Version: 2.82.0 DataVer: 774

This commit is contained in:
atlasacademy-sion
2025-09-04 08:06:10 +00:00
parent 4859f4457f
commit 9d2935e5ce
149 changed files with 66178 additions and 575 deletions

View File

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94-08-88-05-2-1
[soundStopAll]
[enableFullScreen]
[charaSet A 25013000 1 Wandjina]
[charaSet B 1098257910 1 Mash]
[charaSet C 10012000 1 "Taisui Xingjun"]
[charaSet D 25005000 1 Voyager]
[charaSet E 98110000 1 "Yagyu Tajima-no-kami"]
[charaSet F 2022000 1 "Altera Santa"]
[charaSet H 7042000 1 Kriemhild]
[charaSet I 4039002 1 Mandricardo]
[charaSet J 1098257310 1 "Da Vinci"]
[charaSet K 1098257420 1 Sion]
[charaSet L 98115000 1 Effect]
[charaSet M 98115000 1 "Effect 1"]
[sceneSet N 169100 1]
[charaSet O 98115000 1 "Effect 2"]
[charaSet P 1098277610 1 "Holy Grail"]
[sceneSet Q 110100 1]
[charaSet R 98115000 1 "Effect 3"]
[charaSet S 98115000 1 "Effect 4"]
[charaSet G 98115000 1 "Effect 5"]
[charaSet T 98115000 1 "Effect 6"]
[charaSet U 1098277610 1 "Holy Grail 1"]
[charaPut U 2000,2000]
[charaFadeTime U 0.1 0]
[charaPut O 2000,2000]
[charaEffect O bit_sepia01_depth_fs]
[subCameraOn 4]
[charaLayer B sub #A]
[charaLayer N sub #A]
[subCameraFilter #A maskEdge cut359_mask05 3 255,255,255,255]
[charaScale Q 1.3]
[charaScale N 1.3]
[charaScale B 1.3]
[charaTalk depthOff]
[charaDepth N 1]
[charaDepth B 3]
[charaFadein N 0.1 0,150]
[scene 169100]
[fadein black 1.0]
[wait fade]
[bgm BGM_BATTLE_48 0.1]
[charaTalk P]
[charaFace P 0]
[charaFadein P 0.1 1]
[wt 0.5]
[se adm11]
[charaPut M 0,-210]
[charaEffect M bit_talk_jet_injection]
[wt 0.5]
[seStop adm11]
[se ade90]
[charaMove P 0,800 0.4]
[charaMove M 0,800 0.4]
[charaFadeout P 0.2]
[charaFadeout M 0.2]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 -100,300]
[charaPut M 2000,2000]
[wt 0.5]
[subRenderFadein #A 0.2 250,-220]
[charaMove B -100,200 0.3]
[charaMove N 0,50 0.3]
[wt 0.3]
Mash
The Holy Grail has taken flight again.
[k]
[messageOff]
[charaMove B -100,-100 0.3]
[charaMove N 0,-150 0.3]
[subRenderFadeout #A 0.3]
[wt 0.5]
1Get it, Altera!
[wipeout rectangleStripUpToDown 0.4 1.0]
[wait wipe]
[charaFadeout N 0.1]
[charaFadeout B 0.1]
[wt 0.5]
[charaLayer B normal]
[charaScale B 1.0]
[charaScale F 1.3]
[charaDepth Q 1]
[charaDepth F 2]
[charaFadein Q 0.1 -120,-250]
[scene 110100]
[wipein rectangleStripDownToUp 0.4 1.0]
[wait wipe]
[wt 0.4]
[charaTalk F]
[charaFace F 6]
[charaFadein F 0.4 50,10]
[charaEffect F bit_talk_36]
[charaMove F 75,10 6.0]
[charaMove Q -100,-250 6.0]
[se ad39]
Altera Santa
I'll prove I can ascend just as quickly as it can.[sr]Fantastical sheep streak across the night sky!
[k]
[charaFace F 2]
Altera Santa
Candy Star Photon Ray!
