charaMove D 20,0 5.0]
Tomoe Gozen
Arrows of moonlight bearing down upon us...
[k]
Tomoe Gozen
Disappear within the haze of night as you bow before this morning sun General's majestic technique!
[k]
[charaFace D 5]
Tomoe Gozen
Shoukannon Bosatsu, give me power! The brilliance of the morning sun!
[k]
[seStop ad474 0.5]
[charaFace D 2]
Tomoe Gozen
[align center][f large]On Arorikya Sowaka![align]
[k]
[messageOff]
[bgmStop BGM_BATTLE_78 1.0]
[se ade58]
[se ade58]
[se ad854]
[se ad856]
[se ad837]
[seStop ad837 1.0]
[fadeout white 1.5]
[wait fade]
[scene 10000]
[wt 1.0]
[charaFadeout A 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout L 0.1]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.5]
[fadein white 1.5]
[wait fade]
[fadeout black 0.5]
[wait fade]
[soundStopAll]
[end]

View File

@@ -0,0 +1,106 @@
94-07-27-06-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 2005001 1 Atalante]
[charaSet B 2030001 1 Chiron]
[charaSet C 2021000 1 "Tomoe Gozen"]
[scene 157300]
[fadein black 1.0]
[bgm BGM_EVENT_81 0.1]
[wait fade]
[charaTalk off]
[charaTalk depthOff]
[charaDepth A 1]
[charaDepth C 2]
[charaFace C 0]
[charaFadeinFSL C 0.1 -256,0]
[charaFace A 4]
[charaFadeinFSR A 0.1 256,0]
[effect bit_talk_noble_light 0,-300]
[wt 1.0]
[charaTalk on]
Tomoe Gozen
A pity. I was only able to slow the arrows, and expended all my magical energy in doing so.
[k]
Tomoe Gozen
I am afraid I can maintain my Spirit Origin no longer. I must retreat to the Spirit Origin pod.
[k]
Atalante
So must I. This may be the one downside to Independent Action: the inability to replenish magical energy on the battlefield.
[k]
[messageOff]
[charaTalk off]
[wt 0.8]
[se ad606]
[charaEffect A bit_talk_22]
[charaEffect C bit_talk_22]
[charaSpecialEffect A erasureReverse 1 2.0]
[charaSpecialEffect C erasureReverse 1 2.0]
[wt 1.0]
[effectDestroy bit_talk_noble_light]
[charaEffectStop A bit_talk_22]
[charaEffectStop C bit_talk_22]
[wt 1.2]
[wt 1.5]
[charaTalk on]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
[effect bit_talk_noble_light 0,-300]
Chiron
It seems Da Vinci was correct.
[k]
[charaFace B 5]
Chiron
Those arrows are changing[line 2]no, evolving, every time they take damage in battle with us.
[k]
Chiron
Each arrow which makes it past our defenses is growing stronger and more difficult to deal with.
[k]
[charaFace B 2]
Chiron
I can't be certain it will reach them, but I'll send this battle data to our successors in hopes they will be able to stop this attack for good.
[k]
[messageOff]
[wt 0.8]
[se ad606]
[charaEffect B bit_talk_22]
[charaSpecialEffect B erasureReverse 1 2.0]
[wt 1.0]
[effectDestroy bit_talk_noble_light]
[charaEffectStop B bit_talk_22]
[wt 1.2]
[wt 1.5]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_81 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,183 @@
94-07-27-07-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 2015001 1 Arjuna]
[charaSet B 2014001 1 "Tawara Touta"]
[charaSet C 1098242400 1 "Energy Lifeform"]
[charaSet D 1098242400 1 "Energy Lifeform Generic 1"]
[charaSet E 1098242400 1 "Energy Lifeform Generic 2"]
[charaSet F 1098242400 1 "Energy Lifeform Generic 3"]
[charaSet G 1098242400 1 "Energy Lifeform Generic 4"]
[charaSet J 1098242400 1 "Energy Lifeform Generic 5"]
[charaSet K 1098242400 1 "Energy Lifeform Generic 6"]
[charaSet L 1098242400 1 "Energy Lifeform Generic 5"]
[charaSet M 1098242400 1 "Energy Lifeform Generic 6"]
[charaSet H 98115000 1 "Effect 1"]
[charaSet I 98115000 1 "Effect 2"]
[charaTalk depthOff]
[charaDepth B 1]
[charaDepth A 2]
[scene 157300]
[fadein black 2.0]
[wait fade]
[se ad550]
[seVolume ad550 0 0]
[seVolume ad550 0.5 0.8]
[wt 0.5]
[charaPutFSL H -256,0]
[charaPutFSR I 256,0]
[charaEffect H bit_talk_warp_out]
[charaEffect I bit_talk_warp_out]
[wt 0.8]
[flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
[seStop ad550 0.3]
[se ad473]
[seVolume ad473 0 0.5]
[se ade132]
[seVolume ade132 0 0.5]
[wt 1.0]
[charaTalk off]
[charaFace B 6]
[charaFadeinFSL B 0.2 -256,0]
[charaFace A 0]
[charaFadeinFSR A 0.2 256,0]
[wt 2.0]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[charaFadeout B 0.1]
[charaFadeout A 0.1]
[cameraMove 0.1 100,0 1.2]
[charaDepth L 1]
[charaDepth M 2]
[charaDepth J 3]
[charaDepth K 4]
[charaDepth F 5]
[charaDepth G 6]
[charaDepth D 7]
[charaDepth E 8]
[charaDepth C 9]
[charaScale L 0.83]
[charaScale M 0.83]
[charaScale J 0.83]
[charaScale K 0.83]
[charaScale F 0.83]
[charaScale G 0.83]
[charaScale D 0.83]
[charaScale E 0.83]
[charaScale C 0.83]
[charaFace C 0]
[charaFadein C 0.1 0,-40]
[charaFace D 0]
[charaFadein D 0.1 -150,-40]
[charaFace E 0]
[charaFadein E 0.1 150,-40]
[charaFace F 0]
[charaFadein F 0.1 -300,-40]
[charaFace G 0]
[charaFadein G 0.1 300,-40]
[charaFace J 0]
[charaFadein J 0.1 -450,-40]
[charaFace K 0]
[charaFadein K 0.1 450,-40]
[charaFace L 0]
[charaFadein L 0.1 -550,-40]
[charaFace M 0]
[charaFadein M 0.1 550,-40]
[wt 0.1]
[cameraMove 10.0 -100,0 1.2]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.4 1.0]
[bgm BGM_BATTLE_46 0.1]
[wait wipe]
[wt 0.4]
[wt 0.5]
[se ad1018]
[se ad989]
[seStop ad1018 2.3]
[seStop ad989 2.3]
[wt 3.5]
[bgm BGM_BATTLE_46 0.4 0.5]
[wipeout rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout E 0.1]
[charaFadeout D 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[cameraMove 0.1 0,0 1.0]
[wt 0.4]
[bgm BGM_BATTLE_46 0.4 1.0]
[wipein rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[wt 0.2]
[charaTalk on]
[charaTalk A]
[charaFace A 5]
[charaFace B 5]
[charaFadeinFSR A 0.1 2]
[charaFadeinFSL B 0.1 0]
Arjuna
Well, then.
[k]
Tawara Touta
Whoa! Didn't expect us to be surrounded right out of the gate!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_BATTLE_46 0.5]
[wait fade]
[soundStopAll]
[end]

View File

@@ -0,0 +1,341 @@
94-07-27-07-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098124510 1 "Da Vinci"]
[charaSet B 2015001 1 Arjuna]
[charaSet C 2014001 1 "Tawara Touta"]
[imageSet E cut372_cut_back02_line 1]
[imageSet F cut372_cut_back02 1]
[imageSet H cut372_cut_back02_ajn 1]
[imageSet I cut372_cut_back02_btk 1]
[imageSet G cut361_radar03 1]
[charaSet N 98115000 1 Static]
[imageSet Y back10000 1 1]
[charaScale Y 1.3]
[scene 157300]
[fadein black 1.0]
[wait fade]
[bgm BGM_MAP_17 0.1]
[wt 0.5]
[se ad13]
[charaPut N 0,0]
[charaEffect N bit_talk_10_LowLevel]
[wt 0.3]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.2 1]
[wt 0.4]
Da Vinci
We've got it! Comms are back online! Are you two okay? I didn't think the enemy would get there so fast!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut N 2000,2000]
[wt 0.1]
[se ad1]
[charaFadein G 0.3 0,-200]
[wt 1.5]
Da Vinci
The pods that carried you there should have made an emergency turn to match the enemy's speed!
[k]
[messageOff]
[charaFadeout G 0.2]
[wt 0.4]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.2 1]
[wt 0.2]
Tawara Touta
Don't worry. We're fine, as you can see.
[k]
[charaFace C 1]
Tawara Touta
And this way, we don't have to wait as long to engage the enemy. Plus, there's no way we can miss it, now that we're so close! Hahaha!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Arjuna
I'd heard this exceptional Heroic Spirit's Noble Phantasm was like a longbow that fired artillery shells...
[k]
[charaFace B 5]
Arjuna
...but the arrows we've been facing have become monsters themselves.
[k]
Arjuna
It's just as Chiron said in his report. Not only that... Have you noticed, Lord Tawara Touta?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Tawara Touta
Indeed I have, Lord Arjuna.
[k]
Tawara Touta
Fighting these creatures felt like striking at a waterfall. Physical attacks no longer have any effect on them.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut N 0,0]
[charaTalk A]
[charaFace A 22]
[charaFadein A 0.1 1]
Da Vinci
What!? How can they be evolving that fast!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut N 2000,2000]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Tawara Touta
Well, they were created from demonic arrows of pure magical energy. Perhaps it should be no surprise they developed a resistance to physical strikes.
[k]
[charaFace C 1]
Tawara Touta
Of course, that does work out a little too nicely for our enemy, doesn't it? Maybe it's all a show, or a fairy tale!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth Y 4]
[charaDepth N 5]
[charaDepth A 5]
[charaPut N 0,0]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
Da Vinci
...[wt 0.5][charaPut Y 1][charaFadeTime Y 0.2 0.5](A show? A fairy tale...?)
[k]
[charaFadeout Y 0.2]
[charaFace A 22]
Da Vinci
Oh, sorry! I should've filled you in first! By this point, it's obvious what's going on.
[k]
[charaFace A 26]
Da Vinci
One of this Noble Phantasm's unique traits is its ability to adapt to our counteroffensive!
[k]
Da Vinci
But now that we know that, we can use it to our advantage. If he's using demonic arrows[line 2]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut N 2000,2000]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Arjuna
I see. Then we'll fight them with holy arrows of evil's bane.
[k]
[charaFace B 1]
Arjuna
I will exorcise the demons and seal away these wicked creatures with a single divine blow!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgmStop BGM_MAP_17 1.0]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Tawara Touta
Let's do it!
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[charaFadeout C 0.1]
[charaSet B 1098245100 1 Arjuna]
[charaTalk depthOff]
[charaTalk off]
[charaDepth I 2]
[charaDepth C 3]
[charaDepth H 4]
[charaDepth B 5]
[charaDepth F 6]
[charaDepth E 9]
[charaFadein E 0.1 5,-200]
[charaFadein F 0.1 -162,-200]
[charaFadein H 0.1 160,-200]
[wt 0.5]
[cameraMove 0 0,0 1.01]
[charaFace B 5]
[charaFadein B 0.1 365,-40]
[charaMove B 385,-40 5.0]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.4]
[bgm BGM_BATTLE_48 0.1]
Arjuna
Expanding sacred domain. Domain secured. Divine punishment enforcement limits... All approved.
[k]
[cueSe Battle bac280]
Arjuna
By the wrath of Shiva, here ends thy deception!
[k]
[cueSe NoblePhantasm_201500 NP_201500_4]
Arjuna
Unyielding radiance of gods absolute, bear down with destruction upon the enemy!
[k]
[charaFace B 2]
Arjuna
[f large] Pashupata!
[k]
[charaDepth F 1]
[charaFadein I 0.1 -161,-200]
[charaScale C 1.4]
[charaFace C 1]
[charaFadein C 0.4 -280,0]
[charaMove C -300,0 5.0]
Tawara Touta
[f large]Delicious rice! Ta-da![wt 0.1][se ad35][wt 0.7][se ad35]
[k]
[charaFace C 4]
Tawara Touta
Whoops! Wrong one!
[k]
[charaFace C 6]
[cueSe NoblePhantasm_201400 NP_201400_1]
[cueSeStop NP_201400_1 5.0]
Tawara Touta
Come forth, you wriggling, poisonous insects! Come forth, wolves, owls, spiders, and other inhuman things!
[k]
Tawara Touta
My first and second arrows may not have fazed you, but this third one with some extra spit and polish is sure to be a different story!
[k]
[se ad933]
[seVolume ad933 0 0.7]
[se ade53]
[seVolume ade53 0 0.4]
[charaFace C 2]
Tawara Touta
[f large]O Great Bodhisattva of Arms, I beseech thee!
[k]
[cueSe NoblePhantasm_201400 NP_201400_2]
[cueSeVolume NP_201400_2 0 0.5]
Tawara Touta
[f large]Deliver my arrow unto its target!
[k]
[messageOff]
[seStop ad933 0.2]
[seStop ade53 0.2]
[cueSeStop NP_201400_2 0.2]
[cueSe NoblePhantasm_201500 NP_201500_8]
[wt 0.65]
[se ad401]
[se ad285]
[fadeout white 0.5]
[bgmStop BGM_BATTLE_48 2.0]
[cueSeStop NP_201500_8 4.0]
[seStop ad401 4.0]
[seStop ad285 4.0]
[wt 0.1]
[shake 0.02 2 3 0]
[wait fade]
[wt 2.0]
[scene 10000]
[charaFadeout C 0.1]
[charaFadeout B 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[shakeStop]
[wt 2.0]
[fadein white 1.5]
[wait fade]
[fadeout black 0.5]
[wait fade]
[soundStopAll]
[end]

View File

@@ -0,0 +1,874 @@
94-07-27-08-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 99502600 1 Mash]
[charaSet B 98057000 1 Merlin]
[charaSet C 6033000 1 "Okada Izo"]
[charaSet D 1098240210 1 Omichi?]
[charaSet E 1098240210 1 "Kyokutei Bakin_Expansion"]
[charaSet F 1098240500 1 Sousuke]
[charaSet G 1098240600 1 Shino]
[charaSet H 1098240700 1 Dousetsu]
[charaSet I 1098240800 1 Kobungo]
[charaSet J 4048001 1 "Kyokutei Bakin"]
[charaSet M 98115000 1 Static1]
[charaSet N 98115000 1 Static2]
[charaSet Q 1098203100 1 Enemy1]
[imageSet R cut380_mkd00_full 1]
[charaScale R 0.8]
[charaSet S 1098203100 1 Enemy3]
[sceneSet K 156800 1]
[charaSet T 98115000 1 Effect]
[sceneSet U 156800 1]
[charaScale U 1.01]
[imageSet V back10000 1 1]
[charaScale V 1.05]
[imageSet W back10000 1 1]
[charaScale W 1.05]
[charaEffect M bit_talk_10_LowLevel]
[charaPut M 2000,2000]
[charaEffect N bit_talk_10]
[charaPut N 2000,2000]
[charaScale E 1.2]
[charaScale K 1.2]
[blur lens 0.8 2 30]
[scene 10000]
[fadein black 1.0]
[wait fade]
???
(Sniff, sniff... Sniff...)
[k]
[cueSe SE_21 21_ade580 0.5]
[seStop 21_ade580 1.2]
[align center](Flump) (Pitter-patter)[align]
[k]
[messageOff]
[wt 0.7]
1I must've passed out...
2Is something leaning on me again?
[se ad31]
???
...pai![seStop ad31 0.1]
[k]
[se ad31]
???
...ake up...Senpai![seStop ad31 0.1]
[k]
[messageOff]
[wipeFilter openEye 0.4 0.5]
[scene 156800]
[fadein black 1.5]
[wait fade]
[wt 0.5]
1Mash...? Is that you...?
2Merlin...? Is that you...?
[charaFace B 1]
[charaPut B 0,0]
[charaFadeTime B 0.5 0.7]
[wt 0.8]
Merlin (Hallucination)
Good instincts. Or maybe you want to hear more stories about the king?
[k]
[charaFace B 0]
Merlin (Hallucination)
However, [%1]-senpai, I really must advise[sr]you to open your eyes and be on your guard now.
[k]
Merlin (Hallucination)
The enemy is approaching, you know. You can get back to a peaceful night's sleep after your present story has reached its end.
[k]
[messageOff]
[charaFadeout B 1.0]
[wt 1.0]
[fadeout black 1.0]
[wait fade]
[scene 10000]
[wt 0.5]
[fadein black 0.3]
[wait fade]
[wipeout openEye 0.3 1.0]
[wait wipe]
[scene 156800]
[charaScale H 1.5]
[charaScale I 1.5]
[charaDepth H 1]
[charaDepth I 2]
[charaTalk off]
[charaFace H 0]
[charaFadein H 0.4 -200,70]
[charaFace I 0]
[charaFadein I 0.4 200,70]
[wt 0.4]
[wipein openEye 1.0 1.0]
[wait wipe]
[wipeout openEye 0.4 1.0]
[wait wipe]
[blurOff]
[wipein openEye 2.0 1.0]
[wait wipe]
[wt 0.4]
[bgm BGM_YAMA 0.1]
Puppies
(Staaare)
[k]
1...Gah!
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk on]
[charaPut N 0,0]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Mash
Senpai! You're awake! Don't worry, you've only been out for a few moments.
[k]
[messageOff]
[se ad31]
[seStop ad31 1.0]
[charaPut N 2000,2000]
[charaPut M 0,0]
[wt 0.3]
[charaPut M 2000,2000]
[charaPut N 0,0]
[wt 0.3]
[se ad31]
[charaPut N 2000,2000]
[charaPut M 0,0]
[wt 0.5]
[seStop ad31 0.1]
[wt 0.5]
[charaFace A 0]
Mash
Our connection is stable again, too.
[k]
Mash
The artillery impact sent a shockwave through space-time, which knocked out our comms.
[k]
[charaFace A 13]
Mash
The blast wave is dispersing now, so there shouldn't be any more danger for the moment.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut M 2000,2000]
[charaScale H 1.0]
[charaScale I 1.0]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Okada Izo
Phew. Hope I never have to go through anything like that again. Orion and this Tametomo guy could do with a lesson in restraint.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaFace H 0]
[charaFadein H 0.1 -256,0]
[charaFace I 0]
[charaFadein I 0.1 256,0]
[wt 1.0]
1Huh? That's not Sousuke OR Shino. Are they[line 2]
2Are those other pup[line 2]I mean, dog warriors?
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk C]
[charaFace C 9]
[charaFadein C 0.1 1]
Okada Izo
So it'd seem. Especially since they've also got more of those Eight Virtues beads.
[k]
Okada Izo
If you're looking for the living dustcloth and his owner, they're passed out over there.
[k]
[charaFace C 4]
Okada Izo
Guess this faux Rayshift thing used up all their strength, 'cause they did the whole dramatic collapse thing right after.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 16]
[charaFadein D 0.4 0,-50]
[charaMove D 0,0 1.0]
[se ad77 0.5]
[seStop ad77 1.0]
DOmichi?
Hnn... Gnn...
[k]
[charaFace D 18]
DOmichi?
Oho. Sousuke? Shino? Is that you?
[k]
[messageOff]
[charaTalk off]
[charaTalk depthOff]
[wt 0.1]
[charaDepth D 3]
[charaDepth F 5]
[charaDepth G 4]
[charaFace F 0]
[charaFace G 0]
[charaFadein F 0.4 240,-80]
[charaFadein G 0.4 -150,-50]
[wt 0.8]
[charaTalk on]
Sousuke
Woof![cueSe SE_22 22_ade751][charaMoveReturn F 240,-70 0.2]
[k]
Shino
...[wt 0.5][charaMoveReturn G -160,-50 0.2](Snort)
[k]
1Omichi? She seems different now, somehow...
2Wait a second. Is that[line 2]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaPut M 0,0]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Mash
Are the others nearby, too?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut M 2000,2000]
[charaTalk C]
[charaFace C 9]
[charaFadein C 0.1 1]
Okada Izo
Took a quick look around, and not that I could see.
[k]
Okada Izo
I also stepped in to look after these guys here right after I arrived, though.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut M 0,0]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Mash
I see... Thank you so much, Izo.
[k]
[charaFace A 0]
Mash
Okay, let me catch you up.
[k]
Mash
You're currently on the minute island Singularity we've designated “Shimotsuke” for the time being.
[k]
[charaFace A 1]
Mash
It looks like your ability brought us to the next destination, just like you said, Omichi!
[k]
[charaFace A 12]
Mash
I'm guessing this is one of the abilities of the Dog Warriors' beads.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut M 2000,2000]
[se ad527]
[seStop ad527 0.4]
[wt 0.05]
[charaTalk D]
[charaFace D 26]
[charaFadein D 0.2 1]
[wt 0.7]
Omichi?
Indeed it is! And these fine Dog Warriors here...
[k]
[charaTalk depthOff]
[charaTalk off]
[charaDepth D 1]
[charaDepth H 2]
[charaDepth I 3]
Omichi?
...are D[charaFadeinFSL H 0.4 -256,0]ousetsu[wt 0.4] and Kobungo![charaFadeinFSR I 0.4 256,0]
[k]
[charaFadeout D 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk depthOn]
[charaTalk C]
[charaFace C 9]
[charaFadein C 0.1 1]
Okada Izo
...
[k]
[charaFace C 11]
Okada Izo
...[messageShake 0.05 3 3 0.3]The hell!?
[k]
[charaFace C 10]
Okada Izo
What's wrong, Michi!? Did you hit your head or something?
[k]
1No, Izo, it's not that. It's[line 2]
2No, I'm pretty sure this is[line 2]
[charaFadeout C 0.1]
[wt 0.1]
[bgmStop BGM_YAMA 1.0]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Omichi?
You think I am Omichi? Wrong!
[k]
[messageOff]
[fadeout black 0.5]
[wait fade]
[charaFadeout D 0.1]
[charaTalk depthOff]
[charaDepth K 1]
[charaDepth E 2]
[charaDepth T 3]
[charaDepth U 5]
[charaDepth A 6]
[charaDepth M 6]
[charaDepth C 6]
[charaDepth J 6]
[overlayFadein V 0.1 0,-760]
[overlayFadein W 0.1 0,760]
[charaFadein K 0.1 20,-300]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 50,-50]
[charaMove K 120,-300 50.0]
[charaMove E 150,-50 50.0]
[charaPut T 1]
[charaEffect T bit_talk_sakura01]
[wt 0.2]
[fadein black 0.5]
[wait fade]
[bgm BGM_MAP_43 0.1]
[wt 0.5]
[cueSe SE_22 22_ade742]
[charaCrossFade E 4048001 1 0.2]
[wait charaCrossFade]
[wt 0.7]
[charaFace E 2]
Kyokutei Bakin
A pleasure to meet you! I am Kyokutei Bakin, Rider-class Servant!
[k]
Kyokutei Bakin
I am known only for “Hakkenden,” and even if you don't know me, you know “Hakkenden”![wt 0.4][cueSe SE_21 21_adm86]
[k]
[messageOff]
[charaTalk off]
[charaEffectStop T bit_talk_sakura01]
[charaFadeout V 0.8]
[charaFadeout W 0.8]
[charaFadein U 0.8 0,-200]
[wt 1.0]
[charaFadeout K 0.1]
[charaFadeout E 0.1]
[wt 0.3]
[charaTalk J]
[charaFace J 1]
[charaFadein J 0.1 1]
[wt 0.05]
[charaMoveReturn J 0,-5 0.2]
[se ade36]
[seStop ade36 0.3]
[wt 0.8]
[charaTalk on]
Kyokutei Bakin
And you must be the Master of Chaldea!
[k]
Kyokutei Bakin
Delighted to make your acquaintance, bizarre though the circumstances are!
[k]
[charaFace J 9]
Kyokutei Bakin
Oh, worry not! I'm up-to-date on what's been happening.
[k]
Kyokutei Bakin
I have, in fact, watched everything unfold from behind Omichi's eyes!
[k]
1So, you really are Kyokutei Bakin now?
2(He still looks exactly like Omichi, though.)
[cueSe SE_22 22_ade742]
[seStop 22_ade742 0.3]
[charaCrossFade J 1098240210 10 0.2]
Kyokutei Bakin
That I am! Touto Kyokutei Shujin Bakin, at your service![wait charaCrossFade]
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 12]
[charaFadein C 0.1 1]
Okada Izo
Huh? So, you're actually Kyokutei Bakin?
[k]
[charaFace C 2]
Okada Izo
Thought my eyes were gonna start bleeding from all that shrill yelling.
[k]
Okada Izo
And frankly, it's hard to take you seriously when you're looking like that. Can't you go back to being Michi!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 30]
[charaFadein J 0.1 1]
Kyokutei Bakin
No, I cannot! Not right now, anyway!
[k]
[charaFace J 9]
Kyokutei Bakin
I'm afraid you'll just have to accept this latest twist of fate! Hahahahaha!
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Okada Izo
Ugh, keep it down, would you!? I can hear you just fine! You don't have to shout!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 4]
[charaFadein J 0.1 1]
Kyokutei Bakin
Oh, sorry. Force of habit.
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaPut M 0,0]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
Mash
I wonder why Omichi and the real Bakin suddenly switched places...
[k]
[charaFace A 6]
Mash
Wait. I just had a thought.
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[charaFadeout U 0.1]
[charaFadeout A 0.1]
[charaPut M 2000,2000]
[charaTalk off]
[charaTalk depthOff]
[charaDepth I 1]
[charaDepth H 2]
[charaDepth G 3]
[charaDepth F 4]
[charaFace F 0]
[charaFadein F 0.1 300,0]
[charaFace G 0]
[charaFadein G 0.1 -100,-30]
[charaFace H 0]
[charaFadein H 0.1 50,50]
[charaFace I 0]
[charaFadein I 0.1 -300,0]
[wt 0.4]
[wipein rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[wt 1.5]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaTalk on]
[charaPut M 0,0]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
[wt 0.4]
[wipein rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[wt 0.2]
Mash
There are four puppies here now, with the beads for Tei, Kou, Chu, and Gi, meaning respect, piety, loyalty, and justice, respectively...
[k]
Mash
That is half of the eight beads.
[k]
Mash
Maybe that had something to do with this.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut M 2000,2000]
[bgmStop BGM_MAP_43 1.8]
[charaTalk J]
[charaFace J 9]
[charaFadein J 0.1 1]
Kyokutei Bakin
Well spotted! That must be why! It would also explain how I now have such great spiritual ener[line 2][wt 0.9]Huh!?[charaFace J 0]
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk off]
[charaFace H 0]
[charaFadein H 0.1 -256,0]
[charaFace I 0]
[charaFadein I 0.1 256,0]
[cueSe SE_22 22_ade759]
Dousetsu & Kobungo
A[charaMoveReturn H -256,15 0.3]rf arf! Arf![cueSe SE_22 22_ade756][charaMoveReturn I 256,15 0.3][wt 0.25][charaMoveReturn H -256,15 0.25][seStop 22_ade756 0.3]
[k]
[messageOff]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[bgm BGM_EVENT_3 0.1]
[charaDepth S 1]
[charaDepth Q 2]
[charaDepth R 3]
[charaFadein R 0.4 0,120]
[wt 0.5]
[se ad1018]
[se ad989]
[seStop ad1018 2.3]
[seStop ad989 2.3]
[charaFace Q 0]
[charaFadeinFSL Q 0.4 -350,0]
[wt 0.5]
[charaFace S 0]
[charaFadeinFSR S 0.4 350,0]
[wt 2.0]
[charaFadeout Q 0.1]
[charaFadeout R 0.1]
[charaFadeout S 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk C]
[charaFace C 13]
[charaFadein C 0.1 1]
Okada Izo
Well, well. I see we have more ugly creepy-crawlies to deal with.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaFace H 0]
[charaFadein H 0.1 -256,0]
[charaFace I 0]
[charaFadein I 0.1 256,0]
[cueSe SE_22 22_ade760]
[seStop 22_ade760 1.5]
Dousetsu & Kobungo
([charaShake H 0.01 2 3 0.5][charaShake I 0.03 3 4 0.5]Whiiine...)[cueSe SE_22 22_ade756]
[k]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk on]
[charaPut M 0,0]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Mash
We'll never be able to look for the others with those things around. And you only have Izo around to protect you right now...
[k]
[charaFace A 1]
Mash
No, wait! That's not right. Right now, you also have[line 2]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut M 2000,2000]
[charaTalk J]
[charaFace J 19]
[charaFadein J 0.1 1]
Kyokutei Bakin
...
[k]
Kyokutei Bakin
Monstrous insects that dwell in darkness accompanied by actual monsters, hm? I see...
[k]
[charaFace J 6]
Kyokutei Bakin
These must be the creatures who have been chasing poor Dousetsu and Kobungo all over this island.
[k]
Kyokutei Bakin
They must have howled for help, and fortunately, Sousuke and Shino must have responded.
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 13]
[charaFadein C 0.1 1]
Okada Izo
So that's how we got here? That's good to know and all, but what about everyone who got left behind!?
[k]
[charaFace C 2]
Okada Izo
Okay. Master, get behind me. You too, shouty old man.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 25]
[charaFadein J 0.1 1]
Kyokutei Bakin
Wha[line 2]Did you just call me an old man?
[k]
[cueSe SE_22 22_ade742]
[charaCrossFade J 4048001 5 0.2]
Kyokutei Bakin
Don't go underestimating me, wolf pup! I'm a perfectly capable warrior in my own right![wait charaCrossFade]
[k]
[charaFace J 2]
Kyokutei Bakin
And now that I'm my own Servant, I really don't need anyone's protection!
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Okada Izo
That so!? Glad to hear it, Gramps!
[k]
Okada Izo
Well, guess that means I can focus on doing what I do best: man-slaying!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.5]
[wait fade]
[soundStopAll]
[end]

