Version: 2.30.0 DataVer: 416

This commit is contained in:
atlasacademy-sion
2022-05-06 08:05:31 +00:00
parent 174303e1fe
commit d47fbe7155
373 changed files with 162301 additions and 1703 deletions

View File

@@ -1,5 +1,5 @@
~3663639459
@FgoDataVersion0066,20160420_1,20220428_02:00
~1118023634
@FgoDataVersion0066,20160420_1,20220506_00:19
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1,DATA0,693632,1955042815,Effect/Talk/bit_queststart80291
1,DATA0,26240,1456865066,Effect/Talk/bit_talk_diremond_dust02

View File

@@ -249,6 +249,7 @@
"TerminalScene\/UI Root\/PlayerStatusPrefab\/SpellWindow\/CommandSpellWindow(Clone)\/Label": "C. Spells",
"TerminalScene\/UI Root\/PlayerStatusPrefab\/SpellWindow\/CommandSpellWindow(Clone)\/Label\/Label": "Left",
"TerminalScene\/UI Root\/ActionPanel\/TitleInfoEventConquestGetPrefab(Clone)\/TitleInfoEventConquestGetDialogPrefab\/Dialog\/CloseButton\/Label": "Close",
"Management\/CommonUI\/UI Root\/CommonUICamera\/EventItemSelectDlgPrefab(Clone)\/BaseWindow\/Scroll View\/Grid\/ItemObj(Clone)\/HaveNumInfo\/InfoLabel": "Held",
"ACCOUNT_DELETE_CONFIRM_CANCEL": "Cancel",
"ACCOUNT_DELETE_CONFIRM_DECIDE": "Issue Password",
"ACCOUNT_DELETE_CONFIRM_MESSAGE": "[ff0000]Applying for an account deletion requires a special password. Once an account deletion password is issued, you will no longer be able to log in to the app. \u000aWhen the account deletion application has been accepted, the account will no longer be recoverable and paid Saint Quartz cannot be refunded. Additionally, the transfer number will be voided. Do you really want to proceed?[-]",
@@ -850,9 +851,9 @@
"EVENT_BANNER_WINDOW_TITLE": "Event Reward Screen Selection",
"EVENT_BOARD_GAME_DICE_ALLCLEAR_WARNING_CANCEL": "No",
"EVENT_BOARD_GAME_DICE_ALLCLEAR_WARNING_DECIDE": "Yes",
"EVENT_BOARD_GAME_DICE_ALLCLEAR_WARNING_MESSAGE": "{{LocalizationJpn;EVENT_BOARD_GAME_DICE_ALLCLEAR_WARNING_MESSAGE}}",
"EVENT_BOARD_GAME_DICE_ALLCLEAR_WARNING_MESSAGE": "All Culdpoly Quests have been cleared.\u000aNo quest will appear no matter which space you stop on.\u000aAre you sure you want to use a die?",
"EVENT_BOARD_GAME_DICE_ALLCLEAR_WARNING_TITLE": "",
"EVENT_BOARD_GAME_DICE_SELECT": "{{LocalizationJpn;EVENT_BOARD_GAME_DICE_SELECT}}",
"EVENT_BOARD_GAME_DICE_SELECT": "Choose A Die",
"EVENT_CONQUEST_ARMAMENT_LABEL": "Supplies",
"EVENT_CONQUEST_GET_COUNT_LABEL": "Held",
"EVENT_CONQUEST_GET_ITEM_FORMAT": "{0:#,0}",
@@ -1795,9 +1796,9 @@
"QUEST_AFTER_ACTION_MESSAGE_94011906": "\"Melt's Death Whip\"\u000a\u000ahas been added to the KP Shop.",
"QUEST_AFTER_ACTION_MESSAGE_94011907": "\"Melt's Death Whip\"\u000a\u000ahas been added to the KP Shop.",
"QUEST_AFTER_ACTION_MESSAGE_94011908": "[Advance Notice]\u000a\u000aAct 3 will unlock from [FF0000]May 5th (FRI) 0:00[-]",
"QUEST_AFTER_ACTION_MESSAGE_94047752": "{{LocalizationJpn;QUEST_AFTER_ACTION_MESSAGE_94047752}}",
"QUEST_AFTER_ACTION_MESSAGE_94047814": "{{LocalizationJpn;QUEST_AFTER_ACTION_MESSAGE_94047814}}",
"QUEST_AFTER_ACTION_MESSAGE_94047821": "{{LocalizationJpn;QUEST_AFTER_ACTION_MESSAGE_94047821}}",
"QUEST_AFTER_ACTION_MESSAGE_94047752": "In \"Game 4: Orbat Clash\", the story will progress even if you lose or withdraw from the game.\u000aPortions of the story will change depending on whether you win or lose.\u000a\u000a*Once you have cleared the Main Quest, you can challenge \"Orbat Clash\" again as many times as you like.\u000a*If you have cleared \"Orbat Clash\" even once, the versions of the story you did not see will be added to the Material after the event ends.",
"QUEST_AFTER_ACTION_MESSAGE_94047814": "GAME OVER\u000a\u000aYou lost \"Orbat Clash\" 3 times in a row or 5 times total, so this is Game Over.\u000a\u000aYou cannot progress any further.\u000aStart over from Round 1.",
"QUEST_AFTER_ACTION_MESSAGE_94047821": "\"Game 4: Orbat Clash Replay Edition\" has been unlocked.\u000a\u000aIn \"Orbat Clash\", portions of the story will change depending on whether you win or lose.\u000a\u000aIn the Replay Edition, you can challenge \"Orbat Clash\" again from the beginning.\u000a*No rewards will be available.",
"QUEST_AFTER_ACTION_MESSAGE_94050901": "{{LocalizationJpn;QUEST_AFTER_ACTION_MESSAGE_94050901}}",
"QUEST_AFTER_ACTION_MESSAGE_940534024": "{{LocalizationJpn;QUEST_AFTER_ACTION_MESSAGE_940534024}}",
"QUEST_AFTER_ACTION_MESSAGE_940534032": "{{LocalizationJpn;QUEST_AFTER_ACTION_MESSAGE_940534032}}",

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@@ -0,0 +1,483 @@
91-10-33-01-1-1
[soundStopAll]
[charaSet A 1033002 1 Sigurd]
[charaSet C 4019001 1 Martha]
[charaSet D 5038000 1 Sieg]
[charaSet E 98013300 1 Dragon]
[branchQuestNotClear lblNotClear 3000303]
[flag IsClear true]
[branch lblConf]
[label lblNotClear]
[flag IsClear false]
[label lblConf]
[branch lblNotClear1 IsClear false]
[charaSet B 8001410 1 Mash]
[branch lblConf1]
[label lblNotClear1]
[charaSet B 8001000 1 Mash]
[label lblConf1]
[charaDepth B 1]
[charaDepth C 1]
[charaDepth D 9]
[charaDepth A 9]
[scene 20805]
[cameraMove 0.1 0,0 1.02]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
[fadein black 1.0]
[wait fade]
[wt 0.4]
[se ad18]
[wt 0.4]
[charaSpecialEffect E erasure 1 1.4]
[wt 1.1]
[se ad716]
[shake 0.04 3 2 1.0]
[wt 2.0]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.2 1]
[wt 0.1]
Sigurd
There we go.[bgm BGM_EVENT_77 0.1][sr]All the creatures have been destroyed, Master.
[k]
1Great work, team!
[charaFace A 10]
Sigurd
Thank you.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Martha
Don't let your guard down just yet.[sr]We still haven't finished repairing this Singularity.
[k]
[charaFace C 5]
Martha
And Sigurd, I think you still owe us an explanation[sr]for why you spaced out in the middle of battle.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Sigurd
Yes, I suppose I do.
[k]
Sigurd
Letting your mind wander in the heat of battle is inexcusable.
[k]
[charaFadeout A 0.1]
[charaTalk B]
[lr]Still...
[k]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Sigurd
I got careless.[sr]I'm sorry.
[k]
1I-it's okay. These things happen.
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 8]
[charaFace B 12]
[charaFadein D 0.1 0]
[charaFadein B 0.1 2]
Sieg
I'm surprised. I never thought I'd see the[sr]day when you of all people slipped up.
[k]
Mash
I was kind of surprised, too...
[k]
[charaFadeout D 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Martha
...(Sigh) Fortunately, we were able to cover for your mistake this time, but we might not be so lucky next time.
[k]
[charaFace C 0]
Martha
Still, whatever's going on, if you believe you can figure it out on your own, please make sure you do so.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 10]
[charaFadein A 0.1 1]
[wt 0.4]
[charaFaceFade A 0 0.2]
[wt 0.2]
Sigurd
I will. Don't worry. It won't happen again.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
Sieg
...?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Sigurd
Is something wrong?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Sieg
Oh, no, it's nothing.[sr]Just my imagination.
[k]
[charaFace D 4]
Sieg
(Though for a moment there, it really did look to me like he was enjoying himself...)
[k]
[messageOff]
[bgmStop BGM_EVENT_77 1.0]
[wt 1.1]
[charaFace D 0]
Sieg
...
[k]
Sieg
I'm sensing more dragonkin a little further ahead.[bgm BGM_EVENT_70 0.1]
[k]
1Can you tell how many there are?
Sieg
There are lots of small ones, two medium-sized ones,[sr]and one big one.
[k]
Sieg
Based on everything I've sensed so far, I'm guessing the small ones are wyverns, the medium ones are dragons...
[k]
[charaFace D 5]
Sieg
...and the big one is a Fafnir.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFace C 0]
[charaFadein A 0.1 0]
[charaFadein C 0.1 2]
Sigurd
Then perhaps this Singularity will[sr]go away once we take care of them?
[k]
Martha
I think it probably will, yes.[sr]Though of course, that's easier said than done.
[k]
[charaFace C 4]
Martha
These evil Fafnir dragons are always formidable foes I prefer to avoid, no matter how many times I've faced them.
[k]
[charaFace A 0]
Sigurd
Indeed.
[k]
[charaFadeout A 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
Sieg
Come to think of it, Siegfried says he doesn't remember anything about his own battle against Fafnir.
[k]
[charaFace D 8]
Sieg
[charaFace D 6]He says even a single battle with stakes as[sr]high as those, where even one small mistake can lead to your[sr]death, is enough to drive a person to insanity...
[k]
Sieg
And since his went on for so long, he no longer has[sr]any recollection of how he managed to come out on top.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Sigurd
It's true. That sort of thing is quite[sr]common in fiercely fought battles.
[k]
Sigurd
While I also remember that I won my battle against Fafnir, I couldn't tell you how I did so.
[k]
Sigurd
Much as I wish I could.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Martha
Well, I assume you at least used that sword against it.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Sigurd
That much is certain, yes.[sr]Still...it's strange.
[k]
Sigurd
I'm still remembered as a heroic dragon slayer to this day, even though it's been a staggeringly long time since I accomplished that feat.
[k]
Sigurd
...But right now, I think I remember my ordinary life much more than I do that fearsome battle.
[k]
Sigurd
I'm not sure if that's a good thing or not.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Martha
Now you really aren't sounding like yourself. [wt 0.75][charaFace C 1]Of course[sr]it's a good thing, Sigurd. Of that, I have no doubt.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Sigurd
I hope you're right.
[k]
Sigurd
Maybe the same will be true for this journey to save humanity as well, and I'll remember the ordinary days far better than I will my battles.
[k]
1I'm gonna go out on a limb and say that's probably a good thing.
Sigurd
Do you think so, Master?
[k]
[charaFace A 10]
Sigurd
I see... That's very reassuring.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Sieg
I might just be imagining things, but I'm sensing there are even more creatures in the cave up ahead now than there were earlier.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Sigurd
Well, that's not good.[sr]They must be birthing more to increase their numbers.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace A 4]
[charaFace C 2]
[charaFadein A 0.1 0]
[charaFadein C 0.1 2]
Martha
That can't be right![sr]How could they possibly grow up so fast!?
[k]
[charaFace A 0]
Sigurd
Anything is possible in a Singularity.
[k]
Sigurd
They may be close to a powerful leyline, or they may have attained the power of a Holy Grail...
[k]
Sigurd
Either way, the sooner we eliminate[sr]the threat, the better.
[k]
1Roger that!
[branch lblNotClear2 IsClear false]
[messageOff]
[charaTalk off]
[wt 0.3]
[se ad769]
[seVolume ad443 0 0.5]
[se ad443]
[seVolume ad443 0 0.7]
[charaFadeout A 0.8]
[charaFadeout C 0.8]
[wt 1.2]
[charaTalk on]
[seStop ad769 1.2]
[seStop ad443 1.2]
[branch lblConf2]
[label lblNotClear2]
[messageOff]
[charaTalk off]
[wt 0.2]
[se ad443]
[charaFadeout A 0.8]
[charaFadeout C 0.8]
[wt 1.2]
[charaTalk on]
[seStop ad443 1.2]
[label lblConf2]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_70 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,353 @@
91-10-33-01-2-0
[soundStopAll]
[branchQuestNotClear lblNotClear 3000303]
[flag IsClear true]
[branch lblConf]
[label lblNotClear]
[flag IsClear false]
[label lblConf]
[branch lblNotClear1 IsClear false]
[charaSet B 8001410 1 "Armored Mash (No Goggles)"]
[charaSet C 8001400 1 Mash]
[branch lblConf1]
[label lblNotClear1]
[charaSet B 8001000 1 Mash2]
[charaSet C 8001000 1 Mash]
[label lblConf1]
[charaSet A 1033002 1 Sigurd]
[charaSet D 4019001 1 Martha]
[charaSet E 5038000 1 Sieg]
[charaSet F 98013000 1 Fafnir]
[charaSet G 98013300 1 Dragon]
[charaSet H 98006100 1 "Wyvern A"]
[charaSet I 98006100 1 "Wyvern B"]
[charaSet J 8001000 1 "Dummy Effect 1"]
[charaMoveScale H 0.8 0.1]
[charaMoveScale I 0.8 0.1]
[charaPut J 2000,2000]
[charaEffect J bit_talk_41]
[charaDepth C 1]
[charaDepth D 1]
[charaDepth F 1]
[charaDepth G 1]
[charaDepth H 5]
[charaDepth I 9]
[charaDepth E 9]
[charaDepth A 9]
[charaDepth J 10]
[scene 20112]
[cameraMove 0.1 -40,0 1.08]
[fadein black 1.5]
[wait fade]
[wt 0.4]
[charaFace G 0]
[charaFace H 0]
[charaFace I 0]
[charaFadein G 0.3 0,0]
[charaFadein H 0.3 300,-170]
[charaFadein I 0.3 -300,-170]
[wt 0.3]
[bgm BGM_EVENT_81 0.1]
[wt 0.6]
[se ade215]
[charaShake H 0.04 3 1 0.6]
[charaMoveReturn H 300,-160 0.6]
[wt 0.5]
[charaShake I 0.04 3 1 0.6]
[charaMoveReturn I -300,-160 0.6]
[wt 0.3]
[charaShake H 0.04 2 1 0.5]
[wt 0.2]
[charaShake I 0.04 2 1 0.3]
[wt 0.6]
[seStop ade215 0.6]
[wt 0.6]
[wipeout rectangleStripLeftToRight 0.8 1.0]
[wait wipe]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[wipein rectangleStripRightToLeft 0.8 1.0]
[wait wipe]
[wt 0.4]
[se ad58]
[shake 0.04 2 3 1.4]
[wt 0.5]
[charaFace F 0]
[charaFadein F 0.7 1]
[wt 1.2]
[seStop ad58 0.3]
[wt 0.6]
[se ad17]
[charaPut J 0,0]
[shake 0.04 4 4 1.6]
[wt 1.9]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[seStop ad17 0.8]
[wait wipe]
[charaPut J 2000,2000]
[charaFadeout F 0.1]
[wt 0.1]
[charaFace G 0]
[charaFace H 0]
[charaFace I 0]
[charaFadein G 0.1 0,0]
[charaFadein H 0.1 300,-170]
[charaFadein I 0.1 -300,-170]
[wipein rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[se ad17]
[charaPut J 0,0]
[shake 0.04 2 2 1.6]
[wt 1.9]
[charaPut J 2000,2000]
[charaEffectStop J bit_talk_41]
[wt 0.2]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.4 1]
[wt 0.4]
Martha
Yikes! They're absolutely everywhere!
[k]
[branch lblNotClear2 IsClear false]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[wt 0.1]
[charaFace B 7]
[charaFadein B 0.1 1]
[wt 0.6]
[charaFace C 7]
[charaFadein C 0.2 1]
[wt 0.2]
[se ade57]
[seVolume ade57 0.0 1.0]
[seStop ade57 0.14]
[wt 0.1]
[se ad658]
[charaFadeout B 0.1]
[wt 0.4]
[charaTalk on]
[charaTalk depthOn]
[branch lblConf2]
[label lblNotClear2]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 12]
[charaFadein C 0.1 1]
[label lblConf2]
Mash
It's just like what happened in Orleans.
[k]
[charaFace C 2]
Mash
We need to hurry, or they'll start reproducing[sr]faster than we can eradicate them!
[k]
[input selectBranch]
[branch lblNotClear3 IsClear false]
[charaSet B 8001410 1 "Armored Mash (No Goggles)"]
[charaSet C 8001400 1 Mash]
[branch lblConf3]
[label lblNotClear3]
[charaSet B 8001000 1 Mash2]
[charaSet C 8001000 1 Mash]
[label lblConf3]
[charaSet A 1033002 1 Sigurd]
[charaSet D 4019001 1 Martha]
[charaSet E 5038000 1 Sieg]
[charaSet F 98013000 1 Fafnir]
[charaSet G 98013300 1 Dragon]
[charaSet H 98006100 1 "Wyvern A"]
[charaSet I 98006100 1 "Wyvern B"]
[seStop ad58]
[scene 20112]
[cameraMove 0.1 -40,0 1.08]
[wt 0.2]
[seStop ade215 0.4]
[seStop ad58 0.4]
[seStop ad17 0.4]
[seStop ad17 0.4]
[seStop ade57 0.4]
[seStop ad658 0.4]
[wt 0.4]
[messageOff]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
[maskin black 1.0]
[wait mask]
[label selectBranch]
[bgmStop BGM_EVENT_81 1.4]
Mash
Master!
[k]
1We're counting on you to help us tip the scales with the big one, Sigurd!
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
[bgm BGM_EVENT_80 0.1]
Sigurd
Consider it done!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Mash
We'll do our best to clear the way for you![sr]Good luck, Sigurd!
[k]
2Let's start by taking care of as many of the smaller ones as we can!
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaFace E 2]
[charaFace D 2]
[charaFadein E 0.1 0]
[charaFadein D 0.1 2]
[bgm BGM_EVENT_80 0.1]
Martha & Sieg
Understood!
[k]
[charaFadeout E 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk depthOn]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
Sigurd
Indeed. We must do something about[sr]the dragonkin first and foremost!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.5]
[wait fade]
[soundStopAll]
[end]

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@@ -0,0 +1,486 @@
91-10-33-01-2-1
[soundStopAll]
[charaSet A 1033002 1 Sigurd]
[charaSet D 4019001 1 Martha]
[charaSet E 5038000 1 Sieg]
[charaSet F 98013000 1 Fafnir]
[charaSet G 8001000 1 "Dummy Effect 1"]
[charaSet H 8001000 1 "Dummy Effect 2"]
[charaSet I 8001000 1 "Dummy Effect 3"]
[charaSet J 8001000 1 "Dummy Effect 4"]
[charaSet K 8001000 1 "Dummy Effect 5"]
[charaSet L 8001000 1 "Dummy Effect 6"]
[charaPut G 2000,2000]
[charaEffect G bit_talk_41]
[charaPut H 2000,2000]
[charaEffect H bit_talk_42 0,0 H]
[charaRoll I 30]
[charaRoll J -90]
[charaRoll K -20]
[charaRoll L -30]
[branchQuestNotClear lblNotClear 3000303]
[flag IsClear true]
[branch lblConf]
[label lblNotClear]
[flag IsClear false]
[label lblConf]
[branch lblNotClear1 IsClear false]
[charaSet B 8001410 1 Mash]
[charaSet C 8001400 1 "Armored Mash_Goggles"]
[branch lblConf1]
[label lblNotClear1]
[charaSet B 8001000 1 Mash]
[label lblConf1]
[scene 20112]
[cameraMove 0.1 0,0 1.02]
[bgm BGM_EVENT_80 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[fadein black 1.0]
[wait fade]
[se ad17]
[charaPut G 0,0]
[shake 0.04 3 3 1.6]
[wt 1.8]
[charaPut G 2000,2000]
[wt 0.3]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
[wt 0.4]
[seStop bac117 0.4]
[charaMove A 40,-3 0.1]
[wt 0.2]
[se bac1]
[charaPut H 0,0]
[charaFadeout A 0.4]
[charaMove A -480,2 0.4]
[wt 0.25]
[se bac78]
[fowardEffect bit_talk_explosion_triple02 450,-300]
[wt 0.1]
[charaPut H 2000,2000]
[charaEffectStop H bit_talk_42 0,0 H]
[fowardEffect bit_talk_explosion_triple02 300,-200]
[wt 0.1]
[fowardEffect bit_talk_explosion_triple02 -100,-250]
[wt 2.4]
[effectDestroy bit_talk_explosion_triple02]
[se ad671]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.4 280,7]
[charaMove A 20,0 0.3]
[charaShake A 0.04 5 3 0.6]
[wt 0.3]
[charaMove A 1 0.3]
[wt 1.0]
Sigurd
Now!
[k]
[messageOff]
[se ad39]
[se ad476]
[seVolume ad476 0 0.6]
[charaEffect A bit_talk_36]
[wt 1.2]
[seStop ad476 1.0]
[se ad626]
[seVolume ad626 0 0]
[charaEffectStop A bit_talk_36]
[wt 1.4]
[seVolume ad626 0.8 0.3]
[effect bit_talk_lightning_01t 0,-80]
Sigurd
My demonic sword is complete; my ultimate technique[sr]is ready. The time of your demise is at hand!
[k]
Sigurd
[f large]Bölverkr Gram!!!
[k]
[messageOff]
[seStop ad626 0.4]
[effectStop bit_talk_lightning_01t]
[wt 0.4]
[charaMoveScale A 0.98 0.1]
[wt 0.1]
[se bac1]
[charaPut G 0,0]
[charaMoveScale A 1.2 0.2]
[charaMove A 0,10 0.2]
[charaFadeout A 0.2]
[wt 0.2]
[charaPut G 2000,2000]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[wt 0.4]
[se bac85]
[se bac308]
[charaEffect I bit_bolg_02b]
[charaShake F 0.04 2 2 1.0]
[wt 0.15]
[se bac85]
[se bac308]
[charaEffect L bit_bolg_01b 0,0 V]
[wt 0.25]
[se bac86]
[se bac308]
[charaEffect J bit_bolg_02b 250,250 V]
[wt 0.2]
[se bac86]
[se bac308]
[charaEffect K bit_bolg_01b 0,0 H]
[charaMove F 20,0 0.3]
[wt 0.4]
[se bac308]
[se bac474]
[seVolume bac474 0 0.7]
[fowardEffect bit_talk_gram_slash_04 0,0 H]
[charaShake F 0.04 4 4 0.8]
[wt 1.0]
[seStop bac308 0.6]
[seStop bac474 0.6]
[wt 0.4]
[charaEffectDestroy I]
[charaEffectDestroy J]
[charaEffectDestroy K]
[charaEffectDestroy L]
[bgmStop BGM_EVENT_80 1.6]
[se ad18]
[charaShake F 0.04 4 1 1.2]
[wt 1.7]
[se ad42]
[charaSpecialEffect F erasure 1 1.4]
[wt 2.4]
[charaFadeout F 0.1]
[wt 0.1]
[branch lblNotClear2 IsClear false]
[charaTalk off]
[charaFace C 2]
[charaFadein C 0.1 1]
[wt 0.5]
[charaMoveScale A 1.0 0.1]
[wt 0.1]
[charaFace C 7]
[wt 0.6]
[charaFace B 7]
[charaFadein B 0.2 1]
[wt 0.2]
[se ade57]
[seVolume ade57 0.0 1.0]
[seStop ade57 0.14]
[wt 0.1]
[se ad658]
[charaFadeout C 0.1]
[wt 0.6]
[charaTalk on]
[branch lblConf2]
[label lblNotClear2]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
[wt 0.5]
[charaMoveScale A 1.0 0.1]
[wt 0.1]
[charaFace B 7]
[wt 0.7]
[label lblConf2]
[charaFace B 1]
Mash
You did it! The enemy has completely vanished![bgm BGM_EVENT_77 0.1]
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 10]
[charaFadein A 0.1 1]
Sigurd
Good.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Martha
[f large]B[messageShake 0.04 4 3 0.5]ooyah!
[k]
[messageOff]
[wt 0.6]
[charaFace D 0]
[charaMoveReturn D 0,-4 0.4]
[wt 0.2]
Martha
...Ahem.[wt 0.3][charaFace D 1][sr]Wonderful job, everyone.
[k]
Martha
It shouldn't be long before this[sr]Singularity repairs itself now.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Sieg
[%1][line 2]I mean, Master.
[k]
Sieg
Shall we?
[k]
1Hell yeah we shall.
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Sigurd
Oh?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 7]
[charaFadein E 0.1 1]
Sieg
Wooo.
[k]
1Wooo!
[messageOff]
[wt 0.1]
[charaMoveScale E 1.1 0.3]
[charaMoveReturn E 0,10 0.6]
[wt 0.2]
[se ade124]
[wt 0.1]
[charaMoveScale E 1.0 0.3]
[wt 1.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Sigurd
What was that?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Sieg
It's called a high five.
[k]
Sieg
I'm no expert, but apparently, it's some kind of ritual you do once a job is complete.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 10]
[charaFadein A 0.1 1]
Sigurd
Hmm.[sr]Then I think I'll do the same.
[k]
1Wooo!
[charaFace A 9]
Sigurd
W-wooo.
[k]
[messageOff]
[wt 0.1]
[charaMoveScale A 1.1 0.3]
[charaMoveReturn A 0,10 0.6]
[wt 0.2]
[se ade124]
[wt 0.1]
[charaMoveScale A 1.0 0.3]
[wt 1.1]
[charaFace A 10]
[wt 0.9]
Sigurd
...[sr]...Hmm. This is nice.[charaFace A 1]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
Great work today, everyone.[sr]Let's head back now, shall we?
[k]
1Way to go, guys!
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 10]
[charaFadein A 0.1 1]
Sigurd
Thank you.
[k]
[messageOff]
[wt 0.6]
[fadeout black 1.6]
[bgmStop BGM_EVENT_77 1.6]
[wait fade]
[charaFadeout A 0.1]
[wt 0.1]
[scene 10000]
[fadein black 1.6]
[wait fade]
[wt 0.2]
[lr]Strangely, I've found myself smiling[sr]much more ever since coming to Chaldea.[bgm BGM_EVENT_11 0.1]
[k]
I can't yet tell if that's a good thing,[sr]or a bad thing.
[k]
Heroes aren't supposed to smile themselves.[sr]They're supposed to protect others' smiles.
[k]
I don't remember if Regin told me that,[sr]or if I said it myself...
[k]
But either way, the environment I'm in now is like nothing I could have imagined back when I was still alive.
[k]
As a result, I think that, maybe...
[k]
...I may have grown a little weaker.
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_11 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,972 @@
91-10-33-01-3-0
[soundStopAll]
[charaSet A 1033002 1 u30B7u30B0u30EBu30C9]
[charaSet B 98001000 1 u30DEu30B7u30E5]
[charaSet D 1008001 1 u30B8u30FCu30AFu30D5u30EAu30FCu30C8]
[charaSet E 5038000 1 u30B8u30FCu30AF]
[charaSet F 1040000 1 u845Bu98FEu5317u658E]
[charaSet G 8001000 1 u30C0u30DFu30FCu30A8u30D5u30A7u30AFu30C8]
[charaSet H 8001000 1 u30C0u30DFu30FCu30A8u30D5u30A7u30AFu30C8]
[charaSet I 8001000 1 u30C0u30DFu30FCu30A8u30D5u30A7u30AFu30C8]
[charaSet J 8001000 1 u30C0u30DFu30FCu30A8u30D5u30A7u30AFu30C8]
[charaSet K 8001000 1 u30C0u30DFu30FCu30A8u30D5u30A7u30AFu30C8]
[charaSet L 8001000 1 u30C0u30DFu30FCu30A8u30D5u30A7u30AFu30C8]
[charaSet O 8001000 1 u30C0u30DFu30FCu30A8u30D5u30A7u30AFu30C8]
[charaSet P 8001000 1 u30C0u30DFu30FCu30A8u30D5u30A7u30AFu30C8]
[charaPut G 2000,2000]
[charaEffect G bit_talk_41]
[charaPut H 2000,2000]
[charaEffect H bit_talk_42 0,0 H]
[charaDepth A 1]
[charaDepth F 5]
[charaDepth D 10]
[charaDepth E 10]
[branchQuestNotClear lblNotClear 3000303]
[flag IsClear true]
[branch lblConf]
[label lblNotClear]
[flag IsClear false]
[label lblConf]
[branch lblNotClear1 IsClear false]
[scene 66800]
[branch lblConf1]
[label lblNotClear1]
[scene 10400]
[label lblConf1]
[fadein black 1.5]
[wait fade]
[wt 0.4]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 1]
[wt 0.4]
[bgm BGM_EVENT_2 0.1]
u30B7u30B0u30EBu30C9
……u3068u3044u3046u8A33u306Au306Eu3060u304C。
[k]
u30B7u30B0u30EBu30C9
u30DEu30B9u30BFu30FCu304Bu3089u898Bu3066、[r]u5F53u65B9u306Fu5F31u4F53u5316u3057u3066u3044u308Bu3060u308Du3046u304B。
[k]
1u5168u7136u5F37u3044u306Eu3067u3059u304C……
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
u30DEu30B7u30E5
u306Fu3044。
[k]
u30DEu30B7u30E5
u4EE5u524Du306Eu30D5u30A1u30F4u30CBu30FCu30EBu9000u6CBBu306Eu969Bu3082、[r]u30B7u30B0u30EBu30C9u3055u3093u304Cu3044u306Au3051u308Cu3070u82E6u6226u3057u3066u3044u305Fu306Fu305Au3067u3059。
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 1]
[wt 0.4]
u30B8u30FCu30AFu30D5u30EAu30FCu30C8
u3060、u305Du3046u3060。[r]u30B7u30B0u30EBu30C9u6BBF、u3069u3046u3057u3066u305Du3046u601Du3063u305Fu3093u3060
[k]
u30B8u30FCu30AFu30D5u30EAu30FCu30C8
u4FFAu306Eu76EEu304Bu3089u3082、[r]u5F37u3044u3053u3068u306Bu5909u308Fu308Au306Fu306Au3044u305E。
[k]
2u307Eu3063u305Fu304Fu601Du308Fu306Au3044u306Eu3067u3059u304C……
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 1]
[wt 0.4]
u30B8u30FCu30AFu30D5u30EAu30FCu30C8
u30DEu30B9u30BFu30FCu306Eu8A00u3046u901Au308A。
[k]
u30B8u30FCu30AFu30D5u30EAu30FCu30C8
u3042u306Au305Fu306Eu5F37u3055u304Cu640Du306Au308Fu308Cu305F、[r]u306Au3069u3068u3044u3046u3053u3068u306Fu5168u304Fu306Au3044u304C……。
[k]
u30B8u30FCu30AFu30D5u30EAu30FCu30C8
u4E00u4F53u306Au305C、u305Du306Eu3088u3046u306Au3053u3068u3092
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
u30B7u30B0u30EBu30C9
……u305Du3046u3060u306A……。
[k]
u30B7u30B0u30EBu30C9
u307Eu305A、u6226u5834u306Bu304Au3044u3066u306Eu6CB9u65ADu304Cu3042u3063u305F。
[k]
u30B7u30B0u30EBu30C9
u305Du3057u3066u4F55u3088u308A、u304Bu3064u3066u5358u9A0Eu3067u8A0Eu3061u6EC5u307Cu305Bu305F[r]u30D5u30A1u30F4u30CBu30FCu30EBu76F8u624Bu306B……。
[k]
u30B7u30B0u30EBu30C9
u4ED6u306Eu30B5u30FCu30F4u30A1u30F3u30C8u305Fu3061u306Eu624Bu3092u501Fu308Au306Du3070、[r]u3068u3066u3082u5012u305Bu306Cu6709u69D8u3060u3063u305F。
[k]
[charaFace A 4]
u30B7u30B0u30EBu30C9
u3053u308Cu306Fu3084u306Fu308A、u5F31u4F53u5316u3057u3066u3044u308Bu306Eu3067u306F……u3068。[r]u305Du3046u601Du3063u305Fu306Eu3060u304C。
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
u30B8u30FCu30AFu30D5u30EAu30FCu30C8
u78BAu304Bu306Bu6211々u306Fu30B5u30FCu30F4u30A1u30F3u30C8u3067u3042u308Bu4EE5u4E0A、[r]u751Fu524Du3088u308Au5F31u4F53u5316u3059u308Bu30B1u30FCu30B9u304Cu5B58u5728u3059u308B。
[k]
[charaFace D 0]
u30B8u30FCu30AFu30D5u30EAu30FCu30C8
u4F8Bu3048u3070、u30BBu30A4u30D0u30FCu306Eu4FFAu304C[#u5916u5957:u30BFu30EBu30F3u30ABu30C3u30DA]u3092[r]u4F7Fu3048u306Au3044u3088u3046u306Bu306A。
[k]
u30B8u30FCu30AFu30D5u30EAu30FCu30C8
u5358u72ECu3067u8003u3048u308Bu306Au3089u3070、[r]u6211u3089u306Fu9593u9055u3044u306Au304Fu5F31u304Fu306Au3063u3066u3044u308B。
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
u30B7u30B0u30EBu30C9
u3084u306Fu308Au305Du3046u304B……。
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
u30B8u30FCu30AFu30D5u30EAu30FCu30C8
……u3057u304Bu3057、u3060。
[k]
u30B8u30FCu30AFu30D5u30EAu30FCu30C8
u540Cu6642u306B、u4FFAu306Fu6C7Au3057u3066[r]u751Fu524Du3088u308Au5F31u3044u3068u306Fu611Fu3058u3089u308Cu306Au3044。
[k]
[charaFace D 1]
u30B8u30FCu30AFu30D5u30EAu30FCu30C8
u4F55u6545u306Au3089[line 3][r]u6211々u306Bu306Fu30DEu30B9u30BFu30FCu304Cu3044u308B。
[k]
u30B8u30FCu30AFu30D5u30EAu30FCu30C8
u305Du3057u3066、u5171u306Bu6226u3046u4EF2u9593u3082u306A。
[k]
u30B8u30FCu30AFu30D5u30EAu30FCu30C8
u672Cu6765u306Eu8056u676Fu6226u4E89u3067u306Fu6709u308Au5F97u306Au3044u72B6u6CC1u3060u304C、[r]u305Du308Cu6545u306B、u6211u3089u306Fu3053u306Eu529Bu3092[#u6EFE:u305Fu304E]u3089u305Bu308Bu3053u3068u304Cu3067u304Du308B。
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
u30B7u30B0u30EBu30C9
……。[r]……。
[k]
[charaFace A 1]
u30B7u30B0u30EBu30C9
……u306Au308Bu307Bu3069、u78BAu304Bu306B。[wt 0.65][charaFace A 10][r]u3044u3084、u611Fu8B1Du3059u308Bu30B8u30FCu30AFu30D5u30EAu30FCu30C8u6BBF。
[k]
u30B7u30B0u30EBu30C9
u4F55u304Bu793Cu3092u3057u305Fu3044u3068u3053u308Du3060u304C……。
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
u30B8u30FCu30AFu30D5u30EAu30FCu30C8
u3042u3042、u305Du308Cu306Au3089u4E00u3064、[r]u7A3Du53E4u3092u3064u3051u3066u3084u3063u3066u6B32u3057u3044u4EBAu9593u304Cu3044u308B。
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
u30B7u30B0u30EBu30C9
u307Bu307Bu3046。
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
u30B8u30FCu30AFu30D5u30EAu30FCu30C8
……u3075u3075u3075。
[k]
u30B8u30FCu30AFu30D5u30EAu30FCu30C8
u3082u3057u304Bu3059u308Bu3068、u305Du306Eu7A3Du53E4u3067u4FFAu306Eu8A00u3063u305Fu3053u3068u304C、[r]u771Fu306Bu7406u89E3u3067u304Du308Bu304Bu3082u3057u308Cu306Au3044u305E。
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
u30B7u30B0u30EBu30C9
……?
[k]
[messageOff]
[wt 0.4]
[fadeout black 1.6]
[bgmStop BGM_EVENT_2 1.6]
[wait fade]
[scene 31501]
[wt 0.4]
[fadein black 1.6]
[wait fade]
[wt 0.4]
[se ade126]
[charaFace A 7]
[wt 0.8]
u30B7u30B0u30EBu30C9
……u3068u3044u3046u8A33u3067、u541Bu305Fu3061u4E8Cu4EBAu306B[bgm BGM_EVENT_62 0.1][r]u7A3Du53E4u3092u3064u3051u308Bu3053u3068u306Bu306Au3063u305Fu30B7u30B0u30EBu30C9u3067u3042u308B。
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaFace E 6]
[charaFace F 26]
[charaFadein E 0.4 0]
[charaFadein F 0.4 2]
[wt 0.6]
[charaTalk on]
[charaTalk A]
u845Bu98FEu5317u658E
u304Au3046u3068u3082u30B5。
[k]
u845Bu98FEu5317u658E
u3058u3044u304Fu3075u308Au3044u3068u306Eu65E6u90A3u304Bu3089u8A71u306Fu805Eu3044u3066u308B。[r]u3053u308Cu3067u304Au308Cu3082、u307Eu305Fu4E00u6B69u5263u8C6Au306Eu968Eu6BB5u3092u767Bu308Bu3063u3066u3047u5BF8u6CD5u3088
[k]
u30B8u30FCu30AF
u4FFAu306Fu30BBu30A4u30D0u30FCu3067u306Fu306Au304F、u30ADu30E3u30B9u30BFu30FCu3060u304C……。[r]u305Du306Eu6027u8CEAu4E0A、u5263u3067u306Eu52DDu8CA0u304Cu591Au3044。
[k]
[charaFace E 1]
u30B8u30FCu30AF
u5F93u3063u3066、u3053u306Eu7A3Du53E4u306Fu5927u5909u53C2u8003u306Bu306Au308Bu3068u601Du3046。[r]u3088u308Du3057u304Fu304Au9858u3044u3059u308B。
[k]
[messageOff]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.8]
[charaFace A 1]
u30B7u30B0u30EBu30C9
……。[r]……u3075u3075。
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
u845Bu98FEu5317u658E
u3069u3046u3057u305Fu3044、u3057u3050u308Bu3069u306Eu65E6u90A3
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
u30B7u30B0u30EBu30C9
……u304Au3063u3068、u5931u793C。[r]u4F55u3067u3082u306Au3044。
[k]
[charaFace A 10]
u30B7u30B0u30EBu30C9
u3067u306F、u65E9u901Fu3060u304Cu59CBu3081u308Bu3068u3059u308Bu304B。
[k]
1[&u81EAu5206:u308Fu305Fu3057]u306Fu4E8Cu4EBAu306Eu5074u306Bu3064u304Fu306D
u30B7u30B0u30EBu30C9
u3046u3080。
[k]
[charaFace A 2]
u30B7u30B0u30EBu30C9
u3067u306F[line 3]u884Cu304Fu305E
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaFace E 5]
[charaFace F 24]
[charaFadein E 0.1 0]
[charaFadein F 0.1 2]
[wt 0.6]
[charaMoveReturn E -256,-6 0.6]
[charaMoveReturn F 256,-6 0.6]
[wt 0.8]
[fadeout black 1.4]
[bgm BGM_EVENT_62 1.4 0.6]
[wait fade]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[fadein black 1.4]
[wait fade]
[wt 0.2]
[bgm BGM_EVENT_62 0.6 1.0]
[charaFace E 5]
[charaFace F 11]
[charaFadein E 0.1 0]
[charaFadein F 0.1 2]
[wt 0.6]
[se ad443]
[charaFadeout E 0.4]
[charaMove E -800,0 0.6]
[wt 0.6]
[seStop ad443 0.8]
[wt 0.6]
[charaMoveScale F 0.98 0.1]
[charaMove F 256,-5 0.1]
[wt 0.15]
[se bac1]
[charaPut G 156,0]
[charaFace F 2]
[charaMoveScale F 1.2 0.3]
[charaMove F 156,50 0.3]
[charaFadeout F 0.3]
[wt 0.3]
[charaPut G 2000,2000]
[wt 0.1]
[charaRoll I -13]
[charaMoveScale F 1.0 0.1]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.6]
[se bac5]
[effect bit_talk_Slash_white_01 110,0 H]
[charaMoveReturn A -80,-10 0.4]
[wt 0.45]
[se bac5]
[charaEffect I bit_talk_Slash_white_01 -20,0 V]
[charaMoveReturn A 40,0 0.4]
[wt 0.45]
[effect bit_talk_h_slash01]
[wt 0.1]
[se bac417]
[fadeout white 0.2]
[wait fade]
[charaFadeout A 0.1]
[wt 0.1]
[charaFace A 0]
[charaFace F 12]
[charaFadein A 0.1 -130,0]
[charaFadein F 0.1 180,0]
[charaShake A 0.04 3 3 0.8]
[charaShake F 0.04 3 3 0.8]
[fadein white 0.2]
[wait fade]
[wt 0.8]
[charaFace A 5]
[charaMove A -140,0 0.1]
[wt 0.25]
[se bac11]
[charaMove A 0,0 0.3]
[fowardEffect bit_talk_13 180,40]
[charaFace F 3]
[charaShake F 0.04 2 2 0.4]
[wt 0.15]
[charaFadeout F 0.3]
[charaMove F 600,0 0.3]
[wt 0.7]
[charaTalk depthOn]
[charaTalk on]
[charaTalk A]
u30B7u30B0u30EBu30C9
u52D5u304Du306Fu901Fu3044u304Cu5263u7B4Bu306Bu4E71u308Cu304Cu591Au3044
[k]
u30B7u30B0u30EBu30C9
u8907u6570u306Eu6B66u5668u3092u6301u3064u306Au3089u3070、[r]u3069u308Cu3092u4F7Fu3046u304Bu3067u8FF7u3046u3053u3068u306Bu306Au308B。
[k]
u30B7u30B0u30EBu30C9
u305Du306Eu8FF7u3044u3092u307Eu305Au306Fu514Bu670Du3059u3079u3057
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 12]
[charaFadein F 0.1 1]
u845Bu98FEu5317u658E
u304A、u304Au3046……
[k]
[messageOff]
[se ad443]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut H 0,0]
[wt 0.9]
[seStop ad443 0.4]
[charaPut H 2000,2000]
[se ad671]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 100,0]
[charaMove E -266,0 0.3]
[wt 0.3]
[charaMove E -256,0 0.2]
u30B8u30FCu30AF
u305D[messageShake 0.04 3 3 0.4]u3053u3060
[k]
[messageOff]
[charaTalk off]
[charaTalk depthOff]
[se ad39]
[fowardEffect bit_talk_charge_blu -216,0]
[wt 1.4]
[charaFadeout E 0.6]
[charaFace D 5]
[charaFadein D 0.3 -226,0]
[wt 0.9]
[seStop ad39 0.4]
[fowardEffectStop bit_talk_charge_blu]
[wt 0.7]
[charaMoveScale D 0.98 0.1]
[charaMove D -256,-5 0.1]
[wt 0.15]
[se bac1]
[charaFace D 2]
[charaMoveScale D 1.2 0.3]
[charaMove D 50,50 0.3]
[charaFadeout D 0.3]
[wt 0.3]
[charaMoveScale D 1.0 0.1]
[wt 0.1]
[effect bit_talk_h_slash01 0,0 H]
[wt 0.1]
[se bac417]
[fadeout white 0.2]
[wait fade]
[charaFadeout D 0.1]
[wt 0.1]
[charaFace A 5]
[charaFace D 5]
[charaFadein A 0.1 50,0]
[charaFadein D 0.1 -180,0]
[charaShake A 0.04 3 3 0.8]
[charaShake D 0.04 3 3 0.8]
[fadein white 0.2]
[wait fade]
[wt 0.8]
[se bac41]
[se bac166]
[fowardEffect bit_talk_charge_blu -176,0]
[wt 1.1]
[seStop ad41 0.4]
[fowardEffectStop bit_talk_charge_blu]
[charaFadeout D 0.4]
[charaFace E 5]
[charaFace A 0]
[charaFadein E 0.2 -226,0]
[wt 1.1]
[charaMove A -10,-5 0.2]
[wt 0.2]
[se bac9]
[fowardEffect bit_talk_13 -150,-280]
[charaMove A 1 0.4]
[wt 0.25]
[charaFace E 2]
[charaShake E 0.04 4 2 0.4]
[charaMove E -226,-40 0.4]
[wt 0.1]
[se ade75]
[seVolume ade75 0 0.8]
[charaFadeout E 0.3]
[wt 0.8]
[charaTalk depthOn]
[charaTalk on]
[charaTalk A]
u30B7u30B0u30EBu30C9
u307Eu3060、u30B8u30FCu30AFu30D5u30EAu30FCu30C8u6BBFu306E[#u8182u529B:u308Au3087u308Au3087u304F]u306Bu983Cu308Au3059u304Eu3060。
[k]
u30B7u30B0u30EBu30C9
u4E00u77ACu3057u304Bu5909u308Fu308Cu306Au3044u304Cu6545u306B、[r]u7126u308Bu6C17u6301u3061u306Fu308Fu304Bu308Bu304C[line 3]
[k]
u30B7u30B0u30EBu30C9
u6280u3092u4F7Fu3046u306B、u5145u5206u306Au4F59u88D5u306Fu3042u308B。
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 8]
[charaFadein E 0.1 0,-50]
[wt 0.4]
[se ad7]
[seVolume ad7 0 0.8]
[charaMove E 1 0.4]
[charaShake E 0.04 3 3 0.4]
[wt 0.7]
[charaFace E 2]
u30B8u30FCu30AF
u306F、u306Fu3044
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 9]
[charaFadein F 0.1 1]
[wt 0.4]
[charaMoveScale F 0.98 0.1]
[charaMove F 0,-5 0.1]
[wt 0.15]
[se bac1]
[charaPut G 0,0]
[charaFace F 2]
[charaMoveScale F 1.2 0.3]
[charaMove F 0,50 0.3]
[charaFadeout F 0.3]
[wt 0.3]
[charaPut G 2000,2000]
[wt 0.1]
u845Bu98FEu5317u658E
u3066[messageShake 0.04 4 3 0.5]u3063u308Au3083u3042u3042u3042u3042u3042u3042
[k]
[charaMoveScale F 1.0 0.1]
[wt 0.1]
[messageShakeStop]
[charaRoll K 90]
[charaRoll O 90]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
u30B7u30B0u30EBu30C9
u304Au3063u3068。
[k]
[messageOff]
[charaMove A 20,-10 0.2]
[wt 0.2]
[charaMove A -30,20 0.3]
[wt 0.1]
[se ad471]
[charaEffect J bit_bolg_01b 0,-80]
[charaEffect K bit_bolg_01b -250,200]
[charaMove A 1 0.3]
[charaShake A 0.04 2 2 0.4]
[wt 0.05]
[charaMove K -330,-400 0.2]
[wt 0.18]
[charaMove K -630,-600 0.15]
[wt 0.9]
[charaEffectDestroy J]
[charaEffectDestroy K]
u30B7u30B0u30EBu30C9
……u8FF7u3044u304Cu306Au304Fu306Au3063u305Fu5206、[r]u4ECAu5EA6u306Fu653Bu6483u304Cu5358u8ABFu306Bu306Au3063u305Fu305E。
[k]
u30B7u30B0u30EBu30C9
u865Au5B9Fu7E54u308Au4EA4u305Cu3066u3053u305Du306Eu8853u7406、[r]u6575u3078u306Eu9078u629Eu80A2u306Fu6700u4F4Eu4E09u3064u7528u610Fu3057u308D。
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 20]
[charaFadein F 0.1 1]
[charaShake F 0.04 3 2 0.6]
u845Bu98FEu5317u658E
u3072、u3072u3044。[r]u3084u3084u3063u3053u3057u304Fu3066u304Bu306Au308Fu306Du30A7u3084
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 10]
[charaFadein A 0.1 1]
u30B7u30B0u30EBu30C9
u9078u629Eu80A2u3092u4F55u304Bu306Bu7F6Eu304Du63DBu3048u3066[r][#u6761u4EF6u53CDu5C04:u3058u3087u3046u3051u3093u306Fu3093u3057u3083]u3067u601Du8003u3059u308Bu306Eu3082u3044u3044。
[k]
[charaFace A 0]
u30B7u30B0u30EBu30C9
u4F8Bu3048u3070、u6280u306Bu6570u5B57u3092u5272u308Au632Fu308Bu3068u304Bu306A。[r]u30FBu30FBu30FBu3067[line 3]
[k]
[messageOff]
[wt 0.3]
[charaMoveScale A 0.98 0.1]
[charaMove A 0,-5 0.1]
[wt 0.15]
[se bac1]
[charaPut G 0,0]
[charaMoveScale A 1.2 0.3]
[charaMove A 0,50 0.3]
[charaFadeout A 0.3]
[wt 0.3]
[charaPut G 2000,2000]
[wt 0.1]
[wipeout circleIn 0.2 1.0]
[wait wipe]
[charaFadeout A 0.1]
[wt 0.1]
[charaMoveScale A 1.0 0.1]
[scene 10000]
[wipein circleOut 0.2 1.0]
[wait wipe]
[se bac85]
[se bac308]
[charaEffect L bit_bolg_02b]
[wt 0.25]
[se bac85]
[se bac308]
[charaEffect P bit_bolg_01b]
[wt 0.25]
[se bac86]
[se bac308]
[charaEffect O bit_bolg_01b -100,100]
[wt 0.25]
[se bac308]
[se bac474]
[seVolume bac474 0 0.7]
[effect bit_talk_gram_slash_03]
[wt 0.4]
[fadeout white 0.2]
[wait fade]
[scene 31501]
[cameraMove 0.1 0,0 1.02]
[fadein white 0.2]
[wait fade]
[wt 0.6]
[se ad223]
[fowardEffect bit_talk_quickmove]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-10]
[wt 0.2]
[charaMove A 1 0.2]
[wt 0.8]
[charaEffectDestroy L]
[charaEffectDestroy O]
[charaEffectDestroy P]
[se ade80]
[wt 2.7]
[se ad716]
[shake 0.04 3 2 0.9]
[wt 1.2]
u30B7u30B0u30EBu30C9
u3053u3046u3060。[r]u7C21u5358u3060u308Du3046
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaFace E 2]
[charaFace F 20]
[charaFadein E 0.1 0]
[charaFadein F 0.1 2]
u4E8Cu4EBA
……。[r]……。
[k]
[charaTalk on]
[charaFace E 8]
u30B8u30FCu30AF
u305Du3053u306Bu81F3u308Bu307Eu3067u306Bu306F、[r]u307Eu3060u307Eu3060u9053u306Eu308Au306Fu9577u305Du3046u3060……。
[k]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
u30B7u30B0u30EBu30C9
u305Du3046u304B[r]……u3067u306F、u4F55u304Bu9055u3046u5F62u3067u9023u60F3u3059u308Cu3070u3044u3044。
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace E 6]
[charaFace F 29]
[charaFadein E 0.1 0]
[charaFadein F 0.1 2]
u845Bu98FEu5317u658E
u3042u30FC……u3057u3050u308Bu3069u306Eu65E6u90A3、[r]u305Du3044u3064u3041、u7D75u3067u52D8u6848u3057u3066u307Fu3061u3083u3044u3051u306Du3048u304B
[k]
[charaFace F 6]
u845Bu98FEu5317u658E
u30A4u30E4、u306Au3093u3068u306Au30FCu304F[r]u307Cu3093u3084u308Au3068u6D6Eu304Bu3093u3060u601Du3044u3064u304Du30B5。
[k]
u845Bu98FEu5317u658E
u5C11u306Au304Fu3068u3082u6570u5B57u3088u308Au306F、[r]u304Au308Cu306Bu306Fu6163u308Cu305Fu3082u3093u3060u3057u30CA。
[k]
[charaFace E 1]
u30B8u30FCu30AF
u3067u306Fu4FFAu306F……u305Du3046u3060u306A、[r]u30B5u30FCu30F4u30A1u30F3u30C8u30AFu30E9u30B9u3067u8003u3048u3066u307Fu3088u3046。
[k]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 10]
[charaFadein A 0.1 1]
u30B7u30B0u30EBu30C9
u3044u3044u306Eu3067u306Fu306Au3044u304B
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace E 1]
[charaFace F 7]
[charaFadein E 0.1 0]
[charaFadein F 0.1 2]
u845Bu98FEu5317u658E
u30E8u30FCu30B7、u305Du308Cu3058u3083u307Eu3042、[r]u3058u3044u304Fu306Eu574Au3061u3083u3093 u304Au5148u306Bu884Cu304Bu305Bu3066u3082u3089u304Au3046u304Bu3044
[k]
[charaFace E 8]
u30B8u30FCu30AF
u574Au3061u3083u3093……。
[k]
[charaFace E 2]
u30B8u30FCu30AF
u307Eu3042u3044u3044。u305Du306Eu6B21u306Fu4FFAu3060[r]u884Cu304Fu305E
[k]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
u30B7u30B0u30EBu30C9
u3055u3042、u3069u3093u3069u3093u6765u3044
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_62 0.5]
[wait fade]
[soundStopAll]
[end]

