Version: 2.82.0 DataVer: 774
This commit is contained in:
482
ScriptActionEncrypt/94/9408/9408880610.txt
Normal file
482
ScriptActionEncrypt/94/9408/9408880610.txt
Normal file
@@ -0,0 +1,482 @@
|
||||
|
||||
|
||||
|
||||
$94-08-88-06-1-0
|
||||
|
||||
|
||||
|
||||
[soundStopAll]
|
||||
[enableFullScreen]
|
||||
|
||||
[charaSet A 25013000 1 Wandjina]
|
||||
[charaSet B 1098257910 1 Mash]
|
||||
[charaSet C 10012000 1 "Taisui Xingjun"]
|
||||
[charaSet D 25005000 1 Voyager]
|
||||
[charaSet E 98110000 1 "Yagyu Tajima-no-kami"]
|
||||
|
||||
[charaSet J 1098124500 1 "Da Vinci"]
|
||||
[charaSet K 1098257400 1 Sion]
|
||||
|
||||
[charaSet R 1098126200 1 "Demonic Beast 1"]
|
||||
[charaSet S 1098126200 1 "Demonic Beast 2"]
|
||||
|
||||
[sceneSet F 143500 1]
|
||||
[charaScale F 1.3]
|
||||
|
||||
[sceneSet G 143500 1]
|
||||
[charaScale G 1.3]
|
||||
|
||||
[sceneSet I 143500 1]
|
||||
[charaScale I 1.3]
|
||||
|
||||
[charaSet H 1098277500 1 Wandjina1]
|
||||
|
||||
[scene 10000]
|
||||
|
||||
|
||||
|
||||
[effect bit_talk_spotlight02]
|
||||
[wt 0.4]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
[cueSe SE_21 21_ade581]
|
||||
[seVolume 21_ade581 0 0.3]
|
||||
[fadein black 0.1]
|
||||
[wait fade]
|
||||
[wt 1.0]
|
||||
|
||||
[bgm BGM_HALLOWEEN_2021_1 0.1]
|
||||
|
||||
@Wandjina
|
||||
Hi again. It's me, Wandjina. We just rode the wind to chase after the Holy Grail...again!
|
||||
[k]
|
||||
|
||||
[charaFace A 12]
|
||||
@Wandjina
|
||||
This wind took us far, far away from the tropical island, to...
|
||||
[k]
|
||||
|
||||
[charaFace A 9]
|
||||
|
||||
@Wandjina
|
||||
...[sr]...Hang on.
|
||||
[k]
|
||||
|
||||
@Wandjina
|
||||
What IS this place?
|
||||
[k]
|
||||
|
||||
[charaFace A 0]
|
||||
|
||||
@Wandjina
|
||||
Well anyway, after we flew for a while, we all landed safely.
|
||||
[k]
|
||||
|
||||
@Wandjina
|
||||
There, we found...
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[wt 0.5]
|
||||
|
||||
[fadeout black 1.0]
|
||||
[bgmStop BGM_HALLOWEEN_2021_1 1.0]
|
||||
[wait fade]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[effectDestroy bit_talk_spotlight02]
|
||||
|
||||
[wt 1.5]
|
||||
|
||||
[scene 143500]
|
||||
[pictureFrame cut063_cinema]
|
||||
[cameraMove 0.1 80,0 1.3]
|
||||
|
||||
[se ad135]
|
||||
[seVolume ad135 0 0]
|
||||
[seVolume ad135 1.0 0.3]
|
||||
|
||||
[wt 0.5]
|
||||
[cameraMove 10.0 -80,0 1.3]
|
||||
|
||||
[fadein black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[wt 2.5]
|
||||
|
||||
[seStop ad135 1.0]
|
||||
[fadeout black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[cameraHome 0.2]
|
||||
[wt 0.5]
|
||||
|
||||
[scene 132900]
|
||||
[wt 0.5]
|
||||
|
||||
[fadein black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[bgm BGM_EVENT_81 0.1]
|
||||
|
||||
[charaTalk J]
|
||||
[charaFace J 24]
|
||||
[charaFadein J 0.1 0,-50]
|
||||
|
||||
@Da Vinci
|
||||
A desert. And a pretty big one at that.