View File

@@ -0,0 +1,418 @@
94-07-27-08-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 99502600 1 Mash]
[charaSet B 1050000 1 Barghest]
[charaSet C 6033000 1 "Okada Izo"]
[charaSet D 25002000 1 "Katsushika Hokusai"]
[charaSet E 1098240210 1 "Kyokutei Bakin"]
[charaSet F 11005000 1 "Hessian Lobo"]
[charaSet G 1098240500 1 Sousuke]
[imageSet J cut380_mkd00_full 1]
[imageSet K cut380_mkd00_full 1]
[imageSet L cut380_mkd00_full 1]
[imageSet H cut380_mkd00_full 1]
[imageSet I cut380_mkd00_full 1]
[charaScale J 0.8]
[charaScale K 0.8]
[charaScale L 0.8]
[charaScale H 0.8]
[charaScale I 0.8]
[charaSet N 98115000 1 Static1]
[charaSet O 98115000 1 Effect]
[sceneSet P 10000 1]
[charaScale P 1.1]
[charaSet S 98115000 1 Effect]
[charaEffect N bit_talk_10_LowLevel]
[charaPut N 2000,2000]
[charaDepth P 1]
[scene 156800]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_80 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 0,0]
[wt 0.3]
[se ad73]
[charaMoveScale C 1.2 0.2]
[charaMove C 0,15 0.2]
[charaFadeout C 0.15]
[wt 0.4]
[charaTalk J]
[charaFadein J 0.1 0,115]
[wt 0.3]
[effect bit_talk_kengekiall02_fs]
[se bac137]
[charaShake J 0.05 3 3 0.2]
[wt 0.3]
[se ad687]
[charaShake J 0.05 3 3 0.2]
[wt 0.1]
[se bac139]
[charaShake J 0.05 3 3 0.3]
[wt 0.9]
[charaMove J 0,70 0.8]
[charaFadeout J 0.4]
[wt 0.3]
[se ad815]
[shake 0.03 3 3 0.4]
[wt 1.5]
[charaMoveScale C 1.0 0.1]
[bgm BGM_EVENT_80 0.5 0.5]
[charaPut P 0,-200]
[charaFadeTime P 0.2 0.5]
[charaTalk E]
[charaFace E 19]
[charaFadein E 0.1 1]
Kyokutei Bakin
...Hm, so this is how it feels to fight when you're a Servant.
[k]
[charaFace E 47]
Kyokutei Bakin
The heart and soul of the brush I used to make my mark on this world reside within this body.
[k]
[charaFace E 36]
Kyokutei Bakin
In this slender form...which belongs to...Michi...
[k]
[bgm BGM_EVENT_80 0.5 1.0]
[charaFadeout P 0.2]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
[cueSe SE_22 22_ade754]
Sousuke
.[charaMove G 0,-7 0.4]..(Whine...)
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut N 0,0]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Mash
Are you okay, Bakin? Were you injured?
[k]
[charaPut N 2000,2000]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Kyokutei Bakin
No need to worry about me. I just have yet to regain my full strength, unfortunately.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 13]
[charaFadein C 0.1 1]
Okada Izo
...
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth I 1]
[charaDepth H 2]
[charaDepth L 3]
[charaDepth J 4]
[charaDepth K 5]
[se ad1018]
[se ad989]
[seStop ad1018 2.0]
[seStop ad989 2.0]
[charaTalk off]
[charaFace K 0]
[charaFadein K 0.4 0,115]
[wt 0.2]
[charaFace J 0]
[charaFadeinFSL J 0.4 -256,110]
[wt 0.2]
[charaFace L 0]
[charaFadeinFSR L 0.4 256,110]
[wt 0.2]
[charaFace H 0]
[charaFadeinFSSideL H 0.4 -512,115]
[wt 0.2]
[charaFace I 0]
[charaFadeinFSSideR I 0.4 512,115]
[wt 1.5]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk C]
[charaFace C 11]
[charaFadein C 0.1 1]
Okada Izo
Great. We got more of 'em comin'. A lot more!
[k]
[charaFace C 13]
Okada Izo
Figures cutting these things in half would just double their number.
[k]
[bgmStop BGM_EVENT_80 1.0]
1That's okay. I have a feeling things are going to work out.
[charaFace C 12]
Okada Izo
What do you mean by[line 2]
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaFace K 0]
[charaFadein K 0.1 0,115]
[charaFace J 0]
[charaFadeinFSL J 0.1 -256,110]
[charaFace L 0]
[charaFadeinFSR L 0.1 256,110]
[charaFace H 0]
[charaFadeinFSSideL H 0.1 -512,115]
[charaFace I 0]
[charaFadeinFSSideR I 0.1 512,115]
[wt 0.25]
[se ad1051]
[effect bit_talk_claw_red02 0,0 H]
[wt 0.3]
[charaShake J 0.05 3 4 0.4]
[charaShake K 0.04 4 3 0.4]
[charaShake L 0.03 4 3 0.4]
[charaShake H 0.05 2 5 0.4]
[charaShake I 0.04 4 3 0.4]
[wt 0.6]
[se ad715]
[effect bit_talk_flame_slash_01 0,0 V]
[wt 0.3]
[charaShake J 0.04 3 4 0.4]
[charaShake K 0.02 5 4 0.4]
[charaShake L 0.03 4 3 0.4]
[charaShake H 0.05 4 4 0.4]
[charaShake I 0.02 3 5 0.4]
[wt 0.8]
[charaMoveFSSideR I 512,65 0.5]
[charaFadeout I 0.4]
[wt 0.2]
[se ad815]
[shake 0.03 3 3 0.8]
[charaMoveFSR L 256,75 0.5]
[wt 0.1]
[charaFadeout L 0.4]
[wt 0.1]
[charaMove K 0,65 0.5]
[wt 0.1]
[charaFadeout K 0.4]
[wt 0.1]
[charaMoveFSL J -256,75 0.5]
[wt 0.1]
[charaFadeout J 0.4]
[wt 0.1]
[charaMoveFSSideL H -512,65 0.5]
[wt 0.1]
[charaFadeout H 0.4]
[wt 1.2]
[bgm BGM_EVENT_63 0.1]
[wt 0.2]
[se ad496]
[seStop ad496 1.0]
[charaTalk on]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.4 100,0]
[charaMove F 0,0 0.3]
[wt 1.0]
[cueSe SE_22 22_ade747]
Hessian Lobo
[image berserker_language_3]
[k]
[messageOff]
[charaFadeout F 0.1]
[seStop 22_ade747 0.3]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 0,25]
[charaMove B 0,0 0.2]
[se ad1020]
[se ad322 0.4]
[seStop ad322 0.7]
[charaPut S 0,-150]
[charaBackEffect S bit_talk_impactlanding]
[shake 0.05 3 6 0.5]
[wt 1.2]
[charaFace B 2]
Barghest
We're here! Apologies for the delay, Master!
[k]
Barghest
We had to break through enemies surrounding us to reach you!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[fowardEffect bit_talk_quickmove]
[se ad73]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,20]
[charaMove D 0,0 0.3]
[wt 0.4]
[charaFace D 6]
Katsushika Hokusai
Sorry we're late, Master. Looks like you've been doin' fine without us, though.
[k]
[fowardEffectDestroy bit_talk_quickmove]
[charaFace D 7]
Katsushika Hokusai
Whoa, Omicchan? You're helpin' out, too?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Kyokutei Bakin
!!!
[k]
Kyokutei Bakin
Oei? No, Tetsuzou? Is that you!?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 14]
[charaFadein D 0.1 1]
Katsushika Hokusai
Hey, I recognize that tone!
[k]
[charaFace D 9]
Katsushika Hokusai
Haha. Afraid this ain't really the time!
[k]
[charaFace D 5]
Katsushika Hokusai
Gotta take care of these overgrown creepy-crawlies first!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Kyokutei Bakin
Of course! Leave it to me!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
Hessian Lobo
[image berserker_language_4][messageShake 0.05 4 3 0.6][se ad334]
[k]
[messageOff]
[fadeout black 0.5]
[seStop ad334 0.4]
[bgmStop BGM_EVENT_63 0.4]
[wait fade]
[soundStopAll]
[end]

View File

@@ -0,0 +1,646 @@
94-07-27-08-3-0
[soundStopAll]
[enableFullScreen]
[charaSet A 99502600 1 Mash]
[charaSet B 1050000 1 Barghest]
[charaSet C 6033000 1 "Okada Izo"]
[charaSet D 25002000 1 "Katsushika Hokusai"]
[charaSet E 1098240210 1 "Kyokutei Bakin"]
[charaSet F 11005000 1 "Hessian Lobo"]
[charaSet I 1098240500 1 Sousuke]
[charaSet J 1098240600 1 Shino]
[charaSet K 1098240700 1 Dousetsu]
[charaSet L 1098240800 1 Kobungo]
[charaSet N 98115000 1 Static1]
[charaSet O 98115000 1 Effect]
[sceneSet P 10000 1]
[charaScale P 1.1]
[charaEffect N bit_talk_10_LowLevel]
[charaPut N 2000,2000]
[charaDepth P 1]
[charaDepth B 3]
[scene 156600]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_77 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Barghest
That's about the last of them.
[k]
[charaFace B 10]
Barghest
But we are no closer to locating Tametomo. He's either hiding somewhere, or he's much, much smaller than we thought...
[k]
[charaFace B 8]
Barghest
No, that can't be right. As massive as his attack on Chaldea was, he must be a mountain of a man.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Okada Izo
Hey, don't worry! He's Japanese! How tall can he be?
[k]
Okada Izo
Besides, I doubt there's any Heroic Spirit out there who's bigger than YOU!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 10]
[charaFadein B 0.1 1]
Barghest
...
[k]
[charaFace B 0]
Barghest
...We can talk more about Tametomo later. Mash, where should we look next?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut N 0,0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mash
Right. Well, Hitachi and Awa have been destroyed, so we can rule them out. That leaves...
[k]
Mash
...Kouzuke, Sagami, Kazusa, and Shimousa. Four islands he could be on.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut N 2000,2000]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Kyokutei Bakin
Do not worry about transport between islands. I shall be your ferry for that.[charaMoveReturn E 0,-5 0.4]
[k]
Kyokutei Bakin
I can't exactly control the destination, but I will still make sure we all get there safely!
[k]
1That'd be great, thanks.
2Thanks for the help, Dog Warriors.
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth L 1]
[charaDepth K 2]
[charaDepth J 3]
[charaDepth I 4]
[charaTalk off]
[charaFace I 0]
[charaFadein I 0.1 400,0]
[charaFace K 0]
[charaFadein K 0.1 150,0]
[charaFace J 0]
[charaFadein J 0.1 -140,-20]
[charaFace L 0]
[charaFadein L 0.1 -350,0]
[cueSe SE_22 22_ade751]
[cueSe SE_22 22_ade756]
[cueSe SE_22 22_ade759]
[seStop 22_ade759 0.5]
Dog Warriors
A[messageShake 0.05 3 3 0.3]rf!
[k]
[charaFadeout I 0.1]
[charaFadeout K 0.1]
[charaFadeout J 0.1]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk on]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Barghest
...[wt 0.55][charaFace B 12][charaPut P 0,-200][charaFadeTime P 0.2 0.5][sr](They're even cuter now that there are four of them.)
[k]
[charaFadeout P 0.2]
[charaFace B 0]
Barghest
E-er, may I say something?
[k]
1I get it. They look really strong, don't they?
[charaFace B 4]
Barghest
S-strong, you say? Well, I suppose they are all wagging their tails quite, ah, vigorously...
[k]
[charaPut P 0,-200]
[charaFadeTime P 0.2 0.5]
Barghest
(So Master thinks they look strong, hm... Maybe [&he:she][sr]means of heart, rather than body.)
[k]
[charaFadeout P 0.2]
2Don't tell me. These Dog Warriors are doggone adorable, right?
[charaFace B 13]
Barghest
Heh. Of course they are. That hardly need be said.
[k]
[charaFace B 11]
Barghest
There's also just something so indescribably charming about the way they go at their own pac[line 2]
[k]
[charaFace B 3]
Barghest
B-but, uh, that's not what I was going to say.
[k]
[charaFace B 0]
Barghest
This may not be relevant to our mission, but[line 2]
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Katsushika Hokusai
...Hm? What's up, Lady Barghest?
[k]
Katsushika Hokusai
You're not usually one to be mincin' words like this.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
Barghest
...You're right. I'm sorry. I was so distracted by the Dog Warriors, I lost myself for a moment.
[k]
[charaFace B 0]
Barghest
But, I am this mission's, well, watchdog. If no one else is going to point this out, then I must.
[k]
[bgmStop BGM_EVENT_77 1.0]
Barghest
What happened to the girl? To Michi?
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[wt 1.3]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk off]
[charaFace C 9]
[charaFace D 7]
[charaFadeinFSL C 0.1 -256,0]
[charaFadeinFSR D 0.1 256,0]
[wt 1.3]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
[wt 1.3]
[charaFadeout E 0.1]
[wt 0.1]
[cueSe SE_22 22_ade756]
[charaTalk L]
[charaFace L 0]
[charaFadein L 0.1 1]
Kobungo
Ruff![charaMoveReturn L 0,10 0.2]
[k]
[charaFadeout L 0.1]
[wt 0.1]
[cueSe SE_22 22_ade759]
[seStop 22_ade759 0.5]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
Dousetsu
Bark![charaMoveReturn K 0,10 0.2]
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
Shino
...[wt 0.2][charaMoveReturn J -10,0 0.2](Snort)
[k]
[charaFadeout J 0.1]
[wt 0.1]
[cueSe SE_22 22_ade754]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Sousuke
W[charaMove I 0,-7 0.4]oof?
[k]
[charaFadeout I 0.1]
[wt 0.1]
[messageOff]
[charaTalk depthOff]
[charaDepth E 1]
[charaDepth L 2]
[charaDepth I 3]
[charaDepth J 4]
[charaDepth K 5]
[charaTalk off]
[charaFace E 1]
[charaFadein E 0.1 1]
[charaFace L 0]
[charaFadein L 0.1 -350,-30]
[charaFace J 0]
[charaFadein J 0.1 -150,-50]
[charaFace K 0]
[charaFadein K 0.1 150,-100]
[charaFace I 0]
[charaFadein I 0.1 380,-30]
[wt 1.5]
[bgm BGM_EVENT_11 0.1]
[charaTalk on]
Kyokutei Bakin
Omichi is right here.
[k]
Kyokutei Bakin
Though this body is obviously hers...
[k]
Kyokutei Bakin
...as a single Servant, she and I are parts of the same whole; our fates are connected, much like the wheels of a carriage.
[k]
[charaFace E 21]
Kyokutei Bakin
I expect she has elected to turn the spotlight over to me now that there are enough Dog Warriors present for me to reveal myself.
[k]
[charaFace E 4]
Kyokutei Bakin
However, it seems I am not entirely free to come and go as I choose.
[k]
Kyokutei Bakin
Perhaps Omichi willed it so.
[k]
[charaFadeout E 0.1]
[charaFadeout I 0.1]
[charaFadeout K 0.1]
[charaFadeout J 0.1]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Katsushika Hokusai
Hmm. Gotcha.
[k]
[charaFace D 15]
Katsushika Hokusai
Not usually bein' able ta speak for yourself sounds just like the situation with me and Toto-sama. I mean, he IS an octopus now.
[k]
[charaFace D 4]
Katsushika Hokusai
It's a real shame, though. Still had plenty I wanted to talk with her about.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_11 1.0]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Kyokutei Bakin
Indeed. I did as wel[line 2]
[k]
[charaFace E 2]
[bgm BGM_EVENT_146 0.1]
Kyokutei Bakin
...Hold on. Did you just say your Toto-sama is an octopus now!?
[k]
Kyokutei Bakin
Then, does that mean THAT bizarre creature is Tetsuzou!?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Katsushika Hokusai
Yeah, what about it?
[k]
[charaFace D 9]
Katsushika Hokusai
Oh, right! I guess I never got 'round to mentionin' that part, huh? Ahaha!
[k]
[charaFace D 14]
Katsushika Hokusai
And based on your reaction, I'm guessin' Omicchan didn't completely believe me.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 29]
[charaFadein E 0.1 1]
Kyokutei Bakin
Tetsuzou, an...octopus!? TH-THAT Tetsuzou!?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 11]
[charaFadein C 0.1 1]
Okada Izo
Ugh, enough with the “Tetsuzou” already!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
[charaPut P 0,-200]
[charaFadeTime P 0.2 0.6]
Barghest
(Phew...[sr]Well, at any rate...)
[k]
Barghest
(It's a relief to know Michi hasn't disappeared.)
[k]
[charaFadeout P 0.2]
[charaFace B 0]
[bgmStop BGM_EVENT_146 1.0]
Barghest
...Understood. I may have been taken by surprise and lost sight of you once, but I won't be letting you out of my sight again.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Kyokutei Bakin
...Understood.
[k]
[bgm BGM_EVENT_147 0.1]
1All right, let's head for the next island!
2Okay, Bakin, take us to the next island, please!
[charaFace E 1]
Kyokutei Bakin
Very well!
[k]
[charaFace E 36]
Kyokutei Bakin
...I can sense other Dog Warriors on the islands of Kouzuke, Sagami, and Shimousa.
[k]
[charaFace E 6]
Kyokutei Bakin
But, I do not sense anything from Kazusa.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Barghest
So, there are four dog warriors scattered across three islands?
[k]
Barghest
If their beads are each as powerful as a Holy Grail, isn't it possible that Tametomo is keeping some of them for himself?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Katsushika Hokusai
Well, there bein' one bead per island was never a sure thing. Beyond that, I dunno what he might be thinkin'.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Okada Izo
Unless one of you's got a better idea, why don't we just head to the nearest island and search it for one of the missing pups?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Hessian Lobo
...
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut N 0,0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.5]
1Which island would you start with, Mash?
[charaFace A 12]
Mash
You mean, which island do I think should be your next destination? Th-that's a lot of responsibility.
[k]
[charaFace A 0]
Mash
...All right, what about Kouzuke?
[k]
Mash
It's a relatively large island among these minute Singularities, but it's also right next to Shimotsuke, where you are now.
[k]
Mash
That should make it easier to avoid any more accidents along the way.
[k]
Mash
It's also a good distance from the islands the energy wave destroyed.
[k]
1Makes sense to me.
2Okay, Kouzuke it is!
[messageOff]
[wt 0.1]
[charaFace A 1]
[wt 0.5]
[charaMoveReturn A 0,-7 0.5]
[wt 1.4]
[fadeout black 2.0]
[bgmStop BGM_EVENT_147 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,417 @@
94-07-27-09-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098124510 1 "Da Vinci"]
[charaSet B 2010002 1 Billy]
[charaSet C 2037000 1 Jane]
[imageSet E cut361_radar04_1 1]
[imageSet F cut372_cut_back02_line 1]
[imageSet G cut372_cut_back02_nebula 1]
[imageSet H cut372_cut_back02_jne 1]
[imageSet I cut372_cut_back02_btk 1]
[charaSet L 98115000 1 Static]
[charaSet K 98115000 1 Effect1]
[charaSet M 98115000 1 Effect2]
[charaTalk off]
[charaTalk depthOff]
[charaDepth B 1]
[charaDepth C 2]
[scene 157301]
[fadein black 2.0]
[wait fade]
[se ad550]
[seVolume ad550 0 0]
[seVolume ad550 0.5 0.8]
[wt 0.5]
[charaEffect K bit_talk_warp_out]
[charaPutFSL K -256,0]
[charaEffect M bit_talk_warp_out]
[charaPutFSR M 256,0]
[wt 0.8]
[flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
[seStop ad550 0.3]
[se ad473]
[seVolume ad473 0 0.5]
[se ade132]
[seVolume ade132 0 0.5]
[wt 1.0]
[charaFace C 5]
[charaFadeinFSL C 0.2 -256,0]
[charaFace B 5]
[charaFadeinFSR B 0.2 256,0]
[wt 1.5]
[bgm BGM_BATTLE_113 0.1]
[se ad7]
[charaMove C -450,0 0.2]
[charaMove B 450,0 0.2]
[charaFadeout B 0.3]
[charaFadeout C 0.3]
[wt 0.8]
[se ad611]
[flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
[wt 0.68]
[se ad611]
[flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
[wt 1.0]
[charaTalk B]
[charaFace B 2]
[charaFadeinFSL B 0.4 -200,0]
[charaMove B 0,0 0.3]
[wt 0.6]
[se ade65]
[effect bit_talk_14 200,50]
[wt 0.3]
[se ade65]
[effect bit_talk_14 -200,-50]
[wt 0.5]
[charaMoveFSR B 200,0 0.3]
[charaFadeout B 0.4]
[wt 1.0]
[effectDestroy bit_talk_14]
[charaTalk on]
[charaTalk C]
[charaFace C 5]
[charaFadeinFSR C 0.4 200,0]
[charaMove C 0,0 0.3]
[wt 0.6]
[se ad611]
[effect bit_talk_shot_02 200,50]
[wt 0.2]
[effect bit_talk_shot_02 -200,-50]
[wt 0.6]
[charaMove C -200,0 0.3]
[charaFadeout C 0.4]
[wt 1.0]
[charaTalk off]
[charaFace C 5]
[charaFadeinFSL C 0.4 -480,0]
[charaMoveFSL C -280,0 0.3]
[charaFace B 5]
[charaFadeinFSR B 0.4 450,0]
[charaMoveFSR B 250,0 0.3]
[wt 0.5]
[charaFace B 2]
[se ade65]
[charaEffect B bit_talk_14]
[wt 0.5]
[se ad611]
[effect bit_talk_shot_02 -300,0]
[wt 0.6]
[charaEffectDestroy B bit_talk_14]
[se ad7]
[charaMoveFSL C -180,0 0.2]
[charaMoveFSR B 150,0 0.2]
[charaFadeout B 0.3]
[charaFadeout C 0.3]
[wt 0.5]
[charaFace C 5]
[charaFadeinFSR C 0.4 80,0]
[charaMoveFSR C 280,0 0.3]
[charaFace B 5]
[charaFadeinFSL B 0.4 -50,0]
[charaMoveFSL B -250,0 0.3]
[wt 0.5]
[se ad611]
[effect bit_talk_shot_02 300,-50]
[wt 0.5]
[se ade65]
[charaEffect B bit_talk_14]
[wt 0.8]
[charaEffectDestroy B bit_talk_14]
[charaTalk on]
[charaFace B 2]
Billy
Dang it, Jane! How many times I gotta tell ya not to stand behind me!?
[k]
[charaFace C 9]
Jane
I wouldn't have to if you stopped running every which way! Now quit blocking my right!
[k]
[charaFace B 2]
Billy
No can do!
[k]
Billy
If it's really getting' to ya, you can mosey right back to the Servantverse and find yourself a right-handed version of me!
[k]
[messageOff]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOn]
[se ad13]
[charaPut L 0,0]
[charaEffect L bit_talk_10_LowLevel]
[wt 0.2]
[charaTalk depthOn]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.2 1]
[wt 0.4]
Da Vinci
If you two want to bicker, fine! But do it while you listen to me! As you've already seen for yourselves, these latest arrows are really, really fast!
[k]
Da Vinci
And I'm not just talking velocity here! I'm talking sheer maneuverability! They'll predict the trajectory of your attacks and do whatever they must to evade!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut L 2000,2000]
[se ad1]
[charaFadein E 0.2 0,-200]
[wt 0.8]
Jane
Aha, I see. So they're using assassin bullets with built-in AI!
[k]
Jane
Just the sorta low-down, dirty trick I'd expect from a piss-poor excuse for a deadeye shot!
[k]
[messageOff]
[charaFadeout E 0.2]
[wt 0.5]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Billy
Got a problem with curving bullets? Sure you got a leg to stand on there?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Jane
H[messageShake 0.05 3 3 0.3]uh!? What's that supposed to mean!?
[k]
[charaFace C 5]
Jane
It took me YEARS of workin' on the technique to get my bullets to curve!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Billy
Huh, that so? I didn't know you were such a hard worker. Color me impressed.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
[wt 1.0]
[charaFace C 3]
[wt 1.0]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut L 0,0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Da Vinci
Okay, enough, you two! Time to put those trick-shot skills to good use!
[k]
[charaFace A 26]
Da Vinci
The six of hearts has already been tossed into the air! Now shoot every last heart straight through the middle!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut L 2000,2000]
[charaTalk depthOff]
[charaDepth B 1]
[charaDepth C 2]
[charaTalk off]
[charaFace B 2]
[charaFace C 2]
[charaFadeinFSL B 0.1 -256,0]
[charaFadeinFSR C 0.1 256,0]
Billy & Jane
[f large]That ain't/isn't one of my tricks!
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaSet C 1098245200 1 Jane]
[charaDepth I 2]
[charaDepth B 3]
[charaDepth H 4]
[charaDepth C 5]
[charaDepth G 6]
[charaDepth F 9]
[charaFadein F 0.1 5,-200]
[charaFadein G 0.1 -162,-200]
[charaFadein H 0.1 160,-200]
[wt 0.5]
[charaFace C 2]
[charaFadein C 0.1 340,-30]
[charaMove C 360,-30 5.0]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.4]
[se ad852]
Jane
O polar star, shine upon my enemies! Stellaris open!
[k]
[seStop ad852 0.5]
Jane
[f large] Space Dead Man's Hand!
[k]
[charaDepth G 1]
[charaFadein I 0.1 -161,-200]
[charaScale B 1.4]
[charaFace B 0]
[charaFadeinFSL B 0.4 -280,20]
[charaMoveFSL B -300,20 5.0]
[cueSe SE_21 21_ad1116]
[seVolume 21_ad1116 0 0.5]
Billy
Thunderer...
[k]
Billy
Yeah, this place is as rowdy as a stampede. I got no patience for folks who can't even mind their manners.
[k]
Billy
So let's serve 'em a full course of lead and quiet this rodeo down to somethin' like a prison the night 'fore a hangin'.
[k]
[seStop 21_ad1116 0.5]
[charaFace B 5]
Billy
All right...
[k]
[charaFace B 2]
Billy
[f large]FIRE!
[k]
[messageOff]
[bgmStop BGM_BATTLE_113 1.0]
[fadeout white 1.0]
[se ad558]
[wait fade]
[wt 0.5]
[scene 10000]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[wt 1.0]
[fadein white 1.0]
[wait fade]
[fadeout black 0.5]
[wait fade]
[soundStopAll]
[end]

