Version: 2.61.0 DataVer: 609

This commit is contained in:
atlasacademy-sion
2024-03-29 09:05:40 +00:00
parent 574dc8c12e
commit f8d6bfbc21
177 changed files with 94640 additions and 8199 deletions

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94-06-88-01-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098124510 1 "Da Vinci"]
[charaSet B 99502600 1 Mash]
[charaSet C 6027000 1 "Wu Zetian"]
[charaSet D 3032000 1 Ereshkigal]
[charaSet E 3040000 1 Lambda]
[charaSet F 3032000 1 Ereshkigal1]
[charaSet G 6027000 1 "Wu Zetian 1"]
[charaSet H 3040000 1 Lambda1]
[charaSet I 98115200 1 Torturer]
[charaSet J 98115200 1 Torturer]
[charaSet K 98115000 1 "Effect Dummy"]
[charaSet L 98115000 1 "Effect Dummy"]
[sceneSet M 147100 1]
[charaScale M 1.3]
[imageSet T back10000 1 1]
[charaScale T 1.02]
[charaDepth D 7]
[charaDepth C 6]
[charaDepth I 5]
[charaDepth J 4]
[charaDepth T 2]
[scene 10000]
[fadein black 1.5]
[wait fade]
[se ad12]
[effect bit_talk_07_fs]
[wt 4.5]
[fadeout white 1.0]
[wait fade]
[effectDestroy bit_talk_07_fs]
[wt 1.3]
[scene 147100]
[se ad37 1.0]
[seVolume ad37 0 0.2]
[wt 1.5]
[fadein white 1.5]
[seVolume ad37 1.5 1.0]
[charaFadein M 0.4 -100,-300]
[charaMove M 100,-300 6.0]
[wait fade]
[wt 3.0]
[charaFadeout M 1.5]
[wt 1.5]
[seStop ad37 1.0]
[seVolume ad37 1.0 0.2]
[wt 1.0]
[se ad13]
[charaPut K 0,0]
[charaEffect K bit_talk_10_LowLevel]
[wt 0.2]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.4 1]
[wt 0.4]
[bgm BGM_MAP_2 0.1]
Da Vinci
Good, the Rayshift went smoothly!
[k]
Da Vinci
This one was a little risky, so I wanted to get confirmation from you first and foremost.
[k]
Da Vinci
Everything okay, [%1]?
[k]
1All good here!
2The Rayshift went perfectly, just like always!
[charaFace A 0]
Da Vinci
Phew.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.4 1]
[wt 0.4]
Mash
Your vitals look good too, Master.
[k]
Mash
My equipment is under maintenance, so I can't join you, but I'll handle data processing from the Command Room to make up for that.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Da Vinci
Yup, you'll be a big help.
[k]
Da Vinci
And given the situation, the more eyes we have in the Command Room right now, the better.
[k]
[charaFace A 14]
Da Vinci
'Cause once again, this Rayshift is an unusual case.
[k]
[charaFace A 7]
Da Vinci
We still don't know exactly where you are.
[k]
Da Vinci
Obviously, we had the exact coordinates necessary to Rayshift you there. It is, at least, definitely on Earth.
[k]
Da Vinci
...but in the same way, say, a video game might glitch and send you out of bounds, we haven't been able to pinpoint your location.
[k]
[charaFace A 14]
Da Vinci
That said, we can't just ignore a Singularity, so we had to Rayshift you to those unidentified coordinates.
[k]
Da Vinci
Only after tripling our safety measures, of course.
[k]
[charaFace A 0]
Da Vinci
So, how's it look? Can you see anything that might help you figure out where you are?
[k]
[messageOff]
[charaFadeout A 0.1]
[charaPut K 2500,2500]
[wt 0.1]
[cameraMove 1.0 50,0 1.1]
[wt 1.5]
[cameraMove 2.0 -50,0 1.1]
[wt 2.5]
[cameraMove 1.0 0,0 1.0]
[wt 1.5]
1All I can say is it looks like a tropical coast.
[charaPut K 0,0]
[charaTalk A]
[charaFace A 24]
[charaFadein A 0.1 1]
Da Vinci
Hmm, our scanners aren't much help right now. We're only getting vague numbers that can be interpreted any number of ways...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
Is there anything physical that might help? Things like cloud formations, ambient temperature, scent... Would any of those provide hints?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Da Vinci
Of course. So, our next step is to hear what they have to say about that stuff.
[k]
Da Vinci
For such an opaque Singularity, it's surprisingly forgiving when it comes to Rayshift compatibility.
[k]
Da Vinci
But, when choosing Servants to deploy, we erred on the side of caution and chose those who seemed most compatible.
[k]
1So, um...
[messageOff]
[charaFadeout A 0.1]
[charaPut K 2500,2500]
[wt 0.1]
[charaTalk depthOff]
[charaDepth M 4]
[charaDepth F 5]
[charaDepth D 2]
[charaScale M 2.0]
[charaScale F 1.4]
[charaTalk off]
[charaFadein M 1.0 0,-350]
[charaFace F 0]
[charaFadein F 1.0 -100,0]
[charaMove M 20,-350 5.0]
[charaMove F -120,0 5.0]
[wt 1.5]
[charaFace D 0]
[charaFadein D 0.1 1]
[wt 1.0]
[charaFadeout M 0.5]
[charaFadeout F 0.5]
[wt 1.0]
[charaTalk on]
Ereshkigal
Sorry, but I have no idea where this place could be, either.
[k]
Ereshkigal
I am the ruler of the underworld. I have no business in a vacation destination.
[k]
[charaFace D 22]
Ereshkigal
If it helps, I can tell you this place has no connection whatsoever to the underworld.
[k]
Ereshkigal
The underground here feels...empty, and not in a hollow-cave kind of way.
[k]
[charaFace D 1]
Ereshkigal
Still, the fact that I've been chosen must mean I have a part to play.
[k]
[charaFace D 15]
Ereshkigal
Plus, it feels like it's been a long time since I had anything important to do...
[k]
Ereshkigal
So if there's anything you'd like my help with, just say the word!
[k]
1Will do!
[messageOff]
[charaFace D 25]
[wt 1.0]
[charaFadeout D 0.1]
[wt 0.1]
[charaDepth G 5]
[charaDepth C 2]
[charaScale M 2.0]
[charaScale G 1.4]
[charaTalk off]
[charaFadein M 1.0 0,-350]
[charaFace G 0]
[charaFadein G 1.0 100,25]
[charaMove M -20,-350 5.0]
[charaMove G 120,25 5.0]
[wt 1.5]
[charaFace C 0]
[charaFadein C 0.1 1]
[wt 1.0]
[charaFadeout M 0.5]
[charaFadeout G 0.5]
[wt 1.0]
[charaTalk on]
Wu Zetian
I do not know this place, either. All I can say is that it's clearly far from civilization.
[k]
Wu Zetian
Though I suppose one could say the same of anywhere that isn't my dazzling city of Luoyang.
[k]
[charaFace C 5]
Wu Zetian
By the way, Queen of Kur, you had better keep your spirits away from me! I mean it!
[k]
Wu Zetian
Not, um, to say that I'm at all frightened of them! Just that I don't want one standing behind me, waiting to surprise me!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaDepth M 4]
[charaDepth E 2]
[charaDepth H 5]
[charaScale M 2.0]
[charaScale H 1.4]
[charaTalk off]
[charaFadein M 1.0 0,-350]
[charaFace H 14]
[charaFadein H 1.0 -100,0]
[charaMove M 20,-350 5.0]
[charaMove H -120,0 5.0]
[wt 1.5]
[charaFace E 14]
[charaFadein E 0.1 1]
[wt 1.0]
[charaFadeout M 0.5]
[charaFadeout H 0.5]
[wt 1.0]
[charaTalk on]
Lambda
As a bona fide star, I can't say I'm excited about performing on such a drab stage.
[k]
[charaFace E 16]
Lambda
Can't say I love this heat, either. I'm not a dumpling; I really don't need to be steamed.
[k]
Lambda
Are you sure I'm a good fit for this mission? Do you really think my power is going to be necessary here, of all places!?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut K 0,0]
[charaTalk B]
[charaFace B 12]
[charaFadein B 0.1 1]
Mash
I guess none of you have any idea what this place is either...
[k]
[charaFace B 13]
Mash
That aside, this is quite an odd lineup, isn't it?
[k]
Mash
As far as I can tell, none of you have anything in common, so I wonder why you were chosen for this mission.
[k]
[charaFace B 12]
Mash
Of course, there are a variety of factors that go into determining a given Servant's Rayshift compatibility...
[k]
[bgmStop BGM_MAP_2 1.5]
Mash
...so the fact that none of you seem to have any direct connection isn't necessarily strange in itself.
[k]
[charaFadeout B 0.1]
[charaPut K 2500,2500]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Wu Zetian
I don't know for sure, but...
[k]
[charaFace C 1]
[bgm BGM_EVENT_147 0.1]
Wu Zetian
...perhaps it is simply that we are all terrifyingly beautiful? Especially me? Keh heh heh!
[k]
[messageOff]
[charaTalk off]
[charaTalk depthOff]
[charaFace I 0]
[charaFadein I 0.4 206,0]
[charaFace J 0]
[charaFadein J 0.4 -206,0]
[charaMove I 256,0 0.5]
[charaMove J -256,0 0.5]
[wt 1.5]
[charaTalk on]
[charaFace C 5]
Wu Zetian
...Huh. Hey! Torturers! Quit lazing about!
[k]
Wu Zetian
Make yourselves useful and build me an easy chair with a leaf parasol or something.
[k]
[charaFace C 2]
Wu Zetian
And hurry up before my beautiful skin starts to tan! You there! Your job can be to fan me with a palm frond!
[k]
[messageOff]
[charaTalk off]
[se adm38 0.2]
[se ad661 0.2]
[seStop ad661 1.5]
[charaShake I 0.03 3 3 0.2]
[charaShake J 0.03 3 3 0.2]
[wt 0.3]
[charaMoveReturn I 256,-7 0.3]
[charaMoveReturn J -256,-7 0.3]
[wt 0.8]
[charaMove I 206,0 0.5]
[charaMove J -306,0 0.5]
[charaFadeout I 0.4]
[charaFadeout J 0.4]
[wt 0.8]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk E]
[charaFace E 15]
[charaFadein E 0.1 1]
Lambda
We are, all of us, gorgeous crowd-pleases. You are the star of a nation. I am the star of the sea. She is the star of the underworld.
[k]
Lambda
Maybe our stardom is what we have in common. We are each the rulers of our respective domains.
[k]
[se ade158]
[charaFaceFade E 0 0.2]
Lambda
Wha? Hey! Get back here, Leviathans!
[k]
Lambda
Don't you go in the water without my permission! We still don't know if it's safe! Now stop! Stay!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
[effect bit_talk_ghost2]
[wt 0.5]
[cueSe SE_22 22_ade706 0]
[seVolume 22_ade706 1.0 0.25]
[wt 0.5]
[seStop 22_ade706 2.5]
[effectForceStop bit_talk_ghost2]
[wt 0.7]
[charaEffect D bit_talk_ghost -20,0]
[wt 2.0]
Ereshkigal
I can't speak to the sea, but I've already started sending out spirits to keep an eye on our surroundings.
[k]
[messageOff]
[charaTalk off]
[charaFace C 2]
[charaFadeinFSSideR C 0.2 506,0]
[charaMoveFSSideR C 456,0 0.4]
[wt 0.5]
[charaMoveReturnFSSideR C 456,7 0.2]
[wt 0.4]
[se ade97]
[seStop ade97 1.2]
[wt 0.2]
[charaMoveFSSideR C 506,0 0.3]
[charaFadeout C 0.5]
[wt 1.0]
[charaTalk on]
[charaFace D 20]
[charaFadeTime T 0.2 0.5]
Ereshkigal
(It really has been forever since my last mission... I'm excited to be back in action, but I'll need to be careful not to get too carried away.)
[k]
Ereshkigal
(As the representative of all Sumerian Divine Spirits, I need to demonstrate that I'm a strong, capable goddess!)
[k]
[messageOff]
[charaFadeout T 0.2]
[wt 0.6]
1Hmm... What is it you three have in common...?
2Maybe one thing you all have in common is having lots of followers...?
[charaFace D 6]
Ereshkigal
Huh? Hang on. I think I just found something.
[k]
1All right! I knew we could count on you, Eree!
[charaFace D 12]
Ereshkigal
Y-yeah? Thanks. I appreciate both your earnest praise and your, um, casual choice of nicknames.
[k]
[charaFace D 0]
Ereshkigal
Ahem.
[k]
Ereshkigal
Anyway, I need to not get carried away. I'll ask my Gallû Spirits for more information... Uh-huh, uh-huh. So there's something over that way?
[k]
2Where? What is it?
[charaFace D 2]
Ereshkigal
According to my Gallû Spirits...it's that way!
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1]
[bgmStop BGM_EVENT_147 0.5]
[wait wipe]
[charaFadeout D 0.1]
[charaEffectStop D bit_talk_ghost]
[charaEffectDestroy D bit_talk_ghost]
[pictureFrame cut063_cinema]
[charaSet F 1098231700 1 Con]
[charaSet G 1098229200 1 Merfolk]
[wt 0.3]
[wipein rectangleStripRightToLeft 0.5 1]
[wait wipe]
[wt 0.4]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.4 550,-50]
[charaMove F -550,-50 0.7]
[se adm59]
[seVolume adm59 1.0 0.3]
[wt 0.6]
[charaFadeout F 0.2]
[seStop adm59 0.5]
[wt 0.7]
[wipeout rectangleStripRightToLeft 0.5 1]
[wait wipe]
[pictureFrame]
[wt 0.3]
[wipein rectangleStripLeftToRight 0.5 1]
[wait wipe]
[charaPut K 0,0]
[charaTalk A]
[charaFace A 23]
[charaFadein A 0.1 1]
[bgm BGM_MAP_31 0.1]
Da Vinci
...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 1]
Mash
What was that...?
[k]
[charaFadeout B 0.1]
[charaPut K 2500,2500]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Wu Zetian
Was that one of your qì'é (read: penguins)? I didn't know you had any that weren't black and white.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Lambda
Don't be ridiculous. That...thing was nothing like my Leviathans.
[k]
[charaFace E 3]
Lambda
...I suppose it was at least kind of cute, though.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Ereshkigal
I only got a quick glimpse of it. Do you think it's some sort of...indigenous creature?
[k]
Ereshkigal
Let's go after it. Whatever it is, we might be able to learn more about this Singularity from it.
[k]
1Seconded!
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Wu Zetian
A good empress always listens to wise counsel. All right, Torturers, does everyone have a good handle on my palanquin? Then go! Go! Gooo!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Lambda
A chair made out of fronds? I didn't even see them make it. That was quick...
[k]
[messageOff]
[se ad132]
[seStop ad132 1.0]
[se ad443 0.4]
[seStop ad443 1.0]
[wipeout leftToRight 0.7 1]
[bgm BGM_MAP_31 0.7 0.5]
[wait wipe]
[charaFadeout E 0.1]
[wt 0.5]
[wipein rightToLeft 0.7 1]
[bgm BGM_MAP_31 0.7 1.0]
[wait wipe]
[wt 0.4]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.4 550,0]
[charaMove F -550,0 0.7]
[se adm59]
[seVolume adm59 0.7 0.3]
[wt 0.6]
[charaFadeout F 0.2]
[seStop adm59 0.5]
[wt 0.7]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Lambda
There it is!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
[bgmStop BGM_MAP_31 1.0]
Wu Zetian
Hmm? Hold on. Isn't that[line 2]
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.4 550,0]
[charaMove G -550,0 0.7]
[se ad132]
[seVolume ad132 1.0 0.3]
[wt 0.6]
[charaFadeout G 0.2]
[seStop ad132 0.5]
[wt 0.7]
[charaTalk D]
[charaFace D 9]
[charaFadein D 0.1 1]
[bgm BGM_EVENT_3 0.1]
Ereshkigal
Something's chasing it!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Wu Zetian
Hmm. What should we do, Master?
[k]
1Let's save it!
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
Lambda
Clear, if lacking in artistry as declarations go.
[k]
[charaFace E 0]
Lambda
Very well then. A true star gives every performance her all, so long as she has an audience. Even if she's slumming it with other acts.
[k]
[charaDepth L 7]
[charaDepth E 4]
[charaPut L 0,0]
[messageOff]
[charaEffect L bit_talk_radiallight01]
[se ad39]
[wt 1.0]
[fadeout white 1.0]
[seStop ad39 1.0]
[wait fade]
[charaEffectStop L bit_talk_radiallight01]
[charaCrossFade E 3040001 0 0.3]
[se ade126]
[seStop ade126 1.2]
[wait charaCrossFade E]
[wt 0.5]
[fadein white 0.5]
[wait fade]
[wt 0.5]
[charaFace E 11]
Lambda
Go warm up the crowd, Leviathans. This will be our opening performance!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_3 0.5]
[wait fade]
[soundStopAll]
[end]

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94-06-88-01-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098124510 1 "Da Vinci"]
[charaSet B 99502600 1 Mash]
[charaSet C 6027000 1 "Wu Zetian"]
[charaSet D 3032000 1 Ereshkigal]
[charaSet E 3040001 1 Lambda]
[charaSet F 1098231700 1 Con]
[charaSet G 1098229200 1 Merfolk]
[charaSet H 1098231700 1 Con]
[charaSet I 1098231700 1 Con]
[charaSet J 1098231700 1 Con]
[charaSet K 1098231700 1 Con]
[charaSet R 98115000 1 "Effect Dummy"]
[charaPut R 2000,2000]
[charaEffect R bit_talk_10_LowLevel]
[charaDepth F 7]
[charaDepth H 6]
[charaDepth I 5]
[charaDepth J 4]
[charaDepth K 3]
[scene 147100]
[bgm BGM_EVENT_3 0.1]
[fadein black 0.5]
[wait fade]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
[wt 0.2]
[effect bit_talk_x_slash01]
[wt 0.2]
[se bac210]
[wt 0.1]
[charaShake G 0.03 5 5 0.6]
[wt 0.8]
[bgmStop BGM_EVENT_3 3.0]
[fowardEffect bit_talk_atomization]
[wt 0.5]
[cueSe Battle ba6]
[charaFadeout G 2.5]
[wt 3.7]
[fowardEffectDestroy]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 1]
[bgm BGM_EVENT_2 0.1]
Wu Zetian
I've never seen an enemy like that before.
[k]
1It looked like a merman...
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 1]
[wt 0.5]
[fadeout white 0.3]
[wait fade]
[charaCrossFade E 3040000 6 0.3]
[se ade126]
[seStop ade126 1.2]
[wait charaCrossFade E]
[wt 0.5]
[fadein white 0.5]
[wait fade]
[wt 0.5]
[charaFace E 5]
Lambda
Whatever it was, it had absolutely no aesthetic sense. I'd sooner die than share a stage with one of those things.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut R 0,0]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
Da Vinci
Hmm. It's gonna be tough to analyze that creature remotely, but I'll give it my best shot.
[k]
[charaFadeout A 0.1]
[charaPut R 2000,2000]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Ereshkigal
Now, where did that first thing we saw go?
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 45,-20]
[charaMove F 0,0 0.3]
[cueSe SE_22 22_ade695]
[wt 1.3]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut R 0,0]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
There it is! And it looks like it's okay.
[k]
[charaFace B 6]
[bgmStop BGM_EVENT_2 1.5]
Mash
...Huh?
[k]
[messageOff]
[charaFadeout B 0.1]
[charaPut R 2000,2000]
[wt 0.1]
[charaTalk off]
[charaFace F 0]
[charaFadein F 0.1 1]
[wt 0.5]
[cueSe SE_22 22_ade697]
[charaFace H 0]
[charaFadeinFSR H 0.1 226,-20]
[charaMoveFSR H 206,0 0.3]
[charaFace I 0]
[charaFadeinFSL I 0.1 -226,-20]
[charaMoveFSL I -206,0 0.3]
[charaFace J 0]
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[charaMoveFSR J 426,0 0.3]
[charaFace K 0]
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[wt 1.3]
[charaFadeout F 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk D]
[charaFace D 10]
[charaFadein D 0.1 1]
[bgm BGM_EVENT_94 0.1]
Ereshkigal
A[charaShake D 0.03 5 5 0.4]aah! Where'd they all come from?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Wu Zetian
Calm yourself, goddess of the underworld.
[k]
Wu Zetian
Living things flocking together like this is perfectly natural.
[k]
Wu Zetian
Trust me, the mark of a true leader is a steadfast, unshakable calm...
[k]
Wu Zetian
...even when the unexpected or unwelcome happe[line 2]
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
[charaFace H 1]
[charaFadeinFSR H 0.1 2]
[charaFace I 1]
[charaFadeinFSL I 0.1 0]
F???
Yay![charaMoveReturn F 0,7 0.3][cueSe SE_22 22_ade695]
[k]
[clear]
[charaTalk H]
[charaFace H 6]
H???
Thanks a bunch![charaMoveReturnFSR H 256,7 0.3][cueSe SE_22 22_ade695]
[k]
[clear]
[charaTalk I]
[charaFace I 6]
I???
You're suuuper strong![charaMoveReturnFSL I -256,7 0.3][cueSe SE_22 22_ade695]
[k]
[charaFadeout F 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Wu Zetian
D[messageShake 0.03 6 6 0.5]-did they just TALK!?
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_94 2.0]
[wait fade]
[charaFadeout C 0.1]
[scene 10000]
[wt 0.1]
[fadein black 1.5]
[wait fade]
[input selectBranch]
[messageOff]
[skip false]
[soundStopAllFade 0.4]
[charaSet A 98115000 1 "Initialization Dummy"]
[charaSet B 98115000 1 "Initialization Dummy"]
[charaSet C 98115000 1 "Initialization Dummy"]
[charaSet D 98115000 1 "Initialization Dummy"]
[charaSet E 98115000 1 "Initialization Dummy"]
[charaSet F 98115000 1 "Initialization Dummy"]
[charaSet G 98115000 1 "Initialization Dummy"]
[charaSet H 98115000 1 "Initialization Dummy"]
[charaSet I 98115000 1 "Initialization Dummy"]
[charaSet J 98115000 1 "Initialization Dummy"]
[charaSet K 98115000 1 "Initialization Dummy"]
[charaSet R 98115000 1 "Initialization Dummy"]
[scene 10000]
[wt 0.4]
[soundStopAll]
[maskin black 1]
[wait mask]
[label selectBranch]
[skip false]
[wt 0.5]
[fowardEffect bit_chapterstart80364]
[wait fowardEffect]
[wt 0.5]
[fadeout black 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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94-06-88-02-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098124510 1 "Da Vinci"]
[charaSet B 99502600 1 Mash]
[charaSet C 6027000 1 "Wu Zetian"]
[charaSet D 3032000 1 Ereshkigal]
[charaSet E 3040000 1 Lambda]
[charaSet F 1053900 1 "Trưng Trắc"]
[charaSet G 1053910 1 "Trưng Nhị"]
[charaSet I 1098231700 1 Con]
[charaSet J 1098231700 1 Con]
[charaSet K 1098231700 1 Con]
[charaSet L 98115000 1 "Effect Dummy"]
[charaPut L 2000,2000]
[charaEffect L bit_talk_10_LowLevel]
[charaDepth I 6]
[charaDepth F 5]
[charaDepth G 4]
[wipeFilter cinema 0.5 0]
[scene 147100]
[fadein black 1.0]
[wait fade]
[wt 0.4]
[bgm BGM_EVENT_147 0.1]
[charaFace F 0]
[charaFace I 0]
[charaFadein F 0.4 356,-50]
[charaFadein I 0.4 300,-170]
[charaMove F -156,-50 3.5]
[charaMove I -212,-170 3.5]
[charaShake F 0.1 1 2 3.5]
[charaShake I 0.1 1 2 3.5]
[se ad173]
[se adm58]
[wt 1.5]
[charaFace F 1]
[seStop ad173 1.4]
[seStop adm58 1.4]
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[charaShake I 0.1 1 2 3.5]
[se ad173]
[se adm58]
[wt 1.5]
[charaFace G 1]
[seStop ad173 1.4]
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[wt 0.4]
[fadeout black 1.0]
[bgm BGM_EVENT_147 1.0 0.5]
[wait fade]
[wipeOff]
[wt 1.0]
[fadein black 1.0]
[bgm BGM_EVENT_147 1.0 1.0]
[wait fade]
[charaPut L 0,0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Da Vinci
By the way, Hai Bà Trưng are a Heroic Spirit that were inscribed in human history...
[k]
Da Vinci
...but I'm guessing you may not know as much about them as others?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Mash
No, I don't. I'm not sure I've even heard of them before. I'm sorry...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Da Vinci
That's totally fine. I appreciate your honesty.
[k]
Da Vinci
Doing it in front of them might be rude, so I thought now would be a good time to quickly go over their database entry.
[k]
[se ade158]
[charaFace A 6]
Da Vinci
Hai Bà Trưng was born in the first century A.D. in what we now know as northern Vietnam.
[k]
Da Vinci
At the time, there was a Chinese commandery called Giao Chỉ that was part of the Later Han Dynasty.
[k]
Da Vinci
Apparently, the Later Han authorities were doing an atrocious job of running things there.
[k]
Da Vinci
The unrest reached a breaking point when authorities unjustly executed Trưng Trắc's husband, one of the community's most influential figures.
[k]
Da Vinci
That prompted Trưng Trắc and her sister, Trưng Nhị, to instigate a rebellion.
[k]
[charaFadeout A 0.1]
[charaPut L 2000,2000]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Wu Zetian
Giao Chỉ... That would be in what I knew as the Jiāozhōu province, way down in the South. So there was a rebellion, you say?
[k]
[charaFace C 4]
Wu Zetian
Hmm. I do think I've heard about that one before...but I wouldn't know the details, since it happened six hundred years before my reign.
[k]
[charaFace C 0]
Wu Zetian
So, what happened to them? I suspect I know the answer, but tell me anyway.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut L 0,0]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Da Vinci
The rebel army Trưng Trắc led as their king had incredible success at first. They stormed over sixty-five of the Han's citadels.
[k]
Da Vinci
But in the end, an army was sent in from Central China to suppress their rebellion, and there wasn't much they could do...
[k]
[charaFadeout A 0.1]
[charaPut L 2000,2000]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Wu Zetian
Just as I expected. An empire cannot ignore a rebellion within its borders, no matter how remote the area.
[k]
Wu Zetian
I, too, would have mustered all available forces to suppress a revolt against my dynasty.[bgmStop BGM_EVENT_147 1.5]
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadeinFSL F 0.4 -200,0]
[charaMoveFSL F -170,0 0.4]
[wt 0.7]
Trưng Trắc
Um, excuse me?
[k]
[bgm BGM_YAMA 0.1]
Trưng Trắc
I didn't mean to eavesdrop, but I couldn't help but overhear your conversation...
[k]
Trưng Trắc
Were you talking about us?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut L 0,0]
[charaTalk A]
[charaFace A 16]
[charaFadein A 0.1 1]
Da Vinci
Oh, yeah, we were. We thought we should study your biographies a bit before talking to you two.
[k]
Da Vinci
I'm sorry if it came off as rude.
[k]
[charaFadeout A 0.1]
[charaPut L 2000,2000]
[wt 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 176,0]
Trưng Trắc
Oh no, not at all. We don't mind in the slightest.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 6]
[charaFadein G 0.1 -196,0]
Trưng Nhị
...Besides, it's kind of embarrassing to talk about ourselves.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 176,0]
Trưng Trắc
More importantly...
[k]
Trưng Trắc
I was going to ask this after we arrived at the base and had a chance to collect ourselves.
[k]
[charaFace F 4]
Trưng Trắc
But now that I've overheard your discussion, let me just do it now.
[k]
Trưng Trắc
By any chance, are you...?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Wu Zetian
Keh heh heh! So, you noticed, have you!? Indeed, I am an empress of China.
[k]
Wu Zetian
In fact, I am none other than the empress who united all of China six hundred years after your deaths!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 176,0]
Trưng Trắc
(Sigh...) I see.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Ereshkigal
You're taking this surprisingly well.
[k]
Ereshkigal
I don't know much about earthly affairs, but we're talking about an empire and the ones who fought against it, right?
[k]
Ereshkigal
You're rebels, so don't you hate her?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 176,0]
Trưng Trắc
I'm not sure I'd say “hate”... It was more that we didn't have a choice.
[k]
Trưng Trắc
We had to stand up for ourselves just to live ordinary lives, which at some point turned into a fight. That's all.
[k]
[charaFace F 0]
Trưng Trắc
So I don't have much to say to an empress that lived six hundred years after us besides, “Oh, I see.”
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Wu Zetian
Hmph. I should have known you would have a spine of steel.
[k]
Wu Zetian
Indeed, you are exactly right. The truth is, we have no connection whatsoever.
[k]
Wu Zetian
All I have to say to you is that your story is a tale of fools.
[k]
Wu Zetian
You were fools to start a hopeless war. The authorities were fools to push you and yours to that point.
[k]
[charaFace C 5]
Wu Zetian
I swear... What idiot ran the South back then? If I'd been around, I would have had him executed for that failure!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 6]
[charaFadein F 0.1 176,0]
Trưng Trắc
...[sr]...
[k]
[charaFace F 0]
Trưng Trắc
I trust it goes without saying that I never met the emperor of China in my time, but I'm fairly sure you and he were very different.
[k]
Trưng Trắc
So, that's all it comes down to.
[k]
Trưng Trắc
You and I may never be great friends, but I don't especially hate you, either.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 5]
[charaFadein G 0.1 -196,0]
Trưng Nhị
...I agree with everything Sister said.
[k]
[charaFace G 8]
Trưng Nhị
However, if you do anything at all to harm her, Empress, that will change very quickly.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Wu Zetian
Oho, impressive. It seems you're much more comfortable fighting than your sister.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]
Ereshkigal
Would you please stop provoking each other!? We've literally just met!
[k]
Ereshkigal
We're supposed to be working together here, remember!?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 176,0]
Trưng Trắc
I wouldn't say we're provoking each other. We're just being clear about where we stand.
[k]
Trưng Trắc
There are things both of us are unwilling to compromise about, I'm sure.
[k]
[charaFace F 1]
Trưng Trắc
But you can rest assured that I do genuinely hope we're all able to cooperate and get along.
[k]
Trưng Trắc
So please, don't worry.
[k]
[charaFace F 0]
Trưng Trắc
Oh, there! We're almost at our base!
[k]
[charaFace F 11]
Trưng Trắc
Um, what was it people say in these situations[sr]again...[wt 1.2][charaFace F 9] Oh! “All aboard the hype train!”
[k]
[charaFace F 4]
Trưng Trắc
...Or is that not right?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 -196,0]
Trưng Nhị
Don't worry, Sister. It was supercute, and it got us all fired up.
[k]
[charaFace G 5]
Trưng Nhị
Anyone who says otherwise...
[k]
1Choo, chooo!
[charaFace G 6]
Trưng Nhị
([charaMoveReturn G -196,-7 0.3]Satisfied nodding[wt 0.4][charaMoveReturn G -196,-7 0.3])+H5
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut L 0,0]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
Choo, chooo!
[k]
Mash
All right then, everyone, please watch your step on the home stretch!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_YAMA 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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94-06-88-02-4-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098124510 1 "Da Vinci"]
[charaSet B 99502600 1 Mash]
[charaSet C 6027000 1 "Wu Zetian"]
[charaSet D 3032000 1 Ereshkigal]
[charaSet E 3040001 1 Lambda]
[charaSet F 1053900 1 "Trưng Trắc"]
[charaSet G 1053910 1 "Trưng Nhị"]
[charaSet H 1098229100 1 Elder]
[charaSet I 1098231700 1 Con]
[charaSet J 1098231700 1 Con]
[charaSet K 1098231700 1 Con]
[charaSet M 1098229200 1 Merfolk]
[charaSet N 98115000 1 "Effect Dummy"]
[charaSet S 98115000 1 "Effect Dummy"]
[imageSet T back10000 1 1]
[charaScale T 1.02]
[charaPut S 2000,2000]
[charaEffect S bit_talk_10_LowLevel]
[scene 147100]
[charaDepth F 7]
[charaDepth G 6]
[charaDepth B 6]
[charaDepth D 6]
[charaDepth N 6]
[charaDepth M 5]
[charaDepth T 2]
[bgm BGM_EVENT_3 0.1]
[fadein black 0.5]
[wait fade]
[charaTalk depthOff]
[charaFace F 5]
[charaFadein F 0.1 1]
[charaFace G 5]
[charaFadein G 0.1 1]
[wt 0.3]
[charaMove F 50,15 0.2]
[charaMoveScale F 1.1 0.2]
[charaMove G -50,15 0.2]
[charaMoveScale G 1.1 0.2]
[blur motion 0.3 4 10 0.5 0.6 0.05 100]
[se bac1]
[charaFadeout F 0.2]
[charaFadeout G 0.2]
[wt 0.2]
[blurOff motion 0.2]
[wt 0.2]
[charaScale F 1.0]
[charaScale G 1.0]
[se ad980]
[effect bit_talk_h_slash01_fs 0,0 V]
[fowardEffect bit_talk_h_slash01_fs 0,0 F]
[wt 0.9]
[flashin once 0.1 0.1 FFFFFFFA FFFFFF80]
[se bac139]
[wt 0.1]
[charaFace M 0]
[charaFadein M 0.1 1]
[charaShake M 0.03 4 4 0.3]
[wt 0.3]
[charaMove M 0,-10 0.3]
[charaFadeout M 0.4]
[wt 0.4]
[se ade75]
[wt 0.5]
1Wow, you two really are in perfect sisterly sync!
[charaPut S 0,0]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
I agree. Their combinations are just as effective as Anne and Mary or the Dioscuri!
[k]
[charaFace B 11]
[charaFadeTime T 0.2 0.5]
Mash
(I'm not sure what the elephants are about though... Well, the only thing I can say is they are certainly cute.)
[k]
[charaFadeout B 0.1]
[charaPut S 2000,2000]
[charaFadeout T 0.2]
[wt 0.1]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 1]
Trưng Trắc
That should do it... Excuse me, everyone! This is important! Whatever you do, please don't finish it off!
[k]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Lambda
Axel, lutz... Huh? You want us to let them get away!?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace F 5]
[charaFadein F 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 1]
Trưng Nhị
No. You can weaken them as much as you like.
[k]
Trưng Nhị
The idea is to whale on them until even a baby could finish them off.
[k]
[bgmStop BGM_EVENT_3 1.0]
Trưng Nhị
Then...
[k]
[charaTalk F]
[charaFace F 2]
Trưng Trắc
Now!
[k]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
[charaFace J 0]
[charaFadeinFSR J 0.1 2]
[charaFace K 0]
[charaFadeinFSL K 0.1 0]
[bgm BGM_EVENT_63 0.1]
ICon
Got it, got it!
[k]
[clear]
[charaTalk J]
[charaFace J 5]
JCon
It's Con time!
[k]
[messageOff]
[charaTalk off]
[charaMove I 0,15 0.2]
[charaMoveScale I 1.1 0.2]
[charaMoveFSR J 236,15 0.2]
[charaMoveScale J 1.1 0.2]
[charaMoveFSL K -236,15 0.2]
[charaMoveScale K 1.1 0.2]
[se bac1]
[charaFadeout I 0.2]
[charaFadeout J 0.2]
[charaFadeout K 0.2]
[wt 0.2]
[charaScale I 1.0]
[charaScale J 1.0]
[charaScale K 1.0]
[effect bit_talk_14]
[wt 0.1]
[se bac11]
[wt 0.1]
[shake 0.03 3 3 0.3]
[wt 0.4]
[charaPut N 0,0]
[charaTalk M]
[charaFace M 0]
[charaFadein M 0.1 1]
[charaEffect N bit_talk_kira_lp]
[wt 0.3]
[cueSe SE_21 22_ade702 0.6]
[seStop SE_21 22_ade702 1.5]
[charaShake M 0.03 4 4 0.3]
[wt 0.5]
[se ad952]
[wt 0.5]
[charaShake M 0.03 4 4 0.3]
[wt 1.5]
[seStop ad952 0.5]
[wt 0.5]
[charaFadeout M 0.1]
[charaPut N 2000,2000]
[wt 0.2]
[charaTalk on]
[charaPut S 0,0]
[charaTalk A]
[charaFace A 22]
[charaFadein A 0.1 1]
Da Vinci
You're having the Con deal the final blow...?
[k]
[charaFadeout A 0.1]
[charaPut S 2000,2000]
[wt 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 1]
Trưng Trắc
It's okay to kill ordinary water monsters, like the ones who just come from the outside fog.
[k]
[charaFace F 7]
Trưng Trắc
But, some of them have gotten stronger by eating Con.
[k]
Trưng Trắc
They won't disappear if you kill them in the usual ways.
[k]
Trưng Trắc
It's like cutting weeds instead of pulling them up by the roots.
[k]
Trưng Trắc
They'll eventually come back to life. But[line 2]
[k]
[charaTalk G]
[charaFace G 0]
Trưng Nhị
We only discovered this by a lucky coincidence.
[k]
Trưng Nhị
We don't know why this happens, but just like when the Con get eaten, if they're the ones to deal the final blow[line 2]
[k]
[messageOff]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut N 0,0]
[charaTalk M]
[charaFace M 0]
[charaFadein M 0.1 1]
[se adm20]
[wt 1.0]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[wt 0.2]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[wt 0.2]
[seStop adm20 0.7]
[fadeout white 0.3]
[cueSe SE_22 22_ade699]
[wait fade]
[charaPut N 2000,2000]
[charaFadeout M 0.1]
[charaTalk off]
[charaFace J 0]
[charaFadein J 0.1 120,0]
[charaFace K 0]
[charaFadein K 0.1 -120,0]
[wt 0.7]
[fadein white 0.5]
[wait fade]
[wt 1.0]
1Did that merperson just turn into more Con...?
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 1]
Trưng Trắc
That's right. If the Con finish these water monsters off, then the Con they ate come back...
[k]
Trưng Trắc
...and the water monster stays dead.
[k]
Trưng Trắc
Which means, if we keep defeating the water monsters like this, then we might be able to save the Con who were eaten.
[k]
Trưng Trắc
At least, we hope so...
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_63 1.0]
[wait fade]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaSet E 3040000 1 Lambda]
[charaSet M 98115200 1 Torturer]
[charaSet O 98115200 1 Torturer]
[charaSet N 1098231700 1 Con]
[charaSet P 1098231700 1 Con]
[charaDepth C 7]
[charaDepth I 2]
[charaDepth M 4]
[charaDepth O 3]
[scene 147301]
[wt 1.5]
[fadein black 1.5]
[wait fade]
[wt 0.4]
[charaPut S 0,0]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
[bgm BGM_EVENT_2 0.1]
Da Vinci
Now I see. So if the Con's numbers decreasing is the main problem here...
[k]
Da Vinci
...then we can't just fire an Anti-Army Noble Phantasm at the whole archipelago to wipe out the water monsters and be done with it.
[k]
Da Vinci
Sounds like blasting these islands to bits and wiping out anything that moves won't lead to the ending we want.
[k]
[charaFadeout A 0.1]
[charaPut S 2000,2000]
[wt 0.1]
[charaTalk H]
[charaFace H 4]
[charaFadein H 0.1 1]
Elder
Indeed... That would be quite the sad conclusion.
[k]
Elder
I don't remember when things were different anymore...
[k]
[charaFace H 0]
Elder
...but I still feel it would be a shame losing this earth, the scent of the forest, or the Con's liveliness.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Da Vinci
Yeah. If there's a way to restore this island to the peaceful place it used to be...
[k]
Da Vinci
...then I think that needs to be what we consider a win here.
[k]
1Definitely.
[charaFadeout A 0.1]
[charaPut S 2000,2000]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Ereshkigal
So if we play our cards right, we can take back the places those monsters now control...
[k]
Ereshkigal
...and restore the Con population while we're at it, huh?
[k]
[charaFadeout D 0.1]
[charaPut S 2000,2000]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 1]
Trưng Trắc
That's right. And while I'm not sure exactly how, you can tell if a water monster has eaten a Con or not just by looking.
[k]
[charaFace F 4]
Trưng Trắc
However, the Con are extremely weak fighters. There's no way they can defeat the monsters on their own.
[k]
Trưng Trắc
So someone has to help them out by weakening the monsters quite a lot first.
[k]
Trưng Nhị
It's only been us up until now, so we couldn't cover enough ground to make a real difference.
[k]
[messageOff]
[charaTalk F]
[charaFace F 6]
[wt 1.0]
[charaFace F 0]
Trưng Trắc
But now that all of you are here, we may be able to finally go on the offensive.
[k]
Trưng Trắc
And if we're lucky...we may just be able to take these islands back, in the true sense of the word.
[k]
1Of course we'll help.
2Sounds like a plan.
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 1]
[charaFadein H 0.1 1]
Elder
Hoho. I've always liked a bit of noise. The noise young girls make in particular feels like it adds years to my life.
[k]
[charaFace H 4]
Elder
But the noise of helpless creatures being eaten is a different matter. If I'm going to have creatures living on my back, I'd much rather they be peaceful.
[k]
[charaFace H 0]
Elder
If you can restore those peaceful times, so much the better.
[k]
Elder
I wish I could help you, but I'm just a very old turtle. About all I can do these days is sunbathe.
[k]
[charaFace H 1]
Elder
If any of you lovely ladies would care to warm your cheeks on my toasty sunbathed shell...
[k]
Elder
...then I might be able to be of assistance. But that's all I can think of...
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Ereshkigal
You still seem pretty young in some ways to me...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Da Vinci
Hey, don't worry about it. This kind of thing is what we do.
[k]
Da Vinci
It's a little unusual in that we'll have to help the Con deal the final blows instead of finishing off enemies ourselves...
[k]
Da Vinci
...but I'm sure we'll be fine.
[k]
[charaFadeout A 0.1]
[charaPut S 2000,2000]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Wu Zetian
Keh heh heh! There is nothing to worry about. I have a great deal of experience leading subjects.
[k]
Wu Zetian
I have no doubt that these Con creatures will soon be bowing before my glory and doing everything I say!
[k]
[messageOff]
[charaTalk off]
[charaFace M 0]
[charaFadein M 0.4 206,0]
[charaFace O 0]
[charaFadein O 0.4 -206,0]
[charaMove M 256,0 0.5]
[charaMove O -256,0 0.5]
[wt 0.5]
[charaRoll I -30 0,0]
[charaFace I 0]
[charaFadein I 0.4 550,-180]
[charaMove I 550,-150 0.4]
[cueSe SE_22 22_ade695]
[wt 0.5]
[cueSe SE_22 22_ade695]
[charaMove I 550,-120 0.4]
[wt 0.5]
[cueSe SE_22 22_ade695]
[charaMove I 550,-90 0.4]
[wt 0.5]
[charaFadeout C 0.1]
[charaFadeout M 0.1]
[charaFadeout O 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaRoll I 0 0,0]
[charaTalk on]
[charaTalk D]
[charaFace D 16]
[charaFadein D 0.1 1]
[charaFadeTime T 0.2 0.5]
Ereshkigal
(That seems like a lot to expect from creatures climbing her Torturers like they're jungle gyms...)
[k]
[charaFadeout T 0.2]
[wt 0.1]
[charaFace D 1]
Ereshkigal
Well, unlike the spirits of Kur, we can communicate with these creatures, so I have no problem with this plan.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 1]
Lambda
You're talking to a star who's gotten her Leviathans to dance a perfect waltz without a flipper out of place. This will be easy.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Da Vinci
I agree. These Servants should have no trouble leading the Con where they need to go.
[k]
Da Vinci
And even though this Singularity's coordinates are still indecipherable, we can actually Rayshift across a fairly wide swathe of it.
[k]
Da Vinci
So don't worry. It looks like we can even send in other Servants to back you up if necessary.
[k]
[charaFadeout A 0.1]
[charaPut S 2000,2000]
[wt 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 176,0]
Trưng Trắc
Thank you so much. Having backup on top of all your help would be an incredible relief!
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth I 8]
[charaDepth J 6]
[charaDepth K 7]
[charaDepth N 5]
[charaDepth P 3]
[cueSe SE_22 22_ade697]
[charaFace I 0]
[charaFadein I 0.1 1]
[charaFace J 1]
[charaFadeinFSR J 0.1 226,-20]
[charaMoveFSR J 206,0 0.3]
[charaFace K 1]
[charaFadeinFSL K 0.1 -226,-20]
[charaMoveFSL K -206,0 0.3]
[charaFace N 6]
[charaFadeinFSR N 0.1 446,-20]
[charaMoveFSR N 426,0 0.3]
[charaFace P 6]
[charaFadeinFSL P 0.1 -446,-20]
[charaMoveFSL P -426,0 0.3]
[wt 0.3]
Con
“Wow!”     “Sunbathing!”[sr]  “This is great!”  “I feel safer already!”
[k]
1Man, there really are a lot of them, aren't there?
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[charaFadeout N 0.1]
[charaFadeout P 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 176,0]
Trưng Trắc
Yes, there are. Especially now that some have come back after that last battle.
[k]
Trưng Trắc
And I expect there will be even more of them once we start going on the offensive.
[k]
[charaFace F 5]
Trưng Trắc
...
[k]
[charaFace F 3]
Trưng Trắc
Um...
[k]
Trưng Trắc
I'm sorry to say something like this after you've already so kindly agreed to fight with us...
[k]
Trưng Trắc
...but could I ask you for one more favor?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 1]
Lambda
That depends on what it is. Stars like me only grant fan requests if we feel like it.
[k]
[charaFace E 0]
Lambda
Well, what is it?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 176,0]
Trưng Trắc
Well, if possible, I'd like to expand this village before we start getting more Con.
[k]
Trưng Trắc
The Con can live happily just about anywhere, but I still think they'd be better off having roofs over their heads.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Da Vinci
Hmm. If the Con are all in one place instead of scattered across the islands, that means a bigger village would also make it easier for us to defend against raids.
[k]
[charaFadeout A 0.1]
[charaPut S 2500,2500]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 176,0]
Trưng Trắc
Exactly. So could I ask you to gather more materials to help us expand it?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 -196,0]
Trưng Nhị
You can leave the construction to us and the Con. We did build this place together.
[k]
Trưng Nhị
Once we made some simple tools and showed them how to use them, they were able to make pretty much anything we asked them to.
[k]
Trưng Nhị
I'm sure it all feels like a game to them, but either way, they really are good with their hands.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
[charaFace J 0]
[charaFadeinFSR J 0.1 2]
[charaFace K 0]
[charaFadeinFSL K 0.1 0]
ICon
We got it, easy-peasy.
[k]
[clear]
[charaTalk J]
JCon
Building's more fun than breaking!
[k]
[clear]
[charaTalk K]
[charaFace K 2]
KCon
Heh. It's gonna be awesome. Promise!
[k]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
When you say “materials,” I assume you mean lumber and stone and such?
[k]
Mash
Elder's, um, shell, does seem to have plenty of natural resources, but the problem is, well...
[k]
[charaFadeout B 0.1]
[charaPut S 2000,2000]
[wt 0.1]
[charaTalk H]
[charaFace H 1]
[charaFadein H 0.1 1]
Elder
Oh, don't you worry about me. It's not as though I grew these trees on purpose. Take as many as you like.
[k]
[charaFace H 4]
Elder
...Just don't be rough, okay?
[k]
[charaFace H 0]
Elder
I'd appreciate it if you could cut the trees down gently and gather stones quietly, as if you were petting my shell through the dirt.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Da Vinci
Hmm. A single expansion might not be enough, and there could well be more work along those lines down the road.
[k]
Da Vinci
So maybe I should also send in some Servants who are good at building and gathering construction materials.
[k]
Da Vinci
I'll take a look at the roster later and pick a few folks.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
Gathering materials and building facilities on a deserted island... That certainly brings back memories.
[k]
Mash
This mission should be no problem at all for you, Master!
[k]
Mash
All right then, why don't we get started by gathering materials for the first village expansion!?
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_2 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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94-06-88-03-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098124510 1 "Da Vinci"]
[charaSet B 99502600 1 Mash]
[charaSet C 6027000 1 "Wu Zetian"]
[charaSet D 3032000 1 Ereshkigal]
[charaSet E 3040001 1 Lambda]
[charaSet F 1053900 1 "Trưng Trắc"]
[charaSet G 1053910 1 "Trưng Nhị"]
[charaSet H 98115200 1 Torturer]
[charaSet I 1098231700 1 Con]
[charaSet J 1098231700 1 Con]
[charaSet K 1098231700 1 Con]
[charaSet L 3006001 1 Benkei]
[charaSet M 3014001 1 Inshun]
[charaSet O 98115000 1 "Effect Dummy"]
[charaSet P 3006001 1 "Benkei_Effects"]
[charaSet Q 3014001 1 "Inshun_Effects"]
[sceneSet R 147400 1]
[charaScale R 1.3]
[charaSet S 98115000 1 "Effect Dummy"]
[imageSet T back10000 1 1]
[charaScale T 1.02]
[charaPut S 2000,2000]
[charaEffect S bit_talk_10_LowLevel]
[charaDepth F 7]
[charaDepth G 6]
[charaDepth T 2]
[scene 147100]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_62 0.1]
[wt 1.0]
[wipeout leftToRight 1.0 1]
[wait wipe]
[scene 147400]
[wt 0.5]
[wipein rightToLeft 1.0 1]
[wait wipe]
[wt 0.7]
[charaFadein R 0.7 -100,-250]
[charaMove R 100,-250 4.5]
[wt 3.0]
[charaFadeout R 1.5]
[wt 2.5]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.4 -196,0]
[wt 0.4]
Trưng Nhị
I think we should start here, especially since it's near the village.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Ereshkigal
Fine with me. Starting close to home is almost always a good choice.
[k]
Ereshkigal
It's easy to defend and attack from so close.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
I heard a little about this earlier, but it sounds like the kind of merfolk in this area aren't the kind Master saw when [&he:she] first got here?
[k]
[charaFadeout B 0.1]
[charaPut S 2000,2000]
[wt 0.1]
[charaTalk depthOff]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 1]
Trưng Trắc
That's right. There are several different kinds of water monsters here.
[k]
Trưng Trắc
Usually, only one species emerges from the fog at a time, and so far, it's been a different species each time.
[k]
[charaFace F 4]
Trưng Trắc
The merfolk you saw are the only kind we've seen across all the islands, so there could be some here, too...
[k]
[charaFace F 0]
Trưng Trắc
...but I think most of the ones we'll find here are from a different species.
[k]
Trưng Nhị
Like we mentioned earlier, these new water monsters look more like humans than the merfolk did.
[k]
Trưng Nhị
And for some reason, the Con's finishing moves didn't work on them, even though they don't even have scales.
[k]
Trưng Nhị
On top of that, they also use a mysterious technique to strengthen themselves.
[k]
[charaFace G 5]
Trưng Nhị
Those two factors have kept us from being able to do anything about them, so we've had no choice but to leave this area alone.
[k]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk A]
[charaFace A 25]
[charaFadein A 0.1 1]
Da Vinci
Got it. Putting aside that enhancement technique for now, since we don't have much information about it...
[k]
Da Vinci
...let's go over what Hai Bà Trưng have already told us about these monsters' external characteristics.
[k]
Da Vinci
As our resident genius artist, I whipped up a sketch of them based on the sisters' description, and it looks like they're dressed in Japanese clothing.
[k]
Da Vinci
And so...
[k]
[messageOff]
[charaFadeout A 0.1]
[charaPut S 2000,2000]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaDepth R 6]
[charaDepth P 8]
[charaDepth Q 7]
[charaScale R 2.0]
[charaScale P 1.4]
[charaScale Q 1.4]
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[charaFace Q 0]
[charaFadein Q 1.0 356,0]
[charaMove R 0,-370 5.0]
[charaMove Q 356,-20 5.0]
[charaMove P -356,-20 5.0]
[wt 2.5]
[charaDepth L 5]
[charaDepth M 4]
[charaTalk off]
[charaFace L 0]
[charaFadeinFSL L 0.1 0]
[charaFace M 0]
[charaFadeinFSR M 0.1 2]
[charaFadeout R 0.4]
[charaFadeout P 0.4]
[charaFadeout Q 0.4]
[wt 1.4]
[charaTalk on]
Benkei
So that is why you called on us.
[k]
[charaTalk M]
[charaFace M 1]
Inshun
Hopefully, either my spear or my Buddhist chants can send them to the afterlife.
[k]
Inshun
And since I've already come all this way, I'll see if they can do just that!
[k]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk J]
[charaFace I 0]
[charaFadein I 0.1 1]
[charaFace J 0]
[charaFadeinFSR J 0.1 2]
[charaFace K 0]
[charaFadeinFSL K 0.1 0]
JCon
So shiny and smooth...
[k]
[clear]
[charaTalk K]
KCon
Are you one of us?
[k]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 1]
[charaFadein L 0.1 1]
Benkei
Indeed, I suppose we are, in a sense. Hahaha.
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Ereshkigal
Would you take this seriously? We're deep in enemy territory here, you know!
[k]
Ereshkigal
We're supposed to be on our guard here!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Wu Zetian
My, my, you're so serious, Yōumíng Niángniang (goddess of the underworld). Why do you feel the need to rush on ahead?
[k]
Wu Zetian
The whole reason we brought these monks along was so we could leave this sort of fieldwork to them.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Ereshkigal
Maybe so, but that doesn't mean I can just stand around in the back twiddling my thumbs.
[k]
1I think it's great that you're so motivated, Ereshkigal.
2Your earnestness is one of your best virtues, Ereshkigal.
[charaFace D 8]
Ereshkigal
Y-you really think so?
[k]
[charaFace D 11]
Ereshkigal
I mean, I'm just a natural go-getter. I couldn't stop being that way even if I wanted to.
[k]
Ereshkigal
I'm definitely not doing this for your praise! That's for sure! I-in fact, I can't imagine why you'd ever think otherwise!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Lambda
Yes, yes, whatever you say. Come on, now that we know what these monsters look like, let's not waste any more time tracking them down.
[k]
[charaRoll I 60 -50,150]
[messageOff]
[charaTalk off]
[charaMove E -100,0 0.5]
[se ade236]
[seStop ade236 1.0]
[wt 0.3]
[charaFadeout E 0.4]
[charaFace I 0]
[charaFadein I 0.1 300,-30]
[charaMove I -200,-30 1.2]
[se ade97]
[seStop ade97 1.0]
[wt 1.0]
[charaFadeout I 0.4]
[wt 0.5]
[charaRoll I 0 0,0]
1(Aww, some of the Con are sliding around like penguins.)
2(It's so cute how some of the Con are following[csr]us on their bellies penguin-style.)
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Wu Zetian
Hmm? When did you teach those creatures that trick, Qì'é Wǔnǚ (translation: Penguin Dancer)?
[k]
Wu Zetian
Well, I am not about to let you outdo me. Maybe I will teach them how to use my torture implements once we get back.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Torturer
([charaMoveReturn H 5,0 0.5]Silently shaking her head as if to say,[sr]“That's a terrible idea”[wt 0.4][charaMoveReturn H -5,0 0.5])
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_62 1.0]
[wait fade]
[charaFadeout H 0.1]
[charaSet N 1098229400 1 "Crab Monk"]
[charaSet P 1098229400 1 "Crab Monk_Effects"]
[charaScale N 1.0]
[charaScale P 1.4]
[charaDepth O 7]
[charaDepth N 5]
[charaDepth P 6]
[charaDepth R 4]
[charaDepth I 6]
[charaDepth M 3]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[wt 0.4]
[charaTalk G]
[charaFace G 5]
[charaFadein G 0.1 -196,0]
[bgm BGM_EVENT_81 0.1]
Trưng Nhị
...There. That's it.
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk off]
[charaFadein R 1.0 0,-350]
[charaFace P 0]
[charaFadein P 1.0 -100,0]
[charaMove R 20,-350 5.0]
[charaMove P -80,0 5.0]
[wt 2.0]
[charaFadeout R 0.4]
[charaFadeout P 0.4]
[charaTalk on]
[charaTalk M]
[charaFace M 0]
[charaFadein M 0.4 1]
[wt 0.4]
Inshun
Hmm. That is indeed Japanese clothing.
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 0]
[charaFadein L 0.1 1]
Benkei
And what's more...he seems to be dressed like a monk.
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk M]
[charaFace M 1]
[charaFadein M 0.1 1]
Inshun
No matter. Anyone can look like a monk if they put on a kesa robe and chant a Buddhist prayer or two.
[k]
Inshun
But it is what is on the inside that counts.
[k]
[charaFace M 2]
Inshun
Allow me and my jumonji spear to find out exactly what this monk imposter is truly made of!
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_81 1.0]
[wait fade]
[charaFadeout M 0.1]
[wt 1.0]
[bgm BGM_EVENT_3 0.1]
[fadein black 1.0]
[wait fade]
[charaTalk M]
[charaFace M 1]
[charaFadein M 0.1 1]
[effect bit_talk_41_fs]
[charaMove M 0,8 0.2]
[charaMoveScale M 1.1 0.2]
[se ad73]
[wt 0.2]
[effectStop bit_talk_41_fs]
[charaFadeout M 0.1]
[effectDestroy]
[wt 0.2]
[charaScale M 1.0]
[effect bit_talk_quick_slash]
[se ad1053]
[wt 0.4]
[se bac308]
[wt 0.7]
[charaTalk N]
[charaFace N 0]
[charaFadein N 0.1 1]
[charaShake N 0.05 3 3 0.4]
[wt 0.5]
[charaMove N 0,-50 0.3]
[charaFadeout N 0.4]
[wt 0.5]
[se ad144 0.7]
[se ad775]
[wt 1.2]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 176,0]
Trưng Trắc
Oh my. What brilliant spearmanship!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk M]
[charaFace M 4]
[charaFadein M 0.1 1]
Inshun
Hm? That's kind of you to say, if a little embarrassing. But unfortunately, that didn't go quite how I expected...
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Wu Zetian
Keh heh heh! Gooo!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaFace N 0]
[charaFadein N 0.1 1]
[bgmStop BGM_EVENT_3 0.5]
[wt 0.5]
[se bac1]
[wt 0.2]
[charaFace I 0]
[charaFadein I 0.2 206,-20]
[charaMove I 156,0 0.3]
[wt 0.3]
[effect bit_talk_14 0,100]
[se bac148]
[wt 1.3]
[charaTalk on]
[bgm BGM_BATTLE_141 0.1]
N???
...Riddle me this... I have both two legs and eight, my residence is both impenetrable and mobile, and I can change it whenever I please. What am I?
[k]
[charaFace I 4]
Con
???
[k]
N???
...!
[k]
[messageOff]
[charaTalk off]
[charaPut O 0,0]
[charaEffect O bit_talk_charge_ppl]
[se ad970]
[wt 1.5]
[charaRoll O 0 0,0]
[charaRollMove I 0.5 180]
[charaMove I 800,-20 0.5]
[wait charaRollMove I]
[charaFadeout I 0.3]
[seStop ad970 0.9]
[wt 0.8]
[charaPut O 2000,2000]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Wu Zetian
Huh!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Lambda
Don't you remember? They said the Con's attacks didn't work on these things. And while I'm at it, I'm guessing that was their technique for enhancing themselves.
[k]
1It also sounded like...they were asking us a question?
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 4]
[charaFadein L 0.1 1]
Benkei
Hmm... Riddles... Monk attire... Where have I heard this sort of thing before...?
[k]
1You know about this sort of thing, Benkei?
[charaFace L 0]
Benkei
Yes, Master. Look, there's a new one over there. Let us go take a closer look.
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
[charaFace G 5]
[charaFadein G 0.1 1]
Trưng Trắc
We'll keep this one busy. Right now, we need all the information we can get!
[k]
Trưng Trắc
We'll do our best to find a way past their defenses... Good luck!
[k]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 5]
[charaFadein L 0.1 1]
Benkei
I am in your debt!
[k]
[messageOff]
[charaFadeout L 0.1]
[charaScale N 0.95]
[wt 0.1]
[charaTalk N]
[charaFace N 0]
[charaFadein N 0.3 0,-5]
[charaMoveScale N 1.0 0.3]
[charaMove N 0,0 0.3]
[se bac2]
[wt 0.3]
N???
...Riddle me this... I have both two legs and eight, my residence is both impenetrable and mobile, and I can change it whenever I please. What am I?
[k]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 5]
[charaFadein L 0.1 1]
Benkei
...!
[k]
[messageOff]
[cameraMove 0.2 0,-85 1.3]
[wt 0.2]
[charaFace L 2]
Benkei
I've got it! The answer is...a hermit crab!
[k]
[messageOff]
[cameraHome 0.1]
[wt 0.4]
[charaFadeout L 0.1]
[wt 0.1]
[wait camera]
[charaTalk N]
[charaFace N 0]
[charaFadein N 0.1 1]
[charaShake N 0.03 4 4 0.3]
[se ad967]
[wt 1.0]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 2]
[charaFadein L 0.1 1]
Benkei
Now, let us see what you really are, water monster. Hah!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_BATTLE_141 0.5]
[wait fade]
[soundStopAll]
[end]

