Version: 2.77.1 DataVer: 740

This commit is contained in:
atlasacademy-sion
2025-04-24 08:05:59 +00:00
parent 98f06c6ac3
commit 6c072dd577
109 changed files with 64624 additions and 1156 deletions

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94-08-36-02-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 4043001 1 "Taigong Wang (Play-by-Play)"]
[charaSet B 28003000 1 "Lady Avalon (Reporter)"]
[charaSet C 6019001 1 "Fuuma Kotarou"]
[charaSet D 1098267400 1 "Katou Danzo"]
[charaSet E 5028001 1 Illya]
[charaSet F 2027000 1 Chloe]
[charaSet G 5041001 1 Miyu]
[sceneSet I 187100 1]
[sceneSet J 187101 1]
[sceneSet K 187100 1]
[charaSet L 98115000 1 "Effect (Danzo Eye) Mist 2"]
[charaSet M 98115000 1 "Effect (Mist)"]
[charaSet N 98115000 1 "Effect (Sublayer Mist)"]
[charaSet O 98115000 1 "Effect (Ruby)"]
[subCameraOn 2]
[subCameraFilter #A maskEdge cut359_mask14 5 255,255,255,255]
[subCameraFilter #B maskEdge cut359_mask16 5 255,255,255,255]
[subRenderScale #A 1.0]
[subRenderScale #B 0.9]
[charaLayer A sub #A]
[charaLayer I sub #A]
[charaLayer O sub #B]
[charaLayer E sub #B]
[charaLayer G sub #B]
[charaLayer F sub #B]
[charaLayer J sub #B]
[charaLayer N sub #B]
[charaTalk depthOff]
[charaDepth A 2]
[charaDepth I 1]
[charaDepth O 4]
[charaDepth E 2]
[charaDepth G 2]
[charaDepth F 2]
[charaDepth J 1]
[charaScale A 0.7]
[charaScale I 1.2]
[charaFace A 2]
[charaFadein A 0.1 470,10]
[charaFadein I 0.1 200,0]
[charaScale E 1.3]
[charaScale G 1.3]
[charaScale F 1.3]
[charaScale J 1.2]
[charaFace G 8]
[charaFadein G 0.1 50,250]
[charaFadein J 0.1 -350,-40]
[charaScale N 1.0]
[charaPut N 1]
[charaEffect N bit_talk_white_fog01]
[scene 186800]
[charaScale M 1.2]
[charaPut M 2000,2000]
[charaEffect M bit_talk_white_fog01]
[fadein black 1.0]
[wait fade]
[wt 1.5]
[charaTalk A]
[subRenderFadeinFSSideR 0.6 -100,-220]
[subRenderMoveFSSideR -150,-220 0.6]
[wt 0.6]
[bgm BGM_MAP_64 0.1]
Taigong Wang (Play-by-Play)
All right, folks, this is it! We're in the final stretch now!
[k]
Taigong Wang (Play-by-Play)
Novum Chaldea's newest festival has been a nonstop series of death traps, killer karakuri, and obstacle Servants...
[k]
[charaFace A 0]
Taigong Wang (Play-by-Play)
...all meticulously arranged by Kashin Koji, one of history's greatest sorcerers and karakuri masters!
[k]
[charaFace A 2]
Taigong Wang (Play-by-Play)
Some contestants have fought admirably!
[k]
Taigong Wang (Play-by-Play)
Some contestants couldn't go the distance!
[k]
[charaFace A 1]
[charaMove A 470,25 4.0]
[charaMoveScale A 0.8 4.0]
Taigong Wang (Play-by-Play)
But in the end, the first to escape the forest and arrive at this castle...
[k]
[charaFace A 7]
[charaMove A 470,40 0.2]
[charaMoveScale A 0.9 0.2]
[charaShake A 0.02 3 3 0.4]
[messageShake 0.05 5 5 0.4]
Taigong Wang (Play-by-Play)
...was you, [&Lord:Lady] [%1]!
[k]
[messageOff]
[charaFace A 1]
[charaMove A 470,10 0.5]
[charaMoveScale A 0.7 0.5]
[wt 0.7]
Taigong Wang (Play-by-Play)
Congratulations. Now, let's watch as [&his:her] team makes[sr]it out of the final forest...
[k]
Taigong Wang (Play-by-Play)
Can you see them, everyone? It should be any moment now...
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.8 1.0]
[bgm BGM_MAP_64 0.8 0.4]
[wait wipe]
[subRenderFadeout #A 0.1]
[pictureFrame cut063_cinema]
[charaDepth B 2]
[charaDepth K 1]
[charaScale B 1.2]
[charaScale K 1.2]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 -20,-60]
[charaFadein K 0.1 -120,-300]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.8 1.0]
[bgm BGM_MAP_64 0.8 1.0]
[charaMove K -100,-300 0.8]
[charaMove B 0,-60 0.8]
[wait wipe]
[wt 0.5]
Lady Avalon (Reporter)
Yup, I can see them.[sr][wt 0.8][charaFace B 2]Master's team is just about to reach the goal!
[k]
[messageOff]
[fadeout black 1.5]
[bgmStop BGM_MAP_64 1.5]
[wait fade]
[pictureFrame]
[subRenderFadeout #A 0.1]
[charaFadeout B 0.1]
[charaFadeout K 0.1]
[charaPut M 0,-200]
[charaEffect M bit_talk_white_fog01]
[wt 0.1]
[scene 187101]
[wt 1.0]
[fadein black 1.0]
[wait fade]
1We made it! Although...
[bgm BGM_EVENT_81 0.1]
1This fog could still be a problem.
