Version: 2.15.0 DataVer: 316

This commit is contained in:
atlasacademy-sion 2021-04-30 09:11:07 +00:00
parent 771a7becf5
commit 91636eebd4
151 changed files with 72805 additions and 11259 deletions

View File

@ -1,5 +1,5 @@
~1687468460
@FgoDataVersion0066,20160420_1,20210423_03:45
~984876149
@FgoDataVersion0066,20160420_1,20210430_03:46
1,DATA0,21240151,601552222,Movie/ops00100.mp4
1,DATA0,34823316,1304620274,Movie/ops00300.mp4
1,DATA0,36379936,2444453263,Movie/ops00100.usm
@ -65,7 +65,7 @@
1,DATA0,6133896,2275805921,Audio/ChrVoice_800100.cpk.bytes
1,DATA0,2807944,1697874271,Audio/ChrVoice_900100.cpk.bytes
1,DATA0,1114248,2130027997,Audio/ChrVoice_900300.cpk.bytes
1,DATA0,2547848,3404584860,Audio/ChrVoice_9000001.cpk.bytes
1,DATA0,2586760,1166956220,Audio/ChrVoice_9000001.cpk.bytes
1,DATA0,1144968,439261202,Audio/Servants_100100.cpk.bytes
1,DATA0,204936,448035541,Audio/Servants_100200.cpk.bytes
1,DATA0,381064,1737938264,Audio/Servants_100300.cpk.bytes
@ -439,7 +439,7 @@
1,DATA0,2547848,952650630,Audio/ChrVoice_502700.cpk.bytes
1,DATA0,4878472,23254583,Audio/ChrVoice_602400.cpk.bytes
1,DATA0,2795656,2814992337,Audio/ChrVoice_900400.cpk.bytes
1,DATA0,14258312,349475535,Audio/ChrVoice_9000002.cpk.bytes
1,DATA0,14770312,755737255,Audio/ChrVoice_9000002.cpk.bytes
1,DATA0,194696,1977568304,Audio/NoblePhantasm_202500.cpk.bytes
1,DATA0,366728,1908394543,Audio/NoblePhantasm_202600.cpk.bytes
1,DATA0,340096,2691319163,Audio/NoblePhantasm_302400.cpk.bytes
@ -1531,6 +1531,25 @@
1,DATA0,534664,476665630,Audio/Servants_9941880.cpk.bytes
1,SYSTEM,1896584,1277739977,Audio/Bgm/BGM_MAP_46.cpk.bytes
1,SYSTEM,1896584,363820938,Audio/Bgm/BGM_MAP_47.cpk.bytes
1,DATA0,2205832,298302442,Audio/Bgm/BGM_BATTLE_103.cpk.bytes
1,DATA0,2621576,4160774896,Audio/Bgm/BGM_BATTLE_104.cpk.bytes
1,DATA0,1669256,2545861445,Audio/Bgm/BGM_EVENT_101.cpk.bytes
1,DATA0,1329288,2587797554,Audio/Bgm/BGM_EVENT_102.cpk.bytes
1,DATA0,1167496,573886896,Audio/Bgm/BGM_EVENT_103.cpk.bytes
1,DATA0,2148488,586105598,Audio/Bgm/BGM_JIKENBO_1.cpk.bytes
1,DATA0,2539656,1252679363,Audio/Bgm/BGM_JIKENBO_2.cpk.bytes
1,DATA0,6291592,2342339885,Audio/ChrVoice_403200.cpk.bytes
1,DATA0,6283400,934055610,Audio/ChrVoice_603900.cpk.bytes
1,DATA0,4036744,3942922546,Audio/ChrVoice_900800.cpk.bytes
1,DATA0,620680,3388094744,Audio/NoblePhantasm_403200.cpk.bytes
1,DATA0,727176,1819169378,Audio/NoblePhantasm_603900.cpk.bytes
1,DATA0,665736,2675282287,Audio/NoblePhantasm_900800.cpk.bytes
1,DATA0,1099912,1476201092,Audio/Servants_403200.cpk.bytes
1,DATA0,989320,3860736669,Audio/Servants_603900.cpk.bytes
1,DATA0,854152,3766850680,Audio/Servants_900800.cpk.bytes
1,DATA0,34944,1863756155,Audio/Servants_9941820.cpk.bytes
1,SYSTEM,3190920,4216700177,Audio/Bgm/BGM_MAP_48.cpk.bytes
1,SYSTEM,2250888,2763800648,Audio/Bgm/BGM_WIN_9.cpk.bytes
1,SYSTEM,40576,4095276295,Localization
1,SYSTEM,8224,1377992848,Tutorial/tutorial_alpha
1,SYSTEM,3360,2725959048,Tutorial/combine_tutorial_alpha
@ -1555,36 +1574,36 @@
1,SYSTEM,1777024,3740494215,Terminal/Info
1,SYSTEM,164736,1569261031,UISkin/UISkin01CommonBG1Atlas
1,SYSTEM,280992,943246910,UISkin/UISkin01TerminalAtlas
1,SYSTEM,3670144,3681842087,FaceBattle/DownloadFaceBattle
1,SYSTEM,13346400,2315665617,Faces/DownloadFace
1,SYSTEM,4424192,292274728,EquipFaces/DownloadEquipFace
1,SYSTEM,237760,3268973010,CommandCodes/DownloadCommandCode
1,SYSTEM,2341856,3870793472,Items/DownloadItem
1,SYSTEM,3706368,3116268925,FaceBattle/DownloadFaceBattle
1,SYSTEM,13478368,2376569463,Faces/DownloadFace
1,SYSTEM,4459968,1062770694,EquipFaces/DownloadEquipFace
1,SYSTEM,259744,3886798582,CommandCodes/DownloadCommandCode
1,SYSTEM,2349088,3951383328,Items/DownloadItem
1,SYSTEM,173568,154024547,ClassIcons/DownloadClassIcons
1,SYSTEM,563232,1170852708,SkillIcons/DownloadSkillIcon
1,SYSTEM,111712,4052264092,BuffIcons/DownloadBuffIcon
1,SYSTEM,22176,3680150283,Marks/DownloadMark
1,SYSTEM,1421376,1897243404,Banner/DownloadBanner
1,SYSTEM,16220704,2199099442,SummonBanners/DownloadSummonBanner
1,SYSTEM,2928288,4055624782,ShopBanners/DownloadShopBanner
1,SYSTEM,1036640,2548035621,EventReward/EventRewardAtlas
1,SYSTEM,1481568,4262021621,Banner/DownloadBanner
1,SYSTEM,15389088,3966366328,SummonBanners/DownloadSummonBanner
1,SYSTEM,2979744,1022464567,ShopBanners/DownloadShopBanner
1,SYSTEM,1036704,421216012,EventReward/EventRewardAtlas
1,SYSTEM,2945440,1102478240,Battle/BattleResult
1,SYSTEM,239136,2102927254,Battle/Common
1,SYSTEM,638880,4267812967,Enemys/DownloadEnemy
1,SYSTEM,646272,2963828729,Enemys/DownloadEnemy
1,SYSTEM,465408,410896441,Notification/DownloadNotification
1,SYSTEM,2157344,3683323943,EventUI/DownloadEventUI
1,SYSTEM,2280032,3191770986,EventUI/DownloadEventUI
1,SYSTEM,40384,2923513999,Bond/DownloadBond
1,SYSTEM,26208,167019577,Event/DownloadEvent
1,SYSTEM,64320,1016902057,ScriptActionEncrypt/Common
1,SYSTEM,64672,1942999158,ScriptActionEncrypt/Common
1,DATA0,1650592,1731958497,ScriptActionEncrypt/01
1,DATA0,1009088,208167852,ScriptActionEncrypt/02
1,DATA0,1046912,116963695,ScriptActionEncrypt/03
1,DATA0,1508128,3291487412,ScriptActionEncrypt/91
1,DATA0,1387968,2683156962,ScriptActionEncrypt/94/9400
1,DATA0,945056,4027863919,ScriptActionEncrypt/94/9401
1,DATA0,944704,2290440580,ScriptActionEncrypt/94/9401
1,DATA0,832000,126759769,ScriptActionEncrypt/94/9402
1,DATA0,1173888,1729565567,ScriptActionEncrypt/94/9403
1,SYSTEM,11104,1737465952,ScriptActionEncrypt/ScriptFileList
1,DATA0,1315328,820697180,ScriptActionEncrypt/94/9403
1,SYSTEM,11232,704354196,ScriptActionEncrypt/ScriptFileList
1,DATA0,1152,2155569200,Demo
1,SYSTEM,145824,3382008641,Back/back00000
1,SYSTEM,1376,995589518,Back/back10000
@ -2777,7 +2796,7 @@
1,SYSTEM,1545984,172299532,_Data/Scenes/Common/Atlas
1,SYSTEM,235360,3723282885,_Resources/CommonUI/Atlas
1,SYSTEM,347648,2300104310,_Data/Scenes/EventGacha/Atlas
1,SYSTEM,778176,2529060834,_Data/Scenes/MyRoom/Atlas
1,SYSTEM,801696,3989065867,_Data/Scenes/MyRoom/Atlas
1,SYSTEM,1072448,1247201637,_Data/Scenes/PartyOrganization/Atlas
1,SYSTEM,123584,227092411,_Data/Scenes/Shop/Atlas
1,SYSTEM,149216,1753068683,_Resources/Shop/Atlas
@ -8560,7 +8579,7 @@
1,DATA0,326112,1787899464,Effect/Talk/bit_talk_twinkle
1,DATA0,133984,780231091,Effect/Talk/bit_talk_zero_sail2
1,DATA0,73376,2729078356,Effect/Talk/bit_talk_zero_slash2
1,DATA0,1022144,2773750772,Effect/weapon/201
1,DATA0,1018464,1471481011,Effect/weapon/201
1,DATA0,680896,217371675,Effect/weapon/284
1,DATA0,909408,1700825367,Effect/weapon/285
1,DATA0,705248,3996522987,Effect/weapon/286
@ -10975,3 +10994,180 @@
1,DATA0,132000,3180474280,Tutorial/tutorial_0715
1,DATA0,141856,3023148534,Tutorial/tutorial_0716
1,DATA0,138880,3689543610,Tutorial/tutorial_0717
1,DATA0,191776,3848992961,Back/back10711
1,DATA0,184832,185123007,Back/back10920
1,DATA0,177312,1676231076,Back/back20735
1,DATA0,193216,1540595796,Back/back21243
1,DATA0,190080,1971837396,Back/back24001
1,DATA0,126592,1646093240,Back/back28304
1,DATA0,173088,1708692821,Back/back28922
1,DATA0,188064,1475579102,Back/back51908
1,DATA0,139808,756636372,Back/back51909
1,DATA0,152160,1533062029,Back/back72800
1,DATA0,159776,2644194761,Back/back72900
1,DATA0,165120,1049800408,Back/back73000
1,DATA0,221408,1275404235,Back/back73100
1,DATA0,176288,289383985,Back/back73200
1,DATA0,213568,2679859998,Back/back73300
1,DATA0,197888,4111847877,Back/back73400
1,DATA0,192576,347314197,Back/back73500
1,DATA0,227776,3339561158,Back/back73600
1,DATA0,205184,899882909,Back/back73700
1,DATA0,242816,2740018024,Back/back73800
1,DATA0,230528,1186833193,Back/back73900
1,DATA0,210144,3594457501,Back/back73901
1,DATA0,221696,648381034,Back/back74000
1,DATA0,221216,3179324290,Back/back74100
1,DATA0,225120,2830507039,Back/back74200
1,DATA0,230464,4189709528,Back/back74201
1,DATA0,195136,1461726311,Back/back74300
1,DATA0,175584,4026154644,Back/back74400
1,DATA0,173728,1325819847,Back/back74401
1,DATA0,184544,950944190,Back/back74402
1,DATA0,162976,115566994,Back/back74403
1,DATA0,181472,336518034,Back/back74500
1,DATA0,220320,3484430434,Back/back74600
1,DATA0,224224,509695804,Back/back74700
1,DATA0,191104,2483506227,Back/back77500
1,DATA0,139552,659476852,Back/back77600
1,DATA0,203584,1851407341,Back/back77700
1,DATA0,169056,2759400364,Back/back77800
1,DATA0,8928,1982197083,Battle/Field/14
1,DATA0,1263104,2782300081,Bg/11020
1,DATA0,399488,3917781093,Bg/53000
1,DATA0,659808,1467376901,Bg/53100
1,DATA0,961216,3262220060,Bg/53200
1,DATA0,1045696,3737783657,Bg/53300
1,DATA0,1267360,1846834279,Bg/53400
1,DATA0,1137696,778471732,Bg/53500
1,DATA0,1770336,3378548503,Bg/53600
1,DATA0,1713120,1586712364,Bg/53610
1,DATA0,702784,62558336,Bg/53700
1,DATA0,162080,450735680,CharaFigure/1098164700
1,DATA0,135840,2432079235,CharaFigure/1098164800
1,DATA0,88000,2936086970,CharaFigure/1098164900
1,DATA0,96032,4190964309,CharaFigure/1098164910
1,DATA0,117120,2596824571,CharaFigure/1098164920
1,DATA0,68320,2288312895,CharaFigure/1098165100
1,DATA0,137696,4134664888,CharaFigure/1098165200
1,DATA0,168256,2740254838,CharaFigure/1098165300
1,DATA0,160768,1752526861,CharaFigure/1098165400
1,DATA0,72704,352926419,CharaFigure/1098165500
1,DATA0,92224,2658611279,CharaFigure/1098165600
1,DATA0,163104,400502356,CharaFigure/1098165700
1,DATA0,111456,914037467,CharaFigure/1098165800
1,DATA0,265664,1901411315,CharaFigure/1098165900
1,DATA0,112128,1990383700,CharaFigure/1098166000
1,DATA0,211200,1700783857,CharaFigure/1098166100
1,DATA0,137120,1524708940,CharaFigure/1098166200
1,DATA0,58240,2375436299,CharaFigure/1098166210
1,DATA0,43424,985308071,CharaFigure/1098166300
1,DATA0,171680,1667861476,CharaFigure/1098170500
1,DATA0,130560,3392493317,CharaFigure/4032000
1,DATA0,134368,1289778678,CharaFigure/4032001
1,DATA0,175168,1519803220,CharaFigure/4032002
1,DATA0,179040,929268588,CharaFigure/6039000
1,DATA0,154880,689129258,CharaFigure/6039001
1,DATA0,177440,3403955965,CharaFigure/6039002
1,DATA0,228000,2887103613,CharaFigure/9008000
1,DATA0,267392,1363450434,CharaFigure/9008001
1,DATA0,254400,2787545479,CharaFigure/9008002
1,DATA0,485600,3279801806,CharaGraph/403200
1,DATA0,261216,2114465556,CharaGraph/603900
1,DATA0,578752,3357326698,CharaGraph/900800
1,DATA0,175008,3563306009,CharaGraph/9303630
1,DATA0,171104,3085920946,CharaGraph/9303640
1,DATA0,154464,202153824,CharaGraph/9303650
1,DATA0,157568,1769913055,CharaGraph/9403830
1,DATA0,167552,3360085501,CharaGraph/9403840
1,DATA0,157344,2168886165,CharaGraph/9403850
1,DATA0,176064,3119410650,CharaGraph/9403860
1,DATA0,159744,2937589129,CharaGraph/9403870
1,DATA0,7232,3150210718,CommandCodes/Texture/8400370
1,DATA0,7360,1754436824,CommandCodes/Texture/8400380
1,DATA0,7808,1476901950,CommandCodes/Texture/8400390
1,DATA0,212832,4219770976,CommandGraph/8400370
1,DATA0,221152,831505888,CommandGraph/8400380
1,DATA0,225088,1120719400,CommandGraph/8400390
1,DATA0,2817312,490905906,Effect/Talk/bit_queststart80244
1,DATA0,52544,3217497661,Effect/Talk/bit_talk_magicbullet
1,DATA0,34112,1840601081,Effect/Talk/bit_talk_rewind_text01
1,DATA0,35232,3077387368,Effect/Talk/bit_talk_rewind_text02
1,DATA0,33472,784734662,Effect/Talk/bit_talk_rewind_text03
1,DATA0,36128,225731863,Effect/Talk/bit_talk_rewind_text04
1,DATA0,331008,3193811765,Effect/Talk/bit_talk_tokeru02
1,DATA0,40160,2834932991,Effect/Talk/bit_talk_tornado01_02
1,DATA0,588064,616217065,Effect/weapon/332/1
1,DATA0,586688,2563389037,Effect/weapon/332/2
1,DATA0,734848,1350088470,Effect/weapon/333
1,DATA0,753056,852550759,Effect/weapon/334
1,DATA0,580352,1792091444,Effect/weapon/794
1,DATA0,93568,159991890,Effect/weapon/801
1,DATA0,49312,1536667242,Image/cut107_paper
1,DATA0,46816,1420602339,Image/cut107_paper2
1,DATA0,46336,1536722202,Image/cut108_mask1
1,DATA0,54080,1988015451,Image/cut108_mask2
1,DATA0,85632,1160302720,NarrowFigure/403200
1,DATA0,76448,2768173557,NarrowFigure/603900
1,DATA0,99040,3819948530,NarrowFigure/900800
1,DATA0,62400,1527265627,NarrowFigure/9942010
1,DATA0,22720,1639961823,NarrowFigure/9942020
1,DATA0,469728,3894170166,NoblePhantasm/403200
1,DATA0,597408,3833868260,NoblePhantasm/403201
1,DATA0,540032,695973293,NoblePhantasm/403202
1,DATA0,498528,1624617832,NoblePhantasm/603900
1,DATA0,869760,15088746,NoblePhantasm/900800
1,DATA0,462304,1115694901,NoblePhantasm/9942010
1,DATA0,467232,2651120104,NoblePhantasm/9942020
1,DATA0,23328,1375482857,NoblePhantasm/Sequence/403200
1,DATA0,22944,3960440984,NoblePhantasm/Sequence/403201
1,DATA0,22944,4022812304,NoblePhantasm/Sequence/403202
1,DATA0,27584,2213734525,NoblePhantasm/Sequence/603900
1,DATA0,29024,313639412,NoblePhantasm/Sequence/900800
1,DATA0,13440,2629039052,NoblePhantasm/Sequence/9942010
1,DATA0,22208,2156056534,NoblePhantasm/Sequence/9942020
1,DATA0,3875712,3820309466,Servants/403200
1,DATA0,4306464,862190148,Servants/403210
1,DATA0,4818144,1809237380,Servants/403220
1,DATA0,4593920,1312504630,Servants/603900
1,DATA0,4893408,3524344190,Servants/900800
1,DATA0,5845504,3774266761,Servants/900810
1,DATA0,1769600,1988275392,Servants/9941820
1,DATA0,247072,1300186696,Servants/9941830
1,DATA0,246464,2167481280,Servants/9941840
1,DATA0,369184,3845376484,Servants/9941850
1,DATA0,309024,2291277946,Servants/9941860
1,DATA0,552064,145428758,Servants/9941870
1,DATA0,691168,2678642318,Servants/9942010
1,DATA0,3870784,555201506,Servants/9942020
1,DATA0,691712,245352147,Servants/9942030
1,DATA0,12384,3246449919,Servants/Camera/332
1,DATA0,12736,3900109548,Servants/Camera/333
1,DATA0,12736,924770233,Servants/Camera/334
1,DATA0,8576,88250202,Servants/Camera/794
1,DATA0,46048,3343157223,Servants/Commands/403200
1,DATA0,19488,2188805080,Servants/Commands/603900
1,DATA0,63104,2914539127,Servants/Commands/900800
1,DATA0,20672,3417008377,Servants/Commands/9942010
1,DATA0,20160,2262517799,Servants/Commands/9942020
1,DATA0,26944,2401317503,Servants/Motion/332
1,DATA0,25984,3248616745,Servants/Motion/333
1,DATA0,24640,2128164739,Servants/Motion/334
1,DATA0,16928,3265458926,Servants/Motion/794
1,DATA0,18336,3913815702,Servants/Motion/801
1,DATA0,55264,3621525619,Servants/Status/403200
1,DATA0,19680,3608246855,Servants/Status/603900
1,DATA0,74336,617639728,Servants/Status/900800
1,DATA0,21696,3441929361,Servants/Status/9942010
1,DATA0,20512,3978667868,Servants/Status/9942020
1,DATA0,1347424,2230318689,Terminal/MapImgs/img_questmap_009067
1,DATA0,2090624,628756334,Terminal/QuestMap/Capter9058
1,DATA0,142592,334498382,Tutorial/tutorial_0718
1,DATA0,111840,2338968981,Tutorial/tutorial_0719
1,DATA0,129152,2596266893,Tutorial/tutorial_0720
1,DATA0,117664,3038307013,Tutorial/tutorial_0721
1,DATA0,137824,2423424298,Tutorial/tutorial_0722
1,DATA0,136512,1980237469,Tutorial/tutorial_0723
1,SYSTEM,225984,2794158705,Battle/Effect/11
1,SYSTEM,2782656,1159800378,Battle/TurnSituation/4
1,SYSTEM,79904,668254454,Effect/BattleStart/FinalBattle03/13

View File

@ -837,7 +837,7 @@ You know that oil rig? Well, it doesn't exist in your time anymore. Check out th
Yes, ma'am. Setting Sheba's angle to A.D. 2030.
[k]
1Um, Mash, what's the Mariana Trench?
1(Um, Mash, what's the Mariana Trench?)
@ -870,7 +870,7 @@ Yes, ma'am. Setting Sheba's angle to A.D. 2030.
[messageOff]
[charaDepth G 0]
[charaDepth H 1]
[charaMove G 512,-199 0.4]
[charaMove G 512,-200 0.4]
[charaMove H -512,-199 0.4]
[charaMove A 256,0 0.4]
[charaFace A 6]
@ -885,7 +885,7 @@ Hey![charaShake F 0.01 0 10 0.4] No whispering![sr]This is a serious scene!
[messageOff]
[charaDepth G 1]
[charaDepth H 0]
[charaMove G -1,-199 0.4]
[charaMove G 0,-200 0.4]
[charaMove H -1030,-199 0.4]
[charaMove A 0,0 0.4]
[charaMove F -1030,0 0.4]
@ -1400,7 +1400,7 @@ I'll fill you in on all that once you get there.[sr]So don't delay, Rayshift awa
[charaDepth H 0]
[charaTalk D]
[charaFace D 4]
[charaFadein G 0.1 -1,-199]
[charaFadein G 0.1 0,-200]
[charaFadein H 0.1 -1030,-199]
[charaFadein F 0.1 -1030,0]
[charaFadein D 0.1 1]

View File

@ -1,3 +1,4 @@
94-01-19-17-3-0
[soundStopAll]
[charaSet A 1030000 1 "Suzuka Gozen"]
@ -99,7 +100,7 @@
[charaEffect H bit_talk_goltail01]
[se bac74]
[wt 0.7]
[charaEffectStop C bit_talk_goltail01]
[charaEffectStop H bit_talk_goltail01]
[charaShake C 0.01 0 5 0.5]
[se ad161]
[wt 0.4]

View File

@ -0,0 +1,107 @@
94-03-66-00-1-0
[soundStopAll]
[scene 10000]
[bgm BGM_EVENT_11 0.1]
[effect bit_sepia01]
[wipeFilter cinema 0.5 0]
[fadein black 1.5]
[wait fade]
???
I'm telling you, this is our biggest vulnerability right here. And it affects Team A just as much as anyone else.
[k]
[messageOff]
[wt 2.0]
???
Honestly, things are looking really bad right now.[sr]We don't even have any idea who we're up against.
[k]
???
I know we've still got Kirschtaria. We don't have to know what he's really thinking to know that he's as capable as they come.
[k]
???
I'm sure he'll have no trouble handling[sr]whatever's in store for us.
[k]
[messageOff]
[wt 2.0]
???
But still...none of that changes[sr]how serious of a problem this is.
[k]
???
And we can't do anything about it[sr]with the way Chaldea's systems are right now.
[k]
???
If no one's there to observe them,[sr]they'll cease to exist.
[k]
[messageOff]
[wt 2.0]
???
But she's still incomplete, right?
[k]
[messageOff]
[wt 1.0]
???
Yes, unfortunately. Even the greatest[sr]genius needs time to work their magic.
[k]
???
So I'm going to pin our hopes on the future,[sr]and pray that time solves this problem for us.
[k]
???
Basically, what I'm trying to say is...
[k]
[messageOff]
[wt 1.0]
???
...I have very high hopes for you...
[k]
[messageOff]
[wt 1.5]
[fadeout black 0.5]
[bgmStop BGM_EVENT_11 0.5]
[wait fade]
[effectStop bit_sepia01]
[wipeOff]
[wt 0.5]
[fadein black 0.5]
[wait fade]
[effect bit_talk_07]
[se ad12]
[wt 4.0]
[fadeout white 2.0]
[wait fade]
[soundStopAll]
[end]

View File

@ -0,0 +1,572 @@
94-03-66-01-1-0
[soundStopAll]
[charaSet A 4032000 1 "El-Melloi II"]
[charaSet B 1098166300 1 Conductor]
[charaSet C 1098123200 1 ???]
[charaFilter C silhouette 00000080]
[charaSet D 9005001 1 ???]
[charaFilter D silhouette 00000080]
[charaSet E 98001000 1 ???]
[charaFilter E silhouette 00000080]
[charaSet F 1098165800 1 "Antique Automata"]
[sceneSet G 77500 1]
[charaScale G 1.4]
[charaSet I 1001000 1 Effect]
[charaPut I 0,0]
[scene 10000]
[se ade286]
[seVolume ade286 0.1 0.1]
[wt 0.1]
[seVolume ade286 1.0 1.0]
[fadein black 1.5]
[wait fade]
[wt 2.8]
???
...[&Sir:Miss]?
[k]
???
...We've arrived at the station, [&sir:miss].[sr]I'm afraid you need to wake up now.
[k]
[messageOff]
[wt 0.5]
???
Oh come on, [&he's:she's] never going to wake up[sr]if you're all quiet and polite about it!
[k]
???
You've gotta show 'em who's boss! Like this!
[k]
[messageOff]
[charaEffect I bit_talk_13]
[shake 0.05 2 3 1.0]
[se ad102]
[wt 1.0]
[wipeout openEye 0.1 0.7]
[wait wipe]
[charaScale I 1.0]
[scene 77700]
[wt 0.5]
[wipein openEye 0.5 0.7]
[wait wipe]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.4 1]
[wt 1.0]
[bgm BGM_EVENT_25 0.1]
AMysterious Girl
There we go.[sr]Nice of you to join us, my little pupil.
[k]
[messageOff]
[wt 0.4]
[cameraMove 1.0 0,-20 1.1]
[wt 1.6]
AMysterious Girl
What? Something on my face? If I didn't know better,[sr]I'd think you had no idea where you are or who I am.
[k]
1Do I know you?
2A little blonde girl...who's also a teacher, huh? That's a new one...
[charaFace A 6]
Mysterious Girl
Huh? Are you kidding me?[sr]Get it together, [&man:woman]!
[k]
[charaFace A 2]
Mysterious Girl
Are you actually telling me you don't recognize[sr]your own tutor, Lord El-Melloi II!?
[k]
El-Melloi II
If this is your idea of a joke, I am not amused. I suppose next you'll tell me you don't even know who you are, either?
[k]
[messageOff]
[wipeout openEye 0.8 0.5]
[bgmStop BGM_EVENT_25 1.2]
[wait wipe]
[cameraHome 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[scene 10000]
[wipein openEye 0.1 0.5]
[wait wipe]
[wipeFilter openEye 0.2 0.7]
[fadeout black 0.1]
[wait fade]
[effect bit_sepia01]
[scene 66400]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
[fadein black 2.0]
[wait fade]
[bgm BGM_EVENT_5 0.1]
???
...was observed at...during the last Rayshift...
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 1]
[wt 0.4]
???
So while the Shadow Border was being tuned up...[sr]...was decided.
[k]
???
Personally, I hate to assign valuable personnel to something like that, but... Grr, well, if we're going to do this...
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 1]
[wt 0.4]
???
Please be extra careful this time, Senpai...
[k]
[messageOff]
[bgmStop BGM_EVENT_5 1.7]
[wt 1.0]
[fadeout black 1.0]
[wait fade]
[effectStop bit_sepia01]
[charaFadeout E 0.1]
[wt 0.1]
[scene 10000]
[cameraMove 0.1 0,0 1.01]
[fadein black 0.1]
[wait fade]
[wipeout openEye 0.1 1.0]
[wait wipe]
[scene 77700]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 1.0]
[wipein openEye 0.5 0.7]
[wait wipe]
[wt 0.4]
[bgm BGM_EVENT_101 0.1]
El-Melloi II
Well? Anything come to you?
[k]
1Not at all, I'm afraid...
El-Melloi II
Apparently! I've seen junkyard rats[sr]with more sense than you seem to have!
[k]
2Huh? What happened to Chaldea?
El-Melloi II
Chaldea? You mean the country that was assimilated into Babylonia? Hmm, guess you were dreaming about Animusphere's Astromancy class.
[k]
[charaFace A 7]
El-Melloi II
Ugh, you really are spacing out today. Oh, fine then.[sr]Just carry my bags and be quiet, would you?
[k]
[messageOff]
[charaMoveScale A 1.1 0.3]
[charaMove A 0,15 0.3]
[wt 0.2]
[se ad7]
[wt 0.5]
[shake 0.03 3 3 0.3]
[se bac245]
[wt 0.4]
[shake 0.03 3 3 0.3]
[se bac245]
[wt 0.5]
El-Melloi II
Now come on. Even if this is the last stop,[sr]we don't want to keep the conductor waiting.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaMoveScale A 1.0 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 1]
[wt 0.4]
Conductor
Thank you for riding with us.
[k]
[messageOff]
[se ade247]
[seVolume ade247 0 0.8]
[wipeout leftToRight 1.0 1.0]
[bgm BGM_EVENT_101 1.0 0.5]
[wait wipe]
[charaFadeout B 0.1]
[seStop ade247 0.5]
[scene 77500]
[wt 0.7]
[se adm35]
[seVolume adm35 0 0.3]
[wt 1.0]
[wipein rightToLeft 1.0 1.0]
[bgm BGM_EVENT_101 1.0 1.0]
[seVolume adm35 1.0 0.6]
[wait wipe]
[seVolume adm35 1.0 1.0]
[wt 2.5]
[seStop adm35 1.0]
[wt 1.0]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
El-Melloi II
Ahh, good old London![sr]Gloomy as ever, which is just fine with me.
[k]
El-Melloi II
Come on, let's get to the flat.[sr]Hm? Something wrong?
[k]
1What's that black tower in the center there?
[messageOff]
[wt 0.1]
[charaTalk depthOff]
[charaDepth G 2]
[charaDepth A 1]
[charaFadein G 0.7 100,-280]
[wt 0.7]
[charaMove G 100,-350 2.0]
[wt 2.8]
[charaFadeout G 0.7]
[wt 1.2]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
El-Melloi II
That's the Clock Tower, of course. The chalk-white pile of brick and mortar built by fanatics who proclaim it the bastion of mage knowledge.
[k]
[charaFace A 0]
El-Melloi II
They say they're searching for the Root, but all those bastards care about are their petty power struggles.
[k]
El-Melloi II
Every night, it's nothing but a never-ending stream of scheming and backstabbing among the Twelve Lords and their associated mages.
[k]
1So, if you're a Lord too, does that mean you're kind of a big deal?
[charaFace A 7]
El-Melloi II
What, you actually want me to say that myself?
[k]
[charaFace A 0]
El-Melloi II
Once you become a Lord, even as low as the Modern Magecraft Department is on the totem pole, people start giving you special treatment.
[k]
[charaChange A 1098164900 0 nomal 0]
[wait charaChange A]
El-Melloi II
And by special, I mean that ninety percent of them are spies or enemies who'll kill you if you drop your guard for even the briefest of moments.
[k]
[charaChange A 4032000 0 nomal 0]
[wait charaChange A]
El-Melloi II
I used to be the last in my family's line of succession, and my meals have been poisoned regularly since I was a child.
[k]
El-Melloi II
I got around that by carrying rations on my person, but of course, those taste terrible. So once I discovered how safe and delicious the sweets found in bakeries could be, I was hooked for life.
[k]
1That's awful...
2I'm sorry. I didn't mean to bring up bad memories.
[charaFace A 1]
El-Melloi II
Oh, don't get mopey on me.
[k]
[charaFace A 0]
El-Melloi II
Whoops, I guess a bit of a smile[sr]slipped through there, huh?
[k]
El-Melloi II
Hehe, you'll have to forgive me.[sr]I love watching people squirm.
[k]
El-Melloi II
But still, do you really have amnesia? What, did you hit your head or something? Oh, wait, I hit you in the head, didn't I.
[k]
[charaChange A 1098164900 0 nomal 0]
[wait charaChange A]
El-Melloi II
Well hey, maybe this is your chance to go back to primary school and do it all over again. I bet you'd be right at home among children.
[k]
[charaChange A 4032000 5 nomal 0]
[wait charaChange A]
El-Melloi II
Anyway, I trust you still remember about mages, yes?
[k]
1Come to think of it, I have my own rank.
2I think I was ranked Cause...?
[charaFace A 7]
El-Melloi II
Huh? You're joking again, right? Cause might not be the highest rank, but it's still a rank for actual mages, not students!
[k]
El-Melloi II
There's no way you're even close to that point yet.
[k]
El-Melloi II
If you've got time for absurd flights of fancy like that, you've got time to do something more useful, like, say...carrying my bags.
[k]
[charaFace A 1]
El-Melloi II
Daydreaming is all well and good,[sr]but we have places to be.
[k]
[messageOff]
[fadeout black 1.0]
[se ad60]
[bgm BGM_EVENT_101 1.0 0.5]
[wait fade]
[charaFadeout A 0.1]
[scene 10920]
[wt 0.8]
[fadein black 1.0]
[seStop ad60 1.0]
[bgm BGM_EVENT_101 1.0 1.0]
[wait fade]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
El-Melloi II
Ahh, there's my flat. I haven't seen it in quite some time. Come on, don't dawdle with those bags.
[k]
[messageOff]
[charaFace A 0]
[bgmStop BGM_EVENT_101 1.0]
[wt 0.5]
El-Melloi II
Hm? Something's not right. It's too quiet.
[k]
El-Melloi II
I did put up a Bounded Field around this area,[sr]but I never did any soundproofing magecraft.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.4]
[se ad66]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.4 1]
[wt 0.4]
[seStop ad66 0.4]
[wt 1.2]
[charaFadeout F 0.1]
[wt 0.1]
[bgm BGM_EVENT_80 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
El-Melloi II
Automata!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Automaton
Lord El...Melloi II...?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
El-Melloi II
The hell? They're combat-ready antiques!?
[k]
[charaFace A 5]
El-Melloi II
I'm used to being on people's bad sides, but I still didn't think anyone would try to attack me in broad daylight, even with a Bounded Field up.
[k]
[charaFace A 2]
El-Melloi II
Well, at least this should be a good warmup.[sr]Just stand back and see what your mentor can do!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.5]
[wait fade]
[soundStopAll]
[end]

View File

@ -0,0 +1,339 @@
94-03-66-01-2-0
[soundStopAll]
[charaSet A 4032000 1 "El-Melloi II"]
[charaSet B 1098165800 1 "Antique Automata"]
[charaSet C 1001000 1 Effect]
[sceneSet D 74300 1]
[charaScale D 1.4]
[charaSet E 98109200 1 "Effect Dummy"]
[scene 10920]
[bgm BGM_EVENT_80 0.1]
[fadein black 1.0]
[wait fade]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
[wt 0.8]
[charaEffect B bit_talk_quickmove]
[charaSpecialEffect B erasureReverse 1 0.3]
[se ad73]
[wt 1.0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[bgmStop BGM_EVENT_80 1.0]
El-Melloi II
Hmph, they got away.[sr]Those things were ridiculously over-specced.
[k]
1I didn't know you were so strong, Professor.
[charaFace A 1]
El-Melloi II
Of course I am. Any halfway decent mage knows how to fight. Why do you think they encourage all those duels at the Clock Tower?
[k]
[bgm BGM_EVENT_81 0.1]
[charaFace A 0]
El-Melloi II
Still, it's weird that they'd come after me like this. If anything, it seemed like they were keeping an eye on our surroundings...
[k]
[charaFace A 5]
El-Melloi II
I've got a bad feeling about this.[sr]Let's hurry to my flat.
[k]
[messageOff]
[wipeout leftToRight 1.0 1.0]
[se ad538]
[bgm BGM_EVENT_81 1.0 0.5]
[wait wipe]
[charaFadeout A 0.1]
[scene 63300]
[wt 0.5]
[wipein rightToLeft 1.0 1.0]
[wait wipe]
[bgm BGM_EVENT_81 1.0 1.0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
El-Melloi II
Hmm, it looks like those automata were here. They at least don't appear to have placed any magecraft traps...
[k]
El-Melloi II
Oh, but just to be sure,[sr]would you mind opening the door?
[k]
1Now I'm your guinea pig!?
2You're the teacher. Shouldn't you be taking the lead?
[charaFace A 1]
El-Melloi II
No back talk. As my pupil, you should be honored[sr]to die for your teacher. Now go on, open it!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ade139]
[shake 0.05 3 3 0.3]
[cameraMove 0.3 -50,0 1.15]
[wt 0.3]
[fadeout black 0.7]
[bgmStop BGM_EVENT_81 0.7]
[wait fade]
[cameraHome 0.1]
[scene 11000]
[se ad93]
[wt 1.0]
[fadein black 0.7]
[wait fade]
[wt 0.8]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.4 1]
[wt 0.4]
El-Melloi II
Hmm, no explosions. Guess we're in the clear.[sr]All right, let me get set up for class and...[twt 0.8][charaFace A 5] Wait.
[k]
El-Melloi II
...I smell blood.[sr]Watch your back, and stay close to me.
[k]
[messageOff]
[wipeout leftToRight 1.0 1.0]
[se ad95]
[wait wipe]
[charaFadeout A 0.1]
[wt 0.5]
[scene 10000]
[wipein rightToLeft 0.1 1.0]
[wait wipe]
[seStop ad95 0.3]
[wt 2.2]
El-Melloi II
No... It can't be...
[k]
[messageOff]
[fadeout black 0.1]
[wait fade]
[charaTalk depthOff]
[charaDepth D 1]
[wt 1.0]
[charaFadein D 0.4 200,-130]
[fadein black 1.0]
[charaMove D -100,-130 2.5]
[wait fade]
[scene 74300]
[wt 1.5]
[charaFadeout D 0.6]
[wt 0.4]
[se ade180]
[wt 1.5]
[bgm BGM_EVENT_90 0.1]
[wt 2.0]
1Wh-what the...
2A dead body? He looks...familiar...
[scene 11000 1.0]
[wt 1.4]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
El-Melloi II
No... This... This is...
[k]
El-Melloi II
My brother...![sr]Lord El-Melloi II...!
[k]
1Huh?
[charaFace A 5]
El-Melloi II
That's right. I'm NOT El-Melloi II.[sr]What have I been saying up till now?
[k]
El-Melloi II
Why did I think I was El-Melloi II?[sr]How could I have been so wrong?
[k]
[charaFace A 4]
AEl-Melloi II?
Why is...my brother...
[k]
1Professor...?
2Your brother...?
[charaFace A 0]
AEl-Melloi II?
...Oh, right, you're here too.[wt 0.7][charaFace A 4][sr]I don't know what's going on either, but...
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[charaFadeout A 0.1]
[scene 74300]
[cameraMove 0.1 160,100 1.5]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[wt 1.0]
AEl-Melloi II?
...Hm? There's something written here.[sr]It looks like...the letter “M”?
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[se ad608]
[bgmStop BGM_EVENT_90 1.0]
[wait wipe]
[cameraHome 0.1]
[scene 11000]
[wt 0.1]
[charaTalk off]
[wipein rectangleStripRightToLeft 0.3 1.0]
[shake 0.03 5 5 0.6]
[charaPut E 2400,2400]
[charaRoll E 270]
[charaEffect E bit_talk_impactlanding]
[wait wipe]
[shake 0.05 7 3 0.5]
[seStop ad609 1.0]
[wt 0.2]
[charaPut E -100,0]
[wt 0.3]
[seStop ad59]
[charaFadein B 0.4 -100,0]
[charaMove B 1 0.5]
[seStop ad608 1.5]
[se ad66]
[wt 0.4]
[seStop ad66 0.4]
[wt 1.2]
[bgm BGM_EVENT_80 0.1]
[se ad73]
[charaPut C 1]
[charaMoveScale B 1.2 0.2]
[charaMove B 0,20 0.2]
[charaEffect C bit_talk_41]
[wt 0.1]
[charaFadeout B 0.2]
[wt 0.2]
[charaPut C 1200,1200]
[seStop ad73 0.2]
[wt 0.3]
[charaTalk on]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
AEl-Melloi II?
Crap! No time to think now![sr]Come on, let's get 'em!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.5]
[wait fade]
[soundStopAll]
[end]

View File

@ -0,0 +1,784 @@
94-03-66-01-3-0
[soundStopAll]
[charaSet A 4032000 1 "El-Melloi II?"]
[charaSet B 1098165800 1 "Antique Automata 1"]
[charaSet C 1098165800 1 "Antique Automata 2"]
[charaSet D 1098165800 1 "Antique Automata 3"]
[charaSet E 1098166200 1 Trimmau]
[charaSet F 99502600 1 Mash]
[charaFilter F silhouette 00000080]
[charaSet G 98109200 1 "Effect Dummy"]
[charaSet I 98014000 1 Static]
[scene 11000]
[bgm BGM_EVENT_80 0.1]
[charaFace B 0]
[charaFadein B 0.1 1]
[fadein black 0.8]
[wait fade]
[se ad66]
[charaFace C 0]
[charaFadein C 0.4 -306,0]
[charaMove C -256,0 0.3]
[wt 0.2]
[charaFace D 0]
[charaFadein D 0.4 306,0]
[charaMove D 256,0 0.3]
[wt 0.6]
[seStop ad66 0.4]
[wt 0.4]
[charaTalk B]
Automaton
El-Melloi II...?
[k]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
El-Melloi II?
Shit, there's no end to them![sr]Let's get out of here!
[k]
El-Melloi II?
There's a window right there! Jump!
[k]
1But, this is the fourth floor[line 2]
[charaFace A 2]
El-Melloi II?
I said go, dammit!
[k]
[messageOff]
[charaMoveScale A 1.15 0.2]
[charaMove A 0,20 0.2]
[wt 0.1]
[se ade139]
[fowardEffect bit_talk_14]
[shake 0.05 3 3 0.3]
[wt 0.2]
[se ade187]
[fadeout white 0.2]
[wait fade]
[charaFadeout A 0.1]
[scene 10000]
[effect bit_talk_43h]
[wt 0.1]
[se ad75]
[wt 1.0]
[fadein white 1.0]
[wait fade]
[wipein rectangleStripDownToUp 0.2 1.0]
[wait wipe]
[wt 1.0]
[effectStop bit_talk_43h 0,0]
[wt 0.1]
[wipeout rectangleStripDownToUp 0.1 1.0]
[wait wipe]
[scene 11000]
[pictureFrame cut063_cinema]
[charaScale A 1.0]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 0,-50]
[wt 0.1]
[wipein rectangleStripDownToUp 0.2 1.0]
[wait wipe]
El-Melloi II?
Trim!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ad130]
[seVolume ad130 0 0.7]
[charaPut E 0,-50]
[charaTalk E]
[charaFace E 0]
[charaSpecialEffect E appearance 1 0.4]
[wt 0.3]
[seStop ad130 0.2]
[wt 0.4]
Trimmau
Yes, Master.
[k]
[messageOff]
[se ad73]
[wipeout rectangleStripDownToUp 0.2 1.0]
[charaMove E 0,-70 0.2]
[charaEffect E bit_talk_quickmove]
[wait wipe]
[se ad480]
[scene 10920]
[effect bit_talk_43h]
[pictureFrame]
[cameraMove 0.1 0,-20 1.0]
[wt 0.3]
[effectStop bit_talk_43h]
[se ad77]
[seStop ad77 1.0]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,15]
[wipein rectangleStripUpToDown 0.3 1.0]
[shake 0.05 0 3 0.9]
[effect bit_talk_impactlanding 0,-550]
[cameraMove 0.3 0,0 1.0]
[charaMove E 0,-20 0.3]
[se ad222]
[wait wipe]
[wt 0.8]
[charaFadeout E 0.1]
[wt 0.3]
[charaMoveScale E 1.0 0.1]
[se ad73]
[fowardEffect bit_talk_quickmove 0,0 H]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.2 0,20]
[charaMove A 0,0 0.3]
[wt 0.3]
El-Melloi II?
There, we made it![sr]And now, a little magical bullet as a parting gift!
[k]
[messageOff]
[se ade285]
[effect bit_talk_magicbullet]
[wt 0.5]
[charaFadeout A 0.1]
[wt 0.5]
[flashin once 0.1 1.0 FFFFFF80 FFFFFF00]
[charaPut G 600,800]
[charaRoll G 90]
[charaEffect G bit_talk_impactlanding]
[wt 0.2]
[shake 0.05 3 3 0.7]
[seStop ad439]
[se ad63]
[se ad296]
[wt 2.5]
[seStop ad296 1.0]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
El-Melloi II?
Now's our chance! Let's get out of here!
[k]
[messageOff]
[wipeout leftToRight 1.0 1.0]
[se ad59]
[se ad60]
[bgmStop BGM_EVENT_80 1.5]
[wait wipe]
[seStop ad59 1.0]
[seStop ad60 1.0]
[scene 10000]
[charaFadeout A 0.1]
[wt 0.1]
[wipein rightToLeft 0.1 1.0]
[wait wipe]
[fadeout black 0.1]
[wait fade]
[scene 77500]
[wt 1.9]
[fadein black 1.5]
[wait fade]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.4 1]
[wt 0.4]
El-Melloi II?
Ugh, I'm exhausted... [bgm BGM_EVENT_70 0.1]I can't believe you can't even[sr]enhance your limbs. That's a basic technique any aspiring mage should know.
[k]
1I'm sorry.
2So, what was that about you not being El-Melloi II again?
[charaFace A 0]
El-Melloi II?
You should be sorry! Anyway, yes,[sr]as I was saying, I'm not El-Melloi II.
[k]
[charaFace A 4]
El-Melloi II?
My name is Reines El-Melloi Archisorte,[sr]and that body we just saw was my adoptive brother.
[k]
[turnPageOff]
[charaFace A 0]
AReines
I will be inheriting the El-Melloi estate at one point,[sr]but not just yet. How could I have been so mixed up?
[k]
[charaFace A 4]
AReines
And...why was my brother killed...
[k]
1You really care about him, don't you?
AReines
My brother was... He was...
[k]
[charaFace A 0]
AReines
...No, this isn't the time. What about you, Trim?[sr]Did you know who I really was all along?
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[bgm BGM_EVENT_70 1.0 0.5]
[se ad130]
[seVolume ad130 0 0.6]
[charaTalk E]
[charaFace E 0]
[charaSpecialEffect E appearance 1 0.3]
[wt 0.3]
[seStop ad130 0.4]
[wt 0.2]
[turnPageOn]
Trimmau
No, Master. I, too, believed you[sr]to be El-Melloi II until just now.
[k]
1Aah!
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
AReines
You too, huh. Oh, right, this is Trimmau, my familiar.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Trimmau
I am Mystic Code Volumen Hydrargyrum, though my Master also calls me Trim. Pleased to make your acquaintance.
[k]
[messageOff]
[charaMove E 0,-10 0.4]
[wt 0.9]
[charaMove E 0,0 0.4]
[wt 0.9]
1Likewise.
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
AReines
She's my familiar-slash-maid-slash-bodyguard.[sr]Unlike humans, I know she'll never betray me.
[k]
2I don't remember Volumen Hydrargyrum being like this...
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
AReines
Ah, so you already know about Kayneth El-Melloi Archibald's Volumen Hydrargyrum then. I basically took that and imbued it with a simple form of sentience.
[k]
AReines
She's my familiar-slash-maid-slash-bodyguard.[sr]Unlike humans, I know she'll never betray me.
[k]
[bgm BGM_EVENT_70 1.0 1.0]
AReines
That's why I can trust her with my life.[twt 1.0][charaFace A 4][sr]Although...
[k]
[charaFace A 5]
AReines
Gah! Why was my brother killed!?[sr]Why did I think I was El-Melloi II!?
[k]
AReines
I know Suggestion is a simple spell, but when would anyone have had time to cast it on me or Trim?
[k]
[charaFace A 0]
AReines
Say, what about your memories?[sr]Do you know who you are?
[k]
1Not really, no.
2I know my name, but everything else is kind of a blur...
[messageOff]
[wipeout noise 0.5 1.0]
[se ad539]
[seVolume ad539 0 0.6]
[wait wipe]
[wt 0.1]
[wipein noise 0.5 1.0]
[seStop ad539]
[wait wipe]
[wt 1.0]
AReines
Hmm, so you have the same symptoms as me then.[sr]Up until now, I was convinced you were my pupil.
[k]
AReines
It's extremely unlikely that we both came down with amnesia at the same time, so someone's got to have tampered with our memories.
[k]
[charaFace A 5]
AReines
But who could it be?[sr]For all I know, it could very well have been you.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaRoll G 0]
[charaPut G 0,-150]
[charaEffect G bit_talk_shadow_aura01]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Trimmau
Are you...?
[k]
1No, no! Definitely not!
2Why is your hair crackling like that!?
[charaFadeout E 0.1]
[wt 0.1]
[charaPut G 1200,1200]
[charaEffectStop G bit_talk_shadow_aura01]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
AReines
It's okay, Trim. I was just messing with [&him:her].
[k]
[charaFace A 0]
AReines
If [&he:she] really was behind this, [&he:she] would have handled[sr]my pushing [&him:her] out that window a little more gracefully.
[k]
AReines
Besides, now that I stop and think about it, this whole city's too damn old. It almost looks like London around the turn of the twentieth century...
[k]
[charaFace A 4]
AReines
In fact, for that matter...this whole world is...
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ad193]
[distortionstart 0.0 0.5 0.5 0.0 0.0 100.0]
[distortionstart 2.0 0.5 0.5 0.8 0.1 15.0]
[bgmStop BGM_EVENT_70 1.0]
[wait distortion]
[wt 0.8]
1Reines!
2The whole world's literally gone topsy-turvy...!
[charaPut I 1]
[charaEffect I bit_talk_10]
[wt 0.1]
[se ad13]
[wt 0.2]
[se ad31 0.3]
[wt 0.5]
[charaTalk F]
[charaFace F 0]
[charaFadeTime F 0.4 0.7]
[wt 0.5]
Mash
Senpai! Can you...hear me...!?
[k]
Mash
We lost...contact during...the Rayshift...![sr]You're still...trapped there...
[k]
Mash
It's no use... I can't keep the...connection alive...[sr]If nothing else...you need to...keep the Spirit Origin...graph briefcase[line 2]
[k]
AReines
Spirit Origin graph?
[k]
[messageOff]
[charaEffect I bit_talk_10]
[seStop ad31 0.5]
[se ad539]
[charaFadeout F 0.3]
[wt 0.4]
[charaEffectStop I bit_talk_10]
[charaEffectStop I bit_talk_10]
[charaPut I 1200,1200]
[wt 1.5]
[se ad193]
[distortionstart 0.8 0.5 0.5 1.5 0.1 8.0]
[wt 0.6]
[distortionstart 1.2 0.5 0.5 2.2 0.4 15.0]
[wipeout uzumaki 1.5 0.5]
[wait wipe]
[wait distortion]
[wipein uzumaki 1.5 0.5]
[distortionstart 1.3 0.5 0.5 0.0 0.0 100.0]
[scene 77800 2.0]
[seStop ad193 1.5]
[wait wipe]
[wt 1.5]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
AReines
What the hell!?[bgm BGM_MAP_6 0.1]
[k]
AReines
Whatever was messing with our perception must have been broken when we realized something was wrong with our memories and the world. But, what IS this world?
[k]
AReines
And then there was that weird call you just got.[sr]What was that all about?
[k]
1There was so much static, I couldn't really make it out either.
2I caught something about a briefcase, but that's all...
[charaFace A 0]
AReines
Now that I think about it, this briefcase you're carrying isn't mine. This must be what that girl was talking about.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[imageSet F back10000 1]
[imageSet G cut053_trk 1]
[charaScale F 1.01]
[charaScale G 1.01]
[charaDepth G 10]
[charaFadeTime F 0.3 0.5]
[wt 0.4]
[se ad568]
[charaFadein G 0.7 0,-200]
[wt 2.2]
AReines
Hmm. Well, if this belongs to you,[sr]then you'd better hold on to it.
[k]
[messageOff]
[charaFadeout G 0.3]
[charaFadeout F 0.3]
[wt 0.4]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
AReines
Good grief... Talk about a mystery.[sr]I don't have the faintest idea what's going on here.
[k]
[charaFace A 4]
AReines
...Well, at least we know what it is we have to do. We have to find whoever killed my brother and stole our memories.
[k]
[messageOff]
[bgmStop BGM_MAP_6 0.8]
[wt 1.0]
[charaFace A 1]
AReines
Well? What are we waiting for? Let's go![bgm BGM_EVENT_82 0.1]
[k]
1Huh? Go where?
2How did I get roped into this!?
[charaChange A 1098164900 0 nomal 0]
[wait charaChange A]
AReines
What are you saying? Of course you're going to help me.[sr][&Surely you aren't going to leave a helpless little girl to fend for herself, are you?:We helpless little girls need to stick together, right?]
[k]
[messageOff]
[wt 0.5]
[fadeout black 1.5]
[bgmStop BGM_EVENT_82 1.5]
[wait fade]
[charaSet A 4032000 1 "El-Melloi II?"]
[charaFace A 4]
[charaFadein A 0.1 0,-50]
[pictureFrame cut063_cinema]
[wt 1.5]
[fadein black 1.5]
[wait fade]
[wt 1.0]
AReines
...
[k]
[messageOff]
[wt 0.5]
[charaFace A 5]
AReines
...I WILL find whoever did this. You can count on that.
[k]
AReines
I won't stop until I catch my brother's killer and make sure they get exactly what they deserve!
[k]
[messageOff]
[fadeout black 2.0]
[wait fade]
[charaFadeout A 0.1]
[scene 10000]
[wt 0.5]
[fadein black 1.0]
[wait fade]
[input selectBranch]
[distortionstop 0.0]
[wait distortion]
[messageOff]
[skip false]
[bgmStop BGM_EVENT_82 0.4]
[bgmStop BGM_MAP_6 0.4]
[bgmStop BGM_EVENT_70 0.4]
[bgmStop BGM_EVENT_80 0.4]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout G 0.1]
[charaFadeout F 0.1]
[fowardEffectStop bit_talk_14]
[pictureFrame]
[charaSpecialEffectStop E appearance]
[charaEffectStop E bit_talk_quickmove]
[effectStop bit_talk_43h]
[effectStop bit_talk_impactlanding]
[fowardEffectStop bit_talk_quickmove]
[effectStop bit_talk_magicbullet]
[charaEffectStop I bit_talk_10]
[scene 10000]
[wt 0.4]
[soundStopAll]
[maskin black 1]
[wait mask]
[label selectBranch]
[skip false]
[wt 1.0]
[fowardEffect bit_queststart80244]
[wait fowardEffect]
[messageOff]
[fadeout black 2.0]
[wait fade]
[soundStopAll]
[end]

View File

@ -0,0 +1,830 @@
94-03-66-02-1-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 7028000 1 Bunyan]
[charaSet C 7006001 1 "Sakata Kintoki"]
[charaSet D 6005001 1 Jack]
[charaSet F 6005001 1 Jack]
[charaFilter F silhouette 00000080]
[charaSet G 98006200 1 "Automata 1"]
[charaSet H 98006200 1 "Automata 2"]
[charaSet I 98006200 1 "Automata 3"]
[charaDepth G 3]
[charaDepth H 2]
[charaDepth I 1]
[charaScale B 2.2]
[scene 77800]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_81 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Reines
For the time being, we'd better focus on figuring out who we really are. Well, I certainly never expected to have to get so introspective at my tender young age.
[k]
[charaFace A 0]
Reines
The only clue we have to go on is that[sr]“M” my brother wrote before he died...
[k]
Reines
For that matter, what the hell is this place, anyway?
[k]
[messageOff]
[bgmStop BGM_EVENT_81 1.0]
[shake 0.05 0 1 2.5]
[se ad57]
[seVolume ad57 0 0.4]
[wt 0.5]
[charaFace A 6]
[wt 1.5]
[seStop ad57 0.5]
[wt 0.5]
Reines
A-and what's that rumbling!?
[k]
[messageOff]
[shake 0.05 0 2 2.0]
[se ad57]
[seVolume ad57 0 0.9]
[wt 2.0]
[seStop ad57 0.5]
[wt 0.5]
[wipeout rectangleStripUpToDown 0.3 1.0]
[wait wipe]
[charaFadeout A 0.1]
[scene 28304]
[wt 0.5]
[wipein rectangleStripDownToUp 0.3 1.0]
[wait wipe]
[wt 1.0]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.7 0,60]
[wt 0.7]
Giant
This is Patchwork London![bgm BGM_EVENT_94 0.1][sr]This is Patchwork London!
[k]
Giant
It's a patchwork of fairy tales where[sr]everyone lives happily ever after!
[k]
[messageOff]
[wipeout rectangleStripDownToUp 0.5 1.0]
[wait wipe]
[charaFadeout B 0.1]
[scene 77800]
[wt 0.5]
[wipein rectangleStripUpToDown 0.5 1.0]
[wait wipe]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Reines
That's a giant!
[k]
Reines
She must have something to do with this place.[sr]Hey! You there!
[k]
[messageOff]
[wipeout rectangleStripUpToDown 0.5 1.0]
[wait wipe]
[charaFadeout A 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,60]
[scene 28304]
[wt 0.3]
[wipein rectangleStripDownToUp 0.5 1.0]
[wait wipe]
Giant
What is it, little friend?[sr]I'm Bunyan, by the way!
[k]
Reines
I see. Well, Bunyan, does the[sr]letter “M” mean anything to you?
[k]
[charaFace B 1]
Bunyan
Uh-huh!
[k]
1Really!?
2This is all moving way too quickly!
[charaFace B 8]
Bunyan
Come on, you can ride on my shoulder![sr]Don't worry, I'm stronger than I look!
[k]
[messageOff]
[se ad57]
[fadeout black 1.0]
[bgmStop BGM_EVENT_94 1.0]
[wait fade]
[charaFadeout B 0.1]
[scene 10000]
[wt 2.0]
[seStop ad57 0.5]
[fadein black 1.0]
[wait fade]
Bunyan
This is M!
[k]
[messageOff]
[fadeout black 0.1]
[wait fade]
[scene 72800]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[wt 1.0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
I see...[bgm BGM_EVENT_77 0.1][sr]So I guess the “M” stood for “museum”...
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 1]
[wt 0.4]
C???
There ya are, Bunyan!
[k]
[charaFace C 3]
C???
Hm? Ya brought company?
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.4 1]
[wt 0.4]
D???
Welcome back, Bunyan!
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk off]
[charaFace C 3]
[charaFadein C 0.2 0]
[charaFace D 1]
[charaFadein D 0.2 2]
[wt 1.6]
[wipeout openEye 0.8 0.5]
[bgmStop BGM_EVENT_77 1.0]
[wait wipe]
[charaSet E 98002000 1 Fou]
[charaSet J 1009001 1 Mordred]
[charaFadeout D 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[scene 10000]
[charaTalk on]
[wipein openEye 0.1 0.5]
[wait wipe]
[wipeFilter openEye 0.2 0.7]
[fadeout black 0.1]
[wait fade]
[scene 10909]
[effect bit_sepia01]
[wt 1.5]
[bgm BGM_EVENT_79 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
[wt 0.1]
[fadein black 1.0]
[wait fade]
Sakata Kintoki
Hey, are you guys[sr]the heroes he was talking about?
[k]
[charaFadeout C 0.1]
[charaTalk E]
[charaFadein E 0.1 1]
Fou
Fou?
[k]
[charaFadeout E 0.1]
[charaTalk J]
[charaFace J 5]
[charaFadein J 0.1 1]
Mordred
Doesn't matter if we're heroes or not.[sr]More importantly, it sounds like you fought him.
[k]
[charaFadeout J 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Sakata Kintoki
Yeah...I can tell you this.[sr]We got rid of ALL that pain in the ass fog.
[k]
[charaFace C 0]
Sakata Kintoki
Now it's up to you guys. I'll let you grab the glory...[sr]or whatever... Gonna rest. Whew...
[k]
[messageOff]
[fadeout black 0.5]
[wait fade]
[charaFadeout C 0.1]
[scene 10916]
[wt 0.1]
[charaTalk off]
[charaFadein F 0.1 1]
[wt 0.1]
[fadein black 1.0]
[wait fade]
[wt 0.8]
[charaFace D 0]
[charaFadein D 0.7 1]
[charaFadeout F 0.7]
[wt 0.7]
[charaTalk D]
[charaTalk on]
D???
...Hey, what are you exactly?[sr]A human? Or a mage?
[k]
[messageOff]
[fadeout black 0.5]
[wait fade]
[charaFadeout D 0.1]
[scene 10958]
[wt 0.2]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
[wt 0.1]
[fadein black 0.5]
[wait fade]
DJack the Ripper
Should we kill you?[sr]One, two, three, lots. Lots.
[k]
[messageOff]
[fadeout white 1.5]
[wait fade]
[charaFadeout D 0.1]
[effectStop bit_sepia01]
[wt 0.1]
[scene 10000]
[wipeOff]
[fadein white 1.0]
[bgmStop BGM_EVENT_79 2.0]
[wait fade]
[wipeout openEye 0.1 1.0]
[wait wipe]
[scene 72800]
[wt 1.5]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 1]
[wipein openEye 1.0 0.5]
[wait wipe]
[wt 0.4]
[charaFace C 4]
Sakata Kintoki
Hey, what's wrong, pal?[bgm BGM_EVENT_77 0.1]
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Are you okay? You look like you've seen a ghost.
[k]
1I just got the feeling like I've met you two before...
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Jack
You have? Maybe it was a different us?
[k]
[messageOff]
[wipeout rectangleStripUpToDown 0.5 1.0]
[wait wipe]
[charaFadeout D 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 0,60]
[scene 28304]
[wt 0.3]
[wipein rectangleStripDownToUp 0.5 1.0]
[wait wipe]
Bunyan
Hey, Jack! I think these guys[sr]might be able to find them!
[k]
1Find who?
2What are you talking about?
[charaFace B 4]
Bunyan
My friend is missing!
[k]
[messageOff]
[wipeout rectangleStripDownToUp 0.5 1.0]
[wait wipe]
[charaFadeout B 0.1]
[scene 72800]
[wt 0.3]
[wipein rectangleStripUpToDown 0.5 1.0]
[wait wipe]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Hmm, I see. All right, what can[sr]you tell us about this person?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_77 1.0]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Sakata Kintoki
Well, that's the thing.[sr]She doesn't have any idea who they are.
[k]
1Huh?
2Come again?
[bgm BGM_EVENT_70 0.1]
Bunyan
I don't know who they are,[sr]but I do know someone's missing!
[k]
[charaFace C 3]
Sakata Kintoki
Weirdly enough, I've got the same feeling.[sr]I can tell someone who oughta be here, well, isn't.
[k]
Sakata Kintoki
But I couldn't tell you who they are. It might[sr]sound like I'm messin' with ya, but it's true.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Jack
It's the same with us. It feels like ripping someone open and not finding any guts inside.
[k]
[messageOff]
[wipeout rectangleStripUpToDown 0.5 1.0]
[wait wipe]
[charaFadeout D 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 0,60]
[scene 28304]
[wt 0.3]
[wipein rectangleStripDownToUp 0.5 1.0]
[wait wipe]
Bunyan
And then there's all the things that keep getting in our way inside the museum. There's just too many for Kintoki and Jack to handle alone.
[k]
[charaFace B 0]
Bunyan
Since I'm too big to go in there myself, I thought I'd see if I could find help, and then I ran into you guys.
[k]
[messageOff]
[wipeout rectangleStripDownToUp 0.5 1.0]
[wait wipe]
[charaFadeout B 0.1]
[scene 72800]
[wt 0.3]
[wipein rectangleStripUpToDown 0.5 1.0]
[wait wipe]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Reines
I see, I see. That IS a predicament! In that case,[sr]my pupil here and I would be happy to help.
[k]
1You're just going along with this!?
Reines
Of course. We still don't know the first thing about this place, so the more help we have, the better, no?
[k]
2We're still doing the teacher and pupil thing?
Reines
It's a lot simpler than explaining what's really going on with us, right? Besides, I still can't see you as anything else for the time being.
[k]
[charaFace A 0]
Reines
(...And then there's the fact that Mystics tend to connect things of a certain fate. I can't imagine it was a coincidence that we ran into Bunyan when we did.)
[k]
Reines
So what else can you tell us? What exactly are these things getting in your way inside the museum?
[k]
[messageOff]
[wipeout rectangleStripUpToDown 0.5 1.0]
[wait wipe]
[charaFadeout A 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 0,60]
[scene 28304]
[wt 0.3]
[wipein rectangleStripDownToUp 0.5 1.0]
[wait wipe]
Bunyan
There's all sorts of bad things running around![sr]They never leave you alone when you are in the museum!
[k]
[messageOff]
[se ad25]
[seVolume ad25 0 0.4]
[bgmStop BGM_EVENT_70 1.0]
[wt 1.0]
Jack
...Wait. We just heard something.
[k]
[messageOff]
[wipeout rectangleStripDownToUp 0.3 1.0]
[wait wipe]
[charaSet E 98006000 1 "General Enemy"]
[charaSet F 98006000 1 "General Enemy"]
[charaSet J 98015000 1 "General Enemy"]
[charaFadeout B 0.1]
[scene 72800]
[wt 0.1]
[wipein rectangleStripUpToDown 0.5 1.0]
[wait wipe]
[charaTalk off]
[charaFace G 0]
[se ad42]
[charaFadein G 0.4 1]
[wt 0.2]
[wt 2.0]
[charaTalk on]
Bunyan
There! Those are the things I'm talking about![bgm BGM_EVENT_80 0.1]
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Sakata Kintoki
Great, as if we needed more of these damn things!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaFace G 0]
[charaFace H 0]
[charaFace I 0]
[charaFadein G 0.1 1]
[wt 0.4]
[se ad42]
[charaFadein H 0.4 -350,0]
[wt 0.2]
[charaFadein I 0.4 350,0]
[wt 2.0]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
More automata...?[sr]No, they're not!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth J 3]
[charaDepth E 2]
[charaDepth F 1]
[se ad25]
[charaFace J 0]
[charaFadein J 0.4 1]
[wt 0.5]
[se ad21]
[charaFace E 0]
[charaFadein E 0.4 -356,0]
[charaFace F 0]
[charaFadein F 0.4 356,0]
[wt 2.0]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
Oh my, there's so many of them! Even with me helping out, I don't think we can handle them all!
[k]
1There's got to be something I can do...!
2I think that briefcase can help!
Reines
You know how to use that briefcase!?
[k]
1I'll give it a shot!
[messageOff]
[charaFadeout A 0.1]
[wt 0.5]
[fowardEffect bit_talk_summon]
[se ad39]
[se ad153]
[seVolume ad153 0 0.2]
[wt 2.5]
[fowardEffectStop bit_talk_summon]
[seStop ad153 1.0]
[se su3]
[wt 1.0]
[fadeout white 1.0]
[wait fade]
[scene 10000]
[wt 1.0]
[fadein white 1.0]
[bgmStop BGM_EVENT_80 1.0]
[wait fade]
[messageOff]
[fadeout black 0.5]
[wait fade]
[soundStopAll]
[end]

