Version: 2.77.1 DataVer: 740
This commit is contained in:
704
ScriptActionEncrypt/94/9408/9408360110.txt
Normal file
704
ScriptActionEncrypt/94/9408/9408360110.txt
Normal file
@@ -0,0 +1,704 @@
|
||||
|
||||
$94-08-36-01-1-0
|
||||
|
||||
[soundStopAll]
|
||||
[enableFullScreen]
|
||||
|
||||
|
||||
[charaSet A 6030000 1 Danzo]
|
||||
[charaScale A 1.2]
|
||||
[charaSet B 5028001 1 Illya]
|
||||
[charaSet C 2027000 1 Chloe]
|
||||
[charaSet D 5041001 1 Miyu]
|
||||
[charaSet E 6019001 1 "Fuuma Kotarou"]
|
||||
|
||||
[charaSet F 5028001 1 Illya_Effects]
|
||||
[charaSet G 5041001 1 Miyu_Effects]
|
||||
|
||||
[charaSet H 5028001 1 Ruby]
|
||||
[charaScale H 1.4]
|
||||
[charaSet I 98103200 1 Sapphire]
|
||||
[charaScale I 0.8]
|
||||
|
||||
[sceneSet K 107801 1]
|
||||
[charaScale K 1.2]
|
||||
[sceneSet L 107801 1]
|
||||
[charaScale L 1.2]
|
||||
[sceneSet M 107801 1]
|
||||
[charaScale M 1.2]
|
||||
|
||||
[imageSet N back10000 1 1]
|
||||
[charaScale N 1.05]
|
||||
|
||||
[charaSet O 98115000 1 Effect]
|
||||
[charaScale O 1.3]
|
||||
[charaSet P 98115000 1 Effect]
|
||||
[charaScale P 0.7]
|
||||
[charaSet Q 98115000 1 Effect]
|
||||
[charaScale Q 1.0]
|
||||
|
||||
[scene 107801]
|
||||
|
||||
[subCameraOn 3]
|
||||
[subCameraFilter #A maskEdge cut359_mask05 5 255,105,180,0]
|
||||
[subCameraFilter #B maskEdge cut359_mask04 3 0,191,255,0]
|
||||
[subCameraFilter #C maskEdge cut359_mask12 3 255,255,255,255]
|
||||
[subRenderScale #A 1.0]
|
||||
[subRenderScale #B 1.1]
|
||||
[subRenderScale #C 1.1]
|
||||
[charaLayer H sub #A]
|
||||
[charaLayer L sub #A]
|
||||
[charaLayer Q sub #A]
|
||||
[charaLayer N sub #A]
|
||||
[charaLayer I sub #B]
|
||||
[charaLayer M sub #B]
|
||||
[charaLayer F sub #C]
|
||||
[charaLayer G sub #C]
|
||||
[subRenderDepth #A 1]
|
||||
[subRenderDepth #B 2]
|
||||
[charaFace H 0]
|
||||
[charaFadein H 0.1 240,250]
|
||||
[charaFadein L 0.1 80,0]
|
||||
[charaFace I 0]
|
||||
[charaFadein I 0.1 -100,260]
|
||||
[charaFadein M 0.1 -150,-50]
|
||||
[charaDepth F 8]
|
||||
[charaDepth G 9]
|
||||
[charaScale F 0.95]
|
||||
[charaScale G 0.9]
|
||||
[charaFace F 5]
|
||||
[charaFadein F 0.1 -440,295]
|
||||
[charaFace G 0]
|
||||
[charaFadein G 0.1 -530,170]
|
||||
|
||||
[fadein black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[wt 1.0]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaDepth O 7]
|
||||
[charaDepth C 6]
|
||||
[charaDepth B 5]
|
||||
[charaDepth D 4]
|
||||
[charaDepth A 4]
|
||||
[charaDepth H 4]
|
||||
[charaDepth I 4]
|
||||
[charaDepth Q 3]
|
||||
[charaDepth N 2]
|
||||
[charaDepth K 1]
|
||||
[charaDepth L 1]
|
||||
[charaDepth M 1]
|
||||
|
||||
[charaFadein K 0.6 -50,-250]
|
||||
[charaMove K -100,-250 1.0]
|
||||
[wt 1.2]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaPut O 80,80]
|
||||
[charaPut A 80,0]
|
||||
[se ad73]
|
||||
[charaEffect O bit_talk_quickmove]
|
||||
[charaSpecialEffect A appearance 1 0.25]
|
||||
[wt 0.6]
|
||||
|
||||
[se ad775]
|
||||
[seStop ad775 0.3]
|
||||
[charaMove A 80,-20 0.4]
|
||||
[wt 0.6]
|
||||
|
||||
[bgm BGM_EVENT_147 0.1]
|
||||
|
||||
@Danzo
|
||||
I have returned, Master.
|
||||
[k]
|
||||
|
||||
[charaEffectDestroy O bit_talk_quickmove]
|
||||
|
||||
@Danzo
|
||||
I detect no hostiles in our immediate vicinity. It should be safe to proceed for now.
|
||||
[k]
|
||||
|
||||
?1:Thanks, Danzo!
|
||||
|
||||
[messageOff]
|
||||
[charaFace A 1]
|
||||
[charaMoveReturn A 80,-25 0.6]
|
||||
[wt 1.0]
|
||||
|
||||
?2:Got it!
|
||||
|
||||
[messageOff]
|
||||
[charaMoveReturn A 80,-25 0.6]
|
||||
[wt 1.0]
|
||||
|
||||
?!