View File

@@ -0,0 +1,166 @@
94-07-27-09-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098124510 1 "Da Vinci"]
[charaSet B 2010002 1 Billy]
[charaSet C 2037000 1 Jane]
[imageSet G cut361_radar04_2 1]
[imageSet E cut361_radar04_3 1]
[charaSet H 98115000 1 Static]
[charaEffect H bit_talk_10_LowLevel]
[charaPut H 2000,2000]
[scene 157301]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_62 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
[effect bit_talk_noble_light 0,-300]
Jane
Holy shit! I'm done! Can't keep goin'!
[k]
[charaFace C 1]
Jane
Hey, Ishtariiin! I'm counting on you to handle the cleanup!
[k]
[messageOff]
[se ad606]
[charaEffect C bit_talk_22]
[charaSpecialEffect C erasureReverse 1 2.0]
[wt 1.0]
[effectDestroy bit_talk_noble_light]
[charaEffectStop C bit_talk_22]
[wait charaSpecialEffect C]
[wt 0.5]
[wt 1.0]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
[effect bit_talk_noble_light 0,-300]
Billy
Dang, outta ammo[line 2]er, magical energy. Guess we couldn't get rid of 'em all...
[k]
[charaFace B 0]
Billy
Least I got to charge in, guns blazin' for the first time in a long while. Man, now I'm gonna smell like gunpowder.
[k]
[messageOff]
[se ad606]
[charaEffect B bit_talk_22]
[charaSpecialEffect B erasureReverse 1 2.0]
[wt 1.0]
[effectDestroy bit_talk_noble_light]
[charaEffectStop B bit_talk_22]
[wait charaSpecialEffect B]
[wt 0.5]
[wt 1.0]
[charaPut H 0,0]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Da Vinci
Thanks, you two!
[k]
Da Vinci
Whatever your issues with each other, you still managed some amazing team combos!
[k]
[charaFace A 26]
Da Vinci
You've done a lot to chip away at the enemy. We should be able to handle the rest from here.
[k]
Da Vinci
I don't think we'll need to use the Spirit Origin pods anymore.
[k]
[charaFace A 7]
Da Vinci
I'm sorry to bring Ishtar back after she was already launched...
[k]
Da Vinci
...but with this taken care of, we need to focus everything we can on helping [%1] and [&his:her] tea[line 2]
[k]
[bgmStop BGM_EVENT_62 1.0]
[charaFace A 23]
Da Vinci
...Hm?
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut H 2000,2000]
[charaTalk depthOff]
[charaDepth G 1]
[charaDepth E 2]
[se ad1]
[charaFadein G 0.2 0,-200]
[wt 1.7]
[cueSe SE_22 22_ade799 0.4]
[charaFadein E 0.4 0,-200]
[wt 1.7]
[bgm BGM_EVENT_72 0.1]
[charaFadeout G 0.1]
[wt 1.0]
[seStop 22_ade799 0.4]
[charaFadeout E 0.2]
[wt 0.5]
[charaPut H 0,0]
[charaTalk A]
[charaFace A 22]
[charaFadein A 0.1 1]
Da Vinci
What the...!?
[k]
[charaFace A 21]
Da Vinci
The enemy's rapidly recovering... No, wait. Are they actually multiplying!?
[k]
[messageOff]
[wt 0.5]
[fadeout black 2.0]
[bgmStop BGM_EVENT_72 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,398 @@
94-07-27-10-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 99502600 1 Mash]
[charaSet B 1050000 1 Barghest]
[charaSet C 6033000 1 "Okada Izo"]
[charaSet D 25002000 1 "Katsushika Hokusai"]
[charaSet E 1098240210 1 "Kyokutei Bakin"]
[charaSet G 1098246500 1 Yatsufusa]
[charaSet H 98115000 1 Static]
[charaSet Q 98006000 1 Enemy1]
[charaSet R 98075000 1 Enemy2]
[charaSet S 98015000 1 Enemy3]
[charaSet T 1098229700 1 Enemy4]
[charaSet I 98006200 1 Enemy5]
[charaEffect H bit_talk_10_LowLevel]
[charaPut H 2000,2000]
[charaDepth I 1]
[charaDepth T 2]
[charaDepth Q 3]
[charaDepth R 4]
[charaDepth S 5]
[scene 156800]
[fadein black 1.5]
[wait fade]
[bgm BGM_BATTLE_95 0.1]
[charaTalk depthOff]
[charaTalk off]
[charaFace Q 0]
[charaPut Q 1]
[charaFadeTime Q 0.1 0.7]
[charaFace R 0]
[charaPutFSL R -270,0]
[charaFadeTime R 0.1 0.7]
[charaFace S 0]
[charaPutFSR S 250,0]
[charaFadeTime S 0.1 0.7]
[wt 0.2]
[se ad1018]
[se ad989]
[seStop ad1018 1.5]
[seStop ad989 1.5]
[wt 1.8]
[charaFadeout Q 0.1]
[charaFadeout R 0.1]
[charaFadeout S 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
[charaPut H 0,0]
Mash
We've made it out of the town, but we're still being pursued!
[k]
Mash
The enemy forces are still swelling in number! We're not out of danger yet!
[k]
[messageOff]
[charaPut H 2000,2000]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaFace Q 0]
[charaPut Q 1]
[charaFadeTime Q 0.1 0.7]
[charaFace R 0]
[charaPutFSL R -270,0]
[charaFadeTime R 0.1 0.7]
[charaFace S 0]
[charaPutFSR S 250,0]
[charaFadeTime S 0.1 0.7]
[wt 0.4]
[se ad788]
[se ad184]
[charaFace T 0]
[charaPutFSR T 490,0]
[charaFadeTime T 0.4 0.7]
[wt 0.2]
[charaFace I 0]
[charaPutFSL I -450,0]
[charaFadeTime I 0.4 0.7]
[wt 0.5]
[seStop ad788]
[seStop ad184]
[wt 1.0]
[charaFadeout Q 0.1]
[charaFadeout R 0.1]
[charaFadeout S 0.1]
[charaFadeout T 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk on]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Barghest
How are they sending in so many reinforcements so quickly!? The longer we drag this out, the worse our chances get!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Katsushika Hokusai
We don't gotta take 'em all down! We just gotta make a path through 'em!
[k]
Katsushika Hokusai
Lord Lobo and Rokufusa are fast enough that they can[line 2][wt 0.6][charaFace D 7]!? What's wrong, Lord Bakin!?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 29]
[charaFadein E 0.1 1]
[charaShake E 0.02 2 3 0.3]
Kyokutei Bakin
Ghh... Strength...fading! I can't...support them...any longer!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
[wt 0.5]
[se ad596]
[fadeout white 0.5]
[wait fade]
[charaFadeout G 0.1]
[charaSet J 1098240500 1 Sousuke]
[charaSet K 1098240600 1 Shino]
[charaSet L 1098240700 1 Dousetsu]
[charaSet M 1098240800 1 Kobungo]
[charaSet N 1098240900 1 Daikaku]
[charaSet O 1098241000 1 Genpachi]
[charaDepth N 1]
[charaDepth O 3]
[charaDepth L 3]
[charaDepth M 5]
[charaDepth J 5]
[charaDepth K 7]
[charaTalk off]
[charaTalk depthOff]
[charaFace K 0]
[charaFadein K 0.1 -70,-80]
[charaFace L 0]
[charaFadein L 0.1 0,30]
[charaFace J 0]
[charaFadein J 0.1 280,-50]
[charaFace M 0]
[charaFadein M 0.1 -250,-50]
[charaFace O 0]
[charaFadein O 0.1 400,0]
[charaFace N 0]
[charaFadein N 0.1 -400,0]
[wt 0.5]
[fadein white 0.5]
[wait fade]
[wt 1.5]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[charaFadeout N 0.1]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk depthOn]
[charaPut H 0,0]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Mash
Rokufusa just split back into the original six Dog Warriors!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut H 2000,2000]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Barghest
No! Don't go so soon!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 16]
[charaFadein E 0.1 1]
Kyokutei Bakin
...
[k]
[messageOff]
[wt 0.1]
[se ad775]
[charaMove E 0,-10 0.3]
[seStop ad775 0.3]
[wt 1.0]
1Are you okay, Bakin!?
[charaFace E 16]
Kyokutei Bakin
Khh...! I'm sorry, everyone!
[k]
[messageOff]
[se ad852]
[fadeout white 1.0]
[wait fade]
[charaCrossFade E 1098240200 16 0.1]
[wait charaCrossFade]
[charaSet Q 98006000 1 Enemy1]
[charaSet R 98075000 1 Enemy2]
[charaSet S 98015000 1 Enemy3]
[charaSet T 1098229700 1 Enemy4]
[charaSet I 98006200 1 Enemy5]
[wt 0.5]
[seStop ad852 1.0]
[fadein white 1.0]
[wait fade]
[wt 1.0]
[charaFace E 18]
[charaShake E 0.03 2 2 0.2]
EOmichi
...(Gasp)
[k]
[charaFace E 23]
EOmichi
Ah... P-Pops!? Why now of all tim[line 2]
[k]
[charaFace E 46]
EOmichi
No, wait. This is...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 11]
[charaFadein C 0.1 1]
Okada Izo
What the hell!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Barghest
Michi!? You're back?
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk off]
[charaDepth S 1]
[charaDepth R 2]
[charaDepth Q 3]
[se ad788]
[se ad184]
[charaFace Q 0]
[charaPut Q 0,0]
[charaFadeTime Q 0.4 0.7]
[wt 0.2]
[charaFace R 0]
[charaPutFSSideL R -410,0]
[charaFadeTime R 0.4 0.7]
[wt 0.2]
[charaFace S 0]
[charaPutFSSideR S 380,0]
[charaFadeTime S 0.4 0.7]
[wt 0.3]
[seStop ad788 0.3]
[seStop ad184 0.3]
[se ad788]
[se ad184]
[charaFace T 0]
[charaPutFSR T 250,0]
[charaFadeTime T 0.4 0.7]
[wt 0.2]
[charaFace I 0]
[charaPutFSL I -230,0]
[charaFadeTime I 0.4 0.7]
[wt 0.5]
[seStop ad788]
[seStop ad184]
[wt 0.8]
[charaFadeout Q 0.1]
[charaFadeout R 0.1]
[charaFadeout S 0.1]
[charaFadeout T 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Barghest
Damn, here comes the next wave! Get ready!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 26]
[charaFadein D 0.1 1]
Katsushika Hokusai
Th-this is gonna be tough...!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_BATTLE_95 0.5]
[wait fade]
[soundStopAll]
[end]