[k]
[messageOff]
[seStop ad39 0.2]
[se ad300]
[wipeout rectangleStripDownToUp 0.4 1.0]
[wait wipe]
[charaEffectStop F bit_talk_36]
[charaFadeout Q 0.1]
[charaFadeout F 0.1]
[charaSet F 2022000 1 "Altera Santa"]
[charaScale F 1.0]
[scene 169100]
[charaDepth M 1]
[charaDepth P 2]
[effect bit_talk_ereshki02]
[wt 0.7]
[wipein rectangleStripUpToDown 0.4 1.0]
[wait wipe]
[wt 0.5]
[se ade289]
[wt 2.0]
[seStop ade289 2.0]
[charaTalk P]
[charaFace P 0]
[charaFadein P 0.1 800,-350]
[charaRollMove M 0 90]
[charaRollMove P 0 90]
[charaPut M 1000,-350]
[charaMove P -1800,-350 0.9]
[charaMove M -1610,-350 0.9]
[se ade90]
[wt 1.5]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[effect bit_talk_42 0,0 H]
[effectDestroy bit_talk_ereshki02]
[wt 0.1]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.4]
[charaTalk P]
[charaFace P 0]
[charaFadein P 0.1 800,-350]
[charaRollMove M 0 90]
[charaRollMove P 0 90]
[charaPut M 1000,-350]
[charaMove P -1800,-350 0.9]
[charaMove M -1610,-350 0.9]
[se ade90]
[wt 1.5]
[wipeout rectangleStripUpToDown 0.4 1.0]
[wait wipe]
[charaFadeout P 0.1]
[effectDestroy bit_talk_42]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
[wt 0.5]
[scene 110100]
[wipein rectangleStripDownToUp 0.4 1.0]
[wait wipe]
[wt 0.4]
Altera Santa
So far so good. It's all up to you three now.
[k]
[messageOff]
[wipeout rectangleStripDownToUp 0.4 1.0]
[wait wipe]
[charaFadeout F 0.1]
[wt 0.5]
[sceneSet R 169100 1]
[sceneSet E 169100 1]
[sceneSet I 169100 1]
[subCameraFilter #A maskEdge cut359_mask05 3 255,255,255,0]
[subCameraFilter #B maskEdge cut359_mask10 5 255,255,255,0]
[subCameraFilter #C maskEdge cut359_mask16 5 255,255,255,0]
[charaLayer C sub #B]
[charaLayer E sub #B]
[charaLayer D sub #C]
[charaLayer I sub #C]
[charaScale C 1.3]
[charaScale A 1.4]
[charaScale D 1.3]
[charaScale E 1.3]
[charaScale I 1.3]
[charaScale R 1.3]
[charaDepth R 1]
[charaDepth E 1]
[charaDepth I 1]
[charaDepth A 2]
[charaDepth D 2]
[charaDepth C 2]
[scene 169100]
[charaFadein R 0.1 0,-200]
[wipein rectangleStripUpToDown 0.4 1.0]
[wait wipe]
[wt 0.4]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 20,200]
[charaFadein E 0.1 400,-150]
[subRenderFadein #B 0.3 -400,-200]
[wt 0.3]
Taisui Xingjun
We've got this!
[k]
[messageOff]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 -20,150]
[charaFadein I 0.1 -400,-150]
[subRenderFadein #C 0.3 400,-200]
[wt 0.3]
Voyager
Let's do it!
[k]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.3 0,0]
[charaFadein R 0.3 0,-150]
[wt 0.3]
Wandjina
We're gonna get that Holy Grail!
[k]
[messageOff]
[cueSe SE_22 22_ad1177]
[fadeout white 0.3]
[bgm BGM_BATTLE_48 0.3 0.5]
[wait fade]
[wt 0.5]
[subRenderFadeout #B 0.1]
[subRenderFadeout #C 0.1]
[charaFadeout A 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout R 0.1]
[charaFadeout E 0.1]
[charaFadeout I 0.1]
[charaLayer D normal]
[charaLayer C normal]
[charaLayer E normal]
[charaLayer I normal]
[charaScale C 1.0]
[charaScale A 1.0]
[charaScale D 1.0]
[charaScale R 1.0]
[charaScale E 1.0]
[charaScale I 1.0]
[charaDepth D 1]
[charaDepth A 2]
[charaDepth C 3]
[charaDepth K 3]
[charaDepth L 4]
[charaDepth O 5]
[charaSet E 98110000 1 "Yagyu Tajima-no-kami"]
[charaSet I 4039002 1 Mandricardo]
[charaSet R 98115000 1 "Effect 3"]
[charaPut L 2000,2000]
[charaEffect L bit_talk_10_LowLevel]
[charaPut O 0,0]
[wt 0.5]
[fadein white 0.3]
[wait fade]
[charaTalk K]
[charaFace K 9]
[charaFadein K 0.1 1]
[charaPut L 0,0]
Sion
To make matters as simple as possible...