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94-06-88-03-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 1098124510 1 "Da Vinci"]
[charaSet B 99502600 1 Mash]
[charaSet C 6027000 1 "Wu Zetian"]
[charaSet D 3032000 1 Ereshkigal]
[charaSet E 3040001 1 Lambda]
[charaSet F 1053900 1 "Trưng Trắc"]
[charaSet I 1098229500 1 "Hermit Crab"]
[charaSet J 1098229500 1 "Hermit Crab"]
[charaSet K 1098229400 1 "Crab Monk"]
[charaSet L 3006001 1 Benkei]
[charaSet M 3014001 1 Inshun]
[charaSet N 1098229400 1 "Crab Monk"]
[charaSet O 1098229400 1 "Crab Monk"]
[charaSet P 1098229400 1 "Crab Monk"]
[charaSet S 98115000 1 "Effect Dummy"]
[charaPut S 2000,2000]
[charaEffect S bit_talk_10_LowLevel]
[scene 147400]
[bgm BGM_EVENT_80 0.1]
[fadein black 0.5]
[wait fade]
[charaTalk N]
[charaFace N 0]
[charaFadein N 0.1 1]
[wt 1.0]
[charaCrossFade N 1098229500 0 0.7]
[se ad42]
[seStop ad42 1.5]
[wait charaCrossFade N]
[wt 1.0]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 176,0]
Trưng Trắc
Huh!? What is that thing!?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 2]
[charaFadein L 0.1 1]
Benkei
That is their true nature! These creatures are hermit crab monsters.
[k]
Benkei
They are said to wander the lands of Japan posing riddles while dressed as monks and killing any who cannot answer...
[k]
Benkei
A variant of the crab monk yokai!
[k]
1Then, these are Hermit Crab Monks!?
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Lambda
There HAS to be a better name for them.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 9]
[charaFadein D 0.1 1]
Ereshkigal
Okay, it's great that we know what they are now, but what are we going to do about all of them!?
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth N 5]
[charaDepth I 6]
[charaDepth J 7]
[charaDepth K 4]
[charaDepth O 3]
[charaDepth P 2]
[charaFace K 0]
[charaFadeinFSR K 0.2 406,0]
[charaFace O 0]
[charaFadein O 0.2 1]
[charaFace P 0]
[charaFadeinFSL P 0.2 -406,0]
[charaFace I 0]
[charaFadeinFSR I 0.2 256,-150]
[charaFace N 0]
[charaFadeinFSL N 0.2 -256,-150]
[se ad452 0.3]
[se ade210 0.5]
[se ade236]
[wt 0.3]
[seStop ad452 0.1]
[wt 0.2]
[seStop ade210 0.1]
[seStop ade236 0.1]
[wt 0.5]
[charaFadeout K 0.1]
[charaFadeout O 0.1]
[charaFadeout P 0.1]
[charaFadeout I 0.1]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk M]
[charaFace M 0]
[charaFadein M 0.1 1]
Inshun
It appears they see no need to hide what they are now that we have answered their riddle.
[k]
Inshun
That must be why some of them are already in their shells.
[k]
Inshun
And no wonder. They know the Con can never hurt them through those shells, no matter how much we may weaken them.
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Mash
Th-then what if we broke their shells open? Would that do it?
[k]
[charaFadeout B 0.1]
[charaPut S 2000,2000]
[wt 0.1]
[charaTalk M]
[charaFace M 4]
[charaFadein M 0.1 1]
Inshun
You want us to not only weaken them as much as possible, but also break open their shells without damaging their insides?
[k]
Inshun
I, who mastered the Houzouin style, should be able to manage that, but what about the rest of you?
[k]
Inshun
Do you think you could execute such an intricate attack?
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaDepth E 6]
[charaDepth C 7]
[charaDepth D 5]
[charaTalk off]
[charaFace D 3]
[charaFadeinFSL D 0.1 -306,0]
[charaFace E 6]
[charaFadein E 0.1 1]
[charaFace C 1]
[charaFadeinFSR C 0.1 306,0]
Everyone Else
[f large]Nope.
[k]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 4]
[charaFadein L 0.1 1]
Benkei
I'm afraid my spear technique is more about brute strength than precision strikes, so...
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk M]
[charaFace M 0]
[charaFadein M 0.1 1]
Inshun
Then I'm afraid I alone won't be able to crack open so many shells.
[k]
Inshun
The fact is, this is a war, small though the scale of it may be. And it is one that the Con themselves need to fight.
[k]
Inshun
So it may be that the Con need to deal the final blow...
[k]
Inshun
...by piercing the crabs' shells and striking their exposed weak point.
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 1]
Da Vinci
Unfortunately, answering their riddle might remove their enhancement, but it doesn't do anything about their shells.
[k]
Da Vinci
And the Con just don't have the strength to break through them.
[k]
[charaFace A 24]
Da Vinci
Which means the only option we have is...
[k]
[charaFadeout A 0.1]
[charaPut S 2000,2000]
[wt 0.1]
[charaTalk F]
[charaFace F 6]
[charaFadein F 0.1 176,0]
Trưng Trắc
...
[k]
[charaFace F 4]
Trưng Trắc
Then I guess we have no choice but to retreat for the time being.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Da Vinci
Yup.
[k]
[charaFadeout A 0.1]
[charaPut S 2000,2000]
[wt 0.1]
[charaTalk M]
[charaFace M 1]
[charaFadein M 0.1 1]
Inshun
As they say, they who fight and run away, live to fight another day. Retreat is our best option here.
[k]
Inshun
I suspect you all had the same thought as well.
[k]
[charaFace M 3]
Inshun
However, whether or not this is what the Buddha would do, I can't say, as I am still in training.
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_80 2.0]
[wait fade]
[soundStopAll]
[end]

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,245 @@
94-06-88-04-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098124510 1 "Da Vinci"]
[charaSet B 99502600 1 Mash]
[charaSet C 6027000 1 "Wu Zetian"]
[charaSet D 3032000 1 Ereshkigal]
[charaSet E 3040001 1 Lambda]
[charaSet F 1053900 1 "Trưng Trắc"]
[charaSet G 1053910 1 "Trưng Nhị"]
[charaSet N 1098229400 1 "Crab Monk"]
[charaSet O 1098229400 1 "Crab Monk"]
[charaSet P 1098229400 1 "Crab Monk"]
[charaSet L 3006001 1 Benkei]
[charaSet M 3014001 1 Inshun]
[charaSet S 98115000 1 "Effect Dummy"]
[imageSet T back10000 1 1]
[charaScale T 1.02]
[charaPut S 2000,2000]
[charaEffect S bit_talk_10_LowLevel]
[charaDepth F 7]
[charaDepth G 6]
[charaDepth N 6]
[charaDepth O 7]
[charaDepth P 5]
[scene 147400]
[fadein black 1.5]
[wait fade]
[charaFace N 0]
[charaFadeinFSR N 0.1 320,0]
[charaFace O 0]
[charaFadein O 0.1 1]
[charaFace P 0]
[charaFadeinFSL P 0.1 -320,0]
[wt 1.0]
[charaFadeout N 0.1]
[charaFadeout O 0.1]
[charaFadeout P 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 2]
[charaFadein L 0.1 1]
[bgm BGM_BATTLE_141 0.1]
Benkei
...You there! Show your true selves, hermit crabs!
[k]
[messageOff]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk off]
[charaFace N 0]
[charaFadeinFSR N 0.1 320,0]
[charaFace O 0]
[charaFadein O 0.1 1]
[charaFace P 0]
[charaFadeinFSL P 0.1 -320,0]
[wt 0.5]
[charaCrossFade O 1098229500 0 0.7]
[se ad42]
[seStop ad42 1.5]
[wait charaCrossFade O]
[charaCrossFade N 1098229500 0 0.7]
[wait charaCrossFade N]
[charaCrossFade P 1098229500 0 0.7]
[wait charaCrossFade P]
[charaDepth N 6]
[charaDepth O 7]
[charaDepth P 5]
[wt 1.0]
[charaFadeout N 0.1]
[charaFadeout O 0.1]
[charaFadeout P 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 1]
[charaFace G 5]
[charaFadein G 0.1 1]
Trưng Trắc
We're all in position, and most of the enemies have revealed their true forms!
[k]
[charaFadeout G 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk M]
[charaFace M 0]
[charaFadein M 0.1 1]
Inshun
Indeed. All that remains now is for us to weaken them.
[k]
Inshun
Now that the Con are armed...
[k]
Inshun
...we shouldn't have to worry too much about breaking the shells for them.
[k]
Inshun
We need to weaken these enemies to the point the Con can finish them off with one blow, yes? Can you all manage that?
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Ereshkigal
O-of course. I've got this. Totally. No problem, heh... (Nervous)
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 1]
Lambda
Naturally. Do you not know who you are speaking to? (Baselessly confident)
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Wu Zetian
If I am given sufficient time, I can do a most excellent job tormenting them without killing them! (Utterly monomaniacal)
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk A]
[charaFace A 17]
[charaFadein A 0.1 1]
Da Vinci
Oh, by the way, I was able to grab some data from your last battle...
[k]
Da Vinci
...and since I knew what we'd be doing for this one, I used it to write a support program that'll display the enemies' remaining vitality numerically.
[k]
Da Vinci
I think it'll make your job of weakening them without killing them way easier, since it'll sound an alarm when they're near death.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
I see. That should make it easier to focus on fighting them without worrying about accidentally finishing one off.
[k]
1Da Vinci saves the day again!
[charaFadeout B 0.1]
[charaPut S 2000,2000]
[wt 0.1]
[charaTalk F]
[charaFace F 6]
[charaFadein F 0.1 1]
[charaFace G 5]
[charaFadein G 0.1 1]
Trưng Trắc
(Deep breaths...)
[k]
[charaFace F 2]
Trưng Trắc
...Okay. It's time to take back what's ours!
[k]
[charaFadeTime T 0.2 0.5]
Trưng Trắc
(...The second time, for us.)
[k]
[charaFace G 2]
Trưng Nhị
(This time, we're going to win!)
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_BATTLE_141 0.5]
[wait fade]
[soundStopAll]
[end]

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@@ -0,0 +1,496 @@
94-06-88-04-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098124510 1 "Da Vinci"]
[charaSet B 99502600 1 Mash]
[charaSet C 6027000 1 "Wu Zetian"]
[charaSet D 3032000 1 Ereshkigal]
[charaSet E 3040001 1 Lambda]
[charaSet F 1053900 1 "Trưng Trắc"]
[charaSet G 1053910 1 "Trưng Nhị"]
[ifClear 60068831]
[charaSet H 1098237800 1 Con]
[charaSet I 1098237800 1 Con]
[charaSet J 1098237800 1 Con]
[flag Seisaku_B 1]
[ifClear 60068832]
[charaSet H 1098237810 1 Con]
[charaSet I 1098237810 1 Con]
[charaSet J 1098237810 1 Con]
[flag Seisaku_B 2]
[ifClear 60068833]
[charaSet H 1098237820 1 Con]
[charaSet I 1098237820 1 Con]
[charaSet J 1098237820 1 Con]
[flag Seisaku_B 3]
[else]
[charaSet H 1098237800 1 Con]
[charaSet I 1098237800 1 Con]
[charaSet J 1098237800 1 Con]
[flag Seisaku_B 1]
[endIf]
[charaSet K 1098229500 1 "Hermit Crab"]
[charaSet L 3006001 1 Benkei]
[charaSet M 3014001 1 Inshun]
[charaSet N 1098231700 1 Con]
[charaSet O 1098231700 1 Con]
[charaSet P 98115000 1 "Effect Dummy"]
[charaSet Q 98115000 1 "Effect Dummy"]
[charaSet R 98115000 1 "Effect Dummy"]
[charaSet S 98115000 1 "Effect Dummy"]
[charaPut S 2000,2000]
[charaEffect S bit_talk_10_LowLevel]
[charaDepth R 8]
[charaDepth K 7]
[charaDepth N 5]
[charaDepth O 4]
[charaDepth F 5]
[charaDepth G 4]
[scene 147400]
[bgm BGM_EVENT_3 0.1]
[fadein black 1.5]
[wait fade]
[charaTalk off]
[charaFace H 5]
[charaFadein H 0.1 1]
[charaFace I 5]
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[charaFace J 5]
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[wt 1.0]
[charaMove H 0,15 0.2]
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[charaMoveFSR I 236,15 0.2]
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[charaMoveScale J 1.1 0.2]
[se bac1]
[charaFadeout H 0.2]
[charaFadeout I 0.2]
[charaFadeout J 0.2]
[wt 0.2]
[charaScale H 1.0]
[charaScale I 1.0]
[charaScale J 1.0]
[branch lblClear_B3 Seisaku_B 3]
[effect bit_talk_kengekiall02_fs]
[wt 0.2]
[se ad1013]
[se ad1015]
[wt 0.3]
[se ad687]
[wt 0.1]
[se bac139]
[effect bit_talk_14]
[shake 0.05 2 2 0.4]
[wt 1.2]
[branch lblConf]
[label lblClear_B3]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[charaPut R -256,-20]
[charaEffect R bit_talk_13]
[wt 0.1]
[cueSe Battle bac15]
[wt 0.1]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[charaPut P 256,20]
[charaEffect P bit_talk_13]
[wt 0.1]
[cueSe Battle bac16]
[wt 0.2]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[charaPut Q 1]
[charaEffect Q bit_talk_13]
[cueSe Servants_301400 bac507 0.7]
[shake 0.05 2 2 0.4]
[wt 1.2]
[branch lblConf]
[label lblConf]
[charaFace K 0]
[charaFadein K 0.1 1]
[wt 0.5]
[se ad952]
[charaPut R 0,0]
[charaEffect R bit_talk_kira_lp]
[wt 0.3]
[charaShake K 0.03 4 4 0.3]
[wt 1.0]
[seStop ad952 0.5]
[cueSe SE_22 22_ade699]
[charaFadeout K 0.5]
[charaFace N 0]
[charaFadein N 0.2 1]
[charaFace O 0]
[charaFadein O 0.2 1]
[charaMove N 126,0 0.3]
[charaMove O -126,0 0.3]
[wt 1.8]
[charaEffectStop R bit_talk_kira_lp]
[charaFadeout N 0.1]
[charaFadeout O 0.1]
[wt 0.2]
[charaEffectDestroy R bit_talk_kira_lp]
[charaPut S 0,0]
[charaTalk on]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
[bgmStop BGM_EVENT_3 1.5]
Da Vinci
Looks like that was the last of them! We've freed all the Con they ate!
[k]
[charaFadeout A 0.1]
[charaPut S 2000,2000]
[wt 0.1]
[charaTalk I]
[charaFace H 0]
[charaFadein H 0.1 1]
[charaFace I 0]
[charaFadeinFSR I 0.1 2]
[charaFace J 0]
[charaFadeinFSL J 0.1 0]
[bgm BGM_EVENT_2 0.1]
ICon
We won?
[k]
[clear]
[charaTalk J]
[charaFace J 1]
JCon
Waha! We won big!
[k]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 1]
Trưng Trắc
We...won?
[k]
[charaFace F 6]
Trưng Trắc
Phew. Thank goodness...
[k]
[charaTalk G]
[charaFace G 9]
Trưng Nhị
That's right, Sister! We did it! We took this area back!
[k]
[charaTalk F]
[charaFace F 1]
Trưng Trắc
...Yeah!
[k]
1Way to go, everyone!
2You did it!
[charaFace F 0]
[charaFace G 1]
Trưng Trắc
I don't know what to say.
[k]
Trưng Trắc
You figured out the identities of these water monsters and gave the Con weapons to defeat them... You did all the hard work.
[k]
Trưng Trắc
We never would have been able to do this without your help. Thank you so, so much!
[k]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 1]
Wu Zetian
Keh heh heh! I love a good show of gratitude!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Ereshkigal
It's not as if there was any chance of you failing since the goddess of the underworld herself came all the way here to help.
[k]
Ereshkigal
In fact, I've always been better at cultivating land than building a nation.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 1]
Lambda
Hehe. It won't be long now.
[k]
Lambda
Soon, my dream of a stage where Leviathans and Con dance beside me in perfect tandem will be a reality.
[k]
Lambda
Now that will be something to look forward to, don't you think?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk M]
[charaFace M 1]
[charaFadein M 0.1 1]
Inshun
I'm glad Benkei and I were of some help in this.
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 0]
[charaFadein L 0.1 1]
Benkei
Indeed. I was surprised to see variants of crab monks here, though... Are we anywhere near the coastal waters of Japan?
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
Da Vinci
I wish I could say, but we still can't get a fix on the Singularity's position.
[k]
Da Vinci
Even at night, a thin layer of cloud cover prevents us from checking constellations, and the topography isn't helping, either.
[k]
[charaFace A 0]
Da Vinci
Oh well, I'm sure we'll figure it out sooner or later.
[k]
[charaFace A 26]
Da Vinci
Besides, this is only the first step. We have a lot still to do.
[k]
[charaFadeout A 0.1]
[charaPut S 2000,2000]
[wt 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 1]
Trưng Trắc
Exactly. This was a great victory, but we've only recovered a relatively small part of the island.
[k]
Trưng Trắc
Most remains under the water monsters' control.
[k]
Trưng Trắc
I'm sure it'll take us some time, but I'm hoping we can use the land we've reclaimed as a stepping stone for our next campaign.
[k]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Ereshkigal
So there are still other water monsters out there that need to be defeated, huh?
[k]
Ereshkigal
Well, that shouldn't be a problem. All the Con those hermit crabs ate have come back, right?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk G]
[charaFace F 0]
[charaFadein F 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 1]
Trưng Nhị
...Yeah. I don't expect that weird rule about Con having to deal the final blow is going to change.
[k]
Trưng Nhị
So once we have more of them, that should give us a proportionate advantage...[wt 0.7][charaFace G 7]maybe.
[k]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Da Vinci
Yeah, the Con aren't going to be of any help in battle, no matter how many of them there are.
[k]
Da Vinci
We're really just talking about making dealing the finishing blow easier.
[k]
Da Vinci
Which means we'll, in turn, focus on our role of preparing the way to keep things easy!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
Now that we've recaptured this area, we may be able to find new places to collect resources as well.
[k]
Mash
I'll continue to make sure you have a lineup of Servants ready to be deployed when needed.
[k]
Mash
In the meantime, let's solidify our position here and make preparations to advance to the next area!
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_2 2.0]
[wait fade]
[charaFadeout B 0.1]
[charaPut S 2000,2000]
[scene 10000]
[wt 1.5]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_129 0.1]
[lr]This new development may be an unexpected one...
[k]
...but we will never run out of bait, nor creatures to feed on them.
[k]
...The cultivation will continue.
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_129 2.0]
[wait fade]
[soundStopAll]
[end]

View File

@@ -0,0 +1,327 @@
94-06-88-05-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098216200 1 Habetrot]
[charaSet B 7040000 1 Morgan]
[charaSet C 1098216200 1 Habetrot]
[charaSet D 7040000 1 Morgan]
[charaSet I 1098231700 1 Con]
[sceneSet M 147101 1]
[sceneSet L 147101 1]
[imageSet T back10000 1 1]
[charaScale T 1.4]
[charaPut T 0,0]
[scene 10000]
[fadein black 1.5]
[wait fade]
[se ad12]
[effect bit_talk_07_fs]
[wt 4.5]
[fadeout white 1.0]
[wait fade]
[effectDestroy bit_talk_07_fs]
[wipeFilter cinema 0.5 0]
[scene 147101]
[wt 2.3]
[fadein white 1.5]
[wait fade]
[wt 0.4]
[charaTalk depthOff]
[charaDepth M 4]
[charaDepth L 2]
[charaDepth C 6]
[charaDepth D 5]
[charaScale M 2.0]
[charaScale L 2.0]
[charaScale C 1.4]
[charaScale D 1.4]
[charaTalk off]
[charaFadein M 1.0 0,-350]
[charaFace C 6]
[charaFadein C 1.0 100,75]
[charaMove M -20,-350 5.0]
[charaMove C 80,75 5.0]
[bgm BGM_HALLOWEEN_2021_1 0.1]
[wt 2.0]
Habetrot
Hey, you sure we should've Rayshifted here without asking?
[k]
[messageOff]
[charaFadeout M 0.4]
[charaFadeout C 0.4]
[wt 0.4]
[charaFadein L 1.0 0,-350]
[charaFace D 0]
[charaFadein D 1.0 -100,-50]
[charaMove L 20,-350 5.0]
[charaMove D -80,-50 5.0]
[wt 2.0]
Morgan
No one will mind. The path was already open.
[k]
Morgan
If they did not wish anyone to take it, they should have indicated as much, perhaps with a “No Trespassing” sign.
[k]
[messageOff]
[charaFadeout L 0.4]
[charaFadeout D 0.4]
[wt 0.4]
[charaDepth B 7]
[charaDepth A 5]
[charaDepth I 8]
[charaDepth T 2]
[charaTalk on]
[charaTalk A]
[charaFace A 0]
[charaFadeinFSR A 0.2 256,-50]
[charaFace B 0]
[charaFadeinFSL B 0.2 -256,-50]
Habetrot
I guess.
[k]
[charaFadeTime T 0.2 0.5]
Habetrot
(I can't imagine there are many Servants who could force their way in the way Morgan did, though.)
[k]
[charaFadeout T 0.2]
[wt 0.1]
[charaFace A 1]
Habetrot
...Ah well, it's still a fun walk!
[k]
[charaFace B 13]
Morgan
Mm.
[k]
[messageOff]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.4 0,-200]
[charaMove I 0,-150 0.5]
[charaShake I 0.01 4 0 0.5]
[cueSe SE_22 22_ade700]
[wt 1.0]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 16]
[charaFadeinFSR A 0.1 256,-50]
[charaFace B 0]
[charaFadeinFSL B 0.1 -256,-50]
Habetrot
Whoa, look! Something just grew out of the ground!
[k]
[charaFace B 0]
Morgan
That must be one of these...Con we have been hearing about. Hmm.
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 0,-50]
Con
?
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk B]
[charaFace A 0]
[charaFadeinFSR A 0.1 256,-50]
[charaFace B 9]
[charaFadeinFSL B 0.1 -256,-50]
Morgan
(Staring)
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 3]
[charaFadein I 0.1 0,-50]
Con
I'm a little embarrassed.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk B]
[charaFace A 0]
[charaFadeinFSR A 0.1 256,-50]
[charaFace B 12]
[charaFadeinFSL B 0.1 -256,-50]
Morgan
Are they faeries? ...No, I don't think they are.
[k]
[charaFace B 8]
Morgan
...
[k]
[charaFace B 7]
Morgan
Ah, well. I suppose I can abide them so long as they are not caterpillars.
[k]
[messageOff]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 1.0]
[charaTalk off]
[charaDepth I 6]
[se adm59]
[se ad133]
[seVolume ad133 1.0 0.6]
[charaFace I 1]
[charaFadein I 0.4 250,-50]
[charaMove I -400,-50 0.7]
[charaFace A 1]
[charaFadein A 0.4 500,-50]
[charaMove A -150,-50 0.7]
[wt 0.5]
[charaFadeout I 0.4]
[charaFadeout A 0.4]
[wt 1.0]
[charaFace I 1]
[charaFadein I 0.3 350,-50]
[charaMove I -80,-50 0.6]
[charaFace A 1]
[charaFadein A 0.3 520,-50]
[charaMove A 50,-50 0.6]
[wt 0.6]
[seStop adm59 0.5]
[seStop ad133 0.5]
[charaMove I -120,-50 0.3]
[charaMove A 0,-20 0.3]
[cueSe SE_22 22_ade695]
[wt 0.3]
[charaMove I -100,-80 0.3]
[charaMove A 20,-50 0.3]
[wt 0.3]
Habetrot
Yah! Ahaha, you're no cat, but you're pretty cute, too!
[k]
Habetrot
You're nice and squishy, not too light, and you've got some meat on your bones.
[k]
[charaFadeout I 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 0,-50]
Morgan
Hold, Habetrot.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 9]
[charaFadein A 0.1 0,-50]
Habetrot
Wh-why're you looking at me like that? They're not dangerous, you know.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 13]
[charaFadein B 0.1 0,-50]
[wt 1.0]
[charaFace B 3]
Morgan
...I have an interest in them in connection with magecraft. Let me hold that, too.
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 0,-50]
[wt 2.0]
[fadeout black 2.0]
[bgmStop BGM_HALLOWEEN_2021_1 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,448 @@
94-06-88-05-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 99371100 1 Ishtar]
[charaSet D 3032000 1 Ereshkigal]
[charaSet F 3032000 1 Ereshkigal1]
[charaSet B 3032001 1 Xmas_Ereshkigal1]
[charaSet C 1098122200 1 Xmas_Ereshkigal2]
[charaSet G 2022000 1 "Altera Santa"]
[sceneSet J 147102 1]
[charaScale J 1.3]
[charaSet K 98115000 1 "Effect Dummy"]
[charaSet L 98115000 1 "Effect Dummy"]
[charaSet M 98115000 1 "Effect Dummy"]
[scene 147302]
[se ad112]
[seVolume ad112 0 0.2]
[fadein black 1.5]
[seVolume ad112 1.0 0.6]
[wait fade]
[seVolume ad112 0.5 1.0]
[wt 1.0]
1(I can't seem to fall asleep...)
[seStop ad112 1.0]
[se ad77]
[wt 1.0]
[seStop ad77 0.3]
[fadeout black 1.0]
[wait fade]
[scene 147102]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[wt 1.0]
1(What's that strange light...?)
[wipeout rectangleStripLeftToRight 1.0 1]
[wait wipe]
[charaTalk depthOff]
[charaDepth J 1]
[charaDepth K 6]
[charaDepth F 5]
[charaScale J 2.0]
[charaScale F 1.4]
[charaScale K 1.4]
[wt 0.5]
[wipein rectangleStripRightToLeft 1.0 1]
[charaTalk off]
[charaFadein J 1.0 0,-350]
[charaFace F 0]
[charaFadein F 1.0 -100,0]
[charaEffect F bit_talk_ghost]
[charaMove J 20,-350 5.0]
[charaMove F -80,0 5.0]
[wait wipe]
[bgm BGM_EVENT_11 0.1]
[wt 1.5]
Ereshkigal
Good to see you again, my spirits. What is your report?
[k]
Ereshkigal
...Nothing unusual to speak of, hm? I see. Good work. But we must keep sharp, especially right after a victory.
[k]
Ereshkigal
So tonight, I want you to remain on guard and continue patrols of the perimeter, and also keep an especially close eye on the border between our territory and the enem[line 2]
[k]
[charaFace F 11]
Ereshkigal
...Huh?
[k]
1Good evening.
[charaFace F 12]
Ereshkigal
W[messageShake 0.03 5 5 0.3]hat are you doing up!?
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_11 1.5 0.5]
[wait fade]
[charaFadeout J 0.1]
[charaFadeout F 0.1]
[charaEffectStop K bit_talk_ghost]
[charaEffectDestroy F bit_talk_ghost]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
[wt 1.0]
[fadein black 1.0]
[bgm BGM_EVENT_11 1.5 1.0]
[wait fade]
1I didn't know you were doing all this for us behind the scenes.
2Thanks for working so hard for us.
[charaFace D 4]
Ereshkigal
...Ugh, this is so embarrassing. This is why I was keeping it to myself.
[k]
Ereshkigal
I mean, how does it look for the Queen of Kur to behave like a neurotic worrywart?
[k]
1It looks great.
2Maybe, but I think of you more as earnest and dedicated.
[messageOff]
[charaFace D 9]
[wt 1.0]
[charaFace D 12]
[wt 1.0]
[charaFace D 4]
Ereshkigal
...It's so unfair. Why do you always see right through me?
[k]
1Probably because we've been through so much together.
[messageOff]
[fadeout white 1.0]
[bgm BGM_EVENT_11 1.0 0.4]
[se ad592]
[wait fade]
[charaFadeout D 0.1]
[cameraFilter gray]
[charaEffect M bit_talk_noise02]
[charaDepth M 8]
[scene 20732]
[wt 1.0]
[fadein white 1.0]
[bgm BGM_EVENT_11 1.0 0.7]
[wait fade]
[charaTalk off]
[charaScale A 1.12]
[charaFace A 4]
[charaFadein A 0.4 1]
[wt 1.5]
[charaFadeout A 0.4]
[scene 33800 0.7]
[wt 0.7]
[charaFace D 14]
[charaFadein D 0.4 1]
[wt 1.4]
[charaEffect D bit_talk_36]
[wt 1.5]
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[wait fade]
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[flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
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[charaEffect G bit_talk_14]
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[wt 1.5]
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[scene 51200 0.7]
[wt 0.7]
[charaFace B 8]
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[wt 1.2]
[charaFace B 20]
[wt 1.0]
[charaFace B 5]
[wt 1.5]
[bgm BGM_EVENT_11 1.0 0.4]
[fadeout white 1.0]
[wait fade]
[charaFadeout B 0.1]
[charaEffectStop M bit_talk_noise02]
[cameraFilter normal]
[charaTalk on]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
[scene 147102]
[wt 1.0]
[bgm BGM_EVENT_11 1.0 1.0]
[fadein white 1.0]
[wait fade]
Ereshkigal
This is who I am: the dark ruler of the underworld. It's my only job...the only thing I've ever known.
[k]
Ereshkigal
I know I'm here now to help you, but sometimes, I wonder what kind of help I can even offer.
[k]
Ereshkigal
I thought about it a lot, but in the end, I can only do...what I can do.
[k]
Ereshkigal
So I'm out here at night, quiet as death itself, commanding my Gallû Spirits alone.
[k]
1But you're doing that because you felt it[csr]was necessary, right? So thanks.
2Well, I appreciate it. I know you wouldn't have[csr]done it if you didn't feel you had to.
[charaFace D 11]
Ereshkigal
Y-you're welcome, but it hasn't been any real help. I guess I knew it wouldn't be from the start, though.
[k]
[charaFace D 22]
Ereshkigal
...What's strange is, I knew there wouldn't be a point in doing it, but I couldn't help but send my spirits out anyway.
[k]
Ereshkigal
I guess it's because there's just something strange in the air around these islands. It's kind of...
[k]
[charaFace D 19]
Ereshkigal
...No, never mind.
[k]
[charaFace D 18]
Ereshkigal
Like I said, I think there's something about nighttime here that reminds me of Kur.
[k]
Ereshkigal
It's so quiet. Not a human to be seen. The only residents are completely innocent...
[k]
[charaFace D 17]
Ereshkigal
Maybe I couldn't sleep because I'm homesick.
[k]
Ereshkigal
And maybe I couldn't relax unless I did something familiar. That's how it feels, anyway.
[k]
Ereshkigal
I have to protect powerless beings who live in dark, quiet places. That's just the kind of goddess I am.
[k]
[charaFace D 3]
Ereshkigal
So... Um...
[k]
[charaFace D 2]
Ereshkigal
So my point is, you don't have to say or do anything about my working out here alone at night!
[k]
Ereshkigal
Really, it's not a big deal at all!
[k]
Ereshkigal
So never mind me. You need to be up early tomorrow, right? So go back to bed! Yeah, hurry up!
[k]
[charaFace D 1]
Ereshkigal
Or if the heat's bothering you, I could send a spirit to give you more than enough chills.
[k]
1No thanks. I'd rather not have any nightmares.
2That's okay. Good night. Don't work too hard, okay?
[charaFace D 15]
Ereshkigal
Yes, yes, whatever you say. See you tomorrow, then.
[k]
[messageOff]
[se ad173]
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[wt 0.3]
[seStop ad173 1.0]
[fadeout black 1.5]
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[wait fade]
[charaFadeout D 0.1]
[wipeFilter cinema 0.5 0]
[wt 1.5]
[fadein black 1.0]
[wait fade]
[charaTalk D]
[charaFace D 12]
[charaFadein D 0.1 0,-50]
[bgm BGM_EVENT_116 0.1]
Ereshkigal
...Ugh, [&he:she] really startled me!
[k]
Ereshkigal
Why did [&he:she] have to show up out of nowhere like that!?
[k]
Ereshkigal
I mean, the two of us? Alone? At night? My heart can only take so much...
[k]
[charaFace D 19]
Ereshkigal
Still...it was nice to talk to [&him:her] alone again.[sr]It's been so long since we last had that chance...
[k]
[messageOff]
[wt 1.0]
[charaFaceFade D 25 0.7]
[wt 2.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_116 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,696 @@
94-06-88-06-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098124510 1 "Da Vinci"]
[charaSet B 99502600 1 Mash]
[charaSet C 1098229100 1 Elder]
[charaSet D 6027000 1 "Wu Zetian"]
[charaSet E 1098231700 1 Con]
[charaSet F 1098231700 1 Con2]
[charaSet G 3032000 1 Ereshkigal]
[charaSet H 3040000 1 Lambda]
[charaSet I 1053900 1 "Trưng Trắc"]
[charaSet J 1053910 1 "Trưng Nhị"]
[charaSet K 1098124500 1 "Effect Dummy"]
[imageSet L back10000 1]
[sceneSet M 147200 1]
[charaScale L 1.1]
[charaScale M 1.5]
[charaDepth L 2]
[charaDepth G 3]
[pictureFrame cut063_cinema]
[charaFadein M 0.1 -50,-500]
[charaMove M -150,-500 5.0]
[wt 0.1]
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[scene 147500]
[fadein black 1.5]
[wait fade]
[wt 2.5]
[seStop ade20 1.0]
[charaFadeout M 0.7]
[bgm BGM_MAP_2 0.1]
[wt 1.7]
[se ad13]
[charaPut K 0,-50]
[charaEffect K bit_talk_10_LowLevel]
[wt 0.2]
[charaTalk A]
[charaFace A 31]
[charaFadein A 0.1 0,-50]
Da Vinci
Damn, it's no use.
[k]
Da Vinci
I appreciate you assembling those simple drones and using them to scout the area for us, [%1]...
[k]
Da Vinci
...but both magecraft-based and scientific-based sensors are cutting out the moment they enter that fog across the sea.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 0,-50]
Mash
So we still don't have any way to observe the outer areas of the islands.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 32]
[charaFadein A 0.1 0,-50]
Da Vinci
Unfortunately not.
[k]
Da Vinci
I've been gathering other kinds of data, but the actual position of these islands is as elusive as ever.
[k]
Da Vinci
We still can't see any of the stars at night, and the data on water quality doesn't match any location in our database.
[k]
[charaFace A 0]
Da Vinci
But, I guess there's no need to be hasty.
[k]
Da Vinci
Why don't you head on back to the village? I'll start coming up with a way to use the leftover drones later.
[k]
Da Vinci
Besides, we have some things to discuss with Hai Bà Trưng.
[k]
[messageOff]
[bgmStop BGM_MAP_2 1.5]
[fadeout black 1.5]
[wait fade]
[pictureFrame]
[charaFadeout A 0.1]
[charaPut K 1200,1200]
[scene 147300]
[wt 1.5]
[fadein black 1.5]
[wait fade]
[wt 0.2]
[bgm BGM_EVENT_147 0.1]
1Hi, Elder.
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 1]
[wt 0.4]
Elder
Hello.[sr]...Hmm, who might you be again?
[k]
Elder
You do seem familiar, but... Hmm... Oh, I know. You're that giant who holds up the sky, right?
[k]
1(How in the world did he mistake me for THAT!?)
2Uh, no, it's just me! [%1]!
[charaFace C 1]
Elder
Hoho, I'm just kidding.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Wu Zetian
Few things are more incomprehensible than an elderly person's joke.
[k]
[charaFace D 0]
Wu Zetian
But never mind that. Where are the Hai Bà Trưng?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 1]
Elder
Hmm. I think they're somewhere in the village...
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaFace E 0]
[charaFadeinFSL E 0.2 -256,0]
[charaMoveReturnFSL E -256,15 0.4]
[cueSe SE_22 22_ade697]
[wt 0.2]
[charaFace F 0]
[charaFadeinFSR F 0.2 256,0]
[charaMoveReturnFSR F 256,15 0.4]
[wt 0.4]
[charaTalk on]
[charaTalk E]
ECon
Waha. Boss-Boss is in the same place as always!
[k]
[clear]
[charaTalk F]
FCon
I'll take you.
[k]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 15]
[charaFadein G 0.1 1]
Ereshkigal
That's okay. We know where it is.
[k]
Ereshkigal
Well, okay. Why not? Lead the way, please.
[k]
[messageOff]
[bgm BGM_EVENT_147 1.0 0.2]
[fadeout black 1.0]
[wait fade]
[charaFadeout G 0.1]
[scene 150700]
[wt 1.0]
[bgm BGM_EVENT_147 1.0 1.0]
[fadein black 1.0]
[wait fade]
[charaTalk E]
[charaFace E 0]
[charaFadeinFSR E 0.2 128,0]
[charaMove E 0,0 1.0]
[se adm58]
[wt 1.1]
[seStop adm58 0.2]
[se ad748]
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[charaMoveReturn E 0,7 0.7]
[wt 0.7]
[charaTalk H]
[charaFace H 0]
[charaFadeinFSR H 0.1 2]
Lambda
Hey, you're supposed to knock before you enter a dressing room. Stop coming in here uninvited.
[k]
[charaFace H 4]
Lambda
...Hm? Is everything okay? Something seems off.
[k]
[messageOff]
[bgmStop BGM_EVENT_147 1.0]
[wipeout rectangleStripLeftToRight 0.7 1]
[wait wipe]
[charaFadeout E 0.1]
[charaFadeout H 0.1]
[pictureFrame cut063_cinema]
[charaTalk off]
[charaFace J 0]
[charaFadein I 0.1 -80,-50]
[charaFace I 0]
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[wt 0.4]
[wipein rectangleStripRightToLeft 0.7 1]
[wait wipe]
[wt 0.7]
[charaTalk on]
[charaTalk depthOff]
[charaDepth I 3]
[charaDepth J 4]
[charaDepth E 5]
[charaTalk I]
[charaFace I 6]
Trưng Trắc
Phew...
[k]
[bgm BGM_EVENT_146 0.1]
[charaFace I 9]
Trưng Trắc
I know I keep saying this, but I'm sooo relieved!
[k]
Trưng Trắc
This is so nice! I can't seem to stop smiling!
[k]
[charaFace J 0]
Trưng Nhị
...
[k]
[charaFace J 3]
[charaFadeTime L 0.2 0.6]
Trưng Nhị
(Oh maaan, Sister is so cute when she's lounging on the floor. I just want to give her a big hug!)
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaFace I 0]
Trưng Trắc
Seriously, for a while, I had no idea how things were going to turn out.
[k]
[charaFace I 11]
Trưng Trắc
I... I know I'm not really cut out to be a king, or a leader, or anything like that.
[k]
Trưng Trắc
I hate giving orders, and I've never been confident in my abilities.
[k]
Trưng Trắc
I wish someone else would take over and[line 2]
[k]
[messageOff]
[charaFace I 6]
[wt 1.4]
[charaFace I 0]
Trưng Trắc
...No, I can't think like that. I started this; it's my responsibility to see it through.
[k]
[charaFace J 2]
Trưng Nhị
Gaah! I can't take it anymore!
[k]
[messageOff]
[charaMove J -96,-100 0.2]
[wt 0.2]
[se ad183]
[charaShake I 0.04 1 1 0.3]
[charaFace J 3]
Trưng Nhị
I just have to hug you, so I'm going to. (Hugs)
[k]
Trưng Nhị
My dear sister, you're so kind and earnest. It's what I love about you.
[k]
[charaFace I 9]
Trưng Trắc
Hmm? Hehe, oh Nhị, you're so clingy whenever we're alone. There, there.
[k]
[charaFace I 0]
Trưng Trắc
Oh? Now our elephants are hugging us, too.
[k]
Trưng Trắc
Maybe they think it's a game? Or maybe they're just jealous?
[k]
[charaFace I 10]
Trưng Trắc
Aww, you're so cuuute. I still don't know what you are exactly, but thank you for being with me.
[k]
Trưng Trắc
And thank you for being with me too, Nhị.
[k]
Trưng Trắc
I love you all so much!
[k]
[messageOff]
[charaTalk off]
[charaFace J 3]
[wt 0.5]
[charaMoveReturn J -96,-107 0.4]
[wt 0.4]
[charaMoveReturn J -96,-107 0.4]
[wt 1.1]
[charaFace E 0]
[charaFadein E 0.7 32,-100]
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[se adm58]
[wt 1.0]
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[wt 0.4]
[se ad111 0.4]
[charaShake I 0.04 1 1 0.3]
[charaShake J 0.04 1 1 0.3]
[wt 0.7]
[charaTalk on]
Con
Are you playing stuck-together? I wanna play, too.
[k]
[charaFace I 10]
Trưng Trắc
Aww, you're here too, Con? Mmm, I love you all, too!
[k]
[messageOff]
[bgm BGM_EVENT_146 0.4 0.2]
[wipeout rectangleStripRightToLeft 0.4 1]
[wait wipe]
[charaFadeout J 0.1]
[charaFadeout I 0.1]
[charaFadeout E 0.1]
[pictureFrame]
[wt 0.2]
[bgm BGM_EVENT_146 0.4 1.0]
[wipein rectangleStripLeftToRight 0.4 1]
[wait wipe]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Wu Zetian
What in the world are you doing?
[k]
[bgmStop BGM_EVENT_146 1.0]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk off]
[charaFace I 2]
[charaFadein I 0.1 20,0]
[charaFace J 2]
[charaFadein J 0.1 -20,0]
Hai Bà Trưng
!!!
[k]
[messageOff]
[charaEffect I bit_talk_quickmove]
[charaEffect J bit_talk_quickmove]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[se ad73]
[wt 0.1]
[charaTalk on]
[charaTalk I]
[charaFace I 0]
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[charaFace J 0]
[charaFadeinFSR J 0.1 60,0]
[wt 0.4]
[bgm BGM_EVENT_7 0.1]
Trưng Trắc
Hello, everyone. Please, come right in. I take it you're here to discuss the next part of our strategy? (All business)
[k]
[charaFace J 5]
Trưng Nhị
(Look that says “How dare you interrupt my moment of tranquility”)
[k]
1(So that's how you are in private...)
[charaFace I 3]
Trưng Trắc
Um, I wouldn't say that, necessarily.
[k]
2Sorry to bother you while you were relaxing.
[charaFace I 0]
Trưng Trắc
Um, is that what we were doing? Ahaha.
[k]
[charaFace I 0]
Trưng Trắc
I know I'm a leader here, and I do feel like I need to take that role seriously.
[k]
[charaFace I 2]
Trưng Trắc
So if it ever seems like I'm not taking my leadership role seriously, or like I'm slacking off...
[k]
[charaFace I 3]
Trưng Trắc
...I assure you you're just, um...imagining things? And so I'd appreciate it if you just, uh, forgot it?
[k]
1I don't think you were doing anything wrong, but okay.
2If that's how you feel, consider it forgotten.
[charaFace I 1]
[bgmStop BGM_EVENT_7 1.5]
Trưng Trắc
Phew.
[k]
[charaFace J 5]
[bgm BGM_EVENT_77 0.1]
Trưng Nhị
Anyway...you're here to talk about which area we attack next, right?
[k]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Ereshkigal
Yes. I think we're ready to move on now.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Lambda
We can still use the weapons we made for the Con last time, right? Won't they make things a lot easier?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 7]
[charaFadeinFSL I 0.1 -80,0]
[charaFace J 5]
[charaFadeinFSR J 0.1 60,0]
Trưng Trắc
Hard to say, really.
[k]
[charaFace I 5]
Trưng Trắc
The water monsters in this next area are very...well, strong. That's their most defining feature.
[k]
[charaFace J 5]
Trưng Nhị
Or at least, that's how they seemed to us the few times we fought them.
[k]
Trưng Nhị
There may be more to them than that, but we couldn't tell what.
[k]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaPut K 1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Da Vinci
So what did they look like?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut K 1200,1200]
[charaTalk I]
[charaFace I 4]
[charaFadein I 0.1 176,0]
Trưng Trắc
Well, um... Kind of like alligators, and dogs, but neither, all at once...?
[k]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaPut K 1]
[charaTalk A]
[charaFace A 14]
[charaFadein A 0.1 1]
Da Vinci
Hm? So they're animals of some sort? Guess I'll try sketching them again.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut K 1200,1200]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Wu Zetian
If strength is their main quality, couldn't we simply overwhelm them by being stronger still?
[k]
Wu Zetian
Surely there can be no more to consider than that.
[k]
[charaFace D 1]
Wu Zetian
So we will go and fight them ourselves!
[k]
Wu Zetian
And once we have thoroughly weakened them with our overwhelming power, the Con can come in with their weapons and... Stab! The end!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]
Ereshkigal
I just hope it's that easy.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Wu Zetian
Do not say things like that, Yōumíng Niángniang! It's bad luck! Spending all that time in a dark cave underground has made you such a downer!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut K 1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
At any rate, I've already got new helpers all ready to go. Let's make sure we're ready for anything before heading out!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_77 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,358 @@
94-06-88-07-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098229600 1 Bunyip1]
[charaSet B 1098229600 1 Bunyip2]
[charaSet C 1098229600 1 Bunyip3]
[charaSet D 1053900 1 "Trưng Trắc"]
[charaSet E 3032000 1 Ereshkigal]
[ifClear 60068801]
[charaSet F 1098237900 1 Con]
[ifClear 60068802]
[charaSet F 1098237910 1 Con]
[ifClear 60068803]
[charaSet F 1098237920 1 Con]
[ifClear 60068804]
[charaSet F 1098238000 1 Con]
[ifClear 60068805]
[charaSet F 1098238010 1 Con]
[ifClear 60068806]
[charaSet F 1098238020 1 Con]
[ifClear 60068807]
[charaSet F 1098238100 1 Con]
[ifClear 60068808]
[charaSet F 1098238110 1 Con]
[ifClear 60068809]
[charaSet F 1098238120 1 Con]
[else]
[charaSet F 1098237900 1 Con]
[endIf]
[charaSet G 3040001 1 Lambda]
[charaSet H 6027000 1 "Wu Zetian"]
[charaSet I 3038000 1 "Nagao Kagetora"]
[charaSet J 5046001 1 "Miss Crane"]
[charaSet K 1098216200 1 Habetrot]
[charaSet L 1053910 1 "Trưng Nhị"]
[scene 147700]
[fadein black 1.5]
[wait fade]
[charaTalk off]
[charaDepth A 1]
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[charaDepth C 2]
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Bunyips
...
[k]
Bunyips
...?
[k]
Bunyips
[f large][se ad772][messageShake 0.05 5 5 0.7]BRAAAaaah!!![bgm BGM_EVENT_80 0.1]
[k]
[seStop ad772 0.7]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 176,0]
Trưng Trắc
They've seen us! All right, let's do it just like we planned!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 1]
Ereshkigal
I'll keep [%1] safe for now!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth F 3]
[charaTalk off]
[charaFace F 0]
[charaFadein F 0.1 208,-20]
[wt 0.4]
[charaFace A 0]
[charaFadein A 0.1 132,0]
[charaEffect A bit_talk_quickmove]
[se ad681]
[wt 0.2]
[charaMoveReturn A 132,10 0.4]
[wt 0.2]
[se adm27]
[charaShake F 0.05 4 4 1.0]
[wt 0.1]
[seStop adm27 0.4]
[se ad170 0.6]
[wt 0.1]
[cueSe SE_22 22_ade701]
[wt 1.2]
[cueSeStop 22_ade701 0.3]
[charaTalk on]
[charaFace F 4]
Con
I'm in danger.
[k]
[charaFadeout A 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 1]
Lambda
Got you!
[k]
[messageOff]
[se ad73]
[charaMoveScale G 1.15 0.2]
[charaMove G 0,16 0.2]
[charaFadeout G 0.2]
[wt 0.2]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
[wt 0.1]
[fowardEffect bit_talk_14]
[cueSe Servants_304000 bac1287 0.6]
[wt 0.1]
[charaShake A 0.05 4 4 0.4]
[wt 0.4]
[se ad773]
[charaMove A 0,-10 0.2]
[wt 0.2]
[charaFadeout A 0.2]
[charaScale G 1.0]
[wt 1.6]
[charaTalk F]
[charaFace G 0]
[charaFadein G 0.1 0]
[charaFace F 1]
[charaFadein F 0.1 2]
Con
Waha! Thanks!
[k]
[charaFace F 6]
Con
It's you again!
[k]
[charaFace G 0]
Lambda
Hmm?
[k]
[charaFadeout G 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Wu Zetian
As we thought. These creatures are still too fast to dodge, but thanks to this armor...
[k]
Wu Zetian
...they can no longer devour a Con in a single bite.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Nagao Kagetora
If anything, now trying to bite the Con stops them in their tracks and gives us a perfect opportunity for a counterattack!
[k]
Nagao Kagetora
I am sorry to be using them as little more than bait, but this is our best chance to take these creatures out!
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Wu Zetian
Oh, don't worry about it. Facts are facts.
[k]
Wu Zetian
Besides, if they change tactics and start coming after us instead of the Con, we can just drive them off.
[k]
[charaFace H 1]
Wu Zetian
Keh heh heh, there is no longer anything we need fear!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 176,0]
Trưng Trắc
And it's all thanks to you making the Cons' armor,[sr][%1].
[k]
Trưng Trắc
This has been a huge help. We never could have solved this problem on our own.
[k]
1It's nothing. All I did was gather the base materials.
2Save your thanks for Chaldea's clothiers!
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 1]
[charaFadein J 0.4 1]
Miss Crane
Oh no, not at all. I may not be used to this kind of work, but it was very educational.
[k]
[charaFace J 12]
Miss Crane
Besides, these may not be idol costumes, but, heehee, they're still very cute! Ahh, just look how well they fit their little bodies!
[k]
[charaFace J 1]
Miss Crane
By the way, I love your outfits, too. They're simple, but very stylish. I hope you'll let me take a closer look at them later!
[k]
[messageOff]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 7]
[charaFadein K 0.4 1]
Habetrot
Me, I'm always glad to cut my walks short if it means doing needlework like this!
[k]
[ifClear 60068834]
[charaFace K 1]
Habetrot
'Sides, I might run into a bride one day who wants to wear a metal wedding dress.
[k]
Habetrot
And if that happens, this'll have been a great learning experience!
[k]
[else]
[charaFace K 1]
Habetrot
Still, I'd really like to make a traditional bridal outfit next time!
[k]
[endIf]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth D 2]
[charaDepth L 1]
[charaTalk L]
[charaFace L 2]
[charaFadein L 0.1 1]
[charaFace D 5]
[charaFadein D 0.1 1]
Trưng Nhị
All right... Let's keep an eye on the Con and wear these things down until they can finish them off!
[k]
[charaTalk D]
[charaFace D 2]
Trưng Trắc
Just like our first battle.
[k]
Trưng Trắc
But our opponents here are going to make the first move, so we'll need to be ready to react accordingly.
[k]
Trưng Trắc
That means we'll need to stay in sync more closely than ever, Nhị!
[k]
[charaTalk L]
[charaFace L 1]
Trưng Nhị
I know. But don't worry. Knowing us, we just can't be out of sync!
[k]
[messageOff]
[bgmStop BGM_EVENT_80 0.4]
[fadeout black 0.5]
[wait fade]
[soundStopAll]
[end]