View File

@@ -0,0 +1,335 @@
94-07-27-10-2-1
[soundStopAll]
[enableFullScreen]
[charaSet A 99502600 1 Mash]
[charaSet B 1050000 1 Barghest]
[charaSet C 6033000 1 "Okada Izo"]
[charaSet D 25002000 1 "Katsushika Hokusai"]
[charaSet E 1098240200 1 Omichi]
[charaSet G 98115000 1 Static]
[charaSet J 1098240500 1 Sousuke]
[charaSet K 1098240600 1 Shino]
[charaSet L 1098240700 1 Dousetsu]
[charaSet M 1098240800 1 Kobungo]
[charaSet N 1098240900 1 Daikaku]
[charaSet O 1098241000 1 Genpachi]
[charaSet R 1098244300 1 "Monster Cat"]
[sceneSet F 156800 1]
[charaScale F 1.2]
[charaEffect G bit_talk_10_LowLevel]
[charaPut G 2000,2000]
[charaTalk depthOff]
[charaDepth R 2]
[charaDepth J 4]
[charaDepth E 5]
[scene 156800]
[fadein black 1.0]
[bgm BGM_BATTLE_95 0.1]
[wait fade]
[charaTalk off]
[charaDepth E 6]
[charaDepth R 4]
[charaFace E 0]
[charaFadein E 0.1 1]
[wt 0.3]
[se ad73]
[charaEffect R bit_talk_quickmove]
[charaFace R 0]
[charaFadein R 0.1 260,20]
[charaMove R 260,0 0.3]
[wt 0.5]
[se ad480]
[charaMove R 250,0 0.2]
[wt 0.2]
[charaTalk on]
[charaFace E 45]
Omichi
Aah![charaShake E 0.05 3 3 0.5]
[k]
[charaTalk R]
[charaFace R 1]
[lr]H[charaTalk R][messageShake 0.05 3 3 0.3]issssss!
[k]
[messageOff]
[bgm BGM_BATTLE_95 0.4 0.5]
[wipeout rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[charaFadeout R 0.1]
[charaFadeout E 0.1]
[wt 0.4]
[bgm BGM_BATTLE_95 0.4 1.0]
[wipein rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[wt 0.1]
[charaTalk depthOn]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Barghest
Dammit! One of them snuck up on Michi!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Katsushika Hokusai
Omicchan!
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaDepth O 1]
[charaDepth N 2]
[charaDepth M 3]
[charaDepth K 4]
[charaDepth L 5]
[charaFace N 0]
[charaFadeinFSL N 0.1 -350,0]
[charaFace M 0]
[charaFadeinFSL M 0.1 -200,-50]
[charaFace K 0]
[charaFadein K 0.1 0,-70]
[charaFace L 0]
[charaFadeinFSR L 0.1 200,-90]
[charaFace O 0]
[charaFadeinFSR O 0.1 350,0]
[cueSe SE_22 22_ade751]
[charaMoveReturn K 0,-65 0.2]
[wt 0.1]
[cueSe SE_22 22_ade762]
[charaMoveReturnFSL N -350,5 0.2]
Dog Warriors
Arf, arf![wt 0.1][cueSe SE_22 22_ade759][charaMoveReturnFSR L 200,-85 0.2] Woof![cueSe SE_22 22_ade751][charaMoveReturn K 0,-65 0.2] Gruff![cueSe SE_22 22_ade761][charaMoveReturnFSR O 350,5 0.2]
[k]
[messageOff]
[seStop 22_ade759 0.3]
[seStop 22_ade751 0.3]
[seStop 22_ade762 0.3]
[seStop 22_ade761 0.3]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[charaFadeout N 0.1]
[charaFadeout O 0.1]
[wt 0.1]
[charaDepth R 1]
[charaDepth J 2]
[charaDepth E 3]
[charaTalk on]
[charaTalk E]
[charaFace E 41]
[charaFadein E 0.1 1]
[charaFace R 0]
[charaFadein R 0.1 250,0]
[charaFace J 5]
[charaFadein J 0.4 -230,-100]
[charaMove J -200,-100 0.5]
Omichi
No, Dog Warriors! You have to stay back!
[k]
[charaFace E 40]
Omichi
Otherwise, they'll take you, too!
[k]
[fowardEffect bit_talk_token_change01 -100,0]
[charaEffect R bit_talk_token_change01]
[charaFace E 46]
[charaFace J 4]
Omichi
You need to stay with the Chaldeans and help the[line 2]
[k]
[messageOff]
[charaTalk off]
[bgmStop BGM_BATTLE_95 2.0]
[se ad801]
[seStop ad801 3.5]
[fowardEffectStop bit_talk_token_change01]
[charaEffectStop R bit_talk_token_change01]
[charaSpecialEffect R erasureReverse 1 1.8]
[charaSpecialEffect E erasureReverse 1 1.8]
[charaSpecialEffect J erasureReverse 1 1.8]
[wt 4.0]
1They're gone!? Did that thing just teleport away!?
[bgm BGM_EVENT_70 0.1]
[charaTalk on]
[charaTalk depthOn]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
[charaPut G 0,0]
Mash
Their signal is rapidly moving away!
[k]
Mash
It looks like...they're headed towards the island of Sagami.
[k]
[messageOff]
[charaScale K 1.1]
[charaScale L 1.1]
[charaScale M 1.1]
[charaScale N 1.1]
[charaScale O 1.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut G 2000,2000]
[wt 0.3]
[charaTalk off]
[charaTalk depthOff]
[charaDepth O 1]
[charaDepth N 2]
[charaDepth M 3]
[charaDepth K 4]
[charaDepth L 5]
[charaFadein F 1.2 50,-200]
[charaMove F -50,-200 10.0]
[charaFace N 0]
[charaFadeinFSL N 1.2 -320,0]
[charaMoveFSL N -420,0 10.0]
[charaFace M 0]
[charaFadeinFSL M 1.2 -170,-50]
[charaMoveFSL M -270,-50 10.0]
[charaFace K 0]
[charaFadein K 1.2 30,-70]
[charaMove K -70,-70 10.0]
[charaFace L 0]
[charaFadeinFSR L 1.2 230,-90]
[charaMoveFSR L 130,-90 10.0]
[charaFace O 0]
[charaFadeinFSR O 1.2 380,0]
[charaMoveFSR O 280,0 10.0]
[wt 3.5]
[charaFadeout F 1.0]
[charaFadeout K 1.0]
[charaFadeout L 1.0]
[charaFadeout M 1.0]
[charaFadeout N 1.0]
[charaFadeout O 1.0]
[wt 1.5]
[charaScale K 1.0]
[charaScale L 1.0]
[charaScale M 1.0]
[charaScale N 1.0]
[charaScale O 1.0]
[charaTalk on]
[charaTalk D]
[charaFace D 24]
[charaFadein D 0.1 1]
Katsushika Hokusai
Sousuke's the only Dog Warrior we're missin'.
[k]
[charaFace D 27]
Katsushika Hokusai
He's the only one they managed to take along with Omicchan.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 13]
[charaFadein C 0.1 1]
Okada Izo
...Dustcloth, huh. Guess he was trying to be a loyal mutt.
[k]
[charaFace C 4]
Okada Izo
(Sigh...) Looks like brute force only got us so far.
[k]
[messageOff]
[wt 0.5]
[fadeout black 2.0]
[bgmStop BGM_EVENT_70 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,242 @@
94-07-27-11-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098240400 1 Minamoto-no-Tametomo(Silhouette)]
[charaSet B 2038000 1 "Super Orion"]
[charaSet C 2005001 1 Atalante]
[charaSet D 2030001 1 Chiron]
[charaSet E 2021000 1 "Tomoe Gozen"]
[charaSet F 2015001 1 Arjuna]
[charaSet G 2014001 1 "Tawara Touta"]
[charaSet H 2010002 1 "Billy the Kid"]
[charaSet I 2037000 1 "Calamity Jane"]
[charaSet J 2037000 1 Effect]
[sceneSet K 158500 1]
[charaScale K 1.4]
[charaSet L 2037000 1 Effect]
[sceneSet M 157700 1]
[charaScale M 1.01]
[imageSet N back10000 1 1]
[charaScale N 1.3]
[charaPut L 1200,1200]
[charaEffect L bit_talk_ppl_fog02]
[charaDepth B 2]
[charaDepth C 2]
[charaDepth D 2]
[charaDepth E 2]
[charaDepth F 2]
[charaDepth G 2]
[charaDepth H 2]
[charaDepth I 2]
[charaDepth J 3]
[charaEffect J bit_talk_suspicious]
[scene 10000]
[pictureFrameTop cut063_cinema]
[fadein black 2.0]
[wait fade]
[bgm BGM_EVENT_90 0.1]
[se ade106 0]
[seVolume ade106 1.0 0.2]
[charaTalk off]
[charaTalk depthOff]
[wt 1.0]
[flashin once 0.1 0.4 9b92c654 9b92c600]
[wt 0.1]
[charaFace B 0]
[charaFadeinFSL B 0.4 0,-50]
[charaMoveFSL B -100,-50 2.0]
[wt 1.0]
[charaFadeout B 0.4]
[wt 0.6]
[flashin once 0.1 0.4 9b92c654 9b92c600]
[wt 0.1]
[charaFace C 0]
[charaFadeinFSR C 0.4 0,-50]
[charaMoveFSR C 100,-50 2.0]
[wt 1.0]
[charaFadeout C 0.4]
[wt 0.6]
[flashin once 0.1 0.4 9b92c654 9b92c600]
[wt 0.1]
[charaFace D 0]
[charaFadeinFSL D 0.4 -50,-50]
[charaMoveFSL D -150,-50 2.0]
[wt 1.0]
[charaFadeout D 0.4]
[wt 0.6]
[flashin once 0.1 0.4 9b92c654 9b92c600]
[wt 0.1]
[charaFace E 0]
[charaFadeinFSR E 0.4 50,-50]
[charaMoveFSR E 150,-50 2.0]
[wt 1.0]
[charaFadeout E 0.4]
[wt 0.6]
[flashin once 0.1 0.4 9b92c654 9b92c600]
[wt 0.1]
[charaFace F 0]
[charaFadeinFSL F 0.4 -100,-50]
[charaMoveFSL F -200,-50 2.0]
[wt 1.0]
[charaFadeout F 0.4]
[wt 0.6]
[flashin once 0.1 0.4 9b92c654 9b92c600]
[wt 0.1]
[charaFace G 0]
[charaFadeinFSR G 0.2 100,-50]
[charaMoveFSR G 200,-50 2.0]
[wt 1.0]
[charaFadeout G 0.4]
[wt 0.6]
[flashin once 0.1 0.4 9b92c654 9b92c600]
[wt 0.1]
[charaFace H 0]
[charaFadeinFSL H 0.2 -150,-50]
[charaMoveFSL H -250,-50 2.0]
[wt 1.0]
[charaFadeout H 0.4]
[wt 0.6]
[flashin once 0.1 0.4 9b92c654 9b92c600]
[wt 0.1]
[charaFace I 0]
[charaFadeinFSR I 0.2 150,-50]
[charaMoveFSR I 250,-50 2.0]
[wt 1.0]
[charaFadeout I 0.4]
[wt 0.6]
[seStop ade106 1.5]
[fadeout black 1.5]
[wait fade]
[charaEffectDestroy J bit_talk_suspicious]
[charaPut J 1200,1200]
[charaEffect J bit_talk_ppl_fog03]
[charaDepth A 9]
[charaDepth M 8]
[charaDepth J 4]
[charaDepth L 4]
[charaDepth N 3]
[charaDepth K 3]
[charaPut J 1200,1200]
[scene 157700]
[wt 1.0]
[charaFadein M 0.1 0,-200]
[wt 0.5]
[fadein black 1.5]
[wait fade]
[wt 0.5]
[charaFace A 0]
[charaFadein A 1.5 0,-50]
[wt 2.0]
[lr]...Well done.
[k]
These warriors lacked for nothing[line 2]not bravery, not ingenuity, and not valor.
[k]
But as well-prepared as they were, they were simply a minute too late to turn the tide.
[k]
[messageOff]
[charaPut N 1]
[charaFadeTime N 0.1 0.4]
[charaPut J 0,-50]
[charaPut L 0,50]
[wt 0.1]
[scene 158500]
[charaFadeout A 1.2]
[charaFadeout M 1.2]
[wt 2.8]
[charaFadeout N 1.2]
[charaEffectStop L bit_talk_ppl_fog02]
[charaEffectStop J bit_talk_ppl_fog03]
[wt 1.6]
And yet, I must become a king. A true king.
[k]
Chaldea... Guardians of humanity. They will be an obstacle on my path to victory.
[k]
[messageOff]
[charaFadein K 0.7 -40,-380]
[charaMove K -100,-380 50.0]
[wt 1.2]
Computing. Behavioral logic contradiction...[sr][ff0000]Error.[-] I am nothing but a lone machine.
[k]
This proud bow of mine exists solely to fire arrows which bring victory. This long arm is meant for making my bow sing[line 2][ff0000]Error.[-]
[k]
[ff0000]
Error.[-] I seek[line 2][ff0000]Error[-][line 2]a true master[line 2][ff0000]Error[-] I can serve[line 2]serve[line 2]ser...
[k]
...No. No. I am the king of archery!
[k]
I shall make a new world for warriors in this sea of time and space, and rule it as the lord of Nansou...
[k]
[messageOff]
[wt 1.5]
[fadeout black 3.0]
[bgmStop BGM_EVENT_90 3.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,397 @@
94-07-27-12-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 2020001 1 Ishtar]
[charaSet B 2001002 1 Emiya]
[imageSet D cut361_radar05 1]
[imageSet E cut372_cut_back02_line 1]
[imageSet F cut372_cut_back02_nebula 1]
[imageSet G cut372_cut_back02_ist 1]
[imageSet H cut372_cut_back02_emy 1]
[scene 157301]
[fadein black 2.0]
[wait fade]
[se ad550]
[seVolume ad550 0 0]
[seVolume ad550 0.5 0.8]
[wt 0.5]
[fowardEffect bit_talk_warp_out]
[wt 0.8]
[seStop ad550 0.3]
[se ad473]
[seVolume ad473 0 0.5]
[se ade132]
[seVolume ade132 0 0.5]
[wt 0.5]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.4 1]
[wt 1.8]
Ishtar
Phew...[bgm BGM_MAP_23 0.1]
[k]
Ishtar
Looks like I made the right call, getting out of that ridiculously cramped pod before I was supposed to.
[k]
[charaFace A 5]
[branchQuestNotClear lblNotClear01 3001222]
[branch lblClear01]
[label lblNotClear01]
Ishtar
I guess it was nice of the detective to say I'm the perfect goddess to handle the cleanup here.
[k]
[branch lblConf01]
[label lblClear01]
Ishtar
I guess it was nice of the Egyptian girl to say I'm the perfect goddess to handle the cleanup here...
[k]
[label lblConf01]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ad1]
[charaFadein D 0.2 0,-200]
[wt 1.2]
Ishtar
...but this is one hell of a game to turn around.
[k]
[messageOff]
[charaFadeout D 0.2]
[wt 0.6]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Ishtar
I can't contact Chaldea or any of the other pods.
[k]
[charaFace A 11]
Ishtar
Even if I could, I barely know how to work the controls.
[k]
Ishtar
Looks like the only ones here right now are me and Maanna.
[k]
Ishtar
...Dammit, they really got me good.
[k]
[charaFace A 8]
Ishtar
Those were never just ordinary arrows, and they're not massive, colorless splashes of magical energy, either.
[k]
Ishtar
That's a story Noble Phantasm.
[k]
Ishtar
Tametomo's just the camouflage for the launchpad where the Holy Grail's magical energy is being focused.
[k]
[charaFace A 8]
Ishtar
That's why, the more we keep hitting them, the more these “arrows” just keep coming back, stronger than ever.
[k]
Ishtar
Not only that, it's a morality play with not a hint of room for negotiation or compromise.
[k]
[charaFace A 2]
Ishtar
Fine, then. I'll just have to show you which of us is good and which of us is evil!
[k]
[messageOff]
[cueSe SE_22 22_ad1179]
[effect bit_talk_36]
[wt 2.0]
[bgmStop BGM_MAP_23 1.0]
[seVolume 22_ad1179 0.5 0.5]
B???
Solid villain speech. Glad to see you're so good at those.
[k]
B???
As happy as I am to see you so fired up about this, I think you might be putting just a little too much pressure on yourself here.
[k]
[seStop 22_ad1179 0.3]
[effectDestroy bit_talk_36]
[charaFace A 16]
Ishtar
Huh!?
[k]
[charaFace A 8]
Ishtar
You!? Nobody told me they were sending reinforcements this late in the game.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ad60]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 1]
[bgm BGM_BATTLE_18 0.1]
[wt 0.4]
[seStop ad60]
Emiya
I'm as surprised as you, believe me. Must be one hell of an emergency.
[k]
Emiya
Here. Goredolf gave me this jewel to give to you. It's not much, but hopefully, it'll boost your magical energy a little.
[k]
[messageOff]
[se ad194]
[wt 0.5]
[seVolume ad194 0.3 0.1]
[seStop ad194 0.3]
[wt 0.5]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Ishtar
Whoa, really!? That's pretty considerate of him!
[k]
[charaFace A 6]
Ishtar
Maybe he's finally figured out how grateful he should be for a goddess's charity work. I'd say I'm a good twenty percent more fired up now!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 3]
[charaFadein B 0.1 1]
Emiya
Oh? Twenty percent does sound like a lot, especially for Venus.
[k]
[charaFace B 0]
Emiya
But, you can see as well as I can what a massive army we're up against. If you're right about it all being part of a story, they'll keep coming forever.
[k]
Emiya
So...I'm not sure I see another twenty percent cutting it. Need a hand to get that up to thirty?
[k]
[messageOff]
[bgm BGM_BATTLE_18 0.4 0.5]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[charaFadeout B 0.1]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.4]
[se ad944]
[cueSe SE_22 22_ade741]
[seVolume 22_ade741 1.5 0.2]
[effect bit_talk_arrow_enemy_l]
[wt 2.0]
[seStop ad944 0.4]
[seStop 22_ade741 0.4]
[wipeout rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[effectDestroy bit_talk_arrow_enemy_l]
[wt 0.5]
[bgm BGM_BATTLE_18 0.4 1.0]
[wipein rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[wt 0.4]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Ishtar
...Fine. If you're offering, Archer, I accept.
[k]
Ishtar
Remember, we're here to destroy every last trace of these things.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Emiya
All right, you take the first shot then.
[k]
Emiya
Use your flashy Noble Phantasm to mow down the vanguard, and I'll pick off the strays.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Ishtar
Fine with me.
[k]
[messageOff]
[bgm BGM_BATTLE_18 0.4 0.5]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[charaFadeout A 0.1]
[charaTalk depthOff]
[charaTalk off]
[charaDepth G 1]
[charaDepth A 2]
[charaDepth F 3]
[charaDepth H 4]
[charaDepth B 5]
[charaDepth E 9]
[charaFadein E 0.1 5,-200]
[charaFadein F 0.1 -162,-200]
[charaFadein G 0.1 160,-200]
[wt 0.5]
[charaScale A 1.295]
[charaFace A 8]
[charaFadein A 0.1 289,49]
[charaMove A 309,49 5.0]
[bgm BGM_BATTLE_18 0.4 1.0]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.4]
[se ad302]
[wt 1.0]
[charaFace A 5]
Ishtar
Fly, Maanna! Gate Open![seVolume ad302 0.8 0.1][seStop ad302 1.0]
[k]
[se ad303]
[seVolume ad303 0 0]
[seVolume ad303 1.0 0.5]
Ishtar
Behold my full strength! Annihilate them!
[k]
[charaFace A 2]
[seStop ad303 0.5]
Ishtar
[f large]An Gal Ta Ki Gal Šè!
[k]
[messageOff]
[charaFadein H 0.1 -161,-200]
[charaScale B 1.4]
[charaFace B 0]
[charaFadein B 0.4 -260,20]
[charaMove B -280,20 5.0]
[cueSe SE_21 21_ad1108]
Emiya
Trace On.
[k]
[se ad1054]
Emiya
Caladbolg II, loaded.[wt 0.3][seStop ad1054 0.5][sr]Hrunting...
[k]
[seStop 21_ad1108 0.5]
[charaFace B 2]
Emiya
[f large]Swords are meant to fly!
[k]
[messageOff]
[bgmStop BGM_BATTLE_18 0.5]
[se ad704]
[fadeout white 0.5]
[wait fade]
[charaFadeout B 0.1]
[charaFadeout A 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[scene 10000]
[wt 1.0]
[seStop ad704 0.5]
[fadein white 0.5]
[wait fade]
[fadeout black 0.5]
[wait fade]
[soundStopAll]
[end]

View File

@@ -0,0 +1,689 @@
94-07-27-12-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098124500 1 "Da Vinci"]
[charaSet B 1098241700 1 Ishtar]
[charaSet C 1098241800 1 Emiya]
[charaSet D 2013001 1 Arash]
[charaSet E 2002001 1 Gilgamesh]
[charaSet F 2018001 1 "Kid Gil"]
[charaSet G 2003001 1 "Robin Hood"]
[charaSet H 2006000 1 David]
[charaSet I 98086000 1 Holmes]
[charaSet J 1098158200 1 Sion]
[charaSet K 2034000 1 Tell]
[charaSet M 98115000 1 Static1]
[charaSet N 98115000 1 Static2]
[charaEffect M bit_talk_10]
[charaPut M 2000,2000]
[charaEffect N bit_talk_10]
[charaPut N 2000,2000]
[charaDepth B 2]
[charaDepth C 4]
[branchQuestClear lblClear01 94064915]
[branchQuestClear lblClear01 3001101]
[label lblNotClear01]
[scene 104100]
[sceneSet O 104100 1]
[sceneSet P 104100 1]
[branch lblConf01]
[label lblClear01]
[scene 132900]
[sceneSet O 132900 1]
[sceneSet P 132900 1]
[label lblConf01]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_72 0.1]
[se ad31]
[charaTalk off]
[charaFace B 2]
[charaFadeinFSR B 0.1 256,0]
[charaPutFSR M 326,0]
[charaFace C 2]
[charaFadeinFSL C 0.1 -256,0]
[charaPutFSL N -256,0]
Ishtar
...![sr]...!!!
[k]
[seStop ad31]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaPut M 2000,2000]
[charaPut N 2000,2000]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 22]
[charaFadein A 0.1 1]
Da Vinci
Huh!? You missed one!? And it's heading straight for us at lightning speed!?
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.4 1]
[wt 0.4]
Arash
Uh-oh. This isn't good!
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.4 1]
[wt 0.4]
Gilgamesh
[f large]You fool!
[k]
Gilgamesh
This is what you have to show after all that bravado when you pushed me aside!?
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.4 1]
[wt 0.4]
Kid Gil
(I...really should kill him someday. It'll have to wait, I guess.)
[k]
Kid Gil
Way to go, Ishtarin. I knew she wouldn't let us down.
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.4 1]
[wt 0.4]
Robin Hood
This might be a dumb question, but...it's just one arrow, isn't it? What's the big deal?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Da Vinci
It's not just an arrow. It's an arrow that came out on top of a struggle for survival of the fittest. It's got magical energy, durability, and good luck to spare.
[k]
Da Vinci
You're all Servants; you should understand what that means.
[k]
Da Vinci
It may just be a single arrow, but that single arrow is devastatingly lethal, packed to the brim with all kinds of curses.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk off]
[charaDepth A 1]
[charaDepth O 2]
[charaDepth I 3]
[charaDepth J 3]
[charaDepth E 4]
[charaDepth P 5]
[charaDepth F 6]
[charaDepth H 7]
[charaScale O 1.2]
[charaScale P 1.2]
[charaScale E 1.2]
[charaScale J 1.2]
[charaScale I 1.2]
[charaScale G 1.2]
[charaScale D 1.2]
[charaScale F 1.2]
[charaScale D 1.2]
[branchQuestNotClear lblNotClear04 3001222]
[branch lblClear04]
[label lblNotClear04]
[charaFace I 5]
[charaFadein I 1.0 -450,0]
[branch lblConf04]
[label lblClear04]
[charaFace J 5]
[charaFadein J 1.0 -450,0]
[label lblConf04]
[charaFace E 0]
[charaFadein O 1.0 0,-200]
[charaFadein E 1.0 250,0]
[charaMove J -350,0 10.0]
[charaMove I -350,0 10.0]
[charaMove E 350,0 10.0]
[charaMove O 100,-200 10.0]
[wt 1.5]
Da Vinci
At this point, even a Servant trying to block the shot with their own body wouldn't be able to stop it. They'd just wind up getting infected and turned into another arrow.
[k]
[messageOff]
[charaFace F 5]
[charaFace H 0]
[charaFadein P 1.0 0,-200]
[charaFadein H 1.0 350,0]
[charaFadein F 1.0 -350,0]
[charaMove F -450,0 10.0]
[charaMove H 250,0 10.0]
[charaMove P -100,-200 10.0]
[wt 1.5]
[charaFadeout O 0.1]
[charaFadeout I 0.1]
[charaFadeout E 0.1]
[charaFadeout J 0.1]
Da Vinci
If it makes its way to Chaldea, its concepts will erode everything until it sinks us.
[k]
[messageOff]
[charaDepth O 8]
[charaDepth D 9]
[charaDepth G 10]
[charaFace G 0]
[charaFace D 5]
[charaFadein O 1.0 0,-200]
[charaFadein G 1.0 250,0]
[charaFadein D 1.0 -450,0]
[charaMove D -350,0 10.0]
[charaMove G 350,0 10.0]
[charaMove O 100,-200 10.0]
[charaFace A 5]
[charaFadein A 0.1 1]
[wt 1.5]
[charaFadeout F 0.1]
[charaFadeout H 0.1]
[charaFadeout P 0.1]
Da Vinci
We only have one method left. It's the strongest possible way to counter a story: face it head-on and shoot it down!
[k]
[messageOff]
[charaFadeout O 1.0]
[charaFadeout G 1.0]
[charaFadeout D 1.0]
[wt 1.5]
[charaDepth O 2]
[charaDepth D 5]
[charaDepth G 6]
[charaTalk on]
[charaTalk depthOn]
Da Vinci
And this time, we absolutely can't afford to miss!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaScale J 1.0]
[charaScale E 1.0]
[charaScale I 1.0]
[charaScale G 1.0]
[charaScale D 1.0]
[charaScale F 1.0]
[charaScale D 1.0]
[branchQuestNotClear lblNotClear02 3001222]
[branch lblClear02]
[label lblNotClear02]
[charaTalk I]
[charaFace I 5]
[charaFadein I 0.1 1]
Holmes
I'm afraid we're out of time. Ms. Da Vinci. My good Archers.
[k]
Holmes
We must launch the last Spirit Origin pod in the next thirty seconds, and we can fit only one of you within!
[k]
[messageOff]
[charaFadeout I 0.1]
[wt 0.1]
[branch lblConf02]
[label lblClear02]
[charaTalk J]
[charaFace J 5]
[charaFadein J 0.1 1]
Sion
There is no more time for discussion. Da Vinci. Archers.
[k]
Sion
We must launch the last Spirit Origin pod in the next thirty seconds, and we can fit only one of you inside!
[k]
[messageOff]
[charaFadeout J 0.1]
[wt 0.1]
[label lblConf02]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
[wt 1.0]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
[wt 1.0]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
[wt 1.0]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
[wt 1.0]
[charaFadeout H 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_72 1.5]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
[wt 1.0]
[charaFadeout D 0.1]
[wt 1.0]
[charaFadein O 1.0 100,-250]
[charaMove O 120,-250 1.0]
[wt 1.0]
[se ade74]
[seStop ade74 0.3]
[charaScale K 1.2]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.4 -100,0]
[wt 0.4]
Tell
Could you let me handle this?
[k]
[messageOff]
[charaFadeout O 0.6]
[charaFadeout K 0.6]
[wt 0.8]
[charaScale K 1.0]
[bgm BGM_KYOSU_1 0.1]
[charaTalk A]
[charaFace A 22]
[charaFadein A 0.1 1]
Da Vinci
William Tell!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 1]
[charaFadein K 0.1 1]
Tell
We need to shoot down this incoming arrow and we absolutely cannot miss, right?
[k]
Tell
If that's the only choice we have left, then I'll do it.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
Robin Hood
He's right. There's no better Archer for the job than Uncle Tell. I think all of us can agree there, yeah?
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth D 1]
[charaDepth E 2]
[charaTalk off]
[charaFace D 0]
[charaFadeinFSR D 0.1 256,0]
[charaFace E 3]
[charaFadeinFSL E 0.1 -256,0]
[wt 1.2]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaFace F 0]
[charaFadeinFSL F 0.1 -256,0]
[charaFace H 1]
[charaFadeinFSR H 0.1 256,0]
[wt 1.2]
[charaFadeout F 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaDepth J 1]
[charaDepth I 1]
[charaDepth A 2]
[charaTalk on]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 26]
[charaFadeinFSR A 0.1 2]
[branchQuestNotClear lblNotClear03 3001222]
[branch lblClear03]
[label lblNotClear03]
[charaFace I 9]
[charaFadeinFSL I 0.1 0]
[branch lblConf03]
[label lblClear03]
[charaFace J 0]
[charaFadeinFSL J 0.1 0]
[label lblConf03]
Da Vinci
...All right, it's settled!
[k]
[messageOff]
[bgm BGM_KYOSU_1 1.0 0.5]
[fadeout black 1.0]
[wait fade]
[charaFadeout A 0.1]
[charaFadeout J 0.1]
[charaFadeout I 0.1]
[charaSet A 1098124510 1 "Da Vinci"]
[charaSet M 98115000 1 Static1]
[imageSet P cut361_radar06 1]
[scene 157301]
[wt 2.0]
[bgm BGM_KYOSU_1 1.0 1.0]
[fadein black 1.0]
[wait fade]
[se ad550]
[seVolume ad550 0 0]
[seVolume ad550 0.5 0.8]
[wt 0.5]
[fowardEffect bit_talk_warp_out]
[wt 0.8]
[seStop ad550 0.3]
[se ad473]
[seVolume ad473 0 0.5]
[se ade132]
[seVolume ade132 0 0.5]
[wt 0.5]
[charaTalk depthOn]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.4 1]
[wt 1.8]
[charaFadeout K 0.1]
[wt 0.1]
[se ad1]
[charaFadein P 0.2 0,-200]
[wt 1.5]
[charaFadeout P 0.2]
[wt 0.5]
[charaTalk K]
[charaFace K 5]
[charaFadein K 0.1 1]
Tell
...I'm here. Getting into firing position now.
[k]
[messageOff]
[charaFadeout K 0.1]
[wt 0.1]
[se ad13]
[charaPut M 0,0]
[charaEffect M bit_talk_10_LowLevel]
[wt 0.2]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.2 1]
[wt 0.4]
Da Vinci
This is well and truly our last line of defense. We're all counting on you, Tell!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut M 2000,2000]
[charaTalk K]
[charaFace K 1]
[charaFadein K 0.1 1]
Tell
Don't worry. One chance is all I need.
[k]
[charaFace K 0]
Tell
...(Exhale)
[k]
[charaFace K 5]
Tell
It might be none of my business, but as a father...
[k]
Tell
...I can't just sit back and ignore your regrets.
[k]
Tell
The least I can do is shoot you down and send you on, cleansed.
[k]
[messageOff]
[se ad825]
[seVolume ad825 0 0.5]
[se ade343]
[seVolume ade343 0.0 0.0]
[seVolume ade343 1.0 1.0]
[effect bit_talk_lens_flare_fs]
[wt 1.5]
Tell
...Here it comes.
[k]
[messageOff]
[seStop ade343 0.4]
[seStop ad825 0.4]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[scene 159300]
[effectDestroy bit_talk_lens_flare_fs]
[charaScale K 1.4]
[charaFace K 5]
[charaMove K -50,-50 0.1]
[pictureFrameTop cut063_cinema]
[charaSet B 5009000 1 "Effect Dummy"]
[wt 0.5]
[charaMove K 0,-50 10.0]
[charaEffect K bit_talk_36]
[wt 0.2]
[cueSe SE_22 22_ad1179]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.4]
Tell
If I absolutely must hit a target, then that's what I'll do.
[k]
Tell
It's just who I am.
[k]
[charaFace K 2]
Tell
[align center][f large]Apfel Schießen![align]
[k]
[messageOff]
[seStop 22_ad1179]
[bgmStop BGM_KYOSU_1 0.1]
[cueSe Servants_203400 bac1098]
[fadeout white 0.5]
[wait fade]
[charaFadeout K 0.1]
[charaEffectDestroy K bit_talk_36]
[scene 10000]
[wt 0.5]
[seVolume bac1098 0.3 0.1]
[fadein white 1.0]
[wait fade]
[pictureFrame]
[charaPut B -270,-330]
[charaEffect B bit_talk_rarrow01_tl_fs 0,0 F]
[charaRollMove B 0.1 100]
[wt 0.8]
[cueSe NoblePhantasm_203400 NP_203400_3]
[wt 3.0]
[fadeout black 0.5]
[wait fade]
[soundStopAll]
[end]