View File

@@ -0,0 +1,689 @@
91-10-33-01-3-1
[soundStopAll]
[charaSet A 1033002 1 Sigurd]
[charaSet B 3012001 1 Brynhild]
[charaSet C 5038000 1 Sieg]
[charaSet D 1040000 1 "Katsushika Hokusai"]
[charaSet E 1041001 1 Astolfo]
[charaSet J 8001000 1 "Dummy Effect 1"]
[scene 31501]
[charaDepth A 9]
[charaDepth B 1]
[charaDepth C 9]
[charaDepth D 1]
[charaPut J 2000,2000]
[charaMoveScale J 0.1 0.1]
[charaEffect J bit_talk_blue_fire]
[fadein black 1.0]
[wait fade]
[wt 0.2]
[charaTalk off]
[charaFace C 2]
[charaFace D 12]
[charaFadein C 0.4 0]
[charaFadein D 0.4 2]
[wt 0.4]
Both
(Huff, [charaMoveReturn C -256,-2 0.44][wt 0.04][charaMoveReturn D 256,-2 0.4][wt 0.4]huff, [charaMoveReturn D 256,-2 0.44][wt 0.04][charaMoveReturn C -256,-2 0.4][wt 0.4]huff...)[charaMoveReturn C -256,-2 0.44][wt 0.04][charaMoveReturn D 256,-2 0.4][wt 0.4]
[k]
[messageOff]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
[wt 0.5]
[charaFaceFade A 10 0.6]
[wt 0.9]
[charaMoveReturn A 0,-8 0.3]
[wt 0.1]
Sigurd
There you go. [bgm BGM_EVENT_2 0.1]Not bad at all.
[k]
Sigurd
If you continue training regularly, it will only[sr]be a matter of time until you master the sword.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace C 7]
[charaFace D 7]
[charaFadein C 0.1 0]
[charaFadein D 0.1 2]
Katsushika Hokusai
W[messageShake 0.04 3 4 0.6]oohooo! We're finally done!
[k]
[messageShakeStop]
[charaFace D 15]
Katsushika Hokusai
Aw damn, I'm all outta juice.[sr]Don't think I can take another step.
[k]
[messageOff]
[charaFace C 2]
[charaFadeout D 0.4]
[charaMove D 256,-70 0.7]
[charaShake D 0.04 4 1 0.7]
[wt 0.3]
[se ade75]
[seVolume ade75 0 0.4]
[wt 0.9]
[charaFace C 8]
Sieg
I'd offer to carry you, but I'm afraid[sr]I've hit my limit, too... I'm sorry.
[k]
[messageOff]
[charaFadeout C 0.4]
[charaMove C -256,-70 0.7]
[charaShake C 0.04 4 1 0.7]
[wt 0.3]
[se ade75]
[seVolume ade75 0 0.4]
[wt 1.5]
1Those are the happiest exhausted faces I've ever seen...
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Sigurd
All right, I suppose I'll just have[sr]to carry you both myself then.
[k]
[messageOff]
[charaMove A 0,-20 0.5]
[wt 0.5]
[se ad748]
[seVolume ad748 0 0.6]
[charaShake A 0.05 3 1 0.4]
[wt 0.8]
[charaMove A 1 0.2]
[wt 0.4]
[se ad7]
[seVolume ad7 0 0.7]
[charaMove A 0,7 0.1]
[wt 0.1]
[charaMove A 1 0.2]
[wt 1.0]
[charaFace A 1]
Sigurd
You know...that was a lot of fun.
[k]
[charaFace A 4]
Sigurd
...Hmm. That's not good.
[k]
Sigurd
I shouldn't be thinking about having fun.
[k]
1Why not? There's nothing wrong with enjoying yourself.
[charaFace A 0]
Sigurd
...Do you really think so?
[k]
1If you don't believe me,[csr]why don't you ask the person you trust more than anyone?
Sigurd
...Hmm.
[k]
[messageOff]
[wt 1.0]
[fadeout black 1.4]
[bgmStop BGM_EVENT_2 1.4]
[wait fade]
[charaFadeout A 0.1]
[wt 0.1]
[scene 10000]
[fadein black 1.4]
[wait fade]
[lr]Heroes are defined by fighting.[sr]By protecting the weak. By never smiling.
[k]
That's why smiling would only weaken me.
[k]
...At least, that's what I thought.
[k]
[messageOff]
[fadeout black 1.4]
[wait fade]
[se ad37]
[seVolume ad37 0 0]
[scene 21105]
[seVolume ad37 1.4 0.4]
[fadein black 1.4]
[wait fade]
[wt 0.6]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.4 1]
[wt 0.4]
Brynhild
I see. So that's what happened.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.3 1]
[wt 0.2]
Sigurd
What do you think of my weakness, my beloved?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Brynhild
...[sr]...
[k]
[messageOff]
[seStop ad37 2.8]
[wt 0.6]
[charaFaceFade B 1 0.6]
[wt 1.0]
Brynhild
Oh, my dear Sigurd. You haven't grown weak at all.[sr]You're still as heroic as you ever were.[bgm BGM_EVENT_6 0.1]
[k]
Brynhild
Just as you once learned how to smile kindly[sr]around me many years ago...
[k]
Brynhild
...you've now learned how to smile around many people.
[k]
Brynhild
That's not a sign of weakness.
[k]
Brynhild
It's a sign that you've become more human[line 2][sr]more like the person you were meant to be.
[k]
Brynhild
And I think it's wonderful.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.7]
[charaFaceFade A 10 0.6]
[wt 0.9]
Sigurd
I see...
[k]
Sigurd
Then I owe it all to you, my beloved Brynhild.
[k]
Sigurd
If it had not been for the passion you inspired in me in life, or the loss I once grieved...
[k]
[charaFace A 1]
Sigurd
...I would surely not be standing here before you now.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Brynhild
Hehe. You never fail to make my heart beat faster.
[k]
Brynhild
But that's just what I love about you...[sr]Honey.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 9]
[charaFadein A 0.1 1]
[charaShake A 0.04 4 3 0.4]
Sigurd
Urk.[wt 0.5][charaFaceFade A 3 0.6][sr]That, uh...[wt 0.6][charaFaceFade A 11 0.4]certainly took me by surprise.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Brynhild
You're always throwing me for a loop, so it's only fair that I return the favor now and then.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk off]
[charaFace A 0]
[charaFace B 0]
[charaFadein A 0.1 0]
[charaFadein B 0.1 2]
[wt 0.8]
[charaFace A 10]
[charaFace B 1]
[wt 1.0]
[charaFace A 9]
[charaFace B 3]
[charaShake A 0.04 2 2 0.2]
[charaShake B 0.04 2 2 0.2]
[charaTalk on]
[charaTalk D]
Katsushika Hokusai
Oooi! Oh, wait, that's my name.[sr]Hey, Siguuurd! We wanna train some more!
[k]
[messageOff]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[se ad133]
[wt 0.6]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.8 1]
[wt 1.2]
Katsushika Hokusai
I just came up with a killer ultimate move,[wt 0.7][charaFace D 0][sr]an' I was hopin' you'd let me try it out on...[wt 0.65][charaFace D 18][charaShake D 0.04 3 4 0.4]Aah!
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[se ad133]
[wt 0.6]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.8 1]
[wt 1.2]
[charaFace C 8]
Sieg
I'm so sorry.[sr]We didn't mean to interrupt your alone time.
[k]
[charaFace C 5]
Sieg
See, Oei?[sr]I told you we should've waited until morning.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 28]
[charaFadein D 0.1 1]
Katsushika Hokusai
W[messageShake 0.04 3 4 1.0]-w-well how was I s'posed ta know what ya meant!?
[k]
[messageShakeStop]
[charaFace D 3]
Katsushika Hokusai
S-s-sorry for botherin' ya, Sigurd.[sr]I'll come back tomorrow!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Sigurd
Don't be silly, Hokusai. This is a new ultimate move we're talking about, right?
[k]
[charaFace A 10]
Sigurd
I'd love to see what you came up with.
[k]
Sigurd
Beloved, would you mind lending them a hand?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Brynhild
Of course not, Sigurd.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 1]
Sieg
Actually, um... Would you mind if one more person[sr]joined us? He's been telling us, quote:
[k]
[charaFace C 2]
Sieg
“I still have nooo idea why little old[sr]me became a Saber in the first place!”
[k]
[charaFace C 8]
Sieg
...So I decided to bring him along, too.
[k]
[messageOff]
[charaTalk off]
[wt 0.3]
[charaDepth C 1]
[charaDepth E 9]
[se ad132]
[charaFadeout C 0.4]
[charaMove C -256,0 0.8]
[wt 1.8]
[se ad345]
[seVolume ad345 0 0.2]
[wt 0.6]
[charaFace C 8]
[charaFace E 22]
[charaFadein C 0.8 -160,0]
[charaFadein E 0.6 -470,-200]
[charaMove C -120,0 0.4]
[charaMove E -420,-200 0.4]
[charaShake E 0.04 3 1 0.4]
[wt 0.6]
[charaMove C -80,0 0.4]
[charaMove E -390,-200 0.4]
[charaShake E 0.04 3 1 0.4]
[wt 0.6]
[charaMove C -40,0 0.4]
[charaMove E -350,-200 0.4]
[charaShake E 0.04 3 1 0.4]
[wt 0.6]
[charaMove C 0,0 0.4]
[charaMove E -310,-200 0.4]
[charaShake E 0.04 3 1 0.4]
[wt 0.6]
[seStop ad345 0.4]
[charaTalk on]
[charaTalk E]
[charaFace E 19]
Astolfo
Evening! Sorry to spoil your date![wt 1.1][charaFace E 26][sr]But I can't wait to have fun training with you!
[k]
[charaFadeout C 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Sigurd
Heh... Of course you're welcome to train with us.
[k]
[charaFace A 10]
Sigurd
But whether you have fun or not is up to you.
[k]
[messageOff]
[wt 0.4]
[se ade126]
[charaFace A 7]
[wt 0.7]
Sigurd
My swordsmanship class is ninety-nine-percent[sr]uncompromising, one-percent kind understanding.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 12]
[charaFadein E 0.1 1]
Astolfo
Y-[messageShake 0.04 3 3 0.7]y-y-yikes! I-I'll do my best to keep up!
[k]
[messageOff]
[wt 0.4]
[fadeout black 1.4]
[bgm BGM_EVENT_6 1.4 0.6]
[wait fade]
[charaFadeout E 0.1]
[wt 0.1]
[scene 10000]
[charaPut J 0,-350]
[wt 1.7]
[fadein black 1.4]
[wait fade]
[wt 0.4]
[lr]My inner feelings may no longer[sr]be like a fiercely burning fire.
[k]
They may now be more merciful,[sr]like the gentle rays of spring sunshine.
[k]
But, even so...
[k]
...I can still sense it clearly, Sigurd the hero.
[k]
Sigurd
...Yes. Of course I do.
[k]
[lr]This power stored within me...
[k]
...can reach explosive new heights thanks to its entanglements[line 2]its relationships[line 2]with those around me.
[k]
[messageOff]
[fadeout black 1.4]
[wait fade]
[scene 21105]
[wt 0.4]
[charaPut J 2000,2000]
[charaEffectStop J bit_talk_blue_fire]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 80,0]
[bgm BGM_EVENT_6 1.4 1.0]
[fadein black 1.4]
[wait fade]
[wt 0.4]
Brynhild
We're waiting for you, Sigurd.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
[wt 0.6]
[charaFace A 8]
Sigurd
...Right.[sr]Then I suppose we'd better get started.
[k]
[messageOff]
[se ad132]
[charaFadeout A 0.8]
[wt 2.2]
[lr]I start by taking a single step forward,[sr]as I answer their call.
[k]
Formless and weightless though it may be, there is still energy to be found there[line 2]a kind with a name all its own.
[k]
We call it...“love.”
[k]
[messageOff]
[wt 1.2]
[fadeout black 2.0]
[bgmStop BGM_EVENT_6 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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91-10-39-01-1-1
[soundStopAll]
[charaSet A 1039000 1 Lakshmi]
[charaSet B 1098182100 1 "Nemo Professor"]
[charaSet C 5004001 1 "Nursery Rhyme"]
[charaSet D 7028000 1 Bunyan]
[charaSet E 5002001 1 Gilles]
[charaSet H 98006100 1 "Dummy Effect 1"]
[charaSet I 98006100 1 "Dummy Effect 2"]
[charaSet J 98006100 1 "Dummy Effect 3"]
[charaMoveScale I 0.05 0.1]
[charaMoveScale J 0.05 0.1]
[scene 20300]
[bgm BGM_EVENT_80 0.1]
[fadein black 1.0]
[wait fade]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.2 1]
[wt 0.1]
Lakshmi
Oh! Now I get it.[sr]So this is what the peace sign is for!
[k]
[messageOff]
Lakshmi
Hrah! (Double eye poke)[se bac1][charaFace A 2][charaFadeout A 0.3][charaMove A 0,50 0.2][charaMoveScale A 1.2 0.2][charaEffect H bit_talk_41][wt 0.2][charaPut H 2000,2000][wt 0.2]
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaMoveScale A 1.0 0]
[charaTalk E]
[charaFace E 3]
[charaFadein E 0.1 1]
[wt 0.4]
[charaDepth I 10]
[charaDepth J 10]
[se bac13]
[seVolume bac13 0 0.8]
[charaFace E 2]
[charaEffect I bit_talk_13 520,-1400]
[charaEffect J bit_talk_13 -520,-1400]
[wt 0.1]
[charaShake E 0.04 4 3 0.6]
[wt 0.8]
Gilles
Oho!? That's it! I'd recognize Jeanne's[sr]special eyeball-poking maneuver anywhere!
[k]
[charaFace E 3]
Gilles
I knew it! I knew you were the real Jeanne in a[sr]brand-new form! Ahh, it's been so long since a new you showed up!
[k]
[messageOff]
[charaFadeout E 0.4]
[charaMove E 0,-50 0.4]
[bgmStop BGM_EVENT_80 1.6]
[wt 0.4]
[se ad144]
[wt 1.4]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.4 1]
[wt 0.6]
[bgm BGM_EVENT_77 0.1]
Lakshmi
Ugh...
[k]
[messageOff]
[charaMoveReturn A 0,-5 0.6]
[wt 0.9]
[charaFace A 0]
[wt 0.5]
[se ad452]
[charaFadeout A 0.4]
[charaMove A -40,0 0.4]
[wt 0.8]
[wipeout rectangleStripRightToLeft 0.9 1.0]
[seStop ad452 0.9]
[wait wipe]
[charaFadeout A 0.1]
[wt 0.1]
[wipein rectangleStripLeftToRight 0.9 1.0]
[wait wipe]
[wt 0.2]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Nemo Professor
Aha. I think I'm starting to see what's going on here.
[k]
Nemo Professor
Since we're here and all, why don't we go talk to those children over there to confirm my hypothesis?
[k]
Nemo Professor
Ms. Jeanne might not be here anymore, but I'm fairly sure Lakshmi Bai was more focused on the children, anyway.
[k]
[messageOff]
[wipeout leftToRight 1.1 1.0]
[se ad452]
[wait wipe]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk off]
[charaFace C 0]
[charaFace D 0]
[charaFadein C 0.1 0]
[charaFadein D 0.1 2]
[wipein rightToLeft 1.1 1.0]
[wait wipe]
[seStop ad452 0.2]
[wt 0.4]
1Hey there!
[charaTalk on]
[charaTalk C]
[charaFace C 1]
Nursery Rhyme
Oh, hello, Master! Hello, Nemo with glasses![sr]What brings you here today?
[k]
[charaFace D 1]
Bunyan
We're making flower crowns! Wanna join us?
[k]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Nemo Professor
I would love to, but I'll have to take a rain check.
[k]
[charaFace B 0]
Nemo Professor
Right now, I have a question I was hoping you could answer.
[k]
Nemo Professor
Have you two ever played with Ms. Lakshmi Bai?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFace D 0]
[charaFadein C 0.1 0]
[charaFadein D 0.1 2]
Nursery Rhyme
You mean the lady from India? [wt 0.6][charaFace C 4]Umm...
[k]
[charaFace D 4]
Bunyan
Nuh-uh.
[k]
[charaFace C 0]
Nursery Rhyme
Part of it is that she's a little hard to approach,[sr]since she always seems kind of upset...
[k]
Nursery Rhyme
But of course, we've still invited her to play with[sr]us or join us for a tea party a number of times...
[k]
Nursery Rhyme
...when she happened to be nearby[sr]while we were making plans.
[k]
[charaFace C 4]
Nursery Rhyme
But she always said she was busy or had something[sr]else she had to take care of and turned us down.
[k]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Nemo Professor
Hmm...
[k]
[charaFace B 1]
Nemo Professor
Yes, I see. Thank you.[sr]That's basically what I wanted to know.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFace D 1]
[charaFadein C 0.1 0]
[charaFadein D 0.1 2]
Nursery Rhyme
Oh good. I'm glad we could help.
[k]
[messageOff]
[fadeout black 1.2]
[wait fade]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[fadein black 1.2]
[wait fade]
[wt 0.2]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.3 1]
[wt 0.2]
Nemo Professor
Okay, Master, let's go after her.
[k]
Nemo Professor
She won't be able to pretend nothing's wrong now that we've got this much information to confront her with.
[k]
[charaFace B 6]
Nemo Professor
But I think I'll call Captain in and have him handle this part, just to be sure. You need to be able to ramp up the pressure for these sorts of things, after all.
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_77 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,583 @@
91-10-39-01-2-0
[soundStopAll]
[charaSet A 1039000 1 Lakshmi]
[charaSet B 1098158300 1 Nemo]
[charaSet C 1098181900 1 "Nemo Marine"]
[charaSet D 1098181900 1 "Nemo Marine"]
[charaSet E 1098181900 1 "Nemo Marine"]
[charaSet F 5042000 1 "Murasaki Shikibu"]
[charaSet J 98002000 1 "Dummy Effect 1"]
[charaPut J 2000,2000]
[charaEffect J bit_talk_41]
[charaDepth F 1]
[charaDepth B 9]
[scene 70500]
[fadein black 1.5]
[wait fade]
[wt 0.4]
[charaTalk A]
[charaFace A 9]
[charaFadein A 0.4 1]
[wt 0.4]
[bgm BGM_EVENT_94 0.1 0.8]
[wt 0.5]
[charaMoveReturn A 4,0 0.4]
[se ade277]
[seVolume ade277 0 0.6]
[wt 0.4]
[charaMoveReturn A -4,0 0.3]
[wt 1.5]
[charaMoveReturn A 4,0 0.4]
[se ade277]
[seVolume ade277 0 0.6]
[wt 0.4]
[charaMoveReturn A -4,0 0.3]
[wt 1.7]
[charaFace A 5]
Lakshmi
Hmm...
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 7]
[charaFadein F 0.4 1]
[wt 0.4]
Murasaki Shikibu
(She seems to be worried about something...[sr]Maybe I should go talk to her.)
[k]
[charaFace F 0]
Murasaki Shikibu
Hm?
[k]
[charaFace F 1]
Murasaki Shikibu
Oh my, if it isn't Master and Lord Nemo.[sr]Please, make yourselves at home.
[k]
1Hi, Ms. Librarian.
2We just wanted to talk to the lady with the perma-frown over there.
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace A 5]
[charaFace B 1]
[charaFadein A 0.1 0]
[charaFadein B 0.1 2]
Nemo
Hey there, Lakshmi Bai.[sr]Whatcha reading?
[k]
[messageOff]
[charaTalk A]
[charaFace A 8]
[charaShake A 0.04 2 2 0.3]
[wt 0.8]
[charaFace A 3]
Lakshmi
H-huh?[sr]This is...well... Here.
[k]
1“Communicating with Subordinates Like a Pro”...
[messageOff]
[charaTalk B]
[charaFace B 0]
[wt 0.7]
[charaFace B 3]
Nemo
Did you choose this book, Ms. Librarian?
[k]
[charaFadeout B 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
Murasaki Shikibu
Um, no, I didn't...[sr]Lady Lakshmi there chose it herself.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Nemo
I knew it.[sr]This confirms everything our investigation turned up.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]
Lakshmi
Wh-what are you talking about?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Nemo
Don't bother trying to hide it anymore. You're having trouble communicating with others, aren't you?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
[charaShake A 0.04 3 3 0.3]
Lakshmi
!!!
[k]
[messageOff]
[charaShakeStop A]
[wt 0.4]
[charaFace A 5]
[wt 1.0]
[charaFaceFade A 4 0.4]
[wt 1.2]
1We've got plenty of evidence to make our case.
2I'd give in and cooperate if I were you.
[bgmStop BGM_EVENT_94 2.4]
Lakshmi
...I see. So that's why you are here too, Master.
[k]
Lakshmi
In that case, I suppose I would only be embarrassing myself if I tried to deny it any longer.
[k]
[charaFace A 9]
Lakshmi
Yes, it's true. Lately, I've been struggling with how best to get along with the other Servants here.
[k]
[charaFace A 0]
Lakshmi
Not everyone, of course. [bgm BGM_EVENT_2 0.1]There are some[sr]Servants I get along with just fine.
[k]
[charaFace A 4]
Lakshmi
But I still sense a bit of a wall between me and everyone else[line 2]especially the Servants who look like children.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Nemo
Why's that?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Lakshmi
That's just it.[sr]I can't figure out what the problem could be.
[k]
Lakshmi
I don't think I'm doing anything unusual,[sr]but my efforts to reach out never seem to go well.
[k]
[charaFace A 5]
Lakshmi
I am well aware that we are all teammates[line 2]newly formed comrades in arms who share a common goal.
[k]
[charaFace A 9]
Lakshmi
So I am worried that my inability to communicate with them could lead to a critical mistake on the battlefield.
[k]
Lakshmi
I have to do something about this before it is too late...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Murasaki Shikibu
...Excuse me, but may I say something?
[k]
Murasaki Shikibu
I think I understand your concerns now, Lady Lakshmi.
[k]
Murasaki Shikibu
But is it possible that your fierce desire[sr]to do something about this problem...
[k]
Murasaki Shikibu
...might be the very thing putting up this[sr]wall between you and the children?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Nemo
Of course, most of these Servants who look[sr]like children aren't actual children...
[k]
[charaFace B 6]
Nemo
...but like fish who can blend into their surroundings, they still have the same sensitivities that real children do[line 2]sensitivities that can cause them to put up walls if they sense something amiss.
[k]
Nemo
In your case, it may be that your hard-ass disposition and tendency to get worked up are inadvertently creating a vicious cycle.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]
Lakshmi
D-do you think so?
[k]
Lakshmi
I really thought I was going around with a gentle,[sr]inviting expression... [wt 0.9](Poke poke)[se ad111][seVolume ad111 0 0.2][charaMoveReturn A 0,-2 0.2][wt 0.3][se ad111][seVolume ad111 0 0.2][charaMoveReturn A 0,-3 0.2][wt 0.4]
[k]
1(I think she's trying to check how rigid her facial muscles are.)
2(She's poking her cheeks to see how her facial muscles respond...)
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Nemo
I think you're at least on the right track.
[k]
[charaFace B 4]
Nemo
But I also think the root of this might be something you're doing subconsciously, without realizing it.
[k]
[charaFace B 6]
Nemo
For example...[sr]Are you taking time for rest and relaxation?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Lakshmi
Rest and relaxation, huh?
[k]
[charaFace A 1]
Lakshmi
Well, I do indulge in the occasional tabletop[sr]strategy game with Lady Qin Liangyu.
[k]
Lakshmi
I also sometimes use the simulator to go[sr]on horse rides and practice my swordplay.
[k]
[charaFace A 0]
[bgmStop BGM_EVENT_2 1.8]
Lakshmi
...[wt 0.45]...[wt 0.45]...[wt 0.8][charaFace A 8]So that's the problem.[sr]I'm relaxing TOO much, aren't I?
[k]
[bgm BGM_EVENT_7 0.1]
1Uh, no, pretty sure that's not it.
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk F]
[charaFace B 4]
[charaFace F 4]
[charaFadein B 0.1 0]
[charaFadein F 0.1 2]
Murasaki Shikibu
If I may, you do seem like you're always, well,[sr]on edge, much like many of the other warriors.
[k]
Nemo
I agree. We can almost feel the tension, constant focus, and strong sense of responsibility radiating from you.
[k]
[charaFadeout F 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Nemo
I think the problem is, you've become so used to living like that that it's become second nature for you.
[k]
Nemo
You know how you can usually tell when someone's spent a lot of time on a battlefield just from the way they behave?
[k]
[charaFace B 0]
Nemo
I think that kind of intimidating aura you're[sr]always unconsciously projecting...
[k]
Nemo
...might just be what's getting in the[sr]way of your attempts to communicate.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]
Lakshmi
I-I see. But, if it is...what do I do about it?
[k]
1You're just gonna have to let your hair down for real.
2You need to relax. Like, actually relax.
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Nemo
Yeah. I think you need a breather,[sr]both in the figurative and literal sense.
[k]
[charaFace B 4]
Nemo
And I think that means we're going to have to[line 2]
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.3]
[charaTalk off]
[charaFace C 0]
[charaFace D 1]
[charaFace E 0]
[charaFadein C 0.3 -256,-50]
[charaFadein D 0.3 0,-50]
[charaFadein E 0.3 256,-50]
[wt 0.1]
[se ad7]
[charaMove C -256,0 0.2]
[charaMove D 0,0 0.2]
[charaMove E 256,0 0.2]
[wt 0.8]
[charaTalk on]
[charaTalk C]
[charaFace C 3]
CNemo Marine
Ooh, ooh! I think the best way for her to learn to relax is to learn from our example!
[k]
[clear]
[charaFace D 0]
DNemo Marine
You have to have fun to get through long voyages,[sr]so we're all total relaxation pros!
[k]
[clear]
[charaFace E 3]
ENemo Marine
I bet you'll be way more approachable once you[sr]have some real fun and learn to lighten up!
[k]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Lakshmi
Y-you think so? In that case, I would certainly be willing to give this a try...but I still have one concern.
[k]
[charaFace A 4]
Lakshmi
Just to make sure...you do know that I'm currently under the goddess of misfortune's, um, “protection,” right?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Nemo
Of course I do. Did you really think that[sr]would be a problem for us at this point?
[k]
[charaFace B 1]
Nemo
I saw what it's like plenty back in the Indian Lostbelt, so I already know what to expect.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
[wt 0.6]
[charaFaceFade A 7 0.4]
[wt 1.5]
[charaFace A 1]
Lakshmi
...I see. Then I'm happy to learn whatever you're willing to teach me.
[k]
[charaFace A 2]
Lakshmi
In fact, I've made up my mind. To help myself become a truly excellent communicator...
[k]
Lakshmi
I'm going to relax, [wt 0.5]and have fun,[wt 0.6][se ade98][charaPut J 0,160][charaFace A 2][sr]as hard as I possibly can!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut J 2000,2000]
[charaTalk F]
[charaFace F 6]
[charaFadein F 0.1 1]
Murasaki Shikibu
(There! Right there! That kind of fierce determination is exactly what makes her so intimidating!)
[k]
[messageOff]
[wt 0.6]
[fadeout black 2.0]
[bgmStop BGM_EVENT_7 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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91-10-39-01-3-1
[soundStopAll]
[charaSet A 1039000 1 Lakshmi]
[charaSet B 1098158300 1 Nemo]
[charaSet C 6034000 1 "Ushiwakamaru (Red Silhouette)"]
[charaSet D 7016000 1 "Tamamo Cat"]
[charaSet E 25003000 1 "Heroine XX"]
[charaSet F 1098182100 1 "Nemo Professor"]
[charaSet G 5002001 1 Gilles]
[charaSet H 98006100 1 "Dummy Effect 1"]
[charaSet I 98006100 1 "Dummy Effect 2"]
[charaSet J 98006100 1 "Dummy Effect 3"]
[charaDepth E 1]
[charaDepth C 1]
[charaDepth D 9]
[charaDepth G 9]
[charaMoveScale I 0.05 0.1]
[charaMoveScale J 0.05 0.1]
[charaMoveScale K 0.75 0.1]
[charaFilter C silhouette 7b0101FF]
[scene 66500]
[cameraMove 0.1 0,0 1.05]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
[bgm BGM_EVENT_80 0.1]
[fadein black 1.0]
[wait fade]
[wt 0.6]
1Lakshmi, he's over there!
[charaFace A 6]
Lakshmi
Got it! [wt 0.4]Then here comes the peace sign![wt 0.6][sr]Hrah![se bac1][charaFadeout A 0.3][charaMove A 0,50 0.2][charaMoveScale A 1.2 0.2][charaEffect H bit_talk_41][wt 0.2][charaPut H 2000,2000][wt 0.2]
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaMoveScale A 1.0 0]
[charaTalk G]
[charaFace G 3]
[charaFadein G 0.1 1]
[wt 0.4]
[charaDepth I 10]
[charaDepth J 10]
[se bac13]
[seVolume bac13 0 0.8]
[charaFace G 2]
[charaEffect I bit_talk_13 520,-1400]
[charaEffect J bit_talk_13 -520,-1400]
[wt 0.1]
[charaShake G 0.04 4 3 1.2]
[wt 1.6]
[charaTalk G]
[charaFace G 1]
[charaShake G 0.03 1 1 1.0]
[wt 0.6]
[charaMove G 0,-70 0.6]
[wt 0.45]
[se ade75]
[seVolume ade75 0 0.4]
[wt 0.95]
[charaFadeout G 0.1]
[wt 0.1]
[se ade200]
[seVolume ade200 0 0.6]
[wt 0.1]
[seStop ade200]
[bgmStop BGM_EVENT_80 2.0]
[wt 0.07]
[se ade200]
[seVolume ade200 0 0.8]
[se ad59]
[seVolume ad59 0 0.0]
[wt 1.2]
[se ade123]
[seVolume ade123 0 0]
[wt 0.1]
[seVolume ade123 0.4 0.8]
[wt 0.7]
[se ade102]
[seVolume ade102 0 0.4]
[seStop ade123 0.2]
[wt 0.2]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.8 0,50]
[charaMove E 0,30 1.8]
[wt 2.4]
[seStop ade102 0.5]
[wt 0.2]
[se ad223]
[charaMove E 1 0.1]
[wt 0.9]
Heroine XX
I got your call about the casting in progress![bgm BGM_EVENT_94 0.1][sr]Is that the perp!?
[k]
Heroine XX
So, this is the villainous Caster who controls[sr]mysterious monsters from space, huh?
[k]
[charaFace E 10]
Heroine XX
I'll interrogate him back at the station. Thoroughly. Riiight after I've picked up two of the station cafeteria's famous eel rice bowls!
[k]
[charaFace E 3]
Heroine XX
Thanks for your help, citizens![sr]Until next crime!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk off]
[charaFace G 1]
[charaFadein G 0.1 100,-100]
[wt 0.4]
[se ade74]
[charaFace E 0]
[charaFadein E 0.4 -400,0]
[charaMove E -150,0 0.8]
[wt 0.8]
[seStop ade74 0.2]
[wt 0.2]
[se ade33]
[seVolume ade33 0 0.7]
[charaFace G 2]
[charaMove G 80,-95 0.2]
[charaShake G 0.04 3 2 0.6]
[wt 0.9]
[charaFace G 3]
[wt 0.4]
[charaTalk on]
[charaTalk G]
Gilles
(Oh? Do I sense Jeanne somewhere inside this silver[sr]armor? Ahh, my beautiful saintly maiden!)
[k]
[messageOff]
[charaTalk off]
[se ad345]
[seVolume ad345 0 0.7]
[charaMove E -190,0 0.4]
[charaMove G 40,-95 0.4]
[charaShake G 0.04 3 1 0.4]
[wt 0.6]
[charaMove E -230,0 0.4]
[charaMove G 0,-95 0.4]
[charaShake G 0.04 3 1 0.4]
[wt 0.6]
[charaMove E -270,0 0.4]
[charaMove G -40,-95 0.4]
[charaShake G 0.04 3 1 0.4]
[wt 0.6]
[charaFadeout E 0.3]
[charaFadeout G 0.5]
[charaMove E -310,0 0.4]
[charaMove G -80,-95 0.4]
[charaShake G 0.04 3 1 0.4]
[wt 0.2]
[seStop ad345 1.0]
[wt 1.0]
[charaTalk on]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Lakshmi
Phew... My apologies. I should have known it[sr]was only a matter of time until my bad luck[line 2]
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
[wt 0.6]
[se adm58]
[charaMoveScale D 1.3 0.6]
[wt 0.6]
[seStop adm58 0.2]
[charaFace D 1]
[charaMove D 10,0 0.4]
[wt 0.3]
[se ade139]
[charaMove D -30,0 0.4]
[cameraMove 0.4 30,0 1.05]
[shake 0.04 3 1 0.4]
[wt 0.6]
[se ad223]
[backEffect bit_talk_quickmove 460,0]
[wt 0.2]
[charaFace C 0]
[charaFadein C 0.1 460,0]
[charaFadeTime C 0.1 0.8]
[charaMoveReturn C 460,-15 0.2]
[wt 0.1]
[charaFadeout C 0.1]
[wt 0.3]
[charaTalk on]
Ushiwakamaru
[charaTalk C]
Ahahaha! Please, you have nothing to apologize for![sr]That was an excellent workout!
[k]
Ushiwakamaru
[charaTalk C]
Never knowing what's going to happen next is all part of the fun. As long as we enjoy ourselves, that's what matters.
[k]
Ushiwakamaru
[charaTalk C]
Ooh, there's still a few left. Hyah!
[k]
[messageOff]
[se bac95]
[wt 0.3]
[se bac95]
[wt 0.4]
[se ad161]
[backEffect bit_talk_blood_splash 0,80]
[wt 0.7]
[se bac267]
[backEffect bit_talk_blood_splash 0,40]
[wt 1.2]
[charaFace D 0]
Tamamo Cat
What am I doing here, you ask? Trust me, you don't want to see what Ushi looks like grinning while covered from head to toe in blood, woof!
[k]
[charaFace D 1]
Tamamo Cat
So you'll just have to content yourselves with[sr]this adorable kitty cat instead! Meeoow!
[k]
[messageOff]
[fadeout black 0.6]
[bgm BGM_EVENT_94 1.0 0.7]
[wait fade]
[charaFadeout D 0.1]
[cameraHome 0.1]
[wt 0.1]
[fadein black 1.0]
[wait fade]
[wt 0.2]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.3 1]
[wt 0.2]
[bgm BGM_EVENT_94 0.1]
Nemo
Well, I know it didn't go entirely as we planned,[wt 0.6][charaFace B 0][sr]but what did you think of it?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Lakshmi
You know, I think I did remember what it was like to be a child again for the first time in a long time.
[k]
Lakshmi
It helped me remember that it can be fun to run around mindlessly. I think this was a productive use of time.
[k]
[charaFace A 4]
Lakshmi
...That said...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Nemo Professor
Okay, stop right there. We have more activities on the agenda, so let's just put a pin in that thought for now.
[k]
Nemo Professor
Coming up next, we're all going to experience the[sr]wonderful world of indoor games. Hooraaay.
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_94 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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[soundStopAll]
[charaSet A 2034000 1 Tell]
[charaSet B 2024000 1 "Oda Nobunaga"]
[charaSet C 1032001 1 "Yagyu Tajima-no-kami"]
[imageSet J back10000 1]
[charaScale J 1.01]
[charaDepth A 1]
[charaDepth C 9]
[scene 20803]
[fadein black 1.5]
[wait fade]
[wt 0.2]
[se ad481]
[wt 0.6]
[se ade216]
[seVolume ade216 0 0.1]
[wt 1.4]
[se ade216]
[seVolume ade216 0 0.2]
[wt 1.6]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.4 1]
[wt 0.4]
[bgm BGM_EVENT_7 0.1]
Oda Nobunaga
Wahahaha! How do you like them apples!?
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.4 1]
[wt 0.4]
Yagyu Tajima-no-kami
Indeed, you have outdone yourself.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Oda Nobunaga
You see this face, Munerin? That's the proud face of a Demon King of the Sixth Heaven employing the Three Line Formation!
[k]
[charaFace B 0]
Oda Nobunaga
I tell you, even I didn't think I'd be just[sr]as badass now as I was when I was alive...
[k]
Oda Nobunaga
...after becoming a Servant AND fighting in a simulator.
[k]
[charaFace B 4]
Oda Nobunaga
I mean, I guess I always knew it deep down, but yeah, I was definitely a one in a million Warring States falconry prodigy.
[k]
[charaFace B 1]
Oda Nobunaga
You put up a good fight, Munerin, but you just couldn't quite measure up to my genius.
[k]
Oda Nobunaga
But hey, don't feel bad. It can't be helped that you're a daimyo to Takechiyo while I'm a ruler sent by the heavens themselves!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[bgm BGM_EVENT_7 0.4 0.7]
[wt 0.7]
[charaFadein J 0.1 0,-200]
[charaFadeTime J 0.4 0.7]
[wt 0.4]
[charaFace C 1]
[wt 0.2]
Yagyu Tajima-no-kami
(I never knew Lady Nobunaga to[sr]be such a keen falconer.)
[k]
[charaFace C 4]
Yagyu Tajima-no-kami
(Though I must say, she does not quite fit the picture my lord described...)
[k]
[charaFace C 0]
Yagyu Tajima-no-kami
(Still, I suppose there is little[sr]to be gained from dwelling on it.)
[k]
[messageOff]
[charaFadeout J 0.4]
[wt 0.3]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Yagyu Tajima-no-kami
Heh. [bgm BGM_EVENT_7 0.4 1.0]Be that as it may, Lady Nobunaga, it would[sr]seem we both fall short compared to Lord Tell.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Oda Nobunaga
Don't say it! Don't say another word![wt 0.6][charaFace B 1][sr]La la laaa, I can't heeear yooou!
[k]
[charaFace B 0]
Oda Nobunaga
Wait, hang on. He's not part of our falconry contest.[sr]He's just shooting arrows willy-nilly!
[k]
[charaFace B 2]
Oda Nobunaga
So I still won where it counts! I definitely didn't lose any kind of hunting battle here! I can't even see the mountain of game he racked up!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[se ad452]
[wt 1.2]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.4 1]
[wt 0.5]
[seStop ad452]
[wt 0.2]
Tell
Hehe. Well, I am a hunter by trade,[sr]so I can't say it was a fair fight.
[k]
[charaFace A 4]
Tell
Still, no reason you two couldn't've used bows, too. Not sure why you insisted on sticking to trained falcons.
[k]
Tell
I have heard that hunting was a popular pastime among nobility out in my neck of the woods too, but I get the feeling that's not what this was about for you two.
[k]
Tell
This is one of those “refinement” things I'm always hearing about, isn't it?
[k]
1I think so.
2It might be wabi-sabi stuff.
[charaFace A 0]
Tell
Hmm, gotcha.
[k]
[charaFace A 1]
Tell
Anyways, it was fun seeing how other people hunt.[sr]Educational, too.
[k]
[charaFace A 3]
Tell
I just hope my own hunting style didn't,[sr]uh...get in your way too much.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Yagyu Tajima-no-kami
Worry not. I have long been looking forward[sr]to seeing your skills for myself.
[k]
1Let's not forget this was technically Nobbu's idea.
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Oda Nobunaga
No it wasn't! Tell there just happened to show up[sr]when I was inviting Munerin on a falconry hunt!
[k]
[charaFace B 0]
Oda Nobunaga
In fact, now that I think of it, you showing up in front of the simulation room right then seems less and less like a coincidence.
[k]
[charaFace B 6]
Oda Nobunaga
Ahaaa, now I get it. You basically tricked me into inviting you along, didn't you? Cunning! Veeery cunning!
[k]
Oda Nobunaga
Man, if I only had my prized falcon from back when[sr]I was alive here, you'd be singing a different tune!
[k]
Oda Nobunaga
Now I'll never get a chance to show you what I can[sr]really do! [wt 0.8]Which means this whole contest is invalid! [charaMoveReturn B 0,15 0.2][wt 0.2][In! Valid![charaMoveReturn B 0,15 0.2][wt 0.2][charaMoveReturn B 0,15 0.2][wt 0.2]
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Tell
Fine by me, of course.[sr]Sorry you got dragged into judging for us, Master.
[k]
1No worries! I had time to kill, anyway.
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[wt 1.2]
[charaFace C 4]
Yagyu Tajima-no-kami
By the way, Lord Tell, may I ask you something?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Tell
What's up?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_7 1.2]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Yagyu Tajima-no-kami
Was this hunt just now truly enough for you?
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 1.2]
[charaFace A 3]
Tell
Hmm. Saw right through me, huh?[sr]Man, you sword guys are something else.[bgm BGM_EVENT_2 0.1]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Yagyu Tajima-no-kami
Heh.
[k]
1What are you guys talking about?
[charaFace C 0]
Yagyu Tajima-no-kami
I merely mean that the techniques and essence of a warrior engaging in falconry differ greatly from those of a hunter.
[k]
Yagyu Tajima-no-kami
So I suspect, Lord Tell, that only a fellow hunter can truly provide you with the competition you seek...
[k]
Yagyu Tajima-no-kami
...and as such, our contest here has most likely[sr]left you unsatisfied. Would you agree?
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]
[wt 1.0]
[charaFace A 1]
Tell
...You got me.
[k]
[charaFace A 0]
Tell
Just to be clear,[sr]it's not that you guys were pushovers or anything.
[k]
Tell
These are all my issues I've got to work through.
[k]
[charaFace A 1]
Tell
It's a little embarrassing sharing them, but since you've seen through me anyway, what the hell. Mind hearing me out?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Yagyu Tajima-no-kami
Not at all.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Oda Nobunaga
W[messageShake 0.04 3 4 0.5]ell I do!
[k]
[messageShakeStop]
Oda Nobunaga
This isn't over, dammit! I'll be back as soon as[sr]I've raised a new falcon! [wt 0.85][charaFace B 0]No, wait. I just realized[sr]I could have Da Vinci make me a mechanical one, too!
[k]
[charaFace B 1]
Oda Nobunaga
I'm pretty sure she used to have something like that perched on her shoulder a while back.
[k]
[messageOff]
[se ad443]
[charaFadeout B 0.8]
[charaMove B -200,0 0.8]
[wt 1.2]
[seStop ad443 1.0]
[wt 1.6]
1I'll say this for Nobbu: she's nothing if not persistent.
2Nobbu aside, I'd be glad to hear what you have to say too, Tell.
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Tell
...Thanks.
[k]
[charaFace A 0]
Tell
Basically...I guess it all boils[sr]down to me being a hunter.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Yagyu Tajima-no-kami
And you are indeed an exceptional one.[sr]Nobody would doubt that.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Tell
The thing is, my story pretty much ends as[sr]soon as I shoot the wicked Vogt through the heart.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[wt 1.2]
[charaFace C 4]
Yagyu Tajima-no-kami
...I see.
[k]
1So, you think you could also be an Assassin?
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Tell
You got it. I knew you were a sharp one, Master.
[k]
[charaFace A 5]
Tell
Anyway, yeah, I did shoot Gessler through the heart.
[k]
Tell
I might've only did it 'cause I[sr]didn't have any other choice...
[k]
Tell
...but I don't doubt that one deed was still[sr]enough for me to become known as a hero.
[k]
[charaFace A 0]
Tell
Still, that doesn't change the fact that I'm a hunter[sr]at heart, even if I'm here now as an Archer.
[k]
Tell
I can tell myself that Gessler was[sr]just more quarry to take down...
[k]
[charaFace A 4]
Tell
...but when you get down to it, I'd rather stick to hunting animals than killing people.
[k]
Tell
That's not to say this weighs on me all the time, but just like how you don't always notice it's time to sweep up until you see how much dust there is on the floor...
[k]
Tell
...sometimes, you don't realize you need to do something about your situation until you can't ignore it anymore.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Yagyu Tajima-no-kami
And you are feeling that way now?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Tell
Pretty much. Hell, maybe I wouldn't even be thinking about this now if I hadn't enjoyed our hunting contest so much.
[k]
[charaFace A 0]
Tell
Basically, what I'm trying to say...
[k]
Tell
...is that I'd like to get back to my roots as a hunter.
[k]
Tell
At least until the other aspects of my current[sr]manifestation stop bothering me.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Yagyu Tajima-no-kami
Hmm. Now I understand.
[k]
Yagyu Tajima-no-kami
What do you think, Master?[sr]If I may offer my own opinion...
[k]
Yagyu Tajima-no-kami
...I believe this simulator machine[sr]could serve this purpose nicely.
[k]
Yagyu Tajima-no-kami
Furthermore, there are other hunters in Chaldea who could provide Lord Tell with the competition he seeks.
[k]
1Okay, I got it.
2Let's go see what Da Vinci thinks!
[messageOff]
[wt 0.4]
[charaFace C 1]
[wt 1.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Tell
Heh, thanks. You're doing me a big favor.
[k]
[messageOff]
[wt 0.6]
[fadeout black 2.0]
[bgmStop BGM_EVENT_2 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,333 @@
91-20-34-01-2-0
[soundStopAll]
[charaSet A 2034000 1 Tell]
[charaSet C 2038000 1 Orion]
[charaSet J 8001000 1 "Dummy Effect 1"]
[branchQuestNotClear lblNotClear 3000303]
[flag IsClear true]
[branch lblConf]
[label lblNotClear]
[flag IsClear false]
[label lblConf]
[branch lblNotClear1 IsClear false]
[charaSet B 1098124510 1 "Da Vinci"]
[branch lblConf1]
[label lblNotClear1]
[charaSet B 98111500 1 "Da Vinci"]
[label lblConf1]
[scene 10000]
[fadein black 1.2]
[wait fade]
[se ad15]
[wt 0.35]
[se ad15]
[wt 0.2]
[wipeout moza 1.0 1.0]
[wait wipe]
[scene 20803]
[se ad146]
[wipein moza 1.0 1.0]
[wait wipe]
[seStop ad146 0.4]
[wt 0.7]
[charaPut J 0,0]
[charaEffect J bit_talk_10_MiddleLevel]
[wt 0.2]
[se ad13]
[branch lblNotClear2 IsClear false]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
[wt 0.5]
[branch lblConf2]
[label lblNotClear2]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-90]
[wt 0.5]
[label lblConf2]
Da Vinci
You asked, and I delivered!
[k]
Da Vinci
This is a special hunting-optimized[sr]map I just whipped up.
[k]
[charaFace B 1]
Da Vinci
I programmed it myself to try and get it as close to a real, natural environment and ecosystem as possible.
[k]
1Man, you really do work fast.
[charaFadeout B 0.1]
[wt 0.1]
[charaPut J 2000,2000]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Tell
That sounds great. Thanks for going to the trouble.[sr]These woods you put together look real nice.
[k]
[charaPut J 0,0]
[charaFadeout A 0.1]
[wt 0.1]
[branch lblNotClear3 IsClear false]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
[branch lblConf3]
[label lblNotClear3]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-90]
[label lblConf3]
Da Vinci
I also went ahead and found you an opponent[sr]that should make for a good challenge.
[k]
Da Vinci
If it's a hunting contest you're looking for, I don't think you could do any better than this guy.
[k]
[branch lblNotClear4 IsClear false]
[charaFace B 19]
[branch lblConf4]
[label lblNotClear4]
[charaFace B 1]
[label lblConf4]
Da Vinci
Have fun pitting your skills against[sr]a hunter from the Age of Gods!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut J 2000,2000]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 1]
[wt 0.8]
[charaFace C 1]
Orion
Hey hey. This where the hunting contest is happening?
[k]
[charaFace C 6]
Orion
You sure you wanna do this, old man?[sr]I'm the greatest hunter in all of Greece, you know.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Tell
Oho. Orion, the hunter of Greek mythology, huh?
[k]
Tell
You weren't kidding about him being a good challenge...[wt 0.7][charaFace A 4][sr]In fact, I'm actually starting to feel bad.
[k]
Tell
You sure a legend like you wants to waste his[sr]time on a plain old human hunter like me?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Orion
Don't be so modest.[sr]We're both Archers and hunters here.
[k]
[charaFace C 1]
Orion
Besides, I've gotta show the team here that I still know how to prowl for animals just as well as I do for ladies.
[k]
[charaFace C 13]
Orion
Especially since I figure showing my animal hunting skills off here ought to make my lady hunts even easier! Hehehe...
[k]
[charaFace C 1]
Orion
But hey, all that aside, I'm looking forward to this![sr]It'll be my first real hunt in ages!
[k]
[charaFace C 0]
Orion
Oh, you can stick with Tell there, Master. It's easier[sr]to provide him with magical energy that way, right?
[k]
Orion
I've got my muscles to rely on,[sr]so this ought to be a perfect handicap.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Tell
I'm fine with that if you are. Though I gotta say,[sr]I'll feel especially bad if I end up hunting poorly now.
[k]
[charaPut J 0,0]
[charaFadeout A 0.1]
[wt 0.1]
[branch lblNotClear5 IsClear false]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
[branch lblConf5]
[label lblNotClear5]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-90]
[label lblConf5]
Da Vinci
I did my best to make this simulation[sr]as realistic as possible...
[k]
Da Vinci
...so go ahead and treat this just[sr]like you would a real hunt.
[k]
[branch lblNotClear6 IsClear false]
[charaFace B 26]
[branch lblConf6]
[label lblNotClear6]
[charaFace B 5]
[label lblConf6]
Da Vinci
Also, while I feel more than a little silly warning you guys about this, since you're both pros and all...
[k]
Da Vinci
The forest is plenty dangerous,[sr]so make sure you all stay alert!
[k]
1Got it!
2I'll be careful...
[charaFadeout B 0.1]
[wt 0.1]
[charaPut J 2000,2000]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Tell
Of course.[sr]Don't worry, I promise I'll bring Master back safely.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Orion
Sounds good.[wt 0.45][charaFace C 1] All right then,[sr]let's get this hunting contest started!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_62 0.5]
[wait fade]
[soundStopAll]
[end]