|
||||
|
||||
[charaFace A 0]
|
||||
|
||||
@Danzo
|
||||
I will remain vigilant for potential threats.
|
||||
[k]
|
||||
|
||||
@Danzo
|
||||
I am sure Lord Kotarou will let you know if he finds anything as he scouts ahead.
|
||||
[k]
|
||||
|
||||
@Danzo
|
||||
Now, if you'll excuse me.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[se ad73]
|
||||
[charaPut O 80,80]
|
||||
[charaEffect O bit_talk_quickmove]
|
||||
[charaSpecialEffect A erasureReverse 1 0.2]
|
||||
[charaMove A 80,-15 0.4]
|
||||
[wt 0.8]
|
||||
[charaMove K -50,-250 1.0]
|
||||
[charaFadeout K 1.0]
|
||||
[wt 1.2]
|
||||
|
||||
?1:Okay everyone, let's keep moving.
|
||||
?!
|
||||
|
||||
[charaEffectDestroy O bit_talk_quickmove]
|
||||
|
||||
[charaTalk B,C,D]
|
||||
[charaFace B 1]
|
||||
[charaFadein B 0.4 1]
|
||||
[charaFace D 6]
|
||||
[charaFadeinFSL D 0.4 -300,0]
|
||||
[charaFace C 1]
|
||||
[charaFadeinFSR C 0.4 300,0]
|
||||
[wt 0.4]
|
||||
|
||||
[charaMoveReturn B 0,5 0.3]
|
||||
[charaMoveReturnFSR C 300,5 0.3]
|
||||
|
||||
@All Three
|
||||
'Kaaay!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFace C 4]
|
||||
|
||||
@Chloe
|
||||
Wait. Why're we making such a big deal out of this? It's just the simulator.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaTalk H]
|
||||
[subRenderFadein #A 0.4 -180,-240]
|
||||
[subRenderMove #A -180,-270 0.4]
|
||||
[wt 0.4]
|
||||
|
||||
@Ruby
|
||||
I wouldn't be too sure about that, Chloe!
|
||||
[k]
|
||||
|
||||
@Ruby
|
||||
We have plenty of data to show that the simulator isn't always totally safe.
|
||||
[k]
|
||||
|
||||
@Ruby
|
||||
Sure, I doubt we'll end up dead, but there's still no telling what could happen in here.
|
||||
[k]
|
||||
|
||||
[subRenderMove #A -180,-300 0.4]
|
||||
[subRenderFadeout #A 0.3]
|
||||
|
||||
[charaFace C 5]
|
||||
|
||||
@Chloe
|
||||
Think so? Eh, I'm not convinced.
|
||||
[k]
|
||||
|
||||
[charaFace B 5]
|
||||
|
||||
@Illya
|
||||
Come on, Chloe, don't be like that. Remember what Danzo and Kotarou said?
|
||||
[k]
|
||||
|
||||
[charaFace B 0]
|
||||
|
||||
@Illya
|
||||
Our job as Servants is keeping [%1] safe.
|
||||
[k]
|
||||
|
||||
@Illya
|
||||
Doesn't matter whether it's in real life or the simulator.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFace B 4]
|
||||
[wt 1.2]
|
||||
|
||||
[charaFace B 7]
|
||||
[charaShake B 0.01 2 2 0.3]
|
||||
|
||||
@Illya
|
||||
It...doesn't, right?
|
||||
[k]
|
||||
|
||||
[charaFace B 4]
|
||||
[charaMoveReturn B 0,5 0.4]
|
||||
|
||||
@Illya
|
||||
Um... What do you think, Miyu?
|
||||
[k]
|
||||
|
||||
[charaFace D 6]
|
||||
|
||||
@Miyu
|
||||
I think you're right, Illya.
|
||||
[k]
|
||||
|
||||
[charaFace B 0]
|
||||
|
||||
@Illya
|
||||
Phew.
|
||||
[k]
|
||||
|
||||
[charaFace C 0]
|
||||
|
||||
@Chloe
|
||||
Okay, okay. I've just gotta take this seriously, right?
|
||||
[k]
|
||||
|
||||
?1:I want to see you all getting along, okay?
|
||||
?2:Remember, the training doesn't end until we leave the simulator.
|
||||
?!
|
||||
|
||||
[charaTalk B,D,C]
|
||||
[charaFace B 1]
|
||||
[charaFace C 1]
|
||||
[charaFace D 1]
|
||||
|
||||
@All Three
|
||||
We know!
|
||||
[k]
|
||||
|
||||
[charaLayer H sub normal]
|
||||
|
||||
?1:Good answer.
|
||||
?!