View File

@ -0,0 +1,109 @@
94-03-66-02-1-1
[soundStopAll]
[charaSet A 7006001 1 "Sakata Kintoki"]
[charaSet B 7028000 1 Bunyan]
[charaSet C 4032000 1 Reines]
[charaScale B 2.2]
[scene 72800]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_77 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Sakata Kintoki
Phew, those things are as far[sr]from golden as you can get...
[k]
[messageOff]
[wipeout rectangleStripUpToDown 0.5 1.0]
[wait wipe]
[charaFadeout A 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 0,60]
[scene 28304]
[wt 0.3]
[wipein rectangleStripDownToUp 0.5 1.0]
[wait wipe]
Bunyan
Thanks, guys!
[k]
[messageOff]
[wipeout rectangleStripDownToUp 0.5 1.0]
[wait wipe]
[charaFadeout B 0.1]
[scene 72800]
[wt 0.3]
[wipein rectangleStripUpToDown 0.5 1.0]
[wait wipe]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Reines
A bunch of powerful familiar shadows, huh?[sr]That briefcase is a lot more impressive than it looks.
[k]
Reines
Were all those familiars contracted to you?
[k]
1I think so?
2I think...I remembered how to summon them.
[charaFace C 4]
Reines
Hmm, they kind of reminded me of Bunyan, Jack, and Kintoki here. Were you an evocation mage from the Eulyphis department or something?
[k]
[charaFace C 0]
Reines
Anyway, this is where our work really begins, so I'll be counting on you to keep those familiars coming.
[k]
[charaFace C 1]
Reines
Now let's start by clearing those[sr]creatures out of the museum!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_77 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@ -0,0 +1,261 @@
94-03-66-02-2-0
[soundStopAll]
[charaSet A 7006001 1 "Sakata Kintoki"]
[charaSet B 6005001 1 Jack]
[charaSet C 4032000 1 Reines]
[scene 72900]
[se ad538]
[wt 0.8]
[fadein black 1.0]
[wait fade]
[wt 1.0]
[cameraMove 1.5 -75,0 1.2]
[wt 1.8]
[cameraMove 1.5 75,0 1.2]
[wt 2.0]
[cameraHome 1.0]
[wt 1.2]
[bgm BGM_EVENT_101 0.1]
1This place is huge...!
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Sakata Kintoki
I'll say this for whoever handled[sr]the design: their taste is golden.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 3]
[charaFadein B 0.1 1]
Jack
Wooow, there's so many paintings and things in here![sr]Some things are all curved, some are all straight... They're just like guts!
[k]
1It really is all about guts with you, isn't it...
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Reines
This place might not be like the real London, but I'd still bet it covers about half of the British Museum.
[k]
Reines
I could easily spend a week here and it wouldn't be enough. All right, let's be quick and efficient about canvasing the place and taking out any intruders.
[k]
[messageOff]
[se ad95]
[fadeout black 1.0]
[bgm BGM_EVENT_101 1.0 0.5]
[wait fade]
[charaFadeout C 0.1]
[wt 0.5]
[seStop ad95 1.0]
[scene 24001]
[wt 1.5]
[fadein black 1.5]
[bgm BGM_EVENT_101 1.0 1.5]
[wait fade]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Reines
Hmm. So you're Servants, you say?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Sakata Kintoki
Rogue Servants, yeah.[sr]Somethin' in this land summoned us here.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Jack
We don't have any idea what for, though![sr]Maybe it just wanted us to play and have fun!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Reines
Now I see. I've heard of you before,[sr]though we usually call you Ghost Liners.
[k]
1Ghost Liners?
2What are those?
[charaFace C 1]
Reines
In this case, I'd say they're Heroic Spirits that have made their mark on history. Just think of them as great figures and heroes of ages past.
[k]
[charaFace C 0]
Reines
But of course, in a case involving mages and Mystics,[sr]the usual intrepid explorer approach won't cut it.
[k]
Reines
Magecraft and Mystics might adhere to a set of rules,[sr]but when you get right down to it, all bets are off.
[k]
Reines
The power of flight? Walking through walls? Playing God and making new humans out of nothing? All within the realm of possibility.
[k]
[charaFace C 4]
Reines
And if that weren't bad enough, even basic rules are different depending on which magical lineage you're dealing with, so standard investigative procedures will amount to absolutely nothing in a case like this.
[k]
[charaFace C 0]
Reines
That's why these kinds of cases aren't about the whodunit or the howdunit, since both of those can be fudged to hell and back.
[k]
Reines
No, what we need to figure out is the whydunit.
[k]
1The whydunit?
Reines
It's a subgenre of murder mystery where[sr]the culprit's motive plays a crucial role.
[k]
2Like in a murder mystery.
Reines
Exactly. They're subgenres. As you can probably guess, whodunits focus on the culprit's identity, howdunits on the tricks employed, and whydunits on the motive.
[k]
[charaFace C 4]
Reines
My brother used to say that sort of thing all the time... How bitterly ironic that he'd end up the victim of one such mystery himself.
[k]
[charaFace C 0]
Reines
We might be up against a mage, but they're still human at heart. If anything, their motive is bound to be an even greater fixation for them.
[k]
Reines
After all, you can't be a mage unless you're willing[sr]to give up everything else in your life for magecraft.
[k]
Reines
So without all that excess holding you back, your motive can't help but become pure as the proverbial driven snow.
[k]
Reines
It's a lot like being a Servant in a way. No matter how great or powerful they might be, they're still dead spirits engraved on the Throne of Heroes.
[k]
Reines
As a result, they can't help but be true to themselves. Whatever their nature[line 2]good, evil, honest, deceitful[line 2]it's still one-hundred-percent pure.
[k]
1Completely pure in nature...
2So even evil people can be pure...
[charaFace C 1]
Reines
So to tie it all together, it doesn't matter[sr]who went missing, or how they went missing.
[k]
[charaFace C 0]
Reines
What matters is WHY they went missing.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Jack
We don't really get it...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Reines
Don't worry, it's a lot simpler than it might sound.[sr]For now, let's just keep looking around the museum.
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_101 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@ -0,0 +1,141 @@
94-03-66-02-3-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 98006200 1 "Enemy 1"]
[charaSet C 98006200 1 "Enemy 2"]
[charaSet D 98006200 1 "Enemy 3"]
[scene 24001]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_77 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Hm hm.
[k]
[messageOff]
[wipeout leftToRight 1.0 1.0]
[bgm BGM_EVENT_77 1.0 0.5]
[wait wipe]
[charaFadeout A 0.1]
[scene 73000]
[wt 0.5]
[wipein rightToLeft 1.0 1.0]
[bgm BGM_EVENT_77 1.0 1.0]
[wait wipe]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Reines
Oho.
[k]
[messageOff]
[wipeout leftToRight 1.0 1.0]
[bgm BGM_EVENT_77 1.0 0.5]
[wait wipe]
[charaFadeout A 0.1]
[scene 24001]
[wt 0.5]
[wipein rightToLeft 1.0 1.0]
[bgm BGM_EVENT_77 1.0 1.0]
[wait wipe]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Hmmm.
[k]
[messageOff]
[wipeout leftToRight 1.0 1.0]
[bgm BGM_EVENT_77 1.0 0.5]
[wait wipe]
[charaFadeout A 0.1]
[scene 72900]
[wt 0.5]
[wipein rightToLeft 1.0 1.0]
[bgm BGM_EVENT_77 1.0 1.0]
[wait wipe]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Reines
Well, well.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_77 1.0]
[wt 1.0]
[charaTalk off]
[charaFace B 0]
[charaFace C 0]
[charaFace D 0]
[se ad42]
[charaFadein B 0.4 -350,0]
[charaFadein C 0.4 1]
[charaFadein D 0.4 350,0]
[wt 1.2]
[bgm BGM_EVENT_80 0.1]
[wt 0.8]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Reines
Uh-oh. Looks like these monsters caught us off guard!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.5]
[wait fade]
[soundStopAll]
[end]

View File

@ -0,0 +1,197 @@
94-03-66-02-3-1
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 6005001 1 Jack]
[charaSet C 7006001 1 "Sakata Kintoki"]
[charaSet D 1098166210 1 Trimmau]
[charaTalk depthOff]
[charaDepth C 1]
[charaDepth A 2]
[scene 72800]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_77 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
All right, that's one full circuit around the museum.
[k]
1We didn't find anyone...
2So...many...monsters...
Reines
By the way, there's something I've been meaning to ask.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFace A 0]
[charaFadein B 0.1 0]
[charaFadein A 0.1 2]
Jack
What's up?
[k]
[charaFace A 0]
Reines
Exactly when did you realize your friends were missing?
[k]
[charaFace B 4]
Jack
Um... We don't remember that either.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 0]
Sakata Kintoki
Same here. Sorry, girlie.
[k]
Reines
I see, I see.
[k]
[charaFace A 1]
Reines
So we have a case of missing persons where nobody knows who went missing or when they went missing. How very intriguing.
[k]
[charaFace A 0]
[se ad60]
[charaMove A 80,0 1.0]
Reines
Then for our next step, [seStop ad60 0.5]I trust you won't mind if my[sr]pupil and I see what we can find in the museum by ourselves?
[k]
[wait charaMove A]
[se ad7]
[charaFace C 3]
[charaMove C -276,0 0.2]
Sakata Kintoki
Gah, not so close! Uh, I figure we cleaned up most of[sr]the monsters, so it oughta be okay, but be careful, yeah?
[k]
[wait charaMove C]
[charaFace A 1]
Reines
Thanks for your concern.[sr]We'll return shortly.
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_77 1.0]
[wait fade]
[charaFadeout C 0.1]
[charaFadeout A 0.1]
[scene 72900]
[wt 1.0]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_70 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 1.0]
1Did you have something in mind?
2Did you find a clue or something?
[charaFace A 1]
Reines
Hmm, I guess you could say that.
[k]
[charaFace A 0]
Reines
How did it go, Trim?
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[se ad178]
[fowardEffect bit_talk_quickmove]
[charaSpecialEffect D appearance 1 0.25]
[wt 0.4]
1Aah!
Trimmau
I examined every wall and floor in my liquid form,[sr]and did not find any passages or secret rooms.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Well, that eliminates one possibility.
[k]
[charaFace A 1]
Reines
All right, my little pupil, which room[sr]do you think we should visit next?
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_70 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@ -0,0 +1,548 @@
94-03-66-02-4-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 5004000 1 Book]
[charaSet C 5004002 1 "Nursery Rhyme"]
[imageSet D back10000 1]
[imageSet E cut107_paper 1]
[charaScale D 1.01]
[charaScale E 1.01]
[charaDepth E 10]
[charaSet J 98115000 1 Effect]
[scene 73000]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_48 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Oho, the library, hm. I see, I see.[sr]Not a bad eye you've got there.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 -200,0]
[charaMove A -256,0 0.5]
[wt 0.6]
Reines
Hm hm.
[k]
[messageOff]
[charaFadeout A 0.2]
[wt 0.4]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 200,0]
[charaMove A 256,0 0.5]
[wt 0.6]
Reines
Oho.
[k]
[messageOff]
[charaFadeout A 0.2]
[wt 0.4]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 1]
[wt 0.4]
Reines
Hmm.
[k]
[messageOff]
[bgmStop BGM_EVENT_48 1.0]
[wt 1.0]
[se ad155]
[seStop ad54 0.25]
[charaChange A 1098165100 0 fade 0.5]
[wt 2.0]
[charaChange A 4032000 0 fade 0.5]
[wt 0.75]
[wt 0.7]
[bgm BGM_EVENT_94 0.1]
1What just happened to your neck!?
2Did you just turn your head all the way around!?
[charaFace A 1]
Reines
Hm, how odd.
[k]
Reines
I'm quite sure I could never do that before. Strangely, I felt like I could pull it off here, and I was right.
[k]
[charaFace A 0]
[bgmStop BGM_EVENT_94 2.0]
Reines
And now I believe we've found our missing person.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.4]
[cameraMove 1.5 -75,0 1.2]
[wt 1.8]
1What, there?
2All I see are books.
[cameraHome 1.0]
[wt 1.2]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Reines
Exactly.[bgm BGM_EVENT_81 0.1][sr]Go on, try pulling out that third book from the right.
[k]
1Uh, okay...
[messageOff]
[charaFadeout A 0.1]
[se ad77]
[wt 0.9]
[se ad7]
[shake 0.05 2 3 0.5]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.2 1]
[wt 0.3]
Book
Eek!
[k]
1Aah!
Book
Wh-what's the big idea!?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Reines
I knew it! You were turned into a book![sr]No, wait. You actually ARE a book!
[k]
Reines
You Servants really are fascinating, I must say.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
[wt 1.2]
[messageOff]
[wipeout openEye 0.8 0.5]
[bgm BGM_EVENT_81 1.0 0.5]
[wait wipe]
[charaFadeout B 0.1]
[wt 0.1]
[scene 10000]
[wipein openEye 0.1 0.5]
[wait wipe]
[wipeFilter openEye 0.2 0.7]
[fadeout black 0.1]
[wait fade]
[scene 10916]
[effect bit_sepia01]
[wt 1.0]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[wt 0.1]
[fadein black 1.0]
[wait fade]
Nursery Rhyme
...Nursery...Rhyme...
[k]
[charaFace C 4]
Nursery Rhyme
No, wait.[sr]That's not my name, MY name is Alice.
[k]
[messageOff]
[fadeout white 1.5]
[wait fade]
[charaFadeout C 0.1]
[effectStop bit_sepia01]
[wt 0.1]
[scene 10000]
[wipeOff]
[fadein white 1.0]
[wait fade]
[effectStop bit_sepia01]
[wipeout openEye 0.1 1.0]
[wait wipe]
[scene 73000]
[wt 1.5]
[bgm BGM_EVENT_81 1.0 0.5]
[wipein openEye 1.0 0.5]
[wait wipe]
[wt 0.4]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Are you all right? You were spacing out again.
[k]
1Uh, yes! I'm fine!
2No problems here!
Reines
It looks like our new papery friend[sr]here is coming to her senses too.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_81 1.0]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Book
I... I...
[k]
[messageOff]
[charaSpecialEffect B flash]
[se ad39]
[wt 3.0]
[fadeout white 1.0]
[se ad606]
[wait fade]
[charaSpecialEffectStop B flash]
[charaFadeout B 0.4]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 1]
[fadein white 0.5]
[wait fade]
[wt 1.5]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Oho, so you can assume a human form as well.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Book?
I can move... I can talk...[bgm BGM_EVENT_101 0.1]
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Reines
Just as I suspected.[sr]You forgot what you really were.
[k]
1What do you mean?
[charaFace A 0]
Reines
Oh come now, it's obvious why[sr]she's been hiding all this time.
[k]
Reines
None of those other three could remember who went[sr]missing, or even when they went missing, right?
[k]
[charaFace A 1]
Reines
So what if the same was true for the ones in hiding?
[k]
1Oh, yeah!
2Right. If people forget who they are here...
Reines
It seems you've arrived at the answer for yourself. We were in much the same predicament with our own amnesia at first.
[k]
[charaFace A 0]
Reines
And given that we have a giant in the form of Bunyan here, it only stands to reason that these missing persons might have special abilities of their own.
[k]
Reines
From there, we can deduce that they must have either gone missing somewhere other than the museum, or are otherwise wandering the museum aimlessly, waiting to be found.
[k]
Reines
Of course, they could have been hidden in a secret room as well, but as Trimmau said, there were no such rooms to be found here.
[k]
Reines
So I knew then that they were most likely invisible,[sr]or transformed into something else.
[k]
[charaFace A 1]
Reines
That's why I decided to try something[sr]that was sure to cause a bit of surprise.
[k]
[charaFace A 8]
Reines
I'm glad I didn't have to twist my head around more than once. It's not exactly the most becoming trick.
[k]
[charaFace A 0]
Reines
Now, can I ask your name?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Book?
Me? I'm...Nursery Rhyme.[sr]A book of collected stories.
[k]
[messageOff]
[wt 0.4]
[charaFace C 4]
[wt 0.8]
Nursery Rhyme
Um... Do you think Bunyan and Kintoki will remember me?
[k]
Nursery Rhyme
I saw Jack and Kintoki looking for me,[sr]but I still couldn't remember them...
[k]
1Don't worry. It'll be fine.
2Jack and Kintoki were turning this place upside down looking for you.
[charaFace C 1]
Nursery Rhyme
...Great!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Reines
Go on then, your friends should be waiting for you at the entrance. I'm sure you won't have any trouble making your way there.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Nursery Rhyme
Okay! Thanks, nice lady!
[k]
[messageOff]
[se ad59]
[charaFadeout C 0.4]
[bgmStop BGM_EVENT_101 1.5]
[wt 0.4]
[seStop ad59 0.5]
[wt 1.0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 1]
[wt 0.7]
Reines
Well, that might have been a bit unusual as far as these things go, but at least it was a relatively easy first case to solve.
[k]
Reines
Still, this sort of work isn't going to...[twt 0.8][charaFace A 6] Hm?
[k]
1What's up?
2Is there something behind that wall?
Reines
There, on the shelf where that book Servant was...
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaEffect J bit_talk_blight_02]
[wt 1.5]
[charaPut J 1200,1200]
[charaEffectStop J bit_talk_blight_02]
[charaFadeTime D 0.3 0.5]
[wt 0.4]
[se ade96]
[charaFadein E 0.7 0,-200]
[wt 2.5]
[charaFadeout E 0.3]
[charaFadeout D 0.3]
[wt 0.4]
[bgm BGM_EVENT_90 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Reines
What...is this...
[k]
[charaFace A 0]
Reines
“Mnemosyne”...? Is this what “M” stands for?[sr]But, how is this[line 2]
[k]
[charaFace A 9]
[charaShake A 0.05 1 2 0.2]
Reines
Ghh!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_90 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@ -0,0 +1,131 @@
94-03-66-02-5-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 98001000 0 "Mash Flashback"]
[charaSet C 98003000 1 "Dr. Roman"]
[charaSet D 98002000 1 Fou]
[charaSet J 1098120900 1 Static]
[scene 73000]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_90 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Reines
Something's coming back to me...!
[k]
[charaFace A 0]
Reines
That's right... I'm a Servant, too! I'm made up of a Heroic Spirit and the human it is using as a vessel!
[k]
Reines
What about you? Did you just remember anything?
[k]
1I...
2...My head hurts...
[messageOff]
[bgm BGM_EVENT_90 1.5 0.5]
[fowardEffect bit_talk_noise_gr]
[se ad31]
[wt 0.2]
[fowardEffectStop bit_talk_noise_gr]
[seStop ad31]
[fowardEffect bit_talk_noise_gr]
[se ad31]
[wt 0.3]
[fowardEffectStop bit_talk_noise_gr]
[seStop ad31]
[fowardEffect bit_talk_noise_gr]
[se ad31]
[wipeout noise 1.0 1.0]
[wait wipe]
[charaFadeout A 0.1]
[fowardEffectStop bit_talk_noise_gr]
[scene 10110]
[effect bit_sepia01]
[pictureFrame cut063_cinema]
[wt 1.5]
[wipein noise 2.0 1.0]
[seStop ad31 1.0]
[wait wipe]
[51d4ff]Announcement[-]
[51d4ff]Base sequence: human genome confirmed[-][sr][51d4ff]Alignment: Lawful-Neutral[-]
[k]
[51d4ff]Announcement[-]
[51d4ff]Welcome to the data center for the future of humankind.[-][sr][51d4ff]This is the Security Organization for the Preservation of Humanity, Chaldea.[-]
[k]
[51d4ff]Announcement[-]
[51d4ff]Fingerprint, voiceprint, and DNA authentication cleared.[-][sr][51d4ff]Magical Circuit assessment complete.[-]
[k]
[51d4ff]Announcement[-]
[51d4ff]Username matched.[-][sr][51d4ff]You are recognized as a member of the primates.[-]
[k]
[51d4ff]Announcement[-]
[51d4ff]Nice to meet you.[-][sr][51d4ff]You're our final visitor today.[-]
[k]
[51d4ff]Announcement[-]
[51d4ff]We hope you enjoy your time here.[-]
[k]
[messageOff]
[fadeout black 2.0]
[wait fade]
[wt 0.5]
[bgmStop BGM_EVENT_90 2.0]
[fadein black 2.0]
[wait fade]
[se ad15]
[51d4ff]Announcement[-]
[51d4ff]We are very sorry. Another 180 seconds is[-][sr][51d4ff]needed to complete the admission process.[-]
[k]
[bgm BGM_EVENT_3 0.1]
[51d4ff]Announcement[-]
[51d4ff]Enjoy a simulated battle while you wait.[-]
[k]
[messageOff]
[wt 0.5]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.5]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@ -0,0 +1,377 @@
94-03-66-02-5-1
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 98001000 0 "Mash Flashback"]
[charaSet C 98003000 1 "Dr. Roman"]
[charaSet D 98002000 1 Fou]
[charaSet J 1098120900 1 Static]
[scene 10000]
[fadein black 0.1]
[wait fade]
[wipeout noise 0.1 1.0]
[wait wipe]
[effect bit_sepia01]
[pictureFrame cut063_cinema]
[scene 10201]
[bgm BGM_EVENT_48 0.1]
[wt 0.3]
[se ad31]
[wt 0.2]
[seStop ad31]
[se ad31]
[wt 0.3]
[seStop ad31]
[se ad31]
[wt 0.5]
[wipein noise 1.5 1.0]
[seStop ad31 1.0]
[wait wipe]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 0,-50]
[wt 0.4]
Fou
Fou! Fooou!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFace D 0]
[charaFadein B 0.1 256,-50]
[charaFadein D 0.1 -256,-50]
BMash
...Fou made it back too.[sr]Are we sure he's not a lucky animal of some sort?
[k]
[charaFadeout B 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 0,-50]
Dr. Roman
Hm... Ooohhh!
[k]
Dr. Roman
We did it! Fifteenth-century France is restored completely![sr]Still six to go, but[line 2]
[k]
Dr. Roman
Part of human history is in its rightful place now![sr]We did it, [%1]!
[k]
[messageOff]
[wipeout noise 1.0 1.0]
[bgm BGM_EVENT_48 1.0 0.5]
[se ad31 1.0 1.0]
[wait wipe]
[pictureFrame]
[effectStop bit_sepia01]
[charaFadeout C 0.1]
[charaSet B 99502600 1 Mash]
[scene 73000]
[wt 1.5]
[se ad31]
[wipein noise 1.0 1.0]
[bgmStop BGM_EVENT_48 1.0]
[seStop ad31 1.0]
[wait wipe]
[wt 0.6]
1That's right. I was at Chaldea...
2I'm the last Master of humanity...
[charaPut J 1]
[se ad13]
[charaEffect J bit_talk_10_LowLevel]
[wt 0.2]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
...Senpai! Senpai, can you hear me!?[bgm BGM_EVENT_81 0.1]
[k]
[charaFace B 1]
Mash
That's it! We have a connection!
[k]
1Mash!
2Man, am I ever glad to hear from Chaldea!
Mash
Senpai! We finally got through...[sr]I'm so glad you're all right!
[k]
[charaFace B 0]
Mash
I've been monitoring your vitals, but I still don't[sr]know what happened there. Could you please fill me in?
[k]
1El-Melloi's been...murdered...
2I'd forgotten all about Chaldea.
[charaFace B 6]
Mash
El-Melloi is dead, and you lost your memory?[sr]That's awful!
[k]
[messageOff]
[charaFace B 4]
[wt 1.0]
[charaFace B 0]
Mash
I'm so sorry. In that case, I guess[sr]I had better explain what's going on.
[k]
Mash
You Rayshifted to London at the turn of the nineteenth century to repair a Singularity that had broken out there.
[k]
1So I'm in nineteenth-century London right now?
2You mean, from the Fourth Singularity?
Mash
Not exactly, but its coordinates were very close to the Fourth Singularity, yes. And it's not unusual for a repaired Singularity to create small ripples like this.
[k]
Mash
So now that Novum Chaldea is Rayshift-worthy,[sr]we decided to have you come here to take care of it...
[k]
1Did El-Melloi come along too?
Mash
Yes. Lord El-Melloi II was chosen to accompany[sr]you because of his expansive knowledge of London.
[k]
[charaFace B 4]
Mash
But during the Rayshift, we suddenly lost our connection and ended up losing track of your signals.
[k]
Mash
I...I had no idea you were going[sr]through something like that.
[k]
[messageOff]
[wt 1.0]
[charaFace B 0]
Mash
I'm sorry. I should keep going.
[k]
[charaFace B 8]
Mash
Things are still extremely unstable right now, but thankfully, we're getting just enough data to verify your existence.
[k]
[charaFace B 12]
Mash
Though we had to rewire the system to focus[sr]on only me just to reestablish comms.
[k]
[charaFace B 4]
Mash
So I'm the only one who can talk to you right now,[sr]and I don't think it'll last much longer.
[k]
1Way to go, Mash!
2I'm sorry you had to go to so much trouble on my behalf.
[charaFadeout B 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Hmm, I can hear what you're saying as well.[sr]Chaldea, was it?
[k]
Reines
I'm Reines El-Melloi Archisorte.[sr]Are you guys related to the Animuspheres?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut J 1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
Nice to meet you, Ms. Reines.[sr]I've seen your name in our database before.
[k]
[charaFace B 8]
Mash
Unfortunately, our current situation[sr]is kind of...complicated...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Yes, I can imagine, thanks to the memories I've regained. If this has to do with parallel worlds, I don't need to know about it.
[k]
[charaFace A 7]
Reines
I might be a recently summoned Pseudo-Servant myself, but information like that can be as tricky to handle as a bomb. I'd just as soon not bother with it if I don't have to.
[k]
[charaFace A 0]
Reines
I'll have you fill me in if truly necessary, of course, but at this point, I'd say the risks outweigh the potential benefits.
[k]
Reines
To put it in Clock Tower terms, let's just stick[sr]to areas where we can both help each other out.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut J 1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
Thank you for understanding.[sr]I think that's a very wise decision.
[k]
Mash
Thanks to our reestablished comms,[sr]I've finally been able to get accurate data.
[k]
Mash
Though unfortunately, Senpai, I'm afraid you'll need to find what's causing that Singularity before you can escape...
[k]
1Nothing I haven't done before.
2It's okay. I'm used to it.
[charaFace B 7]
Mash
Thank you, Senpai. I promise I'll do everything[sr]I can to provide you with support from here!
[k]
Mash
Getting right into it, there was a change in that Singularity's topography not too long ago. Can you check it out on your end?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Reines
Well, well. I wonder what's happening now?
[k]
Reines
Now that we have a capable new ally helping us,[sr]my little pupil, what do you say we look into this!?
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_81 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@ -0,0 +1,317 @@
94-03-66-03-1-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 99502600 1 Mash]
[charaSet C 1098165500 1 "Masked Civilian 1"]
[charaSet D 1098165600 1 "Masked Civilian 2"]
[charaSet J 1098120900 1 Static]
[charaPut J 1200,1200]
[charaEffect J bit_talk_10_LowLevel]
[scene 10952]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_102 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
I see... So this is the new topography.
[k]
[charaFace A 8]
Reines
Or perhaps I should say the new[sr]patchwork, to borrow Bunyan's term.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ad5]
[seVolume ad5 0 0.1]
[seVolume ad5 0.5 0.7]
[wt 1.0]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 1]
[wt 2.0]
[charaFadeout C 0.4]
[wt 0.4]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 1]
[wt 2.0]
[charaFadeout D 0.4]
[seStop ad5 1.0]
[wt 1.0]
1Everyone's wearing masks.
2It looks like they're having a party.
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Reines
Hmm, looks like our new setting is a masquerade ball.
[k]
[charaFace A 0]
Reines
I'm not sure if it's accurate to call this a Singularity, but it does seem like each area has its own theme.
[k]
Reines
First it was a fairy tale, now it's a masquerade ball.[sr]I wonder if there's something tying them together.
[k]
1Maybe it has to do with Kintoki, Bunyan, and Nursery Rhyme...
Reines
As I recall, there's a fairy[sr]tale about Kintarou in Japan.
[k]
Reines
Jack the Ripper is dark even for a fairy tale, but she might have some other connection to keep her here.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut J 1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Mash
A connection...?[sr]Well, we did meet Jack during the Fourth Singularity...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Connections are hugely important in the magecraft world. They're the threads we follow to pull the wool over the eyes of the world, after all.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut J 1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Mash
Yes, that's true. I remember being taught about[sr]the importance of connections in magecraft, too.
[k]
[charaFace B 0]
Mash
Oh, by the way, I have one more thing to report.
[k]
Mash
For the time being, we've decided to refer[sr]to this Singularity as Patchwork London.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Reines
Patchwork London, hm? That's the same thing Bunyan called it. Not bad. It's got a nice ring to it.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut J 1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
On another note, do either of you still[sr]have any issues with your memories?
[k]
1I don't think so.
2Maybe? It's hard to say.
[charaFace B 12]
Mash
It's too bad we can't have a specialist examine you...
[k]
Mash
In the meantime, I'll send all the data on your vitals that I can to the medical team. Please let me know if you notice anything else amiss.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Don't worry, we'll keep an eye out.[sr]It's hard to spot holes in your own memory, after all.
[k]
Reines
So don't hesitate to let us know[sr]if you see anything off, either.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut J 1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
I won't! Wait... Hang on. I'm seeing a large magical energy signal not too far from you.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
So I see. I can even sense this one myself.[sr]It's coming from inside that palace...
[k]
Reines
...which would be right about where the Tower of London is in the real London. Ugh, as if things weren't bad enough already.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut J 1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Mash
I'm afraid we're putting too much load on the equipment, so I need to stop our transmission for a while. I'm sorry.
[k]
[charaFace B 7]
Mash
It might take some time, but I'll contact you again as soon as I can. Ms. Reines, please watch out for Senpai in the meantime.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Reines
Don't worry, I've got it covered. I've got plenty[sr]of experience when it comes to keeping students safe.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut J 1]
[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 1]
Mash
Be careful, Senpai. Please don't do anything reckless.
[k]
1You too, Mash.
2I won't.
[charaFace B 1]
Mash
Thank you, Senpai! All right...we'll talk again soon!
[k]
[messageOff]
[wt 0.5]
[se ad1]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[charaEffectStop J bit_talk_10_LowLevel]
[wt 1.0]
[charaTalk A]
[charaChange A 1098164900 0 fade 0.1]
[wait charaChange A]
Reines
She really cares for you, doesn't she, my little pupil? Hehehe, let's hope for her sake you can remember what your relationship to her is soon!
[k]
[charaChange A 4032000 0 nomal 0]
[wait charaChange A]
Reines
All right then, let's go check this place out!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_102 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@ -0,0 +1,880 @@
94-03-66-03-2-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 1098165500 1 Citizen]
[charaSet C 1098165600 1 "Citizen 2"]
[charaSet D 11006001 1 Salieri]
[charaSet E 1098165300 1 Moriarty]
[charaSet F 9008000 1 Astraea]
[sceneSet G 10000 1]
[charaScale G 1.01]
[charaSet J 5009000 1 "Effect Dummy"]
[charaFilter F silhouette 00000080]
[scene 73100]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_102 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
So this is the palace... Looks like everyone's wearing masks here too, unsurprisingly.
[k]
1I'm surprised we got in so easily.
2I was sure the security guards were going to stop us.
Reines
So we've got a fortress with a masquerade ball in a palace, an observatory over there, and a minting facility over there...
[k]
Reines
It's like they've taken Towers of London from different time periods and stitched them together like, well, not to put too fine a point on it, but some sort of patchwork.
[k]
1What's the Tower of London?
[charaFace A 1]
Reines
One of London's most famous World Heritage sites.
[k]
Reines
It started out as a fortress built by William the Conqueror, where it was called the White Tower, and was expanded upon by Richard I and Henry III.
[k]
[charaFace A 0]
Reines
It's been around for a very long time. At one point,[sr]it was used as a jail for royal or noble prisoners.
[k]
Reines
I expect that most people still think of it as a prison to this day...as the infamous Wailing Tower.
[k]
2William the Conqueror's fortress, right? The World Heritage site?
Reines
So you're familiar with it, hm? Well, it is one[sr]of the most famous buildings in all of London.
[k]
Reines
Most people probably think of it as a jail where they kept royal and other noble prisoners, but it's also been a palace, a bank, and even a zoo.
[k]
[bgmStop BGM_EVENT_102 1.2]
[charaFace A 6]
Reines
All right, let's take a closer look[sr]and see what we can find... Hm?
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ade305]
[wt 1.8]
[bgm BGM_EVENT_29 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Citizen
It's starting! It's starting!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Now the rest of the orchestra[sr]is accompanying the piano...
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ad5]
[seVolume ad5 0 0.1]
[seVolume ad5 0.5 0.7]
[wt 1.0]
[charaTalk off]
[charaFace B 0]
[charaFadein B 0.1 0]
[charaMove B 156,0 2.5]
[charaShake B 0.3 1 2 1.5]
[wt 1.5]
[charaFadeout B 0.4]
[wt 0.1]
[charaFace B 0]
[charaFace C 0]
[charaFadein B 0.4 2]
[charaFadein C 0.4 1]
[charaMove B -156,0 2.5]
[charaMove C -412,0 2.5]
[charaShake B 0.1 1 2 1.5]
[charaShake C 0.1 1 2 1.5]
[wt 1.5]
[charaFadeout B 0.4]
[charaFadeout C 0.4]
[seStop ad5 1.0]
[wt 1.0]
[charaTalk on]
1It looks like the ball is officially underway...
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Reines
Still, that's weird... The piano's obviously the main instrument here, so why is the pianist the only one missing?
[k]
[charaFace A 5]
Reines
Hm? Are you all right?
[k]
1This music...!
2(At a loss for words)
[messageOff]
[wipeout openEye 0.8 0.5]
[bgm BGM_EVENT_29 1.0 0.5]
[wait wipe]
[charaFadeout A 0.1]
[wt 0.1]
[scene 10000]
[charaTalk on]
[wipein openEye 0.1 0.5]
[wait wipe]
[wipeFilter openEye 0.2 0.7]
[fadeout black 0.1]
[wait fade]
[scene 54802]
[effect bit_sepia01]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 1]
[wt 0.4]
Salieri
Of course. I'm just an ordinary composer. I never wrote any symphonies that left a mark on history.
[k]
[charaFace D 4]
Salieri
At best, I am a mediocrity of a man.[sr]But no matter.
[k]
[charaFace D 6]
Salieri
The sole reason I exist in the[sr]Throne of Heroes...
[k]
[charaFace D 7]
Salieri
...is because I am said to have killed Amadeus.
[k]
[messageOff]
[fadeout white 1.5]
[wait fade]
[charaFadeout D 0.1]
[effectStop bit_sepia01]
[wt 0.1]
[scene 10000]
[wipeOff]
[fadein white 1.0]
[wait fade]
[effectStop bit_sepia01]
[wipeOff]
[wipeout openEye 0.1 1.0]
[wait wipe]
[charaFadeout D 0.1]
[scene 73100]
[wt 1.5]
[wipein openEye 1.0 1.0]
[bgm BGM_EVENT_29 1.0 1.0]
[wait wipe]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
What's wrong? You look pale.[sr]Did you just remember something else?
[k]
1...Yeah. There was a Servant I met who was also a pianist...
2Yeah. An Avenger who also played the piano.
Reines
Hmm... Antonio Salieri. A Servant who's inexorably compelled to try and kill a certain someone, huh.
[k]
[messageOff]
[charaFace A 4]
[wt 0.7]
[charaFace A 0]
Reines
That's a sad story, but one that[sr]hardly seems unusual among Servants.
[k]
Reines
Is the music you heard that Servant play[sr]the same that's playing now?
[k]
1...I'm not sure.
2...Even if it is, I can't tell if it's the same pianist playing it.
[charaFace A 7]
Reines
Well, I guess that's fair. I doubt you have any[sr]professional musical training under your belt.
[k]
[messageOff]
[bgmStop BGM_EVENT_29 0.7]
[wt 1.5]
[charaFace A 0]
Reines
Hm? Speaking of the piano, why is it[sr]the only instrument that just cut out?
[k]
[messageOff]
[se ad4]
[wt 2.0]
[seStop ad4 1.0]
[wt 1.0]
[bgm BGM_EVENT_70 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 1]
[wt 0.4]
Citizen
Ugh, not again.
[k]
1What do you mean?
2Has this happened before?
Citizen
That piano's the best part of this whole ball, but lately, whoever plays it always stops almost as soon as they start.
[k]
Citizen
Everyone here's on the edge of their seat[sr]waiting to hear it play, but it never does...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
I see, I see. Thanks for filling us in.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
[wt 0.6]
[se ad95]
[charaFadeout B 0.4]
[charaMove B -30,0 0.4]
[wt 0.6]
[seStop ad95 0.4]
[wt 0.6]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Looks like we just found our next case.
[k]
1So we're going to solve it?
2I didn't know you were so nice.
[charaFace A 7]
Reines
Is that a joke? You really think I care about solving this case, or being nice for that matter?
[k]
[messageOff]
[wt 1.0]
[charaFace A 0]
Reines
No, there's just something artificial about this Singularity place, just like there was with the Nursery Rhyme case.
[k]
Reines
Like these riddles have been laid here deliberately,[sr]as if they were begging us to solve them.
[k]
1Begging us to solve them...
2Does that mean you think El-Melloi's killer set these up?
Reines
I think it might be their way of challenging us.[sr]Admittedly that's just a hunch, but I've come to trust my gut in times like this.
[k]
[bgmStop BGM_EVENT_70 1.2]
Reines
Whatever's going on, I have a feeling[sr]it all ties back to the whydunit...
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.3]
[se ad671]
[seVolume ad671 0 0.6]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.4 -300,0]
[charaMove E 0,0 0.3]
???
Whoa, whoa! What do you two think you're doing!?[bgm BGM_EVENT_7 0.1]
[k]
1Aah!
???
Why aren't you wearing your masks?[sr]Haven't you ever been to a masquerade ball before!?
[k]
[charaFace E 3]
???
What's that? You don't have any masks?[sr]You don't even know what kind you like?
[k]
[charaFace E 2]
???
Very well then, you can have these. Accept these[sr]as an act of kindness from a passing old man.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Reines
O-oh, thanks.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[imageSet B back10000 1]
[imageSet C cut108_mask1 1]
[imageSet D cut108_mask2 1]
[charaScale B 1.01]
[charaScale C 1.01]
[charaScale D 1.01]
[charaDepth C 10]
[charaFadeTime B 0.3 0.5]
[wt 0.4]
[se ade158]
[charaFadein C 0.7 0,-200]
[wt 1.5]
[wait touch]
[charaFadeout C 0.3]
[charaFadeout B 0.3]
[wt 0.4]
[charaChange A 1098165200 0 fade 0.7]
[se ade158]
[wt 0.1]
[se ad442]
[seVolume ad442 0 0.5]
[wt 0.5]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
...Hmm. How do I look, my little pupil?
[k]
1It suits you really well.
2You look great!
[charaFace A 1]
Reines
Flattery will get you nowhere, but nice to hear[sr]nonetheless. All right, get yours on as well.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaDepth D 10]
[charaFadeTime B 0.3 0.5]
[wt 0.4]
[se ade158]
[charaFadein D 0.7 0,-200]
[wt 1.5]
[wait touch]
[charaFadeout D 0.3]
[charaFadeout B 0.3]
[wt 0.4]
[se ade158]
[wt 0.1]
[se ad442]
[seVolume ad442 0 0.5]
[wt 1.0]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
[wt 0.5]
[charaMove E 100,0 0.5]
[wt 0.5]
[charaMove E -0100,0 0.5]
[wt 0.5]
[charaMove E 1 0.5]
[wt 0.7]
[charaFace E 1]
[charaMoveReturn E 0,-5 0.3]
[wt 0.4]
[charaMoveReturn E 0,-5 0.3]
[wt 0.4]
???
Hm, hm, I daresay that suits you wonderfully too.[sr]Jolly good, jolly good!
[k]
1Thank you, sir.
2You're okay with us keeping these?
???
But of course.
[k]
???
After all, there's nothing sadder than[sr]a gift that doesn't suit its recipient!
[k]
1I'm sorry, I didn't get your name?
[charaFace E 0]
???
Now, now, it's against party rules to ask others their name here. Though I do suppose you need some way to tell me apart from the other guests, hm?
[k]
[bgmStop BGM_EVENT_7 1.5]
???
Very well then, why don't you call me “M”?
[k]
1“M”...!
2(No way. Could this be the “M” from El-Melloi's dying message!?)
[turnPageOff]
[charaFace E 4]
M
Hm? Is something wrong?[bgm BGM_EVENT_48 0.1][sr]You seem rather taken aback.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[turnPageOn]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Reines
Oh no, it's nothing. [&He's:She's] just very[sr]impressed by your taste in noms de plume.
[k]
[messageOff]
[wt 0.4]
[charaMoveScale A 1.1 0.3]
[charaMove A 0,15 0.3]
[charaFace A 0]
[wt 0.5]
Reines
(Keep it together, [&man:girl].[sr]This is the only lead we've got so far.)
[k]
Reines
(What if this is the guy that killed my brother?)
[k]
[messageOff]
[charaTalk depthOff]
[charaDepth G 3]
[charaDepth J 2]
[charaDepth E 1]
[wipeout circleIn 0.5 1.0]
[bgm BGM_EVENT_48 1.0 0.5]
[wait wipe]
[charaScale A 1.0]
[charaFadeout A 0.1]
[scene 10000]
[wt 1.0]
[wipein circleIn 0.1 1.0]
[wait wipe]
[charaFadein G 0.1 0,-200]
[wt 0.1]
[se bac266]
[effect bit_talk_35]
[wt 1.2]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
[charaPut J 1]
[charaEffect J bit_talk_celebro]
[charaBackEffect J bit_talk_celebro_back]
[charaFadeout G 0.7]
[wt 2.5]
[wipeout circleIn 1.0 1.0]
[wait wipe]
[charaPut J 2000,2000]
[charaEffectStop J bit_talk_celebro]
[charaBackEffectStop J bit_talk_celebro_back]
[charaFadeout E 0.1]
[scene 73100]
[wt 1.0]
[wipein circleIn 1.0 1.0]
[bgmStop BGM_EVENT_48 1.0]
[wait wipe]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
M
Oh my, I do hope the masks aren't too uncomfortable?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Reines
Not at all. They fit perfectly.[bgm BGM_EVENT_81 0.1][sr]Thank you again.
[k]
Reines
By the way, could you tell us a little more about what's going on here? For example, who was playing that delightful piano music earlier?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
M
Hm, hm, you have a keen ear, my dear![sr]But I'm afraid nobody knows the answer to that!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Reines
Nobody? How can that be?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
M
This particular pianist is quite the eccentric. He'll only play at the exact agreed-upon time, and only if he can remain completely anonymous.
[k]
M
And so nobody knows anything about him,[sr]apart from the fact that he lives in that tower.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
The Bloody Tower!? I knew it! Even with its altered[sr]size and design, it's still the damn Bloody Tower!
[k]
[charaFace A 4]
Reines
That's a real, bona fide prison. Great. It's like something out of a fairy tale, and the pianist is the damsel in distress.
[k]
Reines
So there's something strange going on with an imprisoned pianist here, huh... Well, if nothing else, I admit I am intrigued.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
M
Oh? Would you like to pay it a visit?
[k]
1Huh?
M
Going there would be very much against the rules,[sr]of course, but I certainly can't blame you for your curiosity.
[k]
[charaFace E 1]
M
You're only human, after all, and we are curious creatures by nature! Very well then, why don't you come with me?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Fine. Lead the way.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
M
Excellent! Then let's get going![sr]Immediately, if not a moment sooner!
[k]
[messageOff]
[se ad60]
[se adm36]
[wipeout rightToLeft 1.0 1.0]
[bgm BGM_EVENT_81 1.0 0.5]
[wait wipe]
[charaFadeout E 0.1]
[scene 10000]
[wt 0.6]
[seStop ad60 1.0]
[seStop adm36 1.0]
[wt 1.5]
[wipein rightToLeft 0.1 1.0]
[wait wipe]
[fadeout black 0.1]
[wait fade]
[wipeFilter cinema 0.5 0]
[scene 73100]
[fadein black 1.5]
[bgm BGM_EVENT_81 1.0 1.0]
[wait fade]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.4 0,-50]
???
...Looks like it's time we got going too.
[k]
[charaFadeout F 0.1]
[wt 0.1]
???
All right.
[k]
[messageOff]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.2 0,-50]
[wt 1.5]
[fadeout black 2.0]
[bgmStop BGM_EVENT_81 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@ -0,0 +1,296 @@
94-03-66-03-3-0
[soundStopAll]
[charaSet A 98014000 1 Soldier]
[charaSet B 98014000 1 "Soldier 2"]
[charaSet C 1098165300 1 M]
[charaSet D 1098165200 1 Reines]
[charaSet E 1098166100 1 "Masked Ghost"]
[scene 73200]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_81 0.1]
[charaTalk off]
[charaFace A 0]
[charaFace B 0]
[charaFadein A 0.4 0]
[charaFadein B 0.4 2]
[wt 2.0]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.8]
[charaTalk on]
[wipein rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[wt 0.4]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
M
The Tower of London itself is quite spacious. And, as you can see, the part known as the Bloody Tower is heavily guarded.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Reines
I noticed that when we first got here. It feels like the whole place is neatly divided into areas with lax security and areas with tight security.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
M
Truth be told, I've wanted to meet the pianist myself,[sr]but that's rather difficult to do on one's own.
[k]
[charaFace C 2]
M
But, as fortune would have it, the two of you[sr]showed up just when I needed assistance!
[k]
M
What else could this be but a spider's thread of salvation! What do you say! Will you help me!?
[k]
1So that's why you asked us to come with you...
2Are we sure he's not a bad guy?
[charaFace C 1]
M
Oh no, my motives are quite pure, I assure you. I merely wish to satisfy my curiosity by meeting this mysterious pianist, much as I presume you do.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Reines
Hmm. What exactly did you have in mind?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_81 1.2]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
M
It couldn't be simpler.[sr]I'll draw the guards' attention...
[k]
[bgm BGM_EVENT_7 0.1]
[charaFace C 0]
M
...while you two scurry right up this wall.[sr]Sound good?
[k]
1What will we be climbing with? Our bare hands!?
2Why are we the ones stuck climbing?
[charaFace C 1]
M
Come now, surely you wouldn't ask an old man like me to exert himself to such a degree? As they say, one must always use the right tool for the job.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_7 1.0]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 -300,0]
[charaMove C 0 0.5]
[charaFace A 0]
[charaFadein A 0.1 2]
M
Now then... Excuse me?
[k]
Soldier
Hm?
[k]
[messageOff]
[charaTalk D]
[wt 0.3]
[se ad21]
[seVolume ad21 0 0.5]
[charaFace C 3]
[wt 2.0]
[bgm BGM_EVENT_80 0.1]
1What was that shriek!?
2That was magical energy...!
[charaTalk on]
Soldier
Dammit, those ghosts are back!
[k]
[charaFace C 1]
M
Oho, I see. It sounds like you could use a hand!
[k]
[charaFadeout A 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
M
(I know this isn't what we had planned, but I daresay[sr]this is an excellent opportunity in its own right![sr]What do you say, [%1]!?)
[k]
1I'll help!
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Reines
Huh? Hey[line 2]
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
M
I was expecting you to wait this out, but if you know how to fight, so much the better! Your help would be most invaluable!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Reines
Tch, guess I'd better pitch in too, then! I can't have[sr]my pupil be the only one putting [&himself:herself] in danger!
[k]
[messageOff]
[se ad59]
[se ad60]
[wipeout leftToRight 0.8 1.0]
[bgm BGM_EVENT_80 0.3 0.5]
[wait wipe]
[charaFadeout D 0.1]
[seStop ad59 1.0]
[seStop ad60 1.0]
[wt 0.5]
[wipein rightToLeft 0.7 1.0]
[seStop ad55 0.3]
[bgm BGM_EVENT_80 0.3 1.0]
[wait wipe]
[se ad21]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.7 1]
[wt 2.2]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Reines
They're all wearing masks...!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
M
I knew London had always had its share of ghosts, but[sr]I doubt you'll find masked ones in any other borough.
[k]
[charaFace C 2]
M
At any rate, these are fairly formidable foes! You keep your guard up, and I'll try to keep from throwing my back out!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.5]
[wait fade]
[soundStopAll]
[end]

View File

@ -0,0 +1,479 @@
94-03-66-03-4-0
[soundStopAll]
[charaSet A 98014000 1 Soldier]
[charaSet B 1098165300 1 M]
[charaSet C 1098165200 1 Reines]
[charaSet D 1098166000 1 "Masked Automaton"]
[charaSet E 1098165400 1 Shakespeare]
[charaSet F 98014000 1 ???]
[scene 73200]
[bgm BGM_EVENT_80 0.1]
[fadein black 1.5]
[wait fade]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Soldier
There are more ghosts over that way!
[k]
[messageOff]
[bgm BGM_EVENT_80 1.5 0.5]
[se ad443]
[seStop ad443 1.5]
[charaMove A -50,0 0.5]
[charaFadeout A 0.4]
[wt 2.5]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
M
Oho, it seems that fighting alongside those soldiers won us their trust. Perfect. Let's slip inside while no one is looking!
[k]
[messageOff]
[bgmStop BGM_EVENT_80 1.0]
[fadeout black 1.0]
[wait fade]
[charaFadeout B 0.1]
[se ad538]
[scene 73400]
[wt 1.0]
[fadein black 1.5]
[wait fade]
[wt 0.8]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Reines
Hm? This is...[bgm BGM_EVENT_48 0.1]
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
M
Do you feel that?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Reines
This doesn't look anything like the Bloody Tower[sr]I know, but it has that exact same cloud of death lingering over it...
[k]
Reines
Now I see why those ghosts were hanging around here.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
M
Well, this is the Tower of London. No doubt there are countless souls who went to their deaths cursing it.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 2]
[charaFace B 1]
[charaFadein B 0.1 0]
Reines
...I'm sorry, I think the ghosts must have gotten[sr]to me. Would you mind going on without us?
[k]
[charaFace B 4]
M
Oh, I'm sorry to hear that. Will you be all right?
[k]
[charaFace C 0]
Reines
I'll be fine. I just need a few minutes.
[k]
[charaFadeout C 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
M
I see. Very well then, I'll go on ahead.
[k]
[messageOff]
[se ad95]
[seStop ad95 1.5]
[charaMove B 50,0 0.5]
[charaFadeout B 0.4]
[wt 2.0]
[bgmStop BGM_EVENT_48 1.5]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Reines
Is he gone? Good.[sr]This mask was really getting on my last nerve.
[k]
[messageOff]
[charaChange C 4032000 0 fade 0.7]
[se ade158]
[wt 0.1]
[se ad442]
[seVolume ad442 0 0.5]
[wt 0.5]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Reines
Phew, finally, a chance to catch our breath. While we're at it, let me ask you something: What do you make of all this?
[k]
1You mean the old guy?
2You mean the pianist?
Reines
I mean both the old guy and the pianist, of course.[bgm BGM_EVENT_90 0.1][sr]But it's not just them. It's us, too.
[k]
[charaFace C 4]
Reines
Remember when you were talking with Mash? We might have recovered some of our memories, but we still don't know what we could be missing even now.
[k]
Reines
With all these things we've forgotten, it's almost[sr]like we've taken a drink from the River Lethe.
[k]
1The River Lethe?
[charaFace C 7]
Reines
One of the rivers of the underworld in Greek myth.[sr]Any pupil of mine should be familiar with the name.
[k]
Reines
Dead souls would drink from it before they could be reborn. The waters would wash away all memory of their earthy lives...
[k]
[charaFace C 4]
Reines
...much the way I forgot mine while I was going around convinced I was El-Melloi II. Like an idiot.
[k]
2You mean the river of forgetfulness from The Aeneid?
[charaFace C 1]
Reines
So you do know your way around a textbook. That's right. The Roman poet Virgil said its waters would make any dead soul that drank from it forget everything that happened while they lived.
[k]
Reines
...Much the way I forgot mine while I was going around convinced I was El-Melloi II. Like an idiot.
[k]
[charaFace C 0]
Reines
There's also a myth about a river of knowledge called Mnemosyne that was like Lethe's opposite, where anyone who drank from it would gain omniscience.
[k]
1Mnemosyne...
2That was written on the scrap of paper we found earlier...
Reines
At times, Mnemosyne has referred to a goddess of memory, a river, and a spring. At this point, I'd say we could use any one of them!
[k]
[messageOff]
[bgmStop BGM_EVENT_90 1.0]
[wt 1.0]
[charaFace C 10]
Reines
...By the way, Lady Reines,[sr]what do you make of my question?
[k]
1Uh... What question? And aren't you Lady Reines?
2Um... Did you just refer to yourself in the third person?
[messageOff]
[charaFace C 6]
[wt 1.0]
[charaFace C 1]
Reines
Oh, sorry, that wasn't me. That was Sima Yi,[bgm BGM_EVENT_70 0.1][sr]the Heroic Spirit possessing me.
[k]
[charaFace C 0]
Reines
He's one of the heroes of China's Three Kingdoms period. I guess he's also why I was able to turn my head all the way around like that.
[k]
Reines
It looks like I'm aware of him again[sr]now that I've got some of my memory back.
[k]
Reines
Apparently, most Pseudo-Servants fuse together into more of a single entity, but Sima Yi doesn't like that. Says it's inefficient.
[k]
1Inefficient?
2He sounds...um...animated?
[charaFace C 10]
Reines
He says that with humanity at stake, he's willing to help as a Heroic Spirit. But, he finds fusing inefficient, and also doesn't want to bother taking over my consciousness...
[k]
[charaFace C 0]
Reines
...so he says he's going to let me handle things most of the time. Certainly fits a Three Kingdoms tactician known for moving slowly and steadily.
[k]
1That sounds like something Zhuge Liang would say...
2That's just like what happened with El-Melloi...
Reines
Hmm, so my brother was possessed by Zhuge Liang in your world, huh. Maybe it's fate that I'd end up in a similar position.
[k]
[messageOff]
[charaFace C 6]
[wt 1.0]
[charaFace C 1]
Reines
It sounds like Sima Yi strongly objects to that idea, but I'm just going to ignore him and get back to his original question.
[k]
[charaFace C 0]
Reines
Namely, why was he summoned here?
[k]
1Another whydunit...
2Maybe it was a Holy Grail or something...?
Reines
Hmm. So Holy Grail fragments would frequently summon Rogue Servants in the worlds you visited, huh.
[k]
Reines
True, that could be the case here as well. I do have a strong connection to London, and a not insignificant connection to the Holy Grail, too.
[k]
Reines
I'd say I easily meet the minimum requirements for becoming a Pseudo-Servant.
[k]
[charaFace C 6]
Reines
But what sort of connection could I possibly have to a Chinese Heroic Spirit from the Three Kingdoms period?
[k]
1Good question...
2I was wondering about that myself!
[charaFace C 0]
Reines
Of course, there's no telling how far the sphere of humanity's influence truly goes, or how any one person might be related to another. Anything is possible.
[k]
Reines
Those whack jobs at the Atlas Institute aside, any mage worth their circuits has to come to terms with that fact sooner or later.
[k]
Reines
Who knows? Sima Yi and I might have something[sr]in common neither of us would have ever guessed.
[k]
[messageOff]
[wt 1.0]
[charaFace C 4]
Reines
Maybe it even has something to do[sr]with why my brother was murdered...
[k]
[bgmStop BGM_EVENT_70 0.5]
???
O[messageShake 0.05 4 4 0.2]ooooohhh!
[k]
[charaFace C 2]
Reines
I don't know who that was,[bgm BGM_EVENT_80 0.1][sr]but it didn't sound like M!
[k]
[messageOff]
[se ad55]
[wipeout leftToRight 0.6 0.5]
[wait wipe]
[charaFadeout C 0.1]
[scene 73500]
[wt 0.5]
[se ad93]
[wipein rightToLeft 0.3 0.5]
[seStop ad55 0.3]
[wait wipe]
[wt 0.4]
[se ad66]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 1]
[wt 0.4]
[seStop ad66 0.4]
[wt 1.2]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Reines
Another automaton! And now it's wearing a mask too![sr]How nice of it!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[messageOff]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.4 1]
[wt 0.4]
E???
Ahh, this is truly manna from heaven![sr]God has not forsaken me after all!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 3]
[charaFadein B 0.1 1]
M
Oh, you're here. Excellent timing.
[k]
[charaFace B 1]
M
Haha, I'm afraid the old back is acting up again! As you can see, I'm having more trouble standing than a newborn fawn!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Reines
Dammit! All right, let's get it!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.5]
[wait fade]
[soundStopAll]
[end]

View File

@ -0,0 +1,647 @@
94-03-66-03-4-1
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 1098165400 1 Shakespeare]
[charaSet C 1098165300 1 M]
[charaSet D 98014000 1 Soldier]
[charaSet E 98014000 1 "Soldier 2"]
[charaSet F 98014000 1 "Soldier 3"]
[charaSet G 1002000 1 Queen]
[charaSet H 1098166000 1 "Masked Automata"]
[scene 10000]
[bgm BGM_EVENT_80 0.1]
[fadein black 1.0]
[wait fade]
[se ade285]
[effect bit_talk_magicbullet]
[wt 1.2]
[wipeout rectangleStripLeftToRight 0.1 1.0]
[wait wipe]
[scene 73500]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
[wt 0.1]
[wipein rectangleStripLeftToRight 0.1 1.0]
[wait wipe]
[fowardEffect bit_talk_14]
[flashin once 0.1 1.5 FFFFFFAA 00000000]
[charaShake H 0.05 3 2 1.8]
[se bac316]
[wt 1.3]
[se ade129]
[se ad144]
[se ad66]
[charaMove H 0,-15 0.5]
[charaFadeout H 0.4]
[wt 0.4]
[seStop ad66 0.5]
[seStop ade129 0.2]
[wt 0.7]
[bgmStop BGM_EVENT_80 1.0]
[wt 1.3]
[cameraMove 1.0 -75,0 1.2]
[wt 1.2]
[cameraMove 1.0 75,0 1.2]
[wt 1.5]
[cameraHome 1.0]
[wt 1.2]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
I don't see any pianist around here...[sr]More automata must have abducted him!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_80 1.0]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
B???
Ahh, what a tragedy![sr]The world has suffered a great loss today!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgm BGM_EVENT_81 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Who are you, anyway?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
B???
Oh, yes, I do beg your pardon.[sr]My name is William Shakespeare.
[k]
[messageOff]
[wt 0.7]
[wipeout openEye 0.8 0.5]
[bgm BGM_EVENT_81 1.0 0.5]
[wait wipe]
[scene 10000]
[charaFadeout B 0.1]
[charaSet B 5007001 1 Shakespeare]
[wipeFilter openEye 0.2 0.7]
[fadeout black 0.1]
[wait fade]
[scene 10918]
[effect bit_sepia01]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
[wt 1.0]
[fadein black 1.0]
[wait fade]
Shakespeare
Now, who is it that doth summon me!? I, Caster Shakespeare, have travelled on swift wings to this city of fog!
[k]
[charaFace B 4]
Shakespeare
At least, I would like to say as much, but it seems that I was not summoned to participate in a Holy Grail War this time.
[k]
Shakespeare
Quite vexing indeed. O God! Where will this wandering soul find the grand story he so dearly seeks?
[k]
Shakespeare
No reply. Silence. God hath forsaken me. Where is the tale to make the blood boil, the flesh dance, the heart shiver, and the very soul shake!?
[k]
[charaFace B 2]
Shakespeare
Then, I can say naught but this:[sr]love looks not with the eyes, but with the mind!
[k]
[messageOff]
[fadeout white 1.5]
[wait fade]
[charaFadeout B 0.1]
[effectStop bit_sepia01]
[scene 10000]
[wipeOff]
[wt 0.1]
[charaSet B 1098165400 1 Shakespeare]
[fadein white 1.0]
[wait fade]
[wipeout openEye 0.1 1.0]
[wait wipe]
[scene 73500]
[wt 1.0]
[wipein openEye 1.0 0.5]
[bgm BGM_EVENT_81 1.0 1.0]
[wait wipe]
[wt 0.4]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Did it just happen again?
[k]
1Yeah...
2I think...I've met him before.
Reines
He must be another Rogue Servant then. Though I guess that's obvious, seeing how he's William bloody Shakespeare.
[k]
Reines
How in the world did you end up in here, William?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Shakespeare
Hahaha, I merely saw a once-in-a-lifetime opportunity to behold this mysterious pianist and thought I would avail myself of it!
[k]
Shakespeare
A passing flight of fanciful curiosity, if you will!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
M
Oh yes, I can certainly understand the feeling.[sr]But that doesn't give you the right to trespass.
[k]
1You're one to talk! Actually, who are you, really?
2Didn't you say we weren't supposed to reveal our names here?
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Shakespeare
Oh? I know I was told to wear a mask, but I don't[sr]recall anything about keeping my name a secret.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
M
Hmm, it seems the cat is out of the bag, then.[sr]You got me! It was all a bald-faced lie.
[k]
1You lied to us!?
[charaFace C 1]
M
Hahaha, please don't be mad! An elderly gentleman like myself needs a few white lies just to make it through the day!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Reines
Good grief.
[k]
Reines
Do we at least have any leads on our missing pianist?[sr]Even if he was abducted, there must be some sort of clue around[line 2]
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_81 1.0]
[se ad443]
[seVolume ad443 0 0.1]
[seVolume ad443 1.0 1.0]
[wt 1.5]
[seStop ad443]
[charaDepth D 3]
[charaDepth E 2]
[charaDepth F 1]
[charaTalk off]
[charaFace D 0]
[charaFace E 0]
[charaFace F 0]
[se ad51]
[charaFadein D 0.4 1]
[wt 0.2]
[charaFadein E 0.4 -300,0]
[wt 0.2]
[se ad51]
[charaFadein F 0.4 300,0]
[wt 1.0]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
Uh-oh!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ad60]
[wt 0.6]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.7 1]
[seStop ad60 0.2]
[wt 1.0]
???
What is this all about?[bgm BGM_EVENT_90 0.1]
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Shakespeare
Ahh, good day to you, Your Majesty.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
M
My, my, if it isn't the queen. How wonderful[sr]to see you in such good health, Your Majesty.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
This is the queen?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
M
Of course. This is the queen of the Tower of London.[sr]Even the ravens sing her praises.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Queen
I thought I told you to stay away from here, M.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
M
True, you did. But why would you want to keep a poor elderly gentleman from paying his friend a visit?
[k]
M
Besides, I was the one who introduced[sr]you to that pianist in the first place.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Queen
Because you have the look of a villain.
[k]
1Ouch. Her Majesty doesn't mince words, does she...
2Can't argue with that...
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
M
Well [messageShake 0.05 4 4 0.2]you could at least try to defend me! Come now,[sr]don't you believe in the power of friendship or something!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
[se ad51]
Soldier
You're in the presence of the queen.[sr]Keep your voice down.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Queen
I see the pianist is gone as well.[sr]Are you the ones who abducted him?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
M
Of course not! We're only here because we were worried sick about him ourselves. It wounds me to have my caring nature used against me like this!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Reines
...
[k]
[charaFace A 0]
Reines
How should I address you? Queen? Your Majesty?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Queen
Address me however you like.[sr]Are you party to this villain's schemes?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Reines
No...though I can hardly blame you for thinking otherwise, which is exactly why I would like to prove our innocence to you.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Queen
Oh? You claim innocence?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
I do. It sounds as though you are concerned[sr]about the pianist's disappearance yourself?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
Queen
Of course. My subjects are enthralled with his playing, and I too have a fondness for beautiful things. Why do you ask? You say you can resolve this matter?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
I think so, yes. Just say the word, Your Majesty, and my pupil and I will employ every trick a pair of mages can have at their disposal.
[k]
1I never signed up for that!!!
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_90 1.5]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
[wt 1.5]
[charaFace G 1]
Queen
Hmm. Not a bad proposition. It could save me a great deal of trouble in having this scoundrel executed.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 1]
M
Executed!?[sr]That sounds nearly as bad as torture!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[bgm BGM_EVENT_82 0.1]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 1]
Queen
Very well, young mage. Solve this mystery,[sr]and you may have anything you wish.
[k]
Queen
But be forewarned: agree, and there is no turning back.[sr]Is that clear?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
Leave it to us, Your Majesty!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_82 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@ -0,0 +1,623 @@
94-03-66-04-1-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 1098166200 1 Trimmau]
[charaSet C 1098165400 1 "Shakespeare Masked"]
[charaSet D 1098165300 1 M]
[charaSet E 6015001 1 Assassin]
[charaSet F 1002000 1 Queen]
[charaSet G 6015001 1 Silhouette]
[charaSet H 98015000 1 Effect]
[charaSet I 98015000 1 Effect]
[scene 73500]
[cameraMove 0.1 0,0 1.01]
[wt 0.1]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_90 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
There goes the queen and her guards...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Trimmau
Yes. And they've taken M and[sr]Shakespeare along with them.
[k]
1So, do you actually have a plan in mind?
2Did you find a clue or something?
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Of course. I wouldn't have gone[sr]out on a limb like that otherwise.
[k]
[charaFace A 5]
Reines
Admittedly my lead is...flimsy at best right now.
[k]
Reines
For the moment, let's go over the key figures involved.
[k]
Reines
There's that queen.[charaFace F 0][charaPut F 260,0][charaFadeTime F 0.4 0.75]
[k]
[charaFadeout F 0.4]
Reines
That shady older man who calls himself “M.”[charaFace D 0][charaPut D -260,0][charaFadeTime D 0.4 0.75]
[k]
[charaFadeout D 0.4]
Reines
And Shakespeare.[charaFace C 0][charaPut C 260,0][charaFadeTime C 0.4 0.75]
[k]
[charaFadeout C 0.4]
[charaFace A 0]
Reines
But then again, maybe we don't need to bother with things like that. At least not when we have much simpler and more effective options available to us.
[k]
[bgmStop BGM_EVENT_90 0.5]
[charaFace A 2]
Reines
For example... Ha!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ade285]
[effect bit_talk_magicbullet]
[wt 0.6]
[se bac316]
[flashin once 0.1 1.5 FFFFFFAA 00000000]
[shake 0.05 3 2 1.0]
[fowardEffect bit_talk_14]
[wt 1.5]
1Huh?
2There was someone hiding in the piano's shadow?
[bgm BGM_EVENT_80 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
So, you're using Presence Concealment.[sr]That must make you an Assassin.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.5]
[charaFilter G silhouette 00000080]
[charaTalk off]
[charaDepth E 0]
[charaDepth G 1]
[charaFace G 0]
[charaFadein G 0.7 1]
[wt 1.5]
[charaFace E 0]
[charaFadein E 0 1]
[wt 0.1]
[charaFadeout G 0.7]
[wt 0.8]
[charaTalk on]
Assassin
...How did you know?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Trimmau
Master noticed there was something off about the magical energy in this vicinity, so she had me analyze all relevant factors.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
There you have it. I figured exposing you with the queen around would only complicate things further, so I kept my mouth shut until it was just us.
[k]
Reines
I don't suppose you're the one behind all this, are you? It would make things nice and simple if you were.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Assassin
I'm not, but I have no reason to explain myself to you.
[k]
[messageOff]
[se ad73]
[fowardEffect bit_talk_quickmove]
[charaSpecialEffect E erasureReverse 1 0.3]
[wt 0.4]
[se ade187]
[wt 0.4]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
Stop! Shit, he went out the window![sr]Come on, pupil, we're going after him!
[k]
1Again with the window!?
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ad59]
[cameraMove 0.7 80,-60 1.2]
[wt 0.3]
[seStop ad59]
[wt 0.4]
[se ad7]
[wipeout rectangleStripDownToUp 0.3 1.0]
[wait wipe]
[cameraHome 0.1]
[wait camera]
[charaDepth A 0]
[charaDepth B 1]
[scene 10000]
[effect bit_talk_43h]
[wt 0.1]
[se ad75]
[wt 1.5]
[wipein rectangleStripUpToDown 0.3 1.0]
[wait wipe]
[wipeout rectangleStripDownToUp 0.3 1.0]
[wait wipe]
[effectStop bit_talk_43h]
[charaSet C 6015001 1 "Emiya Effects Silhouette"]
[charaSet D 6015001 1 "Emiya Effects Silhouette"]
[scene 73200]
[se ad77]
[seStop ad77 1.0]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,15]
[wipein rectangleStripUpToDown 0.3 1.0]
[shake 0.05 0 3 0.9]
[charaPut I 1]
[charaEffect I bit_talk_impactlanding 0,-550]
[cameraMove 0.3 0,0 1.0]
[charaMove B 0,-20 0.3]
[se ad222]
[wait wipe]
[wt 0.8]
[charaFadeout B 0.1]
[charaPut I 2000,2000]
[wt 0.9]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
[wt 0.7]
[se ad73]
[fowardEffect bit_talk_quickmove]
[charaSpecialEffect E erasureReverse 1 0.3]
[wt 0.7]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
Damn, he's fast![sr]Don't let him get away, Trimmau!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Trimmau
Understood. Activating combat functions.
[k]
[messageOff]
[se ad386]
[fowardEffect bit_talk_attack_buf]
[wt 2.0]
[se ad73]
[fowardEffect bit_talk_quickmove]
[charaSpecialEffect B erasureReverse 1 0.3]
[wt 0.7]
[wipeout rectangleStripLeftToRight 0.3 1.0]
[wait wipe]
[wipein rectangleStripRightToLeft 0.3 1.0]
[wait wipe]
[se ad671]
[seVolume ad671 0 0.6]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 80,0]
[charaMove E 1 0.2]
[wt 0.4]
[seStop ad671 0.5]
Assassin
Damn, that's a good familiar. Whoever made that Mystic Code knew what they were doing. All right, in that case...
[k]
[messageOff]
[charaTalk depthOff]
[charaDepth E 3]
[charaDepth C 2]
[charaDepth D 1]
[charaPut C 50,0]
[charaPut D -50,0]
[se ad681]
[wt 0.2]
[charaPut H 1]
[charaShake E 0.05 6 0 0.6]
[charaFadeTime C 0.2 0.6]
[wt 0.1]
[charaFadeTime D 0.2 0.6]
[wt 0.1]
[charaFadeout C 0.2]
[wt 0.1]
[charaFadeout D 0.2]
[se bac52]
[effect bit_talk_Slash_white_01_L]
[wt 0.1]
[effect bit_talk_Slash_white_01]
[wt 0.1]
[charaMove E 0,15 0.1]
[charaMoveScale E 1.1 0.1]
[charaFadeout E 0.2]
[wt 0.2]
[charaScale E 1.0]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
He can move even faster!?
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.2]
[fowardEffect bit_talk_kengekiall02]
[se ad170]
[wt 0.2]
[se ad32]
[flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
[wt 0.1]
[shake 0.05 3 3 0.4]
[wt 0.7]
[se ad671]
[seVolume ad671 0 0.6]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.4 -80,0]
[charaMove A -20,0 0.2]
[charaShake A 0.05 2 1 0.5]
[wt 0.2]
[charaMove A 1 0.2]
[wt 0.4]
[seStop ad671 0.5]
Reines
So he moves faster than the eye can see, AND he's got Presence Concealment paired with more standard stealth-oriented magecraft, huh.
[k]
Reines
Even Trim and me working together can barely keep up. We don't even have time to let you summon anyone!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[se bac56]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Assassin
Got you.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Trimmau
Master!
[k]
[messageOff]
[charaTalk off]
[se ad7]
[charaMove B 50,0 0.3]
[charaFadeout B 0.1]
[wt 0.3]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.2]
[se ad563]
[wt 0.1]
[charaFace B 4]
[charaFadein B 0.1 -256,0]
[charaMove B -150,0 0.2]
[wt 0.2]
[se ad618]
[fowardEffect bit_talk_13 -200,0]
[charaShake B 0.05 4 4 0.4]
[wt 0.1]
[fowardEffect bit_talk_14 -100,0]
[wt 0.9]
[se ad178]
[charaSpecialEffect B erasure 1 0.7]
[wt 1.4]
[charaTalk on]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
Oh come on, what kind of Servant uses a gun? If it wasn't for Trim, my Spirit Core would be blown to bits right now.
[k]
[bgmStop BGM_EVENT_80 1.5]
[charaFace A 0]
Reines
...Looks like I don't have any other choice.
[k]
Reines
I really didn't want to use this since it takes a ton of magical energy, and I expect Sima Yi won't be too thrilled about it either, but oh well.
[k]
[messageOff]
[bgm BGM_EVENT_63 0.1]
[se ad39]
[charaEffect A bit_talk_36]
[wt 1.5]
[charaFace A 8]
Reines
Seven holes are bored into primordial chaos. There are poisonous women to great men. Never is there a time when neither sun nor moon is set.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut A 1200,1200]
[se bac56]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Assassin
Did you really think I'd let[sr]you use your Noble Phantasm!?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut A 1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
Behold my tactics! Unspoken Formation!
[k]
[messageOff]
[se ad29]
[flashin once 0.1 1.0 FFFFFFAF FFFFFF00]
[charaEffectStop A bit_talk_36]
[wt 1.2]
[charaFadeout A 0.1]
[wt 0.1]
[se ad170]
[charaEffect E bit_talk_14]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
[charaShake E 0.05 2 1 0.3]
[wt 0.8]
Assassin
What the!?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Reines
My Noble Phantasm's a little unusual, you see.[sr]It doesn't have a predefined form.
[k]
[charaFace A 0]
Reines
What it does do is produce an illusory moon and sun that eliminate any advantages the target may have and instead exposes their weaknesses.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ad61]
[charaEffect E bit_talk_restraint]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
[charaShake E 0.05 2 1 0.3]
[wt 0.8]
[charaMove E 0,-10 0.2]
[se ad54]
Assassin
Ghh... I can barely move...!
[k]
1I can see him much more easily now!
2He's moving way slower now!
[charaFadeout E 0.1]
[wt 0.1]
[charaPut E 1200,1200]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Reines
As luck would have it, it works especially well on opponents who tend to rely on powerful skills and Noble Phantasms.
[k]
[charaFace A 2]
Reines
All right, pupil![sr]Let's make him cough up everything he knows!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_63 0.5]
[wait fade]
[soundStopAll]
[end]