View File

@@ -0,0 +1,438 @@
91-20-34-01-2-1
[soundStopAll]
[charaSet A 2034000 1 Tell]
[charaSet C 2038000 1 Orion]
[charaSet I 8001000 1 "Dummy Effect 1"]
[imageSet J back10000 1]
[branchQuestNotClear lblNotClear 3000303]
[flag IsClear true]
[branch lblConf]
[label lblNotClear]
[flag IsClear false]
[label lblConf]
[branch lblNotClear1 IsClear false]
[charaSet B 1098124510 1 "Da Vinci"]
[branch lblConf1]
[label lblNotClear1]
[charaSet B 98111500 1 "Da Vinci"]
[label lblConf1]
[charaScale J 1.01]
[charaPut I 1200,1200]
[charaEffect I bit_talk_10_MiddleLevel]
[scene 20803]
[fadein black 1.0]
[wait fade]
[wt 0.4]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Tell
Phew. That ought to do it.[bgm BGM_EVENT_94 0.1]
[k]
Tell
I like fowl. Their skin's so soft I never have[sr]to worry about my arrows being deflected.
[k]
[charaPut I 0,0]
[charaFadeout A 0.1]
[wt 0.1]
[branch lblNotClear2 IsClear false]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
[branch lblConf2]
[label lblNotClear2]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-90]
[label lblConf2]
Da Vinci
So I can see from your score.[sr]Orion, on the other hand...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut I 2000,2000]
[charaTalk C]
[charaFace C 9]
[charaFadein C 0.1 1]
Orion
Hey, if this contest had been about who could slay ten lions from this forest (with their bare hands) the fastest, I'd have crushed it, okay?
[k]
Orion
Hell, I would've even been okay throwing[sr]some Lamia in there too.
[k]
Orion
But tracking down and capturing as many tiny wild[sr]fowl as possible before a time limit runs out?
[k]
[charaFace C 11]
Orion
Now that I think about it, I've never done anything like that before.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Tell
I'm surprised. You give off such an intimidating hunter's aura that I could sense it throughout the forest.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Orion
Well, my hunting style basically boils down to[sr]“Find animal! Shoot arrow! Done!”
[k]
Orion
I never really had to bother with laying out traps[sr]or driving animals into dead ends like you did.
[k]
[charaFace C 6]
Orion
Me being me, I knew I could just fire an arrow[sr]from anywhere and it'd find its mark.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Tell
I'm sure. I guess it goes without saying that you're[sr]a much better shot with a bow than I am.
[k]
Tell
Though that much was probably obvious from the[sr]fact I've got to rely on a mechanical crossbow.
[k]
[charaPut I 0,0]
[charaFadeout A 0.1]
[wt 0.1]
[branch lblNotClear3 IsClear false]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
[branch lblConf3]
[label lblNotClear3]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 0,-90]
[label lblConf3]
Da Vinci
Hmm. Looks like we were dealing with way more[sr]different hunting styles than we realized.
[k]
Da Vinci
Orion might have the overwhelming edge[sr]when it comes to archery skills...
[k]
Da Vinci
...but I guess that doesn't help much when you're[sr]trying to track down lots of small animals.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut I 2000,2000]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Orion
Yup! The bigger the game, the better, if you ask me! It's a lot easier to hit, and there's more meat to go around.
[k]
Orion
Given the choice, I don't think I'd ever[sr]intentionally go after a little animal.
[k]
1You really are wild, aren't you, Orion?
[charaPut I 0,0]
[charaFadeout C 0.1]
[wt 0.1]
[branch lblNotClear4 IsClear false]
[charaTalk B]
[charaFace B 32]
[charaFadein B 0.1 1]
[branch lblConf4]
[label lblNotClear4]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-90]
[label lblConf4]
Da Vinci
So your specialty is big game, huh...[sr]Maybe this playing field wasn't as level as I thought.
[k]
[charaFace B 4]
Da Vinci
Sorry about that. I guess you guys didn't[sr]get to have a fair contest after all.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut I 2000,2000]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Orion
Hey, don't worry about it![sr]Fair or not, a contest's still a contest!
[k]
Orion
And I now know without a doubt that[sr]your skills are top-notch, Tell.
[k]
Orion
I could tell that much just from hunting in the same[sr]forest as you. You won this one, fair and square.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Tell
Honestly, I'm kind of reluctant to claim victory here, seeing how you still almost beat me when you were at a disadvantage...
[k]
[charaFace A 1]
Tell
But either way, getting to hunt alongside[sr]you's been a hell of an experience.
[k]
[charaFace A 3]
Tell
Thanks for doing this, Orion. I haven't been this proud to be a hunter in a long time.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[wt 0.8]
[charaFace C 1]
[wt 1.3]
[charaPut I 0,0]
[charaFadeout C 0.1]
[wt 0.1]
[branch lblNotClear5 IsClear false]
[charaTalk B]
[charaFace B 30]
[charaFadein B 0.1 1]
[branch lblConf5]
[label lblNotClear5]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-90]
[label lblConf5]
Da Vinci
But you're still not totally satisfied yet, are you?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut I 2000,2000]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Tell
Hehe, I guess I'm getting a little greedy. Opportunities like this don't come along every day, after all.
[k]
Tell
And hey, as a man of the mountain,[sr]I can't help but be a little stingy.
[k]
[charaPut I 0,0]
[charaFadeout A 0.1]
[wt 0.1]
[branch lblNotClear6 IsClear false]
[charaTalk B]
[charaFace B 26]
[charaFadein B 0.1 1]
[branch lblConf6]
[label lblNotClear6]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 0,-90]
[label lblConf6]
Da Vinci
Don't you worry![sr]Orion's not the only other hunter I called in.
[k]
Da Vinci
And I've also got a few other hunting[sr]spot simulations ready to go.
[k]
[branch lblNotClear7 IsClear false]
[charaFace B 11]
[branch lblConf7]
[label lblNotClear7]
[charaFace B 7]
[label lblConf7]
Da Vinci
So now that we've come this far, I'm happy to keep going until you're good and satisfied!
[k]
1Then let's get started with Hunting Contest No. Two!
[charaFadeout B 0.1]
[wt 0.1]
[charaPut I 2000,2000]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Orion
Hmm. You know, it's been so long since I got to spend time in a forest that I think I'll hang out here a little more somewhere out of your way.
[k]
[charaFadein J 0.1 0,-200]
[charaFadeTime J 0.2 0.7]
[wt 0.1]
[charaFace C 13]
Orion
(I can see it now. By sheer coincidence, I meet-cute a beautiful woman here in the woods. Then, enthralled by my hunting skills, one thing will lead to another, and then... Hehe. Hehehehe!)
[k]
[charaFadeout J 0.2]
[wt 0.1]
[charaFace C 8]
Orion
Welp, I'm gonna get going.[sr]Good luck to both of us!
[k]
[messageOff]
[se ad348]
[charaMove C -150,0 0.4]
[charaFadeout C 0.4]
[wt 1.8]
1Yeah, nothing good's gonna come from this...
2You'll be fine, Orion! I'm sure things'll all work out somehow!
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_94 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,802 @@
91-20-34-01-3-0
[soundStopAll]
[charaSet A 2034000 1 Tell]
[charaSet C 2005001 1 Atalante]
[charaSet G 8001000 1 "Dummy Effect 1"]
[charaSet H 8001000 1 "Dummy Effect 2"]
[charaSet I 8001000 1 "Dummy Effect 3"]
[imageSet J back10000 1]
[branchQuestNotClear lblNotClear 3000303]
[flag IsClear true]
[branch lblConf]
[label lblNotClear]
[flag IsClear false]
[label lblConf]
[branch lblNotClear1 IsClear false]
[charaSet B 1098124510 1 "Da Vinci"]
[branch lblConf1]
[label lblNotClear1]
[charaSet B 98111500 1 "Da Vinci"]
[label lblConf1]
[charaScale J 1.01]
[charaPut G 1200,1200]
[charaEffect G bit_talk_10_MiddleLevel]
[charaPut H 1200,1200]
[charaEffect H bit_talk_20re]
[scene 20820]
[fadein black 1.5]
[wait fade]
[wt 0.4]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 1]
[wt 0.6]
[bgm BGM_EVENT_62 0.1]
Atalante
I see. So that is why you wish to[sr]hold a hunting contest with me.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Tell
Looks that way.
[k]
[charaFace A 0]
Tell
Damn. First it's Orion, now it's another[sr]legendary hunter from Greek mythology.
[k]
Tell
Almost makes me feel bad asking you to[sr]compete against a nobody like me.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Atalante
Do not be so modest.[sr]I am told your skills are nothing to sneeze at as well.
[k]
[charaFace C 5]
Atalante
Also, do not lump me in with that[sr]muscle-headed would-be playboy.
[k]
Atalante
I may not have his sheer strength, but strength is unnecessary when it comes to the hunt.
[k]
[charaFace C 2]
Atalante
I swear, who was it that first proclaimed him[sr]the best hunter in all of Greece, anyway?
[k]
[charaPut G 0,0]
[charaFadeout C 0.1]
[wt 0.1]
[branch lblNotClear2 IsClear false]
[charaTalk B]
[charaFace B 26]
[charaFadein B 0.1 1]
[branch lblConf2]
[label lblNotClear2]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-90]
[label lblConf2]
Da Vinci
She's not lying. When it comes to hunting, she might[sr]well be an even more formidable opponent than Orion.
[k]
Da Vinci
So I'd keep my guard up if I were you.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut G 2000,2000]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Tell
I know. Not only is she as good a shot as Orion,[sr]she can also see clearly in the dead of night.
[k]
Tell
And if that weren't enough...
[k]
Tell
...legend has it that she was a faster[sr]runner than any man alive.
[k]
Tell
So she's got a hell of a mobility advantage[sr]when it comes to the hunt.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Atalante
I do not brute-force my way through a hunt like Orion does, and I am exceptionally skilled at finding small prey.
[k]
Atalante
I am also willing and able to use traps if necessary,[sr]though it never is, since no quarry can outrun me.
[k]
[charaFace C 1]
Atalante
Watch, and I will show you what a true hunt[line 2]one without an ounce of wasted effort[line 2]looks like. Be warned, I could not pull my punches, even if I wished to.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Tell
Heh. Now you're talking.
[k]
Tell
I don't have any special tricks or techniques. Everything I know's just perfectly ordinary stuff I picked up over the course of my life.
[k]
Tell
But I know I'm real fortunate to have a legend like you taking the time to compete with me, so I'll do my best to give you a good match.
[k]
[charaPut G 0,0]
[charaFadeout A 0.1]
[wt 0.1]
[branch lblNotClear3 IsClear false]
[charaTalk B]
[charaFace B 27]
[charaFadein B 0.1 1]
[branch lblConf3]
[label lblNotClear3]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 0,-90]
[label lblConf3]
Da Vinci
All right then, go ahead and get started![sr]And remember, safety first!
[k]
[messageOff]
[fadeout black 1.6]
[bgm BGM_EVENT_62 1.6 0.6]
[wait fade]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut G 2000,2000]
[wipeFilter cinema 0.5 0]
[wt 0.4]
[fadein black 1.6]
[wait fade]
[se bac20]
[wt 0.1]
[se bac20]
[wt 0.1]
[se bac20]
[wt 0.5]
[effect bit_shot_01 -60,-30]
[se bac15]
[wt 0.1]
[se bac15]
[wt 0.1]
[se bac15]
[wt 0.9]
[se ad73]
[fowardEffect bit_talk_quickmove]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-60]
[wt 0.2]
[charaMove C 0,-50 0.2]
[wt 0.4]
Atalante
Good, this is all going well.
[k]
[effectDestroy bit_shot_01]
[charaFace C 1]
Atalante
You know, I cannot remember the last simple, ordinary hunt I went on... This is turning out to be a lot of fun.
[k]
Atalante
Furthermore, since this is a simulator, I can hunt as much as I like without having to worry about the effects on the local ecosystem.
[k]
Atalante
I think I will try picking up the pace a little bit...
[k]
[messageOff]
[charaMove C 0,-70 0.1]
[wt 0.1]
[se ad73]
[charaEffect C bit_talk_quickmove]
[charaFadeout C 0.1]
[wt 0.8]
[fadeout black 1.2]
[wait fade]
[wipeOff]
[cameraMove 0.1 0,0 1.02]
[wt 0.1]
[fadein black 1.2]
[bgm BGM_EVENT_62 1.2 1.0]
[wait fade]
[se bac19]
[wt 0.5]
[se bac16]
[effect bit_talk_13]
[wt 1.0]
1Another one! You're doing great!
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Tell
...
[k]
1...Aren't you?
[charaFace A 0]
Tell
Oh sure.[sr]This is easily the fastest I've ever gone on a hunt.
[k]
Tell
But I can tell from the overall atmosphere out here that there's less and less quarry for the taking.
[k]
Tell
I guess the mythical huntress really is going all out against little old me. I'm honored.
[k]
[charaFace A 4]
Tell
...Hm? How'm I gonna fight back?
[k]
[charaFace A 1]
Tell
Hehe, simple.
[k]
Tell
I don't.
[k]
Tell
We're the ones out here hunting,[sr]and we're already doing the best we can.
[k]
Tell
I can't pick up the pace any more than I can decide to grow another foot taller.
[k]
[charaFace A 0]
Tell
When you get right down to it, hunting was never anything more to me than a way to put food on the table.
[k]
Tell
It was never the kind of thing I'd be willing to risk my life on for a contest. I don't have anything more to give to it than what I've already got.
[k]
Tell
If I had to give more than what I've got,[sr]it wouldn't be hunting anymore.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut G 0,0]
[wt 0.1]
[branch lblNotClear4 IsClear false]
[charaTalk B]
[charaFace B 24]
[charaFadein B 0.1 1]
[branch lblConf4]
[label lblNotClear4]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 0,-90]
[label lblConf4]
[wt 0.7]
[bgm BGM_EVENT_62 0.4 0.5]
[charaFadein J 0.1 0,-200]
[charaFadeTime J 0.4 0.7]
[wt 0.4]
Da Vinci
(Hmm. That not-strictly-negative but decidedly resigned way of thinking about his own abilities definitely fits his character.)
[k]
Da Vinci
(Heck, the way he so fully accepts things as they are almost strikes me as a form of enlightenment.)
[k]
Da Vinci
(He doesn't seek out or depend on anything[sr]more than what's absolutely necessary.)
[k]
Da Vinci
(He even looks at his own abilities as just another[sr]variable in the hunt, much like the weather...)
[k]
[branch lblNotClear5 IsClear false]
[charaFace B 0]
[branch lblConf5]
[label lblNotClear5]
[charaFace B 0]
[label lblConf5]
Da Vinci
(You really are a hunter's hunter, Tell.[sr]Even more so than Orion or Atalante.)
[k]
[messageOff]
[wt 0.1]
[charaFadeout B 0.1]
[charaFadeout J 0.3]
[wt 0.2]
[charaPut G 2000,2000]
[wt 0.1]
[bgm BGM_EVENT_62 0.4 1.0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Tell
All that said, there's still[sr]something I haven't done yet.
[k]
1What's that?
2Great! Then let's try it!
[charaFace A 1]
Tell
All right... Hmm, this boulder ought to do nicely.[sr]Hup.
[k]
[messageOff]
[charaMove A -15,-10 0.4]
[wt 0.2]
[se ade255]
[seVolume ade255 0 0.3]
[wt 0.5]
[seStop ade255 0.2]
1???
[charaFace A 0]
Tell
Go on, you have a seat, too. You could use a break[sr]after all the work you've been putting in.
[k]
[charaFace A 1]
Tell
...Yeah, I know what you're thinking.
[k]
[charaFace A 4]
Tell
But the thing is, we just found out more about how[sr]the other hunter's doing than we needed to know.
[k]
Tell
Whether we try to ignore it or think about it, it's gonna take up space in our minds and lead to us getting frantic.
[k]
[charaFace A 0]
Tell
The animals out here will pick up on that,[sr]making it harder to track 'em down.
[k]
Tell
So if trying harder's only gonna slow us down, the best thing we can do now is rest and regain our focus.
[k]
1I see. Haste makes waste and all that.
Tell
Exactly. Oh, and if you're feeling hungry...
[k]
[messageOff]
[se ade309]
[wt 1.5]
[charaFace A 1]
Tell
...now's a good time to refuel. Let's see... 'Fraid all I got right now is apples, but they're yours if you want one.
[k]
1I'd love one! (Blushing)
2An apple from William Tell? Hell yeah I'll take one! (Excited)
Tell
All right, here you go. Catch.
[k]
[messageOff]
[wt 0.7]
[charaMoveScale A 1.01 0.2]
[wt 0.1]
[se bac23]
[effectStop bit_talk_20]
[wt 0.1]
[charaMoveScale A 1.00 0.2]
[wt 0.5]
[cameraMove 0.2 0,-8 1.02]
[wt 0.2]
[se ad775]
[seVolume ad775 0 0.7]
[cameraMove 0.2 0,0 1.02]
[wt 0.4]
[se ade253]
[shake 0.04 3 1 0.3]
[wt 0.6]
[charaFadeout A 0.2]
[wt 0.1]
[se adm60]
[wt 0.8]
[seStop adm60 1.2]
[wt 1.2]
1Aw, I dropped it...
2Uh-oh, it's rolling down a slope! I'll go after it!
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 -15,-10]
Tell
Don't worry about it.[sr]There's more where that came from.
[k]
Tell
Hell, maybe it'll even give these[sr]woods an apple tree eventually.
[k]
[charaPut G 0,0]
[charaFadeout A 0.1]
[wt 0.1]
[branch lblNotClear6 IsClear false]
[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 1]
[branch lblConf6]
[label lblNotClear6]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 0,-90]
[label lblConf6]
Da Vinci
I'd be very surprised if that ended up happening,[sr]seeing as this is a simulation and all...
[k]
[messageOff]
[fadeout black 1.6]
[bgm BGM_EVENT_62 1.6 0.6]
[wait fade]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut G 2000,2000]
[wipeFilter cinema 0.5 0]
[wt 0.4]
[fadein black 1.6]
[wait fade]
[se ad73]
[fowardEffect bit_talk_quickmove]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 0,-60]
[wt 0.2]
[charaMove C 0,-50 0.2]
[wt 0.4]
Atalante
All right, next I will[line 2][wt 0.4][bgmStop BGM_EVENT_62 1.1][charaFace C 0][sr]Hm?
[k]
[messageOff]
[charaPut H 550,-70]
[charaFadeout C 0.1]
[wt 0.1]
[charaMove H -600,-190 1.7]
[se adm60]
[seVolume adm60 0 0.7]
[wt 1.2]
[seStop adm60 0.8]
[wt 1.1]
[charaPut H 2000,2000]
[charaEffectStop H bit_talk_20re]
[wt 0.8]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 0,-50]
Atalante
Am I seeing things, or is that thing[sr]rolling away over there... [wt 0.9][charaFace C 2][messageShake 0.04 3 3 0.4]I knew it!
[k]
[messageOff]
[bgm BGM_EVENT_7 0.1]
Atalante
[f large]I[messageShake 0.04 3 3 0.5]t IS an apple!
[k]
[charaFace C 5]
Atalante
Khh... Wait. I must not go after it.[sr]Settle down, right arm!
[k]
[charaFace C 2]
Atalante
That is an ordinary apple, not a golden one. There is no reason for me to be moved by the sight of it. None!
[k]
Atalante
...[wt 0.4]...[wt 0.4][charaFace C 4]And yet...
[k]
[messageOff]
[charaFadein J 0.1 0,-200]
[charaFadeTime J 0.4 0.7]
[wt 0.7]
[charaShake C 0.05 3 2 0.4]
Atalante
(Twitching with the urge to go after it)
[k]
[charaShakeStop C]
[charaFace C 5]
Atalante
(No. No, I mustn't. I am in a forest right now. My hunting instincts are surging now that I am on a hunt again. An apple[line 2]apple[line 2]apple[line 2]apple...)
[k]
Atalante
(Apple... [wt 0.35]Contest... [wt 0.35]Apple... [wt 0.35]Hunt...[wt 0.5][charaFace C 4][sr]No! This cannot end well!)
[k]
Atalante
...[wt 1.0]...
[k]
[charaShake C 0.04 3 4 0.4]
Atalante
(Twitching more strongly than ever)
[k]
[messageOff]
[charaFadeout J 0.4]
[wt 0.7]
[charaShake C 0.04 3 4 1.2]
[wt 1.2]
[charaFace C 2]
Atalante
[f large]M[messageShake 0.04 4 3 0.5]eooow!!!
[k]
[messageOff]
[se ad348]
[charaFadeout C 0.4]
[charaEffect I bit_talk_42]
[charaMove C -400,-50 0.6]
[wt 0.6]
[charaEffectStop I bit_talk_42]
[wt 0.2]
[charaPut I 2000,2000]
[wt 0.8]
[fadeout black 1.6]
[bgmStop BGM_EVENT_7 1.6]
[wait fade]
[wipeOff]
[fadein black 1.6]
[wait fade]
[wt 0.2]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 -15,-10]
[bgm BGM_EVENT_62 0.1]
Tell
Hm? Odd. Now it feels like the powerful hunting aura Atalante was putting out there is fading from the woods...
[k]
[charaFace A 1]
Tell
Oh well, nothing we need to worry about.
[k]
[messageOff]
[se ad7]
[charaMove A 1 0.3]
[wt 0.7]
Tell
All right, what do you say we get back to the hunt now? On our own terms, of course.
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_62 0.5]
[wait fade]
[soundStopAll]
[end]