|
||||
|
||||
@Illya
|
||||
Ehehe.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaSet H 98103600 1 Ruby]
|
||||
[charaScale H 0.8]
|
||||
[charaDepth H 4]
|
||||
|
||||
[subCameraFilter #A maskEdge cut359_mask04 3 255,105,180,0]
|
||||
[subRenderScale #A 1.1]
|
||||
[charaLayer H sub #A]
|
||||
[charaFace H 0]
|
||||
[charaFadein H 0.1 100,260]
|
||||
[charaFadein L 0.1 150,80]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk H]
|
||||
[subRenderFadein #A 0.4 30,-250]
|
||||
[subRenderMove #A 0,-250 0.4]
|
||||
[wt 0.4]
|
||||
|
||||
@Ruby
|
||||
You know, seeing Master with the girls like this reminds me of an elementary school teacher taking [&his:her] class on a field trip.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaTalk I]
|
||||
[subRenderFadein #B 0.4 -30,-450]
|
||||
[subRenderMove #B 0,-450 0.4]
|
||||
[wt 0.4]
|
||||
|
||||
[bgmStop BGM_EVENT_147 1.0]
|
||||
|
||||
@Sapphire
|
||||
So does that make this a school camp kind of situation?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaTalk H]
|
||||
[charaPut N 1]
|
||||
[charaPut Q 20,370]
|
||||
[charaEffect Q bit_talk_37 0,0 H]
|
||||
[charaFadeTime N 0.2 0.5]
|
||||
[wt 0.1]
|
||||
[se ade116]
|
||||
[seStop ade116 1.0]
|
||||
[wt 0.8]
|
||||
|
||||
[charaFadeout N 0.2]
|
||||
|
||||
@Ruby
|
||||
Ah! I can hear the voice-over for the trailer already!
|
||||
[k]
|
||||
|
||||
[charaFace B 7]
|
||||
[charaFace C 4]
|
||||
[charaFace D 0]
|
||||
|
||||
[bgm BGM_MAP_62 0.1]
|
||||
|
||||
@Ruby
|
||||
“The woods are virtual but the terror is real. Magical girls, trapped inside. Who will survive...?”
|
||||
[k]
|
||||
|
||||
@Ruby
|
||||
How does that sound?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaTalk H,I,C]
|
||||
[subRenderFadeout #A 0.4]
|
||||
[subRenderMove #A -30,-250 0.4]
|
||||
[subRenderFadeout #B 0.4]
|
||||
[subRenderMove #B 30,-450 0.4]
|
||||
[wt 0.4]
|
||||
|
||||
@Chloe
|
||||
I have no idea how to respond to that.
|
||||
[k]
|
||||
|
||||
@Illya
|
||||
Come on, Ruby! Quit scaring me[line 2]us! I mean, us!
|
||||
[k]
|
||||
|
||||
[charaScale O 0.7]
|
||||
[charaDepth O 7]
|
||||
[charaPut O 2000,2000]
|
||||
[charaEffect O bit_talk_comic_noisily]
|
||||
|
||||
?1:Sounds like only magical girls can survive...
|
||||
?2:Guess this means I'll have to become a magical girl too.
|
||||
?!
|
||||
|
||||
[clear]
|
||||
[charaPut O -160,20]
|
||||
|
||||
@B:Ruby
|
||||
Oh? Hey, thanks for playing along, Master!
|
||||
[k]
|
||||
|
||||
[clear]
|
||||
[charaPut O 2000,2000]
|
||||
[charaFace B 3]
|
||||
[charaMoveReturn B 0,5 0.3]
|
||||
|
||||
@Illya
|
||||
Oh!
|
||||
[k]
|
||||
|
||||
[charaFace B 7]
|
||||
|
||||
@Illya
|
||||
[%1], you're really pale... Now look what you did, Ruby!
|
||||
[k]
|
||||
|
||||
[clear]
|
||||
[charaPut O -160,20]
|
||||
|
||||
@B:Ruby
|
||||
I was just kidding. Although, if we really do wander into, say, a Singularity...
|
||||
[k]
|
||||
|
||||
@B:Ruby
|
||||
Well, what happens next all depends on the Holy Grail, now doesn't it?
|
||||
[k]
|
||||
|
||||
[charaPut O 2000,2000]
|
||||
[charaFace C 0]
|
||||
|
||||
@Chloe
|
||||
Of course.
|
||||
[k]
|
||||
|
||||
?1:Well, yeah, that's true.
|
||||
?!
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout B 0.1]
|
||||
[charaFadeout C 0.1]
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.2]
|
||||
|
||||
[charaTalk depthOn]
|
||||
|
||||
[bgmStop BGM_MAP_62 0.5]
|
||||
|
||||
[charaScale A 1.0]
|
||||
[charaTalk A]
|
||||
[charaFace A 2]
|
||||
[charaPut A 1]
|
||||
[se ad73]
|
||||
[charaEffect A bit_talk_quickmove]
|
||||
[charaSpecialEffect A appearance 1 0.25]
|
||||
[wt 0.6]
|
||||
|
||||
@Danzo
|
||||
Excuse me, Master!
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaTalk D]
|
||||
[charaFace B 7]
|
||||
[charaFadein B 0.1 1]
|
||||
[charaFace D 8]
|
||||
[charaFadeinFSL D 0.1 -300,0]
|
||||
[charaFace C 5]
|
||||
[charaFadeinFSR C 0.1 300,0]
|
||||
|
||||
@Miyu
|
||||
(Gasp)!!!
|
||||
[k]
|
||||
|
||||
@Illya
|
||||
A[messageShake 0.01 5 5 0.3]aah! You scared me!
|
||||
[k]
|
||||
|
||||
@Chloe
|
||||
Man, you ninja really are killer hiders. You look pretty nervous now though...