View File

@@ -0,0 +1,890 @@
94-06-88-07-2-0
[soundStopAll]
[enableFullScreen]
[ifClear 60068801]
[charaSet A 1098237900 1 Con]
[charaSet B 1098237900 1 Con2]
[flag Seisaku_B 1]
[ifClear 60068802]
[charaSet A 1098237910 1 Con]
[charaSet B 1098237910 1 Con2]
[flag Seisaku_B 1]
[ifClear 60068803]
[charaSet A 1098237920 1 Con]
[charaSet B 1098237920 1 Con2]
[flag Seisaku_B 1]
[ifClear 60068804]
[charaSet A 1098238000 1 Con]
[charaSet B 1098238000 1 Con2]
[flag Seisaku_B 2]
[ifClear 60068805]
[charaSet A 1098238010 1 Con]
[charaSet B 1098238010 1 Con2]
[flag Seisaku_B 2]
[ifClear 60068806]
[charaSet A 1098238020 1 Con]
[charaSet B 1098238020 1 Con2]
[flag Seisaku_B 2]
[ifClear 60068807]
[charaSet A 1098238100 1 Con]
[charaSet B 1098238100 1 Con2]
[flag Seisaku_B 3]
[ifClear 60068808]
[charaSet A 1098238110 1 Con]
[charaSet B 1098238110 1 Con2]
[flag Seisaku_B 3]
[ifClear 60068809]
[charaSet A 1098238120 1 Con]
[charaSet B 1098238120 1 Con2]
[flag Seisaku_B 3]
[else]
[charaSet A 1098237900 1 Con]
[charaSet B 1098237900 1 Con2]
[flag Seisaku_B 1]
[endIf]
[charaSet C 1098231700 1 Con3]
[charaSet D 1098229600 1 Bunyip]
[charaSet E 3038000 1 "Nagao Kagetora"]
[charaSet F 99502600 1 Mash]
[charaSet G 3040001 1 Lambda]
[charaSet H 1053900 1 "Trưng Trắc"]
[charaSet I 1053910 1 "Trưng Nhị"]
[charaSet J 6027000 1 "Wu Zetian"]
[charaSet K 3032000 1 Ereshkigal]
[charaSet L 1098124510 1 "Da Vinci"]
[charaSet M 1098124500 1 "Effect Dummy"]
[imageSet N back10000 1]
[charaScale N 1.1]
[branch lblClear_B1_1 Seisaku_B 1]
[branch lblClear_B2_1 Seisaku_B 2]
[branch lblClear_B3_1 Seisaku_B 3]
[label lblClear_B1_1]
[charaSet O 1098237800 1 Con4]
[branch lblConf1]
[label lblClear_B2_1]
[charaSet O 1098237810 1 Con4]
[branch lblConf1]
[label lblClear_B3_1]
[charaSet O 1098237820 1 Con4]
[branch lblConf1]
[label lblConf1]
[charaDepth N 2]
[charaDepth G 3]
[charaPut M 1200,1200]
[charaEffect M bit_talk_10_LowLevel]
[charaDepth D 2]
[scene 147700]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_80 0.1]
[charaTalk depthOff]
[charaTalk off]
[charaDepth A 5]
[charaDepth B 4]
[charaDepth C 6]
[charaFace A 0]
[charaFadein A 0.1 0,-65]
[wt 0.4]
[charaFace D 0]
[charaFadein D 0.1 -100,0]
[charaEffect D bit_talk_quickmove]
[se ad681]
[wt 0.2]
[charaMoveReturn D -100,10 0.4]
[wt 0.2]
[se adm27]
[charaShake A 0.05 4 4 0.7]
[wt 0.1]
[seStop adm27 0.4]
[se ad170 0.6]
[wt 0.1]
[cueSe SE_22 22_ade701]
[wt 1.2]
[cueSeStop 22_ade701 0.3]
[charaTalk on]
[charaTalk A]
[charaFace A 5]
Con
I, I, I'm not giving up!
[k]
[charaFadeout D 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 14]
[charaFadein E 0.1 1]
Nagao Kagetora
Ahahahaha! Splendid! Now THAT is resolve!
[k]
[charaFace E 13]
Nagao Kagetora
Very well then... Gallop, Houshou Tsukige! Bishamonten's protection is with us!
[k]
[se ad39]
[charaEffect E bit_talk_36]
Nagao Kagetora
Bishamonten's Eight Aspect Rotating Formation!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaEffectDestroy E bit_talk_36]
[se ad646]
[wt 1.0]
[charaTalk off]
[charaFace A 0]
[charaFadein A 0.1 0,-65]
[charaFace D 0]
[charaFadein D 0.1 -100,0]
[wt 0.2]
[seStop ad646 0.7]
[charaEffect D bit_talk_14]
[se bac139]
[se bac138]
[charaShake D 0.05 4 4 0.4]
[wt 0.4]
[charaTalk on]
Bunyip
BRAAAaaah!!!
[k]
[messageOff]
[se ad75]
[charaMove A 0,-135 0.5]
[wt 0.3]
[seStop ad75 1.0]
[charaFadeout A 0.5]
[wt 0.3]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 13]
[charaFadein E 0.1 1]
Nagao Kagetora
Now! Both flanks, charge!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk off]
[charaFace D 0]
[charaFadein D 0.1 1]
[wt 0.4]
[charaScale A 1.1]
[charaScale B 1.1]
[se bac1]
[wt 0.1]
[charaFace A 0]
[charaFadein A 0.4 -256,-170]
[charaFace B 0]
[charaFadein B 0.4 256,-170]
[charaMoveScale A 0.9 0.4]
[charaMove A -200,-150 0.4]
[charaMoveScale B 0.9 0.4]
[charaMove B 200,-150 0.4]
[wt 0.4]
[seStop adm59 0.2]
[branch lblClear_B3_2 Seisaku_B 3]
[se bac141]
[se bac142]
[branch lblConf2]
[label lblClear_B3_2]
[se bac145]
[se bac146]
[branch lblConf2]
[label lblConf2]
[charaEffect D bit_talk_14]
[charaShake D 0.05 4 4 0.4]
[wt 0.4]
[se ad773]
[wt 1.4]
[charaMove D 0,-10 0.2]
[wt 0.2]
[se ad34]
[cueSe SE_21 21_ad1074]
[charaFadeout D 0.2]
[wt 1.0]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[cueSe SE_22 22_ade699]
[backEffect bit_talk_kira_lp]
[wt 1.5]
[backEffectStop bit_talk_kira_lp]
[charaScale C 0.9]
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[wt 0.2]
[charaMove C 0,-50 0.2]
[wt 1.2]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 1]
Nagao Kagetora
Ahahahaha! Well done! That was magnificent!
[k]
[bgmStop BGM_EVENT_80 1.0]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut M 1]
[charaTalk F]
[charaFace F 7]
[charaFadein F 0.1 1]
Mash
It looks like that was the last bunyip. Which means[line 2]
[k]
1Mission accomplished! Way to go, everyone!
2We did it! Nice work, guys!
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut M 1200,1200]
[bgm BGM_EVENT_4 0.1]
[charaScale A 1.0]
[charaScale B 1.0]
[charaScale C 1.0]
[charaTalk off]
[charaFace C 1]
[charaFadein C 0.1 1]
[charaFace A 1]
[charaFadeinFSL A 0.1 -256,0]
[charaFace B 1]
[charaFadeinFSR B 0.1 256,0]
[wt 0.1]
[cueSe SE_22 22_ade697]
[charaMoveReturn C 0,7 0.4]
[wt 0.1]
[charaMoveReturnFSL A -256,10 0.4]
[wt 0.2]
[charaMoveReturnFSR B 256,7 0.4]
[wt 0.1]
[cueSe SE_22 22_ade697]
[charaMoveReturn C 0,7 0.4]
[wt 0.1]
[charaMoveReturnFSL A -256,10 0.4]
[wt 0.2]
[charaMoveReturnFSR B 256,7 0.4]
[wt 0.5]
[charaFadeout C 0.1]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk G]
[charaFace G 6]
[charaFadein G 0.1 1]
Lambda
Not the most elaborate show, ever since the outfits were changed, but I guess it went well enough.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaDepth H 2]
[charaDepth I 1]
[charaTalk H]
[charaFace I 0]
[charaFadein I 0.1 1]
[charaFace H 1]
[charaFadein H 0.1 1]
Trưng Trắc
Oh yes. And we managed to rescue all the Con that got eaten, too.
[k]
Trưng Trắc
I think we can safely say we've reclaimed this territory from the bunyip, and peace has returned.
[k]
[charaFace H 4]
Trưng Trắc
But, we can't let this success go to our heads, either.
[k]
Trưng Trắc
Now that things are changing, we'll have more to be wary of.
[k]
[charaTalk I]
Trưng Nhị
Yeah. Just because we get rid of the water monsters now doesn't mean new ones won't take their place.
[k]
Trưng Nhị
It's great that we've expanded the safe zone...
[k]
Trưng Nhị
...but it also means we have that much more territory to watch over.
[k]
[charaFadeout I 0.1]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
Wu Zetian
Indeed. As they say, the larger the land, the harder it is to defend.
[k]
[charaFace J 1]
Wu Zetian
At least for most people. I, on the other hand, was the great Empress Regnant who unified all of China's massive territory perfectly.
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 4]
[charaFadein K 0.1 1]
Ereshkigal
I know what you mean. It's so hard to watch over the entire underworld all by myself.
[k]
Ereshkigal
The Gallû Spirits can help, but they can't change the fact that my workload only goes up, not down.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaPut M 1]
[charaTalk L]
[charaFace L 7]
[charaFadein L 0.1 1]
Da Vinci
True, we'll need to think about how to keep all this territory safe once things have settled down.
[k]
Da Vinci
But for now, our first priority is setting up patrols and investigating this area. I'll arrange more helpers for that.
[k]
[charaFace L 0]
Da Vinci
In the meantime, why don't you guys head back to your base for a well-earned break?
[k]
[charaFace L 1]
Da Vinci
You have some coconut juice ready to go to celebrate, right? Man, that sounds delicious!
[k]
[messageOff]
[bgmStop BGM_EVENT_4 1.0]
[fadeout black 1.0]
[wait fade]
[charaPut M 1200,1200]
[charaFadeout L 0.1]
[charaSet G 3040000 1 Lambda]
[charaDepth G 3]
[scene 147101]
[wt 1.5]
[fadein black 1.0]
[wait fade]
[se ad218]
[wt 1.5]
[seStop ad218 2.0]
[charaTalk G]
[charaFace G 6]
[charaFadein G 0.4 1]
[wt 0.4]
[bgm BGM_MIZUGIKENGOU 0.1]
Lambda
Phew. This may not be as good as my usual postvictory cocktail, but this coconut juice is all right.
[k]
[messageOff]
[charaFace C 0]
[charaFadeinFSL C 0.1 -512,0]
[charaMoveFSL C -500,0 0.7]
[wt 1.0]
[charaMoveFSL C -750,0 0.2]
[charaFadeout C 0.2]
[wt 0.4]
[charaFace G 0]
Lambda
...Hm?
[k]
[messageOff]
[charaFace C 0]
[charaFadeinFSR C 0.1 512,0]
[charaMoveFSR C 500,0 0.7]
[wt 1.0]
[charaMoveFSR C 750,0 0.2]
[charaFadeout C 0.2]
[wt 0.4]
[charaFace G 4]
Lambda
What is[line 2]
[k]
[messageOff]
[charaFace C 6]
[charaFadein C 0.1 -180,250]
[charaMove C -180,200 0.7]
[wt 1.0]
[charaFace G 1]
Lambda
...What are you doing?
[k]
[messageOff]
[charaMove C -180,-80 0.7]
[charaFace C 3]
[se ad75]
[wt 0.8]
[seStop ad75 0.2]
[wt 0.2]
CCon
Wah.
[k]
[charaFace C 0]
CCon
...
[k]
[charaFace G 1]
Lambda
You've been skulking about for a while now, haven't you?
[k]
Lambda
But I know why. Go on, let's have it.
[k]
[charaFace C 0]
[charaMove C -170,-80 0.4]
[cueSe SE_22 22_ade695]
CCon
Here. I got this for you.
[k]
[charaFace G 1]
Lambda
Aww, this is a beautiful flower.
[k]
[charaFace G 10]
Lambda
I used to think these kinds of straightforward displays of support were silly, but now, I like them.
[k]
[charaFace G 11]
Lambda
Thank you, shy one.
[k]
Lambda
So, you're a fan, hm? Well, I can't blame you. Even the Con must be enthralled by my bright, shining stardo[line 2]
[k]
[charaFace C 0]
CCon
Yeah, but maybe not?
[k]
[charaFace G 0]
Lambda
Hmm?
[k]
CCon
This is a thank-you. You saved me. Twice.
[k]
CCon
Without you, I would've been monster chow.
[k]
[charaFace G 0]
Lambda
Twice?[sr]...Ohhh.
[k]
[messageOff]
[se ad592]
[bgm BGM_MIZUGIKENGOU 0.5 0.5]
[fadeout white 0.5]
[wait fade]
[charaFadeout C 0.1]
[charaFadeout G 0.1]
[cameraFilter gray]
[charaSet G 3040001 1 Lambda]
[charaDepth G 3]
[charaDepth O 6]
[charaTalk off]
[pictureFrame cut063_cinema]
[scene 147700]
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[wt 0.4]
[bgm BGM_MIZUGIKENGOU 0.5 1.0]
[fadein white 0.5]
[wait fade]
[wt 0.4]
[charaFace D 0]
[charaFadein D 0.1 -64,-50]
[charaEffect D bit_talk_quickmove]
[wt 0.2]
[charaMove D -64,-40 0.2]
[wt 0.1]
[cameraMove 0.2 -50,0 1.1]
[wt 0.1]
[charaEffect D bit_talk_14]
[wt 0.1]
[charaFadeout D 0.4]
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[wt 0.7]
[cameraHome 0.2]
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[charaFace O 6]
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[wt 1.5]
[bgm BGM_MIZUGIKENGOU 0.5 0.5]
[fadeout white 0.5]
[se ad592]
[wait fade]
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[scene 147700]
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[wt 0.4]
[bgm BGM_MIZUGIKENGOU 0.5 1.0]
[fadein white 0.5]
[wait fade]
[wt 0.4]
[charaEffect D bit_talk_14]
[wt 0.1]
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[wt 0.5]
[bgmStop BGM_MIZUGIKENGOU 2.0]
[wt 1.0]
[fadeout white 0.5]
[wait fade]
[cameraFilter normal]
[pictureFrame]
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[charaSet G 3040000 1 Lambda]
[charaDepth G 3]
[charaTalk on]
[scene 147101]
[charaFace C 0]
[charaFadein C 0.1 -170,-80]
[charaFace G 0]
[charaFadein G 0.1 1]
[wt 0.4]
[fadein white 0.5]
[wait fade]
[charaFace G 1]
[bgm BGM_EVENT_25 0.1]
Lambda
So you're that Con. I can't really tell you apart, so I didn't know.
[k]
Lambda
Me saving you twice was just a coincidence. But, hey, these things happen.
[k]
Lambda
The important thing is you're still alive.
[k]
[charaFace C 6]
CCon
So here! It's to thank you! You're so pretty, Lam-Lam!
[k]
[charaFace G 7]
Lambda
Oh yes. I'll happily take the flower.
[k]
[charaMoveReturn G 0,-7 0.7]
Lambda
Presents from fans are as precious to me as jewels. I'll cherish it.
[k]
[messageOff]
[charaTalk off]
[se adm58]
[charaFace C 1]
[charaMoveReturn C -170,-73 0.4]
[wt 0.2]
[charaFadeout C 0.2]
[wt 0.3]
[charaFadein C 0.1 170,-80]
[charaMoveReturn C 170,-73 0.4]
[wt 0.2]
[charaFadeout C 0.2]
[wt 0.3]
[charaFadein C 0.1 -170,-80]
[charaMoveReturn C -170,-73 0.4]
[wt 0.2]
[charaFadeout C 0.2]
[wt 0.3]
[charaFadein C 0.1 170,-80]
[charaMoveReturn C 170,-73 0.4]
[wt 0.2]
[seStop adm58 0.2]
[charaFadeout C 0.2]
[wt 0.3]
[charaFadeTime N 0.2 0.6]
[charaFace G 1]
Lambda
(...Hehe. These things are no Leviathans, but they're still pretty cute.)
[k]
[messageOff]
[charaFadeout N 0.1]
[wt 0.1]
[charaFace G 0]
[wt 1.0]
[charaFace G 1]
Lambda
Here. It's not much, but let me thank you for your thank-you.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
CCon
Wa?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Lambda
I had a spare ribbon in my parka pocket. Come here.
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk off]
[charaFace C 0]
[charaFadein C 0.1 -170,-80]
[charaFace G 0]
[charaFadein G 0.1 1]
[wt 0.4]
[charaMove C -160,-40 0.7]
[se adm58 0.4]
[wt 0.7]
[seStop adm58 0.2]
[wt 0.3]
[charaTalk on]
[charaFace G 4]
Lambda
Um... I'm not too good with my hands, but I should at least be able to manage this...
[k]
[messageOff]
[charaFadeout C 0.2]
[charaFadeout G 0.2]
[wt 0.4]
[se ade385]
[wt 0.5]
[seStop ade385 0.3]
[charaSet C 1098231710 1 Con3]
[charaDepth C 6]
[wt 0.4]
[charaTalk off]
[charaFace C 0]
[charaFadein C 0.2 -160,-40]
[charaFace G 0]
[charaFadein G 0.2 1]
[wt 1.4]
[charaTalk on]
[charaTalk G]
[charaFace G 1]
Lambda
There. Now I can tell you apart from the others.
[k]
Lambda
Consider it a bonus for being the first member of my fan club on this island.
[k]
Lambda
Much more practical than blowing you a kiss, right?
[k]
[charaFace C 6]
CCon
Waha! This is great! Thanks!
[k]
[charaFace G 6]
Lambda
Yes, yes, you're welcome.
[k]
[messageOff]
[charaTalk off]
[se adm58 0.3]
[seStop adm58 3.0]
[charaFace C 1]
[charaMoveReturn C -160,-33 0.4]
[wt 0.2]
[charaFadeout C 0.2]
[wt 0.3]
[charaFadein C 0.1 140,-60]
[charaMoveReturn C 140,-53 0.4]
[wt 0.2]
[charaFadeout C 0.2]
[wt 0.3]
[charaFadein C 0.1 -190,-40]
[charaMoveReturn C -190,-33 0.4]
[bgmStop BGM_EVENT_25 2.0]
[fadeout black 2.0]
[wt 0.2]
[charaFadeout C 0.2]
[wt 0.3]
[charaFadein C 0.1 190,-20]
[charaMoveReturn C 190,-13 0.4]
[wt 0.2]
[charaFadeout C 0.2]
[wt 0.3]
[charaFadein C 0.1 -160,20]
[charaMoveReturn C -160,27 0.4]
[wt 0.2]
[charaFadeout C 0.2]
[wt 0.3]
[charaFadein C 0.1 160,-20]
[charaMoveReturn C 160,-13 0.4]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,570 @@
94-06-88-09-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 6027000 1 "Wu Zetian"]
[charaSet B 3032000 1 Ereshkigal]
[charaSet C 1098124510 1 "Da Vinci"]
[charaSet D 1098229100 1 Elder]
[charaSet E 99502600 1 Mash]
[charaSet F 1053910 1 "Trưng Nhị"]
[charaSet G 1053900 1 "Trưng Trắc"]
[charaSet H 3040000 1 Lambda]
[charaSet I 1098231700 1 Con1]
[charaSet J 1098231700 1 Con2]
[charaSet K 1098231700 1 Con]
[charaSet L 1098231710 1 Con_Ribbon]
[charaSet M 1098229700 1 Vodyanoy]
[charaSet N 1098124500 1 Effect]
[charaSet P 1098124500 1 "Effect Dummy"]
[sceneSet Q 147104 1]
[charaScale Q 1.5]
[pictureFrame cut063_cinema]
[charaPut P 1200,1200]
[charaEffect P bit_talk_10_LowLevel]
[charaEffect N bit_talk_ppl_fog02]
[cameraMove 0.1 -10,0 1.05]
[wt 0.2]
[cameraMove 4.0 10,0 1.05]
[scene 147400]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_81 0.1]
[wt 1.5]
[wipeout rectangleStripLeftToRight 1.0 1]
[wait wipe]
[scene 147500]
[wt 0.5]
[cameraMove 0.1 -10,0 1.05]
[wt 0.2]
[cameraMove 4.0 10,0 1.05]
[wipein rectangleStripRightToLeft 1.0 1]
[wait wipe]
[wt 1.5]
[wipeout rectangleStripLeftToRight 1.0 1]
[wait wipe]
[scene 107300]
[wt 0.5]
[cameraMove 0.1 -10,0 1.05]
[wt 0.2]
[cameraMove 4.0 10,0 1.05]
[wipein rectangleStripRightToLeft 1.0 1]
[wait wipe]
[wt 1.5]
[wipeout rectangleStripLeftToRight 1.0 1]
[wait wipe]
[scene 147100]
[wt 0.5]
[cameraMove 0.1 -10,0 1.05]
[wt 0.2]
[cameraMove 4.0 10,0 1.05]
[wipein rectangleStripRightToLeft 1.0 1]
[wait wipe]
[wt 1.5]
[wipeout rectangleStripLeftToRight 1.0 1]
[wait wipe]
[pictureFrame]
[charaTalk off]
[charaDepth N 8]
[charaDepth I 1]
[charaDepth J 2]
[charaDepth K 3]
[scene 147303]
[wt 0.5]
[cameraHome 0.1]
[wt 0.2]
[wipein rectangleStripRightToLeft 1.0 1]
[wt 0.7]
[charaEffectStop N bit_talk_ppl_fog02]
[wait wipe]
[wt 0.5]
[charaFace I 4]
[charaFadeinFSL I 0.2 -256,0]
[charaFace J 0]
[charaFadeinFSR J 0.2 256,0]
[charaFace K 5]
[charaFadein K 0.2 0,0]
[charaShake I 0.04 1 1 0]
[charaShake J 0.04 1 1 0]
[se adm59 0.6]
[charaMoveFSL I -281,0 0.4]
[wt 0.2]
[charaMoveFSR J 281,0 0.4]
[wt 0.2]
[charaMoveReturnFSL I -281,7 0.3]
[wt 0.2]
[charaMoveReturnFSR J 281,7 0.3]
[wt 0.1]
[charaMoveFSL I -231,0 0.6]
[wt 0.2]
[charaMoveFSR J 231,0 0.6]
[wt 0.4]
[charaMoveReturnFSL I -231,7 0.3]
[wt 0.2]
[charaMoveReturnFSR J 231,7 0.3]
[wt 0.1]
[charaMoveFSL I -256,0 0.3]
[wt 0.2]
[charaMoveFSR J 256,0 0.3]
[wt 0.2]
[seStop adm59 0.4]
[charaFadeout I 0.4]
[charaFadeout J 0.4]
[charaFadeout K 0.4]
[wt 0.7]
[charaShakeStop I]
[charaShakeStop J]
[charaTalk on]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
Wu Zetian
Ugh, what is going on? Where did this strange mist come from!?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
Ereshkigal
I think it's drifting in from across the sea...[sr]Everyone, look.
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.7 1]
[bgm BGM_EVENT_81 0.7 0.5]
[wait wipe]
[pictureFrame cut063_cinema]
[charaFadeout B 0.1]
[charaPut N 0,100]
[charaEffect N bit_talk_ppl_fog02]
[cameraMove 0.1 0,-50 1.01]
[scene 147201]
[wt 0.7]
[wipein rectangleStripRightToLeft 0.7 1]
[bgm BGM_EVENT_81 0.7 1.0]
[wait wipe]
[wt 1.0]
Da Vinci
(What could these tremors mean...?)
[k]
Da Vinci
(It's hard to tell for sure given the lack of data, but it looks like some kind of big anomaly is in the works!)
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.7 1]
[bgm BGM_EVENT_81 0.7 1.0]
[wait wipe]
[pictureFrame]
[charaPut P 1200,1200]
[cameraHome 0.1]
[charaEffectStop N bit_talk_ppl_fog02]
[scene 147303]
[wt 0.7]
[wipein rectangleStripLeftToRight 0.7 1]
[bgm BGM_EVENT_81 0.7 1.0]
[wait wipe]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Elder
Oh, this is bad. It's happening again.
[k]
Elder
I'm terrified right now. I wonder why.
[k]
[charaFace D 1]
Elder
If only someone would wrap me in a gentle embrace right now.
[k]
Elder
Preferably a pretty lady turtle with slender flippers...or a human with similar proportions...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPutFSR P 2]
[charaTalk E]
[charaFace D 0]
[charaFadeinFSL D 0.1 0]
[charaFace E 6]
[charaFadeinFSR E 0.1 2]
Mash
Have you seen this mist before, Elder? Do you know what it is!?
[k]
Elder
Oh, yes. This is... Um...
[k]
[messageOff]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut P 1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
[wt 1.2]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut P 1200,1200]
[charaTalk D]
[charaFace D 3]
[charaFadein D 0.1 1]
Elder
What was it again...?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut P 1]
[charaTalk C]
[charaFace C 15]
[charaFadein C 0.1 1]
Da Vinci
This is getting us nowhere!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut P 1200,1200]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Elder
I'm sorry. It's hard to remember things clearly when you get to be my age...
[k]
Elder
I feel like I've seen this a number of times, but I can't remember when...
[k]
[messageOff]
[charaFadeout D 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut P 1200,1200]
[fowardEffect bit_talk_quickmove]
[wt 0.1]
[se ad73]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.2 -196,0]
[wt 0.2]
Trưng Nhị
It was recent! And it wasn't just once, either!
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[fowardEffect bit_talk_quickmove]
[wt 0.1]
[se ad73]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.2 176,0]
[wt 0.2]
Trưng Trắc
Sorry we're late, everyone! We were keeping the Con calm! We have an emergency on our hands!
[k]
1What kind of emergency?
[charaFace G 5]
Trưng Trắc
This mist is the first sign of water monsters coming here from the outer sea.
[k]
Trưng Trắc
It's happened several times before.
[k]
Trưng Trắc
Whenever the fog rolls in from out at sea, new water monsters arrive on the islands...
[k]
Trưng Trắc
...eat the Con who were living wherever they arrive, and steal their homes for themselves.
[k]
Trưng Trắc
It's the same every time.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Lambda
So what you're saying is...
[k]
Lambda
...we have a brand-new audience of water monsters unlike the ones who have been attacking this island up till now?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 -196,0]
Trưng Nhị
That's right.
[k]
Trưng Nhị
From what I could see from the watchtower, the mist is approaching from the north.
[k]
Trưng Nhị
And the northern coastline is the one closest to the village. This is very bad.
[k]
1Then we'll take them out when they make landfall!
[charaFadeout F 0.1]
[wt 0.1]
[charaPut P 1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Da Vinci
Some of them may have already made landfall, but that does seem like our only choice.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut P 1200,1200]
2Then let's go head them off!
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Ereshkigal
Of course. If any invaders try to make their way here, I'll repel them from our shores, just like I did a certain pushy goddess!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk K]
[charaFace I 0]
[charaFadeinFSL I 0.1 -256,0]
[charaFace J 0]
[charaFadeinFSR J 0.1 256,0]
[charaFace K 0]
[charaFadein K 0.1 0,0]
KCon
Should we go too?
[k]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 176,0]
Trưng Trắc
Mm, I don't think so. You joining us would just make things riskier.
[k]
Trưng Trắc
If these monsters have only just arrived, they can't have eaten too many Con yet.
[k]
Trưng Trắc
So let's stick with a small team of elites for now.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk K]
[charaFace I 1]
[charaFadeinFSL I 0.1 -256,0]
[charaFace J 1]
[charaFadeinFSR J 0.1 256,0]
[charaFace K 1]
[charaFadein K 0.1 0,0]
[charaMoveReturn K 0,12 0.4]
[cueSe SE_22 22_ade695]
KCon
Got it, got it!
[k]
[clear]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 6]
[charaFadein L 0.1 1]
LCon
I'm gonna go with Lam-Lam!
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 6]
[charaFadein H 0.1 1]
Lambda
Hehe, you never miss an opportunity, do you? What an excellent fan you are. Fine, consider this a backstage pass.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut P 1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Da Vinci
All right then, let's head out as soon as everyone's ready!
[k]
[messageOff]
[bgmStop BGM_EVENT_81 1.0]
[fadeout black 1.0]
[wait fade]
[charaFadeout C 0.1]
[charaPut P 1200,1200]
[scene 147104]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[wt 0.5]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 176,0]
Trưng Trắc
...There!
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaDepth Q 1]
[charaDepth M 2]
[charaFadein Q 0.4 40,-200]
[charaMove Q 60,-200 5.0]
[charaTalk M]
[charaFace M 0]
[charaFadein M 0.4 -100,0]
[charaMove M -80,0 5.0]
[wt 2.4]
[charaFadeout Q 0.4]
[charaFadeout M 0.4]
[wt 0.7]
[bgm BGM_EVENT_80 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 -196,0]
Trưng Nhị
I knew it. We've never seen monsters like that before.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut P 1]
[charaTalk C]
[charaFace C 24]
[charaFadein C 0.1 1]
Da Vinci
That means we know nothing about them, including whatever their weaknesses might be.
[k]
[charaFace C 25]
Da Vinci
There's no telling what they might try to pull. Don't take your eyes off them!
[k]
[messageOff]
[bgmStop BGM_EVENT_80 0.4]
[fadeout black 0.5]
[wait fade]
[soundStopAll]
[end]

View File

@@ -0,0 +1,225 @@
94-06-88-09-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 3032000 1 Ereshkigal]
[charaSet D 6027000 1 "Wu Zetian"]
[charaSet E 3040001 1 Lambda]
[ifClear 60068801]
[charaSet F 1098238200 1 Con]
[ifClear 60068802]
[charaSet F 1098238210 1 Con]
[ifClear 60068803]
[charaSet F 1098238220 1 Con]
[ifClear 60068804]
[charaSet F 1098238300 1 Con]
[ifClear 60068805]
[charaSet F 1098238310 1 Con]
[ifClear 60068806]
[charaSet F 1098238320 1 Con]
[ifClear 60068807]
[charaSet F 1098238400 1 Con]
[ifClear 60068808]
[charaSet F 1098238410 1 Con]
[ifClear 60068809]
[charaSet F 1098238420 1 Con]
[else]
[charaSet F 1098238200 1 Con]
[endIf]
[charaSet G 1098229700 1 Vodyanoy]
[sceneSet H 147107 1]
[charaScale H 1.5]
[charaDepth H 1]
[charaDepth G 2]
[scene 147104]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_80 0.1]
[wt 0.4]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
[wt 0.2]
[fowardEffect bit_talk_13]
[wt 0.1]
[se bac10]
[charaShake G 0.04 4 4 0.7]
[wt 0.5]
[se ad26]
[wt 1.0]
[charaMove G 0,-10 0.4]
[wt 0.2]
[charaFadeout G 0.2]
[wt 0.1]
[se ad144 0.3]
[cueSe SE_21 21_ad1065]
[seStop 21_ad1065 0.4]
[bgmStop BGM_EVENT_80 1.5]
[wt 1.5]
1That was...weirdly easy...
2Wow, that was a piece of cake!
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 176,0]
[bgm BGM_EVENT_70 0.1]
Trưng Trắc
True... But there also weren't very many. I can't imagine this was all of them.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 -196,0]
Trưng Nhị
Let's take a look around. There may be more nearby.
[k]
[messageOff]
[wt 0.2]
[se ad173]
[wipeout leftToRight 1.0 1]
[wait wipe]
[charaFadeout B 0.1]
[scene 147107]
[wt 0.7]
[seStop ad173 1.0]
[wipein rightToLeft 1.0 1]
[wait wipe]
[wt 0.4]
[bgm BGM_EVENT_70 0.7 0.6]
[charaFadein H 0.4 40,-200]
[charaMove H 60,-200 5.0]
[wt 1.0]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.4 -100,0]
[charaMove G -80,0 5.0]
[wt 2.4]
[charaFadeout H 0.4]
[charaFadeout G 0.4]
[bgm BGM_EVENT_70 0.4 1.0]
[wt 0.7]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Ereshkigal
There! They're heading inland along what looks like a river!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Wu Zetian
Hm? Does that river look strange to anyone else?
[k]
Wu Zetian
There are rocks and pieces of wood piled high...
[k]
Wu Zetian
It looks like it has been dammed.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Lambda
Who cares about a little thing like that? Let's just take out those water monsters and be done with it.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
[charaMoveReturn F 0,10 0.4]
[wait charaMove F]
FCon
I'm gonna do it, do it, do it!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace F 0]
[charaFadeinFSL F 0.1 0]
[charaFace E 4]
[charaFadeinFSR E 0.1 2]
Lambda
No, you won't. Nobody's been eaten yet, so you don't have to. Now stand back.
[k]
[charaFace F 4]
FCon
Got it, got it!
[k]
[charaFadeout F 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 176,0]
Trưng Trắc
Those are definitely the same species we just fought. Let's go take care of them!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_70 0.4]
[wait fade]
[soundStopAll]
[end]