View File

@@ -0,0 +1,304 @@
91-20-34-01-3-1
[soundStopAll]
[charaSet A 2034000 1 Tell]
[charaSet C 2005001 1 Atalante]
[charaSet G 8001000 1 "Dummy Effect 1"]
[charaSet H 8001000 1 "Dummy Effect 2"]
[charaSet I 8001000 1 "Dummy Effect 3"]
[charaSet J 8001000 1 "Dummy Effect 4"]
[charaDepth C 1]
[charaDepth J 9]
[branchQuestNotClear lblNotClear 3000303]
[flag IsClear true]
[branch lblConf]
[label lblNotClear]
[flag IsClear false]
[label lblConf]
[branch lblNotClear1 IsClear false]
[charaSet B 1098124510 1 "Da Vinci"]
[branch lblConf1]
[label lblNotClear1]
[charaSet B 98111500 1 "Da Vinci"]
[label lblConf1]
[charaPut G 1200,1200]
[charaEffect G bit_talk_10_MiddleLevel]
[charaPut H 1200,1200]
[charaEffect H bit_talk_10]
[charaPut I 1200,1200]
[charaEffect I bit_talk_20re]
[scene 20820]
[pictureFrame cut063_cinema]
[fadein black 1.0]
[wait fade]
[se adm60]
[seVolume adm60 0 0.6]
[charaPut I 700,-70]
[wt 0.6]
[seStop adm60 1.2]
[charaMove I -40,-140 1.2]
[wt 1.2]
[se ad73]
[charaEffect J bit_talk_quickmove]
[backEffect bit_talk_quickmove]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 0,-50]
[wt 0.1]
[se ad215]
[seVolume ad215 0 0.3]
[charaMove I -10,-70 0.2]
[charaEffectStop I bit_talk_20re]
[wt 0.4]
[charaPut I 2000,2000]
[wt 0.8]
[charaFace C 0]
Atalante
...[wt 0.5]...
[k]
[charaFace C 3]
[charaShake C 0.04 2 4 0.3]
[bgm BGM_EVENT_7 0.1]
Atalante
(Gasp)
[k]
[charaFace C 2]
Atalante
[f large]D-[messageShake 0.04 3 3 0.6]death to apple rollers!
[k]
[messageOff]
[wt 0.3]
[wipeout rightToLeft 1.2 1.0]
[wait wipe]
[charaFadeout C 0.1]
[wt 0.1]
[pictureFrame]
[wipein leftToRight 1.2 1.0]
[wait wipe]
[wt 0.2]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Tell
So, what's the final tally?
[k]
[charaPut G 0,0]
[charaFadeout A 0.1]
[wt 0.1]
[branch lblNotClear2 IsClear false]
[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 1]
[branch lblConf2]
[label lblNotClear2]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 0,-90]
[label lblConf2]
Da Vinci
Hmm. I'll spare you the details so as not to embarrass her, but it looks like you guys came out on top in the en[line 2]
[k]
[bgmStop BGM_EVENT_7 1.6]
[branch lblNotClear3 IsClear false]
[charaFace B 23]
Da Vinci
Wait. Huh? Hang on.[wt 0.6][charaFace B 22][sr]What the hell's this signal[line 2]
[k]
[branch lblConf3]
[label lblNotClear3]
[charaFace B 5]
Da Vinci
Wait. Huh? Hang on.[wt 0.6][charaFace B 2][sr]What the hell's this signal[line 2]
[k]
[label lblConf3]
[messageOff]
[se ad539]
[charaPut G 2000,2000]
[charaPut H 0,0]
[wt 0.2]
[charaPut G 0,0]
[charaPut H 2000,2000]
[wt 0.3]
[charaPut G 2000,2000]
[charaPut H 0,0]
[wt 0.15]
[se ad31]
[seVolume ad31 0 0.5]
[wt 0.2]
[charaFadeout B 0.1]
[wt 1.1]
1Da Vinci?
[branch lblNotClear4 IsClear false]
[charaTalk B]
[charaFace B 21]
[charaFadein B 0.1 1]
BStaticky Voice
Shit. [wt 0.25]I think [seVolume ad31 0 0.9][charaFadeout B 0.1][wt 0.1][charaTalk B][charaFace B 21][charaFadein B 0.1 1][wt 0.4][seVolume ad31 0 0.5]probably...[wt 0.3][sr]bug in...[wt 0.6][seVolume ad31 0 0.9][charaFadeout B 0.1][wt 0.1][charaTalk B][charaFace B 21][charaFadein B 0.1 1][charaFadeout B 0.1][wt 0.1][charaTalk B][charaFace B 21][charaFadein B 0.1 1] But why[line 2]
[k]
[branch lblConf4]
[label lblNotClear4]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 0,-90]
BStaticky Voice
Shit. [wt 0.25]I think [seVolume ad31 0 0.9][charaFadeout B 0.1][wt 0.1][charaTalk B][charaFace B 2][charaFadein B 0.1 0,-90][wt 0.4][seVolume ad31 0 0.5]probably...[wt 0.3][sr]bug in...[wt 0.6][seVolume ad31 0 0.9][charaFadeout B 0.1][wt 0.1][charaTalk B][charaFace B 2][charaFadein B 0.1 0,-90][charaFadeout B 0.1][wt 0.1][charaTalk B][charaFace B 2][charaFadein B 0.1 0,-90] But why[line 2]
[k]
[label lblConf4]
[messageOff]
[se ad539]
[seStop ad31]
[charaFadeout B 0.1]
[wt 0.2]
[branch lblNotClear5 IsClear false]
[charaTalk B]
[charaFace B 21]
[charaFadein B 0.1 1]
[wt 0.3]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut H 2000,2000]
[wt 0.05]
[charaPut H 0,0]
[charaTalk B]
[charaFace B 21]
[charaFadein B 0.1 1]
[wt 0.1]
[branch lblConf5]
[label lblNotClear5]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 0,-90]
[wt 0.3]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut H 2000,2000]
[wt 0.05]
[charaPut H 0,0]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 0,-90]
[wt 0.1]
[label lblConf5]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut H 2000,2000]
[wt 1.5]
[bgm BGM_EVENT_81 0.1]
1I wonder what that was about...
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Tell
...!!!
[k]
[charaFace A 2]
Tell
S[messageShake 0.04 3 2 0.4]top! Stay right where you are, Master!
[k]
[messageOff]
[wt 0.4]
[fadeout black 2.0]
[bgmStop BGM_EVENT_81 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,294 @@
91-20-34-01-4-0
[soundStopAll]
[charaSet A 2034000 1 Tell]
[charaSet B 2034000 1 Tell_Silhouette]
[charaSet C 1098183600 1 Enemy]
[charaSet D 1098183600 1 Enemy_Silhouette]
[imageSet J back10000 1]
[charaScale J 1.01]
[charaScale B 1.4]
[charaScale D 1.4]
[scene 20820]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
[fadein black 1.5]
[wait fade]
[wt 0.2]
[bgm BGM_EVENT_81 0.1]
Tell
...Whatever you do, don't move a muscle.[sr]Don't turn around, don't even make a sound.
[k]
1(What in the world's going on?)
2(...!!!)
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ad57]
[seVolume ad57 0 0.7]
[wt 0.9]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.8 60,0]
[charaMove C 1 0.8]
[charaShake C 0.04 0 3 0.8]
[wt 1.2]
[seStop ad57 0.2]
[se ade215]
[wt 2.5]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
[bgm BGM_EVENT_81 0.7 0.7]
[wt 0.7]
[charaFadein J 0.1 0,-200]
[charaFadeTime J 0.3 0.7]
[wt 0.2]
Tell
(This pressure is intense... That thing's got to be the biggest predator on the mountain or something like it.)
[k]
[charaFace A 4]
Tell
(Why'd it show up out of nowhere like this?[sr]No, never mind that now. It's not important.)
[k]
[charaFace A 5]
Tell
(What's important is that it's in a real bad[sr]spot[line 2]way too damn close to [%1]!)
[k]
Tell
(It's obviously got [&him:her] in its sights.[sr]One wrong move, and [&he:she] could easily end up dead.)
[k]
Tell
(I can't wait around for it to make a move.[sr]It could attack Master at any moment.)
[k]
Tell
(I don't have time to move to the best vantage point.[sr]If I'm gonna shoot it, it's gotta be now. But...)
[k]
[charaFace A 4]
Tell
(Ugh, dammit, why'd it have to choose that spot?[sr] If I take the shot from here and miss, it'll hit[sr][%1]!)
[k]
[messageOff]
[wt 0.9]
[charaFace A 5]
[wt 0.4]
Tell
(I'll just have to risk it. If it's my only option, there's no sense worrying about it...)
[k]
[messageOff]
[charaFadeout J 0.2]
[wt 0.1]
[se ad346]
[charaMoveReturn A 0,-5 0.2]
[wt 0.2]
[charaMoveReturn A 0,-2 0.2]
[wt 0.4]
[charaMoveReturn A 0,2 0.2]
[wt 0.9]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[wt 0.1]
[se ade215]
[wt 2.1]
1(Realize that Tell's decided to make his move, and wait.)
2(Trust that Tell knows what he's doing, and wait.)
[bgmStop BGM_EVENT_81 1.2]
[wt 0.4]
[charaFadein J 0.1 0,-200]
[charaFadeTime J 0.3 0.6]
[charaFadeout C 0.1]
[wt 0.2]
[se ade103]
[seVolume ade103 0 0.3]
[charaTalk B]
[charaFace B 5]
[charaFadein B 1.8 -320,0]
[charaFadeTime B 0.9 0.7]
[charaMove B -280,0 1.8]
[wt 1.4]
[charaFadeout B 0.4]
[wt 0.4]
[charaTalk D]
[charaFace D 0]
[charaFadein D 1.8 140,90]
[charaFadeTime D 0.9 0.7]
[charaMove D 190,90 1.8]
[wt 1.4]
[charaFadeout D 0.4]
[wt 0.4]
[charaTalk B]
[charaFace B 5]
[charaFadein B 1.2 -120,0]
[wt 1.1]
[seStop ade103 0.4]
[wt 0.3]
[charaFace B 2]
[wt 0.3]
[wipeout leftUpToRightDown 0.4 1.0]
[wait wipe]
[charaFadeout B 0.1]
[charaFadeout J 0.1]
[effect bit_talk_arrow01or 0,0 F]
[wt 0.2]
[scene 10000]
[wipein rightDownToLeftUp 0.2 1.0]
[wait wipe]
[wt 0.6]
[se bac368]
[wt 0.6]
[fadeout black 0.2]
[wait fade]
[scene 20820]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
[fadein black 0.4]
[wait fade]
[se bac16]
[fowardEffect bit_talk_14 240,-80]
[charaShake C 0.04 3 3 0.3]
[wt 0.4]
[se ad19]
[seVolume ad19 0 0.7]
[charaMove C 0,-10 0.9]
[charaShake C 0.04 2 2 0.9]
[wt 1.3]
[bgm BGM_EVENT_82 0.1]
Tell
Phew! Now's your chance, Master! Quick, get behind me!
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[se ad443]
[wait wipe]
[charaFadeout C 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
[wipein rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[seStop ad443 0.2]
[wt 0.6]
1Thanks, Tell!
[charaFace A 0]
Tell
Don't thank me just yet. All that did was distract[sr]it for a moment. It's not down for the count yet.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[wt 0.4]
[se ad564]
[charaShake C 0.04 3 3 1.8]
[wt 2.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Tell
As a hunter, I hate to inflict any wounds on[sr]my quarry that aren't absolutely necessary...
[k]
Tell
But I couldn't aim for a vital spot from that angle.
[k]
[charaFace A 2]
Tell
Now, it's time to finish it off for good.[sr]I'm counting on you to watch my back, Master!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_82 0.5]
[wait fade]
[soundStopAll]
[end]

View File

@@ -0,0 +1,722 @@
91-20-34-01-4-1
[soundStopAll]
[charaSet A 2034000 1 Tell]
[charaSet C 2038000 1 Orion]
[charaSet D 2009201 1 Artemis]
[charaSet E 2009201 1 Artemis_Silhouette]
[charaSet F 1098183600 1 Enemy]
[charaSet I 8001000 1 "Dummy Effect 1"]
[charaSet J 8001000 1 "Dummy Effect 2"]
[charaSet K 8001000 1 "Dummy Effect 3"]
[charaSet L 8001000 1 "Dummy Effect 4"]
[branchQuestNotClear lblNotClear 3000303]
[flag IsClear true]
[branch lblConf]
[label lblNotClear]
[flag IsClear false]
[label lblConf]
[branch lblNotClear1 IsClear false]
[charaSet B 1098124510 1 "Da Vinci"]
[branch lblConf1]
[label lblNotClear1]
[charaSet B 98111500 1 "Da Vinci"]
[label lblConf1]
[charaDepth L 1]
[charaDepth C 5]
[charaDepth J 9]
[charaDepth K 9]
[charaRoll J 90]
[charaRoll K 90]
[charaPut E 2000,2000]
[charaPut L 2000,2000]
[charaEffect L bit_talk_41]
[bgm BGM_EVENT_82 0.1]
[scene 10000]
[wt 0.3]
[effect bit_talk_arrow01or 0,0 F]
[wt 0.2]
[fadein black 0.8]
[wait fade]
[se bac368]
[wt 0.6]
[fadeout black 0.4]
[wait fade]
[scene 20820]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[fadein black 0.4]
[wait fade]
[wt 0.2]
[se bac16]
[fowardEffect bit_talk_14 -110,-20]
[charaShake F 0.04 3 3 0.3]
[wt 0.4]
[se ad19]
[charaShake F 0.04 2 2 0.9]
[wt 1.4]
[se ad42]
[charaSpecialEffect F enemyErasure 0,0 1.5]
[wt 0.7]
[wait charaSpecialEffect F]
[bgmStop BGM_EVENT_82 1.2]
[charaFadeout F 0.1]
[wt 1.6]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.4 1]
[wt 0.6]
Tell
Sheesh. I'm still cold sweating bullets.[bgm BGM_EVENT_77 0.1]
[k]
1You did great, though.
2I knew you could pull it off.
[charaFace A 1]
Tell
...Heh. Honestly, I was pretty damn scared.
[k]
[charaFace A 0]
Tell
My hands were shaking, my heart was pounding,[sr]my throat was completely parched...
[k]
Tell
All I could think about was how much I didn't want to do this. Pathetic, really.
[k]
Tell
Yeah, that's right. It was just like the time[sr]I had to shoot an apple off my son's head.
[k]
[charaFace A 4]
Tell
...This is a good opportunity to make something clear. As Servants go, I'm pretty damn weak.
[k]
[charaFace A 0]
Tell
I'm not descended from any gods, nor do I have any legendary weapons or armor.
[k]
Tell
I'm just an ordinary guy who barely managed to shoot an evil man dead with the ordinary skills I'd built up over my life.
[k]
Tell
I'm an ordinary parent, an ordinary hunter...and I'm just as weak and afraid of death as any other normal person.
[k]
[charaFace A 3]
Tell
So, I guess what I'm trying to say is...
[k]
Tell
...it doesn't feel right, having you look up at me with the same admiration you have for actual heroes.
[k]
[messageOff]
[wt 0.9]
1But even with all those human weaknesses,[csr]you're still able to make a shot when it really counts.
2You might be weak, but coming through when the chips[csr]are down is anything but an ordinary strength.
[messageOff]
[wt 0.4]
[charaFace A 0]
[wt 0.9]
1So you are an actual hero, just as much as any other.
[messageOff]
[wt 0.4]
[charaFaceFade A 3 0.7]
[wt 1.4]
Tell
...Well damn. Is making me blush a hobby of yours[sr]or something? 'Cause you're real good at it.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[se ad539]
[wt 0.4]
[seStop ad539 0.5]
[wt 0.4]
[charaPut I 0,0]
[charaEffect I bit_talk_10_MiddleLevel]
[wt 0.2]
[se ad13]
[branch lblNotClear2 IsClear false]
[charaTalk B]
[charaFace B 22]
[charaFadein B 0.1 1]
[wt 0.5]
Da Vinci
Hey! You two okay!? You are?[wt 0.55][charaFace B 33][sr]Phew... What a relief.
[k]
[branch lblConf2]
[label lblNotClear2]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 0,-90]
[wt 0.5]
Da Vinci
Hey! You two okay!? You are?[wt 0.55][charaFace B 4][sr]Phew... What a relief.
[k]
[label lblConf2]
Da Vinci
I'm so sorry about that. There was some kind[sr]of error or bug or something in the system...
[k]
Da Vinci
...and it ended up outputting an enemy that was a whole order of magnitude more dangerous than the high-level boss data I was using for the toughest quarry.
[k]
Da Vinci
It's weird, though. I could have sworn I double-checked the code to make sure nothing like this would happen before executing it...
[k]
[branch lblNotClear3 IsClear false]
[charaFace B 32]
[branch lblConf3]
[label lblNotClear3]
[label lblConf3]
Da Vinci
Hmm. Maybe something wonky made its way into the simulator and threw off my calculations?
[k]
Da Vinci
I could see a powerful Divinity's magical energy[sr]manipulations having this kind of effect on the system...
[k]
[messageOff]
[wt 0.9]
[wipeout rectangleStripUpToDown 1.4 1.0]
[bgmStop BGM_EVENT_77 1.4]
[wait wipe]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut I 2000,2000]
[scene 28300]
[pictureFrame cut063_cinema]
[wt 0.2]
[wipein rectangleStripDownToUp 1.4 1.0]
[wait wipe]
[wt 0.4]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.4 0,-50]
[wt 0.6]
[bgm BGM_EVENT_3 0.1]
Artemis
Oh [wt 0.3]Daaar[wt 0.3]liii[wt 0.3]nnng! [wt 0.4][sr]I love it when you actually go out hunting!
[k]
[charaFace D 5]
Artemis
...Except when you're hunting for girls instead of game.
[k]
[messageOff]
[wipeout leftDownToRightUp 0.6 1.0]
[wait wipe]
[charaFadeout D 0.1]
[wt 0.1]
[scene 20803]
[charaTalk off]
[charaTalk depthOff]
[charaFace C 15]
[charaFadein C 0.1 -256,-50]
[charaShake C 0.04 0 3 0]
[charaEffect J bit_talk_43l 430,0]
[charaEffect K bit_talk_43l -810,0]
[wt 0.2]
[se ad443]
[seVolume ad443 0 0.5]
[wipein rightUpToLeftDown 0.6 1.0]
[wait wipe]
[wt 0.2]
Orion
Dammit, figures I'd catch just the kind of fish I wasn't out trawling for!
[k]
Orion
Why'd it have to be the kind that practically[sr]jumps into your net itself!?
[k]
[messageOff]
[charaFace E 1]
[charaScale E 1.2]
[charaPut E 360,-30]
[charaFadeTime E 0.4 0.6]
[charaMove E 380,-30 0.4]
[wt 0.6]
EArtemis
Why do you sound so disappointed, Darling?[sr]And why are you running away from me, hmm?
[k]
EArtemis
Teehee, I guess I'll just have to make you tell[sr]me what you were up to in here, one way or another!
[k]
Orion
That would sound hot coming from anyone else,[sr]but from you, I can only imagine it means torture!
[k]
[charaFace E 5]
EArtemis
Well of course. After all, you were conspiring[sr]to cheat on me, weren't you?
[k]
Orion
C[messageShake 0.04 3 3 0.3]onspiring?
[k]
[messageShakeStop]
[charaFace C 11]
Orion
Hang on. Isn't it every fisherman's right[sr]to throw back the catches he doesn't need?
[k]
[charaFace C 15]
Orion
Besides, what's wrong with bringing home a different kind of fish now and then!? Even bears get sick of having nothing but salmon all the time!
[k]
[charaFace E 2]
EArtemis
And what about the poor fish who WANT to be eaten!?[sr]Did you ever think about them!?
[k]
EArtemis
[f large]N[messageShake 0.04 3 2 0.5]ow feel my love! (Mixed messages)
[k]
[messageOff]
[wipeout rightUpToLeftDown 0.5 1.0]
[seStop ad443 0.5]
[wait wipe]
[charaPut J 2000,2000]
[charaPut K 2000,2000]
[charaFadeout C 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaEffectStop J bit_talk_43l]
[charaEffectStop K bit_talk_43l]
[scene 10000]
[wt 0.2]
[wipein leftDownToRightUp 0.5 1.0]
[wait wipe]
[effect bit_talk_ereshki02 0,0 H]
[se ad246]
[seVolume ad246 0 0.5]
[wt 1.0]
[se ad247]
[seVolume ad247 0 0.5]
[wt 1.0]
[se ad248]
[seVolume ad248 0 0.5]
[wt 1.0]
[seStop ad246 0.5]
[seStop ad247 1.0]
[seStop ad248 1.5]
[wt 0.5]
[effectStop bit_talk_ereshki02]
[wt 0.6]
[wipeout leftDownToRightUp 0.5 1.0]
[wait wipe]
[scene 20803]
[cameraMove 0.1 0,0 1.02]
[wt 0.1]
[charaTalk depthOn]
[charaTalk on]
[charaTalk C]
[charaFace C 15]
[charaFadein C 0.1 0,-50]
[charaShake C 0.04 0 1 0]
[charaPut L 0,0]
[wipein rightUpToLeftDown 0.5 1.0]
[wait wipe]
[wt 0.3]
[charaMove C -76,-50 0.2]
[wt 0.1]
[backEffect bit_talk_explosion 326,-50]
[se ad609]
[seVolume ad609 0 0.3]
[wt 0.5]
[charaMove C 66,-50 0.2]
[wt 0.1]
[backEffect bit_talk_explosion -296,0]
[se ad609]
[seVolume ad609 0 0.3]
[wt 0.4]
[charaMove C 0,-50 0.1]
[wt 0.3]
[charaShakeStop C]
[shake 0.04 3 3 0.5]
[backEffect bit_talk_explosion 26,-50]
[se ad609]
[seVolume ad609 0 0.3]
[wt 0.1]
[charaFadeout C 0.4]
[charaMoveScale C 1.4 0.2]
[wt 0.2]
[shakeStop]
[charaPut L 2000,2000]
[charaEffectStop L bit_talk_41]
[wt 0.4]
Orion
A[messageShake 0.04 3 3 1.2]aarrrggghhh! If only my muscles didn't[sr]make for such a broad targeeeeeet!
[k]
[messageOff]
[wt 0.6]
[fadeout black 1.6]
[bgmStop BGM_EVENT_3 1.6]
[wait fade]
[scene 20820]
[pictureFrame]
[cameraHome 0.1]
[wt 0.1]
[charaPut I 0,0]
[wt 0.1]
[branch lblNotClear4 IsClear false]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
[branch lblConf4]
[label lblNotClear4]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-90]
[label lblConf4]
[fadein black 1.6]
[wait fade]
[wt 0.2]
[bgm BGM_EVENT_77 0.1]
Da Vinci
Well, anyway, I just upgraded the security on these environments and password-protected them, so this kind of thing should never happen again.
[k]
[charaFace B 4]
Da Vinci
Again, I am SO sorry about this.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut I 2000,2000]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Tell
Hey, don't worry about it. Sure, I was taken aback when that thing showed up out of nowhere, but all that matters is that Master wasn't hurt.
[k]
[charaFace A 0]
Tell
Besides, while I wouldn't say it's exactly common[sr]to go around hunting giant beasts like that...
[k]
Tell
I can't deny they're a hell of an opportunity[sr]for a hunter to show what they can really do.
[k]
[charaFace A 1]
Tell
So this ended up being a great way to wrap things up.
[k]
[charaPut I 0,0]
[charaFadeout A 0.1]
[wt 0.1]
[branch lblNotClear5 IsClear false]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
[branch lblConf5]
[label lblNotClear5]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-90]
[label lblConf5]
Da Vinci
Then, does that mean you're satisfied?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut I 2000,2000]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Tell
I am. This was everything I was hoping for.
[k]
Tell
I got to remember who I really am...[sr]and to show Master what I can really do.
[k]
Tell
Sure, there might be more than one way to interpret that, but I got back in touch with my roots, and that's good enough for me.
[k]
[charaFace A 3]
Tell
...Though not without my fair share of embarrassment.
[k]
[charaPut I 0,0]
[charaFadeout A 0.1]
[wt 0.1]
[branch lblNotClear6 IsClear false]
[charaTalk B]
[charaFace B 32]
[charaFadein B 0.1 1]
[branch lblConf6]
[label lblNotClear6]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 0,-90]
[label lblConf6]
Da Vinci
Hmph. Sounds like something big went down[sr]while I wasn't around.
[k]
[branch lblNotClear7 IsClear false]
[charaFace B 31]
[branch lblConf7]
[label lblNotClear7]
[charaFace B 2]
[label lblConf7]
Da Vinci
This was the kind of story so epic you want to tell your grandchildren about it one day, wasn't it!? No fair!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut I 2000,2000]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Tell
Hey now, cut me some slack. It wasn't all fun and games for me, you know? I had some seriously traumatic flashbacks.
[k]
[messageOff]
[charaPut I 0,0]
[charaFadeout A 0.1]
[wt 0.1]
[branch lblNotClear8 IsClear false]
[charaTalk B]
[charaFace B 32]
[charaFadein B 0.1 1]
[wt 0.4]
[branch lblConf8]
[label lblNotClear8]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-90]
[wt 0.4]
[label lblConf8]
1Which is why it's going to remain our little secret.
2Sorry Da Vinci, this stays between me and Tell.
[branch lblNotClear9 IsClear false]
[charaFace B 22]
Da Vinci
Wait. Don't tell me apples were involved somehow?[wt 1.0][charaFace B 31][sr]N[messageShake 0.04 3 3 0.6]ooo [wt 0.2]faaa[wt 0.2]ir!
[k]
[branch lblConf9]
[label lblNotClear9]
[charaFace B 1]
Da Vinci
Wait. Don't tell me apples were involved somehow?[wt 1.0][charaFace B 2][sr]N[messageShake 0.04 3 3 0.6]ooo [wt 0.2]faaa[wt 0.2]ir!
[k]
[label lblConf9]
[messageOff]
[wt 0.6]
[fadeout black 2.0]
[bgmStop BGM_EVENT_77 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,627 @@
91-40-32-01-1-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 1098166210 1 Trimmau]
[charaSet C 1098166210 1 Trimmau_Divided]
[charaSet D 5019001 1 "El-Melloi II"]
[charaSet E 2020001 1 Ishtar]
[charaSet F 3030000 1 Pārvatī]
[scene 10000]
[pictureFrame cut063_cinema]
[fadein black 1.0]
[wait fade]
[se ad172]
[wt 2.0]
[seStop ad172]
[wipeout cutSide 0.3 1.0]
[se ad15]
[wait wipe]
[scene 66400]
[effect bit_talk_security]
[wt 0.4]
[se ad1]
[wipein cutSide 0.3 1.0]
[wait wipe]
[wt 0.8]
???
There it is. Finally.[bgm BGM_EVENT_70 0.1]
[k]
???
Some of the details might be different, and they might actually use modern technology here, but it's still the same old Clock Tower methods at heart.
[k]
???
I guess Flat didn't waste his time telling[sr]me all about this stuff after all.
[k]
???
Anyway, I'm relieved to see their old[sr]security habits are the same as ever.
[k]
???
Now, let's see what we've got.
[k]
[se ad172]
[seVolume ad172 0 0.6]
???
Requesting disclosure of Pseudo-Servant Research Data.
[k]
[messageOff]
[se ad15]
[wt 1.2]
[fadeout black 2.2]
[bgmStop BGM_EVENT_70 2.2]
[wait fade]
[effectStop bit_talk_security]
[scene 66600]
[pictureFrame]
[cameraMove 0.1 0,0 1.02]
[wt 0.2]
[fadein black 2.2]
[wait fade]
[wt 0.4]
[bgm BGM_EVENT_77 0.1]
[wt 0.4]
[se ade74]
[seVolume ade74 0 0.7]
[wt 0.7]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.4 50,0]
[charaMove A -30,0 1.2]
[wt 1.2]
[seStop ade74 0.2]
[charaMove A -40,0 0.3]
[wt 1.1]
[se ade74]
[seVolume ade74 0 0.7]
[charaFace A 7]
[charaMove A 20,0 1.2]
[wt 1.2]
[seStop ade74 0.2]
[charaMove A 30,0 0.3]
[wt 1.1]
[charaFace A 4]
[charaMove A 1 0.6]
[wt 1.0]
1Huh? Professor?
[se ade74]
[seVolume ade74 0 0.7]
[charaFace A 7]
[charaMove A 30,0 1.0]
[wt 1.0]
[seStop ade74 0.2]
[wt 0.6]
[se ade74]
[seVolume ade74 0 0.7]
[charaFace A 4]
[charaMove A -20,0 1.0]
[wt 1.0]
[seStop ade74 0.2]
[wt 0.6]
[charaFace A 7]
[charaMove A 1 0.6]
[wt 1.0]
1Professor!
Reines
...[charaFace A 0][sr]...
[k]
Reines
[%1], was it?
[k]
1Y-yeah...
Reines
Recognizing speaker as Master [%1].[sr]What can I do for you, Master [%1]?
[k]
1Uh...
2Are you feeling all right, Professor?
Reines
...[sr][wt 1.0]...
[k]
[charaFace A 7]
Reines
It would seem the jig is up.
[k]
[messageOff]
[bgmStop BGM_EVENT_77 0.8]
[se ade66]
[seVolume ade66 0 0.6]
[charaSpecialEffect A erasure 1 0.8]
[wt 1.0]
[charaFadeout A 0.1]
[wt 0.4]
[shake 0.04 3 2 0.4]
1Huh!?
[se ad130]
[seVolume ad130 0 0.7]
[charaPut B 0,0]
[charaTalk B]
[charaFace B 0]
[charaSpecialEffect B appearance 1 0.7]
[wt 0.5]
[seStop ad130 0.2]
[wt 1.0]
[se adm61]
[seVolume adm61 0 0.5]
[charaMove B -40,15 0.3]
[wt 0.3]
[charaMove B -70,0 0.3]
[wt 0.4]
[se adm61]
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[wt 0.3]
[charaMove B -130,0 0.3]
[wt 0.4]
[se adm61]
[seVolume adm61 0 0.1]
[charaMove B -170,15 0.3]
[wt 0.3]
[charaMove B -200,0 0.3]
[wt 0.4]
[charaFadeout B 0.6]
[se adm61]
[seVolume adm61 0 0.1]
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[wt 0.3]
[charaMove B -270,0 0.3]
[wt 0.6]
[se ad59]
[seVolume ad59 0 0]
[wt 0.1]
[seVolume ad59 1.7 1.0]
[wt 1.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.4 80,0]
[charaMove A 1 0.4]
[wt 0.4]
[seStop ad59 0.2]
[wt 0.3]
Reines
[f large]T[messageShake 0.04 3 3 0.4]rimmau! Get back here!
[k]
[messageShakeStop]
[charaFace A 5]
[bgm BGM_EVENT_94 0.1]
Reines
Damn, she got away!
[k]
1If that's you, Professor, then who was that?
2Since when do you have a twin!?
Reines
Oh come on, you know who that was. That was Trimmau, aka Volumen Hydrargyrum, the El-Melloi family's ultimate Mystic Code.
[k]
[charaFace A 4]
Reines
She's my personal weapon, computer, and all-purpose maid, and as you'd expect from an ultimate Mystic Code, she does a great job at all that stuff...
[k]
[charaFace A 1]
Reines
But now, hahaha, she just up and ran away on me!
[k]
1Your Mystic Code...ran away?
2Uh... How does a Mystic Code decide to run away?
[charaFace A 3]
Reines
No need to say anything more. I might not look like it, but trust me, I'm embarrassed enough as it is.
[k]
[masterBranch _Male _Female]
[label _Male]
Reines
If you haven't yet learned to recognize when a fair[sr]maiden is feeling ashamed, you really should.
[k]
[branch _branchEnd]
[label _Female]
Reines
You know what it's like for a maiden to feel ashamed too, right?
[k]
[branch _branchEnd]
[label _branchEnd]
[charaFace A 4]
Reines
Anyway, now that I missed that chance to nab her...
[k]
???
[charaTalk D]
A[messageShake 0.04 3 3 0.4]aaaaahhh![wt 0.3][charaFace A 6]
[k]
[messageShakeStop]
[charaFace A 2]
Reines
Well, that didn't take long!
[k]
[messageOff]
[se ad59]
[wipeout rectangleStripLeftToRight 1.0 1.0]
[charaMove A -190,0 0.8]
[wait wipe]
[charaFadeout A 0.1]
[wt 0.1]
[scene 66700]
[charaDepth D 1]
[charaDepth B 9]
[seStop ad59 1.0]
[wipein rectangleStripRightToLeft 1.0 1.0]
[wait wipe]
[wt 0.2]
[charaTalk off]
[charaTalk depthOff]
[charaFace D 5]
[charaFace B 0]
[charaFadein D 0.4 0]
[charaFadein B 0.4 100,0]
[wt 0.6]
[se adm61]
[seVolume adm61 0 0.4]
[charaMove B 60,15 0.3]
[wt 0.3]
[charaMove B 30,0 0.3]
[wt 0.4]
[charaTalk on]
[charaTalk A]
[charaShake D 0.05 2 1 0]
B???
Pseudo-Servant detected.[sr]Proceeding with data collection.
[k]
El-Melloi II
What's the meaning of this, Trimmau!?
[k]
[charaFadeout D 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaShakeStop D]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Reines
Great. Just great.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 3]
[charaFace B 0]
[charaFadein D 0.1 0]
[charaFadein B 0.1 30,0]
[charaShake D 0.06 1 1 0]
El-Melloi II
Reines!? Don't tell me you're behind this!
[k]
[charaFadeout D 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaShakeStop D]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Reines
Dammit, of all the people I hoped wouldn't find out about this! Wait. Were you writing essays in the cafeteria again?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFace B 0]
[charaFadein D 0.1 0]
[charaFadein B 0.1 30,0]
[charaShake D 0.06 1 1 0]
El-Melloi II
It's an old habit of mine! The words come more[sr]easily when I've got something to munch on!
[k]
[charaFace D 0]
El-Melloi II
Besides, the cafeteria's sandwiches are just too good. I can't resist them.
[k]
[charaFadeout D 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaShakeStop D]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Reines
Hahaha, I'd say the ones from the café on Druid Street would give them a run for their money, but I got it.
[k]
Reines
Anyway, why're you still writing essays at all?[sr]Did you forget you're a Servant now?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFace B 0]
[charaFadein D 0.1 0]
[charaFadein B 0.1 30,0]
[charaShake D 0.06 1 1 0]
El-Melloi II
I can't help it! When I make a new discovery, I can't relax until I've written it down for posterity!
[k]
[charaFadeout D 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaShakeStop D]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Reines
Fair enough. It's not like your obsessive tendencies are anything new at this point. Anyway, now that the Code's out of the bag, Brother, why don't you give me a hand getting it back in?
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaFace D 5]
[charaFace B 0]
[charaFadein D 0.1 0]
[charaFadein B 0.1 30,0]
[wt 0.6]
[bgmStop BGM_EVENT_94 3.4]
[se adm61]
[seVolume adm61 0 0.5]
[charaMove B 60,15 0.3]
[wt 0.3]
[charaMove B 90,0 0.3]
[wt 0.4]
[charaFadeout B 0.6]
[se adm61]
[seVolume adm61 0 0.3]
[charaMove B 120,15 0.3]
[wt 0.3]
[charaMove B 150,0 0.3]
[wt 0.7]
[charaFace D 4]
[charaMoveReturn D -256,-2 0.6]
[wt 0.8]
[charaFadeout D 0.1]
[wt 0.1]
[se adm61]
[seVolume adm61 0 0.4]
[wt 0.8]
[se adm61]
[seVolume adm61 0 0.2]
[charaFace B 0]
[charaFadein B 0.4 -60,0]
[wt 0.1]
[charaMove B -30,15 0.3]
[wt 0.3]
[charaMove B 0,0 0.3]
[wt 0.7]
[charaTalk on]
[charaTalk depthOn]
B???
Data collection obstacle detected. Initiating[sr]ability-based obstacle elimination procedure.
[k]
[messageOff]
[se ade59]
[charaShake B 0.04 3 1 0.6]
[wt 0.6]
[charaTalk off]
[charaTalk depthOff]
[charaFace C 0]
[charaFadein C 0.1 1]
[wt 0.4]
[seStop ad199 0.2]
[charaMove C 0 0.8]
[charaMove B 2 0.8]
[charaShake B 0.06 1 1 0.8]
[charaShake C 0.06 1 1 0.8]
[wt 0.4]
[seStop ade59 0.8]
[wt 1.0]
[se ade66]
[seVolume ade66 0 0.6]
[charaSpecialEffect B erasure 1 0.8]
[charaSpecialEffect C erasure 1 0.8]
[wt 1.0]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[wt 0.4]
[se ad130]
[seVolume ad130 0 0.7]
[charaPut F -256,0]
[charaPut E 256,0]
[charaFace F 5]
[charaFace E 10]
[charaSpecialEffect F appearance 1 0.7]
[charaSpecialEffect E appearance 1 0.7]
[wt 0.5]
[seStop ad130 0.2]
[wt 1.4]
[bgm BGM_EVENT_80 0.1]
1Did it just duplicate itself!?
2Now it's pretending to be Ishtar and Par!?
[charaFadeout F 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Volumen Hydrargyrum only imitates outer appearances.[sr]I should be able to get it back once it's defeated.
[k]
[charaFace A 2]
Reines
On that note, since Trimmau isn't with me I'm sitting this one out, so I'm counting on you two to beat her instead. Good luck!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
El-Melloi II
W[messageShake 0.04 3 4 0.5]hat have you pulled me into now!?
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.5]
[wait fade]
[soundStopAll]
[end]