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[charaFadeout C 0.1]
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk depthOn]
|
||||
[charaTalk A]
|
||||
[charaFace A 2]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Danzo
|
||||
Lord Kotarou has just returned!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout A 0.1]
|
||||
|
||||
[charaLayer K sub #C]
|
||||
[charaFadein K 0.1 150,80]
|
||||
[wt 0.2]
|
||||
|
||||
[charaTalk E]
|
||||
[charaFace E 0]
|
||||
[charaPut E 1]
|
||||
[se ad73]
|
||||
[charaEffect E bit_talk_quickmove]
|
||||
[charaSpecialEffect E appearance 1 0.25]
|
||||
[wt 0.6]
|
||||
|
||||
[se ad775]
|
||||
[seStop ad775 0.3]
|
||||
[charaMove E 0,-15 0.3]
|
||||
[wt 0.4]
|
||||
|
||||
@Fuuma Kotarou
|
||||
I'm back! Be careful, Master![bgm BGM_EVENT_81 0.1]
|
||||
[k]
|
||||
|
||||
?1:What is it, Kotarou?
|
||||
|
||||
?2:Did something happen?
|
||||
|
||||
[charaFace E 4]
|
||||
|
||||
@Fuuma Kotarou
|
||||
I couldn't believe my eyes.
|
||||
[k]
|
||||
|
||||
?!
|
||||
|
||||
[charaFace E 0]
|
||||
|
||||
@Fuuma Kotarou
|
||||
We have an emergency situation.
|
||||
[k]
|
||||
|
||||
@Fuuma Kotarou
|
||||
There is something happening in the simulator that wasn't programmed to happen.
|
||||
[k]
|
||||
|
||||
?1:Like an enemy we weren't expecting?
|
||||
?!
|
||||
|
||||
@Fuuma Kotarou
|
||||
Exactly.
|
||||
[k]
|
||||
|
||||
@Fuuma Kotarou
|
||||
Instead of the boars pre-programmed into the simulator, there is a squadron of dangerous looking karakuri up ahead.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaTalk depthOff]
|
||||
[charaTalk F]
|
||||
[subRenderFadeinFSSideL #C 0.4 140,-260]
|
||||
[subRenderMoveFSSideL #C 170,-260 0.4]
|
||||
[wt 0.4]
|
||||
|
||||
@F:Illya
|
||||
Karakuri?
|
||||
[k]
|
||||
|
||||
@G:Miyu
|
||||
I think he means old-fashioned machines. Like steampunk or something.
|
||||
[k]
|
||||
|
||||
[charaTalk E]
|
||||
[subRenderFadeout #C 0.4]
|
||||
[subRenderMoveFSSideL #C 140,-260 0.4]
|
||||
|
||||
@Fuuma Kotarou
|
||||
The squadron is comprised of several humanoid karakuri soldiers, as well as a few giant ones.
|
||||
[k]
|
||||
|
||||
@Fuuma Kotarou
|
||||
There's also a Shadow Servant of unknown class with them.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout E 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[bgmStop BGM_EVENT_81 1.0]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.1 1]
|
||||
[wt 1.0]
|
||||
|
||||
[charaFace A 5]
|
||||
|
||||
@Danzo
|
||||
Karakuri soldiers?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk H]
|
||||
[subRenderFadein #A 0.3 30,-250]
|
||||
[subRenderMove #A 0,-250 0.3]
|
||||
[wt 0.3]
|
||||
|
||||
[bgm BGM_BATTLE_119 0.1]
|
||||
|
||||
@Ruby
|
||||
Uh-oh. They're here! They're here! Several high-density magical energy signals are headed our way!
|
||||
[k]
|
||||
|
||||
[charaTalk I]
|
||||
[subRenderFadein #B 0.3 -30,-450]
|
||||
[subRenderMove #B 0,-450 0.3]
|
||||
|
||||
@Sapphire
|
||||
One is definitely on par with a Servant. Please get ready for a fight, Lady Miyu.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaTalk D]
|
||||
[subRenderFadeout #A 0.3]
|
||||
[subRenderMove #A -30,-250 0.4]
|
||||
[subRenderFadeout #B 0.3]
|
||||
[subRenderMove #B 30,-450 0.4]
|
||||
[wt 0.4]
|
||||
|
||||
[subCameraOff]
|
||||
|
||||
[charaFace B 5]
|
||||
[charaFadein B 0.1 1]
|
||||
[charaFace D 0]
|
||||
[charaFadeinFSL D 0.1 -300,0]
|
||||
[charaFace C 0]
|
||||
[charaFadeinFSR C 0.1 300,0]
|
||||
[wt 0.2]
|
||||
|
||||
[charaFace D 5]
|
||||
[charaMoveReturnFSL D -300,-5 0.4]
|
||||
[wt 0.5]
|
||||
|
||||
[charaFace D 2]
|
||||
|
||||
@Miyu
|
||||
Illya!
|
||||
[k]
|
||||
|
||||
@Illya
|
||||
I know![sr][charaMoveReturn B 0,-5 0.3][wt 0.4][charaFace B 2]O-okay, let's do this!
|
||||
[k]
|
||||
|
||||
@Illya
|
||||
We're all counting on you, [%1]!
|
||||
[k]
|
||||
|
||||
?1:Everyone, get ready to fight back!
|
||||
?2:Be careful, everyone! We still don't know what we're up against!
|
||||
?!
|
||||
|
||||
[messageOff]
|
||||
[charaTalk off]
|
||||
[charaFace B 5]
|
||||
[charaFace D 5]
|
||||
[charaFace C 0]
|
||||
[charaMoveReturn B 0,-5 0.4]
|
||||
[charaMoveReturnFSR C 300,-5 0.4]
|
||||
[charaMoveReturnFSL D -300,-5 0.4]
|
||||
[wt 1.0]
|
||||
[charaFadeout B 0.1]
|
||||
[charaFadeout C 0.1]
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaFace A 5]
|
||||
[charaFadeinFSR A 0.1 2]
|
||||
[charaFace E 0]
|
||||
[charaFadeinFSL E 0.1 0]
|
||||
[wt 0.2]
|
||||
[charaMoveReturnFSR A 256,-5 0.4]
|
||||
[charaMoveReturnFSL E -256,-5 0.4]
|
||||
[wt 1.0]
|
||||
[charaFadeout A 0.1]
|
||||
[charaFadeout E 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
@All
|
||||
Understood!
