Version: 2.64.0 DataVer: 630
This commit is contained in:
106
ScriptActionEncrypt/94/9407/9407270611.txt
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106
ScriptActionEncrypt/94/9407/9407270611.txt
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$94-07-27-06-1-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 2005001 1 Atalante]
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[charaSet B 2030001 1 Chiron]
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[charaSet C 2021000 1 "Tomoe Gozen"]
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[scene 157300]
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[fadein black 1.0]
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[bgm BGM_EVENT_81 0.1]
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[wait fade]
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[charaTalk off]
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[charaTalk depthOff]
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[charaDepth A 1]
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[charaDepth C 2]
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[charaFace C 0]
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[charaFadeinFSL C 0.1 -256,0]
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[charaFace A 4]
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[charaFadeinFSR A 0.1 256,0]
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[effect bit_talk_noble_light 0,-300]
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[wt 1.0]
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[charaTalk on]
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@Tomoe Gozen
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A pity. I was only able to slow the arrows, and expended all my magical energy in doing so.
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[k]
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@Tomoe Gozen
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I am afraid I can maintain my Spirit Origin no longer. I must retreat to the Spirit Origin pod.
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[k]
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@Atalante
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So must I. This may be the one downside to Independent Action: the inability to replenish magical energy on the battlefield.
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[k]
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[messageOff]
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[charaTalk off]
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[wt 0.8]
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[se ad606]
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[charaEffect A bit_talk_22]
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[charaEffect C bit_talk_22]
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[charaSpecialEffect A erasureReverse 1 2.0]
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[charaSpecialEffect C erasureReverse 1 2.0]
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[wt 1.0]
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[effectDestroy bit_talk_noble_light]
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[charaEffectStop A bit_talk_22]
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[charaEffectStop C bit_talk_22]
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[wt 1.2]
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[wt 1.5]
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[charaTalk on]
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[charaTalk B]
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[charaFace B 4]
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[charaFadein B 0.1 1]
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[effect bit_talk_noble_light 0,-300]
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@Chiron
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It seems Da Vinci was correct.
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[k]
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[charaFace B 5]
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@Chiron
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Those arrows are changing[line 2]no, evolving, every time they take damage in battle with us.
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[k]
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@Chiron
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Each arrow which makes it past our defenses is growing stronger and more difficult to deal with.
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[k]
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[charaFace B 2]
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@Chiron
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I can't be certain it will reach them, but I'll send this battle data to our successors in hopes they will be able to stop this attack for good.
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[k]
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[messageOff]
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[wt 0.8]
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[se ad606]
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[charaEffect B bit_talk_22]
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[charaSpecialEffect B erasureReverse 1 2.0]
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[wt 1.0]
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[effectDestroy bit_talk_noble_light]
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[charaEffectStop B bit_talk_22]
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[wt 1.2]
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[wt 1.5]
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[messageOff]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_81 2.0]
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[wait fade]
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[wt 0.5]
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[soundStopAll]
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[end]
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