View File

@@ -0,0 +1,850 @@
94-07-27-13-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 99502600 1 Mash]
[charaSet B 1098124510 1 "Da Vinci"]
[charaSet C 6033000 1 "Okada Izo"]
[charaSet D 1050000 1 Barghest]
[charaSet E 25002000 1 "Katsushika Hokusai"]
[charaSet F 11005000 1 "Hessian Lobo"]
[charaSet G 1098240600 1 Shino]
[charaSet H 1098240700 1 Dousetsu]
[charaSet I 1098240800 1 Kobungo]
[charaSet J 1098240900 1 Daikaku]
[charaSet K 1098241000 1 Genpachi]
[charaSet M 98115000 1 Static1]
[charaSet O 98115000 1 Effect]
[cameraMove 0.1 0,0 1.01]
[wt 0.1]
[charaEffect M bit_talk_10_LowLevel]
[charaPut M 2000,2000]
[scene 156600]
[fadein black 1.5]
[wait fade]
[align center] Some Time Earlier [align]
[k]
[messageOff]
[wt 0.3]
[bgm BGM_EVENT_81 0.1]
[charaFace B 24]
[charaFadein B 0.1 0,0]
[charaPut M 0,0]
Da Vinci
I see. So Kyokutei Bakin's been abducted...
[k]
Da Vinci
...which is why you suddenly need some means of transport to pursue her captors.
[k]
[charaFace B 5]
Da Vinci
Okay. I understand that both she and the Dog Warriors are essential for finding what you're looking for in Nanmei.
[k]
[charaFace B 25]
Da Vinci
It'd typically be nightmarishly difficult to send supplies or equipment via Rayshift, and outright impossible to send a means of transport that way...but not this time.
[k]
[charaFace B 26]
Da Vinci
This Singularity you're in now is a small fictional archipelago.
[k]
Da Vinci
It's based on one of Kyokutei Bakin's stories, and there's an embodiment of another story he wrote there, too.
[k]
Da Vinci
That's right. The very Dog Warriors you're traveling with right now.
[k]
Da Vinci
The “Nansou Satomi Eight Dog Chronicles” and “Chinsetsu Yumiharizuki.”
[k]
Da Vinci
These two stories are almost like twins, in a way. They're very similar, and naturally drawn to each other.
[k]
Da Vinci
On top of that, the Dog Warriors are capable of teleporting things.
[k]
Da Vinci
So we can pretty much be certain the dogs there caused your Rayshifting issues earlier.
[k]
[charaFace B 23]
Da Vinci
Oh, but then again, Sousuke isn't there right now, is he?
[k]
[charaFace B 0]
Da Vinci
Have any of the other dogs demonstrated the ability to independently send things across space-time?
[k]
[charaFace B 1]
Da Vinci
The way the spirit beads turn into shooting stars and scatter across the sky in the “Eight Dog Chronicles” is a perfect example!
[k]
[charaFadeout B 0.1]
[charaPut M 2000,2000]
[wt 0.1]
[charaTalk C]
[charaFace C 11]
[charaFadein C 0.1 0,0]
Okada Izo
Is that how Michi and Dustcloth got into Chaldea in the first place?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,0]
[charaPut M 0,0]
Da Vinci
This all has to be connected to the Holy Grail signals we saw in these minute Singularities earlier. It's fascinating, but we can dig deeper into that later.
[k]
Da Vinci
The main takeaway right now is that we should be able to use the dogs' power for large-scale teleportation spells.
[k]
[charaFace B 1]
Da Vinci
If all goes well, it should be like jumping to a spot in a book from its table of contents.
[k]
1I knew you'd come through, Da Vinci!
2This went way better than I was hoping!
[charaFace B 25]
Da Vinci
I'm afraid it's not all good news though.
[k]
Da Vinci
As you know, we've been sending out a bunch of Spirit Origin pods to fend off Tametomo's attack.
[k]
[charaFace B 24]
Da Vinci
It's been taking a lot of magical energy and electricity to fire and maintain the pods, especially since we put everything together so hastily.
[k]
Da Vinci
In fact, we just sent Ishtar and Emiya out to the sea of space-time not too long ago.
[k]
[charaFace B 14]
Da Vinci
Of course, we're making sure to preserve enough energy for your return trip, but[line 2]
[k]
1You don't have enough to send things back and forth?
[charaFace B 24]
Da Vinci
Exactly. We're already cutting it close as it is. That's one reason we didn't suggest this when you left.
[k]
Da Vinci
Teleportation is a last resort, not just a thing to do whenever we like. If we're going to do it, we need to make it count.
[k]
[charaFadeout B 0.1]
[charaPut M 2000,2000]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,0]
Barghest
That shouldn't be a problem.
[k]
Barghest
The Dog Warriors clearly have the ability to sense one another's whereabouts.
[k]
Barghest
So long as we follow them, we can be sure of arriving at an island where one of their compatriots can be found.
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.15]
[charaTalk off]
[charaDepth K 1]
[charaDepth J 2]
[charaDepth I 3]
[charaDepth G 4]
[charaDepth H 5]
[charaFace J 0]
[charaFadeinFSL J 0.1 -350,0]
[charaFace I 0]
[charaFadeinFSL I 0.1 -200,-50]
[charaFace G 0]
[charaFadein G 0.1 0,-70]
[charaFace H 0]
[charaFadeinFSR H 0.1 200,-90]
[charaFace K 0]
[charaFadeinFSR K 0.1 350,0]
[wt 1.6]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 0,0]
Hessian Lobo
...[cueSe SE_22 22_ade749]
[k]
[seStop 22_ade749 0.3]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 0,0]
Katsushika Hokusai
Lord Lobo...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 25]
[charaFadein B 0.1 0,0]
[charaPut M 0,0]
Da Vinci
All right, I hate to force the issue, but we don't have any time to spare.
[k]
Da Vinci
If you're okay with this, [%1],[sr]then I'm willing to give it a shot.
[k]
[messageOff]
[wt 0.2]
[cameraMove 0.4 0,10 1.01]
[wt 0.4]
[cameraMove 0.4 0,0 1.01]
[wt 0.7]
[wt 0.7]
[bgmStop BGM_EVENT_81 1.0]
[fadeout black 1.0]
[wait fade]
[charaFadeout B 0.1]
[charaPutFSR M 2000,2000]
[wt 0.1]
[scene 10000]
[wt 0.5]
[fadein black 0.5]
[wait fade]
[effect bit_talk_07_orange]
[se ad12]
[wt 4.0]
[fadeout white 1.0]
[wait fade]
[charaSet P 98006000 1 Effect1]
[charaSet Q 98006000 1 Effect2]
[charaSet R 98006000 1 Effect3]
[charaSet S 98006000 1 Effect4]
[charaSet T 98006000 1 Effect5]
[sceneSet L 157100 1]
[sceneSet N 157100 1]
[charaScale L 1.2]
[charaScale N 1.2]
[charaEffect P bit_talk_dkk_light]
[charaPutFSL P 2000,2000]
[charaEffect Q bit_talk_kbg_light]
[charaPutFSL Q 2000,2000]
[charaEffect R bit_talk_sno_light]
[charaPut R 2000,2000]
[charaEffect S bit_talk_dst_light]
[charaPutFSR S 2000,2000]
[charaEffect T bit_talk_gpc_light]
[charaPutFSR T 2000,2000]
[charaTalk depthOff]
[charaDepth L 1]
[charaDepth N 2]
[scene 157100]
[charaFadein L 0.1 50,-300]
[charaMove L 100,-300 5.0]
[wt 1.5]
[fadein white 1.5]
[wait fade]
[bgm BGM_MAP_88 0.1]
[wt 1.5]
[charaFadeout L 1.0]
[wt 1.5]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,0]
[charaPut M 0,0]
Mash
...Teleportation complete.
[k]
Mash
Your new coordinates are...Sagami Island![sr][charaFace A 1]It worked!
[k]
[messageOff]
[charaPut M 2000,2000]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth K 1]
[charaDepth T 2]
[charaDepth J 1]
[charaDepth P 2]
[charaDepth I 3]
[charaDepth Q 4]
[charaDepth G 5]
[charaDepth R 6]
[charaDepth H 7]
[charaDepth S 8]
[charaPutFSL P -350,0]
[charaFace J 0]
[charaFadeinFSL J 0.1 -350,0]
[charaPutFSL Q -200,-50]
[charaFace I 0]
[charaFadeinFSL I 0.1 -200,-50]
[charaPut R 0,-70]
[charaFace G 0]
[charaFadein G 0.1 0,-70]
[charaPutFSR S 200,-90]
[charaFace H 0]
[charaFadeinFSR H 0.1 200,-90]
[charaPutFSR T 350,0]
[charaFace K 0]
[charaFadeinFSR K 0.1 350,0]
[se ad744]
[wt 0.5]
[seStop ad744 1.5]
[charaEffectStop P bit_talk_dkk_light]
[charaEffectStop Q bit_talk_kbg_light]
[charaEffectStop R bit_talk_sno_light]
[charaEffectStop S bit_talk_dst_light]
[charaEffectStop T bit_talk_gpc_light]
[wt 2.5]
Dog Warriors
(Vacant stare)
[k]
[charaPut O 2000,2000]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk depthOn]
[charaTalk C]
[charaFace C 9]
[charaFadein C 0.1 0,0]
Okada Izo
A hilltop castle... And it looks to be crawling with enemies.
[k]
[charaFace C 7]
Okada Izo
Shame they couldn't just warp us right into the keep.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,0]
[charaPut M 0,0]
Mash
There should be another Dog Warrior near your location.
[k]
Mash
The remaining beads are Jin, Chi...
[k]
Mash
...and of course, Sousuke, who holds Gi. He should still be accompanying Omichi.
[k]
[charaFace A 7]
Mash
Please be careful. The castle has no shortage of lookouts.
[k]
1Okay, let's slip in there as quickly as we can. Could a diversion help with that?
2Maybe a diversion would help us get in faster.
[charaPut M 2000,2000]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 0,0]
Barghest
I agree, Master. Hessian Lobo and I can do that.
[k]
Barghest
We can work together to draw the lookouts' attention and keep their eyes off of you.
[k]
[charaFace D 13]
Barghest
Are you two all right with that, Hessian? Lobo? Between the three of us, we should be the most qualified for a job like this.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,0]
Hessian Lobo
...[cueSe SE_22 22_ade747][seStop 22_ade747 1.2]
[k]
1Got it.
2Okay. We'll be counting on you to keep them occupied!
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,0]
Katsushika Hokusai
Then while you guys are off makin' a ruckus, Lord Izo and me'll sneak inside with Master.
[k]
[charaFace E 1]
Katsushika Hokusai
Thanks for doin' this. It'll make our jobs a lot easier.
[k]
Katsushika Hokusai
Plus, this way, you can keep an eye on the other Dog Warriors Omicchan entrusted us with.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 0,0]
Barghest
Huh? I-I never said anything about that. Well, someone will need to watch them, yes. But...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 9]
[charaFadein C 0.1 0,0]
Okada Izo
Exactly.
[k]
Okada Izo
She was desperate for them to stay behind. There must've been a reason for it.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 14]
[charaFadein E 0.1 0,0]
Katsushika Hokusai
Yeah.
[k]
Katsushika Hokusai
So we really wanna be careful not ta let 'em fall into enemy hands now.
[k]
[charaFace E 15]
Katsushika Hokusai
There's one thing I really wanna know, though...
[k]
[charaFace E 11]
Katsushika Hokusai
Why did old man Bakin go back ta bein' Omicchan all of a sudden?
[k]
1Good question.
2Yeah, you could almost see their personalities swap.
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,0]
Okada Izo
Easiest way to find that out is to get inside and ask them ourselves.
[k]
[charaFace C 7]
Okada Izo
All right, you guys, go raise some hell for us.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 0,0]
Barghest
We will. Good luck with your mission as well.
[k]
[messageOff]
[se ad769]
[seStop ad769 1.7]
[charaFadeout D 0.4]
[wt 0.4]
[wipeout rightToLeft 1.0 1.0]
[bgmStop BGM_MAP_88 1.0]
[wait wipe]
[wt 0.1]
[fadeout black 0.1]
[wait fade]
[wipein leftToRight 0.1 1.0]
[wait wipe]
[charaSet Q 98075000 1 Enemy1]
[charaSet R 98006000 1 Enemy2]
[charaSet S 98015000 1 Enemy3]
[charaSet T 1098229700 1 Enemy4]
[charaDepth Q 2]
[charaDepth R 3]
[charaDepth S 5]
[charaDepth T 6]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[cueSe SE_22 22_ade743 0]
[seVolume 22_ade743 1.0 0.4]
[wt 1.0]
[charaTalk off]
[charaTalk depthOff]
[charaFadein L 0.6 150,-250]
[charaMove L 100,-250 6.5]
[wt 1.0]
[charaFace Q 0]
[charaFace R 0]
[charaFadeinFSR R 0.5 256,0]
[charaMoveFSR R 0,0 4.5]
[wt 1.5]
[charaFadeout R 0.5]
[charaFadeinFSL Q 0.5 -256,0]
[charaMoveFSL Q 0,0 4.5]
[wt 1.5]
[charaFadeout Q 0.5]
[wt 1.5]
[charaFadein N 0.6 -150,-250]
[charaMove N -100,-250 6.5]
[wt 1.0]
[charaFadeout L 0.1]
[charaFace S 0]
[charaFace T 0]
[charaFadeinFSL T 0.5 -256,0]
[charaMoveFSL T 0,0 4.5]
[wt 1.5]
[charaFadeout T 0.5]
[charaFadeinFSR S 0.5 256,0]
[charaMoveFSR S 0,0 4.5]
[wt 1.5]
[charaFadeout S 0.5]
[wt 1.0]
[charaFadeout N 0.5]
[wt 1.0]
[se ad321]
[wt 0.7]
[charaFace F 0]
[charaFadein F 0.4 0,0]
[wt 0.4]
[seStop ad321 0.2]
[wt 0.4]
[cueSe SE_22 22_ade747]
[wt 2.8]
[charaFadeout F 0.1]
[wt 0.1]
[charaFadeinFSR T 0.5 300,0]
[charaMoveFSR T 150,0 0.8]
[wt 0.5]
[charaFadeinFSL S 0.5 -300,0]
[charaMoveFSL S -150,0 0.8]
[wt 0.7]
[seStop 22_ade743 0.4]
[charaMoveReturnFSR T 150,10 0.3]
[wt 0.5]
[charaMoveReturnFSL S -150,10 0.3]
[wt 0.5]
[cueSe SE_22 22_ade744 0]
[seVolume 22_ade744 0.4 0.7]
[charaFadeinFSL Q 0.3 -450,0]
[wt 0.2]
[charaFadeinFSR R 0.3 450,0]
[wt 0.4]
[lr]...!?[sr]...!!!
[k]
[bgm BGM_EVENT_3 0.1]
[messageOff]
[seStop 22_ade744 1.5]
[charaShake Q 0.05 4 2 0.5]
[charaShake R 0.05 4 2 0.5]
[charaShake S 0.05 4 2 0.5]
[charaShake T 0.05 4 2 0.5]
[wt 1.0]
[charaFadeout Q 0.1]
[charaFadeout R 0.1]
[charaFadeout S 0.1]
[charaFadeout T 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk depthOn]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.4 0,0]
Hessian Lobo
[image berserker_language_4][se ad334]
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.15]
[bgmStop BGM_EVENT_3 1.0]
[charaTalk off]
[charaTalk depthOff]
[cueSe SE_22 22_ade750]
[charaFace J 0]
[charaFadeinFSL J 0.3 -250,0]
[charaFace I 0]
[charaFadeinFSL I 0.3 -100,-50]
[charaFace G 0]
[charaFadein G 0.3 100,-70]
[charaFace H 0]
[charaFadeinFSR H 0.3 300,-90]
[charaFace K 0]
[charaFadeinFSR K 0.3 450,0]
[charaMoveFSL J -350,0 0.8]
[charaMoveFSL I -200,-50 0.8]
[charaMove G 0,-70 0.8]
[charaMoveFSR H 200,-90 0.8]
[charaMoveFSR K 350,0 0.8]
[seStop 22_ade750 0.8]
[wt 0.8]
Dog Warriors
Grrr. (Walking briskly)
[k]
[messageOff]
[cueSe SE_22 22_ade750]
[seStop 22_ade750 0.6]
[charaMoveFSL J -450,0 0.8]
[charaMoveFSL I -300,-50 0.8]
[charaMove G -100,-70 0.8]
[charaMoveFSR H 100,-90 0.8]
[charaMoveFSR K 250,0 0.8]
[charaFadeout I 0.6]
[charaFadeout J 0.6]
[charaFadeout G 0.6]
[charaFadeout H 0.6]
[charaFadeout K 0.6]
[wt 1.0]
[bgm BGM_EVENT_27 0.1 0.7]
[charaTalk on]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 0,0]
Barghest
Wha... W-wait! Come back, Dog Warriors!
[k]
Barghest
It's too dangerous to follow Lobo right now! You'll be walking right into a battlefield!
[k]
[charaFace D 8]
Barghest
Ah, well... You are still Servant familiars, so it may not be as dangerous for you, but...
[k]
[charaFace D 4]
Barghest
A-anyway, you should still stay behind me just[sr]to be sa[line 2][charaFace D 3] Hey! Come here! No, THIS way!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_27 0.4]
[wait fade]
[soundStopAll]
[end]

View File

@@ -0,0 +1,439 @@
94-07-27-13-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 99502600 1 Mash]
[charaSet B 6033000 1 "Okada Izo"]
[charaSet C 25002000 1 "Katsushika Hokusai"]
[sceneSet D 10000 1]
[charaScale D 1.05]
[sceneSet E 10000 1]
[charaScale E 1.05]
[charaSet J 1098244300 1 "Humanoid Enemy 1 (Monster Cat)"]
[charaSet G 98115000 1 Static1]
[sceneSet H 157400 1]
[sceneSet I 157400 1]
[charaScale H 1.1]
[charaScale I 1.2]
[charaDepth H 2]
[charaDepth I 1]
[charaDepth B 3]
[charaDepth C 4]
[charaDepth J 5]
[charaSet K 1098125600 1 "Katsushika Hokusai_No Toto-sama"]
[charaDepth K 6]
[charaSet S 98115000 1 Static1]
[charaSet T 98115000 1 Static1]
[charaEffect G bit_talk_10_LowLevel]
[charaPut G 2000,2000]
[scene 157400]
[charaFadein H 0.1 70,-180]
[charaFadein I 0.1 0,-250]
[overlayFadein D 0.1 0,-760]
[overlayFadein E 0.1 0,760]
[wt 0.1]
[charaMove H -70,-180 3.5]
[fadein black 1.5]
[wait fade]
[wt 1.5]
[charaFadeout H 0.5]
[charaFadeout D 0.5]
[charaFadeout E 0.5]
[wt 0.5]
[wt 0.7]
[se ad73]
[charaMove I 0,-300 0.5]
[charaFadeout I 0.4]
[wt 0.2]
[charaTalk off]
[charaDepth B 2]
[charaDepth C 2]
[charaDepth S 3]
[charaDepth T 3]
[charaFace B 0]
[charaFadeinFSL B 0.5 -256,30]
[charaMoveFSL B -256,-5 0.3]
[wt 0.05]
[charaPutFSL S 0]
[charaEffect S bit_talk_quickmove]
[wt 0.15]
[se ade503]
[seStop ade503 0.4]
[charaPutFSR T 2]
[charaEffect T bit_talk_quickmove]
[charaFace C 0]
[charaFadeinFSR C 0.5 256,30]
[charaMoveFSR C 256,-5 0.3]
[wt 0.05]
[wt 0.25]
[charaMoveFSL B -256,0 0.3]
[wt 0.2]
[charaMoveFSR C 256,0 0.3]
[wt 0.3]
[charaPutFSL S 2000,2500]
[charaPutFSR T 2000,2500]
[bgm BGM_EVENT_70 0.1]
[charaTalk on]
[charaTalk B]
[charaFace B 0]
Okada Izo
Heh.
[k]
[charaTalk C]
[charaFace C 0]
Katsushika Hokusai
Hup.
[k]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut G 0,0]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 0,0]
Mash
Thank you for clearing the way for Senpai, Izo.[sr]It looks like you made it inside without issue.
[k]
1Yup, so far so good. But let us know right away if you see anything.
[charaFace A 7]
Mash
Will do, Senpai.
[k]
Mash
We've analyzed the layout of the castle, so I should be able to give you at least an idea of where you need to go.
[k]
[charaFadeout A 0.1]
[charaPut G 2000,2000]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,0]
Katsushika Hokusai
They're sure kickin' up one helluva ruckus out there. Guess Lady Barghest and Lord Lobo ain't playin' around.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,0]
Okada Izo
Now's our chance. Why don't you get on my back, Master?
[k]
[messageOff]
[wipeout leftToRight 1.0 1.0]
[bgm BGM_EVENT_70 1.0 0.4]
[cueSe SE_22 22_ade745]
[cueSeVolume 22_ade745 0.0 0.5]
[wait wipe]
[charaFadeout B 0.1]
[wt 0.1]
[scene 157500]
[wt 0.5]
[bgm BGM_EVENT_70 1.0 1.0]
[wipein rightToLeft 1.0 1.0]
[cueSeStop 22_ade745 1.0]
[wait wipe]
[bgmStop BGM_EVENT_70 2.0]
[charaTalk B]
[charaFace B 9]
[charaFadein B 0.1 0,0]
Okada Izo
...Hey, Hokusai. Can I ask you something?
[k]
Okada Izo
Who's this Souhaku guy the old man mentioned?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgm BGM_EVENT_11 0.1]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 0,0]
Katsushika Hokusai
Oh, him?
[k]
[charaFace C 0]
Katsushika Hokusai
Well, Souhaku was Bakin's only son...
[k]
Katsushika Hokusai
...and the child he was most countin' on ta carry on his work.
[k]
[charaFace C 9]
Katsushika Hokusai
That's how Omicchan became his daughter-in-law; she married Souhaku.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 11]
[charaFadein B 0.1 0,0]
Okada Izo
She married into his family?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 10]
[charaFadein C 0.1 0,0]
Katsushika Hokusai
'Course she did! Whaddaya think “daughter-in-law” means, anyway?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 10]
[charaFadein B 0.1 0,0]
Okada Izo
Huh... Okay. Now I see.
[k]
[charaFace B 0]
Okada Izo
Knowing that insufferable old man, I bet he worked his son to the bone in the name of nurturing his talents.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 23]
[charaFadein C 0.1 0,0]
Katsushika Hokusai
Pretty much, yeah. He did his damnedest to make Souhaku into a great doctor.
[k]
[charaFace C 0]
Katsushika Hokusai
...Poor kid was sickly pretty much from birth, though.
[k]
Katsushika Hokusai
'Bout seven, maybe eight years after he married Omicchan, he wound up bedridden. He passed away not long after.
[k]
[charaFace C 4]
Katsushika Hokusai
After that, Omicchan ran the Kyokutei household since she was Souhaku's widow.
[k]
[charaFace C 15]
Katsushika Hokusai
I thought for sure she was just gonna pack up and head back ta her family's home...
[k]
[charaFace C 0]
Katsushika Hokusai
...but instead, she stayed at the Kyokutei house by herself and helped out her father-in-law.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 9]
[charaFadein B 0.1 0,0]
Okada Izo
...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 0,0]
Katsushika Hokusai
Eventually, old man Bakin went blind on account of strainin' his eyes with all that writin' he did.
[k]
Katsushika Hokusai
And from then on, Omicchan pretty much became his eyes.
[k]
[charaFace C 0]
Katsushika Hokusai
He only managed ta finish “Nansou Satomi Eight Dog Chronicles” by dictatin' the rest ta Omicchan.
[k]
[messageOff]
[wt 0.4]
1...That must've been hard for her.
1Maybe that's just what was expected back then, but even so...
2That's not something just anyone would do, especially for in-laws.
[charaFace C 9]
Katsushika Hokusai
...Ya got that right!
[k]
[charaFace C 13]
Katsushika Hokusai
I could never hold a candle ta her. Not as a woman; not as a daughter.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_11 2.5]
[charaTalk B]
[charaFace B 9]
[charaFadein B 0.1 0,0]
Okada Izo
...
[k]
[charaFace B 9]
Okada Izo
So she did the cooking and the cleaning, took care of her sick husband, and even helped her old man-in-law with his work, huh?
[k]
[charaFace B 8]
Okada Izo
Sounds like a shit life to me. Must not have had a single thing to enjoy in all of it.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk off]
[charaFace C 14]
[charaFace K 14]
[charaFadein C 0.1 0,0]
[charaFadein K 0.1 0,0]
Katsushika Hokusai
...Hehe. Ya hear that, Toto-sama?
[k]
[messageOff]
[charaTalk depthOff]
[charaFace J 0]
[charaFadeinFSL J 0.5 -276,0]
[charaMoveFSL J -256,0 0.3]
[charaTalk on]
[charaTalk J]
[charaFace J 1]
[se ad504]
[charaTalk J]
[lr]...!!![bgm BGM_EVENT_80 0.1]
[k]
[se ade503]
[seVolume ade503 0.7 0.5]
[charaTalk C,K]
[charaFace C 2]
[charaFace K 2]
[charaMove C 256,0 0.3]
[charaMove K 256,0 0.3]
[wt 0.5]
[seStop ade503 0.1]
Katsushika Hokusai=spot[C,K]
Aw crap! I didn't see these things hidin' in the shadows!
[k]
[charaFadeout C 0.1]
[charaFadeout K 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 0,0]
Okada Izo
Don't worry. I'll take care of them before they can call for backup![se ad976]
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]