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@@ -0,0 +1,574 @@
91-40-32-01-1-1
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 1098164900 1 Reines_Tail]
[charaSet C 1098166210 1 Trimmau]
[charaSet D 98065001 1 "El-Melloi II"]
[charaSet E 2020001 1 Ishtar]
[charaSet F 3030000 1 Pārvatī]
[charaSet G 4032000 1 Reines]
[charaSet J 8001000 1 "Dummy Effect 1"]
[charaMoveScale C 0.6 0.1]
[charaDepth A 1]
[charaDepth B 9]
[charaDepth C 9]
[scene 66700]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
[bgm BGM_EVENT_80 0.1]
[fadein black 1.0]
[wait fade]
[wt 0.2]
[se ade160]
[charaMoveReturn D 0,-3 0.3]
[wt 0.6]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaFace F 5]
[charaFace E 10]
[charaFadein F 0.1 0]
[charaFadein E 0.1 2]
[wt 0.6]
[se bac59]
[seVolume bac59 0 0.7]
[fowardEffect bit_talk_explosion -256,0]
[wt 0.2]
[se bac36]
[seVolume bac36 0 0.8]
[se bac59]
[seVolume bac59 0 0.4]
[fowardEffect bit_talk_explosion 20,0]
[wt 0.1]
[charaFace F 10]
[charaShake F 0.04 3 4 1.6]
[wt 0.2]
[charaFace E 12]
[charaShake E 0.04 3 4 1.4]
[wt 0.2]
[se bac59]
[seVolume bac59 0 1.0]
[fowardEffect bit_talk_explosion 256,0]
[wt 1.8]
[charaShake F 0.04 3 4 0.6]
[charaShake E 0.04 3 4 0.6]
[wt 1.0]
[se ade66]
[charaSpecialEffect F enemyErasure -256,0 1.2]
[charaSpecialEffect E enemyErasure 256,0 1.2]
[wt 0.7]
[wait charaSpecialEffect F]
[wait charaSpecialEffect E]
[bgmStop BGM_EVENT_80 1.2]
[charaFadeout F 0.1]
[charaFadeout E 0.1]
[wt 1.2]
[fowardEffectDestroy bit_talk_explosion]
[charaFace A 7]
[charaFadein A 0.1 1]
[wt 0.2]
[se ad414]
[seVolume ad414 0 0.5]
[wt 0.8]
[seStop ad414 0.3]
[se ad130]
[charaPut C 140,-220]
[charaFace C 0]
[charaSpecialEffect C appearance 1 0.7]
[wt 0.5]
[seStop ad130 0.2]
[wt 1.4]
[charaTalk on]
[bgm BGM_EVENT_77 0.1]
Reines
Well, I've got this part of Trim back now...but eighty percent of her main body is still out there.
[k]
[charaFace A 1]
Reines
Still, something's definitely better than nothing. I can use this twenty percent to track the rest, as well as do some fighting myself.
[k]
[charaFadeout A 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
El-Melloi II
What's going on here, Reines?[sr]Did you say Trimmau is missing?
[k]
1Well, as it turns out... Did you know Mystic Codes can run away?
2Yeah, apparently, her Volumen Hydrargyrum ran away from her.
[charaFace D 3]
El-Melloi II
It did what!?
[k]
[charaFace D 5]
El-Melloi II
What kind of mage lets their own Mystic Code run away from them!?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Reines
Hahaha, what kind?[sr]You're looking right at her, Brother!
[k]
1You seem weirdly proud of that, Professor.
[messageOff]
[wt 0.7]
[charaFace A 9]
[wt 0.6]
[charaFaceFade A 3 0.4]
[wt 0.6]
Reines
Don't say it...
[k]
2You're not taking this well, are you, Professor?
[messageOff]
[wt 0.7]
[charaFaceFade A 9 0.4]
[wt 0.6]
[charaFace A 2]
Reines
N[messageShake 0.04 3 3 0.4]o! No I'm not!
[k]
[messageShakeStop]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
El-Melloi II
I'll ask you again.[sr]What's going on here, Reines?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Well, it started when I decided to do a little research.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
El-Melloi II
What kind of research?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Come on, Brother. The world we're in may be a little different from ours, but you still know the Clock Tower's inner workings just as well as I do.
[k]
Reines
In spite of everything, you're still Lord El-Melloi[sr]of the Clock Tower, and I'm the next in line.
[k]
Reines
So we both know a thing or two about the[sr]Clock Tower's unique security practices.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_77 1.0]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
El-Melloi II
What's your point?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Reines
Long story short, I decided to try my hand at hacking into Chaldea's secret database this time.
[k]
[bgm BGM_EVENT_94 0.1]
1Whoa, whoa, back up! I think we might need the long version!
2What were you thinking, Professor!?
Reines
Hey, come on.[sr]Aren't you curious what they've got in there, too?
[k]
1Well, yeah, kind of...
[charaFace A 0]
Reines
There you go. But, unfortunately, the central sector[sr]where they keep all the juicy stuff was too well-protected.
[k]
2That doesn't give you the right to mess with anyone's secrets.
[charaFace A 7]
Reines
Et tu, my pupil?[sr]I thought you'd have my back on this!
[k]
[charaFace A 0]
Reines
Anyway, it ended up not mattering. The central sector where they keep all the juicy stuff was too well-protected, unfortunately.
[k]
Reines
And based on those unusual security tics I saw,[sr]I'm pretty sure Marisbury himself had a hand in it.
[k]
[charaFace A 8]
Reines
Still, it wasn't enough to stop me from getting[sr]a peek at a tiny bit of their research data.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
El-Melloi II
...What kind of data, Reines?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk B]
[charaFace B 0]
[charaFace A 0]
[charaFadein B 0.1 1]
[charaFadein A 0.1 1]
Reines
Ohoho. Taken the bait now, have we, Brother?
[k]
[charaFadeout B 0.1]
[charaFace A 0]
[charaTalk on]
[charaTalk A]
Reines
Personally, I was interested in the nature of Servants.
[k]
Reines
Lord Sima Yi and I have actually been discussing[sr]it among ourselves for some time now.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 10]
[charaFadein G 0.1 1]
Sima Yi
...Indeed.[sr]I, too, have found it to be a fascinating question.
[k]
1Question?
2You too, Sima Yi?
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Reines
Specifically, Pseudo-Servants.
[k]
Reines
Because those were never a thing in our world.
[k]
1Oh...
2Is that why Trimmau turned into Ishtar and Pārvatī?
Reines
And Pseudo-Servants like us where most of the host body's original personality is still intact are the rarest pattern of all.
[k]
[charaFace A 8]
Reines
Which is why I thought we might have[sr]room to try some...exploits.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
El-Melloi II
Exploits?
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk off]
[charaFace A 8]
[charaFace C 0]
[charaFadein A 0.1 1]
[charaFadein C 0.1 135,-220]
[wt 0.6]
[se ad730]
[seVolume ad730 0 0.4]
[charaEffect J bit_talk_20 130,0]
[wt 0.8]
[charaMove J -130,0 0.6]
[wt 1.0]
[fowardEffect bit_talk_warp -80,0]
[charaEffectStop J bit_talk_20]
[wt 0.5]
[se adm20]
[seVolume adm20 0 0.6]
[fowardEffectStop bit_talk_warp]
[wt 3.2]
[charaTalk on]
[charaFace A 0]
Reines
There, I just finished my analysis.[sr]Now we can go after Trimmau.
[k]
[charaFace A 1]
Reines
I'll explain the rest on the way.[sr]Come on, my pupil, let's get going. You too, Brother.
[k]
[charaFadeout A 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
El-Melloi II
I'm not getting out of this, am I?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
BReines
Why, surely a kind and considerate brother like yourself could never be so cruel as to leave his angelic little sister to fend for herself, could you?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
El-Melloi II
[f large]A[messageShake 0.04 3 3 0.6]ngelic!?
[k]
[messageOff]
[wt 0.4]
[fadeout black 1.6]
[bgmStop BGM_EVENT_94 1.6]
[wait fade]
[charaFadeout D 0.1]
[wt 0.1]
[scene 66400]
[fadein black 1.6]
[wait fade]
[wt 0.6]
[bgm BGM_EVENT_70 0.1]
1The simulator?
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
It looks like Trimmau activated it.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
El-Melloi II
Dammit. So you used the Volumen Hydrargyrum to hack in!
[k]
1It can do that, too!?
[charaFace D 4]
El-Melloi II
I know how capable that Mystic Code is all too well.[sr]It was my own mentor's masterpiece, after all.
[k]
[charaFace D 0]
El-Melloi II
Hmm. It looks like it went to...[sr]nineteenth-century London?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 10]
[charaFadein A 0.1 1]
Sima Yi
The same time period as the Fourth Singularity, hmm.[sr]You're certain this wasn't a Rayshift?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
El-Melloi II
As far as I can tell from the data. Although...there are some odd minor fluctuations here. What could those mean?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 1]
Sima Yi
Questions for later, I am afraid. Come on!
[k]
[messageOff]
[se ad15]
[wt 0.3]
[se ad172]
[wt 0.7]
[fadeout black 2.0]
[seStop ad172 2.0]
[bgmStop BGM_EVENT_70 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,630 @@
91-40-32-01-2-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 1098164900 1 Reines_Tail]
[charaSet C 1098166210 1 Trimmau]
[charaSet D 5019001 1 "El-Melloi II"]
[charaSet E 1098124510 1 "Da Vinci"]
[charaSet F 1098165800 1 "Antique Automata 1"]
[charaSet G 1098165800 1 "Antique Automata 2"]
[charaSet H 1098165800 1 "Antique Automata 3"]
[charaSet I 1098165800 1 "Antique Automata 1 (Silhouette)"]
[charaSet J 1098165800 1 "Antique Automata 2 (Silhouette)"]
[charaSet K 1098165800 1 "Antique Automata 3 (Silhouette)"]
[charaSet L 8001000 1 "Dummy Effect 1"]
[charaSet M 8001000 1 "Dummy Effect 2"]
[charaSet O 4032000 1 "Sima Yi"]
[charaDepth I 1]
[charaDepth J 1]
[charaDepth K 5]
[charaDepth A 8]
[charaDepth M 10]
[charaFilter I silhouette 01060eFF]
[charaFilter J silhouette 01060eFF]
[charaFilter K silhouette 01060eFF]
[charaPut L 2000,2000]
[charaEffect L bit_talk_10_MiddleLevel]
[scene 10900]
[cameraMove 0.1 0,0 1.02]
[wt 0.1]
[fadein black 1.5]
[wait fade]
[wt 0.4]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.4 1]
[wt 0.4]
[bgm BGM_EVENT_70 0.1]
Reines
Yup, this is definitely London.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
El-Melloi II
And based on the local architecture, it would seem the nineteenth-century setting was accurate as well.
[k]
El-Melloi II
I don't see any other people around...[sr]Is that part of the settings, too?
[k]
1Why would the Volumen Hydrargyrum come here?
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Reines
Hmm. I have no idea.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.6]
[cameraMove 1.4 -80,40 1.2]
[wt 1.7]
[cameraMove 1.8 80,40 1.2]
[wt 2.1]
[cameraMove 1.4 0,0 1.0]
[wt 1.7]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.2 1]
Reines
Aside from the lack of people, there doesn't seem to be anything strange or out of place.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
El-Melloi II
What's your tracking spell say?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.2 1]
Reines
Thanks to that bit I gathered earlier,[sr]I was able to get Trimmau's coordinates.
[k]
Reines
But it's still going to take a little time to find her.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
[wt 0.4]
[charaMoveReturn D 0,-3 0.8]
[wt 1.2]
[charaFace D 0]
El-Melloi II
Then it seems now would be a good time for you[sr]to tell us more about this research of yours.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.2 1]
Reines
Damn, so you didn't forget about that, huh?
[k]
[charaFace A 0]
Reines
Basically, like I said before, it boils down to how we can take advantage of Pseudo-Servants' unique characteristics.
[k]
1Like what?
Reines
Most Servants never grow or change.
[k]
Reines
And why would they? They're all dead, after all.
[k]
Reines
The moment they're inscribed in the Throne and given[sr]a Servant class, their form is pretty much set in stone.
[k]
Reines
They can level up, sure, but that's really just a way of showing how close they are to their true capabilities.
[k]
[charaFace A 1]
Reines
But the same isn't true for us Pseudo-Servants, is it?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
El-Melloi II
...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
We're simultaneously dead, yet not dead.[sr]Alive, and not alive.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
El-Melloi II
I see. So that's where the Volumen Hydrargyrum comes in. It belongs to you, not Sima Yi.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Reines
Exactly. I figured if I played my cards right,[sr]I could find a way to boost my combat capabilities.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 10]
[charaFadein O 0.1 1]
Sima Yi
And I thought the same,[sr]which is why I decided to help investigate this idea.
[k]
Sima Yi
Specifically, I was adjusting the data to better acclimate the Volumen Hydrargyrum to my own Spirit Origin.
[k]
[charaFace A 13]
Sima Yi
Both the Volumen Hydrargyrum and Lady Reines are old hands at that sort of tweaking, so if all goes well, it should unlock some new possibilities.
[k]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
El-Melloi II
I can't tell if that sounds more like something you[sr]would do, or something Lord Sima Yi would do...[wt 1.0][charaFace D 5][sr]Either way, that's no exploit. That's an out-and-out[sr]cheat!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Huh, I'm surprised you disapprove, Brother.[sr]I thought you liked video games.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
El-Melloi II
Video games are designed with their own respective rules, and those rules need to be followed.
[k]
[charaFace D 2]
El-Melloi II
One careless move, and you could end up destroying your entire Spirit Origin!
[k]
El-Melloi II
Please, Lord Sima Yi, try to talk some sense into[line 2]
[k]
[messageOff]
[charaPut L 0,0]
[charaFadeout D 0.1]
[wt 0.2]
[se ad13]
[charaTalk E]
[charaFace E 25]
[charaFadein E 0.1 1]
[wt 0.5]
Da Vinci
Heeey! Can you guys hear me?
[k]
1Da Vinci!
[charaFace E 23]
Da Vinci
I saw the simulator was booted up all of a sudden.[sr]Is something wrong?
[k]
1Well...
2My professor, uh...
[charaFadeout E 0.1]
[wt 0.1]
[charaPut L 2000,2000]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Reines
Wait, wait! I'll explain that part!
[k]
[messageOff]
[wipeout rollRight 1.6 1.0]
[wait wipe]
[charaFadeout A 0.1]
[wt 0.1]
[wipein rollLeft 1.6 1.0]
[wait wipe]
[wt 0.4]
[charaPut L 0,0]
[wt 0.1]
[charaTalk E]
[charaFace E 24]
[charaFadein E 0.1 1]
Da Vinci
Now I see. I'm surprised that Volumen Hydrargyrum[sr]would run amok on her own like that.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut L 2000,2000]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Reines
I must have made a mistake with one of her settings or something. Believe me, I feel very silly.
[k]
[charaFace A 8]
Reines
(Let's just keep the fact that I was hacking into[sr]Chaldea's database between you, me, and my brother, okay?)
[k]
[charaPut L 0,0]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 23]
[charaFadein E 0.1 1]
Da Vinci
Hmm...
[k]
[charaFace E 0]
Da Vinci
Okay, got it. Now that I know what's going on,[sr]I'll keep an eye on all your vitals from here, too.
[k]
[messageOff]
[se ad15]
[charaPut L 2000,2000]
[charaEffectStop L bit_talk_10_MiddleLevel]
[charaFadeout E 0.1]
[wt 0.8]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Reines
(Phew. That was too close...)
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
El-Melloi II
It looks like your tracking spell is reacting again.
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.4]
[se ad29]
[seVolume ad29 0 0.2]
[charaPut M -80,0]
[charaEffect M bit_talk_30]
[wt 1.2]
[charaFace A 6]
[charaEffectDestroy M bit_talk_30]
Reines
Hmm. She's south of here, near Regent's Park.
[k]
[charaFace A 0]
Reines
Come on, we'd better hurry.
[k]
[messageOff]
[wipeout leftToRight 1.6 1.0]
[se ad60]
[bgm BGM_EVENT_70 1.6 0.5]
[wait wipe]
[charaFadeout A 0.1]
[wt 0.1]
[seStop ad60 0.8]
[scene 10920]
[wt 1.0]
[wipein rightToLeft 1.6 1.0]
[wait wipe]
[wt 0.2]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.2 1]
[bgm BGM_EVENT_70 0.7 0.7]
Reines
Ooh, a fish-and-chips stand.[sr]Damn if it doesn't smell good.
[k]
Reines
Go buy me some, will you, pupil?
[k]
1Didn't you just say we should hurry?
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
El-Melloi II
Hm? I see the stand,[sr]but I don't see anyone working it...
[k]
[charaFadeout D 0.1]
[wt 0.1]
2It does smell good, but aren't we kind of busy now?
Reines
That's exactly why we need a snack to keep our energy[sr]up.[wt 0.5][charaFace A 0] ...Never mind. There's no one working it.
[k]
[messageOff]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
[wt 0.9]
[charaFace A 0]
Reines
Hmm. Maybe this is another odd simulator setting? Then again, it really seems as though someone was cooking here just a few minutes ago.
[k]
Reines
Maybe they're doing their best Mary Celeste crew impression?
[k]
[messageOff]
[wipeout rollRight 1.5 1.0]
[bgmStop BGM_EVENT_70 1.0]
[wait wipe]
[charaFadeout A 0.1]
[wt 0.5]
[wipein rollLeft 1.5 1.0]
[wait wipe]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.4 1]
[wt 0.6]
[bgm BGM_EVENT_7 0.1]
[se ad266]
[seVolume ad266 0 0.2]
[wt 0.7]
[seStop ad266 0.4]
[se ade161]
[seVolume ade161 0 0.6]
[charaMoveReturn A 0,-5 0.4]
[wt 0.6]
[charaMoveReturn A 0,-5 0.4]
[wt 1.0]
[seStop ade161 0.2]
[wt 0.2]
Reines
Mmm, I'll have to really pour on the vinegar to tamp down the delicious smell this freshly fried fish is putting out.
[k]
1You're already digging in!?
[charaFace I 0]
[charaFadein I 0.4 220,-60]
Reines
Hahaha, I'm just showing the food its due respect.[sr]Mmm, yum! It's piping hot and perfectly flaky!
[k]
[charaFace J 0]
[charaFadein J 0.4 -220,-60]
Reines
I can taste the delicious oils with every bite of fish![sr]And these steaming hot chips are salted perfectly!
[k]
[charaFace K 0]
[charaFadein K 0.4 0,-60]
Reines
If this stand's proprietor were here,[sr]I'd be breaking out my Reines Stamp of Approval.
[k]
[charaFace A 4]
Reines
...Hm?
[k]
[messageOff]
[bgmStop BGM_EVENT_7 1.4]
[charaFadeout A 0.3]
[charaFadeout I 0.3]
[charaFadeout J 0.3]
[charaFadeout K 0.3]
[wt 0.3]
[charaTalk off]
[charaFace F 0]
[charaFace G 0]
[charaFace H 0]
[charaFadein F 0.3 220,-60]
[charaFadein G 0.3 -220,-60]
[charaFadein H 0.3 0,-60]
[wt 0.8]
[se ad66]
[charaMove F 220,0 0.7]
[charaMove G -220,0 0.7]
[charaMove H 0,0 0.7]
[wt 1.1]
[seStop ad66]
[wt 0.8]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
[bgm BGM_EVENT_80 0.1]
Reines
What the...!?
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.5]
[wait fade]
[soundStopAll]
[end]

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@@ -0,0 +1,360 @@
91-40-32-01-2-1
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 1098164900 1 Reines_Tail]
[charaSet C 5019001 1 "El-Melloi II"]
[charaSet D 1098165800 1 "Antique Automata 1"]
[charaSet E 1098165800 1 "Antique Automata 2"]
[charaSet F 1098165800 1 "Antique Automata 3"]
[charaSet G 1098166210 1 Trimmau]
[charaSet H 1098166210 1 Trimmau1]
[charaSet I 1098166210 1 Trimmau2]
[charaSet J 1098166210 1 Trimmau3]
[charaSet K 98006300 1 "Unidentified Hood Wearer"]
[charaSet L 98006300 1 "Unidentified Hood Wearer (Silhouette)"]
[charaSet M 8001000 1 "Dummy Effect 1"]
[charaMoveScale G 0.6 0.1]
[charaMoveScale H 0.5 0.1]
[charaMoveScale I 0.5 0.1]
[charaMoveScale J 0.5 0.1]
[charaDepth A 1]
[charaDepth K 1]
[charaDepth D 1]
[charaDepth E 1]
[charaDepth F 9]
[charaDepth L 9]
[charaDepth M 9]
[charaDepth G 9]
[charaFilter L silhouette 01060eFF]
[scene 10920]
[charaFace D 0]
[charaFace E 0]
[charaFace F 0]
[charaFadein D 0.1 0]
[charaFadein E 0.1 2]
[charaFadein F 0.1 1]
[bgm BGM_EVENT_80 0.1]
[fadein black 1.0]
[wait fade]
[wt 0.4]
[se bac30]
[seVolume bac30 0 0.6]
[fowardEffect bit_talk_shelling_pink01 320,50]
[wt 0.35]
[se bac18]
[charaShake E 0.04 3 3 0.9]
[wt 0.2]
[se bac30]
[seVolume bac30 0 0.6]
[fowardEffect bit_talk_shelling_pink01 -250,200]
[wt 0.35]
[se bac18]
[charaShake D 0.04 3 3 0.9]
[wt 0.2]
[se ad208]
[seVolume ad208 0 0.6]
[se ade75]
[seVolume ade75 0 0.5]
[charaFadeout E 0.4]
[charaMove E 256,-40 0.4]
[se bac30]
[seVolume bac30 0 0.6]
[fowardEffect bit_talk_shelling_pink01 0,20]
[wt 0.35]
[se bac18]
[charaShake F 0.04 3 3 0.9]
[wt 0.3]
[se ad208]
[seVolume ad208 0 0.6]
[se ade75]
[seVolume ade75 0 0.5]
[charaFadeout D 0.4]
[charaMove D -256,-40 0.4]
[wt 0.75]
[se ad208]
[seVolume ad208 0 0.6]
[se ade75]
[seVolume ade75 0 0.5]
[charaFadeout F 0.4]
[charaMove F 0,-40 0.4]
[wt 0.8]
[charaFace H 0]
[charaFadein H 0.4 300,-300]
[charaMove H 300,-270 0.4]
[charaShake H 0.03 2 3 0.4]
[wt 0.2]
[charaFace I 0]
[charaFadein I 0.4 -300,-300]
[charaMove I -300,-270 0.4]
[charaShake I 0.03 2 3 0.4]
[wt 0.2]
[charaFace J 0]
[charaFadein J 0.4 0,-300]
[charaMove J 0,-270 0.4]
[charaShake J 0.03 2 3 0.4]
[wt 0.8]
[charaShake H 0.04 3 4 0.6]
[charaShake I 0.04 3 4 0.6]
[charaShake J 0.04 3 4 0.6]
[wt 1.0]
[se ade66]
[charaSpecialEffect H enemyErasure 300,-300 0.9]
[charaSpecialEffect I enemyErasure -300,-300 0.9]
[charaSpecialEffect J enemyErasure 0,-300 0.9]
[wt 0.7]
[wait charaSpecialEffect H]
[wait charaSpecialEffect I]
[wait charaSpecialEffect J]
[bgmStop BGM_EVENT_80 1.2]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[wt 1.2]
[charaTalk depthOff]
[charaFace A 2]
[charaFace G 0]
[charaFadein A 0.1 1]
[charaFadein G 0.1 140,-230]
[wt 0.5]
[se ad130]
[wt 0.1]
[charaMoveScale G 0.63 0.8]
[charaMove G 140,-190 0.8]
[wt 0.4]
[seStop ad130 0.2]
[wt 1.4]
[charaTalk A]
[charaFace A 5]
[bgm BGM_EVENT_70 0.1]
Reines
Now I see. Part of Trimmau got into the automated defense systems! And here I thought it was my comeuppance for dine and dashing!
[k]
[charaFadeout A 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
El-Melloi II
Hold it, Reines.
[k]
El-Melloi II
Does that mean Trimmau has control[sr]over the simulator itself?
[k]
[charaFace C 5]
El-Melloi II
How much of her do you have now?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFace G 0]
[charaFadein A 0.1 1]
[charaFadein G 0.1 140,-190]
Reines
Let me see... [wt 0.6][charaFace A 0]This just makes forty percent.
[k]
1Forty percent, huh.
2I guess that means the main unit is still somewhere else then?
[charaFadeout A 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
El-Melloi II
I knew there had to be more than an odd simulator[sr]setting behind the lack of people here.
[k]
El-Melloi II
My Unreturning Formation isn't working right, either.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
Reines
You mean Zhuge Liang's famous maneuver?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
El-Melloi II
Things might look normal here, but there's something[sr]going on right beneath the surface.
[k]
El-Melloi II
It almost feels like a loading screen from a video game...
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.7]
[se ad29]
[seVolume ad29 0 0.2]
[charaPut M -80,0]
[charaEffect M bit_talk_30]
[wt 0.2]
[charaFace A 6]
[wt 1.2]
[charaFace A 2]
[charaEffectDestroy M bit_talk_30]
Reines
My tracking spell![sr]There you are, Trimmau!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_70 1.4]
[charaTalk off]
[charaTalk depthOff]
[charaFace L 0]
[charaFadein L 0.4 1]
[wt 0.6]
[charaFace K 0]
[charaFadein K 0.1 1]
[wt 0.1]
[se bac30]
[seVolume bac30 0 0.6]
[fowardEffect bit_talk_shelling_pink01]
[wt 0.35]
[se bac105]
[se bac59]
[seVolume bac59 0 0.4]
[fowardEffect bit_talk_h_slash01]
[wt 1.6]
[charaFadeout L 0.4]
[wt 1.6]
[fowardEffectDestroy bit_talk_h_slash01]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk depthOn]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
[wt 0.6]
[charaFaceFade A 6 0.4]
[wt 0.8]
Reines
Huh? It can't be...[bgm BGM_EVENT_71 0.1]
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
[wt 0.6]
[se ad193]
[distortionstart 0.0 0.5 0.5 0.0 0.0 100.0]
[distortionstart 2.0 0.5 0.5 0.8 0.1 6.0]
[wait distortion]
[wt 0.2]
[wipeout magic 1.0 1.0]
[wait wipe]
[charaFadeout K 0.1]
[wt 0.1]
[scene 10000]
[wipein magic 0.5 1.0]
[wait wipe]
El-Melloi II
Reines! [%1]!!!
[k]
[messageOff]
[wt 0.5]
[fadeout black 2.0]
[bgmStop BGM_EVENT_71 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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91-40-32-01-3-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 1098164900 1 Reines_Tail]
[charaSet C 98065001 1 "El-Melloi II"]
[charaSet D 1098166210 1 Trimmau]
[imageSet J back10000 1]
[charaScale J 1.01]
[charaFilter J silhouette E0000080]
[charaMoveScale D 0.63 0.1]
[charaDepth A 1]
[charaDepth D 9]
[scene 10000]
[fadein black 1.2]
[wait fade]
[wipeout magic 0.4 1.0]
[wait wipe]
[scene 10400]
[se ad193]
[wipein magic 1.6 1.0]
[wait wipe]
[wt 0.8]
1I'm back in my room?
[cameraMove 0.6 -20,0 1.05]
[wt 0.8]
[cameraMove 1.2 20,0 1.05]
[wt 1.6]
[cameraMove 0.6 0,0 1.0]
[wt 0.8]
1Does that mean the simulation is over!?
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
El-Melloi II
No, it isn't. Take a closer look, Master.
[k]
[charaFace C 0]
El-Melloi II
This is the old Chaldea. I'm sure of it.[bgm BGM_EVENT_81 0.1]
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
No, that's not quite right either, Brother.
[k]
[messageOff]
[se bac261]
[charaFaceFade A 15 0.2]
[wt 0.9]
Reines
Both my Mystic Eyes and the part of Trimmau I collected are reacting. We're definitely still in the simulator.
[k]
1So, that means[line 2]
2Then, this must be[line 2]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
El-Melloi II
I see. So we're in a simulation of the old Chaldea!
[k]
[charaFace C 0]
El-Melloi II
Da Vinci, can you still hear us?
[k]
[messageOff]
[se ad31]
[wt 1.4]
[seStop ad31]
[wt 0.4]
[se ad15]
[seVolume ad15 0 0.6]
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[wt 0.35]
[charaFace C 4]
[wt 0.35]
El-Melloi II
I think we can take the silence as a no. Damn.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaFace A 0]
[charaFace C 4]
[charaFadein C 0.1 0]
[charaFadein A 0.1 2]
[wt 0.6]
[charaFace A 4]
[wt 0.7]
[charaTalk on]
[charaTalk A]
Reines
Brother, you said that London reminded[sr]you of a loading screen, right?
[k]
Reines
What if that was a fake out, and Trimmau's real goal was to simulate the old Chaldea?
[k]
El-Melloi II
...If it is, that would explain why she infiltrated the automatic defense systems.
[k]
El-Melloi II
I see. So she put up that London as a front while she was secretly building this simulation behind the scenes.
[k]
El-Melloi II
But even if she is going haywire right now, I still don't understand why Trimmau would go to such lengths...
[k]
[messageOff]
[charaTalk off]
[bgmStop BGM_EVENT_81 1.0]
[wt 0.7]
[se ad9]
[seVolume ad9 0 0.6]
[charaTalk J]
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[charaFadeout J 0.9]
[wt 0.2]
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[charaFadeout A 0.1]
[wt 0.1]
[seVolume ad9 1.0 0.1]
[bgm BGM_EVENT_48 0.1]
[51d4ff]P.A. System[-]
[51d4ff]Authenticating... [wt 0.45]Error...[wt 0.45][-][sr][51d4ff]Reattempting authentication... [wt 0.45]Error...[-]
[k]
[51d4ff]P.A. System[-]
[51d4ff]Authentication attempt limit reached. Locking][-][sr][51d4ff]system... [wt 0.8]Lockdown protocol halted by root user...[-]
[k]
[51d4ff]P.A. System[-]
[51d4ff]Authenticating... [wt 0.45]Error...[wt 0.45][-][sr][51d4ff]Reattempting authentication... [wt 0.45]Error...[-]
[k]
[charaTalk on]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Reines
What the hell?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 7]
[charaFadein C 0.1 1]
El-Melloi II
It looks like Trimmau's trying to hack into the system. But this... Wait. That's it.
[k]
[charaFace C 0]
El-Melloi II
Reines.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
Yes, Brother?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
El-Melloi II
You saw the last thing Trimmau turned[sr]into back in London, right?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Reines
...Yeah, I did.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
El-Melloi II
Do you know who it was?
[k]
El-Melloi II
Because if it was who I think it was,[sr]she's someone [%1] knows, too.
[k]
1Someone I know?
El-Melloi II
That's right. Someone with deep ties to the old Chaldea. Give it some thought, and I think you'll know who I mean.
[k]
2You don't mean...
[charaFace C 1]
El-Melloi II
So you figured it out, huh? Makes sense.[sr]I'm sure you knew her a lot better than I did.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
[wt 0.7]
[charaFace A 0]
[wt 0.5]
Reines
It was Chaldea's former director,[sr]Olga Marie Animusphere.
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[seStop ad9 2.0]
[bgmStop BGM_EVENT_48 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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91-40-32-01-4-0
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 1098164900 1 Reines_Tail]
[charaSet C 5019001 1 "El-Melloi II"]
[charaSet D 1098166200 1 Trimmau]
[charaSet E 98005000 1 "Olga Marie?"]
[charaSet F 98005000 1 "Olga Marie (Silhouette)"]
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[imageSet J 8001000 1]
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[charaScale O 1.01]
[charaFilter O silhouette E0000080]
[charaPut P 2000,2000]
[charaEffect P bit_sepia01]
[charaSet F 98005000 1 "Olga Marie (Silhouette_Black)"]
[charaFilter F silhouette 01060eFF]
[charaDepth E 1]
[charaDepth K 1]
[charaDepth L 1]
[charaDepth A 5]
[charaDepth M 9]
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[scene 10310]
[bgm BGM_EVENT_80 0.1 0.8]
[se ad9]
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[wt 0.4]
[fadein black 1.2]
[charaTalk O]
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[wait fade]
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[charaTalk C]
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[wt 0.1]
[bgm BGM_EVENT_80 1.0 1.0]
El-Melloi II
Looks like we managed to avoid any obstructions.
[k]
El-Melloi II
Are you two ready?
[k]
[messageOff]
[fadeout black 1.2]
[seStop ad9 1.2]
[bgmStop BGM_EVENT_80 1.2]
[wait fade]
[charaFadeout C 0.1]
[wt 0.1]
[scene 10000]
[fadein black 1.2]
[wait fade]
[wt 0.4]
[fadeout white 1.2]
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[wait fade]
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[wait fade]
[wt 0.4]
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[seStop ade74 0.2]
[charaFadeout F 1.2]
[charaFace E 2]
[charaFadein E 0.1 1]
[wt 1.8]
[bgm BGM_EVENT_72 0.1]
1Olga Marie!
2Director!
[fadeout white 1.2]
[se ad592]
[wait fade]
[charaFadeout E 0.1]
[charaEffect E bit_talk_21]
[wt 0.4]
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[wait fade]
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[charaTalk on]
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[charaFace A 4]
[charaFadein A 0.3 1]
[wt 0.2]
Reines
...[sr]...
[k]
[charaFace A 0]
Reines
Hi, Trimmau. Sorry I took so long.
[k]
[messageOff]
[wt 0.8]
[fadeout black 1.2]
[bgm BGM_EVENT_72 1.2 0.4]
[wait fade]
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[charaTalk C]
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[wt 0.2]
[bgm BGM_EVENT_72 1.0 0.8]
El-Melloi II
The only reason Trimmau went haywire[sr]is because she's working properly.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 0,-50]
Reines
Huh? What do you mean?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
El-Melloi II
Exactly what I said. Trimmau ended up like this[sr]because she was carrying out your orders.
[k]
1You ordered her to do this, Professor?
El-Melloi II
We had it backwards.
[k]
El-Melloi II
You said you couldn't get into the[sr]central sector's data, right?
[k]
[charaFace C 4]
El-Melloi II
In other words, Trimmau wasn't able to break[sr]through the new Chaldea's security.
[k]
[charaFace C 0]
El-Melloi II
So in response, she made a place where[sr]she might be able to: the old Chaldea.
[k]
[charaFace C 5]
El-Melloi II
Instead of trying to get past the new security measures...
[k]
[charaFace C 2]
El-Melloi II
...she decided to use the simulator to create[sr]a route where she could get past the old ones.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 0,-50]
Reines
No way...!
[k]
1Is it even possible to bypass security that way?
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
El-Melloi II
It depends, but it wouldn't be the first time this kind of scam has worked, either with magecraft or computers.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 0,-50]
Reines
I see. So if there's a flaw in the simulator's security, she might be able to use that to gain access.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
El-Melloi II
Whether that's actually the case or not, it must be what Trimmau was thinking when she did all this.
[k]
1Mystic Codes can think?
2Can Mystic Codes really think like that?
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Reines
Trimmau can. We had Flat help make her personality.
[k]
[charaFace A 1]
Reines
Oh, Flat was one of Brother's pupils, by the way. The El-Melloi class was actually pretty popular, believe it or not.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 0,-50]
El-Melloi II
Was that last part really necessary? [wt 0.5][charaFace C 0]Anyway, I can[sr]assure you that Trimmau's thought processes are[sr]impossibly flexible compared to those of standard AI.
[k]
El-Melloi II
Unfortunately, if she's going haywire now, that also means there's no telling what she might try next.
[k]
El-Melloi II
We'll need to be very careful.
[k]
[messageOff]
[fadeout black 1.2]
[seStop ad9 1.2]
[bgm BGM_EVENT_72 1.2 0.7]
[wait fade]
[charaFadeout C 0.1]
[wt 0.1]
[scene 10204]
[wipeOff]
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[wait fade]
[charaTalk A]
[charaFace A 2]
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[wt 0.2]
[bgm BGM_EVENT_72 1.0 1.0]
Reines
Well? Come on, Trimmau, say something!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Olga Marie?
...[sr][wt 1.0]...
[k]
1You're sure she's actually the Volumen Hydrargyrum, right?
2You're sure that's not really Director Olga Marie, right?
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
El-Melloi II
Positive. I'm also sure you know[sr]that just as well as I do.
[k]
El-Melloi II
She's what Reines was hiding.
[k]
[messageOff]
[fadeout black 1.2]
[bgm BGM_EVENT_72 1.2 0.4]
[wait fade]
[charaFadeout C 0.1]
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[wait fade]
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[charaTalk C]
[charaFace C 5]
[charaFadein C 0.3 0,-50]
[wt 0.2]
[bgm BGM_EVENT_72 1.0 0.8]
El-Melloi II
There's something you're still not telling us,[sr]isn't there?
[k]
El-Melloi II
Yes, you were in an important position at the Clock Tower, and you do know a lot about high-level security.
[k]
[charaFace C 0]
El-Melloi II
But that doesn't mean you can just breeze past Chaldea's security measures like they're nothing.
[k]
El-Melloi II
Which means there's something else you're keeping[sr]from us that allowed Trimmau to get through.
[k]
1What's that?
[charaFace C 5]
El-Melloi II
I'll tell you. Reines here didn't just know how Chaldea's security was set up.
[k]
El-Melloi II
She also knew Olga Marie's habits from her own world.[sr]Didn't you?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 0,-50]
Reines
Haha, well this is embarrassing.
[k]
[charaFace A 0]
Reines
There are a number of differences in this world, but[sr]in my world, yes, Olga Marie and I were very close.
[k]
1Whoa! I had no idea!
2You and Olga Marie, huh...
[charaFace A 4]
Reines
Well, relatively close. As mages, we both had our share of secrets, so we couldn't open up that much.
[k]
[charaFace A 0]
Reines
But, we were still close enough[sr]to know each other's quirks...
[k]
[charaFace A 1]
Reines
...and I could see them all over Chaldea's security.
[k]
[messageOff]
[fadeout black 1.2]
[seStop ad9 1.2]
[bgm BGM_EVENT_72 1.2 0.7]
[wait fade]
[charaFadeout A 0.1]
[wt 0.1]
[scene 10204]
[wipeOff]
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[wt 0.4]
[charaTalk E]
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[fadein black 1.2]
[wait fade]
[wt 1.0]
[charaFadeout E 0.2]
[wt 0.2]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.2 1]
[wt 0.1]
Reines
...Man, this brings back memories.[bgm BGM_EVENT_72 1.0 1.0]
[k]
[charaFace A 0]
Reines
As the next Lords in waiting for our respective families, you and I used to deceive each other all the time.
[k]
[charaFace A 1]
Reines
And as mages from the same generation,[sr]we also always had lots to talk about.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
[wt 1.8]
[charaFadeout E 0.2]
[wt 0.2]
[charaTalk C]
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[wt 0.1]
El-Melloi II
Reines, this Olga Marie isn't[line 2]
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
I know, Brother.[sr]It's just a Volumen Hydrargyrum that looks like her.
[k]
[charaFace A 7]
Reines
Besides, I never even knew this world's Olga Marie.
[k]
[charaFace A 0]
Reines
I took a look at her file once, and she and my counterpart from this world's paths barely crossed at all.
[k]
Reines
She never got on that train here,[sr]nor did she ever take part in the Grand Roll with me.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaFace E 0]
[charaFadein E 0.1 1]
[51d4ff]P.A. System[-]
[51d4ff][charaTalk A]Authenticating... [wt 0.45]Error...[wt 0.45][-][sr][51d4ff]Reattempting authentication... [wt 0.45]Error...[-]
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Reines
That's why I can't fully get through this Chaldea's security. The Marie I knew might look like the one from this world, but she's a completely different person.
[k]
Reines
That's why I[line 2]
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
[wt 0.4]
Olga Marie?
Mage threat detected.[sr]Eliminating.
[k]
[messageOff]
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[charaTalk A]
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Reines
Ghh!
[k]
1Professor!
[messageOff]
[bgmStop BGM_EVENT_72 1.2]
[charaMove A 1 0.6]
[charaShake A 0.04 2 1 0.6]
[wt 0.8]
Reines
Don't worry. I'm fine.[sr]As I was saying...
[k]
Reines
That's why I'm going to tear you apart.
[k]
[messageOff]
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Reines
Seven holes are bored into primordial chaos. There are poisonous women to great men. Never is there a time when neither sun nor moon is set.
[k]
[charaFace A 2]
Reines
Behold my tactics! Unspoken Formation...release!
[k]
[messageOff]
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[charaPut L 0,-400]
[charaPut M 0,-400]
[charaPut N 0,-400]
[charaTalk E]
[charaFace E 3]
[charaFadein E 0.1 1]
[wt 0.4]
[se adm11]
[charaShake E 0.04 2 1 1.0]
[wt 0.2]
[charaMove K 1 0.4]
[charaMove L 1 0.4]
[charaMove M 1 0.4]
[charaMove N 1 0.4]
[wt 0.8]
[charaShake E 0.04 4 2 0.7]
[charaMove E 0,-60 0.7]
[wt 0.3]
[seVolume adm11 2.0 0]
[charaFadeout E 0.4]
[charaMove K 0,-300 1.4]
[charaMove L 0,-300 1.4]
[charaMove M 0,-300 1.4]
[charaMove N 0,-300 1.4]
[wt 1.8]
[charaEffectStop K bit_talk_water]
[charaEffectStop L bit_talk_water]
[charaEffectStop M bit_talk_water]
[charaEffectStop N bit_talk_water]
[wt 0.6]
[se ad130]
[seVolume ad130 0 0.7]
[charaPut D 0,0]
[charaTalk D]
[charaFace D 4]
[charaSpecialEffect D appearance 1 0.9]
[wt 0.5]
[seStop ad130 0.2]
[wt 1.2]
1Release!?
2Trimmau's back to normal!
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
El-Melloi II
Now I see. Sima Yi's Noble Phantasm exposes an enemy's weakness, so Trimmau was imitating Olga Marie because she was Chaldea's weakness!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Reines
Not exactly. I only meant for Trimmau to imitate Olga Marie's habits.
[k]
[charaFace A 0]
Reines
I never planned for her to imitate Olga Marie herself.
[k]
Reines
When she tried, she got stuck at imitating the Olga Marie I know, and now, here we are, trying to clean up the mess.
[k]
[charaFace A 7]
Reines
And damn if it isn't a hot one. I could cry.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
[wt 0.7]
[se ade66]
[seVolume ade66 0 0.6]
[charaSpecialEffect D erasure 1 0.8]
[wt 1.0]
[charaFadeout D 0.1]
[wt 0.4]
[se ad130]
[seVolume ad130 0 0.7]
[charaPut A 0,0]
[charaTalk A]
[charaFace A 10]
[charaSpecialEffect A appearance 1 1.0]
[wt 0.5]
[seStop ad130 0.2]
[wt 1.7]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk A]
[charaFace C 0]
[charaFace A 2]
[charaFadein C 0.1 0]
[charaFadein A 0.1 2]
Reines
Now she's imitating me! Well Trim, if you think you[sr]can beat the real deal, you're sorely mistaken!
[k]
El-Melloi II
Reines.
[k]
[messageOff]
[charaTalk off]
[wt 0.1]
[se bas9]
[backEffect bit_talk_attack_buf 256,0]
[wt 0.3]
[charaFace A 6]
[wt 0.5]
[se bas6]
[effect bit_talk_np_buf 256,0]
[wt 1.1]
[charaTalk on]
[charaTalk C]
[charaFace C 1]
El-Melloi II
I'm going to focus my skills entirely on you. You said this is your mess, right? Then clean it up yourself.
[k]
[messageOff]
[charaFadeout A 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 1]
[wt 0.8]
[charaMove A 0,3 0.3]
[wt 0.3]
[charaFace A 7]
[charaMove A 0,-6 0.3]
[wt 0.3]
[charaMove A 1 0.2]
[wt 0.4]
Reines
...(Sigh) I swear, you're too damn lenient with[sr]me for your own good sometimes, Brother.
[k]
[charaFace A 1]
Reines
But I guess I can't blame you, seeing how adorable I am! Thanks, Brother! Just this once, I'll take you up on that!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_82 0.5]
[wait fade]
[soundStopAll]
[end]

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@@ -0,0 +1,464 @@
91-40-32-01-4-1
[soundStopAll]
[charaSet A 4032000 1 Reines]
[charaSet B 1098164900 1 Reines_Tail]
[charaSet C 98065001 1 "El-Melloi II"]
[charaSet D 1098166200 1 Trimmau]
[charaSet E 98065001 1 ???]
[imageSet I 8001000 1]
[scene 10204]
[bgm BGM_EVENT_82 0.1]
[charaFace A 0]
[charaFadein A 0.1 1]
[fadein black 1.0]
[wait fade]
[se bac26]
[wt 0.1]
[charaPut I 0,250]
[charaDepth I 9]
[charaEffect I bit_talk_shelling_pink01 0,50]
[wt 0.1]
[fowardEffect bit_talk_14]
[wt 0.3]
[charaFace A 12]
[wt 0.1]
[se bac18]
[se bac25]
[flashin once 0.1 0.2 e1a3ffFF e1a3ff50]
[wt 0.1]
[charaShake A 0.02 3 3 0.8]
[wt 1.2]
[bgmStop BGM_EVENT_82 1.2]
[se ade66]
[seVolume ade66 0 0.6]
[charaSpecialEffect A erasure 1 1.4]
[wt 1.6]
[charaFadeout A 0.1]
[wt 0.6]
[se ad130]
[seVolume ad130 0 0.7]
[charaPut D 0,-50]
[charaTalk D]
[charaFace D 4]
[charaSpecialEffect D appearance 1 1.2]
[wt 0.5]
[seStop ad130 0.2]
[wt 1.6]
Trimmau
...Lady...[wt 0.5]Reines?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Reines
Welcome back, Trimmau.
[k]
[messageOff]
[charaShake A 0.04 2 0 0.7]
[wt 0.5]
[charaMove A 0,-20 0.4]
[wt 0.2]
[se ad144]
[seVolume ad144 0 0.2]
[charaFace A 7]
[wt 0.8]
1Are you okay!?
Reines
I'm fine. It's nothing.
[k]
[charaFace A 4]
Reines
I just never expected to run into my[sr]Servant karma here of all places.
[k]
1Servant karma?
Reines
Well, maybe it's not karma so much as a weakness that[sr]only Pseudo-Servants with their host's personality[sr]intact are susceptible to.[bgm BGM_EVENT_95 0.1]
[k]
[charaFace A 0]
Reines
You know how Servants don't retain memories[sr]of their past summonings, right?
[k]
Reines
Exceptions to the rule aside, usually it's the person summoning the Servant who feels bad about being forgotten.
[k]
[charaFace A 4]
Reines
But for Pseudo-Servants, we're the ones who remember, and have to deal with being forgotten.
[k]
Reines
Obviously, the chances of running into someone we know are practically nonexistent, since we're in a world entirely different from our own and all.
[k]
Reines
So even if we do happen to run into someone we know,[sr]they end up being someone else entirely.
[k]
Reines
So, yeah, it's painful.[sr]Nothing I can't handle, but it still hurts.
[k]
[messageOff]
[wt 0.7]
[charaFaceFade A 0 0.8]
[wt 1.2]
[charaFace A 1]
Reines
...But, maybe it's not all bad.
[k]
Reines
Maybe this'll help me better understand[sr]what it's like to be in your shoes.
[k]
[charaFace A 0]
Reines
As a Master, you go through this sort of thing all the time, right? So I should probably learn to appreciate this pain.
[k]
1It's not all pain.
2I can at least tell you it's worth it.
[messageOff]
[wt 0.7]
[charaFace A 1]
[wt 0.9]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFace A 1]
[charaFadein D 0.1 -256,-40]
[charaFadein A 0.1 2]
Trimmau
Initiating reboot.[wt 0.5][charaFace D 1][sr]Reboot complete.
[k]
[charaMove D -256,15 0.2]
[se bac469]
[wt 0.2]
[charaFace A 6]
[charaShake A 0.04 3 1 0.15]
[charaMove D -256,0 0.15]
Reines
Whoa!
[k]
[charaFadeout A 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Trimmau
I've been monitoring the situation.[sr]I'm so sorry, Lady Reines.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 1]
Reines
Don't be.[sr]This was pretty much all my fault.
[k]
[charaFace A 4]
Reines
I'm sorry, Trimmau.
[k]
[charaFace A 0]
Reines
At least it looks like the experiment worked. I can tell you and my Spirit Origin are working together better now.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Trimmau
Yes, Lady Reines. I can confirm a thirty-seven[sr]percent increase in Spirit Origin output.
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk off]
[charaFace C 0]
[charaFace A 0]
[charaFadein C 0.1 0]
[charaFadein A 0.1 2]
[wt 0.7]
[se adm20]
[scene 10001 3.0]
[wt 0.6]
[charaFace A 6]
[wt 2.8]
[charaTalk on]
[charaTalk C]
[charaFace C 1]
[charaFace A 1]
El-Melloi II
Looks like the simulation's fading away[sr]now that Trimmau's back to normal.
[k]
Reines
Come on, you two. Let's get out of here.
[k]
[messageOff]
[fadeout black 1.8]
[bgmStop BGM_EVENT_95 1.8]
[wait fade]
[charaFadeout C 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[scene 10000]
[wt 1.0]
[fadein black 1.0]
[wait fade]
Reines
Phew. This latest caper really tuckered me out.
[k]
El-Melloi II
Then get some sleep.
[k]
El-Melloi II
If Jason is anything to go by,[sr]even normal Servants can benefit from a good nap.
[k]
El-Melloi II
As Pseudo-Servants,[sr]we no doubt need proper rest even more than they do.
[k]
Reines
Hmm. You make a pretty convincing case.
[k]
Reines
Okay then, good night, Brother.
[k]
El-Melloi II
Good night, Reines.
[k]
[messageOff]
[fadeout black 1.0]
[wait fade]
[scene 66800]
[wipeFilter cinema 0.5 0]
[fadein black 1.8]
[wait fade]
[wt 0.4]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 0,-50]
[wt 1.1]
[se ade74]
[charaMove C 256,-50 1.8]
[wt 1.6]
[seStop ade74 0.2]
[wt 0.2]
A???
Just a moment, El-Melloi II.[wt 0.7][charaTalk A][charaFace A 10][charaFadein A 0.7 -256,-50][wt 1.2]
[k]
El-Melloi II
...Lord Sima Yi.
[k]
ASima Yi
Worry not.[bgm BGM_EVENT_70 0.1] Lady Reines is fast asleep now,[sr]so we can speak freely.
[k]
ASima Yi
There's something I wished to discuss with you, something that's been nagging at me. In fact, it's something I noticed you purposely shied away from.
[k]
El-Melloi II
What are you talking about?
[k]
ASima Yi
The reason Trimmau went haywire in the first place.
[k]
ASima Yi
She was making predictive calculations at a level[sr]she could not even properly verbalize, correct?
[k]
El-Melloi II
Because we need to know more about[sr]the data Chaldea possesses?
[k]
[charaFace A 11]
ASima Yi
Exactly. The Volumen Hydrargyrum calculated that data was a top priority, even if it meant she had to go haywire to process it.
[k]
El-Melloi II
...
[k]
[charaFace A 14]
ASima Yi
Of course, her efforts to do so ultimately proved to be for naught. Haha, I must say, this modern world has turned out to be much more enjoyable than I expected.
[k]
[charaFace A 10]
ASima Yi
Oh, and one more thing. You should come out of hiding once in a while, you cowardly excuse for a tactician.
[k]
ASima Yi
Your “gift” of women's clothing sent to taunt me is the whole reason I ended up inhabiting a woman's body, after all.
[k]
[charaFace C 4]
El-Melloi II
...[sr]...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 9]
[charaFadein E 0.1 256,-50]
???
Tell it to someone who cares.[sr]Besides, I'm enjoying this modern world plenty myself.
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 3]
[charaShake C 0.04 1 2 0.2]
[charaFadein C 0.1 256,-50]
[wt 0.3]
El-Melloi II
...Huh?
[k]
[charaFace C 0]
El-Melloi II
Did you just get Liang to rehash the time he sent you women's clothing to insult you as being weak for refusing to fight him?
[k]
[charaFace A 10]
ASima Yi
I sure did. It only makes sense he would respond to me, no matter how deeply he may be lying dormant.
[k]
ASima Yi
Such is the nature of our relationship.
[k]
ASima Yi
Of course, I have my doubts as to whether he truly[sr]thought women were synonymous with weakness or not.
[k]
[charaFace A 11]
ASima Yi
At any rate, take care, Zhuge Liang.[sr]I am sure we will see each other again someday.
[k]
[messageOff]
[charaTalk off]
[wt 1.4]
[fadeout black 2.0]
[bgmStop BGM_EVENT_70 2.0]
[wait fade]
[charaTalk on]
[wt 0.5]
[soundStopAll]
[end]