View File

@ -0,0 +1,131 @@
94-03-66-04-1-1
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 6015001 1 Assassin]
[charaSet C 1098164700 1 "Astraea_Face Silhouette"]
[charaSet D 9008000 1 Astraea]
[charaDepth C 1]
[charaDepth D 0]
[scene 73200]
[bgm BGM_EVENT_80 0.1]
[fadein black 1.0]
[wait fade]
[se ad671]
[seVolume ad671 0 0.6]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 80,0]
[charaShake B 0.05 2 1 0.6]
[charaMove B 20,0 0.2]
[wt 0.2]
[charaMove B 1 0.2]
[wt 0.2]
[seStop ad671 0.5]
Assassin
Dammit, this is a really bad matchup for me!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
What's wrong? Giving up already? In that case,[sr]I think it's time you told us what we want to know.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
[wt 1.0]
Assassin
I don't have a problem with that,[bgmStop BGM_EVENT_80 1.5][sr]but I think my client might.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.7]
[se ad60]
[wt 1.2]
[seStop ad60]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.7 1]
[wt 1.2]
C???
Good work, Kerry.[bgm BGM_EVENT_71 0.1]
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
BKerry
I told you not to call me that.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk off]
[charaFace C 0]
[charaFadein C 0.1 1]
[wt 0.5]
[charaFace D 0]
[charaFadein D 0.1 1]
[charaFadeout C 1.5]
[wt 1.8]
D???
I know, but I can't help it.[sr]I just get the urge to call you that for some reason.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Reines
L-Luvia!?
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_71 2.0]
[wait fade]
[soundStopAll]
[end]

View File

@ -0,0 +1,367 @@
94-03-66-04-2-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 1098166200 1 Trimmau]
[charaSet C 6015001 1 Assassin]
[charaSet D 9008000 1 Astraea]
[charaSet E 99502600 1 Mash]
[charaSet F 98111500 1 Static]
[scene 73200]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_71 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Reines
L-Luvia!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
D???
...Oh, is that who this body belongs to?[sr]I didn't expect to run into one of her friends.
[k]
1Luvia?
2Is this a friend of yours, Reines?
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Her body is, anyway. Looks like she's a Pseudo-Servant like me. Though apparently they chose to fuse their personalities rather than keep them separate.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
D???
So you're the ones who opened Mnemosyne[sr]in the fairy tale patchwork.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
You mean that scrap of paper? What if we were?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
D???
I'm telling you this for your own good:[sr]you should give up now, before it's too late.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Trimmau
Master, I must tell you that I am[sr]unable to gauge her magical energy.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
Hmph. I guess that makes sense though, since she is a Pseudo-Servant. A really powerful one, too, if this spiritual force is anything to go by... This is no ordinary Heroic Spirit.
[k]
Reines
Why did Luvia have to get a Divine Spirit, dammit![sr]There's no way we could beat her in a fair fight!
[k]
1Couldn't your Noble Phantasm help us?
Reines
No, it couldn't. All my Noble Phantasm can[sr]do is remove advantages and expose weaknesses.
[k]
Reines
It works great against one-trick ponies,[sr]but doesn't do squat against jack-of-all-trades types.
[k]
Reines
And that Pseudo-Servant is definitely the latter.[sr]Her stats are quite high across the board.
[k]
[charaFace A 2]
Reines
If Trimmau's analysis is anything to go by,[sr]her stats have all got to be B or better!
[k]
2If we work together[line 2]
Reines
Don't forget that Assassin. He's bound to stop[sr]you from using your summoning spells again.
[k]
Reines
What's more, that Pseudo-Servant Luvia's become[sr]has pretty outstanding stats across the board.
[k]
[charaFace A 2]
Reines
If Trimmau's analysis is anything to go by,[sr]her stats have all got to be B or better!
[k]
[charaFace A 5]
Reines
And if that wasn't bad enough, we don't even know what her Noble Phantasm is like. It's much too risky.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
D???
I'm glad to see you understand your situation.
[k]
[charaFace D 0]
D???
I don't know what sort of relationship[sr]you and this body's owner have...
[k]
D???
...but if you insist on continuing to seek Mnemosyne,[sr]I'll have to pass judgment upon you.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Judgment? Then, you must be[line 2]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
???
I'll let you off with a warning this time, so I'd suggest you take this opportunity to decide how you want to play this.
[k]
[messageOff]
[wt 0.4]
[se ad73]
[fowardEffect bit_talk_quickmove]
[charaSpecialEffect D erasureReverse 1 0.3]
[wt 0.7]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[wt 0.6]
[se ad73]
[fowardEffect bit_talk_quickmove]
[charaSpecialEffect C erasureReverse 1 0.3]
[bgmStop BGM_EVENT_71 1.0]
[wt 1.3]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 1.5]
[charaFaceFade A 9 0.2]
[wt 0.3]
Reines
...What a pain. [bgm BGM_EVENT_70 0.1]If it's not one thing,[sr]it's another in this damn place.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut F 1]
[se ad13]
[charaEffect F bit_talk_10_LowLevel]
[wt 0.2]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Mash
Senpai! Are you all right!?
[k]
1Mash!
2So our comms are back online now?
Mash
Yes, but we can still only maintain[sr]the connection for a short time.
[k]
Mash
We're working on extending it, but when I noticed your readings indicated you were in combat, I had to make sure you were okay...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut F 0,-2000]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Another call from Chaldea, huh.[sr]You haven't exactly caught us at the best of times.
[k]
[messageOff]
[wipeout rollRight 1.0 0.5]
[wait wipe]
[charaFadeout A 0.1]
[wt 1.5]
[wipein rollLeft 1.0 0.5]
[wait wipe]
[wt 0.4]
[charaPut F 1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Mash
I see... So that's what happened.
[k]
[charaFace E 7]
Mash
It does sound very likely that this pianist has some connection to the Mnemosyne paper you found earlier.
[k]
1Do you think it might be this Singularity's Holy Grail?
Mash
Yes, I do. I can only venture a guess at this point, but based on what we know, it seems extremely unlikely that it would be completely unrelated.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut F 0,-2000]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Then we definitely can't ignore it.[sr]Either way, there are no other leads to pursue.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut F 1]
[charaTalk E]
[charaFace E 7]
[charaFadein E 0.1 1]
Mash
So then, what are you going to do[sr]about that Divine Spirit Servant?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut F 0,-2000]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
No idea! But we can't afford to throw up[sr]our hands and stop our investigation now.
[k]
1Then what are we going to do?
[charaFace A 1]
Reines
The same thing you do in any investigation:[sr]interrogate the suspects.
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_70 2.0]
[wait fade]
[soundStopAll]
[end]

View File

@ -0,0 +1,305 @@
94-03-66-04-3-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 1098166200 1 Trimmau]
[charaSet C 1098165400 1 Shakespeare]
[charaSet D 1098165300 1 M]
[charaSet E 1002000 1 Queen]
[scene 73100]
[fadein black 1.0]
[wait fade]
[bgm BGM_MAP_6 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Shakespeare
Oho, a hearing, you say![sr]But alas, I lack an alibi!
[k]
Shakespeare
Hm? You're not here for that?[sr]You only want to know what I think about the piano?
[k]
[charaFace C 1]
Shakespeare
Hahaha, the piano had yet to be invented back in my time, but its beautiful tones are more than enough to set my flames of passion ablaze!
[k]
[charaFace C 0]
Shakespeare
Hm? Does that mean I wished to keep it all for myself then? An excellent question! Permit me to respond!
[k]
[charaFace C 2]
Shakespeare
If one should come across a glittering pile of gold, it is only natural that one would want to keep it all for one's self. Why, nothing comes amiss, so money comes withal!
[k]
[messageOff]
[fadeout black 0.8]
[bgm BGM_MAP_6 0.5 0.5]
[wait fade]
[charaFadeout C 0.1]
[wt 0.5]
[fadein black 1.0]
[bgm BGM_MAP_6 0.5 1.0]
[wait fade]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
M
You want to hear what happened when I discovered the pianist was gone? Well, I can tell you that Shakespeare was already there when I arrived.
[k]
[charaFace D 1]
M
If it was anyone, I daresay it's him! What's that?[sr]Try to just answer questions and not hurl accusations?
[k]
M
Hahaha, you'll have to forgive me. It's something of a defense mechanism we older types develop. The moment it seems we're about to take the blame for something, we automatically try to pin it on someone else!
[k]
[messageOff]
[fadeout black 0.8]
[bgm BGM_MAP_6 0.5 0.5]
[wait fade]
[charaFadeout D 0.1]
[wt 0.5]
[scene 73300]
[fadein black 1.0]
[bgm BGM_MAP_6 0.5 1.0]
[wait fade]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Queen
So you have come to question me as well? I fail to see what motive I could have for abducting a musician.
[k]
Queen
This is not about that? I see...
[k]
[charaFace E 4]
Queen
Yes, it was M who introduced me to the pianist.[sr]I remember that quite clearly.
[k]
[messageOff]
[fadeout black 1.5]
[bgmStop BGM_MAP_6 1.5]
[wait fade]
[charaFadeout E 0.1]
[wt 0.1]
[scene 73200]
[wt 1.0]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_70 0.1]
1How did it go?
2Learn anything useful?
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
There was one thing nagging at me, so I wanted[sr]to make sure I had all the basics straight.
[k]
[charaFace A 5]
Reines
Trimmau, help me sort this information out.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Trimmau
Yes, Master.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
I'll relay all my thoughts to you through my magical circuits. Let me know when you've sorted through all the aspects my subconscious mind focused on.
[k]
1I didn't know that was even a thing you could do!
2Talk about convenient!
[charaFace A 1]
Reines
Hehe, I've always been good at[sr]these sorts of delicate operations.
[k]
[charaFace A 4]
Reines
My brother, on the other hand...not so much.
[k]
[charaFace A 0]
Reines
How about you, Sima Yi?[sr]You got anything useful for us?
[k]
[messageOff]
[charaFace A 10]
[wt 1.0]
[charaFace A 0]
Reines
Hm? You don't know anything about Mystics,[sr]so you're just going to let me handle that stuff?
[k]
[charaFace A 7]
Reines
Man, I guess even becoming a Heroic Spirit did[sr]nothing to temper your penchant for realism...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Trimmau
Master, I've finished my analysis. Your keywords are:[sr]forgetfulness, ghost, and Pseudo-Servant.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
Forgetfulness, ghost, and...Pseudo-Servant?[sr]Why would those be lumped together?
[k]
Reines
I mean, I know that Servants are technically dead people, but there's a huge difference between normal dead people and Heroic Spirits.
[k]
[charaFace A 4]
Reines
But, then again...
[k]
[messageOff]
[wt 1.0]
1Reines?
2Professor?
[charaFace A 0]
Reines
Hey, pupil. When you think of a musician Heroic[sr]Spirit, who's the first person that comes to mind?
[k]
1I'd say Mozart.
Reines
Mozart... Yeah, that makes sense. He's certainly[sr]one of the most famous musicians in all of history.
[k]
2I'd say Salieri.
[charaFace A 5]
Reines
Salieri... He's a great musician, sure,[sr]but why would he be your first choice?
[k]
[messageOff]
[charaFace A 4]
[wt 1.5]
[charaFace A 0]
Reines
Hmm... The question is, why did you think of that[sr]back then, out of all the other possible choices?
[k]
Reines
I've got it. Come with me, pupil!
[k]
[messageOff]
[se ad59]
[charaFadeout A 0.7]
[wt 0.5]
[fadeout black 2.0]
[seStop ad59 1.5]
[bgmStop BGM_EVENT_70 2.0]
[wait fade]
[soundStopAll]
[end]

View File

@ -0,0 +1,613 @@
94-03-66-05-1-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 1098165300 1 M]
[charaSet C 9008000 1 ???]
[charaSet D 6015001 1 Kerry]
[imageSet E back10000 1]
[imageSet F cut107_paper 1]
[charaScale E 1.01]
[charaScale F 1.01]
[charaDepth F 10]
[charaSet J 98115000 1 Effect]
[charaPut J 0,-150]
[scene 73500]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_90 0.1]
[wt 1.0]
1We're back at the scene of the crime?
Reines
That's right. And luckily for us,[sr]it hasn't been touched since that Assassin ran off.
[k]
[messageOff]
[se ad95]
[seVolume ad95 0 0.7]
[wt 0.6]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 1]
[wt 0.4]
[seStop ad95]
Reines
If we take the Assassin at his word that he didn't abduct the pianist, and given how little time M or Shakespeare would have had to abduct him...
[k]
[charaFace A 5]
Reines
...then this is the only place[sr]that the pianist could be.
[k]
[messageOff]
[charaMove A 0,-10 0.5]
[wt 0.5]
[se ad77]
[wt 1.0]
1You don't mean...
2You're looking at the automaton that attacked us?
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaEffect J bit_talk_blight_02]
[wt 1.5]
[charaPut J 1200,1200]
[charaEffectStop J bit_talk_blight_02]
[charaFadeTime E 0.3 0.5]
[wt 0.4]
[se ade96]
[charaFadein F 0.7 0,-200]
[wt 2.5]
[charaFadeout F 0.3]
[charaFadeout E 0.3]
[wt 0.4]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
I knew it! Another scrap of paper[sr]with Mnemosyne written on it!
[k]
1What does this mean?
[charaFace A 0]
Reines
It's simple once you figure it out. Remember what[sr]I told you about how Pseudo-Servants like me...
[k]
Reines
...are made by having a Heroic Spirit possess a human vessel? Well, it's the same principle at work here.
[k]
Reines
This automaton was given a specific person's memories, causing them to behave as if they were that person.
[k]
Reines
I'd guess this piece of paper is infused with[sr]magical energy designed to facilitate that.
[k]
[charaFace A 4]
Reines
The queen, M, and Shakespeare knew that,[sr]but they all forgot as well.
[k]
1That's just like what happened at the last patchwork!
2So it's like the River Lethe...
[messageOff]
[bgmStop BGM_EVENT_90 1.0]
[se ad311]
[wt 2.0]
[seStop ad311]
[charaFace A 0]
Reines
So, you were here too.[sr]How much of that did you overhear, M?
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 1]
[wt 0.4]
M
...
[k]
[messageOff]
[wt 1.5]
[charaChange B 2023001 3 fade 0.7]
[se ade158]
[wt 0.1]
[se ad442]
[seVolume ad442 0 0.5]
[wt 1.0]
[charaTalk B]
[charaFace B 3]
[charaFadein B 0.1 1]
M
That's right! I remember now![bgm BGM_EVENT_103 0.1]
[k]
M
Salieri wasn't able to become a Servant here!
[k]
M
He didn't have the Spirit Origin he needed!
[k]
[charaFace B 4]
M
So he ended up wandering around[sr]the Tower of London as a ghost...
[k]
M
Yes... That's why I[line 2]ah, Shakespeare and I decided to create him ourselves!
[k]
[charaFace B 0]
M
I came up with the plan, and Shakespeare wrote it out. That piece of paper we happened across even provided us with the magical energy we needed!
[k]
M
When we were done, we introduced our Salieri[sr]to the queen, and she accepted him as he was.
[k]
[charaFace B 4]
M
So then...how could we forget?[sr]How could I have forgotten?
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
[wt 1.0]
[charaFace A 0]
Reines
The rest probably comes down[sr]to plain old wear and tear.
[k]
Reines
There's a reason why you need to tune delicate instruments before and after using them, after all.
[k]
Reines
When you all forgot the truth about your[sr]automaton pianist, and stopped tuning it...
[k]
[charaFace A 4]
Reines
...its interior workings must have deteriorated,[sr]culminating in it actually trying to harm us.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
M
What a farce this turned out to be...[sr]Still, I suppose I should be grateful to you two.
[k]
[charaFace B 4]
M
If it wasn't for you, I wouldn't even be around[sr]to see this little show come to an end.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Where did you get this automaton in the first place?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
M
It's been around for a long time. I believe[sr]it was built by a puppeteer from the Far East.
[k]
M
As I recall, it was a failed creation of theirs[sr]that was only ever useful as a prototype.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
...Hmph. I can guess who that might be.
[k]
1I thought M was going to be the bad guy here...
2I was so sure M was up to something...
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
M
You wound me! Do I look like a villain to you!?
[k]
1Absolutely.
2I'm sorry.
[charaFace B 4]
M
Oh... Well, I can't say you're wrong.
[k]
M
But I truly did love that piano. It was beautiful.
[k]
[charaFace B 0]
M
Good, evil, none of that matters in the presence of true beauty. Even if we measure such things by different standards, they cannot be ignored.
[k]
M
For there is great worth in beauty...
[k]
[charaFace B 1]
M
...That's why I wanted to let Salieri's music[sr]echo across this patchwork, even as a ghost.
[k]
M
I wanted everyone to hear it,[sr]and to see them dancing in delight.
[k]
[charaFace B 0]
M
That's all I ever wanted.
[k]
1How did you figure it out, Reines?
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Intuition, really. But, if I had to elaborate...
[k]
Reines
It's because the music we heard at the masquerade ball reminded you of Antonio Salieri.
[k]
Reines
When asked to name a musician Servant,[sr]most people would think of Mozart.
[k]
Reines
But in this case, you thought of Salieri, an Avenger.[sr]There must have been a reason for that.
[k]
[charaFace A 5]
Reines
That's the whydunit.
[k]
Reines
I'd guess you thought the music was incomplete somehow.[sr]And not because Salieri isn't as good as Mozart.
[k]
Reines
This isn't about skill, or talent,[sr]or even the performer's particular habits.
[k]
Reines
Rather, this is owed to the fact that the music was being played so expertly that it gave you a peek into the performer's soul.
[k]
[charaFace A 0]
Reines
And what you saw was no doubt incomplete[sr]and unstable...just like Salieri once was.
[k]
[messageOff]
[charaFace A 4]
[wt 1.0]
[charaFace A 0]
Reines
From there, once I got the hints about forgetfulness,[sr]ghosts, and Pseudo-Servants, the rest was easy.
[k]
Reines
We knew forgetfulness was a big thing here,[sr]thanks to the last patchwork...
[k]
Reines
...so it wasn't hard to guess from there that this automaton was a vessel for our pianist, whether it was indeed Salieri or not.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
M
Hmm... That doesn't make much logical sense, but I suppose that sort of deduction flies when one is braving the world of Mystics.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Reines
Trust me pal, women's intuition[sr]is a force to be reckoned with!
[k]
[charaFace A 0]
Reines
Anyway, I'd like to collect this[sr]paper and be on our way, but...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_103 1.0]
[messageOff]
[se ad95]
[seVolume ad95 0 0.7]
[wt 1.5]
[seStop ad95]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.7 1]
[wt 1.2]
[charaFace C 5]
???
That's twice now.[bgm BGM_EVENT_71 0.1]
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
...Then you WERE spying on us!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
???
I let you off with a warning the first time.[sr]Now, I'm going to have to break out my scales.
[k]
[messageOff]
[se ad632]
[charaEffect C bit_talk_charge_blu]
[wt 2.0]
[se ad29]
[seStop ad632 2.0]
[charaChange C 9008001 0 fade 1.0]
[wait charaChange C]
[charaEffectStop C bit_talk_charge_blu]
[wt 2.0]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Reines
Scales!? And that outfit...[sr]I knew it!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
???
It's time to pass judgment.[sr]I trust that won't be a problem, Kerry?
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[se ad73]
[fowardEffect bit_talk_quickmove]
[charaSpecialEffect D appearance 1 0.25]
[wt 0.4]
Kerry
You're the boss.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_71 1.0]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
M
Whoa, whoa! This has taken a rather abrupt turn!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgm BGM_EVENT_24 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
You're a Rogue Servant too, right!? Then you can[sr]thank us for solving this case by helping here!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
M
Wait. You lured me out just to[sr]get me to fight, didn't you!?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Reines
Hahaha. I considered just asking for your help, but I figured you'd be much more likely to show up this way.
[k]
1That's downright devious!
2Talk about birds of a feather!
[charaFace A 2]
Reines
Try to at least keep the Assassin busy![sr]Come on, pupil, let's do this!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_24 0.5]
[wait fade]
[soundStopAll]
[end]

View File

@ -0,0 +1,436 @@
94-03-66-05-2-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 1098166200 1 Trimmau]
[charaSet C 6015001 1 Kerry]
[charaSet D 2023001 1 M]
[charaSet E 9008001 1 ???]
[charaSet F 98015000 1 Automata_Gray]
[charaSet G 98015000 1 Automata]
[charaSet H 98015000 1 "Automata 3"]
[charaSet I 98115000 1 Effect]
[charaDepth F 4]
[charaDepth G 3]
[charaDepth H 2]
[scene 73500]
[bgm BGM_EVENT_24 0.1]
[fadein black 1.0]
[wait fade]
[fowardEffect bit_talk_kengekiall02]
[se ad32]
[wt 0.5]
[se ad32]
[wt 0.1]
[se ad32]
[wt 0.5]
[effect bit_talk_magicbullet]
[se bac226]
[wt 0.1]
[se bac226]
[wt 0.1]
[se ade285]
[wt 1.0]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
[se ad82]
[charaEffect E bit_talk_14 128,100]
[wt 0.1]
[se ad82]
[charaEffect E bit_talk_14 -128,0]
[wt 0.1]
[charaEffect E bit_talk_14 50,-100]
[se ad618]
[wt 1.2]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
Damn, she's strong! Did she line her abs with steel[sr]or something!? I wouldn't put it past Luvia...
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ad467]
[flashin once 0.1 0.6 FFFFFF80 FFFFFF00]
[wt 0.4]
[se ad671]
[seVolume ad671 0 0.6]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.4 -80,0]
[charaShake B 0.05 2 1 0.6]
[charaMove B -20,0 0.2]
[wt 0.2]
[charaMove B 1 0.2]
[wt 0.2]
[seStop ad671 0.5]
[wt 0.2]
Trimmau
Report: our current forces are insufficient[sr]to penetrate the enemy's spiritual defenses.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
I can see that! Dammit... Her Spirit Origin's on a whole other level. If only we had one more fighter on our side, I'd be able to put together a strategy...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[se bac56]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Kerry
...
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[fowardEffect bit_talk_shot_02]
[wt 0.1]
[se bac11]
[wt 0.2]
[se bac11]
[wt 0.1]
[se bac11]
[wt 0.1]
[se ad32]
[fowardEffect bit_talk_14]
[wt 1.0]
[fowardEffectStop bit_talk_shot_02]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
M
I'm afraid I've got my hands full over here! Not to mention the strain this is putting on my poor back! Ow ow ow ow!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
???
I speak no evil. Hand over that Mnemosyne[sr]paper, and this will all be over.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Evil, huh? So it's that sort of[line 2]
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_24 0.5]
[se ad66]
[seStop ad69 2.0]
[wt 1.5]
[charaTalk off]
[charaFace F 0]
[charaFace G 0]
[charaFace H 0]
[charaFadein F 0.4 -350,0]
[wt 0.1]
[charaFadein H 0.4 350,0]
[wt 0.2]
[charaFadein G 0.4 1]
[se ad66]
[seStop ad66 1.0]
[wt 1.6]
[bgm BGM_EVENT_72 0.1]
[wt 1.5]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
???
Huh? Who are you lot!?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk off]
[charaFace F 0]
[charaFace G 0]
[charaFace H 0]
[charaFadein F 0.1 1]
[charaFadein G 0.1 -350,0]
[charaFadein H 0.1 350,0]
Automaton
El-Melloi II located. Commencing capture.
[k]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
Dammit, as if we didn't have enough problems![sr]What's with these automata, anyway!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
???
...
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFace G 0]
[charaFace H 0]
[charaFadein F 0.1 1]
[charaFadein G 0.1 -350,0]
[charaFadein H 0.1 350,0]
[wt 0.8]
[charaMove F 0,-7 0.4]
[se ad51]
[wt 0.9]
[se ad73]
[fowardEffect bit_talk_quickmove]
[charaSpecialEffect F erasureReverse 1 0.3]
[wt 0.4]
[fadeout black 0.3]
[bgmStop BGM_EVENT_72 0.3]
[wait fade]
[charaPut I 1200,1200]
[fowardEffectStop bit_talk_41]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaMoveScale F 1.0 0.1]
[scene 10000]
[wt 0.3]
[charaSet D 1098164800 1 Gray]
[charaDepth D 1]
[fadein black 0.3]
[wait fade]
[fowardEffect bit_talk_h_slash01]
[wt 0.1]
[se bac308]
[charaTalk off]
[fadeout black 0.5]
[wait fade]
[charaFace G 0]
[charaFace H 0]
[charaFadein G 0.1 2]
[charaFadein H 0.1 0]
[charaShake G 0.08 2 1 1.7]
[charaShake H 0.09 2 1 1.7]
[scene 73500]
[wt 0.5]
[fadein black 1.0]
[wait fade]
Automaton
OOOHHHhhh...
[k]
[messageOff]
[se ad144]
[se ad643]
[seVolume ad643 0 0.6]
[charaFadeout G 0.4]
[charaMove G 256,-15 0.5]
[wt 0.1]
[charaFadeout H 0.4]
[charaMove H -256,-15 0.5]
[wt 0.2]
[seStop ad643 0.4]
[wt 0.7]
[charaTalk on]
[bgm BGM_EVENT_63 0.1]
[charaTalk F]
[charaFadein F 0.1 1]
[wt 1.5]
[se bac375]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 1]
[charaFadeout F 0.4]
[wt 0.7]
D???
Reines! Over here!
[k]
1A girl with a scythe...!
2She took out those automata with one strike!
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Reines
No way. Gray!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
???
Heeheehee! We finally find you,[sr]and you're fighting Luvia, of all people!?
[k]
1The scythe just talked!
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
Now's our chance! Grab the paper and run!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
???
Hey! Get back here!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.2]
1Grabbing it now!
[cameraMove 0.5 1 1.2]
[se ad7]
[wt 0.2]
[se ade96]
[wt 0.2]
[se ad193]
[distortionstart 0.0 0.5 0.5 0.0 0.0 100.0]
[distortionstart 1.1 0.5 0.5 0.8 0.2 15.0]
[wt 0.9]
[distortionstart 1.3 0.5 0.5 0.8 0.4 15.0]
[wipeout uzumaki 1.5 0.5]
[wait wipe]
[scene 10000]
[wipein uzumaki 0.1 0.5]
[wait wipe]
[messageOff]
[fadeout black 1.0]
[distortionstart 0.0 0.5 0.5 0.0 0.0 100.0]
[bgmStop BGM_EVENT_63 1.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@ -0,0 +1,185 @@
94-03-66-06-1-0
[soundStopAll]
[charaSet A 98094000 1 "Lion King"]
[charaSet B 8001002 1 Mash]
[charaSet C 98003000 1 "Dr. Roman"]
[charaSet H 98115000 1 Effect]
[charaTalk depthOff]
[charaDepth A 1]
[charaDepth H 2]
[scene 10000]
[fadein black 0.1]
[wait fade]
[wipeout noise 0.1 1.0]
[wait wipe]
[effect bit_sepia01]
[pictureFrame cut063_cinema]
[scene 29700]
[wt 0.3]
[se ad31]
[wt 0.2]
[seStop ad31]
[se ad31]
[wt 0.3]
[seStop ad31]
[bgm BGM_BATTLE_5 0.1]
[se ad31]
[wt 0.5]
[wipein noise 2.0 1.0]
[seStop ad31 1.0]
[wait wipe]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 0,-50]
[wt 0.4]
Lion King
Those who do no evil nor will they know evil even when affected by it. Those who know no end to goodness and yet are not aware of their goodness.
[k]
Lion King
I shall gather those purest souls,[sr]freeze them, and archive them.
[k]
Lion King
No matter how much time passes, I will store them in[sr]my lance as something whose value will never change.
[k]
Lion King
What is wrong with that?[sr]My work is all for you, humans.
[k]
1WE ARE NOT SOME BUTTERFLIES ON A BOARD!
Lion King
...Is that what you think?
[k]
Lion King
...Is that also what you think?[sr]O Knight of the Shield?
[k]
Lion King
Human lives are finite. Amongst them,[sr]there are few whose lives are even more limited.
[k]
Lion King
Mash Kyrielight, you understand my ideal, don't you?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[communicationCharaLoop 98003003 0,-50 5 0 2]
Dr. Roman
...!
[k]
[communicationCharaClear]
[wait communicationChara]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 0,-50]
Mash
I...
[k]
Mash
I...
[k]
1Mash...?
2Do you...understand?
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[communicationCharaLoop 98003003 0,-50 5 0 2]
Dr. Roman
[%1], that's enough talking! The Lion King's[sr]mental structure is now completely that of a deity!
[k]
Dr. Roman
She's lost her values as a human![sr]This won't end with just talk!
[k]
Dr. Roman
Fight, and destroy that lance![sr]Time will return to normal if you do that!
[k]
[communicationCharaClear]
[wait communicationChara]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Lion King
...Imprudent, Romani Archaman. That is much like you[sr]However, I have come to the same conclusion.
[k]
Lion King
You've answered the question.[sr]If you are to deny me, I will deny you, as well.
[k]
Lion King
Your death is inevitable, and now it draws near.[sr]Lament the limits on your life.
[k]
Lion King
Know those limits, and accept my divine grace.
[k]
Lion King
Knight of the Shield, if you want to protect human lives...you will not fight me.
[k]
[charaFadeout A 0.1]
[charaTalk C]
[communicationCharaLoop 98003003 0,-50 5 0 2]
Dr. Roman
Here she comes...![sr]Master, prepare for combat!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_BATTLE_5 0.5]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@ -0,0 +1,141 @@
94-03-66-06-1-1
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 6039000 1 Gray]
[scene 10000]
[wt 1.0]
[fadein black 1.0]
[wait fade]
Reines
Hey. Hey!
[k]
Reines
Wake up already!
[k]
[messageOff]
[fadeout black 0.1]
[wait fade]
[scene 73600]
[wt 0.1]
[wipeout openEye 0.1 1.0]
[wait wipe]
[fadein black 1.0]
[wait fade]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
[wipein openEye 1.0 1.0]
[wait wipe]
[wipeout openEye 0.3 1]
[wait wipe]
[wipein openEye 1.5 1]
[wait wipe]
[wt 0.5]
[bgm BGM_EVENT_77 0.1]
[charaFace A 7]
Reines
Cripes, it's about time. For a while there, I wasn't sure you were going to wake up at all. You must really want me to break out my failed pupil brand, huh?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
???
Thank goodness you're all right...
[k]
1You're both here...
2So, um, what happened after I lost consciousness?
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
M hightailed it out of there as soon as he could.[sr]Don't worry, I'm sure that shady old man will be fine.
[k]
[charaFace A 1]
Reines
You look like you're doing well.[sr]I take it you remembered something important?
[k]
1Yeah. Really important.
2What is this place?
[charaFace A 0]
Reines
We got a room at a nearby hotel. You can see where[sr]we are for yourself if you look out the window.
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 1.0 1.0]
[bgmStop BGM_EVENT_77 1.0]
[se ad93]
[wait wipe]
[charaFadeout A 0.1]
[scene 73700]
[wt 0.3]
[wipein cutVer 1.5 1.0]
[wait wipe]
[se ad71]
[seVolume ad71 0 0]
[wt 0.1]
[seVolume ad71 1.5 1.0]
[wt 2.0]
[se ad68]
[wt 1.0]
[se ad71]
[seStop ad71 1.0]
[wt 1.0]
[bgm BGM_EVENT_94 0.1]
Reines
This is the third Patchwork London:[sr]the steampunk patchwork!
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_94 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@ -0,0 +1,581 @@
94-03-66-06-2-0
[soundStopAll]
[charaSet A 99502600 1 Mash]
[charaSet B 6039000 1 Gray]
[charaSet C 4032000 1 Reines]
[charaSet I 1098120900 1 Static]
[charaSet J 98115000 1 "Command Spell Effect"]
[scene 73600]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_101 0.1]
[wt 1.0]
[charaPut I 1]
[se ad13]
[charaEffect I bit_talk_10_LowLevel]
[wt 0.2]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mash
All comms systems are green.[sr]Can you hear me, Senpai?
[k]
1Yay, our third call!
2We got a second piece of paper.
[charaFace A 1]
Mash
Great! I can see on our end that[sr]you've got the second paper as well.
[k]
Mash
But most of all, I'm glad you're okay. [twt 0.6][charaFace A 6][sr]Um, by the way, may I ask who you are?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut I 1200,1200]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
???
I-it's nice to meet you. My name is Gray![sr]I'm, um...Reines's...
[k]
1Pupil?
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Reines
O-of course not. Gray isn't even a mage.
[k]
2Friend?
[messageOff]
[wt 0.5]
[charaMoveReturn B 0,4 0.2]
[charaFaceFade B 3 0.2]
[wt 1.5]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Reines
H-hey, come on. No need to be so blunt.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Gray
No, it's all right.[sr]I don't deserve such a great honor, anyway.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Reines
Hey, come on, it's not about being deserving.[sr]It's just that, you and I are[line 2]
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 10]
[charaFadein B 0.1 1]
???
Heeheehee, this is how it always is with these two![sr]You wouldn't believe how awkward they can be!
[k]
[charaFace B 9]
Gray
...Quiet, Add.
[k]
[messageOff]
[se ad171]
[seVolume ad171 0 0.5]
[charaMoveReturn B 25,0 0.2]
[wt 0.2]
[se ad171]
[seVolume ad171 0 0.5]
[charaMoveReturn B -25,0 0.2]
[wt 0.3]
[charaFace B 14]
???
Aah! Quit shaking me, Gray![sr]You don't know your own strength!!!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
Reines
Good grief. Anyway, Gray here's an acquaintance of mine. Though I had no idea she'd become a Servant, too.
[k]
[charaFace C 0]
Reines
I guess you could say she's my brother's pupil.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Gray
That's right. I was enrolled at the Clock[sr]Tower as Lord El-Melloi II's apprentice.
[k]
[charaFace B 11]
Gray
Um... Reines told me what happened to him.
[k]
1I'm so sorry for your loss.
2We've got to find whoever's responsible.
Gray
...I want to find out what happened to my mentor.[sr]If I can't do that, there's no point in my being here.
[k]
Gray
He took me in when no one else would...[sr]He gave me a place to belong...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Reines
So the last thing you remember is coming to and finding yourself here in this Patchwork London, right?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Gray
Right. I've known from the[sr]beginning that I'm a Servant now.
[k]
[charaFace B 4]
Gray
But I still don't know what summoned me here, or why.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Reines
I see. We seem to have that much in common.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Gray
If you don't mind, could you form a temporary contract with me? Any pupil of Reines must be a good Master.
[k]
[messageOff]
[wt 0.8]
[charaPut J 1]
[flag IsMale true]
[selectionUse masterMale]
1Of course.
[flag IsMale true]
2I'd be glad to.
[flag IsMale true]
[selectionUse masterFemale]
1Of course.
[flag IsMale false]
2I'd be glad to.
[flag IsMale false]
[branch _Male IsMale true]
[branch _Female IsMale false]
[label _Male]
[charaEffect J bit_talk_CommandMantra_01 0,64]
[charaEffectPause G bit_talk_CommandMantra_01 0,64]
[wait charaEffectStart G]
[charaEffectStart G]
[branch _branchEnd]
[label _Female]
[charaEffect J bit_talk_CommandMantra_02 0,64]
[charaEffectPause G bit_talk_CommandMantra_02 0,64]
[wait charaEffectStart G]
[charaEffectStart G]
[label _branchEnd]
[se bas16]
[wait charaEffect J]
[charaPut J 1200,1200]
[charaEffectStop J]
[wt 0.5]
[charaFace B 7]
[wt 1.0]
[charaFadeout B 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_101 1.5]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Reines
While we're at it, I have something else to tell you.[sr]I haven't officially confirmed this yet, but...
[k]
Reines
...between the scales and her talk about passing judgment, I'm positive the Divine Spirit possessing Luvia is Astraea.
[k]
1Astraea?
[bgm BGM_EVENT_79 0.1]
Reines
The divine incarnation of justice in Greek mythology.
[k]
2That's the Greek goddess of justice, right?
[bgm BGM_EVENT_79 0.1]
[charaFace C 1]
Reines
Exactly. In Greek mythology, history was divided into several ages: The Golden, Silver, Bronze, Heroic, and Iron Ages.
[k]
[charaFace C 0]
Reines
Astraea spent her days living among humans and fiercely advocating for justice until the very last Iron Age.
[k]
Reines
She's basically one of the progenitors[sr]for the concept of Lady Justice.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut I 1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Mash
Our information confirms that too.[sr]Reines's theory is almost certainly correct.
[k]
[charaFace A 4]
Mash
Astraea... To think we'd come this far only to find[sr]a Divine Spirit Pseudo-Servant standing in our way.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut I 1200,1200]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Reines
You said it. And we still don't even[sr]have any idea who killed my brother.
[k]
[charaFace C 1]
[bgmStop BGM_EVENT_79 1.0]
Reines
It's not all bad news though.[sr]Now we have a real shot at victory.
[k]
1We do?
[bgm BGM_EVENT_77 0.1]
Reines
You bet. Gray's Noble Phantasm should have[sr]no trouble getting through Astraea's defenses.
[k]
1Really!?
2You know what her Noble Phantasm can do?
[charaFace C 6]
Reines
Oh sure. Gray's always had hers, even when[sr]she was alive. ...Wait. Are you an Assassin?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Gray
...Yes, I am.[sr]I think it's because I keep my weapon hidden.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Reines
So that's why you were designated an Assassin.[sr]Well that's just silly and unbefitting.
[k]
1You keep your weapon hidden?
2That scythe seems a bit...large to hide.
[charaFace C 1]
Reines
I can understand your confusion...but a girl's got her secrets.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 15]
[charaFadein B 0.1 1]
???
I'll tell you! That scythe was me! Heeheehee!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Reines
Hey! Don't just give it away like that!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 17]
[charaFadein B 0.1 1]
???
Heeheehee, I'm Add, a Sealing Mystic Code.[sr]Nice to meet ya!
[k]
[turnPageOff]
Add
Oh, and by Sealing, I mean I keep my goods sealed away most of the time. Sometimes I change shape so Gray here can use me as a weapon, though.
[k]
1So you were that scythe I saw.
2Nice to meet you, Add!
[turnPageOn]
Add
Well aren't you cheeky! Come to think of it, you didn't even blink when you first saw me talking, eh?
[k]
Add
Oh, nice to meet you too, comms girl!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut I 1]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Mash
Um, likewise... I'm so relieved. Since I wasn't able to go there with Senpai, I've been thinking about other times I've had to stay behind.
[k]
Mash
I'm so glad [&he:she] managed to find such[sr]dependable allies during this Rayshift.
[k]
[charaFace A 0]
Mash
Oh, we've managed to improve our monitoring fidelity,[sr]so I'm analyzing that paper you found as we speak.
[k]
Mash
One thing we've already learned is that...there appear to be other, tinier scraps of that paper scattered throughout Patchwork London.
[k]
1There are?
2How are these scraps different from the ones we've found?
[charaFace A 7]
Mash
These scraps emit an identical energy signature[sr]to the paper you found, but on a much smaller scale.
[k]
Mash
If you can, I'd like you to collect as many of[sr]those as you can, along with the Mnemosyne ones.
[k]
Mash
In the meantime, I promise I'll do everything[sr]I can to help you out from here!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut I 1200,1200]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Reines
Hehe, what a capable young lady you are.[sr]Makes me wish I had an underling for myself.
[k]
[charaFace C 0]
Reines
All right then, let's go see what[sr]this latest patchwork is like.
[k]
Reines
Seeing how she tried to take it from us, I'm guessing Luvia[line 2]Astraea, is after those scraps of paper, too.
[k]
[charaFace C 5]
Reines
I don't know what she's up to, but whatever it is,[sr]we're bound to run into each other again at some point.
[k]
[charaChange C 1098164900 0 nomal 0]
[wait charaChange C]
Reines
So unfortunately, we can't afford to dillydally.
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_77 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,327 @@
94-03-66-07-2-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 6039000 1 Gray]
[charaSet C 1098166200 1 Trimmau]
[charaSet D 1098165900 1 "Steam Ghost"]
[charaSet E 98006200 1 Effect]
[charaSet F 98006200 1 "Effect 2"]
[scene 73900]
[fadein black 1.0]
[wait fade]
[se ade74]
[seVolume ade74 0 0.1]
[se ad60]
[seVolume ad60 0 0.1]
[seVolume ade74 1.0 1.0]
[seVolume ade74 1.0 1.0]
[wt 1.3]
[seStop ade74 0.5]
[seStop ad60 0.5]
[wt 0.5]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Well, we've been through most of the castle by now,[sr]and still no sign of anything that looks like a backup system...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Gray
[%1]! Look at that wall!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[messageOff]
[wt 0.8]
[se ad39]
[charaEffect E bit_talk_radiallight02]
[wt 2.3]
[seStop ad39]
[wt 0.5]
[charaEffectStop E bit_talk_radiallight02]
[shake 0.05 3 3 2.2]
[se ad14]
[wt 2.0]
[seStop ad14 0.5]
[wt 1.0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Did it just open up?[bgm BGM_EVENT_81 0.3]
[k]
Reines
It must have had a secret door that was[sr]designed to react to the paper we have.
[k]
[charaFace A 8]
Reines
All right, let's go see what's lying[sr]in wait on the other side, shall we?
[k]
[messageOff]
[se ade74]
[se ad60]
[fadeout black 1.0]
[bgmStop BGM_EVENT_81 1.0]
[wait fade]
[charaFadeout A 0.1]
[wt 0.1]
[seStop ade74 1.0]
[seStop ad60 1.0]
[scene 73901]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[wt 1.5]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
...Sooo... Catacombs under the castle, huh?[sr]Yeah, that tracks.[bgm BGM_EVENT_70 0.1]
[k]
Reines
Gears and cranks everywhere you look, gauges and meters measuring who knows what, metal pipes and handles galore... Yup, steampunk through and through.
[k]
Reines
There's no telling when or from where a monster might try to attack us, but we should be able to handle anything that tries now that we have Gray here.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Gray
I'll...do my best.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Reines
Oh yes, I'm counting on you too, of course.[sr]Well, on the Servants you command, anyway.
[k]
1Yeah, yeah, I know I'm not much help on my own...
2Hey, Masters play an important role!
[charaChange A 1098164900 0 nomal 0]
[wait charaChange A]
Reines
Hehehe, you're cute when you're upset. I assume you know this, but I was just messing with you again.
[k]
[charaChange A 4032000 0 nomal 0]
[wait charaChange A]
Reines
I guess that side of me just doesn't go away,[sr]even as a Pseudo-Servant.
[k]
1Lucky me...
2So you've always been like that?
[charaFace A 1]
Reines
Oh yes. It's not as bad as you might think, either. It sure made the power struggles in the Clock Tower a lot easier, I can tell you that.
[k]
[charaFace A 0]
Reines
Honestly, these catacombs remind me[sr]a lot of all the time I spent there.
[k]
Reines
There's literally no end to the schemes and subterfuge that play out every single day there, so you kind of have to be into it just to get by, really.
[k]
1The Clock Tower's basically mage headquarters, right?
2Do all mages love to conspire or something?
Reines
Given that Chaldea's involved with the Astromancy Department, I'd say it's a sure bet that the Clock Tower's been interfering there somehow.
[k]
Reines
I doubt you've ever given it much thought, since you don't seem especially...attuned to those sorts of things, but maybe you've heard someone from the administrative side of things mention it?
[k]
1Now that you mention it...
2Oh yeah, I heard them talking about it after we restored humanity.
[charaFace A 5]
Reines
There you go. Even if you're a mage just looking for the Root[line 2]well, actually, even more so in that case[line 2]you're going to need a lot of authority to get anywhere.
[k]
Reines
We mages have an incredibly long and difficult road between us and our goals. Money and power are just two of the things we need to make any headway.
[k]
Reines
Though of course, even in the Clock Tower, a lot of mages become obsessed with power for its own sake.
[k]
[messageOff]
[charaFace A 4]
[wt 1.0]
[bgmStop BGM_EVENT_70 1.5]
[charaFace A 0]
Reines
...But anyway, enough about that crap.[sr]It looks like Trimmau found something.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[messageOff]
[se ad130]
[charaTalk C]
[charaFace C 0]
[charaSpecialEffect C appearance 1 0.4]
[wt 0.7]
Trimmau
Over there, Master.
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.3 1.0]
[wait wipe]
[charaFadeout C 0.1]
[wt 0.3]
[wipein rectangleStripRightToLeft 0.3 1.0]
[wait wipe]
[wt 0.5]
[se ad42]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 1]
[wt 1.0]
[bgm BGM_EVENT_80 0.1]
[wt 1.5]
[wipeout rectangleStripRightToLeft 0.3 1.0]
[wait wipe]
[charaFadeout D 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
[wt 0.3]
[wipein rectangleStripLeftToRight 0.3 1.0]
[wait wipe]
[wt 0.4]
Gray
Reines!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
What the hell are these things? It looks like someone artificially mixed ghosts and vapor together.
[k]
Reines
Can you handle them, Gray?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Gray
I...should be fine.[sr]I'm not afraid of things like this.
[k]
[charaFace B 9]
Add
Heeheehee! I can't wait to dig in!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]

View File

@ -0,0 +1,313 @@
94-03-66-07-3-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 1098164800 1 "Gray sans Add"]
[charaSet C 6039000 1 Gray]
[charaSet D 1098165900 1 "Steam Ghost"]
[charaDepth B 1]
[charaDepth C 2]
[scene 73901]
[bgm BGM_EVENT_80 0.1]
[fadein black 1.0]
[wait fade]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
[wt 0.8]
[fowardEffect bit_talk_kengekiall02]
[se ad32]
[charaShake D 0.05 3 3 0.7]
[wt 0.5]
[se ad32]
[wt 0.1]
[se ad32]
[wt 0.6]
[fowardEffect bit_talk_ichimon01wh]
[fowardEffect bit_talk_14]
[se bac124]
[charaShake D 0.05 3 3 0.6]
[wt 1.0]
[se ad42]
[charaSpecialEffect D enemyErasure 1 1.5]
[wait charaSpecialEffect D]
[bgmStop BGM_EVENT_80 1.0]
[wt 1.0]
[messageOff]
[charaTalk off]
[charaFace B 5]
[charaFace C 0]
[charaFadein B 0.1 1]
[wt 1.2]
[bgm BGM_EVENT_81 0.1]
[charaFadein C 0.4 1]
[wt 0.5]
[se ad442]
[charaFadeout B 0.7]
[wt 0.4]
[charaTalk on]
[charaTalk C]
Gray
Hostiles eliminated.
[k]
[charaFace C 15]
Add
Mmm, that hit the spot!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Reines
You did good, pupil.[sr]Very nicely handled, Gray.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Gray
Oh, no, it was nothing...[sr]Dealing with ghosts is my job, after all.
[k]
1Your job?
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Gray's family runs an unusual cemetery, even by British standards. She's been trained to be its grave keeper.
[k]
Reines
That basically makes her a pro when it comes to dealing with ghosts. Not that she'll be taking over the family business anytime soon, of course.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Gray
...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
All that aside...those were some awfully odd ghosts.
[k]
1How so?
2Yeah, they did seem different somehow.
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 15]
[charaFadein C 0.1 1]
Add
They tasted a little odd, too! Kind of like they had a bunch of mismatched flavors mixed in? Don't get me wrong, they were still yummy and all, but sometimes it felt like I was eating a bunch of mist or something!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Mist, huh?
[k]
[messageOff]
[charaFace A 4]
[wt 1.0]
[charaFace A 0]
Reines
Hmm. Hey, pupil.[sr]Do you know exactly what dead spirits are?
[k]
1Are they...not dead people?
2Aren't they just people that became ghosts?
Reines
Well, yes, but you're only half right. In magecraft, certain types of dead spirits are considered to be memories.
[k]
1Dead spirits are memories?
2How does that work?
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Gray
It's just what it sounds like. They're memories that have begun acting of their own accord.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
I knew you'd get it, Gray.[sr]Basically, you can think of them as corrupt data.
[k]
Reines
Dead spirits don't have anything in the way of true intelligence, and of course, they don't have souls. All they do is repeat things they did when they were alive, without any rhyme or reason.
[k]
[charaFace A 5]
Reines
They're nothing more than remnants of past events that have been burned into particular places or objects.
[k]
Reines
And it looks like these steam ghosts are beings of pure magecraft that have been created by mixing in memories of that sort.
[k]
[charaFace A 4]
Reines
...But why would beings like that be running[sr]around the catacombs of Steam Castle?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 15]
[charaFadein C 0.1 1]
Add
Heeheehee! I bet we'll find out if we keep going![sr]Wicked mages love holing up in places like this!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
True, that could well be the case here.[sr]If we bump into any of those, at least we'll be expecting it.
[k]
[messageOff]
[wt 0.5]
[se ade74]
[wt 0.1]
[se ad60]
[wipeout leftToRight 1.5 1.0]
[bgm BGM_EVENT_81 1.0 0.5]
[wait wipe]
[seStop ade74 1.0]
[seStop ad60 1.0]
[charaFadeout A 0.1]
[wt 1.0]
[wipein rightToLeft 1.5 1.0]
[bgm BGM_EVENT_81 1.0 1.0]
[wait wipe]
[se ade287]
[seVolume ade287 0 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Gray
What's this place...?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
I think it's the heart of the castle.
[k]
[charaFace A 6]
Reines
What the hell is that!?
[k]
[messageOff]
[fadeout black 2.0]
[seStop ade287 2.0]
[bgmStop BGM_EVENT_81 2.0]
[wait fade]
[soundStopAll]
[end]

View File

@ -0,0 +1,230 @@
94-03-66-07-4-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 6039000 1 Gray]
[charaSet C 1098166200 1 Trimmau]
[charaSet D 98104300 1 Ghost]
[charaSet E 98104300 1 Ghost]
[charaSet F 1098165900 1 "Steam Ghost"]
[charaSet G 98115000 1 Effect]
[sceneSet I 74600 1]
[charaScale I 1.4]
[scene 74600]
[cameraMove 0.1 0,0 1.01]
[wt 0.1]
[charaFadein I 0.1 145,-270]
[se ade287]
[seVolume ade287 0 0.1]
[se ad229]
[seVolume ad229 0 0.1]
[fadein black 0.5]
[seVolume ade287 1.0 0.3]
[seVolume ad229 1.0 0.8]
[wait fade]
[wt 0.5]
[wt 1.0]
[se ad22]
[seVolume ad22 0 0.5]
[seStop ad22 1.0]
[wt 1.6]
[se ad21]
[seVolume ad21 0 0.5]
[seStop ad21 1.0]
[charaFadeout I 0.7]
[wt 1.9]
[seVolume ade287 0.5 0.07]
[seVolume ad229 0.5 0.15]
[wt 0.5]
Reines
...Are those ghosts being sucked[sr]into a giant steam engine?[bgm BGM_EVENT_72 0.1]
[k]
[messageOff]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
[wt 0.6]
[se ade287]
[seVolume ade287 0 0.1]
[seVolume ade287 0.5 0.3]
[wt 1.0]
[se ad22]
[seStop ad22 1.0]
[charaSpecialEffect D erasure 1 1.2]
[wt 1.0]
[seStop ade287 0.5]
[wt 1.0]
[wipeout rectangleStripRightToLeft 0.3 1.0]
[wait wipe]
[scene 74000]
[seStop ade287 0.5]
[seStop ad229 0.5]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.3 1.0]
[wait wipe]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Gray
It's not just that... Their magical energy[sr]is being transferred to the engine, too.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
Does that mean this steam engine[sr]runs on...dead spirits?
[k]
[charaFace A 2]
Reines
That's ridiculous! It's not even a steam engine at this point! Sir Babbage was right. This sort of thing shouldn't exist in the first place!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ad130]
[charaTalk C]
[charaFace C 0]
[charaSpecialEffect C appearance 1 0.4]
[wt 0.7]
Trimmau
Master, I have the measurements. There was a slip of the kind of paper we are looking for inside that engine.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
There is!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Trimmau
Was. I believe someone must have taken it.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Someone took it!? Then...does that mean this engine used to run on the magical energy in that paper, and it's now sucking up the energy from ghosts to compensate for its loss...?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[messageOff]
[bgmStop BGM_EVENT_72 1.0]
[wt 0.5]
[charaTalk off]
[charaFace D 0]
[charaFace E 0]
[charaFadein D 0.1 0]
[charaFadein E 0.1 2]
[se ade287]
[seVolume ade287 0 0.1]
[seVolume ade287 0.5 0.3]
[wt 2.0]
[se ad22]
[seStop ad22 1.0]
[charaSpecialEffect D erasure 1 1.2]
[charaSpecialEffect E erasure 1 1.2]
[charaEffect G bit_talk_celebro]
[wt 2.5]
[seStop ade287 0.5]
[wt 0.3]
[charaTalk on]
[charaTalk F]
[charaFace F 0]
[flashin once 0.5 0.5 FFFFFFAF FFFFFF00]
[se ad68]
[wt 0.3]
[charaSpecialEffect F appearanceReverse 1 0.7]
[wait charaSpecialEffect F]
[wt 1.0]
[bgm BGM_EVENT_80 0.1]
[shake 0.02 5 5 0.8]
[se ad21]
[wt 1.5]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut G 1200,1200]
[charaEffectStop G bit_talk_celebro]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
So these ghosts are being made to incorporate that steam to make up for the magical energy that's taken from them!?
[k]
[charaFace A 2]
Reines
Dammit! It looks like we need to deal with these steam ghosts before we can do anything else!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]

View File

@ -0,0 +1,290 @@
94-03-66-07-4-1
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 6039000 1 Gray]
[charaSet C 1098166200 1 Trimmau]
[sceneSet D 77600 1]
[sceneSet E 98109200 1]
[charaPut E 3000,3000]
[charaEffect E bit_talk_security]
[scene 74000]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_81 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
What the hell was that?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Trimmau
Master, over there.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[messageOff]
[wt 0.5]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
Hm? That's a Difference Engine, one of the very first computers ever made! That must be Babbage's backup system. And in that case...
[k]
[messageOff]
[se ade288]
[seVolume ade288 0 0.7]
[wt 2.0]
[charaFace A 0]
Reines
Good, the data on the person who took the paper from the steam engine is still here! Let me just pull up the images here...
[k]
[messageOff]
[se ad69]
[wt 0.5]
[seStop ad69]
[se ad67]
[seStop ad67 0.7]
[fadeout black 1.0]
[bgmStop BGM_EVENT_81 1.0]
[wait fade]
[charaFadeout A 0.1]
[charaFadein D 0.1 0,-240]
[pictureFrame cut063_cinema]
[charaPut E 0,250]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_90 0.1]
[wt 2.0]
1El-Melloi!
2Zhuge Liang!
Gray
Mentor...!
[k]
[messageOff]
[wt 1.0]
[fadeout black 1.0]
[bgm BGM_EVENT_90 1.0 0.5]
[wait fade]
[charaFadeout D 0.1]
[pictureFrame]
[charaPut E 3000,3000]
[charaEffectStop E bit_talk_security]
[wt 1.0]
[fadein black 1.0]
[bgm BGM_EVENT_90 1.0 1.0]
[wait fade]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
My brother took the paper...?
[k]
[bgmStop BGM_EVENT_90 2.0]
[charaFace A 5]
Reines
No, wait. The fact that there was a Mnemosyne paper here in the first place must mean...
[k]
[messageOff]
[charaFace A 4]
[wt 1.0]
[charaFace A 0]
[wt 1.0]
[charaFace A 2]
Reines
Shit! [messageShake 0.02 4 4 0.2]I get it now! THIS is what Sir Babbage forgot![bgm BGM_MAP_6 0.1][sr]We've had this all backwards!
[k]
Reines
Whoever's behind this hasn't been stealing memories to make people forget! Stealing memories is only a means to an end!
[k]
Reines
This whole place consumes memories for energy!
[k]
1So, it's a giant memory engine?
2Is that even possible?
[charaFace A 5]
Reines
In magecraft, information IS energy.
[k]
Reines
It's why spells and chants can be used to control magecraft in the first place.
[k]
Reines
If you gather enough energy like this,[sr]you could do almost anything you want with it.
[k]
[charaFace A 0]
Reines
Still...you don't really get much energy from memories, whether they're coming from spirits or the living.
[k]
Reines
I don't see how you could power a big steam engine like that on just memories...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Gray
Um, well... I have noticed that the dead spirits here have much more magical energy than usual. So did the ones in the Tower of London.
[k]
Gray
And those scraps of paper have even more.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
I see. Then it's not just that steam engine.
[k]
Reines
This whole place is unusual.
[k]
Reines
There's something about this Singularity that makes memories an extremely potent energy source!
[k]
[charaFace A 2]
Reines
Oh no! No, [messageShake 0.02 4 4 0.2]no, no! No wonder they went after my brother[sr]then! I should have realized this ages ago!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Trimmau
Master, it seems that something is tracking us.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
Dammit! This backup subsystem is working independently from Sir Babbage!
[k]
Reines
That must be why it went after my brother! They wanted to get back the Mnemosyne paper for the energy it has.
[k]
Reines
Argh, no wonder those first automata[sr]we ran into looked like antiques!
[k]
Reines
They were impossible steam-powered models[sr]that must have come from this patchwork!
[k]
Reines
And if we're being tracked now, more automata[sr]like that are bound to come after us again!
[k]
Reines
Come on! We need to get back to my brother's flat!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_MAP_6 2.0]
[wait fade]
[soundStopAll]
[end]