[k]
[charaFace K 4]
Sion
...you do not need to actually capture the Holy Grail. Just touching it should suffice.
[k]
[charaFace K 11]
Sion
Ultimately, the Holy Grail is just a bundle of high-density magical energy.
[k]
Sion
Of course, it can only grant wishes within the bounds of what magical energy it possesses.
[k]
[charaFace K 12]
Sion
Really, that is one of the tragedies of this Holy Grail, and wish granters in general.
[k]
Sion
Once someone takes them in their hands and wishes for something, they have to shut down and grant it.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaPut L 2000,2000]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Altera Santa
Well then, I think the three of you working together might be able to catch it.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaScale A 1.15]
[charaTalk off]
[charaFace C 10]
[charaFadeinFSL C 0.1 -300,0]
[charaFace A 4]
[charaFadein A 0.1 0,0]
[charaFace D 1]
[charaFadeinFSR D 0.1 300,0]
All Three
Yeah!
[k]
[messageOff]
[fadeout white 0.3]
[bgm BGM_BATTLE_48 0.3 1.0]
[wait fade]
[charaPut O 2000,2000]
[charaEffectStop O bit_sepia01_depth_fs]
[charaScale A 1.0]
[charaScale S 1.3]
[charaScale A 1.3]
[charaScale D 1.3]
[charaScale N 1.3]
[charaScale P 0.8]
[charaScale M 0.8]
[charaFadeout D 0.1]
[charaFadeout A 0.1]
[charaFadeout C 0.1]
[charaDepth N 1]
[charaDepth A 2]
[charaDepth D 2]
[charaDepth S 2]
[charaDepth M 3]
[charaDepth P 4]
[charaDepth R 5]
[charaDepth G 5]
[charaDepth T 5]
[charaLayer P sub #C]
[charaLayer M sub #C]
[charaLayer S sub #C]
[charaLayer R sub #C]
[charaLayer G sub #C]
[charaLayer T sub #C]
[charaLayer A sub #D]
[charaLayer D sub #D]
[charaLayer N sub #D]
[subRenderDepth #C 1]
[subRenderDepth #D 2]
[subCameraFilter #C maskEdge cut359_mask08 3 255,255,255,0]
[subCameraFilter #D maskEdge cut359_mask05 3 255,255,255,0]
[charaRollMove S 0 -180]
[charaPut S 0,-200]
[charaEffect S bit_talk_back_splash_bl]
[charaFace P 0]
[charaFadein P 0.1 -460,50]
[charaPut M -300,50]
[charaRollMove P 0 90]
[subRenderFadein #C 0.2 0,-300]
[charaFace A 1]
[charaFadein A 0.1 0,300]
[charaFadein N 0.1 0,-50]
[fadein white 0.3]
[wait fade]
[wt 0.5]
[subRenderFadeinFSR #D 0.2 300,-200]
[charaMove A 0,200 0.3]
[charaMove N 0,-100 0.3]
[wt 0.5]
[charaMove A 0,100 0.3]
[charaMove N 0,-200 0.3]
[subRenderFadeout #D 0.2]
[charaMoveScale P 0.7 0.3]
[charaMoveScale M 0.7 0.3]
[charaMove P -400,100 0.3]
[charaMove M -255,100 0.3]
[se ade90]
[se ad979]
[charaPut G 500,100]
[charaEffect G bit_talk_water_spread]
[wt 1.8]
[charaFadeout A 0.1]
[charaMoveScale P 0.8 0.3]
[charaMoveScale M 0.8 0.3]
[charaMove P -460,50 0.3]
[charaMove M -300,50 0.3]
[wt 1.0]
[charaFace D 2]
[charaFadein D 0.1 0,300]
[charaFadein N 0.1 0,100]
[subRenderFadeinFSR #D 0.2 300,-200]
[charaMove D 0,200 0.3]
[charaMove N 0,0 0.25]
[wt 0.5]
[charaMove D 0,100 0.3]