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91-90-05-01-1-1
[soundStopAll]
[charaSet A 9005001 1 Holmes]
[charaSet B 1098123200 1 Watson]
[charaSet C 9005001 1 "Holmes (Projector Effect 1)"]
[charaSet D 9005001 1 "Holmes (Projector Effect 2)"]
[charaSet E 9005001 1 "Holmes (Projector Effect 3)"]
[charaSet F 9005001 1 "Holmes (Projector Effect 4)"]
[charaSet G 9005001 1 "Holmes (Projector Effect 5)"]
[charaSet H 9005001 1 "Holmes (Projector Effect 6)"]
[charaSet I 8001000 1 "Dummy Effect 1"]
[charaSet J 8001000 1 "Dummy Effect 2"]
[charaEffect I bit_talk_film_noise]
[charaEffect J bit_talk_movie_film]
[wt 0.5]
[scene 11000]
[cameraFilter gray]
[cameraMove 0.1 0,0 1.02]
[wt 0.1]
[bgm BGM_EVENT_80 0.1]
[fadein black 1.0]
[wait fade]
[se ad563]
[wt 0.15]
[se ad563]
[effect bit_shot_01 0,0 F]
[wt 0.15]
[se ad563]
[wt 0.2]
[shake 0.04 2 1 0.4]
[wt 0.6]
[se ad460]
[se bac370]
[shake 0.04 2 2 1.0]
[wt 0.6]
[effectDestroy bit_shot_01]
[seVolume ad460 1.0 0.0]
[seVolume bac370 1.0 0.0]
[wt 1.0]
[se ad42]
[bgmStop BGM_EVENT_80 1.4]
[wt 2.2]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.3 1]
[wt 0.3]
Watson
I-it's over! It's finally over![bgm BGM_EVENT_77 0.1][wt 0.4][sr](Huff, [charaMoveReturn B 0,-3 0.25][wt 0.25]gasp...)[charaMoveReturn B 0,-4 0.4][wt 0.4][charaMoveReturn B 0,-3 0.25][wt 0.25]
[k]
[charaFace B 5]
Watson
Wh-what in the world was that?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Holmes
The sign that this case is now closed.
[k]
Holmes
An evil Dark Arts practitioner was using curses with physical forms to murder his victims...
[k]
Holmes
...but now that his curse has been routed,[sr]it's going to come crashing down on his head.
[k]
[charaFace A 8]
Holmes
I expect he's dying from the recoil over in the next room as we speak. As they say, violence invites violence.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Watson
Really?
[k]
Watson
Then, you mean when I was shooting that monster just now, I was actually shooting the dastardly villain behind this latest murder?
[k]
[charaFace B 4]
Watson
I s-say, couldn't you have said something sooner?[sr]I ended up firing every last bullet I had into it...
[k]
[charaFace B 12]
Watson
...No, that doesn't sound like something Watson would[sr]say. Let's see... [wt 1.1][charaFace B 18]Damn, this is harder than it looks.
[k]
[messageOff]
[wt 0.8]
[charaFace B 4]
Watson
On a different note, I don't know how I'm ever[sr]going to turn this incident into a book...
[k]
Watson
Not to mention that if I write about what actually[sr]happened, I'm liable to draw the Clock Tower's attention...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Holmes
Hahaha.
[k]
Holmes
Oh, it's quite all right, Watson.[sr]I'm sure you'll come up with something!
[k]
[messageOff]
[wt 0.2]
[se ade306]
[seVolume ade306 0 0.8]
[wt 1.2]
[bgmStop BGM_EVENT_77 2.0]
[wt 0.3]
[scene 10001 0.4]
[wt 0.7]
[charaFadeout A 0.2]
[scene 10000 0.1]
[wt 0.1]
[scene 10001 0.1]
[charaTalk B]
[charaFace D 1]
[charaFace C 1]
[charaFace H 1]
[charaFadein D 0.1 0,1000]
[charaFadein C 0.1 0,500]
[charaFadein H 0.1 0,0]
[charaMove D 0,0 0.4]
[charaMove C 0,-500 0.4]
[charaMove H 0,-1000 0.4]
[wt 0.2]
[charaFadeout D 0.2]
[charaFadeout C 0.2]
[charaFadeout H 0.2]
[charaFace G 1]
[charaFace F 1]
[charaFace E 1]
[charaFadein G 0.1 0,1000]
[charaFadein F 0.1 0,500]
[charaFadein E 0.1 0,0]
[charaMove G 0,0 0.4]
[charaMove F 0,-500 0.4]
[charaMove E 0,-1000 0.4]
[wt 0.2]
[charaFadeout G 0.2]
[charaFadeout F 0.2]
[charaFadeout E 0.2]
[charaFace C 1]
[charaFace A 1]
[charaFace H 1]
[charaFadein C 0.1 0,1000]
[charaFadein A 0.1 0,500]
[charaFadein H 0.1 0,0]
[charaMove C 0,0 0.4]
[charaMove A 0,-500 0.4]
[charaMove H 0,-1000 0.4]
[wt 0.2]
[charaFadeout C 0.2]
[charaFadeout A 0.2]
[charaFadeout H 0.2]
[charaFace F 1]
[charaFace E 1]
[charaFace D 1]
[charaFadein F 0.1 0,1000]
[charaFadein E 0.1 0,500]
[charaFadein D 0.1 0,0]
[charaMove F 0,0 0.4]
[charaMove E 0,-500 0.4]
[charaMove D 0,-1000 0.4]
[wt 0.2]
[charaFadeout F 0.2]
[charaFadeout E 0.2]
[charaFadeout D 0.2]
[scene 10000 0.1]
[seStop ade306 0.3]
[wt 0.1]
[scene 10001 0.1]
[wt 0.1]
[se ad508]
[scene 10000 0.1]
[cameraMove 0.2 0,0 1.02]
[charaMove I 0,0 0.2]
[wt 1.4]
[charaPut I 2000,2000]
[charaEffectStop I bit_talk_film_noise]
[fadeout black 1.5]
[charaEffectStop J bit_talk_movie_film]
[wait fade]
[wt 0.4]
[charaPut J 2000,2000]
[cameraFilter normal]
[cameraHome 0.1]
[wt 0.1]
[soundStopAll]
[end]

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@@ -0,0 +1,757 @@
91-90-05-01-2-0
[soundStopAll]
[charaSet A 9005001 1 Holmes]
[charaSet B 98001000 1 Mash]
[charaSet C 6007001 1 Jekyll]
[charaSet D 5023001 1 Helena]
[charaSet E 1098183600 1 Enemy]
[charaSet J 8001000 1 "Dummy Effect 1"]
[charaPut J 2000,2000]
[charaEffect J bit_talk_41]
[scene 66400]
[cameraMove 0.1 0,0 1.02]
[fadein black 1.5]
[wait fade]
[wt 0.2]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.3 1]
[wt 0.2]
Holmes
And there you have it. In the published record of these events[line 2]Sir Conan Doyle's novel, to be precise...
[k]
Holmes
...a different “truth” was substituted for the[sr]actual facts of the case, as one would expect.
[k]
[charaFace A 8]
Holmes
Nor was that the only case where the Clock Tower's[sr]involvement, or magecraft, was skirted around.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Mash
You mean there were others!?
[k]
[charaFace B 3]
Mash
Wh-what about The Hound of the Baskervilles!? I've always thought there were some things that didn't add up!
[k]
[charaFace B 21]
Mash
Did it actually have something to do with the black dogs that appear in British folklore!?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Holmes
Indeed, it did. Most perceptive, Ms. Kyrielight.
[k]
[charaFace A 7]
Holmes
But, I'm afraid I can't give you full[sr]marks for that insight alone.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Mash
!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Holmes
It wasn't only the black dog, you see. As a matter of fact, the King of the Storm was also involved with[line 2]
[k]
[charaFace A 8]
Holmes
...On second thought, I'd best not say any more.
[k]
[charaFace A 1]
Holmes
I expect it will be far more entertaining once I've had a word with Mr. Edison about filming it for the big screen!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 3]
[charaFadein B 0.1 1]
[charaShake B 0.04 2 4 0.3]
Mash
[f large]!!!
[k]
[charaShake B 0.02 4 0 0.7]
Mash
Oh gosh, oh gosh, oh gosh.[sr]D-does that mean...
[k]
[charaFace B 21]
Mash
.[messageShake 0.02 3 3 1.4]..there might be a brand-new Sherlock Holmes[sr]movie made here at Novum Chaldea!?
[k]
[messageShakeStop]
1Easy, Mash! Just take it easy!
2Your eyes are literally glittering with excitement, Mash...
[messageOff]
[se bac2]
[seVolume bac2 0 0.3]
[charaMove B 0,20 0.2]
[charaMoveScale B 1.15 0.2]
[cameraHome 0.2]
[shake 0.04 3 1 0.2]
[wt 0.1]
Mash
Did you hear that, Senpai!? Speaking as a huge fan of both the original books and the movie adaptations, this may be the biggest news since[line 2]
[k]
D???
Goodness, it's so lively in here![sr]Hehe, what's everyone talking about?
[k]
[messageOff]
[charaFadeout B 0.1]
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[wt 1.0]
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[charaMove D 1 0.4]
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[seStop ade74 0.2]
[wt 0.4]
Helena
Whatever it is, it certainly can't be an evil scheme[sr]if it's got Mash so excited. [wt 0.7][charaFace D 1]Hehe, so what's up?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Mash
Helena!
[k]
[messageOff]
[wt 0.4]
[charaFace B 3]
[wt 0.6]
[charaMoveScale B 1.0 0.4]
[wt 0.4]
[charaMoveReturn B 0,-4 0.4]
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[charaTalk C]
[charaFace C 1]
[charaFace A 7]
[charaFadein C 0.1 0]
[charaFadein A 0.1 2]
Jekyll
Good day, Madame Blavatsky.
[k]
[charaFace A 9]
Holmes
Hahahaha, don't be ridiculous, my dear Yelena. You know I would never engage in any manner of scheming.
[k]
[charaFadeout C 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Helena
Hmm, I don't know, Sigerson.[sr]You've definitely got a mischievous side to you.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Holmes
Hahahahaha.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 21]
[charaFadein B 0.1 1]
Mash
Sigerson! That's one of Holmes's aliases[sr]he used in the original stories!
[k]
[messageOff]
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[fadeout black 1.2]
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[charaTalk D]
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Helena
I see. So you're all reminiscing, huh?[sr]In that case...
[k]
[charaFace D 0]
Helena
Did you hear the one about the Himalayas yet?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Holmes
...[sr]...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Helena
What about the... What did people call it again,[sr]Siger[line 2]Mr. Holmes? The Great Hiatus?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 3]
[charaFadein B 0.1 1]
Mash
We haven't heard the one about the Himalayas yet,[sr]no...[wt 0.6][charaFace B 21] But I do know about the Great Hiatus!
[k]
1The Great Hiatus, huh...
Mash
I'm glad to see you know about it too, Senpai!
[k]
2You know about it, Mash?
Mash
Of course!
[k]
Mash
There's a roughly three-year period of time between May 4, 1891, the day Holmes goes over the Reichenbach Falls with Professor Moriarty...
[k]
Mash
...and April 5, 1894, the day he reveals to Watson that he's still alive!
[k]
Mash
T[messageShake 0.04 3 2 0.8]he Sherlock Holmes fandom refers to[sr]this period as the Great Hiatus!
[k]
[messageShakeStop]
[charaFace B 7]
Mash
The explanation Holmes gives for his absence[sr]during this period in the books...
[k]
Mash
...is that he spent this time overseas[sr]in places like Tibet and Persia.
[k]
[messageOff]
[wt 0.4]
[charaFace B 6]
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[charaFace B 3]
[wt 0.2]
Mash
So then, when Holmes was off in Tibet[line 2]
[k]
[charaFadeout B 0.1]
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[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Helena
Yup! After he and I both faked our deaths in[sr]1891[line 2]him at Reichenbach, me in London[line 2]
[k]
[charaFace D 1]
Helena
We went around exploring the Himalayas together!
[k]
[messageOff]
[wt 1.0]
[fadeout black 1.6]
[bgmStop BGM_EVENT_77 1.6]
[wait fade]
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[effect bit_talk_movie_film]
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[cameraFilter gray]
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Helena
Ugh, I can't believe this.[bgm BGM_EVENT_70 0.1]
[k]
[charaFace D 5]
Helena
Why would the Clock Tower youngsters be coming[sr]after me now? Did I do something to upset them?
[k]
Helena
They've left me alone for years, saying they don't care what I do since there's no such thing as Mahatma anyway...
[k]
Helena
And now, out of the blue, they start sending assassins after me?
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 1]
[wt 0.5]
ASigerson
I expect they became more wary of you by virtue[sr]of the fact that you faked your death.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Helena
Wary?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
ASigerson
Given the “genius” Madame Blavatsky's success at bringing modern occultism into mainstream Western society...
[k]
[charaFace A 5]
ASigerson
...they must have thought you were about to make a move on the magecraft world now that your public persona is gone.
[k]
[charaFace A 0]
ASigerson
Or something to that effect.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Helena
You think they were paying that much attention to me?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
ASigerson
Hmm. I suppose I shouldn't be surprised that[sr]you lack awareness of your own importance.
[k]
[charaFace A 0]
ASigerson
But whether you are aware of it or not, Madame Blavatsky, the fact remains that modern-day Europe is in the midst of an unprecedented occult boom.
[k]
ASigerson
While it may not have reached the world of true magecraft, the group of people who believe in ghosts and supernatural phenomena is far greater than you think.
[k]
ASigerson
Even the criticisms leveled by the Society for Psychical Research have done nothing to turn the tide. At this point, it is a genuine social phenomenon.
[k]
[charaFace A 5]
ASigerson
Which is why the Clock Tower, and the Mage's Association, cannot afford to completely ignore it.
[k]
ASigerson
Remember, they were supposedly forced to add a new department at the turn of the last century thanks to Count Cagliostro's influence.
[k]
ASigerson
And if that is true, you can be certain they[sr]are keeping a close eye on you as well!
[k]
[messageOff]
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[charaFace D 4]
[wt 0.3]
Helena
I see...
[k]
[charaFace D 0]
Helena
If only they knew I just wanted to let Annie deal[sr]with that stuff so I could be free.
[k]
[messageOff]
[charaFadeout D 0.1]
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[charaTalk A]
[charaFace A 4]
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[wt 0.6]
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[wt 0.5]
ASigerson
Ah yes, Annie Besant, Madame Blavatsky's successor to present-day theosophy.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Helena
That's her.
[k]
[charaFace D 5]
Helena
I just wanted to stop being Grandma Helena,[sr]the old occultist lady who founded theosophy.
[k]
Helena
I didn't want to deal with the British SPR and their incessant complaining, the Theosophical Society... Even my beloved Mahatma!
[k]
[charaFace D 4]
Helena
I just wanted to be free of everything...
[k]
Helena
...and live an ordinary life as a kind,[sr]gentle girl[line 2]one full of hope and possibility.
[k]
Helena
But I guess I never will, thanks to the Clock Tower.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
ASigerson
It may not be the entire Clock Tower behind this. It could simply be Policies, or perhaps one of the other departments going off on their[line 2]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Helena
Who cares? It doesn't change my situation.[sr](Sigh)
[k]
Helena
I was really looking forward to coming to the Himalayas. You were too, right?
[k]
[charaFace D 5]
Helena
I was excited about seeing secret, winged Demonic Beasts in a land where no one else has ever set foot!
[k]
[charaFace D 4]
Helena
But instead of some Phantasmals...
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_70 1.4]
[se ad57]
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[charaTalk E]
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Helena
...all we got were assassins [bgm BGM_EVENT_80 0.1]and the Chimeras they[sr]brought with them. Ugh. I'm sorry you have to deal with this.
[k]
[charaFadeout D 0.1]
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[charaTalk A]
[charaFace A 5]
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ASigerson
Reinforcements, hmm.[sr]Stand back, Madam. I'll take care of them.
[k]
[charaFadeout A 0.1]
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[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Helena
Thanks, Mr. Sigerson! I'll back you up!
[k]
[messageOff]
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[charaTalk A]
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[charaFadein A 0.1 1]
ASigerson
Much obliged. Now, allow me to show[sr]you once again what baritsu can do.
[k]
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[wait fade]
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[end]

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91-90-05-01-3-0
[soundStopAll]
[charaSet A 9005001 1 Holmes]
[charaSet B 98001000 1 Mash]
[charaSet C 6007001 1 Jekyll]
[charaSet D 6007003 1 Hyde]
[charaSet E 5023001 1 Helena]
[charaSet F 2023002 1 Moriarty]
[imageSet I back10000 1]
[charaSet J 6007001 1 "Jekyll (Black Silhouette)"]
[charaSet K 6007001 1 "Jekyll (Silhouette)"]
[charaSet L 6007003 1 "Hyde (Silhouette)"]
[charaScale I 1.01]
[charaDepth A 1]
[charaDepth K 1]
[charaDepth L 1]
[charaDepth F 5]
[charaDepth C 5]
[charaDepth E 10]
[charaDepth J 10]
[branchQuestNotClear lblNotClear1 91202301]
[flag IsClear true]
[branch lblConf1]
[label lblNotClear1]
[flag IsClear false]
[label lblConf1]
[scene 66400]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
[fadein black 1.5]
[wait fade]
[wt 0.2]
[bgm BGM_EVENT_77 0.1]
[wt 0.8]
1You threw a Chimera!?
2And you did all this when you were still alive!?
[charaFace E 1]
Helena
Yup! Just picked it up, and WHOOSH![sr]I have to say, it flew surprisingly well!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 3]
[charaFadein B 0.1 1]
Mash
So your baritsu was just as strong when you were[sr]alive as it is now... [wt 0.75][charaFace B 7]I should have known!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Holmes
Remember, these were not the Phantasmals of Greek myth, but mere imitations devised by late nineteenth-century mages.
[k]
[charaFace A 8]
Holmes
If slamming them against a wall was enough to shatter all their bones, it is safe to say they never truly posed a threat.
[k]
[charaFace A 7]
Holmes
In my estimation, they were no more[sr]dangerous than, say, a wild lion.
[k]
1Oh yeah, because those aren't dangerous at all.
2And we all know how safe wild lions are.
Holmes
Haha, a fair point. I certainly don't mean[sr]to imply they posed no danger at all.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[wt 0.7]
[charaFace C 1]
[wt 0.9]
1Something on your mind, Jekyll?
2Huh? Did you just smile, Jekyll?
[charaFace C 3]
Jekyll
Oh, uh, I was just...[sr]How can I put this?
[k]
[charaFace C 1]
Jekyll
...I guess I was just a little...relieved to hear all that.
[k]
[charaFace C 4]
Jekyll
See, part of me thought that, now that Holmes had materialized here as a Heroic Spirit...
[k]
[charaFace F 0]
[charaFadein F 0.4 520,0]
[charaMove F 480,0 0.4]
Jekyll
...all the mystery surrounding him had been cleared up, leaving him with no more secrets.
[k]
[charaFace C 1]
Jekyll
But clearly, I was wrong!
[k]
[charaFadeout F 0.4]
[charaMove F 520,0 0.4]
Jekyll
It turns out that even when he was alive, he was breaking curses and throwing around man-made Demonic Beasts!
[k]
Jekyll
So yes, I'm happy to find that you're still just as much a mysterious gentleman as ever, Sherlock Holmes.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
[wt 0.7]
[charaFace A 9]
[wt 0.2]
Holmes
...Is that your way of paying me a compliment, Jekyll?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Jekyll
Of course.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Helena
A mysterious gentleman, huh?
[k]
Helena
Mystery, mystery... Speaking of mysteries, there's still one big one about you, isn't there, Sigerson?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Holmes
Hm?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_77 1.4]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Helena
We never did find out [wt 0.1][charaFace F 0][charaFadein F 0.3 -550,0][charaMove F -510,0 0.3]if you were originally a Rogue[sr]Servant, or if somebody summoned you here. Which is it?
[k]
[charaFace F 3]
FScreen-Edge Phantom Gentleman
![messageShake 0.02 3 3 0.2]!!
[k]
[messageShakeStop]
Helena
For that matter, how did you show up in the Sixth Singularity all on your[line 2]
[k]
[messageOff]
[se ad59]
[charaFace F 2]
[charaMove F -150,0 0.3]
[wt 0.3]
[seStop ad59]
[charaTalk depthOff]
[se ad7]
[charaFace E 4]
[charaMove E 0,-40 0.2]
[charaShake E 0.02 5 2 0.3]
[wt 0.2]
Helena
Mmph.
[k]
[charaFace F 1]
[bgm BGM_EVENT_49 0.1]
Moriarty
Hahahahaha! Now, now, Ms. Blavatsky, I think that's quite enough for now, don't you?
[k]
[branch lblClear2 IsClear true]
[label lblNotClear2]
[messageOff]
[wt 0.4]
[branch lblConf2]
[label lblClear2]
[messageOff]
[charaFadein I 0.1 0,-200]
[charaFadeTime I 0.3 0.7]
[wt 0.2]
[charaFace F 2]
Moriarty
(That was close! She nearly ruined all the groundwork I've been laying!)
[k]
[messageOff]
[charaFadeout I 0.2]
[wt 0.6]
[label lblConf2]
1Professor!
2What do you think you're doing!?
[charaFadeout F 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Mash
P-Professor?
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
[wt 0.1]
[charaShake C 0.04 3 3 0.3]
Jekyll
!
[k]
[charaFace C 5]
[charaShake C 0.01 5 1 0.4]
[wt 0.1]
Jekyll
The spider![wt 0.2]
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk F]
[charaFace F 1]
[charaFace E 4]
[charaFadein F 0.1 -150,0]
[charaFadein E 0.1 0,-40]
[charaShake E 0.05 2 1 0]
Moriarty
Oh, yes, I do beg your pardon.[sr]It's nothing, really. Nothing at all.
[k]
Moriarty
I know how it looks, but I simply noticed some magical energy pooling right around here and thought I'd[line 2]
[k]
[charaFadeout F 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaShakeStop E]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Holmes
Unhand the lady at once, Professor.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaFace F 1]
[charaFace E 4]
[charaFadein F 0.1 -150,0]
[charaFadein E 0.1 0,-40]
[charaShake E 0.05 2 1 0]
[wt 0.6]
[charaMove E 1 0.4]
[wt 0.4]
[charaShakeStop E]
[charaFace F 3]
[charaMove E -15,0 0.15]
[charaMove F -135,0 0.15]
[wt 0.15]
[se ad7]
[charaFace E 2]
[charaMove F -256,0 0.3]
[charaMove E 256,0 0.3]
[wt 1.1]
[charaTalk depthOn]
[charaTalk on]
[charaTalk F]
[charaFace F 1]
Moriarty
Ah, yes, of course.[sr]My apologies, dear Madam.
[k]
[charaFace E 5]
Helena
Don't worry about it.[sr]Anyway, did you handle this pool or whatever it was?
[k]
[charaFace F 0]
Moriarty
I did indeed.[sr]Worry no more.
[k]
[charaFadeout F 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Holmes
...James Moriarty.
[k]
Holmes
The man by which all other evil is measured.[sr]The once king of villainy, and Napoleon of crime.
[k]
Holmes
The wicked spider who trampled all over society without so much as a pang of conscience.
[k]
Holmes
Surely I need not remind you of the many lives you ruined, or of the countless people you yourself hurt or killed.
[k]
[charaFace A 7]
Holmes
Now here you are, claiming to be secretly good on the inside even as you remain steadfastly evil and unapologetic for your past crimes...
[k]
Holmes
...and the first thing you do upon setting foot in[sr]this room is sneak up behind Madame Blavatsky's back?[se bac180][charaMoveReturn A 0,-1 0.2][wt 0.2][sr]I'd say this calls for a heaping helping of baritsu,[sr]doesn't it?[se bac180][charaMoveReturn A 0,-2 0.2][wt 0.2]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Moriarty
My, my, I could hear those knuckles cracking all the way over here! I suppose this just goes to show why one shouldn't indulge one's evil side too often!
[k]
[charaFace F 0]
Moriarty
Indeed, I have piled my misdeeds mountainously high![sr]Am I up to something even now? But of course!
[k]
[charaFace F 5]
Moriarty
Still, all that being said...let's not get ahead[sr]of ourselves too quickly now, O Great Detective.
[k]
Moriarty
I'm hardly some cackling vampire going about making off with beautiful maidens, after all.
[k]
Moriarty
Or did you genuinely think a few snide remarks[sr]would be enough to get my goat at this point?
[k]
Moriarty
Well, [wt 0.2]Great Detective?
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
[wt 0.7]
[charaFaceFade A 5 0.5]
[wt 1.2]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Moriarty
Hmm. Great Detective.[sr]What a positively stirring turn of phrase!
[k]
Moriarty
However...
[k]
[charaFace F 2]
Moriarty
I take extreme issue with you calling yourself that, Holmes. Frankly, you've got a lot of nerve, acting like you're some sort of hero of justice!
[k]
[messageShakeStop]
[charaFace F 0]
Moriarty
Or is my recollection of you naming yourself the ultimate arbiter of truth mistaken?
[k]
Moriarty
That you mediate facts in the name[sr]of preserving human history?
[k]
[messageOff]
[wt 0.4]
[fadeout black 1.4]
[bgm BGM_EVENT_49 1.4 0.6]
[wait fade]
[charaFadeout F 0.1]
[wt 0.1]
[scene 10310]
[effect bit_sepia01]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
[fadein black 1.4]
[wait fade]
[wt 0.2]
Holmes
There is no need for humanity to know the full truth.[sr]Indeed, they must never know.
[k]
[charaFace A 0]
Holmes
That is precisely why [wt 0.35][charaFace A 5]I was given this Ruler Spirit[sr]Origin[line 2]to be both a mediator, and an arbiter.
[k]
Holmes
It is because I'm meant to mediate facts and arbitrate all things to ensure that human history will always exist.
[k]
[messageOff]
[fadeout black 1.4]
[wait fade]
[charaFadeout A 0.1]
[wt 0.1]
[scene 66400]
[effectStop bit_sepia01]
[wt 0.1]
[fadein black 1.4]
[wait fade]
[bgm BGM_EVENT_49 1.2 1.0]
[wt 0.2]
[charaTalk off]
[charaTalk depthOff]
[charaFace F 0]
[charaFace A 0]
[charaFadein F 0.1 0]
[charaFadein A 0.1 2]
[wt 1.2]
[charaFace A 8]
[charaFace F 1]
[wt 0.5]
[se bac2]
[seVolume bac2 0 0.7]
[charaMove F -246,0 0.3]
[charaMove A 246,0 0.3]
[cameraMove 0.3 0,-10 1.07]
[wt 0.1]
[charaTalk on]
[charaTalk A]
Holmes
Hahaha.
[k]
[se bac2]
[seVolume bac2 0 0.7]
[charaMove F -236,0 0.3]
[charaMove A 236,0 0.3]
[cameraMove 0.3 0,-20 1.14]
[wt 0.1]
[charaTalk F]
Moriarty
Hehehe.
[k]
[se bac2]
[seVolume bac2 0 0.8]
[charaFace A 1]
[charaMove F -226,0 0.3]
[charaMove A 226,0 0.3]
[cameraMove 0.4 0,-30 1.21]
[wt 0.1]
[charaTalk A]
Holmes
H[messageShake 0.04 4 3 0.7]ahahahahahaha!
[k]
[se bac2]
[seVolume bac2 0 0.8]
[charaMove F -216,0 0.3]
[charaMove A 216,0 0.3]
[cameraMove 0.4 0,-40 1.28]
[wt 0.1]
[charaTalk F]
[charaFace F 2]
Moriarty
H[messageShake 0.04 4 3 0.7]ehahahahahaha!
[k]
[messageOff]
[charaTalk off]
[wt 0.8]
[charaFace F 0]
[charaFace A 5]
[wt 1.0]
[charaTalk on]
[charaTalk A]
Holmes
You created a noise block in the mainframe, caused a Valkyrie to go berserk, created a mechanical Elisabeth...
[k]
Holmes
Indeed, it would take me days to recount your various misdeeds committed solely since coming to Chaldea.
[k]
Holmes
You're the king spider, still scheming and plotting as much as ever, yet you act as though you are some benevolent protector of Master.
[k]
[charaFace A 6]
Holmes
Where does the truth about you lie, Moriarty?
[k]
Moriarty
You wish to know where you can find it, old boy?
[k]
[messageOff]
[charaTalk off]
[wt 0.7]
[se ad7]
[charaFace F 3]
[charaFace E 2]
[charaFace A 2]
[charaFadein E 0.4 0,-30]
[charaMove E 0,20 0.2]
[cameraHome 0.35]
[charaMove A 306,0 0.3]
[charaMove F -306,0 0.3]
[wt 0.3]
[charaMove E 1 0.2]
[wt 0.2]
[charaFace A 4]
[charaFace E 5]
[wt 0.1]
[charaTalk on]
[charaTalk E]
Helena
All right, that's enough!
[k]
Helena
If you two insist on fighting, you can do it[sr]without getting [%1] and me mixed up in it!
[k]
Helena
Besides, just look at poor Jekyll.
[k]
[messageOff]
[charaFadeout F 0.1]
[charaFadeout E 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
[wt 0.6]
[charaMove C 0,-40 0.8]
[charaShake C 0.03 4 1 0.8]
[wt 0.8]
Jekyll
M-me...?[wt 0.4][sr]D-[wt 0.25][messageShake 0.04 4 3 0.7]d-[wt 0.25]d-[wt 0.25]don't [wt 0.25]worry, I'm f-f-fine... [wt 0.4][messageShake 0.04 4 3 0.3][charaFace C 4]Hahaha...
[k]
[messageOff]
[charaTalk off]
[wt 0.1]
[se bac334]
[seVolume bac334 0 0.6]
[fowardEffect bit_talk_06b]
[wt 1.4]
[charaFadeout C 0.4]
[se bac334]
[charaFace D 5]
[charaFadein D 0.2 -110,-40]
[wt 0.4]
[charaFadeout D 0.4]
[charaFace C 5]
[charaFadein C 0.2 0,-40]
[wt 0.2]
[fowardEffectStop bit_talk_06b]
[wt 0.7]
[charaTalk on]
[charaTalk C]
[charaFace C 4]
[charaShake C 0.04 3 2 0.3]
Jekyll
I'm fine...
[k]
1Yeah, no, you're definitely NOT fine!
2Then what was Hyde doing there just now!?
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Mash
Y-you're right, Senpai![sr]I thought I just saw Hyde there for a split second!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Helena
O[se ad500][charaMoveReturn E 0,-4 0.2][wt 0.2]kay, break it up! [charaMoveReturn E 0,-2 0.2][wt 0.4]No more arguing!
[k]
[charaFace E 0]
Helena
If you just can't help yourselves, then let's take[sr]it outside the Command Room and into the simulator!
[k]
[charaFace E 1]
[bgmStop BGM_EVENT_49 1.6]
Helena
Would you do the honors, Mash?
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 1]
[wt 0.6]
[charaFace B 6]
[charaShake B 0.04 4 1 0.3]
Mash
Huh?
[k]
1Go for it, Mash!
2Good idea! Let's let them get it out of their systems in the simulator.
[charaFace B 2]
[bgm BGM_EVENT_80 0.1]
Mash
R-right!
[k]
[messageOff]
[se ad59]
[charaFadeout B 0.4]
[wt 0.7]
[seStop ad59 0.3]
[wt 0.4]
[se ad172]
[wt 2.8]
[seStop ad172 0.2]
[se ad15]
[wt 0.3]
Mash
Arranging simulator settings now![sr]Um, let's see, how should I split up the teams...?
[k]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
Moriarty
Why, Team Detective vs. Evil Army, of course![sr]Wouldn't you agree, Mr. Hyde!?
[k]
[messageOff]
[charaFilter J silhouette 01060eFF]
[charaMoveScale K 1.4 0.1]
[charaMoveScale L 1.4 0.1]
[wt 0.2]
[se ade25]
[charaMoveReturn F 0,-3 0.2]
[wt 0.6]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk off]
[charaFace C 4]
[charaFadein C 0.1 1]
[fowardEffect bit_talk_06b]
[wt 0.8]
[se bac334]
[charaFace C 2]
[charaShake C 0.02 5 1 0.4]
[wt 0.7]
[charaFace K 4]
[charaFadein K 0.2 -400,0]
[charaFadeTime K 0.8 0.9]
[charaMove K -400,-30 1.5]
[wt 1.1]
[charaFadeout K 0.3]
[wt 0.2]
[charaFace L 2]
[charaFadein L 0.2 250,50]
[charaFadeTime L 0.8 0.9]
[charaMove L 250,80 1.5]
[wt 1.1]
[charaFadeout L 0.3]
[wt 0.4]
[se ad193]
[charaFace J 0]
[charaFadein J 1.2 1]
[fowardEffectStop bit_talk_06b]
[wt 1.6]
[charaFadeout C 0.1]
[wt 0.1]
[charaMove J 0,-10 0.5]
[wt 0.15]
[charaFadeout J 0.1]
[wt 0.1]
[se ad73]
[fowardEffect bit_talk_quickmove]
[wt 0.8]
[se ad223]
[fowardEffect bit_talk_quickmove]
[charaFace D 1]
[charaFadein D 0.1 0,-10]
[wt 0.2]
[charaMove D 1 0.2]
[wt 0.9]
[charaTalk on]
[charaFace D 2]
Hyde
The hell you just say to me, gramps!?[sr]All right, fine by me! I'mma kill you ALL dead!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[messageShakeStop]
[charaTalk B]
[charaFace B 14]
[charaFadein B 0.1 1]
Mash
Now Jekyll[line 2]I mean, Hyde is here![sr]And he looks like he's very, um, motivated to fight!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Holmes
Good grief. It would seem Moriarty has left us[sr]with little choice but to clean up this mess!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 14]
[charaFadein B 0.1 1]
Mash
It looks like Holmes is raring to go too, Senpai!
[k]
1Then let's get this combat simulation started!
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.5]
[wait fade]
[soundStopAll]
[end]

