Version: 2.48.0 DataVer: 532
This commit is contained in:
251
ScriptActionEncrypt/03/0300100321.txt
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251
ScriptActionEncrypt/03/0300100321.txt
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$03-00-10-03-2-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098216010 1 Barghest]
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[charaSet B 1050000 1 Barghest_Effects]
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[charaScale B 1.03]
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[charaSet M 1098210410 1 Mors]
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[charaSet N 1098210410 1 Mors]
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[charaSet O 1098210410 1 Mors]
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[charaSet P 1098210410 1 Mors]
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[charaSet Q 1098210410 1 Mors]
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[charaSet T 98115000 1 Effect]
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[scene 120401]
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[bgm BGM_EVENT_69 0.1]
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[fadein black 1.0]
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[wait fade]
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[charaTalk A]
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[charaFace A 18]
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[charaFadein A 0.4 0,0]
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[charaShake A 0.05 1 1 0.7]
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[wt 1.2]
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[charaMove A 0,-10 0.4]
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[cueSe SE_21 21_ad1119]
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[wt 0.3]
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[seStop 21_ad1119 0.3]
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[wt 0.5]
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@Barghest
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...What's going on...? Everything looks...red...[sr]Did some mors poison get in my eyes?
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[k]
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@Barghest
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...I can barely see...[sr]It may as well...be nighttime...
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[k]
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@Barghest
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...There. That was the last of them. It wasn't easy, but at least the Round Table Army should be safe...
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[k]
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[messageOff]
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[wipeout leftToRight 1.0 1.0]
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[bgm BGM_EVENT_69 1.0 0.4]
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[wait wipe]
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[charaFadeout A 0.1]
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[scene 120302]
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[wt 1.0]
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[bgm BGM_EVENT_69 1.0 1.0]
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[wipein rightToLeft 1.0 1.0]
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[wait wipe]
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[wt 0.2]
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[effect bit_talk_35]
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[se ad240]
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[wt 1.0]
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[fowardEffect bit_talk_blood_splash]
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[se ad863]
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[wt 2.0]
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[fowardEffectDestroy bit_talk_blood_splash]
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[effectDestroy bit_talk_35]
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[charaTalk off]
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[charaDepth M 9]
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[charaDepth N 8]
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[charaDepth O 7]
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[charaDepth P 6]
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[charaDepth Q 5]
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[charaFace M 0]
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[charaFace N 0]
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[charaFace O 0]
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[charaFace P 0]
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[charaFace Q 0]
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[cueSe SE_21 21_ad1083]
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[seVolume 21_ad1083 0 0.5]
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[se ad638]
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[seVolume ad638 0 0.5]
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[charaFadein M 0.4 1]
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[charaFadein N 0.4 -225,0]
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[charaFadein O 0.4 225,0]
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[charaFadein P 0.4 -450,0]
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[charaFadein Q 0.4 450,0]
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[wt 0.7]
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[cueSe SE_21 21_ad1073]
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[wt 3.0]
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[charaFadeout M 0.1]
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[charaFadeout N 0.1]
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[charaFadeout O 0.1]
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[charaFadeout P 0.1]
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[charaFadeout Q 0.1]
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[wt 0.1]
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@Round Table Army Soldier
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...
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[k]
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[charaTalk on]
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[charaTalk A]
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[charaFace A 16]
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[charaFadein A 0.1 1]
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@Barghest
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Ah... Ahh...[wt 0.8][messageShake 0.04 4 3 0.7][sr]Aaaaaaaaaaaahhh!
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgm BGM_EVENT_69 0.5 0.4]
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[wait fade]
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[se ad678]
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[seVolume ad678 0 0.7]
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[charaFadeout A 0.1]
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[scene 10000]
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[charaSet A 1050000 1 Barghest]
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[wt 0.5]
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[fadein black 0.5]
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[wait fade]
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[se ad171]
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[wt 0.2]
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[cueSe SE_21 21_ad1125]
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[wt 0.6]
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[cueSe Battle bac7]
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[wt 0.3]
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[cueSe Servants_102800 bac658]
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[wt 1.0]
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[cueSe Battle bac137]
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[wt 0.3]
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[se ad240]
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[wt 0.8]
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[cueSe Servants_102800 bac657]
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[wt 0.3]
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[se ad863]
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[wt 1.0]
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[fadeout black 0.5]
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[wait fade]
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[scene 120302]
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[wt 0.2]
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[bgm BGM_EVENT_69 1.0 1.0]
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[fadein black 1.0]
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[wait fade]
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[charaTalk A]
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[charaFace A 18]
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[charaFadein A 0.4 1]
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[wt 0.4]
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@Barghest
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...I'm sorry. I'm sorry I wasn't strong enough...
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[k]
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@Barghest
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I'm sorry I told you to escape this way!
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[k]
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@Barghest
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...But what other way was there?
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[k]
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@Barghest
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If you'd stayed inside, none of you would have survived there either...
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[k]
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[messageOff]
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[wt 0.1]
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[bgmStop BGM_EVENT_69 3.0]
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[charaTalk off]
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[charaDepth A 5]
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[charaDepth B 6]
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[se ad231]
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[charaFace B 18]
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[charaFadein B 0.1 0,5]
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[charaFadeout B 1.1]
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[wt 1.6]
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[charaTalk on]
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[charaFace A 18]
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@Barghest
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Maybe... Maybe I should have just eaten them all.
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[k]
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@Barghest
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The weak can be food for the strong, so the strong can protect the weak.
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[k]
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@Barghest
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...That's right.
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[k]
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@Barghest
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Even if...Britain is reaching its end...there's still...someone I want to protect...
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[k]
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@Barghest
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...I have to go. I'm sorry I can't rest in peace here with all of you.
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[k]
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@Barghest
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I... I have to get to Manchester...[sr]I'm its lord...
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[k]
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@Barghest
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I have to protect the people there...
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[k]
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[messageOff]
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[wt 1.0]
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[fadeout black 2.0]
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[wait fade]
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[wt 0.5]
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[soundStopAll]
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[end]
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