|
||||
[k]
|
||||
|
||||
[charaTalk depthOn]
|
||||
[charaTalk E]
|
||||
[charaFace E 5]
|
||||
[charaFadein E 0.1 1]
|
||||
|
||||
@Fuuma Kotarou
|
||||
...Here they come.[sr][wt 0.5][charaFace E 2][charaMove E 0,-10 0.4][cueSe Servants_105200 m48730]Come on! I'll lead the charge!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[se ad1006]
|
||||
[cameraMove 0.2 0,-10 1.1]
|
||||
[effect bit_talk_41_fs]
|
||||
[blur motion 0.3 4 10 0.5 0.6 0.05 100]
|
||||
[charaMoveScale E 1.2 0.2]
|
||||
[charaMove E 0,-2 0.2]
|
||||
[wt 0.3]
|
||||
|
||||
|
||||
[messageOff]
|
||||
[fadeout black 0.5]
|
||||
[bgmStop BGM_BATTLE_119 0.4]
|
||||
[wait fade]
|
||||
[soundStopAll]
|
||||
[end]
|
||||
1474
ScriptActionEncrypt/94/9408/9408360120.txt
Normal file
1474
ScriptActionEncrypt/94/9408/9408360120.txt
Normal file
File diff suppressed because it is too large
Load Diff
4822
ScriptActionEncrypt/94/9408/9408360130.txt
Normal file
4822
ScriptActionEncrypt/94/9408/9408360130.txt
Normal file
File diff suppressed because it is too large
Load Diff
501
ScriptActionEncrypt/94/9408/9408360210.txt
Normal file
501
ScriptActionEncrypt/94/9408/9408360210.txt
Normal file
@@ -0,0 +1,501 @@
|
||||
|
||||
$94-08-36-02-1-0
|
||||
|
||||
|
||||
[soundStopAll]
|
||||
[enableFullScreen]
|
||||
|
||||
[charaSet A 4043001 1 "Taigong Wang (Play-by-Play)"]
|
||||
[charaSet B 28003000 1 "Lady Avalon (Reporter)"]
|
||||
[charaSet C 6019001 1 "Fuuma Kotarou"]
|
||||
[charaSet D 1098267400 1 "Katou Danzo"]
|
||||
[charaSet E 5028001 1 Illya]
|
||||
[charaSet F 2027000 1 Chloe]
|
||||
[charaSet G 5041001 1 Miyu]
|
||||
|
||||
[sceneSet I 187100 1]
|
||||
[sceneSet J 187101 1]
|
||||
[sceneSet K 187100 1]
|
||||
|
||||
[charaSet L 98115000 1 "Effect (Danzo Eye) Mist 2"]
|
||||
[charaSet M 98115000 1 "Effect (Mist)"]
|
||||
[charaSet N 98115000 1 "Effect (Sublayer Mist)"]
|
||||
[charaSet O 98115000 1 "Effect (Ruby)"]
|
||||
|
||||
[subCameraOn 2]
|
||||
[subCameraFilter #A maskEdge cut359_mask14 5 255,255,255,255]
|
||||
[subCameraFilter #B maskEdge cut359_mask16 5 255,255,255,255]
|
||||
[subRenderScale #A 1.0]
|
||||
[subRenderScale #B 0.9]
|
||||
[charaLayer A sub #A]
|
||||
[charaLayer I sub #A]
|
||||
[charaLayer O sub #B]
|
||||
[charaLayer E sub #B]
|
||||
[charaLayer G sub #B]
|
||||
[charaLayer F sub #B]
|
||||
[charaLayer J sub #B]
|
||||
[charaLayer N sub #B]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaDepth A 2]
|
||||
[charaDepth I 1]
|
||||
[charaDepth O 4]
|
||||
[charaDepth E 2]
|
||||
[charaDepth G 2]
|
||||
[charaDepth F 2]
|
||||
[charaDepth J 1]
|
||||
|
||||
[charaScale A 0.7]
|
||||
[charaScale I 1.2]
|
||||
[charaFace A 2]
|
||||
[charaFadein A 0.1 470,10]
|
||||
[charaFadein I 0.1 200,0]
|
||||
[charaScale E 1.3]
|
||||
[charaScale G 1.3]
|
||||
[charaScale F 1.3]
|
||||
[charaScale J 1.2]
|
||||
[charaFace G 8]
|
||||
[charaFadein G 0.1 50,250]
|
||||
[charaFadein J 0.1 -350,-40]
|
||||
[charaScale N 1.0]
|
||||
[charaPut N 1]
|
||||
[charaEffect N bit_talk_white_fog01]
|
||||
|
||||
[scene 186800]
|
||||
|
||||
[charaScale M 1.2]
|
||||
[charaPut M 2000,2000]
|
||||
[charaEffect M bit_talk_white_fog01]
|
||||
|
||||
[fadein black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[wt 1.5]
|
||||
|
||||
[charaTalk A]
|
||||
[subRenderFadeinFSSideR 0.6 -100,-220]
|
||||
[subRenderMoveFSSideR -150,-220 0.6]
|
||||
[wt 0.6]
|
||||
|
||||
[bgm BGM_MAP_64 0.1]
|
||||
|
||||
|
||||
@Taigong Wang (Play-by-Play)
|
||||
All right, folks, this is it! We're in the final stretch now!