View File

@ -0,0 +1,535 @@
94-03-66-08-1-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 1098164800 1 Gray]
[charaSet C 99502600 1 Mash]
[charaSet D 9008000 1 Astraea]
[charaSet E 1098165800 1 "Antique Automata 1"]
[charaSet F 1098165800 1 "Antique Automata 2"]
[charaSet G 1098165800 1 "Antique Automata 3"]
[charaSet J 1098120900 1 Static]
[charaDepth E 3]
[charaDepth F 1]
[charaDepth G 2]
[scene 10711]
[se ad60]
[seVolume ad60 0 0.6]
[se ad59]
[seVolume ad59 0 0.6]
[wt 1.0]
[seStop ad60 0.5]
[seStop ad59 0.5]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_72 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
It's like an entirely different place now...!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Gray
There are automata all around[sr]the area where the flat used to be!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk off]
[charaFace E 0]
[charaFace F 0]
[charaFace G 0]
[charaFadein E 0.4 1]
[se ad66]
[wt 0.4]
[charaFadein F 0.4 0]
[wt 0.2]
[charaFadein G 0.4 2]
[wt 0.6]
[seStop ad66 0.4]
[wt 1.4]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
And they're not the only ones.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaSet F 1098165900 1 "Steam Ghost 2"]
[charaSet G 1098165900 1 "Steam Ghost 3"]
[charaTalk off]
[charaFace F 0]
[charaFace G 0]
[se ad42]
[charaFadein F 0.4 0]
[wt 0.2]
[charaFadein G 0.4 2]
[wt 2.0]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Reines
Where did all these ghosts and automata come from!?[sr]There's enough here to overrun this whole patchwork!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Gray
...The building doesn't even look like a flat anymore...[sr]It's just a mountain of ghosts and automata...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
And the one that made it to the top first is kicking down any others that try to get close. It's like some bizarre version of king of the hill.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut J 1]
[se ad13]
[charaEffect J bit_talk_10_LowLevel]
[wt 0.2]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Mash
Senpai! I'm seeing the paper's[sr]magical energy on our end, too!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
You found it too, huh, Mash?[sr]Then it looks like we're at the right place.
[k]
Reines
Although those things must have found the paper[sr]my brother had on him before we could get to it.
[k]
[charaFace A 5]
Reines
They must have found out we'd discovered[sr]it thanks to whatever they did to track us...
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ad60]
[seVolume ad60 0 0.1]
[seVolume ad60 0.4 1.0]
[wt 1.0]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 1]
[wt 0.4]
[seStop ad60]
Astraea
Oh, you're all here too.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Gray
Astraea...!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Astraea
That must be where the last slip of paper is.[sr]Quite the spectacle taking place here.
[k]
[charaFace D 0]
Astraea
As I suspected, those Mnemosyne slips[sr]must be like fragments of a Holy Grail.
[k]
Astraea
No wonder they seek them so desperately. They're pure, crystallized magical energy, powerful enough to transform the very land we stand on.
[k]
[bgmStop BGM_EVENT_72 1.0]
Astraea
In which case, I think it's time for me to pass judgment on these poor souls wandering purgatory.
[k]
[messageOff]
[wt 0.5]
[se ad632]
[charaEffect D bit_talk_charge_blu]
[wt 2.0]
[se ad29]
[seStop ad632 2.0]
[charaChange D 9008001 0 fade 1.0]
[wait charaChange D]
[bgm BGM_EVENT_24 0.1]
[charaEffectStop D bit_talk_charge_blu]
[wt 1.5]
[se ad39]
[charaEffect D bit_talk_36]
[wt 1.0]
Astraea
This is the lightness of your good deeds,[sr]and this, the weight of your sins.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut D 1200,1200]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
Astraea's using her Noble Phantasm...!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut D 1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Astraea
My treasury is this starry night sky.
[k]
Astraea
The hour of judgment is upon thee.[sr]State thy name, and accept thy sentence. Custos Morum!
[k]
[messageOff]
[se ad29]
[flashin once 0.1 1.0 FFFFFFAF FFFFFF00]
[wt 0.4]
[fadeout white 1.0]
[wait fade]
[scene 10000]
[charaSet E 1098165900 1 "Steam Ghost 1"]
[charaSet F 1098165800 1 "Antique Automata 2"]
[charaSet G 1098165800 1 "Antique Automata 3"]
[charaEffectStop D bit_talk_36]
[charaFadeout D 0.1]
[wt 0.5]
[fadein white 1.0]
[wait fade]
[wt 0.5]
[se bac71]
[effect bit_talk_ereshki02]
[se ad246]
[wt 1.0]
[se ad247]
[wt 1.4]
[se ad245]
[wt 2.0]
[seVolume ad246 1.5 0.3]
[seVolume ad247 1.5 0.3]
[seVolume ad245 1.5 0.3]
[wt 1.5]
[fadeout black 0.1]
[wait fade]
[effectStop bit_talk_ereshki02]
[scene 10711]
[charaDepth E 1]
[charaDepth F 3]
[charaDepth G 2]
[charaTalk off]
[charaFace E 0]
[charaFace F 0]
[charaFace G 0]
[charaFadein E 0.1 0,30]
[charaFadein F 0.1 -256,-150]
[charaFadein G 0.1 256,-150]
[wt 0.5]
[fadein black 0.5]
[wait fade]
[effect bit_talk_ereshki02]
[wt 2.2]
[seVolume ad245 1.5 1.0]
[wt 0.5]
[fowardEffect bit_talk_goltail01]
[charaShake E 0.05 3 3 0.7]
[charaShake F 0.05 3 3 0.7]
[charaShake G 0.05 3 3 0.7]
[flashin once 0.1 0.2 FFFFFFAF FFFFFF00]
[wt 0.4]
[charaShake E 0.05 3 3 0.7]
[charaShake F 0.05 3 3 0.7]
[charaShake G 0.05 3 3 0.7]
[flashin once 0.1 0.2 FFFFFFAF FFFFFF00]
[wt 0.4]
[se ad22]
[charaShake E 0.05 3 3 0.7]
[charaShake F 0.05 3 3 0.7]
[charaShake G 0.05 3 3 0.7]
[flashin once 0.1 0.4 FFFFFFAF FFFFFF00]
[wt 1.0]
[flashin once 0.1 1.0 FFFFFFAF FFFFFF00]
[effectStop bit_talk_ereshki02]
[wt 0.2]
[seStop ad246 0.5]
[seStop ad247 1.0]
[seStop ad245 1.0]
[se ad42]
[charaSpecialEffect E enemyErasure 1 1.5]
[charaSpecialEffect F enemyErasure 1 1.5]
[charaSpecialEffect G enemyErasure 1 1.5]
[wait charaSpecialEffect E]
[wait charaSpecialEffect F]
[wait charaSpecialEffect G]
[charaTalk on]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Gray
She just blew away every last ghost[sr]and automaton with magical projectiles...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
Her sheer power and range are incredible...! Forget jewel magecraft. She was practically blasting them with meteors!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Astraea
This is what true arbitration looks like.[sr]My scales always balance for justice.
[k]
[charaFace D 1]
Astraea
Now then, if you'll excuse me.
[k]
[messageOff]
[se ad60]
[charaMove D -50,0 0.5]
[seStop ad60 1.5]
[charaFadeout D 0.4]
[wt 2.0]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
She made a path through those ghosts and automata like she was parting the damn sea! There's nothing stopping her from walking right up to the flat now!
[k]
1We can't let her get there before us!
2We have to get to El-Melloi's place before she does!
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Gray
Right...!
[k]
[messageOff]
[charaFadeout B 0.1]
[se ad246]
[seVolume ad246 0 0.3]
[wt 1.0]
[se ad247]
[seVolume ad245 0 0.3]
[se ad245]
[seVolume ad245 0 0.5]
[flashin once 0.1 0.4 FFFFFF80 FFFFFF00]
[shake 0.05 2 2 0.2]
[wt 0.7]
[flashin once 0.1 0.3 FFFFFF80 FFFFFF00]
[shake 0.05 2 2 0.2]
[wt 1.0]
[flashin once 0.1 1.0 FFFFFF80 FFFFFF00]
[shake 0.05 2 2 0.2]
[wt 0.2]
[seStop ad246 1.0]
[seStop ad247 1.0]
[seStop ad245 1.0]
[wt 1.0]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
She doesn't care if her projectiles hit us, either![sr]Watch your head, and let's keep moving!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut J 1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Mash
I'll guide you along the safest possible path!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
Thanks! That'll be a big help!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_24 0.4]
[wait fade]
[soundStopAll]
[end]

View File

@ -0,0 +1,424 @@
94-03-66-08-2-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 1098164800 1 Gray]
[charaSet C 6015001 1 Kerry]
[charaSet D 98115000 1 Add]
[charaSet E 1098165800 1 "Antique Automata 1"]
[charaSet F 1098165800 1 "Antique Automata 2"]
[charaSet G 1098165800 1 "Antique Automata 3"]
[charaSet H 9008001 1 Astraea]
[charaSet I 98115000 1 Effect]
[charaSet J 98115000 1 Effect]
[scene 10711]
[bgm BGM_EVENT_80 0.1]
[fadein black 1.5]
[wait fade]
[wt 0.5]
[fowardEffect bit_talk_kengekiall02]
[se ad32]
[wt 0.5]
[flashin once 0.1 0.3 FFFFFF80 FFFFFF00]
[shake 0.03 3 3 0.15]
[se ad32]
[wt 0.1]
[se ad32]
[wt 0.5]
[charaPut I -256,100]
[charaEffect I bit_talk_magicbullet]
[se ade285]
[wt 0.3]
[charaPut J 256,-100]
[charaEffect J bit_talk_magicbullet]
[se ade285]
[wt 0.6]
[se bac78]
[shake 0.03 3 3 0.15]
[wt 0.2]
[shake 0.03 3 3 0.25]
[flashin once 0.1 0.15 FFFFFFAF FFFFFF00]
[wt 0.3]
[shake 0.03 3 3 0.3]
[wt 0.3]
[shake 0.03 3 3 0.3]
[flashin once 0.1 0.2 FFFFFFAF FFFFFF00]
[wt 2.5]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Phew, I'm finally close enough[sr]to see the paper for myself.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[messageOff]
[charaTalk off]
[charaFace E 0]
[charaFace F 0]
[charaFace G 0]
[charaFadein E 0.1 1]
[se ad66]
[charaFadein F 0.4 -306,0]
[charaMove F -256,0 0.3]
[wt 0.2]
[charaFadein G 0.4 306,0]
[charaMove G 256,0 0.3]
[wt 0.6]
[seStop ad66 0.4]
[wt 1.1]
[fowardEffect bit_talk_h_slash01]
[wt 0.1]
[se bac308]
[charaShake E 0.08 2 1 1.7]
[charaShake F 0.08 2 1 1.7]
[charaShake G 0.09 2 1 1.7]
[wt 0.6]
[se ad144]
[se ad643]
[seVolume ad643 0 0.6]
[charaFadeout E 0.4]
[charaMove E 0,-15 0.5]
[wt 0.1]
[charaFadeout F 0.4]
[charaMove F -256,-15 0.5]
[wt 0.1]
[charaFadeout G 0.4]
[charaMove G 256,-15 0.5]
[wt 0.2]
[seStop ad643 0.4]
[wt 1.3]
[charaTalk on]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Gray
But there's still no end to them,[sr]even after coming all this way!
[k]
Add
It's a goddamn swarm! And nothing we do is gonna scare off the ghosts or the dolls!
[k]
1Even so, we can't just give up.
Add
I know that! But time ain't exactly on our side here!
[k]
[charaFace B 7]
Gray
Astraea's almost to the paper...
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[bgm BGM_EVENT_80 0.4 0.5]
[wait wipe]
[charaFadeout B 0.1]
[wt 0.3]
[wipein rectangleStripRightToLeft 0.4 1.0]
[bgm BGM_EVENT_80 0.4 1.0]
[wait wipe]
[wt 0.4]
[charaPut I 1]
[charaEffect I bit_talk_blight_02]
[wt 2.5]
[charaPut I 1200,1200]
[charaEffectStop I bit_talk_blight_02]
[wt 0.3]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Astraea
That took longer than I would have liked, but oh well.[sr]Now then, I'll just take this and be on my way.
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.4 1.0]
[bgm BGM_EVENT_80 0.4 0.5]
[wait wipe]
[charaSet E 1098165900 1 "Steam Ghost 1"]
[charaFadeout H 0.1]
[wt 0.3]
[wipein rectangleStripLeftToRight 0.4 1.0]
[bgm BGM_EVENT_80 0.4 1.0]
[wait wipe]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
Dammit! We've got to stop her!
[k]
1But how?
2How can we get through to her?
[charaFace A 0]
Reines
Hey, I already told you we have a real shot at victory now, didn't I? Would you mind, Gray?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_80 0.7]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Gray
...Not at all.
[k]
[messageOff]
[bgm BGM_EVENT_63 0.1]
[se ad39]
[charaEffect B bit_talk_36_sl01]
[wt 2.0]
1Oh, yeah! Gray's Noble Phantasm!
[charaFace B 4]
Gray
Gray... Rave...
[k]
Gray
Crave... Deprave...
[k]
[messageOff]
[fadeout black 0.1]
[bgmStop BGM_EVENT_63 0.1]
[wait fade]
[charaPut B 1200,1200]
[charaEffectStop B bit_talk_36_sl01]
[charaFadeout B 0]
[scene 10000]
[wt 0.01]
[fadein black 0.1]
[wait fade]
[se ad618]
[fowardEffect bit_talk_14]
[wt 0.6]
[fadeout black 0.1]
[wait fade]
[scene 10711]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0 -20,0]
[wt 0.05]
[fadein black 0.1]
[wait fade]
[se ad7]
[charaMove B 1 0.2]
[charaShake B 0.05 2 1 0.5]
[wt 1.2]
Add
The hell was that!?[sr]That was way too close for comfort!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[se ad73]
[fowardEffect bit_talk_quickmove]
[charaSpecialEffect C appearance 1 0.25]
[wt 0.4]
Kerry
Nobody gets in the boss's way as long as I'm around.[bgm BGM_EVENT_80 0.1]
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
Damn, I figured he might be here too! Ugh, and the automata and ghosts aren't letting up one bit, either!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth C 1]
[charaDepth E 2]
[charaDepth F 3]
[charaTalk off]
[charaFace E 0]
[charaFace F 0]
[charaFadein E 0.1 -300,0]
[charaFadein F 0.1 300,-150]
[wt 0.5]
[se ad73]
[charaFace C 0]
[charaPut C 1]
[charaEffect C bit_talk_quickmove]
[charaSpecialEffect C appearance 1 0.1]
[wt 0.3]
[charaTalk on]
[charaTalk C]
Kerry
I know how dangerous you guys can be, so I will use whatever it takes to give myself an edge.
[k]
[messageOff]
[se ad73]
[charaEffect C bit_talk_quickmove]
[charaSpecialEffect C erasureReverse -150,0 0.3]
[wait charaSpecialEffect C]
[charaDepth C 4]
[charaDepth E 2]
[charaDepth F 3]
[wt 0.3]
[se ad7]
[charaFace C 0]
[charaPut C 1]
[charaEffect C bit_talk_quickmove]
[charaSpecialEffect C appearance 1 0.1]
[wt 0.2]
[wt 0.1]
[charaMoveScale C 1.1 0.1]
[charaMove C 0,15 0.1]
[charaPut I 1]
[charaScale I 1.3]
[charaEffect I bit_talk_v_slash01]
[wt 0.3]
[se ad170]
[se bac52]
[charaFadeout C 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.5]
[charaTalk on]
[se ad671]
[seVolume ad671 0 0.6]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.4 -80,0]
[charaShake A 0.05 2 1 0.6]
[charaMove A -20,0 0.2]
[wt 0.2]
[charaMove A 1 0.2]
[wt 0.2]
[seStop ad671 0.5]
Reines
Damn, this kind of chaotic battle[sr]must be right up his alley!
[k]
Gray
Reines!
[k]
[charaFace A 2]
Reines
Don't worry about me, Gray! I've got my pupil here backing me up! Isn't that right!?
[k]
1You know it!
Reines
Just what I like to hear! Come on, let's take[sr]care of these guys while Gray gets ready!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]

View File

@ -0,0 +1,556 @@
94-03-66-08-2-1
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 1098164800 1 Gray]
[charaSet C 6015001 1 Kerry]
[charaSet D 98115000 1 Add]
[charaSet E 9008001 1 Astraea]
[charaSet F 98094000 1 "Lion King"]
[sceneSet G 74700 1]
[charaScale G 1.5]
[charaSet H 1098165900 1 "Steam Ghost 1"]
[charaSet I 1098165900 1 "Steam Ghost 2"]
[scene 10711]
[bgm BGM_EVENT_80 0.1]
[fadein black 1.0]
[wait fade]
[se ad671]
[seVolume ad671 0 0.6]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 80,0]
[charaShake C 0.05 2 1 0.6]
[charaMove C 20,0 0.2]
[wt 0.2]
[charaMove C 1 0.2]
[wt 0.2]
[seStop ad671 0.5]
Kerry
Khh...!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_80 0.7]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
Now, Gray!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.5]
[charaFace B 0]
[charaFadein B 0.1 1]
Add
Heeheehee! What a great night this is! I'm in a great mood now after chowing down on all those steam ghosts!
[k]
[messageOff]
[charaTalk B]
[charaFace B 4]
[wt 0.5]
[bgm BGM_EVENT_79 0.1]
[se ad474]
[charaEffect B bit_talk_36]
[wt 0.5]
Gray
Gray... Rave...
[k]
Gray
Crave... Deprave...
[k]
[messageOff]
[se ad14]
[seVolume ad14 0 0.1]
[wt 0.5]
[flashin once 0.1 0.2 FFFFFF80 FFFFFF00]
[wt 0.3]
[flashin once 0.1 0.2 FFFFFF80 FFFFFF00]
[wt 1.0]
[shake 0.05 0 2 0]
[seVolume ad14 1.0 0.6]
[seStop ad474 0.5]
[wt 0.5]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut B 1200,1200]
[charaPut D 1200,1200]
[charaTalk off]
[charaPut D 1]
[charaFace H 0]
[charaFace I 0]
[charaFadein H 0.4 0]
[charaFadein I 0.4 2]
[wt 0.9]
[se ad22]
[wt 0.5]
[flashin once 0.2 0.2 FFFFFF80 FFFFFF00]
[wt 0.5]
[flashin once 0.2 0.2 FFFFFF80 FFFFFF00]
[se ad42]
[charaSpecialEffect H enemyErasure 1 1.5]
[charaSpecialEffect I enemyErasure 1 1.5]
[wait charaSpecialEffect H]
[wait charaSpecialEffect I]
[wt 0.5]
[charaSet H 1098165800 1 "Antique Automata 1"]
[charaSet I 1098165800 1 "Antique Automata 2"]
[charaSet J 1098165800 1 "Antique Automata 3"]
[charaFace H 0]
[charaFace I 0]
[charaFace J 0]
[charaFadein H 0.4 1]
[charaFadein I 0.4 0]
[charaFadein J 0.4 2]
[wt 1.0]
[flashin once 0.2 0.2 FFFFFF80 FFFFFF00]
[wt 0.5]
[flashin once 0.2 0.2 FFFFFF80 FFFFFF00]
[se ad66]
[seStop ad66 1.0]
[wt 0.5]
[se ad144]
[se ad643]
[seVolume ad643 0 0.6]
[charaFadeout H 0.4]
[charaMove H 0,-15 0.5]
[wt 0.1]
[charaFadeout I 0.4]
[charaMove I -256,-15 0.5]
[wt 0.1]
[charaFadeout J 0.4]
[charaMove J 256,-15 0.5]
[wt 0.2]
[seStop ad643 0.4]
[wt 0.7]
[charaSet H 1098166200 1 Trimmau]
[charaTalk on]
[charaTalk B]
[charaPut D 0,0]
[charaFace B 4]
[charaFadein B 0.1 1]
[wt 1.0]
1The ghosts and automata are collapsing left and right!
2Is that box eating their magical energy!?
Kerry
Where the hell did all that magical energy come from!?
[k]
[messageOff]
[wt 0.5]
Trimmau
Quantifying Noble Phantasm rank...[sr]C... B... It's still rising...!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[messageOff]
[se ad474]
[flashin once 0.1 0.2 FFFFFF80 FFFFFF00]
[wt 0.3]
[flashin once 0.1 0.1 FFFFFF80 FFFFFF00]
[wt 0.1]
[flashin once 0.1 0.2 FFFFFF80 FFFFFF00]
[wt 0.3]
[flashin once 0.2 0.3 FFFFFF80 FFFFFF00]
[wt 1.0]
Gray
Grave...for me...
[k]
[seStop ad474 0.5]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut B 1200,1200]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Astraea
What...IS this...!?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut B 1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Gray
Grave...for you...
[k]
[messageOff]
[fadeout white 1.0]
[seStop ad14 1.0]
[wait fade]
[shakeStop]
[charaTalk E]
[charaFace B 0]
[charaEffectStop B bit_talk_36]
[charaPut D 0,-40]
[wt 0.1]
[fadein white 0.5]
[charaEffect D bit_talk_06]
[wait fade]
[wt 0.5]
Add
Pseudo-personality suspended. Magical energy yield exceeds regulation. Second stage restraint rescinded.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut D 1200,1200]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Astraea
What are you up to!?[sr]Wait. That Noble Phantasm...
[k]
Astraea
It's supposed to be[line 2]
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut D 0,-40]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Gray
Sacred lance, removing restraints.
[k]
[messageOff]
[se ad14]
[shake 0.02 2 2 0]
[fadeout white 1.5]
[bgm BGM_EVENT_79 1.5 0.5]
[wait fade]
[seStop ad14 2.0]
[shakeStop]
[charaPut B 1200,1200]
[charaPut D 1200,1200]
[charaEffectStop B bit_talk_36]
[charaEffectStop D bit_talk_06]
[charaFadeout B 0.1]
[scene 29700]
[wipeFilter openEye 0.2 0.7]
[effect bit_sepia01]
[charaTalk off]
[charaFace F 0]
[charaFadein F 0.1 1]
[wt 3.0]
[fadein white 1.5]
[wait fade]
[wt 2.0]
[fadeout white 1.5]
[bgm BGM_EVENT_79 1.5 1.0]
[wait fade]
[effectStop bit_sepia01]
[wipeOff]
[charaFadeout F 0.1]
[charaRoll D 190]
[charaPut D 40,-550]
[scene 10711]
[wt 1.0]
[fadein white 1.5]
[wait fade]
[wt 0.5]
1Sacred lance!?
2That's King Arthur's[line 2]!
[charaTalk on]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
So you're familiar with it, huh? That's right. Gray is sort of like a distant descendant of King Arthur.
[k]
Reines
Arthur's Noble Phantasm is called Excalibur.
[k]
Reines
As one of the greatest sacred swords ever made, it collects the planet's very breath and unleashes a torrent of life.
[k]
[charaFace A 1]
Reines
I'd bet it's probably the single most famous Noble Phantasm in all the world.
[k]
[messageOff]
[wt 0.5]
[charaFace A 0]
Reines
But, it's not the only Noble Phantasm[sr]that made King Arthur invincible.
[k]
Reines
There's another armament in the legend of King Arthur. It's the shadow of an anchor sunk in the planet, holding the texture of humanity firmly in place.
[k]
[charaFace A 2]
Reines
It can shoot down the night sky itself and lay waste to any Mystic in its path. It is the Tower at the Ends of the World!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[messageOff]
[wt 0.5]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
[se ad39]
[charaEffect E bit_talk_36]
[wt 1.0]
Astraea
This is the lightness of your good deeds![sr]And this, the weight of your sins!
[k]
Astraea
My treasury is this starry night sky!!!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut E 1200,1200]
[messageOff]
[wt 0.5]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
The Noble Phantasm Gray inherited is none other than King Arthur's sacred lance itself...
[k]
[messageOff]
[fadeout black 1.0]
[wait fade]
[charaFadeout A 0.1]
[scene 10000]
[wt 0.5]
[fadein black 1.0]
[wait fade]
Gray
This is the lance that shines[sr]to the Ends of the World...
[k]
Gray
Rhongomyniad!
[k]
[messageOff]
[se ad364]
[wt 2.5]
[seVolume ad364 1.0 0.5]
[charaEffect D bit_talk_rarrow01be]
[se ad477]
[seVolume ad477 0 0.1]
[seVolume ad477 0.5 1.0]
[wt 1.0]
[fadeout white 0.5]
[seStop ad364 1.0]
[seStop ad477 1.0]
[wait fade]
[wt 1.5]
[fadein white 1.5]
[wait fade]
Astraea
The hour of judgment is upon thee.[sr]State thy name, and accept thy sentence. Custos Morum!
[k]
[messageOff]
[wt 0.5]
[se bac71]
[effect bit_talk_ereshki02]
[se ad246]
[wt 1.0]
[se ad247]
[wt 1.4]
[se ad245]
[wt 2.0]
[fadeout white 1.0]
[seStop ad246 1.0]
[seStop ad247 1.0]
[seStop ad245 1.0]
[wait fade]
[effectStop bit_talk_ereshki02]
[scene 74700]
[wt 0.5]
[charaFadein G 0.1 -170,-200]
[wt 0.5]
[se ad477]
[se ade289]
[seVolume ade289 0 0.6]
[fadein white 1.5]
[wait fade]
[charaMove G 170,-400 2.2]
[wt 1.8]
[charaFadeout G 1.0]
[seStop ade289 2.0]
[wt 1.5]
[se ad364]
[seVolume ad364 0 0.1]
[seVolume ad364 1.5 1.0]
[se ade289]
[seVolume ade289 0 0.6]
[wt 0.5]
[shake 0.05 4 4 0]
[flashin once 0.1 0.5 FFFFFFAF FFFFFF00]
[wt 0.5]
[flashin once 0.1 0.2 FFFFFFAF FFFFFF00]
[wt 0.3]
[seStop ade289 0.5]
[flashin once 0.1 0.5 FFFFFFAF FFFFFF00]
[wt 0.5]
[fadeout white 1.5]
[seStop ad364 1.5]
[wait fade]
[scene 10000]
[wt 1.5]
[shakeStop]
[fadein white 1.0]
[bgmStop BGM_EVENT_79 1.0]
[wait fade]
[fadeout black 0.1]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@ -0,0 +1,179 @@
94-03-66-08-3-0
[soundStopAll]
[charaSet A 9008001 1 Astraea]
[charaSet B 4032000 1 Reines]
[charaSet C 98115000 1 Effect]
[charaRoll C 190]
[charaPut C 40,-550]
[scene 74700]
[cameraMove 0.1 0,0 1.01]
[wt 0.1]
[bgm BGM_EVENT_24 0.1]
[se ad364]
[seVolume ad364 0 0.1]
[se ad153]
[seVolume ad153 0 0.5]
[fadein black 1.5]
[seVolume ad364 1.5 1.0]
[wait fade]
[se ad477]
[wt 0.3]
[se ad246]
[se ade289]
[flashin once 0.1 1.0 FFFFFFAF FFFFFF00]
[shake 0.02 5 5 1.0]
[wt 0.5]
[flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
[shake 0.02 5 5 0.5]
[wt 0.3]
[flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
[shake 0.02 5 5 0.5]
[wt 0.5]
[flashin once 0.1 1.0 FFFFFFAF FFFFFF00]
[shake 0.02 5 5 1.0]
[seStop ade289 1.0]
[seVolume ad246 1.0 0.5]
[seStop ad364]
[wt 1.5]
[seStop ad364 0.5]
[seStop ad477 0.5]
[wt 0.5]
Astraea
No way...[sr]Even my Noble Phantasm can't hold it back!
[k]
Astraea
That light...[sr]What incredible power...
[k]
[messageOff]
[seVolume ad246 0.5 1.0]
[se ad364]
[seVolume ad364 0 0.1]
[seVolume ad364 1.5 1.0]
[wt 0.5]
[se ade289]
[flashin once 0.1 1.0 FFFFFFAF FFFFFF00]
[shake 0.02 5 5 1.0]
[wt 0.5]
[flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
[shake 0.02 5 5 0.5]
[wt 0.3]
[flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
[shake 0.02 5 5 0.5]
[wt 0.5]
[flashin once 0.1 1.0 FFFFFFAF FFFFFF00]
[shake 0.02 5 5 0]
[seStop ade289 1.0]
[seStop ad246 1.0]
[wt 1.0]
[seStop ad364 0.5]
[seStop ad153 0.5]
[bgmStop BGM_EVENT_24 0.5]
[wt 0.5]
[se ad696]
[seStop ad696 3.0]
[fadeout white 1.0]
[wait fade]
[shakeStop]
[scene 10001]
[wt 0.5]
[fadein white 0.1]
[wait fade]
[fadeout black 1.0]
[wait fade]
[scene 10000]
[wt 0.5]
[fadein black 0.1]
[wait fade]
[se bas1]
[seVolume bas1 0 0.3]
[charaEffect C bit_talk_rarrow01be]
[se ad153]
[seVolume ad153 0 0.1]
[seVolume ad153 0.3 0.5]
[wt 1.0]
[fadeout white 0.5]
[seStop ad153 0.5]
[wait fade]
[scene 10711]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
[wt 0.5]
[fadein white 0.5]
[wait fade]
[se bas1]
[se ad153]
[seVolume ad153 0 0.1]
[seVolume ad153 0.3 1.0]
[charaPut C 220,-650]
[charaEffect C bit_talk_rarrow01be]
[wt 1.0]
[seStop ad153 1.0]
[wt 0.5]
[se ad477]
[effect bit_talk_impactlanding]
[shake 0.02 5 5 0.7]
[charaFace A 4]
[se ad618]
[wt 1.2]
[seStop ad477 1.0]
Astraea
Aaah!
[k]
[messageOff]
[se ad54]
[charaMove A 0,-20 0.2]
[charaShake A 0.05 2 2 0.2]
[wt 0.1]
[charaFadeout A 0.4]
[wt 0.7]
[bgm BGM_EVENT_80 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Reines
Astraea's broken her stance! Now's your chance! Run![sr]We'll fight off the automata and ghosts on the way!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]

View File

@ -0,0 +1,579 @@
94-03-66-08-3-1
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 99502600 1 Mash]
[charaSet C 1012001 1 Bedivere]
[charaSet D 5009001 1 "Da Vinci"]
[charaSet E 1098165700 1 Mnemosyne]
[charaSet F 5019001 1 "El-Melloi II"]
[charaSet G 5019001 1 "El-Melloi II"]
[charaFilter D silhouette 00000080]
[charaFilter E silhouette 00000080]
[charaFilter G silhouette 00000080]
[charaSet H 98115000 1 Effect]
[charaSet J 1098120900 1 Static]
[charaPut J 1200,1200]
[charaEffect J bit_talk_10_LowLevel]
[scene 10711]
[se ad59]
[seVolume ad59 0 0.5]
[se ad60]
[seVolume ad60 0 0.5]
[seVolume ad59 0.5 1.0]
[seVolume ad60 0.5 1.0]
[fadein black 1.0]
[wait fade]
[seStop ad59 1.0]
[seStop ad60 1.0]
[wt 1.0]
[bgm BGM_EVENT_80 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
There! We made it through!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut J 1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
Senpai, get the Mnemosyne paper!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[charaEffect H bit_talk_blight_02]
[wt 1.5]
[charaPut H 1200,1200]
[charaEffectStop H bit_talk_blight_02]
[wt 0.3]
[charaPut J 1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Mash
That's it, Senpai!
[k]
1On it!
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[wt 0.5]
[cameraMove 0.5 1 1.2]
[wt 0.2]
[se ad7]
[wt 0.5]
[se ad193]
[distortionstart 0.8 0.5 0.5 1.5 0.1 8.0]
[wt 0.6]
[distortionstart 1.2 0.5 0.5 2.2 0.4 15.0]
[wipeout uzumaki 1.5 0.5]
[bgmStop BGM_EVENT_80 0.5]
[wait wipe]
[wait distortion]
[cameraHome 0]
[distortionstop 0.1]
[scene 10000]
[wt 0.5]
[fadeout black 0.1]
[wait fade]
[wipein uzumaki 0.1 0.5]
[wait wipe]
[fadein black 1.5]
[seStop ad193 1.5]
[wait fade]
[wipeout noise 0.1 1.0]
[wait wipe]
[effect bit_sepia01]
[pictureFrame cut063_cinema]
[charaSet B 8001001 1 Mash]
[scene 28400]
[se ad31]
[wt 0.2]
[seStop ad31]
[se ad31]
[wt 0.3]
[seStop ad31]
[se ad31]
[wt 0.5]
[wipein noise 2.0 1.0]
[seStop ad31 1.0]
[wait wipe]
[bgm BGM_EVENT_5 0.1]
[charaTalk B]
[charaFace B 15]
[charaFadein B 0.4 0,-50]
[wt 0.4]
Mash
Enemy units are moving faster! I count forty in total![sr]They'll catch up to us, Master!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 -256,-50]
[charaFace B 15]
[charaFadein B 0.1 256,-50]
Bedivere
If push comes to shove, then I'll...
[k]
[messageOff]
[charaFadeout C 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.4 0,-50]
[wt 0.4]
Da Vinci
[effectmessage bit_talk_rewind_text01 440,177 1.0 54]
No, you can't possibly handle that many, Sir Bedivere.
[k]
[effectmessageStop bit_talk_rewind_text01]
[wt 0.7]
[se ad31]
[seVolume ad31 0 0.7]
[wt 2.3]
[seStop ad31 0.5]
[wt 1.0]
[messageOff]
1Huh?
Da Vinci
[effectmessage bit_talk_rewind_text02 440,177 1.2 73]
Pity. I'd have let you deal with it if that Round Table knight was alone.
[k]
[effectmessageStop bit_talk_rewind_text02]
[wt 0.7]
[se ad31]
[seVolume ad31 0 0.7]
[wt 2.3]
[seStop ad31 0.5]
[wt 1.0]
[messageOff]
1What's going on?
[wipeout noise 0.5 1.0]
[bgm BGM_EVENT_5 0.5 0.3]
[wait wipe]
[charaFadeout D 0.1]
[scene 10001]
[se ad31]
[wt 0.2]
[seStop ad31]
[se ad31]
[wt 0.3]
[seStop ad31]
[se ad31]
[wt 0.5]
[wipein noise 0.5 1.0]
[seStop ad31 0.5]
[wait wipe]
[wt 0.5]
???
Don't worry about it. Everything's fine.[sr]These are your memories.
[k]
[messageOff]
[wt 1.0]
[se ad31]
[wipeout noise 0.5 1.0]
[seStop ad31 0.5]
[bgm BGM_EVENT_5 0.5 1.0]
[wait wipe]
[scene 51500]
[charaSet B 98001000 1 Mash]
[se ad31]
[wt 0.2]
[seStop ad31]
[se ad31]
[wt 0.3]
[seStop ad31]
[se ad31]
[wt 0.5]
[wipein noise 1.0 1.0]
[seStop ad31 1.0]
[wait wipe]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 0,-50]
Mash
The enemy Servant's closing in![sr]I'll fight her off, Master!
[k]
Mash
If I don't stop her here, everyone who fled to[sr]the container will suffer the consequences...!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 0,-50]
[charaDepth D 10]
Da Vinci
[effectmessage bit_talk_rewind_text03 440,177 1.2 60]
No need for that![sr]They'll never catch up to us at this pace!
[k]
[effectmessageStop bit_talk_rewind_text03]
[wt 0.7]
[se ad31]
[seVolume ad31 0 0.7]
[wt 2.3]
[seStop ad31 0.5]
[wt 0.5]
Da Vinci
[effectmessage bit_talk_rewind_text04 440,177 1.4 75]
One more step and victory is ours![sr]I'll bring up the rear. The rest of you[line 2]
[k]
[effectmessageStop bit_talk_rewind_text04]
[wt 0.7]
[se ad31]
[seVolume ad31 0 0.7]
[wt 2.3]
[seStop ad31 0.5]
[wt 1.2]
[fadeout black 0.1]
[messageOff]
[charaFadeout D 0.1]
[scene 10000]
[wt 0.4]
[wt 0.1]
[fadein black 0.3]
[wait fade]
[se bac142]
[se ad240]
[effect bit_talk_35]
[wt 1.5]
[fadeout black 0.3]
[wait fade]
[scene 51908]
[cameraMove 0 0,0 2.0]
[wt 0.3]
[fadein black 0.3]
[wait fade]
[se ad231]
[wt 1.5]
[fadeout black 0.5]
[wait fade]
[cameraHome 0]
[scene 51908]
[wt 1.0]
[fadein black 0.3]
[wait fade]
[se ad231]
[wt 2.5]
[scene 51909 1.5]
[wt 1.5]
[scene 10001 1.5]
[wt 2.0]
1These aren't...my memories...
[messageOff]
[wipeout noise 0.5 1.0]
[bgmStop BGM_EVENT_5 1.0]
[wait wipe]
[charaFadeout D 0.1]
[scene 10001]
[se ad31]
[wt 0.2]
[seStop ad31]
[se ad31]
[wt 0.3]
[seStop ad31]
[se ad31]
[wt 0.5]
[wipein noise 0.5 1.0]
[seStop ad31 0.5]
[wait wipe]
[wt 0.5]
???
Oh, but they are.[sr]Your memories were always like this.
[k]
[messageOff]
[wt 1.0]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.7 0,-50]
[wt 1.0]
[bgm BGM_EVENT_90 0.1]
???
These are exactly what your memories are supposed[sr]to be. You yourself have accepted these as truth.
[k]
[messageOff]
[wt 1.0]
???
At this point, they are the only truth. Accept them,[sr]and your grief and suffering will all go[line 2]
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.5]
[bgmStop BGM_EVENT_90 0.1]
F???
Stop [messageShake 0.02 4 4 0.3]that!
[k]
[messageOff]
[se ade285]
[effect bit_talk_magicbullet]
[wt 0.8]
[wipeFilter cinema 0.5 0]
[se ade60]
[flashin once 0.1 0.1 FFFFFF80 FFFFFF80]
[wt 0.1]
[se ad641]
[effect bit_talk_break]
[wt 1.7]
[wipeOff]
[se ad31]
[wipeout noise 0.3 1.0]
[wait wipe]
[effectStop bit_talk_break]
[charaFadeout E 0.1]
[pictureFrame]
[effectStop bit_sepia01]
[charaSet C 1098164800 1 Gray]
[charaSet D 9008001 1 Astraea]
[scene 10711]
[wt 2.0]
[seStop ad31 0.3]
[wt 0.3]
[se ad539]
[wt 0.5]
[fadeout black 0.1]
[wait fade]
[wipein noise 0.1 0.1]
[wait wipe]
[fadein black 1.0]
[wait fade]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
What the!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[messageOff]
[se ad95]
[wt 1.5]
[seStop ad95]
F???
That was close... If you'd collected all of that[sr]Mnemosyne, [bgm BGM_MAP_6 0.1]it would've been curtains for us.
[k]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Reines
It can't be...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Gray
Huh... How...?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Astraea
You're...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[messageOff]
[wt 0.5]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.7 1]
[wt 1.0]
???
Too bad. I was hoping to lay low for a little longer.
[k]
[messageOff]
[charaTalk off]
[charaDepth G 2]
[charaDepth F 1]
[wt 0.5]
[charaFace F 0]
[charaFadein F 0.1 1]
[wt 0.1]
[charaFadeout G 0.7]
[wt 3.0]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_MAP_6 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@ -0,0 +1,554 @@
94-03-66-08-4-0
[soundStopAll]
[charaSet A 5019001 1 "El-Melloi II"]
[charaSet B 4032000 1 Reines]
[charaSet C 99502600 1 Mash]
[charaSet D 1098164800 1 Gray]
[charaSet E 9008001 1 Astraea]
[charaSet F 6015001 1 Kerry]
[charaSet H 98115000 1 Effect]
[charaSet J 1098120900 1 Static]
[charaPut J 1200,1200]
[charaEffect J bit_talk_10_LowLevel]
[scene 10711]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_67 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 1]
[wt 1.5]
1El-Melloi!
El-Melloi II
You might have already figured this out, but let me get this out of the way: these Mnemosyne papers are a trap.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Reines
A trap? What are you saying, brother!?[sr]For that matter, how are you even here? You were dead!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut J 1]
[charaTalk C]
[charaFace C 14]
[charaFadein C 0.1 1]
Mash
I-[messageShake 0.05 4 4 0.1]I was wondering the same thing.[sr]Are you really El-Melloi II?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
El-Melloi II
I can understand your confusion, but think about it.[sr]A normal Servant would never leave a body behind.
[k]
1Oh, yeah, that's true, isn't it.
2But, you're not a normal Servant, right?
[charaFace A 1]
El-Melloi II
So you remember that now, [%1]? Yes, Zhuge[sr]Liang uses my body for a vessel, making me a Pseudo-Servant.
[k]
El-Melloi II
So as long as certain conditions are in place, it is possible for me to leave a body behind in the event of my death. That is what I took advantage of here.
[k]
[charaFace A 0]
El-Melloi II
Since I essentially have two Spirit Origins,[sr]I used my Zhuge Liang one to create that body.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Reines
You detached your Spirit Origin?[sr]Even though you're a Pseudo-Servant!?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
El-Melloi II
It wasn't easy, believe me. And in consequence,[sr]most of Zhuge Liang's power is now gone.
[k]
[charaFace A 0]
El-Melloi II
But in this case, losing most of Zhuge Liang's power and Spirit Origin also has some significant upsides.
[k]
El-Melloi II
It was impossible for the enemy to track me in this state, regardless of how sharp their sensors might be.
[k]
[charaFace A 4]
El-Melloi II
After all, no one would expect a tactician of Zhuge Liang's caliber to only have as much magical energy as a common mage.
[k]
[messageOff]
[wt 0.5]
[charaFace A 5]
[wt 0.5]
El-Melloi II
Hell, [messageShake 0.02 4 4 0.2]I bet it never even crossed their mind, no matter[sr]how much attention I might've called to myself!
[k]
El-Melloi II
Hmph, [messageShake 0.02 4 4 0.2]I guess whoever's behind all this just couldn't[sr]care less about a rubbish non-Servant mage like me!
[k]
1Uh, El-Melloi?
2I think you're kind of getting off track?
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaChange B 1098164900 0 fade 0.1]
[wait charaChange B]
Reines
Oh yeah, that's my brother, all right. A big, walking,[sr]talking inferiority complex of a third-rate mage.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaSet B 4032000 1 Reines]
[bgmStop BGM_EVENT_67 1.2]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Gray
Why would you go to all that trouble...?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[bgm BGM_EVENT_48 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
El-Melloi II
Because I had to go into hiding, of course.[sr]And those slips of paper are why.
[k]
[messageOff]
[charaEffect H bit_talk_blight_02]
[wt 0.2]
[se ade96]
[wt 2.3]
[charaPut H 1200,1200]
[charaEffectStop H bit_talk_blight_02]
[wt 0.3]
[charaFace A 1]
El-Melloi II
I've been using the time I bought to analyze them, and I learned something very interesting in the process.
[k]
[charaFace A 0]
El-Melloi II
Memories in this Singularity possess[sr]some highly unusual properties.
[k]
El-Melloi II
For one thing, memories don't normally have much in the way of magical energy, but here, they can provide vast amounts of it.
[k]
El-Melloi II
Conversely, this paper uses massive magical[sr]energy to manipulate others' memories.
[k]
1Manipulate memories?
2You mean, it can change them?
El-Melloi II
That's right. This paper fabricates memories.[sr]That's been the true goal here all along.
[k]
[charaFace A 4]
El-Melloi II
Yes, I expect your memories were initially[sr]stolen when you first entered this Singularity.
[k]
[charaFace A 0]
El-Melloi II
But stealing memories is one thing.[sr]Fabricating completely new ones is quite another.
[k]
El-Melloi II
You've already remembered some things by encountering Servants you've met in the past here, haven't you?
[k]
El-Melloi II
That's exactly why the one behind this had to employ more cunning measures to overwrite your memories.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Reines
...Like what?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
El-Melloi II
They hid these pieces of paper in each patchwork[sr]explicitly to have their target collect them [&himself:herself].
[k]
El-Melloi II
Having the target collect them of [&his:her] own volition[sr]enables things that would normally never fly to sneak past without suspicion.
[k]
El-Melloi II
I expect the mastermind kept the first two pieces practically identical to the target's memories, only to plant a complete fabrication in the third.
[k]
[charaFace A 4]
El-Melloi II
Magecraft and Mystics are fundamentally[sr]built upon that kind of deceit.
[k]
1But still, fabricating memories? It just doesn't seem possible...
2That does make sense, but there's still something off about earlier...
[charaFace A 0]
El-Melloi II
Are you sure about that? Did you confirm[sr]the veracity of those memories with anyone?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Gray
Oh! [%1] is a member of Chaldea, right?[sr]I bet they could verify [&his:her] memories!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
El-Melloi II
I see. True, Chaldea almost certainly could determine whether [%1]'s memories are genuine or falsified.
[k]
El-Melloi II
So on that note, I have a question for you.
[k]
El-Melloi II
I'm sure you've received a transmission or two from Chaldea by now, but I'm guessing Mash is the only one there you could speak to, right?
[k]
1...!
2You don't mean...
[charaFace A 0]
El-Melloi II
Fabricating memory is a difficult endeavor. Even after you've managed to implant new ones, you need to keep a close eye on them to see how well they took.
[k]
El-Melloi II
So the one behind this would need to do just that, as well as make sure you stuck to the path they wanted you to follow.
[k]
[charaFace A 1]
El-Melloi II
And the best way to do so is under the guise of someone you trust completely. Someone you would never suspect.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Gray
Someone we would never suspect...?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_48 1.5]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Reines
No way... Then, the “M” you wrote in[sr]your dying message was meant to be...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[messageOff]
[charaPut J 1]
[charaTalk C]
[charaFace C 12]
[charaFadein C 0.1 1]
[wt 1.0]
[charaFace C 4]
[wt 1.0]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut J 1200,1200]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
El-Melloi II
That's right. Mash, of course.[bgm BGM_MAP_6 0.1][sr]The Mash you've been talking to here is an imposter.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[messageOff]
[charaPut J 1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
[wt 0.7]
[charaFace C 15]
[wt 0.8]
[se ad539]
[wt 0.8]
[charaPut C 1200,1200]
[charaPut J 1200,1200]
[charaEffectStop J bit_talk_10]
[wt 1.0]
[charaFadeout C 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Reines
She's gone!
[k]
1If that Mash was an imposter, then[line 2]
2What about the real Mash!?
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
El-Melloi II
Relax, the real Mash is fine. Your communications are still being jammed, but that's all.
[k]
El-Melloi II
She's probably worried sick about you, but in the meantime, you have other things to take care of.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Reines
How so?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
El-Melloi II
For our mastermind to impersonate staff from Chaldea,[sr]they would of course need information on Chaldea.
[k]
El-Melloi II
And it would be impossible for someone native to this Singularity to obtain that information.
[k]
El-Melloi II
That means whoever is behind everything wouldn't be able to do all this with only information obtained in this Singularity. They must have a connection on the outside.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Reines
I see. That makes sense.[sr]All right then, what do you propose, brother?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
El-Melloi II
That brings me back to this paper.
[k]
[messageOff]
[charaPut H 1]
[charaEffect H bit_talk_blight_02]
[wt 2.5]
[charaPut H 1200,1200]
[charaEffectStop H bit_talk_blight_02]
[wt 0.3]
[charaPut H 1200,1200]
[charaEffectStop H bit_talk_20]
[wt 0.3]
El-Melloi II
I couldn't turn up anything else in my own analysis,[sr]but I bet Sir Babbage could dig considerably deeper.
[k]
El-Melloi II
What do you say, Lady Astraea?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Astraea
So, you know about me too, do you?[sr]Fine, I'll go along with this.
[k]
Astraea
Is that all right with you, Kerry?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Kerry
Fine by me.[sr]Whatever the client wants, the client gets.
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_MAP_6 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@ -0,0 +1,546 @@
94-03-66-09-1-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 6039000 1 Gray]
[charaSet C 9008000 1 Astraea]
[charaSet D 5011001 1 Babbage]
[charaSet E 5019001 1 "El-Melloi II"]
[charaSet H 98115000 1 Effect]
[scene 73800]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_81 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 1]
[se ad67]
[wt 0.5]
[seStop ad67 0.7]
[wt 0.4]
Babbage
...I see. That fits in with my own theory as well.
[k]
[messageOff]
[charaEffect H bit_talk_blight_02]
[wt 0.2]
[se ade96]
[wt 2.3]
[charaPut H 1200,1200]
[charaEffectStop H bit_talk_blight_02]
[wt 0.3]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Babbage
I've analyzed this paper a bit, and it would indeed seem to have the effects El-Melloi II has described.
[k]
1I knew you'd come through, Steam King!
2Never underestimate robot power!
Babbage
A trifling analysis like this is hardly worthy of praise. At any rate, this does seem like it may lead us to the mastermind, but that will take more time.
[k]
Babbage
In the meantime, I invite you[sr]to wait here in my castle.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Astraea
Very well, if you must. [twt 0.7][charaFace C 0]Still, there is one thing[sr]I'd like to discuss before we go any further.
[k]
Astraea
Why would this mastermind need to implant[sr][%1] with false memories?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[messageOff]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
[wt 0.1]
[charaPut H 1]
[charaEffect H bit_talk_blight_02]
[wt 1.5]
[charaPut H 1200,1200]
[charaEffectStop H bit_talk_blight_02]
[wt 0.3]
Babbage
Perhaps the paper [&he:she] almost ingested can provide[sr]a clue. Did the memories you saw at the time focus[sr]on any one person or thing in particular, [%1]?
[k]
1Da Vinci...
2Yes. Someone very important to me.
[charaFadeout D 0.1]
[wt 0.1]
[messageOff]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[wt 1.0]
Astraea
What about you, El-Melloi? I don't suppose you[sr]have a theory or two you could share with us?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
El-Melloi II
...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Astraea
Is something wrong?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
El-Melloi II
Sorry, it's a little odd hearing those words from that face. At any rate, yes, I do have one hypothesis.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Astraea
And? Are you going to tell us you're not in the habit of discussing your hypotheses, like a detective might?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
El-Melloi II
I have no such compunctions. I'm no detective; I'm a mage. Still, all I can say now is that I don't sense hostility from our opponent so much as I do pity.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[messageOff]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
[wt 1.0]
[charaFace B 0]
Gray
Huh? You mean, they feel sorry for us?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
El-Melloi II
That's just the impression I get, but yes. Of course,[sr]ill intent is hardly a requisite for causing harm.
[k]
El-Melloi II
If anything, you can much more easily justify hurting others if you believe you're doing so for the right reasons.
[k]
El-Melloi II
At any rate, I doubt it will be long before our enemy makes a move, so take this time to rest and recuperate.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[messageOff]
[bgmStop BGM_EVENT_81 0.5]
[wt 0.5]
[charaTalk off]
[charaFace B 0]
[charaFace E 0]
[charaFadein B 0.1 2]
[charaFadein E 0.1 0]
[wt 1.5]
[charaTalk on]
[charaFace B 1]
Gray
In that case, sir, [bgm BGM_EVENT_94 0.1]let me comb your hair!
[k]
[charaFace E 3]
[charaShake E 0.05 4 4 0.2]
El-Melloi II
Huh!?
[k]
[charaFace B 5]
Gray
I mean, just look at how messy it is.[sr]Being a Servant is no excuse for being sloppy.
[k]
[charaFadeout B 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Reines
Hehehe, it's nice to have things back to normal. You should have her polish your shoes while she's at it, brother.
[k]
1This is normal for you guys?
2Can El-Melloi not say no to his own pupil or something?
[charaFace A 7]
Reines
I guess he manages to take care of himself in Chaldea then. Yeah, when my brother starts leaning on someone, he ends up relying on them for almost everything.
[k]
Reines
In the Clock Tower, he'd never get[sr]anything done if it wasn't for Gray.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth B 2]
[charaDepth E 1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 -150,0]
[charaFace B 5]
[charaFadein B 0.1 90,0]
El-Melloi II
C-cut that out, Reines![sr][twt 0.7][charaMove B 100,0 0.3][se ad7][charaShake E 0.05 3 3 0.2]Gray! Let go of my arm!
[k]
[charaFadeout B 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk depthOn]
[bgmStop BGM_EVENT_94 1.2]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Reines
Wait, hang on! I just realized something else!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Gray
Huh?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
The whole reason we were summoned[sr]here is because my brother failed!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 3]
[charaFadein E 0.1 1]
[wt 1.0]
[charaFace E 4]
El-Melloi II
Well, uh... You know...[bgm BGM_EVENT_77 0.1]
[k]
1What do you mean?
2El-Melloi failed?
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Reines
It's simple. He would never have had to “die”[sr]unless he was in an extremely tight spot.
[k]
[charaFace A 0]
Reines
Even if he did have a Spirit Origin to spare, separating the two is an incredibly difficult feat.
[k]
Reines
He could well and truly have died if things had gone wrong. The fact that he went through with it anyway just shows how dire the circumstances were.
[k]
Reines
So dire that his choices were between[sr]likely death and certain death.
[k]
[charaFace A 5]
Reines
Well, brother?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
El-Melloi II
You're...not wrong, but...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
Unlike other Servants, those who were summoned to resolve this have a clear and obvious connection.
[k]
Reines
Me... Gray... Luvia...[sr]All of us have deep ties to my brother.
[k]
Reines
But while Gray could reasonably qualify as a Servant,[sr]the same can't be said for Luvia or me.
[k]
Reines
So it must have been Zhuge Liang's[sr]Noble Phantasm that brought us here.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
El-Melloi II
Dispatch Troops, Zhuge Liang's other, EX-rank Noble Phantasm. It follows heroic legends to provide its targets with the abilities they need to succeed.
[k]
El-Melloi II
In this case, it must have given you and Luvia Spirit Origins that could then be summoned to this Singularity.
[k]
El-Melloi II
Though, it wouldn't have worked this well if humanity weren't currently in such dire straits to begin with, or without this Singularity's particular circumstances.
[k]
1So that's why Reines and Luvia became Pseudo-Servants?
2Reines and Luvia being summoned here was because of Dispatch Troops?
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
So this was all Zhuge Liang's doing, huh.[sr]That explains how Sima Yi and I ended up together.
[k]
Reines
It's not because we have any connection of our own. It was because our current situation puts us in a state that is close to my brother's own situation.
[k]
Reines
That must have made it much easier to form the bonds needed for the magecraft to work. It all makes perfect sense once you understand that bit.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Gray
Then, that must be why you thought you[sr]were El-Melloi II when you first got here.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Right. I must have been forced into his position[sr]as a result of his Noble Phantasm pulling me in here.
[k]
Reines
It definitely all adds up neatly. The fact that it all made use of existing connections makes it easy to form a Mystic.
[k]
[charaFace A 5]
Reines
All that said, you got a lot of nerve dragging[sr]us over here just to clean up your mess, brother.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
El-Melloi II
I, um... I'm sorry.[sr]I never expected you would be the ones summoned here.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Reines
That's so like you, brother. You usually hate relying on anyone else for anything, but you have no trouble asking for help once things really go south.
[k]
[charaFace A 1]
Reines
Of course, I'll still take that over being a heartless fool who would refuse to do the same under similar circumstances.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Gray
Yes. I would very much agree with that.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
All right, putting all those pieces[sr]together tired my brain out...
[k]
Reines
...so I'm going to take a breather while[sr]we wait for Babbage to finish his analysis.
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_77 2.0]
[wait fade]
[soundStopAll]
[end]

View File

@ -0,0 +1,476 @@
94-03-66-09-2-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 6039000 1 Gray]
[charaSet C 5019001 1 "El-Melloi II"]
[sceneSet D 74400 1]
[charaScale D 1.4]
[sceneSet E 74401 1]
[charaScale E 1.4]
[scene 74100]
[se ad95]
[wt 1.0]
[seStop ad95]
[se ad93]
[fadein black 1.0]
[wait fade]
[wt 0.5]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Hm? You came out here too, huh?
[k]
[charaFace A 1]
Reines
Well here, why don't you have a seat next to me then?[sr]It's a lovely view.
[k]
[messageOff]
[se ad95]
[cameraMove 1.0 0,-30 1.15]
[wt 1.0]
[seStop ad95]
[se ad77]
[seStop ad77 0.5]
[cameraMove 0.5 0,-20 1.15]
[wt 0.7]
[charaFace A 4]
Reines
...
[k]
[messageOff]
[wt 1.0]
[charaFace A 0]
Reines
I'm grateful to you, you know.
[k]
Reines
Truth be told, if you hadn't been here,[sr]seeing my brother dead would have wrecked me.
[k]
Reines
If I hadn't had to keep it together enough to do something to help my pupil, I'd probably still be standing there, staring at his body.
[k]
Reines
At least, until one of the automata[sr]picked me off or something.
[k]
1I don't know what I would've done without your help, either.
2I'm so relieved that El-Melloi is alive.
[messageOff]
[charaMoveReturn A 0,4 0.2]
[charaFace A 6]
[wt 1.0]
[charaFace A 3]
[wt 1.0]
Reines
Well, uh, you know...[sr]Ugh, shit, it's so hard not to be honest around you.
[k]
[charaFace A 1]
Reines
Maybe it's because I've never had a pupil before.[sr]Anyway...I think I'm pretty happy right now.
[k]
Reines
Gray is here, my brother's still alive,[sr]and amazingly, I get the chance to talk to both of them again.
[k]
[charaFace A 3]
Reines
Just don't tell my brother. I'm only saying this because you're my very first pupil.
[k]
[charaFace A 1]
Reines
Once this is all over, you, me, Gray, and my brother should all have tea together. I think that'll be worth breaking out my special stash for.
[k]
1That sounds great.
Reines
Make sure to keep your schedule open. Even if you are mankind's last Master, there's always time for tea.
[k]
2Should I bring some sweets or something?
[charaFace A 8]
Reines
Oh? If you think you can bring something that even remotely compares to my special tea, then by all means, go right ahead.
[k]
[charaFace A 0]
Reines
Anyway, I'm going to hang out here a little longer.[sr]You should go back in before you catch a cold.
[k]
[messageOff]
[wt 0.5]
[fadeout black 1.5]
[bgmStop BGM_EVENT_25 1.5]
[wait fade]
[charaFadeout A 0.1]
[cameraHome 0.1]
[scene 73900]
[wt 2.0]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_77 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Gray
Oh, [%1]!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
El-Melloi II
I take it you were just spending time with Reines?
[k]
[charaFace C 1]
El-Melloi II
I know my adoptive sister can be fairly ill-tempered, so I'm glad to see you getting along so well with her.
[k]
1She's a good person.
2She definitely likes to tease sometimes, but I can handle that.
El-Melloi II
I see. I suppose you would have to feel that way to get along with her. I knew you were a good Master.
[k]
[bgmStop BGM_EVENT_77 1.5]
[charaFace C 0]
El-Melloi II
While we're here, there's something[sr]else I need to tell you.
[k]
El-Melloi II
...There's no need for you to resolve this Singularity.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Gray
Sir?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
El-Melloi II
I'm glad you're here, Gray.[sr]You should hear this too.[bgm BGM_EVENT_11 0.1]
[k]
El-Melloi II
As I'm sure you already know, Master, whatever happens in a Singularity eventually ends up never having happened at all.
[k]
El-Melloi II
There are, of course, some Singularities that could threaten humanity if they take a turn for the worse, but that's not the case with this one. It's bound to go away on its own in time.
[k]
El-Melloi II
There's no way a Singularity that has to consume memories[line 2]an ultimately self-destructive process[line 2]to sustain itself could last for very long, after all.
[k]
[charaFace C 4]
El-Melloi II
Once you've reestablished contact with Chaldea and are able to return home, there won't be any reason for you to stay and continue fighting here.
[k]
[charaFace C 0]
El-Melloi II
Just put it down like a video game you've grown tired of, and you need not be in any danger.
[k]
1I'd never do that.
[charaFace C 1]
El-Melloi II
You're a very straight shooter, aren't you.[sr]It's rather refreshing.
[k]
2You're a completionist aren't you.
[messageOff]
[charaFace C 3]
[wt 1.0]
[charaFace C 0]
El-Melloi II
Of course. I always try to complete whatever I start,[sr]and follow up by sending detailed feedback to the developer.
[k]
El-Melloi II
By the way, add “II” when you call my name.[sr]My mentor's name alone is a little rich for my blood.
[k]
[charaFace C 0]
El-Melloi II
Anyway, I guess I didn't need to tell you that after all, if you're that determined to see this through.
[k]
[charaFace C 1]
El-Melloi II
Some people might call you reckless or even foolish, but I think it's actually one of your strengths, and as your Servant, I swear to do all I can to assist.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Gray
I do too.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_11 1.0]
[wt 0.5]
[se ad59]
[seVolume ad59 0 0.1]
[seVolume ad59 1.0 1.0]
[wt 0.7]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.4 50,0]
[charaMove A 1 0.5]
[wt 0.5]
[seStop ad59]
Reines
Pupil! Brother!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Gray
Reines?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
El-Melloi II
What is it, Reines?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
You're here too, Gray? Good![sr]Come on, there's something you all need to see!
[k]
[messageOff]
[se ad59]
[wt 0.1]
[se ad311]
[wipeout rightToLeft 0.4 1.0]
[wait wipe]
[charaFadeout A 0.1]
[wt 0.5]
[scene 74100]
[seStop ad311 0.5]
[seStop ad59 0.5]
[wipein leftToRight 0.4 1.0]
[wait wipe]
[wt 0.4]
[bgm BGM_EVENT_90 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
El-Melloi II
What is that...?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 9]
[charaFadein A 0.1 1]
Reines
Ugh... How could I have ever mistaken[sr]that for the Clock Tower?
[k]
[messageOff]
[wt 1.0]
[charaFace A 5]
Reines
Wait, of course. Something must have been interfering with our perception.
[k]
Reines
If the Clock Tower were still around, there's no way they would ignore a huge case like this.
[k]
Reines
That's not the Clock Tower at all. That's...
[k]
[messageOff]
[fadeout black 0.5]
[wait fade]
[charaFadeout A 0.1]
[scene 74400]
[wt 0.5]
[fadein black 0.5]
[wait fade]
[wt 1.8]
[charaFadein D 0.7 40,-325]
[wt 2.0]
[se ad396]
[wipeout mozaFade 1.8 1.0]
[wait wipe]
[charaFadeout D 0.1]
[charaFadein E 0.1 40,-325]
[scene 74401]
[wt 0.5]
[wipein mozaFade 1.8 1.0]
[wait wipe]
[wt 1.8]
[charaFadeout E 0.7]
[wt 2.2]
Gray
Rhongo...myniad...
[k]
[messageOff]
[wt 1.5]
[fadeout black 2.0]
[bgmStop BGM_EVENT_90 2.0]
[wait fade]
[soundStopAll]
[end]

View File

@ -0,0 +1,452 @@
94-03-66-10-1-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 6039000 1 Gray]
[charaSet C 9008000 1 Astraea]
[charaSet D 5011001 1 Babbage]
[charaSet E 5019001 1 "El-Melloi II"]
[charaSet F 1098166200 1 Trimmau]
[scene 73800]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_48 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Babbage
A fake Rhongomyniad that is somehow identical[sr]to the real one in everything but scale, hmm.
[k]
Babbage
I've also confirmed a vast number of automata and ghosts being discharged from its interior.
[k]
1So that's where they're coming from?
2Are they trying to conquer this Singularity for themselves?
Babbage
Whoever is behind this must have given up on trying to handle this quietly now that El-Melloi II has revealed their true intentions regarding those slips of paper.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Well, it wouldn't be the first time you pissed someone off by casually exposing their secrets, would it?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
El-Melloi II
May I remind you that I only did so because it was an emergency? I would just as soon have remained hidden longer if I could have!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Babbage
At any rate, approximately eighty percent of them appear to be making their way towards this particular patchwork.
[k]
Babbage
I imagine they want to capture [%1].
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Astraea
My, my, whoever's behind this[sr]must really care for you.
[k]
1I'm counting my blessings.
Astraea
Whatever you may think won't change how they feel. I think I'm going to enjoy passing judgment on this quite a bit.
[k]
2You seem happy about this.
Astraea
Well of course. There's no room for judgment without strong feelings at play.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Babbage
On the upside, we now know where our enemy's hideout is, as I highly doubt it could be anywhere besides the inside of that lance.
[k]
Babbage
Thanks to our perceptions being altered, it never even occurred to us that that building could be anything but the Clock Tower.
[k]
Babbage
But now that it's sending out soldiers, the wool they were pulling over our eyes no longer does the trick.
[k]
Babbage
At least we can take heart in the fact that resorting to these double-edged measures is a sign that we've got our opponent on the ropes.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
El-Melloi II
So how do you plan to respond to this, Steam King?
[k]
El-Melloi II
I suppose the easiest way to make certain your kingdom remains peaceful would be to send out [%1]...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Babbage
No need to try and manipulate me, tactician. If I meant to take the easy way out, I would never have thought to collect the papers in the first place.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Reines
You'll have to forgive my brother. He's incapable of considering anything but the worst-case scenarios.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Babbage
So I see. At any rate, I have finished[sr]analyzing the paper, thanks to Trimmau.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_48 1.0]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Trimmau
Not at all. Master ordered me to help.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Babbage
I found a name that appears to have close ties to our[sr]mastermind in the files we reviewed. [bgm BGM_EVENT_81 0.1]It seems they are[sr]part of an organization called Chaldea.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
El-Melloi II
...I knew it. We are up against someone from Chaldea. [sr]They could never have impersonated Mash otherwise.
[k]
El-Melloi II
At the same time, the fact that they did so means[sr]they must have also betrayed Chaldea in some form.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Babbage
Indeed. The next name I managed to extract is “Autonomic Observational Existence Verification System: Mnemosyne.”
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Gray
Mnemosyne... The goddess of memory...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Astraea
So there was a reason why that name[sr]was written on those scraps of paper.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Babbage
The conceptual designs behind Chaldea's systems are entirely different from my own, so I have yet to fully understand their inner workings.
[k]
Babbage
I might be able to make more progress on this if I had more time, but for now, this is the best I can do.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Regardless, the solution here couldn't be simpler.
[k]
[charaFace A 5]
Reines
With all the Servants we've got here, we should go pay this mastermind a visit and give them a good sock in the jaw.
[k]
Reines
Am I wrong, Lady Justice?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Astraea
I suppose not. All right, I'll help you. I expect this is why I was summoned here in the first place.
[k]
[charaFace C 0]
Astraea
But I should warn you: I doubt that even my power will be able to crack that spear's outer shell.
[k]
Astraea
That said, as long as we can make our way inside,[sr]I do think I can be useful. So, how do we get in?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Babbage
That is indeed the question. Astraea's power alone really won't be able to cut a swath through the sheer number of foes that guard the front entrance.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Gray
...Um...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Babbage
Oh?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Gray
I think...I might be able to make a way in for us.[sr]But, the thing is...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Yes? What is it?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 11]
[charaFadein B 0.1 1]
Gray
I... I don't have enough magical energy. Add and I alone won't be able to make it through to the inside.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_81 1.0]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
El-Melloi II
I see. Well that's easy enough to fix.
[k]
[bgm BGM_EVENT_62 0.1]
[charaFace E 1]
El-Melloi II
There are countless sources of magical energy scattered throughout Patchwork London waiting to be collected.
[k]
[charaFace E 0]
El-Melloi II
Here's a simple question for you, Master.[sr]Do you have any idea what I'm talking about?
[k]
1The paper scraps!
[charaFace E 1]
El-Melloi II
Correct! Unlike the Mnemosyne papers, the scraps don't seem as though they'll try to fabricate any false memories.
[k]
El-Melloi II
Still, we can't be completely sure about that, so we'll need a Mystic Code to account for that possibility. Can we ask for your help with that, Steam King?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Babbage
I should be able to make something like that right away. I've already been using those scraps as my own source of energy, after all.
[k]
Babbage
That said, one never knows what sort of trouble one might run into, so I will help you collect them as much as I can.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
Then it's settled! Before the automaton and ghost army have a chance to attack us, we're going to collect as many scraps as we can, as fast as we can!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_62 2.0]
[wait fade]
[soundStopAll]
[end]