[charaMove N 0,-100 0.3]
[subRenderFadeout #D 0.2]
[wt 0.3]
[charaMove P -1400,50 0.3]
[charaMove M -1200,50 0.3]
[se ade90]
[wt 0.2]
[cueSe Servants_2500500 bac1732]
[charaPut R 0,500]
[charaEffect R bit_talk_aerial_wave]
[wt 1.5]
[seStop bac1732 1.2]
[wipeout rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[subRenderFadeout #C 0.1]
[charaPut M 2000,2000]
[charaLayer P sub #B]
[charaLayer U sub #B]
[charaLayer M sub #B]
[charaLayer S sub #B]
[subCameraFilter #B maskEdge cut359_mask16 5 255,255,255,0]
[charaRollMove S 0 -180]
[charaPut S 0,-450]
[charaEffect S bit_talk_back_splash_bl]
[charaScale P 0.8]
[charaScale U 0.8]
[charaScale M 0.8]
[charaDepth S 2]
[charaDepth M 3]
[charaDepth P 4]
[charaDepth U 5]
[subRenderDepth #B 1]
[subRenderDepth #A 2]
[charaFace P 0]
[charaFadein P 0.1 -220,-50]
[charaPut M -60,-50]
[charaRollMove P 0 90]
[charaRollMove U 0 90]
[subRenderFadein #B 0.2 200,-250]
[charaFace C 2]
[charaFadein C 0.4 -300,0]
[wt 0.2]
[wipein rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[wt 0.4]
Taisui Xingjun
I'm gonna get it!
[k]
[messageOff]
[bgmStop BGM_BATTLE_48 1.0]
[charaFadeout A 0.1]
[charaFadeout D 0.1]
[charaLayer E sub #A]
[charaLayer N sub #A]
[subCameraFilter #A maskEdge cut359_mask05 3 255,255,255,0]
[charaScale N 1.3]
[charaScale E 1.3]
[charaDepth N 1]
[charaDepth E 3]
[charaFadein N 0.1 0,-150]
[charaTalk on]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,160]
[subRenderFadeinFSSideR #A 0.2 400,-200]
Yagyu Tajima-no-kami
...Let us see what happens.
[k]
[messageOff]
[charaTalk P]
[subRenderFadeout #A 0.2]
[wt 0.5]
[charaLayer A normal]
[charaScale A 1.0]
[charaLayer D normal]
[charaScale D 1.0]
[charaFadeout E 0.1]
[wt 0.3]
[se adm20]
[charaEffectEdgeBlur U afeeee afeeee 6 2.0]
[wt 0.25]
[charaFace U 0]
[charaPut U -220,-50]
[wt 0.5]
[charaEffectEdgeBlurStop U]
[wt 2.7]
[se ad595]
[charaFadeout U 0.1]
[charaSpecialEffect P wipeTime 0,0 1.0]
[wt 0.7]
[charaEffectStop M bit_talk_jet_injection]
[wt 1.2]
[wipeout rectangleStripRightToLeft 0.4 1.0]
[wait wipe]
[subRenderFadeout #B 0.2]
[charaFadeout C 0.1]
[sceneSet Q 169100 1]
[charaScale Q 1.3]
[sceneSet R 169100 1]
[charaScale R 1.1]
[charaDepth R 1]
[charaDepth Q 2]
[charaDepth B 3]
[charaDepth D 3]
[charaDepth J 3]
[charaDepth L 4]
[charaDepth C 3]
[charaDepth A 4]
[charaDepth H 3]
[charaDepth I 3]
[charaFadein Q 0.1 -100,-250]
[wipein rectangleStripLeftToRight 0.4 1.0]
[wait wipe]
[wt 0.4]
[charaTalk on]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Mash
...Huh?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgm BGM_EVENT_70 0.1]
[charaTalk D]
[charaFace D 9]
[charaFadein D 0.1 1]
Voyager
The Holy Grail just...vanished.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 25]
[charaFadein J 0.1 1]
[charaPut L 0,0]
Da Vinci
The Holy Grail's signal is gone... Huh? Did you touch it, Taisui Xingjun?