|
||||
[k]
|
||||
|
||||
@Taigong Wang (Play-by-Play)
|
||||
Novum Chaldea's newest festival has been a nonstop series of death traps, killer karakuri, and obstacle Servants...
|
||||
[k]
|
||||
|
||||
[charaFace A 0]
|
||||
|
||||
@Taigong Wang (Play-by-Play)
|
||||
...all meticulously arranged by Kashin Koji, one of history's greatest sorcerers and karakuri masters!
|
||||
[k]
|
||||
|
||||
[charaFace A 2]
|
||||
|
||||
@Taigong Wang (Play-by-Play)
|
||||
Some contestants have fought admirably!
|
||||
[k]
|
||||
|
||||
@Taigong Wang (Play-by-Play)
|
||||
Some contestants couldn't go the distance!
|
||||
[k]
|
||||
|
||||
[charaFace A 1]
|
||||
[charaMove A 470,25 4.0]
|
||||
[charaMoveScale A 0.8 4.0]
|
||||
|
||||
@Taigong Wang (Play-by-Play)
|
||||
But in the end, the first to escape the forest and arrive at this castle...
|
||||
[k]
|
||||
|
||||
[charaFace A 7]
|
||||
[charaMove A 470,40 0.2]
|
||||
[charaMoveScale A 0.9 0.2]
|
||||
[charaShake A 0.02 3 3 0.4]
|
||||
[messageShake 0.05 5 5 0.4]
|
||||
|
||||
@Taigong Wang (Play-by-Play)
|
||||
...was you, [&Lord:Lady] [%1]!
|
||||
[k]
|
||||
|
||||
|
||||
[messageOff]
|
||||
[charaFace A 1]
|
||||
[charaMove A 470,10 0.5]
|
||||
[charaMoveScale A 0.7 0.5]
|
||||
[wt 0.7]
|
||||
|
||||
@Taigong Wang (Play-by-Play)
|
||||
Congratulations. Now, let's watch as [&his:her] team makes[sr]it out of the final forest...
|
||||
[k]
|
||||
|
||||
@Taigong Wang (Play-by-Play)
|
||||
Can you see them, everyone? It should be any moment now...
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[wipeout rectangleStripLeftToRight 0.8 1.0]
|
||||
[bgm BGM_MAP_64 0.8 0.4]
|
||||
[wait wipe]
|
||||
|
||||
[subRenderFadeout #A 0.1]
|
||||
|
||||
[pictureFrame cut063_cinema]
|
||||
|
||||
[charaDepth B 2]
|
||||
[charaDepth K 1]
|
||||
[charaScale B 1.2]
|
||||
[charaScale K 1.2]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 1]
|
||||
[charaFadein B 0.1 -20,-60]
|
||||
[charaFadein K 0.1 -120,-300]
|
||||
[wt 0.5]
|
||||
|
||||
[wipein rectangleStripRightToLeft 0.8 1.0]
|
||||
[bgm BGM_MAP_64 0.8 1.0]
|
||||
[charaMove K -100,-300 0.8]
|
||||
[charaMove B 0,-60 0.8]
|
||||
[wait wipe]
|
||||
[wt 0.5]
|
||||
|
||||
@Lady Avalon (Reporter)
|
||||
Yup, I can see them.[sr][wt 0.8][charaFace B 2]Master's team is just about to reach the goal!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[fadeout black 1.5]
|
||||
[bgmStop BGM_MAP_64 1.5]
|
||||
[wait fade]
|
||||
|
||||
[pictureFrame]
|
||||
|
||||
[subRenderFadeout #A 0.1]
|
||||
[charaFadeout B 0.1]
|
||||
[charaFadeout K 0.1]
|
||||
|
||||
[charaPut M 0,-200]
|
||||
[charaEffect M bit_talk_white_fog01]
|
||||
[wt 0.1]
|
||||
|
||||
[scene 187101]
|
||||
[wt 1.0]
|
||||
|
||||
[fadein black 1.0]
|
||||
[wait fade]
|
||||
|
||||
|
||||
|
||||
?1:We made it! Although...
|
||||
?!
|
||||
|
||||
[bgm BGM_EVENT_81 0.1]
|
||||
|
||||
?1:This fog could still be a problem.
|
||||
?!
|
||||
|
||||
[charaDepth L 2]
|
||||
[charaDepth D 1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 2]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
|
||||
@Danzo
|
||||
Allow me, Master.[sr][wt 0.6][charaFace D 5]Enhanced vision activated.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaPut L -5,143]
|
||||
[charaEffect L bit_talk_ranmaru_eye1_gold]
|
||||
[se ad790]
|
||||
[cueSe Servants_1001100 m47904]
|
||||
[cueSe Servants_400800 m45707]
|
||||
[wt 1.0]
|
||||
[seStop ad790 0.5]
|
||||
[cueSeStop m47904 0.5]
|
||||
[cueSeStop m45707 0.5]
|
||||
[wt 0.8]
|
||||
|
||||
[charaFace D 2]
|
||||
|
||||
@Danzo
|
||||
...Heat source detected. It appears to be a hostile, high-density magical energy signal.