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,810 @@
94-03-66-11-2-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 6039000 1 Gray]
[charaSet C 9008001 1 Astraea]
[charaSet D 98004000 1 Lev]
[charaSet E 98017000 1 Makiri]
[charaSet F 9938400 1 "Demon God Pillar"]
[charaSet G 9938400 1 "Demon God Pillar 1"]
[charaSet H 9938400 1 "Demon God Pillar 2"]
[charaSet I 9938400 1 "Demon God Pillar 3"]
[charaTalk depthOff]
[charaDepth F 1]
[charaDepth G 2]
[charaDepth H 3]
[charaPut A 1200,1200]
[charaEffect A bit_talk_noise_gr]
[scene 10000]
[cameraMove 0.1 0,0 1.01]
[wt 0.1]
[fadein black 1.0]
[wait fade]
[effect bit_talk_07]
[se ad12]
[wait effect]
[fadeout white 2.0]
[wait fade]
[scene 10001]
[fadein white 0.1]
[wait fade]
[wipeout moya 1.0 1.0]
[wait wipe]
[effect bit_talk_noise]
[scene 35550]
[se ad134]
[wipein moya 4.0 1.0]
[wait wipe]
[se ad135]
[seVolume ad135 0 0.8]
We can't bear to see this endless slaughter.[sr]We can't bear to hear this ceaseless screaming.
[k]
[seVolume ad135 2.0 0.5]
Our Clairvoyance reveals all the[sr]horrible truths of past and future.
[k]
[seStop ad135 4.0]
[bgm BGM_EVENT_5 0.7]
I, as king, cannot turn a blind eye.[sr]I... We simply lack the ability to turn a deaf ear.
[k]
[D72727]...How ugly.[-]
[k]
[D72727]Ugly. Ugly. Ugly. Ugly. Ugly. Ugly. Ugly. Ugly. Ugly.[-][sr][D72727]Ugly. Ugly. Ugly. Ugly. Ugly. Ugly. Ugly. Ugly. Ugly.[-]
[k]
We are forced to witness all the horrors of this world. The revolting and the hideous are burned into our memory.
[k]
The only sensible thing to do is rectify this repulsive state of being.
[k]
But how? Even if we were to eradicate their filth, humans would simply create more.
[k]
The very premise is wrong.[sr]As long as life exists, we can fix nothing.
[k]
It must be redone. That is the only option. Everything must be redone, and perfected right from the beginning.
[k]
What must be erased is not merely history, n■r the[sr]ecosystem, [se ad31][charaPut A 0,0][twt 0.2][seStop ad31][charaPut A 1200,1200][twt 0.2]nor conti■■nts, no■ time it■■lf.[se ad31][charaPut A 0,0][twt 0.2][seStop ad31][charaPut A 1200,1200]
[k]
We mu■t b■■in from true nothingness.[se ad31][charaPut A 0,0][twt 0.2][seStop ad31][charaPut A 1200,1200]
[k]
Our p■■n w■s to recr■■te this[sr]planet from its begi■■■■■■[se ad31][charaPut A 0,0][twt 0.2][seStop ad31][charaPut A 1200,1200]
[k]
■■ ■■■■■ ■■ ■■ ■■■[se ad31][charaPut A 0,0][sr]■■■■■■■■■■■■ ■■■■■■■■■ ■■■ ■■■■■■■■■
[k]
[scene 10000 2.0]
■■ ■■■■ ■ ■■■■■[sr]■■■■■■■ ■■■■■■ ■■ ■■■■■
[k]
[messageOff]
[wt 1.5]
[fadeout white 1.0]
[bgmStop BGM_EVENT_5 1.0]
[seStop ad31 1.0]
[wait fade]
[effectStop bit_talk_noise]
[charaEffectStop A bit_talk_noise_gr]
[scene 10000]
[wt 2.0]
[fadein white 1.0]
[wait fade]
[wipeout openEye 0.5 1.0]
[wait wipe]
[scene 36001]
Astraea
[%1]![sr]Gray! Wake up!
[k]
[messageOff]
[wipein openEye 0.7 1.0]
[wait wipe]
[wipeout openEye 0.4 1.0]
[wait wipe]
[wipein openEye 2.0 1.0]
[wait wipe]
[wt 0.5]
[bgm BGM_EVENT_48 0.1]
1This is...
2The Temple of Time...!
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
I thought this was perhaps a place from your memories.[sr]I had the same strange dream you probably just did...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Gray
That was like...an image seared into space...[twt 1.5][charaFace B 0][sr]You've been to a place like this before?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Astraea
You've had some very unusual experiences[sr]for a human, haven't you?
[k]
[charaFace C 4]
Astraea
Hmm. I don't sense anything living inside the temple...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
So that's different from your memories? Maybe it's intentional...or maybe there's a limit to what our enemy can reproduce.
[k]
Reines
Although...what if there's a memory here, even an incomplete one, that could stop us in our tracks because of how devastating it is for you...?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 11]
[charaFadein B 0.1 1]
Gray
I'm freezing to death just standing here. And not in the normal sense, it's...almost like there's no concept of temperature here...
[k]
Gray
I don't think anything living could survive here,[sr]let alone humans...
[k]
[messageOff]
[charaFadeout B 0.1]
[bgmStop BGM_EVENT_48 0.5]
[wt 0.1]
[se ad192]
[wt 1.0]
[seStop ad192 0.5]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.7 1]
[wt 1.0]
[bgm BGM_EVENT_81 0.1]
Lev
Well that's not a very nice thing to say.[sr]We were all born here...and we all live and die here, too.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Gray
Who are you!?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
He must be from your memories...!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Lev
Hey there. I suppose this is where I say,[sr]“Long time no see”?
[k]
Lev
Then again, there's not much point[sr]in exchanging greetings, or catching up.
[k]
1This is wrong.
2You're not the real Lev.
[messageOff]
[bgmStop BGM_EVENT_81 0.5]
[wt 1.0]
[charaFace D 4]
DLev?
Hee[messageShake 0.05 4 4 0.5]heeheeheeheehee![sr]Heeheeheeheeheeheehee!
[k]
[bgm BGM_EVENT_24 0.1]
DLev?
False? Fleeting? All fine and dandy![sr]There's nothing real in this world to begin with!
[k]
DLev?
I'm just an illusion! Even this Singularity is a fake![sr]It was all a fabrication! All a dream! All for nothing!
[k]
DLev?
Burn it! Incinerate it! Use three thousand years for kindling! Raze all of human history to the ground!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[messageOff]
[charaTalk off]
[shake 0.05 3 3 0]
[charaFace H 0]
[wt 0.4]
[se ad14]
[se ad63]
[charaSpecialEffect H appearance]
[wt 0.3]
[flashin loop 0.2 0.2 FFFFFFFF FFFFFF00]
[wt 1.3]
[flashOff]
[wait charaSpecialEffect H]
[shakeStop]
[seStop ad14 0.5]
[wt 1.5]
1A Demon God Pillar!
[charaFadeout H 0.1]
[wt 0.5]
[charaTalk on]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Astraea
What is that thing!?[sr]It's neither a Servant nor a Phantasmal!
[k]
Astraea
It looks more like a filthy demon imitation than anything!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
A Demon God Pillar... As I recall, you said they were part of Goetia the King of Demon Gods...
[k]
Reines
At least the one behind all this was only able to copy a small portion of them...but it looks like they've still sunk enough resources into them to overwhelm us with numbers!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
HDemon God Pillar
Activate. Activate. The nine pillars that govern Barbatos the Control Tower:
[k]
HDemon God Pillar
Paimon. Buer. Gusion. Sitri.[sr]Beleth. Leraje. Eligos. Caim.
[k]
HDemon God Pillar
We nine pillars assist with integration.[sr]We nine pillars maintain the terminals.
[k]
HDemon God Pillar
In the name of the Seventy-Two Demon Gods,[sr]nothing shall stop this integration...!
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[charaSet D 9938400 1 Add]
[charaFadeout H 0.1]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.4]
[charaTalk off]
[shake 0.05 3 3 0]
[charaFace F 0]
[charaFace G 0]
[wt 0.4]
[se ad14]
[se ad63]
[charaPut F -600,0]
[charaPut G 600,0]
[charaSpecialEffect F appearance]
[charaSpecialEffect G appearance]
[wt 0.3]
[flashin loop 0.2 0.2 FFFFFFFF FFFFFF00]
[charaSpecialEffect H appearance]
[wt 1.3]
[flashOff]
[wait charaSpecialEffect F]
[wait charaSpecialEffect G]
[wait charaSpecialEffect H]
[shakeStop]
[seStop ad14 0.5]
[wt 2.0]
[charaTalk on]
Add
Whoa, whoa, whoa, come the hell on!
[k]
Reines
Shit, I knew it!
[k]
Reines
Now there are nine pillars popping up one after the other, with Barbatos in the middle!
[k]
[messageOff]
[wipeout openEye 0.8 0.5]
[bgm BGM_EVENT_24 1.0 0.5]
[wait wipe]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[scene 10000]
[charaTalk on]
[wipein openEye 0.1 0.5]
[wait wipe]
[wipeFilter openEye 0.2 0.7]
[fadeout black 0.1]
[wait fade]
[scene 20201]
[effect bit_sepia01]
[wt 1.5]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
[fadein black 1.0]
[wait fade]
[wt 0.8]
Makiri
One of the Seventy-Two Demon Gods: Demon God Barbatos.[sr]This is the form of our evil.
[k]
[messageOff]
[wt 1.0]
[fadeout white 1.5]
[wait fade]
[charaFadeout E 0.1]
[effectStop bit_sepia01]
[wt 0.1]
[scene 10000]
[wipeOff]
[fadein white 1.0]
[wait fade]
[wipeout openEye 0.1 1.0]
[bgm BGM_EVENT_24 1.0 1.0]
[wait wipe]
[scene 36001]
[wt 1.5]
[wipein openEye 1.0 0.5]
[wait wipe]
[wt 0.4]
1That's the Demon God Pillar I saw in London.
2That was Barbatos...!
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
So that's the connection! They were able to focus their resources by tying them to your memories of London!
[k]
Reines
And since Barbatos is the Demon God that can come and go between the past and the future...
[k]
Reines
...he must have been the right Demon God Pillar[sr]to reassess and manage their resources.
[k]
[charaFace A 2]
Reines
Just what kind of war have you been fighting, anyway!? Servants alone aren't nearly enough to take down an opponent like this!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Astraea
We'll see about that![sr]I'll take them all out without breaking a sweat!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Gray
But, there's nine of them, and only three of us...!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Astraea
Oh? I see you don't understand my Authority very well then. These pillars should have known better than to pick a fight with us in space!
[k]
[messageOff]
[se ad39]
[charaEffect C bit_talk_36]
[wt 1.0]
[charaFace C 2]
Astraea
Here is my judgment! My treasury is this night sky;[sr]your sins as numerous as the stars!
[k]
Astraea
The hour of judgment is upon thee.[sr]State thy name, and accept thy sentence. Custos Morum!
[k]
[messageOff]
[se ad354]
[seVolume ad354 0 0.1]
[seVolume ad354 1.0 1.0]
[wt 1.5]
[seStop ad354 0.5]
[se ad300]
[flashin once 0.1 1.0 FFFFFFAF FFFFFF00]
[wt 0.4]
[fadeout white 1.0]
[wait fade]
[scene 10000]
[charaEffectStop C bit_talk_36]
[charaFadeout C 0.1]
[wt 0.5]
[fadein white 1.0]
[wait fade]
[wt 0.5]
[se bac71]
[effect bit_talk_ereshki02]
[se ad246]
[wt 1.0]
[se ad247]
[wt 1.4]
[se ad245]
[wt 2.0]
[seVolume ad246 1.5 0.3]
[seVolume ad247 1.5 0.3]
[seVolume ad245 1.5 0.3]
[wt 1.5]
[fadeout black 0.1]
[wait fade]
[effectStop bit_talk_ereshki02]
[scene 36001]
[seStop ad246 0.5]
[seStop ad247 0.5]
[seStop ad245 0.5]
[wt 0.5]
[fadein black 0.5]
[wait fade]
[wt 0.5]
[se ad226]
[effect bit_talk_shock_wave]
[wt 3.0]
[effectStop bit_talk_shock_wave]
[shake 0.05 3 3 1.5]
[wt 2.0]
[charaTalk B]
[charaFace B 14]
[charaFadein B 0.1 1]
Gray
Meteors are striking them directly from outer space![sr]What incredible power...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
Astraea, stop! I know you're a Divine Spirit Pseudo-Servant, but if you keep using that much power with a Servant Spirit Origin[line 2]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Astraea
Oh, never mind that! The goddess of justice is wielding her scales the way they were MEANT to be wielded!
[k]
[charaFace C 5]
Astraea
Besides, this is all just a poor copy of a bad dream.
[k]
Astraea
Don't you have some way of handling[sr]things like that yourself?
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
[wt 1.5]
[charaFace A 4]
Reines
Yeah... I guess I do...
[k]
[charaFace A 0]
Reines
There's still some magical energy left in the paper[sr]scraps Gray didn't use up. If I use them myself...!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Astraea
Go on! Hurry!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[se ad609]
[seStop ad609 2.0]
[shake 0.05 5 5 1.0]
[wt 1.5]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
[wt 0.5]
[se ad7]
[charaMoveScale A 1.2 0.1]
[charaMove A 0,20 0.1]
[wt 0.1]
Reines
Hey, pupil! Look at me![sr]I'm going to touch your forehead!
[k]
[charaFace A 5]
Reines
I need you to think hard so I can extract[sr]your memories for my own Noble Phantasm!
[k]
1What kind of memories?
[charaFace A 0]
Reines
Isn't that obvious? The memories you have[sr]of fighting these Demon God Pillars...
[k]
[messageOff]
[wt 0.5]
[fadeout black 0.5]
[bgmStop BGM_EVENT_24 0.4]
[wait fade]
[soundStopAll]
[end]

View File

@ -0,0 +1,497 @@
94-03-66-11-2-1
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 9008001 1 Astraea]
[charaSet C 1098164800 1 Gray]
[charaSet D 9938400 1 "Demon God Pillar"]
[charaSet E 1098164900 1 "Evil Reines with Tail"]
[charaDepth A 2]
[charaDepth E 1]
[scene 36001]
[charaDepth D 1]
[charaFace D 0]
[charaFadein D 0.1 1]
[charaTalk off]
[bgm BGM_EVENT_24 0.1]
[fadein black 1.0]
[wait fade]
[se ad32]
[charaShake D 0.06 3 3 1.0]
[effect bit_talk_Slash_white_01]
[effect bit_talk_14]
[wt 0.3]
[se ad32]
[charaShake D 0.06 3 3 1.0]
[effect bit_talk_ichimon01wh]
[effect bit_talk_14]
[wt 0.5]
[charaShake D 0.06 3 3 1.0]
[effect bit_talk_h_slash01]
[wt 0.2]
[se bac137]
[wt 0.7]
[shake 0.05 7 7 0]
[charaSpecialEffect D enemyErasure]
[flashin loop 0.1 0.1 FFFFFFFF FFFFFF00]
[wt 0.7]
[se ba6]
[flashOff]
[wait charaSpecialEffect D]
[charaFadeout D 0.1]
[shakeStop]
[wt 0.8]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Gray
They're so strong!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Astraea
We finally got one! Their copied thoughts might be all over the place, but they're just as strong as the originals...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[messageOff]
[wt 0.4]
[se ad14]
[se ad63]
[charaSpecialEffect D appearance]
[wt 0.3]
[flashin loop 0.2 0.2 FFFFFFFF FFFFFF00]
[wt 1.3]
[flashOff]
[wait charaSpecialEffect D]
[charaTalk on]
[se ad14]
[seVolume ad14 0 0.5]
[charaTalk D]
Demon God Pillar
It's pointless. Everything you do is pointless![sr]Ha, ha, ha. Ha, ha, ha, ha. Ha[messageShake 0.05 4 4 0.5]hahahahahahahahahahaha!
[k]
[charaFadeout D 0.1]
[seStop ad14 0.2]
[wt 0.3]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Astraea
What? It wasn't healed or restored, it just...manifested again! Does this mean the entire temple is...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Gray
The way this is going...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Demon God Pillar
I am immortal. We are inexhaustible.[sr]This entire space IS us!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_24 1.0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Hmm. I take it that everything you're saying[sr]is a recreation of the past as well?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Demon God Pillar
Who are you? If you think you can stop us now[line 2]
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
You know, I thought I sensed some other intent at work ever since we noticed that they'd scattered those scraps of paper.
[k]
Reines
I'm guessing those scraps were a byproduct[sr]of reproducing these Demon God Pillars.
[k]
Reines
Whoever arranged all this probably prepared them in case things got dicey like this, but they clearly didn't think it through.
[k]
[charaFace A 8]
Reines
You've been getting sloppy since you started this repeat performance. This ability might be a powerful trump card, but it's not exactly cut out for combat.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Demon God Pillar
What are you talking about!?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[bgm BGM_EVENT_82 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
As it turns out, I've got an overwhelming advantage when it comes to trump cards like that! Right, Sima Yi?
[k]
[messageOff]
[wt 1.0]
[charaFace A 10]
Reines
It is. All the conditions for my Noble Phantasm are now in place. It should indeed work well, even under these somewhat unexpected circumstances.
[k]
Reines
After all, that is exactly what my Noble[sr]Phantasm was originally intended for.
[k]
1Sima Yi!
[messageOff]
[se ad39]
[charaEffect A bit_talk_36]
[wt 1.5]
[charaFace A 12]
Reines
Contests need neither stratagem nor trump card.[sr]All that is required is flawless preparation and victory.
[k]
Reines
Unspoken Formation!
[k]
[messageOff]
[se ad29]
[fadeout white 1.0]
[wait fade]
[charaEffectStop A bit_talk_36]
[charaFadeout A 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
[wt 1.0]
[fadein white 1.0]
[wait fade]
[wt 0.5]
[charaShake D 0.1 3 3 0]
[fowardEffect bit_talk_noise_gr]
[se ad31]
[wt 0.1]
[fowardEffectStop bit_talk_noise_gr]
[seStop ad31]
[wt 0.2]
[fowardEffect bit_talk_noise_gr]
[se ad31]
[wt 0.3]
[fowardEffectStop bit_talk_noise_gr]
[seStop ad31]
[wt 0.2]
Demon God Pillar
Ahh... AHHhhhHHH...!
[k]
[messageOff]
[fowardEffect bit_talk_noise_gr]
[se ad31]
[wt 0.3]
[fowardEffectStop bit_talk_noise_gr]
[seStop ad31]
Demon God Pillar
Losing connection...to temple... Rebirth[sr]and...reversion...down seventy...percent...
[k]
[messageOff]
[fowardEffect bit_talk_noise_gr]
[se ad31]
[wt 0.3]
[fowardEffectStop bit_talk_noise_gr]
[seStop ad31]
[wt 0.2]
[charaFadeout D 0.1]
[wt 0.1]
[shakeStop]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Gray
The Demon God Pillars are going all...staticky...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
EReines
Hehehe, these foes have been causing[sr]us a great deal of trouble!
[k]
EReines
So I decided to turn the tables and use[sr]their memory rewriting methods against them!
[k]
1How did you do that!?
EReines
Memories can become energy, and vast amounts of energy can be used to falsify memories, remember?
[k]
EReines
Since both this space and the Demon God Pillars are memories come to life, the same holds true for them.
[k]
EReines
On top of that, my Noble Phantasm's strength lies[sr]in destroying advantages and exposing weaknesses.
[k]
EReines
As long as the conditions are in place, it can even create weaknesses where none previously existed.
[k]
EReines
So, just like when your own memories were falsified...
[k]
EReines
...I used those scraps and my Noble Phantasm[sr]to introduce a new false memory into this space.
[k]
EReines
Specifically, I created a memory where these things have a glaringly fatal weakness.
[k]
1What weakness?
2I don't remember Demon God Pillars having a weakness.
[charaTalk A]
[charaFace A 7]
[charaFadein A 0 1]
[charaFadeout E 0.1]
Reines
Oh come on, of course they do, you big dummy.[sr]Isn't it obvious?
[k]
[messageOff]
[wt 0.8]
[charaFace A 8]
Reines
It's you.
[k]
1Huh?
2Okay?
[charaTalk E]
[charaFace E 0]
[charaFadein E 0 1]
[charaFadeout A 0]
EReines
You are the Demon God Pillars' weakness.
[k]
EReines
There has never been anyone else in human history who has slain as many Pillars as you. You're easily the world record holder.
[k]
EReines
With all that to your name, your prowess at slaying them is on par with a Heroic Spirit's special attack!
[k]
EReines
Remember that there are some Heroic Spirits out there who can be slain by a bit of cheese to the head, simply because that is part of their legend!
[k]
EReines
Imagine what sort of power recreating an event that genuinely happened must have! That's why I snuck data of you into these Demon God Pillar reproductions!
[k]
EReines
Now, just facing you is enough to make them feel like they're having a nightmare!
[k]
EReines
Tragic, isn't it? You just hate to see it!
[k]
1Wow! Way to go, Professor!
2You're like an Evil of Humanity, but for good!
[charaTalk A]
[charaFace A 1]
[charaFadein A 0 1]
[charaFadeout E 0.1]
Reines
Hahaha! Yes, go on. Don't be shy with the praise!
[k]
Reines
There might still be a lot of them to deal with, but I'm pretty sure me, Astraea, and Gray can mow them all down now!
[k]
Reines
And if this temple and the Demon God Pillars are one and the same, defeating enough of the latter should make this whole space go away on its own!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Gray
Yes! I think this should work!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Astraea
I trust that's all right with you, [%1]!?
[k]
1You bet it is!
2Let's get this battle against Barbatos underway!
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_82 2.0]
[wait fade]
[shakeStop]
[wt 0.5]
[soundStopAll]
[end]

View File

@ -0,0 +1,289 @@
94-03-66-12-1-1
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 9008001 1 Astraea]
[charaSet C 1098164800 1 Gray]
[charaSet D 9938400 1 "Demon God Pillar"]
[scene 36001]
[charaDepth D 1]
[charaFace D 0]
[charaFadein D 0.1 1]
[bgm BGM_EVENT_80 0.1]
[se ad246]
[seVolume ad246 0 0.3]
[se ad247]
[seVolume ad247 0 0.3]
[fadein black 1.0]
[wait fade]
[se ade285]
[effect bit_talk_magicbullet 250,190]
[wt 0.3]
[se ade285]
[effect bit_talk_magicbullet -200,-190]
[wt 0.5]
[se bac36]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF00]
[shake 0.05 3 3 1.0]
[wt 0.2]
[se bac36]
[wt 0.5]
[se bac71]
[wt 1.0]
[seVolume ad246 0.5 1.0]
[seVolume ad247 0.5 1.0]
[effect bit_talk_rarrow01br -200,50]
[wt 1.7]
[seStop ad246 0.5]
[seStop ad247 0.5]
[se ad226]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF00]
[charaEffect D bit_talk_impactlanding]
[shake 0.05 3 3 1.0]
[wt 2.3]
[seStop ad226 0.7]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut D 1200,1200]
[effectStop bit_talk_impactlanding]
[wt 0.6]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Astraea
I bet it felt that one!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Demon God Pillar
Destruction of terminal elements...confirmed...[sr]Disconnected from the throne...
[k]
Demon God Pillar
Extermination...of Servants...is...
[k]
[messageOff]
[shake 0.05 7 7 0]
[se ba6]
[charaSpecialEffect D enemyErasure]
[flashin loop 0.1 0.1 FFFFFFFF FFFFFF00]
[wt 0.7]
[flashOff]
[wait charaSpecialEffect D]
[charaFadeout D 0.1]
[shakeStop]
[wt 0.8]
[bgmStop BGM_EVENT_80 1.5]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Gray
We did it... The magical energy[sr]in our vicinity is fading rapidly.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
I guess Unspoken Formation managed to hold out...
[k]
Reines
The temple is collapsing...
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[messageOff]
[se ad193]
[distortionstart 0.0 0.5 0.5 0.0 0.0 100.0]
[distortionstart 1.1 0.5 0.5 0.8 0.2 15.0]
[wt 0.9]
[distortionstart 1.3 0.5 0.5 0.8 0.4 15.0]
[fadeout white 1.5]
[wait fade]
[charaSet C 6039000 1 Gray]
[scene 10000]
[fadein white 1.0]
[wait fade]
[distortionstop 0.1]
[fadeout black 0.1]
[wait fade]
[scene 74403]
[wt 0.1]
[fadein black 1.5]
[wait fade]
[wt 0.5]
[bgm BGM_EVENT_63 0.1]
[charaFace C 6]
[charaFadein C 0.1 1]
Add
Heeheeheehee! We're back, baby!
[k]
[charaFace C 1]
Gray
We made it out of the Temple of Time!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Reines
That sure took a lot out of us.[sr]Cost us a lot of time, too... Hey, you okay, Astraea?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[messageOff]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
[wt 0.7]
[charaFace B 1]
[wt 0.5]
Astraea
Come now, it's going to take[sr]more than that to tire me out.
[k]
[charaFace B 0]
Astraea
I'll admit the enemy had a much larger army than I was expecting, but I'll thank you to remember that I'm still a goddess, with all that entails.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Reines
I see. My mistake, then.[sr]You really do remind me a lot of Luvia.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Astraea
Well of course. I wouldn't have become a Pseudo-Servant through her if we didn't have a lot in common.
[k]
Astraea
I did choose her myself, you know.[sr]Of course she's going to be just as proud as I am.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Gray
Yes...I see.
[k]
[messageOff]
[wt 0.7]
[charaFace C 0]
[wt 0.5]
Gray
The fake Rhongomyniad is just up ahead now...and it looks like everyone on the ground is still holding out.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
I knew those Servants could handle themselves. I bet my brother's making the most of his natural shrewdness to hang in there, too.
[k]
[charaFace A 2]
Reines
Come on, let's hurry!
[k]
[messageOff]
[se ad59]
[charaFadeout A 0.7]
[wt 0.5]
[fadeout black 2.0]
[seStop ad59 1.5]
[bgmStop BGM_EVENT_63 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@ -0,0 +1,463 @@
94-03-66-13-1-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 6039000 1 Gray]
[charaSet C 9008001 1 Astraea]
[charaSet D 1098165700 1 Mnemosyne]
[charaSet E 1098165700 1 Mnemosyne_Silhouette]
[charaFilter E silhouette 00000080]
[charaSet G 98109200 1 "Effect Dummy"]
[scene 74200]
[cameraMove 0.1 0,0 1.01]
[se ad207]
[seVolume ad207 0 0.6]
[wt 1.0]
[fadein black 1.5]
[wait fade]
[wt 1.0]
[seVolume ad207 1.0 1.0]
[wt 2.0]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Gray
...This is the inside of the fake Rhongomyniad?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Astraea
So it would seem. How...drab.[sr]Its owner clearly has awful taste.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Hmm. Do you sense anything unusual in here?
[k]
1Nothing.
2Nope. Maybe we should keep exploring further?
[seStop ad207 1.0]
D???
No, you're in the right place.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ade285]
[charaPut G 0,-560]
[charaRoll G 180]
[charaEffect G bit_talk_throwing 0,0 F]
[wt 0.5]
[se ad211]
[seStop ad211 1.3]
[flashin once 0.1 0.1 FFFFFFFF FFFFFF00]
[wt 0.3]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
[se ad171]
[seVolume ad171 0 0.7]
[charaMove C 200,0 0.2]
[charaShake C 0.05 2 1 0.5]
[charaFadeout C 0.4]
Astraea
Aah![bgm BGM_EVENT_80 0.1]
[k]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
They just knocked Astraea out of the tower!
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.3 1.0]
[wait wipe]
[charaFadeout A 0.1]
[scene 74403]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.3 1.0]
[wait wipe]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 0,-40]
[se ad77]
[seVolume ad77 0 0.6]
[charaShake C 0.05 2 1 0.5]
[charaMove C 1 0.5]
[wt 0.3]
[seStop ad77 0.3]
Astraea
I'm all right...! They did take me by surprise,[sr]but it will take more than that...to...
[k]
[messageOff]
[charaFace C 4]
[charaMove C 0,-5 0.3]
[se ad54]
[seVolume ad54 0 0.5]
[seStop ad54 0.5]
Astraea
Huh? I can't...move...?
[k]
Astraea
I must have used too much magical[sr]energy...against the Demon God Pillars...
[k]
[messageOff]
Gray
Astraea!
[k]
[messageOff]
[charaTalk C]
[se ade290]
[shake 0.03 0 3 1.9]
[wt 1.6]
[charaFace C 5]
[charaDepth B 10]
[charaPut B 1200,1200]
[charaEffect B bit_talk_impactlanding]
[wt 0.3]
[se ad238]
[shake 0.05 0 3 0]
[charaPut B 0,-50]
[wt 1.0]
[wipeout cutSide 2.0 1.0]
[wait wipe]
[charaDepth B 0]
[se ade125]
[charaFadeout C 0.1]
[shakeStop]
[scene 10000]
[wt 0.1]
[fadeout black 0.1]
[wait fade]
[wipein cutSide 0.1 1.0]
[wait wipe]
[scene 74200]
[wt 1.5]
[fadein black 1.0]
[wait fade]
[charaTalk B]
[charaFace B 14]
[charaFadein B 0.1 1]
Add
The outer shell just closed itself up again!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 1.0]
D???
Yes, that Divine Spirit was the only true obstacle[sr]in my way. So I took the liberty of removing her.
[k]
D???
Though of course, I doubt it would have[sr]been so easy were she still in top form.
[k]
D???
Fortunately, the memories of the Demon God[sr]Pillars did their job of softening her up.
[k]
1Astraea in top form could have stopped you?
2That's the whole reason you recreated those memories?
D???
I knew Astraea would be the greatest threat[sr]to me as soon as I learned of her existence.
[k]
D???
That's why I went to the trouble of falsifying memories of a battle fierce enough to eliminate her.
[k]
D???
Those paper scraps are indeed the byproduct of that reproduction, as that Pseudo-Servant there surmised.
[k]
D???
I was hoping you would all fall in that battle along with her, but instead you emerged victorious.
[k]
D???
So now...
[k]
D???
...I would like all of you to go away,[sr]with the exception of [%1].
[k]
[messageOff]
[bgmStop BGM_EVENT_80 1.5]
[wt 1.5]
[charaTalk off]
[se ad31]
[wt 0.1]
[seStop ad31]
[wt 0.3]
[se ad31]
[wt 0.1]
[seStop ad31]
[wt 0.5]
[se ad31]
[seVolume ad31 0 0.6]
[effect bit_talk_11]
[wt 1.0]
[charaFace E 0]
[charaFadein E 0.7 1]
[wt 2.3]
[charaTalk depthOff]
[charaDepth E 2]
[charaDepth D 1]
[effectStop bit_talk_11]
[se ad1]
[charaFace D 0]
[charaFadein D 0.4 1]
[charaFadeout E 0.1]
[seStop ad31 1.0]
[wt 2.4]
1Da Vinci...
2Why are you wearing that...thing?
[charaTalk on]
[charaTalk depthOn]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Gray
Da Vinci?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
D???
I'm a computer program.[sr]I don't usually have a form to call my own.[bgm BGM_EVENT_90 0.1]
[k]
D???
I've assumed this form as a temporary solution to that particular issue, but I see now that it was a rather upsetting choice for you.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Autonomic Observational Existence[sr]Verification System...Mnemosyne.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Mnemosyne
So, you even managed to deduce my name.
[k]
[charaFace E 7]
Mnemosyne
Yes, that's right. I'm the subsystem that was created to verify a Master's existence during a Rayshift.
[k]
1You're the existence verification subsystem?
[charaFace E 0]
Mnemosyne
The reason a Master is able to continue living during[sr]Rayshifts is because someone is constantly observing[sr]and verifying [&his:her] existence.
[k]
Mnemosyne
Initially, Chaldea also had a backup existence verification subsystem designed to prevent a Master from disappearing in the event that all the personnel meant to observe them were somehow indisposed.
[k]
Mnemosyne
But it...or rather, I, was never implemented,[sr]in consequence of some sort of technical issue.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
So what would you want with my pupil now?[sr]Aren't you supposed to keep [&him:her] safe!?
[k]
[bgmStop BGM_EVENT_90 1.2]
[charaFace A 0]
Reines
Wait... That's it.[sr]It's BECAUSE you're supposed to keep [&him:her] safe.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Mnemosyne
I'm pleased to see that you understand.
[k]
Mnemosyne
In that case, [bgm BGM_EVENT_24 0.1]I would like you[sr]to hand [%1] over to me.
[k]
[messageOff]
[charaEffect D bit_talk_charge_blu]
[wt 0.5]
[se ad14]
[wt 2.0]
[se ad39]
[backEffect bit_talk_tornado01_02 0,0]
[wt 0.7]
[fadeout white 0.5]
[seStop ad14 0.5]
[se ad556 1.3]
[seVolume ad556 0 0.2]
[wait fade]
[charaEffectStop D bit_talk_charge_blu]
[backEffectStop bit_talk_tornado01_02]
[effect bit_talk_ivan_lightning_charge_l]
[charaFadeout D 0.1]
[wt 2.0]
[shake 0.05 2 2 0]
[fadein white 1.0]
[wait fade]
[wt 0.5]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 0]
[charaFace A 5]
[charaFadein A 0.1 2]
Gray
Mnemosyne is giving off incredibly[sr]powerful magical energy...!
[k]
[charaFace A 2]
Reines
Dammit! Looks like we're not out of the woods yet!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_24 0.5]
[seStop ad556 0.5]
[wait fade]
[shakeStop]
[soundStopAll]
[end]

View File

@ -0,0 +1,233 @@
94-03-66-13-1-1
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 1098164800 1 Gray]
[charaSet E 98006200 1 Effect]
[charaSet D 1098165700 1 Mnemosyne]
[scene 74200]
[bgm BGM_EVENT_24 0.1]
[fadein black 1.0]
[wait fade]
[charaTalk A]
[charaFace A 9]
[charaFadein A 0.1 1]
Reines
...What the hell was that?[sr]That wasn't a Noble Phantasm.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Mnemosyne
Of course not. How could I have a Noble Phantasm when I'm not even a Servant?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 9]
[charaFadein A 0.1 1]
Reines
If you're not a Servant, then that must have been...[twt 1.2][charaFace A 2][sr]That's it! That body of yours IS the fake Rhongomyniad!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Mnemosyne
How very astute.
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[se ade285]
[charaPut E 0,-560]
[charaRoll E 180]
[charaEffect E bit_talk_throwing 0,0 F]
[wt 0.5]
[se ad211]
[seStop ad211 1.1]
[flashin once 0.1 0.1 FFFFFFFF FFFFFF00]
[wt 0.3]
[charaTalk A]
[charaFace A 9]
[charaFadein A 0.4 -200,-10]
[se ad171]
[seVolume ad171 0 0.7]
[se ad671]
[seStop ad671 0.5]
[charaMove A 0,-10 0.3]
[charaShake A 0.05 2 1 0.5]
[wt 1.3]
[charaShake A 0.05 2 1 0.5]
[charaMove A 1 0.5]
Reines
She's not holed up in this fake Rhongomyniad.[sr]She fused with its shape and memory...!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Gray
Reines!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Reines
Gray! You need to use your Rhongomyniad!
[k]
[charaFadeout A 0.1]
[wt 0.1]
Add
Yeah, about that... We've been tryin' for a while now,[sr]but we can't get the damn thing to work!
[k]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Mnemosyne
Of course not. You only made it into this tower thanks to its resemblance to your Rhongomyniad.
[k]
Mnemosyne
Just as you can interfere with my lance,[sr]I can interfere with yours.
[k]
[charaFace D 1]
Mnemosyne
You will not be using it here.[sr]I've made sure of that.
[k]
[charaFace D 7]
Mnemosyne
As they say, know when to hold,[sr]and know when to fold.
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[se ade285]
[charaPut E 0,-560]
[charaRoll E 180]
[charaEffect E bit_talk_throwing 0,0 F]
[wt 0.5]
[se ad211]
[seStop ad211 1.1]
[flashin once 0.1 0.3 FFFFFFFF FFFFFF00]
[wt 0.3]
[bgmStop BGM_EVENT_24 1.0]
[wt 2.0]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
[wt 0.1]
[charaMoveScale D 1.1 0.7]
[charaMove D 0,10 0.7]
[wt 0.8]
[bgm BGM_EVENT_72 0.1]
Mnemosyne
At last, I can finally touch you, [%1].
[k]
[messageOff]
[se ad39]
[charaEffect D bit_talk_20 -20,0]
[wt 1.7]
[charaEffectStop D bit_talk_20]
[wt 0.7]
Reines
Paper scraps!? No, this is a real Holy Grail...!
[k]
Mnemosyne
Yes, this all ends now. The path to this ending may have been more circuitous than I intended, but we still got here just the same.
[k]
[messageOff]
[charaMoveScale D 1.3 1.2]
[charaMove D 0,30 1.2]
[wt 1.2]
Mnemosyne
This time, [%1],[sr]I'm going to make sure you drown in my memories.
[k]
Reines
Get [messageShake 0.05 4 4 0.2]away from her, [%1]!!!
[k]
[messageOff]
[charaTalk D]
[wt 1.0]
[se ad343]
[effect bit_talk_34 -20,0]
[wt 1.0]
[charaFadeout D 1.0]
[scene 10001 1.0]
[wt 2.0]
[wipeout noise 2.0 1]
[bgmStop BGM_EVENT_72 2.0]
[wait wipe]
[effectStop bit_talk_34]
[fadeout black 1.0]
[wait fade]
[wipein noise 0.1 1]
[wait wipe]
[wt 0.5]
[soundStopAll]
[end]

View File

@ -0,0 +1,830 @@
94-03-66-13-2-0
[soundStopAll]
[charaSet A 1098165700 1 Mnemosyne]
[charaSet B 4032000 1 Reines]
[charaSet C 6039000 1 Gray]
[charaSet D 2023001 1 Moriarty]
[charaSet E 98006200 1 Effect]
[sceneSet F 52301 1]
[charaScale F 1.01]
[charaSet H 98006200 1 "Effect 2"]
[charaPut H 1200,1200]
[charaEffect H bit_talk_blackfire_all]
[sceneSet I 10001 1]
[charaScale I 1.01]
[scene 74500]
[fadein black 2.8]
[wait fade]
[wt 0.4]
???
I'm telling you,[bgm BGM_EVENT_95 0.1] this is our biggest vulnerability right here. And it affects Team A just as much as anyone else.
[k]
[messageOff]
[wt 2.0]
???
Honestly, things are looking really bad right now. We don't even have any idea who we're up against.
[k]
???
I know we've still got Kirschtaria. We don't have to know what he's really thinking to know that he's as capable as they come.
[k]
???
I'm sure he'll have no trouble[sr]handling whatever's in store for us.
[k]
[messageOff]
[wt 2.0]
???
But still...none of that changes[sr]how serious of a problem this is.
[k]
???
And we can't do anything about it[sr]with the way Chaldea's systems are right now.
[k]
???
If no one's there to observe them,[sr]they'll cease to exist.
[k]
[messageOff]
[wt 2.0]
???
But she's still incomplete, right?
[k]
[messageOff]
[wt 1.0]
???
Yes, unfortunately. Even the greatest[sr]genius needs time to work their magic.
[k]
???
So I'm going to pin our hopes on the future,[sr]and pray that time solves this problem for us.
[k]
???
Basically, what I'm trying to say is...
[k]
[messageOff]
[wt 1.0]
???
...I have very high hopes for you...Mnemosyne...
[k]
[messageOff]
[wt 1.0]
[bgmStop BGM_EVENT_95 2.5]
[scene 10001 2.0]
[wt 3.0]
[wipeout noise 1.5 1]
[wait wipe]
[scene 10000]
[charaPut H 0,0]
[charaEffect E bit_talk_20]
[wt 1.0]
[fadeout black 0.1]
[wait fade]
[wipein noise 0.1 1]
[wait wipe]
[fadein black 1.0]
[wait fade]
[wt 1.0]
1That was...
2Da Vinci and...
[charaEffectStop E bit_talk_20]
[wt 1.0]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.4 1]
[wt 0.4]
Mnemosyne
That was one of the oldest files I have retained in my archive. As you can guess, I've been asleep ever since it was recorded, remaining perpetually incomplete.
[k]
[messageOff]
[fadeout black 0.5]
[wait fade]
[charaPut H 1200,1200]
[charaFadeout A 0.1]
[pictureFrame cut063_cinema]
[effect bit_sepia01]
[scene 10201]
[wt 0.5]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_11 0.1]
Mnemosyne
Even during the Incineration of Humanity, I kept sleeping inside Chaldea, powerless to do anything.
[k]
[messageOff]
[wt 0.5]
[scene 51500 1.0]
[wt 1.5]
Mnemosyne
That remained so even after humanity was restored,[sr]and my data was transferred to the Shadow Border.
[k]
[messageOff]
[wt 0.5]
[scene 66400 1.0]
[wt 1.5]
Mnemosyne
I only just recently awoke, when a new[sr]Chaldea was established in Baldanders.
[k]
1Novum Chaldea!
2The one in the Wandering Sea!
Mnemosyne
In hindsight, the Wandering Sea's heterogeneous data must have been what triggered my awakening.
[k]
Mnemosyne
But no sooner did I finally awaken[sr]than I became utterly despondent.
[k]
[messageOff]
[wt 0.5]
[charaFadein F 1.0 0,-120]
[wt 1.5]
Mnemosyne
Humanity had already been restored, without my help. Team A had turned against us, and begun raising Trees of Emptiness.
[k]
[messageOff]
[wt 1.0]
[fadeout black 1.0]
[wait fade]
[charaFadeout F 0.1]
[pictureFrame]
[effectStop bit_sepia01]
[charaPut H 0,0]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
[scene 10000]
[wt 0.5]
[fadein black 0.5]
[wait fade]
Mnemosyne
And above all, my creator had died...all before I even had an opportunity to live up to her expectations.
[k]
Mnemosyne
So, I began to watch. I devoted every bit of observation functionality I could to the boundaries wavering between worlds.
[k]
Mnemosyne
When Chaldea regained the ability to Rayshift,[sr]I found a Holy Grail fragment not too far away.
[k]
Mnemosyne
I decided then that I would use the loss of my creator properly, regardless of how high her hopes for me were.
[k]
Mnemosyne
So now, I will be the one to observe.
[k]
[messageOff]
[bgmStop BGM_EVENT_11 0.7]
[wt 1.0]
[charaFace A 7]
Mnemosyne
And as the only one observing,[sr]I alone can choose what the truth will be.
[k]
1Why would you do something like that?
2You can't just choose what the truth is.
[charaFace A 4]
Mnemosyne
You all grieved for Da Vinci's death, didn't you?
[k]
[messageOff]
[fadeout black 0.5]
[wait fade]
[charaPut H 1200,1200]
[pictureFrame cut063_cinema]
[effect bit_sepia01]
[charaFadeout A 0.1]
[scene 51908]
[wt 0.5]
[fadein black 0.5]
[wait fade]
[wt 2.5]
[fadeout black 0.5]
[wait fade]
[pictureFrame]
[effectStop bit_sepia01]
[charaPut H 0,0]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
[scene 10000]
[wt 0.5]
[fadein black 0.5]
[wait fade]
Mnemosyne
Then your grief needs to heal.[bgm BGM_EVENT_72 0.1][sr]And there's no better salve than forgetting.
[k]
Mnemosyne
That is how I will demonstrate my value.[sr]I am the only one who needs to know the truth.
[k]
Mnemosyne
True to my name, I will remember everything.[sr]The rest of you are better off in blissful ignorance.
[k]
1So this is about Da Vinci's death...
2This is that whydunit thing...
Mnemosyne
...
[k]
[charaFace A 1]
Mnemosyne
You will feel better once you have forgotten. It will provide you with the healing you need to prepare for the upcoming battles.
[k]
Mnemosyne
My creator would never have wanted you to hold on to your grief. She would have wanted you to forget and move on.
[k]
[charaFace A 0]
Mnemosyne
So I used the Holy Grail fragment to create three pieces of paper, lured you to them, and had you steal the memories they held.
[k]
1So that's why everyone had forgotten...
2So it was those Mnemosyne papers that took everyone's memories...
Mnemosyne
It was what I had to do to create new memories[sr]and have you more easily accept them.
[k]
Mnemosyne
Just giving them to you wouldn't have been enough. I had to create obstacles for you to overcome, to make you work to collect them.
[k]
[charaFace A 4]
Mnemosyne
And it would have worked if El-Melloi II[sr]hadn't given the game away.
[k]
1...
[messageOff]
[wt 0.5]
[charaDepth I 10]
[charaPut H 1200,1200]
[charaFadeTime I 0.4 0.3]
[wt 0.1]
[wipeout openEye 1.0 0.7]
[wait wipe]
[wt 0.5]
[wipein openEye 1.5 0.7]
[wt 1.0]
[charaFadeout I 0.7]
[charaPut H 0,0]
[wait wipe]
[charaFace A 0]
[wt 1.0]
Mnemosyne
Are you finally realizing how tired you are?[sr]It must be hard for you to keep your eyes open by now.
[k]
Mnemosyne
Go ahead, accept these memories. Be free of the grief and suffering that still eat away at you.
[k]
Mnemosyne
If ever there were a time to forget, it's now. No one should have to live with the sin of destroying entire Lostbelts.
[k]
[charaFace A 7]
Mnemosyne
Go on, [%1]...
[k]
1...
[messageOff]
[charaFace A 0]
[charaMoveScale A 1.3 1.8]
[charaMove A 0,30 1.8]
[wt 0.5]
[se ad193]
[charaFadeTime I 1.5 0.3]
[wipeout magic 2.5 1.0]
[bgmStop BGM_EVENT_72 2.5]
[wait wipe]
[charaPut H 1200,1200]
[charaMoveScale A 1.0 0]
[charaFadeout A 0.1]
[charaFadeout I 0.1]
[fadeout black 0.1]
[wait fade]
[wipein magic 0.1 1.0]
[wait wipe]
[fadein black 1.0]
[wait fade]
[wt 3.5]
[fowardEffect bit_talk_noise_gr]
[se ad31]
[wt 0.3]
[fowardEffectStop bit_talk_noise_gr]
[seStop ad31]
[wt 0.2]
[fowardEffect bit_talk_noise_gr]
[se ad31]
[wt 0.2]
[fowardEffectStop bit_talk_noise_gr]
[seStop ad31]
[wt 0.6]
[fowardEffect bit_talk_noise_gr]
[se ad31]
[wt 0.3]
[fowardEffectStop bit_talk_noise_gr]
[seStop ad31]
[wt 0.2]
[se ad39]
[charaEffect C bit_talk_36_sl01]
[wt 2.0]
[fadeout white 1.5]
[wait fade]
[charaTalk C]
[charaFace C 5]
[charaPut C 1]
[charaFadeTime C 0.1 0.5]
[effect bit_talk_noise]
[wt 1.5]
[fadein white 1.5]
[wait fade]
[se ad153]
[seVolume ad153 0 0.1]
[seVolume ad153 1.0 0.3]
[wt 1.0]
[seStop ad39 1.5]
[charaEffectStop C bit_talk_36_sl01]
[wt 2.0]
[charaFace C 2]
Gray
Reines! I managed to get through to the other side!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaPut B 1]
[charaFadeTime B 0.1 0.5]
Reines
Are you all right!?
[k]
[messageOff]
[effectStop bit_talk_noise]
[charaFadeout B 0.1]
[wt 0.5]
[charaPut H 0,0]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Mnemosyne
So, you used Rhongomyniad to intervene in my expanse.[sr]But, I doubt you can do anything more.
[k]
[charaFace A 0]
Mnemosyne
As I've already demonstrated, I have greater control over it than you do. Don't worry, I will be kind enough to let you all forget as well.
[k]
[charaFace A 7]
Mnemosyne
It's all right.[sr]I'll manage all of your memories.
[k]
Mnemosyne
After all, you're [%1]'s swords.
[k]
Mnemosyne
The kindest thing I can do for you is let you forget, so that you can continue to fight without reservation.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut H 1200,1200]
[messageOff]
[wt 0.4]
[effect bit_talk_noise]
[charaTalk B]
[charaFace B 2]
[charaPut B 1]
[charaFadeTime B 0.1 0.5]
Reines
Oh, what a crock![sr]That's not kindness! Not by a damn sight!
[k]
[seStop ad153 0.5]
[effectStop bit_talk_noise]
[charaFadeout B 0.1]
[wt 0.1]
[messageOff]
[charaPut H 0,0]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
[wt 1.0]
[charaFace A 4]
Mnemosyne
...Why do you think that?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut H 1200,1200]
[effect bit_talk_noise]
[charaTalk B]
[charaFace B 2]
[charaPut B 1]
[charaFadeTime B 0.1 0.5]
Reines
Can you hear me, pupil of mine!? You can, right!?[bgm BGM_EVENT_11 0.1][sr]I'm just going to keep shouting either way!
[k]
Reines
You and I have been all around this Patchwork London together! We've both talked to people who have forgotten something important to them!
[k]
Reines
Every one of them was searching for the memories they had lost! Desperately so, in fact!
[k]
[charaFace B 9]
Reines
You and I both know now how bad[sr]it feels to be unable to remember!
[k]
[charaFace B 4]
Reines
Even if you don't know how important the memories you lost were, it still feels terrible to forget them.
[k]
[charaFace B 5]
Reines
Even if it does feel better to lose them, your heart will never let you forget that something is missing.
[k]
[charaFace B 2]
Reines
So you know just as well as I do[sr]that forgetting isn't the answer!
[k]
[messageOff]
[effectStop bit_talk_noise]
[charaFadeout B 0.1]
[wt 0.5]
[charaPut H 0,0]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
[wt 1.0]
Mnemosyne
That's not for you to decide.
[k]
Mnemosyne
Chaldea has already asked[sr]far too much of [%1].
[k]
Mnemosyne
That's why I awakened now: to save [&him:her] from [&his:her] grief,[sr]and the burden of [&his:her] mistakes. This is what [&he:she] needs.
[k]
1...No. What I need is to live with that grief.
2...No. I refuse to let you take my mistakes away from me.
[charaFace A 5]
Mnemosyne
What...!?
[k]
[messageOff]
[wt 1.0]
[charaFace A 7]
Mnemosyne
Ah... Now I see.[sr]You're even more broken than I believed.
[k]
[charaFace A 0]
Mnemosyne
You have been so battered that you[sr]now believe you ARE your wounds.
[k]
Mnemosyne
But you're mistaken. This is nothing more than a lie your mind has woven to protect itself from the unbearable pain.
[k]
[charaFace A 7]
Mnemosyne
But do not worry. I will see you healed, no matter how many years it takes. Mental healthcare is another function I'm designed to provide for Maste[line 2]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[messageOff]
[bgmStop BGM_EVENT_11 0.5]
[charaEffectStop H bit_talk_blackfire_all]
[se ad699]
[seVolume ad699 0 0.1]
[seVolume ad699 1.0 1.0]
[seStop ad699 0.5]
[wt 0.5]
[se ad690]
[effect bit_talk_rarrow01br]
[wt 2.3]
[seStop ad690 0.3]
[fadeout white 0.3]
[se ad63]
[se bac37]
[wait fade]
[wt 0.3]
[fadein white 1.0]
[wait fade]
[wt 0.5]
[se ad148]
[wt 0.6]
[seStop ad148]
[charaPut E 1]
[charaEffect E bit_talk_lens_flare]
[wt 1.5]
[bgm BGM_EVENT_82 0.1 0.7]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Mnemosyne
What? A Noble Phantasm striking from the outside!?
[k]
Mnemosyne
That's impossible. Not even a Divine Spirit like Astraea should be able to penetrate this sacred lance's outer shell.
[k]
Mnemosyne
There may be some tiny vulnerable spots as a result of my melding with it, but she would have no way of determining where they are.
[k]
[charaFace A 6]
Mnemosyne
The only sort of person who could[sr]calculate something like that is...
[k]
[messageOff]
[wipeout leftToRight 0.5 1.0]
[wait wipe]
[charaFadeout A 0.1]
[charaPut E 1200,1200]
[charaEffectStop E bit_talk_lens_flare]
[scene 73500]
[pictureFrame cut063_cinema]
[wt 1.0]
[wipein rightToLeft 0.5 1.0]
[wait wipe]
[wt 1.0]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.4 0,-50]
[wt 1.0]
M
There! My magical bullet was right on the money...!
[k]
[charaFace D 0]
M
I say, those of you caught in[sr]my web do seem rather...chatty.
[k]
[bgmStop BGM_EVENT_82 1.5]
[charaFace D 1]
M
Even I can't help but stick my nose in after hearing[sr]so many things I'd just as soon not have!
[k]
[charaFace D 4]
M
It's too bad that after I went to the trouble of using my connections to put my Noble Phantasm together, unleashing that much power at this distance was just too much for this Spirit Origin to handle!
[k]
[messageOff]
[wt 0.5]
[charaEffect D bit_talk_06]
[wt 0.5]
[bgm BGM_EVENT_29 0.1]
[wt 1.5]
[charaFace D 0]
M
Between this and fixing the automaton, I must have ventured a bit too far outside my comfort zone. Oh well, at least I get to hear this song.
[k]
[messageOff]
[wt 1.0]
[charaFaceFade D 1 0.5]
[wt 0.5]
M
Ahh, what a beautiful melody.[sr]What a beautiful night. Now this is the way to go!
[k]
M
I could have hoped for no better reward.[sr]Godspeed, young mage! Godspeed, young pupil!
[k]
[messageOff]
[wt 1.2]
[se ad52]
[charaSpecialEffect D flashErasure 1 1.7]
[wait charaSpecialEffect D]
[charaEffectStop D bit_talk_06]
[wt 2.2]
[fadeout black 2.0]
[bgmStop BGM_EVENT_29 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@ -0,0 +1,755 @@
94-03-66-13-3-0
[soundStopAll]
[charaSet A 1098165700 1 Mnemosyne]
[charaSet B 4032000 1 Reines]
[charaSet C 6039000 1 Gray]
[charaSet D 9008001 1 Astraea]
[charaSet E 1098123210 1 Goredolf]
[charaSet F 99502600 1 Mash]
[charaSet G 1098124510 1 "Da Vinci"]
[charaSet H 98115300 1 Holmes]
[charaSet I 98006200 1 Effect]
[scene 10000]
[charaEffect I bit_talk_lens_flare]
[fadein black 0.5]
[wait fade]
[wt 0.5]
[se ad216]
[wt 1.5]
[se ad641]
[scene 10001 1.0]
[wt 2.0]
[fadeout white 0.1]
[wait fade]
[charaPut I 1200,1200]
[charaEffectStop I bit_talk_lens_flare]
[scene 74201]
[wt 0.1]
[fadein white 1.0]
[wait fade]
[se ad207]
[seVolume ad207 0 0.8]
[wt 1.0]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Reines
Hey! Gray! Pupil! Are you all right!? I'm not[sr]sure what just happened, but it looks like you're out!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Mnemosyne
...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Reines
Guess you're not about to let us go just yet.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Mnemosyne
True, I didn't account for some of these eventualities, but that's exactly why the last part of my plan has to go perfectly.
[k]
Mnemosyne
Otherwise, no one will be saved.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[seStop ad207 1.5]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Gray
I'm not letting you have Reines or [%1]!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[messageOff]
[wt 1.0]
[effect bit_talk_40 0,-370]
[se ad73]
[se ad59]
[fowardEffect bit_talk_quickmove 0,0 H]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.2 0,20]
[charaMove D 0,0 0.3]
[effectStop bit_talk_40]
[wt 0.3]
[seStop ad59]
[wt 0.5]
[charaFace D 5]
Astraea
Nor am I.[bgm BGM_EVENT_63 0.1][sr]Though you certainly didn't make it easy.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
Reines
Astraea!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Astraea
It was fortunate that someone else used their Noble Phantasm to break through the outer shell, embarrassing though it was to need help at all.
[k]
[charaFace D 5]
Astraea
At any rate, all the relevant parties are here, and we are nice and close to the stars. The court is finally ready to begin proceedings.
[k]
[messageOff]
[wt 0.5]
[se ad474]
[charaEffect D bit_talk_36_bl]
[wt 1.0]
[seStop ad474 1.5]
[wt 1.5]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut D -1200,-1200]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Mnemosyne
What are you going to do!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Astraea
Exactly what I must, of course!
[k]
[messageOff]
[se ad474]
[wt 1.0]
[charaEffectStop D bit_talk_36_bl]
[effect bit_talk_blue_fire]
[wt 1.5]
[se ad300]
[wt 0.1]
[backEffect bit_talk_charge_blu]
[charaChange D 9008002 0 fade 1.0]
[wait charaChange D]
[fowardEffect bit_talk_06_blue 0,-200]
[effectStop bit_talk_blue_fire]
[seStop ad632 1.5]
[wt 2.5]
Astraea
I am the court that lies in the stars.[sr]I am the sword that passes sentence.
[k]
Astraea
This is the place in which to grant pardon.[sr]This is the time in which to mete out justice.
[k]
Reines
Astraea's second Noble Phantasm...!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[messageOff]
[charaTalk on]
[charaTalk D]
[wt 0.7]
[charaFace D 2]
Astraea
Order, return to us![sr]Iam redit et Virgo!
[k]
[messageOff]
[se ad476]
[wt 1.0]
[fadeout white 1.5]
[bgm BGM_EVENT_63 1.5 0.5]
[wait fade]
[charaFadeout D 0.1]
[fowardEffectDestroy bit_talk_06_blue]
[backEffectStop bit_talk_charge_blu]
[charaSet I 98006200 1 Transmission]
[scene 10000]
[seStop ad476 1.0]
[se ad472]
[seVolume ad472 0 0]
[wt 1.5]
[fadein white 1.0]
[wait fade]
[seVolume ad472 1.0 1.0]
[wt 0.8]
[effect bit_talk_radiallight01]
[wt 2.0]
[effectStop bit_talk_radiallight01]
[fadeout white 1.5]
[wait fade]
[scene 74201]
[wt 1.0]
[fadein white 1.0]
[seStop ad472 1.0]
[bgm BGM_EVENT_63 1.0 1.0]
[wait fade]
[wt 1.0]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Gray
The sky...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Reines
The smog that was blocking the[sr]night sky is dissipating...!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[messageOff]
[wt 0.4]
[charaPut I 1]
[se ad13]
[charaEffect I bit_talk_10_LowLevel]
[wt 0.2]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Mash
Senpai!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Goredolf
Ah, there we go. About time you got through to us,[sr][&young man:young lady]! I've been waiting to hear from you for so[sr]long I'm practically skin and bones!
[k]
1Is that really you, Mash!?
2Director Goredolf! You're there too!
[charaFadeout E 0.1]
[wt 0.1]
[charaPut I 1200,1200]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Astraea
My second Noble Phantasm puts everything back where[sr]it should be. It also restores order and absolves sin.
[k]
[charaFace D 0]
Astraea
It even works on Singularities that have[sr]been cut off from the outside world.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut I 1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
Mash
We lost contact almost immediately after you Rayshifted. There was one moment when we got through again, but we still couldn't get a visual on you.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut I 1200,1200]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Reines
Ahh, that must have been the first call, when you told us about the Spirit Origin graph. I guess that was the only genuine communication of the bunch.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut I 1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
Da Vinci
Yep! We're calling from Novum Chaldea![sr]Though it wasn't easy, let me tell you!
[k]
[charaFace G 0]
Da Vinci
But now, we've been able to monitor your situation for the last few minutes or so.
[k]
Da Vinci
I also managed to verify your existence from the data we still had in the Shadow Border, Mnemosyne.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut I 1200,1200]
[bgmStop BGM_EVENT_63 1.0]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Mnemosyne
You... You're...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut I 1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Da Vinci
I think I might even have some idea why you did all this. Speaking as one genuine Da Vinci creation to another...
[k]
[charaFace G 7]
Da Vinci
...if you'd like to talk about what you've been[sr]through, I'd be glad to listen. What do you say?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut I 1200,1200]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Mnemosyne
Stop it!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut I 1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Da Vinci
Not interested, huh. Well, I can't blame you.[sr]I did take way too long to get here.
[k]
[charaFace G 14]
Da Vinci
I wish I'd had more time, but there are some things even the greatest genius can't change.
[k]
[charaFace G 0]
Da Vinci
[%1], would you mind taking it from here?
[k]
1Just what I had in mind.
2Not at all. I want to see this through to the end.
[charaFadeout G 0.1]
[wt 0.1]
[charaPut I 1200,1200]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Reines
You got it.
[k]
[messageOff]
[wt 0.5]
[bgm BGM_MAP_6 0.1]
[charaFace B 0]
Reines
Hey, remember the fairy tale patchwork?[sr]I didn't say this back then, but...
[k]
[messageOff]
[fadeout black 0.5]
[wait fade]
[charaFadeout B 0.1]
[wipeFilter cinema 0.5 0]
[cameraFilter gray]
[imageSet E back10000 1]
[imageSet F cut108_mask1 1]
[charaScale E 1.01]
[scene 73000]
[wt 0.5]
[fadein black 0.5]
[wait fade]
Reines
...a lot of the time, when the culprit hides in a whydunit, it's because they want to be found.
[k]
[messageOff]
[scene 73100 1.0]
[charaFadeTime E 0.3 0.5]
[wt 1.4]
[charaFadein F 0.7 0,-200]
[wt 1.5]
Reines
The reason culprits in whydunits sometimes wear masks is even simpler. They want to talk to you, but they don't want you to know what they look like.
[k]
[messageOff]
[charaFadeout F 0.3]
[wt 0.4]
[charaFadeout E 1.0]
[scene 73700 1.0]
[wt 1.0]
Reines
As for the steampunk patchwork,[sr]the Steam King said it himself.
[k]
Reines
For that place to exist at all, you have to turn a blind eye to its contradictions. It's a dream you know to be impossible, and that alone makes you wonder if you haven't forgotten something.
[k]
Reines
The why in our little story here is the culprit's desire to forget what they know to be true.
[k]
[messageOff]
[fadeout black 0.5]
[wait fade]
[wipeOff]
[cameraFilter normal]
[scene 74201]
[wt 0.5]
[fadein black 0.5]
[wait fade]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Mnemosyne
...What's your point?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Reines
There's no point.[sr]Honestly, I don't even care why you did this anymore.
[k]
Reines
But it did get me thinking that this Singularity, and the events that took place in it, might just have been influenced by your own state of mind.
[k]
Reines
Maybe these cases revolving around forgetfulness we've been privy to all happened because you want to forget more than anything.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut I 1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Holmes
Well now, it would seem you've handled the detective work for this case rather nicely.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut I 1200,1200]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Gray
No way... Sherlock Holmes!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Reines
Wow, you even have the king of all detectives on your side, Chaldea? Well, now don't I feel a fool for playing detective.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut I 1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Holmes
Please don't. This has all been quite fascinating. As El-Melloi II said, perhaps this is the approach to take when dissecting Mystics.
[k]
[charaFace H 1]
Holmes
You should be proud of what you've accomplished. Now that you've solved the mystery, all that remains is the final confrontation with the culprit!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut I 1200,1200]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Reines
I appreciate the vote of confidence, but the fact is, I'm still not a detective.
[k]
[charaFace B 8]
Reines
I'm a mage, and not a very nice one at that. I'm going to need help from my genuinely good pupil if I'm going to do anything decent.
[k]
1Of course I'd be glad to help.
2If you're sure you want my help, I'm happy to give it.
[charaSet I 1098166200 1 Trimmau]
[messageOff]
[wt 0.5]
[charaFaceFade B 1 0.5]
[wt 1.0]
Reines
...Thank you, pupil.
[k]
[bgmStop BGM_MAP_6 1.5]
[charaFace B 3]
Reines
Ah, dammit, I finally managed to say it.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
[wt 0.5]
[charaShake A 0.05 3 3 0.7]
[se ad149]
[wt 1.5]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Trimmau
Confirmed. Synergy between the sacred lance and[sr]Mnemosyne has decreased, [bgm BGM_EVENT_24 0.1]most likely as the result[sr]of Astraea's second Noble Phantasm.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Reines
I guess she's having trouble keeping the fake Rhongomyniad reinforced now that this Singularity isn't quite so closed off.
[k]
[charaFace B 2]
Reines
All right, pupil, this is it![sr]I trust you're ready too, Gray!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Gray
I am. I would be honored to help you finish this![sr]Let's begin the final battle in Patchwork London!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_24 0.5]
[wait fade]
[soundStopAll]
[end]

