Version: 2.113.1 DataVer: 2271

This commit is contained in:
atlasacademy-sion
2025-06-07 09:01:45 +00:00
parent 219433dfd9
commit a8f351d8f1
51 changed files with 12674 additions and 29 deletions

View File

@@ -0,0 +1,304 @@
94-14-48-07-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098257310 1 ダ・ヴィンチ]
[charaSet B 1098325400 1 イプシロン]
[charaSet C 28011001 1 テュフォン・エフェメロス]
[charaSet D 3008001 1 エルキドゥ]
[charaSet E 28002000 1 ヘファイスティオン]
[charaSet F 5020000 1 アイリスフィール]
[sceneSet I 251900 1]
[charaScale I 1.2]
[sceneSet J 251900 1]
[charaScale J 1.2]
[sceneSet K 251900 1]
[charaScale K 1.2]
[sceneSet L 10001 1]
[charaScale L 1.2]
[sceneSet M 10001 1]
[charaScale M 1.2]
[sceneSet N 10001 1]
[charaScale N 1.2]
[charaSet X 98115000 1 エフェクト用2]
[charaSet Y 98115000 1 エフェクト用3]
[charaSet Z 98115000 1 エフェクト用]
[charaTalk depthOff]
[charaDepth Z 9]
[charaPut Z 2000,2500]
[charaEffect Z bit_talk_10_LowLevel_depth]
[cameraMove 0 0,0 1.01]
[subCameraOn 3]
[charaLayer B sub #A]
[charaLayer I sub #A]
[charaLayer L sub #A]
[subCameraFilter #A maskEdge cut359_mask05 4 255,255,255,255 0]
[charaDepth B 3]
[charaDepth I 2]
[charaDepth L 5]
[charaScale B 1.1]
[charaFace B 5]
[charaFadein B 0.1 0,300]
[charaFadein I 0.1 -350,50]
[charaLayer E sub #B]
[charaLayer J sub #B]
[charaLayer M sub #B]
[subCameraFilter #B maskEdge cut359_mask05 4 255,255,255,255 0]
[charaDepth E 3]
[charaDepth J 2]
[charaDepth M 5]
[charaScale E 1.1]
[charaFace E 2]
[charaFadein E 0.1 0,300]
[charaFadein J 0.1 0,50]
[charaLayer C sub #C]
[charaLayer K sub #C]
[charaLayer N sub #C]
[subCameraFilter #C maskEdge cut359_mask05 4 255,255,255,255 0]
[charaDepth C 3]
[charaDepth K 2]
[charaDepth N 5]
[charaScale C 1.1]
[charaFace C 15]
[charaFadein C 0.1 0,300]
[charaFadein K 0.1 350,50]
[subRenderDepth #A 3]
[subRenderDepth #B 2]
[subRenderDepth #C 1]
[scene 251900]
[bgm BGM_BATTLE_123 0.1]
[fadein black 0.5]
[wait fade]
[wt 0.1]
[charaTalk off]
[subRenderFadeinFSR #A 0.3 350,-280]
[subRenderMoveEaseFSR #A 350,-330 0.4 easeOutCubic]
[subRenderFadein #B 0.3 0,-380]
[subRenderMoveEase #B 0,-330 0.4 easeOutCubic]
[subRenderFadeinFSL #C 0.3 -350,-280]
[subRenderMoveEaseFSL #C -350,-330 0.4 easeOutCubic]
[wt 0.5]
[se ad39]
[charaEffect B bit_talk_charge_blu]
[charaEffect E bit_talk_charge_red]
[charaEffect C bit_talk_charge_ppl]
[wt 0.7]
[wt 0.5]
[seStop ad39 1.0]
[charaFadein L 0.75 0,50]
[charaFadein M 0.75 0,50]
[charaFadein N 0.75 0,50]
[wt 1.1]
[bgmStop BGM_BATTLE_123 1.5]
[cueSe NoblePhantasm_2800200 NP_2800200_7]
[cueSeVolume NP_2800200_7 0 0.5]
[cueSe NoblePhantasm_205300 NP_205300_23]
[cueSeVolume NP_205300_23 0 0.5]
[cueSe NoblePhantasm_2800600 NP_2800600_9]
[cueSeVolume NP_2800600_9 0 0.5]
[fadeout white 0.5]
[wait fade]
[charaEffectDestroy B bit_talk_charge_blu]
[charaEffectDestroy E bit_talk_charge_red]
[charaEffectDestroy C bit_talk_charge_ppl]
[subRenderFadeout #A 0.1]
[subRenderFadeout #B 0.1]
[subRenderFadeout #C 0.1]
[charaFadeout C 0.1]
[charaFadeout E 0.1]
[charaFadeout B 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[charaFadeout N 0.1]
[charaLayer C main]
[charaLayer E main]
[charaLayer B main]
[charaLayer I main]
[charaLayer J main]
[charaLayer K main]
[charaLayer L main]
[charaLayer M main]
[charaLayer N main]
[charaScale C 1.0]
[charaScale B 1.0]
[charaScale E 1.0]
[subCameraOff]
[charaDepth D 2]
[charaDepth X 3]
[charaDepth Y 4]
[scene 10001]
[wt 0.4]
[fadein white 0.2]
[wait fade]
[cueSeStop NP_2800200_7 0.6]
[cueSeStop NP_205300_23 0.6]
[cueSeStop NP_2800600_9 0.6]
[se ad609]
[seVolume ad609 0 0.7]
[se ad854]
[seVolume ad854 0 0.7]
[wt 0.1]
[charaPut Y 1]
[charaEffect Y bit_talk_explosion_triple02 275,-100]
[charaEffect Y bit_talk_explosion_triple02 -275,-100]
[charaEffect Y bit_talk_explosion_triple02 0,100]
[charaPut X 1]
[charaEffect X bit_talk_dust_cloud]
[wt 0.4]
[scene 251900]
[wt 1.0]
[seStop ad609 2.0]
[seStop ad854 2.0]
[charaFace D 0]
[charaFadein D 0.1 1]
[wt 1.5]
[charaEffectStop X bit_talk_dust_cloud]
[wt 3.5]
[charaTalk on]
[charaTalk D]
[charaFace D 0]
@エルキドゥ
おっと……さすがにこのあたりで打ち止めかな。
[k]
[charaFadeout D 0.1]
[wt 0.1]
[bgm BGM_EVENT_147 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
@ヘファイスティオン
さすがは……神代の兵器。[r]あれだけ食らわせても揺るぎなし、か。
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
@テュフォン・エフェメロス
これ以上やるんだったら、[r]竜体をフル起動させようかと思ったわよ……
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 18]
[charaFadein B 0.1 1]
@イプシロン
というか、お姉ちゃん、[r]ほとんどフル起動させてたじゃない!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
@アイリスフィール
機能の本質は、修復と言うより、[r]もとの形状を[#装甲自体が認識している]ことかしら?
[k]
[charaFace F 4]
@アイリスフィール
魂がその形を保存してるのにも似てる、[r]形状記憶装甲、とでもいうべきよね。
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut Z 1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
@ダ・ヴィンチ
ははは、理解の仕方がいかにも聖杯らしい。[wt 1.0][charaFace A 0][r]どう? 再現できそう?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut Z 200,2000]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
@アイリスフィール
ええ、ここまで理解できれば、[r]願望機として叶えられるわ! 期待しておいて!
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_147 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]