|
||||
[k]
|
||||
|
||||
@Danzo
|
||||
There's another enemy here!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk C]
|
||||
[charaFace C 0]
|
||||
[charaFadein C 0.1 1]
|
||||
[wt 0.2]
|
||||
[se ad442]
|
||||
[charaMove C 0,-10 0.6]
|
||||
[wt 1.0]
|
||||
|
||||
[wipeout rectangleStripLeftToRight 0.7 1.0]
|
||||
[bgm BGM_EVENT_81 0.7 0.4]
|
||||
[wait wipe]
|
||||
|
||||
[subRenderFadeout #B 0.1]
|
||||
[charaFadeout C 0.1]
|
||||
|
||||
[charaEffectDestroy L bit_talk_ranmaru_eye1_gold]
|
||||
|
||||
[charaPut M 1]
|
||||
[charaPut O 2000,2000]
|
||||
[charaEffect O bit_talk_comic_noisily 0,0 H]
|
||||
[wt 0.4]
|
||||
|
||||
[wipein rectangleStripRightToLeft 0.7 1.0]
|
||||
[bgm BGM_EVENT_81 0.7 1.0]
|
||||
[wait wipe]
|
||||
[wt 0.4]
|
||||
|
||||
[charaScale L 1.0]
|
||||
[charaPut L 1]
|
||||
[charaEffect L bit_talk_white_fog01]
|
||||
[wt 1.0]
|
||||
|
||||
@Sitonai
|
||||
Enemy? Now that's just uncalled for.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaTalk G]
|
||||
[subRenderFadeinFSR #B 0.6 280,-200]
|
||||
[subRenderMoveFSR #B 250,-200 0.6]
|
||||
[wt 0.6]
|
||||
|
||||
@Miyu
|
||||
That sounds like Illya, only...different...
|
||||
[k]
|
||||
|
||||
[charaFadeout G 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk E]
|
||||
[charaFace E 2]
|
||||
[charaFadein E 0.1 50,250]
|
||||
|
||||
@Illya
|
||||
Sitonai![sr]Wh-where could she be... Maybe she's beyond the fog!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaMove E 180,250 0.3]
|
||||
[charaMove J -220,-40 0.3]
|
||||
[wt 0.3]
|
||||
|
||||
[charaPut O -60,280]
|
||||
|
||||
@E:Ruby
|
||||
Stay on your guard. It feels like something strong's hiding out there.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaTalk E]
|
||||
[subRenderMoveFSR #B 280,-200 0.6]
|
||||
[subRenderFadeout #B 0.5]
|
||||
[wt 0.6]
|
||||
|
||||
[charaPut O 2000,2000]
|
||||
|
||||
@Sitonai
|
||||
Me? An enemy?
|
||||
[k]
|
||||
|
||||
@Sitonai
|
||||
Well, maybe you're right. I mean, I never said this would end when you reached the goal.
|
||||
[k]
|
||||
|
||||
@Sitonai
|
||||
Since you all managed to conquer every obstacle along the way...
|
||||
[k]
|
||||
|
||||
[bgmStop BGM_EVENT_81 1.0]
|
||||
|
||||
@Sitonai
|
||||
...I would be doing you a disservice if I didn't prepare a special welcome for you, don't you think?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[se ad128]
|
||||
[wt 1.5]
|
||||
|
||||
[bgm BGM_BATTLE_62 0.1]
|
||||
|
||||
[cueSe SE_23 23_ade861]
|
||||
[cueSeVolume 23_ade861 0 0.4]
|
||||
[cueSeVolume 23_ade861 1.0 1.0]
|
||||
[wt 2.0]
|
||||
|
||||
[wipeout rectangleStripRightToLeft 0.4 1.0]
|
||||
[bgm BGM_BATTLE_62 0.4 0.4]
|
||||
[wait wipe]
|
||||
|
||||
[charaLayer A normal]
|
||||
[charaLayer B normal]
|
||||
[charaLayer E normal]
|
||||
[charaLayer G normal]
|
||||
[charaLayer I normal]
|
||||
[charaFadeout A 0.1]
|
||||
[charaFadeout B 0.1]
|
||||
[charaFadeout E 0.1]
|
||||
[charaFadeout G 0.1]
|
||||
[charaFadeout I 0.1]
|
||||
|
||||
[charaEffectDestroy O bit_talk_comic_noisily]
|
||||
[charaPut L 2000,2000]
|
||||
[charaPut M 0,-200]
|
||||
|
||||
[charaScale E 1.0]
|
||||
[charaTalk E]
|
||||
[charaFace E 2]
|
||||
[charaFadein E 0.1 1]
|
||||
[wt 0.5]
|
||||
|
||||
[wipein rectangleStripLeftToRight 0.4 1.0]
|
||||
[bgm BGM_BATTLE_62 0.4 1.0]
|
||||
[wait wipe]
|
||||
|
||||
@Illya
|
||||
W-what's that sound!?
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout E 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaScale G 1.0]
|
||||
[charaTalk G]
|
||||
[charaFace G 5]
|
||||
[charaFadein G 0.1 1]
|
||||
[wt 1.0]
|
||||
|
||||
[charaFace G 9]
|
||||
|
||||
@Miyu
|
||||
It sounds like an engine! Master!
|
||||
[k]
|
||||
|
||||
[charaFadeout G 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 2]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Danzo
|
||||
A new kind of karakuri!? It must be an especially huge Kashin Mystic Code to make a sound that loud!
|
||||
[k]
|
||||
|
||||
?1:Kashin Mystic Code?
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk C]
|
||||
[charaFace C 0]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Fuuma Kotarou
|
||||
Lord Kashin Koji's custom-made weapons!
|
||||
[k]
|
||||
|
||||
?2:As in, a new karakuri weapon!?