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[soundStopAll]
[charaSet A 9006002 1 "Qin Shi Huang"]
[charaSet B 9006002 1 "Zhenren Qin Shi Huang"]
[charaSet C 98001000 1 Mash]
[charaSet D 8001400 1 "Armored Mash_Goggles"]
[charaSet E 1098158200 1 Sion]
[charaSet F 1098158210 1 "Sion Arm Raised"]
[charaSet G 98002000 1 Fou]
[charaSet H 1098124510 1 "Da Vinci"]
[charaSet I 8001000 1 "Dummy Effect 1"]
[charaSet J 8001000 1 "Dummy Effect 2"]
[charaFilter B silhouette 01060eFF]
[imageSet K back10000 1]
[charaScale K 1.01]
[charaPut J 2000,2000]
[charaEffect J bit_talk_gagemist_Purple]
[scene 28300]
[pictureFrame cut063_cinema]
[fadein black 1.5]
[wait fade]
[wt 0.4]
We knew there was more than one way a world could[sr]fall to ruin, [bgm BGM_EVENT_79 0.1]just as there is more than one way for[sr]a dream to come to an end.
[k]
With the Trees of Emptiness gone, dragging their respective Lostbelts down to the realm of fiction, how will each world dissipate?
[k]
Will each merely be snuffed out, like a candle?
[k]
Or will their end be hellishly prolonged, with the ground crumbling away beneath their feet and the heavens tearing themselves apart?
[k]
[messageOff]
[wt 0.4]
[scene 65500 2.0]
[wt 2.3]
In our eternal empire's case,[sr]its undoing began with a lack of observers.
[k]
One by one, its woods, wilderness, and unexplored[sr]mountains and rivers all succumbed to oblivion.
[k]
An immutable darkness covered the land as the[sr]world began to forget it was ever there.
[k]
[messageOff]
[wt 0.4]
[scene 69204 2.7]
[wt 3.0]
But our citizens remained blissfully unaware. Satisfied with their peaceful lives, never turning so much as a curious eye towards the wider world.
[k]
Today, they went about their lives just as they[sr]always have, and went to bed just as they always have.
[k]
[messageOff]
[wt 1.1]
[se ad732]
[scene 10001 2.7]
[wt 3.0]
[scene 65501 1.4]
[wt 1.7]
Tonight, oblivion came for some while they were fast[sr]asleep, swallowing up their villages into endless darkness.
[k]
And just like that, our citizens' homes disappeared in their sleep one after another, with no one the wiser.
[k]
[messageOff]
[wt 0.4]
[scene 69201 2.7]
[wt 3.0]
The ones still around to wake up the next day never even remembered they had once had neighboring villages, and so thought nothing of their vanishing overnight.
[k]
But even as the citizens we had raised to live their lives peacefully did just that, we oversaw everything.
[k]
As the one true human to exist in this land, we are the only one who knows that this dream will be ending now that it has been pruned away.
[k]
As our world collapses,[sr]we are the only one seeing the whole picture.
[k]
[messageOff]
[wt 1.1]
[se ad732]
[scene 10001 2.7]
[wt 3.0]
[scene 65500 1.4]
[wt 1.7]
This is good.
[k]
Indeed, this ending is the best we could have hoped for. It gives us time to prepare[line 2]time we can estimate.
[k]
We believe our empire will disappear[sr]completely in about three months...
[k]
[messageOff]
[wt 0.6]
[fadeout black 1.8]
[bgmStop BGM_EVENT_79 2.1]
[wait fade]
[scene 66300]
[fadein black 1.8]
[wait fade]
[se ade74]
[seVolume ade74 0 0]
[wt 0.2]
[seVolume ade74 1.0 1.0]
[wt 1.0]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.7 0,-50]
[wt 0.7]
[seStop ade74 0.6]
[wt 0.5]
Zhenren Qin Shi Huang
How is it proceeding, my soul?[bgm BGM_EVENT_97 0.1]
[k]
[charaFadeout B 0.1]
[wt 0.2]
Iron Qin Shi Huang
Not well, my spirit.
[k]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Zhenren Qin Shi Huang
Hmm. So even mobilizing the entirety of the Epang Palace's operational resources is insufficient...
[k]
[charaFadeout B 0.1]
[wt 0.2]
Iron Qin Shi Huang
Things may not be proceeding well, but neither are they stagnating. Progress is still being made, even if it comes at a snail's pace.
[k]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Zhenren Qin Shi Huang
Well hurry. We have very little time left.
[k]
[charaFadeout B 0.1]
[wt 0.2]
Iron Qin Shi Huang
We are well aware. Remember, we have always held[sr]Authority over analysis and data processing.
[k]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Zhenren Qin Shi Huang
Yes, much as it pains us,[sr]we know there is nothing we can do to help.
[k]
[charaFadeout B 0.1]
[wt 0.2]
Iron Qin Shi Huang
That is where you are wrong, my spirit. Now that you have regained human form, there is something only you can do.
[k]
Iron Qin Shi Huang
Console our citizens.[sr]Stay on the ground with them until their final moments.
[k]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Zhenren Qin Shi Huang
True, that too is an emperor's duty, and we cannot neglect it. But once everything has returned to null...
[k]
[charaFadeout B 0.1]
[wt 0.2]
Iron Qin Shi Huang
Not to worry, my spirit. Even then, you will still have an important part to play.
[k]
Iron Qin Shi Huang
Your body is a perfect replication of the fairy woman's. As such, it should let you reenter the sage world.
[k]
Iron Qin Shi Huang
There, beyond its deepest recesses, you will surely[sr]find a path that leads to Proper Human History.
[k]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Zhenren Qin Shi Huang
Then we have a long journey ahead of us.[sr]We only hope we can prepare in time...
[k]
[charaFadeout B 0.1]
[wt 0.2]
Iron Qin Shi Huang
Once you have arrived, you are to do your best and leave the rest to providence.
[k]
Iron Qin Shi Huang
For we are the only one fit to rule over all things[sr]between heaven and Earth...
[k]
[messageOff]
[wt 0.8]
[fadeout black 1.8]
[bgmStop BGM_EVENT_97 1.8]
[wait fade]
[charaFadeout B 0.1]
[wt 0.1]
[scene 66800]
[pictureFrame]
[wt 0.8]
[fadein black 1.8]
[wait fade]
[wt 0.4]
[se ad8]
[wt 1.8]
[se ad7]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.4 -40,0]
[charaMove A 1 0.2]
[wt 0.8]
Qin Shi Huang
We have a Singularity![sr]Come, let us begin the Rayshift![bgm BGM_EVENT_94 0.1]
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
[charaMoveReturn G 0,10 0.2]
Fou
Fowha fou!?[wt 0.1]
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 12]
[charaFadein C 0.1 1]
Mash
Um... A Singularity, Qin Shi Huang?[sr]Are you sure?
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut I 0,0]
[charaEffect I bit_talk_10_LowLevel]
[wt 0.2]
[se ad13]
[charaTalk H]
[charaFace H 33]
[charaFadein H 0.1 1]
[wt 0.5]
Da Vinci
Hey, [%1]?[sr]Sorry to bother you when you're on break...
[k]
Da Vinci
...but I wanted to give you a heads-up that an overly[sr]excited Servant might be headed your way, like, right now.
[k]
1I appreciate that, but I'm pretty sure they're already here.
[charaFace H 14]
Da Vinci
Oh, yeah? Figures...
[k]
[charaFace H 12]
Da Vinci
Okay, in that case, come down to the Command[sr]Room and I'll fill you in on what's going on.
[k]
1Got it.
2Be there in a jiffy.
[messageOff]
[fadeout black 1.6]
[bgm BGM_EVENT_94 1.6 0.4]
[wait fade]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut I 2000,2000]
[scene 66400]
[wt 0.2]
[charaSet H 1098124500 1 "Da Vinci"]
[fadein black 1.6]
[wait fade]
[wt 0.2]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Qin Shi Huang
This one is taking place in Xianyang, right?[bgm BGM_EVENT_94 0.4 1.0][sr]And in 210 B.C., no less, right?
[k]
Qin Shi Huang
That is exactly the time when our frustrations over our failed search for immortality reached their peak.
[k]
[charaFace A 1]
Qin Shi Huang
So we can say with absolute confidence that we must[sr]have done something to cause this new Singularity.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 14]
[charaFadein H 0.1 1]
Da Vinci
Absolute confidence, huh?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Qin Shi Huang
We cannot say we are surprised.[sr]We had gone quite mad at the time.
[k]
Qin Shi Huang
For a time, we even lost sight of why we wished to extend our life, or why China and the emperorship existed at all.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Sion
(Sigh) I cannot believe this is from the same Qin Shi Huang who was renowned far and wide for their wisdom and his insanely high performance computation resources.
[k]
[charaFace E 15]
Sion
How can you be so blasé about a[sr]Singularity you know you caused?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Qin Shi Huang
Must we remind you? We may be two-thousand two-hundred and seventy-six years old now, but we were not even fifty at the time we almost died.
[k]
Qin Shi Huang
By your standards, at that age we would have been the equivalent of a toddler who has only just started to walk.
[k]
[charaFace A 1]
Qin Shi Huang
And who would be so narrow-minded as to blame a toddler for the damage they inadvertently caused on a tumble while learning to walk?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 12]
[charaFadein H 0.1 1]
Da Vinci
Hmm. Yeah, that's definitely the kind of grandiose[sr]excuse I'd expect an emperor to come up with...
[k]
Da Vinci
Anyway, why're you making such a big deal out of this?[sr]I don't remember you being so prone to excitement.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Fou
Fou. [charaMoveReturn G 0,10 0.2][wt 0.2][charaMoveReturn G 0,10 0.2]Fo fou.[sr](Special Translation: You'd be surprised.)
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Qin Shi Huang
Well, let us just say it is something of a black mark on our otherwise sterling history we would just as soon not remember. Surely you can understand our urge to hide our embarrassment.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 32]
[charaFadein H 0.1 1]
Da Vinci
See, that's just it. It's not like you to be embarrassed about, well, anything.
[k]
[charaFace H 12]
Da Vinci
Anyway, as the current strategic commanders[sr]in charge of operations...
[k]
Da Vinci
...it's technically up to Gordy and me to decide[sr]who gets to go on a Rayshift to a Singularity...
[k]
Da Vinci
...but as the Master actually carrying out the operation,[sr][%1], you have a lot of say as well.
[k]
Da Vinci
Still, are you sure you want to bring this overblown[sr]jest[line 2]er, emperor along on this latest expedition?
[k]
1Hey, at least they'll know their way around.
2I think they're perfect for the job.
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Qin Shi Huang
Indeed, a wise decision! That keen insight is exactly[sr]why we chose you to be humanity's protector!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_94 1.5]
[charaTalk E]
[charaFace E 14]
[charaFadein E 0.1 1]
Sion
...
[k]
[charaFace E 15]
Sion
All right, if that is your decision,[sr][%1], I will not object.
[k]
[charaFace E 12]
Sion
But I will insist on coming along this time, [bgm BGM_EVENT_77 0.1]in my[sr]capacity as Novum Chaldea's weapons development advisor.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 1]
Mash
Huh? You mean, you're going to Rayshift too, Sion?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 6]
[charaFadein F 0.1 1]
FSion
If it is my compatibility you are worried about, then you can stop. While there may be some issues, I am fully prepared to work around them.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Qin Shi Huang
Hmm? We suppose you may come along if you wish...
[k]
Qin Shi Huang
But know that as we are strictly [%1]'s[sr]Servant, it is [&his:her] safety alone we will be concerned[sr]with.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 12]
[charaFadein F 0.1 1]
FSion
That is quite all right. I have absolutely no intentions of taking part in combat.
[k]
FSion
And while my ability to protect others may be limited,[sr]I am very capable of protecting myself.
[k]
[charaFace F 6]
FSion
As an Atlas Institute genius, I am actually quite[sr]proficient in both martial arts and sharpshooting.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Qin Shi Huang
Hmm. Well, as long as you do not get in our way,[sr]then there should be no issue.
[k]
[charaFace A 0]
Qin Shi Huang
We trust you have no objections either, [%1]?
[k]
1Hell no. I'd feel way safer having Sion come along.
2Nope! Welcome aboard, Sion!
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Da Vinci
So you're going too, Sion? That's great! Now I know[sr]I won't have anything to worry about. [wt 0.7][charaFace H 23]Oh, but wait.
[k]
Da Vinci
Didn't you say you'd rather not be converted[sr]into Spiritrons if you can at all help it?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 10]
[charaFadein E 0.1 1]
Sion
That was then, this is now! There is no-no way[sr]I am going to pass up this chance to try it!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 23]
[charaFadein H 0.1 1]
Da Vinci
Hmm. Well, if you're sure.[wt 0.6][charaFace H 0][sr]Okay guys, go ahead and hop in the Coffins.
[k]
Da Vinci
I've got the Singularity coordinates locked in, and your existence verification accuracy tuning's already done.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 12]
[charaFadein E 0.1 1]
Sion
Keep a close eye on us, Da Vinci. Make sure you do not[sr]overlook anything out of the ordinary, no matter how seemingly insignificant.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 26]
[charaFadein H 0.1 1]
Da Vinci
No worries, I got this.[sr]You guys just be careful out there.
[k]
[messageOff]
[bgmStop BGM_EVENT_77 1.0]
[charaFadeout H 0.4]
[wt 0.4]
[fadeout black 1.0]
[wait fade]
[scene 10000]
[fadein black 0.1]
[wait fade]
[effect bit_talk_07]
[se ad12]
[wt 4]
[fadeout white 1.0]
[wait fade]
[scene 10001]
[fadein white 0.1]
[wait fade]
[se ad37]
[seVolume ad37 0 0]
[fadeout black 2.0]
[wait fade]
[charaSet C 8001410 1 Mash]
[charaPut J 0,0]
[scene 43002]
[charaFadeTime K 0.1 0.5]
[wt 0.7]
[fadein black 1.2]
[wait fade]
[wt 0.6]
[se ad666]
[wt 0.8]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.6 1]
[wt 0.6]
[seStop ad666 0.3]
[wt 0.7]
Mash
The Rayshift went off without a hitch.[bgm BGM_EVENT_70 0.1][wt 0.55][charaFace C 10][sr]Although...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Qin Shi Huang
Hmm. How terrible.
[k]
Qin Shi Huang
If we did not know better, we would never guess this is our beautiful Xianyang. What is this miasma?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
Mash
There's a lot of dense curse-tinged magical energy permeating the air. Our Mystic Codes are protecting us from the worst of it, but without them, normal people would never have a chance...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Qin Shi Huang
Indeed. We doubt any of our citizens here are still alive.
[k]
[charaFace A 0]
Qin Shi Huang
Any we find here are likely to be transformed[sr]into something no longer human.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 18]
[charaFadein E 0.1 1]
Sion
This kind of environmental change is dramatic,[sr]even for a Singularity.
[k]
Sion
What in the world could this Qin Shi Huang[sr]have been trying to do?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Qin Shi Huang
Well, we knew we would be facing ourself here, so we expected any disaster our younger self created would be at least somewhat contained...
[k]
Qin Shi Huang
But we suppose it slipped our mind that we never do anything by half measures.
[k]
Qin Shi Huang
Still, all that said, we never thought our younger[sr]self would be so terribly foolish...
[k]
Qin Shi Huang
How could they possibly have used[sr]up all of Xianyang like this?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 8]
[charaFadein E 0.1 1]
Sion
Used up!? Do you mean this younger self of yours used all of Xianyang's resources solely for their own ends!?
[k]
[charaFace E 14]
Sion
I can understand how a quest for immortality[sr]could end up escalating...
[k]
Sion
...but how could someone as esteemed as you end up causing a biohazardous disaster like this?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Qin Shi Huang
Nnn. Well, um, much as it pains us to admit, we can't[sr]say we would never have done something like this.
[k]
Qin Shi Huang
At the time, we were frantically searching all of China for any possible method that could help us attain immortality, regardless of any danger they may pose.
[k]
Qin Shi Huang
Really, thinking about it now,[sr]it is no wonder Xu Fu chose to run away.
[k]
1Who's Xu Fu?
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Mash
Xu Fu was a court sorcerer during the Qin period.
[k]
[charaFace C 12]
Mash
It's said that Qin Shi Huang sent him out on an expedition with a huge entourage of researchers to the Far East in search of the secret to immortality.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 12]
[charaFadein E 0.1 1]
Sion
But apparently, he failed to find the sage[sr]world and ended up never returning to China.
[k]
Sion
One theory says that he ended up in Japan,[sr]where he became a king.
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
2So the mercury was only the tip of the iceberg...
Qin Shi Huang
Perhaps we could have saved ourself some embarrassment if we had called it sympathetic magic, as they do in Western Europe.
[k]
Qin Shi Huang
Honestly, even if it does possess an unchanging beauty, we can still scarcely believe we were reckless enough to ingest it...
[k]
[charaFace A 5]
Qin Shi Huang
If only we could go back and tell our foolish younger self they would be better off drinking an entire cask of mercury before resorting to curses and spells! Ahh, we are so ashamed!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaDepth D 2]
[charaDepth C 1]
[wt 0.1]
[charaFace C 12]
[charaFadein C 0.1 1]
[wt 0.6]
[bgmStop BGM_EVENT_70 1.1]
[se ad659]
[wt 0.7]
[charaFace C 6]
[seStop ad659 0.2]
[wt 0.3]
[se ad659]
[wt 0.7]
[seStop ad659 0.2]
[wt 0.4]
[charaFace C 7]
[charaFadein C 0.1 1]
[wt 0.2]
[charaFace D 7]
[charaFadein D 0.2 1]
[wt 0.2]
[se ade57]
[seVolume ade57 0.0 1.0]
[seStop ade57 0.14]
[wt 0.1]
[se ad658]
[charaFadeout C 0.1]
[wt 0.4]
[charaTalk on]
[charaTalk depthOn]
[charaFace D 2]
DMash
Huh!? Master, Sheba just sent us an alert![bgm BGM_EVENT_80 0.1][sr]Hostiles are headed our way!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Qin Shi Huang
Yes, it would seem now is not the time to bemoan our other self's appalling disgrace. The best way we can save face now is to fulfill our Servant duties and protect our Master.
[k]
[charaFace A 5]
Qin Shi Huang
Come, let us remind this ruined city what[sr]rule by a true emperor looks like!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.5]
[wait fade]
[soundStopAll]
[end]

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91-90-06-01-2-0
[soundStopAll]
[charaSet A 9006002 1 "Qin Shi Huang"]
[charaSet B 1098196600 1 "Vengeful Spirit"]
[charaSet C 8001410 1 Mash]
[charaSet D 1098158200 1 Sion]
[charaSet E 98104300 1 Ghost]
[charaSet H 8001000 1 "Dummy Effect 1"]
[charaSet I 8001000 1 "Dummy Effect 2"]
[imageSet J back10000 1]
[charaScale J 1.01]
[charaPut I 2000,2000]
[charaEffect I bit_talk_11 -40,0]
[charaPut H 0,0]
[charaEffect H bit_talk_gagemist_Purple]
[wt 0.4]
[scene 43002]
[charaFadeTime J 0.1 0.5]
[fadein black 1.5]
[wait fade]
[wt 0.4]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.3 1]
[wt 0.2]
[bgm BGM_EVENT_70 0.1]
Qin Shi Huang
...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 18]
[charaFadein D 0.1 1]
Sion
...You seem troubled. Does this mean even superhumans like yourself experience heartbreak in the face of tragedy?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Qin Shi Huang
How can our heart not break at seeing our citizens[line 2]practically our own flesh and blood[line 2]come to such a horrific end? Especially when we ourself are responsible for it.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 12]
[charaFadein C 0.1 1]
Mash
...Remember, this is still a Singularity.[sr]Another Qin Shi Huang did this, not you.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Qin Shi Huang
Be that as it may, we are still one and the same.
[k]
Qin Shi Huang
We know all too well where human delusion leads.[sr]We have seen glimpses of it ourself.
[k]
[charaFace A 0]
Qin Shi Huang
Look well, [%1], for what you see here is why[sr]we grew wary of letting the human race diversify.
[k]
Qin Shi Huang
Regardless of what sort of lofty ideals one espouses,[sr]fate will always have far crueler plans in store.
[k]
Qin Shi Huang
Fear of death... Worry of failure...[sr]Such things can all too easily lead people astray.
[k]
Qin Shi Huang
It is impossible for any given ten people to complete every goal they set themselves. And if even one of those people should turn to evil, they will eat the other nine alive.
[k]
1So you don't think it's possible for humanity to progress?
Qin Shi Huang
No human can hold out against fear and despair. Not unless they overcome their finite life span to become a Zhenren.
[k]
[charaFace A 4]
Qin Shi Huang
In which case, we thought we alone should bear the burden of carrying humanity past the dangers that lay ahead...
[k]
Qin Shi Huang
...only for our world to end up pruned away.
[k]
[charaFace A 0]
Qin Shi Huang
Now, the right to challenge the future's cruelties[sr]is held by our citizens[line 2]by people.
[k]
Qin Shi Huang
Still, you must not forget. If you are to accept humans' potential, you must also accept that this disaster we see here will not be the last such tragedy.
[k]
1I'm not happy about that, but it's still better than the alternative.
2Even so, we don't have any choice but to keep moving forward.
[messageOff]
[charaFace A 3]
[wt 1.1]
[charaFaceFade A 1 0.6]
[wt 0.55]
Qin Shi Huang
Heh.
[k]
Qin Shi Huang
No matter how much we may think to threaten you, your noble gaze always has a way of tying our tongue in knots.
[k]
[charaFace A 2]
Qin Shi Huang
All right, we can continue this discussion another time. Now come, let us put an end to this delusion at its source.
[k]
[messageOff]
[fadeout black 1.6]
[bgmStop BGM_EVENT_70 1.6]
[wait fade]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut H 2000,2000]
[charaEffectStop H bit_talk_gagemist_Purple]
[charaScale I 0.55]
[scene 66000]
[cameraMove 0.1 0,0 1.02]
[charaFadeout J 0.1]
[wt 0.4]
[fadein black 1.6]
[wait fade]
[se ad95]
[wt 1.4]
[seStop ad95 0.4]
[charaPut I 0,0]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.6 -30,40]
[wt 1.0]
[bgm BGM_EVENT_81 0.1]
Vengeful Spirit
You...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut I 2000,2000]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 30,0]
Qin Shi Huang
Ahh, there you are. Hmm. We knew to expect you...but seeing you in person is truly nauseating.
[k]
[charaFadeout A 0.1]
[charaPut I 0,0]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 -30,40]
Vengeful Spirit
Oho... You did it. You really did it.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut I 2000,2000]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 30,0]
Qin Shi Huang
While we can understand your predicament, our young, foolish self, this failure is utterly abominable.
[k]
[charaFace A 5]
Qin Shi Huang
Don't tell us you did not expect this curse to leave such a miasma in its wake?
[k]
Qin Shi Huang
What use is there in extending your own life[sr]if the entire capital must pay the price!?
[k]
[charaFadeout A 0.1]
[charaPut I 0,0]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 -30,40]
Vengeful Spirit
Hmph. If we consider death to be part of life,[sr]then this is just another form of medicine.
[k]
Vengeful Spirit
We have not failed. We have succeeded at finally[sr]bringing China eternal peace under our reign.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut I 2000,2000]
[charaTalk D]
[charaFace D 14]
[charaFadein D 0.1 1]
Sion
(This Qin Shi Huang? Really?)[wt 0.55][charaFace D 18][sr]Excuse me, I have something to say.
[k]
[charaFace D 5]
Sion
While I certainly have my own opinions about the morality, or lack thereof, of truly obtaining immortality, using it merely as a means to a political end is absurd.
[k]
Sion
You obviously do not need to go to such reckless lengths.[sr]We have proof of that right here.
[k]
Sion
See? This emperor achieved their immortality by ascending to the sage world, and brilliantly at that.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 30,0]
Qin Shi Huang
Ah, that may not be the best thing to say if your intent is to de-escalate matters...
[k]
[charaPut I 0,0]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 -30,40]
Vengeful Spirit
The sage world? Now that is ridiculous!
[k]
Vengeful Spirit
That other self of ours is a pathetic fool who only achieved their own desired future at the expense of their world's!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut I 2000,2000]
[charaTalk D]
[charaFace D 8]
[charaFadein D 0.1 1]
Sion
...!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 30,0]
Qin Shi Huang
Oh? We are impressed you figured out our origin so quickly. But then, we suppose you are we[line 2]or at least, we as we used to be.
[k]
Qin Shi Huang
Then you would claim this horrific city of death is preferable to history under our guiding hand?
[k]
[charaFadeout A 0.1]
[charaPut I 0,0]
[wt 0.1]
[bgmStop BGM_EVENT_81 1.2]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 -30,40]
Vengeful Spirit
We do. We, and our empire, will no longer fear death or oblivion. Our rule will spread until destruction reigns far and wide! This is the truth of eternity!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut I 2000,2000]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Qin Shi Huang
All right, we have made up our mind! Any pity we may[sr]have had for you is gone. [bgm BGM_EVENT_80 0.1]This...thing is no longer[sr]the Child of Heaven, nor the Heavenly Emperor. It is[sr]but a walking corpse.
[k]
Qin Shi Huang
That throne is not meant to support the dreams of those who are already dead. You already have a mausoleum prepared for yourself, do you not? Then it is time you went, for it is where you belong!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[effect bit_talk_06b2]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,40]
[charaPut I 0,0]
[wt 0.4]
[se ad177]
[wt 1.0]
[se ad191]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF00]
[wt 0.5]
[se ad46]
[flashin once 0.1 0.2 FFFFFFAF FFFFFF00]
[wt 0.3]
[charaTalk E]
[charaFace E 0]
[flashin once 0.3 0.3 FFFFFFAF FFFFFF00]
[se ad342]
[charaFadein E 0.7 1]
[charaFadeout B 0.4]
[wt 0.3]
[charaEffectDestroy I bit_talk_11]
[effectStop bit_talk_06b2]
[wt 1.5]
[shake 0.02 5 5 0.5]
[se ad21]
[wt 2.0]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.5]
[wait fade]
[soundStopAll]
[end]

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[soundStopAll]
[charaSet A 5025001 1 Edison]
[imageSet B cut171_token_102 1]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 0,-50]
Edison
Here's your bonus!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 0,-200]
[wt 0.2]
[se ade459]
[wt 2.3]
[charaFadeout B 0.4]
[wt 0.4]
[fadeout black 2.0]
[bgmStop BGM_EVENT_2 2.0]
[wt 2.0]
[wait fade]
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[soundStopAll]
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94-04-77-04-1-0
[soundStopAll]
[charaSet A 2016000 1 "Emiya Alter"]
[imageSet B cut171_token_103 1]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Emiya Alter
I don't even know when I found this junk.[sr]You want it? Help yourself.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 0,-200]
[wt 0.2]
[se ade459]
[wt 2.3]
[charaFadeout B 0.4]
[wt 0.4]
[fadeout black 2.0]
[bgmStop BGM_EVENT_2 2.0]
[wt 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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94-04-77-05-1-0
[soundStopAll]
[charaSet A 5023001 1 Helena]
[imageSet B cut171_token_104 1]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Helena
How's it going? Here, this is for you.[sr]A gift bequeathed from greater wisdom.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 0,-200]
[wt 0.2]
[se ade459]
[wt 2.3]
[charaFadeout B 0.4]
[wt 0.4]
[fadeout black 2.0]
[bgmStop BGM_EVENT_2 2.0]
[wt 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,126 @@
94-04-77-07-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 1098193200 1 "Master of Akihabara"]
[charaSet C 6002001 1 "Cursed Arm"]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Mash
It looks like an antique shop.[sr]Maybe they'll have something rare or interesting.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_2 1.0]
[se ad456]
[seVolume ad456 0 0.1]
[seVolume ad456 0.6 0.6]
[wt 1.2]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 0,-50]
[wt 0.4]
[seStop ad456 0.2]
Master of Akihabara
H[messageShake 0.05 5 5 0.5]eeelp![bgm BGM_EVENT_3 0.1][sr]Skeletooon!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.5]
[charaTalk C]
[charaFace C 0]
[charaPut C 0,-50]
[se ad73]
[charaEffect C bit_talk_quickmove]
[charaSpecialEffect C appearance 1 0.25]
[wt 1.2]
Mash
There's a monster here!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 0,-50]
Mash
...Huh? Hassan of the Cursed Arm?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Cursed Arm
Who, me? No, no. I'm just an average shopkeeper sweeping my storeroom.
[k]
[charaFace C 4]
Cursed Arm
Though as a matter of fact, I was just dealing with a model skeleton that suddenly went berserk for no discernible reason.
[k]
[charaFace C 0]
Cursed Arm
I was just chasing it outside,[sr]so it wouldn't damage the merchandise.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 0,-50]
Mash
Now the model skeleton is headed our way![sr]Awaiting your orders, Senpai!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,109 @@
94-04-77-07-1-1
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 6002001 1 "Cursed Arm"]
[charaSet C 1098193200 1 "Master of Akihabara"]
[imageSet D cut171_token_105 1]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 0,-50]
Mash
There! The battle is over!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 0,-50]
Cursed Arm
Well done. I must say, I'm impressed. You must have a lot of experience with this sort of thing.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Master of Akihabara
Hey, this concerned you too, you know![sr]Why didn't you do anything to help!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Cursed Arm
I couldn't, Master. I had to stay here in order to perform my duties: protecting the merchandise, even at the cost of my own life.
[k]
Cursed Arm
And as you can see, it worked.[sr]They have not so much as a single scratch on them.
[k]
Cursed Arm
Thank you so much, all of you.[sr]Please, take this as a token of my gratitude.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 0,-200]
[wt 0.2]
[se ade459]
[wt 2.3]
[charaFadeout D 0.4]
[wt 0.4]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Master of Akihabara
Hey! Who said you could give[sr]out my merch for nothing!?[charaMoveReturn C 0,-40 0.2]
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_2 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,46 @@
94-04-77-08-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_3 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 0,-50]
Mash
Monsters are ransacking the antique shop![sr]We'd better chase them away, Senpai!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,53 @@
94-04-77-09-1-0
[soundStopAll]
[charaSet A 2018001 1 "Kid Gil"]
[charaSet B 1098193300 1 "Master of Akihabara"]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk off]
[charaFace B 0]
[charaFace A 0]
[charaFadein B 0.4 -236,-50]
[charaFadein A 0.4 206,-50]
[wt 0.8]
[charaTalk on]
[charaTalk A]
Kid Gil
Welcome to the shooting gallery.[sr]Aim carefully now!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_2 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,112 @@
94-04-77-09-1-1
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 25005000 1 Voyager]
[charaSet C 2018001 1 "Kid Gil"]
[charaSet D 1098193300 1 "Master of Akihabara"]
[imageSet E cut171_token_106 1]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 0,-50]
Kid Gil
Congratulations![sr]Here's your prize.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 0,-200]
[wt 0.2]
[se ade459]
[wt 2.3]
[charaFadeout E 0.4]
[wt 0.4]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,-50]
Master of Akihabara
H-hey! That's my precious collection!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace D 0]
[charaFace C 0]
[charaFadein D 0.1 -236,-50]
[charaFadein C 0.1 206,-50]
Kid Gil
I know. But I'm all you really need, aren't I, Master?
[k]
[charaMoveReturn D -226,-50 0.5]
Master of Akihabara
Hehehe, oh you.[wt 0.3][charaMoveReturn D -246,-50 0.5]
[k]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 0,-50]
Voyager
Are they...friends?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 0,-50]
Mash
I think so...
[k]
1L-let's just say they are and leave it at that.
2(I'll have to ask him more about this when we get back...)
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_2 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,58 @@
94-04-77-10-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 25005000 1 Voyager]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 0,-50]
Voyager
I think someone's looking at me...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgm BGM_EVENT_3 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 0,-50]
Mash
A monster's locked on to us![sr]Preparing to engage, Senpai!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,164 @@
94-04-77-11-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 25005000 1 Voyager]
[charaSet C 5012001 1 Nitocris]
[charaSet D 1098193400 1 "Master of Akihabara"]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk off]
[charaFace C 0]
[charaFace D 0]
[charaFadein C 0.4 -236,-50]
[charaFadein D 0.4 236,-50]
[wt 0.8]
[charaTalk on]
[charaTalk D]
Master of Akihabara
Welcome to Pharaoh Cosmetics.[sr]What kind of makeup are you looking for today?
[k]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 0,-50]
Mash
Me? Oh, I don't need any...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,-50]
Master of Akihabara
Then here, [&sir:miss], why don't you come with me and take[sr]a look at our collection? Come on, right this way.
[k]
1Huh!? Me?
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 0,-50]
Mash
U-um, if I may!
[k]
2Save me, Mash!
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 0,-50]
Mash
Right!
[k]
Mash
Senpai doesn't need any makeup![sr][&He's:She's] already perfect as [&he:she] is!
[k]
[charaFace A 8]
Mash
Although...that being said...
[k]
[charaFace A 3]
Mash
I can't deny that I'm, um, curious to see[sr]what Senpai would look like in makeup...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 0,-50]
Voyager
I want to see that, too. Very much.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 0,-50]
Nitocris
Very well then.[sr]Please, take a look in this mirror.
[k]
[charaFace C 0]
Nitocris
It may show you your vanity, your aesthetic sense,[sr]or perhaps something else entirely...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_2 1.2]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,-50]
Master of Akihabara
Well? What do you see?[sr]Go on, take a long, looong look... (Splash, splash.)
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 0,-50]
Mash
Uh, Senpai!?[bgm BGM_EVENT_3 0.1][sr]There's something crawling out from inside the mirror!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,102 @@
94-04-77-11-1-1
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 5012001 1 Nitocris]
[charaSet C 1098193400 1 "Master of Akihabara"]
[imageSet D cut171_token_107 1]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 0,-50]
Mash
There! We've driven off the enemies[sr]that came out of the mirror!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Master of Akihabara
Do you...always carry things like[sr]that around in your heart?
[k]
1Maybe I'm just more tired than I realized?
2I think something might be haunting me...
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 0,-50]
Mash
I-I'm sure you don't have anything to worry about, Senpai! I-I mean, this is all just a game, right?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 0,-50]
Nitocris
Only the gods can answer that...but, I CAN offer you a free sample of one of our products!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 0,-200]
[wt 0.2]
[se ade459]
[wt 2.3]
[charaFadeout D 0.4]
[wt 0.4]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Master of Akihabara
Thank you, and I look forward to serving you again.
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_2 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,47 @@
94-04-77-12-1-0
[soundStopAll]
[charaSet A 25005000 1 Voyager]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_3 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 0,-50]
Voyager
Be careful. Something bad has us in its sights.
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,113 @@
94-04-77-13-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 3039000 1 Gareth]
[charaSet C 1098193100 1 "Master of Akihabara"]
[charaSet D 98006000 1 "Beastman Enemy"]
[charaSet E 98006000 1 "Effect Dummy"]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk off]
[charaFace C 0]
[charaFace B 0]
[charaFadein C 0.4 -236,-50]
[charaFadein B 0.4 236,-50]
[wt 0.8]
[charaTalk on]
[charaTalk C]
Master of Akihabara
Welcome to the Potato Pet Shop!
[k]
1Potato?
2Don't you mean “Pooch” or something?
[charaFace B 1]
Gareth
I named it after my big brother's favorite food.[sr]He says it's all he eats since becoming a Servant.
[k]
[charaFace B 0]
Gareth
Anyway, what kind of pet are you looking for?[sr]Ours are all as adorable as they are friendly!
[k]
[charaFadeout C 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_2 1.0]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 0,-50]
Mash
I see you let them all run around freely, too.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaScale E 0.95]
[charaPut E 1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 0,-50]
[wt 0.4]
[charaEffect E bit_talk_41]
[se ad25]
[wt 1.4]
[charaFadeout D 0.1]
[wt 0.1]
[charaEffectDestroy E bit_talk_41]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 0,-50]
Mash
...Huh!? Now they're rushing straight at us!?[bgm BGM_EVENT_3 0.1]
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,101 @@
94-04-77-13-1-1
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 25005000 1 Voyager]
[charaSet C 3039000 1 Gareth]
[charaSet D 1098193100 1 "Master of Akihabara"]
[imageSet E cut171_token_108 1]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 0,-50]
Mash
The battle is over.[sr]I'm glad we were able to calm them down.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,-50]
Master of Akihabara
Oh my, just look at these poor things chomping away. They must have been absolutely starving.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 0,-50]
Mash
Something about a pet store treating its[sr]customers as feed seems...off to me...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 10]
[charaFadein B 0.1 0,-50]
Voyager
I'm never coming here again. Never.[sr]Pets are supposed to be cute.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 0,-50]
Gareth
I'm so sorry about all that![sr]I hope this will help make it up to you...
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 0,-200]
[wt 0.2]
[se ade459]
[wt 2.3]
[charaFadeout E 0.4]
[wt 0.4]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_2 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,47 @@
94-04-77-14-1-0
[soundStopAll]
[charaSet A 25005000 1 Voyager]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_3 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Voyager
It's a stray dog. Maybe it's lonely.[sr]Why don't we play with it for a while?
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,58 @@
94-04-77-15-1-0
[soundStopAll]
[charaSet A 5039000 1 Scáthach-Skadi]
[charaSet B 1098193500 1 "Master of Akihabara"]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk off]
[charaFace B 0]
[charaFace A 1]
[charaFadein B 0.4 -236,-50]
[charaFadein A 0.4 236,-50]
[wt 0.8]
[charaTalk on]
[charaTalk A]
Scáthach-Skadi
Win or lose, it all comes down to luck.[sr]Enjoy your game.
[k]
Master of Akihabara
The Holy Grail tournament is now underway!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_2 2.0]
[wt 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,294 @@
94-04-77-16-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 25005000 1 Voyager]
[charaSet C 5007001 1 Shakespeare]
[charaSet D 1098193600 1 "Master of Akihabara"]
[charaSet E 98015000 1 ???]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[pictureFrame cut170_gameframe_bright]
[fadein black 1.5]
[wait fade]
[pictureFrame]
[pictureFrameTop cut170_gameframe_bright]
[bgm BGM_EVENT_2 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Voyager
I hear a voice. A really nice voice. It's pretty, and strong.
[k]
1That voice does sound familiar... Are they performing a play or something?
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Mash
Now that you mention it...it does seem like a performance. It sounds like it's coming from that hotel. Let's go see.
[k]
[messageOff]
[wipeout leftToRight 1.0 1.0]
[bgm BGM_EVENT_2 1.0 0.5]
[wait wipe]
[charaFadeout A 0.1]
[wt 0.5]
[wipein rightToLeft 1.0 1.0]
[bgm BGM_EVENT_2 1.0 0.5]
[wait wipe]
[wt 0.4]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 0,-50]
[wt 0.4]
Master of Akihabara
“How much is true love worth?”
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.4 0,-50]
[wt 0.4]
Shakespeare
“To even attempt to name a price[sr]would be crude beyond compare.”
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,-50]
Master of Akihabara
“But I wish to trace your love back to its source, so that I may measure it in all its grandeur.”
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 0,-50]
Shakespeare
There we go. I knew it would be worth staying in this hotel night and day to have you help me rehearse, Master.
[k]
[charaFace C 0]
Shakespeare
Hm? Who is it?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 0,-50]
Mash
Oh! I'm sorry if we're intruding. The door was wide open, so...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 0,-50]
Voyager
I know about your celestial object.[sr]It has many others you wrote about in orbit.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 0,-50]
Shakespeare
Well now, you do me a tremendous honor, my little prince!
[k]
[charaFace C 0]
Shakespeare
I say, your showing up here is most fortuitous![sr]Would you be so kind as to grant me your assistance?
[k]
1Depends on what we're assisting with.
2You're asking us to perform in your play, aren't you?
[charaFace C 4]
Shakespeare
A kind offer, but no. Our cup runneth over with performers.
[k]
[charaFace C 0]
Shakespeare
Worry not, my dear mage. I am well aware that you are incapable of wielding anything heavier than a pen...
[k]
Shakespeare
...which is why I merely request you transcribe what my cohort Master of Akihabara and I are about to perform.
[k]
[charaFace C 1]
Shakespeare
All you need do is write down every word we say,[sr]without missing a proverbial beat.
[k]
1Well, that doesn't sound like fun.
2That sounds like something Mash would be great at.
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Mash
Um, don't we still have missing Servants[sr]we need to find as soon as possible?
[k]
[charaFace A 8]
Mash
I'm pretty sure that goes for you too, Shakespeare[line 2]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_2 1.0]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Shakespeare
Now, let us begin!
[k]
[charaFace C 2]
Shakespeare
“Then you shall end up searching[sr]for new and distant lands.”
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaPut E 0,-50]
[se ad42]
[charaSpecialEffect E appearanceReverse 1 0.7]
[seStop ad42 1.2]
[wait charaSpecialEffect E]
???
“THEN YOU SHALL END UP SEARCHING[sr]FOR NEW AND DISTANT LANDS.”
[k]
[charaFadeout E 0.1]
[wt 0.1]
[bgm BGM_EVENT_3 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 0,-50]
Mash
Enemies!? They just appeared out of nowhere!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Shakespeare
Goodness, what a triumph! I never dreamed that my words would pulse with so much magical energy as to quite literally take on a life of their own!
[k]
[charaFace C 2]
Shakespeare
I implore you, do not let them get away![sr]I wouldst ask that you capture them, for the arts!
[k]
1So you're not even gonna try to help us!?
2This game world can be a real pain.
[charaFace C 4]
Shakespeare
Unfortunately, as the author of these now-embodied words, 'tis my duty to ensure they do not depart before their time.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 0,-50]
Mash
I, um, can't say I get what he's talking about, but okay! Let's do our best to subdue them!
[k]
[messageOff]
[maskout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait mask]
[fadeout black 0]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,64 @@
94-04-77-16-1-1
[soundStopAll]
[charaSet A 5007001 1 Shakespeare]
[imageSet B cut171_token_109 1]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 0,-50]
Shakespeare
Ah, my gratitude for bringing my masterpiece back to me! I shall present you with a copy of the finished manuscript after its publication gratis, as a token of my gratitude!
[k]
[charaFace A 0]
Shakespeare
In the meantime, I hope you will accept this pittance as compensation.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 0,-200]
[wt 0.2]
[se ade459]
[wt 2.3]
[charaFadeout B 0.4]
[wt 0.4]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_2 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,45 @@
94-04-77-17-1-0
[soundStopAll]
[charaSet A 25005000 1 Voyager]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_3 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 0,-50]
Voyager
Something's here. And singing.[sr]It's a little scary, though.
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,114 @@
94-04-77-18-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 3005001 1 Elisabeth]
[charaSet C 1098193200 1 "Master of Akihabara"]
[charaSet D 25005000 1 Voyager]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk depthOff]
[charaDepth C 1]
[charaDepth B 1]
[charaTalk off]
[charaFace C 0]
[charaFace B 2]
[charaFadein C 0.4 -236,-50]
[charaFadein B 0.4 236,-50]
[wt 0.8]
[charaTalk on]
[charaTalk B]
Elisabeth
[&Puppy:Deerlet]!? What are you doing here!?[sr]Go on, get out of here! Shoo, shoo!
[k]
Master of Akihabara
Stop that, Lizzie. You're being rude to our customers.
[k]
1What is this place?
2Is this some kind of concert hall?
[charaFace B 5]
Elisabeth
If it were, then the stage'd be full to bursting, and my smiles would be sold out!
[k]
Master of Akihabara
This is the Drakken Steakhouse.[sr]What can I get for you?
[k]
1I'll have the dragon tail steak, please.
[charaFace B 1]
Elisabeth
Oh, good choice.[sr]Tails are pretty much all muscle, after all.
[k]
[charaFace B 2]
Elisabeth
Wait, what am I saying!?
[k]
[charaFace B 5]
Elisabeth
I'm an idol! I shouldn't be out here hawking meat! Besides, all that sizzling coming from the grill really washes out the sound of my beautiful voice!
[k]
1What's the big deal? I thought you were used to being muted.
[bgmStop BGM_EVENT_2 1.5]
[charaFace B 2]
Elisabeth
Muted!? What's the point of watching[sr]a concert without any sound!?
[k]
[bgm BGM_EVENT_3 0.1]
[charaFace B 5]
Elisabeth
Now you went and pissed me off, [&Puppy:Deerlet]! I hope you[sr]really like steak, because I'm about to cook you like one!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,82 @@
94-04-77-18-1-1
[soundStopAll]
[charaSet A 3005001 1 Elisabeth]
[charaSet B 1098193200 1 "Master of "Akihabara""]
[imageSet C cut171_token_110 1]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Master of Akihabara
Are you nuts, Lizzie!? What were you thinking,[sr]picking a fight with customers!?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 0,-50]
Elisabeth
Y-you know, that was a pretty good jam session.[sr]All right, I guess I can let you off the hook for now.
[k]
[charaFace A 0]
Elisabeth
...And, I guess I was being a little out of line, so here,[sr]you can take this with you if you want.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 0,-200]
[wt 0.2]
[se ade459]
[wt 2.3]
[charaFadeout C 0.4]
[wt 0.4]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 0,-50]
Elisabeth
Just you wait! One of these days, I'm gonna go independent and open up my own concert hall where performers can sing, dance, AND enjoy a good steak!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_2 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,56 @@
94-04-77-19-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 25005000 1 Voyager]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.0]
[wait fade]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Voyager
Are those dragons?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgm BGM_EVENT_3 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 0,-50]
Mash
They're wyverns![sr]Senpai, prepare for battle!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,135 @@
94-04-77-20-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 25005000 1 Voyager]
[charaSet C 7016001 1 "Tamamo Cat"]
[charaSet D 1098193300 1 "Master of Akihabara"]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk depthOff]
[charaDepth D 2]
[charaDepth C 1]
[charaTalk off]
[charaFace D 0]
[charaFace C 4]
[charaFadein D 0.4 -236,-50]
[charaFadein C 0.4 206,-50]
[wt 0.8]
[charaTalk on]
[charaTalk D]
Master of Akihabara
You little thief![sr]You just filched some food again, didn't you!?
[k]
[charaFace C 2]
Tamamo Cat
It wasn't me, Master![sr]You've got the wrong cat, woof!
[k]
[charaFadeout D 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 0,-50]
Mash
Cat! What's the problem?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,-50]
Master of Akihabara
I'll tell you what the problem is. Cat here's supposed to be doing the cooking, but instead, she's been “tasting” enough food for a party of eight.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 0,-50]
Tamamo Cat
I never did anything of the sort. I might follow my instincts wherever they take me, but I don't let them think for me.
[k]
Tamamo Cat
Besides, I don't need that many calories to get by. I'm a napper, not an eater.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_2 1.5]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 0,-50]
Voyager
There's another cat looking in from the back entrance. A really...really big cat...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 0,-50]
Tamamo Cat
See? That's the real culprit, woof![sr]Watch out! It's even stronger than it looks!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[bgm BGM_EVENT_3 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 0,-50]
Mash
Let's catch it!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,95 @@
94-04-77-20-1-1
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 7016001 1 "Tamamo Cat"]
[charaSet C 1098193300 1 "Master of Akihabara"]
[imageSet D cut171_token_111 1]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 0,-50]
Mash
It got away...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 0,-50]
Tamamo Cat
These paw prints perfectly match the ones in the kitchen. That clinches it. No need for a trial here.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Master of Akihabara
Oh man... I'm sorry, Cat.[sr]I guess I really did have you all wrong.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 0,-50]
Tamamo Cat
That's all I needed to hear, Master. Just let me have one of these carrots, and we'll be even Stephen.
[k]
[charaFace B 0]
Tamamo Cat
As for you, [&Mr.:Ms.] Marvelous Passerby, I'd like[sr]you to have this as a show of gratitude, woof!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 0,-200]
[wt 0.2]
[se ade459]
[wt 2.3]
[charaFadeout D 0.4]
[wt 0.4]
[fadeout black 2.0]
[bgmStop BGM_EVENT_2 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,55 @@
94-04-77-21-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 25005000 1 Voyager]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Mash
There's something up ahead sifting through[sr]a garbage can.[wt 1.0][charaFace A 2][bgm BGM_EVENT_3 0.1] ...Now it's headed our way!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 0,-50]
Voyager
What is it about Akihabara that[sr]makes its stray cats so mean?
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,172 @@
94-04-77-22-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 1098193200 1 "Master of Akihabara"]
[charaSet C 5014001 1 Mephistopheles]
[charaSet D 98006000 1 "Enemy 1"]
[charaSet E 98006000 1 "Enemy 2"]
[charaSet F 98006000 1 "Enemy 3"]
[charaSet G 98006000 1 "Enemy 4"]
[charaSet H 98006000 1 "Enemy 5"]
[charaSet I 25005000 1 Voyager]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk depthOff]
[charaDepth B 2]
[charaDepth C 1]
[charaTalk off]
[charaFace B 0]
[charaFace C 0]
[charaFadein B 0.4 -236,-50]
[charaFadein C 0.4 236,-50]
[wt 0.8]
[charaTalk on]
[charaTalk B]
Master of Akihabara
Welcome to the Gretchen Life Insurance Company.
[k]
[charaFadeout C 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 0,-50]
Mash
Life insurance?
[k]
1Mephy, of all Servants? Really?
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 0,-50]
Mephistopheles
Heeehahahaha, absurd, isn't it?
[k]
[charaFace C 0]
Mephistopheles
But, after so many years spent in a contract-based society, I am supremely confident in my ability to keep and enforce promises no matter what!
[k]
Mephistopheles
So, how about it? Care to sign?
[k]
1No, I'm good.
2Uh, maybe some other time.
[charaFace C 2]
Mephistopheles
What!? You mean you don't trust me!? How delightful!
[k]
[charaFace C 0]
Mephistopheles
Then since you're clearly both wise and cautious, allow me to show you just how dangerous this world truly is!
[k]
[bgmStop BGM_EVENT_2 1.0]
Mephistopheles
Come on out, my little Gretchen insuranculi!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.3]
[bgm BGM_EVENT_3 0.1]
[charaDepth H 1]
[charaDepth G 2]
[charaDepth F 3]
[charaDepth E 4]
[charaDepth D 5]
[charaTalk off]
[charaFace H 0]
[charaFace G 0]
[charaFace F 0]
[charaFace E 0]
[charaFace D 0]
[charaFadein H 0.4 -400,-50]
[charaFadein G 0.4 400,-50]
[charaFadein F 0.4 -200,-50]
[charaFadein E 0.4 200,-50]
[charaFadein D 0.4 0,-50]
[wt 0.6]
[se ad25]
[wt 1.4]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk I]
[charaFace I 8]
[charaFadein I 0.1 0,-50]
Voyager
...What are insuranculi? You mean homunculi?
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 0,-50]
Mash
A bad joke! Careful, Senpai, it looks like there's[sr]a whole pack of them! Awaiting your orders!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,95 @@
94-04-77-22-1-1
[soundStopAll]
[charaSet A 5014001 1 Mephistopheles]
[charaSet B 25005000 1 Voyager]
[imageSet C cut171_token_112 1]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Mephistopheles
Now do you see? It truly is a dangerous world out there, no? Don't you think you should sign a contract with us, just to be on the safe side?
[k]
1I really don't.
2I'll take my chances, thanks.
[charaFace A 1]
Mephistopheles
I figured you'd say that! Mmm, I have looking forward to some good, old-fashioned haggling!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 0,-50]
Voyager
I'm glad you're happy, Mr. Clown.[sr]Come on, we should keep going.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 0,-50]
Mephistopheles
Hey now, little boy, don't be like that. You wouldn't want to see Mr. Devil here cry, would you?
[k]
[charaFace A 0]
Mephistopheles
Here, let me at least give you a little parting gift. Just be careful not to swallow it.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 0,-200]
[wt 0.2]
[se ade459]
[wt 2.3]
[charaFadeout C 0.4]
[wt 0.4]
[fadeout black 2.0]
[bgmStop BGM_EVENT_2 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,57 @@
94-04-77-23-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 25005000 1 Voyager]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Voyager
Look... Those are so strange.[sr]I wonder if someone made them...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgm BGM_EVENT_3 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 0,-50]
Mash
They're attacking![sr]Let's take them down, Senpai!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,81 @@
94-04-77-24-1-0
[soundStopAll]
[charaSet A 3013001 1 Scáthach]
[charaSet B 1098193500 1 "Master of Akihabara"]
[charaSet C 98115000 1 "Spotlight Removal Dummy"]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_62 0.1]
[charaTalk depthOff]
[charaDepth B 2]
[charaDepth A 1]
[charaTalk off]
[charaFace B 0]
[charaFace A 0]
[charaFadein B 0.4 -236,-50]
[charaFadein A 0.4 236,-50]
[wt 0.8]
[charaTalk on]
[charaTalk A]
Scáthach
This coliseum is for chosen Heroic Spirits only. If you wish to enter, you must demonstrate either your intelligence and bravery, or your good fortune.
[k]
Master of Akihabara
I'll register you for the Holy Grail tournament. And just this once, I'll even waive the registration fee!
[k]
Master of Akihabara
All right, you're all set to start fighting![sr]Good luck!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_62 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,88 @@
94-04-77-24-1-1
[soundStopAll]
[charaSet A 3013001 1 Scáthach]
[charaSet B 1098193500 1 "Master of Akihabara"]
[imageSet C cut171_token_113 1]
[imageSet D cut171_token_114 1]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_4 0.1]
[charaTalk depthOff]
[charaDepth B 2]
[charaDepth A 1]
[charaTalk A]
[charaFace B 0]
[charaFace A 0]
[charaFadein B 0.1 -236,-50]
[charaFadein A 0.1 236,-50]
Scáthach
Well fought.[sr]A round of applause for these valiant warriors!
[k]
[se ad6]
[seVolume ad6 0 0.1]
[seVolume ad6 0.3 0.7]
[charaFace B 0]
Master of Akihabara
Here's your prize token!
[k]
[messageOff]
[charaFadeout B 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[seStop ad6 2.0]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 0,-200]
[wt 0.2]
[se ade459]
[wt 2.3]
[charaFadeout C 0.4]
[wt 0.4]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 0,-200]
[wt 0.2]
[se ade459]
[wt 2.3]
[charaFadeout D 0.4]
[wt 0.4]
[fadeout black 2.0]
[bgmStop BGM_EVENT_4 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,81 @@
94-04-77-25-1-0
[soundStopAll]
[charaSet A 3013001 1 Scáthach]
[charaSet B 1098193500 1 "Master of Akihabara"]
[charaSet C 98115000 1 "Spotlight Removal Dummy"]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_62 0.1]
[charaTalk depthOff]
[charaDepth B 2]
[charaDepth A 1]
[charaTalk off]
[charaFace B 0]
[charaFace A 0]
[charaFadein B 0.4 -236,-50]
[charaFadein A 0.4 236,-50]
[wt 0.8]
[charaTalk on]
[charaTalk A]
Scáthach
This coliseum is for chosen Heroic Spirits only. If you wish to enter, you must demonstrate either your intelligence and bravery, or your good fortune.
[k]
Master of Akihabara
I'll register you for the Holy Grail tournament. And just this once, I'll even waive the registration fee!
[k]
Master of Akihabara
All right, you're all set to start fighting![sr]Good luck!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_62 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,89 @@
94-04-77-25-1-1
[soundStopAll]
[charaSet A 3013001 1 Scáthach]
[charaSet B 1098193500 1 "Master of Akihabara"]
[imageSet C cut171_token_115 1]
[imageSet D cut171_token_116 1]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_4 0.1]
[charaTalk depthOff]
[charaDepth B 2]
[charaDepth A 1]
[charaTalk A]
[charaFace B 0]
[charaFace A 0]
[charaFadein B 0.1 -236,-50]
[charaFadein A 0.1 236,-50]
Scáthach
Well fought.[sr]A round of applause for these valiant warriors!
[k]
[se ad6]
[seVolume ad6 0 0.1]
[seVolume ad6 0.3 0.7]
[charaFace B 0]
Master of Akihabara
Here's your prize token!
[k]
[messageOff]
[charaFadeout B 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[seStop ad6 2.0]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 0,-200]
[wt 0.2]
[se ade459]
[wt 2.3]
[charaFadeout C 0.4]
[wt 0.4]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 0,-200]
[wt 0.2]
[se ade459]
[wt 2.3]
[charaFadeout D 0.4]
[wt 0.4]
[fadeout black 2.0]
[bgmStop BGM_EVENT_4 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,81 @@
94-04-77-26-1-0
[soundStopAll]
[charaSet A 3013001 1 Scáthach]
[charaSet B 1098193500 1 "Master of Akihabara"]
[charaSet C 98115000 1 "Spotlight Removal Dummy"]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_62 0.1]
[charaTalk depthOff]
[charaDepth B 2]
[charaDepth A 1]
[charaTalk off]
[charaFace B 0]
[charaFace A 0]
[charaFadein B 0.4 -236,-50]
[charaFadein A 0.4 236,-50]
[wt 0.8]
[charaTalk on]
[charaTalk A]
Scáthach
This coliseum is for chosen Heroic Spirits only. If you wish to enter, you must demonstrate either your intelligence and bravery, or your good fortune.
[k]
Master of Akihabara
I'll register you for the Holy Grail tournament. And just this once, I'll even waive the registration fee!
[k]
Master of Akihabara
All right, you're all set to start fighting![sr]Good luck!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_62 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,88 @@
94-04-77-26-1-1
[soundStopAll]
[charaSet A 3013001 1 Scáthach]
[charaSet B 1098193500 1 "Master of Akihabara"]
[imageSet C cut171_token_117 1]
[imageSet D cut171_token_118 1]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_4 0.1]
[charaTalk depthOff]
[charaDepth B 2]
[charaDepth A 1]
[charaTalk A]
[charaFace B 0]
[charaFace A 0]
[charaFadein B 0.1 -236,-50]
[charaFadein A 0.1 236,-50]
Scáthach
Well fought.[sr]A round of applause for these valiant warriors!
[k]
[se ad6]
[seVolume ad6 0 0.1]
[seVolume ad6 0.3 0.7]
[charaFace B 0]
Master of Akihabara
Here's your prize token!
[k]
[messageOff]
[charaFadeout B 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[seStop ad6 2.0]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 0,-200]
[wt 0.2]
[se ade459]
[wt 2.3]
[charaFadeout C 0.4]
[wt 0.4]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 0,-200]
[wt 0.2]
[se ade459]
[wt 2.3]
[charaFadeout D 0.4]
[wt 0.4]
[fadeout black 2.0]
[bgmStop BGM_EVENT_4 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,136 @@
94-04-77-27-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 7034001 1 Salome]
[charaSet C 1098193200 1 "Master of Akihabara"]
[charaSet D 98006200 1 "Enemy 1"]
[charaSet E 98006200 1 "Enemy 2"]
[charaSet F 98006200 1 "Enemy 3"]
[charaTalk depthOff]
[charaDepth B 1]
[charaDepth C 2]
[charaDepth D 3]
[charaDepth F 4]
[charaDepth E 5]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk off]
[charaFace C 0]
[charaFace B 0]
[charaFadein C 0.4 -236,-50]
[charaFadein B 0.4 236,-50]
[wt 0.8]
[charaTalk on]
[charaTalk C]
Master of Akihabara
Welcome to the Against the Grain Art House.
[k]
Salome
Would you like to see our collection? Or perhaps you would be willing to become part of it?
[k]
[charaFadeout C 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 0,-50]
Mash
I'm sorry, did you say “become part of it”?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 0,-50]
Salome
This is a gallery designed solely for sculptures of people, and the collection always gets terribly lonely.
[k]
Salome
So please give me some new friends.[sr]I want to grow my collection even more.
[k]
[bgmStop BGM_EVENT_2 1.0]
[charaFace B 7]
Salome
There, you hear that? They're calling for you!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk off]
[charaFace D 0]
[charaFace E 0]
[charaFace F 0]
[charaFadein D 0.4 300,-50]
[charaFadein E 0.4 0,-50]
[charaFadein F 0.4 -300,-50]
[se ad42]
[seStop ad42 1.2]
[wt 1.6]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[bgm BGM_EVENT_3 0.1]
[charaTalk depthOn]
[charaTalk on]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 0,-50]
Mash
To nobody's surprise, the statues have come to life and are trying to grab us!
[k]
[charaFace A 2]
Mash
Awaiting your orders, Senpai!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,80 @@
94-04-77-27-1-1
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 7034001 1 Salome]
[charaSet C 1098193200 1 "Master of Akihabara"]
[imageSet D cut171_token_119 1]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 0,-50]
Salome
Stop, stop! What are you doing to[sr]my adorable John the Baptists!?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 0,-50]
Mash
S-sorry! We were so caught up fighting for our lives that property damage was a secondary concern...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Master of Akihabara
Here. I hope you'll accept this[sr]as an, ahem, token of apology.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 0,-200]
[wt 0.2]
[se ade459]
[wt 2.3]
[charaFadeout D 0.4]
[wt 0.4]
[fadeout black 2.0]
[bgmStop BGM_EVENT_2 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,57 @@
94-04-77-28-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 25005000 1 Voyager]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_3 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Voyager
I think those strange people with the[sr]big arms want us to come to them.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 0,-50]
Mash
Come on, Senpai! Let's go take them out!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