View File

@@ -0,0 +1,642 @@
94-07-27-13-3-0
[soundStopAll]
[enableFullScreen]
[charaSet A 99502600 1 Mash]
[charaSet B 6033000 1 "Okada Izo"]
[charaSet C 25002000 1 "Katsushika Hokusai"]
[charaSet D 1098124510 1 "Da Vinci"]
[charaSet E 1098240200 1 "Kyokutei Bakin"]
[charaSet F 1098240200 1 "Kyokutei Bakin Effects"]
[charaSet G 1098240500 1 Sousuke]
[charaSet H 1098241100 1 Keno]
[charaSet J 1098244300 1 "Humanoid Enemy 1 (Monster Cat)"]
[sceneSet K 157600 1 1]
[charaSet N 98115000 1 Static1]
[charaEffect N bit_talk_10_LowLevel]
[charaPut N 2000,2000]
[charaDepth D 2]
[charaDepth A 3]
[charaDepth N 4]
[charaDepth E 2]
[charaDepth K 4]
[charaDepth F 6]
[charaDepth H 2]
[charaDepth C 4]
[scene 10000]
[fadein black 1.5]
[wait fade]
[se ad878]
[effect bit_talk_v_slash01]
[wt 0.3]
[fadeout white 0.1]
[wait fade]
[scene 157500]
[charaTalk J]
[charaFace J 1]
[charaFadein J 0 0,0]
[charaShake J 0.04 3 3 0.6]
[fadein white 0.1]
[wait fade]
[wt 0.7]
[charaMove J 0,-100 0.5]
[charaFadeout J 0.3]
[wt 0.3]
[se ad144]
[wt 1.5]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 0,0]
[bgm BGM_EVENT_5 0.1]
Katsushika Hokusai
Hey! Ain't that the monster who[line 2]
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 9]
[charaFadein B 0.1 0,0]
Okada Izo
Yeah. It's the same kind of creature who abducted old man Bakin[line 2]I mean, Michi.
[k]
[charaFace B 13]
Okada Izo
...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 0,0]
Katsushika Hokusai
...What do you think, Lady Mash?
[k]
Katsushika Hokusai
Now that you've had a chance to get a peek at one of these beasties with your fancy gadgets, think you can find their nest or whatever?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut N 0,0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,0]
Mash
Yes, I can. It took longer than I had hoped to find the enemies, but the analysis is already underway.
[k]
Mash
I should be able to lead you to the Dog Warriors and steer you clear of unnecessary encounters.
[k]
1That's great, Mash! I knew we could count on you!
2Best. Kouhai. Ever.
[charaTalk depthOff]
[charaFace D 19]
[charaFadein D 0.5 -100,0]
[charaFace A 3]
Mash
Oh, um, thank you, Senpai, but I can't take all the credit.
[k]
Mash
I[charaFadeout D 0.5] don't have time to get into it in depth right now...
[k]
[charaFace A 17]
Mash
...but Da Vinci has been an invaluable help.
[k]
[messageOff]
[bgm BGM_EVENT_5 1.0 0.4]
[wipeout leftToRight 1.0 1.0]
[cueSe SE_22 22_ade745]
[cueSeVolume 22_ade745 0.0 0.5]
[wait wipe]
[charaFadeout A 0.1]
[charaPut N 2000,2000]
[scene 157400]
[wt 0.4]
[bgm BGM_EVENT_5 1.0 1.0]
[wipein rightToLeft 1.0 1.0]
[cueSeStop 22_ade745 1.0]
[wait wipe]
[charaPut N 0,0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,0]
Mash
...Okay, they should be in there.
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_5 1.0 0.4]
[wait fade]
[charaFadeout A 0.1]
[charaPut N 2000,2000]
[charaScale F 1.2]
[charaScale K 1.4]
[scene 157600]
[charaTalk off]
[charaTalk depthOff]
[charaFace F 37]
[charaFadeinFSR K 0.1 64,-250]
[charaFadeinFSR F 0.1 30,0]
[wt 1.5]
[charaMoveFSL K -64,-250 10.0]
[charaMoveFSL F -30,0 10.0]
[charaFace E 37]
[charaFadein E 0.1 0,0]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_5 1.5 1.0]
[wt 3.0]
[charaFadeout K 1.0]
[charaFadeout F 1.0]
[wt 1.2]
[charaTalk on]
[charaTalk depthOn]
[charaTalk E]
[charaFace E 37]
Omichi
...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 0,0]
Okada Izo
What the... Is she asleep? And after all the trouble we took to come save her.
[k]
1I'm just glad she's okay.
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk off]
[charaFace G 0]
[charaFace H 0]
[charaFadeinFSL H 0.4 0]
[charaFadeinFSR G 0.4 2]
[wt 0.8]
Sousuke & ?
Woof...
[k]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk B]
[charaFace B 9]
[charaFadein B 0.1 0,0]
Okada Izo
Oh? They've got the dogs on a leash.
[k]
[charaFace B 0]
Okada Izo
There's Dustcloth, and a new one. That must be the Dog Warrior from Sagami.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut N 0,0]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 0,0]
Mash
That's the Chi bead, which means it must be Keno.
[k]
[charaFadeout A 0.1]
[charaPut N 2000,2000]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 0,0]
[cueSe SE_22 22_ade759]
Keno
Y[charaMoveReturn H 0,10 0.2]ip![seStop 22_ade759 0.3]
[k]
[messageOff]
[bgmStop BGM_EVENT_5 1.0]
[se ade503]
[charaTalk C]
[charaFace C 5]
[charaFadeinFSR C 0.5 150,0]
[charaMoveFSR C 80,0 0.5]
[wt 0.5]
[seStop ade503 0.1]
Katsushika Hokusai
Hang on, Lord Izo. You too, Master.
[k]
Katsushika Hokusai
Now that we know they're okay, I think we should leave old man Bakin here.
[k]
[charaFadeout C 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[bgm BGM_EVENT_124 0.1]
[charaPut N 0,0]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 0,0]
Mash
Huh? What are you saying, Hokusai?
[k]
Mash
Didn't we come here to save Kyokutei Bakin...that is, Omichi?
[k]
[charaFadeout A 0.1]
[charaPut N 2000,2000]
[wt 0.1]
[charaTalk C]
[charaFace C 11]
[charaFadein C 0.1 0,0]
Katsushika Hokusai
'Course I wanna save 'em. And I wanna reunite the Dog Warriors as much as anyone.
[k]
[charaFace C 16]
Katsushika Hokusai
But our first order of business here is to punch Tametomo right in the face and break that Gonin-Bari longbow of his!
[k]
[charaFace C 11]
Katsushika Hokusai
Am I wrong, Lord Izo?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 0,0]
Okada Izo
I...
[k]
Okada Izo
I'm just gonna do whatever Master tells me to.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 11]
[charaFadein C 0.1 0,0]
Katsushika Hokusai
There's a slim chance Tametomo's hidin' in this castle somewhere. I wanna find out for sure.
[k]
[charaFace C 14]
Katsushika Hokusai
I really doubt a warrior as tough as Chinzei Hachirou's gonna run and hide from us.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut N 0,0]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 0,0]
Mash
...What about Omichi? She still hasn't woken up.
[k]
[charaFadeout A 0.1]
[charaPut N 2000,2000]
[wt 0.1]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 0,0]
Okada Izo
If she doesn't wake up, that's okay with me. There's still something I wanna clear up.
[k]
Okada Izo
I'm still not convinced Kyokutei Bakin and Michi here aren't being manipulated by this Tametomo guy.
[k]
1...!
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 0,0]
Katsushika Hokusai
...You really think so?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 9]
[charaFadein B 0.1 0,0]
Okada Izo
Yeah, I do.
[k]
[messageOff]
[charaTalk off]
[charaDepth B 2]
[charaDepth K 3]
[charaDepth F 4]
[charaFace F 37]
[charaFadeinFSR K 0.8 40,-250]
[charaFadeinFSR F 0.8 10,0]
[charaMoveFSL K -40,-250 50.0]
[charaMoveFSL F -20,0 50.0]
[wt 0.4]
Okada Izo
I'm not saying everything Baki[line 2]I mean, Michi is doing works to Tametomo's advantage.
[k]
[charaFace B 0]
Okada Izo
But there's something about this arrangement that still doesn't sit right with me. It's too perfect.
[k]
[messageOff]
[charaFadeout K 0.8]
[charaFadeout F 0.8]
[wt 1.0]
[charaTalk on]
[charaTalk depthOn]
Okada Izo
The only islands left now are Kazusa and Shimousa. Tametomo's got to be on one of them.
[k]
[charaFace B 6]
Okada Izo
And we already know there's no Dog Warrior on Kazusa, right?
[k]
Okada Izo
Then the odds are good that we'll find him on Shimousa!
[k]
Okada Izo
We don't really need to bother searching this island for him.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 13]
[charaFadein C 0.1 0,0]
Katsushika Hokusai
Aha, gotcha. Looks like we're on the same page here.
[k]
[charaFace C 5]
Katsushika Hokusai
...Master, I say we leave Omicchan here.
[k]
[charaFace C 16]
Katsushika Hokusai
We can find somewhere safe for her and the Dog Warriors ta lay low.
[k]
1Hokusai...
2Oei...
[charaFadeout C 0.1]
[wt 0.1]
[charaPut N 0,0]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 0,0]
Mash
But...we have no means of transportation. We need the Dog Warriors' help.
[k]
Mash
We'll never be able to reach the island where Minamoto-no-Tametomo is without them.
[k]
Mash
And I can't really imagine they'd be willing to listen to us if we just left their master behind.
[k]
[charaFadeout A 0.1]
[charaPut N 2000,2000]
[wt 0.1]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 0,0]
Katsushika Hokusai
Ah, dammit, you're right! Forgot about that!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,0]
Okada Izo
No need to worry there.
[k]
Okada Izo
Our Master'll figure something out.
[k]
1Yup. ...Wait, what?
[charaFace B 9]
Okada Izo
...Old man Bakin knows everything there is to know about Tametomo, right?
[k]
Okada Izo
Same goes for you too, right, Hokusai? So you can cover for him, can't you?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 27]
[charaFadein C 0.1 0,0]
Katsushika Hokusai
Nnn...
[k]
[messageOff]
[bgmStop BGM_EVENT_124 1.0]
[se adm76]
[seVolume adm76 0.0 0.0]
[seVolume adm76 0.8 0.5]
[cueSe SE_22 22_ade744 0]
[seVolume 22_ade744 0.8 0.5]
[wt 0.5]
[charaFace C 7]
[se ad21 0.4]
[wt 0.5]
[seStop adm76 2.0]
[seStop 22_ade744 2.0]
[wt 1.0]
[charaFadeout C 0.1]
[wt 0.1]
[bgm BGM_EVENT_80 0.1]
[charaPut N 0,0]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 0,0]
Mash
Enemies incoming!
[k]
[charaFadeout A 0.1]
[charaPut N 2000,2000]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,0]
Okada Izo
Welp, guess we went and used up all the time the diversion bought us.
[k]
Okada Izo
We'll just have to finish this conversation later!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,565 @@
94-07-27-14-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 99502600 1 Mash]
[charaSet B 6033000 1 "Okada Izo"]
[charaSet C 1050000 1 Barghest]
[charaSet D 25002000 1 "Katsushika Hokusai"]
[charaSet E 11005000 1 "Hessian Lobo"]
[charaSet F 2046002 1 Minamoto-no-Tametomo]
[charaSet G 1098240200 1 "Kyokutei Bakin"]
[charaSet H 1098240500 1 Sousuke]
[charaSet I 1098240600 1 Shino]
[charaSet J 1098240700 1 Dousetsu]
[charaSet K 1098240800 1 Kobungo]
[charaSet L 1098240900 1 Daikaku]
[charaSet M 1098241000 1 Genpachi]
[charaSet N 1098241100 1 Keno]
[charaSet O 1098124510 1 "Effect Dummy"]
[sceneSet P 157200 1]
[charaSet Q 1098124510 1 "Effect Dummy"]
[charaScale P 1.2]
[charaScale F 1.0]
[charaTalk depthOff]
[charaDepth P 9]
[charaDepth Q 2]
[charaDepth F 3]
[charaPut Q 1200,1200]
[scene 10000]
[fadein black 1.0]
[wait fade]
[effect bit_talk_07_orange]
[se ad12]
[wt 4.0]
[fadeout white 1.0]
[wait fade]
[overlayFadein P 0.1 100,-250]
[charaFadeTime P 0.1 0.7]
[scene 157200]
[backEffect bit_talk_strongwind01_bk]
[fowardEffect bit_talk_rain01]
[wt 1.5]
[charaMove P -100,-250 10.5]
[se ad556 0]
[seVolume ad556 2.5 0.7]
[se ad14 0]
[seVolume ad14 2.5 1.0]
[se ade106 0]
[seVolume ade106 2.5 1.0]
[bgm BGM_MAP_67 0.1]
[fadein white 3.5]
[wait fade]
[wt 3.0]
[se ade347 0.4]
[flashin once 0.2 0.4 FFB3C67F FFB3C600]
[wt 2.0]
[backEffectStop bit_talk_strongwind01_bk]
[wt 1.0]
[seStop ad556 4.0]
[seStop ad14 4.0]
[seStop ade106 4.0]
[fowardEffectStop bit_talk_rain01]
[charaFadeout P 1.5]
[charaFadeout P 1.5]
[wt 2.0]
[sceneSet P 157200 1]
[charaEffect O bit_talk_10_LowLevel]
[wt 0.1]
[se ad13]
[wt 0.3]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Mash
So this is...the minute Singularity Shimousa...
[k]
Mash
Looks like the shockwave from Tametomo's attack hit this island hard.
[k]
Mash
It's...quite the scene, isn't it...?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut O 1200,1200]
[charaTalk B]
[charaFace B 9]
[charaFadein B 0.1 1]
Okada Izo
I've never even heard of a bow doing this kind of damage. Certainly not to the side that fired it, at least.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Barghest
This is unbelievable.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut O 1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Mash
I'm picking up multiple hostiles in your area, and scant few other kinds of life.
[k]
[charaFace A 12]
Mash
But there's also a constant, powerful stream of magical energy here...and something is sucking it up like trees absorbing water.
[k]
[charaFace A 15]
Mash
And at the center, there's...
[k]
[bgmStop BGM_MAP_67 1.5]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut O 1200,1200]
[wt 0.8]
[charaTalk depthOn]
1I see. So that's...
2So that's the guy who's been firing on us...
[charaTalk off]
[charaTalk depthOff]
[charaDepth P 1]
[charaDepth Q 2]
[charaDepth F 9]
[charaScale P 1.4]
[charaFadein P 1.0 0,-350]
[wt 0.2]
[bgm BGM_BATTLE_142 0.1]
[charaPut Q 0,0]
[charaEffect Q bit_talk_ppl_fog02]
[se ade393 0]
[seVolume ade393 1.0 0.8]
[se ad632 0]
[seVolume ad632 1.0 0.2]
[wt 0.8]
[charaFace F 5]
[charaFadein F 1.0 1]
[wt 3.5]
[seStop ade393 2.0]
[seStop ad632 2.0]
[charaFadeout P 1.2]
[charaFadeout F 1.2]
[wt 0.8]
[charaPut Q 1200,1200]
[wt 0.8]
[charaTalk on]
[charaTalk D]
[charaFace D 11]
[charaFadein D 0.1 1]
Katsushika Hokusai
Chinzei Hachirou...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Barghest
[f large]Minamoto-no-Tametomo!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 1]
Okada Izo
Well, that's a monster if I ever saw one. Hard to believe he was ever human.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
[se ad334]
Hessian Lobo
[image berserker_language_3]
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk off]
[se ade393 0]
[seVolume ade393 1.0 0.4]
[se ad632 0]
[seVolume ad632 1.0 0.1]
[seStop ad334 0.4]
[charaPut Q 0,0]
[charaFadein P 0.6 0,-350]
[charaFace F 0]
[charaFadein F 0.6 1]
[wt 0.8]
F???
...Initiating definition.
[k]
Minamoto-no-Tametomo
My name is Minamoto-no-Tametomo.
[k]
Minamoto-no-Tametomo
I am a king. The ruler of these Eight Views from Nansou...
[k]
[seStop ade393 3.0]
[seStop ad632 3.0]
Minamoto-no-Tametomo
Are you subjects who have sworn fealty to me?
[k]
[messageOff]
[charaFadeout F 0.2]
[charaFadeout P 0.2]
[wt 0.2]
[charaPut Q 1200,1200]
[charaDepth E 1]
[charaDepth L 2]
[charaDepth M 2]
[charaDepth K 3]
[charaDepth J 3]
[charaDepth H 4]
[charaDepth N 5]
[charaDepth I 6]
[charaFace E 5]
[charaFadein E 0.2 90,120]
[charaFace L 0]
[charaFace K 0]
[charaFace H 0]
[charaFace I 0]
[charaFace N 0]
[charaFace J 0]
[charaFace M 0]
[charaFadeinFSSideL L 0.2 -380,20]
[charaFadeinFSL K 0.2 -320,-100]
[charaFadeinFSL H 0.2 -70,-90]
[charaFadein I 0.2 120,-125]
[charaFadeinFSR N 0.2 310,-80]
[charaFadeinFSR J 0.2 250,20]
[charaFadeinFSSideR M 0.2 380,10]
[wt 1.5]
[wipeout rectangleStripLeftToRight 0.4 1]
[wait wipe]
[charaFadeout E 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[charaFadeout N 0.1]
[charaDepth C 1]
[charaDepth G 2]
[charaFace C 0]
[charaFadeinFSL C 0.1 0]
[charaFace G 16]
[charaFadeinFSR G 0.1 2]
[wt 0.2]
[wipein rectangleStripRightToLeft 0.4 1]
[wait wipe]
[wt 1.4]
[wipeout rectangleStripLeftToRight 0.4 1]
[wait wipe]
[charaFadeout G 0.1]
[charaFadeout C 0.1]
[charaFace B 13]
[charaFadeinFSL B 0.1 0]
[charaFace D 11]
[charaFadeinFSR D 0.1 2]
[wt 0.2]
[wipein rectangleStripRightToLeft 0.4 1]
[wait wipe]
[wt 1.4]
[wipeout rectangleStripLeftToRight 0.4 1]
[wait wipe]
[charaFadeout B 0.1]
[charaFadeout D 0.1]
[charaPut O 1]
[charaFace A 7]
[charaFadein A 0.1 1]
[wt 0.2]
[wipein rectangleStripRightToLeft 0.4 1]
[wait wipe]
[wt 1.0]
[wipeout rectangleStripLeftToRight 0.4 1]
[wait wipe]
[charaFadeout A 0.1]
[charaPut O 1200,1200]
[wt 0.2]
[wipein rectangleStripRightToLeft 0.5 1]
[wait wipe]
[wt 0.5]
1No. I'm [%1] of Chaldea, and I'm here to stop you.
2No. I'm [%1] of Chaldea, and we're putting an end to this.
[charaPut Q 0,0]
[charaFadein P 0.2 0,-350]
[charaFace F 5]
[charaFadein F 0.2 1]
[wt 0.2]
Minamoto-no-Tametomo
Then you are my enemies.
[k]
Minamoto-no-Tametomo
Fight me, [%1].
[k]
1Why are you doing this, Minamoto-no-Tametomo!?
2Why did you attack us!?
Minamoto-no-Tametomo
...[sr]...
[k]
Minamoto-no-Tametomo
Chaldea plays with space-time causality as if it were a toy and in doing so, erases countless innocent lives in the blink of an eye.
[k]
Minamoto-no-Tametomo
I will not permit it in my domain. It is an enemy to be eliminated.
[k]
[charaFadeout F 0.2]
[charaFadeout P 0.2]
[wt 0.2]
[charaPut Q 1200,1200]
[charaTalk on]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
Okada Izo
...Ha! What a nutjob. Guy went off the deep end and with a body as dense as that head, sank like a damn stone.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Barghest
It doesn't look like negotiation is going to be an option.
[k]
Barghest
He's quite mad...but his convictions are unshakable.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut O 1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Mash
His magical energy levels are rising even as we speak.
[k]
Mash
I think he's building energy for another attack!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut O 1200,1200]
[charaTalk D]
[charaFace D 11]
[charaFadein D 0.1 1]
Katsushika Hokusai
...Hey, Lady Mash?
[k]
Katsushika Hokusai
What'd happen if we let him get that third shot off?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut O 1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
Mash
We...we've exhausted every means of defense we have! We couldn't possibly endure another shot!
[k]
[branchQuestClear lblClear01 94064915]
[branchQuestClear lblClear01 3001101]
[label lblNotClear01]
[charaFace A 4]
Mash
Either most of the Servants on standby would have to sacrifice themselves to defend us, or we'd have to abandon the base!
[k]
[branch lblConf01]
[label lblClear01]
[charaFace A 4]
Mash
Either most of the Servants on standby would have to sacrifice themselves to defend us, or we'd have to abandon the Storm Border!
[k]
[label lblConf01]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut O 1200,1200]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Katsushika Hokusai
Yeah, figured. Can't let that happen, now, can we!?
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[se ade125]
[seVolume ade125 0 0.5]
[charaTalk off]
[charaPut Q 0,0]
[charaFadein P 0.6 0,-350]
[charaFace F 5]
[charaFadein F 0.6 1]
[wt 0.2]
[se ade393 0]
[seVolume ade393 1.0 0.4]
[se ad632 0]
[seVolume ad632 1.0 0.1]
[wt 1.4]
[charaTalk on]
Minamoto-no-Tametomo
Computing... Initiating rapid fire.
[k]
[seStop ade393 3.0]
[seStop ad632 3.0]
Minamoto-no-Tametomo
Chaldea. You will soon be no more than flotsam adrift on this sea of space-time.
[k]
[messageOff]
[cueSe NoblePhantasm_403100 NP_403100_6]
[wt 0.6]
[cueSe NoblePhantasm_403100 NP_403100_7]
[se ad959]
[fadeout white 0.5]
[wait fade]
[charaFadeout F 0.1]
[charaFadeout P 0.1]
[charaPut Q 2000,2000]
[scene 10000]
[wt 0.5]
[seStop ad959 1.0]
[fadein white 1.0]
[wait fade]
[wt 0.2]
[fadeout black 0.5]
[bgmStop BGM_BATTLE_142 0.4]
[wait fade]
[soundStopAll]
[end]