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk C]
|
||||
[charaFace C 2]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Fuuma Kotarou
|
||||
Exactly!
|
||||
[k]
|
||||
|
||||
?!
|
||||
|
||||
[messageOff]
|
||||
[wipeout rectangleStripLeftToRight 0.4 1.0]
|
||||
[bgm BGM_BATTLE_62 0.7 0.4]
|
||||
[wait wipe]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
|
||||
[charaFace F 2]
|
||||
[charaFadein F 0.1 50,250]
|
||||
[charaPut L 2000,2000]
|
||||
[charaPut M 1]
|
||||
[wt 0.4]
|
||||
|
||||
[wipein rectangleStripRightToLeft 0.4 1.0]
|
||||
[bgm BGM_BATTLE_62 0.7 1.0]
|
||||
[wait wipe]
|
||||
[wt 0.4]
|
||||
|
||||
[wt 1.5]
|
||||
|
||||
[se ade263]
|
||||
[effect bit_talk_voice02]
|
||||
[shake 0.05 4 4 2.5]
|
||||
[wt 2.8]
|
||||
|
||||
[se ad324]
|
||||
[seVolume ad324 0 0]
|
||||
|
||||
[charaTalk F]
|
||||
[subRenderFadeinFSR #B 0.4 350,-200]
|
||||
[subRenderMoveFSR #B 250,-200 0.4]
|
||||
[wt 0.6]
|
||||
|
||||
@Chloe
|
||||
No way... Was that a Berserker's roar!?
|
||||
[k]
|
||||
|
||||
?1:Get ready to fight back, everyone!
|
||||
?2:Here they come!
|
||||
|
||||
?!
|
||||
|
||||
[messageOff]
|
||||
[subRenderFadeout #B 0.4]
|
||||
[subRenderMoveFSR #B 350,-200 0.4]
|
||||
[wt 0.4]
|
||||
[subCameraOff]
|
||||
|
||||
[seVolume ad324 1.0 1.0]
|
||||
[se ad128]
|
||||
[cueSe Servants_604200 m45307]
|
||||
[wt 1.0]
|
||||
|
||||
[se ade329]
|
||||
[wt 0.4]
|
||||
|
||||
[effect bit_talk_41_fs]
|
||||
[cameraMove 0.2 0,10 1.2]
|
||||
[wait camera]
|
||||
[wt 0.2]
|
||||
|
||||
[messageOff]
|
||||
[fadeout black 0.5]
|
||||
[bgmStop BGM_BATTLE_62 0.4]
|
||||
[wait fade]
|
||||
[soundStopAll]
|
||||
[end]
|
||||
|
||||
|
||||
2016
ScriptActionEncrypt/94/9408/9408360220.txt
Normal file
2016
ScriptActionEncrypt/94/9408/9408360220.txt
Normal file
File diff suppressed because it is too large
Load Diff
13
ScriptActionEncrypt/Common/QuestStartBlackE80429.txt
Normal file
13
ScriptActionEncrypt/Common/QuestStartBlackE80429.txt
Normal file
@@ -0,0 +1,13 @@
|
||||
[soundStopAll]
|
||||
[enableFullScreen]
|
||||
[scene 10000]
|
||||
[fadein black 0]
|
||||
[wait fade]
|
||||
|
||||
[fowardEffect bit_queststart80429]
|
||||
[wait fowardEffect]
|
||||
|
||||
[fadeout black 0]
|
||||
[wait fade]
|
||||
|
||||
[end]
|
||||
15
ScriptActionEncrypt/Common/QuestStartE80429.txt
Normal file
15
ScriptActionEncrypt/Common/QuestStartE80429.txt
Normal file
@@ -0,0 +1,15 @@
|
||||
[soundStopAll]
|
||||
[enableFullScreen]
|
||||
[scene 10000]
|
||||
|
||||
[fowardEffect bit_queststart80429]
|
||||
[wait fowardEffectStart]
|
||||
[fadein clear 0]
|
||||
|
||||
[wait fade]
|
||||
[wait fowardEffect]
|
||||
|
||||
[fadeout black 0]
|
||||
[wait fade]
|
||||
|
||||
[end]
|
||||
@@ -187,6 +187,7 @@ QuestStartBlackE80409.txt
|
||||
QuestStartBlackE80414.txt
|
||||
QuestStartBlackE80422.txt
|
||||
QuestStartBlackE80424.txt
|
||||
QuestStartBlackE80429.txt
|
||||
QuestStartBlackQ1000830.txt
|
||||
QuestStartBlackQ1000831.txt
|
||||
QuestStartBlackQ1000832.txt
|
||||
@@ -519,6 +520,7 @@ QuestStartE80409.txt
|
||||
QuestStartE80414.txt
|
||||
QuestStartE80422.txt
|
||||
QuestStartE80424.txt
|
||||
QuestStartE80429.txt
|
||||
QuestStartInsert.txt
|
||||
QuestStartQ1000830.txt
|
||||
QuestStartQ1000831.txt
|
||||
@@ -7824,3 +7826,8 @@ WarEpilogue108.txt
|
||||
9408290410.txt
|
||||
9408290811.txt
|
||||
9408290911.txt
|
||||
9408360110.txt
|
||||
9408360120.txt
|
||||
9408360130.txt
|
||||
9408360210.txt
|
||||
9408360220.txt
|
||||
|
||||
Reference in New Issue
Block a user