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,632 @@
94-06-88-10-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098229700 1 Vodyanoy]
[charaSet B 1098231700 1 Con]
[charaSet C 1053900 1 "Trưng Trắc"]
[charaSet D 1053910 1 "Trưng Nhị"]
[charaSet E 1098124510 1 "Da Vinci"]
[charaSet F 1098229300 1 "Mighty Merman"]
[charaSet G 1098124500 1 Effect]
[charaSet H 1098124500 1 "Effect Dummy"]
[ifClear 60068801]
[charaSet I 1098238200 1 "Armed Ribbon Con"]
[charaSet J 1098237900 1 "Armed Con"]
[charaSet K 1098237900 1 "Armed Con"]
[flag Seisaku_B 1]
[ifClear 60068802]
[charaSet I 1098238210 1 "Armed Ribbon Con"]
[charaSet J 1098237910 1 "Armed Con"]
[charaSet K 1098237910 1 "Armed Con"]
[flag Seisaku_B 1]
[ifClear 60068803]
[charaSet I 1098238220 1 "Armed Ribbon Con"]
[charaSet J 1098237920 1 "Armed Con"]
[charaSet K 1098237920 1 "Armed Con"]
[flag Seisaku_B 1]
[ifClear 60068804]
[charaSet I 1098238300 1 "Armed Ribbon Con"]
[charaSet J 1098238000 1 "Armed Con"]
[charaSet K 1098238000 1 "Armed Con"]
[flag Seisaku_B 2]
[ifClear 60068805]
[charaSet I 1098238310 1 "Armed Ribbon Con"]
[charaSet J 1098238010 1 "Armed Con"]
[charaSet K 1098238010 1 "Armed Con"]
[flag Seisaku_B 2]
[ifClear 60068806]
[charaSet I 1098238320 1 "Armed Ribbon Con"]
[charaSet J 1098238020 1 "Armed Con"]
[charaSet K 1098238020 1 "Armed Con"]
[flag Seisaku_B 2]
[ifClear 60068807]
[charaSet I 1098238400 1 "Armed Ribbon Con"]
[charaSet J 1098238100 1 "Armed Con"]
[charaSet K 1098238100 1 "Armed Con"]
[flag Seisaku_B 3]
[ifClear 60068808]
[charaSet I 1098238410 1 "Armed Ribbon Con"]
[charaSet J 1098238110 1 "Armed Con"]
[charaSet K 1098238110 1 "Armed Con"]
[flag Seisaku_B 3]
[ifClear 60068809]
[charaSet I 1098238420 1 "Armed Ribbon Con"]
[charaSet J 1098238120 1 "Armed Con"]
[charaSet K 1098238120 1 "Armed Con"]
[flag Seisaku_B 3]
[else]
[charaSet I 1098238200 1 "Armed Ribbon Con"]
[charaSet J 1098237900 1 "Armed Con"]
[charaSet K 1098237900 1 "Armed Con"]
[flag Seisaku_B 1]
[endIf]
[imageSet L back10000 1]
[charaScale L 1.01]
[charaFilter L silhouette e6b42280]
[charaFilter L silhouette ffd70080]
[charaDepth L 2]
[charaDepth E 3]
[charaDepth B 10]
[charaDepth J 1]
[charaDepth K 1]
[charaPut H 1200,1200]
[charaEffect H bit_talk_10_LowLevel]
[charaPut G 0,0]
[charaBackEffect G bit_talk_ppl_fog02]
[scene 147104]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_80 0.1]
[charaTalk off]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.4]
[fowardEffect bit_talk_x_slash01]
[wt 0.1]
[se bac137]
[charaShake A 0.04 4 4 0.4]
[wt 0.1]
[fowardEffect bit_talk_x_slash02]
[wt 0.1]
[se bac136]
[charaShake A 0.04 4 4 0.4]
[wt 0.4]
[charaScale J 1.2]
[se bac1 0.4]
[wt 0.1]
[charaFace J 0]
[charaFadein J 0.4 320,-170]
[charaMoveScale J 1.0 0.4]
[charaMove J 256,-150 0.4]
[wt 0.4]
[branch lblClear_B1_1 Seisaku_B 1]
[branch lblClear_B2_1 Seisaku_B 2]
[branch lblClear_B3_1 Seisaku_B 3]
[label lblClear_B1_1]
[se bac136]
[branch lblConf1]
[label lblClear_B2_1]
[se bac141]
[branch lblConf1]
[label lblClear_B3_1]
[se bac145]
[branch lblConf1]
[label lblConf1]
[charaEffect A bit_talk_14]
[charaShake A 0.05 4 4 0.4]
[wt 1.2]
[charaFadeout J 0.2]
[wt 0.2]
[charaSpecialEffect A enemyErasure 1 1.2]
[se ad42]
[wait charaSpecialEffect A]
[wt 0.3]
[cueSe SE_22 22_ade699]
[effect bit_talk_kira_lp]
[wt 1.2]
[seStop adm19 1.0]
[effectStop bit_talk_kira_lp]
[charaFace B 0]
[charaFadein B 0.2 0,-70]
[charaMove B 0,-30 0.2]
[se adm58]
[wt 0.2]
[seStop adm58 0.2]
[charaMove B 0,-50 0.2]
[wt 1.2]
[messageOff]
[wipeout leftToRight 0.5 1]
[wait wipe]
[charaFadeout B 0.1]
[scene 147400]
[wt 0.4]
[wipein rightToLeft 0.5 1]
[wait wipe]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.4]
[se bac149]
[fowardEffect bit_talk_13 80,140]
[wt 0.1]
[charaShake A 0.04 4 4 0.4]
[wt 0.1]
[se bac150]
[fowardEffect bit_talk_13 -150,-80]
[wt 0.1]
[charaShake A 0.04 4 4 0.4]
[wt 0.4]
[charaScale J 1.2]
[se bac1 0.4]
[wt 0.1]
[charaFace J 0]
[charaFadein J 0.4 -320,-170]
[charaMoveScale J 1.0 0.4]
[charaMove J -256,-150 0.4]
[wt 0.4]
[branch lblClear_B1_2 Seisaku_B 1]
[branch lblClear_B2_2 Seisaku_B 2]
[branch lblClear_B3_2 Seisaku_B 3]
[label lblClear_B1_2]
[se bac136]
[se bac137]
[branch lblConf2]
[label lblClear_B2_2]
[se bac141]
[se bac142]
[branch lblConf2]
[label lblClear_B3_2]
[se bac145]
[se bac146]
[branch lblConf2]
[label lblConf2]
[charaEffect A bit_talk_14]
[charaShake A 0.05 4 4 0.4]
[wt 1.2]
[charaFadeout J 0.2]
[wt 0.2]
[charaSpecialEffect A enemyErasure 1 1.2]
[se ad42]
[wait charaSpecialEffect A]
[wt 0.3]
[cueSe SE_22 22_ade699]
[effect bit_talk_kira_lp]
[wt 1.2]
[seStop adm19 1.0]
[effectStop bit_talk_kira_lp]
[charaFace B 0]
[charaFadein B 0.2 0,-70]
[charaMove B 0,-30 0.2]
[se adm58]
[wt 0.2]
[seStop adm58 0.2]
[charaMove B 0,-50 0.2]
[wt 1.2]
[messageOff]
[wipeout leftToRight 0.5 1]
[wait wipe]
[charaFadeout B 0.1]
[scene 147700]
[wt 0.4]
[wipein rightToLeft 0.5 1]
[wait wipe]
[charaFace A 0]
[charaFadein A 0.1 1]
[wt 0.4]
[charaFadeTime L 0.2 0.7]
[cueSe Servants_403800 bac1589]
[wt 0.3]
[charaFadeout L 0.4]
[charaShake A 0.04 4 4 0.7]
[wt 0.4]
[charaScale J 1.2]
[charaScale K 1.2]
[se bac1 0.4]
[wt 0.1]
[charaFace K 0]
[charaFadein K 0.4 320,-170]
[charaMoveScale K 1.0 0.4]
[charaMove K 256,-150 0.4]
[wt 0.1]
[charaFace J 0]
[charaFadein J 0.4 -320,-170]
[charaMoveScale J 1.0 0.4]
[charaMove J -256,-150 0.4]
[wt 0.25]
[branch lblClear_B1_3 Seisaku_B 1]
[branch lblClear_B2_3 Seisaku_B 2]
[branch lblClear_B3_3 Seisaku_B 3]
[label lblClear_B1_3]
[se bac137]
[branch lblConf3]
[label lblClear_B2_3]
[se bac142]
[branch lblConf3]
[label lblClear_B3_3]
[se bac146]
[branch lblConf3]
[label lblConf3]
[charaEffect A bit_talk_14]
[charaShake A 0.05 4 4 0.4]
[wt 0.2]
[branch lblClear_B1_4 Seisaku_B 1]
[branch lblClear_B2_4 Seisaku_B 2]
[branch lblClear_B3_4 Seisaku_B 3]
[label lblClear_B1_4]
[se bac139]
[branch lblConf4]
[label lblClear_B2_4]
[se bac143]
[branch lblConf4]
[label lblClear_B3_4]
[se bac147]
[branch lblConf4]
[label lblConf4]
[wt 1.1]
[charaFadeout J 0.2]
[charaFadeout K 0.2]
[wt 0.2]
[charaScale J 1.0]
[charaScale K 1.0]
[charaSpecialEffect A enemyErasure 1 1.2]
[se ad42]
[wait charaSpecialEffect A]
[wt 0.3]
[cueSe SE_22 22_ade699]
[effect bit_talk_kira_lp]
[wt 1.2]
[seStop adm19 1.0]
[effectStop bit_talk_kira_lp]
[charaFace B 0]
[charaFadein B 0.2 0,-70]
[charaMove B 0,-30 0.2]
[se adm58]
[wt 0.2]
[seStop adm58 0.2]
[charaMove B 0,-50 0.2]
[wt 1.2]
[messageOff]
[wipeout leftToRight 0.5 1]
[wait wipe]
[charaFadeout B 0.1]
[charaDepth B 0]
[charaFilter L normal e6b42280]
[scene 147104]
[wt 0.4]
[wipein rightToLeft 0.5 1]
[wait wipe]
[bgmStop BGM_EVENT_80 2.0]
[se ade153 0.4]
[seStop ade153 2.0]
[charaBackEffectStop G bit_talk_ppl_fog02]
[scene 147100 0.5]
[wt 2.0]
[charaTalk on]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 176,0]
Trưng Trắc
Hey, the mist is gone! The vodyanoy attack must finally be over!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 -196,0]
Trưng Nhị
Phew. We did it. We kept everyone safe...
[k]
[charaFace D 1]
Trưng Nhị
We've never been able to drive them all off before. This is great.
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[bgm BGM_EVENT_77 0.1]
[charaTalk off]
[charaFace I 1]
[charaFadein I 0.1 1]
[charaFace J 0]
[charaFadeinFSL J 0.1 0]
[charaFace K 1]
[charaFadeinFSR K 0.1 2]
[wt 0.4]
[cueSe SE_22 22_ade697]
[charaMoveReturn I 0,4 0.4]
[wt 0.1]
[charaMoveReturnFSL J -256,4 0.2]
[wt 0.2]
[charaMoveReturnFSR K 256,4 0.5]
[wt 0.2]
[cueSe SE_22 22_ade697]
[charaMoveReturnFSL J -256,4 0.2]
[wt 0.1]
[charaMoveReturn I 0,4 0.4]
[wt 0.7]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 176,0]
Trưng Trắc
What Nhị said. Even when we managed to reclaim parts of the island before...
[k]
Trưng Trắc
...new water monsters would eventually show up and take them back from us.
[k]
Trưng Trắc
But now, it feels like we're finally making some real progress.
[k]
Trưng Trắc
I couldn't be happier!
[k]
[charaFace C 0]
Trưng Trắc
And we never could have done it without the defense network you built.
[k]
Trưng Trắc
And then there all the other incredible things you've built. We've never seen anything like them...
[k]
Trưng Trắc
Thank you so, so much. The Con are thrilled, too.
[k]
1I'm just glad we could help.
[charaFadeout C 0.1]
[wt 0.1]
2We couldn't have done this without you two leading the way, either!
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaDepth C 2]
[charaDepth D 1]
[charaFace C 1]
[charaFadein C 0.1 1]
[charaFace D 1]
[charaFadein D 0.1 1]
[wt 1.2]
[charaFadeout D 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk depthOn]
[charaPut H 1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Da Vinci
All right, now that it seems like the water monster attack is over...
[k]
Da Vinci
...we should prepare to retake the next area before more show up.
[k]
Da Vinci
After taking a little break, of course!
[k]
[charaFace E 24]
[bgm BGM_EVENT_77 0.2 0.7]
[charaFadeTime L 0.2 0.6]
Da Vinci
(And while they're doing that, I need to make some headway on our analysis.)
[k]
Da Vinci
(A strange mist from across the sea... Water monsters from all over the world...)
[k]
Da Vinci
(And coordinates we still can't determine. Just what and where is this place?)
[k]
[messageOff]
[bgmStop BGM_EVENT_77 1.0]
[fadeout black 1.0]
[wait fade]
[charaPut H 1200,1200]
[charaFadeout E 0.1]
[charaFadeout L 0.1]
[pictureFrame cut063_cinema]
[scene 10000]
[wt 1.5]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_129 0.1 0.7]
[lr]The replenishments failed. It seems they weren't enough. Pathetic.
[k]
I would have thought they'd fight harder than that given what they stood to lose.
[k]
But then, I never had any expectations for them, so they could hardly fail to live up to them.
[k]
...Which is also why I have no interest in the leftovers.
[k]
[messageOff]
[bgm BGM_EVENT_129 1.0 0.4]
[fadeout black 1.0]
[wait fade]
[scene 147700]
[wt 1.0]
[bgm BGM_EVENT_129 1.0 0.7]
[fadein black 1.0]
[wait fade]
[wt 0.2]
[charaTalk depthOff]
[charaDepth F 2]
[charaDepth A 1]
[charaScale F 0.8]
[charaTalk off]
[charaFace A 0]
[charaFadeinFSL A 0.1 -256,-50]
[charaFace F 0]
[charaFadeinFSR F 0.1 256,-50]
[se ad26]
[wt 1.0]
[seStop ad26 1.0]
[cueSe SE_22 22_ade702]
[wt 1.4]
[charaMove A 0,-50 0.2]
[charaMove F 0,-50 0.2]
[charaFadeout A 0.2]
[charaFadeout F 0.2]
[wt 0.4]
[se bac149 0.7]
[wt 0.2]
[se bac148 0.7]
[se ad466 0.7]
[wt 0.3]
[se ad1028 0.7]
[effect bit_talk_35]
[wt 2.0]
[charaSet F 1098229310 1 "Mighty Merman"]
[charaScale F 0.8]
[charaTalk on]
[charaTalk depthOn]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.4 0,-50]
[wt 0.4]
Mighty Merman
Haaa...
[k]
[messageOff]
[bgm BGM_EVENT_129 1.0 0.4]
[fadeout black 1.0]
[wait fade]
[charaFadeout F 0.1]
[scene 10000]
[wt 1.0]
[bgm BGM_EVENT_129 1.0 0.7]
[fadein black 1.0]
[wait fade]
[lr]They may be a far cry from that feast...
[k]
...but they should at least be enough to fill someone's stomach.
[k]
[messageOff]
[bgmStop BGM_EVENT_129 2.0]
[fadeout black 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,681 @@
94-06-88-10-3-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053910 1 "Trưng Nhị"]
[charaSet B 1098231700 1 Con]
[charaSet C 1098231700 1 Con2]
[charaSet D 1098231700 1 Con3]
[charaSet E 7040000 1 Morgan]
[imageSet F back10000 1]
[charaDepth F 1]
[charaDepth A 5]
[scene 147500]
[fadein black 1.0]
[wait fade]
[align center] A Forest Near the Village [align]
[k]
[messageOff]
[se ad173 0.1]
[seVolume ad173 1.0 0.7]
[wt 1.0]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.4 -196,0]
[wt 0.4]
[seStop ad173 0.1]
Trưng Nhị
(...Peek)
[k]
[messageOff]
[charaMove A -226,0 0.4]
[wt 0.4]
[charaFace A 5]
Trưng Nhị
(...Peek)
[k]
[messageOff]
[charaMove A -166,0 0.8]
[wt 1.4]
[charaFace A 6]
[bgm BGM_EVENT_92 0.1]
Trưng Nhị
Looks like no one's here.[sr]...Maybe I'll sunbathe a bit.
[k]
[messageOff]
[charaTalk depthOff]
[charaDepth B 6]
[charaDepth C 5]
[charaDepth D 4]
[se adm58]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 -140,-70]
[charaMove B -140,-60 0.2]
[wt 0.2]
[seStop adm58 0.2]
[wt 0.2]
Con
Helldyste! Can I come?
[k]
Con
It's been so long!
[k]
Con
Or do you wanna be alone?
[k]
[charaFace A 1]
Trưng Nhị
No, I didn't come out here to be alone. Besides, I expected you guys would be here.
[k]
Trưng Nhị
Anyway, sunbathing together does sound nice...
[k]
Trưng Nhị
...but since it's been so long, why don't we do something fun? Come on, I'll make you some stilts or something.
[k]
[messageOff]
[charaTalk off]
[charaFace B 6]
[charaMoveReturn B -140,-50 0.4]
[cueSe SE_22 22_ade695]
[wt 0.8]
[messageOff]
[bgm BGM_EVENT_92 1.0 0.4]
[wipeout rollRight 1.0 1]
[wait wipe]
[charaTalk on]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.7]
[bgm BGM_EVENT_92 1.0 1.0]
[wipein rollLeft 1.0 1]
[wait wipe]
[charaTalk A]
[charaFace A 9]
[charaFadein A 0.1 -196,0]
Trưng Nhị
Ahaha. That's it! You're doing great!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 0,50]
[charaMoveReturn B 0,55 0.4]
[cueSe SE_22 22_ade695]
Con
Check out my pretty legs![sr]Tippy toe, here I go.[wt 0.4][charaMoveReturn B 0,55 0.4][cueSe SE_22 22_ade695]
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 -196,0]
Trưng Nhị
And...here, all done.
[k]
Trưng Nhị
Okay, guys, I finished the bamboo slide. Now you all form a nice, orderly line.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[se ade526]
[charaFace B 1]
[charaFadein B 0.2 50,50]
[wt 0.4]
[charaAttack B normal -150,-150 0.4]
[wait charaMove B]
[wt 0.4]
[charaFadeout B 0.2]
[charaFace C 1]
[charaFadein C 0.2 50,50]
[wt 0.2]
[charaAttack C normal -150,-150 0.4]
[wait charaMove C]
[charaFace D 1]
[charaFadein D 0.2 50,50]
[wt 0.4]
[charaFadeout C 0.2]
[charaAttack D normal -150,-150 0.4]
[wait charaMove D]
[wt 0.4]
[charaFadeout D 0.2]
[seStop ade526 0.4]
[wt 0.4]
[charaTalk on]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
[charaFace C 0]
[charaFadeinFSL C 0.1 0]
[charaFace D 0]
[charaFadeinFSR D 0.1 2]
BCon
Zooom.
[k]
[clear]
[charaTalk C]
CCon
Watch me go!
[k]
[clear]
[charaTalk D]
DCon
Come on, Boss-Boss, join us.
[k]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 -196,0]
Trưng Nhị
Me? I'll, uh... I'll pass. I'm too old for that sort of thing now...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaFace B 6]
[charaFadein B 0.1 1]
[charaFace C 6]
[charaFadeinFSL C 0.1 0]
[charaFace D 6]
[charaFadeinFSR D 0.1 2]
Con
(Puppy eyes)
[k]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 -196,0]
Trưng Nhị
O-okay. Fine, you win.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.2 -96,50]
Trưng Nhị
All right, come on then. Anyone who wants to slide with me, get on my head.
[k]
[messageOff]
[charaTalk depthOff]
[charaDepth B 2]
[charaDepth C 6]
[charaDepth D 7]
[charaFace B 1]
[charaFadein B 0.2 60,250]
[charaFace C 1]
[charaFadein C 0.2 -90,150]
[charaFace D 1]
[charaFadein D 0.2 280,220]
[cueSe SE_22 22_ade695]
[wt 0.7]
[se ade526]
[seStop ade526 0.4]
[charaAttack A normal -296,-50 0.4]
[charaAttack B normal -140,150 0.4]
[charaAttack C normal -290,50 0.4]
[charaAttack D normal 80,120 0.4]
[charaFace A 9]
[wait charaMove A]
[wait charaMove B]
[wait charaMove C]
[wait charaMove D]
[charaTalk on]
Trưng Nhị
Annnd...go! Wahaha!
[k]
[charaFace A 7]
[se ad102 0.2]
[se ad129 0.2]
Trưng Nhị
Oof. That was more fun than I expected, but I can't land on my butt like I used to.
[k]
Trưng Nhị
I didn't even think about laying something soft out since I made it for the Con. Maybe if I gather up a bit of...
[k]
[charaFace A 4]
[charaFace B 0]
[charaFace C 0]
[charaFace D 0]
[bgmStop BGM_EVENT_92 1.5]
Trưng Nhị
...grass?
[k]
1Want some help?
[bgm BGM_EVENT_7 0.1]
[charaFace A 3]
Trưng Nhị
[messageShake 0.05 4 4 0.7]
Aah! What're you doing here!? WHEN did you get here!?
[k]
[messageOff]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.4 1]
[wt 0.4]
Con
I brought [&him:her].
[k]
1I was just looking for a place to relax.
2The Con said they knew a good rest spot, so.
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 -196,0]
Trưng Nhị
I-I see. They have been using this place as a playground for a while, so I can see why they'd want to bring people here sometimes...
[k]
Trưng Nhị
...
[k]
[charaFace A 5]
Trưng Nhị
You think it's strange that I'd be here, don't you?
[k]
1N-no, not at all.
2Hey, I'm all for hanging out with friends.
[charaFace A 0]
Trưng Nhị
It's all right. I know it doesn't seem like the sort of thing I'd do. I understand that I'm usually blunt and surly.
[k]
Trưng Nhị
But, you know, I actually really liked playing outside. That is, I used to back when I was still alive, I guess.
[k]
[bgmStop BGM_EVENT_7 1.5]
Trưng Nhị
Maybe that's what it is. There's something about this island and these innocent Con that makes me want to cut loose and just be silly again.
[k]
1You mean, back when...
2So you never played outside much after...you know?
[bgm BGM_EVENT_11 0.1]
[charaFace A 6]
Trưng Nhị
I had a job to do after we started the rebellion: protecting my precious sister.
[k]
[charaFace A 5]
Trưng Nhị
And just so we're absolutely clear, I was happy to do it.
[k]
Trưng Nhị
I was proud, in fact. I loved that everyone looked up to her, and I got to fight by her side.
[k]
[charaFace A 6]
Trưng Nhị
But then, she became the king, just like everyone wanted.
[k]
Trưng Nhị
And then I could no longer live like the playful child I used to be.
[k]
Trưng Nhị
I understood my duties and had no choice but to carry them out.
[k]
[charaFace A 5]
Trưng Nhị
It was my job to do what my sister, as king, couldn't. You know what I mean, right?
[k]
Trưng Nhị
I mean the kind of dirty jobs you wouldn't even want to talk about. The kind of awful things you could never let kids hear about.
[k]
Trưng Nhị
Sister wasn't happy about it, but we both accepted it because we knew these things had to be done.
[k]
Trưng Nhị
Desperate times, and all. But at some point, I just...forgot about playing.
[k]
[charaFace A 7]
Trưng Nhị
So I never imagined I'd play like this again, especially in a place like this.
[k]
[bgmStop BGM_EVENT_11 1.2]
[charaFace A 6]
Trưng Nhị
...
[k]
[charaFace A 0]
Trưng Nhị
That was weird. I didn't mean to tell you all that.[bgm BGM_EVENT_92 0.1]
[k]
1I'm glad you did. Thanks.
[charaFace A 3]
Trưng Nhị
Well... I guess we have been fighting together for a while now.
[k]
Trưng Nhị
So this isn't all that big a deal, right?
[k]
[charaFace A 5]
Trưng Nhị
Oh, but you'd better not go around telling everyone else how I was playing like a little kid or anything.
[k]
[charaFace A 4]
Trưng Nhị
...You wouldn't dream of it? Well, good.
[k]
1(Besides, it looks like she and the Con often hang out here.)
2(I feel a little bad about intruding on their playtime...)
[charaFace A 0]
Trưng Nhị
Hm?
[k]
[messageOff]
[bgmStop BGM_EVENT_92 1.0]
[fadeout black 1.0]
[wait fade]
[charaFadeout A 0.1]
[pictureFrame cut063_cinema]
[wt 1.5]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_147 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 -196,-50]
Trưng Nhị
...I hope I wasn't too off-putting. I wouldn't have minded if [&he:she] had stayed.
[k]
[charaFace A 3]
Trưng Nhị
I mean, I wasn't about to go down the slide with [&him:her][sr]or anything, but there's nothing wrong with enjoying some sun together...
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk off]
[charaFace B 0]
[charaFadein B 0.1 0,-50]
[charaFace C 0]
[charaFadeinFSL C 0.1 -256,-50]
[charaFace D 0]
[charaFadeinFSR D 0.1 256,-50]
[wt 1.0]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 9]
[charaFadein A 0.1 -196,-50]
Trưng Nhị
Oh well. All right, now what should[sr]we play nex[line 2][wt 1.0][charaFace A 7]Hm?
[k]
[messageOff]
[charaTalk E]
[se ade255]
[wt 1.0]
[charaFadeout A 0.1]
[wt 0.1]
[charaFace E 0]
[charaFadein E 0.4 0,-50]
Morgan
So the Con have led me here, hm? What is this place?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 -196,-50]
Trưng Nhị
Aah! Who are you?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 9]
[charaFadein E 0.1 0,-50]
Morgan
I am a Chaldean Servant. Technically. You needn't be afraid around me, girl.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 -196,-50]
[charaFadeTime F 0.2 0.6]
Trưng Nhị
(Man, they really do have a lot of people on their team, huh...)
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaFace A 0]
Trưng Nhị
So what do you want with me?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,-50]
Morgan
Nothing.
[k]
[charaFace E 8]
Morgan
I was merely doting on[line 2]that is, relaxing with[line 2]no, observing the Con, and “going with the flow,” as they say.
[k]
[charaFace E 6]
Morgan
...One moment. What are those devices the Con are playing with?
[k]
[charaFace E 7]
Morgan
They are very simply made, but evince a rare sort of creativity. They appear simultaneously terrifying and fun. How truly sublime.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 -196,-50]
Trưng Nhị
You mean the stilts?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 0,-50]
Morgan
Oho, so those are stilts. I have heard of them before, but I had never seen them in person... I see...
[k]
Morgan
How delightful to see them toddle about on their little legs. And above all, they are the very highest of heels.
[k]
Morgan
This should serve as most excellent inspiration for any contemplating a new creation. But first, we must ensure they are safe.
[k]
[charaFace E 13]
Morgan
Fortunately, I am not presently occupied with any pressing tasks. I therefore give you permission to present me a pair as tribute.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 -196,-50]
[charaFadeTime F 0.2 0.6]
Trưng Nhị
(Is she asking me to build her a pair of stilts so she can try them out herself?)
[k]
[messageOff]
[bgmStop BGM_EVENT_147 2.0]
[fadeout black 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,338 @@
94-06-88-12-2-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098231700 1 Con]
[charaSet B 1098231710 1 Con2]
[sceneSet C 107300 1]
[charaScale C 1.5]
[charaDepth C 1]
[charaDepth A 2]
[pictureFrame cut063_cinema]
[scene 107300]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_1 0.1]
With the third area freed, the Chaldeans thought it best to rest while they could.
[k]
So let's take this opportunity...
[k]
...to review what we know about this island's key figures.
[k]
This serves no greater purpose, and I have no intention of sharing it with anyone. It is merely a mental exercise.
[k]
???
(Besides, it's not as if there's anything better to do right now. Make-work like this is the best way to pass the time.)
[k]
[messageOff]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 0,-50]
[wt 1.0]
[lr]We know these creatures as Con.
[k]
While they do have some...quirks, it remains challenging to differentiate them, and consequently, they are not given individual names.
[k]
Some, though not many, of them do exhibit identifiable individual traits and differences.
[k]
[messageOff]
[charaFadeout A 0.2]
[wt 0.2]
[se adm59]
[charaTalk B]
[charaFace B 0]
[charaFadeinFSR B 0.4 256,-50]
[charaMoveFSL B -256,-50 2.0]
[wt 1.6]
[charaFadeout B 0.4]
[wt 0.2]
[seStop adm59 0.2]
[wt 0.9]
The Con exhibit fairly high intelligence and language comprehension but seem to have significant gaps in their knowledge.
[k]
That being said, it seems safe to assume that almost all the Con understand the current situation.
[k]
From that, we can infer that they are disseminating their knowledge among themselves in some manner.
[k]
We do not yet know, however, whether this is intentional or not.
[k]
If it is unintentional, that would suggest the Con have a kind of collective consciousness.
[k]
I wonder if this is a clue to their true nature as a species...
[k]
...but let's put that theory aside for now.
[k]
[messageOff]
[charaFadein C 0.4 -60,-200]
[wt 0.7]
[se adm58]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 64,-50]
[charaMove A 0,-50 0.7]
[wt 0.5]
[seStop adm58 0.2]
[wt 0.5]
[charaFace A 6]
[charaMoveReturn A 0,-43 0.4]
[cueSe SE_22 22_ade695]
[wt 1.0]
[charaMove A 0,-50 0.7]
[wt 0.3]
[charaFadeout A 0.4]
[charaFadeout C 0.4]
[wt 1.1]
With regard to personality, they exhibit minute individual differences. Generally speaking, the Con are gentle, curious, and unassuming.
[k]
Their favorite activities are sunbathing and play of all sorts. Their least favorite thing is...being eaten, I assume.
[k]
Not that this sets them apart from any other living thing.
[k]
They are not in any way aggressive, but they are still willing to fight to protect themselves.
[k]
But that, too, could be said of many living things.
[k]
Now, from a physical perspective[line 2]
[k]
[messageOff]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.4 0,-80]
[charaMove A 0,-50 0.5]
[charaShake A 0.01 4 0 0.7]
[cueSe SE_22 22_ade700]
[wt 1.2]
...Oh, right. Any Con who is eaten by a water monster will revive if another Con kills that water monster.
[k]
(But I'm not sure whether that Con's own individual identity is preserved, and I cannot see any way of finding out.)
[k]
On an unrelated note, it seems that, at least on this island, new Con manifest spontaneously.
[k]
They seem to simply spring up from the ground.
[k]
Of course, there are countless permutations of Elementals, as they are the planet's sensory organs, so such manifestations aren't entirely unthinkable...
[k]
...but my instinct tells me these creatures are neither Elementals nor faeries.
[k]
For example, they could be connected to a subterranean plant. Maybe they're even a kind of fungus.
[k]
[messageOff]
[cameraMove 0.7 0,0 1.05]
[wt 1.0]
[cueSe SE_21 21_ade578 0.3]
[charaFace A 1]
[charaShake A 0.04 1 1 0.12]
[wt 0.7]
I've spent a fair amount of time interacting with them now, but I'm no closer to an answer.
[k]
I may be able to get there if I were to build a real workshop and employ every ritual and spell I know...
[k]
...but at the moment, I don't have the drive.
[k]
Doing so would be akin to forcing the answer to a riddle from its teller with Mystic Eyes.
[k]
[messageOff]
[charaFace A 0]
[cueSe SE_21 21_ade578 0.2]
[charaMoveReturn A -4,-50 0.4]
[wt 0.4]
[cueSe SE_21 21_ade578 0.2]
[charaMoveReturn A -4,-50 0.4]
[wt 1.0]
Finally, let's discuss their physical properties.
[k]
The Con are soft to the touch, but with quite an unusual texture and consistency. They are reminiscent of very springy meat.
[k]
While their movement generally tends toward the slow and unhurried, they demonstrate keen agility where necessary.
[k]
Despite their short, stubby limbs, they are able to capably use all manner of tools.
[k]
Their astonishing capacity for learning new things is another indication that they may operate on a collective consciousness.
[k]
If they are all able to share individually acquired skills, this may manifest as truly extraordinary dexterity.
[k]
[messageOff]
[se ad110 0.3]
[se ad77 0.3]
[charaFace A 6]
[charaMoveReturn A 0,-54 0.4]
[wt 0.4]
[charaMoveReturn A 0,-54 0.4]
[wt 1.0]
Ahh, this tactile sensation... This weight...
[k]
While I understand that they do exist here, the matter of their actual composition is unclear.
[k]
Elementals, fauna, life-forms, concepts, sentience, species, legends, ideals, thoughts...
[k]
With their ambiguous divisions and constituent elements, I am, for reasons I cannot describe, certain about one thing.
[k]
If I were to ■■■■■■ them...the result would be both terrible and beneficial.
[k]
What does that mean?
[k]
???
...There is no mistaking it, I suppose.
[k]
[lr]From the Con themselves, I sense...a vague ominousness.
[k]
An ominousness which, paradoxically, is free of evil.
[k]
???
...
[k]
[lr]In fact, this whole world gives me a similar sense.
[k]
We are being misled. There is something fundamental here we are overlooking.
[k]
That, at least, is the impression I have.
[k]
[messageOff]
[se ad110 0.3]
[se ad77 0.3]
[charaFace A 3]
[charaMoveReturn A 0,-54 0.4]
[wt 0.4]
[charaMoveReturn A 0,-54 0.4]
[wt 1.0]
But, at the present moment, petting the Con is more important. Quite frankly...
[k]
???
...Hehe.
[k]
[messageOff]
[bgmStop BGM_EVENT_1 2.0]
[charaFace A 1]
[wt 1.0]
[lr]It is a little addictive.
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,532 @@
94-06-88-13-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1098231700 1 Con]
[charaSet B 1098231700 1 Con2]
[charaSet C 1098231700 1 Con3]
[charaSet D 1098231700 1 Con4]
[charaSet E 1098229100 1 Elder]
[charaSet F 99502600 1 Mash]
[charaSet G 6027000 1 "Wu Zetian"]
[charaSet H 3032000 1 Ereshkigal]
[charaSet I 1053900 1 "Trưng Trắc"]
[charaSet J 1053910 1 "Trưng Nhị"]
[charaSet K 1098124510 1 "Da Vinci"]
[charaSet L 1098231600 1 Semiramis]
[charaSet M 1098237200 1 Marie]
[charaSet N 1098237300 1 "Summer Nobbu"]
[charaSet O 1098237400 1 "Okita J. Souji"]
[charaSet P 1098237500 1 X]
[charaSet Q 1098124500 1 "Effect Dummy"]
[charaSet R 1098231700 1 Con5]
[charaSet S 1098231700 1 Con6]
[charaPut Q 1200,1200]
[charaEffect Q bit_talk_10_LowLevel]
[scene 147300]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_7 0.1]
[charaTalk off]
[charaDepth A 1]
[charaDepth B 2]
[charaDepth C 3]
[charaDepth D 4]
[charaDepth R 0]
[charaDepth S 0]
[se adm58]
[charaFace A 1]
[charaFadein A 0.1 -128,-80]
[charaFace B 1]
[charaFadein B 0.1 128,-80]
[charaFace C 1]
[charaFadeinFSSideL C 0.1 -384,-80]
[charaFace D 1]
[charaFadeinFSSideR D 0.1 384,-80]
[charaMoveReturn A -128,-70 0.4]
[wt 0.05]
[charaMoveReturn B 128,-70 0.4]
[charaMoveFSSideR D 394,-80 0.4]
[wt 0.05]
[charaMoveFSSideL C -394,-80 0.4]
[wt 0.4]
[charaMove B 118,-80 0.4]
[wt 0.05]
[charaMove A -118,-80 0.4]
[charaMoveReturnFSSideL C -394,-70 0.4]
[wt 0.05]
[charaMoveReturnFSSideR D 394,-70 0.4]
[charaFace R 0]
[charaFadeinFSL R 0.4 -266,50]
[charaMoveFSL R -256,50 0.4]
[wt 0.4]
[charaMoveReturn A -118,-70 0.4]
[wt 0.05]
[charaMoveReturn B 118,-70 0.4]
[charaMoveReturnFSSideL C -394,-70 0.4]
[wt 0.05]
[charaMoveReturnFSSideR D 394,-70 0.4]
[wt 0.4]
[charaMoveReturnFSL R -256,55 0.3]
[charaMoveReturn A -118,-70 0.4]
[wt 0.05]
[charaMoveReturn B 118,-70 0.4]
[charaMoveFSSideL C -374,-80 0.8]
[wt 0.05]
[charaMoveFSSideR D 374,-80 0.8]
[charaFace S 0]
[charaFadeinFSR S 0.4 236,50]
[charaMoveFSR S 246,50 0.4]
[wt 0.4]
[charaMove A -138,-80 0.8]
[charaMove B 138,-80 0.8]
[wt 0.4]
[charaFace R 1]
[charaMoveReturnFSSideL C -374,-70 0.4]
[charaMoveReturnFSL R -256,44 0.8]
[wt 0.05]
[charaFace D 6]
[charaFace S 6]
[charaMoveReturnFSSideR D 374,-70 0.2]
[charaMoveReturnFSR S 246,60 0.2]
[wt 0.2]
[charaMoveReturn A -138,-70 0.4]
[charaMoveReturnFSSideR D 374,-70 0.2]
[charaMoveReturnFSR S 246,60 0.2]
[wt 0.05]
[charaMoveReturn B 138,-70 0.4]
[charaMoveReturnFSSideL C -374,-70 0.4]
[wt 0.05]
[wt 0.4]
[charaMoveReturn A -138,-70 0.4]
[wt 0.05]
[charaMoveReturn B 138,-70 0.4]
[charaMoveFSSideL C -384,-80 0.4]
[charaMoveFSSideR D 384,-80 0.4]
[wt 0.05]
[charaMoveFSR S 256,50 0.4]
[wt 0.4]
[charaMove A -128,-80 0.4]
[charaMove B 128,-80 0.4]
[wt 0.2]
[seStop adm58 0.7]
[wt 0.7]
1This village sure is lively now, huh?
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout R 0.1]
[charaFadeout S 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk on]
[charaTalk E]
[charaDepth E 0]
[charaFace E 1]
[charaFadein E 0.1 1]
[charaFace A 0]
[charaFadein A 0.1 -135,-185]
[charaFace B 0]
[charaFadein B 0.1 -180,-50]
[charaFace C 0]
[charaFadein C 0.1 -90,-65]
[charaFace D 0]
[charaFadein D 0.1 -120,60]
Elder
Hohoho. There are so many here that even my poor, forgotten back has become a prime hangout spot.
[k]
Elder
Hmm. It does feel like they're taking all the sunlight for themselves, though...
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut Q 1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 1]
Mash
So many Con have returned now that we've recovered over half of the island.
[k]
Mash
It's almost like both a blessing and a curse.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut Q 1200,1200]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
[charaFace A 0]
[charaFadein A 0.1 -135,-185]
[charaFace B 0]
[charaFadein B 0.1 -180,-50]
[charaFace C 0]
[charaFadein C 0.1 -90,-65]
[charaFace D 0]
[charaFadein D 0.1 -120,60]
Elder
Come to think of it, it feels like I'm forgetting something...
[k]
[charaFace E 3]
Elder
Hmm... When's lunch again...? (Said while munching on the grass under his flippers)
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]
Wu Zetian
How sure are we that this turtle isn't going to just drop dead on us?
[k]
Wu Zetian
Of course, I would like to take good care of him since turtles are lucky creatures, but still.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
[charaFace A 0]
[charaFadein A 0.1 -135,-185]
[charaFace B 0]
[charaFadein B 0.1 -180,-50]
[charaFace C 0]
[charaFadein C 0.1 -90,-65]
[charaFace D 0]
[charaFadein D 0.1 -120,60]
Elder
Hohoho. It really is nice to have a young girl caring for you, especially at my age...
[k]
Elder
That's right. There was another girl who smiled kindly at me...before she gave me a message to pass on...
[k]
[charaFace E 3]
Elder
Oh. I remember now.
[k]
[charaFace E 0]
Elder
Those sisters were looking for you. It seems they have a favor to ask.
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 16]
[charaFadein H 0.1 1]
Ereshkigal
Why didn't you say so sooner? Ugh, I swear.
[k]
[messageOff]
[bgmStop BGM_EVENT_7 1.0]
[fadeout black 1.0]
[wait fade]
[charaFadeout H 0.1]
[charaDepth I 2]
[charaDepth J 1]
[scene 150700]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_147 0.1]
[charaTalk I]
[charaFace I 11]
[charaFadein I 0.1 1]
[charaFace J 0]
[charaFadein J 0.1 1]
Trưng Trắc
As I'm sure you've all seen for yourselves, we now have more Con than we do homes.
[k]
Trưng Nhị
So we were thinking it's time to expand the base again.
[k]
Trưng Nhị
But given the topography here...
[k]
Trưng Nhị
...we thought it would be better to make it a full-blown floating residential area.
[k]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaPut Q 1]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
Da Vinci
So you'd like us to build more buildings again? Absolutely!
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaPut Q 1200,1200]
[charaTalk L]
[charaFace L 11]
[charaFadein L 0.1 1]
Semiramis
Easy for you to say. I am the one who has to gather the materials and oversee the construction, you know.
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaPut Q 1]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
Da Vinci
I know, and I have absolute confidence in your abilities.
[k]
1Just tell us what you need, Forewoman, and we'll get it done!
2We'll help you, Forewoman! All you have to do is say the word!
[messageOff]
[charaFadeout K 0.1]
[wt 0.1]
[charaPut Q 1200,1200]
[charaTalk L]
[charaFace L 3]
[charaFadein L 0.1 1]
[wt 1.0]
[charaFace L 0]
Semiramis
Hmph. Very well. Now that I am on this boat, so to speak, I suppose there is no abandoning ship now.
[k]
Semiramis
So, what sort of floating residences did you have in mind?
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
[charaFace J 0]
[charaFadein J 0.1 1]
Trưng Trắc
All we can really come up with on our own are more of the simple structures the village already has...
[k]
Trưng Trắc
...so this time we'd like to hear all your ideas.[bgmStop BGM_EVENT_147 1.5]
[k]
[messageOff]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaPut Q 1]
[charaTalk M]
[charaFace M 1]
[charaFadein M 0.4 1]
[wt 0.4]
[bgm BGM_EVENT_94 0.1]
Marie
Did someone mention boats?
[k]
Marie
What if you made a giant boat everyone could live on? I think that would be lovely!
[k]
Marie
What do you call those again? Cruise ships?
[k]
[messageOff]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk N]
[charaFace N 11]
[charaFadein N 0.4 1]
[wt 0.4]
Summer Nobbu
Hold it! Hold iiit!
[k]
Summer Nobbu
If you're gonna make a big houseboat, then it's gotta be a Japanese-style houseboat!
[k]
[charaFace N 1]
Summer Nobbu
We can have a big party with Takechiyo's favorite sea bream tempura in the tatami room and have a rockin' Atsumori time with drinking and karaoke!
[k]
Summer Nobbu
While we're at it, I'd also love to catch a cormorant fishing show. Talk about a dream come true! Wahahaha!
[k]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 4]
[charaFadein O 0.1 1]
Okita J. Souji
Are you sure that's a good idea, Nobbu?
[k]
Okita J. Souji
If you Honnoji your houseboat, you know there won't be anywhere to run, right? Not that you managed that last time.
[k]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk N]
[charaFace N 10]
[charaFadein N 0.1 1]
Summer Nobbu
That's why we make it an armor-plated houseboat. See? This is why I was so ahead of my time, especially as a daimyo.
[k]
[charaFace N 1]
Summer Nobbu
Besides, if the boat catches fire, there'd be plenty of places I could escape to! Just gotta dive into the water!
[k]
[messageOff]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk P]
[charaFace P 0]
[charaFadein P 0.4 1]
[wt 0.4]
X
I don't have any ideas for a floating residence.
[k]
X
Buuut you know how they have astronauts train underwater for space missions?
[k]
X
Well, water's part of the universe, and the universe is mostly outer space, so what about a space house?
[k]
X
You know, like a colony ship.
[k]
[charaFace P 1]
X
Just build it with powerful enough thrusters, and you'll be all set even if the planet explodes!
[k]
[charaFadeout P 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 17]
[charaFadein K 0.1 1]
Da Vinci
Man, we just can't keep other Servants from popping in with their ideas, huh.
[k]
[charaFace K 0]
Da Vinci
Still, our ultimate goal here is to create more housing.
[k]
Da Vinci
And since we'll probably just be copying the outward appearance of whatever we go with like usual, with the differences being purely aesthetic...
[k]
Da Vinci
...I think you can just go ahead and pick whichever one you like!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_94 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,973 @@
94-06-88-14-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 99502600 1 Mash]
[charaSet B 6027000 1 "Wu Zetian"]
[charaSet C 1053900 1 "Trưng Trắc"]
[charaSet D 1098229100 1 Elder]
[charaSet E 1098124510 1 "Da Vinci"]
[charaSet F 3032000 1 Ereshkigal]
[charaSet G 3040001 1 Lambda]
[charaSet H 1053910 1 "Trưng Nhị"]
[charaSet I 3046001 1 Vritra]
[ifClear 60068801]
[charaSet J 1098237900 1 Con]
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[ifClear 60068803]
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[ifClear 60068806]
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[charaSet K 1098238020 1 Con2]
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[ifClear 60068807]
[charaSet J 1098238100 1 Con]
[charaSet K 1098238100 1 Con2]
[charaSet L 1098231710 1 Con3]
[ifClear 60068808]
[charaSet J 1098238110 1 Con]
[charaSet K 1098238110 1 Con2]
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[ifClear 60068809]
[charaSet J 1098238120 1 Con]
[charaSet K 1098238120 1 Con2]
[charaSet L 1098231710 1 Con3]
[else]
[charaSet J 1098237900 1 Con]
[charaSet K 1098237900 1 Con2]
[charaSet L 1098231710 1 Con3]
[endIf]
[ifClear 60068810]
[charaSet M 1098238610 1 "Supercar 1 Bottom"]
[charaSet N 1098238610 1 "Supercar 2 Bottom"]
[charaSet O 1098238610 1 "Supercar 3 Bottom"]
[charaSet P 1098238600 1 "Supercar 1 Top"]
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[charaDepth P 7]
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[flag Seisaku_F 1]
[ifClear 60068811]
[charaSet M 1098238710 1 "Mechanical Bull 1 Bottom"]
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[charaSet O 1098238710 1 "Mechanical Bull 3 Bottom"]
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[charaDepth P 7]
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[flag Seisaku_F 2]
[ifClear 60068812]
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[charaSet O 1098238810 1 "Vimana 3 Bottom"]
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[charaDepth P 1]
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[flag Seisaku_F 3]
[else]
[charaSet M 1098238610 1 "Supercar 1 Bottom"]
[charaSet N 1098238610 1 "Supercar 2 Bottom"]
[charaSet O 1098238610 1 "Supercar 3 Bottom"]
[charaSet P 1098238600 1 "Supercar 1 Top"]
[charaSet Q 1098238600 1 "Supercar 2 Top"]
[charaSet R 1098238600 1 "Supercar 3 Top"]
[charaDepth P 7]
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[charaDepth R 9]
[flag Seisaku_F 1]
[endIf]
[charaDepth J 4]
[charaDepth K 5]
[charaDepth L 6]
[charaDepth M 1]
[charaDepth N 2]
[charaDepth O 3]
[charaSet S 1098229900 1 Rusalka]
[charaSet T 1098229900 1 Rusalka2]
[charaSet U 1098229900 1 Rusalka3]
[charaSet V 1098124500 1 "Effect Dummy"]
[imageSet W back10000 1]
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[charaScale X 1.5]
[charaDepth W 2]
[charaDepth E 3]
[charaDepth F 3]
[charaTalk depthOff]
[charaPut V 1200,1200]
[charaEffect V bit_talk_10_LowLevel]
[pictureFrame cut063_cinema]
[scene 147500]
[fadein black 1.5]
[wait fade]
[bgm BGM_MAP_5 0.1]
Mash
Once we solved the Con housing problem, we decided to move on to the fourth area.
[k]
[messageOff]
[charaTalk off]
[charaFace J 0]
[charaFadein J 0.7 0,-50]
[charaFadein M 0.7 0,-50]
[charaFadein P 0.7 0,-50]
[wt 1.2]
Mash
The Con, finally outfitted with quality weapons, durable armor, and vehicles that kept them in high spirits...
[k]
Mash
...seemed confident in their ability to tackle whatever came next.
[k]
Mash
Even with the reports of yet another unfamiliar water monster in the next area, we couldn't let our fears get the better of us.
[k]
Mash
And so, they set out to execute the plan, keeping vigilant and trusting their experience up to this point. However...
[k]
[messageOff]
[bgmStop BGM_MAP_5 1.5]
[fadeout black 1.5]
[wait fade]
[charaFadeout J 0.1]
[charaFadeout M 0.1]
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[pictureFrame]
[scene 147300]
[wt 1.5]
[fadein black 1.5]
[wait fade]
[charaTalk on]
[charaPut V 1]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Mash
...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut V 1200,1200]
[bgm BGM_EVENT_70 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 1]
Wu Zetian
(Sigh) I do hate turning tail and running away.
[k]
[charaFace B 2]
Wu Zetian
Still, at least we did not suffer too many casualties, which makes this more of a strategic retreat!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 176,0]
Trưng Trắc
...It's not about the casualty count, Empress.
[k]
Trưng Trắc
The fact that there were casualties at all is something we need to reflect on.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Elder
Was it that bad?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaPut V 1]
[charaTalk E]
[charaFace E 14]
[charaFadein E 0.1 1]
Da Vinci
We couldn't do anything except run for it. Unfortunately, this next enemy's bad news, too.
[k]
[charaFace E 24]
Da Vinci
I had this same thought when we faced the kelpie...but it looks like psychological attacks are the Con's weakness.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut V 1200,1200]
[charaTalk F]
[charaFace F 16]
[charaFadein F 0.1 1]
Ereshkigal
True, it does seem like they're too trusting for their own good sometimes.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut V 1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]
Mash
Yes, I think so too.
[k]
Mash
The Con were instantly trapped in the enemy's tempo and helpless to break free...
[k]
[messageOff]
[bgmStop BGM_EVENT_70 1.0]
[wipeout circleIn 1.0 1]
[wait wipe]
[pictureFrame cut063_cinema]
[charaPut V 1200,1200]
[charaFadeout A 0.1]
[scene 147400]
[wt 1.0]
[wipein circleIn 1.0 1]
[wait wipe]
[align center] Some Time Ago [align]
[k]
[messageOff]
[wt 0.4]
[charaDepth X 1]
[charaDepth S 2]
[charaFadein X 0.4 40,-100]
[charaMove X 60,-100 5.0]
[charaTalk S]
[charaFace S 5]
[charaFadein S 0.4 -200,-50]
[charaMove S -180,-50 5.0]
[wt 2.4]
[charaFadeout X 0.4]
[charaFadeout S 0.4]
[wt 0.4]
[charaMove S 0,0 0.1]
[bgm BGM_EVENT_81 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 0,-50]
Ereshkigal
Those must be the new water monsters. They really do look like human women.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 0,-50]
Lambda
They've spotted us. Watch out for[line 2]Huh?
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk S]
[charaFace S 0]
[charaFadeinFSL S 0.4 -256,-50]
[wt 1.0]
[cueSe SE_22 22_ade704]
S???
...
[k]
[messageOff]
[charaTalk off]
[charaFace T 0]
[charaFadeinFSR T 0.4 256,-50]
[wt 1.0]
[charaTalk on]
[cueSe SE_22 22_ade705]
T???
...!
[k]
[charaFadeout S 0.1]
[charaFadeout T 0.1]
[charaFadeout U 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 4]
[charaFadein H 0.1 -196,-50]
Trưng Nhị
Are they...singing?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 176,-50]
Trưng Trắc
That's not all. Look!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[se adm74]
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[wt 0.1]
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[wt 0.5]
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[wt 0.5]
[charaMoveReturnFSR T 246,-50 1.0]
[wt 0.3]
[charaFadeout S 0.2]
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[seStop adm74 0.4]
[wt 0.4]
[charaTalk on]
[charaTalk G]
[charaFace G 5]
[charaFadein G 0.1 0,-50]
Lambda
They're dancing[line 2]making their water bodies ripple and sway...
[k]
Lambda
That isn't just random movements that look like a dance. They're doing it on purpose; I can tell.
[k]
Lambda
They're keeping to a rhythm and are conscious of every move they make, all the way down to the tips of their fingers.
[k]
Lambda
They're using their bodies' undefined form to move about freely...calculating every move, even any droplets they may splash.
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_81 1.0]
[charaTalk off]
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[charaFadein M 0.4 -256,-50]
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[wt 0.2]
[charaFace K 0]
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[charaFadein N 0.4 256,-50]
[charaFadein Q 0.4 256,-50]
[wt 0.7]
[charaTalk on]
[charaTalk J]
JCon
Waha? That's beautiful.
[k]
[clear]
[charaTalk K]
KCon
Pretty voice...
[k]
[messageOff]
[charaTalk off]
[branch lblClear_F1 Seisaku_F 1]
[branch lblClear_F2 Seisaku_F 2]
[branch lblClear_F3 Seisaku_F 3]
[label lblClear_F1]
[se adm44 0.8]
[branch lblConf]
[label lblClear_F2]
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[branch lblConf]
[label lblClear_F3]
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[branch lblConf]
[label lblConf]
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[charaMove M -192,-50 1.0]
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[wt 0.2]
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[wt 0.2]
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[wt 0.2]
[seStop adm44 1.0]
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[wt 0.7]
[bgm BGM_EVENT_80 0.1]
[charaTalk on]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 0,-50]
Wu Zetian
Huh? Not again! Get back here!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 14]
[charaFadein I 0.1 0,-50]
Vritra
Weee. I don't know what's going on here, but I'm loving the show. I'm going to go watch up close.
[k]
[messageOff]
[se ad443 0.6]
[seStop ad443 0.6]
[charaMoveScale I 0.9 0.4]
[charaMove I 0,-80 0.4]
[wt 0.4]
[charaMove I 0,-137 0.3]
[wt 0.1]
[se ad417 0.7]
[se ad36]
[charaFadeout I 0.2]
[wt 0.7]
[charaScale I 1.0]
[charaPut V 1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 0,-50]
Mash
Now Vritra's been sucked into the water, too! And after she came here to help...without being asked!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut V 1200,1200]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 0,-50]
Lambda
She calls THAT helping!?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 176,-50]
Trưng Trắc
They got some of the Con, too!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut V 1]
[charaTalk E]
[charaFace E 34]
[charaFadein E 0.1 0,-50]
Da Vinci
This is just like what happened with the kelpie![wt 0.7][charaFace E 2][sr]...Looks like we've got no choice but to retreat!
[k]
[messageOff]
[bgmStop BGM_EVENT_80 1.0]
[wipeout circleIn 1.0 1]
[wait wipe]
[pictureFrame]
[charaTalk depthOn]
[charaPut V 1200,1200]
[charaFadeout E 0.1]
[charaSet G 3040000 1 Lambda]
[charaSet B 1098236600 1 Anastasia]
[charaSet D 1098220000 1 Nero]
[charaSet J 1098237600 1 "Tomoe Gozen"]
[charaSet M 1098237700 1 Ganesha]
[charaSet N 1098169910 1 Osakabehime]
[charaSet O 1098203900 1 "Murasaki Shikibu"]
[scene 147300]
[wt 1.0]
[wipein circleIn 1.0 1]
[wait wipe]
[bgm BGM_EVENT_70 0.1]
[charaTalk I]
[charaFace I 4]
[charaFadein I 0.1 1]
Vritra (Back Like Nothing Happened)
Hmm. I can't believe they managed to lure even me in with their singing and dancing. Those creatures are as cunning as Indra.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
[charaFadeTime W 0.2 0.6]
Ereshkigal
(I think it's more that you're just really, really vulnerable to that kind of temptation...)
[k]
[charaFadeout F 0.1]
[charaFadeout W 0.1]
[wt 0.1]
[charaPut V 1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 1]
Anastasia
Looks like it's up to me to fill you in again.
[k]
Anastasia
Those monsters you saw today were probably rusalki.
[k]
Anastasia
Their legend says they use singing and dancing to lure people in and pull them underwater.
[k]
Anastasia
Some people think a rusalka is a vodyanoy's wife, but nobody knows for sure. I honestly don't care.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]
Mash
Rusalka!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 14]
[charaFadein E 0.1 1]
[charaFadeTime W 0.2 0.6]
Da Vinci
(So they're from the same Eastern European region as the vodyanoy. I wonder if that means anything... Nah, probably not.)
[k]
[messageOff]
[charaFadeout E 0.1]
[charaFadeout W 0.1]
[wt 0.1]
[charaPut V 1200,1200]
[charaTalk L]
[charaFace L 0]
[charaFadein L 0.4 1]
[wt 0.4]
LCon
Helldyste.
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth G 1]
[charaTalk G]
[charaFace L 0]
[charaFadeinFSL L 0.1 0]
[charaFace G 1]
[charaFadeinFSR G 0.1 2]
Lambda
Oh. Hehe, you're all right. That's a relief.
[k]
[charaFace L 4]
LCon
It was close. I was almost lunch.
[k]
[charaFace L 6]
LCon
But I've already seen Lam-Lam! You're better than any monster!
[k]
[charaFace G 10]
Lambda
Is that so?[sr]...I'm flattered.
[k]
[bgmStop BGM_EVENT_70 1.0]
[charaFace G 4]
Lambda
Wait. Hold on. Does this mean if the Con know about other kinds of art and entertainment...
[k]
[charaFace G 0]
Lambda
...they wouldn't be drawn to the rusalki's singing and dancing anymore?
[k]
[charaFadeout L 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[bgm BGM_HALLOWEEN_2021_1 0.1]
[charaPut V 1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
Da Vinci
Sounds like it. We just got a great hint.
[k]
Da Vinci
We're going to have to bolster the Con's resistance to the rusalki's singing and dancing, just like we did with the kelpie's cool factor.
[k]
Da Vinci
And to do that...I think we'll have to give them a little culture.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut V 1200,1200]
[charaTalk G]
[charaFace G 6]
[charaFadein G 0.1 1]
Lambda
Like my water-top ballet.
[k]
Lambda
That's a good idea and all, but there are too many Con here for even me to give them a solid cultural education alone.
[k]
Lambda
And even if I could, I don't want to cheapen my art with too many repeat performances. My rule is one show a day.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut V 1]
[charaTalk E]
[charaFace E 14]
[charaFadein E 0.1 1]
Da Vinci
Well then... I think we'll have to build some kind of cultural arts center.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut V 1200,1200]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 176,0]
Trưng Trắc
That sounds fine to me, but exactly what sort of facility should we build?
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut V 1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.4 1]
[wt 0.4]
Nero
Haaahahaha!
[k]
[charaFace D 6]
Nero
So you wish to create a building to teach ignorant masses the glory of true entertainment?
[k]
Nero
In a sense, that is exactly what I dedicated my entire reign to achieving!
[k]
Nero
I speak, of course, of[line 2]
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 1]
[charaFadein J 0.4 1]
[wt 0.4]
Tomoe Gozen
An arcade, yes? I am certain that must be it.
[k]
[charaFace J 2]
Tomoe Gozen
For what better represents modern entertainment than a center for games of the video!?
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk M]
[charaFace M 1]
[charaFadein M 0.1 1]
Ganesha
Don't forget about VR and MMORPGs. You can forget everything in those worlds. Reality... Your weight...
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk N]
[charaFace N 1]
[charaFadein N 0.1 1]
Osakabehime
Deadlines...
[k]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
Nero
No, no, no![messageShake 0.05 3 3 0.5] I am speaking of the theater, of course![sr]Now do not interrupt me again!
[k]
[charaFace D 5]
Nero
Only in the theater can patrons enjoy singing, poetry, stage plays, concerts, and so much more.
[k]
Nero
That is why a Golden Theater made by and for me is the only possible choice!
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 6]
[charaFadein O 0.4 1]
[wt 0.4]
Murasaki Shikibu
Oh gosh, oh gosh.
[k]
[charaFace O 3]
Murasaki Shikibu
U-um, it may be presumptuous of me to suggest this...
[k]
[charaFace O 1]
Murasaki Shikibu
...but I don't think any discussion of entertainment or culture would be complete without books and reading.
[k]
Murasaki Shikibu
So, I guess what I'm trying to say is...it might be really nice to have a library...
[k]
[charaFadeout O 0.1]
[wt 0.1]
[charaPut V 1200,1200]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 -196,0]
Trưng Nhị
Games, books, song, and dance, huh? I can tell those all sound like fun.
[k]
[charaFace H 1]
Trưng Nhị
I think the Con would probably enjoy any of those. They've always loved playing.
[k]
Trưng Nhị
So just choose whichever one you'd prefer.
[k]
[messageOff]
[charaFadeout H 0.2]
[wt 0.4]
1Hmm... What should it be...
2I think I have to go with...!
[messageOff]
[bgmStop BGM_HALLOWEEN_2021_1 2.0]
[fadeout black 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,766 @@
94-06-88-15-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 3032000 1 Ereshkigal]
[charaSet B 99502600 1 Mash]
[charaSet C 1098229900 1 Rusalka]
[charaSet D 6027000 1 "Wu Zetian"]
[ifClear 60068801]
[charaSet E 1098237900 1 Con]
[charaSet F 1098237900 1 Con2]
[ifClear 60068802]
[charaSet E 1098237910 1 Con]
[charaSet F 1098237910 1 Con2]
[ifClear 60068803]
[charaSet E 1098237920 1 Con]
[charaSet F 1098237920 1 Con2]
[ifClear 60068804]
[charaSet E 1098238000 1 Con]
[charaSet F 1098238000 1 Con2]
[ifClear 60068805]
[charaSet E 1098238010 1 Con]
[charaSet F 1098238010 1 Con2]
[ifClear 60068806]
[charaSet E 1098238020 1 Con]
[charaSet F 1098238020 1 Con2]
[ifClear 60068807]
[charaSet E 1098238100 1 Con]
[charaSet F 1098238100 1 Con2]
[ifClear 60068808]
[charaSet E 1098238110 1 Con]
[charaSet F 1098238110 1 Con2]
[ifClear 60068809]
[charaSet E 1098238120 1 Con]
[charaSet F 1098238120 1 Con2]
[else]
[charaSet E 1098237900 1 Con]
[charaSet F 1098237900 1 Con2]
[endIf]
[ifClear 60068801]
[charaSet G 1098238200 1 Con3]
[ifClear 60068802]
[charaSet G 1098238210 1 Con3]
[ifClear 60068803]
[charaSet G 1098238220 1 Con3]
[ifClear 60068804]
[charaSet G 1098238300 1 Con3]
[ifClear 60068805]
[charaSet G 1098238310 1 Con3]
[ifClear 60068806]
[charaSet G 1098238320 1 Con3]
[ifClear 60068807]
[charaSet G 1098238400 1 Con3]
[ifClear 60068808]
[charaSet G 1098238410 1 Con3]
[ifClear 60068809]
[charaSet G 1098238420 1 Con3]
[else]
[charaSet G 1098238230 1 Con3]
[endIf]
[wt 0.1]
[ifClear 60068810]
[charaSet Q 1098238610 1 "Supercar 1 Bottom"]
[charaSet R 1098238610 1 "Supercar 2 Bottom"]
[charaSet S 1098238610 1 "Supercar 3 Bottom"]
[charaSet T 1098238600 1 "Supercar 1 Top"]
[charaSet U 1098238600 1 "Supercar 2 Top"]
[charaSet V 1098238600 1 "Supercar 3 Top"]
[charaDepth T 7]
[charaDepth U 8]
[charaDepth V 9]
[ifClear 60068811]
[charaSet Q 1098238710 1 "Mechanical Bull 1 Bottom"]
[charaSet R 1098238710 1 "Mechanical Bull 2 Bottom"]
[charaSet S 1098238710 1 "Mechanical Bull 3 Bottom"]
[charaSet T 1098238700 1 "Mechanical Bull 1 Top"]
[charaSet U 1098238700 1 "Mechanical Bull 2 Top"]
[charaSet V 1098238700 1 "Mechanical Bull 3 Top"]
[charaDepth T 7]
[charaDepth U 8]
[charaDepth V 9]
[ifClear 60068812]
[charaSet Q 1098238810 1 "Vimana 1 Bottom"]
[charaSet R 1098238810 1 "Vimana 2 Bottom"]
[charaSet S 1098238810 1 "Vimana 3 Bottom"]
[charaSet T 1098238800 1 "Vimana 1 Top"]
[charaSet U 1098238800 1 "Vimana 2 Top"]
[charaSet V 1098238800 1 "Vimana 3 Top"]
[charaDepth T 1]
[charaDepth U 2]
[charaDepth V 3]
[else]
[charaSet Q 1098238610 1 "Supercar 1 Bottom"]
[charaSet R 1098238610 1 "Supercar 2 Bottom"]
[charaSet S 1098238610 1 "Supercar 3 Bottom"]
[charaSet T 1098238600 1 "Supercar 1 Top"]
[charaSet U 1098238600 1 "Supercar 2 Top"]
[charaSet V 1098238600 1 "Supercar 3 Top"]
[charaDepth T 7]
[charaDepth U 8]
[charaDepth V 9]
[endIf]
[ifClear 60068813]
[charaSet G 1098238230 1 Con3]
[ifClear 60068814]
[charaSet G 1098238260 1 Con3]
[ifClear 60068815]
[charaSet G 1098238240 1 Con3]
[ifClear 60068816]
[charaSet G 1098238270 1 Con3]
[ifClear 60068817]
[charaSet G 1098238250 1 Con3]
[ifClear 60068818]
[charaSet G 1098238280 1 Con3]
[ifClear 60068819]
[charaSet G 1098238330 1 Con3]
[ifClear 60068820]
[charaSet G 1098238360 1 Con3]
[ifClear 60068821]
[charaSet G 1098238340 1 Con3]
[ifClear 60068822]
[charaSet G 1098238370 1 Con3]
[ifClear 60068823]
[charaSet G 1098238350 1 Con3]
[ifClear 60068824]
[charaSet G 1098238380 1 Con3]
[ifClear 60068825]
[charaSet G 1098238430 1 Con3]
[ifClear 60068826]
[charaSet G 1098238460 1 Con3]
[ifClear 60068827]
[charaSet G 1098238440 1 Con3]
[ifClear 60068828]
[charaSet G 1098238470 1 Con3]
[ifClear 60068829]
[charaSet G 1098238450 1 Con3]
[ifClear 60068830]
[charaSet G 1098238480 1 Con3]
[endIf]
[charaDepth E 4]
[charaDepth F 5]
[charaDepth G 6]
[charaDepth Q 1]
[charaDepth R 2]
[charaDepth S 3]
[charaSet H 6031001 1 Osakabehime]
[charaSet I 23003001 1 Ganesha]
[charaSet J 2021000 1 "Tomoe Gozen"]
[charaSet K 5042000 1 "Murasaki Shikibu"]
[charaSet L 3040001 1 Lambda]
[charaSet M 1053900 1 "Trưng Trắc"]
[charaSet N 1098124500 1 "Effect Dummy"]
[charaPut N 1200,1200]
[charaEffect N bit_talk_10_LowLevel]
[scene 147400]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_80 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Ereshkigal
All right, let's see what happens this time.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut N 1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Mash
Hostiles detected... And they've spotted you, too! They're already trying to charm you!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut N 1200,1200]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Rusalka
...!
[k]
[messageOff]
[cueSe SE_22 22_ade704]
[se adm74 0]
[seVolume adm74 0.4 0.4]
[charaMove C -20,0 0.4]
[wt 0.5]
[charaMove C 20,0 0.8]
[wt 0.9]
[seStop ad360 1.0]
[charaMove C 0,0 0.4]
[seStop adm74 0.4]
[wt 0.7]
Rusalka
...!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Wu Zetian
What about the Con!?
[k]
[ifClear 60068835]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk E]
[charaFace E 0]
[charaFadeinFSL E 0.1 0]
[charaFadeinFSL Q 0.1 0]
[charaFadeinFSL T 0.1 0]
[charaFace F 0]
[charaFadeinFSR F 0.1 2]
[charaFadeinFSR R 0.1 2]
[charaFadeinFSR U 0.1 2]
ECon
...?
[k]
[clear]
[charaTalk F]
[charaFace F 4]
FCon
Hmm...
[k]
[clear]
[charaTalk E]
[charaFace E 2]
ECon
We've seen better.
[k]
[clear]
[charaTalk F]
[charaFace F 5]
FCon
Like singing so loud it almost made our heads explode!
[k]
[clear]
[charaTalk E]
[charaFace E 5]
ECon
Boooring!
[k]
[charaFadeout E 0.1]
[charaFadeout Q 0.1]
[charaFadeout T 0.1]
[charaFadeout F 0.1]
[charaFadeout R 0.1]
[charaFadeout U 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaPut N 1]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
Mash
That is about the reaction I'd expect from them after they saw Nero and Elisabeth performing live together.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut N 1200,1200]
[charaTalk depthOff]
[charaTalk L]
[charaFace L 6]
[charaFadein L 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 180,-50]
[charaFadein S 0.1 180,-50]
[charaFadein V 0.1 180,-50]
Lambda
I'm not sure if we want them to get too used to that sort of thing, but all in all, this is a good sign.
[k]
Lambda
Looks like them getting some culture did help them resist these things.
[k]
[ifClear 60068836]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk E]
[charaFace E 4]
[charaFadeinFSL E 0.1 0]
[charaFadeinFSL Q 0.1 0]
[charaFadeinFSL T 0.1 0]
[charaFace F 4]
[charaFadeinFSR F 0.1 2]
[charaFadeinFSR R 0.1 2]
[charaFadeinFSR U 0.1 2]
ECon
(Fidgeting)
[k]
[clear]
[charaTalk F]
[charaFace F 0]
FCon
I can't get that BGM out of my head.
[k]
[clear]
[charaTalk E]
[charaFace E 0]
ECon
I already know how to pwn these noobs!
[k]
[clear]
[charaTalk F]
[charaFace F 2]
FCon
Poggers. Those dance moves remind me of...
[k]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaFadeout Q 0.1]
[charaFadeout R 0.1]
[charaFadeout T 0.1]
[charaFadeout U 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 2]
[charaFadein H 0.1 1]
Osakabehime
Uh-oh. They're already seeing reality as a game!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 1]
[charaFadein I 0.1 1]
Ganesha
I know I always think about how I'd free run up a building when I see one IRL.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 5]
[charaFadein J 0.1 1]
Tomoe Gozen
I find I am always on the lookout for the loathsome campers of spawn when I see a steel tower.
[k]
[messageOff]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk off]
[charaDepth H 2]
[charaDepth J 1]
[charaDepth I 3]
[charaDepth E 6]
[charaDepth F 7]
[charaDepth Q 4]
[charaDepth R 5]
[charaDepth T 8]
[charaDepth U 9]
[charaFace H 0]
[charaFadein H 0.1 1]
[charaFace I 0]
[charaFadeinFSL I 0.1 -312,0]
[charaFace J 5]
[charaFadeinFSR J 0.1 312,0]
[charaFace E 0]
[charaFadeinFSL E 0.1 -128,-150]
[charaFadeinFSL Q 0.1 -128,-150]
[charaFadeinFSL T 0.1 -128,-150]
[charaFace F 2]
[charaFadeinFSR F 0.1 128,-150]
[charaFadeinFSR R 0.1 128,-150]
[charaFadeinFSR U 0.1 128,-150]
[wt 0.2]
[charaMoveReturn H 0,-7 0.4]
[charaMoveReturnFSL I -312,-7 0.4]
[charaMoveReturnFSR J 312,-7 0.4]
[charaMoveReturnFSL E -128,-157 0.4]
[charaMoveReturnFSL Q -128,-157 0.4]
[charaMoveReturnFSL T -128,-157 0.4]
[charaMoveReturnFSR F 128,-157 0.4]
[charaMoveReturnFSR R 128,-157 0.4]
[charaMoveReturnFSR U 128,-157 0.4]
All
(Nodding along in knowing assent)[wt 0.4][charaMoveReturn H 0,-7 0.4][charaMoveReturnFSL I -312,-7 0.4][charaMoveReturnFSR J 312,-7 0.4][charaMoveReturnFSL E -128,-157 0.4][charaMoveReturnFSL Q -128,-157 0.4][charaMoveReturnFSL T -128,-157 0.4][charaMoveReturnFSR F 128,-157 0.4][charaMoveReturnFSR R 128,-157 0.4][charaMoveReturnFSR U 128,-157 0.4]
[k]
[charaFadeout H 0.1]
[charaFadeout J 0.1]
[charaFadeout I 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaFadeout Q 0.1]
[charaFadeout R 0.1]
[charaFadeout T 0.1]
[charaFadeout U 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk L]
[charaFace L 6]
[charaFadein L 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 180,-50]
[charaFadein S 0.1 180,-50]
[charaFadein V 0.1 180,-50]
Lambda
I...don't think them not being able to distinguish games from reality is a good thing...
[k]
Lambda
But, being able to imagine fun alternate scenarios is a good thing overall. Looks like them getting some culture did help them resist these things.
[k]
[ifClear 60068837]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk E]
[charaFace E 4]
[charaFadeinFSL E 0.1 0]
[charaFadeinFSL Q 0.1 0]
[charaFadeinFSL T 0.1 0]
[charaFace F 2]
[charaFadeinFSR F 0.1 2]
[charaFadeinFSR R 0.1 2]
[charaFadeinFSR U 0.1 2]
ECon
...Unfortunately...
[k]
[clear]
[charaTalk F]
[charaFace F 2]
FCon
This performance doesn't do much for me.
[k]
[clear]
[charaTalk E]
[charaFace E 0]
ECon
I've already read about ruskali to prepare for this.
[k]
[clear]
[charaTalk F]
[charaFace F 0]
FCon
Maybe, if they want our attention, they should try poetry readings.
[k]
[clear]
[charaTalk E]
[charaFace E 0]
ECon
This show is just a little...anemic.
[k]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaFadeout Q 0.1]
[charaFadeout R 0.1]
[charaFadeout T 0.1]
[charaFadeout U 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaPut N 1]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
Mash
That's the deepest discussion I've ever heard the Con have...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut N 2000,2000]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
Murasaki Shikibu
It looks like they learned all about rusalki by reading stories about them.
[k]
[charaFace K 1]
Murasaki Shikibu
It just goes to show how wonderful books can be! They're not only entertaining. They also give you the power of knowledge!
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk L]
[charaFace L 6]
[charaFadein L 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 180,-50]
[charaFadein S 0.1 180,-50]
[charaFadein V 0.1 180,-50]
Lambda
Looks like them getting some culture did help them resist these things.
[k]
[else]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk E]
[charaFace E 0]
[charaFadeinFSL E 0.1 0]
[charaFadeinFSL Q 0.1 0]
[charaFadeinFSL T 0.1 0]
[charaFace F 0]
[charaFadeinFSR F 0.1 2]
[charaFadeinFSR R 0.1 2]
[charaFadeinFSR U 0.1 2]
ECon
...?
[k]
[clear]
[charaTalk F]
[charaFace F 4]
FCon
Hmm...
[k]
[clear]
[charaTalk E]
[charaFace E 2]
ECon
We've seen better.
[k]
[clear]
[charaTalk F]
[charaFace F 5]
FCon
Like singing so loud it almost made our heads explode!
[k]
[clear]
[charaTalk E]
[charaFace E 5]
ECon
Boooring!
[k]
[charaFadeout E 0.1]
[charaFadeout Q 0.1]
[charaFadeout T 0.1]
[charaFadeout F 0.1]
[charaFadeout R 0.1]
[charaFadeout U 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaPut N 1]
[charaTalk B]
[charaFace B 8]
[charaFadein B 0.1 1]
Mash
That is about the reaction I'd expect from them after they saw Nero and Elisabeth performing live together.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut N 1200,1200]
[charaTalk depthOff]
[charaTalk L]
[charaFace L 6]
[charaFadein L 0.1 1]
[charaFace G 0]
[charaFadein G 0.1 180,-50]
[charaFadein S 0.1 180,-50]
[charaFadein V 0.1 180,-50]
Lambda
I'm not sure if we want them to get too used to that sort of thing, but all in all, this is a good sign.
[k]
Lambda
Looks like them getting some culture did help them resist these things.
[k]
[endIf]
[charaFace L 0]
Lambda
Now that they can't manipulate the Con anymore, our plan is the same as with the kelpie: attack, and don't get dragged underwater!
[k]
[charaFadeout L 0.1]
[charaFadeout G 0.1]
[charaFadeout S 0.1]
[charaFadeout V 0.1]
[wt 0.1]
[charaTalk M]
[charaFace M 5]
[charaFadein M 0.1 176,0]
Trưng Trắc
Then let's do it!
[k]
Trưng Trắc
Once we take care of these monsters, there will only be one area left to reclaim!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]