View File

@@ -0,0 +1,650 @@
94-07-27-14-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 2046002 1 Minamoto-no-Tametomo]
[charaSet B 1050000 1 Barghest]
[charaSet C 6033000 1 "Okada Izo"]
[charaSet D 25002000 1 "Katsushika Hokusai_First"]
[charaSet E 1098240200 1 "Kyokutei Bakin"]
[charaSet F 25002002 1 "Katsushika Hokusai"]
[charaSet G 25002002 1 "Effect Dummy"]
[charaSet H 2046002 1 "Effect Dummy"]
[charaSet I 1098246600 1 "Katsushika Hokusai_First_Purple Eyes"]
[charaSet O 1098124510 1 "Effect Dummy"]
[sceneSet P 157200 1]
[sceneSet Q 158500 1]
[imageSet R back10000 1]
[charaScale R 1.1]
[charaSet S 2046002 1 Minamoto-no-Tametomo]
[charaFilter S silhouette 00000080]
[sceneSet T 157200 1]
[charaScale T 1.4]
[charaSet U 4048001 1 "Kyokutei Bakin"]
[charaScale Q 1.10]
[charaScale A 1.2]
[charaScale S 1.2]
[charaScale U 1.2]
[charaDepth P 1]
[charaDepth E 1]
[charaDepth T 2]
[charaDepth G 3]
[charaDepth A 4]
[charaDepth S 4]
[charaDepth U 5]
[charaDepth Q 4]
[charaDepth D 5]
[charaPut G 2000,2000]
[charaEffect G bit_talk_ppl_fog02]
[scene 10000]
[cameraMove 0.1 0,0 1.01]
[fadein black 0.1]
[wait fade]
[flashin once 0.2 0.2 FFFFFFFA FFFFFF50]
[cueSe NoblePhantasm_403100 NP_403100_11]
[cueSe NoblePhantasm_700500 NP_700500_4]
[wt 0.8]
[effect bit_talk_shock_wave]
[se ad828]
[se ad836]
[se ade9]
[wt 0.9]
[cueSe NoblePhantasm_403100 NP_403100_11]
[cueSe NoblePhantasm_700500 NP_700500_4]
[fadeout white 0.4]
[wait fade]
[effect bit_talk_sand_dust_front_blk 0,0]
[effect bit_talk_sand_dust_back_blk 0,0]
[effectDestroy bit_talk_shock_wave]
[se ad609]
[se ade467]
[se ad828]
[se ade393]
[seVolume ade393 0 0]
[seVolume ade393 0.5 0.4]
[cueSe NoblePhantasm_702900 NP_702900_10]
[charaFilter R silhouette FFFFFF80]
[charaFadein R 0.2]
[wt 1.5]
[charaFadeout R 1.5]
[scene 157200]
[shake 0.03 3 3 3.0]
[fadein white 1.5]
[wait fade]
[wt 1.8]
[charaTalk off]
[charaFace S 5]
[charaFadein S 1.0 1]
[charaFadein P 1.0 0,-200]
[wt 1.0]
[bgm BGM_EVENT_24 0.1]
[se ade393 0]
[seVolume ade393 1.0 1.0]
[fadeout black 0.8]
[wait fade]
[effectStop bit_talk_sand_dust_front_blk]
[effectStop bit_talk_sand_dust_back_blk]
[effectDestroy bit_talk_sand_dust_front_blk]
[effectDestroy bit_talk_sand_dust_back_blk]
[charaScale Q 1.6]
[se ad322]
[charaFadein Q 0.1 180,-120]
[charaMoveScale Q 1.52 4.0]
[wt 0.5]
[charaFadeout S 0.1]
[charaFadeout A 0.1]
[charaFadeout P 0.1]
[charaPut G 1200,1200]
[wt 0.1]
[cueSe SE_21 21_ad1075]
[fadein black 0.8]
[wait fade]
[wt 0.7]
[fadeout black 0.8]
[wait fade]
[charaScale Q 1.55]
[charaFadein Q 0.1 -200,-350]
[charaMoveScale Q 1.45 4.0]
[wt 0.5]
[se ad632 0]
[seVolume ad632 0.8 0.3]
[fadein black 0.8]
[wait fade]
[wt 0.7]
[fadeout black 0.8]
[wait fade]
[charaScale Q 1.07]
[charaFadein Q 0.1 0,-200]
[charaMoveScale Q 1.01 5.0]
[wt 0.1]
[fadein black 0.8]
[wait fade]
[seStop ade393 5.0]
[seStop ad632 5.0]
[wt 1.0]
Minamoto-no-Tametomo
Minimal damage sustained.
[k]
Minamoto-no-Tametomo
If allowed to accumulate, this damage may impact the accuracy of the third arrow I intend to fire at Chaldea.
[k]
Minamoto-no-Tametomo
I must eradicate these enemies at once.
[k]
Minamoto-no-Tametomo
I could use the power of the Holy Grail I have stored... No. That would render me unable to fire a third shot.
[k]
Minamoto-no-Tametomo
I must make a decision immediately...[sr][FF0000]Error. Error.[-]
[k]
Minamoto-no-Tametomo
[FF0000]Error.[-] This action is fundamentally contradicto[line 2][sr][FF0000]Error.[-]
[k]
[messageOff]
[se ad678]
[bgm BGM_EVENT_24 1.0 0.2]
[wipeout rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[charaFadeout Q 0.1]
[wt 0.4]
[charaTalk on]
[bgm BGM_EVENT_24 0.3 1.0]
[wipein rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[se ad85]
[effect bit_talk_v_slash02]
[wt 0.4]
[se ad715]
[effect bit_talk_h_slash02_fs 0,0 H]
[wt 0.4]
[se ad728]
[se ad170]
[se ad32]
[shake 0.05 2 2 0.5]
[effect bit_talk_14 -200,200]
[wt 0.4]
[se ad608]
[se ad609]
[effect bit_talk_14]
[fadeout white 0.5]
[wait fade]
[shake 0.05 3 3 2.5]
[fadein white 1.5]
[wait fade]
[wt 1.0]
1Man... Tametomo's even stronger than I'd imagined!
2Dammit, we're so close!
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.4 -100,0]
[se ad671]
[seVolume ad671 0 0.6]
[charaMove B -20,0 0.4]
[wt 0.4]
[charaMove B 0,0 0.4]
[wt 0.4]
[charaFace B 2]
Barghest
Tametomo hasn't given up on firing his third arrow!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[fowardEffect bit_talk_quickmove]
[wt 0.1]
[charaTalk C]
[charaFace C 13]
[charaSpecialEffect C appearanceReverse 1 0.2]
[se ad223]
[wt 0.8]
Okada Izo
We can't let him fire that shot. We'll just have to keep the pressure on so he doesn't get the chance.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
DKatsushika Hokusai
Yeah, but every time we even try getting' close, he just pins us down with a barrage of arrows!
[k]
[charaFace D 24]
DKatsushika Hokusai
Best we can manage is hanging' in there by spreadin' out and forcin' him to fire single shots at range!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Barghest
But then he can simply pick us off one at a time!
[k]
1Aren't there any stories that mention his weaknesses?
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 14]
[charaFadein D 0.1 1]
DKatsushika Hokusai
Maybe how he never listens ta anythin' anyone says?[sr]Ahaha[line 2][wt 1.0][charaFace D 6]Whoa!
[k]
[messageOff]
[se ad781]
[se ad782]
[wt 0.4]
[seStop ad781 1.0]
[cueSe Servants_9943100 m85209]
[fowardEffect bit_talk_h_slash02_fs 0,0 F]
[wt 0.2]
[charaMove D 128,0 0.2]
[charaFadeout D 0.2]
[wt 0.7]
[se ad609]
[cueSe Servants_9943100 m85211]
[effect bit_talk_impactlanding]
[shake 0.03 3 3 1.2]
[wt 1.6]
[charaScale I 1.2]
[charaScale F 1.2]
[charaFadein T 1.0 -100,-200]
[charaMove T -120,-200 1.6]
[wt 1.6]
[charaPut I 100,0]
[fowardEffect bit_talk_quickmove 80,0]
[wt 0.1]
[charaTalk I]
[charaFace I 16]
[charaSpecialEffect I appearanceReverse 1 0.2]
[se ad223]
[wt 0.8]
IKatsushika Hokusai
...Don't worry. He's got a weakness.
[k]
[charaFace I 12]
IKatsushika Hokusai
Ya know how they say heroes got a distinct gait, and beautiful people have their own way of breathin'?
[k]
[charaFace I 14]
IKatsushika Hokusai
It's like, no matter what they do, they can't help but make for a pretty picture.
[k]
IKatsushika Hokusai
Things might be different if he were still flesh an' blood, but Servants always have drawbacks like that.
[k]
[charaFace I 5]
IKatsushika Hokusai
Problem is, ain't got a chance of figurin' his out on my own. Sooo...
[k]
[messageOff]
[wt 0.4]
[bgmStop BGM_EVENT_24 2.0]
[charaTalk off]
[charaDepth F 10]
[charaDepth I 10]
[charaDepth H 0]
[charaPut H 80,0]
[se ad1036 0.4]
[charaBackEffect H bit_talk_strongwind_light]
[wt 1.5]
[se adm30 0.5]
[seStop ad1036 1.7]
[charaBackEffect I bit_talk_36_sl01]
[wt 1.5]
[seStop adm30 0.7]
[charaDepth R 10]
[charaFilter R silhouette FF9E3D80]
[overlayFadein R 0.4 0,-200]
[wt 0.4]
[charaFadeout I 0.1]
[charaBackEffectDestroy I bit_talk_36_sl01]
[charaBackEffectDestroy H bit_talk_strongwind_light]
[wt 0.4]
[cueSe SE_21 21_adm86]
[charaFace F 14]
[charaFadein F 0.1 80,0]
[charaFadeout R 0.4]
[wt 1.2]
Katsushika Hokusai
...Heh.
[k]
1Toto-sama mode!?
[charaFace F 11]
Katsushika Hokusai
(Inhale...)
[k]
[charaEffect F bit_talk_41_fs]
[charaFace F 2]
[bgm BGM_EVENT_82 0.1]
Katsushika Hokusai
[f large]Hey! Kurazou!!!
[k]
Katsushika Hokusai
No, make that Kyokutei Bakin, ya two-bit hack of a novelist! How long're you gonna stay sleepin'!?
[k]
Katsushika Hokusai
Ain't ya ashamed, lyin' around, bein' nothin' but dead weight!?
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.4 1]
[wait wipe]
[charaEffectStop F bit_talk_41_fs]
[charaFadeout F 0.1]
[charaFadeout T 0.1]
[charaPut H 1200,1200]
[charaPut G 0,0]
[charaScale D 1.0]
[charaScale F 1.0]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
[wt 0.2]
[wipein rectangleStripRightToLeft 0.4 1]
[wait wipe]
[wt 1.0]
EKatsushika Hokusai
Look! Tametomo's here! Chinzei Hachirou Minamoto-no-Tametomo himself!
[k]
EKatsushika Hokusai
He's our hero, remember!? The peerless patriotic warrior we used ta dream about!
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.3 1]
[wait wipe]
[charaFadeout A 0.1]
[charaPut G 1200,1200]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
[wt 0.2]
[wipein rectangleStripLeftToRight 0.3 1]
[wait wipe]
Katsushika Hokusai
Don't ya wanna write about him again!? Now wake up and help me, dammit!
[k]
[charaFace F 5]
Katsushika Hokusai
...C'mon, Kurazou. Work with me.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_82 2.5]
[charaTalk E]
[charaFace E 16]
[charaFadein E 0.1 1]
EKyokutei Bakin?
...[sr]...
[k]
EKyokutei Bakin?
...Ah...
[k]
[charaFace E 45]
EKyokutei Bakin?
S-stop! You...you can't wake Pops up!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
Katsushika Hokusai
Omichi!? What're you goin' on about?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[bgm BGM_EVENT_48 0.1]
[charaTalk E]
[charaFace E 41]
[charaFadein E 0.1 1]
EOmichi
It's Pops! He's the one who wrote this whole[line 2]
[k]
[charaFace E 38]
EOmichi
...Ghh...
[k]
1Omichi!?
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 11]
[charaFadein F 0.1 1]
Katsushika Hokusai
Whaddaya mean!?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 13]
[charaFadein C 0.1 1]
Okada Izo
What are you guys doing?
[k]
Okada Izo
Tametomo's acting weird. Something's clearly off with him.
[k]
Okada Izo
Now might be our best chance![wt 0.7][charaFace C 11]...Huh!?
[k]
[bgmStop BGM_EVENT_48 1.5]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 16]
[charaFadein E 0.1 1]
[fowardEffect bit_talk_white_aura]
[se ad743]
[wt 1.0]
[fadeout white 1.0]
[wait fade]
[charaChange E 4048001 16 fade 0.1]
[fowardEffectDestroy bit_talk_white_aura]
[wt 0.7]
[fadein white 1.0]
[wait fade]
[wt 1.5]
[charaDepth P 1]
[charaDepth E 1]
[charaDepth T 2]
[charaDepth G 3]
[charaDepth A 4]
[charaDepth S 4]
[charaDepth U 5]
[charaDepth Q 4]
[charaDepth D 5]
[charaScale T 1.4]
[charaTalk off]
[charaFace U 16]
[charaFadein T 1.0 65,-250]
[charaFadein U 1.0 -85,0]
[charaMove U -90,0 1.2]
[charaMove T 70,-250 1.2]
[wt 1.8]
[charaFaceFade U 24 0.3]
[wt 0.3]
Kyokutei Bakin
Ugh... Damn you, Tetsuzou...
[k]
[bgm BGM_BATTLE_107 0.1]
[charaFace U 2]
[charaFadeout E 0.1]
Kyokutei Bakin
All right, Tetsuzou! You want my help? Then you do exactly as I say!
[k]
Kyokutei Bakin
If I say "right" then you go right, dammit!
[k]
[messageOff]
[charaFadeout U 0.5]
[charaFadeout T 0.5]
[wt 0.6]
[charaTalk F]
[charaFace F 14]
[charaFadein F 0.1 1]
Katsushika Hokusai
Got it! Left it is!
[k]
1I'm super curious about this, but let's focus on neutralizing Tametomo now!
2(What was Omichi trying to say...?)
[charaFace F 2]
Katsushika Hokusai
Let's do this thing!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_BATTLE_107 0.4]
[wait fade]
[soundStopAll]
[end]

View File

@@ -0,0 +1,989 @@
94-07-27-14-2-1
[soundStopAll]
[enableFullScreen]
[charaSet A 2046002 1 Minamoto-no-Tametomo]
[charaSet B 99502600 1 Mash]
[charaSet C 1050000 1 Barghest]
[charaSet D 11005000 1 "Hessian Lobo"]
[charaSet E 25002002 1 "Katsushika Hokusai"]
[charaSet F 1098240210 1 "Kyokutei Bakin"]
[charaSet G 6033000 1 "Okada Izo"]
[charaSet H 1098240500 1 Sousuke]
[charaSet I 1098240600 1 Shino]
[charaSet J 1098240700 1 Dousetsu]
[charaSet K 1098240800 1 Kobungo]
[charaSet L 1098240900 1 Daikaku]
[charaSet M 1098241000 1 Genpachi]
[charaSet N 1098241100 1 Keno]
[charaSet O 1098241200 1 Shinbei]
[imageSet P cut368_sphere_jin 1]
[charaSet Q 1098124510 1 "Effect Dummy"]
[sceneSet R 158501 1]
[imageSet S back10000 1]
[charaSet T 1098241200 1 Shinbei_White]
[sceneSet U 158500 1]
[sceneSet V 157200 1]
[charaScale S 1.1]
[charaScale V 1.2]
[charaDepth S 1]
[charaFilter T silhouette EDEDED80]
[charaTalk depthOff]
[charaDepth B 4]
[charaDepth Q 5]
[charaDepth V 6]
[charaDepth U 7]
[charaDepth R 8]
[charaDepth F 9]
[charaDepth A 9]
[charaDepth S 9]
[charaDepth P 10]
[charaPut T 1200,1200]
[charaEffect T bit_talk_glowing_sphere 0,-30]
[cameraMove 0.1 0,0 1.01]
[charaPut Q 1200,1200]
[charaEffect Q bit_talk_10_LowLevel]
[wt 0.1]
[scene 157200]
[charaFadein U 0.1 0,-200]
[se ad477]
[se ad632 0]
[seVolume ad632 1.0 0.3]
[effect bit_talk_lightning_01r_fs]
[wt 0.1]
[shake 0.05 2 2 2.0]
[fadein black 1.5]
[wait fade]
[bgm BGM_BATTLE_107 0.1]
[wt 0.8]
[cueSe SE_22 22_ad1165]
[cueSe SE_21 21_ad1075]
[shake 0.05 2 2 2.4]
[fadeout white 0.3]
[wait fade]
[charaFadein R 0.1 0,-200]
[wt 0.1]
[fadein white 1.5]
[wait fade]
[wt 1.0]
[charaFadeout U 0.1]
[charaTalk off]
Minamoto-no-Tametomo
Systems...malfunctioning...
[k]
Minamoto-no-Tametomo
Unsustainable magical energy loss...
[k]
[messageOff]
[seStop ad632 2.0]
[effectStop bit_talk_lightning_01r_fs]
[wt 0.2]
[charaPut A 80,-300]
[charaScale A 0.7]
[cueSe SE_21 21_ad1108 0.6]
[seStop 21_ad1108 3.0]
[charaEffect A bit_talk_radiallight02 0,100]
[wt 1.5]
Mash
A familiar-looking bead just fell out of Tametomo's damaged chest armor... It's[line 2]
[k]
[messageOff]
[bgmStop BGM_BATTLE_107 2.5]
[charaEffectStop A bit_talk_radiallight02]
[charaFadeout R 1.5]
[wt 0.4]
[cueSe SE_21 21_ade605]
[charaFadein P 1.2 0,-200]
[charaFadeTime S 1.2 0.5]
[wt 2.7]
[charaScale A 1.0]
[charaFadeout P 1.0]
[charaFadeout S 0.4]
[charaTalk off]
[charaDepth T 2]
[charaDepth O 1]
[se ad971]
[charaPut T 0,0]
[wt 0.5]
[charaEffectStop T bit_talk_glowing_sphere]
[wt 0.5]
[charaFadein T 0.4 1]
[wt 0.4]
[charaFace O 0]
[charaFadein O 0 1]
[wt 0.7]
[charaFadeout T 0.4]
[wt 1.0]
[charaTalk on]
Shinbei
...(Yip)
[k]
[charaFadeout O 0.1]
[wt 0.1]
[bgm BGM_EVENT_77 0.1]
[charaPut Q 1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
I knew it! It's Shinbei, the one with the Jin bead!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut Q 1200,1200]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Barghest
That was a difficult battle.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
[se ad334]
Hessian Lobo
...
[k]
[seStop ad334 0.4]
1Now's our chance to make sure he doesn't fire a third shot.
2...Mash?
[charaFadeout D 0.1]
[wt 0.1]
[charaPut Q 1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Mash
Right. I'm running an analysis now!
[k]
Mash
Tametomo's magical energy is still decreasing...and very rapidly at that...
[k]
[messageOff]
[charaFadein R 1.0 0,-200]
[wt 0.5]
[charaPut Q 1200,1200]
[wt 1.0]
[charaFadeout B 0.1]
[cueSe SE_22 22_ade755 0.7]
[charaFadeTime S 0.2 0.5]
Shinbei
...(Whine, whine)
[k]
[charaFadeout S 0.2]
[seStop 22_ade755 0.7]
Minamoto-no-Tametomo
Unable to reload...
[k]
Minamoto-no-Tametomo
Canine familiar... Have you been...with me...this whole time...?
[k]
[charaFadeTime S 0.2 0.5]
[cueSe SE_22 22_ade755 0.7]
[seStop 22_ade755 0.7]
Shinbei
...Woof.
[k]
[messageOff]
[charaFadeout S 1.0]
[charaFadeout R 1.0]
[wt 1.5]
[charaTalk E]
[charaFace E 7]
[charaFadein E 0.1 1]
Katsushika Hokusai
Now what's goin' on? Shinbei doesn't wanna leave Tametomo's side.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
Kyokutei Bakin
Tametomo...
[k]
Kyokutei Bakin
...I am sorry I pushed you to take all the risks. Forgive me.
[k]
[charaFace F 6]
Kyokutei Bakin
...Come here, Shinbei.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 1]
[cueSe SE_22 22_ade755 0.4]
[seStop 22_ade755 1.2]
Shinbei
...(Whine)[sr](Plodding along)
[k]
[messageOff]
[cueSe SE_22 22_ade750 0.5]
[seStop 22_ade750 1.0]
[charaFadeout O 0.4]
[wt 1.0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 1]
[wt 0.9]
[se ad68]
[cueSe SE_22 22_ad1169]
[seVolume 22_ad1169 0 0]
[seVolume 22_ad1169 1.5 0.8]
[fadeout white 1.0]
[wait fade]
[charaChange A 2046000 4 fade 0.7]
[wt 1.0]
[fadein white 1.5]
[wait fade]
[wt 0.8]
[seStop 22_ad1169 2.0]
[charaMove A 0,-8 0.4]
[wt 0.3]
[se ad710]
[seStop ad710 0.7]
[se ad643]
[seStop ad643 0.7]
[wt 1.4]
1Whoa!
2Tametomo's whole aura completely changed...
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 9]
[charaFadein G 0.1 1]
Okada Izo
I know this is rich coming from me, but that change seems extreme.
[k]
Okada Izo
Was there some kinda Berserker situation going on here?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Barghest
You think he was under the influence of a Madness Enhancement? Hm, he doesn't seem dangerous anymore.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut Q 1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Mash
No...
[k]
[bgmStop BGM_EVENT_77 1.5]
Mash
Everyone...stay on your guard.
[k]
Mash
His signal is growing again. And it's not because it's about to fade away.
[k]
[messageOff]
[se ad31 0.5]
[charaEffect Q bit_talk_10]
[wt 0.7]
Mash
It almost looks like Tametomo is sending[line 2]
[k]
[charaFace B 15]
Mash
Oh no... Our comms are...again...
[k]
[messageOff]
[seStop ad31]
[se ad1 0.6]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut Q 1200,1200]
[wt 1.0]
[charaTalk E]
[charaFace E 11]
[charaFadein E 0.1 1]
Katsushika Hokusai
Huh!?
[k]
[bgm BGM_EVENT_71 0.1]
[charaFace E 5]
Katsushika Hokusai
Hey, Kurazou... This your doing?
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaScale F 1.2]
[charaTalk off]
[charaFace F 20]
[charaFadein V 1.0 65,-250]
[charaFadein F 1.0 -85,0]
[charaMove F -90,0 1.2]
[charaMove V 70,-250 1.2]
[wt 1.8]
Kyokutei Bakin
It was, yes. I'm surprised Tametomo couldn't finish the job.
[k]
Kyokutei Bakin
His bead must be damaged.
[k]
[charaFace F 49]
Kyokutei Bakin
How ironic that I need to get my own hands dirty to bring this story to a close.
[k]
Kyokutei Bakin
But...this is not over yet. Not yet...
[k]
[messageOff]
[charaFadeout F 0.4]
[charaFadeout V 0.4]
[wt 0.5]
[charaScale F 1.0]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
[se ad334]
Hessian Lobo
[image berserker_language_3]
[k]
[messageOff]
[seStop ad334 0.4]
[charaFadeout D 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_71 1.5]
[charaSet A 1098240500 1 Sousuke_White]
[charaSet B 1098240600 1 Shino_White]
[charaSet C 1098240700 1 Dousetsu_White]
[charaSet P 1098240800 1 Kobungo_White]
[charaSet Q 1098240900 1 Daikaku_White]
[charaSet R 1098241000 1 Genpachi_White]
[charaSet S 1098241100 1 Keno_White]
[charaFilter A silhouette EDEDED80]
[charaFilter B silhouette EDEDED80]
[charaFilter C silhouette EDEDED80]
[charaFilter P silhouette EDEDED80]
[charaFilter Q silhouette EDEDED80]
[charaFilter R silhouette EDEDED80]
[charaFilter S silhouette EDEDED80]
[charaTalk off]
[charaDepth L 1]
[charaDepth Q 2]
[charaDepth M 1]
[charaDepth R 2]
[charaDepth O 3]
[charaDepth T 4]
[charaDepth J 3]
[charaDepth C 4]
[charaDepth N 3]
[charaDepth S 4]
[charaDepth K 5]
[charaDepth P 6]
[charaDepth H 5]
[charaDepth A 6]
[charaDepth I 7]
[charaDepth B 8]
[charaFace O 0]
[charaFadein O 0.1 -300,-50]
[charaFace L 0]
[charaFadein L 0.1 -250,50]
[charaFace K 0]
[charaFadein K 0.1 -150,-90]
[charaFace J 0]
[charaFadein J 0.1 0,60]
[charaFace I 0]
[charaFadein I 0.1 50,-120]
[charaFace H 0]
[charaFadein H 0.1 210,-70]
[charaFace M 0]
[charaFadein M 0.1 300,20]
[charaFace N 0]
[charaFadein N 0.1 350,-70]
[wt 1.5]
[se ad971]
[charaFadein T 0.4 -300,-50]
[wt 0.6]
[seStop ad971 0.6]
[charaFadeout O 0.1]
[wt 0.1]
[charaFadeout T 0.4]
[charaEffect T bit_talk_glowing_sphere -70,0]
[wt 0.6]
[se ad971]
[charaFadein S 0.4 350,-70]
[wt 0.6]
[seStop ad971 0.6]
[charaFadeout N 0.1]
[wt 0.1]
[charaFadeout S 0.4]
[charaEffect S bit_talk_glowing_sphere 50,0]
[wt 0.6]
[se ad971]
[charaFadein Q 0.4 -250,50]
[wt 0.6]
[seStop ad971 0.6]
[charaFadeout L 0.1]
[wt 0.1]
[charaFadeout Q 0.4]
[charaEffect Q bit_talk_glowing_sphere -20,50]
[wt 0.6]
[se ad971]
[charaFadein R 0.4 300,20]
[wt 0.6]
[seStop ad971 0.6]
[charaFadeout M 0.1]
[wt 0.1]
[charaFadeout R 0.4]
[charaEffect R bit_talk_glowing_sphere 0,20]
[wt 0.6]
[se ad971]
[charaFadein P 0.4 -150,-90]
[wt 0.6]
[seStop ad971 0.6]
[charaFadeout K 0.1]
[wt 0.1]
[charaFadeout P 0.4]
[charaEffect P bit_talk_glowing_sphere -30,0]
[wt 0.6]
[se ad971]
[charaFadein A 0.4 210,-70]
[wt 0.6]
[seStop ad971 0.6]
[charaFadeout H 0.1]
[wt 0.1]
[charaFadeout A 0.4]
[charaEffect A bit_talk_glowing_sphere -10,0]
[wt 0.6]
[se ad971]
[charaFadein C 0.4 0,60]
[wt 0.6]
[seStop ad971 0.6]
[charaFadeout J 0.1]
[wt 0.1]
[charaFadeout C 0.4]
[charaEffect C bit_talk_glowing_sphere]
[wt 0.6]
[se ad971]
[charaFadein B 0.4 50,-120]
[wt 0.6]
[charaFadeout I 0.1]
[wt 0.1]
[charaFadeout B 0.4]
[charaEffect B bit_talk_glowing_sphere -40,-30]
[wt 3.0]
[charaDepth F 1]
[charaEffectDestroy A bit_talk_glowing_sphere]
[charaEffectDestroy B bit_talk_glowing_sphere]
[charaEffectDestroy C bit_talk_glowing_sphere]
[charaEffectDestroy P bit_talk_glowing_sphere]
[charaEffectDestroy Q bit_talk_glowing_sphere]
[charaEffectDestroy R bit_talk_glowing_sphere]
[charaEffectDestroy S bit_talk_glowing_sphere]
[charaEffectDestroy T bit_talk_glowing_sphere]
[charaFace F 49]
[charaFadein F 0.3 1]
[wt 1.2]
[cueSe SE_21 21_ad1108 0.4]
[fowardEffect bit_talk_absorption]
[wt 0.6]
[se bas5]
[wt 0.5]
[se bas5]
[wt 0.4]
[se bas5]
[wt 0.4]
[se bas5]
[wt 0.4]
[se bas5]
[wt 0.4]
[se bas5]
[wt 0.4]
[se bas5]
[wt 0.4]
[se bas5]
[seStop 21_ad1108 1.0]
[wt 0.4]
[cueSe SE_21 21_ad1142]
[fadeout white 2.0]
[wait fade]
[charaFadeout F 0.1]
[charaEffectDestroy A bit_talk_glowing_sphere]
[charaEffectDestroy B bit_talk_glowing_sphere]
[charaEffectDestroy C bit_talk_glowing_sphere]
[charaEffectDestroy P bit_talk_glowing_sphere]
[charaEffectDestroy Q bit_talk_glowing_sphere]
[charaEffectDestroy R bit_talk_glowing_sphere]
[charaEffectDestroy S bit_talk_glowing_sphere]
[fowardEffectDestroy bit_talk_white_aura]
[charaSet F 1098240220 1 "Kyokutei Bakin"]
[imageSet A cut377_bkn00_full 1]
[imageSet B cut377_bkn00_full 1]
[charaSet C 1050000 1 Barghest]
[charaSet P 1098240300 1 Yatsufusa]
[imageSet S cut378_yfs00_full 1]
[imageSet Q cut378_yfs00_full 1]
[sceneSet R 157200 1]
[sceneSet T 157200 1]
[charaScale A 1.5]
[charaScale B 1.8]
[charaScale S 1.3]
[charaScale Q 1.3]
[charaScale R 1.3]
[charaScale T 1.3]
[charaTalk depthOff]
[charaDepth R 1]
[charaDepth Q 2]
[charaDepth A 3]
[charaDepth T 4]
[charaDepth S 5]
[charaDepth B 6]
[charaDepth P 8]
[charaDepth F 9]
[charaFadein R 0.1 20,-370]
[charaFadein Q 0.1 250,-50]
[wt 1.0]
[seStop 21_ad1142 1.0]
[charaMove R 60,-370 5.0]
[charaMove Q 290,-50 5.0]
[fadein white 2.0]
[wait fade]
[bgm BGM_BATTLE_128 0.1]
[wt 2.0]
[charaFadein T 1.0 100,-370]
[charaFadein B 1.0 200,-500]
[charaMove T 60,-370 5.0]
[charaMove B 160,-500 5.0]
[wt 1.5]
[charaFadeout R 0.1]
[charaFadeout Q 0.1]
[charaFadein R 0.1 0,-200]
[charaFadein A 0.1 300,-300]
[charaFadein Q 0.1 150,0]
[wt 1.5]
[charaFadeout T 1.0]
[charaFadeout B 1.0]
[charaMove R 0,-300 7.0]
[charaMove A 300,-400 7.0]
[charaMove Q 150,-100 7.0]
[wt 6.0]
[charaTalk off]
[charaFadeout R 1.0]
[charaFadeout A 1.0]
[charaFadeout Q 1.0]
[charaFace F 20]
[charaFadein F 1.0 100,0]
[charaFace P 0]
[charaFadein P 1.0 -50,20]
[wt 1.4]
[wt 0.5]
[charaDepth T 0]
[charaDepth G 1]
[charaDepth C 1]
[charaDepth E 1]
[charaDepth D 1]
[charaTalk on]
[charaTalk F]
Kyokutei Bakin
...
[k]
1Yatsufusa...!? And then there's...
2That form... Is that[line 2]
[charaFadeout F 0.1]
[charaFadeout P 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Okada Izo
...Oho. Quite the fine blade you've got there.
[k]
Okada Izo
You plan on using that to fight us yourself now?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 19]
[charaFadein F 0.1 100,0]
[charaFace P 0]
[charaFadein P 0.1 -50,20]
Kyokutei Bakin
I'm sorry, but I'm leaving all of you here. Tametomo as well.
[k]
Kyokutei Bakin
With your connection to Chaldea severed, and no Dog Warriors to help you, you will never be able to leave this island.
[k]
Kyokutei Bakin
I will not suffer a repeat of Omichi leaving my side to go off to Chaldea on her own!
[k]
1Bakin... You're betraying us?
[charaFadeout F 0.1]
[charaFadeout P 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Barghest
Master, please, step back. This is no ordinary presence.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Katsushika Hokusai
...So that's Fusehime, huh?
[k]
Katsushika Hokusai
The princess of the Satomi clan who committed seppuku to prove her innocence[line 2]a goddess who comes and goes like the wind.
[k]
[charaFace E 16]
Katsushika Hokusai
And yet, ya still can't get away from the resemblance ta yer own daughter-in-law, huh, Kurazou?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 100,0]
[charaFace P 0]
[charaFadein P 0.1 -50,20]
Kyokutei Bakin
Hah. You're one to talk, Tetsuzou. Have you not looked in the mirror recently?
[k]
[messageOff]
[charaFadeout F 0.1]
[charaFadeout P 0.1]
[wt 0.3]
[charaTalk G]
[charaFace G 13]
[charaFadein G 0.2 1]
[se ad984]
[charaMoveScale G 1.05 0.2]
[charaMove G 0,7 0.2]
[wt 0.5]
Okada Izo
Master, let's not overthink this.
[k]
Okada Izo
We just need to cut this old man down to size. Say the word and I'll get the job done.
[k]
1But, Izo[line 2]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
[cueSe SE_22 22_ade801]
Hessian Lobo
[image berserker_language_4]
[k]
[messageOff]
[se ad678]
[se ad1007]
[seStop ad1007 0.4]
[seStop 22_ade801 0.4]
[charaMoveScale D 1.1 0.2]
[charaMove D 0,12 0.2]
[charaFadeout D 0.2]
[se ade458 0]
[wt 0.2]
[se ad715]
[effect bit_talk_x_slash_bl_02]
[wt 0.8]
[cueSe Servants_9943320 m44418]
[effect bit_talk_claw_red02 0,0 H]
[wt 0.2]
[seVolume ade458 0.2 0.6]
[wt 0.2]
[se ad32]
[se ad170]
[effect bit_talk_14]
[shake 0.05 2 2 1.2]
[wt 0.8]
[fowardEffect bit_talk_quickmove 0,0 V]
[seStop ade458 0.7]
[se ad322]
[charaTalk P]
[charaFace P 0]
[charaPut P 0,0]
[charaSpecialEffect P appearanceReverse 1 0.2]
[effect bit_talk_impactlanding]
[wt 0.2]
[shake 0.04 2 2 2.0]
[se ad526]
[seStop ade519 3.0]
[wt 2.5]
[charaFadeout P 0.4]
[charaFadeout T 0.4]
[wt 0.7]
[se ad1004]
[wt 0.4]
[charaTalk F]
[charaFace F 20]
[charaFadein F 0.1 1]
[wt 0.4]
Kyokutei Bakin
Treasured Sword[line 2]No.
[k]
[charaFace F 17]
Kyokutei Bakin
Phantom Sword...
[k]
Kyokutei Bakin
...Murasamemaru.
[k]
[messageOff]
[wt 0.5]
[se ad85]
[fowardEffect bit_talk_v_slash01]
[wt 0.1]
[se ad473 0.4]
[wt 0.1]
[se ad477 0.7]
[fadeout white 0.2]
[wait fade]
[charaFadeout F 0.1]
[scene 10000]
[wt 0.7]
[wt 0.7]
[bgmStop BGM_BATTLE_128 2.5]
[fadein white 1.0]
[wait fade]
[fadeout black 1.5]
[wait fade]
[seStop ad477 1.0]
[wt 1.0]
[soundStopAll]
[end]