|
||||
[k]
|
||||
|
||||
[charaFadeout J 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk K]
|
||||
[charaFace K 9]
|
||||
[charaFadein K 0.1 0,-50]
|
||||
|
||||
@Sion
|
||||
Based on the composition of the sand, it looks to be the Taklimakan...or maybe the Gobi Desert? We're just not getting enough observational data right now.
|
||||
[k]
|
||||
|
||||
[charaFadeout K 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk J]
|
||||
[charaFace J 14]
|
||||
[charaFadein J 0.1 0,-50]
|
||||
|
||||
@Da Vinci
|
||||
Oh, yeah. Like how that island they just left was a generic tropical island, rather than somewhere specific like Hawaii.
|
||||
[k]
|
||||
|
||||
[charaFadeout J 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk K]
|
||||
[charaFace K 9]
|
||||
[charaFadein K 0.1 0,-50]
|
||||
|
||||
@Sion
|
||||
Unfortunately, I expect this anomaly will only worsen, not improve.
|
||||
[k]
|
||||
|
||||
@Sion
|
||||
As I suspected, it looks like[line 2]
|
||||
[k]
|
||||
|
||||
[charaFadeout K 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk J]
|
||||
[charaFace J 0]
|
||||
[charaFadein J 0.1 0,-50]
|
||||
|
||||
@Da Vinci
|
||||
Let's look into that more first before we contact the field team.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
We don't want [%1] and [&his:her] team[sr]worrying for no good reason.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
|
||||
[fadeout black 1.0]
|
||||
[bgmStop BGM_EVENT_81 1.0]
|
||||
[wait fade]
|
||||
|
||||
[pictureFrame]
|
||||
|
||||
[charaFadeout J 0.1]
|
||||
|
||||
[scene 143500]
|
||||
[wt 1.5]
|
||||
|
||||
[fadein black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[bgm BGM_EVENT_39 0.1]
|
||||
|
||||
[wt 0.5]
|
||||
|
||||
?1:It's a desert...
|
||||
?!
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 3]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Wandjina
|
||||
Eek! This is scary!
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk D]
|
||||
[charaFace D 0]
|
||||
[charaFadein D 0.1 1]
|
||||
|
||||
@Voyager
|
||||
It is?
|
||||
[k]
|
||||
|
||||
[charaFadeout D 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk C]
|
||||
[charaFace C 4]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Taisui Xingjun
|
||||
Why?
|
||||
[k]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 7]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Wandjina
|
||||
I mean, just look! There's no water anywhere!
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 0]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Mash
|
||||
I see. You're the spirit of rain and air, so it makes sense that you wouldn't like the desert.
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk C]
|
||||
[charaFace C 4]
|
||||
[charaFadein C 0.1 1]
|
||||
|
||||
@Taisui Xingjun
|
||||
Hmm, I guess. Me, as long as I'm not outside, I don't care whether I'm surrounded by dirt or water.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
|
||||
[charaFadeout C 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 3]
|
||||
[charaFadein A 0.1 1]
|
||||
[charaMoveReturn A -10,0 0.3]
|
||||
[wt 0.2]
|
||||
[charaMoveReturn A 10,0 0.3]
|
||||
[wt 0.6]
|
||||
|
||||
@Wandjina
|
||||
We need to find the Holy Grail...quickly...
|
||||
[k]
|
||||
|
||||
?1:Which direction did it run off to?
|
||||
?!
|
||||
|
||||
[messageOff]
|
||||
[charaTalk off]
|
||||
|
||||
[charaScale H 1.3]
|
||||
|
||||
[charaTalk depthOff]
|
||||
[charaDepth A 1]
|
||||
[charaDepth G 2]
|
||||
[charaDepth H 3]
|
||||
|
||||
[se ad1]
|
||||
[charaFace H 11]
|
||||
[charaFadein H 0.7 1]
|
||||
[charaFadein G 0.7 100,-250]
|
||||
|
||||
[wt 1.3]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
|
||||
@Wandjina
|
||||
Um... This way, but... Huh? I think...there's something weird with it, too.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[subCameraOn 1]
|
||||
|
||||
[charaLayer B sub #A]
|
||||
[charaLayer I sub #A]
|
||||
|
||||
[charaScale B 1.2]
|
||||
|
||||
[subCameraFilter #A maskEdge cut359_mask05 3 255,255,255,0]
|
||||
|
||||
[charaDepth I 1]
|
||||
[charaDepth B 2]
|
||||
|
||||
[charaTalk on]
|
||||
[charaTalk B]
|
||||
[charaFace B 5]
|
||||
[charaFadein B 0.1 -100,200]
|
||||
[charaFadein I 0.1 100,0]
|
||||
|
||||
[subRenderFadein #A 0.3 300,-160]
|
||||
[subRenderMove #A 300,-200 0.3]
|
||||
[wt 0.6]
|
||||
|
||||
@Mash
|
||||
Something...weird?