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94-06-88-15-1-1
[soundStopAll]
[enableFullScreen]
[charaSet A 3006001 1 Benkei]
[charaSet B 98001000 1 Mash]
[charaSet C 1098124500 1 "Da Vinci"]
[charaSet D 1098221200 1 Anastasia]
[charaSet E 1098229200 1 Merman]
[charaSet F 1098229400 1 "Hermit Crab"]
[charaSet G 1098229500 1 "Crab Monk"]
[charaSet H 1098229600 1 Bunyip]
[charaSet I 1098229700 1 Vodyanoy]
[charaSet J 1098229800 1 Kelpie]
[charaSet K 1098229900 1 Rusalka]
[scene 104100]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_77 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
Benkei
I'm glad to see Master's party is victorious. Not that I expected a different outcome.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
Mash
Right! Senpai has so much experience as a Master, I was sure [&he:she] wouldn't have any trouble with them!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Da Vinci
Same. All right, while the field team is taking a well-earned break...
[k]
Da Vinci
...I'd like to address some things that have been on my mind.
[k]
[charaFace C 32]
Da Vinci
Shame Holmes is on leave. This would be a lot easier with him around.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Anastasia
I know, but there's nothing we can do about that now. Besides, it's not like it's anything new.
[k]
[bgmStop BGM_EVENT_77 1.0]
Anastasia
Anyway, what's on your mind?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[bgm BGM_EVENT_124 0.1]
[charaTalk C]
[charaFace C 24]
[charaFadein C 0.1 1]
Da Vinci
There's only one place left to retake on this giant turtle island.
[k]
Da Vinci
So I wanted to make sure we were all up to speed before heading into that battle.
[k]
Da Vinci
Specifically, I wanted to talk about our enemies[line 2]the water monsters Hai Bà Trưng and the Con have been facing.
[k]
[messageOff]
[bgm BGM_EVENT_124 1.0 0.4]
[wipeout circleIn 1.0 1]
[wait wipe]
[fadeout black 0.1]
[wait fade]
[wipein circleIn 1.0 1]
[wait wipe]
[charaDepth A 10]
[charaDepth B 10]
[charaDepth C 10]
[charaDepth D 10]
[charaFadeout C 0.1]
[charaTalk off]
[imageSet L back10001 1]
[charaFilter L silhouette 6B4A2B60]
[charaScale L 1.01]
[charaDepth L 9]
[charaPut L 0,-200]
[charaFadeTime L 0.1 0.7]
[backEffect bit_talk_noise02]
[scene 147100]
[wt 0.5]
[bgm BGM_EVENT_124 1.0 1.0]
[fadein black 1.0]
[wait fade]
[charaFace E 0]
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[wt 1.0]
[charaScale C 0.6]
[charaFace C 24]
[charaFadeinFSSideR C 0.2 340,-230]
Da Vinci
The first type we encountered was merfolk.
[k]
Da Vinci
These things have so many traits that they feel like an indistinct mass. They seem to be related to mermaids and are known worldwide.
[k]
Da Vinci
So there's not much to tie them to any particular region.
[k]
[messageOff]
[fadeout black 0.7]
[wait fade]
[charaFadeout E 0.1]
[charaFadeout C 0.1]
[scene 147400]
[wt 0.5]
[fadein black 0.7]
[wait fade]
[wt 0.2]
[charaFace F 0]
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[wt 1.0]
[charaScale A 0.6]
[charaFace A 0]
[charaFadeinFSSideL A 0.2 -380,-230]
Benkei
Indeed. Next, we encountered the hermit crab monks. I saw these creatures for myself.
[k]
Benkei
Such monsters are native to Japan, but these appeared to be a hermit crab variant.
[k]
[messageOff]
[fadeout black 0.7]
[wait fade]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout A 0.1]
[scene 147700]
[wt 0.5]
[fadein black 0.7]
[wait fade]
[wt 0.2]
[charaFace H 0]
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[wt 1.0]
[charaScale B 0.6]
[charaFace B 7]
[charaFadeinFSSideR B 0.2 340,-230]
Mash
Then there were the bunyips from Australia. They were terrifying monsters with loud, intimidating cries.
[k]
[messageOff]
[fadeout black 0.7]
[wait fade]
[charaFadeout B 0.1]
[charaFadeout H 0.1]
[scene 147107]
[wt 0.5]
[fadein black 0.7]
[wait fade]
[wt 0.2]
[charaFace I 0]
[charaFadein I 0.4 1]
[wt 1.0]
[charaScale D 0.6]
[charaFace D 5]
[charaFadeinFSSideL D 0.2 -380,-230]
Anastasia
After that, there were the vodyanoy, which came from across the sea along with a mysterious mist.
[k]
Anastasia
Those monsters are known throughout Russia.
[k]
Anastasia
It's said they like to live near sluices, but I never thought they would be able to build their own sluices.
[k]
[messageOff]
[fadeout black 0.7]
[wait fade]
[charaFadeout I 0.1]
[charaFadeout D 0.1]
[scene 147400]
[wt 0.5]
[fadein black 0.7]
[wait fade]
[wt 0.2]
[charaFace J 0]
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[wt 1.0]
[charaScale C 0.6]
[charaFace C 7]
[charaFadeinFSSideR C 0.2 340,-230]
Da Vinci
Next was the kelpie[line 2]water horses from Scotland.
[k]
[messageOff]
[bgm BGM_EVENT_124 1.0 0.4]
[fadeout black 1.0]
[wait fade]
[wipeout circleIn 0.1 1]
[wait wipe]
[fadein black 1.0]
[wait fade]
[charaFadeout J 0.1]
[charaFadeout C 0.1]
[charaScale A 1.0]
[charaScale B 1.0]
[charaScale C 1.0]
[charaScale D 1.0]
[charaFadeout L 0.1]
[backEffectDestroy bit_talk_noise02]
[charaTalk on]
[charaTalk C]
[charaFace C 24]
[charaFadein C 0.1 1]
[scene 104100]
[wt 0.5]
[bgm BGM_EVENT_124 1.0 1.0]
[wipein circleIn 1.0 1]
[wait wipe]
Da Vinci
And most recently, the rusalki, which some people believe are also the vodyanoys' wives.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]
Mash
The various origins of these monsters seem to be completely disparate, but I don't think we can say they're nothing alike, either.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 24]
[charaFadein C 0.1 1]
Da Vinci
Even the belief that vodyanoys and rusalki are married is just a theory.
[k]
Da Vinci
But I don't think they even come from the same part of Russia.
[k]
[charaFace C 14]
Da Vinci
More importantly...I'm wondering what else these monsters might have in common.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Anastasia
Hmm...?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 25]
[charaFadein C 0.1 1]
Da Vinci
No, that's difficult, too. It's not that they all have certain things in common.
[k]
Da Vinci
I get the sense one of the monsters is the odd one out.
[k]
Da Vinci
It's just a hunch, but I think it's significant.
[k]
Da Vinci
So the vast majority of these monsters have one thing in common, except one, and I think that one thing will be the hint.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 1]
Mash
So what is it, Da Vinci? What is this thing most of them have in common?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 24]
[charaFadein C 0.1 1]
Da Vinci
Well, as it turns out, these water monsters are...
[k]
[messageOff]
[wt 0.2]
[charaFaceFade C 25 0.4]
[wt 1.2]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaFace D 2]
[charaFadeinFSL D 0.1 0]
[charaFace B 6]
[charaFadeinFSR B 0.1 2]
[wt 1.4]
[charaFadeout D 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]
Benkei
Hmm. If that's true, then what could it mean?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 13]
[charaFadein C 0.1 1]
Da Vinci
Unfortunately, I haven't been able to draw any conclusions yet.
[k]
Da Vinci
But I do think this is the clue we need to start making progress on this mystery.
[k]
[charaFace C 25]
Da Vinci
In fact, I think it's the key to the question that's been bugging us this whole time...
[k]
Da Vinci
Why have this Singularity's coordinates remained indecipherable?
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_124 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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94-06-88-16-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 3040000 1 Lambda]
[charaSet D 1098229100 1 Elder]
[charaSet E 3032000 1 Ereshkigal]
[charaSet F 6027000 1 "Wu Zetian"]
[charaSet G 1098235800 1 Drake]
[charaSet H 1098162600 1 Blackbeard]
[charaSet I 1098168210 1 Bartholomew]
[charaSet J 1098124510 1 "Da Vinci"]
[charaSet K 1098236000 1 Mordred]
[charaSet L 1098236100 1 "Katsushika Hokusai"]
[charaSet M 99502600 1 Mash]
[charaSet N 98115000 1 Effect]
[charaPut N 2000,2000]
[charaEffect N bit_talk_10_LowLevel]
[scene 150700]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_77 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 176,0]
Trưng Trắc
We're finally down to the last area! All aboard the hype train!
[k]
1(I guess she's really excited about wrapping this up.)
2(Wow, I've never seen her this hyped before.)
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 -196,0]
Trưng Nhị
...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 1]
Lambda
So where is this last area, and just what sort of enemy are we going up against there?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 176,0]
Trưng Trắc
Hmm, how I can best explain this...[sr]Excuse me, Elder?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Elder
Hmm? Is it lunchtime?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 176,0]
Trưng Trắc
Oh Elder, of course not. We just ate a little while ago, remember?
[k]
[charaFace A 0]
Trưng Trắc
No, I just want to use your shell. Here, with his shell being the island, this last area is right around[line 2]
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Elder
Hohoho, that tickles. But to be honest...I kind of like it. Mmm.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
Ereshkigal
I don't suppose anyone brought something we can gag him with?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Wu Zetian
Of course. I never leave home without a gag. It's worth mentioning that it'd be faster to rip out his tongue, though.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
Elder
Hoho, I'm just kidding.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth A 2]
[charaDepth B 1]
[charaTalk A]
[charaFace A 0]
[charaFace B 0]
[charaFadein A 0.1 1]
[charaFadein B 0.1 1]
Trưng Trắc
As you can see, there are a lot more hollowed-out areas here.
[k]
Trưng Nhị
That means there are a lot of places connected to the sea where water builds up.
[k]
[charaFace A 11]
Trưng Trắc
Well, really, most of the area is just seawater. And scattered within are small, remote islands.
[k]
Trưng Trắc
Those islands are where we're heading next.
[k]
[charaFace B 0]
Trưng Nhị
The water monsters there are those merfolk things.
[k]
Trưng Nhị
I don't think they've got any tricks up their, um, scales, but there are a LOT of them in the area.
[k]
Trưng Nhị
This is the culmination of everything we've worked for. We'll need to take these last battles as they come.
[k]
[charaFace A 7]
Trưng Trắc
So let me just get this out of the way up front: we need a boat.
[k]
[charaFace A 4]
Trưng Trắc
Without one, we won't even be able to reach these islands, let alone fight the monsters there.
[k]
1So our last project's a passenger ship, huh...
2Hmm. I wonder what kind of ship we should build?
[charaFadeout B 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut N 1]
[charaTalk J]
[charaFace J 26]
[charaFadein J 0.1 1]
Da Vinci
I kind of had the sense something like this might happen...
[k]
Da Vinci
...so I held a design competition and selected three companies that met my exacting, if admittedly biased, standards.
[k]
[charaFace J 0]
Da Vinci
Incidentally, my criteria ended up being, “looks strong,” “looks fast,” and “can't explain why, but looks like fun”!
[k]
Da Vinci
All right, company number one, you're up! Go ahead and make your case!
[k]
[messageOff]
[bgmStop BGM_EVENT_77 1.0]
[charaFadeout J 0.1]
[wt 0.1]
[charaPut N 2000,2000]
[wt 1.2]
[bgm BGM_MAP_5 0.1]
[charaPut N 1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.4 1]
[wt 0.4]
Drake
Has to be a pirate ship. Obviously!
[k]
Drake
You need it for a fight, yeah? So you'll want it to be fast AND armed, won't you?
[k]
[charaFace G 0]
Drake
Well, there you go. Man, it's been way too long since our last naval battle. I can't wait!
[k]
Drake
As to what kind of pirate ship, you've got several candidates to choose from.
[k]
Drake
You could design one like my Golden Hind, or[line 2]
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 2]
[charaFadein H 0.1 1]
Blackbeard
Shut it, Drakie! What other choice is there but the Queen Anne's Revenge!?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Bartholomew
I think that the Royal Fortune is the most elegant option, personally.
[k]
[charaFace I 1]
Bartholomew
By the way, you there, the younger sister. Might I suggest moving your bangs just a little to your right?
[k]
Bartholomew
Really, it wouldn't have to be much. I really think it'll bring out your charms to an even greater degree.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaPut N 2000,2000]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 -196,0]
Trưng Nhị
Wh...at?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut N 1]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
Da Vinci
Next, let's hear from the second company. This one requires the incorporation of a surprising amount of technology.
[k]
[messageOff]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 1]
[charaFadein K 0.4 1]
[wt 0.4]
Mordred
If we're gonna be making a ship, we oughta make one as stupid fast and fun as we can!
[k]
[charaFace K 0]
Mordred
Know how some ships can glide across the surface of the water like a surfer?
[k]
Mordred
What're they called... Oh, yeah! Hovercrafts!
[k]
[charaFace K 1]
Mordred
I got the idea by seeing one of my old men skating on the surface of a lake with some kind of blessing. Genius, right!?
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 27]
[charaFadein J 0.1 1]
Da Vinci
And last, but not least, a company with a ship I still can't make heads or tails of! That's why it's so fascinating!
[k]
[messageOff]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 1]
[charaFadein L 0.4 1]
[wt 0.4]
Katsushika Hokusai
I got the idea from readin' one of Kyokutei Bakin's old yarns.
[k]
Katsushika Hokusai
It said there was once a ship called the Utsuro-bune or Urobune that washed up on the shores of Hitachi Province way back in the day.
[k]
Katsushika Hokusai
Apparently, it was made of iron, had windows, and looked like nothin' nobody had ever seen.
[k]
[charaFace L 14]
Katsushika Hokusai
Pretty weird, right? Intriguin', right? Hearin' bout things like that makes me wanna jump in and start paintin'!
[k]
Katsushika Hokusai
So if it's possible, I was hopin' ya could actually build one of those ships so I can paint it proper!
[k]
[charaFace L 9]
Katsushika Hokusai
I don't know how it's put together, or how it works, or any of that stuff...
[k]
Katsushika Hokusai
...but I'd be mighty grateful if ya made it and let me get a look!
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk M]
[charaFace M 14]
[charaFadein M 0.1 1]
Mash
I think I see why you're so interested in this choice now, Da Vinci!
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 16]
[charaFadein J 0.1 1]
Da Vinci
Hey, I admitted my bias right out front, yeah? Besides, I figured I could get away with throwing at least one in just 'cause I liked it.
[k]
Da Vinci
Man, I really would love to see one of these mysterious Utsuro-bune.
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaPut N 2000,2000]
[charaTalk B]
[charaFace B 0]
[charaFace A 11]
[charaFadein B 0.1 1]
[charaFadein A 0.1 1]
Trưng Nhị
We have no experience with naval battles, so we're counting on you to decide, as usual.
[k]
Trưng Nhị
You don't mind, right, Sister?[sr]...Sister?
[k]
[messageOff]
[charaTalk A]
[wt 1.0]
[charaFace A 0]
Trưng Trắc
Oh, sorry, Nhị. I guess I spaced out a little there.
[k]
[charaFace A 2]
Trưng Trắc
So yes, there you have it! We need to build a ship before we can embark on this last battle!
[k]
Trưng Trắc
All aboard the hype train! Er, ship!
[k]
[charaFace B 6]
Trưng Nhị
...
[k]
[messageOff]
[wt 0.5]
[fadeout black 2.0]
[bgmStop BGM_MAP_5 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,468 @@
94-06-88-17-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 1098231700 1 Con1]
[charaSet D 1098231700 1 Con2]
[charaSet E 1098231700 1 Con3]
[charaSet F 1098231700 1 Con4]
[sceneSet G 10000 1]
[charaScale G 1.01]
[scene 147302]
[fadein black 1.0]
[se ad37]
[seVolume ad37 0 0]
[seVolume ad37 1.0 1.0]
[wait fade]
[wt 1.5]
[seStop ad37 2.0]
1(I woke up again...)
2(Maybe I'll go for a little walk now that I'm awake.)
[messageOff]
[se ade422]
[seVolume ade422 0 0.2]
[seVolume ade422 1.5 1.0]
[wt 1.5]
[seStop ade422 0.4]
[wt 0.4]
1(Huh? Is that...?)
[charaTalk A]
[charaFace A 11]
[charaFadein A 0.4 176,0]
[wt 0.4]
[bgm BGM_EVENT_11 0.1]
Trưng Trắc
...Phew.
[k]
[charaFace A 3]
Trưng Trắc
Oh. [%1]...
[k]
[charaFace A 0]
Trưng Trắc
G-good evening! Is everything okay?
[k]
Trưng Trắc
I suppose that's a silly thing to ask.
[k]
1What about you, Trắc? Is everything okay with you?
2How about you? I overheard you sighing.
[charaFace A 4]
Trưng Trắc
...[sr]...
[k]
[charaFace A 11]
Trưng Trắc
Honestly, I just couldn't sleep.
[k]
[charaFace A 0]
Trưng Trắc
No, that's not it. Servants don't even need to sleep.
[k]
[charaFace A 4]
Trưng Trắc
It's more that...I just can't seem to relax.
[k]
1Is this about the battle tomorrow?
2Nervous about the fighting?
[charaFace A 0]
Trưng Trắc
...That obvious, huh?
[k]
[charaFace A 6]
Trưng Trắc
Yes, that's right. I'm worried. Or maybe I should say...scared.
[k]
[charaFace A 4]
Trưng Trắc
You know what happened with my rebellion when I was alive, right? In the end, I...we didn't win.
[k]
Trưng Trắc
I don't have any regrets, though. Rebellion was the only choice I had. Even so...
[k]
Trưng Trắc
...that doesn't change the fact that my rebellion failed, and everyone who followed me into battle was killed.
[k]
[charaFace A 6]
ATrưng Trắc
...I basically killed them all myself. Even Nhị, my only sibling.
[k]
1...
[charaFace A 11]
Trưng Trắc
I've always been faint of heart.
[k]
Trưng Trắc
Maybe the Con would have been better off if I'd never gotten involved. Maybe there's no possible way I can win.
[k]
Trưng Trắc
That's been going around my mind nonstop.
[k]
[charaFace A 0]
Trưng Trắc
I certainly do my best to play the part around everyone else, though. I've always been good at that sort of thing.
[k]
Trưng Trắc
I've been doing it for a long time. It's really the only thing I AM good at.
[k]
[charaFace A 4]
Trưng Trắc
But just for that? I can't... I can't believe I'm here right now.
[k]
[charaFace A 7]
Trưng Trắc
What could I possibly have done to be engraved into human history and become a Heroic Spirit?
[k]
[charaFace A 4]
Trưng Trắc
Was it my acting? My ability to keep pretending everything was fine?
[k]
Trưng Trắc
None of that has anything to do with being strong or winning battles. Even now, there's no guarantee we can win this fight.
[k]
[charaFace A 11]
Trưng Trắc
That's what scares me. What if I get everyone killed again because I refused to stay in my place?
[k]
Trưng Trắc
I'm no great king.
[k]
Trưng Trắc
I'm just a scared, weak little girl playing the part of a strong, capable leader.
[k]
Trưng Trắc
I'm not a real hero. I shouldn't even be here. It must be some sort of mistake.
[k]
Trưng Trắc
I can't stop thinking about it.
[k]
1You're no fake. I've seen how hard you've been fighting this whole time.
2Well, I think you are a great hero.
[bgmStop BGM_EVENT_11 1.0]
[messageOff]
[charaFace A 3]
[wt 1.0]
1Together, I know we can win.
2Don't forget, you've also got your dependable sister... Us...
[wt 0.5]
1And them.
[charaFadeout A 0.1]
[wt 0.1]
[bgm BGM_EVENT_25 0.1]
[cueSe SE_22 22_ade695]
[charaTalk off]
[charaFace C 0]
[charaFace D 0]
[charaFace E 0]
[charaFace F 0]
[charaFadeinFSR C 0.3 105,0]
[charaMoveReturnFSR C 105,35 0.3]
[charaFadeinFSL D 0.3 -105,0]
[charaMoveReturnFSL D -105,35 0.3]
[wt 0.1]
[charaFadeinFSSideR E 0.3 320,0]
[charaMoveReturnFSSideR E 320,35 0.3]
[charaFadeinFSSideL F 0.3 -320,0]
[charaMoveReturnFSSideL F -320,35 0.3]
[wt 0.7]
[charaTalk on]
[charaTalk C]
CCon
Helldyste?
[k]
[clear]
[charaTalk D]
[charaFace D 4]
DCon
Why's Boss-Boss sad?
[k]
1Let's make sure we all win tomorrow, okay, guys?
[clear]
[charaTalk E]
[charaFace E 1]
ECon
Of course!
[k]
[clear]
[charaTalk F]
[charaFace F 1]
FCon
I'm totally gonna win!
[k]
[messageOff]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 176,0]
[wt 1.2]
[charaFace A 0]
Trưng Trắc
...Yeah. You're right.
[k]
Trưng Trắc
A king needs to believe the same things everyone else does.
[k]
Trưng Trắc
I guess that's usually the other way around, huh?
[k]
Trưng Trắc
I'm sure really strong kings can get everyone to believe in a single dream.
[k]
[charaFace A 1]
Trưng Trắc
But maybe it's all right for a king to just act proud.
[k]
Trưng Trắc
One who gets her strength from everyone else, and from what they all believe in.
[k]
[charaTalk depthOff]
[charaDepth A 2]
[charaDepth G 1]
[charaFace A 6]
[charaPut G 1]
[charaFadeTime G 0.2 0.5]
Trưng Trắc
(In exchange...I can be the only one who worries.)
[k]
Trưng Trắc
(And besides, there are some things you can only do perfectly when you're acting.)
[k]
Trưng Trắc
(Like a perfect brave front that puts everyone else's fears and concerns at ease.)
[k]
[charaFace A 0]
Trưng Trắc
(So that's what I'll do. I'll protect everyone else from worrying.)
[k]
Trưng Trắc
(I'll take on all their fears, concerns, and obligations, and tuck them away deep down in my heart.)
[k]
[charaFadeout G 0.2]
[charaFace A 1]
Trưng Trắc
...Let's all do our best out there, everyone!
[k]
[messageOff]
[charaTalk off]
[charaDepth A 1]
[charaDepth C 2]
[charaDepth D 2]
[charaFace C 1]
[charaFace D 1]
[charaFadein C 0.1 270,0]
[charaFadein D 0.1 -250,0]
[wt 0.1]
[charaMove C 220,0 0.3]
[wt 0.3]
[cueSe SE_22 22_ade697]
[charaMoveReturn C 220,25 0.3]
[wt 0.3]
[charaMoveReturn C 220,25 0.3]
[cueSe SE_22 22_ade695]
[charaMoveReturn D -240,0 0.3]
[wt 0.3]
[cueSe SE_22 22_ade695]
[charaMoveReturn D -240,0 0.3]
[wt 0.6]
[cueSe SE_22 22_ade695]
[charaMoveReturn D -240,0 0.4]
[wt 0.3]
[cueSe SE_22 22_ade697]
[charaMoveReturn C 220,25 0.3]
[wt 0.3]
[charaMoveReturn C 220,25 0.3]
[wt 1.0]
[wipeout rectangleStripLeftToRight 1.0 1]
[bgmStop BGM_EVENT_25 1.0]
[wait wipe]
[pictureFrame cut063_cinema]
[charaFadeout A 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[wt 1.0]
[wipein rectangleStripRightToLeft 1.0 1]
[wait wipe]
[charaTalk on]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 -196,-50]
Trưng Nhị
...[sr]...
[k]
[messageOff]
[charaFaceFade B 7 0.5]
[wt 1.5]
[fadeout black 1.5]
[wait fade]
[pictureFrame]
[charaFadeout B 0.1]
[scene 10000]
[wt 2.0]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_90 0.1]
[lr]I had to revise my original plan to make use of them.
[k]
The tank resident continues to produce precious bait, yet without any sign of weight gain.
[k]
But no matter. I still have my next best plan.
[k]
Contrary to my expectations, the valuable bait has grown quite a lot in the tank, to the point I can no longer ignore it.
[k]
So then, even if I can no longer achieve my initial goal...
[k]
...I must remember that the bait is valuable, no matter who harvests them.
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_90 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,857 @@
94-06-88-18-1-0
[soundStopAll]
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[charaSet A 1098238000 1 Con1]
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[ifClear 60068805]
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[charaSet A 1098238020 1 Con1]
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[ifClear 60068808]
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[ifClear 60068809]
[charaSet A 1098238120 1 Con1]
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[else]
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[endIf]
[ifClear 60068801]
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[charaSet C 1098238220 1 Con3]
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[charaSet C 1098238300 1 Con3]
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[charaSet C 1098238320 1 Con3]
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[charaSet C 1098238400 1 Con3]
[ifClear 60068808]
[charaSet C 1098238410 1 Con3]
[ifClear 60068809]
[charaSet C 1098238420 1 Con3]
[else]
[charaSet C 1098238230 1 Con3]
[endIf]
[wt 0.1]
[ifClear 60068810]
[charaSet D 1098238610 1 "Supercar 1 Bottom"]
[charaSet E 1098238610 1 "Supercar 2 Bottom"]
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[charaDepth U 6]
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[ifClear 60068811]
[charaSet D 1098238710 1 "Mechanical Bull 1 Bottom"]
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[charaSet V 1098238700 1 "Mechanical Bull 2 Top"]
[charaDepth U 6]
[charaDepth V 7]
[ifClear 60068812]
[charaSet D 1098238810 1 "Vimana 1 Bottom"]
[charaSet E 1098238810 1 "Vimana 2 Bottom"]
[charaSet U 1098238800 1 "Vimana 1 Top"]
[charaSet V 1098238800 1 "Vimana 2 Top"]
[charaDepth U 1]
[charaDepth V 2]
[else]
[charaSet D 1098238610 1 "Supercar 1 Bottom"]
[charaSet E 1098238610 1 "Supercar 2 Bottom"]
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[charaSet V 1098238600 1 "Supercar 2 Top"]
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[endIf]
[ifClear 60068813]
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[charaSet C 1098238450 1 Con3]
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[endIf]
[charaDepth A 3]
[charaDepth B 4]
[charaDepth C 5]
[charaDepth D 1]
[charaDepth E 2]
[charaSet F 1053900 1 "Trưng Trắc"]
[charaSet G 1098124510 1 "Da Vinci"]
[charaSet H 99502600 1 Mash]
[charaSet I 3040001 1 Lambda]
[charaSet J 6027000 1 "Wu Zetian"]
[charaSet K 3032000 1 Ereshkigal]
[charaSet L 1098229200 1 Enemy_Merman1]
[charaSet M 1098229200 1 Enemy_Merman2]
[charaSet N 1098229200 1 Enemy_Merman3]
[charaSet O 1098229200 1 Enemy_Merman4]
[charaSet P 1098229200 1 Enemy_Merman5]
[charaSet S 98115000 1 "Effect 1"]
[charaSet T 5009000 1 "Effect 2"]
[charaPut S 2000,2000]
[charaEffect S bit_talk_10_LowLevel]
[scene 147100]
[fadein black 1.5]
[wait fade]
[bgm BGM_EVENT_82 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 176,0]
Trưng Trắc
...This is it.
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1]
[bgm BGM_EVENT_82 0.5 0.5]
[wait wipe]
[pictureFrame cut063_cinema]
[scene 147200]
[charaFadeout F 0.1]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.5 1]
[wait wipe]
[charaTalk off]
[charaTalk depthOff]
[charaDepth L 2]
[charaDepth M 2]
[charaDepth N 2]
[charaDepth O 1]
[charaDepth P 1]
[charaFace L 0]
[charaFace M 0]
[charaFace N 0]
[charaFace O 0]
[charaFace P 0]
[charaFadein L 0.1 0,-50]
[charaFadeinFSSideL M 0.1 -420,-50]
[charaFadeinFSSideR N 0.1 420,-50]
[charaFadeinFSR O 0.1 200,-50]
[charaFadeinFSL P 0.1 -200,-50]
[wt 1.5]
[wipeout rectangleStripRightToLeft 0.5 1]
[wait wipe]
[pictureFrame]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[charaFadeout N 0.1]
[charaFadeout O 0.1]
[charaFadeout P 0.1]
[scene 147100]
[wt 0.5]
[charaSet L 98115200 1 "Torturer 1"]
[charaSet M 98115200 1 "Torturer 2"]
[charaSet N 98115200 1 "Torturer 3"]
[charaSet O 98115200 1 "Torturer 4"]
[wipein rectangleStripLeftToRight 0.5 1]
[bgm BGM_EVENT_82 0.5 1.0]
[wait wipe]
[charaTalk on]
[charaTalk depthOn]
[charaPut S 1]
[charaTalk G]
[charaFace G 24]
[charaFadein G 0.1 1]
Da Vinci
Let's go over the situation to make sure we're all on the same page.
[k]
Da Vinci
Our next battlefield is the first place the monsters stole from the Con, and their final stronghold.
[k]
Da Vinci
There's a lot more water out here. Most of this place is little islands surrounded by ocean.
[k]
Da Vinci
The enemy here is merfolk, and they outnumber us in a big way.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
Wu Zetian
Keh heh heh, it seems they understand this is their last bastion. Not that it will do them much good.
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
Ereshkigal
Even so, we're not going easy on them. It'll be an all-out battle.
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaPut S 1]
[charaTalk H]
[charaFace H 12]
[charaFadein H 0.1 1]
Mash
Actually, maintenance on my equipment finally finished.
[k]
Mash
I'd hoped that meant I could go and support you directly...but I'm afraid it was just a little too late. What a shame.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[charaTalk I]
[charaFace I 6]
[charaFadein I 0.1 1]
Lambda
No need to feel bad. That's the whole reason we're here.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaPut S 1]
[charaTalk G]
[charaFace G 24]
[charaFadein G 0.1 1]
Da Vinci
From what we've learned by observing them, we know that the merfolk can't remain constantly submerged.
[k]
Da Vinci
So obviously, the fact that we won't be fighting primarily underwater is a good thing for us.
[k]
[charaFace G 25]
Da Vinci
That said, we still expect to encounter a multitude of situations.
[k]
Da Vinci
Close-range battles on narrow land.
[k]
Da Vinci
Our allies on land will be attacking aquatic positions, and our allies on water will be attacking positions on land.
[k]
Da Vinci
We may also encounter situations where two water-based opponents end up whittling each other down.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 176,0]
Trưng Trắc
So we'll need to be ready to adapt to the situation as it changes.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut S 1]
[charaTalk G]
[charaFace G 26]
[charaFadein G 0.1 1]
Da Vinci
Right. However, we can also expect each situation to be an evolution of what we've been doing so far.
[k]
Da Vinci
Controlling our own actions... Giving the Con instructions on when to deal the final blows...
[k]
Da Vinci
This will be the culmination of all our work thus far. As long as we do our jobs correctly, we should be just fine.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 1]
Ereshkigal
You don't have to tell me twice.
[k]
Ereshkigal
I've always run my underworld by ensuring everyone does what they need to do with quiet, faithful diligence.
[k]
Ereshkigal
So that's exactly what I'll do here, too.[wt 1.0][charaFace K 2][sr]Come to me, my spirits!
[k]
[messageOff]
[cueSe SE_22 22_ade706]
[charaPut T 1]
[charaEffect T bit_talk_ghost]
[wt 3.2]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 4]
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[se ad158]
[seStop ad158 0.5]
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Wu Zetian
Gyah.
[k]
[charaFace J 5]
Wu Zetian
T-Torturers, assemble! Form a wall! Now!
[k]
[messageOff]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk off]
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[cueSe SE_21 21_ad1065]
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[wt 0.1]
[charaTalk on]
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[charaTalk J]
[charaFace J 0]
[charaFadeinFSSideR J 0.1 490,0]
Wu Zetian
Um, this is how I will deal with any enemy who tries to make it onto land by rounding them all up!
[k]
Wu Zetian
J-just leave it to me! I fear nothing and no one!
[k]
1Oh yeah, for sure.
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Lambda
I'm sure there will also be battles that need to be fought completely underwater.
[k]
Lambda
Don't worry. I'll handle those. I'm the only one here who can, anyway.
[k]
[messageOff]
[charaTalk off]
[charaTalk depthOff]
[charaFace C 0]
[charaFace D 0]
[charaFadeinFSR C 0.4 320,0]
[charaFadeinFSR D 0.4 320,0]
[charaFadeinFSR U 0.4 320,0]
[wt 0.7]
[charaFace C 1]
[charaMoveReturnFSR C 320,20 0.2]
[charaMoveReturnFSR D 320,20 0.2]
[charaMoveReturnFSR U 320,20 0.2]
[cueSe SE_22 22_ade697]
[wt 0.2]
[charaMoveReturnFSR C 320,20 0.2]
[charaMoveReturnFSR D 320,20 0.2]
[charaMoveReturnFSR U 320,20 0.2]
[wt 0.7]
1How's the ship looking?
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1]
[wait wipe]
[charaFadeout I 0.1]
[charaFadeout C 0.1]
[charaFadeout D 0.1]
[charaFadeout U 0.1]
[charaTalk on]
[charaTalk depthOn]
[charaSet L 1053910 1 "Trưng Nhị"]
[charaSet M 4008001 1 Blackbeard]
[charaSet N 4003001 1 Drake]
[charaSet O 4034000 1 Bartholomew]
[charaSet P 4024000 1 Mordred]
[charaSet Q 3039000 1 Gareth]
[charaSet R 25002000 1 "Katsushika Hokusai"]
[ifClear 60068838]
[scene 148400]
[wt 0.1]
[wipein rectangleStripRightToLeft 0.5 1]
[wait wipe]
[charaTalk M]
[charaFace M 2]
[charaFadein M 0.1 1]
Blackbeard
How's it looking? Pretty as a brand-new figure box after peeling the tape off PERFECTLY!
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk N]
[charaFace N 1]
[charaFadein N 0.1 1]
Drake
I have no idea what Blackbeard is on about, but the ship's great.
[k]
Drake
We can raise the Jolly Roger whenever you give the word!
[k]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 1]
Bartholomew
Both the mast and the sails are in great shape. The only thing this ship's missing is a mekakure first mate.
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.5 1]
[wait wipe]
[charaFadeout O 0.1]
[scene 147100]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.5 1]
[wait wipe]
[ifClear 60068839]
[scene 147200]
[wt 0.1]
[wipein rectangleStripRightToLeft 0.5 1]
[wait wipe]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk P]
[charaFace P 1]
[charaFadein P 0.1 1]
Mordred
Of course it's looking awesome, Master! We can blast off whenever you want!
[k]
[charaFadeout P 0.1]
[wt 0.1]
[charaTalk Q]
[charaFace Q 2]
[charaFadein Q 0.1 1]
Gareth
Just make sure you don't dri[line 2]uh sail too crazily, Mordred!
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.5 1]
[wait wipe]
[charaFadeout Q 0.1]
[scene 147100]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.5 1]
[wait wipe]
[ifClear 60068840]
[scene 147200]
[wt 0.1]
[wipein rectangleStripRightToLeft 0.5 1]
[wait wipe]
[charaFadeout Q 0.1]
[wt 0.1]
[charaTalk R]
[charaFace R 1]
[charaFadein R 0.1 1]
Katsushika Hokusai
I still ain't got a damn clue how this contraption works...
[k]
Katsushika Hokusai
...but she's cruisin' along nice 'n' steady!
[k]
Katsushika Hokusai
I might not be a celestial maiden or a foreign princess, but you'd better believe we're gonna get our money's worth when I paint this baby!
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.5 1]
[wait wipe]
[charaFadeout R 0.1]
[scene 147100]
[wt 0.5]
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[wait wipe]
[else]
[scene 148400]
[wt 0.1]
[wipein rectangleStripRightToLeft 0.5 1]
[wait wipe]
[charaTalk M]
[charaFace M 2]
[charaFadein M 0.1 1]
Blackbeard
How's it looking? Pretty as a brand-new figure box after peeling the tape off PERFECTLY!
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk N]
[charaFace N 1]
[charaFadein N 0.1 1]
Drake
I have no idea what Blackbeard is on about, but the ship's great.
[k]
Drake
We can raise the Jolly Roger whenever you give the word!
[k]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 0]
[charaFadein O 0.1 1]
Bartholomew
Both the mast and the sails are in great shape. The only thing this ship's missing is a mekakure first mate.
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.5 1]
[wait wipe]
[charaFadeout O 0.1]
[scene 147100]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.5 1]
[wait wipe]
[endIf]
[charaPut S 1]
[charaTalk G]
[charaFace G 26]
[charaFadein G 0.1 1]
Da Vinci
All right, then let's get go[line 2]
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 2]
[charaFadein H 0.1 1]
Mash
The enemy's making a move! Here they come!
[k]
1Okay Trắc, let's go finish what you started.
2Come on, Trắc. Let's go put an end to this!
[messageOff]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[charaTalk F]
[charaFace F 6]
[charaFadein F 0.1 176,0]
[wt 1.0]
[charaFace F 0]
Trưng Trắc
Right.
[k]
[charaFace F 2]
Trưng Trắc
...This is our final battle, everyone.[sr]Let's make sure we win it!
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaDepth L 5]
[charaDepth A 6]
[charaDepth B 7]
[charaDepth D 3]
[charaDepth E 4]
[charaDepth U 8]
[charaDepth V 9]
[charaFace L 1]
[charaFace A 1]
[charaFace B 0]
[charaFace D 0]
[charaFace E 0]
[charaFadein L 0.1 -196,0]
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[charaFadeinFSL U 0.1 -320,0]
[charaFadeinFSR B 0.1 320,0]
[charaFadeinFSR E 0.1 320,0]
[charaFadeinFSR V 0.1 320,0]
[cueSe SE_22 22_ade697]
[charaMoveReturnFSL A -320,20 0.2]
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[wt 0.3]
[cueSe SE_22 22_ade697]
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[charaMoveReturnFSL U -320,20 0.2]
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[charaMoveReturnFSR B 320,20 0.2]
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[wt 1.7]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_82 0.4]
[wait fade]
[soundStopAll]
[end]

View File

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94-06-88-18-2-0
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[else]
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[endIf]
[charaSet G 1053900 1 "Trưng Trắc"]
[charaSet H 1053910 1 "Trưng Nhị"]
[charaSet I 1098229200 1 Enemy_Merman1]
[charaSet J 1098229200 1 Enemy_Merman2]
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[charaSet L 1098229300 1 "Mighty Merman"]
[charaSet M 99502600 1 Mash]
[charaSet N 1098124510 1 "Da Vinci"]
[charaSet O 6027000 1 "Wu Zetian"]
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Trưng Nhị
Yaaah!
[k]
[messageOff]
[se ad158]
[se ad1006]
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[charaEffect J bit_talk_x_slash02]
[wt 0.1]
[cueSe Battle bac529]
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[cueSe Battle bac526]
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[wt 0.4]
[se ad26 0.2]
[cueSe SE_22 22_ade702]
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Trưng Trắc
It's over!
[k]
[messageOff]
[se ad73]
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Hai Bà Trưng
Now!
[k]
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[charaTalk on]
[charaTalk C]
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CCon
Here we go, go, go!
[k]
[clear]
[charaTalk A]
ACon
Let's do this!
[k]
[clear]
[charaTalk B]
BCon
Chaaarge!
[k]
[messageOff]
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[wt 0.2]
[cueSe Servants_301400 bac507 0.7]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[charaEffect I bit_talk_13]
[charaShake I 0.05 3 3 0.3]
[wt 0.3]
[cueSe Servants_301400 bac507 0.7]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[charaEffect J bit_talk_13]
[charaShake J 0.05 3 3 0.3]
[wt 0.3]
[cueSe Servants_301400 bac507 0.7]
[se ad20]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[charaEffect K bit_talk_13]
[charaShake K 0.05 3 3 0.3]
[label lblConf]
[wt 2.0]
[charaSpecialEffect I enemyErasure 1 1.2]
[charaSpecialEffect J enemyErasure 1 1.2]
[charaSpecialEffect K enemyErasure 1 1.2]
[se ad42]
[wait charaSpecialEffect K]
[wt 0.3]
[cueSe SE_22 22_ade699]
[effect bit_talk_kira_lp]
[wt 1.2]
[effectStop bit_talk_kira_lp]
[charaFace P 0]
[charaFace Q 0]
[charaFace R 0]
[charaFadein P 0.2 0,-70]
[charaFadeinFSL Q 0.2 -315,-70]
[charaFadeinFSR R 0.2 315,-70]
[charaMove P 0,-30 0.2]
[charaMoveFSL Q -315,-30 0.2]
[charaMoveFSR R 315,-30 0.2]
[se adm58]
[wt 0.2]
[seStop adm58 0.2]
[charaMove P 0,-50 0.2]
[charaMoveFSL Q -315,-50 0.2]
[charaMoveFSR R 315,-50 0.2]
[wt 1.2]
[charaFadeout P 0.1]
[charaFadeout Q 0.1]
[charaFadeout R 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_80 1.5]
[charaTalk on]
[charaTalk depthOn]
[charaPut S 1]
[charaTalk M]
[charaFace M 1]
[charaFadein M 0.1 1]
Mash
You did it! That was the last of[line 2]
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk N]
[charaFace N 2]
[charaFadein N 0.1 1]
Da Vinci
No, it's not over yet! Be careful!
[k]
[messageOff]
[charaFadeout N 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[se ad58 0.7]
[seVolume ad58 1.0 1.0]
[wt 1.3]
[charaTalk L]
[charaFace L 0]
[charaFadein L 1.0 1]
[wt 1.0]
[seStop ad58 0.2]
[wt 0.5]
[cueSe SE_22 22_ade702]
[shake 0.03 5 5 0.5]
[bgm BGM_EVENT_24 0.1]
Mighty Merman
Haaa!
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk O]
[charaFace O 2]
[charaFadein O 0.1 1]
Wu Zetian
That one is definitely not like any of the others we have seen! Is that the boss!?
[k]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 176,0]
Trưng Trắc
If he is, then he must not be able to stay behind the scenes anymore. Now's our chance!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 8]
[charaFadein H 0.1 -196,0]
Trưng Nhị
Yeah. It doesn't matter what comes at us now. We'll take it down all the same.
[k]
[charaFace H 2]
Trưng Nhị
This time, we're going to win!
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_24 0.4]
[wait fade]
[soundStopAll]
[end]

View File

@@ -0,0 +1,896 @@
94-06-88-18-2-1
[soundStopAll]
[enableFullScreen]
[ifClear 60068801]
[charaSet A 1098237900 1 Con1]
[charaSet B 1098237900 1 Con2]
[flag Seisaku_B 1]
[ifClear 60068802]
[charaSet A 1098237910 1 Con1]
[charaSet B 1098237910 1 Con2]
[flag Seisaku_B 1]
[ifClear 60068803]
[charaSet A 1098237920 1 Con1]
[charaSet B 1098237920 1 Con2]
[flag Seisaku_B 1]
[ifClear 60068804]
[charaSet A 1098238000 1 Con1]
[charaSet B 1098238000 1 Con2]
[flag Seisaku_B 2]
[ifClear 60068805]
[charaSet A 1098238010 1 Con1]
[charaSet B 1098238010 1 Con2]
[flag Seisaku_B 2]
[ifClear 60068806]
[charaSet A 1098238020 1 Con1]
[charaSet B 1098238020 1 Con2]
[flag Seisaku_B 2]
[ifClear 60068807]
[charaSet A 1098238100 1 Con1]
[charaSet B 1098238100 1 Con2]
[flag Seisaku_B 3]
[ifClear 60068808]
[charaSet A 1098238110 1 Con1]
[charaSet B 1098238110 1 Con2]
[flag Seisaku_B 3]
[ifClear 60068809]
[charaSet A 1098238120 1 Con1]
[charaSet B 1098238120 1 Con2]
[flag Seisaku_B 3]
[else]
[charaSet A 1098237900 1 Con1]
[charaSet B 1098237900 1 Con2]
[flag Seisaku_B 1]
[endIf]
[ifClear 60068801]
[charaSet C 1098238200 1 Con3]
[ifClear 60068802]
[charaSet C 1098238210 1 Con3]
[ifClear 60068803]