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,73 @@
94-07-27-15-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098240300 1 Yatsufusa]
[charaSet B 1098240220 1 "Kyokutei Bakin"]
[scene 157303]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_95 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 1.0]
[se ad596]
[fadeout white 1.0]
[wait fade]
[charaFadeout A 0.1]
[effect bit_talk_glowing_sphere -250,0]
[effect bit_talk_glowing_sphere -150,80]
[effect bit_talk_glowing_sphere -150,-80]
[effect bit_talk_glowing_sphere 0,0]
[effect bit_talk_glowing_sphere 150,80]
[effect bit_talk_glowing_sphere 150,-80]
[effect bit_talk_glowing_sphere 250,0]
[wt 1.5]
[fadein white 1.0]
[wait fade]
[wt 2.0]
[effectDestroy bit_talk_glowing_sphere]
[wt 0.5]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
[wt 1.0]
[charaCrossFade B 1098240210 16 1.0]
[cueSe SE_21 21_ade605]
[fowardEffect bit_talk_light_particles_scatter]
[wait charaCrossFade]
[wt 2.5]
[fadeout black 2.0]
[bgmStop BGM_EVENT_95 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,947 @@
94-07-27-16-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 2038000 1 Orion]
[charaSet B 2034000 1 Tell]
[charaSet C 1098124500 1 "Da Vinci"]
[charaSet D 2020001 1 Ishtar]
[charaSet E 2037000 1 Jane]
[charaSet F 4014001 1 Ushiwakamaru]
[charaSet G 2014001 1 "Tawara Touta"]
[charaSet H 2021000 1 "Tomoe Gozen"]
[charaSet I 2002001 1 Gilgamesh]
[charaSet J 98110800 1 Hessian]
[masterBranch _Male _Female]
[label _Male]
[charaSet K 1098184400 1 Master]
[branch _branchEnd]
[label _Female]
[charaSet K 1098184410 1 Master]
[branch _branchEnd]
[label _branchEnd]
[charaSet L 2003001 1 "Robin Hood"]
[charaSet M 2013001 1 Arash]
[charaSet N 2006000 1 David]
[charaSet O 9005001 1 Holmes]
[charaSet P 1098158200 1 Sion]
[charaSet Q 1098182300 1 "Nemo Baker"]
[charaSet R 6041000 1 "Kiichi Hogen"]
[pictureFrame cut063_cinema]
[charaTalk depthOff]
[branchQuestClear lblClear01 94064915]
[branchQuestClear lblClear01 3001101]
[label lblNotClear01]
[scene 98100]
[sceneSet Z 98100 1]
[branch lblConf01]
[label lblClear01]
[scene 158100]
[sceneSet Z 158100 1]
[label lblConf01]
[fadein black 1.0]
[wait fade]
[se ad405 0]
[seVolume ad405 1.0 0.7]
[se ad413 0]
[seVolume ad413 1.0 0.7]
[se ad492 0]
[seVolume ad492 1.0 0.5]
[wt 1.5]
[bgm BGM_EVENT_94 0.1]
[charaDepth B 2]
[charaDepth A 1]
[charaDepth C 3]
[charaFace B 1]
[charaFadeinFSL B 0.2 -312,-50]
[charaFace A 1]
[charaFadein A 0.2 0,-50]
[charaFace C 0]
[charaFadeinFSR C 0.2 312,-50]
[wt 0.7]
[charaMoveReturnFSR C 312,-54 0.4]
[charaFace C 7]
[wt 0.7]
[charaFaceFade B 3 0.1]
[charaFaceFade A 7 0.1]
[wt 1.2]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaDepth D 1]
[charaDepth E 2]
[charaFace D 0]
[charaFadeinFSL D 0.1 -256,-50]
[charaFace E 8]
[charaFadeinFSR E 0.1 256,-50]
[wt 0.4]
[charaMoveReturnFSL D -246,-50 0.4]
[charaMoveReturnFSR E 246,-50 0.4]
[wt 0.2]
[charaFace D 1]
[charaFace E 1]
[wt 1.5]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaDepth G 1]
[charaDepth H 2]
[charaDepth F 3]
[charaFace H 1]
[charaFadeinFSL H 0.1 -312,-50]
[charaFace F 8]
[charaFadein F 0.1 0,-50]
[charaFace G 0]
[charaFadeinFSR G 0.1 312,-50]
[wt 0.4]
[charaMoveReturnFSL H -312,-55 0.7]
[charaMoveReturnFSR G 312,-55 0.7]
[wt 1.2]
[charaFace F 7]
[charaMoveReturn F 0,-45 0.2]
[wt 0.2]
[charaMoveReturn F 0,-45 0.2]
[wt 0.4]
[charaFace G 3]
[charaFace H 3]
[wt 1.2]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaDepth I 2]
[charaDepth K 3]
[charaDepth J 1]
[charaFace I 6]
[charaFadeinFSL I 0.1 -312,-50]
[charaFace K 0]
[charaFadein K 0.1 0,-50]
[charaFace J 0]
[charaFadeinFSR J 0.1 312,-50]
[wt 0.4]
[charaMoveReturnFSL I -312,-55 0.3]
[wt 0.3]
[charaMoveReturnFSL I -312,-55 0.3]
[wt 0.3]
[wt 1.5]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaDepth O 1]
[charaDepth P 1]
[charaDepth Q 3]
[charaDepth R 2]
[branchQuestNotClear lblNotClear01a 3001222]
[branch lblClear01a]
[label lblNotClear01a]
[charaFace O 0]
[charaFadeinFSL O 0.1 -312,-50]
[branch lblConf01a]
[label lblClear01a]
[charaFace P 0]
[charaFadeinFSL P 0.1 -312,-50]
[label lblConf01a]
[charaFace Q 3]
[charaFadein Q 0.1 0,-40]
[charaFace R 20]
[charaFadeinFSR R 0.1 312,-50]
[wt 0.4]
[charaFace O 6]
[charaFace P 7]
[charaShake R 0.05 2 2 3.0]
[charaMoveReturn Q 0,-54 0.7]
[wt 0.4]
[wt 1.5]
[charaFadeout O 0.1]
[charaFadeout P 0.1]
[charaFadeout Q 0.1]
[charaFadeout R 0.1]
[wt 0.1]
[charaDepth L 1]
[charaDepth N 2]
[charaDepth M 3]
[charaFace L 0]
[charaFadeinFSL L 0.1 -312,-50]
[charaFace N 0]
[charaFadein N 0.1 0,-40]
[charaFace M 0]
[charaFadeinFSR M 0.1 312,-50]
[wt 0.7]
[charaFace N 5]
[charaMove N 0,-20 0.2]
[wt 1.0]
[charaFace M 1]
[charaFace L 4]
[wt 1.5]
[seVolume ad405 0.7 0.3]
[seVolume ad413 0.7 0.3]
[seVolume ad492 0.7 0.2]
[bgm BGM_EVENT_94 0.7 0.3]
[wipeout rectangleStripLeftToRight 0.7 1]
[wait wipe]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[charaFadeout N 0.1]
[pictureFrame]
[charaSet A 2043000 1 "Baobhan Sith"]
[charaSet B 1050000 1 Barghest]
[charaSet C 6033000 1 "Okada Izo"]
[charaSet D 25002001 1 "Katsushika Hokusai"]
[charaSet E 1098123220 1 Goredolf]
[charaSet J 1098165000 1 Lobo]
[imageSet O back10000 1]
[charaScale O 1.1]
[charaDepth O 1]
[charaDepth A 3]
[charaDepth B 2]
[charaDepth C 3]
[charaDepth J 2]
[wt 0.4]
[bgm BGM_EVENT_94 0.7 1.0]
[wipein rectangleStripRightToLeft 0.7 1]
[wait wipe]
[seStop ad405 2.0]
[seStop ad413 2.0]
[seStop ad492 2.0]
[wt 1.0]
[se ad798]
[charaTalk A]
[charaFace A 20]
[charaFadein A 0.4 1]
[wt 0.4]
Baobhan Sith
Ahhh... (Hic)[wt 0.2][charaMoveReturn A 0,2 0.3]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 10]
[charaFadein B 0.1 1]
[charaFadeTime O 0.2 0.5]
Barghest
(I see she's having Proper Human History wine rather than the fruit infused water we had in Faerie Britain.)
[k]
[charaFadeout O 0.2]
[wt 0.2]
[charaFace B 0]
Barghest
You've been drinking quite a lot, Baobhan Sith. What's “pissing you off” this time?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 15]
[charaFadein A 0.1 1]
Baobhan Sith
Huh? Since when do you care?
[k]
Baobhan Sith
I can see right through you, you know. You just want to show off what a good girl you are, don't you?
[k]
[charaFace A 14]
Baobhan Sith
Teacher's pets like you have it so easy.
[k]
Baobhan Sith
You just go around being all straitlaced and you get a spot on the roster for it, even if you don't have anything new going on!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
Barghest
...[sr](Expression that says “This is going nowhere fast”)
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
Baobhan Sith
(Hic) Ugh, this whole business pisses me off.[wt 0.1][charaMoveReturn A 0,2 0.3] What's[sr]that stone-slinging Archer's name again? David?
[k]
Baobhan Sith
Why's HE the one throwing this victory party? He didn't do a damn thing to help out. Me either.
[k]
Baobhan Sith
He didn't fight on the front line, he didn't intercept any of the arrows... I don't know how the hell he keeps up with the conversation.
[k]
[charaFace A 9]
Baobhan Sith
Ugh. This freakin' sucks. I can't even smile and nod along because I've got no interest in any of this.
[k]
Baobhan Sith
The only thing I can do now is drink. Guess this is how wallflowers feel all the time, dammit... (Hic)[wt 0.6][charaMoveReturn A 0,2 0.3]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Barghest
If you know you're being a wallflower, then stop sulking and do something about it. ...(Sigh) I guess I have no other choice.
[k]
[messageOff]
[charaDepth B 1]
[charaDepth Z 2]
[charaDepth A 4]
[charaScale Z 1.15]
[charaScale A 1.15]
[charaTalk off]
[charaFace A 9]
[charaFadeinFSL A 1.0 -160,-10]
[charaFadein Z 1.0 100,-185]
[wt 1.0]
[charaFadeout B 0.1]
[wt 0.2]
[charaMoveFSL A -260,-10 1.0]
[charaMove Z 0,-185 1.0]
[wt 1.2]
[charaScale B 1.15]
[charaDepth B 3]
[charaFace B 0]
[charaFadeinFSR B 0.4 260,0]
[charaMoveFSR B 240,0 0.4]
[wt 0.4]
[charaMoveFSR B 240,-10 0.4]
[se ade46]
[wt 1.2]
[charaTalk on]
[charaTalk A]
[charaFace A 3]
Baobhan Sith
Huh? What do you want, you big, bulky bitch? You here to lecture me or something?
[k]
[charaFace B 11]
Barghest
You want to know more about what happened, don't you? Then I'll tell you.
[k]
Barghest
Here. Let's start with another toast.
[k]
Barghest
To those lovable, adorable, dependable dogs.
[k]
[messageOff]
[charaTalk off]
[charaFace A 19]
[wt 1.0]
[bgmStop BGM_EVENT_94 1.0]
[fadeout black 1.0]
[wait fade]
[charaFadeout Z 0.1]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaTalk on]
[branchQuestClear lblClear02 94064915]
[branchQuestClear lblClear02 3001101]
[label lblNotClear02]
[scene 104200]
[branch lblConf02]
[label lblClear02]
[scene 158700]
[label lblConf02]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[se ad452]
[wt 1.0]
[charaTalk C]
[charaFace C 9]
[charaFadein C 0.4 1]
[seStop ad452 0.4]
[wt 0.4]
Okada Izo
...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
Lobo
...[sr]...
[k]
[charaFadeout J 0.1]
[wt 0.1]
[bgm BGM_EVENT_147 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Okada Izo
...What? You got something you want to say to me? Don't worry, I'll find my own booze later.
[k]
Okada Izo
Just don't feel like it right now. Can this wait till later?
[k]
[charaFace C 9]
Okada Izo
...I wouldn't feel right making an ass of myself in front of Ushiwakamaru right now.
[k]
Okada Izo
I mean, neither of us were even planning on joining the special ops team this time around, right?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 4]
[charaFadein J 0.1 1]
Lobo
...(Snub)
[k]
[messageOff]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 12]
[charaFadein C 0.1 1]
[wt 1.5]
[charaTalk D]
[se ade141 0.1]
[seVolume ade141 0.7 1.0]
[wt 1.2]
[charaFadeout C 0.1]
[wt 0.1]
[seStop ade141 0.4]
[charaFace D 16]
[charaFadein D 0.4 1]
[wt 0.4]
Katsushika Hokusai
I thought it was weird, too.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Okada Izo
Hokusai? ...Oh, it's the daughter. I see you got no problem with a celebratory drink.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 9]
[charaFadein D 0.1 1]
Katsushika Hokusai
Ahaha.
[k]
[charaFace D 0]
Katsushika Hokusai
...You wanna know why Kyokutei Bakin's familiar[line 2]Sousuke, the Dog Warrior of justice, brought you and Lord Lobo along ta help?
[k]
Katsushika Hokusai
Well, if ya wanna hear Lady Barghest's take...
[k]
[charaFace D 14]
Katsushika Hokusai
...it's that you were a wolf too. Said that with a straight face and everythin'.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 12]
[charaFadein C 0.1 1]
Okada Izo
That giantess of a faerie said that!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 23]
[charaFadein D 0.1 1]
Katsushika Hokusai
Me, I think I've got a pretty good idea... But it's prolly better if I keep it ta myself.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 9]
[charaFadein C 0.1 1]
Okada Izo
Cut the crap. If you got something to say, spit it out.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 9]
[charaFadein D 0.1 1]
Katsushika Hokusai
Ahaha.
[k]
[charaFace D 14]
Katsushika Hokusai
Let's just say if ya crack open the “Eight Dog Chronicles” and check out what kind of retainer the Satomi clan's Yatsufusa was, I think you might just be able ta figure it out yourself.
[k]
[charaFace D 7]
Katsushika Hokusai
Oh, that reminds me! I've gotta apologize ta you too, Lord Lobo.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 9]
[charaFadein C 0.1 1]
Okada Izo
To Lobo? Why?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Katsushika Hokusai
Remember how he was mad the whole time we were on the Nansou islands?
[k]
Katsushika Hokusai
I figured he was pissed off at the poor treatment the Dog Warriors were sufferin'.
[k]
[charaFace D 10]
Katsushika Hokusai
I also remember how it seemed like Lord Hessian was keepin' him restrained every time his anger flared up.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 9]
[charaFadein C 0.1 1]
Okada Izo
...Is that true, Lobo?
[k]
[charaFace C 4]
Okada Izo
I had no idea. I'm sorry.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
Lobo
...
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 16]
[charaFadein D 0.1 1]
Katsushika Hokusai
I guess ya could say it was no big deal since they're just familiars, but we're still Servants here.
[k]
Katsushika Hokusai
We got names, desires, emotions... Sometimes, we even want things we know we can never have.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Okada Izo
...Man, you're scary. Whatever it is you're really thinking, I hope I never have to find out.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 9]
[charaFadein D 0.1 1]
Katsushika Hokusai
Ahahahaha!
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[se ade421]
[seVolume ade421 0.7 1.0]
[wt 0.2]
[charaTalk E]
[charaFace E 15]
[charaFadein E 0.4 1]
[wt 0.4]
[seStop ade421 0.2]
[charaFace E 16]
Goredolf
There you are! I was wondering where you were hiding yourselves.
[k]
[charaFace E 1]
Goredolf
So, [%1] is getting quite a lot of[sr]attention, as I'm sure you can imagine.
[k]
Goredolf
But I can't let it go on for too long, or [&he'll:she'll][sr]be too tired for work tomorrow. I think it goes[sr]without saying that our staff's health is one of[sr]Chaldea's top priorities.
[k]
Goredolf
So would you be so kind as to wrap things up here and come help [&him:her] out?
[k]
Goredolf
Oh, by the way, Lobo, there's wolf-friendly cake too. Why not give it a try? Who knows when you'll get another chance.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 13]
[charaFadein D 0.1 1]
Katsushika Hokusai
Got it. Thanks, Boss.
[k]
Katsushika Hokusai
We were just havin' a little talk about pets. What do you think about 'em, Director?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_147 1.5]
[charaTalk E]
[charaFace E 10]
[charaFadein E 0.1 1]
Goredolf
Pets, hmm.
[k]
Goredolf
...Good question.
[k]
Goredolf
I may not have any business saying this, given the huge mistake I've already made, but...
[k]
[bgm BGM_EVENT_116 0.1]
[charaFace E 15]
Goredolf
...the way I see it, keeping a pet really means being tied down. You think it's serving you, but it's really the opposite.
[k]
Goredolf
As long as their language and ways of living are different, pet owners and pets will never feel the same way about each other.
[k]
Goredolf
The very idea of treating an animal like a loved one comes from the same human arrogance that brought about civilization.
[k]
Goredolf
These animals didn't ask to be pets. We MADE them pets to suit our own selfish purposes. We should never forget that.
[k]
[charaFace E 0]
Goredolf
Having said that, I don't believe pet ownership is entirely a bad thing.
[k]
Goredolf
However it may have begun, now that genuine bonds have been formed, we should do our best to understand them better.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaFace D 0]
[charaFadein D 0.1 1]
Goredolf
Above all, as fellow living things, we must be responsible in how we treat them.
[k]
Goredolf
They are no mere objects for our affection; they are living creatures trying to enjoy their best lives.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaFace J 0]
[charaFadeinFSL J 0.1 0]
[charaFace C 9]
[charaFadeinFSR C 0.1 2]
Goredolf
...That's right. It's such an obvious thing that it barely warrants mentioning.
[k]
Goredolf
They are our friends, and our family.
[k]
[charaFadeout C 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_116 1.5]
[charaTalk E]
[charaFace E 7]
[charaFadein E 0.1 1]
Goredolf
...Hm? What is it? Why are you grinning at me like that?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
Katsushika Hokusai
Ah, it's nothin'.[bgm BGM_EVENT_45 0.1]
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 10]
[charaFadein E 0.1 1]
Goredolf
Hmph. You really should know better than to get me rambling.
[k]
[charaFace E 1]
Goredolf
Even I'm not so boorish as to intentionally rain on everyone's parade, you know.
[k]
[messageOff]
[charaFadeout E 0.4]
[se ade421]
[seStop ade421 0.4]
[wt 0.4]
Goredolf
Now go on, stand up.
[k]
[se ad77]
[seStop ad77 0.6]
Okada Izo
...Yeah, okay. But I'm gonna need a drink to get through this.
[k]
Goredolf
And what's that supposed to mean?
[k]
[se ad999]
[seStop ad999 0.6]
Katsushika Hokusai
Me, maybe I'll try some of this wine stuff Lady Barghest's always recommendin'.
[k]
[messageOff]
[se ad95 0.6]
[se ad452 0.6]
[se ade141]
[wt 1.0]
[seStop ad95 1.4]
[seStop ad452 1.4]
[seStop ade141 1.4]
[wt 1.7]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
[cueSe SE_22 22_ade802]
Lobo
...
[k]
[messageOff]
[seStop 22_ade802 0.4]
[charaFadeout J 0.4]
[se ade168]
[wt 0.2]
[seStop ade168 0.5]
[wt 0.6]
[se ade168 0 0.7]
[wt 0.2]
[seStop ade168 0.5]
[wt 0.6]
[se ade168 0 0.4]
[wt 0.2]
[seStop ade168 0.5]
[wt 1.4]
[fadeout black 2.0]
[bgmStop BGM_EVENT_45 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]