Version: 2.73.0 DataVer: 694
This commit is contained in:
296
ScriptActionEncrypt/03/0300131041.txt
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296
ScriptActionEncrypt/03/0300131041.txt
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$03-00-13-10-4-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098253200 1 "U-Olga Marie"]
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[charaSet B 1098253200 1 "U-Olga Marie_Enlarged"]
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[charaScale B 1.3]
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[charaSet C 1098252940 1 Tepeu]
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[charaSet D 98001000 1 Mash]
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[charaScale D 1.2]
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[sceneSet E 169103 1]
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[charaScale E 1.3]
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[sceneSet F 169103 1]
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[charaScale F 1.2]
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[imageSet G back10001 1]
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[scene 169103]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_146 0.1]
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[charaTalk A]
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[charaFace A 14]
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[charaFadein A 0.1 1]
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@U-Olga Marie
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Hehehe. Well? What did you think of my special simulation!?
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[k]
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?1:Worst. Game. Ever!!!
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?!
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[charaFace A 30]
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@U-Olga Marie
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Th-that can't be right. I spent a whole day trying to get the balance right!
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[k]
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@U-Olga Marie
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Okay, then! Tell me EXACTLY which part was bad! Be specific!
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[k]
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?1:It was just you and me flirting.
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[charaFace A 21]
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[charaShake A 0.05 3 3 0.5]
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@U-Olga Marie
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...$^&@$#%&!? Th-th-th-that can't be right!
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[k]
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@U-Olga Marie
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I know I set it for combat! I made virtual enemies and everything!
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[k]
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?2:It was...worse than the worst movie I've ever seen.
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[charaFace A 10]
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@U-Olga Marie
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Wh-why are your brain wave colors so sad!?
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[k]
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[charaFace A 11]
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@U-Olga Marie
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Khh... All right, just you wait. I'll make sure the next battle's way more interesting!
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[k]
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?!
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[messageOff]
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[bgmStop BGM_EVENT_146 1.5]
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[wt 1.0]
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?1:All that aside, um, was that last enemy...?
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?!
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[charaFace A 24]
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[wt 1.2]
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[bgm BGM_EVENT_116 0.1]
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[charaFace A 13]
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@U-Olga Marie
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Heh. So you did get what I was going for.
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[k]
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@U-Olga Marie
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That's right. That last enemy was my recreation of Tlāloc, the Divine Spirit we heard about at the Storm Border.
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[k]
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@U-Olga Marie
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There's a really good chance we'll fight her tomorrow, right? So I let you get some practice in ahead of time.
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[k]
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@U-Olga Marie
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If you're going to fight her, you need to be prepared for endless floods and river currents so strong you can hardly move!
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[k]
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@U-Olga Marie
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She never would have taken them by surprise if I'd been there, but there's still no telling when battle might break out.
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[k]
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[charaFace A 8]
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@U-Olga Marie
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But now that you've fought her once, you should be able to form a plan, right? Especially since you've never lost a rematch!
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[k]
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@U-Olga Marie
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You could choose Servants who always float, or Servants who can handle the strong currents with no trouble at all.
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[k]
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@U-Olga Marie
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Either way, I'm sure you can find a way to win. I'm counting on you, [%1].
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[k]
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?1:...Thanks, Madam President.
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[charaFace A 26]
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@U-Olga Marie
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...It's fine. Besides, this is all I can do to be useful.
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[k]
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?2:...Thank you, Director.
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[charaFace A 26]
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@U-Olga Marie
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There you go again. I keep telling you, I'm the president, not the director.
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[k]
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@U-Olga Marie
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Director's obviously a much lower rank than the leader of a nation...although for some reason, you calling me that doesn't bother me.
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[k]
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?!
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[messageOff]
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[charaTalk off]
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[charaTalk depthOff]
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[charaDepth E 1]
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[charaDepth B 2]
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[charaFace B 8]
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[charaFadein E 1.5 0,-350]
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[charaFadein B 1.5 0,-50]
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[charaMove E 0,-400 20.0]
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[charaMove B 0,-58 20.0]
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[charaMoveScale B 1.4 20.0]
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[charaMoveScale E 1.4 20.0]
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[wt 1.5]
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[charaFadeout A 0.1]
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[wt 2.8]
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[bgmStop BGM_EVENT_116 1.0]
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[charaFadeout E 0.5]
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[charaFadeout B 0.5]
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[wt 0.7]
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[se ad7]
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[charaTalk on]
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[charaTalk depthOn]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.4 0,-50]
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[charaMove C 0,0 0.3]
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[wt 0.3]
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@Tepeu
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Whoopsie.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_7 0.1]
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[charaTalk A]
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[charaFace A 21]
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[charaFadein A 0.1 1]
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@U-Olga Marie
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Tepeu!? You're awake, too!?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 5]
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[charaFadein C 0.1 1]
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@Tepeu
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I am. Don't be too surprised, though. Mash is eavesdropping right over there, too.
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[k]
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[messageOff]
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[charaFadeout C 0.1]
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[wt 0.1]
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[blur lens 0.5 2 10]
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[subCameraOn 2]
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[charaLayer D sub #A]
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[charaLayer F sub #A]
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[charaLayer G sub #MASK]
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[charaTalk off]
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[charaTalk depthOff]
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[charaDepth F 1]
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[charaDepth D 2]
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[charaDepth G 3]
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[charaFace D 21]
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[charaFadeinFSSideR F 0.1 300,-224]
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[charaFadeinFSSideR D 0.1 350,-150]
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[charaFadeinFSSideR G 0.1 1000,-400]
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[charaRoll G 45]
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[wt 0.1]
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[se ade255]
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[seVolume ade255 0 0.5]
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[subCameraFilter #A maskEdge #MASK 3]
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[subRenderFadein #A 0.1 0,0]
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[charaMoveFSSideR G 545,-400 0.5]
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[wt 2.5]
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[blurOff lens 0.5]
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[subRenderFadeout #A 0.4]
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[wt 0.4]
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[charaFadeout F 0.1]
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[charaFadeout D 0.1]
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[charaFadeout G 0.1]
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[wt 0.1]
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[subCameraOff]
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[charaLayer F normal]
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[charaLayer D normal]
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[charaLayer G normal]
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[charaTalk on]
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[charaTalk depthOn]
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[charaTalk A]
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[charaFace A 19]
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[charaFadein A 0.1 1]
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@U-Olga Marie
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Khh. So none of you can sleep? Fine then!
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[k]
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[charaFace A 7]
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@U-Olga Marie
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I'll just send you all to my simulation! Don't expect to get any sleep tonight!
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[k]
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?1:Then what's the point of all this!?
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?2:Nooo! No more impossible gaaames!
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?!
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[messageOff]
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[bgmStop BGM_EVENT_7 1.5]
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[wt 0.5]
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[fowardEffect bit_talk_irisout 15,160]
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[wt 0.1]
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[cueSe SE_21 21_ade637]
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[wt 2.0]
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[cueSe SE_21 21_ade638]
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[fowardEffectStop bit_talk_irisout]
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[wt 1.0]
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[charaFadeout A 0.1]
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[scene 10000]
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[wt 0.1]
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[fadeout black 0.5]
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[wait fade]
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[wt 0.5]
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[soundStopAll]
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[end]
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