[charaSet C 1098238220 1 Con3]
[ifClear 60068804]
[charaSet C 1098238300 1 Con3]
[ifClear 60068805]
[charaSet C 1098238310 1 Con3]
[ifClear 60068806]
[charaSet C 1098238320 1 Con3]
[ifClear 60068807]
[charaSet C 1098238400 1 Con3]
[ifClear 60068808]
[charaSet C 1098238410 1 Con3]
[ifClear 60068809]
[charaSet C 1098238420 1 Con3]
[else]
[charaSet C 1098238230 1 Con3]
[endIf]
[wt 0.1]
[ifClear 60068810]
[charaSet D 1098238610 1 "Supercar 1 Bottom"]
[charaSet E 1098238610 1 "Supercar 2 Bottom"]
[charaSet U 1098238600 1 "Supercar 1 Top"]
[charaSet V 1098238600 1 "Supercar 2 Top"]
[charaDepth U 6]
[charaDepth V 7]
[ifClear 60068811]
[charaSet D 1098238710 1 "Mechanical Bull 1 Bottom"]
[charaSet E 1098238710 1 "Mechanical Bull 2 Bottom"]
[charaSet U 1098238700 1 "Mechanical Bull 1 Top"]
[charaSet V 1098238700 1 "Mechanical Bull 2 Top"]
[charaDepth U 6]
[charaDepth V 7]
[ifClear 60068812]
[charaSet D 1098238810 1 "Vimana 1 Bottom"]
[charaSet E 1098238810 1 "Vimana 2 Bottom"]
[charaSet U 1098238800 1 "Vimana 1 Top"]
[charaSet V 1098238800 1 "Vimana 2 Top"]
[charaDepth U 1]
[charaDepth V 2]
[else]
[charaSet D 1098238610 1 "Supercar 1 Bottom"]
[charaSet E 1098238610 1 "Supercar 2 Bottom"]
[charaSet U 1098238600 1 "Supercar 1 Top"]
[charaSet V 1098238600 1 "Supercar 2 Top"]
[charaDepth U 6]
[charaDepth V 7]
[endIf]
[ifClear 60068813]
[charaSet C 1098238230 1 Con3]
[ifClear 60068814]
[charaSet C 1098238260 1 Con3]
[ifClear 60068815]
[charaSet C 1098238240 1 Con3]
[ifClear 60068816]
[charaSet C 1098238270 1 Con3]
[ifClear 60068817]
[charaSet C 1098238250 1 Con3]
[ifClear 60068818]
[charaSet C 1098238280 1 Con3]
[ifClear 60068819]
[charaSet C 1098238330 1 Con3]
[ifClear 60068820]
[charaSet C 1098238360 1 Con3]
[ifClear 60068821]
[charaSet C 1098238340 1 Con3]
[ifClear 60068822]
[charaSet C 1098238370 1 Con3]
[ifClear 60068823]
[charaSet C 1098238350 1 Con3]
[ifClear 60068824]
[charaSet C 1098238380 1 Con3]
[ifClear 60068825]
[charaSet C 1098238430 1 Con3]
[ifClear 60068826]
[charaSet C 1098238460 1 Con3]
[ifClear 60068827]
[charaSet C 1098238440 1 Con3]
[ifClear 60068828]
[charaSet C 1098238470 1 Con3]
[ifClear 60068829]
[charaSet C 1098238450 1 Con3]
[ifClear 60068830]
[charaSet C 1098238480 1 Con3]
[endIf]
[charaDepth A 3]
[charaDepth B 4]
[charaDepth C 5]
[charaDepth D 1]
[charaDepth E 2]
[charaSet F 1053900 1 "Trưng Trắc"]
[charaSet G 1053910 1 "Trưng Nhị"]
[charaSet H 1098229300 1 "Mighty Merman"]
[charaSet I 1098231700 1 Con1]
[charaSet J 1098231700 1 Con2]
[charaSet K 1098231700 1 Con3]
[charaSet L 1098124510 1 "Da Vinci"]
[charaSet M 99502600 1 Mash]
[charaSet N 3040001 1 Lambda]
[charaSet O 6027000 1 "Wu Zetian"]
[charaSet P 3032000 1 Ereshkigal]
[imageSet R back10000 1]
[charaSet S 98115000 1 "Effect 1"]
[charaSet T 5009000 1 "Effect 2"]
[charaPut S 2000,2000]
[charaEffect S bit_talk_10_LowLevel]
[effectPause bit_talk_x_slash02]
[effectPause bit_talk_x_slash01]
[charaScale R 1.1]
[charaDepth R 1]
[charaDepth L 2]
[charaDepth S 3]
[scene 147100]
[bgm BGM_EVENT_24 0.1]
[fadein black 1.0]
[wait fade]
[charaTalk off]
[charaTalk depthOff]
[charaDepth F 2]
[charaDepth G 1]
[charaFace F 5]
[charaFace G 5]
[charaFadein F 0.1 1]
[charaFadein G 0.1 1]
[wt 0.4]
[charaMoveReturn G 0,-7 0.2]
[wt 0.2]
[charaMoveReturn F 0,-7 0.2]
[wt 0.7]
[charaEffect G bit_talk_quickmove 300,0]
[charaSpecialEffect G erasureReverse 1 0.3]
[se ad73]
[wt 0.3]
[charaEffect F bit_talk_quickmove -300,0]
[charaSpecialEffect F erasureReverse 1 0.3]
[se ad73]
[wt 0.3]
[charaFace H 0]
[charaFadein H 0.1 1]
[wt 0.2]
[effect bit_talk_kengekiall02_fs]
[wt 0.2]
[se ad1031 0.4]
[se bac142]
[wt 0.05]
[charaShake H 0.03 1 1 0.15]
[wt 0.2]
[se ad687 0.4]
[se bac141]
[charaShake H 0.03 1 1 0.15]
[wt 0.15]
[se bac143]
[effect bit_talk_14]
[wt 0.1]
[se bac139]
[charaShake H 0.03 3 3 0.2]
[wt 0.3]
[effectStart bit_talk_x_slash02]
[effectStart bit_talk_x_slash01]
[wt 0.2]
[se bac221]
[charaShake H 0.03 3 3 0.4]
[wt 0.4]
[cueSe SE_22 22_ade702]
[se ad20 0.4]
[charaMove H 0,-40 0.7]
[charaShake H 0.03 3 3 0.7]
[wt 1.0]
[charaFadeout H 0.1]
[wt 0.1]
[charaFace A 5]
[charaFace D 0]
[charaFadein A 0.1 1]
[charaFadein D 0.1 1]
[charaFadein U 0.1 1]
[wt 0.5]
[se ad158]
[se ad1006]
[seVolume ad1006 0 0.8]
[fowardEffect bit_talk_41_fs]
[blur motion 0.3 4 100 0.5 0.6 0.03 100]
[charaMoveScale A 1.1 0.3]
[charaMoveScale D 1.1 0.3]
[charaMoveScale U 1.1 0.3]
[charaMove A 0,10 0.3]
[charaMove D 0,10 0.3]
[charaMove U 0,10 0.3]
[charaFadeout A 0.2]
[charaFadeout D 0.3]
[charaFadeout U 0.3]
[wt 0.5]
[seStop ad158 0.1]
[fowardEffectDestroy bit_talk_41_fs]
[blurOff motion 0.1]
[charaScale A 1.0]
[charaScale D 1.0]
[charaScale U 1.0]
[charaFace H 0]
[charaFadein H 0.1 0,-40]
[branch lblClear_B1 Seisaku_B 1]
[branch lblClear_B2 Seisaku_B 2]
[branch lblClear_B3 Seisaku_B 3]
[label lblClear_B1]
[se ad171]
[wt 0.1]
[cueSe Battle bac529]
[cueSeVolume bac529 0 0.6]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[effect bit_talk_Slash_white_01]
[charaShake H 0.03 3 3 0.4]
[wt 0.2]
[se ad171]
[wt 0.1]
[cueSe Battle bac528]
[cueSeVolume bac528 0 0.6]
[effect bit_talk_Slash_white_01_L]
[wt 0.1]
[cueSe SE_22 22_ade702]
[se ad1018 0]
[seVolume ad1018 1.0 0.3]
[charaShake H 0.03 3 3 0.6]
[branch lblConf]
[label lblClear_B2]
[wt 0.1]
[cueSe Servants_703500 bac1171 0.7]
[seStop bac1171 1.5]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[charaEffect H bit_talk_13]
[wt 0.1]
[cueSe SE_22 22_ade702]
[se ad1018 0]
[seVolume ad1018 1.0 0.3]
[charaShake H 0.03 3 3 0.6]
[branch lblConf]
[label lblClear_B3]
[wt 0.2]
[cueSe Servants_301400 bac507 0.7]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[charaEffect H bit_talk_13]
[wt 0.1]
[cueSe SE_22 22_ade702]
[se ad1018 0]
[seVolume ad1018 1.0 0.3]
[charaShake H 0.05 3 3 0.6]
[label lblConf]
[bgmStop BGM_EVENT_24 2.5]
[wt 1.0]
[seStop ad1018 1.5]
[wt 1.5]
[cueSe SE_22 22_ade699]
[fowardEffect bit_talk_kira_lp]
[charaFadeout H 2.5]
[wt 2.0]
[charaFadein I 0.5 0,-50]
[charaFadeinFSL J 0.5 0,-50]
[charaFadeinFSR K 0.5 0,-50]
[wt 0.1]
[cueSe SE_22 22_ade697]
[charaMove I 0,55 0.2]
[charaMove J -265,55 0.2]
[charaMove K 265,55 0.2]
[wt 0.2]
[charaMove I 1 0.2]
[charaMove J 0 0.2]
[charaMove K 2 0.2]
[wt 0.2]
[fowardEffectStop bit_talk_kira_lp]
[wt 1.7]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk depthOn]
[charaPut S 1]
[charaTalk M]
[charaFace M 2]
[charaFadein M 0.1 1]
Mash
Enemy signal has disappeared! Initiating perimeter scan!
[k]
[charaFace M 7]
Mash
...No sign of any hostiles.
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 0]
[charaFadein L 0.1 1]
Da Vinci
Phew.
[k]
Da Vinci
Okay, I think it's safe to say we're in the clear.
[k]
[charaFadeout L 0.1]
[wt 0.1]
[bgm BGM_EVENT_4 0.1]
[charaTalk M]
[charaFace M 1]
[charaFadein M 0.1 1]
Mash
You did it, everyone! You won! Congratulations!
[k]
[messageOff]
[charaFadeout M 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[charaTalk off]
[charaTalk depthOff]
[charaFace A 1]
[charaFace B 1]
[charaFace D 0]
[charaFace E 0]
[charaFadeinFSL A 0.1 0]
[charaFadeinFSL D 0.1 0]
[charaFadeinFSL U 0.1 0]
[charaFadeinFSR B 0.1 2]
[charaFadeinFSR E 0.1 2]
[charaFadeinFSR V 0.1 2]
[cueSe SE_22 22_ade697]
[charaMoveReturnFSL A -256,20 0.2]
[charaMoveReturnFSL D -256,20 0.2]
[charaMoveReturnFSL U -256,20 0.2]
[wt 0.1]
[charaMoveReturnFSR B 256,20 0.2]
[charaMoveReturnFSR E 256,20 0.2]
[charaMoveReturnFSR V 256,20 0.2]
[wt 0.3]
[cueSe SE_22 22_ade697]
[charaMoveReturnFSL A -256,20 0.2]
[charaMoveReturnFSL D -256,20 0.2]
[charaMoveReturnFSL U -256,20 0.2]
[wt 0.1]
[charaMoveReturnFSR B 256,20 0.2]
[charaMoveReturnFSR E 256,20 0.2]
[charaMoveReturnFSR V 256,20 0.2]
[wt 0.2]
[charaTalk on]
[charaTalk A]
ACon
Waha!
[k]
[clear]
[charaTalk B]
[charaFace B 0]
BCon
We did it!
[k]
[charaFadeout A 0.1]
[charaFadeout D 0.1]
[charaFadeout U 0.1]
[charaFadeout B 0.1]
[charaFadeout E 0.1]
[charaFadeout V 0.1]
[wt 0.1]
[charaDepth F 2]
[charaDepth G 1]
[charaTalk F]
[charaFace F 4]
[charaFace G 0]
[charaFadein F 0.1 1]
[charaFadein G 0.1 1]
Trưng Trắc
We... We won...?
[k]
[charaTalk G]
[charaFace G 6]
Trưng Nhị
Phew.
[k]
Trưng Nhị
...
[k]
[charaFace G 9]
Trưng Nhị
That's right, Sister! We won! We really won!
[k]
[charaMove G -30,0 0.2]
[wt 0.2]
[se ad183]
[charaTalk F]
[charaFace F 3]
[charaShake F 0.05 3 3 0.5]
Trưng Trắc
Eee. Come on, Nhị, not in front of everyone.[sr]It's embarrassing. Still...[wt 0.8][charaFace F 0] Yeah. Yeah!
[k]
[charaFace F 1]
Trưng Trắc
We did win, didn't we!? Hooray!
[k]
1Way to go, you two!
2You did it!
[charaFace F 0]
Trưng Trắc
Oh [%1], this is incredible.[sr]I don't know what to say...
[k]
1It's because we all did our best together.
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk O]
[charaFace O 1]
[charaFadein O 0.1 1]
Wu Zetian
Keh heh heh. Especially me.
[k]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk P]
[charaFace P 4]
[charaFadein P 0.1 1]
Ereshkigal
Phew...
[k]
Ereshkigal
I'm just glad the mission didn't end in failure the one time I helped out...
[k]
[charaFadeout P 0.1]
[wt 0.1]
[charaTalk N]
[charaFace N 6]
[charaFadein N 0.1 1]
Lambda
Of course we won. How could we not when beautiful women like us all did our best, beautifully?
[k]
[charaFace N 1]
Lambda
Well, I suppose you fans did a pretty good job, too. Well done.
[k]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk C]
[charaFace A 0]
[charaFace C 1]
[charaFace D 0]
[charaFace E 0]
[charaFadeinFSL A 0.1 0]
[charaFadeinFSL D 0.1 0]
[charaFadeinFSL U 0.1 0]
[charaFadeinFSR C 0.1 2]
[charaFadeinFSR E 0.1 2]
[charaFadeinFSR V 0.1 2]
CCon
Waha! She praised us!
[k]
[clear]
[charaTalk A]
ACon
We worked hard!
[k]
[charaFadeout A 0.1]
[charaFadeout D 0.1]
[charaFadeout U 0.1]
[charaFadeout C 0.1]
[charaFadeout E 0.1]
[charaFadeout V 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaPut S 1]
[charaTalk L]
[charaFace L 18]
[charaFadein L 0.1 1]
[bgmStop BGM_EVENT_4 2.0]
Da Vinci
Juuust a second.
[k]
[charaFace L 14]
Da Vinci
Yes, you did wipe out all the merfolk. I expect there are barely any water monsters left on these islands now.
[k]
[charaFace L 32]
Da Vinci
But we still haven't found this Singularity's core.
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 176,0]
Trưng Trắc
What are you talking about?
[k]
1If past Singularities are any indication...
2(Quickly fill them in)
[messageOff]
[wipeout rollRight 1.0 1]
[wait wipe]
[wt 0.7]
[wipein rollLeft 1.0 1]
[wait wipe]
[charaFace F 7]
[bgm BGM_EVENT_70 0.1]
Trưng Trắc
I see. So you're talking about what's actually caused all the strange things happening here.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut S 1]
[charaTalk L]
[charaFace L 24]
[charaFadein L 0.1 1]
Da Vinci
We generally call those “Holy Grails.”
[k]
Da Vinci
I thought for sure we would find this Singularity's Holy Grail once we defeated that extra large merman...
[k]
Da Vinci
...but it looks like I was wrong.
[k]
[charaFace L 14]
Da Vinci
(Does that mean he wasn't their king, but just a superior subspecies? Something isn't adding up, though...)
[k]
[charaFace L 25]
Da Vinci
Sometimes, the Grails have been kept at specific locations, rather than in someone's possession...
[k]
Da Vinci
...and occasionally they have even spontaneously manifested on their own.
[k]
[charaFadeout L 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[charaTalk N]
[charaFace N 0]
[charaFadein N 0.1 1]
Lambda
Well, with the enemies gone, can't we just take our sweet time searching for it?
[k]
[charaFadeout N 0.1]
[wt 0.1]
[charaPut S 1]
[charaTalk L]
[charaFace L 13]
[charaFadein L 0.1 1]
Da Vinci
...Yeah, I guess you're right.
[k]
[charaFadeTime R 0.2 0.6]
[charaFace L 14]
Da Vinci
(As long as there are no surprises, we shouldn't have any issue finding it...)
[k]
[charaFace L 32]
Da Vinci
(...but something tells me it won't be that simple. There's still way too much we don't know about this world.)
[k]
Da Vinci
(I suppose that means it's time to hope for the best and prepare for the worst.)
[k]
[charaFadeout L 0.1]
[charaFadeout R 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[charaTalk O]
[charaFace O 1]
[charaFadein O 0.1 1]
Wu Zetian
All right, now that we have won, let us return to the village in triumph and enjoy our victory banquet!
[k]
[messageOff]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
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[charaFace B 1]
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[cueSe SE_22 22_ade697]
[charaMoveReturnFSL A -256,20 0.2]
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[charaMoveReturnFSL A -256,20 0.2]
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[cueSe SE_22 22_ade697]
[charaMoveReturnFSR B 256,20 0.2]
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[wt 0.2]
[charaMoveReturnFSR B 256,20 0.2]
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[wt 1.7]
[messageOff]
[fadeout black 1.5]
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[wait fade]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout U 0.1]
[charaFadeout V 0.1]
[charaTalk on]
[charaTalk depthOn]
[scene 10000]
[charaPut T 1]
[charaEffect T bit_talk_marblebg_fs]
[wt 2.0]
[fadein black 1.0]
[bgm BGM_MAP_36 0.1]
[wait fade]
[lr]It's just as I feared. Those kin were utterly useless.
[k]
...Though of course, that is the whole point.
[k]
They were too few, too weak, and above all, represented everything I despise. That's why I had to prepare this place for them.
[k]
But now that I can't even use them...there's only one option left.
[k]
I'll have to take matters into my own hands.
[k]
Thanks to the intervention of outsiders, the bait I fed them survived and began acting in ways I never expected.
[k]
But even without kin to feed them to...
[k]
...they won't go to waste if I devour them myself.
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_MAP_36 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,851 @@
94-06-88-18-3-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 6027000 1 "Wu Zetian"]
[charaSet D 3032000 1 Ereshkigal]
[charaSet E 3040000 1 Lambda_First]
[charaSet F 3040001 1 Lambda_Second]
[charaSet G 1098124510 1 "Da Vinci"]
[charaSet H 99502600 1 Mash]
[charaSet I 98115200 1 Torturer]
[charaSet J 1098229100 1 Elder]
[charaSet K 1098231700 1 Con1]
[charaSet L 1098231700 1 Con2]
[charaSet M 1098231700 1 Con3]
[sceneSet N 147103 1]
[charaSet O 3040001 1 Lambda_Second]
[charaScale N 1.5]
[charaScale O 1.5]
[charaDepth F 0]
[charaDepth N 1]
[charaDepth O 2]
[charaSet R 98115000 1 "Effect 1"]
[charaSet S 5009000 1 "Effect 2"]
[charaSet T 5009000 1 "Effect 3"]
[charaPut R 2000,2000]
[charaEffect R bit_talk_10_LowLevel]
[scene 147300]
[cameraMove 0.1 0,0 1.01]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_94 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaDepth A 2]
[charaDepth B 1]
[charaFace A 1]
[charaFace B 1]
[charaFadein A 0.7 1]
[charaFadein B 0.7 1]
[wt 2.0]
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[wt 1.0]
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[wt 0.7]
[se adm58]
[charaMoveFSL K -70,0 0.4]
[wt 0.5]
[charaMoveFSL L -290,0 0.3]
[wt 0.4]
[seStop adm58 0.1]
[charaFace K 1]
[charaFace L 1]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSL K -90,0 0.3]
[charaMoveReturnFSL L -270,0 0.3]
[wt 0.5]
[se adm58]
[charaMoveFSR M 200,0 0.5]
[wt 0.5]
[seStop adm58 0.1]
[cueSe SE_22 22_ade697]
[charaMoveReturnFSR M 200,35 0.2]
[wt 0.2]
[charaMoveReturnFSR M 200,35 0.2]
[wt 0.5]
[se adm58]
[charaMove K 1 0.4]
[charaMoveFSL L -200,0 0.4]
[wt 0.5]
[seStop adm58 0.1]
[cueSe SE_22 22_ade695]
[charaFace M 1]
[charaMoveReturn K 0,35 0.2]
[charaMoveReturnFSL L -200,35 0.2]
[charaMoveReturnFSR M 200,35 0.2]
[wt 0.5]
[charaFadeout K 0.7]
[charaFadeout L 0.7]
[charaFadeout M 0.7]
[wt 1.5]
[charaTalk on]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.2 1]
Wu Zetian
How dare you let an empress's glass run dry? If I were still in charge, this would be grounds for torture. Now hurry up and bring me another round!
[k]
[messageOff]
[charaTalk off]
[charaDepth C 2]
[charaDepth I 1]
[charaFace I 0]
[se ad7]
[seVolume ad7 0 0.6]
[charaFadein I 0.4 -470,0]
[charaMove I -300,0 0.4]
[wt 1.0]
[charaFadeout I 0.4]
[charaMove I -470,0 0.4]
[wt 1.0]
[charaTalk on]
[charaTalk depthOn]
[charaFace C 0]
[charaMoveReturn C 0,-4 0.4]
Wu Zetian
(Glug, glug, glug...)[wt 0.4][charaMoveReturn C 0,-4 0.4]
[k]
[charaFace C 1]
Wu Zetian
Mmm, there really is nothing like a glass of fine wine after a victory! Or coconut juice, as the case may be!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 1]
Ereshkigal
...
[k]
1How come you're not drinking?
2Something bothering you?
[charaFace D 3]
Ereshkigal
Oh, no, it's nothing. Don't get me wrong; I'm just as happy about our victory as anyone.
[k]
[charaFace D 4]
Ereshkigal
It's just... (Sigh) I suppose there's no sense lying to you.
[k]
[charaFace D 22]
Ereshkigal
I can't put my finger on why, but I have a bad feeling about this.
[k]
Ereshkigal
It's like...something doesn't smell right.
[k]
Ereshkigal
Almost as if I'm sensing something that shouldn't be here, but somehow...is?
[k]
1Huh?
[messageOff]
[bgmStop BGM_EVENT_94 0.3]
[charaFadeout D 0.1]
[wt 0.1]
[se ad226]
[seVolume ad226 0 0.3]
[se ad14]
[shake 0.05 5 5 1.0]
[wt 1.0]
[shake 0.1 1 1 0]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
ELambda
What the...!?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut R 1]
[charaTalk G]
[charaFace G 22]
[charaFadein G 0.1 1]
Da Vinci
This is...
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut R 2000,2000]
[scene 147303 2.0]
[charaPut S 1]
[charaPut T 1]
[charaEffect S bit_talk_ppl_fog01]
[charaEffect T bit_talk_ppl_fog02]
[shake 0.15 1 1 0]
[se ade153]
[seVolume ade153 0 0.3]
[se ad556]
[seVolume ad556 0 0]
[seVolume ad556 0.5 0.5]
[wt 2.0]
[seStop ade153 1.5]
[seStop ad556 1.5]
[wt 1.0]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
ELambda
That's the same mist we saw with the vodyanoy! Except, it's even thicker now...
[k]
ELambda
Does this mean new water monsters are coming again?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 176,0]
Trưng Trắc
Then we'll have to go fight them off!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut R 1]
[charaTalk H]
[charaFace H 2]
[charaFadein H 0.1 1]
Mash
I'll start searching for them right away! Please stay alert, everyone!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut R 2000,2000]
[charaTalk J]
[charaFace J 4]
[charaFadein J 0.1 1]
Elder
Oh no... Oh no!
[k]
Elder
I feel it. This is bad... Very bad...
[k]
Elder
This isn't a monster. This is something else.
[k]
Elder
It's coming from across the sea and beyond the mist...and there's no escaping it...
[k]
[bgm BGM_EVENT_24 0.1]
[seVolume ad14 0.5 0.7]
[charaFace J 2]
Elder
It's a flood! A massive flood, practically as big as the ocean!
[k]
1What!?
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Wu Zetian
Say whaaaaaat!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 4]
[charaFadein J 0.1 1]
Elder
There's nothing I can do... It's going to swallow us whole!
[k]
[messageOff]
[charaFadeout J 0.1]
[seStop ad14 2.0]
[wt 0.1]
[charaEffectStop S bit_talk_ppl_fog01]
[charaEffectStop T bit_talk_ppl_fog02]
[shake 0.05 5 5 1.0]
[scene 147304 2.0]
[se ad211]
[cueSe SE_21 21_ade614]
[cueSeVolume 21_ade614 0 0]
[cueSeVolume 21_ade614 0.5 1.0]
[wt 2.0]
[cueSeVolume 21_ade614 1.0 0.1]
[wt 2.0]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 -196,0]
Trưng Nhị
The water's rising so fast! Come on, Elder! Can't you make yourself float above it!?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 4]
[charaFadein J 0.1 1]
Elder
No, I can't. I already told you. My connection to my real body is all but gone...
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 -196,0]
Trưng Nhị
But if you don't, everyone will be dragged under!
[k]
[charaFace B 4]
Trưng Nhị
We finally won! We managed to save the Con! And now you're telling me their island's just...!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk off]
[charaFace K 0]
[charaFace L 4]
[charaFadeinFSL K 0.1 0]
[charaFadeinFSR L 0.1 2]
[charaShake K 0.02 2 2 1.2]
[charaShake L 0.02 2 2 1.2]
[se adm59]
[charaMoveFSR L 310,0 0.2]
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[wt 0.2]
[charaMoveFSR L 200,0 0.3]
[wt 0.3]
[charaMoveFSL K -180,0 0.4]
[charaMoveFSR L 320,0 0.3]
[wt 0.3]
[charaMoveFSR L 2 0.2]
[wt 0.2]
[charaMoveFSL K 0 0.2]
[wt 0.2]
[seStop adm59 0.2]
[wt 0.3]
[charaTalk on]
[charaTalk K]
KCon
Hyaaa!
[k]
[clear]
[charaTalk L]
LCon
What're we gonna do!?
[k]
[messageOff]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[wt 0.1]
[se adm11 0.5]
[seStop adm11 2.0]
[wt 1.0]
[charaPut R 1]
[charaTalk H]
[charaFace H 4]
[charaFadein H 0.1 1]
Mash
Ah! The water washed some of the Con away!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaPut R 2000,2000]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 176,0]
Trưng Trắc
Everyone, please! Try to stay calm!
[k]
Trưng Trắc
Everyone, hurry to anything that floats! Like the ship! Then hold on tight!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 1]
Ereshkigal
Wh-what ARE we going to do!?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
Wu Zetian
There's nothing we CAN do.
[k]
Wu Zetian
The village is built on water, so we might survive this if we evacuate onto something that can float...
[k]
Wu Zetian
...but there's nothing we can do to stop this massive flood!
[k]
Wu Zetian
It's only a matter of time now until the water swallows up this village[line 2]no, this whole island!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaPut R 1]
[charaTalk H]
[charaFace H 15]
[charaFadein H 0.1 1]
Mash
That would endanger not just the Con, but Master and the Servants, too!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 24]
[charaFadein G 0.1 1]
Da Vinci
For the record, the Rayshift is ready to bring you home.
[k]
Da Vinci
You could leave there right now if you wanted to.
[k]
[charaFace G 13]
Da Vinci
I had a feeling something like this might happen, so I got it ready just in case.
[k]
1Thanks, Da Vinci, but we can't leave now!
2I appreciate that, but there's no point in us escaping alone!
[charaFace G 12]
Da Vinci
I figured you'd say that. It's okay. I just wanted to make sure you knew the option was there.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut R 2000,2000]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Ereshkigal
But even if we stay here, there's nothing we can do...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 1]
ELambda
...
[k]
ELambda
Yes, there is.
[k]
1You can do something about this!?
[charaFace E 6]
ELambda
You do know what I am, right?
[k]
ELambda
I'm not just the most beautiful waterborne star you'll ever see.
[k]
ELambda
I'm also a High Servant with Leviathan for my main essence.
[k]
[charaFace E 0]
ELambda
And my Leviathan Melt Purge is a summer fantasy that makes the sea swallow up both the land and the sky.
[k]
ELambda
I should be able to use it to control the ocean itself.
[k]
ELambda
So if seawater is threatening to drown this whole island, I'll just take control of that water myself.
[k]
ELambda
Once I've collected and stabilized all this excess water, I can just let it back out into the sea once things have calmed down.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Wu Zetian
Good. Then do it already! You have my permission!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 1]
ELambda
Settle down. I can't just do it as easy as flipping my hood back.
[k]
ELambda
There's a reason I don't usually use this Noble Phantasm.
[k]
ELambda
It takes an absolutely absurd amount of pure magical energy.
[k]
[charaFace E 0]
ELambda
Master, can you use your Command Spells on me? All of them.
[k]
1(So that's how close she's going to be cutting it...)
2Okay, Lambda! They're all yours!
[messageOff]
[charaFace E 2]
[wt 1.0]
[charaFace E 10]
ELambda
Not a moment's hesitation, huh? Of course not.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 176,0]
Trưng Trắc
Thank you, Lambda. I'm sorry we can't do anything to help.
[k]
Trưng Trắc
Good luck. We're all counting on you!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]
ELambda
Leave it to me.
[k]
ELambda
Believe me, I'm not about to have my perfect program ruined at the end.
[k]
[charaFace E 0]
ELambda
Okay, I'm going to head down to the shore. It'd be dangerous to use this too close to the village.
[k]
ELambda
As for you, you're going to use your Command Spells on me from a distance, at just the right time.
[k]
[charaFace E 11]
ELambda
You can do that, right? You are my Master, after all.
[k]
[messageOff]
[wipeout leftToRight 0.5 1]
[cueSeStop 21_ade614 0.5]
[wait wipe]
[charaFadeout E 0.1]
[scene 147103]
[wt 0.5]
[wipein rightToLeft 0.5 1]
[wait wipe]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.4 1]
FLambda
...[sr]...
[k]
FLambda
Here goes nothing...
[k]
[messageOff]
[charaTalk off]
[se ad39]
[charaPut S 1]
[charaEffect S bit_talk_36]
[wt 1.5]
[charaFace O 5]
[charaMove S 0,-300 0.4]
[charaFadein N 0.4 140,-300]
[charaFadein O 0.4 -10,0]
[charaMove N 160,-300 5.0]
[charaMove O 10,0 5.0]
[wt 1.0]
OLambda
(Let's hope this works...)
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.5 1]
[wait wipe]
[bgmStop BGM_EVENT_24 1.5]
[charaPut S 2000,2000]
[charaEffectStop S bit_talk_36]
[charaFadeout F 0.1]
[charaFadeout N 0.1]
[charaFadeout O 0.1]
[charaTalk on]
[scene 147304]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.5 1]
[wait wipe]
1By my Command Spell...
2I order you!
[bgm BGM_BATTLE_137 0.1]
[masterBranch _Male _Female]
[label _Male]
[se ad822]
[effect bit_talk_CommandMantra_03]
[wt 3.5]
[branch _branchEnd]
[label _Female]
[se ad822]
[effect bit_talk_CommandMantra_04]
[wt 3.5]
[branch _branchEnd]
[label _branchEnd]
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1]
[wait wipe]
[scene 147103]
[charaTalk F]
[charaFace F 10]
[charaFadein F 0.1 1]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.5 1]
[wait wipe]
FLambda
Mmm, exquisite. I knew getting three Command Spells at once would be nice.
[k]
[charaFace F 12]
FLambda
Not that I wouldn't have found out what this felt like anyway, since I would've just taken them if [&he'd:she'd] refused.
[k]
[charaFace F 1]
FLambda
...Anyway, now I just have to make [&his:her][sr]special treat count.
[k]
[charaFace F 0]
FLambda
Get ready for the best jump you're ever going to see.
[k]
[charaFace F 2]
FLambda
Here I go! This is the song of the sea steeped in jealousy and envy... Leviathan Melt Purge!
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_BATTLE_137 1.0]
[wait fade]
[charaFadeout F 0.1]
[scene 10000]
[wt 0.5]
[fadein black 0.1]
[wait fade]
[criMovie talk_mov126 bgmPlay true]
[fadeout black 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,942 @@
94-06-88-19-3-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 1053900 1 "Trưng Trắc_Enlarged"]
[charaScale C 1.3]
[charaSet D 1053910 1 "Trưng Nhị_Enlarged"]
[charaScale D 1.3]
[charaSet E 6027000 1 "Wu Zetian"]
[charaSet F 3032000 1 Ereshkigal]
[charaSet G 1098124510 1 "Da Vinci"]
[charaSet H 8001410 1 Mash]
[charaSet I 1098232200 1 Dagon]
[charaSet J 1098231700 1 Con]
[sceneSet K 10000 1]
[charaScale K 1.01]
[imageSet L back10000 1]
[charaScale L 1.01]
[sceneSet M 147104 1]
[charaScale M 1.3]
[sceneSet N 147201 1]
[charaSet R 98115000 1 "Effect 1"]
[charaSet S 5009000 1 "Effect 2"]
[charaSet T 5009000 1 "Effect 3"]
[charaPut R 2000,2000]
[charaEffect R bit_talk_10_LowLevel]
[charaDepth G 5]
[cameraMove 0.1 0,0 1.01]
[scene 147104]
[bgm BGM_BATTLE_107 0.1]
[fadein black 1.0]
[wait fade]
[effect bit_talk_kengekiall03_fs]
[wt 0.2]
[se ad1013]
[se ad1015]
[wt 0.3]
[se ad687]
[wt 0.1]
[se bac139]
[shake 0.05 2 2 0.4]
[wt 0.8]
[charaTalk F]
[charaFace F 6]
[charaFadein F 0.1 1]
Ereshkigal
Ugh! There's just too many of them!
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.7 1]
[bgm BGM_BATTLE_107 0.7 0.5]
[wait wipe]
[charaFadeout F 0.1]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.7 1]
[bgm BGM_BATTLE_107 0.7 1.0]
[wait wipe]
[wt 0.4]
[se ad171]
[se ad85 0.4]
[seStop ad85 1.0]
[wt 0.2]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
[wt 0.2]
[effect bit_talk_x_slash03 0,0 H]
[charaPut S 1]
[charaEffect S bit_talk_14]
[wt 0.2]
[se ad32]
[wt 0.1]
[effect bit_talk_x_slash01 70,0]
[charaPut T -50,-50]
[charaEffect T bit_talk_14]
[wt 0.15]
[se ad170]
[wt 0.15]
[effect bit_talk_x_slash02 70,0]
[charaPut S 50,50]
[charaEffect S bit_talk_14]
[wt 0.15]
[se ad170]
[wt 0.35]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[charaDepth A 2]
[charaDepth B 1]
[charaFace A 2]
[charaFace B 2]
[charaScale A 1.3]
[charaScale B 1.3]
[se ad671]
[wt 0.1]
[seStop ad671 0.7]
[charaFadein A 0.4 0,20]
[wt 0.1]
[charaFadein B 0.4 0,20]
[charaMoveScale A 1.0 0.4]
[charaMoveScale B 1.0 0.4]
[charaMove A 1 0.4]
[charaMove B 1 0.4]
[charaShake A 0.05 3 3 0.4]
[charaShake B 0.05 3 3 0.4]
[wt 0.8]
[charaTalk on]
[charaTalk A]
Trưng Trắc
Our attacks aren't working!?
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
Dagon
It's pointless to fight! Warped though I am, I'm still a god!
[k]
[messageOff]
[se ad1006]
[charaPut S 1]
[charaEffect S bit_talk_41_r]
[charaMoveScale I 1.1 0.3]
[charaMove I 0,10 0.3]
[blur motion 0.3 4 100 0.5 0.6 0.03 100]
[charaFadeout I 0.3]
[wt 0.4]
[charaPut S 2000,2000]
[charaEffectStop S bit_talk_41_r]
[charaScale I 1.0]
[blurOff motion 0.1]
[wt 0.2]
[charaTalk off]
[charaFace A 2]
[charaFace B 2]
[charaFadein A 0.1 1]
[charaFadein B 0.1 1]
[wt 0.1]
[cueSe Battle bac150 0 0.7]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[charaEffect A bit_talk_13 -196,0]
[charaShake A 0.05 3 3 0.5]
[wt 0.2]
[charaFace A 11]
[wt 0.1]
[cueSe Battle bac150 0 0.7]
[flashin once 0.1 0.1 FFFFFFAF FFFFFF50]
[charaEffect B bit_talk_13 176,0]
[charaShake B 0.05 3 3 0.5]
[wt 0.2]
[charaFace B 7]
[wt 0.2]
[charaMove A 0,-80 0.3]
[wt 0.1]
[se ad54]
[seVolume ad54 0 0.4]
[charaMove B 0,-80 0.4]
[wt 0.1]
[wt 0.2]
[se ad144]
[seVolume ad144 0 0.7]
[wt 1.0]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk depthOn]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Wu Zetian
Come on! Get a hold of yourselves!
[k]
[charaFace E 4]
Wu Zetian
Still...this is not looking good...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 1]
Con
Wanna eat us?
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFace F 0]
[charaFadein E 0.1 1]
Wu Zetian
...We can't.
[k]
Wu Zetian
Qì'é Wǔnǚ (translation: penguin dancer) could only do it so fast because of her Melt Envy.
[k]
Wu Zetian
That is what lets her dissolve and absorb whatever she touches.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth K 1]
[charaDepth F 2]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 1]
Ereshkigal
Yeah... It would take us much longer to eat you, let alone to gain strength from you.
[k]
[charaFace F 6]
[charaPut K 0,-200]
[charaFadeTime K 0.2 0.5]
Ereshkigal
(Plus, I think we'd have to literally take bites out of them, and I'm not sure I could bring myself to do that...)
[k]
[messageOff]
[charaFadeout K 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk A]
[charaFace A 11]
[charaFadein A 0.7 176,-80]
[charaShake A 0.05 4 4 0.7]
[charaMove A 176,0 0.7]
[se ad984]
[seVolume ad984 0 0.8]
[wt 0.7]
Trưng Trắc
Ugh... So this is it...?
[k]
Trưng Trắc
I knew it. We aren't strong enough to change anything. Whenever we try to stand up, we just get beaten back down.
[k]
[charaFace A 4]
Trưng Trắc
We're not real heroes. We can't actually help anyone. The best we can do is ACT bold...
[k]
[messageOff]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.4 350,-25]
[charaMove J 350,0 0.4]
[wt 0.4]
Con
Boss-Boss?
[k]
[charaTalk A]
Trưng Trắc
...I'm sorry.
[k]
Trưng Trắc
I'm sorry you didn't get someone stronger. A winner.
[k]
Trưng Trắc
You guys should have gotten someone better than us. Someone who could save you...
[k]
[charaFadeout A 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 -196,0]
Trưng Nhị
Sister, that's[line 2]
[k]
[bgmStop BGM_BATTLE_107 1.5]
1That's not true!
2This isn't over yet! Not by a long shot!
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[se ad668]
[seVolume ad668 0 0.2]
[seVolume ad668 1.0 1.0]
[wt 1.5]
[seStop ad668 0.1]
[se ad671]
[seVolume ad671 0 0.7]
[seStop ad671 0.7]
[charaTalk H]
[charaFace H 7]
[charaFadein H 0.5 150,0]
[charaMove H 1 0.5]
[wt 0.7]
[charaFace H 2]
Mash
Master is right![bgm BGM_EVENT_91 0.1]
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 3]
[charaFadein E 0.1 1]
Wu Zetian
Dùn Qié Zi (translation: Shield Eggplant)!? When did you get here!?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Mash
Just a moment ago, as soon as my equipment was ready and the Rayshift was set to go.
[k]
1Thanks for the backup, Mash!
[charaFace H 1]
Mash
O-of course! I'm sorry I couldn't be here sooner, Master!
[k]
[charaFace H 0]
Mash
I know I can't turn this situation around on my own, but I was also entrusted with something else.
[k]
Mash
First, I need to throw this special anchor arrow into the lake!
[k]
[messageOff]
[charaFadeout H 0.1]
[wt 0.1]
[se ad709]
[seVolume ad709 0 0.8]
[wt 1.0]
[se adm17]
[wt 1.0]
[charaPut R 1]
[charaTalk G]
[charaFace G 26]
[charaFadein G 0.1 1]
Da Vinci
All right, we're in! Now to do some high-speed hacking!
[k]
Da Vinci
That water and the Holy Grail are connected, right?
[k]
Da Vinci
And not only that, it's currently warping around automatically to replenish water monsters.
[k]
Da Vinci
Plus, after all the other warps we've seen it do by now, we've got plenty of data to work with.
[k]
Da Vinci
A little quick and dirty hacking should be enough to let us change its warp coordinates to somewhere we choose at least once!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut R 2000,2000]
[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 176,0]
Trưng Trắc
You're going to bring this moving lake somewhere we want it to be?
[k]
Trưng Trắc
But there'd be no point unless it gave us an advantage. Where could that possibly be?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaPut R 1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Da Vinci
You need to ask?
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut R 2000,2000]
[charaTalk depthOff]
[charaDepth N 6]
[charaFadein N 0.5 0,-200]
[overlayFadein K 0.5 0,-745]
[overlayFadein L 0.5 0,745]
[wt 1.0]
[wipeout uzumakiBig 0.4 1]
[bgm BGM_EVENT_91 0.4 0.5]
[se ade410]
[wait wipe]
[wt 0.5]
[wipein uzumakiBig 0.4 1]
[bgm BGM_EVENT_91 0.4 1.0]
[wait wipe]
[wt 0.4]
[charaFadeout N 0.5]
[charaFadeout K 0.5]
[charaFadeout L 0.5]
[wt 0.5]
[charaTalk depthOn]
[charaPut R 1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Da Vinci
The place you two can be your best selves: your homeland, Northern Vietnam.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut R 2000,2000]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 176,0]
Trưng Trắc
What?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 1]
Ereshkigal
A fame bonus? The kind that lets Servants use their full power wherever they're known best?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut R 1]
[charaTalk G]
[charaFace G 13]
[charaFadein G 0.1 1]
Da Vinci
That's right. And we know just the spot.
[k]
Da Vinci
You could even say it's the opposite of how people's beliefs warped Dagon.
[k]
[charaFace G 0]
Da Vinci
You see, we also know exactly what kind of beings...
[k]
Da Vinci
...you two have become in your homeland.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut R 2000,2000]
[charaEffectStop R bit_talk_10_LowLevel]
[charaEffectDestroy R bit_talk_10_LowLevel]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 4]
[charaFace B 4]
[charaFadein A 0.1 1]
[charaFadein B 0.1 1]
Trưng Trắc
Huh...?
[k]
[messageOff]
[charaTalk off]
[charaDepth S 3]
[charaPut S 1]
[charaEffect S bit_talk_36_sl01]
[charaPut T 2000,2000]
[charaEffect T bit_talk_36_sl01]
[wt 0.5]
[se ad606]
[wt 2.0]
[charaTalk on]
[charaTalk B]
[charaFace B 7]
Trưng Nhị
This warmth...
[k]
[charaTalk A]
[charaFace A 3]
Trưng Trắc
Yes, I can tell. It's about me, after all.
[k]
Trưng Trắc
But, is this right? I mean, I...we lost.
[k]
Trưng Trắc
We went to our deaths never having accomplished anything!
[k]
1Doesn't matter. The people here still think of you as gods.
2That's not true. What you did made people here think of you as gods.
[charaFace A 4]
Trưng Trắc
But...why? I really don't understand.
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut S 2000,2000]
[charaTalk H]
[charaFace H 1]
[charaFadein H 0.1 1]
Mash
It couldn't be simpler, Trắc.
[k]
[messageOff]
[charaFadeout H 0.1]
[charaDepth M 4]
[charaDepth D 5]
[charaDepth C 6]
[charaDepth S 7]
[charaDepth T 3]
[wt 0.1]
[charaTalk off]
[charaPut S 0,-400]
[overlayFadein K 1.0 0,-745]
[overlayFadein L 1.0 0,745]
[charaFace C 4]
[charaFace D 7]
[charaFadein M 1.5 50,-300]
[charaFadein C 1.5 100,-50]
[charaFadein D 1.5 100,-50]
[charaMove M 0,-300 25.0]
[charaMove C 0,-50 25.0]
[charaMove D 0,-50 25.0]
[charaMove S 0,-500 25.0]
[wt 1.5]
[lr]It's because...
[k]
...everyone who saw you two standing up for yourselves was inspired to do the same.
[k]
Even if you did lose in the end...
[k]
...you showed them they should fight back. That fighting back was even an option.
[k]
That's why they consider you two true heroes. That's why they now think of you as gods.
[k]
Those are the thoughts and feelings that shaped you into what you have become. So please, don't turn your backs on them now...
[k]
[messageOff]
[charaFace A 4]
[charaFace B 2]
[charaFadein A 0.1 1]
[charaFadein B 0.1 1]
[charaFadeout K 1.5]
[charaFadeout L 1.5]
[charaFadeout M 1.5]
[charaFadeout C 1.5]
[charaFadeout D 1.5]
[charaMove S 0,-550 1.0]
[wt 1.0]
[charaPut S 2000,2000]
[charaEffectDestroy S bit_talk_36_sl01]
[charaPut T 0,0]
[wt 1.0]
[charaTalk on]
[charaTalk B]
Trưng Nhị
She's right!
[k]
[charaTalk A]
[charaFace A 3]
Trưng Trắc
Nhị?
[k]
[charaTalk B]
Trưng Nhị
So what if we lost? So what if we died!?
[k]
[charaFace B 1]
Trưng Nhị
You know what I thought back then? “That'll show 'em.”
[k]
[charaFace B 9]
Trưng Nhị
“I bet they'll respect us at least a little bit from now on...”
[k]
Trưng Nhị
“...and these oppressive taxes will end.”
[k]
[charaFace B 1]
Trưng Nhị
Nobody regretted following us into battle.
[k]
Trưng Nhị
You're my awesome big sister, and a wonderful king. The best king anyone could've hoped for!
[k]
Trưng Nhị
That's why everyone still remembers you. That's why they think of you as a god!
[k]
[messageOff]
[charaTalk A]
[charaFace A 6]
[wt 1.0]
[charaFace A 0]
Trưng Trắc
...You really think so? I hope you're right.
[k]
Trưng Trắc
Okay. I've got it. This is who I am[line 2]who we are.
[k]
Trưng Trắc
This is our divine power...and we're going to make the most of it!
[k]
[messageOff]
[charaTalk off]
[bgmStop BGM_EVENT_91 2.0]
[se ad39]
[wt 1.0]
[fadeout white 2.0]
[seStop ad39 2.0]
[wait fade]
[se co9]
[seVolume co9 0 0.9]
[charaPut S 2000,2000]
[charaEffectDestroy S bit_talk_36_sl01]
[charaEffectDestroy T bit_talk_36_sl01]
[charaChange A 1053902 0 normal 0]
[charaChange B 1053912 1 normal 0]
[wt 0.1]
[wait charaChange B]
[wait charaChange A]
[imageSet C cut345_ty00 1]
[imageSet D cut345_bk 1]
[imageSet Q back10000 1 1]
[charaScale Q 1.4]
[charaDepth T 7]
[charaDepth C 6]
[charaDepth D 5]
[charaScale C 1.5]
[charaScale D 1.4]
[charaPut T 0,0]
[charaEffect T bit_talk_glitter]
[wt 1.4]
[charaFadein C 0.1 0,50]
[charaFadein D 0.1 0,-150]
[charaMove C 0,-400 8.5]
[charaMove D 0,-400 8.5]
[seStop co9 2.0]
[wt 1.0]
[bgm BGM_EVENT_108 0.1]
[fadein white 2.0]
[wait fade]
[wt 4.0]
[charaEffectStop T bit_talk_glitter]
[wt 1.0]
[charaFadeout D 1.0]
[charaFadeout C 1.0]
[wt 1.5]
[charaEffectDestroy T bit_talk_glitter]
[charaTalk on]
[charaTalk A]
Trưng Trắc
Ahh... It feels like I'm standing at the bottom of a dark, quiet pool. It's so calming.
[k]
[charaPut R 2000,2000]
[charaEffect R bit_talk_10_LowLevel]
[charaTalk B]
Trưng Nhị
I guess we look a little intimidating now? Well, that's okay. We're still us.
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut R 1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 1]
Da Vinci
It's said that later generations began praying to the deified Hai Bà Trưng for rain during times of drought.
[k]
Da Vinci
That's apparently the faith people had in them when they came to be seen as gods of fortune.
[k]
Da Vinci
Maybe people asked the sisters for rain because they believed they had a natural affinity for water.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut R 2000,2000]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 1]
[bgmStop BGM_EVENT_108 1.5]
Dagon
And faith is what gives form to gods...![sr]Curse you. Curse you!
[k]
[bgm BGM_BATTLE_5 0.1]
Dagon
I'M the one who was distorted! That faith should be mine! MINE!
[k]
Dagon
Very well then. I'll just have to eat you, and take it for myself!
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 176,0]
Trưng Trắc
Oh no, you won't!
[k]
1Let's try this again, Hai Bà Trưng!
[charaFadeout A 0.1]
[wt 0.1]
[charaDepth Q 2]
[charaPut L 1]
[charaPut R 1]
[charaTalk G]
[charaFace G 24]
[charaFadein G 0.1 1]
[charaFadeTime Q 0.2 0.5]
Da Vinci
(Now that they're gods of fortune with an affinity for water, and are fighting on their home ground, they definitely stand a much better chance.)
[k]
Da Vinci
(But will it be enough to defeat Dagon now that he's boosted his strength with all those Con...?)
[k]
Da Vinci
(I guess there's only one way to find out!)
[k]
[messageOff]
[fadeout black 0.5]
[bgmStop BGM_BATTLE_5 0.4]
[wait fade]
[soundStopAll]
[end]