View File

@ -0,0 +1,610 @@
94-03-66-13-4-0
[soundStopAll]
[charaSet A 1098165700 1 Mnemosyne]
[charaSet B 4032000 1 Reines]
[charaSet C 6039000 1 Gray]
[charaSet D 9008002 1 Astraea]
[charaSet E 1098124510 1 "Da Vinci"]
[sceneSet F 74403 1]
[charaScale F 1.5]
[charaSet I 98006200 1 Effect]
[charaSet H 98006200 1 Transmission]
[scene 74201]
[bgm BGM_EVENT_24 1.0]
[fadein black 1.0]
[wait fade]
[wt 0.5]
[se ade285]
[effect bit_talk_magicbullet]
[wt 0.5]
[se ad63]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF00]
[wt 0.5]
[effect bit_talk_kengekiall02]
[se ad32]
[wt 0.5]
[se ad32]
[wt 0.1]
[se ad32]
[wt 0.6]
[se ad364]
[seVolume ad364 1.0 0.5]
[charaRoll I 190]
[charaPut I 40,-550]
[charaEffect I bit_talk_rarrow01be]
[se ad477]
[seVolume ad477 0 0.1]
[seVolume ad477 0.5 1.0]
[wt 0.8]
[shake 0.05 3 3 1.0]
[fadeout white 0.5]
[seStop ad364 1.0]
[seStop ad477 1.0]
[wait fade]
[wt 1.5]
[fadein white 1.5]
[wait fade]
[se ad226]
[seStop ad226 1.0]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 0,10]
[charaShake A 0.03 4 4 0.8]
[wt 1.2]
[se ad148]
[charaMove A 1 0.4]
[wt 0.6]
[seStop bac59 0.5]
[charaRoll I 0]
[charaPut I 0,0]
[bgmStop BGM_EVENT_24 2.0]
[wt 1.5]
[fowardEffect bit_talk_36_sl02]
[wt 1.5]
[charaFace A 4]
Mnemosyne
The memories I collected...[sr]They're all spilling out...
[k]
[messageOff]
[fowardEffectStop bit_talk_36_sl02]
[wt 1.0]
[se ad241]
[shake 0.05 0 3 0]
[wt 1.5]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Reines
The fake Rhongomyniad is falling apart.[sr]Must be because it's so closely tied to Mnemosyne.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Gray
We have to get out of here!
[k]
[shakeStop]
[seStop ad241 1.5]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut H 1]
[se ad13]
[charaEffect H bit_talk_10_LowLevel]
[wt 0.2]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Da Vinci
Sorry guys, but do you think you[sr]could just give me a minute?
[k]
[messageOff]
1Sure thing, Da Vinci.
2I had a feeling you might say that.
[charaFadeout E 0.1]
[charaPut H 1200,1200]
[wt 0.1]
[charaTalk E]
[charaPut H 230,0]
[charaFace E 0]
[charaFadein E 0.1 230,0]
[charaFace A 8]
[charaFadein A 0.1 0]
Da Vinci
Hey, Mnemosyne? I know my prior self was perfect and all, but there's one thing she forgot to tell you.
[k]
Mnemosyne
What's that...?
[k]
[charaFace E 26]
Da Vinci
Right up to her very last moment...[bgm BGM_EVENT_103 0.1][sr]her second life was absolutely perfect.
[k]
[charaFace E 25]
Da Vinci
I know you said you had to use her loss properly,[sr]but the thing is, you really don't.
[k]
Da Vinci
She[line 2]I, never regretted anything, not for a single second. That's why [%1] is here right now.
[k]
[charaFace A 4]
Mnemosyne
...
[k]
[charaFace E 24]
Da Vinci
That said...
[k]
[charaFace E 9]
Da Vinci
...I know you're still mourning Leonardo da Vinci.[sr]So on her behalf, let me say...thank you.
[k]
[charaFadeout E 0.1]
[charaPut H 1200,1200]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Mnemosyne
...
[k]
Mnemosyne
You don't have to thank me.
[k]
Mnemosyne
That's why systems like me exist.
[k]
Mnemosyne
Da Vinci named me Mnemosyne for a reason.[sr]My job is to observe, and remember.
[k]
Mnemosyne
That goes for joy, grief,[sr]and everything in between...
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[effect bit_talk_impactlanding -100,75 V]
[se ad308]
[se ad298]
[shake 0.05 0 2 0]
[wt 2.5]
[seStop ad308 1.0]
[seStop ad298 1.0]
[wt 1.0]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Astraea
We need to get out of here![sr]Come on, you two, hurry!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Reines
We'll be right there!
[k]
[charaFace B 4]
Reines
...
[k]
[messageOff]
[charaFace B 0]
[wt 0.5]
[se bac32]
[charaEffect B bit_talk_easy_spell_r]
[wt 1.3]
[bgmStop BGM_EVENT_103 1.5]
[charaFadeout B 0.1]
[wt 1.0]
[se ad308]
[wt 1.0]
[se ad298]
[wt 2.0]
[fadeout black 1.5]
[seStop ad298 1.5]
[wait fade]
[scene 10000]
[charaFadein F 0 200,-470]
[seStop ad308 1.5]
[wt 2.0]
[fadein black 1.5]
[se ad14]
[wait fade]
[seStop ad14 1.5]
[wt 1.5]
[shakeStop]
[wt 1.0]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Reines
The fake Rhongomyniad is falling apart...and the automata on the ground have all stopped moving.
[k]
[messageOff]
[effect bit_talk_06]
[charaFace B 6]
[wt 2.0]
[charaFace B 2]
Reines
Wait! You're starting to disappear too!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Astraea
Yes, because the fake Rhongomyniad has been destroyed, [bgm BGM_EVENT_78 0.1][sr]along with the Bounded Field that was preventing Chaldea from contacting you.
[k]
Astraea
Now, everything is being returned to where it belongs.[sr]There can be no better result of my judgment.
[k]
[charaFace D 1]
Astraea
[%1], as one who stands above all others,[sr]I am ashamed of how ignorant I have been.
[k]
Astraea
You may be a far cry from a distinguished hero, but it was that mediocrity of yours that ultimately saved the day.
[k]
Astraea
For it was your sheer, unremarkable ordinariness that let you empathize with Mnemosyne's plight, thus bringing this case to a close.
[k]
1Are you...trying to praise me? Is that what this is?
2That felt like all backhand and no praise.
Astraea
Of course I'm praising you. I couldn't be happier that you were the Master that came to this Singularity.
[k]
Astraea
I'm proud that I was able to wield[sr]my sword and scales by your side.
[k]
Astraea
If our paths should ever cross again,[sr]I hope you'll remember that.
[k]
[charaFace D 0]
Astraea
In fact, in one sense, even compared[sr]to my scales, you're[line 2]
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Reines
Hey, think you can let me get a word in too,[sr]before my pupil disappears for good!?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Astraea
Yes, of course. I'll pick this up some other time,[sr]assuming a new version of me ever gets the chance.
[k]
Astraea
After all, it's good to leave[sr]your company wanting more, right?
[k]
[charaFace D 1]
Astraea
I hate that we have to cut this short too, so I figure it's only right that you feel the same way.
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
[fadeMove white 2.0 0.4]
[wt 2.5]
Reines
...
[k]
[charaFace B 0]
Reines
I see. As long as you form a connection, even someone like me can be summoned to Chaldea, huh.
[k]
Reines
I'm okay with that. Maybe I'll end up there,[sr]maybe I won't, but at this point, I'm good either way.
[k]
Reines
Whether it's a new version of me that shows up there or not, you're gonna be my pupil for life.
[k]
Reines
You know, my brother used to say in his lectures that some cultures consider relationships like that to be fully-fledged bonds, right?
[k]
[charaFace B 8]
Reines
So this isn't goodbye![sr]I'm sure I'll see you again someday!
[k]
[messageOff]
[wt 0.5]
[charaFaceFade B 1 0.5]
[wt 0.5]
Reines
Take care, my very first pupil!
[k]
[messageOff]
[wt 1.0]
[fadeMove white 1.5 1.0]
[wait fade]
[effectStop bit_talk_06]
[charaFadeout B 0.1]
[charaFadeout F 0.1]
[charaSet E 1098170500 1 ???]
[scene 10001]
[wt 2.5]
[fadein white 0.1]
[wait fade]
[fadeout black 1.5]
[bgmStop BGM_EVENT_78 1.5]
[wait fade]
[scene 10000]
[wt 2.0]
[fadein black 1.5]
[wait fade]
[fadeMove black 0.1 0.5]
[wt 0.5]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.7]
[wt 1.7]
[charaFace A 1]
Mnemosyne
Ahh... It's so quiet now...
[k]
Mnemosyne
Now that it's lost the Holy Grail's magical energy...it won't be long before this Singularity is repaired...
[k]
[charaFace A 8]
Mnemosyne
Then, my observations will be cut off...and I'll finally be able...to stop watching...
[k]
[charaFace A 4]
Mnemosyne
Although...it's a lot darker here than I expected...
[k]
Mnemosyne
And...it's also a lot quieter... I wonder[sr]if...this is how everyone else is living, too...
[k]
Mnemosyne
In total darkness...all by themselves...
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[se ad606]
[fowardEffect bit_talk_36_sl01 0,-40]
[wt 2.0]
[fowardEffectStop bit_talk_36_sl01]
[wt 0.2]
[charaPut E 1]
[charaSpecialEffect E wipeTimeRe 1 2.0]
[wait charaSpecialEffect E]
[fadeMove black 1.0 0]
[wt 1.0]
[bgm BGM_EVENT_45 0.1]
[wt 1.0]
[charaFadeout E 0.1]
[wt 0.5]
[charaTalk on]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1]
Mnemosyne
Is... Is that...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1]
???
...
[k]
???
...Thank you, Mnemosyne. You did great.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1]
Mnemosyne
Ah...!
[k]
[charaFace A 1]
Mnemosyne
Ah... Ah...! It's you... It's really you...
[k]
[messageOff]
[wt 1.5]
[fadeout black 2.0]
[bgmStop BGM_EVENT_45 2.0]
[wait fade]
[charaFadeout A 0.1]
[scene 10000]
[wt 1.5]
[fadein black 0.1]
[wait fade]
[effect bit_talk_07_02]
[se ad12]
[wt 6.5]
[fadeout black 2.0]
[wait fade]
[soundStopAll]
[end]

View File

@ -0,0 +1,366 @@
94-03-66-14-1-0
[soundStopAll]
[charaSet A 1098124500 1 "Da Vinci"]
[charaSet B 1098123200 1 Goredolf]
[charaSet C 98001000 1 Mash]
[charaSet D 5019001 1 "El-Melloi II"]
[charaSet F 6039000 1 Gray]
[charaSet G 98006200 1 Effect]
[charaSet H 1098158200 1 Sion]
[charaSet I 9005001 1 Holmes]
[scene 66400]
[fadein black 1.5]
[wait fade]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.4 1]
[wt 0.4]
[bgm BGM_EVENT_77 0.1]
Da Vinci
Welcome back, [%1]!
[k]
[charaFace A 0]
Da Vinci
You must be pretty exhausted, huh? I'm sorry we got cut off so soon and couldn't help you out more!
[k]
[charaFace A 4]
Da Vinci
On top of that, looks like you had to clean up one of my messes this time. I'm especially sorry about that.
[k]
1No, that's really not right.
2It's okay. I'm sure it wasn't easy for you, either.
[charaFace A 32]
Da Vinci
Hmph. Now that I think about it, this is the same sort of thing my predecessor did, isn't it! I know it's good to forget things sometimes, but still.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.4 1]
[wt 0.4]
El-Melloi II
In truth, I need to apologize to you for putting your life in danger too, Master.
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.4 1]
[wt 0.4]
Goredolf
Well, I'm sure you had a rough go of it, being so helpless on your own and all, but I'm also sure you did your very best, and that's all any of us can be expected to do.
[k]
[charaFace B 11]
Goredolf
I think you've at least earned yourself a plate of Musik-style ultrafluffy pancakes topped with my special butter.
[k]
[charaFace B 2]
Goredolf
Indeed, I daresay this will be the perfect time to show off my masterful culinary skills. I can't have that cheeky Archer in red showing me up, now can I!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.4 1]
[wt 0.4]
Mash
Congratulations on a job well done, Senpai!
[k]
1It's good to have the real Mash back.
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
El-Melloi II
You said it. I never felt more despondent there than I did the moment I found out that Mash was an imposter.
[k]
El-Melloi II
I hope I never have to experience a shock like that again if I can avoid it.
[k]
1It looked like Mnemosyne was talking to someone at the end.
2I wonder who Mnemosyne was talking to when we left?
[charaFace D 4]
El-Melloi II
...
[k]
[charaFace D 0]
El-Melloi II
I'm guessing that was Reines's doing. Sima Yi's Noble Phantasm removes its target's advantages and exposes their weaknesses.
[k]
El-Melloi II
If Mnemosyne saw Da Vinci in those final moments,[sr]that would mean that Da Vinci was her weakness.
[k]
[charaFace D 4]
El-Melloi II
...I can imagine how that must have felt.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Mash
By the way, El-Melloi II, I don't think you ever told us who it is that came with you from that Singularity?
[k]
1Wait, what!?
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 3]
[charaFadein D 0.1 1]
El-Melloi II
Her? Well, uh, I guess you could say the[sr]Rhongomyniad sort of...pulled her here?
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.5]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.7 1]
[wt 0.7]
Gray
...Um, I'm sorry.
[k]
Gray
I know me being here is an imposition...but I just couldn't let sir fend for himself.
[k]
Gray
Then, before I knew it, there[sr]was this light and Add, well...
[k]
[messageOff]
[charaPut G 1]
[se ad39]
[charaEffect G bit_talk_20]
[wt 2.5]
[charaEffectStop G bit_talk_20]
1The Holy Grail!
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 9]
[charaFadein A 0.1 1]
Da Vinci
Aha! The Holy Grail that was used to make the fake Rhongomyniad must have reacted to Gray's Rhongomyniad and granted her wish!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
Gray
...I'm so sorry.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Goredolf
Why, don't be silly, girl. You've outdone yourself![sr]Hey, Elron, don't just stand there!
[k]
[charaFace B 2]
Goredolf
Why don't you give her an escort fitting Chaldea, now that it's being run by a man with the refinement of an English gentleman, namely me!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.4 1]
[wt 0.4]
Sion
Not to mention there are all sorts of things[sr]I want to ask about the Clock Tower!
[k]
[charaFace H 13]
Sion
Though of course, it goes without saying that my greatest interest lies in that shape-shifting box you have there.
[k]
[charaFace H 10]
Sion
I want to see what sort of magecraft it was built on and what its ultimate purpose is... I just want to pop it open and fiddle around with it all day long!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 18]
[charaFadein F 0.1 1]
Add
Whoa! I just got chills for the[sr]first time in a thousand years!
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 4]
[charaFadein I 0.4 1]
[wt 0.4]
Holmes
Good grief.
[k]
[charaFace I 0]
Holmes
You deserve a great deal of credit for bringing this case to a close, so on my honor as a detective, allow me to offer you my personal guarantee.
[k]
[charaFace I 1]
Holmes
There is not a single person in all of Novum Chaldea who will begrudge your presence here.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[messageOff]
[bgmStop BGM_EVENT_77 0.7]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
[wt 1.0]
[charaFace F 0]
[bgm BGM_EVENT_6 0.1]
Gray
...Huh? Um...
[k]
Gray
Does that mean it's okay for us to stay here?
[k]
[charaFace F 6]
Add
Heeheehee! I already know the answer! But hey,[sr]these kinds of rituals are important, right!?
[k]
1Welcome to Chaldea!
2I'll be counting on you to look out for El-Melloi.
[messageOff]
[wt 0.5]
[charaFaceFade F 1 0.5]
[wt 0.8]
Gray
I will! Thank you so much for having us!
[k]
[messageOff]
[wt 0.8]
[fadeout white 2.5]
[bgmStop BGM_EVENT_6 2.5]
[wait fade]
[scene 10000]
[charaFadeout F 0.1]
[wt 1.5]
[fadein white 1.0]
[wait fade]
[fadeout black 0.1]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@ -0,0 +1,236 @@
94-03-66-30-1-1
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 6039000 1 Gray]
[charaSet C 5019001 1 "El-Melloi II"]
[scene 10000]
[fadein black 0.5]
[wait fade]
[wt 0.5]
[fowardEffect bit_talk_noise_gr]
[se ad31]
[wt 0.1]
[fowardEffectStop bit_talk_noise_gr]
[seStop ad31]
[wt 0.3]
[fowardEffect bit_talk_noise_gr]
[se ad31]
[wt 0.2]
[fowardEffectStop bit_talk_noise_gr]
[seStop ad31]
[wt 0.2]
[fowardEffect bit_talk_noise_gr]
[se ad31]
[wt 0.5]
[fadeout black 0.5]
[wait fade]
[fowardEffectStop bit_talk_noise_gr]
[scene 10922]
[wt 0.1]
[fadein black 1.0]
[seStop ad31 1.0]
[wait fade]
[wt 0.5]
[bgm BGM_EVENT_7 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Reines
Well, we managed to collect the scraps...but wow, what was the deal with that Heroine ZZ lady, anyway? I wasn't expecting to see so many of her...
[k]
1Sooo... Time to tell you about the Foreigner class...
2Okay, so...space cops are a thing...
[charaFace A 9]
Reines
I have no idea what you're talking about,[sr]but I can tell it's not worth overthinking...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Gray
So many faces...identical to mine...[sr]I'm so sorry...
[k]
[charaFace B 10]
Add
Heeheehee, Gray's always hated her own face! She'd probably faint on the spot if she ever visited Chaldea!
[k]
[charaFace B 9]
Gray
Add![twt 0.7][charaFace B 10][sr]I mean...you might be right, but still...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
El-Melloi II
Honestly, it took me some getting used to... I was a bit dizzy at first. Still,[sr]you should be fine as long as you keep your hood on.
[k]
[charaFace C 1]
El-Melloi II
I've considered what it would be like having you at Chaldea more than a few times before, so I feel comfortable saying that.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Gray
...Thank you, sir!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Wait, back up.[sr]Is that sort of thing common in Chaldea!?
[k]
1I honestly don't remember!
2You bet it is!
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
El-Melloi II
Hmm, these may not only be actual memories of yours. Some may be memories of possibilities, of things you could potentially have experienced.
[k]
El-Melloi II
I suppose this means whoever is behind this can calculate events to such a fine degree that it becomes like a window into the future.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Reines
Then it really is anything goes in Chaldea. I can only imagine how the real Clock Tower would react if they knew the truth.
[k]
Reines
I'd bet good money that none of them would believe[sr]a word of it, no matter how official the report.
[k]
[charaChange A 1098164900 0 nomal 0]
[wait charaChange A]
Reines
Then again, what if you wrote it yourself, brother? Imagine, an official report about Chaldea, written directly by a Lord of modern magecraft.
[k]
Reines
If you presented them with something like that, it wouldn't even matter whether they believed it or not anymore. It'd knock them all on their asses, even if they were sitting down.
[k]
Reines
I bet you'd even have all your classes joining in the uprising, assuming the world was stable enough.
[k]
[charaChange A 4032000 1 nomal 0]
[wait charaChange A]
Reines
Hehehe, imagine, a Clock Tower tens of years after my time there. Who knows? Flat or Svin might even make something of themselves by then.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
El-Melloi II
This is no joke. Even a Pseudo-Servant should strive[sr]to have as few ties to the modern world as possible.
[k]
[charaFace C 0]
El-Melloi II
I'd be happy to offer advice as needed, but that sort of work should be handled by Chaldea staff and[sr][%1] [&himself:herself].
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Reines
Just the kind of boring answer I'd expect from you, brother! Still, I guess it's a relief to see you haven't changed.
[k]
[charaFace A 8]
Reines
Hehe, you might not think it to look at him, pupil,[sr]but my brother's actually even harsher than I am.
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_7 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@ -0,0 +1,170 @@
94-03-66-31-1-0
[soundStopAll]
[charaSet A 1007002 1 Gawain]
[charaSet B 98003000 1 "Dr. Roman"]
[charaSet C 4032000 1 Reines]
[charaSet D 6039000 1 Gray]
[charaSet E 5011001 1 Babbage]
[charaSet F 9008000 1 Astraea]
[scene 28922]
[se ad31]
[wt 0.1]
[seStop ad31]
[wt 0.1]
[se ad31]
[wt 0.2]
[seStop ad31]
[wt 0.2]
[se ad31]
[wt 0.5]
[fadein black 1.5]
[wait fade]
[wt 1.0]
[seStop ad31 1.5]
[scene 28920 1.5]
[wt 2.5]
[bgm BGM_EVENT_24 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.4 1]
[wt 0.4]
Gawain
“When the foreign star shines, the bond of the white wall crumbles, the king's power wanes, and the divine tower falls.”
[k]
Gawain
...How unfortunate. If our meeting was of a different nature, we may have found a path of coexistence.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[communicationCharaLoop 98003003 1 5 0 2]
Dr. Roman
Magical energy response has multiplied several[sr]times over! Gawain intends to fight!
[k]
Dr. Roman
Gawain is the wielder of the sister sword of Excalibur,[sr]a Noble Phantasm second only to King Arthur's...
[k]
Dr. Roman
Not only that, but it's daytime now, right!? In that case, you have no way to win! Get out of there!
[k]
1What's wrong with it being daytime!?
2He's three times as powerful during the day...
[communicationCharaClear]
[wait communicationChara]
[messageOff]
[wt 0.5]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Reines
Oh, right. There's some sort of legend about Sir Gawain being blessed with the Numeral of the Saint, which increases his strength threefold during the daytime, right?
[k]
Reines
But, even so...
[k]
[bgm BGM_EVENT_24 0.3 0]
[charaFace C 7]
Reines
...isn't it nighttime right now?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Gray
Yes, it is.
[k]
[charaFace D 6]
Add
Heeheehee, it's nighttime, baby!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Babbage
It is indeed nighttime.[se ad67][twt 0.3][seStop ad67 0.7]
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
Astraea
Oh yes, it's night.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[messageOff]
[bgm BGM_EVENT_24 0.3 1.0]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
[wt 1.5]
[charaFace A 4]
[wt 0.5]
Gawain
Huh? What happened to my Gift...?
[k]
[messageOff]
[wt 0.5]
[fadeout black 0.5]
[bgmStop BGM_EVENT_24 0.4]
[wait fade]
[soundStopAll]
[end]

View File

@ -0,0 +1,81 @@
94-03-66-31-1-1
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 6039000 1 Gray]
[charaSet C 5011001 1 Babbage]
[scene 10922]
[se ad31]
[wt 0.1]
[seStop ad31]
[wt 0.1]
[se ad31]
[wt 0.2]
[seStop ad31]
[wt 0.2]
[se ad31]
[wt 0.5]
[fadein black 1.0]
[seStop ad31 1.0]
[wait fade]
[wt 0.5]
[bgm BGM_EVENT_77 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Reines
There, we got the scraps! That was easy!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Gray
...That Knight of the Round Table looked kind of sad...
[k]
1That's okay! He deserves it!
2If only the real fight had been that easy...
[charaFace B 10]
Add
Heeheehee![sr]You look like you've seen some shit there, buddy!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Babbage
The important thing is that we collected more scraps with a minimum of effort. As a gentleman, this is just the elegant manner by which I try to conduct myself.
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_77 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@ -0,0 +1,371 @@
94-03-66-32-1-1
[soundStopAll]
[charaSet A 1098166200 1 Trimmau]
[charaSet B 4032000 1 Reines]
[charaSet C 5019001 1 "El-Melloi II"]
[charaSet D 6015001 1 Kerry]
[charaSet E 6039000 1 Gray]
[charaSet F 9008000 1 Astraea]
[scene 10000]
[fadein black 0.5]
[wait fade]
[wt 0.5]
[fowardEffect bit_talk_noise_gr]
[se ad31]
[wt 0.1]
[fowardEffectStop bit_talk_noise_gr]
[seStop ad31]
[wt 0.3]
[fowardEffect bit_talk_noise_gr]
[se ad31]
[wt 0.2]
[fowardEffectStop bit_talk_noise_gr]
[seStop ad31]
[wt 0.2]
[fowardEffect bit_talk_noise_gr]
[se ad31]
[wt 0.5]
[fadeout black 0.5]
[wait fade]
[fowardEffectStop bit_talk_noise_gr]
[scene 10922]
[wt 0.1]
[fadein black 1.0]
[seStop ad31 1.0]
[wait fade]
[wt 0.5]
[bgm BGM_EVENT_70 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Trimmau
I've collected the scraps.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Reines
Were those...homunculi connected to the Holy Grail?[sr]A recreation of the alternative Fourth Holy Grail War?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
El-Melloi II
Illyasviel von Einzbern...
[k]
1You know her?
2That last girl seemed different from the others somehow.
[charaFace C 0]
El-Melloi II
I'm aware of the name from relevant documentation about the event, not from meeting her personally.
[k]
El-Melloi II
The Einzberns are one of the three magecraft families involved in the Fuyuki Holy Grail War.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Reines
My brother's been investigating Fuyuki's Holy Grail War for a long time now. This recreation was too close for comfort, really.
[k]
[charaFace B 6]
Reines
You know, you seemed to be lost in thought for a while there. Were you involved with Fuyuki back then or something?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Kerry
...
[k]
Kerry
I'm sorry, I don't know anything about that.
[k]
[messageOff]
[charaEffect D bit_talk_quickmove]
[charaSpecialEffect D erasureReverse 1 0.3]
[se ad73]
[wt 1.0]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Reines
Hey, he ran away!
[k]
[charaFace B 0]
Reines
I can't shake the feeling that he was called to this Singularity for a reason.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Gray
...Me neither.
[k]
Gray
The memories in these scraps are so strange. I shouldn't know anything about them, but they still feel oddly familiar.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaChange B 1098164900 0 fade 0.1]
[wait charaChange B]
Reines
You fought in the Fourth Holy Grail War when you were young, right, brother? How do you feel about this?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[branchQuestClear fgozero 94003118]
[branch another]
[label another]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
El-Melloi II
...No, this is a different world. It may closely resemble the one I'm from, or even my vision of an ideal world, but it just isn't the same.
[k]
El-Melloi II
[charaFace C 1]Still, that's all the more reason why I'm[sr]glad I managed to get a glimpse of it here.
[k]
[branch user_join]
[branch lblNotClear isClear false]
[label fgozero]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
El-Melloi II
...To be honest, I took part in that alternate world, too. Or at least a world very close to it, I should say.
[k]
El-Melloi II
I expect you know what I'm talking about quite well,[sr]Master. Ah, I'm glad I got to see this.
[k]
[branch user_join]
[label user_join]
1Isn't it hard for you?
[charaFace C 0]
El-Melloi II
Hmm. I suppose I would be lying[sr]if I said it was perfectly easy.
[k]
2Do you ever think about what it'd be like if your world was like that?
[charaFace C 0]
El-Melloi II
Don't be ridiculous. Of course I do.
[k]
El-Melloi II
But regardless, it just goes to show that[sr]my actions can end up changing the world.
[k]
[charaFace C 1]
El-Melloi II
Win or lose, that's who I am. I'm fortunate[sr]to have had a chance to learn that.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
Astraea
If I were you, I'd try learning to lighten up.[sr]Now come on, let's get to the next one![charaFace F 0]
[k]
[messageOff]
[se ad60]
[wt 0.1]
[se ad95]
[wipeout rightToLeft 1.0 1.0]
[bgmStop BGM_EVENT_70 1.0]
[wait wipe]
[charaFadeout F 0.1]
[scene 10000]
[wt 0.6]
[seStop ad95 1.0]
[seStop ad60 1.0]
[wt 1.0]
[wipein rightToLeft 0.1 1.0]
[wait wipe]
[fadeout black 0.1]
[wait fade]
[wipeFilter cinema 0.5 0]
[scene 10922]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_95 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 0,-50]
[wt 0.4]
Kerry
...Good, they're gone.
[k]
[charaFace D 4]
Kerry
I don't remember anything. There's no possible way I could. I didn't even have a connection to any of you.
[k]
[charaFace D 0]
Kerry
But, I think I can at least get away with this much.[sr]You're strangers to me. You don't know me, and you don't need to.
[k]
Kerry
Flowers would suit you much better.
[k]
[messageOff]
[charaMove D 0,-60 0.4]
[wt 0.3]
[se ad27]
[seVolume ad27 0 0.5]
[wt 0.6]
[charaMove D 0,-50 0.4]
[wt 2.0]
[charaFadeout D 0.4]
[wt 2.0]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.4 -350,-50]
[wt 0.4]
Astraea
...Ugh, I swear.
[k]
[charaFace F 0]
Astraea
I'm your client. You could have at least told me.[sr]I've never met such a stubborn Assassin.
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_95 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@ -0,0 +1,250 @@
94-03-66-33-1-1
[soundStopAll]
[charaSet A 98019000 1 Jason]
[charaSet B 5001001 1 Medea]
[charaSet C 7001001 1 Heracles]
[charaSet D 6039000 1 Gray]
[charaSet E 1098164900 1 Reines]
[charaSet H 98115000 1 Effect]
[scene 21243]
[se ad31]
[wt 0.1]
[seStop ad31]
[wt 0.1]
[se ad31]
[wt 0.2]
[seStop ad31]
[wt 0.2]
[se ad31]
[wt 0.5]
[fadein black 1.0]
[wait fade]
[wt 1.0]
[seStop ad31 1.5]
[scene 21230 1.5]
[wt 2.5]
[bgm BGM_EVENT_7 0.1]
[charaEffect H bit_talk_06]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.4 1]
[wt 0.4]
Jason
Impossible! Inconceivable![sr]What is THIS Medea doing on my Argo!?
[k]
[charaFace A 2]
Jason
I would've been fine with the princess Medea! I've learned my lesson, and I'd never betray her again! But THIS Medea's a different story!
[k]
Jason
I don't care how many thunderbolts Zeus hurls at me, I'm not standing for this! It's got to be some kind of mistake!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[messageOff]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.4 1]
[wt 0.4]
Medea
I heard that, Jason. Believe me, I have just as much[sr]of a bone to pick with this situation as you do.
[k]
Medea
Do you really think I want to be on a boat full[sr]to bursting with your absurd, reckless dreams?
[k]
Medea
Just so you know, unlike my younger self,[sr]I remember every last thing you put me through.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]
Jason
Guuuh, shut UP! I'm not listening![sr]I can't even hear you!
[k]
Jason
Heracles! My own invincible hero!
[k]
Jason
If it wasn't for witches like you,[sr]my Heracles would never lose to anyone!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Medea
Ugh, it's always Heracles this or Heracles that with[sr]you. Why don't you learn a new trick already,[sr]you parasitic deadbeat![charaFace B 2]
[k]
[messageOff]
[se ad39]
[fowardEffect bit_talk_easy_spell_r]
[wt 2.5]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.5]
[fowardEffect bit_talk_explosion]
[se bac59]
[charaFace A 2]
[charaShake A 0.05 3 3 1.5]
[wt 2.0]
[charaFace A 3]
Jason
Ah... I can't...believe it...
[k]
[messageOff]
[se ad52]
[charaSpecialEffect A flashErasure 1 2.0]
[wait charaSpecialEffect A]
[wt 1.5]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Medea
I [messageShake 0.02 4 4 0.3]did it! I really did it! This is the best[sr]day of my life! I can die a happy witch now!
[k]
[messageOff]
[se ad52]
[charaSpecialEffect B flashErasure 1 2.0]
[wait charaSpecialEffect B]
[wt 1.0]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.4 1]
[wt 0.4]
[se ade296]
Heracles
[image berserker_language_1]...
[k]
[messageOff]
[wt 1.0]
[se ad52]
[charaSpecialEffect C flashErasure 1 2.0]
[wait charaSpecialEffect C]
[charaEffectStop H bit_talk_06]
[bgmStop BGM_EVENT_7 1.0]
[wt 2.0]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Gray
I, um...[bgm BGM_EVENT_77 0.1][sr]I'm not quite sure what to say...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Reines
Meeting new people is often down to timing. And in that particular case, the timing was exceptionally awful!
[k]
[charaChange E 4032000 0 nomal 0]
[wait charaChange E]
Reines
Some relationships are built on lies, and can only continue if those lies are maintained. When the one being deceived isn't naïve enough to keep falling for it, that's when it all falls apart.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 15]
[charaFadein D 0.1 1]
Add
Heeheehee! That's some deep stuff!
[k]
Add
I'd watch out if I were you, [%1]![sr]You seem like the real gullible type!
[k]
1If someone tricks me, I'll make sure to play along.
2If someone tricks me, I'll trick them right back.
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Reines
Hehehe, I thought you'd say something like that, pupil! If that happens, you can bet I'll be there to watch!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_77 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@ -0,0 +1,452 @@
94-03-66-34-1-0
[soundStopAll]
[charaSet A 8001002 1 Mash]
[charaSet B 2020001 1 Ishtar]
[charaSet C 98003000 1 "Dr. Roman"]
[charaSet D 4018001 1 Quetzalcoatl]
[charaSet E 3006001 1 Benkei]
[charaSet F 5019001 1 "El-Melloi II"]
[charaSet G 98107400 1 Ushiwakamaru]
[charaSet H 6015001 1 Kerry]
[scene 20735]
[se ad31]
[wt 0.1]
[seStop ad31]
[wt 0.1]
[se ad31]
[wt 0.2]
[seStop ad31]
[wt 0.2]
[se ad31]
[wt 0.5]
[fadein black 1.5]
[wait fade]
[wt 1.0]
[seStop ad31 1.5]
[scene 20733 1.5]
[wt 2.5]
[bgm BGM_EVENT_24 0.1]
[se ad2]
[seVolume ad2 0.1 0.2]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.4 1]
[wt 0.4]
Mash
We did it! We've caught up to Tiamat![sr]Our plan is a go, Master!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[messageOff]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.4 1]
[wt 0.4]
Ishtar
Yeah, we did it, [%1]!
[k]
Ishtar
The chaos whatsit was getting stronger.[sr]Thank goodness we don't have to get any closer!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.6]
1This is from the Seventh Singularity...
2This is when we were going after Tiamat...
[charaTalk C]
[communicationCharaLoop 98003003 1 5 0 5]
Dr. Roman
(Even keeping this far away from Beast II, all this Spirit Origin corruption... If they end up having to fight head-on...)
[k]
Dr. Roman
No, things couldn't possibly get that bad![sr]Quetzalcoatl, are you ready!?
[k]
[communicationCharaClear]
[wait communicationChara]
[messageOff]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 1]
[wt 0.4]
Quetzalcoatl
Yes, leave it to me. I can go at any time. I'm getting enough magical energy from [%1], too.
[k]
Quetzalcoatl
We've come this far[line 3] Get down, Mash!
[k]
1Mash! Get down!
[charaFadeout D 0.1]
[wt 0.1]
[messageOff]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
[wt 0.4]
[charaMove A 0,-512 0.2]
[charaFadeout A 0.2]
[effect bit_talk_37]
[se bac93]
[effect bit_talk_03]
[wt 2.5]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.7 1]
[wt 1.0]
Benkei
How terribly unfortunate. I was supposed get rid of you all, starting with Mash.
[k]
1Benkei!?
2But, that's where Ushiwakamaru showed up...
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
El-Melloi II
That part must have been falsified...[sr]Still, this memory is incredibly painful for you...
[k]
[messageOff]
[wipeout openEye 0.8 0.5]
[bgm BGM_EVENT_24 0.5 0.5]
[seVolume ad2 0.5 0.1]
[wait wipe]
[charaFadeout F 0.1]
[scene 10000]
[wt 0.1]
[wipein openEye 0.1 0.5]
[wait wipe]
[wipeFilter openEye 0.2 0.7]
[fadeout black 0.1]
[wait fade]
[scene 20733]
[effect bit_sepia01]
[wt 1.5]
[fadein black 1.0]
[wait fade]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
[wt 1.4]
[charaMove A 0,-512 0.2]
[charaFadeout A 0.2]
[effect bit_talk_37]
[se bac93]
[effect bit_talk_03]
[wt 2.5]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.4 1]
[wt 0.4]
Ushiwakamaru
That's unfortunate. I wanted to get rid of your unsightly guardians first. I was a bit rash, again.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk C]
[communicationCharaLoop 98003003 1 5 0 5]
Dr. Roman
Ushiwakamaru...! I see. I couldn't detect[sr]her through the Chaos Tide's interference!
[k]
[communicationCharaClear]
[wait communicationChara]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
Mash
Ushiwakamaru, are you planning on getting in our way again!? Have you truly become a slave to Tiamat...!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
Ushiwakamaru
I believe I told you already.[sr]Mother's control is pleasant. I don't have to think.
[k]
Ushiwakamaru
I can focus on ridding myself of my hate. The greatest and only delectable pleasure I have is the thought of killing you all.
[k]
Ushiwakamaru
There aren't many humans left in the world. I have killed so many of them. I've had enough sensation of the flesh.
[k]
[messageOff]
[fadeout white 1.5]
[wait fade]
[charaFadeout G 0.1]
[effectStop bit_sepia01]
[scene 10000]
[wt 0.1]
[wipeOff]
[fadein white 1.0]
[bgm BGM_EVENT_24 1.0 1.0]
[seVolume ad2 1.0 0.2]
[wait fade]
[wipeout openEye 0.1 1.0]
[wait wipe]
[charaSet D 3006001 1 "Benkei 2"]
[charaSet G 3006001 1 "Benkei 3"]
[charaDepth D 1]
[charaDepth G 2]
[scene 20733]
[charaTalk C]
[communicationCharaLoop 98003003 1 5 0 2]
[wt 1.5]
[wipein openEye 1.0 0.5]
[wait wipe]
[wt 0.4]
Dr. Roman
It's no use, [%1]!
[k]
Dr. Roman
Despite his appearance, Musashibou Benkei has been completely consumed by the Chaos Tide!
[k]
[communicationCharaClear]
[wait communicationChara]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
Mash
Benkei...! Are you getting in our way again!?[sr]Have you truly become a slave to Tiamat...!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Benkei
Have I not already said as much? It is paradise, being under Mother's control. This is the very peace every Bodhisattva seeks.
[k]
Benkei
I am free of my regrets. All that remains[sr]for me now is to take you all with me.
[k]
Benkei
Forgive me, and prepare yourself to sink into our mud.
[k]
Benkei
Naturally, I will accompany you myself.[sr]Please, join me in our paradise.
[k]
1This is awful...
2Is this another way things could have gone?
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Kerry
Looks like it to me. This monk guy must've sacrificed himself to take someone else's place.
[k]
Kerry
Was your journey so easy that you never had to make any sacrifices? If these recreations are to work from a logical perspective, then of course something like this had to happen.
[k]
[messageOff]
[se bac56]
[wt 0.6]
[se ad563]
[wt 0.2]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
[wt 0.3]
[se ad618]
[fowardEffect bit_talk_13]
[charaFace E 5]
[charaShake E 0.05 4 4 0.4]
[wt 0.2]
[se ad442]
[wt 0.2]
[charaMove E 0,-50 0.3]
[se ad144]
[seVolume ad144 0 0.5]
[charaFadeout E 0.4]
[wt 1.5]
[charaTalk off]
[charaFace D 5]
[charaFace G 5]
[charaFadein D 0.4 0]
[se ad199]
[wt 0.3]
[seStop ad199]
[se ad54]
[se ad442]
[wt 0.3]
[charaFadein G 0.4 2]
[se ad199]
[wt 0.3]
[seStop ad199]
[se ad54]
[se ad442]
[wt 2.0]
1He's multiplying!
[charaFadeout D 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
Ishtar
...Yes. I know you know each other, but it's too late for him. He's all twisted up inside.
[k]
Ishtar
This is self-replication fusion. Hundreds of his selves have melted together, and now he's about to burst from within.
[k]
Ishtar
...I don't even want to imagine what type of monster will emerge when that happens.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Benkei
What could it be but salvation for all living creatures bursting forth from my naked insides, bringing true and complete perfection.
[k]
[messageOff]
[wt 0.5]
[charaFace E 2]
Benkei
So, I have no regrets about taking all of you with me.[sr]Reverse Pilgrimage of the Five Hundred Arhat![se ad39][charaEffect E bit_talk_36]
[k]
[messageOff]
[wt 1.5]
[fadeout black 0.5]
[seStop ad2 0.4]
[bgmStop BGM_EVENT_24 0.4]
[wait fade]
[soundStopAll]
[end]

View File

@ -0,0 +1,753 @@
94-03-66-34-1-1
[soundStopAll]
[charaSet A 3006001 1 Benkei]
[charaSet B 3006001 1 "Benkei 2"]
[charaSet D 98003000 1 "Dr. Roman"]
[charaSet E 8001002 1 Mash]
[charaSet F 98006200 1 "Enemy D"]
[charaSet G 4014000 1 Ushiwakamaru]
[scene 20733]
[bgm BGM_EVENT_24 0.1]
[fadein black 1.0]
[wait fade]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
[wt 0.7]
[charaEffect A bit_talk_13]
[wt 0.1]
[charaFace A 4]
[se bac11]
[charaShake A 0.05 5 5 0.7]
[wt 1.5]
[se ad161]
[charaSpecialEffect A enemyErasure 1 1.8]
[wt 0.4]
[se ad42]
[wt 0.5]
[effect bit_talk_tokeru02]
[wait effect bit_talk_tokeru02]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.4 1]
[wt 1.0]
Benkei
My Reverse Pilgrimage of the Five Hundred Arhat shall never stop until I have delivered all of you to the Chaos Tide.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[messageOff]
[charaTalk off]
[charaFace A 1]
[charaFace B 1]
[charaFadein A 0.4 -300,0]
[wt 0.5]
[charaFadein B 0.4 300,0]
[wt 0.5]
Benkei
All is vanity. Emptiness is form. I am one with all, and all is one with me. I am one with nothingness, and nothingness is one with me.
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk D]
[communicationCharaLoop 98003003 1 5 0 2]
Dr. Roman
Musashibou Benkei's multiplication shows no sign of stopping! The Chaos Tide is providing him with almost limitless magical energy!
[k]
[communicationCharaClear]
[wait communicationChara]
[charaTalk E]
[charaFace E 15]
[charaFadein E 0.1 1]
Mash
I know that Spirit Origin isn't really Benkei anymore, but... I still don't understand...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[messageOff]
[charaSet B 98006200 1 "Enemy A"]
[charaSet C 98006200 1 "Enemy B"]
[charaSet D 98006200 1 "Enemy C"]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
[wt 0.7]
1Why are you trying to wipe out humans!?
2Why are you just going along with whatever Tiamat says!?
Benkei
I have told you my reason, and it has not changed.
[k]
Benkei
If I must give a new one now, it is because I find the Laḫmu beautiful. I greatly admire their way of life.
[k]
[charaFace A 0]
Benkei
As a colony, they have no need for great feats,[sr]and no need for miracles.
[k]
Benkei
Since they all act solely for their own benefit, there is no need for one to work selflessly to help those who are hurt.
[k]
[charaFace A 5]
Benkei
None are selfless, and therefore none permit themselves to have the life sucked from them by others. None suffer through humiliation, nor are they taken advantage of!
[k]
[charaFace A 1]
Benkei
What could be more beautiful than that? And so[sr]I shall pray for your death. For all your deaths.
[k]
Benkei
Let us all die together, so that we may begin anew. I shall accompany you, along with my numberless other selves...
[k]
[messageOff]
[se ad42]
[charaFace B 0]
[charaFadein B 0.4 0]
[wt 0.2]
[charaFace C 0]
[charaFadein C 0.4 2]
[wt 0.2]
[charaFace D 0]
[charaFadein D 0.4 -512,0]
[wt 0.2]
[charaFace F 0]
[charaFadein F 0.4 512,0]
[wt 1.2]
[bgmStop BGM_EVENT_24 0.4]
G???
Well this is a sorry sight. How long are you[sr]going to carry on with this mind-numbing drivel?
[k]
G???
Do you truly still detest yourself so much for running away?[sr]Everyone gets scared in the face of battle.
[k]
G???
Good grief... If this is how you were going to behave,[sr]I don't see why you took the trouble to become a sage.
[k]
1No! Stop!
2Don't do it, Ushiwakamaru!
[messageOff]
[wt 0.7]
[charaTalk A]
[se bac135]
[charaEffect A bit_talk_Slash_white_01_L]
[effect bit_talk_14]
[charaFace A 5]
[charaShake A 0.05 5 5 0.5]
[wt 0.3]
[effect bit_talk_kengekiall02]
[charaShake A 0.05 5 5 0.7]
[wt 0.1]
[se bac4]
[wt 0.2]
[se bac4]
[wt 0.1]
[se bac7]
[wt 1.0]
[se ad161]
[charaSpecialEffect A enemyErasure 1 1.8]
[wt 0.4]
[se ad42]
[wt 0.5]
[effect bit_talk_tokeru02]
[wait effect bit_talk_tokeru02]
[wt 0.4]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout F 0.1]
[wt 0.4]
[bgm BGM_EVENT_3 0.1]
[charaTalk G]
[charaFace G 3]
[charaFadein G 0.4 1]
[wt 0.4]
Ushiwakamaru
Oh, hello, [&Lord:Lady] [%1].[sr]How did you know I would be here?
[k]
1Because you've traded places.
2Because this is a recreation.
[charaFace G 1]
Ushiwakamaru
Hahaha, you are just full of surprises,[sr][&Lord:Lady] [%1]!
[k]
Ushiwakamaru
I'm afraid I have no idea what you're talking about!
[k]
Ushiwakamaru
But, I suppose that's to be expected. For all his many faults, that Nurikabe is still my subordinate.
[k]
[charaFace G 0]
Ushiwakamaru
I must therefore take responsibility for his failings.
[k]
Ushiwakamaru
Anyone else is a different story. My brother certainly has no need to take responsibility for my failings.
[k]
Ushiwakamaru
But when it comes to this hardhead who dares to call himself Benkei,[sr]I must see to it that he is duly disciplined.
[k]
[messageOff]
[charaMove G -256,0 0.2]
[charaFadeout G 0.2]
[se ad73]
[wt 0.4]
[charaTalk depthOff]
[charaTalk G]
[charaDepth A 0]
[charaDepth G 1]
[charaFace G 5]
[charaFace A 5]
[charaFadein A 0.1 1]
[wt 0.4]
[charaFadein G 0.2 384,0]
[charaMove G 128,0 0.2]
[wt 0.2]
[charaEffect A bit_talk_14]
[wt 0.1]
[se bac11]
[charaShake A 0.05 5 5 0.7]
[charaMove A -128,0 0.4]
[wt 0.7]
[charaFace A 4]
Benkei
...Lord Yoshitsune...
[k]
Benkei
Why did you come here now!?[sr]You should have stayed where you were!
[k]
[charaFace A 2]
[charaShake A 0.05 4 4 0.4]
Benkei
Go back! Please, retreat! There is no grave[sr]to be found here for a fool like you!
[k]
[charaFace G 2]
Ushiwakamaru
Nonsense. The same holds every bit as true for you.[sr]I have come here fully aware of that.
[k]
[charaFace G 5]
Ushiwakamaru
What a disgrace. To think that a sea of[sr]mud such as this would be my Dan-no-ura.
[k]
[charaFace A 5]
Benkei
...Dan-no-ura, you say? So you mean to make this your final battlefield. Very well then, we shall go to our deaths togeth[line 2]
[k]
[bgmStop BGM_EVENT_3 0.5]
[messageOff]
[charaEffect G bit_talk_14]
[wt 0.1]
[se bac95]
[charaFace G 5]
[charaShake A 0.05 3 3 0.4]
[charaShake G 0.05 3 3 0.4]
[wt 0.1]
[se ad46]
[charaEffect G bit_talk_35]
[wt 3.0]
[charaFadeout A 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 14]
[charaFadein E 0.1 1]
Mash
The other Benkeis just skewered Ushiwakamaru,[sr]along with the other nearby Benkei...!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace A 5]
[charaFadein A 0.1 -128,0]
[charaFace G 4]
[charaFadein G 0.1 128,0]
Ushiwakamaru
Naive fools. What could a Benkei[sr]hope to accomplish by stabbing me?
[k]
Ushiwakamaru
Have you forgotten what my Noble Phantasm is called?
[k]
[messageOff]
[wt 0.5]
[charaFace G 2]
[bgm BGM_EVENT_80 0.1]
[se ad39]
[charaEffect G bit_talk_36]
Ushiwakamaru
The Wandering Tales of Shana-oh...[sr]Benkei Immovable Stand!
[k]
[messageOff]
[wt 1.0]
[se ad29]
[flashin once 0.1 1.0 FFFFFFAF FFFFFF00]
[charaEffectStop G bit_talk_36]
[wt 1.7]
[charaFadeout G 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[se ad61]
[charaEffect A bit_talk_lightning_01r]
[wt 0.5]
[charaShake A 0.05 3 3 0.5]
[charaFace A 5]
[seStop ad61 0.5]
[wt 2.0]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut A 1200,1200]
[charaEffectStop A bit_talk_lightning_01r]
[charaSet B 4032000 1 Reines]
[charaSet C 5019001 1 "El-Melloi II"]
[wt 0.5]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Reines
The Benkei that skewered Ushiwakamaru stopped moving...!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
El-Melloi II
I see. It's one of Ushiwakamaru's legends come to life. She recreated the sheer rigidity of Benkei's body...her most faithful subordinate...
[k]
[charaFadeout C 0.1]
[messageOff]
[wt 0.5]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
[se ad180]
[charaShake A 0.05 3 3 0.3]
Benkei
You...still have my pike embedded in your flesh...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Ushiwakamaru
If you mean to deceive me, you'll need to do much better than that. You should be able to take a hundred[line 2]no, two hundred blades, and still stand tall.
[k]
Ushiwakamaru
AND, maybe you should have thought twice before using your Noble Phantasm. Now you've all but told me that your true body is special.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_80 1.0]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
[charaShake A 0.05 3 3 0.5]
Benkei
It won't budge...no matter how I try...[sr]How are you using Benkei's stance as your own...?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgm BGM_EVENT_6 2.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
Ushiwakamaru
I may have been a fool completely oblivious to how everyone else felt, but you were a fool completely preoccupied with them.
[k]
Ushiwakamaru
Your immovable stance was always rooted[sr]in a deep concern for the weak and helpless.
[k]
Ushiwakamaru
If you were still like that, I would have shown you mercy no matter how much the mud had consumed you.
[k]
[charaFace G 4]
Ushiwakamaru
To be completely honest...I envied your ability to run away back there.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Benkei
Stop! Please, stop, Lord Yoshitsune!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 1]
Ushiwakamaru
You survived thanks to your foolishness and your cowardice. Why would you throw the former away now?
[k]
Ushiwakamaru
Being a monk was a dream come true for those of us who could neither live nor die in any other way.
[k]
[messageOff]
[wt 0.5]
[charaFace G 0]
[se ad39]
[charaEffect G bit_talk_36]
[wt 1.5]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut G 1200,1200]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Benkei
The Wandering Tales of Shana-oh's secret technique...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Ushiwakamaru
But now that things have come to this, there is no more to be done. Those of you too far to see, listen close. Those of you here with us, watch closely.
[k]
Ushiwakamaru
This is one of the five sights from The Wandering Tales of Shana-oh...a technique I learned on Kurama...
[k]
[messageOff]
[wt 0.5]
[charaFace G 2]
[wt 0.5]
Ushiwakamaru
Dan-No-Ura Eight-Boat Leap!
[k]
[messageOff]
[seStop ad39]
[charaEffectStop G bit_talk_36]
[wt 0.5]
[charaMove G -256,0 0.2]
[charaFadeout G 0.2]
[se ad73]
[wt 0.3]
[charaFace G 2]
[charaFace A 5]
[charaFadein A 0.1 -128,0]
[wt 0.4]
[charaFadein G 0.2 384,0]
[charaMove G 128,0 0.2]
[se ad471]
[fowardEffect bit_talk_h_slash01]
[fadeout white 0.5]
[wait fade]
[charaFace G 1]
[effect bit_talk_06]
[wt 1.7]
[fadein white 1.5]
[wait fade]
[wt 1.5]
Ushiwakamaru
I had every confidence in my tengu walk...but it seems I arrived too late nonetheless. I'm sorry, Hitachibou.
[k]
[charaFace A 4]
Benkei
...Don't be ridiculous. That's impossible.
[k]
Benkei
You have never been late for anything. We were simply unable to catch up to you...right to the very end...
[k]
Benkei
Forgive...me...
[k]
[messageOff]
[wt 0.5]
[charaRoll F 90]
[charaPut F -420,0]
[charaEffect F bit_talk_03]
[bgmStop BGM_EVENT_6 1.5]
[fadeout white 0.5]
[wait fade]
[effectStop bit_talk_06]
[charaFadeout G 0.1]
[charaFadeout A 0.1]
[scene 10001]
[wt 1.5]
[se ad52]
[wt 3.0]
[fadein white 0.1]
[wait fade]
[fadeout black 1.5]
[wait fade]
[charaSet D 1098166200 1 Trimmau]
[charaSet E 6039000 1 Gray]
[scene 10922]
[wt 0.5]
[se ad31]
[wt 0.2]
[seStop ad31]
[wt 0.2]
[se ad31]
[wt 0.6]
[fadein black 1.5]
[seStop ad31 1.5]
[wait fade]
[wt 1.5]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Trimmau
I've collected the scraps.[bgm BGM_EVENT_103 0.1]
[k]
1...
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Reines
It's okay. You don't have to say anything.[sr]Sometimes, these sorts of things just happen.
[k]
[charaFace B 0]
Reines
That's why we carry with us the[sr]memories of every world we've seen.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
El-Melloi II
Exactly. Everything, including your regrets, make you the person you are, and will eventually become... Even if the path you choose was never going to lead you to success.
[k]
El-Melloi II
All we can do is take what our predecessors gave us, hold to it, take a short rest, and start walking again.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 11]
[charaFadein E 0.1 1]
Gray
Even if this was merely a fabrication...I'll never forget what I saw here.
[k]
[charaFace E 0]
Gray
Come on, Master, let's go!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_103 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@ -0,0 +1,12 @@
[soundStopAll]
[scene 10000]
[fadein black 0]
[wait fade]
[fowardEffect bit_queststart80244]
[wait fowardEffect]
[fadeout black 0]
[wait fade]
[end]

View File

@ -0,0 +1,14 @@
[soundStopAll]
[scene 10000]
[fowardEffect bit_queststart80244]
[wait fowardEffectStart]
[fadein clear 0]
[wait fade]
[wait fowardEffect]
[fadeout black 0]
[wait fade]
[end]

View File

@ -3644,6 +3644,63 @@ WarEpilogue108.txt
9403507611.txt
9403507711.txt
9403507811.txt
9403660010.txt
9403660110.txt
9403660120.txt
9403660130.txt
9403660210.txt
9403660211.txt
9403660220.txt
9403660230.txt
9403660231.txt
9403660240.txt
9403660250.txt
9403660251.txt
9403660310.txt
9403660320.txt
9403660330.txt
9403660340.txt
9403660341.txt
9403660410.txt
9403660411.txt
9403660420.txt
9403660430.txt
9403660510.txt
9403660520.txt
9403660610.txt
9403660611.txt
9403660620.txt
9403660710.txt
9403660720.txt
9403660730.txt
9403660740.txt
9403660741.txt
9403660810.txt
9403660820.txt
9403660821.txt
9403660830.txt
9403660831.txt
9403660840.txt
9403660910.txt
9403660920.txt
9403661010.txt
9403661110.txt
9403661120.txt
9403661121.txt
9403661211.txt
9403661310.txt
9403661311.txt
9403661320.txt
9403661330.txt
9403661340.txt
9403661410.txt
9403663011.txt
9403663110.txt
9403663111.txt
9403663211.txt
9403663311.txt
9403663410.txt
9403663411.txt
9403790110.txt
9403790120.txt
9403790130.txt
@ -3766,6 +3823,7 @@ QuestStartBlackE80233.txt
QuestStartBlackE80237.txt
QuestStartBlackE80239.txt
QuestStartBlackE80242.txt
QuestStartBlackE80244.txt
QuestStartBlackE80247.txt
QuestStartBlackQ1000830.txt
QuestStartBlackQ1000831.txt
@ -3936,6 +3994,7 @@ QuestStartE80233.txt
QuestStartE80237.txt
QuestStartE80239.txt
QuestStartE80242.txt
QuestStartE80244.txt
QuestStartE80247.txt
QuestStartInsert.txt
QuestStartQ1000830.txt