View File

@@ -0,0 +1,174 @@
94-04-77-29-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 4019001 1 Martha]
[charaSet C 1098193300 1 "Master of Akihabara"]
[charaSet D 1098183600 1 Enemy]
[charaSet E 25005000 1 Voyager]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk depthOff]
[charaDepth C 2]
[charaDepth B 1]
[charaTalk off]
[charaFace C 0]
[charaFace B 0]
[charaFadein C 0.4 -236,-50]
[charaFadein B 0.4 236,-50]
[wt 0.8]
[charaTalk on]
[charaTalk C]
Master of Akihabara
Welcome to the Tarasque leather shop.[sr]All our products are one of a kind.
[k]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 0,-50]
Mash
Is this dragon leather?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Master of Akihabara
Our own in-house saint procures our stock herself. She captures them alive and keeps them out back.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 0,-50]
Mash
She...keeps dragons? You mean, like pets?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 0,-50]
Martha
They're small dragons, and very well-behaved.[sr]I trained them all personally.
[k]
Martha
Would you like to see for yourself?
[k]
1(She's clearly dying to show us.)
2Are you sure it's safe...?
Martha
Of course!
[k]
[bgmStop BGM_EVENT_2 1.0]
[charaFace B 0]
Martha
Ahem. Please, go right ahead.[sr]Just be careful not to excite them.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 0,-50]
[wt 0.4]
[se ad19]
[wt 1.7]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 8]
[charaFadein E 0.1 0,-50]
Voyager
Wow, they're so energetic.[bgm BGM_EVENT_3 0.1]
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 0,-50]
Mash
I, um, think it's more than that.[sr]I think they mean to attack us.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 3]
[charaFadein B 0.1 0,-50]
Martha
Oh crap. I completely forgot it was feeding time.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 15]
[charaFadein A 0.1 0,-50]
Mash
Awaiting your orders, Senpai![sr]Ah! P-please don't bite me!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,73 @@
94-04-77-29-1-1
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 4019001 1 Martha]
[imageSet P cut171_token_120 1]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 0,-50]
Mash
Thank goodness we made it through that unscathed...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 0,-50]
Martha
...I'm so sorry. I can't believe I got so caught up in my training that I completely forgot about feeding time...
[k]
Martha
I hope you'll accept this as an apology...
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk P]
[charaFace P 0]
[charaFadein P 0.4 0,-200]
[wt 0.2]
[se ade459]
[wt 2.3]
[charaFadeout P 0.4]
[wt 0.4]
[fadeout black 2.0]
[bgmStop BGM_EVENT_2 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,70 @@
94-04-77-30-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 25005000 1 Voyager]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[se ad19]
[seVolume ad19 0 0.4]
[wt 1.2]
[seStop ad19 0.2]
[wt 0.2]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 0,-50]
Mash
...Is that a dragon!?[bgm BGM_EVENT_3 0.1]What's it doing in a city like this?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 0,-50]
Voyager
You see them here and there.[sr]One of my friends is a dragon, too.
[k]
[charaFace B 0]
Voyager
At least...I think they are.
[k]
1Just when I thought I had a handle on things here...
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,171 @@
94-04-77-31-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 5005001 1 Andersen]
[charaSet C 1098193100 1 "Master of Akihabara"]
[charaSet D 25005000 1 Voyager]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_7 0.1]
[charaTalk off]
[charaFace C 0]
[charaFace B 1]
[charaFadein C 0.4 -236,-50]
[charaFadein B 0.4 206,-50]
[wt 2.2]
[charaFadeout C 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Mash
I thought libraries were supposed to be...quiet.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 8]
[charaFadein D 0.1 0,-50]
Voyager
Those books are flying.
[k]
1Does that mean they're grimoires?
2I've got a bad feeling about this.
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Master of Akihabara
You there! Please, help!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 0,-50]
Mash
Who are you? What are you doing here?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Master of Akihabara
The professor insisted he needed them for research, so...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Andersen
I'm disappointed in you, Master of Akihabara. Didn't your parents ever teach you not to talk in the library?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Master of Akihabara
Me!? How am I the noisy one when you've[sr]got all these books flapping around!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 0,-50]
Andersen
It's like the wicked banquet of Walpurgis in here. I'll admit it does a good job setting the mood, but it's also noisy as hell.
[k]
1Then can't you, you know, do something about it?
[charaFace B 0]
Andersen
Don't look to me for solutions.[sr]I'm busy reading the classics...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_7 1.0]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Master of Akihabara
Which is why we need your help! Please!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 0,-50]
Mash
Understood! [bgm BGM_EVENT_3 0.1]We just have to make these[sr]grimoires settle down, right?
[k]
1Weirdest librarian job ever...
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,144 @@
94-04-77-31-1-1
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 5005001 1 Andersen]
[charaSet C 1098193100 1 "Master of Akihabara"]
[charaSet D 25005000 1 Voyager]
[imageSet E cut171_token_121 1]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 0,-50]
Mash
Okay, we managed to get them back[sr]on the shelves where they belong.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Master of Akihabara
Thank you! Thank you!
[k]
Master of Akihabara
Come on, Professor, don't you think you should thank them too?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Andersen
Hm? Oh, right. Thanks for going to all that trouble. Taking good care of your books isn't always easy.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 0,-50]
Mash
Ahaha. You can say that again...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Andersen
Hm? Wait. Aren't you[line 2]
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,-50]
Voyager
Me? I'm Voyager.
[k]
Voyager
I'm [%1]'s piece here,[sr]and [&his:her] guide.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 0,-50]
Andersen
Voyager, huh... That's not really my area, but I do recognize several of your unusual traits.
[k]
[charaFace B 1]
Andersen
You have a lot in common with Nursery Rhyme.
[k]
Andersen
You're here thanks to the many people who witnessed your journey, and who continue to believe in what you represent. I can see that.
[k]
[charaFace B 0]
Andersen
Here. I found this inside one of the books. It's yours if you want it. She might be toxic by nature, but I'm sure you can still find a use for it.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 0,-200]
[wt 0.2]
[se ade459]
[wt 2.3]
[charaFadeout E 0.4]
[wt 0.4]
[fadeout black 2.0]
[bgmStop BGM_EVENT_2 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,58 @@
94-04-77-32-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 25005000 1 Voyager]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_3 0.1]
[charaTalk B]
[charaFace B 9]
[charaFadein B 0.1 0,-50]
Voyager
Those books are flying.[sr]Are they magic?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 0,-50]
Mash
Come on, Senpai.[sr]Let's put them back where they belong!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,199 @@
94-04-77-33-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 6032000 1 Semiramis]
[charaSet C 1098193200 1 "Master of Akihabara"]
[charaSet D 98006100 1 ???]
[charaSet E 25005000 1 Voyager]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk depthOff]
[charaDepth C 1]
[charaDepth B 1]
[charaTalk off]
[charaFace C 0]
[charaFace B 0]
[charaFadein C 0.4 -236,-50]
[charaFadein B 0.4 236,-50]
[wt 0.8]
[charaTalk on]
[charaTalk C]
Master of Akihabara
Here at Babylon Pharmacy, we pride ourselves on our selection.
[k]
[charaFace B 9]
Semiramis
I've procured our entire stock myself, of course, from the building you stand in to the assortment of poisons filling its shelves.
[k]
1Wait. Did you just say poison?
2Aren't pharmacies supposed to carry, you know, medicine?
[charaFace B 12]
Semiramis
Why would I ever carry medicine, of all things? Besides, poison is much more likely to draw loyal customers.
[k]
[charaFadeout C 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk E]
[charaFace E 9]
[charaFadein E 0.1 0,-50]
Voyager
Poison, huh... That's amazing.
[k]
[charaFace E 17]
Voyager
I bet you can beat anyone just like that.[sr]That's so cool.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 3]
[charaFadein B 0.1 0,-50]
Semiramis
...Wh-what is it? If you're trying to flatter me into a discount, it won't work.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[se ade284]
[wt 0.6]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Master of Akihabara
Oh, welcome!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_2 1.0]
[se ad58]
[seVolume ad58 0 0.1]
[seVolume ad58 1.0 1.0]
[wt 1.5]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 0,-50]
[seStop ad58 0.2]
???
...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 0,-50]
Mash
An enemy!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[bgm BGM_EVENT_7 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Semiramis
Pay them no mind. They are merely one of my regulars.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,-50]
???
The...usual...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_7 1.0]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Master of Akihabara
Do you have your poison testing records with you?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,-50]
???
[f large]J[messageShake 0.05 5 5 0.3]ust...give it heeere![bgm BGM_EVENT_3 0.1]
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 0,-50]
Mash
Uh-oh. I think their addiction has made them deranged! Come on, Senpai, we need to stop them!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,77 @@
94-04-77-33-1-1
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 6032000 1 Semiramis]
[imageSet C cut171_token_122 1]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 0,-50]
Mash
Phew, they finally settled down...
[k]
1Are you sure this store is safe?
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Semiramis
Of course it is.[sr]I am the one managing it, after all.
[k]
[charaFace B 1]
Semiramis
Still, you did good work here today.[sr]Take this. You've earned it.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 0,-200]
[wt 0.2]
[se ade459]
[wt 2.3]
[charaFadeout C 0.4]
[wt 0.4]
[fadeout black 2.0]
[bgmStop BGM_EVENT_2 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,57 @@
94-04-77-34-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 25005000 1 Voyager]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.0]
[wait fade]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Voyager
That person looks sick...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgm BGM_EVENT_3 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 0,-50]
Mash
That's an enemy![sr]Ready when you are, Senpai!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,59 @@
94-04-77-35-1-0
[soundStopAll]
[charaSet A 6024000 1 Scáthach]
[charaSet B 1098193500 1 "Master of Akihabara"]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_62 0.1]
[charaTalk depthOff]
[charaDepth B 2]
[charaDepth A 1]
[charaTalk off]
[charaFace B 0]
[charaFace A 1]
[charaFadein B 0.4 -236,-50]
[charaFadein A 0.4 236,-50]
[wt 0.8]
[charaTalk on]
[charaTalk A]
Scáthach
This festival is in full swing. Go out there and dance like your life depends on it.
[k]
Master of Akihabara
The Holy Grail tournament has begun!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_62 2.0]
[wt 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,162 @@
94-04-77-36-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 25005000 1 Voyager]
[charaSet C 25001000 1 Abigail]
[charaSet D 1098193100 1 "Master of Akihabara"]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Mash
This mansion is very old...but it still has a sign up. I guess this means someone's running a business here, too.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaFace D 0]
[charaFace C 1]
[charaFadein D 0.4 -236,-50]
[charaFadein C 0.4 206,-50]
[wt 0.8]
[charaTalk on]
[charaTalk D]
Master of Akihabara
Welcome to Argot, where we serve[sr]pancakes all day, every day.
[k]
Abigail
And not just any pancakes! They're so soft and fluffy you'll swear you're dreaming!
[k]
[charaFadeout D 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 0,-50]
Mash
(Gulp...)
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,-50]
Master of Akihabara
Table for three?[sr]We'll fire up the griddle right away.
[k]
1That sounds delicious, but I don't know...
2Hang on. Don't you think it's kind of, um, drafty in here?
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Abigail
I know what you mean. But you'll be fine as long as you don't think about it.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 0,-50]
Mash
...Come to think of it,[sr]it also seems oddly dark and damp here.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,-50]
Master of Akihabara
It's true, this place has a somewhat...interesting history. But that also means we got it for a steal!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_2 1.0]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Voyager
Hey, someone's here.[sr]And they're sneaking towards us.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 0,-50]
Abigail
Shh. Don't look at them.[sr]Eye contact really riles them up.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 0,-50]
Mash
Wait. This restaurant is a haunted house!?[bgm BGM_EVENT_3 0.1]
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,160 @@
94-04-77-36-1-1
[soundStopAll]
[skip false]
[maskout black 0]
[wait mask]
[charaSet A 98001000 1 Mash]
[charaSet B 25001000 1 Abigail]
[charaSet C 1098193100 1 "Master of Akihabara"]
[imageSet D cut171_token_123 1]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[pictureFrameTop cut170_gameframe_bright]
[skip true]
[fadein black 0]
[wait fade]
[maskin black 1.0]
[wait mask]
[bgm BGM_EVENT_5 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 0,-50]
Mash
All the ghosts are gone now... But, for some reason, it feels colder than ever in here...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 10]
[charaFadein B 0.1 0,-50]
Abigail
Um... I'm very sorry about this, but,[sr]I'm afraid they all see you as enemies now.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 0,-50]
Mash
So, what does that mean?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 0,-50]
Abigail
Don't ask. Just run away as fast as you can.[sr]Here, this will help keep you safe.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 0,-200]
[wt 0.2]
[se ade459]
[wt 2.3]
[charaFadeout D 0.4]
[wt 0.4]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 0,-50]
Mash
But, um...what about the pancakes?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 0,-50]
Abigail
There's no time for pancakes now![sr]Your lives are in grave danger!
[k]
[messageOff]
[se ad59]
[se ad184]
[seVolume ad184 0 0.5]
[fadeout black 1.0]
[bgmStop BGM_EVENT_5 1.0]
[wait fade]
[seStop ad59 1.0]
[seStop ad184 1.0]
[charaFadeout B 0.1]
[wt 2.0]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Master of Akihabara
Good grief. Don't tell me you plan on having all[sr]our customers' pancakes for yourself again, Abby?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Abigail
...I only had their best interests at heart. Honest.
[k]
[charaFace B 10]
Abigail
In my opinion, people shouldn't be so quick to swallow everything they're served when they're in a foreign world...
[k]
[messageOff]
[maskout black 2.0]
[bgmStop BGM_EVENT_2 2.0]
[wait mask]
[fadeout black 0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,57 @@
94-04-77-37-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 25005000 1 Voyager]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_3 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Voyager
Some suspicious-looking people are coming.[sr]...Do you think they're human?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 0,-50]
Mash
They're ghosts![sr]Senpai, prepare for battle!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,231 @@
94-04-77-38-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 7028000 1 Bunyan]
[charaSet C 1098193300 1 "Master of Akihabara"]
[charaSet D 5009000 1 "Effect Dummy"]
[sceneSet L 28300 1]
[charaScale L 1.01]
[charaScale B 2.2]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[charaFadein L 0.1 0,-200]
[pictureFrame cut170_gameframe_bright]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_94 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 0,50]
[wt 0.4]
[charaMove B 0,70 0.4]
[wt 0.4]
[charaMove B 0,55 0.7]
[wt 0.3]
[se ade311]
[shake 0.05 3 3 0.4]
[wt 1.2]
[charaMove B 0,75 0.4]
[wt 0.4]
[charaMove B 0,55 0.7]
[wt 0.3]
[se ade311]
[shake 0.05 3 3 0.4]
[wt 1.2]
[messageOff]
[wipeout rectangleStripDownToUp 0.5 1.0]
[bgm BGM_EVENT_94 0.5 0.5]
[wait wipe]
[charaFadeout B 0.1]
[charaFadeout L 0.1]
[wt 0.5]
[wipein rectangleStripUpToDown 0.5 1.0]
[bgm BGM_EVENT_94 0.5 1.0]
[wait wipe]
[wt 0.3]
[se ad609]
[charaPut D -350,-50]
[charaEffect D bit_talk_impactlanding]
[shake 0.05 3 3 0.4]
[wt 1.2]
[se ad609]
[charaPut D 350,-50]
[charaEffect D bit_talk_impactlanding]
[shake 0.05 3 3 0.4]
[wt 1.5]
[seStop ad609 1.0]
[wt 1.0]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 0,-50]
[wt 0.4]
Master of Akihabara
Out of the way! We're in the middle of a dangerous demolition job here!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 0,-50]
Mash
Um... Bunyan isn't the one handling[sr]demolition duties, is she?
[k]
[messageOff]
[wipeout rectangleStripUpToDown 0.5 1.0]
[bgm BGM_EVENT_94 0.5 0.5]
[wait wipe]
[charaFadeout A 0.1]
[charaFadein L 0.1 0,-200]
[wt 0.5]
[wipein rectangleStripDownToUp 0.5 1.0]
[bgm BGM_EVENT_94 0.5 1.0]
[wait wipe]
[wt 0.3]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 0,50]
Bunyan
I'm gonna flatten everything all at once!
[k]
[messageOff]
[wipeout rectangleStripDownToUp 0.5 1.0]
[bgm BGM_EVENT_94 0.5 0.5]
[wait wipe]
[charaFadeout B 0.1]
[charaFadeout L 0.1]
[wt 0.5]
[wipein rectangleStripUpToDown 0.5 1.0]
[bgm BGM_EVENT_94 0.5 1.0]
[wait wipe]
[wt 0.3]
[charaTalk A]
[charaFace A 12]
[charaFadein A 0.1 0,-50]
Mash
...Senpai, I admit I may just be overthinking things here, but...are we sure the surrounding buildings are going to be okay?
[k]
1Nope. They're gonna go down like a big pile of blocks.
2Nope. I'd guess they're gonna fall apart like giant sandcastles.
[charaFace A 14]
Mash
That's terrible! Then we have to contain the damage!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Master of Akihabara
C'mon, get outta the way already!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_94 1.5]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 0,-50]
Mash
Excuse me! I know this is short notice, but would it be okay if we handled that job?
[k]
[messageOff]
[wipeout rectangleStripUpToDown 0.5 1.0]
[wait wipe]
[charaFadeout A 0.1]
[charaFadein L 0.1 0,-200]
[wt 0.5]
[wipein rectangleStripDownToUp 0.5 1.0]
[wait wipe]
[wt 0.3]
[bgm BGM_EVENT_3 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 0,50]
Bunyan
You wanna race me? You're on!
[k]
[messageOff]
[wipeout rectangleStripDownToUp 0.5 1.0]
[wait wipe]
[charaFadeout B 0.1]
[charaFadeout L 0.1]
[wt 0.5]
[wipein rectangleStripUpToDown 0.5 1.0]
[wait wipe]
[wt 0.3]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Master of Akihabara
If you think you can pull it off, you're welcome to try. Come on then, let's see what you've got!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.5]
Finish the demolition job in a single turn!
[k]
[messageOff]
[maskout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait mask]
[fadeout black 0]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,91 @@
94-04-77-38-1-1
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 25005000 1 Voyager]
[charaSet C 1098193300 1 "Master of Akihabara"]
[imageSet D cut171_token_124 1]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 0,-50]
Mash
Done!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Master of Akihabara
Well, I'll be.[sr]You've got a lot more muscle than I thought.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 0,-50]
Mash
Th-thank you.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Voyager
I found this on the ground.[sr]Maybe it'll help.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 0,-200]
[wt 0.2]
[se ade459]
[wt 2.3]
[charaFadeout D 0.4]
[wt 0.4]
[fadeout black 2.0]
[bgmStop BGM_EVENT_2 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,57 @@
94-04-77-39-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 25005000 1 Voyager]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Voyager
Those mysterious ruins are calling to me...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgm BGM_EVENT_3 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 0,-50]
Mash
Look out, Voyager! Monsters!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,125 @@
94-04-77-40-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 5016001 1 Geronimo]
[charaSet C 1098193400 1 "Master of Akihabara"]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk off]
[charaFace C 0]
[charaFace B 0]
[charaFadein C 0.4 -236,-50]
[charaFadein B 0.4 236,-50]
[wt 0.8]
[charaTalk on]
[charaTalk C]
Master of Akihabara
Welcome to the Bronco rodeo club.[sr]Now go on and get up on the saddle.
[k]
[charaFadeout C 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 0,-50]
Mash
Um... You have a rodeo?[sr]Here, in the middle of the city?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 0,-50]
Geronimo
All of our horses are trained professionals.[sr]Care to give it a try?
[k]
1Sure, why not?
[bgmStop BGM_EVENT_2 1.0]
Geronimo
Very well. Then I will let the horses loose.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[se ad646]
[seVolume ad646 0 0.5]
[seVolume ad58 1.0 1.0]
[wt 0.2]
[se ad84]
[seVolume ad84 0 0.5]
[seVolume ad84 1.0 1.0]
[wt 0.8]
[se ad84]
[wt 0.8]
[se ad84]
[seStop ad84 1.0]
[seStop ad646 1.0]
[wt 0.5]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 0,-50]
Mash
Um, I'm afraid those aren't horses![sr]That's a herd of centaurs![bgm BGM_EVENT_3 0.1]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Geronimo
When you're talking about bucking broncos, it's all the same. Do you think you can catch them while they're stampeding?
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,105 @@
94-04-77-40-1-1
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 5016001 1 Geronimo]
[charaSet C 1098193400 1 "Master of "Akihabara""]
[imageSet D cut171_token_125 1]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[wt 0.2]
[se ad646]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 0,-50]
[charaShake A 0.1 0 3 0]
Mash
Heigh-ho!
[k]
[messageOff]
[se bac103]
[wt 0.3]
[se bac103]
[wt 0.3]
[seStop ad646 0.2]
[wt 0.1]
[charaShakeStop A]
[se ade144]
[wt 2.5]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 0,-50]
Geronimo
You're quite good. Would you be interested[sr]in learning to become a real cowgirl?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 0,-50]
Mash
I'll, um, think about it...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Master of Akihabara
Here, have one of these commemorative items as a souvenir.[sr]Don't be fooled; it's better than it looks.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 0,-200]
[wt 0.2]
[se ade459]
[wt 2.3]
[charaFadeout D 0.4]
[wt 0.4]
[fadeout black 2.0]
[bgmStop BGM_EVENT_2 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,57 @@
94-04-77-41-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 25005000 1 Voyager]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_3 0.1]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 0,-50]
Voyager
...Are those horses?[sr]They look different.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 0,-50]
Mash
They appear to be wild centaurs.[sr]Let's go rein them in, Senpai.
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,127 @@
94-04-77-42-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 1037000 1 Beni-Enma]
[charaSet C 1098193600 1 "Master of Akihabara"]
[charaSet D 98101700 1 "Demon Boar"]
[charaSet E 98101700 1 "Effect Dummy"]
[charaScale E 0.95]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk depthOff]
[charaDepth B 1]
[charaDepth C 2]
[charaTalk off]
[charaFace C 0]
[charaFace B 0]
[charaFadein C 0.4 -236,-50]
[charaFadein B 0.4 236,-50]
[wt 0.8]
[charaTalk on]
[charaTalk B]
Beni-Enma
Live from the Akihabara studio, the Enma-tei presents Beni-Enma's Jigoku Kitchen, chirp.
[k]
[charaTalk C]
Master of Akihabara
Care to learn the art of cooking under[sr]the famous Beni-Enma's tutelage?
[k]
1Teach me, Ms. Beni!
2I was just feeling a little peckish!
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 0,-50]
Beni-Enma
I'd be happy to, chirp.[sr]Okay, let's get started.
[k]
[bgmStop BGM_EVENT_2 1.0]
[charaFace B 2]
Beni-Enma
Let's bring out today's special ingredient!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[se ade156]
[seVolume ade156 0 0.0]
[seVolume ade156 1.0 1.0]
[shake 0.05 2 2 1.4]
[wt 1.2]
[charaTalk D]
[charaFace D 0]
[charaScale D 0.8]
[charaFadein D 0.4 0,-50]
[wt 0.2]
[seStop ade156 0.2]
[wt 0.2]
[se ade155]
[charaPut E 0,0]
[charaEffect E bit_talk_41]
[wt 2.2]
[charaFadeout D 0.1]
[wt 0.1]
[charaEffectDestroy E bit_talk_41]
[bgm BGM_EVENT_3 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 0,-50]
Mash
I was expecting to start from scratch, but I didn't think we'd have to actually catch our own game!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,118 @@
94-04-77-42-1-1
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 1037000 1 Beni-Enma]
[imageSet C cut171_token_126 1]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_2 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 0,-50]
Mash
We caught them!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFace A 1]
[charaFadein B 0.1 -236,-50]
[charaFadein A 0.1 236,-50]
Beni-Enma
Good work, chirp. You have a real flair for this.[sr]Here, have a gold star.
[k]
[charaFace A 3]
Mash
Wow, thank you!
[k]
[charaFace B 0]
Beni-Enma
Congratulations. You just passed your Jigoku Kitchen entrance exam, chirp.
[k]
[charaFace A 6]
Mash
Huh? You mean, that was just a test?
[k]
[charaFace A 0]
Mash
Does that mean the full course takes a really, really long time?
[k]
[charaFace B 13]
Beni-Enma
At least a few years, chirp.[wt 0.7][charaFace B 0][sr]Shall we get started with basic training?
[k]
1Maybe some other time...
2We've kind of got something else we need to take care of, so...
Beni-Enma
I see. Then here, you can have this in[sr]place of your graduation certificate, chirp.
[k]
[messageOff]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 0,-200]
[wt 0.2]
[se ade459]
[wt 2.3]
[charaFadeout C 0.4]
[wt 0.4]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 0,-50]
Beni-Enma
The person on this token has a perverted fixation with sparrows, but he's still an excellent swordfighter.
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_2 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,57 @@
94-04-77-43-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 25005000 1 Voyager]
[pictureFrame cut170_gameframe_bright]
[branchMaterial lblMaterial]
[branch lblBranchMaterialEnd]
[label lblMaterial]
[scene 95500]
[label lblBranchMaterialEnd]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_3 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
Voyager
Angry animal.[sr]Coming this way.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 0,-50]
Mash
Awaiting your orders, Senpai.[sr]Hurry, Voyager, get behind me!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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@@ -0,0 +1,70 @@
94-04-77-44-1-0
[soundStopAll]
[charaSet A 5023001 1 Helena]
[charaSet B 1098193100 1 "Master of Akihabara"]
[scene 95500]
[fadein black 1.0]
[wait fade]
[effect bit_talk_gamestart]
[se ade444]
[wt 4.1]
[fadeout white 0.2]
[wait fade]
[pictureFrame cut170_gameframe_bright]
[wt 0.1]
[fadein white 1.0]
[wait fade]
[wt 0.4]
[bgm BGM_EVENT_94 0.1]
[charaTalk depthOff]
[charaDepth B 1]
[charaDepth A 2]
[charaTalk off]
[charaFace B 0]
[charaFace A 0]
[charaFadein B 0.4 -236,-50]
[charaFadein A 0.4 236,-50]
[wt 0.8]
[charaTalk on]
[charaTalk A]
Helena
Welcome to the world of Culdpoly!
[k]
Helena
The rules are simple. Roll the dice to determine the number of spaces to move, and something will happen on whichever property your piece ends up on.
[k]
[charaFace A 1]
Helena
Good luck nabbing those tokens!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_94 2.0]
[wt 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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94-04-77-45-1-0
[soundStopAll]
[charaSet A 98001000 1 Mash]
[charaSet B 25005000 1 Voyager]
[charaSet C 3043000 1 Erice]
[charaSet D 3043000 1 Silhouette]
[charaFilter D silhouette 00000080]
[pictureFrame cut170_gameframe_bright]
[scene 95500]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_77 0.1]
[se ad60]
[wt 1.5]
[seStop ad60 0.2]
[wt 0.2]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 0,-50]
Voyager
...?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Mash
Is something wrong, Voyager?[sr]Why did you stop?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 0,-50]
Voyager
...I found her.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.5]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 0,-50]
[wt 1.4]
Mash
Huh?
[k]
Voyager
That's her.
[k]
[messageOff]
[wt 0.5]
[charaDepth C 2]
[charaDepth D 3]
[charaTalk off]
[charaFace C 0]
[charaFadein C 0 0,-50]
[wt 0.1]
[charaFadeout D 0.7]
[wt 1.5]
1That's your lost friend?
2That's the girl you've been searching for?
[charaTalk on]
[charaFace C 5]
???
...What do you guys want?[sr]If you're here to stop me, I'll end you.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 0,-50]
Voyager
I've been looking for you, Erice.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 23]
[charaFadein C 0.1 0,-50]
Erice
...No way. Voyager? Is that you?
[k]
[charaFace C 13]
Erice
What are you doing here? And who are they?[sr]Why are you with them?
[k]
1I'm his partner in this game, so...
2I think...I'm here because Voyager chose me.
[charaFace C 5]
Erice
You're a player of this game, too?
[k]
[charaFace C 4]
Erice
And I guess this means you're also, um...Voyager's new M-Master?
[k]
1I guess so. At least for now.
2I don't think we have an official[csr]contract in place yet, but probably.
[charaFace C 5]
Erice
I see. Then that means we're rivals.
[k]
[charaFace C 4]
Erice
Though of course, unlike you,[sr]I don't have anyone else helping me out.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,-50]
Mash
Um, I think Voyager said your name is Erice?[sr]Is that right?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 19]
[charaFadein C 0.1 0,-50]
Erice
Some people used to call me that.[sr]Not that any of them are still around.
[k]
[charaFace C 4]
Erice
But these days, I think the other[sr]name I go by might be a better fit.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 0,-50]
Mash
You have another name? What is it?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 0,-50]
Erice
The Grim Reaper.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 0,-50]
Mash
The Grim Reaper?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
Erice
Of course, right now, I'm just playing[sr]this game here in the Monde du Jeu.
[k]
[bgmStop BGM_EVENT_77 1.2]
[charaFace C 5]
Erice
I'm sure you're not thrilled with the idea of fighting for your lives, but I really can't stand needless dramatics.
[k]
[charaFace C 6]
Erice
So don't worry. [bgm BGM_EVENT_3 0.1]I'm going to destroy this entire[sr]messed-up world, and all of you along with it.
[k]
Erice
Once I've done that, everything should go back to normal!
[k]
1Wait! There must be a way we can resolve this peacefully!
[charaFace C 2]
Erice
Don't give me that nonsense![sr]Every game needs its winners and losers!
[k]
2Grim Reaper? Did you say “Grim Reaper”? Really?
[charaFace C 24]
Erice
Sh-shut up! It's just a nickname, okay!?[sr]It's not like I chose it myself!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.4]
[wait fade]
[wt 0.4]
[soundStopAll]
[end]

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