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94-06-88-19-5-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053902 1 "Trưng Trắc"]
[charaSet B 1053912 1 "Trưng Nhị"]
[charaSet C 6027000 1 "Wu Zetian"]
[charaSet D 3032000 1 Ereshkigal]
[charaSet E 3040001 1 Lambda]
[charaSet F 1098124510 1 "Da Vinci"]
[charaSet G 8001410 1 Mash]
[charaSet H 1098232200 1 Dagon]
[charaSet I 7040000 1 Morgan]
[charaSet J 10012000 1 "Taisui Xingjun"]
[charaSet R 98115000 1 "Effect 1"]
[charaSet S 5009000 1 "Effect 2"]
[charaSet T 5009000 1 "Effect 3"]
[charaPut R 2000,2000]
[charaEffect R bit_talk_10_LowLevel]
[cameraMove 0.1 0,0 1.01]
[scene 147101]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[wt 0.5]
[se ad854]
[seVolume ad854 0 0.8]
[shake 0.05 5 5 1.3]
[fadeout white 0.2]
[wait fade]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 0,20]
[charaScale H 1.2]
[wt 0.1]
[charaMoveScale H 1.0 0.5]
[charaMove H 1 0.5]
[fadein white 0.5]
[wait fade]
[wt 0.5]
Dagon
Ghh... GRAAAAAAH!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[se ad218 0]
[seVolume ad218 1.0 0.2]
[charaTalk J]
[charaFace J 10]
[charaFadein J 0.1 1]
Taisui Xingjun
Waha! We did it!
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 176,0]
Trưng Trắc
Phew...
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 9]
[charaFadein B 0.1 -196,0]
Trưng Nhị
We won... This time, we definitely won!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[seStop ad218 2.0]
[bgm BGM_EVENT_95 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Dagon
How. How could this happen to me...!?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 16]
[charaFadein D 0.1 1]
Ereshkigal
If no one else will say it, I will.[sr]...Pathetic.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Dagon
You... You pity me, Ereshkigal!? How dare you!?
[k]
Dagon
You, who are crammed into such a worthless vessel! If anyone should be ashamed, it is you!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Ereshkigal
Sometimes, even a god must know his place.
[k]
Ereshkigal
You've lost sight of yourself, and for that, you should be ashamed.
[k]
[charaFace D 19]
Ereshkigal
But I also know this, Dagon, ancient god of grain.
[k]
Ereshkigal
I know that you once existed, and that people once worshiped you.
[k]
[charaFace D 16]
Ereshkigal
...This is the best you could hope for now. It's too bad you couldn't be satisfied with it.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Dagon
Of course I couldn't, Ereshkigal; Queen of Kur.
[k]
Dagon
One day, you may well end up walking this same path.
[k]
Dagon
When the faith in you is distorted, you may find that you have become something just as hideous, well past all recognition.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
Ereshkigal
I can't say for sure that I'll never end up like you, no.
[k]
Ereshkigal
Maybe I'm sufficiently small next to you that I've managed to sneak by unscathed so far.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Dagon
Then what would you have done in my position? You would not have meekly accepted your fate! Surely, you would have fought back however you could!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 15]
[charaFadein D 0.1 1]
Ereshkigal
...Good question. I don't know.
[k]
Ereshkigal
The only thing I know for sure right now...
[k]
[charaFace D 19]
Ereshkigal
...is that the Age of Gods is long since over.
[k]
Ereshkigal
It may not be comforting, but the fact is, it's up to humans to make of the gods what they will now.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Dagon
...[sr]...
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 18]
[charaFadein D 0.1 1]
Ereshkigal
But that's also exactly why...
[k]
[charaFace D 25]
Ereshkigal
...I'm grateful for this miracle that lets gods and humans interact on equal footing...
[k]
[messageOff]
[bgmStop BGM_EVENT_95 1.5]
[charaFadeout D 0.1]
[wt 1.5]
[se ad14]
[shake 0.03 4 4 3.0]
[wt 1.0]
[se ade153]
[seVolume ade153 0 0.3]
[wt 1.0]
[scene 147105 2.0]
[wt 1.0]
[shake 0.03 2 2 1.0]
[wt 1.0]
[shake 0.03 1 1 1.0]
[seStop ade153 1.0]
[seStop ad14 1.0]
[wt 1.0]
[bgm BGM_EVENT_72 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Dagon
No, no, no!
[k]
Dagon
I will not accept this! I will NOT give up! I'm not done yet!
[k]
Dagon
If I can't find the faith I desire, then I'll spread a curse as far as I can!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 10]
[charaFadein D 0.1 1]
Ereshkigal
What!? Isn't this where he's supposed to finally understand and just disappear in peace!? What's going on!?
[k]
Ereshkigal
Am I just that uncharismatic? Does this mean I can't actually save anyone when I'm just the perpetual downer Queen of Kur?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 8]
[charaFadein J 0.1 1]
Taisui Xingjun
Ooh, you're right. This does smell like a curse.
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Dagon
I have used the last of my power to transform this body, and the water to which it is connected, into cursed poison!
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
Lambda
Huh!?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 1]
Dagon
Now, it will teleport somewhere[line 2]it doesn't matter where.
[k]
Dagon
And when it does, this phantasmal toxic lake will seep into the water there, creating a spring of pure death!
[k]
Dagon
Haha, hahahaha! By then my Divinity will be utterly distorted.
[k]
Dagon
Perhaps humans will take notice of me once I go completely over to the side of evil!
[k]
Dagon
Maybe then, they will finally abandon their absurd beliefs! Hahahahaha!
[k]
[messageOff]
[bgmStop BGM_EVENT_72 2.5]
[se adm20]
[charaPut T 1]
[charaEffect T bit_talk_06b2]
[wt 2.5]
[charaAttack H normal 0,-300 0.5]
[charaAttack T normal 0,-700 0.5]
[charaSpecialEffect H enemyErasure 1 1.0]
[se ad42]
[wait charaSpecialEffect H]
[charaPut T 2000,2000]
[charaEffectStop T bit_talk_06b2]
[seStop ad42 0.5]
[se ad416]
[seVolume ad416 0.5 0.5]
[wt 2.5]
[cueSe SE_21 21_ad1082]
[cueSeVolume 21_ad1082 0 0.5]
[scene 147106 3.0]
[wt 0.5]
[bgm BGM_BATTLE_33 0.1]
[wt 1.5]
[cueSeStop 21_ad1082 2.5]
[wt 2.5]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 176,0]
Trưng Trắc
It looks like he's finally disappeared...and is vanishing underwater!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 -196,0]
Trưng Nhị
Look how the color's changing... It really has become a toxic lake!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
Wu Zetian
What!? My torture pot contains all the poisonous water I need! There is no place in this world for any more!
[k]
Wu Zetian
Is there nothing we can do!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 9]
[charaFadein G 0.1 1]
Mash
Can't you do something to stop the teleportation, Da Vinci!?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut R 1]
[charaTalk F]
[charaFace F 22]
[charaFadein F 0.1 1]
Da Vinci
No, I can't! The sequence is already underway! There's no room for me to hack in!
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut R 2000,2000]
[se ad556]
[seVolume ad556 0 0]
[seVolume ad556 0.5 0.5]
[charaPut S 1]
[charaEffect S bit_talk_ppl_fog01]
[wt 2.0]
[seStop ad556 1.0]
[charaTalk G]
[charaFace G 15]
[charaFadein G 0.1 1]
Mash
Aah! It's happening!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut R 1]
[charaTalk F]
[charaFace F 21]
[charaFadein F 0.1 1]
Da Vinci
We're even starting to see the sun, though it's been hidden here all this time.
[k]
[charaFace F 22]
Da Vinci
And it's not because Dagon's not controlling the clouds anymore. It's because the lake's coordinates are starting to stabilize!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut R 2000,2000]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 1]
Ereshkigal
This is terrible. If it merges with a water source, there'll be no way to undo it.
[k]
Ereshkigal
This cursed poison will spread throughout the world via its water and kill untold numbers of people!
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 1.5]
[charaTalk depthOff]
[charaDepth B 1]
[charaDepth A 2]
[charaFace B 1]
[charaFace A 0]
[charaTalk B]
[charaFadein B 0.1 1]
[charaFadein A 0.1 1]
Trưng Nhị
Got it. Then if we act now, we still have a chance to stop that from happening.
[k]
[charaTalk A]
Trưng Trắc
You're right, Nhị. We do.
[k]
1...Huh?
[charaFadeout B 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaPut R 1]
[charaTalk F]
[charaFace F 21]
[charaFadein F 0.1 1]
Da Vinci
Wait. There must be something else we can try... I know! Morgan! Can't you neutralize the poison somehow!?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaPut R 2000,2000]
[charaTalk I]
[charaFace I 8]
[charaFadein I 0.1 1]
Morgan
This poison was once a god's divine body, near death though it was.
[k]
Morgan
To neutralize or purify this poison would require a Divine Spirit of equal strength and with a connection to water.
[k]
Morgan
As this is Proper Human History, I cannot use my Water Mirror to send it back to the past. Though it pains me to say this, there is nothing more I can do.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[bgmStop BGM_BATTLE_33 1.5]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,0]
[charaFace B 0]
[charaFadein B 0.1 0,0]
Trưng Trắc
I thought so. Which means this is our only option.
[k]
[messageOff]
[fadeout black 1.0]
[wait fade]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaPut S 2000,2000]
[charaEffectStop S bit_talk_ppl_fog01]
[scene 10000]
[wipeout downToUp 0.1 1]
[wait wipe]
[fadein black 0.1]
[wait fade]
[sceneSet K 146901 1]
[sceneSet L 146901 1]
[sceneSet M 146900 1]
[charaScale K 1.4]
[charaScale L 1.8]
[charaScale M 1.4]
[scene 146901]
[charaTalk off]
[charaTalk depthOff]
[charaDepth K 1]
[charaDepth L 2]
[charaDepth M 3]
[charaFadein K 0.1 0,-130]
[wt 1.5]
[se ad218 0]
[seVolume ad218 2.0 0.4]
[wipein upToDown 2.0 1]
[wait wipe]
[wt 1.0]
[charaMove K 0,-350 5.0]
[wt 6.0]
1Hold on. What are you[line 2]
[seStop ad218 2.0]
[bgm BGM_EVENT_98 0.1]
Trưng Trắc
...Do you know how our story ended?
[k]
Trưng Nhị
We had just lost a major battle, and the Han army was right on our heels.
[k]
Trưng Nhị
All the others had scattered and run away, but we were about to be captured.
[k]
Trưng Nhị
So we decided, if we were just going to end up tortured and executed...
[k]
[messageOff]
[charaFadein L 1.0 0,-110]
[wt 1.5]
Trưng Nhị
...we'd rather take our chances in the freezing cold water. So we held hands just like this and jumped in together.
[k]
Trưng Nhị
Although at that time, it was a river, not a lake.
[k]
[messageOff]
[charaFadeout L 1.0]
[wt 1.0]
[charaScale L 1.6]
Trưng Trắc
That's right. Back then, we only jumped in to escape[line 2]to put an end to everything.
[k]
Trưng Trắc
...But not this time.
[k]
[messageOff]
[charaFadeout K 1.5]
[wt 1.5]
Trưng Trắc
This time, we're going to jump so you can make sure this world has a future.
[k]
Trưng Trắc
Ahh... Now I wish we'd jumped with this same feeling back then, too.
[k]
Trưng Trắc
Hehe. I guess this means we're getting another chance to do it right.
[k]
[messageOff]
[wt 2.0]
1...Is this really the only way?
Trưng Nhị
Unfortunately, yes.
[k]
Trưng Nhị
We're going to use our divine, water-based bodies to neutralize Dagon's poison. That's the only option we have.
[k]
Taisui Xingjun
Boss-Boss... Does this mean you're going away?
[k]
[messageOff]
[charaFadein L 1.0 50,-470]
[charaMove L -50,-470 15.0]
[wt 1.0]
[charaFadein K 0 0,-350]
Trưng Trắc
Yes, but that doesn't mean we'll be gone forever.
[k]
Trưng Nhị
Yeah. We'll see you again.
[k]
Taisui Xingjun
You will?
[k]
Taisui Xingjun
Okay then. I'll miss you...but if you're coming back, I can wait.
[k]
Taisui Xingjun
But you'd better come back soon, okay? I'll sunbathe while I wait!
[k]
Trưng Nhị
I'm sure we will!
[k]
[messageOff]
[charaFadeout L 1.5]
[wt 1.5]
Trưng Trắc
Thank you so much, everyone.
[k]
Trưng Trắc
Thank you for saving the Con, and for helping us.
[k]
Trưng Trắc
Thanks to you...I feel a little bit better about what we accomplished.
[k]
Trưng Nhị
Farewell, comrades in arms!
[k]
Trưng Trắc
Goodbye! May our paths cross again someday!
[k]
1...They will. I promise!
2...Thanks, you two. I'm so glad I got to meet you!
[messageOff]
[charaFadein M 1.0 0,-350]
[scene 146900 1.0]
[wt 1.0]
[charaFadeout K 0.1]
[wt 1.5]
[charaFadeout M 1.5]
[wt 3.5]
[fadeout black 2.0]
[bgmStop BGM_EVENT_98 4.0]
[wait fade]
[wt 1.0]
[cueSe SE_22 22_ade709]
[scene 10000]
[wt 1.0]
[fadein black 0.1]
[wait fade]
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[cueSeStop 22_ade709 1.0]
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[fadeout black 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,553 @@
94-06-88-20-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 6027000 1 "Wu Zetian"]
[charaSet B 3032000 1 Ereshkigal]
[charaSet C 3040000 1 Lambda_First]
[charaSet D 3040001 1 Lambda_Second]
[charaSet E 1098124510 1 "Da Vinci"]
[charaSet F 8001410 1 Mash]
[charaSet G 10012000 1 "Taisui Xingjun"]
[charaSet H 1098231700 1 Con1]
[charaSet I 1098231700 1 Con2]
[charaSet J 1098231700 1 Con3]
[charaSet K 1098231700 1 Con4]
[charaSet L 1098231700 1 Con5]
[charaSet M 7040000 1 Morgan]
[sceneSet N 147500 1]
[charaScale N 1.2]
[sceneSet O 147400 1]
[charaScale O 1.01]
[sceneSet P 147700 1]
[charaScale P 1.01]
[sceneSet Q 147101 1]
[charaScale Q 1.01]
[charaSet R 98115000 1 "Effect 1"]
[charaSet S 5009000 1 "Effect 2"]
[charaScale S 0.5]
[charaSet T 5009000 1 "Effect 3"]
[charaScale T 0.5]
[charaPut R 2000,2000]
[charaEffect R bit_talk_10_LowLevel]
[scene 147101]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_25 0.1]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]
Taisui Xingjun
Phewee. I'm exhausted.
[k]
[charaFace G 0]
Taisui Xingjun
Guess I'll get some sleep while I wait for Boss-Boss.
[k]
[messageOff]
[se ad183]
[charaFace G 6]
[wt 1.5]
Taisui Xingjun
(Zzz...)
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
DLambda
I'm pretty exhausted myself. Stars like me aren't really cut out for such dull work.
[k]
1Saving everyone from a cataclysmic flood is dull?
[messageOff]
[charaFace D 10]
[wt 1.0]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 16]
[charaFadein B 0.1 1]
Ereshkigal
This Singularity's going to disappear once we collect the Holy Grail, right? Which means...
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaPut R 1]
[charaTalk E]
[charaFace E 13]
[charaFadein E 0.1 1]
Da Vinci
Yeah. The Taisui beneath you, which is the core of this moving lake, will disappear along with it.
[k]
Da Vinci
After all, it's a Phantasmal Dagon summoned with the Holy Grail's power. It doesn't really belong here.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaPut R 2000,2000]
[charaEffectStop R bit_talk_10_LowLevel]
[charaTalk M]
[charaFace M 1]
[charaFadein M 0.1 1]
Morgan
Be that as it may, we can still bring the young boy sleeping over there back with us.
[k]
Morgan
We may have employed somewhat unusual means to summon him, but he is still a Servant who answered your call through Mash's shield, and with whom you have forged a genuine bond.
[k]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 1]
DLambda
True. That is what matters most.
[k]
[charaFace D 4]
DLambda
But it's not as though every Con here acted as his catalyst.
[k]
DLambda
Aren't the rest of you staying here going to miss him?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFace I 0]
[charaFace J 0]
[charaFace K 0]
[charaFadeinFSR H 0.1 105,0]
[charaFadeinFSL I 0.1 -105,0]
[charaFadeinFSSideR J 0.1 320,0]
[charaFadeinFSSideL K 0.1 -320,0]
HCon
Nope, nope.
[k]
[clear]
[charaTalk I]
[charaFace I 1]
ICon
There're lotsa mes here!
[k]
[clear]
[charaTalk J]
[charaFace J 6]
JCon
Now we can finally relax and sunbathe together!
[k]
[clear]
[charaTalk K]
[charaFace K 0]
KCon
Besides, I'm there, too.
[k]
[messageOff]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 6]
[charaFadein G 0.1 1]
[wt 1.5]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 1]
[charaFace I 0]
[charaFadeinFSR H 0.1 2]
[charaFadeinFSL I 0.1 0]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSR H 256,35 0.3]
[wt 0.4]
HCon
So we're all together. Just like we have been.
[k]
[messageOff]
[charaTalk I]
[charaFace I 1]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSL I -256,35 0.3]
[wt 0.4]
ICon
We'll get to see Boss-Boss again, too. Just like we did before.
[k]
1Good point.
2I guess you won't be lonely after all.
[messageOff]
[charaTalk off]
[cueSe SE_22 22_ade697]
[charaMoveReturnFSR H 256,35 0.2]
[wt 0.1]
[charaMoveReturnFSL I -256,35 0.2]
[wt 0.3]
[cueSe SE_22 22_ade697]
[charaMoveReturnFSR H 256,35 0.2]
[wt 0.1]
[charaMoveReturnFSL I -256,35 0.2]
[wt 0.8]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 4]
[charaFadein A 0.1 1]
Wu Zetian
Good grief. It seems this one cannot be bothered to wake up even to go home.
[k]
Wu Zetian
Maybe it is because he was only just born, or because he is as free-spirited as the Con...
[k]
[charaFace A 0]
Wu Zetian
Oh well. He certainly distinguished himself this time around, so I suppose I can be kind, just this once.
[k]
Wu Zetian
Torturers! Give him a piggyback ride back to Chaldea!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 13]
[charaFadein F 0.1 1]
Mash
Thank you, Wu Zetian.
[k]
[charaFace F 1]
Mash
All right...let's gather the Holy Grail and go home.
[k]
Mash
Great work, everyone!
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_25 2.0]
[wait fade]
[charaFadeout F 0.1]
[wipeFilter cinema 0.5 0]
[charaTalk off]
[charaTalk depthOff]
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[wt 2.0]
[charaMove N -130,-200 15.0]
[fadein black 2.0]
[wait fade]
[bgm BGM_EVENT_45 0.1]
[charaFace H 0]
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[charaFadein H 0.1 -800,-50]
[charaFadein I 0.1 -800,-50]
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[wt 0.3]
[charaMoveReturn J 0,-15 0.3]
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[charaMoveReturn J 0,-15 0.3]
[wt 0.3]
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[charaPut H -180,-50]
[charaPut I -380,-50]
[wt 1.5]
[charaFadeout J 2.0]
[charaFadeout O 2.0]
[wt 1.8]
[charaMove H 0,-50 0.5]
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[charaFace H 1]
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[wt 0.2]
[charaAttack H normal 50,-500 0.5]
[wt 0.5]
[charaPut S 50,-400]
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[charaEffect T bit_talk_water_splash]
[wt 1.5]
[charaFadeout H 0]
[charaFadeout I 0]
[charaPut S 2000,2000]
[charaEffectStop S bit_talk_water_splash]
[charaPut T 2000,2000]
[charaEffectStop T bit_talk_water_splash]
[charaFace J 0]
[charaFace K 6]
[charaFace L 1]
[charaFadein J 2.0 0,-100]
[charaFadeinFSR K 2.0 256,-100]
[charaFadeinFSL L 2.0 -256,-100]
[charaFadein Q 2.0 0,-130]
[wt 6.0]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_45 2.0]
[wait fade]
[charaFadeout J 0]
[charaFadeout K 0]
[charaFadeout L 0]
[charaFadeout P 0]
[charaFadeout Q 0]
[scene 104200]
[wt 2.5]
[fadein black 2.0]
[wait fade]
[charaTalk on]
[charaDepth C 1]
[charaDepth G 2]
[se ad95]
[seVolume ad95 0 0.2]
[seVolume ad95 1.5 1.0]
[wt 1.5]
[seStop ad95 0.4]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.4 0,-50]
[wt 0.4]
[bgm BGM_EVENT_2 0.1]
Taisui Xingjun
Hm hmm. Oh. Helldyste!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFace G 0]
[charaFadeinFSL C 0.1 -256,-50]
[charaFadeinFSR G 0.1 256,-50]
CLambda
Yes, yes, helldyste to you, too.
[k]
[charaFace C 4]
CLambda
Huh? Hold on.
[k]
[charaTalk G]
[charaFace G 4]
Taisui Xingjun
What is it?
[k]
[messageOff]
[charaTalk C]
[charaFace C 0]
[charaMove C -15,-50 0.7]
[wt 0.7]
CLambda
Your ribbon is crooked. Let me fix it for you.
[k]
[charaFace C 3]
CLambda
...Ugh, I'm still no good with my hands.[sr]Let's see, first here, then here...
[k]
[messageOff]
[se ade523]
[seVolume ade523 0 0.3]
[wt 0.4]
[se ade523]
[seVolume ade523 0 0.3]
[wt 0.8]
[charaFace C 0]
CLambda
...There we go.
[k]
[charaTalk G]
[charaFace G 1]
Taisui Xingjun
Waha! Thanks, Lam-Lam!
[k]
[messageOff]
[charaTalk C]
[charaFace C 1]
[wt 1.0]
CLambda
You're welcome.
[k]
[charaFace C 0]
CLambda
...
[k]
CLambda
You know, I was just on my way to the simulator for a bit of dance rehearsal.
[k]
CLambda
Having at least one person in the audience might help my performance.
[k]
CLambda
...Would you like to come watch?
[k]
[messageOff]
[charaTalk off]
[charaFace G 0]
[wt 1.0]
[charaFace G 10]
[wt 2.0]
[fadeout black 3.0]
[bgmStop BGM_EVENT_2 3.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,550 @@
94-06-90-01-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C195 99502600 1 Mash]
[charaSet D 1098124510 1 "Da Vinci"]
[charaSet E 6032000 1 Semiramis]
[charaSet F 6027000 1 "Wu Zetian"]
[charaSet G 3040000 1 Lambda]
[charaSet H 3032000 1 Ereshkigal]
[charaSet X 1098231700 1 Con1]
[charaSet Y 1098231700 1 Con2]
[charaSet Z 1098231700 1 Con3]
[charaSet N 98115000 1 Static]
[charaDepth A 4]
[charaDepth B 3]
[charaEffect N bit_talk_10_LowLevel]
[charaPut N 2000,2000]
[scene 147301]
[fadein black 1.0]
[wait fade]
[wt 0.4]
[bgm BGM_EVENT_7 0.1]
[charaTalk E]
[charaFace E 8]
[charaFadein E 0.4 0,0]
[wt 0.4]
Semiramis
Huh. You don't say. THIS is why you summoned me to this place?
[k]
Semiramis
You wish for me to gather materials and supervise construction?
[k]
Semiramis
So that I am entirely certain...this is not some sort of joke, is it?
[k]
[charaFace E 5]
Semiramis
...It is true that my Noble Phantasm, Hanging Gardens of Babylon, is wrought with materials from my homeland.
[k]
Semiramis
I therefore do possess some expertise in construction, civil engineering, and the collection of materials.
[k]
[charaFace E 1]
Semiramis
But to think this is what you would have the empress of Assyria do, as opposed to ruling a kingdom or poisoning your foes... Hehe.
[k]
Semiramis
I will ask once more, Master, as I am not wholly convinced this is not merely a misguided attempt at a prank.
[k]
[charaFace E 12]
Semiramis
Have you lost your mind? Are you, in fact, serious about this?
[k]
Semiramis
Depending on your answer, I may have to break out my tetrodotoxin.
[k]
1I know it's a lot to ask, but please! We need your help!
2I'm absolutely serious! We can't do this without you!
[charaFace E 4]
Semiramis
(Sigh) Good grief...
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_7 1.0]
[wait fade]
[charaSet E 1098231600 1 Semiramis]
[sceneSet I 147300 1]
[charaScale I 1.3]
[sceneSet M 147300 1]
[charaScale M 1.5]
[sceneSet K 147300 1]
[charaScale K 1.1]
[charaDepth I 5]
[charaDepth M 3]
[charaDepth K 4]
[charaFadeout E 0.1]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 0,0]
[wt 1.4]
[charaFace E 2]
Semiramis
[f large]A[charaEffect E bit_talk_41_fs]nd...hup!
[k]
[messageOff]
[charaEffectStop E bit_talk_41_fs]
[charaEffectDestroy E bit_talk_41_fs]
[charaFadeout E 0.1]
[wt 0.1]
[se ad789]
[shake 0.05 1 4 1.0]
[charaTalk depthOff]
[charaTalk off]
[messageOff]
[charaFadein K 0.1 0,312]
[charaMove K -1,-199 0.3]
[wait charaMove]
[charaMove K -1,-170 0.15]
[wait charaMove]
[charaMove K -1,-199 0.15]
[wt 2.0]
[bgm BGM_MAP_85 0.1]
[charaFadein I 0.7 -100,-250]
[charaMove I 100,-150 4.5]
[charaFadeout K 0.1]
[wt 1.0]
[scene 147300]
[wt 2.0]
[charaFadeout I 0.5]
[charaDepth I 3]
[charaDepth M 5]
[charaFadein M 0.7 100,-330]
[charaMove M -100,-230 4.5]
[wt 3.0]
[charaFadeout M 1.5]
[wt 3.0]
[charaTalk on]
[charaTalk E]
[charaFace E 9]
[charaFadein E 0.1 0,0]
Semiramis
Hmm. Not bad, if I do say so myself.
[k]
Semiramis
These additions are both flexible and durable while still meshing well with the existing designs.
[k]
Semiramis
I have never built domiciles on water before...
[k]
Semiramis
...but now I am intrigued by the thought of adding a similar water area to my Hanging Gardens.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Wow, they're beautiful!
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk Y]
[charaFace X 0]
[charaFace Y 6]
[charaFace Z 0]
[charaFadeinFSL X 0.1 -256,0]
[charaFadein Y 0.1 0,0]
[charaFadeinFSR Z 0.1 256,0]
YCon
New homes?
[k]
[clear]
[charaTalk X]
[charaFace X 1]
XCon
This is amazing!
[k]
[messageOff]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSL X -256,50 0.3]
[wt 1.0]
[charaTalk Z]
[charaFace Z 6]
ZCon
I'm super-duper satisfied!
[k]
[messageOff]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSR Z 256,30 0.2]
[wt 0.5]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSR Z 256,30 0.2]
[wt 1.0]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 0,0]
Semiramis
Of course you are.
[k]
Semiramis
Still, while my aesthetic and engineering prowess are of course largely responsible for this success, I will say that your labor played role as well.
[k]
Semiramis
To recognize your contributions, I award you one hundred QP.
[k]
1That's it!?
[charaFace E 12]
Semiramis
For such large-scale projects as this, it is essential to be frugal with one's resources.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,0]
Wu Zetian
All that aside, I still cannot quite believe that these creatures really are as dexterous as we were told.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 0,0]
Lambda
I don't get it. Their little hands look even less dexterous than a penguin's flippers.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 9]
[charaFadein E 0.1 0,0]
Semiramis
You can thank me and my excellent managerial skills.
[k]
Semiramis
I knew it would not be an issue; I am already accustomed to directing my dove familiars.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 4]
[charaFadein H 0.1 0,0]
Ereshkigal
Maybe that's true for the Con...
[k]
Ereshkigal
...but more than once, I've heard you yelling at your familiars. Something about not pecking their supervisor's head without permission.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 3]
[charaFadein E 0.1 0,0]
Semiramis
Y-yes... I suppose that has happened on occasion. I must remain ever vigilant.
[k]
Semiramis
I thought I had trained them better... Is there something about my head that whets their appetites?
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk X]
[charaFace X 0]
[charaFace Y 0]
[charaFadeinFSL X 0.1 -256,0]
[charaFadeinFSR Y 0.1 256,0]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSL X -256,50 0.3]
[wt 0.4]
XCon
Happens to us, too.
[k]
[clear]
[charaTalk Y]
[charaFace Y 0]
YCon
What if it's just a little nibble?
[k]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 4]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Please don't let your doves eat the Con after we just saved some from water monsters...
[k]
[charaTalk B]
[charaFace B 1]
Trưng Nhị
Anyway, it's great that the Con now have more safe places to live.
[k]
[charaFace B 0]
Trưng Nhị
So... Uh...
[k]
[charaFace B 3]
Trưng Nhị
We're thankful. To a certain degree.
[k]
1You're welcome!
2It's okay. No need to thank me.
[bgmStop BGM_MAP_85 1.0]
[charaTalk A]
[charaFace A 0]
Trưng Trắc
All right then!
[k]
[bgm BGM_EVENT_62 0.1]
Trưng Trắc
Now that all that's taken care of, let's begin our first offensive!
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk H]
[charaFace H 1]
[charaFadein H 0.1 0,0]
Ereshkigal
That's a good idea.
[k]
[charaFace H 0]
Ereshkigal
But unfortunately, we still know almost nothing about this island's geography, or where the water monsters are most prevalent.
[k]
Ereshkigal
So I think you two are the best choice to come up with our plan of action.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 2]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
O-okay!
[k]
[charaFace A 4]
Trưng Trắc
I'm not very confident about this, but that's how it always is...
[k]
[charaFace A 11]
Trưng Trắc
I'm not sure I can come up with a perfect strategy, but if it has to be done...[wt 1.0][charaFace A 0]I'll just do the best I can!
[k]
[charaTalk B]
[charaFace B 7]
Trưng Nhị
...
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,0]
[charaPut N 0,0]
Da Vinci
Of course, we'll help you out as much as we can, too. Just tell us what you need and we'll try to make it happen.
[k]
Da Vinci
Especially now that we're ready to Rayshift in more help if we have to.
[k]
[charaPut N 2000,2000]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C195]
[charaFace C195 1]
[charaFadein C195 0.1 0,0]
[charaPut N 0,0]
Mash
Right. We'll send people based on the strategy you come up with, but don't worry! Everyone here is worth a thousand soldiers.
[k]
Mash
So let's all do our best to save the Con together!
[k]
[messageOff]
[charaPut N 2000,2000]
[charaFadeout C195 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk off]
[charaFace A 0]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
[wt 1.0]
[charaFace A 1]
[charaFace B 1]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_62 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,352 @@
94-06-90-02-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 7023000 1 Minamoto-no-Raikou]
[charaSet D 3006001 1 Benkei]
[charaSet E 3040000 1 Lambda]
[charaSet X 1098237800 1 "Katana Con 1"]
[charaSet Y 1098237800 1 "Katana Con 2"]
[charaSet Z 1098237800 1 "Katana Con 3"]
[charaDepth A 4]
[charaDepth B 3]
[scene 147500]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_124 0.1]
[charaTalk On]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 5]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
So, its almost time, huh?
[k]
Trưng Trắc
...Are you sure they'll be okay?
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,0]
Lambda
Of course they will. Raikou there has a lot of experience leading troops to battle.
[k]
Lambda
I think they said she used to be the leader of the strongest clan of warriors in all Japan.
[k]
Lambda
If she says they're ready, then they're ready for just about anything. More importantly...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 0]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Yes?
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk E]
[charaFace E 11]
[charaFadein E 0.1 0,0]
Lambda
I'm guessing it's because you're sisters, but you two move in absolutely perfect sync.
[k]
Lambda
It's more like you're dancing together than fighting together.
[k]
Lambda
Have you ever thought about performing onstage? Your talents are wasted on the back of a giant turtle.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 3]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Th-thank you, but I think I'll pass...
[k]
[charaTalk B]
[charaFace B 6]
Trưng Nhị
I'm glad to see you realize how beautiful Sister is.
[k]
[charaFace B 2]
Trưng Nhị
But that doesn't mean you can put her on display for the whole world to see!
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 0,0]
Lambda
Uh... Did you not catch that I was inviting you as well?
[k]
[charaFace E 0]
Lambda
Oh well, never mind that now. It looks like we're about to begin.
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 1.0 1.0]
[bgmStop BGM_EVENT_124 1.0]
[wait wipe]
[charaFadeout E 0.1]
[wt 0.5]
[wipein rectangleStripRightToLeft 1.0 1.0]
[wait wipe]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.4 0,0]
[se ad945]
[wt 1.0]
[seStop ad945 0.8]
Minamoto-no-Raikou
...
[k]
[bgm BGM_MEIJI 0.1]
Minamoto-no-Raikou
Atten-TION! Everyone, report in!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaFace X 0]
[charaFace Y 0]
[charaFace Z 0]
[charaFadeinFSL X 0.1 0]
[charaFadein Y 0.1 1]
[charaFadeinFSR Z 0.1 2]
[wt 1.0]
[charaTalk on]
[charaTalk Y]
[cueSe SE_22 22_ade695]
[charaMoveReturn Y 0,7 0.2]
[wt 0.3]
[se ad51]
YCon
Equipment's all set!
[k]
[messageOff]
[charaTalk X]
[charaFace X 5]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSL X -256,7 0.2]
[wt 0.3]
[se ad51]
XCon
I'm super-duper ready to do this!
[k]
[messageOff]
[charaTalk Z]
[charaFace Z 5]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSR Z 256,7 0.2]
[wt 0.3]
[se ad51]
ZCon
It's payback time!
[k]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 0,0]
Minamoto-no-Raikou
Very good. Then it is time.[sr]Genji, advance!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk X]
[charaFace X 0]
[charaFace Y 0]
[charaFace Z 0]
[charaFadeinFSL X 0.1 0]
[charaFadein Y 0.1 1]
[charaFadeinFSR Z 0.1 2]
XCon
Genji, advance!
[k]
[messageOff]
[se adm59]
[seStop adm59 1.5]
[charaMoveFSL X -600,0 0.3]
[wt 0.2]
[charaFadeout X 0.2]
[wt 1.0]
[charaTalk Y]
[charaFace Y 0]
YCon
Dunno what that means, but yeah!
[k]
[messageOff]
[charaTalk off]
[cueSe SE_22 22_ade710]
[charaMove Y -350,0 0.3]
[charaMoveFSR Z -100,0 0.3]
[wt 0.2]
[charaFadeout Y 0.2]
[charaFadeout Z 0.2]
[wt 0.2]
[cueSeStop 22_ade710 1.0]
[seVolume 22_ade710 1.0 0.3]
[wt 1.0]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[charaTalk on]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.5 1.0]
[wait wipe]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 0,0]
Benkei
These are certainly the cutest Genji warriors I've ever fought beside.
[k]
Benkei
I can only imagine how much Lord Ushiwakamaru would have loved to see this.
[k]
Benkei
She'd probably be so excited she'd forget the plan, run straight into the enemy, and behead them all before we could say, “Stop!”
[k]
1Good thing we left her behind.
[charaFace D 0]
Benkei
Indeed. Well, let us be on our way!
[k]
2Genji, advance!
[charaFace D 1]
Benkei
Oho, that was quite the Genji call there, Master. I take it this isn't your first rodeo.
[k]
[charaFace D 0]
Benkei
Very well then, let us also be on our way!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_MEIJI 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,272 @@
94-06-90-03-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 3009000 1 Leonidas]
[charaSet D 3006001 1 Benkei]
[charaSet E 3040000 1 Lambda]
[charaSet F 3032000 1 Ereshkigal]
[charaSet V 1098231700 1 Con]
[charaSet W 1098237810 1 "Spear Con 1"]
[charaSet X 1098237810 1 "Spear Con 2"]
[charaSet Y 1098237810 1 "Spear Con 3"]
[charaSet Z 1098237810 1 "Spear Con 4"]
[charaDepth V 5]
[charaDepth A 4]
[charaDepth B 3]
[charaDepth W 3]
[charaDepth X 4]
[charaDepth Y 3]
[charaDepth Z 4]
[scene 147500]
[fadein black 1.0]
[wait fade]
[bgm BGM_MAP_3 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 0,0]
[wt 0.4]
Leonidas
I am overjoyed. Truly overjoyed.
[k]
Leonidas
Despite the lack of time or facilities, you have all dedicated yourselves so earnestly to your training!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 -179,0]
Trưng Nhị
Is that what you call “playing like they usually do”?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 0,0]
Leonidas
And now, you have been transformed into proud, resilient Spartans!
[k]
Leonidas
Look how your muscles now ripple like roaring flames!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaRoll V -25 0,0]
[charaTalk off]
[charaTalk depthOff]
[charaFace A 0]
[charaFace V 0]
[charaFadein A 0.1 179,0]
[charaFadein V 0.1 155,-120]
[wt 0.5]
[charaFace V 6]
[charaMoveReturn A 189,0 0.3]
[se ad111]
[wt 0.5]
[charaMoveReturn A 189,0 0.3]
[se ad111]
[wt 0.8]
[charaTalk on]
[charaFace V 0]
[charaTalk A]
Trưng Trắc
Are you...sure? They look just as squishy as before to me.
[k]
[charaFadeout A 0.1]
[charaFadeout V 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,0]
Lambda
I'm sure he means the muscle of their hearts. Motivation is central to all we do, you know.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 0,0]
Ereshkigal
Well, they're definitely not lacking motivation now.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFace V 0]
[charaFadein A 0.1 179,0]
[charaFadein V 0.1 155,-120]
Trưng Trắc
I, uh, I see...
[k]
[charaFadeout A 0.1]
[charaFadeout V 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 0,0]
Leonidas
With muscles like those, you have nothing to fear![sr]Now, form up!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[bgmStop BGM_MAP_3 0.5]
[charaTalk off]
[se ade210]
[charaFace W 0]
[charaFace X 0]
[charaFace Y 0]
[charaFace Z 0]
[charaFadeinFSL W 0.4 -340,0]
[charaFadeinFSL X 0.4 -70,0]
[charaFadeinFSR Y 0.4 180,0]
[charaFadeinFSR Z 0.4 440,0]
[charaMoveFSL W -390,0 0.3]
[charaMoveFSL X -120,0 0.3]
[charaMoveFSR Y 130,0 0.3]
[charaMoveFSR Z 390,0 0.3]
[wt 0.5]
[seStop ade210 0.1]
[wt 0.8]
[charaFadeout W 0.1]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk depthOn]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 0,0]
[bgm BGM_EVENT_63 0.1]
Leonidas
Now, CHAAAaaaRRRgeee!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaFace W 0]
[charaFace X 0]
[charaFace Y 0]
[charaFace Z 0]
[charaFadeinFSL W 0.1 -390,0]
[charaFadeinFSL X 0.1 -120,0]
[charaFadeinFSR Y 0.1 130,0]
[charaFadeinFSR Z 0.1 390,0]
[wt 0.1]
Con
Raaah!
[k]
[messageOff]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSL W -390,7 0.2]
[charaMoveReturnFSL X -120,7 0.2]
[charaMoveReturnFSR Y 130,7 0.2]
[charaMoveReturnFSR Z 390,7 0.2]
[wt 0.4]
[cueSe SE_22 22_ade710]
[charaFace W 5]
[charaFace X 0]
[charaFace Y 5]
[charaFace Z 0]
[charaMoveFSL W -590,0 0.4]
[charaMoveFSL X -320,0 0.4]
[charaMoveFSR Y -70,0 0.4]
[charaMoveFSR Z 190,0 0.4]
[wt 0.3]
[charaFadeout W 0.2]
[charaFadeout X 0.2]
[charaFadeout Y 0.2]
[charaFadeout Z 0.2]
[seStop 22_ade710 1.5]
[wt 1.5]
1They're raring to go!
2This...is...Sparta!
[charaTalk on]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 0,0]
Benkei
Indeed. The king of Sparta truly lives up to his reputation. His ability to both inspire and lead is remarkable.
[k]
[charaFace D 2]
Benkei
Now, let's go, Master. We don't want to fall too far behind!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_63 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,315 @@
94-06-90-04-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 99502600 1 Mash]
[charaSet D 7039001 1 Galatea]
[charaSet E 3032000 1 Ereshkigal]
[charaSet F 1098231600 1 Semiramis]
[charaSet X 1098237820 1 "Pile Bunker Con 1"]
[charaSet Y 1098237820 1 "Pile Bunker Con 2"]
[charaSet Z 1098237820 1 "Pile Bunker Con 3"]
[charaSet N 98115000 1 Static]
[charaDepth A 4]
[charaDepth B 3]
[charaDepth X 3]
[charaDepth Y 4]
[charaDepth Z 3]
[charaEffect N bit_talk_10_LowLevel]
[charaPut N 2000,2000]
[scene 147500]
[fadein black 1.0]
[wait fade]
[bgm BGM_GALATEA_1 0.1]
[charaFace X 0]
[charaFace Y 0]
[charaFace Z 0]
[charaFadeinFSL X 0.1 0]
[charaFadein Y 0.1 1]
[charaFadeinFSR Z 0.1 2]
[wt 1.0]
[charaTalk Y]
[charaFace Y 6]
[cueSe SE_22 22_ade695]
[charaMoveReturn Y 0,7 0.2]
[wt 0.3]
YCon
Seven?
[k]
[messageOff]
[charaTalk X]
[charaFace X 6]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSL X -256,7 0.2]
[wt 0.3]
XCon
This is super-duper cool.
[k]
[messageOff]
[charaTalk Z]
[charaFace Z 0]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSR Z 256,7 0.2]
[wt 0.3]
ZCon
I'm so strong now!
[k]
[messageOff]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 0,0]
[wt 0.4]
Galatea
I only built these devices according to Lady Da Vinci's schematics...
[k]
Galatea
...but I'm pleased to see that they work as intended. It's an honor to be of service.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[bgm BGM_GALATEA_1 0.1 0]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 0,0]
[effect bit_talk_41_fs]
[se ade227]
Semiramis
Where is that red-cloaked fool!?
[k]
[effectDestroy]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 3]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
E[messageShake 0.03 5 5 0.3]ek!
[k]
[messageOff]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 0,0]
[wt 0.4]
1He's not here.
[bgm BGM_GALATEA_1 1.0 1.0]
Semiramis
He's not?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 0,0]
[charaPut N 0,0]
Mash
N-no, he's not. Amakusa said he only offered a suggestion for the weapons to use.
[k]
[charaFace C 12]
Mash
As far as their actual creation and operation, we asked other Servants familiar with machines and technology for help...
[k]
Mash
...with Galatea as their head to handle the construction.
[k]
Mash
So I don't think Amakusa will have any reason to come here himself...
[k]
[charaPut N 2000,2000]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 0,0]
Semiramis
(Sigh...) Why would he refuse to come? He has experience leading armies into battle too.
[k]
Semiramis
Oh, wait... Perhaps he is bothered by the fact that he lost his key battle? Hmph. How boringly sentimental of him.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 0,0]
Ereshkigal
Um... Are you here because you're going to help us too?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,0]
Semiramis
I would like to, but my current contract with Master only extends to resource procurement.
[k]
Semiramis
And as luck would have it, I just happened upon a site of sturdy bedrock that will take some time to conquer.
[k]
[charaFace F 9]
Semiramis
And so, I bid you farewell!
[k]
[se ad527]
[messageOff]
[charaMove F -100,0 0.6]
[wt 0.3]
[charaFadeout F 0.3]
[seStop ad527 1.0]
[wt 1.0]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 11]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Um... Why did she even come here then?
[k]
1Who knows? Empresses are capricious creatures.
[charaFace A 4]
Trưng Trắc
Hmm. Try as I might, I just can't understand how royalty thinks...
[k]
[charaTalk B]
[charaFace B 6]
Trưng Nhị
Don't forget that you're a king too, Sister.
[k]
2Maybe she was hoping to run into a certain someone.
[charaTalk A]
[charaFace A 1]
Trưng Trắc
Oh my. I'm not sure who you mean, but that sounds like a lovely story.
[k]
Trưng Trắc
I'd love to hear more about it from her over tea someday.
[k]
[charaFace A 4]
Trưng Trắc
Then again, I've never had tea with an empress before. She may not care for my company...
[k]
[charaTalk B]
[charaFace B 7]
Trưng Nhị
Don't let her intimidate you, Sister. Don't forget, you're a king too.
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,0]
Galatea
Master, I've confirmed that the devices are all working as intended. The Con can depart whenever they wish.
[k]
1Great! Then let's get going!
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_GALATEA_1 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,509 @@
94-06-90-05-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 4014001 1 Ushiwakamaru]
[charaSet D 6041000 1 "Kiichi Hogen"]
[ifClear 60068831]
[charaSet X 1098237900 1 "Katana Genji Con 1"]
[charaSet Y 1098237900 1 "Katana Genji Con 2"]
[charaSet Z 1098237900 1 "Katana Genji Con 3"]
[ifClear 60068832]
[charaSet X 1098238000 1 "Spear Genji Con 1"]
[charaSet Y 1098238000 1 "Spear Genji Con 2"]
[charaSet Z 1098238000 1 "Spear Genji Con 3"]
[ifClear 60068833]
[charaSet X 1098238100 1 "Pile Bunker Genji Con 1"]
[charaSet Y 1098238100 1 "Pile Bunker Genji Con 2"]
[charaSet Z 1098238100 1 "Pile Bunker Genji Con 3"]
[else]
[charaSet X 1098237900 1 "Katana Genji Con 1"]
[charaSet Y 1098237900 1 "Katana Genji Con 2"]
[charaSet Z 1098237900 1 "Katana Genji Con 3"]
[endIf]
[charaDepth A 4]
[charaDepth B 3]
[charaDepth X 3]
[charaDepth Y 4]
[charaDepth Z 3]
[scene 147500]
[fadein black 1.0]
[wait fade]
[bgm BGM_MAP_71 0.1]
[charaFace X 0]
[charaFace Y 1]
[charaFace Z 0]
[charaFadeinFSL X 0.1 0]
[charaFadein Y 0.1 1]
[charaFadeinFSR Z 0.1 2]
[wt 1.0]
[charaTalk Y]
[cueSe SE_22 22_ade695]
[charaMoveReturn Y 0,7 0.2]
[wt 0.3]
YCon
Waha. Am I invincible now?
[k]
[clear]
[charaTalk X]
[charaFace X 0]
XCon
This helmet's so hard.
[k]
[clear]
[charaTalk Z]
[charaFace Z 0]
ZCon
I could take on anything now.
[k]
[messageOff]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.4 0,0]
[wt 0.4]
Ushiwakamaru
Good, good. You all look stunning.
[k]
[charaFace C 0]
Ushiwakamaru
But, I have to ask...
[k]
Ushiwakamaru
Why aren't you wearing the armor too, Master? I was looking forward to heading out to battle in matching outfits!
[k]
1I already have my Mystic Code, so...
2This is about the Con, not me.
[charaFace C 4]
Ushiwakamaru
Now I am Ushi-woe-is-maru...
[k]
[charaFace C 2]
Ushiwakamaru
But the pity party can come later. Now, it is time for battle!
[k]
Ushiwakamaru
It's been too long since I've led subordinates into a battlefield. I can't wait to get in there and start taking heads!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[se ad527]
[seStop ad527 0.4]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.4 0,0]
[wt 0.4]
Kiichi Hogen
Idiot student! That would ruin this entire plan!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,0]
Ushiwakamaru
Mentor!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,0]
Kiichi Hogen
The whole point of this strategy is to let the Con deal the finishing blows, remember?
[k]
Kiichi Hogen
This is exactly why Benkei didn't want you to come here. Nor did I!
[k]
[charaFace D 4]
Kiichi Hogen
I swear, every time there's even a hint of conflict, it's nonstop decapitation talk with you...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 0,0]
Ushiwakamaru
Uhh, wh-what are you doing here, Mentor?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 7]
[charaFadein D 0.1 0,0]
Kiichi Hogen
Frankly, I'm here as your chaperone.
[k]
Kiichi Hogen
I've never met anyone who struggles with basic instructions like “leave them with a shred of hope” as much as you.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 0,0]
Ushiwakamaru
A shred, huh? So instead of a clean cut, just leave their heads dangling by a shred of skin the Con can easily cut through to finish the job!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 13]
[charaFadein D 0.1 0,0]
Kiichi Hogen
...[sr]...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 0,0]
Ushiwakamaru
Huh? What is it, Mentor? Is that not what you meant?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 0,0]
Kiichi Hogen
No, you moron! Did you not hear a word I just said!?
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 0]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
So you two are mentor and student, huh? That's so nice. And you obviously get along very well.
[k]
[charaTalk B]
[charaFace B 6]
Trưng Nhị
Not as well as we do, though.
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk D]
[charaFace D 17]
[charaFadein D 0.1 0,0]
Kiichi Hogen
How is this getting along? Hmph.
[k]
[charaFace D 0]
Kiichi Hogen
...All right, let's see what we've got here.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,0]
Ushiwakamaru
Huh?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 8]
[charaFadein D 0.1 0,0]
Kiichi Hogen
This is what I've been asked to do. There's a reason I'm such a great mentor, you know!
[k]
Kiichi Hogen
Now then...
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[bgmStop BGM_MAP_71 1.0]
[charaDepth D 3]
[charaDepth Y 4]
[charaTalk depthOff]
[charaTalk Y]
[charaFace Y 0]
[charaFadein Y 0.1 1]
[wt 0.3]
[charaTalk D]
[charaFace D 0]
[charaFadeinFSR D 0.4 246,0]
[wt 0.1]
[charaMoveFSR D 256,0 0.5]
[wt 1.0]
[charaMoveReturnFSR D 256,-10 0.3]
[wt 0.5]
[charaMoveReturnFSR D 256,-10 0.3]
[wt 0.5]
[charaMoveFSR D 240,0 0.5]
[wt 0.3]
[charaFadeout D 0.1]
[wt 0.5]
[charaFadeinFSL D 0.4 -230,0]
[wt 0.1]
[charaMoveFSL D -256,0 0.5]
[wt 1.0]
[charaMoveReturnFSL D -256,-10 0.3]
[wt 0.5]
[charaMoveReturnFSL D -256,-10 0.3]
[wt 0.5]
[bgm BGM_EVENT_146 0.1]
[charaFace D 21]
Kiichi Hogen
...Hmm!?
[k]
[charaFace D 23]
Kiichi Hogen
What in the world are these creatures?
[k]
[charaFace D 21]
Kiichi Hogen
Are you sure they're alive? Could it be they're... Hm? Hmm?
[k]
Kiichi Hogen
I wonder... Hmm... They almost remind me of my favorite sweet dumplings...
[k]
[charaTalk Y]
[charaFace Y 3]
YCon
Thanks.
[k]
[charaFadeout Y 0.1]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace A 0]
[charaFace B 5]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Nhị
Our goal here is actually to make sure they DON'T get eaten, though.
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk D]
[charaFace D 17]
[charaFadein D 0.1 0,0]
Kiichi Hogen
Of course. Forgive me.
[k]
[charaFace D 6]
Kiichi Hogen
Okay, let's forget about figuring out what they are then, at least for now. Hmm, I guess I can lend my assistance...
[k]
Kiichi Hogen
Are you ready, Shana-oh? I'm going to help out a little, too!
[k]
[bgmStop BGM_EVENT_146 1.0]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 0,0]
Ushiwakamaru
Nnn, that's going to put a crimp in my style...
[k]
[charaFace C 0]
[bgm BGM_BATTLE_62 0.1]
Ushiwakamaru
But all right, if we're going to do this, let's do it! Also, I come with a message from Lady Raikou!
[k]
Ushiwakamaru
Now that you are wearing Genji armor, you are all essentially Genji warriors.
[k]
Ushiwakamaru
Be sure to fight accordingly, with honor and valor.
[k]
Ushiwakamaru
And on that note, allow me to say this in her place:
[k]
[messageOff]
[wt 1.0]
[charaFace C 2]
Ushiwakamaru
Genji, advance!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaFace X 0]
[charaFace Y 5]
[charaFace Z 5]
[charaFadeinFSL X 0.1 0]
[charaFadein Y 0.1 1]
[charaFadeinFSR Z 0.1 2]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSL X -256,12 0.2]
[charaMoveReturn Y 0,12 0.2]
[charaMoveReturnFSR Z 256,12 0.2]
[wt 0.3]
Con
Genji, advance!
[k]
[messageOff]
[cueSe SE_22 22_ade710]
[charaMoveFSL X -606,0 0.7]
[charaMove Y -350,0 0.7]
[charaMoveFSR Z -94,0 0.7]
[wt 0.3]
[charaFadeout Y 0.4]
[charaFadeout Z 0.4]
[charaFadeout X 0.4]
[fadeout black 2.0]
[seStop 22_ade710 2.0]
[bgmStop BGM_BATTLE_62 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,558 @@
94-06-90-06-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 1013001 1 Caesar]
[charaSet D 1005001 1 Nero]
[charaSet E 3010001 1 Romulus]
[charaSet F 7010001 1 Caligula]
[charaSet G 3042000 1 "Young Romulus"]
[charaSet H 1098124510 1 "Da Vinci"]
[charaSet J 6008001 1 Cleopatra]
[charaSet K 98115000 1 Effect]
[ifClear 60068831]
[charaSet X 1098237910 1 "Katana Roman Armor Con 1"]
[charaSet Y 1098237910 1 "Katana Roman Armor Con 2"]
[charaSet Z 1098237910 1 "Katana Roman Armor Con 3"]
[ifClear 60068832]
[charaSet X 1098238010 1 "Spear Roman Armor Con 1"]
[charaSet Y 1098238010 1 "Spear Roman Armor Con 2"]
[charaSet Z 1098238010 1 "Spear Roman Armor Con 3"]
[ifClear 60068833]
[charaSet X 1098238110 1 "Pile Bunker Roman Armor Con 1"]
[charaSet Y 1098238110 1 "Pile Bunker Roman Armor Con 2"]
[charaSet Z 1098238110 1 "Pile Bunker Roman Armor Con 3"]
[else]
[charaSet X 1098237910 1 "Katana Roman Armor Con 1"]
[charaSet Y 1098237910 1 "Katana Roman Armor Con 2"]
[charaSet Z 1098237910 1 "Katana Roman Armor Con 3"]
[endIf]
[imageSet I cut214_text01 1]
[charaSet S 98115000 1 "Effect Dummy"]
[charaPut S 2000,2000]
[charaEffect S bit_talk_10_LowLevel]
[charaDepth A 4]
[charaDepth B 3]
[charaDepth C 2]
[charaDepth D 3]
[charaDepth E 3]
[charaDepth F 4]
[charaDepth G 2]
[charaDepth J 4]
[charaDepth K 5]
[charaDepth X 6]
[charaDepth Y 6]
[charaDepth Z 6]
[charaDepth I 8]
[scene 147500]
[fadein black 1.0]
[wait fade]
[bgm BGM_NERO_1 0.1]
[charaFace X 0]
[charaFace Y 0]
[charaFace Z 0]
[charaFadeinFSL X 0.1 0]
[charaFadein Y 0.1 1]
[charaFadeinFSR Z 0.1 2]
[wt 1.0]
[charaTalk Y]
[charaFace Y 1]
[cueSe SE_22 22_ade695]
[charaMoveReturn Y 0,7 0.2]
[wt 0.3]
YCon
Waha.
[k]
[messageOff]
[charaTalk X]
[charaFace X 6]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSL X -256,7 0.2]
[wt 0.3]
XCon
Am I the Rose Emperor?
[k]
[messageOff]
[charaTalk Z]
[charaFace Z 0]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSR Z 256,7 0.2]
[wt 0.3]
ZCon
Rome!
[k]
[messageOff]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 0,0]
[wt 0.4]
Caesar
Hmm. While this is a first for me in many respects, it still doesn't compare to the rigors I faced in Gaul.
[k]
Caesar
After all, I came, I'm seeing, and it sure feels like I've already conquered!
[k]
1Just you, Caesar? I thought there'd be more, you know...
[messageOff]
[fadeout black 1.0]
[bgm BGM_NERO_1 1.0 0.5]
[wait fade]
[charaFadeout C 0.1]
[wt 0.5]
[wipeFilter cinema 0.5 0]
[fadein black 1.0]
[bgm BGM_NERO_1 1.0 1.0]
[wait fade]
[charaTalk off]
[charaTalk depthOff]
[fowardEffect bit_talk_diremond_dust]
[se bac216]
[charaFace D 6]
[charaFace F 2]
[charaFace E 0]
[charaFace X 0]
[charaFace Y 0]
[charaFace Z 0]
[charaFadeinFSSideL D 0.5 -402,-50]
[charaFadeinFSL F 0.5 -10,-50]
[charaFadeinFSSideR E 0.5 402,-50]
[charaFadeinFSL X 0.5 -256,-210]
[charaFadein Y 0.5 0,-210]
[charaFadeinFSR Z 0.5 256,-210]
[wt 0.5]
[charaFace G 0]
[charaFadeinFSL G 2.0 -160,-120]
[charaMoveFSL G -160,-50 1.5]
[wt 1.5]
[charaFadeinFSSideR I 0.4 0,-276]
[charaFace X 1]
[charaMoveReturnFSL X -256,-203 0.2]
[wt 0.3]
[charaFace Z 1]
[charaMoveReturnFSR Z 256,-203 0.2]
[wt 0.3]
[charaFace Y 1]
[charaMoveReturn Y 0,-203 0.2]
[wt 0.3]
[charaMoveReturnFSL X -256,-203 0.2]
[wt 0.3]
[charaMoveReturnFSR Z 256,-203 0.2]
[wt 0.3]
[charaMoveReturn Y 0,-203 0.2]
[wt 2.0]
[fadeout black 1.0]
[seStop bac216 1.0]
[bgm BGM_NERO_1 1.0 0.5]
[wait fade]
[fowardEffectStop bit_talk_diremond_dust]
[fowardEffectDestroy]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[charaFadeout I 0.1]
[wipeOff]
[charaTalk on]
[charaTalk depthOn]
[wt 1.0]
[fadein black 1.0]
[bgm BGM_NERO_1 1.0 1.0]
[wait fade]
[wt 0.3]
[charaPut S 0,0]
[charaTalk H]
[charaFace H 17]
[charaFadein H 0.1 0,0]
Da Vinci
Yeah, as you're probably imagining right now, it did seem like it was shaping up to a big old Roman spectacle.
[k]
Da Vinci
Which is why we had them pare things back a little for this go-round.
[k]
[charaFadeout H 0.1]
[charaPut S 2000,2000]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,0]
Caesar
But that doesn't mean I'm here alone. I also brought the one person I trust more than anyone. That would, of course, be[line 2]
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.4 0,0]
[charaEffect K bit_talk_valentine_brilliant_fs]
[se bac212]
[wt 1.0]
Cleopatra
Me!
[k]
[messageOff]
[charaEffectStop K bit_talk_valentine_brilliant_fs]
[wt 0.5]
[charaTalk depthOn]
[charaFace J 1]
Cleopatra
Hehehe. So these are the darling little creatures we need to lead into battle, yes?
[k]
Cleopatra
Fortunately, true beauty easily transcends species. It is a common language unto itself.
[k]
[charaFace J 0]
Cleopatra
Thus, with Lord Caesar's unmatched brilliance and charisma alongside my peerless beauty, victory is as good as ours!
[k]
[charaFace J 2]
Cleopatra
Together, we will show you exactly what the ultimate husband and wife team is capable of!
[k]
[messageOff]
[charaTalk depthOff]
[charaEffect K bit_talk_valentine_brilliant_fs]
[se bac212]
[wt 2.5]
[charaPut K 2000,2000]
[charaFadeout J 0.1]
[wt 0.1]
[charaEffectStop K bit_talk_valentine_brilliant_fs]
[charaTalk A]
[charaFace A 3]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Oh wow, you ARE beautiful. And you seem so mature...
[k]
[charaTalk B]
[charaFace B 3]
Trưng Nhị
Y-you could be just as beautiful if you tried, Sister. I mean, this is you we're talking about.
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk J]
[charaFace J 1]
[charaFadein J 0.1 0,0]
Cleopatra
Hehe. I sense beauty in you two as well. The beauty of pairs, and of simplicity.
[k]
Cleopatra
What's more, I can also tell the beauty aura[line 2]or, as I like to say, beaura[line 2]you exude from within is that of...a married woman!
[k]
Cleopatra
Putting your Servant appearance aside...you ARE married, aren't you?
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 4]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Uh, yes...I suppose I am. Or at least, I used to be.
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk J]
[charaFace J 4]
[charaFadein J 0.1 0,0]
Cleopatra
Used to be?
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 4]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Yes. To make a long story short...my husband was killed.
[k]
Trưng Trắc
Normally, he would have been the one to lead our people into battle, but...
[k]
1(So that's why she did it instead...)
2(So that's how Trắc ended up in that position...)
[charaTalk B]
[charaFace B 6]
Trưng Nhị
...
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk J]
[charaFace J 4]
[charaFadein J 0.1 0,0]
Cleopatra
I see. I'm sorry. I spoke without thinking.
[k]
Cleopatra
It's only natural to wish to know more about the beautiful people one encounters.
[k]
Cleopatra
Surely it's the same for you as well, no?
[k]
[charaFace J 0]
[bgmStop BGM_NERO_1 1.0]
Cleopatra
Which is why I'd like to offer you this coupon to our Beaura Parlor.
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,0]
[bgm BGM_EVENT_7 0.1]
Caesar
It's our joint-owned health and beauty super salon, where patrons may learn the secrets of Cleopatra's allure.
[k]
Caesar
Our goal is to let women everywhere enjoy some of her beauty and feel relaxed by the services.
[k]
Caesar
While we do make a...very healthy profit, we also have plenty of testimonials from satisfied customers. You should come and see for yourself.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 1]
[charaFadein J 0.1 0,0]
Cleopatra
Oh yes, we'd love to have you.
[k]
Cleopatra
I bet our brand-new cobra detox will make you even more beautiful than you are now.
[k]
Cleopatra
In fact, maybe we could even have a new Beaura Parlor built here. It is such a lovely, tropical setting.
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 0,0]
Caesar
You mean a second branch? Not a bad idea. I'll have to give it some thought.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk X]
[charaFace X 0]
[charaFace Y 0]
[charaFace Z 0]
[charaFadeinFSL X 0.1 0]
[charaFadein Y 0.1 1]
[charaFadeinFSR Z 0.1 2]
XCon
With luck, you can look like us!
[k]
[clear]
[charaTalk Z]
[charaFace Z 0]
ZCon
Go for that smooth skin!
[k]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[charaPut S 0,0]
[charaTalk H]
[charaFace H 17]
[charaFadein H 0.1 0,0]
Da Vinci
Okay, that's enough of that. Our business today isn't...business.
[k]
[charaFace H 0]
[bgmStop BGM_EVENT_7 1.5]
Da Vinci
Right now, it's time for you to focus on your skills as a military leader, Caesar.
[k]
[charaFadeout H 0.1]
[charaPut S 2000,2000]
[wt 0.1]
[bgm BGM_EVENT_62 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,0]
Caesar
Of course. I understand.
[k]
[charaFace C 2]
Caesar
Very well then, let us head out to battle!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_62 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,504 @@
94-06-90-07-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 1098124510 1 "Da Vinci"]
[charaSet D 3040000 1 Lambda]
[charaSet E 10004000 1 "Mecha Eli-chan"]
[charaSet J 98115000 1 "Effect 1"]
[charaSet K 98115000 1 "Effect 2"]
[charaSet L 98115000 1 "Effect 3"]
[charaSet M 98115000 1 "Effect 4"]
[charaSet N 98115000 1 Static]
[ifClear 60068831]
[charaSet U 1098237920 1 "Katana Armor Con 1"]
[charaSet V 1098237920 1 "Katana Armor Con 1 (Silhouette)"]
[charaFilter V silhouette 00000080]
[charaSet W 1098237920 1 "Katana Armor Con 2"]
[charaSet X 1098237920 1 "Katana Armor Con 2 (Silhouette)"]
[charaFilter X silhouette 00000080]
[charaSet Y 1098237920 1 "Katana Armor Con 3"]
[charaSet Z 1098237920 1 "Katana Armor Con 3 (Silhouette)"]
[charaFilter Z silhouette 00000080]
[ifClear 60068832]
[charaSet U 1098238020 1 "Spear Armor Con 1"]
[charaSet V 1098238020 1 "Spear Armor Con 1 (Silhouette)"]
[charaFilter V silhouette 00000080]
[charaSet W 1098238020 1 "Spear Armor Con 2"]
[charaSet X 1098238020 1 "Spear Armor Con 2 (Silhouette)"]
[charaFilter X silhouette 00000080]
[charaSet Y 1098238020 1 "Spear Armor Con 3"]
[charaSet Z 1098238020 1 "Spear Armor Con 3 (Silhouette)"]
[charaFilter Z silhouette 00000080]
[ifClear 60068833]
[charaSet U 1098238120 1 "Pile Bunker Armor Con 1"]
[charaSet V 1098238120 1 "Pile Bunker Armor Con 1 (Silhouette)"]
[charaFilter V silhouette 00000080]
[charaSet W 1098238120 1 "Pile Bunker Armor Con 2"]
[charaSet X 1098238120 1 "Pile Bunker Armor Con 2 (Silhouette)"]
[charaFilter X silhouette 00000080]
[charaSet Y 1098238120 1 "Pile Bunker Armor Con 3"]
[charaSet Z 1098238120 1 "Pile Bunker Armor Con 3 (Silhouette)"]
[charaFilter Z silhouette 00000080]
[else]
[charaSet U 1098237920 1 "Katana Armor Con 1"]
[charaSet V 1098237920 1 "Katana Armor Con 1 (Silhouette)"]
[charaFilter V silhouette 00000080]
[charaSet W 1098237920 1 "Katana Armor Con 2"]
[charaSet X 1098237920 1 "Katana Armor Con 2 (Silhouette)"]
[charaFilter X silhouette 00000080]
[charaSet Y 1098237920 1 "Katana Armor Con 3"]
[charaSet Z 1098237920 1 "Katana Armor Con 3 (Silhouette)"]
[charaFilter Z silhouette 00000080]
[endIf]
[charaDepth A 4]
[charaDepth B 3]
[charaDepth U 3]
[charaDepth W 3]
[charaDepth Y 3]
[charaDepth V 4]
[charaDepth X 4]
[charaDepth Z 4]
[charaDepth J 7]
[charaDepth K 6]
[charaDepth L 7]
[charaDepth M 5]
[charaEffect N bit_talk_10_LowLevel]
[charaPut N 2000,2000]
[scene 147500]
[fadein black 1.0]
[wait fade]
[bgm BGM_MIZUGI_2017 0.1]
[charaFace U 0]
[charaFace W 0]
[charaFace Y 0]
[charaFadeinFSL U 0.1 0]
[charaFadein W 0.1 1]
[charaFadeinFSR Y 0.1 2]
[wt 1.0]
[charaTalk W]
WCon
Shinyyy.
[k]
[messageOff]
[charaTalk U]
[charaFace U 6]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSL U -256,7 0.2]
[wt 0.3]
UCon
This is too cool!
[k]
[messageOff]
[charaTalk Y]
[charaFace Y 0]
YCon
Waha! Transform? Combine? I can do it all.
[k]
[messageOff]
[charaFadeout U 0.1]
[charaFadeout W 0.1]
[charaFadeout Y 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 6]
[charaFadein E 0.4 0,0]
[wt 0.4]
Mecha Eli-chan
Beautiful. What a wonderful sight.
[k]
Mecha Eli-chan
While nothing may ever top the value of the unique first-run model, mass production has its undeniable charms.
[k]
Mecha Eli-chan
After all, goods exist to fulfill needs.
[k]
[charaFace E 0]
Mecha Eli-chan
Okay, all that's left now is the final quality assurance check.
[k]
[messageOff]
[bgmStop BGM_MIZUGI_2017 0.5]
[charaPut M 2500,2500]
[charaEffect M bit_talk_smoke 0,0 H]
Mecha Eli-chan
Fire.
[k]
[messageOff]
[bgm BGM_EVENT_3 0.1]
[se ad672]
[charaCrossFade E 1098119800 0 0.5]
[wait charaCrossFade E]
[se ade90]
[seStop ade90 0.4]
[flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
[wt 0.3]
[se ade90]
[seStop ade90 0.4]
[flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
[wt 0.3]
[se ade90]
[seStop ade90 0.5]
[flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
[wt 0.5]
[wipeout rectangleStripRightToLeft 0.3 1.0]
[bgm BGM_EVENT_3 0.3 0.5]
[wait wipe]
[charaFadeout E 0.1]
[charaTalk off]
[charaFace U 0]
[charaFace W 0]
[charaFace Y 0]
[charaFadeinFSL U 0.1 0]
[charaFadein W 0.1 1]
[charaFadeinFSR Y 0.1 2]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.3 1.0]
[bgm BGM_EVENT_3 0.3 0.5]
[wait wipe]
[charaPutFSL J -256,0]
[charaEffect J bit_talk_explosion 0,0]
[wt 0.3]
[shake 0.05 3 3 0.5]
[se ad609]
[wt 0.3]
[charaPut K 0,0]
[charaEffect K bit_talk_explosion_triple02 0,0]
[wt 0.3]
[se ad609]
[wt 0.4]
[shake 0.05 3 3 0.5]
[charaPutFSR L 256,0]
[charaEffect L bit_talk_explosion 0,0]
[wt 0.3]
[charaPut M 0,0]
[se ad609]
[wt 0.5]
[charaTalk off]
[charaFace V 0]
[charaFace X 0]
[charaFace Z 0]
[charaFadeinFSL V 1.0 0]
[charaFadein X 1.0 1]
[charaFadeinFSR Z 1.0 2]
[charaFadeout U 0.1]
[charaFadeout W 0.1]
[charaFadeout Y 0.1]
[wt 0.5]
1Aah!
2What do you think you're doing!?
[wipeout rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_EVENT_3 0.5 0.5]
[wait wipe]
[charaSet E 10004000 1 "Mecha Eli-chan"]
[charaPut M 2000,2000]
[charaFadeout V 0.1]
[charaFadeout X 0.1]
[charaFadeout Z 0.1]
[wt 0.7]
[wipein rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_EVENT_3 0.5 1.0]
[wait wipe]
[charaTalk on]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 0,0]
Mecha Eli-chan
Don't worry. I adjusted my power output accordingly. This is just a standard durability test.
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_EVENT_3 0.5 0.5]
[wait wipe]
[charaFadeout E 0.1]
[charaPut M 0,0]
[charaTalk off]
[charaFace V 0]
[charaFace X 0]
[charaFace Z 0]
[charaFadeinFSL V 0.1 0]
[charaFadein X 0.1 1]
[charaFadeinFSR Z 0.1 2]
[wt 0.7]
[wipein rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_EVENT_3 0.5 1.0]
[wait wipe]
[wt 1.0]
[bgmStop BGM_EVENT_3 1.0]
[charaEffectStop M bit_talk_smoke]
[wait charaEffect M]
[wt 1.0]
[charaFace U 0]
[charaFace W 0]
[charaFace Y 0]
[charaFadeinFSL U 0.1 0]
[charaFadein W 0.1 1]
[charaFadeinFSR Y 0.1 2]
[charaFadeout V 0.5]
[charaFadeout X 0.5]
[charaFadeout Z 0.5]
[wt 1.5]
[bgm BGM_EVENT_7 0.1]
[charaTalk on]
[charaTalk U]
[charaFace U 2]
UCon
Heh. I didn't feel a thing.
[k]
[clear]
[charaTalk W]
[charaFace W 0]
WCon
That tickles.
[k]
[clear]
[charaTalk Y]
[charaFace Y 0]
YCon
Was that a dragonfly?
[k]
[charaFadeout U 0.1]
[charaFadeout W 0.1]
[charaFadeout Y 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 0,0]
Mecha Eli-chan
The durability seems sufficient. That constitutes a passing grade.
[k]
Mecha Eli-chan
This should be more than sufficient to stand up to a mere water monster's fangs.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk B]
[charaFace A 0]
[charaFace B 4]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Nhị
Geez, you scared me... Give us a little warning next time, will you?
[k]
[charaTalk B]
[charaFace B 7]
Trưng Nhị
Anyway, it's great that this armor is tough, but isn't it also very, very heavy? I mean, it's steel, right?
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,0]
Mecha Eli-chan
That won't be a problem. This armor is both durable and maneuverable.
[k]
Mecha Eli-chan
It's a fusion of novel materials and technology. I call it New Elisa Allo[line 2]Actually, let's keep that a trade secret.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 0]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Wow, I've never heard of armor being both sturdy and light before... I guess things have come a long way since our time.
[k]
1Trust me, that kind of thing isn't common in this time, either.
2Don't think about it too hard. It isn't normal here, either.
Trưng Trắc
I see...
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk E]
[charaFace E 9]
[charaFadein E 0.1 0,0]
Mecha Eli-chan
It's a shame, though. I would have liked to include even more gadgets if I could.
[k]
Mecha Eli-chan
Missiles... Lasers... Ultra Elisa Particle Cannons...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 6]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
I'm not sure what half those words mean, but please don't add anything too dangerous.
[k]
[charaFace A 11]
Trưng Trắc
I know they have no choice but to fight, but the Con are still...well...
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,0]
Lambda
I agree. We don't need to give them anything too destructive. They just need to be able to defend themselves.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_7 1.0]
[charaTalk E]
[charaFace E 3]
[charaFadein E 0.1 0,0]
Mecha Eli-chan
I know that. I was just mentioning what my perfect specs would look like in an ideal world.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[bgm BGM_EVENT_62 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,0]
[charaPut N 0,0]
[wt 0.3]
Da Vinci
Anyway, the Con are definitely sufficiently protected to go on the attack now.
[k]
Da Vinci
All that's left is to take those water monsters down. Good luck, guys!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_62 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,512 @@
94-06-90-08-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 99502600 1 Mash]
[charaSet D 1098124510 1 "Da Vinci"]
[charaSet E 1098231600 1 Semiramis]
[charaSet F 1053900 1 "Trưng Trắc 2"]
[charaSet G 1053910 1 "Trưng Nhị 2"]
[charaSet M 98115000 1 Effect]
[charaSet N 98115000 1 Static]
[charaSet X 1098231700 1 Con1]
[charaSet Y 1098231700 1 Con2]
[charaSet Z 1098231700 1 Con3]
[charaDepth A 5]
[charaDepth F 4]
[charaDepth B 3]
[charaDepth G 2]
[charaDepth M 1]
[charaRoll F 350]
[charaRoll G 350]
[charaEffect N bit_talk_10_LowLevel]
[charaPut N 2000,2000]
[scene 147500]
[fadein black 1.5]
[wait fade]
[wt 0.4]
[bgm BGM_EVENT_104 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 0,0]
[charaPut N 0,0]
Da Vinci
It's done!
[k]
Da Vinci
It's too bad I was so busy with other stuff that I had to ask you to manage the construction, Semiramis, but it still turned out amazing!
[k]
[charaPut N 2000,2000]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 0,0]
Semiramis
How did I end up drawn into this affair? And for what possible reason would you build a tower DESIGNED to lean?
[k]
Semiramis
I simply do not understand.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,0]
[charaPut N 0,0]
Da Vinci
Well, I'm grateful anyway.
[k]
Da Vinci
This is a very special tower. It's a replica of another one that ended up leaning like this because of a poor foundation.
[k]
Da Vinci
And while I was able to put together some stunningly beautiful blueprints on account of my artistic genius...
[k]
Da Vinci
...I couldn't do a thing to bring them to life without the help of a talented architect.
[k]
Da Vinci
Once again, I'm SO glad I asked you to do this.
[k]
[charaPut N 2000,2000]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 6]
[charaFadein E 0.1 0,0]
Semiramis
Heh. Save your breath. Such projects are child's play for me.
[k]
Semiramis
Compared to my Hanging Gardens, this is no more than a sand castle.
[k]
[charaFace E 9]
Semiramis
I would go so far as to say it is insolent for you to be surprised by my success!
[k]
Semiramis
But, as I am in a generous mood, I shall be kind enough to ignore your lack of decorum.
[k]
[charaFace E 1]
Semiramis
Hmm... Upon closer inspection, I can see how it has a certain distinct air about it.
[k]
Semiramis
I could even plausibly consider putting such a tower in the most remote corner of my Gardens.
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[se ad527]
[seStop ad527 1.0]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.5 -50,0]
[wt 0.1]
[charaMove A 0,0 0.3]
[wt 0.5]
Trưng Trắc
I heard the tower was done. I've been so curious to see what it's lik[line 2]
[k]
[charaFace A 2]
Trưng Trắc
...
[k]
[charaFace A 3]
Trưng Trắc
Wooow, that's amazing!
[k]
Trưng Trắc
It's so tall, and ornate, and...diagonal! A-are you sure it's supposed to lean like that? It looks like it could fall over at any moment!
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 0,0]
[charaPut N 0,0]
Mash
Yes, it is. Don't worry, Da Vinci took everything into account when she designed it. It's perfectly safe!
[k]
[charaPut N 2000,2000]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 3]
[charaFadein A 0.1 0,0]
[wt 0.1]
Trưng Trắc
Wow... It feels so strange looking up at it. Wow...
[k]
[messageOff]
[cueSe SE_22 22_ade713]
[charaTalk off]
[charaTalk depthOff]
[charaRoll A 0 150,700]
[charaRollMoveEx A 0.8 -10]
[charaMove A 75,-25 0.8]
[wt 1.5]
[se ad527]
[seStop ad527 1.0]
[charaTalk on]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.5 50,0]
[charaMove B 0,0 0.3]
[wt 0.5]
Trưng Nhị
So the watchtower's done now? How'd it turn ou[line 2]
[k]
[charaFace B 2]
Trưng Nhị
...
[k]
[charaFace B 3]
Trưng Nhị
Whoa, it really does lean. It's a little unnerving. Whoa...
[k]
[messageOff]
[cueSe SE_22 22_ade713]
[charaTalk off]
[charaRoll B 0 150,700]
[charaRollMoveEx B 0.8 -10]
[charaMove B 70,20 0.8]
[wt 1.5]
1Now you're both leaning, too!
2I know exactly how you feel...
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk depthOn]
[charaRoll E 350 0,0]
[charaTalk E]
[charaFace E 11]
[charaFadein E 0.1 70,-18]
Semiramis
As I am the one responsible for this project, you can rest assured that the tower's construction is impeccable.
[k]
Semiramis
Any potential fault lies with the designer. Now, are you quite certain it can fulfill its intended function?
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 0,0]
[charaPut N 0,0]
Mash
Um, Semiramis, I think you're leaning now, to[line 2]Um, on second thought, never mind.
[k]
[charaPut N 2000,2000]
[charaFadeout C 0.1]
[wt 0.1]
[charaRoll E 0 0,0]
[charaRoll A 0 0,0]
[charaRoll B 0 0,0]
[charaTalk D]
[charaFace D 27]
[charaFadein D 0.1 0,0]
[charaPut N 0,0]
Da Vinci
Of course it can be a watchtower. It's not just designed to be looked at. It's primarily designed to be looked from.
[k]
XCon
Helldyste from above!
[k]
[messageOff]
[messageOff]
[wipeout rectangleStripUpToDown 0.6 1.0]
[wait wipe]
[charaPut N 2000,2000]
[charaFadeout D 0.1]
[scene 110100]
[effect bit_talk_43h_fs]
[wt 0.3]
[se ad75]
[seStop ad75 1.5]
[charaTalk off]
[charaScale X 0.7]
[charaScale Y 0.7]
[charaFace X 0]
[charaFace Y 0]
[charaFadeinFSL X 1.0 -256,300]
[charaFadeinFSR Y 1.0 256,300]
[wt 0.1]
[wipein rectangleStripDownToUp 0.7 1.0]
[wait wipe]
[charaMoveScale X 0.9 0.3]
[charaMoveScale Y 0.9 0.3]
[charaMoveFSL X -256,-1000 1.2]
[charaMoveFSR Y 256,-1000 1.2]
[wt 0.5]
[wipeout rectangleStripDownToUp 0.7 1.0]
[wait wipe]
[scene 147500]
[effectStop bit_talk_43h_fs]
[effectDestroy]
[charaFace X 0]
[charaFace Y 0]
[charaPutFSL X -256,500]
[charaPutFSR Y 256,500]
[wt 0.3]
[wipein rectangleStripUpToDown 0.7 1.0]
[wait wipe]
[charaMoveScale X 1.0 0.5]
[charaMoveScale Y 1.0 0.5]
[charaMoveFSL X -256,0 0.5]
[charaMoveFSR Y 256,0 0.5]
[wt 0.5]
[se adm58]
[seStop adm58 0.3]
[wt 1.0]
Con
Waha! We landed at the same time!
[k]
[messageOff]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 0]
[charaFace B 0]
[charaRoll A 0,0 0]
[charaRoll B 0,0 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
So it IS safe to climb... You know, if we ever have to make a quick escape, having it lean like does seem like it would help us get down to the ground faster.
[k]
Trưng Trắc
So, what do you think? Can you stand watch on this?
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk X]
[charaFace X 1]
[charaFace Y 0]
[charaFadeinFSL X 0.1 -256,0]
[charaFadeinFSR Y 0.1 256,0]
XCon
Abso-posi-lutely!
[k]
[messageOff]
[charaTalk Y]
[charaFace Y 0]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSR Y 256,7 0.2]
[wt 0.3]
YCon
We're so close to the sky, we can sunbathe even better now!
[k]
[messageOff]
[charaTalk X]
[charaFace X 0]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSL X -256,7 0.2]
[wt 0.3]
XCon
It's so popular we've got a line all around the base.
[k]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 17]
[charaFadein D 0.1 0,0]
[charaPut N 0,0]
Da Vinci
I can't say I meant for it to be treated like a tourist attraction, but, oh well.
[k]
[charaPut N 2000,2000]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk B]
[charaFace A 0]
[charaFace B 1]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Nhị
At any rate, we still can't let our guard down too much, but it should definitely be easier to defend our territory now.
[k]
[charaTalk A]
[charaFace A 0]
[bgmStop BGM_EVENT_104 1.0]
Trưng Trắc
Yeah. All right then, now that that's taken care of, let's turn our attention to the next are[line 2]
[k]
[charaTalk A]
[charaFace A 2]
Trưng Trắc
...!?
[k]
[messageOff]
[charaTalk off]
[charaFace B 5]
[se ade280]
[seVolume ade280 0.0 0.0]
[seVolume ade280 1.0 0.4]
[se ade153]
[fowardEffect bit_talk_ppl_fog02]
[wt 2.0]
[seStop ade280 2.0]
[bgm BGM_EVENT_81 0.1]
1Where'd that weird mist come from all of a sudden...?
2Is that mist drifting in from the sea...?
[charaTalk on]
[charaTalk A]
Trưng Trắc
Please be careful, everyone!
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_81 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