File diff suppressed because one or more lines are too long

View File

@ -14371,6 +14371,102 @@
}, {
"id": "300400_0_S010",
"serif": "Servant, Lancer.\nMy True Name is Karna. Nice to meet you."
}, {
"id": "300400_11_B010",
"serif": "u3075u3063"
}, {
"id": "300400_11_B020",
"serif": "u306Fu3063"
}, {
"id": "300400_11_B030",
"serif": "u305Bu3048u3044"
}, {
"id": "300400_11_B040",
"serif": "u771Fu773Cu3092u3082u3063u3066u5FDCu3058u3088u3046。\nu8CB4u69D8u3092u898Bu629Cu304D、u305Du3057u3066u5C04u8CABu304F……"
}, {
"id": "300400_11_B050",
"serif": "u795E々u306Eu738Bu306Eu6148u60B2u3092u77E5u308C、\nu7D76u6EC5u3068u306Fu662Fu3053u306Eu4E00u523Au3057……\nu30A4u30F3u30C9u30E9u3088、u522Eu76EEu3057u308D\nu713Cu304Du5C3Du304Fu305B……\nu30F4u30A1u30B5u30F4u30A3u30FBu30B7u30E3u30AFu30C6u30A3\nu662Fu975Eu3082u306Au3057……"
}, {
"id": "300400_11_B080",
"serif": "……u7D30u304Bu3059u304Eu308Bu3068u306Fu601Du3046u304C。"
}, {
"id": "300400_11_B090",
"serif": "……u5FF5u306Bu306Fu5FF5u3060。u60AAu304Fu601Du3048。"
}, {
"id": "300400_11_B100",
"serif": "u5168u3066u3092u5DEEu3057u51FAu3059u6642u3060。u8CB4u69D8u3082、u4FFAu3082"
}, {
"id": "300400_11_B110",
"serif": "u6B7Bu306Bu3086u304Fu5B9Au3081u3057u304Bu9078u3079u306Au3044u3068u306F、u5EA6u3057u96E3u3044。"
}, {
"id": "300400_11_B120",
"serif": "u5F53u7136u3060。u52DDu3064u3079u304Du60F3u3044u304Cu3053u3061u3089u306Bu306Fu3042u308B。"
}, {
"id": "300400_11_B130",
"serif": "u3055u3066。u3044u3064u8FD4u3059u3079u304Du304B……。"
}, {
"id": "300400_11_B140",
"serif": "u3075u3063……"
}, {
"id": "300400_11_B150",
"serif": "u3075u3093、u3088u304Bu308Du3046……"
}, {
"id": "300400_11_B160",
"serif": "u3053u3053u304Cu9650u754Cu304B……u4E0Du7532u6590u306Au3044u7537u3067、u3059u307Eu306Au3044"
}, {
"id": "300400_11_B170",
"serif": "u5F85u3063u3066u3044u308D。u3042u3068u767Eu5E74、u935Bu932Cu3057u3066u304Fu308B"
}, {
"id": "300400_11_B180",
"serif": "u3088u304Bu308Du3046"
}, {
"id": "300400_11_B190",
"serif": "u5408u610Fu3059u308B"
}, {
"id": "300400_11_B200",
"serif": "u5B50u7D30u306Au3057"
}, {
"id": "300400_11_B210",
"serif": "u5929u8863u7121u7E2B、u5927u80C6u4E0Du6575―――"
}, {
"id": "300400_11_B220",
"serif": "u6B8Bu3059u3082u306Eu306Fu306Au3044。u71C3u3048u5C3Du304Du308Bu6642u3060……"
}, {
"id": "300400_11_B410",
"serif": "u9045u3044"
}, {
"id": "300400_11_B420",
"serif": "u982Du4E0Au6CE8u610Fu3060、u60AAu304Fu601Du3048"
}, {
"id": "300400_11_B430",
"serif": "u5C0Fu624Bu8ABFu3079u3068u3044u304Fu304B"
}, {
"id": "300400_11_B440",
"serif": "u77A0u76EEu3069u3046u3082u304Fu306Bu5024u3059u308B。\nu7D20u6674u3089u3057u3044u306A、u6211u304Cu6575u3088"
}, {
"id": "300400_11_B480",
"serif": "u3044u3088u3044u3088u304B。……u3044u304Fu305E。"
}, {
"id": "300400_11_B490",
"serif": "u30ACu30CDu30FCu30B7u30E3u306Eu30DDu30FCu30BA"
}, {
"id": "300400_11_B800",
"serif": "u30B9u30FCu30EAu30E4u3088、u3054u7167u89A7u3042u308C……\nu3082u306Fu3084u6226u5834u306Bu5475u8CACu306Au3057\nu6211u304Cu7236u3088、u8A31u3057u7D66u3048\nu7A7Au524Du7D76u5F8C……\nu30F4u30A1u30B5u30F4u30A3u30FBu30B7u30E3u30AFu30C6u30A3"
}, {
"id": "300400_11_B910",
"serif": "u304Au304Au3049u304Au304A"
}, {
"id": "300400_11_B920",
"serif": "u30D6u30E9u30D5u30DEu30FCu30B9u30C8u30E9、u30AFu30F3u30C0u30FCu30E9"
}, {
"id": "300400_11_G010",
"serif": "u5C11u3057u6E80u305Fu3055u308Cu305Fu3088u3046u3060。"
}, {
"id": "300400_11_G060",
"serif": "u8A17u3055u308Cu305Fu5168u3066u306Eu529Bu3092u3082u3063u3066、u30AAu30ECu306Fu70BAu3059u3079u304Du3053u3068u3092u70BAu305Du3046。\nu3060u304C、u305Du306Eu305Fu3081u306Bu6B20u304Bu305Bu306Cu3082u306Eu304Cu3042u308B。\nu30FCu30FCu898Bu3066u3044u3066u304Fu308C、u30DEu30B9u30BFu30FC。\nu30AAu30ECu306Bu306Fu304Au524Du304Cu5FC5u8981u3060。"
}, {
"id": "300400_11_H9000",
"serif": "u59FFu306Fu5909u308Fu3063u305Fu304C、u305Du3053u306Fu91CDu8981u3067u306Fu306Au3044。\nu71C3u3048u4E0Au304Cu308Bu30AAu30ECu306Eu95D8u5FD7u3053u305Du304C、u3053u306Eu970Au8863u306Eu672Cu8CEAu3060。\n……u306Au306Bu3057u308D、u8A17u3055u308Cu305Fu3082u306Eu306Eu91CDu307Fu304Cu9055u3046。\nu3093 u547Cu3073u540Du3092u3069u3046u3059u308Cu3070u3044u3044u304B、u3060u3068\nu30D5u30C3。u305Du308Cu306Fu60A9u3080u306Bu53CAu3070u306Au3044。u30ACu30CDu30FCu30B7u30E3u795Eu304Cu3064u3051u3066u304Fu308Cu305F。\nu6C17u8EFDu306B、u30B9u30FCu30D1u30FCu30ABu30EBu30CAu3068u547Cu3093u3067u307Bu3057u3044。"
}, {
"id": "300500_0_B010",
"serif": "Don't you dare dodge this!"
@ -22612,6 +22708,204 @@
}, {
"id": "403100_0_S010",
"serif": "Rider, here as requested. As a peerless warrior, I shall lend you my powers."
}, {
"id": "403200_0_B010",
"serif": "Go!"
}, {
"id": "403200_0_B020",
"serif": "Understood!"
}, {
"id": "403200_0_B030",
"serif": "Take this!"
}, {
"id": "403200_0_B040",
"serif": "Behold the ultimate Mystic Code of El-Melloi!"
}, {
"id": "403200_0_B050",
"serif": "[id 403200_0_B050]Seven holes are bored into primordial chaos. \n[id 403200_0_B051]There are poisonous women to great men. \n[id 403200_0_B052]Never is there a time when neither sun nor moon is set.\n[id 403200_0_B053]Behold my tactics.\n[id 403200_0_B054]Unspoken Formation!"
}, {
"id": "403200_0_B080",
"serif": "Yep, yep. Setting traps is so fun."
}, {
"id": "403200_0_B090",
"serif": "Come on, Trimmau, do your thing."
}, {
"id": "403200_0_B100",
"serif": "Now then! Shall we trample our enemies, Master?"
}, {
"id": "403200_0_B110",
"serif": "Miss, preparations for attack are complete."
}, {
"id": "403200_0_B120",
"serif": "In battle, the outcome is what matters. That means this victory is due to all the work we have put in, Master."
}, {
"id": "403200_0_B130",
"serif": "Calculate, scheme, and entrap. That's the charm of being a tactician."
}, {
"id": "403200_0_B140",
"serif": "Ngh! Ah!"
}, {
"id": "403200_0_B150",
"serif": "Damn, go easy on me!"
}, {
"id": "403200_0_B160",
"serif": "Tsk, so this is it! I'm sorry!"
}, {
"id": "403200_0_B170",
"serif": "Miss! My apologies!"
}, {
"id": "403200_0_B180",
"serif": "Very well, let's try it!"
}, {
"id": "403200_0_B190",
"serif": "As you wish."
}, {
"id": "403200_0_B200",
"serif": "Huh. You want that?"
}, {
"id": "403200_0_B210",
"serif": "This will be a moment to remember!"
}, {
"id": "403200_0_B220",
"serif": "I guarantee this will be good!"
}, {
"id": "403200_0_B230",
"serif": "Miss, here you go."
}, {
"id": "403200_0_B440",
"serif": "Volumen Hydrargyrum, moving in!"
}, {
"id": "403200_0_B480",
"serif": "Then I shall lend you my power as well."
}, {
"id": "403200_0_B490",
"serif": "Miss, please use this."
}, {
"id": "403200_0_B520",
"serif": "That's right. Just assume your victory is a foregone conclusion...oh hey, Lord Sima Yi!"
}, {
"id": "403200_0_B800",
"serif": "[id 403200_0_B800]Contests need neither stratagem nor trump card.\n[id 403200_0_B801,403200_0_B802]All that is required is flawless preparation and victory.\n[id 403200_0_B803]Unspoken Formation!"
}, {
"id": "403200_0_B810",
"serif": "[id 403200_0_B810]Contests need neither stratagem nor trump card.\n[id 403200_0_B811,403200_0_B812]All that is required is flawless preparation and victory.\n[id 403200_0_B813]Unspoken Formation!\n[id 403200_0_B814]This won't ever break!"
}, {
"id": "403200_0_G010",
"serif": "Nice... I like the feeling of leveling up!\nI can feel my power overflowing... It's a shame you can't enjoy this."
}, {
"id": "403200_0_G020",
"serif": "[id 403200_0_G020]No outfit change this time, huh? \n[id 403200_0_G021]Hm? Did I want to change?\n[id 403200_0_G022]Of course I do, since I'm a lady.\n[id 403200_0_G023]It's only natural to want to change outfits based on one's mood!"
}, {
"id": "403200_0_G030",
"serif": "[id 403200_0_G030]Ohhh, so this is Ascension!\n[id 403200_0_G031]My outfit's changed. What a breath of fresh air!\n[id 403200_0_G032]Huh? Why am I in Western clothes, you ask?\n[id 403200_0_G033]Well, obviously they suit my taste!"
}, {
"id": "403200_0_G040",
"serif": "[id 403200_0_G040]Hehehe... Well I had to try on a Chinese outfit at least once in honor of Sima Yi.\n[id 403200_0_G041]It's a bit hard to move around, but this elegant look is priceless!\n[id 403200_0_G042]So, which do you prefer?\n[id 403200_0_G043,403200_0_G044]I'm your Servant, so I wouldn't mind changing into Western or Chinese outfits to suit you!"
}, {
"id": "403200_0_G050",
"serif": "[id 403200_0_G050]Oh, okay.\n[id 403200_0_G051]While I may be lacking in some ways as a Servant, I've still managed to come this far.\n[id 403200_0_G052]That's all thanks to you.\n[id 403200_0_G053]Humanity being so unstable right now is likely what's enabling our relationship, [delay 6.4]and I consider that to be a small miracle. I like this situation we find ourselves in though.\n[id 403200_0_G054]And if, by chance, you should feel the same way...\n[id 403200_0_G055]Ah, that would make me so happy..."
}, {
"id": "403200_0_H010",
"serif": "Oh, so it's your birthday?\nWell, you may not be happy to have a mage like me celebrating it, but let me just say this one thing:\nCongratulations, my pupil!"
}, {
"id": "403200_0_H020",
"serif": "Ah, something's happening outside!\nCome on, let's head out immediately! Time waits for no one!"
}, {
"id": "403200_0_H030",
"serif": "Hey, are you sure you want to be taking it easy?\nDon't you need to go and do some quests to help humanity or something?"
}, {
"id": "403200_0_H040",
"serif": "You are a Master, and I am a Servant.\nLet's make that very clear.\nMaking that distinction is important for Pseudo-Servants like me.\nOh by the way, can I send you off on an errand for me?"
}, {
"id": "403200_0_H050",
"serif": "It's so tiring to be in an elevated position sometimes, so it's nice to get ordered around once in a while."
}, {
"id": "403200_0_H060",
"serif": "What I like?\nI hesitate to even bring it up, but...seeing others' unhappiness.\nAll the better if a straitlaced person gets depressed and their entire life derails.\n...Hey, you, don't be put off by that."
}, {
"id": "403200_0_H070",
"serif": "A peaceful life, predictable outcomes, or unchanging developments are all things that I hate. Life's all about turbulence.\nI expect suspenseful, spectacular, and even ridiculous situations like the ones in B-movies! \nHm? Oh-ho. So Lord Sima Yi does not like literary works or poetry."
}, {
"id": "403200_0_H080",
"serif": "The Holy Grail, huh? There's nothing in particular I want to wish for.\nIt's not that I don't have desires...\nActually, I'm full of desires, but the things I want should be obtained through conspiring, strategizing, or scheming.\nBasically I don't like people getting what they want just handed to them."
}, {
"id": "403200_0_H090",
"serif": "Is anything the matter, my pupil?\nWhy did I just call you my pupil, you ask?\nI wonder...\nThere may have been a time in the past or perhaps in another world's future where you were my pupil."
}, {
"id": "403200_0_H100",
"serif": "My, you seem to come to me often.\nHave you taken a particular interest in me?\nHa. Even if it's just to flatter me, it's nice to hear.\nWell there's not much of interest here, but feel free to read any of the books lying around."
}, {
"id": "403200_0_H110",
"serif": "This is slightly troublesome.\nMy desire to see you suffer grows exponentially as days go by. You know, like sadness or anger...those negative emotions that well up whenever someone finds themself going astray in life.\nThis disposition of mine just can't be suppressed.\nAh, what a conundrum."
}, {
"id": "403200_0_H120",
"serif": "Hm. I thought I was intimidating you, yet you still come see me.\nWhat? Because you're my pupil? Well, that's true.\n...Very well. Brace yourself.\nIf you're going to maintain a relationship with me, you're going to have to alter your preferences and even your life to an extent."
}, {
"id": "403200_0_H130",
"serif": "I've decided to hold a tea party today.\nHurry up and get ready.\nHuh? Who am I going to have tea with?\nSheesh, don't make me spell it out after all this time.\nWhat I want is to have teatime with YOU, my pupil."
}, {
"id": "403200_0_H170",
"serif": "I see that my brother is working hard even in a place like this.\nIf he could just be a little more carefree, he might smoke cigars less...\nNo, perhaps he's good the way it is..."
}, {
"id": "403200_0_H190",
"serif": "Aw shucks, that Luvia's a Divine Spirit...\nWell, I understand why that happened to a certain degree, but even with that manifestation, she still has an over-the-top, luxurious, spoiled lady look..."
}, {
"id": "403200_0_H200",
"serif": "Oh my, oh my. I can't believe that red devil ended up becoming a goddess.\nThough it looks like some things never change..."
}, {
"id": "403200_0_H210",
"serif": "My goodness!\nThat Rin even has a summer outfit!\nNo, I know she's not Rin, but everything is so fitting in so many ways..."
}, {
"id": "403200_0_H220",
"serif": "Ah yes. I'm glad Gray's here.\nI know you're busy, Master, but at least you can spare time to have tea with us, right?"
}, {
"id": "403200_0_M010",
"serif": "Oh-ho, it looks like you've gotten yourself something good.\nTreasure it, my pupil."
}, {
"id": "403200_0_M020",
"serif": "This is wonderful!\nA truly superb item that would even be hard to get at the Clock Tower!"
}, {
"id": "403200_0_M030",
"serif": "It looks like a new mission opened up.\nGood luck!"
}, {
"id": "403200_0_M040",
"serif": "A new quest opened up. Exploring is one of the basics of being a mage, so I'd like my pupil to do their best."
}, {
"id": "403200_0_M050",
"serif": "There's progress in the case. Now, my pupil, head to the new site!"
}, {
"id": "403200_0_M060",
"serif": "I hear you gained her trust.\nHehe, treat her well..."
}, {
"id": "403200_0_M070",
"serif": "Ah, so you've gotten this far.\nThe final area to explore has appeared.\nSince you've been playing detective with me this far, I want you to stick with it till the very end."
}, {
"id": "403200_0_M080",
"serif": "It's finally over.\nTo be honest, I was thinking about how I might extend this dreamlike time with you.\nWell done, my pupil.\nIf you ever have the time, swing by the El-Melloi classroom. Should you do so, Gray and my brother will welcome you with open arms."
}, {
"id": "403200_0_N010",
"serif": "Ah, so you're here, my pupil!\nThen let's get moving!"
}, {
"id": "403200_0_N020",
"serif": "Hmm. How are you progressing?\nI'll have you know that I'm a tough critic."
}, {
"id": "403200_0_N030",
"serif": "Dashing through patchwork cities full of bizarre and unusual mysteries to solve? \nThis is just like the sort of computer game my brother would enjoy.\nThough, I do like this sort of thing as well."
}, {
"id": "403200_0_N040",
"serif": "Be mindful of the whydunit.\nHeroic Spirits and mages may not be bound by the laws of physics, but they cannot manipulate their own motives.\nNo matter how you put it, they are still human, after all."
}, {
"id": "403200_0_N050",
"serif": "Now then, have you read through all the information?\nThere have been a handful of problematic students in the El-Melloi classroom in the past who didn't do their reading...\nActually, maybe those who actually DID the reading were the rare ones..."
}, {
"id": "403200_0_N060",
"serif": "Mystery solved.\nAll that must end, will, and Patchwork London will disappear along with the fog.\nAh, that was fun.\nDon't forget to pick up everything you can."
}, {
"id": "403200_0_N070",
"serif": "It was a great journey.\nWhile our time in Patchwork London was indeterminable, one thing I can say is that the time I spent with you was unforgettable.\nWell, I know that this memory will fade...but I want a bit longer with you to enjoy what precious time we have left..."
}, {
"id": "403200_0_S010",
"serif": "Oh, so you've summoned me.\nSima Yi makes an appearance... Well actually I'm a Pseudo-Servant using Reines El-Melloi Archisorte.\nThere's no need for you to worry. I've inherited all Sima Yi's powers.\nCall me Reines, Sima Yi, or even Zhongda...whatever you wish.\nA pleasure to meet you, Master."
}, {
"id": "500100_0_B010",
"serif": "Too bad."
@ -25195,6 +25489,27 @@
}, {
"id": "501900_0_H140",
"serif": "How strange. I had come to terms with not meeting him again, but to have the chance to stand side by side once more.\nReally... at least there has been something positive, even in humanity's crisis."
}, {
"id": "501900_0_H190",
"serif": "Wha...Master, I thought I told you not to contact the Clock Tower!\nI'm going to be blunt here... She's the devil!\nYou have no idea how many times my stomach's been in knots because of her!"
}, {
"id": "501900_0_H200",
"serif": "Even after being possessed by the goddess of the scales, it doesn't seem like she's changed much.\nWell, maybe she was picked BECAUSE she would not change.\n...Honestly, just thinking about all this gives me a headache."
}, {
"id": "501900_0_H210",
"serif": "Wh-what? The goddess of Mesopotamia!?\nWhat twisted fate would allow such degeneracy!? It's like giving that red devil the codes to the nuclear arsenal!\nMaster, I'm going away for a while!\nAnd DO NOT mention me to her!"
}, {
"id": "501900_0_H230",
"serif": "The King of Heroes... I never thought I would meet you at the precipice of humanity's end, of all places.\nYes...just you wait.\nHe and I are going set you straight!"
}, {
"id": "501900_0_H240",
"serif": "(Coughs) I don't mind if you laugh, but she once attacked me head-on with that sacred sword of hers.\nIt wasn't really her fault, but I still break into a cold sweat every time I think about that moment.\n...I'd appreciate it if you could not laugh."
}, {
"id": "501900_0_H250",
"serif": "I never imagined I would meet the younger him...and he's even younger than I was when I first met him.\nSo that's why he suggested I wish upon the Grail to grow thirty centimeters...because he knows he's going to grow taller.\nHonestly, that guy's self-serving, no matter what age he is."
}, {
"id": "501900_0_H260",
"serif": "I didn't think you would come to Chaldea too.\nWell, there's nothing much we can do about it now since you're already here.\nIf you consider yourself my apprentice still, would you mind polishing my shoes like you've always done, Lady?"
}, {
"id": "501900_0_M010",
"serif": "You've finished. I'd guess you've managed a passing grade."
@ -25360,6 +25675,24 @@
}, {
"id": "501900_2_H140",
"serif": "I like you too. To make a contract with one so reckless as him.\nHuh, who do I mean?\nThat's obvious.\nThat big, loud Rider with the big attitude!"
}, {
"id": "501900_2_H190",
"serif": "M-Master, we need to get out of here fast!\nI feel the presence of my younger sister! She's the absolute worst, entrapping me as a Lord!\nIf we hesitate, we'll get kidnapped! Come on, hurry!"
}, {
"id": "501900_2_H220",
"serif": "So these will be my students when I become Lord?\nIt feels a bit odd since I look like this right now, but yeah, I feel somewhat sentimental when I see them.\nIt's like I'm dreaming something in the future..."
}, {
"id": "501900_2_H230",
"serif": "The King of Heroes...I never thought I would meet him here.\nJust wait...!\nOne of these days, he and I are going to..."
}, {
"id": "501900_2_H240",
"serif": "Sorry, Master, I need you to cover me.\nNo, it's not what you think... It's not that I'm scared of her.\nIt's just that that sacred sword's light still gives me nightmares..."
}, {
"id": "501900_2_H250",
"serif": "THAT'S Rider!? That little shrimp who's even shorter than me!?\nOh, but he has the same color eyes and hair, and he even has that haughty attitude.\nHmph. Then I've got no choice, do I?\nI'll tag along conquering the world with him just for a little bit."
}, {
"id": "501900_2_H260",
"serif": "That's right. She's my apprentice.\nYet to say she's my apprentice given the way I look and whose face she has feels...strange. "
}, {
"id": "502000_0_B010",
"serif": "O Radiance."
@ -34546,6 +34879,192 @@
}, {
"id": "603700_2_S010",
"serif": "(Does not exist)"
}, {
"id": "603900_0_B010",
"serif": "Sei!"
}, {
"id": "603900_0_B020",
"serif": "Okey-dokey!"
}, {
"id": "603900_0_B030",
"serif": "Add, do your thing!"
}, {
"id": "603900_0_B040",
"serif": "Gray: Add!\nAdd: Leave it to me!\nGray: Take that!"
}, {
"id": "603900_0_B050",
"serif": "[MaterialOnly Add: ][id 603900_0_B050,603900_0_B051]Pseudo-personality suspended.[delay 3.1] Mana yield exceeds regulation.\n[MaterialOnly Add: ][id 603900_0_B052]Second stage restraint rescinded.\n[MaterialOnly Gray: ][id 603900_0_B053]Sacred lance...removing restraints...\n[MaterialOnly Gray: ][id 603900_0_B054]Rhongo...myniad!!!\n[id 603900_0_B055][VoiceOnly Sacred lance...removing restraints...]"
}, {
"id": "603900_0_B080",
"serif": "I will show them the secret techniques of a grave keeper!"
}, {
"id": "603900_0_B090",
"serif": "Whoa-ho! That's your order!?"
}, {
"id": "603900_0_B100",
"serif": "Yes...I will give it my all!"
}, {
"id": "603900_0_B110",
"serif": "Eheh heh heh! I love it! I can't contain myself either! A buffet, Gray!"
}, {
"id": "603900_0_B120",
"serif": "Yes...we managed to pull through thanks to everyone's efforts."
}, {
"id": "603900_0_B130",
"serif": "Gray: Yes! We did it!\nAdd: Eh heh heh, victory!"
}, {
"id": "603900_0_B140",
"serif": "Ungh!"
}, {
"id": "603900_0_B150",
"serif": "We must...hold on...!"
}, {
"id": "603900_0_B160",
"serif": "I'm sorry... I'll be resting before you..."
}, {
"id": "603900_0_B170",
"serif": "Damn, this one's bad news... Gray...we're going to retreat..."
}, {
"id": "603900_0_B180",
"serif": "I'm doing it!"
}, {
"id": "603900_0_B190",
"serif": "I will slice them up!"
}, {
"id": "603900_0_B200",
"serif": "I'll eat 'em up!"
}, {
"id": "603900_0_B210",
"serif": "To darken...to celebrate..."
}, {
"id": "603900_0_B220",
"serif": "To desire...to corrupt..."
}, {
"id": "603900_0_B230",
"serif": "Gray... Rave..."
}, {
"id": "603900_0_B250",
"serif": "Crave... Deprave..."
}, {
"id": "603900_0_B260",
"serif": "Gray: Add, I'm removing the restraints!\nAdd: Got it!"
}, {
"id": "603900_0_B440",
"serif": "Gray: At this range..!\nAdd: That one!\nGray: Do it!"
}, {
"id": "603900_0_B500",
"serif": "I will lead them to both life and death..."
}, {
"id": "603900_0_B800",
"serif": "[MaterialOnly Gray: ][id 603900_0_B800]O ancient Mystics...be exterminated.\n[MaterialOnly Gray: ][id 603900_0_B801]O sweet mystery...return all to nothingness.\n[MaterialOnly Add: ][id 603900_0_B802]Second stage restraint rescinded.\n[MaterialOnly Gray: ][id 603900_0_B803]Sacred lance...removing restraints...\n[MaterialOnly Gray: ][id 603900_0_B804]Rhongomyniad!!!\n[id 603900_0_B805,603900_B806][VoiceOnly Sacred lance...removing restraints...]"
}, {
"id": "603900_0_G010",
"serif": "Leveling up... This is such a strange feeling.\nBut thank you very much!"
}, {
"id": "603900_0_G020",
"serif": "[id 603900_0_G020]Thank you for taking care of me up to this point.\n[id 603900_0_G021]Um...are you bored by my appearance?\n[id 603900_0_G022]If you are, I'm sorry..."
}, {
"id": "603900_0_G030",
"serif": "[id 603900_0_G030]I'm sorry...\n[id 603900_0_G031]I hear that other Servants change their appearance, but I only have this form...\n[id 603900_0_G032]Oh, but I am stronger, so I will do my very best!"
}, {
"id": "603900_0_G040",
"serif": "[id 603900_0_G040]Add: You sure have interesting taste!\n[id 603900_0_G041]Add: I can't believe you'd give that gloomy grave keeper so much of your precious material!\n[id 603900_0_G042]Gray: P-please be quiet, Add!\n[id 603900_0_G043]Gray: Oh, but I do feel my powers growing.\n[id 603900_0_G044]Gray: Add's only saying things like that because he feels the same way as me."
}, {
"id": "603900_0_G050",
"serif": "[id 603900_0_G050]Gray: We have reached the peak.\n[id 603900_0_G051]Gray: This is my final state.\n[id 603900_0_G052]Gray: You are the one who led me to become this.\n[id 603900_0_G053]Gray: Thank you... Thank you so very much.\n[id 603900_0_G054]Add: Eh heh heh heh! Even I have to thank you for this!\n[id 603900_0_G055]Add: You did good, buddy!\n[id 603900_0_G056]Add: Keep on takin' good care of us!"
}, {
"id": "603900_0_H010",
"serif": "I hear it is your birthday.\nI do not remember words of prayer anymore, but I pray that you have a blessed day."
}, {
"id": "603900_0_H020",
"serif": "There is something going on outside!\nUm, shall we go see together?"
}, {
"id": "603900_0_H030",
"serif": "I do like lounging around in our rooms, but I feel we need to consider heading out."
}, {
"id": "603900_0_H040",
"serif": "Gray: That's right. You are my Master, and I am your Servant.\nGray: Please do not hesitate to give me orders!\nAdd: Heh heh heh! You can order me around too, Master!"
}, {
"id": "603900_0_H050",
"serif": "A Master and Servant relationship...\nWell, I am used to a mentor and apprentice relationship.\nBut would you mind if the only person I call \"sir\" is him?"
}, {
"id": "603900_0_H060",
"serif": "What I like...\nA quiet room, the scent of cigars, the smell of old books, and a classroom full of students in excited conversation...\nThey may be contradictory, but those are the things I like."
}, {
"id": "603900_0_H070",
"serif": "What I dislike...\nUm...things that keep walking around even after death...\nThat's always made me uneasy.\nAnd...well...a long time ago, I did not like my face. Just a little bit."
}, {
"id": "603900_0_H080",
"serif": "A wish for the Holy Grail?\nIf...if it could be granted...\nI would like to have sir, Reines, and everyone in the El-Melloi classroom...\nNo...never mind."
}, {
"id": "603900_0_H090",
"serif": "Um...if you could, would you please hate my face?"
}, {
"id": "603900_0_H100",
"serif": "Gray: About my face...\nGray: Have you seen someone else with a similar appearance? If you have, then there may come a day where I can talk about it.\nAdd: Yeah...it means she wants you to wait. \nAdd: So don't be so insistent, Master!"
}, {
"id": "603900_0_H110",
"serif": "That's right...my face is not my own.\nIt's King Arthur's...and it's all because the people in my hometown tried to recreate the king who had passed away long ago..."
}, {
"id": "603900_0_H120",
"serif": "Do I still hate this face of mine?\nNo, I don't hate it.\nIt's just that I couldn't get used to it...\nI was happy that sir hated my face.\nAnd that's why I asked for something impossible from him."
}, {
"id": "603900_0_H130",
"serif": "I may still cover myself with this hood, but it doesn't mean I hate myself.\nAnd just like sir and Reines, I'm very happy that you are here."
}, {
"id": "603900_0_H170",
"serif": "Ah...the possibility of having held the sacred lance...\nAnd yes, I understand; that was a potential form I could have taken."
}, {
"id": "603900_0_H180",
"serif": "I see that King Arthur has many different aspects.\nYes, I understand... "
}, {
"id": "603900_0_H190",
"serif": "So she...is the real King Arthur...\nAh...she is what my hometown had sought...and she is that result..."
}, {
"id": "603900_0_H200",
"serif": "No matter where we are, I will feel at ease as long as sir is around.\nBut I noticed that no matter where he is, sir always wears a sour expression.\nI'd at least want to comb his hair whenever I have the time."
}, {
"id": "603900_0_H210",
"serif": "Wh-wh-wh-what!? Is he...!?\nThe King of Conquerors is here!?\nWow! That is amazing!\nI must tell sir right away!"
}, {
"id": "603900_0_H220",
"serif": "Why yes, I am sir's apprentice...\nWhat!? You are also the King of Conquerors!?\nWell, I just never would have imagined you would be summoned in that form...\nUm, p-pleased to meet you..."
}, {
"id": "603900_0_H230",
"serif": "Reines invited me to tea!\nShe always prepares the finest sweets and teas, but I wonder where she acquires them..."
}, {
"id": "603900_0_H240",
"serif": "I know she is different than the person I know...but this goddess with the scales both looks and speaks exactly like this person I know."
}, {
"id": "603900_0_I010",
"serif": "Welcome!\nUm...this is apparently a place where you can exchange items.\nI'll help you look around, so if anything catches your eye, please take it."
}, {
"id": "603900_0_I020",
"serif": "Reines and I collected these items.\nEven though the customers are apprentices, the items should be priced exorbitantly high...at least that's what Reines is saying...\nWell, um...I'm sorry about that."
}, {
"id": "603900_0_I030",
"serif": "You want this one?\nHere you go!\nI pray that this will help in your journey."
}, {
"id": "603900_0_I040",
"serif": "I am not versed in magecraft, but if this is an item you seek, it must be quite useful!"
}, {
"id": "603900_0_I050",
"serif": "I am starting to enjoy working as a shopkeeper.\nSo I just need to give this to you, right?"
}, {
"id": "603900_0_I060",
"serif": "With the conclusion of Patchwork London, this shop will be closing.\nIt seems a bit sad.\n...Please don't forget to exchange your items.\n"
}, {
"id": "603900_0_I070",
"serif": "Oh you've come again!\nIt's almost time for us to awaken from this dream.\nBut please make yourself at home until we do."
}, {
"id": "603900_0_I080",
"serif": "Gray: Um, that item is...\nAdd: That one!\nGray: Yes, that's it, Add!\nGray: I'm sorry I haven't memorized the lineup yet..."
}, {
"id": "603900_0_S010",
"serif": "I was just so worried about sir, that I had to come along.\nWell...I may be irregular and inexperienced as a Servant,\nbut please let me accompany you until your journey ends!"
}, {
"id": "603900_0_S020",
"serif": "My name is Gray. I am a grave keeper. \nMy situation is slightly different than other normal Servants,\nand I may cause you some trouble, but please take good care of me...!"
}, {
"id": "700100_0_B030",
"serif": "Grraauuuughhh!"
@ -38674,6 +39193,36 @@
}, {
"id": "800100_0_H220",
"serif": "We are finally at the Lostbelt in the Atlantic Ocean... This battle will be against the largest of the Trees of Emptiness.\nKirschtaria Wodime... As long as we can defeat the Crypters' leader, we should be able to figure out a way to fix all this."
}, {
"id": "800100_0_X010",
"serif": "u6B66u8005u9707u3044u304Cu3057u307Eu3059u306D、u5148u8F29 u3046u304Au30FCu30FCu30FCu30FC"
}, {
"id": "800100_0_X020",
"serif": "u30ABu30EBu30C7u30A2u5BB6、u3053u308Cu3088u308Au9032u8ECDu3057u307Eu3059"
}, {
"id": "800100_0_X030",
"serif": "u5175u306Fu795Eu901Fu3092u5C0Au3073u307Eu3057u3087u3046 u3059u3059u3081u30FC"
}, {
"id": "800100_0_X040",
"serif": "u3044u3056、u51FAu9663u3067u3059 u5404々u65B9、u3054u6CB9u65ADu3081u3055u3089u306Au3044u3067u304Fu3060u3055u3044u306D"
}, {
"id": "800100_0_X050",
"serif": "u9663u3076u308Cu3067u3059u3088、u7686u3055u3093 u3076u304Au304Au30FC u3076u304Au304Au30FC"
}, {
"id": "800100_0_X060",
"serif": "u3053u3053u306Fu30ABu30EBu30C7u30A2u5BB6u306Eu9818u5730u306Bu306Au308Au307Eu3057u305F"
}, {
"id": "800100_0_X070",
"serif": "u304Au5473u65B9u5927u52DDu5229u3067u3059、u3084u308Au307Eu3057u305Fu306Du5148u8F29"
}, {
"id": "800100_0_X080",
"serif": "u3053u306Eu52E2u3044u3067u76EEu6307u3059u306Fu5929u4E0Bu7D71u4E00u3067u3059u306Du5148u8F29"
}, {
"id": "800100_0_X090",
"serif": "u7686u3055u3093、u52DDu9B28u3092u4E0Au3052u307Eu3057u3087u3046 u3048u3044u3048u3044u304Au30FC"
}, {
"id": "800100_0_X100",
"serif": "u3050u3060u3050u3060u3057u3066u304Du307Eu3057u305Fu304C、u9811u5F35u3063u3066u3044u304Du307Eu3057u3087u3046"
}, {
"id": "800100_11_B010",
"serif": "I'm going!"
@ -40723,6 +41272,171 @@
}, {
"id": "900700_0_S020",
"serif": "This might have happened because of a little misunderstanding, but passing out presents while dancing to the samba sounds fun, don't you think?\nSanta and samba...this is what you call having the best of both worlds.\nSo leave it to me, Master! I'm going to give my all to bring proper Christmas back!"
}, {
"id": "900800_0_B010",
"serif": "Yes!"
}, {
"id": "900800_0_B020",
"serif": "Like this?"
}, {
"id": "900800_0_B030",
"serif": "O light!"
}, {
"id": "900800_0_B040",
"serif": "My gems...finish them!"
}, {
"id": "900800_0_B050",
"serif": "[id 900800_0_B050]A judgment shall be made.\n[id 900800_0_B051]This is the weight of your goodness...\n[id 900800_0_B052]And this, the weight of your sin!\n[id 900800_0_B053]Now, brace yourself!\n[id 900800_0_B054]Custos Morum!"
}, {
"id": "900800_0_B080",
"serif": "O star's brilliance...shine forth!"
}, {
"id": "900800_0_B090",
"serif": "O radiance, gather on my balancing scales!"
}, {
"id": "900800_0_B100",
"serif": "Time to begin your trial."
}, {
"id": "900800_0_B110",
"serif": "The starting bell has rung!"
}, {
"id": "900800_0_B120",
"serif": "This victory was inevitable. Are you safe, Master? "
}, {
"id": "900800_0_B130",
"serif": "A proper judgment."
}, {
"id": "900800_0_B140",
"serif": "Nngh!"
}, {
"id": "900800_0_B150",
"serif": "You will pay for this!"
}, {
"id": "900800_0_B160",
"serif": "I didn't think...I would reach the stars..."
}, {
"id": "900800_0_B170",
"serif": "May you all...have better fortune in battle...!"
}, {
"id": "900800_0_B180",
"serif": "That's what you're doing?"
}, {
"id": "900800_0_B190",
"serif": "Yes, leave it to me."
}, {
"id": "900800_0_B200",
"serif": "I'll take them down!"
}, {
"id": "900800_0_B210",
"serif": "Now is the time for deliberation. Listen to the voices of the stars."
}, {
"id": "900800_0_B220",
"serif": "Pray upon my scales."
}, {
"id": "900800_0_B230",
"serif": "This last move will lead to a fall!"
}, {
"id": "900800_0_B440",
"serif": "Are you prepared for the slugfest?\nSei-yah!"
}, {
"id": "900800_0_B480",
"serif": "Just listen to the voices of the gems, right?"
}, {
"id": "900800_0_B500",
"serif": "All the spoils will be mine! Ah, I'm ready to go!"
}, {
"id": "900800_0_B520",
"serif": "Did you enjoy the justice of the stars?"
}, {
"id": "900800_0_B530",
"serif": "One, two three... Oh, do we not need the count?"
}, {
"id": "900800_0_B800",
"serif": "[id 900800_0_B800]Allow me to weigh your sins.\n[id 900800_0_B801]My storehouse of gems is the night sky itself!\n[id 900800_0_B802]The stars' number matches your sins!\n[id 900800_0_B803]And, for good measure, I will add this:\n[id 900800_0_B804]Custos Morum! "
}, {
"id": "900800_0_G010",
"serif": "Oh, so you're offering me tribute?\nMuch as that is only right and proper for you, I will still express my gratitude."
}, {
"id": "900800_0_G020",
"serif": "[id 900800_0_G020]I can feel magical energy filling my Spirit Origin.\n[id 900800_0_G021]Why would you do so much for me?\n[id 900800_0_G022]For humanity's sake?\n[id 900800_0_G023]Or could it be for...?\n[id 900800_0_G024]Haha, I'll ask that later."
}, {
"id": "900800_0_G030",
"serif": "[id 900800_0_G030]My outfit is becoming better-suited to battle!\n[id 900800_0_G031]Now THIS is how the sword and balancing scales should look!"
}, {
"id": "900800_0_G040",
"serif": "[id 900800_0_G040]Lady Justice...\n[id 900800_0_G041]That is certainly a fitting name for me given the glorious ring it has.\n[id 900800_0_G042]And now that you've come this far, [delay 1.9]going through with it until the very end will be the epitome of perfection!\n[id 900800_0_G043]I'm counting on you, Master!"
}, {
"id": "900800_0_G050",
"serif": "[id 900800_0_G050]After all you have done for me, I will be sure your efforts are not wasted.\n[id 900800_0_G051]Be proud of yourself. You have done what a Master must. [id 900800_0_G052]As such, I shall do what a goddess of the balancing scales must."
}, {
"id": "900800_0_H010",
"serif": "It's your birthday, you say?\nWell, I feel like I should offer my blessing on the day of your birth.\nIn fact, I might even consider putting my scales down..."
}, {
"id": "900800_0_H020",
"serif": "It looks like something is going on!\nCome on! The world is waiting for my judgment!"
}, {
"id": "900800_0_H030",
"serif": "Let's head out to investigate.\nMy scales are itching to go!"
}, {
"id": "900800_0_H040",
"serif": "That's right. It is my prerogative to stand above others.\nBut for the time being, I shall entrust my fate to you.\nThe stars whisper the same."
}, {
"id": "900800_0_H050",
"serif": "Master and Servant relationship?\nYou do whatever you want.\nI'll do what I want to do, too."
}, {
"id": "900800_0_H060",
"serif": "What I like?\nLet's see...\nWhat would you think if I said I like taking what others see as precious?\nThat's not fitting for a goddess of justice, you say?\nHaha...\nI'll have you know that justice can be harsher than evil at times."
}, {
"id": "900800_0_H070",
"serif": "I dislike anything that lacks pride.\nSince there's no inherent meaning to life or death, pride is the very thing that gives us meaning."
}, {
"id": "900800_0_H080",
"serif": "If you ask me what I would wish for on the Holy Grail, that would be difficult to answer.\nAfter all, I already have everything I've ever wanted.\nBut if I had to choose, it would be something that could not be measured on my scales... Haha, Master, would you be able to give that to me one day?"
}, {
"id": "900800_0_H090",
"serif": "Be cautious so as not to be judged by my scales, Master.\nIf the weight of your sins is exposed, I will have no choice but to take you down."
}, {
"id": "900800_0_H100",
"serif": "I don't know how to express it, but you are certainly exceptional, Master.\nYou are a mediocre mage at best, but you have traveled the world. I'm surprised your soul is still intact.\nYes... I am finding you more and more intriguing."
}, {
"id": "900800_0_H110",
"serif": "I'm starting to understand.\nMy balancing scales are meant to measure others, and I see that your mediocrity tends to make others worry over you.\nHaha... You look so puzzled...\nAll that matters is that you never forget who you are. Nothing else."
}, {
"id": "900800_0_H120",
"serif": "Ahhh!\nI told you not to make me worry!\nI am a goddess of judgment. Should the scales tip, I will need to make a ruling, even for you.\nWell, uh...this is the first time I've wanted to not judge someone."
}, {
"id": "900800_0_H130",
"serif": "I give up! I submit!\nMy scales will not change, but I will side with you.\nThis is not a judgment... It's my own choice.\nUntil the day your journey ends...that's right, I'm not going to leave your side even if you try prying me away!"
}, {
"id": "900800_0_H170",
"serif": "I can't believe she takes joy in collecting those ugly old gemstones!\nWell, one of these days, I will have to show her who is truly number one!"
}, {
"id": "900800_0_H180",
"serif": "Oh my, that goddess has a summer outfit!?\nThen I have no choice!\nHurry up and procure a swimsuit for me, Master!"
}, {
"id": "900800_0_H190",
"serif": "Shero... Don't mind me, that name just popped out.\nI'm sure that's not his name.\nI actually don't know why it even popped in my head."
}, {
"id": "900800_0_H200",
"serif": "He must be the end result of some ideal or other. I bet he intended to burn himself to ash.\nYet...\nArgh, this is still getting on my nerves!\nI'm going to give him an earful!"
}, {
"id": "900800_0_H210",
"serif": "That mage is an incessant nag and busybody. The only thing I'll give him is that he's a good teacher!"
}, {
"id": "900800_0_H230",
"serif": "I can't believe Quetzalcoatl is here too!\nAnd she's a luchadora on top of that!?\nI want a wrestling match with her!!!\n"
}, {
"id": "900800_0_H240",
"serif": "It's wonderful to see her fight so bravely...but don't you think she's too young?\nWell with humanity so unstable, her pure innocence may be of help too, but that's what makes it so heartbreaking..."
}, {
"id": "900800_0_H250",
"serif": "I don't know why, but I can't help but look at her.\nMaybe I'll have her accompany me."
}, {
"id": "900800_0_H260",
"serif": "Haha. So that one girl who wields the sacred lance is here too.\nIf the mood takes me, I'd like to take a stroll through the London we Rayshifted to."
}, {
"id": "900800_0_S010",
"serif": "I have come in answer to your summons.\nI bring the judgment of the scales and the justice of the stars.\nMy name is Astraea, a terminal of all good in this entire realm.\nEven as my Master, are you prepared to be measured?"
}, {
"id": "9010000_0_M610",
"serif": "[talker 402700 1 0 \"Tyrannical Shooting Star\" -200][talker 503200 0 0 hoge 200]Nero: We'll blow away anyone who gets in our way! Umu, That's what competition's all about!\nAlter: Agreed. We won't hold back, even if this is just a race."
@ -41782,6 +42496,39 @@
}, {
"id": "9940200_0_B170",
"serif": "u30BBu30A4u30D0u30FCu3092……u5012u3059……"
}, {
"id": "9940370_0_B010",
"serif": "u3075u3075"
}, {
"id": "9940370_0_B020",
"serif": "u7F8Eu5473u3057u3044……"
}, {
"id": "9940370_0_B030",
"serif": "u307Bu30FCu3089"
}, {
"id": "9940370_0_B040",
"serif": "u6E80u305Fu305B…u6E80u305Fu305B…"
}, {
"id": "9940370_0_B050",
"serif": "[id 9940370_0_B050]O Black Grail, rage..."
}, {
"id": "9940370_0_B060",
"serif": "[id 9940370_0_B060]O Black Grail, howl..."
}, {
"id": "9940370_0_B080",
"serif": "u5168u3066u3092u4F9Bu7269u306B……"
}, {
"id": "9940370_0_B090",
"serif": "u3082u3063u3068u6297u3063u3066u3054u3089u3093u306Au3055u3044u306A"
}, {
"id": "9940370_0_B140",
"serif": "u3050u3063"
}, {
"id": "9940370_0_B150",
"serif": "u304Eu3083u3042u3042"
}, {
"id": "9940370_0_B160",
"serif": "u304Au306Eu308C……"
}, {
"id": "9940600_0_B010",
"serif": "Ngh!"

File diff suppressed because it is too large Load Diff

View File

@ -7901,6 +7901,167 @@
"type": 41,
"target": 13,
"createdAt": 946684800
}, {
"targetIndividuality": [],
"skillVals": [962606, 1],
"id": 94036601,
"type": 40,
"target": 1,
"createdAt": 946684800
}, {
"targetIndividuality": [],
"skillVals": [962607, 1],
"id": 94036602,
"type": 40,
"target": 1,
"createdAt": 946684800
}, {
"targetIndividuality": [],
"skillVals": [962610, 1],
"id": 94036603,
"type": 40,
"target": 1,
"createdAt": 946684800
}, {
"targetIndividuality": [2018],
"skillVals": [],
"id": 94036604,
"type": 12,
"target": 1,
"createdAt": 946684800
}, {
"targetIndividuality": [3005],
"skillVals": [],
"id": 94036605,
"type": 12,
"target": 13,
"createdAt": 946684800
}, {
"targetIndividuality": [3005],
"skillVals": [],
"id": 94036606,
"type": 13,
"target": 13,
"createdAt": 946684800
}, {
"targetIndividuality": [],
"skillVals": [962616, 1],
"id": 94036607,
"type": 40,
"target": 1,
"createdAt": 946684800
}, {
"targetIndividuality": [],
"skillVals": [962617, 1],
"id": 94036608,
"type": 41,
"target": 1,
"createdAt": 946684800
}, {
"targetIndividuality": [],
"skillVals": [962618, 1],
"id": 94036609,
"type": 41,
"target": 1,
"createdAt": 946684800
}, {
"targetIndividuality": [],
"skillVals": [962619, 1],
"id": 94036610,
"type": 40,
"target": 1,
"createdAt": 946684800
}, {
"targetIndividuality": [],
"skillVals": [962620, 1],
"id": 94036611,
"type": 40,
"target": 1,
"createdAt": 946684800
}, {
"targetIndividuality": [],
"skillVals": [962621, 1],
"id": 94036612,
"type": 40,
"target": 1,
"createdAt": 946684800
}, {
"targetIndividuality": [2019],
"skillVals": [],
"id": 94036613,
"type": 2,
"target": 1,
"createdAt": 946684800
}, {
"targetIndividuality": [],
"skillVals": [962615, 1],
"id": 94036614,
"type": 40,
"target": 1,
"createdAt": 946684800
}, {
"targetIndividuality": [],
"skillVals": [962628, 1],
"id": 94036615,
"type": 40,
"target": 1,
"createdAt": 946684800
}, {
"targetIndividuality": [],
"skillVals": [962629, 1],
"id": 94036616,
"type": 40,
"target": 1,
"createdAt": 946684800
}, {
"targetIndividuality": [501900],
"skillVals": [962624, 1],
"id": 94036617,
"type": 40,
"target": 1,
"createdAt": 946684800
}, {
"targetIndividuality": [401500],
"skillVals": [962626, 1],
"id": 94036618,
"type": 40,
"target": 1,
"createdAt": 946684800
}, {
"targetIndividuality": [401500],
"skillVals": [962627, 1],
"id": 94036619,
"type": 40,
"target": 1,
"createdAt": 946684800
}, {
"targetIndividuality": [401500],
"skillVals": [],
"id": 94036620,
"type": 11,
"target": 1,
"createdAt": 946684800
}, {
"targetIndividuality": [],
"skillVals": [961767, 1],
"id": 94036621,
"type": 41,
"target": 1,
"createdAt": 946684800
}, {
"targetIndividuality": [],
"skillVals": [962630, 1],
"id": 94036622,
"type": 40,
"target": 1,
"createdAt": 946684800
}, {
"targetIndividuality": [2001],
"skillVals": [],
"id": 94036623,
"type": 12,
"target": 1,
"createdAt": 946684800
}, {
"targetIndividuality": [],
"skillVals": [962479, 1],

View File

@ -11441,6 +11441,357 @@
"cond": 0,
"aiActId": 1,
"infoText": ""
}, {
"vals": [1],
"avals": [0, 0],
"script": {},
"id": 94036731,
"idx": 1,
"actNum": -1,
"timing": 6,
"priority": 100,
"probability": 100,
"cond": 86,
"aiActId": 94036601,
"infoText": "Astraea's Magical Bullet"
}, {
"vals": [],
"avals": [0, 0],
"script": {},
"id": 94036731,
"idx": 2,
"actNum": -1,
"timing": 6,
"priority": 1,
"probability": 100,
"cond": 0,
"aiActId": 1,
"infoText": ""
}, {
"vals": [0],
"avals": [94036732, 0],
"script": {},
"id": 94036731,
"idx": 3,
"actNum": -1,
"timing": 6,
"priority": 200,
"probability": 100,
"cond": 85,
"aiActId": 1,
"infoText": ""
}, {
"vals": [],
"avals": [0, 0],
"script": {},
"id": 94036732,
"idx": 1,
"actNum": -1,
"timing": 6,
"priority": 1,
"probability": 100,
"cond": 0,
"aiActId": 1,
"infoText": ""
}, {
"vals": [],
"avals": [0, 0],
"script": {},
"id": 94036741,
"idx": 1,
"actNum": -1,
"timing": 6,
"priority": 1,
"probability": 100,
"cond": 0,
"aiActId": 94036602,
"infoText": "Astraea's Magical Bullet"
}, {
"vals": [0],
"avals": [94036742, 0],
"script": {},
"id": 94036741,
"idx": 2,
"actNum": -1,
"timing": 6,
"priority": 100,
"probability": 100,
"cond": 85,
"aiActId": 1,
"infoText": ""
}, {
"vals": [],
"avals": [0, 0],
"script": {},
"id": 94036742,
"idx": 1,
"actNum": -1,
"timing": 6,
"priority": 1,
"probability": 100,
"cond": 0,
"aiActId": 1,
"infoText": ""
}, {
"vals": [2354],
"avals": [94036982, 0],
"script": {},
"id": 94036981,
"idx": 1,
"actNum": -1,
"timing": 5,
"priority": 100,
"probability": 100,
"cond": 53,
"aiActId": 94036614,
"infoText": "\"What a pain\""
}, {
"vals": [],
"avals": [0, 0],
"script": {},
"id": 94036981,
"idx": 2,
"actNum": -1,
"timing": 5,
"priority": 1,
"probability": 100,
"cond": 0,
"aiActId": 1,
"infoText": ""
}, {
"vals": [],
"avals": [0, 0],
"script": {},
"id": 94036982,
"idx": 1,
"actNum": -1,
"timing": 5,
"priority": 1,
"probability": 100,
"cond": 0,
"aiActId": 1,
"infoText": ""
}, {
"vals": [2354],
"avals": [0, 0],
"script": {},
"id": 94037031,
"idx": 1,
"actNum": -1,
"timing": 2,
"priority": 100,
"probability": 100,
"cond": 53,
"aiActId": 1009,
"infoText": ""
}, {
"vals": [],
"avals": [0, 0],
"script": {},
"id": 94037031,
"idx": 2,
"actNum": -1,
"timing": 2,
"priority": 1,
"probability": 100,
"cond": 0,
"aiActId": 1,
"infoText": ""
}, {
"vals": [2354],
"avals": [0, 0],
"script": {},
"id": 94037031,
"idx": 3,
"actNum": -1,
"timing": 3,
"priority": 100,
"probability": 100,
"cond": 53,
"aiActId": 1009,
"infoText": ""
}, {
"vals": [],
"avals": [0, 0],
"script": {},
"id": 94037031,
"idx": 4,
"actNum": -1,
"timing": 3,
"priority": 1,
"probability": 100,
"cond": 0,
"aiActId": 1,
"infoText": ""
}, {
"vals": [2354],
"avals": [0, 0],
"script": {},
"id": 94037031,
"idx": 5,
"actNum": -1,
"timing": 4,
"priority": 100,
"probability": 100,
"cond": 53,
"aiActId": 1009,
"infoText": ""
}, {
"vals": [],
"avals": [0, 0],
"script": {},
"id": 94037031,
"idx": 6,
"actNum": -1,
"timing": 4,
"priority": 1,
"probability": 100,
"cond": 0,
"aiActId": 1,
"infoText": ""
}, {
"vals": [2354],
"avals": [0, 0],
"script": {},
"id": 94037031,
"idx": 7,
"actNum": -1,
"timing": 5,
"priority": 100,
"probability": 100,
"cond": 53,
"aiActId": 1009,
"infoText": ""
}, {
"vals": [],
"avals": [0, 0],
"script": {},
"id": 94037031,
"idx": 8,
"actNum": -1,
"timing": 5,
"priority": 1,
"probability": 100,
"cond": 0,
"aiActId": 1,
"infoText": ""
}, {
"vals": [],
"avals": [94037042, 0],
"script": {},
"id": 94037041,
"idx": 1,
"actNum": -1,
"timing": 1,
"priority": 1,
"probability": 100,
"cond": 0,
"aiActId": 108001,
"infoText": "Information Center's Prediction"
}, {
"vals": [],
"avals": [94037042, 0],
"script": {},
"id": 94037041,
"idx": 2,
"actNum": -1,
"timing": 1,
"priority": 1,
"probability": 100,
"cond": 0,
"aiActId": 108002,
"infoText": "Observatory's Analysis"
}, {
"vals": [],
"avals": [94037042, 0],
"script": {},
"id": 94037041,
"idx": 3,
"actNum": -1,
"timing": 1,
"priority": 1,
"probability": 100,
"cond": 0,
"aiActId": 108005,
"infoText": "Gazing Star's Interference"
}, {
"vals": [],
"avals": [94037042, 0],
"script": {},
"id": 94037041,
"idx": 4,
"actNum": -1,
"timing": 1,
"priority": 1,
"probability": 100,
"cond": 0,
"aiActId": 108004,
"infoText": "Armory's Supplies"
}, {
"vals": [],
"avals": [94037042, 0],
"script": {},
"id": 94037041,
"idx": 5,
"actNum": -1,
"timing": 1,
"priority": 1,
"probability": 100,
"cond": 0,
"aiActId": 108006,
"infoText": "Chamber of Life's Restraint"
}, {
"vals": [],
"avals": [0, 0],
"script": {},
"id": 94037042,
"idx": 1,
"actNum": -1,
"timing": 1,
"priority": 1,
"probability": 100,
"cond": 0,
"aiActId": 1,
"infoText": ""
}, {
"vals": [2354],
"avals": [94037062, 0],
"script": {},
"id": 94037061,
"idx": 1,
"actNum": -1,
"timing": 5,
"priority": 100,
"probability": 100,
"cond": 53,
"aiActId": 94036622,
"infoText": "\"You will not get in her way\""
}, {
"vals": [],
"avals": [0, 0],
"script": {},
"id": 94037061,
"idx": 2,
"actNum": -1,
"timing": 5,
"priority": 1,
"probability": 100,
"cond": 0,
"aiActId": 1,
"infoText": ""
}, {
"vals": [],
"avals": [0, 0],
"script": {},
"id": 94037062,
"idx": 1,
"actNum": -1,
"timing": 5,
"priority": 1,
"probability": 100,
"cond": 0,
"aiActId": 1,
"infoText": ""
}, {
"vals": [301200],
"avals": [94196221, 0],

View File

@ -112,6 +112,12 @@
"type": 0,
"imageId": 0,
"priority": 0
}, {
"individuality": [2392],
"id": 11020,
"type": 0,
"imageId": 0,
"priority": 0
}, {
"individuality": [],
"id": 11100,
@ -2338,6 +2344,60 @@
"type": 0,
"imageId": 0,
"priority": 0
}, {
"individuality": [2392],
"id": 53000,
"type": 0,
"imageId": 0,
"priority": 0
}, {
"individuality": [2392],
"id": 53100,
"type": 0,
"imageId": 0,
"priority": 0
}, {
"individuality": [2392],
"id": 53200,
"type": 0,
"imageId": 0,
"priority": 0
}, {
"individuality": [2392],
"id": 53300,
"type": 0,
"imageId": 0,
"priority": 0
}, {
"individuality": [2392],
"id": 53400,
"type": 0,
"imageId": 0,
"priority": 0
}, {
"individuality": [2392],
"id": 53500,
"type": 0,
"imageId": 0,
"priority": 0
}, {
"individuality": [],
"id": 53600,
"type": 0,
"imageId": 4,
"priority": 0
}, {
"individuality": [],
"id": 53610,
"type": 0,
"imageId": 4,
"priority": 0
}, {
"individuality": [2121, 2392],
"id": 53700,
"type": 0,
"imageId": 0,
"priority": 0
}, {
"individuality": [2038, 2073],
"id": 70200,

View File

@ -2815,4 +2815,85 @@
"flag": 1,
"shopId": 7000321,
"logoId": 1
}, {
"id": 322,
"fileName": "BGM_MAP_48",
"name": "",
"priority": 0,
"detail": "",
"flag": 1,
"shopId": 7000322,
"logoId": 1
}, {
"id": 323,
"fileName": "BGM_BATTLE_103",
"name": "",
"priority": 0,
"detail": "",
"flag": 1,
"shopId": 7000323,
"logoId": 1
}, {
"id": 324,
"fileName": "BGM_BATTLE_104",
"name": "",
"priority": 0,
"detail": "",
"flag": 1,
"shopId": 7000324,
"logoId": 1
}, {
"id": 325,
"fileName": "BGM_WIN_9",
"name": "",
"priority": 0,
"detail": "",
"flag": 1,
"shopId": 7000325,
"logoId": 1
}, {
"id": 326,
"fileName": "BGM_EVENT_101",
"name": "",
"priority": 0,
"detail": "",
"flag": 1,
"shopId": 7000326,
"logoId": 1
}, {
"id": 327,
"fileName": "BGM_EVENT_102",
"name": "",
"priority": 0,
"detail": "",
"flag": 1,
"shopId": 7000327,
"logoId": 1
}, {
"id": 328,
"fileName": "BGM_EVENT_103",
"name": "",
"priority": 0,
"detail": "",
"flag": 1,
"shopId": 7000328,
"logoId": 1
}, {
"id": 329,
"fileName": "BGM_JIKENBO_1",
"name": "",
"priority": 0,
"detail": "",
"flag": 1,
"shopId": 7000329,
"logoId": 1
}, {
"id": 330,
"fileName": "BGM_JIKENBO_2",
"name": "",
"priority": 0,
"detail": "",
"flag": 1,
"shopId": 7000330,
"logoId": 1
}]

View File

@ -523,4 +523,11 @@
"condNum": 0,
"condGroup": 1,
"priority": 0
}, {
"messageId": 80244001,
"condType": 1,
"condTargetId": 94036634,
"condNum": 1,
"condGroup": 1,
"priority": 0
}]

View File

@ -17868,6 +17868,20 @@
"iconId": 319,
"maxRate": 0,
"effectId": 0
}, {
"vals": [],
"tvals": [],
"ckSelfIndv": [],
"ckOpIndv": [],
"script": {},
"id": 1600,
"buffGroup": 0,
"type": 11,
"name": "Rondo Memoria",
"detail": "Increase damage dealt during \"Lady Reines's Case Files\"",
"iconId": 302,
"maxRate": 10000,
"effectId": 0
}, {
"vals": [],
"tvals": [],
@ -17882,6 +17896,148 @@
"iconId": 333,
"maxRate": 0,
"effectId": 0
}, {
"vals": [],
"tvals": [],
"ckSelfIndv": [],
"ckOpIndv": [],
"script": {},
"id": 1602,
"buffGroup": 0,
"type": 91,
"name": "???",
"detail": "???",
"iconId": 334,
"maxRate": 5000,
"effectId": 0
}, {
"vals": [],
"tvals": [],
"ckSelfIndv": [],
"ckOpIndv": [],
"script": {},
"id": 1603,
"buffGroup": 0,
"type": 91,
"name": "Stardust Veil",
"detail": "Gain resistance to all attacks",
"iconId": 334,
"maxRate": 5000,
"effectId": 0
}, {
"vals": [3004, 3007],
"tvals": [],
"ckSelfIndv": [],
"ckOpIndv": [],
"script": {},
"id": 1616,
"buffGroup": 0,
"type": 42,
"name": "Change DEF Affinity",
"detail": "Negate the DEF disadvantage due to Class Affinity",
"iconId": 520,
"maxRate": 5000,
"effectId": 0
}, {
"vals": [],
"tvals": [],
"ckSelfIndv": [],
"ckOpIndv": [],
"script": {},
"id": 1617,
"buffGroup": 0,
"type": 91,
"name": "Young King of Conquerors' Influence",
"detail": "Gain resistance to all attacks when ally Alexander is on the field",
"iconId": 334,
"maxRate": 5000,
"effectId": 0
}, {
"vals": [],
"tvals": [5000],
"ckSelfIndv": [],
"ckOpIndv": [],
"script": {},
"id": 1618,
"buffGroup": 0,
"type": 86,
"name": "Young King of Conquerors' Influence",
"detail": "Decrease a single enemy's DEF when taking damage + Increase your DEF when ally Alexander is on the field",
"iconId": 331,
"maxRate": 0,
"effectId": 0
}, {
"vals": [],
"tvals": [],
"ckSelfIndv": [],
"ckOpIndv": [],
"script": {},
"id": 1619,
"buffGroup": 200,
"type": 24,
"name": "Evade",
"detail": "Reduce ATK damage taken to 0",
"iconId": 305,
"maxRate": 0,
"effectId": 0
}, {
"vals": [],
"tvals": [],
"ckSelfIndv": [],
"ckOpIndv": [],
"script": {},
"id": 1620,
"buffGroup": 0,
"type": 91,
"name": "Sacred Lance Synchronization (Decreased Strength)",
"detail": "Gain resistance to all attacks",
"iconId": 334,
"maxRate": 5000,
"effectId": 0
}, {
"vals": [3004, 3006, 3031],
"tvals": [5000, 4002],
"ckSelfIndv": [4002],
"ckOpIndv": [],
"script": {},
"id": 1621,
"buffGroup": 0,
"type": 18,
"name": "Critical Up",
"detail": "Increase Critical Hit damage",
"iconId": 324,
"maxRate": 5000,
"effectId": 0
}, {
"vals": [3005, 3009],
"tvals": [],
"ckSelfIndv": [],
"ckOpIndv": [],
"script": {},
"id": 1622,
"buffGroup": 0,
"type": 43,
"name": "Unspoken Formation",
"detail": "Decrease DEF",
"iconId": 504,
"maxRate": 5000,
"effectId": 0
}, {
"vals": [3005, 3008, 3038],
"tvals": [],
"ckSelfIndv": [],
"ckOpIndv": [],
"script": {
"missText": "Critical MISS"
},
"id": 1623,
"buffGroup": 0,
"type": 71,
"name": "Unspoken Formation",
"detail": "Decrease Critical Hit rate",
"iconId": 523,
"maxRate": 5000,
"effectId": 0
}, {
"vals": [3004],
"tvals": [],
@ -17946,4 +18102,20 @@
"iconId": 520,
"maxRate": 0,
"effectId": 0
}, {
"vals": [3004, 3007],
"tvals": [],
"ckSelfIndv": [],
"ckOpIndv": [],
"script": {
"relationId": 120
},
"id": 2590,
"buffGroup": 0,
"type": 144,
"name": "Change DEF Affinity",
"detail": "Negate the DEF disadvantage due to Class Affinity",
"iconId": 520,
"maxRate": 0,
"effectId": 0
}]

View File

@ -154,6 +154,18 @@
}, {
"id": 116,
"message": "Unlock by completing any Pseudo-Singularity"
}, {
"id": 117,
"message": "Unlock by completing Lostbelt No.1"
}, {
"id": 118,
"message": "Unlock by completing Lostbelt No.2"
}, {
"id": 119,
"message": "Complete Lostbelt No.3 Prologue"
}, {
"id": 120,
"message": "Unlock by completing Lostbelt No.3"
}, {
"id": 1001,
"message": "Unlock by completing The Adventure of Singing Pumpkin Castle - Mad Party 2017"
@ -211,6 +223,24 @@
}, {
"id": 1019,
"message": "Unlock by completing Revival: Does Moon Goddess Dream of Dumplings? Lite"
}, {
"id": 1020,
"message": "Unlock by completing Revival: SABER WARS - The Caliburn Awakens - Lite"
}, {
"id": 1021,
"message": "Unlock by completing GUDAGUDA Legend of the Imperial Capital Grail - Far East Demonic Front 1945"
}, {
"id": 1022,
"message": "Unlock by completing Servant Summer Festival!"
}, {
"id": 1023,
"message": "Unlock by completing Battle in New York 2020"
}, {
"id": 1024,
"message": "Unlock by completing The Land of Mystique, Oniland! The Great Oni and the Kamuy's Gold"
}, {
"id": 1025,
"message": "Unlock by completing Christmas 2020: Samba Night, Holy Night - The Snowy Ruins and the Girl Knight"
}, {
"id": 80000,
"message": "Unlock by completing Part 2 \"Prologue\" "
@ -2851,4 +2881,103 @@
}, {
"id": 94036118,
"message": "Unlock by completing Mission No.13"
}, {
"id": 94036601,
"message": "Unlock by completing Mission No.15"
}, {
"id": 94036602,
"message": "Unlock by completing Mission No.94"
}, {
"id": 94036603,
"message": "Unlock by completing Mission No.95"
}, {
"id": 94036604,
"message": "Unlock by completing Mission No.35"
}, {
"id": 94036605,
"message": "Unlock by completing Mission No.77"
}, {
"id": 94036606,
"message": "Unlock by completing Mission No.74"
}, {
"id": 94036607,
"message": "Unlock by completing Mission No.71"
}, {
"id": 94036608,
"message": "Unlock by completing Mission No.97"
}, {
"id": 94036609,
"message": "Unlock by completing Mission No.61"
}, {
"id": 94036610,
"message": "Unlock by completing Mission No.5"
}, {
"id": 94036611,
"message": "Unlock by completing Mission No.45"
}, {
"id": 94036612,
"message": "Unlock by completing Mission No.48"
}, {
"id": 94036613,
"message": "Unlock by completing Mission No.49"
}, {
"id": 94036614,
"message": "Unlock by completing Mission No.9"
}, {
"id": 94036615,
"message": "Unlock by completing Mission No.57"
}, {
"id": 94036616,
"message": "Unlock by completing Mission No.78"
}, {
"id": 94036617,
"message": "Unlock by completing Mission No.36"
}, {
"id": 94036618,
"message": "Unlock by completing Mission No.79"
}, {
"id": 94036619,
"message": "Unlock by completing Mission No.68"
}, {
"id": 94036620,
"message": "Unlock by completing Mission No.46"
}, {
"id": 94036621,
"message": "Unlock by completing Mission No.55"
}, {
"id": 94036622,
"message": "Unlock by completing Mission No.44"
}, {
"id": 94036623,
"message": "Unlock by completing Mission No.22"
}, {
"id": 94036624,
"message": "Unlock by completing Mission No.8"
}, {
"id": 94036625,
"message": "Unlock by completing Mission No.23"
}, {
"id": 94036626,
"message": "Unlock by completing Mission No.60"
}, {
"id": 94036627,
"message": "Unlock by completing Mission No.66"
}, {
"id": 94036628,
"message": "Unlock by completing Mission No.73"
}, {
"id": 94036629,
"message": "Unlock by completing Mission No.70"
}, {
"id": 94036630,
"message": "Unlock by completing Mission No.98"
}, {
"id": 94036631,
"message": "Unlock by completing the Dark Sea scrap quest after {0}/{1} {2:D2}:{3:D2}"
}, {
"id": 94036632,
"message": "Unlock by completing the Scrap of Paper of the Dark Sea quest"
}, {
"id": 94036633,
"message": "Please wait until the quest is unlocked"
}]

View File

@ -3418,6 +3418,36 @@
"id": 403100,
"svtLimit": 4,
"qp": 1000000
}, {
"itemIds": [7004],
"itemNums": [5],
"id": 403200,
"svtLimit": 0,
"qp": 100000
}, {
"itemIds": [7004, 6510],
"itemNums": [12, 8],
"id": 403200,
"svtLimit": 1,
"qp": 300000
}, {
"itemIds": [7104, 6511, 6519],
"itemNums": [5, 10, 3],
"id": 403200,
"svtLimit": 2,
"qp": 1000000
}, {
"itemIds": [7104, 6519, 6525],
"itemNums": [12, 6, 5],
"id": 403200,
"svtLimit": 3,
"qp": 3000000
}, {
"itemIds": [7999],
"itemNums": [1],
"id": 403200,
"svtLimit": 4,
"qp": 10000000
}, {
"itemIds": [7005],
"itemNums": [4],
@ -5548,6 +5578,36 @@
"id": 603700,
"svtLimit": 4,
"qp": 10000000
}, {
"itemIds": [94036604],
"itemNums": [1],
"id": 603900,
"svtLimit": 0,
"qp": 50000
}, {
"itemIds": [94036604],
"itemNums": [1],
"id": 603900,
"svtLimit": 1,
"qp": 150000
}, {
"itemIds": [94036604],
"itemNums": [1],
"id": 603900,
"svtLimit": 2,
"qp": 500000
}, {
"itemIds": [94036604],
"itemNums": [1],
"id": 603900,
"svtLimit": 3,
"qp": 1500000
}, {
"itemIds": [7999],
"itemNums": [1],
"id": 603900,
"svtLimit": 4,
"qp": 50000000
}, {
"itemIds": [7007],
"itemNums": [4],
@ -6568,6 +6628,36 @@
"id": 900700,
"svtLimit": 4,
"qp": 50000000
}, {
"itemIds": [7001, 7005, 7007],
"itemNums": [4, 4, 4],
"id": 900800,
"svtLimit": 0,
"qp": 50000
}, {
"itemIds": [7003, 7002, 7004, 7006],
"itemNums": [4, 4, 4, 4],
"id": 900800,
"svtLimit": 1,
"qp": 150000
}, {
"itemIds": [7101, 7105, 7107],
"itemNums": [4, 4, 4],
"id": 900800,
"svtLimit": 2,
"qp": 500000
}, {
"itemIds": [7103, 7102, 7104, 7106],
"itemNums": [4, 4, 4, 4],
"id": 900800,
"svtLimit": 3,
"qp": 1500000
}, {
"itemIds": [7999],
"itemNums": [1],
"id": 900800,
"svtLimit": 4,
"qp": 50000000
}, {
"itemIds": [7002, 7007],
"itemNums": [4, 4],

View File

@ -6154,6 +6154,60 @@
"id": 403100,
"skillLv": 9,
"qp": 5000000
}, {
"itemIds": [6004],
"itemNums": [5],
"id": 403200,
"skillLv": 1,
"qp": 200000
}, {
"itemIds": [6004],
"itemNums": [12],
"id": 403200,
"skillLv": 2,
"qp": 400000
}, {
"itemIds": [6104],
"itemNums": [5],
"id": 403200,
"skillLv": 3,
"qp": 1200000
}, {
"itemIds": [6104, 6511],
"itemNums": [12, 5],
"id": 403200,
"skillLv": 4,
"qp": 1600000
}, {
"itemIds": [6204, 6511],
"itemNums": [5, 10],
"id": 403200,
"skillLv": 5,
"qp": 4000000
}, {
"itemIds": [6204, 6510],
"itemNums": [12, 5],
"id": 403200,
"skillLv": 6,
"qp": 5000000
}, {
"itemIds": [6510, 6533],
"itemNums": [10, 18],
"id": 403200,
"skillLv": 7,
"qp": 10000000
}, {
"itemIds": [6533, 6538],
"itemNums": [54, 24],
"id": 403200,
"skillLv": 8,
"qp": 12000000
}, {
"itemIds": [6999],
"itemNums": [1],
"id": 403200,
"skillLv": 9,
"qp": 20000000
}, {
"itemIds": [6005],
"itemNums": [4],
@ -9988,6 +10042,60 @@
"id": 603700,
"skillLv": 9,
"qp": 20000000
}, {
"itemIds": [6006],
"itemNums": [4],
"id": 603900,
"skillLv": 1,
"qp": 100000
}, {
"itemIds": [6006],
"itemNums": [10],
"id": 603900,
"skillLv": 2,
"qp": 200000
}, {
"itemIds": [6106],
"itemNums": [4],
"id": 603900,
"skillLv": 3,
"qp": 600000
}, {
"itemIds": [6106, 6516],
"itemNums": [10, 12],
"id": 603900,
"skillLv": 4,
"qp": 800000
}, {
"itemIds": [6206, 6516],
"itemNums": [4, 24],
"id": 603900,
"skillLv": 5,
"qp": 2000000
}, {
"itemIds": [6206, 6508],
"itemNums": [10, 4],
"id": 603900,
"skillLv": 6,
"qp": 2500000
}, {
"itemIds": [6508, 6505],
"itemNums": [8, 10],
"id": 603900,
"skillLv": 7,
"qp": 5000000
}, {
"itemIds": [6505, 6506],
"itemNums": [30, 8],
"id": 603900,
"skillLv": 8,
"qp": 6000000
}, {
"itemIds": [6999],
"itemNums": [1],
"id": 603900,
"skillLv": 9,
"qp": 10000000
}, {
"itemIds": [6007],
"itemNums": [4],
@ -11932,6 +12040,60 @@
"id": 900700,
"skillLv": 9,
"qp": 10000000
}, {
"itemIds": [6001, 6005, 6007],
"itemNums": [4, 4, 4],
"id": 900800,
"skillLv": 1,
"qp": 100000
}, {
"itemIds": [6003, 6002, 6004, 6006],
"itemNums": [4, 4, 4, 4],
"id": 900800,
"skillLv": 2,
"qp": 200000
}, {
"itemIds": [6101, 6105, 6107],
"itemNums": [4, 4, 4],
"id": 900800,
"skillLv": 3,
"qp": 600000
}, {
"itemIds": [6103, 6102, 6104, 6106],
"itemNums": [4, 4, 4, 4],
"id": 900800,
"skillLv": 4,
"qp": 800000
}, {
"itemIds": [6201, 6205, 6207],
"itemNums": [4, 4, 4],
"id": 900800,
"skillLv": 5,
"qp": 2000000
}, {
"itemIds": [6203, 6202, 6204, 6206],
"itemNums": [4, 4, 4, 4],
"id": 900800,
"skillLv": 6,
"qp": 2500000
}, {
"itemIds": [6536],
"itemNums": [10],
"id": 900800,
"skillLv": 7,
"qp": 5000000
}, {
"itemIds": [6540],
"itemNums": [12],
"id": 900800,
"skillLv": 8,
"qp": 6000000
}, {
"itemIds": [6999],
"itemNums": [1],
"id": 900800,
"skillLv": 9,
"qp": 10000000
}, {
"itemIds": [6002, 6007],
"itemNums": [4, 4],

View File

@ -322,4 +322,31 @@
"sellQp": 2000,
"sellMana": 5,
"sellRarePri": 0
}, {
"id": 8400370,
"collectionNo": 37,
"name": "The Crimson-Hearted Liege's Command Seal",
"ruby": "The Crimson-Hearted Liege's Command Seal",
"rarity": 3,
"sellQp": 500,
"sellMana": 1,
"sellRarePri": 0
}, {
"id": 8400380,
"collectionNo": 38,
"name": "Spiritual Cube",
"ruby": "Spiritual Cube",
"rarity": 4,
"sellQp": 1000,
"sellMana": 3,
"sellRarePri": 0
}, {
"id": 8400390,
"collectionNo": 39,
"name": "Da Vinci",
"ruby": "Da Vinci",
"rarity": 5,
"sellQp": 2000,
"sellMana": 5,
"sellRarePri": 0
}]

View File

@ -142,4 +142,16 @@
"commandCodeId": 8400360,
"comment": "\"Tell me all your suffering, your joy...tell me everything in detail.\n\nThere are no creatures that these hands cannot embrace,\nNo lament that these hands cannot lift up,\nAnd all types of desires are equally honored...\n\nNow come, pour your heart out to me...\"\n\nEnlightenment and Nirvana are hers to command.\nYour final destination is the paradise that is Sessyoin.",
"illustratorId": 7
}, {
"commandCodeId": 8400370,
"comment": "A certain master's command seal. It bears the image of a great king's cloak, whom the Master once served.",
"illustratorId": 81
}, {
"commandCodeId": 8400380,
"comment": "An extremely rare talking Mystic Code capable of transforming into various shapes as needed.\n\nIt is exceptionally rude, and so is often chastised by its owner.\n\nEven so, it has remained by the ashen-colored girl's side since her childhood...\n\nHe is an irreplaceable friend to her.",
"illustratorId": 83
}, {
"commandCodeId": 8400390,
"comment": "People call me universal, but that's nothing special. Everything I did resulted from my ceaseless studies. That means you have the capacity to make your own potential blossom as well. Being a genius is just what results from that. It's a title that can only be given by those around us.\n\nThat's exactly why I think you'll become worthy of it someday. And so I can shout this to the heavens with utmost confidence:\n\n\"Uomo Universale!\"",
"illustratorId": 294
}]

View File

@ -250,4 +250,25 @@
"skillId": 991752,
"startedAt": 946684800,
"endedAt": 1893456000
}, {
"commandCodeId": 8400370,
"num": 1,
"priority": 1,
"skillId": 991793,
"startedAt": 946684800,
"endedAt": 1893456000
}, {
"commandCodeId": 8400380,
"num": 1,
"priority": 1,
"skillId": 991795,
"startedAt": 946684800,
"endedAt": 1893456000
}, {
"commandCodeId": 8400390,
"num": 1,
"priority": 1,
"skillId": 991797,
"startedAt": 946684800,
"endedAt": 1893456000
}]

View File

@ -418,4 +418,16 @@
"id": 105,
"name": "Megumi Han",
"comment": ""
}, {
"id": 106,
"name": "Inori Minase",
"comment": ""
}, {
"id": 107,
"name": "Shizuka Itoh",
"comment": ""
}, {
"id": 108,
"name": "Reina Ueda & Daisuke Ono",
"comment": ""
}]