|
||||
[k]
|
||||
|
||||
[charaFace H 3]
|
||||
@H:Wandjina
|
||||
Hmm. Is this someone's house? I don't think it's a human town.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
|
||||
[subRenderFadeout #A 0.4]
|
||||
[charaFadeout H 0.4]
|
||||
[charaFadeout G 0.4]
|
||||
|
||||
[wt 0.5]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[charaFadeout I 0.1]
|
||||
[wt 0.2]
|
||||
|
||||
[charaLayer B normal]
|
||||
[charaScale B 1.0]
|
||||
[charaScale G 1.0]
|
||||
|
||||
[charaTalk depthOn]
|
||||
[charaTalk B]
|
||||
[charaFace B 6]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Mash
|
||||
There does seem to be someone's residence here.
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
Maybe they'll know something that could help us, or maybe they're trying to acquire the Holy Grail for themselves.
|
||||
[k]
|
||||
|
||||
@Mash
|
||||
Either way, we should hurry and find it.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.1 1]
|
||||
@Wandjina
|
||||
Yeah. Let's go!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
|
||||
[fadeout black 1.0]
|
||||
[bgmStop BGM_EVENT_39 1.0]
|
||||
[wait fade]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
|
||||
[wt 1.5]
|
||||
|
||||
[cueSe SE_21 21_ad1065]
|
||||
[seVolume 21_ad1065 0 0]
|
||||
[seVolume 21_ad1065 1.0 1.0]
|
||||
[wt 0.5]
|
||||
|
||||
[fadein black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[seStop 21_ad1065 1.0]
|
||||
[wt 1.0]
|
||||
|
||||
|
||||
[charaTalk E]
|
||||
[charaFace E 0]
|
||||
[charaFadein E 0.1 1]
|
||||
|
||||
@Yagyu Tajima-no-kami
|
||||
Hm.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout E 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk off]
|
||||
[charaTalk depthOff]
|
||||
[charaDepth R 1]
|
||||
[charaDepth S 2]
|
||||
|
||||
[se ad624]
|
||||
[seVolume ad624 0 0]
|
||||
[seVolume ad624 1.0 1.0]
|
||||
[wt 1.5]
|
||||
|
||||
[charaFace R 0]
|
||||
[charaFadeinFSL R 0.4 0]
|
||||
|
||||
[wt 0.7]
|
||||
|
||||
[charaFace S 0]
|
||||
[charaFadeinFSR S 0.4 2]
|
||||
[wt 0.5]
|
||||
[seStop ad624 0.5]
|
||||
|
||||
[wt 1.2]
|
||||
|
||||
[charaFadeout S 0.1]
|
||||
[charaFadeout R 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[bgm BGM_EVENT_80 0.1]
|
||||
|
||||
[charaTalk depthOn]
|
||||
[charaTalk on]
|
||||
[charaTalk B]
|
||||
[charaFace B 6]
|
||||
[charaFadein B 0.1 1]
|
||||
|
||||
@Mash
|
||||
Hostiles encountered. There don't seem to be too many, though.
|
||||
[k]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk E]
|
||||
[charaFace E 5]
|
||||
[charaFadein E 0.1 1]
|
||||
|
||||
@Yagyu Tajima-no-kami
|
||||
Then we will dispatch them quickly and be on our way. Let us begin.
|
||||
[k]
|
||||
|
||||
|
||||
[messageOff]
|
||||
[fadeout black 0.5]
|
||||
[bgmStopEnd BGM_EVENT_80 0.4]
|
||||
[wait fade]
|
||||
[soundStopAllEnd]
|
||||
[end]
|
||||
|
||||
Reference in New Issue
Block a user