Version: 2.30.0 DataVer: 416
This commit is contained in:
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ScriptActionEncrypt/94/9404/9404781725.txt
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246
ScriptActionEncrypt/94/9404/9404781725.txt
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$94-04-78-17-2-5
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[soundStopAll]
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[charaSet A 98001000 1 Mash]
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[charaSet B 25005000 1 Voyager]
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[charaSet C 3043000 1 Erice]
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[charaSet D 5025001 1 Edison]
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[charaSet E 3006001 1 Benkei]
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[imageSet H cut177_break 1]
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[charaSet I 98115000 1 Effect]
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[scene 47001]
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[pictureFrame cut170_gameframe_dark]
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[fadein black 1.0]
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[wait fade]
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[pictureFrame]
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[pictureFrameTop cut170_gameframe_dark]
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[bgm BGM_EVENT_5 0.1]
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[charaTalk E]
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[charaFace E 2]
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[charaFadein E 0.1 0,-50]
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@Benkei
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[f large]Is that it!? Do better!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 8]
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[charaFadein A 0.1 0,-50]
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@Mash
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He really isn't going to let us by...
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 0,-50]
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@Edison
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Look, over there![sr]A flash of light in the direction we came from!
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[k]
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[messageOff]
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[fadeout black 1.0]
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[bgmStop BGM_EVENT_5 1.0]
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[wait fade]
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[charaFadeout D 0.1]
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[wt 0.5]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_62 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 0,-50]
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[wt 1.2]
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[charaFadeout C 0.1]
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[wt 0.3]
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[effect bit_talk_dice25]
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[voice 304300_0_X030]
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[wt 6.0]
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[wait voice 304300_0_X030]
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[charaTalk depthOff]
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[charaDepth I 2]
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[charaDepth C 1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 0,-50]
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[wt 0.5]
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[charaPut I 0,0]
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[charaEffect I bit_talk_quickmove]
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[charaFadein C 0.1 0,-50]
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[charaMove C 0,-44 0.3]
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[se ad27]
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[se ad399]
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[seVolume ad399 0 0.7]
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[wt 0.1]
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[charaSpecialEffect C erasureReverse 1 0.3]
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[wt 0.5]
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[charaFadeout C 0.1]
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[wt 0.1]
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[wipeout rectangleStripRightToLeft 0.7 1.0]
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[bgm BGM_EVENT_62 0.7 0.5]
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[wait wipe]
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[wt 0.5]
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[wipein rectangleStripLeftToRight 0.7 1.0]
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[bgm BGM_EVENT_62 0.7 1.0]
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[wait wipe]
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[wt 0.4]
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[charaTalk B]
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[charaFace B 5]
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[charaFadein B 0.1 0,-50]
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@Voyager
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It must be Erice.[sr]I'm going to roll the dice again.
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[k]
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[messageOff]
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[wt 0.1]
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[charaMoveReturn B 0,-45 0.4]
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[se ad7]
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[wt 0.8]
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[charaFadeout B 0.1]
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[wt 0.3]
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[charaFadein H 0.05 0,-245]
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[wt 0.05]
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[charaFadeout H 0.05]
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[se ade433]
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[wt 0.1]
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[charaFadein H 0.1 0,-245]
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[wt 1.5]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 11]
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[charaFadein B 0.1 0,-50]
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@Voyager
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Huh? I can't seem to do it...
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 0,-50]
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@Edison
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Erice just rolled her dice a second time!
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[k]
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[messageOff]
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[wipeout rectangleStripLeftToRight 0.7 1.0]
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[bgm BGM_EVENT_62 0.7 0.5]
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[wait wipe]
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[charaFadeout D 0.1]
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[wt 0.5]
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[wipein rectangleStripRightToLeft 0.7 1.0]
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[bgm BGM_EVENT_62 0.7 1.0]
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[wait wipe]
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[wt 0.4]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 0,-50]
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[wt 1.2]
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[charaFadeout C 0.1]
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[wt 0.3]
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[effect bit_talk_dice23]
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[voice 304300_0_X010]
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[wt 6.0]
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[wait voice 304300_0_X010]
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[charaTalk depthOff]
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[charaDepth I 2]
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[charaDepth C 1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 0,-50]
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[wt 0.5]
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[charaPut I 0,0]
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[charaEffect I bit_talk_quickmove]
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[charaFadein C 0.1 0,-50]
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[charaMove C 0,-44 0.3]
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[se ad27]
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[se ad399]
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[seVolume ad399 0 0.7]
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[wt 0.1]
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[charaSpecialEffect C erasureReverse 1 0.3]
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[wt 0.5]
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[charaFadeout C 0.1]
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[wt 0.1]
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[wipeout rectangleStripRightToLeft 0.7 1.0]
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[bgm BGM_EVENT_62 0.7 0.5]
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[wait wipe]
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[wt 0.5]
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[wipein rectangleStripLeftToRight 0.7 1.0]
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[bgm BGM_EVENT_62 0.7 1.0]
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[wait wipe]
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[wt 0.4]
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[charaEffect I bit_talk_quickmove]
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[charaTalk C]
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[charaFace C 12]
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[charaFadein C 0.1 0,-44]
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[charaMove C 0,-50 0.2]
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[wt 0.1]
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[se ad27]
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[wt 0.4]
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@Erice
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Not a great roll, but it looks like things worked out.
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[k]
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[charaFace C 0]
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@Erice
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Players can hear each other, and see how the game is playing out. I guess there wouldn't be much tension otherwise.
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[k]
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[messageOff]
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[maskout black 2.0]
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[bgmStop BGM_EVENT_62 2.0]
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[wait mask]
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[fadeout black 0]
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[wait fade]
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[wt 0.5]
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[soundStopAll]
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[end]
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