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaPut L 2000,2000]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Taisui Xingjun
No, not yet.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 11]
[charaFadein A 0.1 1]
Wandjina
Huh? What just happened? Now it feels like...the Holy Grail went really far away...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 25]
[charaFadein J 0.1 1]
[charaPut L 0,0]
Da Vinci
Let me see... Okay, I've got it. According to our map, it's about three hundred kilometers from you now.
[k]
[charaFace J 7]
Da Vinci
Which must mean... No way. It teleported!? Man, this is the most exciting Holy Grail I've ever seen!
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaPut L 2000,2000]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Mash
O-of all the things I thought it might try next, teleporting certainly wasn't on the list...
[k]
[messageOff]
[bgmStop BGM_EVENT_70 1.5]
[charaFadeout B 0.1]
[wt 0.5]
[se ad56]
[wt 0.7]
[seStop ad56 0.2]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.4 1]
[wt 0.5]
Kriemhild
How did it go, Master?
[k]
1No luck, I'm afraid.
[charaFace H 12]
Kriemhild
...I see. Oh well.
[k]
[charaFace H 0]
Kriemhild
We'll just have to try again. Can you take us to it, Wandjina?
[k]
[messageOff]
[charaMove H 200,0 1.2]
[charaMove Q 100,-250 1.2]
[charaScale A 1.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.4 -500,0]
[charaMove A -300,0 1.2]
[wt 1.5]
Wandjina
...[sr]...
[k]
[charaFace H 4]
Kriemhild
Wandjina?
[k]
[bgm BGM_MAP_56 0.1]
[charaFace A 0]
Wandjina
Oh, uh, yeah! No problem!
[k]
[charaFace A 3]
Wandjina
Although...I don't know if I can take any more people than before.
[k]
[messageOff]
[charaFadeout H 0.3]
[charaFadeout Q 0.3]
[charaFadeout A 0.3]
[wt 0.4]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Mandricardo
Oh, then don't worry about me. I wasn't supposed to Rayshift here anyway.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
[charaPut L 0,0]
Da Vinci
Good point. Let's prioritize the Servants Sheba said were a good match for this mission.
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaPut L 2000,2000]
[charaTalk I]
[charaFace I 1]
[charaFadein I 0.1 1]
Mandricardo
See you all later!
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaDepth B 1]
[charaDepth H 2]
[charaDepth A 3]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[charaFace B 0]
[charaFadein B 0.1 -400,0]
[charaFace H 0]
[charaFadein H 0.1 300,0]
Wandjina
Okay, here goes!
[k]
[messageOff]
[charaTalk off]
[se ad598]
[wt 0.1]
[charaMoveEase A 0,10 1.0 easeInOutBack]
[charaMoveEase B -400,10 1.0 easeInOutBack]
[charaMoveEase H 300,10 1.0 easeInOutBack]
[wt 1.2]
[se ad306]
[cameraMove 0.4 0,-50 1.0]
[charaMove A 0,100 0.3]
[charaMove H 300,100 0.3]
[charaMove B -400,100 0.3]
[charaFadeout A 0.3]
[charaFadeout H 0.3]
[charaFadeout B 0.3]
[bgm BGM_MAP_56 0.5 0.5]
[wipeout rectangleStripUpToDown 0.2 1.0]
[wait wipe]
[cameraMove 0.1 0,0 1.0]
[pictureFrame cut063_cinema]
[scene 10000]
[wt 1.5]
[wipein rectangleStripUpToDown 0.1 1.0]
[wait wipe]
[fadeout black 0.1]
[wait fade]
[scene 169100]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 0,-50]
[fadein black 1.0]
[wait fade]
[wt 0.4]
Mandricardo
Whoa, they all flew outta here in no time.
[k]
[charaFace I 6]
Mandricardo
...[sr]...
[k]
[charaFace I 4]
Mandricardo
...I knew it. Something still feels off about this place. Hopefully I'm just imagining it...
[k]
[messageOff]
[wt 0.5]
[bgmStopEnd BGM_MAP_56 2.0]
[fadeout black 2.0]
[wait fade]
[soundStopAllEnd]
[end]