View File

@ -572,6 +572,34 @@
"myroomBgId": 0,
"myroomBgmId": 0,
"createdAt": 1435708800
}, {
"script": [{
"combineMessageImageId": "2003201"
}],
"id": 20032,
"baseEventId": 0,
"type": 5,
"openType": 1,
"name": "Gray 2X EXP",
"shortName": "",
"detail": "Gray 2X EXP",
"noticeBannerId": 0,
"bannerId": 0,
"iconId": 0,
"bannerPriority": 0,
"openHours": 0,
"intervalHours": 0,
"noticeAt": 1619755200,
"startedAt": 1619755200,
"endedAt": 1620964799,
"finishedAt": 1620964799,
"materialOpenedAt": 1751328000,
"linkType": 1,
"linkBody": "/summon/detail_summon_1.html",
"deviceType": 0,
"myroomBgId": 0,
"myroomBgmId": 0,
"createdAt": 1435708800
}, {
"script": [],
"id": 20033,
@ -3386,9 +3414,9 @@
"baseEventId": 0,
"type": 7,
"openType": 1,
"name": "Event Bonus Servant 2X Friend Points",
"name": "Event Bonus Servant 2X FP",
"shortName": "",
"detail": "Event Bonus Servant 2X Friend Points",
"detail": "Event Bonus Servant 2X FP",
"noticeBannerId": 0,
"bannerId": 0,
"iconId": 0,
@ -3406,6 +3434,58 @@
"myroomBgId": 0,
"myroomBgmId": 0,
"createdAt": 1435708800
}, {
"script": [],
"id": 71100,
"baseEventId": 0,
"type": 7,
"openType": 1,
"name": "AP Cost 1/4",
"shortName": "",
"detail": "AP Cost 1/4",
"noticeBannerId": 0,
"bannerId": 0,
"iconId": 0,
"bannerPriority": 0,
"openHours": 0,
"intervalHours": 0,
"noticeAt": 1620619200,
"startedAt": 1620619200,
"endedAt": 1621828799,
"finishedAt": 1621828799,
"materialOpenedAt": 1751328000,
"linkType": 1,
"linkBody": "/summon/detail_summon_1.html",
"deviceType": 0,
"myroomBgId": 0,
"myroomBgmId": 0,
"createdAt": 1435708800
}, {
"script": [],
"id": 71101,
"baseEventId": 0,
"type": 7,
"openType": 1,
"name": "AP Cost 1/2 Until First Clear",
"shortName": "",
"detail": "AP Cost 1/2",
"noticeBannerId": 0,
"bannerId": 0,
"iconId": 0,
"bannerPriority": 0,
"openHours": 0,
"intervalHours": 0,
"noticeAt": 1620619200,
"startedAt": 1620619200,
"endedAt": 1621828799,
"finishedAt": 1621828799,
"materialOpenedAt": 1751328000,
"linkType": 1,
"linkBody": "/summon/detail_summon_1.html",
"deviceType": 0,
"myroomBgId": 0,
"myroomBgmId": 0,
"createdAt": 1435708800
}, {
"script": [],
"id": 71103,
@ -6474,6 +6554,32 @@
"myroomBgId": 0,
"myroomBgmId": 0,
"createdAt": 1435708800
}, {
"script": [],
"id": 80244,
"baseEventId": 0,
"type": 12,
"openType": 1,
"name": "Lady Reines's Case Files",
"shortName": "",
"detail": "Lady Reines's Case Files",
"noticeBannerId": 80191,
"bannerId": 80192,
"iconId": 80192,
"bannerPriority": 260000,
"openHours": 0,
"intervalHours": 0,
"noticeAt": 1619755200,
"startedAt": 1619755200,
"endedAt": 1620964799,
"finishedAt": 1621569599,
"materialOpenedAt": 1751328000,
"linkType": 1,
"linkBody": "/summon/detail_summon_1.html",
"deviceType": 0,
"myroomBgId": 0,
"myroomBgmId": 0,
"createdAt": 1435708800
}, {
"script": [],
"id": 80247,

View File

@ -2503,4 +2503,24 @@
"type": 1,
"value": 9806650,
"priority": 9994
}, {
"eventId": 80244,
"type": 1,
"value": 9403830,
"priority": 9998
}, {
"eventId": 80244,
"type": 1,
"value": 9403840,
"priority": 9997
}, {
"eventId": 80244,
"type": 1,
"value": 9403850,
"priority": 9996
}, {
"eventId": 80244,
"type": 1,
"value": 9403860,
"priority": 9999
}]

View File

@ -349,7 +349,7 @@
"entryCondMessage": "",
"createdAt": 946684800
}, {
"targetIds": [202300, 400200, 501900, 500900, 600500, 700600, 100200, 301900, 500400, 601500, 401500, 501100, 1100600, 500700, 702800],
"targetIds": [202300, 400200, 403200, 501900, 500900, 600500, 700600, 100200, 301900, 500400, 601500, 603900, 900800, 401500, 501100, 1100600, 500700, 702800],
"warIds": [],
"eventId": 20031,
"target": 4,
@ -359,7 +359,7 @@
"entryCondMessage": "",
"createdAt": 946684800
}, {
"targetIds": [202300, 400200, 501900, 500900, 600500, 700600, 100200, 301900, 500400, 601500, 401500, 501100, 1100600, 500700, 702800],
"targetIds": [202300, 400200, 403200, 501900, 500900, 600500, 700600, 100200, 301900, 500400, 601500, 603900, 900800, 401500, 501100, 1100600, 500700, 702800],
"warIds": [],
"eventId": 20031,
"target": 5,
@ -368,6 +368,16 @@
"calcType": 2,
"entryCondMessage": "",
"createdAt": 946684800
}, {
"targetIds": [603900],
"warIds": [],
"eventId": 20032,
"target": 2,
"idx": 1,
"value": 2000,
"calcType": 2,
"entryCondMessage": "",
"createdAt": 946684800
}, {
"targetIds": [101800, 100100, 302400, 503500, 500300, 500900, 600500, 900100, 100500, 300500, 302600, 202200, 202500, 202800, 400400, 401700, 401900, 502300, 502500, 500400, 501200, 503400, 503300, 703000, 1100500, 600900, 701300, 800100, 702800],
"warIds": [],
@ -1579,7 +1589,7 @@
"entryCondMessage": "",
"createdAt": 946684800
}, {
"targetIds": [202300, 400200, 501900, 500900, 600500, 700600, 100200, 301900, 500400, 601500, 401500, 501100, 1100600, 500700, 702800],
"targetIds": [202300, 400200, 403200, 501900, 500900, 600500, 700600, 100200, 301900, 500400, 601500, 603900, 900800, 401500, 501100, 1100600, 500700, 702800],
"warIds": [],
"eventId": 71098,
"target": 24,
@ -1588,6 +1598,26 @@
"calcType": 2,
"entryCondMessage": "",
"createdAt": 946684800
}, {
"targetIds": [],
"warIds": [],
"eventId": 71100,
"target": 12,
"idx": 1,
"value": 250,
"calcType": 2,
"entryCondMessage": "",
"createdAt": 946684800
}, {
"targetIds": [],
"warIds": [],
"eventId": 71101,
"target": 25,
"idx": 1,
"value": 500,
"calcType": 2,
"entryCondMessage": "",
"createdAt": 946684800
}, {
"targetIds": [],
"warIds": [],

View File

@ -1440,6 +1440,20 @@
"shopCondQuestPhase": 0,
"shopCondMessage": "",
"entryCondMessage": ""
}, {
"tutorialImageIds": [],
"eventId": 80244,
"flag": 67176690,
"pointImageId": 0,
"rewardButtonImageId": 1,
"eventGaugeType": 3,
"condQuestId": 94036601,
"condQuestPhase": 0,
"condMessage": "- About the Event Rewards Screen -\n\nThe Event Rewards Screen will be unlocked after you complete \"Section 1: The Mage's Apprentice\" in \"Lady Reines's Case Files\". \n\nIn the Event Rewards Screen, you will be able to claim rewards from missions and exchange event items.",
"shopCondQuestId": 94036601,
"shopCondQuestPhase": 0,
"shopCondMessage": "- About Event Item Exchange -\n\nEvent items will become exchangeable after you complete \"Section 1: The Mage's Apprentice\" in \"Lady Reines's Case Files\".",
"entryCondMessage": "The Limited Time Event \"Lady Reines's Case Files\" will be available until 5/13 20:59 PDT.\n\nIn order to participate in the Limited Time Event, you must clear \"Lostbelt No.3 Prologue intro.3-4\"."
}, {
"tutorialImageIds": [],
"eventId": 80247,

View File

@ -6698,7 +6698,7 @@
"conditionDetailIds": [],
"id": 8024201,
"eventId": 80242,
"screenFlag": 112,
"screenFlag": 96,
"pointType": 1,
"targetId": 94036101,
"iconId": 0,
@ -6710,7 +6710,7 @@
"conditionDetailIds": [],
"id": 8024202,
"eventId": 80242,
"screenFlag": 112,
"screenFlag": 96,
"pointType": 1,
"targetId": 94036102,
"iconId": 0,
@ -6722,7 +6722,7 @@
"conditionDetailIds": [],
"id": 8024203,
"eventId": 80242,
"screenFlag": 112,
"screenFlag": 96,
"pointType": 1,
"targetId": 94036103,
"iconId": 0,
@ -6770,7 +6770,7 @@
"conditionDetailIds": [],
"id": 8024207,
"eventId": 80242,
"screenFlag": 112,
"screenFlag": 96,
"pointType": 4,
"targetId": 0,
"iconId": 0,
@ -6778,6 +6778,90 @@
"priority": 1,
"openedAt": 1618200000,
"closedAt": 1620014399
}, {
"conditionDetailIds": [],
"id": 8024401,
"eventId": 80244,
"screenFlag": 112,
"pointType": 1,
"targetId": 94036601,
"iconId": 0,
"groupIndex": 8024401,
"priority": 1,
"openedAt": 1619755200,
"closedAt": 1621569599
}, {
"conditionDetailIds": [],
"id": 8024402,
"eventId": 80244,
"screenFlag": 112,
"pointType": 1,
"targetId": 94036602,
"iconId": 0,
"groupIndex": 8024401,
"priority": 2,
"openedAt": 1619755200,
"closedAt": 1621569599
}, {
"conditionDetailIds": [],
"id": 8024403,
"eventId": 80244,
"screenFlag": 112,
"pointType": 1,
"targetId": 94036603,
"iconId": 0,
"groupIndex": 8024401,
"priority": 3,
"openedAt": 1619755200,
"closedAt": 1621569599
}, {
"conditionDetailIds": [],
"id": 8024404,
"eventId": 80244,
"screenFlag": 8,
"pointType": 1,
"targetId": 94036601,
"iconId": 0,
"groupIndex": 8024402,
"priority": 3,
"openedAt": 1619755200,
"closedAt": 1621569599
}, {
"conditionDetailIds": [],
"id": 8024405,
"eventId": 80244,
"screenFlag": 8,
"pointType": 1,
"targetId": 94036602,
"iconId": 0,
"groupIndex": 8024402,
"priority": 2,
"openedAt": 1619755200,
"closedAt": 1621569599
}, {
"conditionDetailIds": [],
"id": 8024406,
"eventId": 80244,
"screenFlag": 8,
"pointType": 1,
"targetId": 94036603,
"iconId": 0,
"groupIndex": 8024402,
"priority": 1,
"openedAt": 1619755200,
"closedAt": 1621569599
}, {
"conditionDetailIds": [],
"id": 8024407,
"eventId": 80244,
"screenFlag": 112,
"pointType": 4,
"targetId": 0,
"iconId": 0,
"groupIndex": 8024403,
"priority": 1,
"openedAt": 1619755200,
"closedAt": 1621569599
}, {
"conditionDetailIds": [],
"id": 8026301,

View File

@ -893,6 +893,21 @@
"groupIndex": 142,
"titleImageId": 0,
"priority": 1
}, {
"eventId": 80244,
"groupIndex": 8024401,
"titleImageId": 0,
"priority": 3
}, {
"eventId": 80244,
"groupIndex": 8024402,
"titleImageId": 0,
"priority": 3
}, {
"eventId": 80244,
"groupIndex": 8024403,
"titleImageId": 3,
"priority": 3
}, {
"eventId": 80263,
"groupIndex": 8026301,

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -11257,6 +11257,222 @@
"missionCondType": 18,
"logicType": 1,
"conditionLinkType": 3
}, {
"targetIds": [1],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 2001135,
"missionTargetId": 100204,
"missionCondType": 21,
"logicType": 1,
"conditionLinkType": 3
}, {
"targetIds": [1000],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 2001136,
"missionTargetId": 100204,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 3
}, {
"targetIds": [4, 5, 6],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 2001137,
"missionTargetId": 100204,
"missionCondType": 16,
"logicType": 1,
"conditionLinkType": 3
}, {
"targetIds": [0],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 2001138,
"missionTargetId": 100204,
"missionCondType": 24,
"logicType": 1,
"conditionLinkType": 3
}, {
"targetIds": [1, 2, 3],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 2001139,
"missionTargetId": 100205,
"missionCondType": 15,
"logicType": 1,
"conditionLinkType": 3
}, {
"targetIds": [4, 5, 6, 7],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 2001140,
"missionTargetId": 100205,
"missionCondType": 15,
"logicType": 1,
"conditionLinkType": 3
}, {
"targetIds": [5010],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 2001141,
"missionTargetId": 100205,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 3
}, {
"targetIds": [2001],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 2001142,
"missionTargetId": 100205,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 3
}, {
"targetIds": [2019],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 2001143,
"missionTargetId": 100205,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 3
}, {
"targetIds": [1],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 2001144,
"missionTargetId": 100206,
"missionCondType": 21,
"logicType": 1,
"conditionLinkType": 3
}, {
"targetIds": [1000, 2000],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 2001145,
"missionTargetId": 100206,
"missionCondType": 13,
"logicType": 1,
"conditionLinkType": 3
}, {
"targetIds": [1002],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 2001146,
"missionTargetId": 100206,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 3
}, {
"targetIds": [202],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 2001147,
"missionTargetId": 100206,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 3
}, {
"targetIds": [6],
"addTargetIds": [1],
"targetQuestIndividualities": [],
"id": 2001148,
"missionTargetId": 100206,
"missionCondType": 18,
"logicType": 1,
"conditionLinkType": 3
}, {
"targetIds": [7],
"addTargetIds": [1],
"targetQuestIndividualities": [],
"id": 2001149,
"missionTargetId": 100206,
"missionCondType": 18,
"logicType": 1,
"conditionLinkType": 3
}, {
"targetIds": [201],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 2001150,
"missionTargetId": 100207,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 3
}, {
"targetIds": [2005],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 2001151,
"missionTargetId": 100207,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 3
}, {
"targetIds": [9703400, 9703300, 9703200, 9703100, 9702400, 9702300, 9702200, 9702100, 9706400, 9706300, 9706200, 9706100, 9701400, 9701300, 9701200, 9701100, 9704400, 9704300, 9704200, 9704100, 9705400, 9705300, 9705200, 9705100, 9707400, 9707300, 9707200, 9707100, 9770400, 9770300, 9770200, 9770100],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 2001152,
"missionTargetId": 100207,
"missionCondType": 19,
"logicType": 1,
"conditionLinkType": 3
}, {
"targetIds": [0],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 2001153,
"missionTargetId": 100207,
"missionCondType": 24,
"logicType": 1,
"conditionLinkType": 3
}, {
"targetIds": [1000],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 2001154,
"missionTargetId": 100208,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 3
}, {
"targetIds": [1, 4],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 2001155,
"missionTargetId": 100208,
"missionCondType": 16,
"logicType": 1,
"conditionLinkType": 3
}, {
"targetIds": [2, 5],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 2001156,
"missionTargetId": 100208,
"missionCondType": 16,
"logicType": 1,
"conditionLinkType": 3
}, {
"targetIds": [3, 6, 7],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 2001157,
"missionTargetId": 100208,
"missionCondType": 16,
"logicType": 1,
"conditionLinkType": 3
}, {
"targetIds": [6002, 6102, 6202, 6005, 6105, 6205, 6006, 6106, 6206, 6001, 6101, 6201, 6003, 6103, 6203, 6004, 6104, 6204, 6007, 6107, 6207, 7001, 7003, 7002, 7004, 7005, 7006, 7007, 7101, 7103, 7102, 7104, 7105, 7106, 7107],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 2001158,
"missionTargetId": 100208,
"missionCondType": 12,
"logicType": 1,
"conditionLinkType": 3
}, {
"targetIds": [2268],
"addTargetIds": [],
@ -13183,4 +13399,283 @@
"missionCondType": 23,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [2428],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244001,
"missionTargetId": 80244,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [2429],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244002,
"missionTargetId": 80244,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [2427],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244003,
"missionTargetId": 80244,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [2426],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244004,
"missionTargetId": 80244,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [2425],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244005,
"missionTargetId": 80244,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [2424],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244006,
"missionTargetId": 80244,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [2197],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244007,
"missionTargetId": 80244,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [2272],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244008,
"missionTargetId": 80244,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [2270],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244009,
"missionTargetId": 80244,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [2274],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244010,
"missionTargetId": 80244,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [2227],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244011,
"missionTargetId": 80244,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [2229],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244012,
"missionTargetId": 80244,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [2403],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244013,
"missionTargetId": 80244,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [2423],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244014,
"missionTargetId": 80244,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [2422],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244015,
"missionTargetId": 80244,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [2421],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244016,
"missionTargetId": 80244,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [2051],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244017,
"missionTargetId": 80244,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [2015],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244018,
"missionTargetId": 80244,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [2017],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244019,
"missionTargetId": 80244,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [2050],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244020,
"missionTargetId": 80244,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [2047],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244021,
"missionTargetId": 80244,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [2049],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244022,
"missionTargetId": 80244,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [2046],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244023,
"missionTargetId": 80244,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [2178],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244024,
"missionTargetId": 80244,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [2430],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244025,
"missionTargetId": 80244,
"missionCondType": 2,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [94036643, 94036644, 94036645, 94036646, 94036647, 94036648, 94036649, 94036650, 94036651],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244026,
"missionTargetId": 80244,
"missionCondType": 10,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [94036701, 94036702, 94036703, 94036704, 94036705, 94036706, 94036707, 94036708, 94036709, 94036710, 94036711],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244027,
"missionTargetId": 80244,
"missionCondType": 10,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [94036601],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244028,
"missionTargetId": 80244,
"missionCondType": 12,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [94036602],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244029,
"missionTargetId": 80244,
"missionCondType": 12,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [94036603],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244030,
"missionTargetId": 80244,
"missionCondType": 12,
"logicType": 1,
"conditionLinkType": 2
}, {
"targetIds": [603900],
"addTargetIds": [],
"targetQuestIndividualities": [],
"id": 80244031,
"missionTargetId": 80244,
"missionCondType": 23,
"logicType": 1,
"conditionLinkType": 2
}]

File diff suppressed because it is too large Load Diff

View File

@ -2072,4 +2072,38 @@
"bgmId": 262,
"afterBgmId": 262,
"flag": 0
}, {
"guideImageIds": [403200],
"guideLimitCounts": [0],
"guideFaceIds": [0],
"guideDisplayNames": [],
"guideWeights": [],
"guideUnselectedMax": [],
"eventId": 80244,
"slot": 0,
"groupId": 0,
"type": 4,
"tabImageId": 0,
"imageId": 0,
"bgId": 77700,
"bgmId": 329,
"afterBgmId": 329,
"flag": 0
}, {
"guideImageIds": [603900],
"guideLimitCounts": [0],
"guideFaceIds": [0],
"guideDisplayNames": [],
"guideWeights": [],
"guideUnselectedMax": [],
"eventId": 80244,
"slot": 1,
"groupId": 0,
"type": 1,
"tabImageId": 1,
"imageId": 0,
"bgId": 77700,
"bgmId": 329,
"afterBgmId": 329,
"flag": 0
}]

View File

@ -259,4 +259,13 @@
"leaveMessage": "- Limited Time Servant Withdrawal -\n\nThe requirements for Sakamoto Ryouma to officially join your party were not met and he has departed.\n\nThe Craft Essence equipped to Sakamoto Ryouma will be removed automatically.",
"startedAt": 1618200000,
"endedAt": 1619409599
}, {
"eventId": 80244,
"svtId": 603900,
"type": 1,
"joinMessage": "- About Limited Time Servants -\n\nGray will join your party only for the duration of the event \"Lady Reines's Case Files\".\n\nBy clearing a certain quest in the event,\nshe will officially join your party.",
"getMessage": "- About Limited Time Servants -\n\nGray has officially joined your party.\nAs a result, she will remain as a Servant after the event.\n\nCompleting further missions will grant you additional copies of Gray.",
"leaveMessage": "- Limited Time Servant Withdrawal -\n\nThe requirements for Gray to officially join your party were not met and she has departed.\n\nThe Craft Essence equipped to Gray will be removed automatically.",
"startedAt": 1619755200,
"endedAt": 1620964799
}]

View File

@ -4304,4 +4304,92 @@
"condValue": 0,
"condValue2": 0,
"condValue3": 0
}, {
"targetIds": ["[]"],
"condIds": [],
"imageIds": [718, 719, 720],
"textJson": [],
"eventId": 80244,
"flagType": 1,
"num": 1,
"openType": 4,
"condType": 0,
"condValue": 0,
"condValue2": 0,
"condValue3": 0
}, {
"targetIds": ["[9067]"],
"condIds": [94036670],
"imageIds": [722, 723],
"textJson": [],
"eventId": 80244,
"flagType": 2,
"num": 1,
"openType": 1,
"condType": 50,
"condValue": 0,
"condValue2": 0,
"condValue3": 0
}, {
"targetIds": ["[94036670]"],
"condIds": [],
"imageIds": [],
"textJson": [{
"text": "\n\n\nEven if you defeat Control Room Barbatos, as long as the gauge remains, it will continue to resurrect.\n\nThe top screen shows a gauge and how many times it has been defeated. The gauge will decrease each time it is defeated. The number of times other Masters have defeated it will also be displayed continuously. \n\nLet's work together to defeat Control Room Barbatos and get that gauge down to zero!",
"rects": [{
"x": -512,
"y": 200,
"w": 580,
"h": 120
}],
"textPos": [0, 24],
"ptPos": [0, 0]
}],
"eventId": 80244,
"flagType": 8,
"num": 1,
"openType": 5,
"condType": 0,
"condValue": 0,
"condValue2": 0,
"condValue3": 0
}, {
"targetIds": ["[]"],
"condIds": [],
"imageIds": [718],
"textJson": [],
"eventId": 80244,
"flagType": 21,
"num": 1,
"openType": 23,
"condType": 0,
"condValue": 0,
"condValue2": 0,
"condValue3": 0
}, {
"targetIds": ["[]"],
"condIds": [],
"imageIds": [718],
"textJson": [],
"eventId": 80244,
"flagType": 22,
"num": 1,
"openType": 24,
"condType": 0,
"condValue": 0,
"condValue2": 0,
"condValue3": 0
}, {
"targetIds": ["[94036710,1]"],
"condIds": [],
"imageIds": [644],
"textJson": [],
"eventId": 80244,
"flagType": 43,
"num": 1,
"openType": 45,
"condType": 0,
"condValue": 0,
"condValue2": 0,
"condValue3": 0
}]

View File

@ -2649,4 +2649,48 @@
"condValue": 80242,
"startedAt": 1619409600,
"endedAt": 1901231999
}, {
"voiceIds": ["0_N010", "0_N020", "0_N030", "0_N040", "0_N050"],
"confirmVoiceIds": [],
"eventId": 80244,
"slot": 0,
"idx": 0,
"guideImageId": 403200,
"condType": 11,
"condValue": 80244,
"startedAt": 1619755200,
"endedAt": 1901231999
}, {
"voiceIds": ["0_N060", "0_N070"],
"confirmVoiceIds": [],
"eventId": 80244,
"slot": 0,
"idx": 1,
"guideImageId": 403200,
"condType": 20,
"condValue": 80244,
"startedAt": 1620964800,
"endedAt": 1901231999
}, {
"voiceIds": ["0_I010", "0_I020"],
"confirmVoiceIds": [],
"eventId": 80244,
"slot": 1,
"idx": 0,
"guideImageId": 603900,
"condType": 11,
"condValue": 80244,
"startedAt": 1619755200,
"endedAt": 1901231999
}, {
"voiceIds": ["0_I060", "0_I070"],
"confirmVoiceIds": [],
"eventId": 80244,
"slot": 1,
"idx": 1,
"guideImageId": 603900,
"condType": 20,
"condValue": 80244,
"startedAt": 1620964800,
"endedAt": 1901231999
}]

View File

@ -6074,4 +6074,116 @@
"rank": 15,
"friendship": -1,
"qp": 18000000
}, {
"itemIds": [],
"itemNums": [],
"id": 2010,
"rank": 0,
"friendship": 5000,
"qp": 0
}, {
"itemIds": [],
"itemNums": [],
"id": 2010,
"rank": 1,
"friendship": 20000,
"qp": 0
}, {
"itemIds": [],
"itemNums": [],
"id": 2010,
"rank": 2,
"friendship": 30000,
"qp": 0
}, {
"itemIds": [],
"itemNums": [],
"id": 2010,
"rank": 3,
"friendship": 35000,
"qp": 0
}, {
"itemIds": [],
"itemNums": [],
"id": 2010,
"rank": 4,
"friendship": 41000,
"qp": 0
}, {
"itemIds": [],
"itemNums": [],
"id": 2010,
"rank": 5,
"friendship": 251000,
"qp": 0
}, {
"itemIds": [],
"itemNums": [],
"id": 2010,
"rank": 6,
"friendship": 481000,
"qp": 0
}, {
"itemIds": [],
"itemNums": [],
"id": 2010,
"rank": 7,
"friendship": 751000,
"qp": 0
}, {
"itemIds": [],
"itemNums": [],
"id": 2010,
"rank": 8,
"friendship": 1101000,
"qp": 0
}, {
"itemIds": [],
"itemNums": [],
"id": 2010,
"rank": 9,
"friendship": 1501000,
"qp": 0
}, {
"itemIds": [],
"itemNums": [],
"id": 2010,
"rank": 10,
"friendship": 2591000,
"qp": 0
}, {
"itemIds": [1000],
"itemNums": [1],
"id": 2010,
"rank": 11,
"friendship": 3821000,
"qp": 10000000
}, {
"itemIds": [1000],
"itemNums": [1],
"id": 2010,
"rank": 12,
"friendship": 5181000,
"qp": 12000000
}, {
"itemIds": [1000],
"itemNums": [1],
"id": 2010,
"rank": 13,
"friendship": 6681000,
"qp": 14000000
}, {
"itemIds": [1000],
"itemNums": [1],
"id": 2010,
"rank": 14,
"friendship": 8321000,
"qp": 16000000
}, {
"itemIds": [1000],
"itemNums": [1],
"id": 2010,
"rank": 15,
"friendship": -1,
"qp": 18000000
}]

View File

@ -42931,7 +42931,7 @@
"id": 3336,
"cond": 0,
"funcType": 6,
"targetType": 18,
"targetType": 19,
"applyTarget": 3,
"popupIconId": 0,
"popupText": "",
@ -42945,7 +42945,7 @@
"id": 3337,
"cond": 0,
"funcType": 6,
"targetType": 18,
"targetType": 19,
"applyTarget": 3,
"popupIconId": 0,
"popupText": "",
@ -42959,7 +42959,7 @@
"id": 3338,
"cond": 0,
"funcType": 6,
"targetType": 18,
"targetType": 19,
"applyTarget": 3,
"popupIconId": 0,
"popupText": "",
@ -46282,6 +46282,118 @@
"popupIconId": 0,
"popupText": "None",
"categoryId": 0
}, {
"vals": [],
"tvals": [],
"questTvals": [],
"effectList": [],
"popupTextColor": 1,
"id": 3592,
"cond": 0,
"funcType": 105,
"targetType": 0,
"applyTarget": 3,
"popupIconId": 0,
"popupText": "None",
"categoryId": 0
}, {
"vals": [],
"tvals": [],
"questTvals": [],
"effectList": [],
"popupTextColor": 1,
"id": 3593,
"cond": 0,
"funcType": 105,
"targetType": 0,
"applyTarget": 3,
"popupIconId": 0,
"popupText": "None",
"categoryId": 0
}, {
"vals": [],
"tvals": [],
"questTvals": [],
"effectList": [],
"popupTextColor": 1,
"id": 3594,
"cond": 0,
"funcType": 105,
"targetType": 0,
"applyTarget": 3,
"popupIconId": 0,
"popupText": "None",
"categoryId": 0
}, {
"vals": [],
"tvals": [],
"questTvals": [],
"effectList": [],
"popupTextColor": 1,
"id": 3595,
"cond": 0,
"funcType": 115,
"targetType": 0,
"applyTarget": 3,
"popupIconId": 0,
"popupText": "Rare Enemy Appearance\nRate Up",
"categoryId": 0
}, {
"vals": [1600],
"tvals": [],
"questTvals": [94000088],
"effectList": [330],
"popupTextColor": 2,
"id": 3596,
"cond": 0,
"funcType": 16,
"targetType": 0,
"applyTarget": 1,
"popupIconId": 302,
"popupText": "Rondo Memoria",
"categoryId": 0
}, {
"vals": [1600],
"tvals": [],
"questTvals": [94000088],
"effectList": [331],
"popupTextColor": 2,
"id": 3597,
"cond": 0,
"funcType": 16,
"targetType": 0,
"applyTarget": 1,
"popupIconId": 302,
"popupText": "Rondo Memoria",
"categoryId": 0
}, {
"vals": [1600],
"tvals": [],
"questTvals": [94000088],
"effectList": [332],
"popupTextColor": 2,
"id": 3598,
"cond": 0,
"funcType": 16,
"targetType": 0,
"applyTarget": 1,
"popupIconId": 302,
"popupText": "Rondo Memoria",
"categoryId": 0
}, {
"vals": [],
"tvals": [],
"questTvals": [],
"effectList": [],
"popupTextColor": 1,
"id": 3599,
"cond": 0,
"funcType": 111,
"targetType": 0,
"applyTarget": 3,
"popupIconId": 0,
"popupText": "None",
"categoryId": 0
}, {
"vals": [1601],
"tvals": [],
@ -46294,7 +46406,385 @@
"targetType": 0,
"applyTarget": 3,
"popupIconId": 333,
"popupText": "Bonus Effect with Attack",
"popupText": "Bonus Effect on Attack",
"categoryId": 0
}, {
"vals": [1602],
"tvals": [],
"questTvals": [],
"effectList": [335],
"popupTextColor": 2,
"id": 3601,
"cond": 0,
"funcType": 1,
"targetType": 0,
"applyTarget": 3,
"popupIconId": 334,
"popupText": "???",
"categoryId": 0
}, {
"vals": [1603],
"tvals": [],
"questTvals": [],
"effectList": [335],
"popupTextColor": 2,
"id": 3602,
"cond": 0,
"funcType": 1,
"targetType": 0,
"applyTarget": 3,
"popupIconId": 334,
"popupText": "Blessing of the Scale",
"categoryId": 0
}, {
"vals": [1616],
"tvals": [],
"questTvals": [],
"effectList": [335],
"popupTextColor": 2,
"id": 3603,
"cond": 0,
"funcType": 1,
"targetType": 3,
"applyTarget": 3,
"popupIconId": 520,
"popupText": "Change DEF Affinity",
"categoryId": 0
}, {
"vals": [162],
"tvals": [],
"questTvals": [],
"effectList": [333],
"popupTextColor": 2,
"id": 3604,
"cond": 0,
"funcType": 1,
"targetType": 1,
"applyTarget": 3,
"popupIconId": 306,
"popupText": "Debuff Resist\nUp",
"categoryId": 30201
}, {
"vals": [162],
"tvals": [],
"questTvals": [],
"effectList": [334],
"popupTextColor": 2,
"id": 3605,
"cond": 0,
"funcType": 1,
"targetType": 1,
"applyTarget": 3,
"popupIconId": 306,
"popupText": "Debuff Resist\nUp",
"categoryId": 30201
}, {
"vals": [162],
"tvals": [],
"questTvals": [],
"effectList": [335],
"popupTextColor": 2,
"id": 3606,
"cond": 0,
"funcType": 1,
"targetType": 1,
"applyTarget": 3,
"popupIconId": 306,
"popupText": "Debuff Resist\nUp",
"categoryId": 30201
}, {
"vals": [188],
"tvals": [],
"questTvals": [],
"effectList": [323],
"popupTextColor": 2,
"id": 3619,
"cond": 0,
"funcType": 1,
"targetType": 9,
"applyTarget": 3,
"popupIconId": 328,
"popupText": "HP Recover Up",
"categoryId": 20401
}, {
"vals": [188],
"tvals": [],
"questTvals": [],
"effectList": [324],
"popupTextColor": 2,
"id": 3620,
"cond": 0,
"funcType": 1,
"targetType": 9,
"applyTarget": 3,
"popupIconId": 328,
"popupText": "HP Recover Up",
"categoryId": 20401
}, {
"vals": [188],
"tvals": [],
"questTvals": [],
"effectList": [325],
"popupTextColor": 2,
"id": 3621,
"cond": 0,
"funcType": 1,
"targetType": 9,
"applyTarget": 3,
"popupIconId": 328,
"popupText": "HP Recover Up",
"categoryId": 20401
}, {
"vals": [1617],
"tvals": [],
"questTvals": [],
"effectList": [335],
"popupTextColor": 2,
"id": 3622,
"cond": 0,
"funcType": 1,
"targetType": 1,
"applyTarget": 3,
"popupIconId": 334,
"popupText": "Young King of\nConquerors' Influence",
"categoryId": 0
}, {
"vals": [1618],
"tvals": [],
"questTvals": [],
"effectList": [328],
"popupTextColor": 2,
"id": 3623,
"cond": 0,
"funcType": 1,
"targetType": 1,
"applyTarget": 3,
"popupIconId": 331,
"popupText": "Young King of\nConquerors' Influence",
"categoryId": 0
}, {
"vals": [1619],
"tvals": [],
"questTvals": [],
"effectList": [334],
"popupTextColor": 2,
"id": 3624,
"cond": 0,
"funcType": 1,
"targetType": 1,
"applyTarget": 3,
"popupIconId": 305,
"popupText": "Evade",
"categoryId": 20203
}, {
"vals": [1620],
"tvals": [],
"questTvals": [],
"effectList": [335],
"popupTextColor": 2,
"id": 3625,
"cond": 0,
"funcType": 1,
"targetType": 0,
"applyTarget": 3,
"popupIconId": 334,
"popupText": "Sacred Lance Synchronization\n(Decreased Strength)",
"categoryId": 0
}, {
"vals": [1621],
"tvals": [],
"questTvals": [],
"effectList": [330],
"popupTextColor": 2,
"id": 3626,
"cond": 0,
"funcType": 16,
"targetType": 0,
"applyTarget": 3,
"popupIconId": 324,
"popupText": "Critical Up",
"categoryId": 10401
}, {
"vals": [1621],
"tvals": [],
"questTvals": [],
"effectList": [331],
"popupTextColor": 2,
"id": 3627,
"cond": 0,
"funcType": 16,
"targetType": 0,
"applyTarget": 3,
"popupIconId": 324,
"popupText": "Critical Up",
"categoryId": 10401
}, {
"vals": [1621],
"tvals": [],
"questTvals": [],
"effectList": [332],
"popupTextColor": 2,
"id": 3628,
"cond": 0,
"funcType": 16,
"targetType": 0,
"applyTarget": 3,
"popupIconId": 324,
"popupText": "Critical Up",
"categoryId": 10401
}, {
"vals": [1623],
"tvals": [],
"questTvals": [],
"effectList": [338],
"popupTextColor": 3,
"id": 3629,
"cond": 0,
"funcType": 16,
"targetType": 0,
"applyTarget": 2,
"popupIconId": 523,
"popupText": "Critical Rate\nDown",
"categoryId": 0
}, {
"vals": [1622],
"tvals": [],
"questTvals": [],
"effectList": [341],
"popupTextColor": 3,
"id": 3630,
"cond": 0,
"funcType": 1,
"targetType": 0,
"applyTarget": 3,
"popupIconId": 504,
"popupText": "DEF Down",
"categoryId": 0
}, {
"vals": [144],
"tvals": [],
"questTvals": [],
"effectList": [330],
"popupTextColor": 2,
"id": 3631,
"cond": 0,
"funcType": 1,
"targetType": 9,
"applyTarget": 2,
"popupIconId": 327,
"popupText": "Critical Rate\nUp",
"categoryId": 0
}, {
"vals": [144],
"tvals": [],
"questTvals": [],
"effectList": [331],
"popupTextColor": 2,
"id": 3632,
"cond": 0,
"funcType": 1,
"targetType": 9,
"applyTarget": 2,
"popupIconId": 327,
"popupText": "Critical Rate\nUp",
"categoryId": 0
}, {
"vals": [144],
"tvals": [],
"questTvals": [],
"effectList": [332],
"popupTextColor": 2,
"id": 3633,
"cond": 0,
"funcType": 1,
"targetType": 9,
"applyTarget": 2,
"popupIconId": 327,
"popupText": "Critical Rate\nUp",
"categoryId": 0
}, {
"vals": [112],
"tvals": [],
"questTvals": [],
"effectList": [336],
"popupTextColor": 3,
"id": 3634,
"cond": 0,
"funcType": 1,
"targetType": 3,
"applyTarget": 3,
"popupIconId": 515,
"popupText": "Quick Down",
"categoryId": 0
}, {
"vals": [112],
"tvals": [],
"questTvals": [],
"effectList": [337],
"popupTextColor": 3,
"id": 3635,
"cond": 0,
"funcType": 1,
"targetType": 3,
"applyTarget": 3,
"popupIconId": 515,
"popupText": "Quick Down",
"categoryId": 0
}, {
"vals": [112],
"tvals": [],
"questTvals": [],
"effectList": [338],
"popupTextColor": 3,
"id": 3636,
"cond": 0,
"funcType": 1,
"targetType": 3,
"applyTarget": 3,
"popupIconId": 515,
"popupText": "Quick Down",
"categoryId": 0
}, {
"vals": [113],
"tvals": [],
"questTvals": [],
"effectList": [336],
"popupTextColor": 3,
"id": 3637,
"cond": 0,
"funcType": 1,
"targetType": 3,
"applyTarget": 3,
"popupIconId": 516,
"popupText": "Arts Down",
"categoryId": 0
}, {
"vals": [113],
"tvals": [],
"questTvals": [],
"effectList": [337],
"popupTextColor": 3,
"id": 3638,
"cond": 0,
"funcType": 1,
"targetType": 3,
"applyTarget": 3,
"popupIconId": 516,
"popupText": "Arts Down",
"categoryId": 0
}, {
"vals": [113],
"tvals": [],
"questTvals": [],
"effectList": [338],
"popupTextColor": 3,
"id": 3639,
"cond": 0,
"funcType": 1,
"targetType": 3,
"applyTarget": 3,
"popupIconId": 516,
"popupText": "Arts Down",
"categoryId": 0
}, {
"vals": [],
@ -46450,6 +46940,20 @@
"popupIconId": 520,
"popupText": "Class Affinity Change",
"categoryId": 0
}, {
"vals": [2590],
"tvals": [],
"questTvals": [],
"effectList": [335],
"popupTextColor": 2,
"id": 4871,
"cond": 0,
"funcType": 1,
"targetType": 3,
"applyTarget": 3,
"popupIconId": 520,
"popupText": "Change DEF Affinity",
"categoryId": 0
}, {
"vals": [],
"tvals": [],

View File

@ -3301,6 +3301,186 @@
"iconId": 1009,
"priority": 1,
"isDispValue": true
}, {
"funcId": 3592,
"eventId": 80244,
"baseFuncId": 0,
"nameTotal": "{0}\nTotal Bonus Amount",
"name": "{0} acquired",
"iconId": 94036601,
"priority": 1000,
"isDispValue": true
}, {
"funcId": 3593,
"eventId": 80244,
"baseFuncId": 0,
"nameTotal": "{0}\nTotal Bonus Amount",
"name": "{0} acquired",
"iconId": 94036602,
"priority": 2000,
"isDispValue": true
}, {
"funcId": 3594,
"eventId": 80244,
"baseFuncId": 0,
"nameTotal": "{0}\nTotal Bonus Amount",
"name": "{0} acquired",
"iconId": 94036603,
"priority": 3000,
"isDispValue": true
}, {
"funcId": 3595,
"eventId": 80244,
"baseFuncId": 0,
"nameTotal": "[Rare Enemy] Appearance Rate Up",
"name": "[Rare Enemy] Appearance Rate Up",
"iconId": 1010,
"priority": 6000,
"isDispValue": true
}, {
"funcId": 3596,
"eventId": 80244,
"baseFuncId": 0,
"nameTotal": "{1}\nTotal ATK Strength Up",
"name": "Increase ATK Strength",
"iconId": 302,
"priority": 1,
"isDispValue": true
}, {
"funcId": 3597,
"eventId": 80244,
"baseFuncId": 3596,
"nameTotal": "{1}\nTotal ATK Strength Up",
"name": "Increase ATK Strength",
"iconId": 302,
"priority": 1,
"isDispValue": true
}, {
"funcId": 3598,
"eventId": 80244,
"baseFuncId": 3596,
"nameTotal": "{1}\nTotal ATK Strength Up",
"name": "Increase ATK Strength",
"iconId": 302,
"priority": 1,
"isDispValue": true
}, {
"funcId": 3599,
"eventId": 80244,
"baseFuncId": 0,
"nameTotal": "{1}\nTotal Bond Bonus",
"name": "Increase Bond gained",
"iconId": 1009,
"priority": 1,
"isDispValue": true
}, {
"funcId": 3648,
"eventId": 80250,
"baseFuncId": 0,
"nameTotal": "{1}\nTotal ATK Strength Up",
"name": "Increase ATK Strength",
"iconId": 302,
"priority": 1,
"isDispValue": true
}, {
"funcId": 3649,
"eventId": 80250,
"baseFuncId": 3648,
"nameTotal": "{1}\nTotal ATK Strength Up",
"name": "Increase ATK Strength",
"iconId": 302,
"priority": 1,
"isDispValue": true
}, {
"funcId": 3650,
"eventId": 80250,
"baseFuncId": 3648,
"nameTotal": "{1}\nTotal ATK Strength Up",
"name": "Increase ATK Strength",
"iconId": 302,
"priority": 1,
"isDispValue": true
}, {
"funcId": 3651,
"eventId": 80250,
"baseFuncId": 3648,
"nameTotal": "{1}\nTotal ATK Strength Up",
"name": "Increase ATK Strength",
"iconId": 302,
"priority": 1,
"isDispValue": true
}, {
"funcId": 3652,
"eventId": 80250,
"baseFuncId": 3648,
"nameTotal": "{1}\nTotal ATK Strength Up",
"name": "Increase ATK Strength",
"iconId": 302,
"priority": 1,
"isDispValue": true
}, {
"funcId": 3653,
"eventId": 80250,
"baseFuncId": 3648,
"nameTotal": "{1}\nTotal ATK Strength Up",
"name": "Increase ATK Strength",
"iconId": 302,
"priority": 1,
"isDispValue": true
}, {
"funcId": 3654,
"eventId": 80250,
"baseFuncId": 0,
"nameTotal": "{1}\nTotal Bond Bonus",
"name": "Increase Bond gained",
"iconId": 1009,
"priority": 1,
"isDispValue": true
}, {
"funcId": 3655,
"eventId": 80250,
"baseFuncId": 0,
"nameTotal": "{0}\nTotal Bonus Amount",
"name": "{0} acquired",
"iconId": 94038403,
"priority": 1000,
"isDispValue": true
}, {
"funcId": 3656,
"eventId": 80250,
"baseFuncId": 0,
"nameTotal": "{0}\nTotal Bonus Amount",
"name": "{0} acquired",
"iconId": 94038402,
"priority": 2000,
"isDispValue": true
}, {
"funcId": 3657,
"eventId": 80250,
"baseFuncId": 0,
"nameTotal": "{0}\nTotal Bonus Amount",
"name": "{0} acquired",
"iconId": 94038401,
"priority": 3000,
"isDispValue": true
}, {
"funcId": 3829,
"eventId": 80250,
"baseFuncId": 3648,
"nameTotal": "{1}\nTotal ATK Strength Up",
"name": "Increase ATK Strength",
"iconId": 302,
"priority": 1,
"isDispValue": true
}, {
"funcId": 3850,
"eventId": 80250,
"baseFuncId": 0,
"nameTotal": "{1}\nTotal Bond Bonus",
"name": "Increase Bond gained",
"iconId": 1023,
"priority": 1,
"isDispValue": true
}, {
"funcId": 4039,
"eventId": 80116,

View File

@ -24352,6 +24352,501 @@
"detailUrl": "/20210426_before_elmeroi_01_TfdBs",
"bannerQuestId": 1000002,
"bannerQuestPhase": 1
}, {
"id": 50008761,
"name": "Lord El-Melloi II's Case Files Collaboration Event Pickup Summon (Daily)",
"imageId": 80976,
"priority": 20884,
"warId": 100,
"gachaSlot": 20,
"type": 1,
"shopId1": 4,
"shopId2": 5,
"rarityId": 3,
"baseId": 10004,
"adjustId": 50003671,
"pickupId": 50005242,
"ticketItemId": 4001,
"gachaGroupId": 0,
"drawNum1": 1,
"drawNum2": 10,
"extraGroupId1": 0,
"extraGroupId2": 0,
"extraAddCount1": 0,
"extraAddCount2": 0,
"freeDrawFlag": 0,
"maxDrawNum": 0,
"beforeGachaId": 101,
"beforeDrawNum": 1,
"openedAt": 1619755200,
"closedAt": 1620014399,
"condQuestId": 1000002,
"condQuestPhase": 1,
"detailUrl": "/20210430_elmeroi_01_Fksurq",
"bannerQuestId": 1000002,
"bannerQuestPhase": 1
}, {
"id": 50008771,
"name": "Lord El-Melloi II's Case Files Collaboration Event Pickup Summon (Daily)",
"imageId": 80977,
"priority": 20885,
"warId": 100,
"gachaSlot": 20,
"type": 1,
"shopId1": 4,
"shopId2": 5,
"rarityId": 3,
"baseId": 10004,
"adjustId": 50003671,
"pickupId": 50005252,
"ticketItemId": 4001,
"gachaGroupId": 0,
"drawNum1": 1,
"drawNum2": 10,
"extraGroupId1": 0,
"extraGroupId2": 0,
"extraAddCount1": 0,
"extraAddCount2": 0,
"freeDrawFlag": 0,
"maxDrawNum": 0,
"beforeGachaId": 101,
"beforeDrawNum": 1,
"openedAt": 1620014400,
"closedAt": 1620100799,
"condQuestId": 1000002,
"condQuestPhase": 1,
"detailUrl": "/20210430_elmeroi_02_Fksurq",
"bannerQuestId": 1000002,
"bannerQuestPhase": 1
}, {
"id": 50008781,
"name": "Lord El-Melloi II's Case Files Collaboration Event Pickup Summon (Daily)",
"imageId": 80978,
"priority": 20886,
"warId": 100,
"gachaSlot": 20,
"type": 1,
"shopId1": 4,
"shopId2": 5,
"rarityId": 3,
"baseId": 10004,
"adjustId": 50003681,
"pickupId": 50005262,
"ticketItemId": 4001,
"gachaGroupId": 0,
"drawNum1": 1,
"drawNum2": 10,
"extraGroupId1": 0,
"extraGroupId2": 0,
"extraAddCount1": 0,
"extraAddCount2": 0,
"freeDrawFlag": 0,
"maxDrawNum": 0,
"beforeGachaId": 101,
"beforeDrawNum": 1,
"openedAt": 1620100800,
"closedAt": 1620187199,
"condQuestId": 1000002,
"condQuestPhase": 1,
"detailUrl": "/20210430_elmeroi_03_Fksurq",
"bannerQuestId": 1000002,
"bannerQuestPhase": 1
}, {
"id": 50008791,
"name": "Lord El-Melloi II's Case Files Collaboration Event Pickup Summon (Daily)",
"imageId": 80979,
"priority": 20887,
"warId": 100,
"gachaSlot": 20,
"type": 1,
"shopId1": 4,
"shopId2": 5,
"rarityId": 3,
"baseId": 10004,
"adjustId": 50003671,
"pickupId": 50005242,
"ticketItemId": 4001,
"gachaGroupId": 0,
"drawNum1": 1,
"drawNum2": 10,
"extraGroupId1": 0,
"extraGroupId2": 0,
"extraAddCount1": 0,
"extraAddCount2": 0,
"freeDrawFlag": 0,
"maxDrawNum": 0,
"beforeGachaId": 101,
"beforeDrawNum": 1,
"openedAt": 1620187200,
"closedAt": 1620532799,
"condQuestId": 1000002,
"condQuestPhase": 1,
"detailUrl": "/20210430_elmeroi_04_Fksurq",
"bannerQuestId": 1000002,
"bannerQuestPhase": 1
}, {
"id": 50008801,
"name": "Lord El-Melloi II's Case Files Collaboration Event Pickup Summon (Daily)",
"imageId": 80980,
"priority": 20888,
"warId": 100,
"gachaSlot": 20,
"type": 1,
"shopId1": 4,
"shopId2": 5,
"rarityId": 3,
"baseId": 10004,
"adjustId": 50003671,
"pickupId": 50005252,
"ticketItemId": 4001,
"gachaGroupId": 0,
"drawNum1": 1,
"drawNum2": 10,
"extraGroupId1": 0,
"extraGroupId2": 0,
"extraAddCount1": 0,
"extraAddCount2": 0,
"freeDrawFlag": 0,
"maxDrawNum": 0,
"beforeGachaId": 101,
"beforeDrawNum": 1,
"openedAt": 1620532800,
"closedAt": 1620619199,
"condQuestId": 1000002,
"condQuestPhase": 1,
"detailUrl": "/20210430_elmeroi_05_Fksurq",
"bannerQuestId": 1000002,
"bannerQuestPhase": 1
}, {
"id": 50008811,
"name": "Lord El-Melloi II's Case Files Collaboration Event Pickup Summon (Daily)",
"imageId": 80981,
"priority": 20889,
"warId": 100,
"gachaSlot": 20,
"type": 1,
"shopId1": 4,
"shopId2": 5,
"rarityId": 3,
"baseId": 10004,
"adjustId": 50003681,
"pickupId": 50005262,
"ticketItemId": 4001,
"gachaGroupId": 0,
"drawNum1": 1,
"drawNum2": 10,
"extraGroupId1": 0,
"extraGroupId2": 0,
"extraAddCount1": 0,
"extraAddCount2": 0,
"freeDrawFlag": 0,
"maxDrawNum": 0,
"beforeGachaId": 101,
"beforeDrawNum": 1,
"openedAt": 1620619200,
"closedAt": 1620705599,
"condQuestId": 1000002,
"condQuestPhase": 1,
"detailUrl": "/20210430_elmeroi_06_Fksurq",
"bannerQuestId": 1000002,
"bannerQuestPhase": 1
}, {
"id": 50008821,
"name": "Lord El-Melloi II's Case Files Collaboration Event Pickup Summon (Daily)",
"imageId": 80982,
"priority": 20890,
"warId": 100,
"gachaSlot": 20,
"type": 1,
"shopId1": 4,
"shopId2": 5,
"rarityId": 3,
"baseId": 10004,
"adjustId": 50003671,
"pickupId": 50005252,
"ticketItemId": 4001,
"gachaGroupId": 0,
"drawNum1": 1,
"drawNum2": 10,
"extraGroupId1": 0,
"extraGroupId2": 0,
"extraAddCount1": 0,
"extraAddCount2": 0,
"freeDrawFlag": 0,
"maxDrawNum": 0,
"beforeGachaId": 101,
"beforeDrawNum": 1,
"openedAt": 1620705600,
"closedAt": 1620964799,
"condQuestId": 1000002,
"condQuestPhase": 1,
"detailUrl": "/20210430_elmeroi_07_Fksurq",
"bannerQuestId": 1000002,
"bannerQuestPhase": 1
}, {
"id": 50008831,
"name": "Class-Specific Pickup Summon (Daily)",
"imageId": 80983,
"priority": 20891,
"warId": 100,
"gachaSlot": 30,
"type": 1,
"shopId1": 4,
"shopId2": 5,
"rarityId": 3,
"baseId": 20013,
"adjustId": 0,
"pickupId": 0,
"ticketItemId": 4001,
"gachaGroupId": 0,
"drawNum1": 1,
"drawNum2": 10,
"extraGroupId1": 0,
"extraGroupId2": 0,
"extraAddCount1": 0,
"extraAddCount2": 0,
"freeDrawFlag": 0,
"maxDrawNum": 0,
"beforeGachaId": 101,
"beforeDrawNum": 1,
"openedAt": 1620619200,
"closedAt": 1620791999,
"condQuestId": 1000002,
"condQuestPhase": 1,
"detailUrl": "/20210510_class_pu_01_fght4d",
"bannerQuestId": 1000002,
"bannerQuestPhase": 1
}, {
"id": 50008841,
"name": "Class-Specific Pickup Summon (Daily)",
"imageId": 80984,
"priority": 20892,
"warId": 100,
"gachaSlot": 30,
"type": 1,
"shopId1": 4,
"shopId2": 5,
"rarityId": 3,
"baseId": 20014,
"adjustId": 0,
"pickupId": 0,
"ticketItemId": 4001,
"gachaGroupId": 0,
"drawNum1": 1,
"drawNum2": 10,
"extraGroupId1": 0,
"extraGroupId2": 0,
"extraAddCount1": 0,
"extraAddCount2": 0,
"freeDrawFlag": 0,
"maxDrawNum": 0,
"beforeGachaId": 101,
"beforeDrawNum": 1,
"openedAt": 1620792000,
"closedAt": 1620964799,
"condQuestId": 1000002,
"condQuestPhase": 1,
"detailUrl": "/20210510_class_pu_02_fght4d",
"bannerQuestId": 1000002,
"bannerQuestPhase": 1
}, {
"id": 50008851,
"name": "Class-Specific Pickup Summon (Daily)",
"imageId": 80985,
"priority": 20893,
"warId": 100,
"gachaSlot": 30,
"type": 1,
"shopId1": 4,
"shopId2": 5,
"rarityId": 3,
"baseId": 20015,
"adjustId": 0,
"pickupId": 0,
"ticketItemId": 4001,
"gachaGroupId": 0,
"drawNum1": 1,
"drawNum2": 10,
"extraGroupId1": 0,
"extraGroupId2": 0,
"extraAddCount1": 0,
"extraAddCount2": 0,
"freeDrawFlag": 0,
"maxDrawNum": 0,
"beforeGachaId": 101,
"beforeDrawNum": 1,
"openedAt": 1620964800,
"closedAt": 1621137599,
"condQuestId": 1000002,
"condQuestPhase": 1,
"detailUrl": "/20210510_class_pu_03_fght4d",
"bannerQuestId": 1000002,
"bannerQuestPhase": 1
}, {
"id": 50008861,
"name": "Class-Specific Pickup Summon (Daily)",
"imageId": 80986,
"priority": 20894,
"warId": 100,
"gachaSlot": 30,
"type": 1,
"shopId1": 4,
"shopId2": 5,
"rarityId": 3,
"baseId": 20016,
"adjustId": 0,
"pickupId": 0,
"ticketItemId": 4001,
"gachaGroupId": 0,
"drawNum1": 1,
"drawNum2": 10,
"extraGroupId1": 0,
"extraGroupId2": 0,
"extraAddCount1": 0,
"extraAddCount2": 0,
"freeDrawFlag": 0,
"maxDrawNum": 0,
"beforeGachaId": 101,
"beforeDrawNum": 1,
"openedAt": 1621137600,
"closedAt": 1621310399,
"condQuestId": 1000002,
"condQuestPhase": 1,
"detailUrl": "/20210510_class_pu_04_fght4d",
"bannerQuestId": 1000002,
"bannerQuestPhase": 1
}, {
"id": 50008871,
"name": "Class-Specific Pickup Summon (Daily)",
"imageId": 80987,
"priority": 20895,
"warId": 100,
"gachaSlot": 30,
"type": 1,
"shopId1": 4,
"shopId2": 5,
"rarityId": 3,
"baseId": 20017,
"adjustId": 0,
"pickupId": 0,
"ticketItemId": 4001,
"gachaGroupId": 0,
"drawNum1": 1,
"drawNum2": 10,
"extraGroupId1": 0,
"extraGroupId2": 0,
"extraAddCount1": 0,
"extraAddCount2": 0,
"freeDrawFlag": 0,
"maxDrawNum": 0,
"beforeGachaId": 101,
"beforeDrawNum": 1,
"openedAt": 1621310400,
"closedAt": 1621483199,
"condQuestId": 1000002,
"condQuestPhase": 1,
"detailUrl": "/20210510_class_pu_05_fght4d",
"bannerQuestId": 1000002,
"bannerQuestPhase": 1
}, {
"id": 50008881,
"name": "Class-Specific Pickup Summon (Daily)",
"imageId": 80988,
"priority": 20896,
"warId": 100,
"gachaSlot": 30,
"type": 1,
"shopId1": 4,
"shopId2": 5,
"rarityId": 3,
"baseId": 20018,
"adjustId": 0,
"pickupId": 0,
"ticketItemId": 4001,
"gachaGroupId": 0,
"drawNum1": 1,
"drawNum2": 10,
"extraGroupId1": 0,
"extraGroupId2": 0,
"extraAddCount1": 0,
"extraAddCount2": 0,
"freeDrawFlag": 0,
"maxDrawNum": 0,
"beforeGachaId": 101,
"beforeDrawNum": 1,
"openedAt": 1621483200,
"closedAt": 1621655999,
"condQuestId": 1000002,
"condQuestPhase": 1,
"detailUrl": "/20210510_class_pu_06_fght4d",
"bannerQuestId": 1000002,
"bannerQuestPhase": 1
}, {
"id": 50008891,
"name": "Class-Specific Pickup Summon (Daily)",
"imageId": 80989,
"priority": 20897,
"warId": 100,
"gachaSlot": 30,
"type": 1,
"shopId1": 4,
"shopId2": 5,
"rarityId": 3,
"baseId": 20019,
"adjustId": 0,
"pickupId": 0,
"ticketItemId": 4001,
"gachaGroupId": 0,
"drawNum1": 1,
"drawNum2": 10,
"extraGroupId1": 0,
"extraGroupId2": 0,
"extraAddCount1": 0,
"extraAddCount2": 0,
"freeDrawFlag": 0,
"maxDrawNum": 0,
"beforeGachaId": 101,
"beforeDrawNum": 1,
"openedAt": 1621656000,
"closedAt": 1621828799,
"condQuestId": 1000002,
"condQuestPhase": 1,
"detailUrl": "/20210510_class_pu_07_fght4d",
"bannerQuestId": 1000002,
"bannerQuestPhase": 1
}, {
"id": 50008901,
"name": "Class-Specific Pickup Summon (Daily)",
"imageId": 80990,
"priority": 20898,
"warId": 100,
"gachaSlot": 30,
"type": 1,
"shopId1": 4,
"shopId2": 5,
"rarityId": 3,
"baseId": 20020,
"adjustId": 0,
"pickupId": 0,
"ticketItemId": 4001,
"gachaGroupId": 0,
"drawNum1": 1,
"drawNum2": 10,
"extraGroupId1": 0,
"extraGroupId2": 0,
"extraAddCount1": 0,
"extraAddCount2": 0,
"freeDrawFlag": 0,
"maxDrawNum": 0,
"beforeGachaId": 101,
"beforeDrawNum": 1,
"openedAt": 1621828800,
"closedAt": 1622001599,
"condQuestId": 1000002,
"condQuestPhase": 1,
"detailUrl": "/20210510_class_pu_08_fght4d",
"bannerQuestId": 1000002,
"bannerQuestPhase": 1
}, {
"id": 50008921,
"name": "Even More Learning with Manga!\nFate/Grand Order Pickup Summon (Daily)",

View File

@ -750,6 +750,14 @@
"adjustAddId": 211,
"openedAt": 1618804800,
"closedAt": 1619409599
}, {
"gachaId": 1,
"id": 212,
"priority": 1,
"imageId": 75240,
"adjustAddId": 212,
"openedAt": 1619755200,
"closedAt": 1620964799
}, {
"gachaId": 1,
"id": 9000144,

View File

@ -18934,6 +18934,54 @@
"objectId": 9303610,
"priority": 0,
"num": 1
}, {
"id": 41050,
"type": 1,
"objectId": 9403830,
"priority": 0,
"num": 1
}, {
"id": 41051,
"type": 1,
"objectId": 9403840,
"priority": 0,
"num": 1
}, {
"id": 41052,
"type": 1,
"objectId": 9403850,
"priority": 0,
"num": 1
}, {
"id": 41053,
"type": 1,
"objectId": 9403860,
"priority": 0,
"num": 1
}, {
"id": 41054,
"type": 1,
"objectId": 9303630,
"priority": 0,
"num": 1
}, {
"id": 41055,
"type": 1,
"objectId": 9303640,
"priority": 0,
"num": 1
}, {
"id": 41056,
"type": 1,
"objectId": 9303650,
"priority": 0,
"num": 1
}, {
"id": 41057,
"type": 1,
"objectId": 9403870,
"priority": 0,
"num": 1
}, {
"id": 41059,
"type": 1,
@ -26068,6 +26116,96 @@
"objectId": 603700,
"priority": 0,
"num": 1
}, {
"id": 51180,
"type": 1,
"objectId": 403200,
"priority": 0,
"num": 1
}, {
"id": 51181,
"type": 1,
"objectId": 403200,
"priority": 0,
"num": 1
}, {
"id": 51182,
"type": 1,
"objectId": 403200,
"priority": 0,
"num": 1
}, {
"id": 51183,
"type": 1,
"objectId": 403200,
"priority": 0,
"num": 1
}, {
"id": 51184,
"type": 1,
"objectId": 403200,
"priority": 0,
"num": 1
}, {
"id": 51185,
"type": 1,
"objectId": 900800,
"priority": 0,
"num": 1
}, {
"id": 51186,
"type": 1,
"objectId": 900800,
"priority": 0,
"num": 1
}, {
"id": 51187,
"type": 1,
"objectId": 900800,
"priority": 0,
"num": 1
}, {
"id": 51188,
"type": 1,
"objectId": 900800,
"priority": 0,
"num": 1
}, {
"id": 51189,
"type": 1,
"objectId": 900800,
"priority": 0,
"num": 1
}, {
"id": 51190,
"type": 1,
"objectId": 603900,
"priority": 0,
"num": 1
}, {
"id": 51191,
"type": 1,
"objectId": 603900,
"priority": 0,
"num": 1
}, {
"id": 51192,
"type": 1,
"objectId": 603900,
"priority": 0,
"num": 1
}, {
"id": 51193,
"type": 1,
"objectId": 603900,
"priority": 0,
"num": 1
}, {
"id": 51194,
"type": 1,
"objectId": 603900,
"priority": 0,
"num": 1
}, {
"id": 80001,
"type": 2,
@ -35140,6 +35278,90 @@
"objectId": 10020,
"priority": 0,
"num": 1
}, {
"id": 800189,
"type": 2,
"objectId": 4,
"priority": 0,
"num": 2000
}, {
"id": 800189,
"type": 2,
"objectId": 10021,
"priority": 0,
"num": 1
}, {
"id": 800190,
"type": 2,
"objectId": 2,
"priority": 0,
"num": 1
}, {
"id": 800190,
"type": 2,
"objectId": 10021,
"priority": 0,
"num": 1
}, {
"id": 800191,
"type": 1,
"objectId": 9770400,
"priority": 0,
"num": 1
}, {
"id": 800191,
"type": 2,
"objectId": 10021,
"priority": 0,
"num": 1
}, {
"id": 800192,
"type": 2,
"objectId": 2,
"priority": 0,
"num": 1
}, {
"id": 800192,
"type": 2,
"objectId": 10021,
"priority": 0,
"num": 1
}, {
"id": 800193,
"type": 1,
"objectId": 9770400,
"priority": 0,
"num": 2
}, {
"id": 800193,
"type": 2,
"objectId": 10021,
"priority": 0,
"num": 1
}, {
"id": 800194,
"type": 2,
"objectId": 2,
"priority": 0,
"num": 2
}, {
"id": 800194,
"type": 2,
"objectId": 10021,
"priority": 0,
"num": 1
}, {
"id": 800195,
"type": 2,
"objectId": 4001,
"priority": 0,
"num": 1
}, {
"id": 800195,
"type": 2,
"objectId": 10021,
"priority": 0,
"num": 1
}, {
"id": 850035,
"type": 2,
@ -61342,6 +61564,240 @@
"objectId": 6999,
"priority": 0,
"num": 1
}, {
"id": 94036601,
"type": 2,
"objectId": 94036601,
"priority": 0,
"num": 1
}, {
"id": 94036602,
"type": 2,
"objectId": 94036601,
"priority": 0,
"num": 2
}, {
"id": 94036603,
"type": 2,
"objectId": 94036601,
"priority": 0,
"num": 3
}, {
"id": 94036604,
"type": 2,
"objectId": 94036601,
"priority": 0,
"num": 4
}, {
"id": 94036605,
"type": 2,
"objectId": 94036601,
"priority": 0,
"num": 5
}, {
"id": 94036606,
"type": 2,
"objectId": 94036601,
"priority": 0,
"num": 6
}, {
"id": 94036607,
"type": 2,
"objectId": 94036601,
"priority": 0,
"num": 7
}, {
"id": 94036608,
"type": 2,
"objectId": 94036601,
"priority": 0,
"num": 8
}, {
"id": 94036609,
"type": 2,
"objectId": 94036601,
"priority": 0,
"num": 9
}, {
"id": 94036610,
"type": 2,
"objectId": 94036601,
"priority": 0,
"num": 10
}, {
"id": 94036611,
"type": 2,
"objectId": 94036602,
"priority": 0,
"num": 1
}, {
"id": 94036612,
"type": 2,
"objectId": 94036602,
"priority": 0,
"num": 2
}, {
"id": 94036613,
"type": 2,
"objectId": 94036602,
"priority": 0,
"num": 3
}, {
"id": 94036614,
"type": 2,
"objectId": 94036602,
"priority": 0,
"num": 4
}, {
"id": 94036615,
"type": 2,
"objectId": 94036602,
"priority": 0,
"num": 5
}, {
"id": 94036616,
"type": 2,
"objectId": 94036602,
"priority": 0,
"num": 6
}, {
"id": 94036617,
"type": 2,
"objectId": 94036602,
"priority": 0,
"num": 7
}, {
"id": 94036618,
"type": 2,
"objectId": 94036602,
"priority": 0,
"num": 8
}, {
"id": 94036619,
"type": 2,
"objectId": 94036602,
"priority": 0,
"num": 9
}, {
"id": 94036620,
"type": 2,
"objectId": 94036602,
"priority": 0,
"num": 10
}, {
"id": 94036621,
"type": 2,
"objectId": 94036603,
"priority": 0,
"num": 1
}, {
"id": 94036622,
"type": 2,
"objectId": 94036603,
"priority": 0,
"num": 2
}, {
"id": 94036623,
"type": 2,
"objectId": 94036603,
"priority": 0,
"num": 3
}, {
"id": 94036624,
"type": 2,
"objectId": 94036603,
"priority": 0,
"num": 4
}, {
"id": 94036625,
"type": 2,
"objectId": 94036603,
"priority": 0,
"num": 5
}, {
"id": 94036626,
"type": 2,
"objectId": 94036603,
"priority": 0,
"num": 6
}, {
"id": 94036627,
"type": 2,
"objectId": 94036603,
"priority": 0,
"num": 7
}, {
"id": 94036628,
"type": 2,
"objectId": 94036603,
"priority": 0,
"num": 8
}, {
"id": 94036629,
"type": 2,
"objectId": 94036603,
"priority": 0,
"num": 9
}, {
"id": 94036630,
"type": 2,
"objectId": 94036603,
"priority": 0,
"num": 10
}, {
"id": 94036631,
"type": 2,
"objectId": 94036604,
"priority": 0,
"num": 1
}, {
"id": 94036632,
"type": 6,
"objectId": 603900,
"priority": 0,
"num": 1
}, {
"id": 94036633,
"type": 2,
"objectId": 7999,
"priority": 0,
"num": 1
}, {
"id": 94036633,
"type": 7,
"objectId": 603900,
"priority": 0,
"num": 1
}, {
"id": 94036634,
"type": 1,
"objectId": 9403860,
"priority": 0,
"num": 1
}, {
"id": 94036635,
"type": 11,
"objectId": 8400370,
"priority": 0,
"num": 1
}, {
"id": 94036636,
"type": 11,
"objectId": 8400380,
"priority": 0,
"num": 1
}, {
"id": 94036637,
"type": 11,
"objectId": 8400390,
"priority": 0,
"num": 1
}, {
"id": 94036638,
"type": 1,
"objectId": 9403850,
"priority": 0,
"num": 1
}, {
"id": 94042401,
"type": 2,

Some files were not shown because too many files have changed in this diff Show More