[charaDepth L 2]
[charaDepth D 1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Danzo
Allow me, Master.[sr][wt 0.6][charaFace D 5]Enhanced vision activated.
[k]
[messageOff]
[charaPut L -5,143]
[charaEffect L bit_talk_ranmaru_eye1_gold]
[se ad790]
[cueSe Servants_1001100 m47904]
[cueSe Servants_400800 m45707]
[wt 1.0]
[seStop ad790 0.5]
[cueSeStop m47904 0.5]
[cueSeStop m45707 0.5]
[wt 0.8]
[charaFace D 2]
Danzo
...Heat source detected. It appears to be a hostile, high-density magical energy signal.
[k]
Danzo
There's another enemy here!
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[wt 0.2]
[se ad442]
[charaMove C 0,-10 0.6]
[wt 1.0]
[wipeout rectangleStripLeftToRight 0.7 1.0]
[bgm BGM_EVENT_81 0.7 0.4]
[wait wipe]
[subRenderFadeout #B 0.1]
[charaFadeout C 0.1]
[charaEffectDestroy L bit_talk_ranmaru_eye1_gold]
[charaPut M 1]
[charaPut O 2000,2000]
[charaEffect O bit_talk_comic_noisily 0,0 H]
[wt 0.4]
[wipein rectangleStripRightToLeft 0.7 1.0]
[bgm BGM_EVENT_81 0.7 1.0]
[wait wipe]
[wt 0.4]
[charaScale L 1.0]
[charaPut L 1]
[charaEffect L bit_talk_white_fog01]
[wt 1.0]
Sitonai
Enemy? Now that's just uncalled for.
[k]
[messageOff]
[charaTalk G]
[subRenderFadeinFSR #B 0.6 280,-200]
[subRenderMoveFSR #B 250,-200 0.6]
[wt 0.6]
Miyu
That sounds like Illya, only...different...
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 50,250]
Illya
Sitonai![sr]Wh-where could she be... Maybe she's beyond the fog!
[k]
[messageOff]
[charaMove E 180,250 0.3]
[charaMove J -220,-40 0.3]
[wt 0.3]
[charaPut O -60,280]
ERuby
Stay on your guard. It feels like something strong's hiding out there.
[k]
[messageOff]
[charaTalk E]
[subRenderMoveFSR #B 280,-200 0.6]
[subRenderFadeout #B 0.5]
[wt 0.6]
[charaPut O 2000,2000]
Sitonai
Me? An enemy?
[k]
Sitonai
Well, maybe you're right. I mean, I never said this would end when you reached the goal.
[k]
Sitonai
Since you all managed to conquer every obstacle along the way...
[k]
[bgmStop BGM_EVENT_81 1.0]
Sitonai
...I would be doing you a disservice if I didn't prepare a special welcome for you, don't you think?
[k]
[messageOff]
[se ad128]
[wt 1.5]
[bgm BGM_BATTLE_62 0.1]
[cueSe SE_23 23_ade861]
[cueSeVolume 23_ade861 0 0.4]
[cueSeVolume 23_ade861 1.0 1.0]
[wt 2.0]
[wipeout rectangleStripRightToLeft 0.4 1.0]
[bgm BGM_BATTLE_62 0.4 0.4]
[wait wipe]
[charaLayer A normal]
[charaLayer B normal]
[charaLayer E normal]
[charaLayer G normal]
[charaLayer I normal]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout E 0.1]
[charaFadeout G 0.1]
[charaFadeout I 0.1]
[charaEffectDestroy O bit_talk_comic_noisily]
[charaPut L 2000,2000]
[charaPut M 0,-200]
[charaScale E 1.0]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.4 1.0]
[bgm BGM_BATTLE_62 0.4 1.0]
[wait wipe]
Illya
W-what's that sound!?
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaScale G 1.0]
[charaTalk G]
[charaFace G 5]
[charaFadein G 0.1 1]
[wt 1.0]
[charaFace G 9]
Miyu
It sounds like an engine! Master!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Danzo
A new kind of karakuri!? It must be an especially huge Kashin Mystic Code to make a sound that loud!
[k]
1Kashin Mystic Code?
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Fuuma Kotarou
Lord Kashin Koji's custom-made weapons!
[k]
2As in, a new karakuri weapon!?
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Fuuma Kotarou
Exactly!
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[bgm BGM_BATTLE_62 0.7 0.4]
[wait wipe]
[charaFadeout C 0.1]
[charaFace F 2]
[charaFadein F 0.1 50,250]
[charaPut L 2000,2000]
[charaPut M 1]
[wt 0.4]
[wipein rectangleStripRightToLeft 0.4 1.0]
[bgm BGM_BATTLE_62 0.7 1.0]
[wait wipe]
[wt 0.4]
[wt 1.5]
[se ade263]
[effect bit_talk_voice02]
[shake 0.05 4 4 2.5]
[wt 2.8]
[se ad324]
[seVolume ad324 0 0]
[charaTalk F]
[subRenderFadeinFSR #B 0.4 350,-200]
[subRenderMoveFSR #B 250,-200 0.4]
[wt 0.6]
Chloe
No way... Was that a Berserker's roar!?
[k]
1Get ready to fight back, everyone!
2Here they come!
[messageOff]
[subRenderFadeout #B 0.4]
[subRenderMoveFSR #B 350,-200 0.4]
[wt 0.4]
[subCameraOff]
[seVolume ad324 1.0 1.0]
[se ad128]
[cueSe Servants_604200 m45307]
[wt 1.0]
[se ade329]
[wt 0.4]
[effect bit_talk_41_fs]
[cameraMove 0.2 0,10 1.2]
[wait camera]
[wt 0.2]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_BATTLE_62 0.4]
[wait fade]
[soundStopAll]
[end]