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@@ -0,0 +1,272 @@
94-06-90-09-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 5022001 1 Sanzang]
[charaSet D 6027000 1 "Wu Zetian"]
[charaSet E 1037000 1 Beni-Enma]
[sceneSet R 109300 1]
[charaScale R 1.3]
[charaSet X 1098231700 1 Con1]
[charaSet Y 1098231700 1 Con2]
[charaSet Z 1098231700 1 Con3]
[scene 147400]
[fadein black 1.5]
[wait fade]
[wt 1.0]
[bgm BGM_EVENT_66 0.1]
[scene 109300 0.7]
[wt 1.7]
[charaFadein R 0.7 0,-170]
[charaMove R 0,-370 4.5]
[wt 3.0]
[scene 109400]
[charaFadeout R 1.0]
[wt 3.0]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 0,0]
[wt 0.4]
Sanzang
Well done! This five-story pagoda turned out great.
[k]
[messageOff]
[se adm25]
[wt 1.0]
1This tea is yummy, too. What a peaceful place.
2There's something really calming about this atmosphere.
[charaFace C 1]
Sanzang
I know, right? Aren't you glad we built it!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth A 2]
[charaDepth B 1]
[charaTalk A]
[charaFace A 0]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
You're right. You can feel the nice tropical breeze in here, and the view is wonderful, too.
[k]
[charaTalk B]
[charaFace B 1]
Trưng Nhị
Look, Sister, they're giving out dumplings here. Let's eat them together.
[k]
[charaTalk A]
[charaFace A 1]
Trưng Trắc
Oh wow, thanks!
[k]
[messageOff]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 0,0]
[wt 0.4]
Beni-Enma
Help yourselves, chirp. There's plenty more where that came from.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,0]
Wu Zetian
While I have my own opinions on Buddhism, even I must admit this is nice. Oh, and I do not mean the dumplings.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 0,0]
Sanzang
For sure. I've got no doubt this tower has the Buddha's divine protection.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk X]
[charaFace X 0]
[charaFace Y 0]
[charaFadeinFSL X 0.1 -256,0]
[charaFadeinFSR Y 0.1 256,0]
XCon
So relaxing.
[k]
[clear]
[charaTalk Y]
[charaFace Y 2]
YCon
I can feel the pagoda power...
[k]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 0]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
So, what do you think? Can you stand watch on this?
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk X]
[charaFace X 1]
[charaFace Y 0]
[charaFadeinFSL X 0.1 -256,0]
[charaFadeinFSR Y 0.1 256,0]
XCon
Abso-posi-lutely!
[k]
[clear]
[charaTalk Y]
YCon
We're so close to the sky, we can sunbathe even better now!
[k]
[clear]
[charaTalk X]
[charaFace X 0]
XCon
The rooftop's the most popular spot by a lot.
[k]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk B]
[charaFace A 0]
[charaFace B 1]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Nhị
At any rate, we still can't let our guard down too much, but it should definitely be easier to defend our territory now.
[k]
[charaTalk A]
[charaFace A 0]
[bgmStop BGM_EVENT_66 1.0]
Trưng Trắc
Yeah. All right then, now that that's taken care of, let's turn our attention to the next are[line 2]
[k]
[charaTalk A]
[charaFace A 2]
Trưng Trắc
...!?
[k]
[messageOff]
[charaTalk off]
[charaFace B 5]
[se ade280]
[seVolume ade280 0.0 0.0]
[seVolume ade280 1.0 0.4]
[se ade153]
[fowardEffect bit_talk_ppl_fog02]
[wt 2.0]
[seStop ade280 2.0]
[bgm BGM_EVENT_81 0.1]
1Where'd that weird mist come from all of a sudden...?
2Is that mist drifting in from the sea...?
[charaTalk on]
[charaTalk A]
Trưng Trắc
Please be careful, everyone!
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_81 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,492 @@
94-06-90-10-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 99502600 1 Mash]
[charaSet D 1098124510 1 "Da Vinci"]
[charaSet E 6028000 1 "Summer Nitocris"]
[charaSet F 1098180000 1 "Summer Nitocris_High Beams"]
[charaSet G 3032000 1 Ereshkigal]
[sceneSet L 147400 1]
[charaScale L 1.2]
[charaSet M 98115000 1 Effect]
[charaSet N 98115000 1 Static]
[charaSet X 1098231700 1 Con1]
[charaSet Y 1098231700 1 Con2]
[charaSet Z 1098231700 1 Con3]
[charaEffect N bit_talk_10_LowLevel]
[charaPut N 2000,2000]
[charaDepth A 5]
[charaDepth B 4]
[charaDepth F 4]
[charaDepth E 3]
[charaDepth X 2]
[charaDepth M 2]
[scene 147400]
[fadein black 1.5]
[wait fade]
[bgm BGM_MAP_85 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 0,0]
[charaPut N 0,0]
Da Vinci
It's done!
[k]
Da Vinci
That's a pyramid all right. It's just as big, pointy, and shiny as I thought it'd be!
[k]
Da Vinci
It's a shame I didn't get to make my leaning tower, but I have to admit...this is a pretty great consolation prize.
[k]
[messageOff]
[charaPut N 2000,2000]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 0,0]
[wt 0.4]
Nitocris
...[sr]...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 2]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Eep!
[k]
[charaFace A 9]
Trưng Trắc
...What is this? It's so cute!
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[se ad661 0.5]
[seStop ad661 1.0]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 0,0]
[charaShake E 0.05 5 1 0.5]
Nitocris
H-hey! Don't pet me! I-insolent!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk B]
[charaFace A 0]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Nhị
Aren't you hot? I hope you're all right under there.
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[se ad748]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 0,0]
[charaShake E 0.05 5 1 0.5]
Nitocris
Peeking is insolent too!
[k]
1How come you're going Medjed-style?
[charaFace E 0]
Nitocris
Ahem. To sufficiently motivate the pyramid's lead architect[line 2]that is, me[line 2]of course.
[k]
Nitocris
An endeavor this important requires me to draw on even more power than usual.
[k]
[charaFace E 6]
Nitocris
...But more importantly!
[k]
Nitocris
Is what I overheard earlier true!?
[k]
Nitocris
Are you really building this pyramid just so you can use it as a watchtower!?
[k]
Nitocris
And if you are, does that mean you intend to climb to the top so you can see our surroundings better?
[k]
1Pretty much, yeah.
Nitocris
I knew it! So you plan to ascend my pyramid barefoot, as if it were just some common...hill!?
[k]
[charaFace E 8]
Nitocris
This insolence is beyond the pale...pale...pale...
[k]
[messageOff]
[charaCrossFade E 1098180000 0 0.5]
[wait charaCrossFade E]
[wt 1.5]
1Whoa, whoa, whoa. Easy there, okay?
2Let's just take it easy, okay, Nitocris!?
[charaFadeout E 0.1]
[wt 0.1]
[charaSet E 6028000 1 "Summer Nitocris"]
[charaTalk C]
[charaFace C 12]
[charaFadein C 0.1 0,0]
[charaPut N 0,0]
Mash
It seems she didn't realize the purpose of the project until it was finished...
[k]
Mash
Wh-what do we do now, Senpai?
[k]
[charaPut N 2000,2000]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk Y]
[charaFace X 0]
[charaFace Y 0]
[charaFace Z 0]
[charaFadeinFSL X 0.1 -256,0]
[charaFadein Y 0.1 0,0]
[charaFadeinFSR Z 0.1 256,0]
YCon
Helldyste.
[k]
[clear]
[charaTalk X]
[charaFace X 1]
XCon
Are you a friend? Let's play!
[k]
[clear]
[charaTalk Z]
[charaFace Z 6]
ZCon
Those flappy frills are so cool!
[k]
[messageOff]
[charaTalk off]
[cueSe SE_22 22_ade697]
[charaMoveReturn Y 0,12 0.2]
[wt 0.3]
[charaMoveReturn Y 0,12 0.2]
[wt 0.3]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSL X -256,12 0.2]
[wt 0.3]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSR Z 256,12 0.2]
[wt 0.3]
1See? Look how well the Con and Lord Medjed are getting along.
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,0]
Nitocris
Hmm? ...Y-yes, I suppose they are.
[k]
1It's really only going to be the Con doing the[csr]climbing, so it should be okay, right?
2You don't mind if the Con are the ones[csr]doing the climbing, right, Lord Medjed?
[charaFace E 7]
Nitocris
I...ah...nnn...
[k]
Nitocris
...[sr]...
[k]
[charaFace E 9]
Nitocris
...True. If Lord Medjed is willing to allow this, then I may be able to make an exception for them.
[k]
[charaFace E 5]
Nitocris
But remember, this is a special occasion!
[k]
Nitocris
I would never allow this if a real pharaoh's mummy were entombed here!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 1]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
I'm not sure what you're talking about, but thank you, cute, white fluttery person!
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk E]
[charaFace E 8]
[charaFadein E 0.1 0,0]
Nitocris
Do not call me that.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 17]
[charaFadein G 0.1 0,0]
Ereshkigal
Now that I look closer, you are all wearing a lovely shade of white. It's almost like you're a three-part set.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[messageOff]
[charaTalk off]
[charaTalk depthOff]
[charaFace A 1]
[charaFace B 0]
[charaFace E 0]
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[charaFadein B 0.1 220,0]
[charaFadein E 0.1 -20,0]
[wt 1.5]
[charaFadeout E 0.1]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk depthOn]
[charaTalk G]
[charaFace G 15]
[charaFadein G 0.1 0,0]
Ereshkigal
Oh, I think those little ones want to be part of the group, too. Look.
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk off]
[charaDepth L 0]
[charaDepth E 6]
[charaFadein L 0.4 0,-250]
[charaFace A 1]
[charaFace B 0]
[charaFace E 0]
[charaFadein A 0.4 -140,-90]
[charaFadein B 0.4 140,-90]
[charaFadein E 0.4 -20,-40]
[wt 0.4]
[cueSe SE_22 22_ade711]
[wt 2.0]
[charaTalk depthOn]
[charaTalk on]
[charaTalk E]
[charaFace E 4]
[charaShake E 0.05 5 5 0.5]
ENitocris
...! Um, are you aware your baby elephants are trying to lift up my sheet with their trunks?
[k]
ENitocris
S-[charaShake E 0.1 4 0 0.5][se ad748]stop this insolence at ooonce!
[k]
[messageOff]
[wipeout rollRight 1.0 0.5]
[bgmStop BGM_MAP_85 1.0]
[wait wipe]
[charaFadeout L 0.1]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout E 0.1]
[charaFadeout X 0.1]
[wt 1.0]
[wipein rollLeft 1.0 0.5]
[wait wipe]
[charaTalk depthOff]
[charaTalk B]
[charaFace A 0]
[charaFace B 1]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Nhị
At any rate, we still can't let our guard down too much, but it should definitely be easier to defend our territory now.
[k]
[charaTalk A]
[charaFace A 0]
Trưng Trắc
Yeah. All right then, now that that's taken care of, let's turn our attention to the next are[line 2]
[k]
[charaFace A 2]
Trưng Trắc
...!?
[k]
[messageOff]
[charaTalk off]
[charaFace B 5]
[se ade280]
[seVolume ade280 0.0 0.0]
[seVolume ade280 1.0 0.4]
[se ade153]
[fowardEffect bit_talk_ppl_fog02]
[wt 2.0]
[seStop ade280 2.0]
[bgm BGM_EVENT_81 0.1]
1Where'd that weird mist come from all of a sudden...?
2Is that mist drifting in from the sea...?
[charaTalk on]
Trưng Trắc
Please be careful, everyone!
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_81 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,910 @@
94-06-90-11-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 99502600 1 Mash]
[charaSet D 1098124510 1 "Da Vinci"]
[charaSet E 1098236700 1 "Qin Shi Huang"]
[charaSet F 4011001 1 Boudica]
[charaSet G 4031000 1 "Red Hare"]
[charaSet H 6027000 1 "Wu Zetian"]
[charaSet I 3032000 1 Ereshkigal]
[charaSet K 1098229100 1 Elder]
[charaSet L 1098229700 1 Vodyanoy1]
[charaSet M 1098229700 1 Vodyanoy2]
[charaSet N 1098229700 1 Vodyanoy3]
[charaSet P 98115000 1 Static]
[charaSet Q 98115000 1 Effect]
[imageSet T back10000 1 1]
[charaScale T 1.4]
[ifClear 60068801]
[charaSet X 1098237900 1 Con1]
[charaSet Y 1098237900 1 Con2]
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[ifClear 60068802]
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[charaSet Z 1098237910 1 Con3]
[ifClear 60068803]
[charaSet X 1098237920 1 Con1]
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[charaSet Z 1098237920 1 Con3]
[ifClear 60068804]
[charaSet X 1098238000 1 Con1]
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[ifClear 60068806]
[charaSet X 1098238020 1 Con1]
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[ifClear 60068807]
[charaSet X 1098238100 1 Con1]
[charaSet Y 1098238100 1 Con2]
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[ifClear 60068808]
[charaSet X 1098238110 1 Con1]
[charaSet Y 1098238110 1 Con2]
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[ifClear 60068809]
[charaSet X 1098238120 1 Con1]
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[charaSet Z 1098238120 1 Con3]
[else]
[charaSet X 1098237900 1 Con1]
[charaSet Y 1098237900 1 Con2]
[charaSet Z 1098237900 1 Con3]
[endIf]
[charaDepth A 4]
[charaDepth B 3]
[charaDepth G 3]
[charaDepth F 4]
[charaDepth X 3]
[charaDepth Y 4]
[charaDepth G 2]
[charaDepth T 2]
[charaEffect P bit_talk_10_LowLevel]
[charaPut P 2000,2000]
[scene 150700]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_49 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 2]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Incoming communication from the watchtower!
[k]
Trưng Trắc
We have vodyanoys making landfall and building a sluice near section 7-B!
[k]
Trưng Trắc
Let's take the Great Wall to head out and drive them back!
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 0,0]
[charaPut P 0,0]
Qin Shi Huang
By all means, go and fight. We will remain here and watch.
[k]
[charaPut P 2000,2000]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 20]
[charaFadein I 0.1 0,0]
Ereshkigal
You sure seem happy to take credit for this wall, even though you didn't lift a finger to help build it.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
N-now, now. The important thing is, we can get around much more smoothly now.
[k]
Trưng Trắc
And on top of that, it's serving a nice, simple defensive function, too. I'm very happy with it, myself.
[k]
[charaTalk B]
[charaFace B 0]
[charaFadeTime T 0.2 0.5]
Trưng Nhị
(Personally, I'm still wondering how this person can be Qin Shi Huang, but not the Qin Shi Huang we knew of.)
[k]
[charaFace B 6]
Trưng Nhị
(Oh well. If Sister's not worrying about it, then I won't, either.)
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_49 1.0]
[wait fade]
[charaPut Q 2000,2000]
[charaBackEffect Q bit_talk_ppl_fog02]
[charaFadeout T 0.1]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[scene 147303]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 0,0]
[bgm BGM_EVENT_62 0.1]
Elder
Be careful out there.
[k]
Elder
You know, I used to be pretty fast for a turtle. They even called me the Emerald Speedster.
[k]
Elder
But now, I think...I had to turn in my license...?
[k]
[messageOff]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.4 0,0]
[wt 0.4]
Boudica
I'm pretty sure you don't need a license to swim, Grandpa.
[k]
[charaFace F 1]
Boudica
Anyway, my chariot's all ready to go! Hop in, and I'll zip you around the Great Wall in no time!
[k]
1Thanks, Boudica!
Boudica
No problem, Master. I am technically a Rider, after all. I'm just glad I can help.
[k]
Boudica
It's a good thing my chariot turned out to be perfect for this, huh?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,0]
[charaPut P 0,0]
Da Vinci
Yeah, Achilles's and Iskandar's just wouldn't have cut it.
[k]
Da Vinci
They'd go too fast to safely transport any passengers... Inadvertently destroy the tracks we put on top of the Great Wall...
[k]
Da Vinci
Use up way too many resources on a single trip... And a whole host of other possible problems I could name.
[k]
Da Vinci
Right now, what we need is a queen with experience leading an army, and that's you to a T. So thanks again.
[k]
[charaPut P 2000,2000]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,0]
Boudica
Don't you worry. I'll take care of it!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 2]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
They say some of the Con who failed to escape are being eaten, too. You three, come with us!
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk X]
[charaFace X 0]
[charaFace Y 0]
[charaFace Z 0]
[charaFadeinFSL X 0.1 -256,0]
[charaFadein Y 0.1 0,0]
[charaFadeinFSR Z 0.1 256,0]
XCon
We've got this!
[k]
[messageOff]
[charaTalk Y]
[charaFace Y 0]
[cueSe SE_22 22_ade695]
[charaMoveReturn Y 0,12 0.2]
[wt 0.3]
YCon
Yes ma'am!
[k]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 0,0]
Boudica
Okay, here we go! Make sure you hold on tight!
[k]
[messageOff]
[se ad995 0]
[seVolume ad995 0.7 0.7]
[charaMove F -300,0 0.5]
[wt 0.2]
[charaFadeout F 0.3]
[wipeout leftToRight 0.5 1.0]
[seVolume ad995 0.5 0.5]
[wait wipe]
[charaFadeout F 0.1]
[charaPut Q 0,0]
[scene 107300]
[backEffect bit_talk_42_depth 0,0 H]
[wt 0.3]
[wipein rightToLeft 0.5 1.0]
[seVolume ad995 0.5 0.7]
[wait wipe]
[wt 1.0]
[wipeout leftToRight 0.5 1.0]
[seVolume ad995 0.5 0.5]
[wait wipe]
[scene 147400]
[wt 0.3]
[wipein rightToLeft 0.5 1.0]
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[wait wipe]
[wt 1.0]
[wipeout leftToRight 0.5 1.0]
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[wait wipe]
[scene 147500]
[wt 0.3]
[wipein rightToLeft 0.5 1.0]
[seVolume ad995 0.5 0.7]
[bgmStop BGM_EVENT_62 0.5]
[wait wipe]
[seStop ad995 2.0]
[se ad646]
[seVolume ad646 0.0 0.0]
[seVolume ad646 3.0 1.0]
[wt 2.0]
[bgm BGM_EVENT_63 0.1]
[charaTalk G]
[charaFadein G 1.0 80,0]
[charaMove G 0,0 0.5]
[wt 1.5]
[charaFadeout G 0.1]
[wt 0.1]
[seStop ad646 1.0]
[charaTalk B]
[charaFace A 5]
[charaFace B 10]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Nhị
Aah!
[k]
[charaTalk A]
[charaFace A 2]
Trưng Trắc
What is that thing, and why is it galloping beside us!?
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 0,0]
Red Hare
Who are you calling a thing?
[k]
[charaFace G 1]
Red Hare
Oh well, I suppose I can understand your shock at seeing such a gorgeous physique for the first time. Anyway, I'm Lu Bu.
[k]
[charaFace G 2]
Red Hare
Neeeigh!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk B]
[charaFace A 5]
[charaFace B 10]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Nhị
[charaShake B 0.05 5 0 0.3](Twitch)
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 0,0]
Boudica
Hey! No scaring the young people!
[k]
Boudica
Now what do you want? We're kind of in a hurry here!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 0,0]
Red Hare
I know, and I'm not going to get in your way.
[k]
Red Hare
It's just...when I saw this grand, familiar wall and the path atop it practically made for galloping...
[k]
Red Hare
...my instincts called out to me.[sr]They told me:
[k]
[charaFace G 2]
Red Hare
Run like the wind!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 0,0]
Boudica
Huh?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 0,0]
Red Hare
What do you think? It seems your chariot and my Lu Bu speed are just about evenly matched!
[k]
Red Hare
But wait, wait. Don't tell me.
[k]
Red Hare
You'd like to avoid any unfair advantages related to the absence or presence of passengers, right?
[k]
[charaFace G 2]
Red Hare
Then hop on!
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk X]
[charaFace X 6]
[charaFace Y 0]
[charaFadeinFSL X 0.1 -256,0]
[charaFadeinFSR Y 0.1 256,0]
XCon
Waha!
[k]
[messageOff]
[charaMoveFSL X -300,50 0.5]
[se adm21]
[wt 0.2]
[charaFadeout X 0.3]
[wt 0.5]
[charaTalk Y]
[charaFace Y 0]
YCon
That looks like fun, too!
[k]
[messageOff]
[charaMoveFSR Y 100,50 0.5]
[se adm21]
[wt 0.2]
[charaFadeout Y 0.3]
[wt 0.5]
[charaTalk off]
[charaFace G 1]
[charaFadein G 0.1 0,0]
[charaFace X 0]
[charaFace Y 0]
[charaFadeinFSR X 0.3 270,50]
[wt 0.2]
[charaMove X 170,0 0.5]
[wt 0.3]
[se ad223]
[wt 0.2]
[charaFadeinFSR Y 0.3 270,50]
[wt 0.2]
[charaMove Y 170,-100 0.5]
[wt 0.3]
[se ad223]
[wt 0.7]
[charaTalk on]
[charaTalk G]
[charaFace G 1]
Red Hare
Now we're even!
[k]
Red Hare
And now, our race can begin![sr]Neeeigh haaa!
[k]
[messageOff]
[se ad646]
[seStop ad646 1.5]
[charaMoveFSL G -300,0 1.5]
[charaMoveFSL X -130,0 1.5]
[charaMoveFSL Y -130,-100 1.5]
[wt 0.3]
[charaFadeout G 0.5]
[charaFadeout X 0.5]
[charaFadeout Y 0.5]
[wt 1.0]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 0,0]
Boudica
Ugh, he can be such a pain.
[k]
[charaFace F 1]
Boudica
Oh well, we do have to hurry anyway, so I suppose I can race you while I'm at it.
[k]
Boudica
But remember, I'm the queen of chariot riders. Don't think this'll be easy!
[k]
[messageOff]
[se ad845]
[seVolume ad845 0.0 0.0]
[seVolume ad845 1.0 0.8]
[wt 1.0]
[seStop ad845 0.3]
[se ad860]
[seVolume ad860 0.7 0.1]
[charaMove F -800,0 0.5]
[charaFadeout F 0.3]
[wt 0.5]
[wipeout leftToRight 1.0 1.0]
[seStop ad860 1.0]
[bgm BGM_EVENT_63 1.0 0.5]
[wait wipe]
[backEffectStop bit_talk_42_depth]
[charaTalk depthOn]
[charaPut Q 2000,2000]
[charaBackEffectStop Q bit_talk_ppl_fog02]
[scene 147104]
[wt 1.0]
[wipein rightToLeft 1.0 1.0]
[bgm BGM_EVENT_63 1.0 0.7]
[wait wipe]
[charaTalk off]
[charaFace G 0]
[se ad127]
[charaFadein G 1.0 -150,0]
[charaMove G -256,0 0.5]
[wt 0.8]
[charaFace F 0]
[se ad127]
[charaFadein F 1.0 350,0]
[charaMove F 256,0 0.5]
[wt 1.5]
[charaTalk depthOff]
[charaTalk on]
[charaTalk F]
[charaFace F 3]
Boudica
Phew! Guess I lost!
[k]
[charaTalk G]
[charaFace G 2]
Red Hare
I won!
[k]
[charaFace G 1]
Red Hare
Mmm. I'll never get tired of galloping across plains, but running on a paved path is nice, too!
[k]
[charaFace G 0]
Red Hare
However, I have a confession to make.[sr]I broke one of the rules.
[k]
[messageOff]
[charaFadeout G 0.3]
[charaFadeout F 0.3]
[wt 0.5]
[charaRoll X 20]
[charaRoll Y 40]
[charaTalk G]
[charaFace G 0]
[charaFace X 0]
[charaFace Y 0]
[charaFadein G 0.3 0,0]
[charaFadeinFSR X 0.3 250,-180]
[charaFadeinFSR Y 0.3 280,-320]
[wt 0.3]
Red Hare
I was so focused on running that my tiny passengers flew off my back.
[k]
Red Hare
This wasn't just a race to the finish line. It was a race to see how quickly we could deliver our comrades.
[k]
Red Hare
And since I failed to do that...I lost.
[k]
1(The Con are just hanging on to his tail,[csr]and they seem fine with that.)
2(The Con don't seem any worse for wear[csr]flapping around on his tail...but, oh well.)
[charaFace G 2]
Red Hare
So as the loser, I will do everything in my power to help with your job!
[k]
[charaFadeout G 0.1]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 3]
[charaFadein F 0.1 0,0]
Boudica
Ahaha. Is that what we agreed on?
[k]
[bgmStop BGM_EVENT_63 1.0]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 0,0]
[charaPut P 0,0]
Mash
It looks like your race helped you arrive here even sooner than we expected.
[k]
Mash
Now you just have to take care of the monsters!
[k]
[charaPut P 2000,2000]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 5]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Let's see...
[k]
[bgm BGM_EVENT_3 0.1]
[charaFace A 2]
Trưng Trắc
Oh! Over there, by that river! I see vodyanoys building a sluice!
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_EVENT_3 0.5 0.5]
[wait wipe]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[scene 147107]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_EVENT_3 0.5 1.0]
[wait wipe]
[charaTalk off]
[charaDepth M 7]
[charaDepth L 6]
[charaDepth N 5]
[charaFace L 0]
[charaFace M 0]
[charaFace N 0]
[charaFadeinFSL L 0.1 -306,0]
[charaFadein M 0.1 0,0]
[charaFadeinFSR N 0.1 306,0]
[wt 0.2]
[se ad25]
[wt 1.0]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_EVENT_3 0.5 0.5]
[wait wipe]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[charaFadeout N 0.1]
[charaTalk on]
[scene 147104]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_EVENT_3 0.5 1.0]
[wait wipe]
[charaTalk depthOff]
[charaTalk B]
[charaFace A 2]
[charaFace B 2]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Nhị
First we break the sluice, then we break them!
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 0,0]
Ereshkigal
Sounds good to me. Even a half-built sluice might be making them stronger.
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 1]
[charaFadein H 0.1 0,0]
Wu Zetian
Keh heh heh! Did you really think you could get working at such a leisurely pace with me around!?
[k]
[charaFace H 2]
Wu Zetian
She who strikes first wins! Now, crush them!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_3 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,702 @@
94-06-90-12-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 99502600 1 Mash]
[charaSet D 3032000 1 Ereshkigal]
[charaSet E 5025001 1 Edison]
[charaSet F 6027000 1 "Wu Zetian"]
[charaSet G 3040000 1 Lambda]
[sceneSet H 77700 1]
[charaScale H 1.3]
[charaSet L 1098229700 1 Vodyanoy1]
[charaSet M 1098229700 1 Vodyanoy2]
[charaSet N 1098229700 1 Vodyanoy3]
[charaSet P 98115000 1 Static]
[charaSet Q 98115000 1 Effect]
[ifClear 60068801]
[charaSet W 1098238200 1 Con_Ribbon]
[charaSet X 1098237900 1 Con1]
[charaSet Y 1098237900 1 Con2]
[ifClear 60068802]
[charaSet W 1098238210 1 Con_Ribbon]
[charaSet X 1098237910 1 Con1]
[charaSet Y 1098237910 1 Con2]
[ifClear 60068803]
[charaSet W 1098238220 1 Con_Ribbon]
[charaSet X 1098237920 1 Con1]
[charaSet Y 1098237920 1 Con2]
[ifClear 60068804]
[charaSet W 1098238300 1 Con_Ribbon]
[charaSet X 1098238000 1 Con1]
[charaSet Y 1098238000 1 Con2]
[ifClear 60068805]
[charaSet W 1098238310 1 Con_Ribbon]
[charaSet X 1098238010 1 Con1]
[charaSet Y 1098238010 1 Con2]
[ifClear 60068806]
[charaSet W 1098238320 1 Con_Ribbon]
[charaSet X 1098238020 1 Con1]
[charaSet Y 1098238020 1 Con2]
[ifClear 60068807]
[charaSet W 1098238400 1 Con_Ribbon]
[charaSet X 1098238100 1 Con1]
[charaSet Y 1098238100 1 Con2]
[ifClear 60068808]
[charaSet W 1098238410 1 Con_Ribbon]
[charaSet X 1098238110 1 Con1]
[charaSet Y 1098238110 1 Con2]
[ifClear 60068809]
[charaSet W 1098238420 1 Con_Ribbon]
[charaSet X 1098238120 1 Con1]
[charaSet Y 1098238120 1 Con2]
[else]
[charaSet W 1098238200 1 Con_Ribbon]
[charaSet X 1098237900 1 Con1]
[charaSet Y 1098237900 1 Con2]
[endIf]
[charaDepth A 4]
[charaDepth B 3]
[charaEffect P bit_talk_10_LowLevel]
[charaPut P 2000,2000]
[cameraMove 0.1 0,0 1.01]
[wt 0.1]
[scene 150700]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_49 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 2]
[charaFace B 5]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Incoming communication from the watchtower!
[k]
Trưng Trắc
We have vodyanoy making landfall and building a sluice near section 7-B!
[k]
Trưng Trắc
Let's take the train to head out and drive them back!
[k]
[charaFace A 5]
Trưng Trắc
They say some of the Con that failed to escape are being eaten, too. You three, come with us!
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk X]
[charaFace X 0]
[charaFace W 0]
[charaFace Y 0]
[charaFadeinFSL X 0.1 -256,0]
[charaFadein W 0.1 0,0]
[charaFadeinFSR Y 0.1 256,0]
XCon
Waha. We get to ride that?
[k]
[messageOff]
[charaTalk W]
[cueSe SE_22 22_ade697]
[charaMoveReturn W 0,7 0.2]
[wt 0.2]
[charaMoveReturn W 0,12 0.2]
[wt 0.4]
WCon
I'm super-duper ready!
[k]
[messageOff]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout W 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.4 0,0]
[wt 0.4]
Edison
Hehehe, impatient to get going, huh? I don't blame you.
[k]
Edison
Just leave it to me. I've been looking forward to this day for some time, myself.
[k]
Edison
Now, let's hurry over to the main station! Everything's ready for our departure!
[k]
[messageOff]
[charaFadeout E 0.4]
[wt 0.4]
[cueSe SE_22 22_ade710]
[cueSeVolume 22_ade710 1.0 0.3]
[se ad769]
[seVolume ad769 1.0 0.3]
[wipeout leftToRight 0.5 1.0]
[seStop 22_ade710 1.5]
[seStop ad769 1.5]
[bgmStop BGM_EVENT_49 0.5]
[wait wipe]
[scene 147303]
[wt 1.5]
[wipein rightToLeft 0.5 1.0]
[wait wipe]
[wt 1.0]
[fadeout black 0.5]
[cueSe SE_21 21_ade579]
[wait fade]
[charaFadein H 0.1 -100,-250]
[scene 77700]
[wt 1.0]
[fadein black 0.5]
[charaMove H 100,-250 4.5]
[wait fade]
[bgm BGM_EVENT_12 0.1]
[wt 3.0]
[charaFadeout H 1.5]
[wt 2.5]
1Ooh!
2It looks so...authentic!
[charaTalk W]
[charaFace W 6]
[charaFadein W 0.1 0,0]
[cueSe SE_22 22_ade697]
[charaMoveReturn W 0,7 0.2]
[wt 0.2]
[charaMoveReturn W 0,12 0.2]
[wt 1.2]
[charaFadeout W 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 0,0]
Lambda
Huh, not bad. And it seems my fan likes it, too.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 0,0]
Wu Zetian
Indeed. I thought this would be more like a minecart than a real train, but I am happy to be wrong.
[k]
Wu Zetian
Impressive, Shīzitóu (translation: lionhead)!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 0,0]
Edison
Unfortunately, this is the only car I have for now.
[k]
Edison
Though eventually, I hope to upgrade it to a transcontinental railroad.
[k]
Edison
Anyway, please, make yourselves comfortable.
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk depthOff]
[se ad775]
[charaTalk A]
[charaFace A 3]
[charaFace B 0]
[charaFadein A 0.5 0,10]
[charaFadein B 0.5 0,10]
[charaMove A 0,0 0.3]
[charaMove B 0,0 0.3]
[wt 0.5]
Trưng Trắc
This is kind of nerve-racking...
[k]
[messageOff]
[charaTalk B]
[charaFace B 8]
[charaMove B -10,0 0.2]
[wt 0.2]
[charaMove B 10,0 0.4]
[wt 0.4]
[charaMove B 0,0 0.2]
[wt 0.2]
Trưng Nhị
(Keeping a careful eye on their surroundings)
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 0,0]
Edison
Everyone sitting down? Then let's get our maiden voyage underway.
[k]
Edison
...Electrical output is stable, power supply is looking good, and rail monitors are all green!
[k]
[charaFace E 2]
Edison
Power on! Engaging direct current motor!
[k]
[charaEffect Q bit_talk_41_fs]
Edison
Aaall aboaaard!
[k]
[messageOff]
[charaPut Q 2000,2000]
[charaEffectStop Q bit_talk_41_fs]
[charaFadeout E 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_12 1.0]
[se ade430]
[seStop ade430 1.5]
[wt 1.0]
[se ade431]
[seVolume ade431 0.0 0.0]
[seVolume ade431 3.0 1.0]
[shake 0.05 4 2 0.5]
[wt 3.0]
[shake 0.05 4 2 0.5]
[wt 2.0]
[shake 0.05 4 2 0.5]
[wt 1.5]
[seVolume ade431 1.0 0.0]
[bgm BGM_SABERWARS2 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 0]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Oh wow, it's really moving. Even though no one is pushing or pulling it.
[k]
[charaFace A 1]
Trưng Trắc
These train things are amazing! Come on, Nhị, relax. There's nothing to worry about.
[k]
Trưng Trắc
We're all right here with you. It's perfectly safe.
[k]
Trưng Trắc
Even the Con are loving this ride.
[k]
[messageOff]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk off]
[charaFace X 1]
[charaFace W 6]
[charaFace Y 1]
[charaFadeinFSL X 0.1 -300,0]
[charaFadein W 0.1 0,0]
[charaFadeinFSR Y 0.1 300,0]
[wt 0.5]
[cueSe SE_22 22_ade695]
[charaMoveReturn W 0,7 0.2]
[wt 0.4]
[charaMove W 20,0 0.15]
[wt 0.3]
[cueSe SE_22 22_ade697]
[charaMoveReturnFSL X -300,7 0.2]
[wt 0.1]
[charaMove W -20,0 0.3]
[wt 0.2]
[charaMoveReturnFSR Y 300,12 0.2]
[wt 0.3]
[charaMove W 0,0 0.15]
[wt 0.3]
[cueSe SE_22 22_ade695]
[charaMoveReturn W 0,12 0.2]
[wt 0.7]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout W 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk depthOff]
[charaTalk B]
[charaFace A 0]
[charaFace B 7]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Nhị
Y-yeah. I know.
[k]
[charaTalk B]
[charaFace B 0]
Trưng Nhị
I think I was given knowledge of these things when I was summoned...but I've still never ridden one before.
[k]
[charaFace B 6]
Trưng Nhị
The only kind of ride we've had so far is an elephant, right?
[k]
Trưng Nhị
This train thing is so much faster, it's hard for me to get used to it...
[k]
1Well, you don't have to do anything now.[csr]It'll take us there on its own.
2Your sister's right. Just relax, and you'll be fine.
1Here, have an orange.
[charaFace B 0]
Trưng Nhị
...Why an orange?
[k]
1Oranges are perfect for traveling.
2Because you're always supposed to eat oranges on train rides.[csr]I have no idea why, though.
[charaFace B 1]
Trưng Nhị
So you don't even know why yourself? That's weird.
[k]
[charaFace B 3]
Trưng Nhị
But, okay...I guess I'll try one. Thanks.
[k]
[charaFace B 1]
Trưng Nhị
Here, Sister, we can share it.[sr]...Mmm, that's sweet.
[k]
[messageOff]
[charaTalk A]
[charaFace A 1]
[charaMoveReturn A 0,-10 0.3]
[wt 1.0]
[seVolume ade431 1.0 1.0]
[wt 1.5]
[se ade430]
[seStop ade430 1.5]
[fadeout black 1.0]
[bgmStop BGM_SABERWARS2 1.0]
[seStop ade431 1.0]
[se ade286]
[seVolume ade286 0.0 0.0]
[seVolume ade286 1.5 1.0]
[wait fade]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 1.5]
[charaTalk depthOn]
[fadein black 1.0]
[wait fade]
[wt 0.4]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 0,0]
Edison
Sadly, the faster the train ride, the sooner the fun comes to an end...
[k]
Edison
Not even my peerless genius can do anything about that.
[k]
[charaFace E 1]
Edison
On which note...we're here!
[k]
Edison
Please watch your step as you exit the vehicle, and don't forget to collect your belongings!
[k]
[messageOff]
[cueSe SE_21 21_ade579]
[wipeout rightToLeft 0.5 1.0]
[wait wipe]
[charaFadeout E 0.1]
[scene 147104]
[wt 1.0]
[wipein leftToRight 0.5 1.0]
[wait wipe]
[wt 1.0]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 0,0]
[charaPut P 0,0]
Mash
This was great, Edison! Your train got them there in no time!
[k]
[charaPut P 2000,2000]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 5]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Let's see...
[k]
[bgm BGM_EVENT_3 0.1]
[charaFace A 2]
Trưng Trắc
Oh! Over there, by that river! I see vodyanoys building a sluice!
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_EVENT_3 0.5 0.5]
[wait wipe]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[scene 147107]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_EVENT_3 0.5 1.0]
[wait wipe]
[charaTalk off]
[charaDepth M 7]
[charaDepth L 6]
[charaDepth N 5]
[charaFace L 0]
[charaFace M 0]
[charaFace N 0]
[charaFadeinFSL L 0.1 -306,0]
[charaFadein M 0.1 0,0]
[charaFadeinFSR N 0.1 306,0]
[wt 0.2]
[se ad25]
[wt 1.0]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_EVENT_3 0.5 0.5]
[wait wipe]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[charaFadeout N 0.1]
[charaTalk on]
[scene 147104]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_EVENT_3 0.5 1.0]
[wait wipe]
[charaTalk B]
[charaFace A 5]
[charaFace B 2]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Nhị
First we break the sluice, then we break them!
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,0]
Ereshkigal
That's perfect. Even a half-built sluice might be making them stronger.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 1]
[charaFadein F 0.1 0,0]
Wu Zetian
Keh heh heh! Did you really think you could get working at such a leisurely pace with me around!?
[k]
[charaFace F 2]
Wu Zetian
She who strikes first wins! Now, crush them!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_3 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,558 @@
94-06-90-13-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 99502600 1 Mash]
[charaSet D 1098124510 1 "Da Vinci"]
[charaSet E 4038001 1 Odysseus]
[charaSet F 3032000 1 Ereshkigal]
[charaSet G 6027000 1 "Wu Zetian"]
[charaSet L 1098229700 1 Vodyanoy1]
[charaSet M 1098229700 1 Vodyanoy2]
[charaSet N 1098229700 1 Vodyanoy3]
[charaSet P 98115000 1 Static]
[charaSet Q 98115000 1 Effect]
[ifClear 60068801]
[charaSet W 1098238200 1 Con_Ribbon]
[charaSet X 1098237900 1 Con1]
[charaSet Y 1098237900 1 Con2]
[charaSet Z 1098237900 1 Con3]
[ifClear 60068802]
[charaSet W 1098238210 1 Con_Ribbon]
[charaSet X 1098237910 1 Con1]
[charaSet Y 1098237910 1 Con2]
[charaSet Z 1098237910 1 Con3]
[ifClear 60068803]
[charaSet W 1098238220 1 Con_Ribbon]
[charaSet X 1098237920 1 Con1]
[charaSet Y 1098237920 1 Con2]
[charaSet Z 1098237920 1 Con3]
[ifClear 60068804]
[charaSet W 1098238300 1 Con_Ribbon]
[charaSet X 1098238000 1 Con1]
[charaSet Y 1098238000 1 Con2]
[charaSet Z 1098238000 1 Con3]
[ifClear 60068805]
[charaSet W 1098238310 1 Con_Ribbon]
[charaSet X 1098238010 1 Con1]
[charaSet Y 1098238010 1 Con2]
[charaSet Z 1098238010 1 Con3]
[ifClear 60068806]
[charaSet W 1098238320 1 Con_Ribbon]
[charaSet X 1098238020 1 Con1]
[charaSet Y 1098238020 1 Con2]
[charaSet Z 1098238020 1 Con3]
[ifClear 60068807]
[charaSet W 1098238400 1 Con_Ribbon]
[charaSet X 1098238100 1 Con1]
[charaSet Y 1098238100 1 Con2]
[charaSet Z 1098238100 1 Con3]
[ifClear 60068808]
[charaSet W 1098238410 1 Con_Ribbon]
[charaSet X 1098238110 1 Con1]
[charaSet Y 1098238110 1 Con2]
[charaSet Z 1098238110 1 Con3]
[ifClear 60068809]
[charaSet W 1098238420 1 Con_Ribbon]
[charaSet X 1098238120 1 Con1]
[charaSet Y 1098238120 1 Con2]
[charaSet Z 1098238120 1 Con3]
[else]
[charaSet W 1098238200 1 Con_Ribbon]
[charaSet X 1098237900 1 Con1]
[charaSet Y 1098237900 1 Con2]
[charaSet Z 1098237900 1 Con3]
[endIf]
[charaDepth A 4]
[charaDepth B 3]
[charaEffect P bit_talk_10_LowLevel]
[charaPut P 2000,2000]
[scene 150700]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_49 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 2]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Incoming communication from the watchtower!
[k]
Trưng Trắc
We have vodyanoys making landfall and building a sluice near section 7-B!
[k]
Trưng Trắc
Let's take the wooden horse to head out and drive them back!
[k]
[charaFace A 5]
Trưng Trắc
They say some of the Con that failed to escape are being eaten, too. You three, come with us!
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk X]
[charaFace X 0]
[charaFace W 0]
[charaFace Y 0]
[charaFadeinFSL X 0.1 -256,0]
[charaFadein W 0.1 0,0]
[charaFadeinFSR Y 0.1 256,0]
XCon
Waha. We get to ride that?
[k]
[messageOff]
[charaTalk W]
[cueSe SE_22 22_ade697]
[charaMoveReturn W 0,7 0.2]
[wt 0.2]
[charaMoveReturn W 0,12 0.2]
[wt 0.4]
[bgmStop BGM_EVENT_49 1.5]
WCon
Let's go, go, go!
[k]
[messageOff]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout W 0.1]
[wt 0.1]
[bgm BGM_EVENT_63 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.4 0,0]
[wt 0.4]
Odysseus
Everything is ready. Go on, get in!
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_63 1.0 0.5]
[wait fade]
[charaFadeout E 0.1]
[scene 10000]
[wt 0.5]
[fadein black 0.1]
[bgm BGM_EVENT_63 0.1 1.0]
[wait fade]
[criMovie talk_mov128 bgmPlay true]
[fadeout black 0.1]
[wait fade]
[scene 147104]
[wt 0.5]
[fadein black 1.0]
[wait fade]
[se ad849]
[effect bit_talk_impactlanding]
[shake 0.05 0 2 1.0]
[wt 1.0]
[se ad226 0]
[seVolume ad226 0.4 0.7]
[fowardEffect bit_talk_sand_dust_front_fs]
[charaEffect Q bit_talk_sand_dust_back]
[shake 0.05 3 6 0.5]
[wt 0.5]
[fowardEffectStop bit_talk_sand_dust_front_fs]
[charaEffectStop Q bit_talk_sand_dust_back]
[wt 3.0]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 0,0]
Odysseus
We're here! Keep an eye on our surroundings and begin landing sequence!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[se ad902]
[wt 1.5]
[charaTalk off]
[se ad132]
[charaFadein F 1.0 800,0]
[charaMove F -1000,0 3.0]
[wt 1.0]
[charaFadeout F 1.0]
[wt 0.1]
[se adm59]
[seStop adm59 3.0]
[charaFadein X 1.0 800,0]
[charaMove X -1000,0 3.0]
[wt 1.0]
[charaFadeout X 1.0]
[wt 0.1]
[se ad132]
[charaFadein G 1.0 800,0]
[charaMove G -1000,0 3.0]
[wt 1.0]
[charaFadeout G 1.0]
[wt 0.1]
[se adm59]
[seStop adm59 3.0]
[charaFadein W 1.0 800,0]
[charaMove W -1000,0 3.0]
[wt 1.0]
[charaFadeout W 1.0]
[wt 1.5]
[charaFace X 6]
[charaFace Y 6]
[charaFace Z 6]
[charaFadeinFSL X 0.1 -256,0]
[charaFadein Y 0.1 0,0]
[charaFadeinFSR Z 0.1 256,0]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSL X -256,7 0.2]
[wt 0.3]
[cueSe SE_22 22_ade695]
[charaMoveReturn Y 0,7 0.2]
[wt 0.3]
[cueSe SE_22 22_ade697]
[charaMoveReturnFSR Z 256,7 0.2]
[wt 0.2]
[charaMoveReturnFSL X -256,7 0.2]
[wt 0.5]
[cueSe SE_22 22_ade695]
[charaMoveReturn Y 0,7 0.2]
[wt 0.3]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSR Z 256,7 0.2]
[wt 0.7]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk depthOff]
[charaTalk B]
[charaFace A 0]
[charaFace B 3]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Nhị
Wow... That was cool.
[k]
[charaTalk A]
[charaFace A 0]
Trưng Trắc
I can't believe you made a wooden horse into a transforming metal giant.
[k]
Trưng Trắc
I'm still reeling in shock. And looking at it now, it seems quite powerful in its own right!
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk F]
[charaFace F 22]
[charaFadein F 0.1 0,0]
Ereshkigal
I thought that was just it, though[line 2]it only SEEMS strong. Am I wrong?
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 0,0]
Odysseus
No, you're not. I did do my best to model it after my Noble Phantasm, but I wasn't able to replicate its combat capability.
[k]
Odysseus
Its armor isn't truly combat-ready, and its mobility pales in comparison to a real mount.
[k]
[charaFace E 0]
Odysseus
That being said...it is no toy.
[k]
[charaFace E 5]
Odysseus
It has mechanisms to catapult soldiers into enemy territory at high speeds, so they can easily walk the rest of the way!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,0]
[charaPut P 0,0]
Da Vinci
Yup. I'd say it's definitely helping us out in a defensive network capacity.
[k]
Da Vinci
It's absolutely not all form over function.
[k]
[charaFace D 1]
Da Vinci
And above all, it really does just look damn cool!
[k]
[charaPut P 2000,2000]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk X]
[charaFace X 6]
[charaFace Y 0]
[charaFace Z 0]
[charaFadeinFSL X 0.1 -256,0]
[charaFadein Y 0.1 0,0]
[charaFadeinFSR Z 0.1 256,0]
XCon
Waha! I totes agree!
[k]
[messageOff]
[charaTalk Y]
[charaFace Y 1]
[cueSe SE_22 22_ade695]
[charaMoveReturn Y 0,7 0.2]
[wt 0.3]
YCon
Are you gonna combine next? When?
[k]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 0,0]
[charaPut P 0,0]
Mash
It looks like the Con are excited about this as well.
[k]
[charaPut P 2000,2000]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 0]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Okay, then let's do what we came here to do.
[k]
[bgmStop BGM_EVENT_63 0.5]
[charaFace A 5]
Trưng Trắc
Let's see...
[k]
[bgm BGM_EVENT_3 0.1]
[charaFace A 2]
Trưng Trắc
There, by that river! I see vodyanoys building a sluice!
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_EVENT_3 0.5 0.5]
[wait wipe]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[scene 147107]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_EVENT_3 0.5 1.0]
[wait wipe]
[charaTalk off]
[charaDepth M 7]
[charaDepth L 6]
[charaDepth N 5]
[charaFace L 0]
[charaFace M 0]
[charaFace N 0]
[charaFadeinFSL L 0.1 -306,0]
[charaFadein M 0.1 0,0]
[charaFadeinFSR N 0.1 306,0]
[wt 0.2]
[se ad25]
[wt 1.0]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_EVENT_3 0.5 0.5]
[wait wipe]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[charaFadeout N 0.1]
[charaTalk on]
[scene 147104]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_EVENT_3 0.5 1.0]
[wait wipe]
[charaTalk on]
[charaTalk B]
[charaFace A 2]
[charaFace B 2]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Nhị
First we break the sluice, then we break them!
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,0]
Ereshkigal
That's perfect. Even a half-built sluice might be making them stronger.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.1 0,0]
Wu Zetian
Keh heh heh! Did you really think you could get working at such a leisurely pace with me around!?
[k]
[charaFace G 2]
Wu Zetian
She who strikes first wins! Now, crush them!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_3 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,463 @@
94-06-90-14-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 99502600 1 Mash]
[charaSet D 3040001 1 Lambda]
[charaSet E 4036000 1 Carmilla]
[charaSet F 6027000 1 "Wu Zetian"]
[charaSet G 3032000 1 Ereshkigal]
[charaSet H 1098229800 1 Kelpie]
[charaSet I 1098238610 1 "Supercar 1 Bottom"]
[charaSet J 1098238610 1 "Supercar 2 Bottom"]
[charaSet K 1098238610 1 "Supercar 3 Bottom"]
[charaSet L 1098238600 1 "Supercar 1 Top"]
[charaSet M 1098238600 1 "Supercar 2 Top"]
[charaSet N 1098238600 1 "Supercar 3 Top"]
[charaSet P 98115000 1 Static]
[charaSet Q 98115000 1 Effect]
[ifClear 60068801]
[charaSet X 1098237900 1 Con1]
[charaSet Y 1098237900 1 Con2]
[charaSet Z 1098237900 1 Con3]
[ifClear 60068802]
[charaSet X 1098237910 1 Con1]
[charaSet Y 1098237910 1 Con2]
[charaSet Z 1098237910 1 Con3]
[ifClear 60068803]
[charaSet X 1098237920 1 Con1]
[charaSet Y 1098237920 1 Con2]
[charaSet Z 1098237920 1 Con3]
[ifClear 60068804]
[charaSet X 1098238000 1 Con1]
[charaSet Y 1098238000 1 Con2]
[charaSet Z 1098238000 1 Con3]
[ifClear 60068805]
[charaSet X 1098238010 1 Con1]
[charaSet Y 1098238010 1 Con2]
[charaSet Z 1098238010 1 Con3]
[ifClear 60068806]
[charaSet X 1098238020 1 Con1]
[charaSet Y 1098238020 1 Con2]
[charaSet Z 1098238020 1 Con3]
[ifClear 60068807]
[charaSet X 1098238100 1 Con1]
[charaSet Y 1098238100 1 Con2]
[charaSet Z 1098238100 1 Con3]
[ifClear 60068808]
[charaSet X 1098238110 1 Con1]
[charaSet Y 1098238110 1 Con2]
[charaSet Z 1098238110 1 Con3]
[ifClear 60068809]
[charaSet X 1098238120 1 Con1]
[charaSet Y 1098238120 1 Con2]
[charaSet Z 1098238120 1 Con3]
[else]
[charaSet X 1098237900 1 Con1]
[charaSet Y 1098237900 1 Con2]
[charaSet Z 1098237900 1 Con3]
[endIf]
[charaDepth A 4]
[charaDepth B 3]
[charaDepth X 4]
[charaDepth Y 4]
[charaDepth Z 4]
[charaDepth I 3]
[charaDepth J 3]
[charaDepth K 3]
[charaDepth L 5]
[charaDepth M 5]
[charaDepth N 5]
[charaEffect P bit_talk_10_LowLevel]
[charaPut P 2000,2000]
[scene 147400]
[fadein black 1.0]
[wait fade]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 0,0]
[wt 0.4]
Carmilla
...Are you ready?
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[se adm44 0]
[seVolume adm44 1.0 1.0]
[wt 0.7]
[charaFace X 0]
[charaFadein X 1.0 0,0]
[charaMoveFSL X -320,0 2.0]
[charaFace I 0]
[charaFadein I 0.6 0,0]
[charaMoveFSL I -320,0 2.0]
[charaFace L 0]
[charaFadein L 0.6 0,0]
[charaMoveFSL L -320,0 2.0]
[wt 0.1]
[charaFace Y 0]
[charaFadeinFSR Y 1.0 320,0]
[charaMove Y 0,0 2.0]
[charaFace J 0]
[charaFadeinFSR J 0.6 320,0]
[charaMove J 0,0 2.0]
[charaFace M 0]
[charaFadeinFSR M 0.6 320,0]
[charaMove M 0,0 2.0]
[wt 0.2]
[charaFace Z 0]
[charaFadeinFSR Z 1.0 640,0]
[charaMoveFSR Z 320,0 2.0]
[charaFace K 0]
[charaFadeinFSR K 0.6 640,0]
[charaMoveFSR K 320,0 2.0]
[charaFace N 0]
[charaFadeinFSR N 0.6 640,0]
[charaMoveFSR N 320,0 2.0]
[wt 2.5]
[bgm BGM_EVENT_111 0.1]
[charaFace X 1]
[charaFace Z 1]
Con
Yeaaah!
[k]
[messageOff]
[se adm44]
[wt 0.5]
[charaMoveFSL X -640,0 2.0]
[charaMoveFSL Y -320,0 2.0]
[charaMove Z 0,0 2.0]
[charaMoveFSL I -640,0 2.0]
[charaMoveFSL J -320,0 2.0]
[charaMove K 0,0 2.0]
[charaMoveFSL L -640,0 2.0]
[charaMoveFSL M -320,0 2.0]
[charaMove N 0,0 2.0]
[wt 0.5]
[charaFadeout X 0.4]
[charaFadeout Y 0.4]
[charaFadeout Z 0.4]
[wt 0.05]
[charaFadeout I 0.5]
[charaFadeout J 0.5]
[charaFadeout K 0.5]
[charaFadeout L 0.5]
[charaFadeout M 0.5]
[charaFadeout N 0.5]
[wt 1.0]
1They're really not going faster than those toy cars for kids...
2Those are the slowest supercars I've ever seen...
[charaTalk on]
[charaTalk depthOn]
[charaTalk C]
[charaFace C 3]
[charaFadein C 0.1 0,0]
[charaPut P 0,0]
Mash
Right, Senpai. It's a bizarre sight.
[k]
Mash
These vehicles don't seem ideal for a jungle, but I can't deny how adorable it is seeing the Con riding around in them...
[k]
[charaPut P 2000,2000]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 0,0]
Carmilla
How wonderful to see them all driving around in their own mini supercars.
[k]
Carmilla
It's a shame I can't lead them into battle myself after coming all this way as the project's supervisor.
[k]
[charaFace E 4]
Carmilla
If this was an ordinary jungle, I could just run the trees over, but I can't drive through all these bodies of water.
[k]
Carmilla
Now I wish I'd customized my car to be amphibious like theirs.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_111 1.0]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 11]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
So, um...did it work?
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 0,0]
Carmilla
Hehe. See for yourself.
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[bgm BGM_EVENT_146 0.1]
[charaTalk depthOff]
[charaTalk X]
[se adm44]
[wt 0.5]
[charaFace X 6]
[charaFadeinFSR X 0.5 160,0]
[charaFace I 0]
[charaFadeinFSR I 0.5 160,0]
[charaFace L 0]
[charaFadeinFSR L 0.5 160,0]
[charaMove X 0,0 1.0]
[charaMove I 0,0 1.0]
[charaMove L 0,0 1.0]
[wt 1.0]
XCon
Waha. I love this crimson!
[k]
[messageOff]
[charaMoveFSL X -160,0 1.0]
[charaMoveFSL I -160,0 1.0]
[charaMoveFSL L -160,0 1.0]
[wt 0.5]
[charaFadeout X 0.4]
[wt 0.05]
[charaFadeout I 0.5]
[charaFadeout L 0.5]
[seStop adm44 1.0]
[wt 1.0]
[charaTalk Y]
[se adm44]
[wt 0.5]
[charaFace Y 1]
[charaFadeinFSL Y 0.5 -160,0]
[charaFace J 0]
[charaFadeinFSL J 0.5 -160,0]
[charaFace M 0]
[charaFadeinFSL M 0.5 -160,0]
[charaMove Y 0,0 1.0]
[charaMove J 0,0 1.0]
[charaMove M 0,0 1.0]
[wt 1.0]
YCon
I love feeling the wind on my head.
[k]
[messageOff]
[charaMoveFSR Y 160,0 1.0]
[charaMoveFSR J 160,0 1.0]
[charaMoveFSR M 160,0 1.0]
[wt 0.5]
[charaFadeout Y 0.4]
[wt 0.05]
[charaFadeout J 0.5]
[charaFadeout M 0.5]
[seStop adm44 1.0]
[wt 1.0]
[charaTalk Z]
[se adm44]
[wt 0.5]
[charaFace Z 0]
[charaFadeinFSR Z 0.5 160,0]
[charaFace K 0]
[charaFadeinFSR K 0.5 160,0]
[charaFace N 0]
[charaFadeinFSR N 0.5 160,0]
[charaMove Z 0,0 1.0]
[charaMove K 0,0 1.0]
[charaMove N 0,0 1.0]
[wt 1.0]
ZCon
Wanna go for a ride?
[k]
[messageOff]
[charaMoveFSL Z -160,0 1.0]
[charaMoveFSL K -160,0 1.0]
[charaMoveFSL N -160,0 1.0]
[wt 0.5]
[charaFadeout Z 0.4]
[wt 0.05]
[charaFadeout K 0.5]
[charaFadeout N 0.5]
[seStop adm44 1.0]
[wt 1.0]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 0,0]
Kelpie
...???
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk B]
[charaFace A 0]
[charaFace B 6]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Nhị
They're driving around the kelpie looking smugger than I thought possible.
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk G]
[charaFace G 19]
[charaFadein G 0.1 0,0]
Ereshkigal
They definitely don't seem tempted by the kelpie in the slightest anymore.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 0,0]
Carmilla
Hohoho! Of course not. Why would they want to ride a watery death horse when they could be driving a cutting-edge crimson supercar!?
[k]
Carmilla
Why do you think it's the phantom thief's vehicle of choice? There's nothing cooler or more stylish.
[k]
Carmilla
These creatures have the good taste to see as much for themselves, so of course the cars prove more appealing than a water horse.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_146 1.0]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,0]
Lambda
It might not be easy to fight in those things, but they should still be able to deal the final blow while driving them.
[k]
[charaFace D 1]
Lambda
So now that we know the Con are safe, our job is the same as it was before.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[bgm BGM_EVENT_24 0.1]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 0,0]
Wu Zetian
Indeed! Keep an eye on them to make sure they do not inadvertently end up on a horse's back, and send them back where they came from!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_24 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,539 @@
94-06-90-15-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 4040000 1 Europa]
[charaSet D 3030000 1 Pārvatī]
[charaSet F 6027000 1 "Wu Zetian"]
[charaSet G 3032000 1 Ereshkigal]
[charaSet H 3040001 1 Lambda]
[charaSet I 1098229800 1 Kelpie]
[charaSet J 1098238710 1 "Mechanical Bull 1 Bottom"]
[charaSet K 1098238710 1 "Mechanical Bull 2 Bottom"]
[charaSet L 1098238710 1 "Mechanical Bull 3 Bottom"]
[charaSet M 1098238700 1 "Mechanical Bull 1 Top"]
[charaSet N 1098238700 1 "Mechanical Bull 2 Top"]
[charaSet O 1098238700 1 "Mechanical Bull 3 Top"]
[imageSet T back10000 1 1]
[charaScale T 1.4]
[ifClear 60068801]
[charaSet X 1098237900 1 Con1]
[charaSet Y 1098237900 1 Con2]
[charaSet Z 1098237900 1 Con3]
[ifClear 60068802]
[charaSet X 1098237910 1 Con1]
[charaSet Y 1098237910 1 Con2]
[charaSet Z 1098237910 1 Con3]
[ifClear 60068803]
[charaSet X 1098237920 1 Con1]
[charaSet Y 1098237920 1 Con2]
[charaSet Z 1098237920 1 Con3]
[ifClear 60068804]
[charaSet X 1098238000 1 Con1]
[charaSet Y 1098238000 1 Con2]
[charaSet Z 1098238000 1 Con3]
[ifClear 60068805]
[charaSet X 1098238010 1 Con1]
[charaSet Y 1098238010 1 Con2]
[charaSet Z 1098238010 1 Con3]
[ifClear 60068806]
[charaSet X 1098238020 1 Con1]
[charaSet Y 1098238020 1 Con2]
[charaSet Z 1098238020 1 Con3]
[ifClear 60068807]
[charaSet X 1098238100 1 Con1]
[charaSet Y 1098238100 1 Con2]
[charaSet Z 1098238100 1 Con3]
[ifClear 60068808]
[charaSet X 1098238110 1 Con1]
[charaSet Y 1098238110 1 Con2]
[charaSet Z 1098238110 1 Con3]
[ifClear 60068809]
[charaSet X 1098238120 1 Con1]
[charaSet Y 1098238120 1 Con2]
[charaSet Z 1098238120 1 Con3]
[else]
[charaSet X 1098237900 1 Con1]
[charaSet Y 1098237900 1 Con2]
[charaSet Z 1098237900 1 Con3]
[endIf]
[charaDepth A 4]
[charaDepth B 3]
[charaDepth X 4]
[charaDepth Y 4]
[charaDepth Z 4]
[charaDepth J 3]
[charaDepth K 3]
[charaDepth L 3]
[charaDepth M 5]
[charaDepth N 5]
[charaDepth O 5]
[charaDepth T 2]
[scene 147400]
[fadein black 1.0]
[wait fade]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 0,0]
[wt 0.4]
Europa
Okay, everyone, let's get going. Make sure to stick close to me, okay?
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaTalk depthOff]
[se ad710 0.2]
[wt 1.2]
[charaFace X 0]
[charaFadein X 1.1 0,0]
[charaMoveFSL X -320,0 3.0]
[charaFace J 0]
[charaFadein J 0.9 0,0]
[charaMoveFSL J -320,0 3.0]
[charaFace M 0]
[charaFadein M 0.9 0,0]
[charaMoveFSL M -320,0 3.0]
[wt 0.1]
[charaFace Y 1]
[charaFadeinFSR Y 1.1 320,0]
[charaMove Y 0,0 3.0]
[charaFace K 0]
[charaFadeinFSR K 0.9 320,0]
[charaMove K 0,0 3.0]
[charaFace N 0]
[charaFadeinFSR N 0.9 320,0]
[charaMove N 0,0 3.0]
[wt 0.2]
[charaFace Z 1]
[charaFadeinFSR Z 1.1 640,0]
[charaMoveFSR Z 320,0 3.0]
[charaFace L 0]
[charaFadeinFSR L 0.9 640,0]
[charaMoveFSR L 320,0 3.0]
[charaFace O 0]
[charaFadeinFSR O 0.9 640,0]
[charaMoveFSR O 320,0 3.0]
[wt 3.0]
[seStop ad710 0.1]
[wt 1.0]
[charaTalk on]
[charaTalk X]
[charaFace X 6]
[bgm BGM_EVENT_111 0.1]
XCon
(Thud, Thud, Thud) It's so big and cool.
[k]
[clear]
[charaTalk Y]
[charaFace Y 2]
YCon
Nice and slow.
[k]
[clear]
[charaTalk Z]
[charaFace Z 0]
ZCon
It feels as safe as being back home...
[k]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[charaFadeout L 0.1]
[charaFadeout M 0.1]
[charaFadeout N 0.1]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 0,0]
Europa
Hehe, right?
[k]
Europa
I was sure we would get along great when I heard you all liked sunbathing...
[k]
Europa
...so I'm so happy I could have these made for you.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 0,0]
Pārvatī
As the designated chaperone for this mission, I have to agree.
[k]
Pārvatī
Cows are certainly symbols of gentleness and blessings, but they're also equally strong and, well, cool.
[k]
Pārvatī
In a way, it's like getting two great tastes for the price of one.
[k]
[charaFace D 0]
Pārvatī
Besides, there are a surprising number of stories about amazing cows from all around the world.
[k]
Pārvatī
Like Iskandar's God Bull.
[k]
Pārvatī
That one does seem like it might be a bit wild for my tastes, though.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 0]
[charaFadein F 0.1 0,0]
Wu Zetian
Now that you mention it, I too have heard stories of a spiritual beast known as the divine Rainbow Ox. Though I expect Taigong Wang and Nezha would know more about it than I.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 9]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
There's something so cute about miniature cows, isn't there?
[k]
[charaFace A 0]
Trưng Trắc
You know, I've always loved cows, too. They have such warm eyes, and they're such hard workers...
[k]
[messageOff]
[cueSe SE_22 22_ade711]
[wt 1.5]
[charaTalk B]
[charaFace B 6]
Trưng Nhị
It said, "Elephants are hard workers, too!"[sr]...I think.
[k]
[messageOff]
[charaTalk A]
[charaFace A 0]
[wt 1.0]
[charaFace A 10]
Trưng Trắc
Yes, that's certainly true too. And you're adorable as well, aren't you? Ooh, it's so cute how you get jealous.
[k]
[bgmStop BGM_EVENT_111 1.0]
[charaFace A 3]
Trưng Trắc
(Gasp)
[k]
[charaFace A 6]
[charaMoveReturn A 0,-10 0.2]
Trưng Trắc
...Ahem.
[k]
[charaFace A 5]
Trưng Trắc
Anyway, we should reach our destination soon.[sr]Let's hope this plan worked.
[k]
[charaTalk B]
[charaFace B 0]
[charaFadeTime T 0.2 0.5]
Trưng Nhị
(Nice work snapping yourself out of it, Sister!)
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout T 0.2]
[wt 0.1]
[charaTalk depthOn]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,0]
Europa
Oh, that must be it over there.[sr]Well? What do you think?
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[bgm BGM_EVENT_146 0.1]
[charaTalk depthOff]
[wt 0.5]
[charaTalk X]
[se ad710 0.2]
[charaFace X 2]
[charaFadeinFSR X 1.1 160,0]
[charaFace J 0]
[charaFadeinFSR J 0.9 160,0]
[charaFace M 0]
[charaFadeinFSR M 0.9 160,0]
[charaMove X 0,0 2.0]
[charaMove J 0,0 2.0]
[charaMove M 0,0 2.0]
[seStop ad710 2.0]
XCon
Check out how big and heavy my cow is.
[k]
[messageOff]
[se ad710 0.2]
[charaMoveFSL X -160,0 2.0]
[charaMoveFSL J -160,0 2.0]
[charaMoveFSL M -160,0 2.0]
[wt 1.0]
[charaFadeout X 0.5]
[wt 0.1]
[charaFadeout J 0.6]
[charaFadeout M 0.6]
[seStop ad710 1.0]
[wt 1.0]
[wt 0.5]
[charaTalk Y]
[se ad710 0.2]
[charaFace Y 1]
[charaFadeinFSL Y 1.1 -160,0]
[charaFace K 0]
[charaFadeinFSL K 0.9 -160,0]
[charaFace N 0]
[charaFadeinFSL N 0.9 -160,0]
[charaMove Y 0,0 2.0]
[charaMove K 0,0 2.0]
[charaMove N 0,0 2.0]
[seStop ad710 2.0]
YCon
I look strong!
[k]
[messageOff]
[se ad710 0.2]
[charaMoveFSR Y 160,0 2.0]
[charaMoveFSR K 160,0 2.0]
[charaMoveFSR N 160,0 2.0]
[wt 1.0]
[charaFadeout Y 0.5]
[wt 0.1]
[charaFadeout K 0.6]
[charaFadeout N 0.6]
[seStop ad710 1.0]
[wt 1.0]
[wt 0.5]
[charaTalk Z]
[se ad710 0.2]
[charaFace Z 0]
[charaFadeinFSR Z 1.1 160,0]
[charaFace L 0]
[charaFadeinFSR L 0.9 160,0]
[charaFace O 0]
[charaFadeinFSR O 0.9 160,0]
[charaMove Z 0,0 2.0]
[charaMove L 0,0 2.0]
[charaMove O 0,0 2.0]
[seStop ad710 2.0]
ZCon
Wanna go for a ride?
[k]
[messageOff]
[se ad710 0.2]
[charaMoveFSL Z -160,0 2.0]
[charaMoveFSL L -160,0 2.0]
[charaMoveFSL O -160,0 2.0]
[wt 1.0]
[charaFadeout Z 0.5]
[wt 0.1]
[charaFadeout L 0.6]
[charaFadeout O 0.6]
[seStop ad710 1.0]
[wt 1.0]
[charaTalk I]
[charaFace I 0]
[charaFadein I 0.1 0,0]
Kelpie
...???
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk B]
[charaFace A 0]
[charaFace B 6]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Nhị
They're riding around the kelpie looking smugger than I thought possible.
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk G]
[charaFace G 19]
[charaFadein G 0.1 0,0]
Ereshkigal
They definitely don't seem tempted by the kelpie in the slightest anymore.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 0,0]
Europa
Oh my, what a relief.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_146 1.0]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.1 0,0]
Lambda
It might not be easy to fight on those things, but they should still be able to deal the final blow while riding them.
[k]
[charaFace H 1]
Lambda
So now that we know the Con are safe, our job is the same as it was before.
[k]
[charaFadeout H 0.1]
[wt 0.1]
[bgm BGM_EVENT_24 0.1]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 0,0]
Wu Zetian
Indeed! Keep an eye on them to make sure they do not inadvertently end up on a horse's back, and send them back where they came from!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_24 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,855 @@
94-06-90-16-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 99502600 1 Mash]
[charaSet D 1098124510 1 "Da Vinci"]
[charaSet E 6027000 1 "Wu Zetian"]
[charaSet F 3032000 1 Ereshkigal]
[charaSet G 3040001 1 Lambda]
[charaSet H 1098238810 1 "Vimana 1"]
[charaSet I 1098238810 1 "Vimana 2"]
[charaSet J 1098238810 1 "Vimana 3"]
[charaSet K 98115000 1 Static]
[ifClear 60068801]
[charaSet X 1098237900 1 Con1]
[charaSet Y 1098237900 1 Con2]
[charaSet Z 1098237900 1 Con3]
[ifClear 60068802]
[charaSet X 1098237910 1 Con1]
[charaSet Y 1098237910 1 Con2]
[charaSet Z 1098237910 1 Con3]
[ifClear 60068803]
[charaSet X 1098237920 1 Con1]
[charaSet Y 1098237920 1 Con2]
[charaSet Z 1098237920 1 Con3]
[ifClear 60068804]
[charaSet X 1098238000 1 Con1]
[charaSet Y 1098238000 1 Con2]
[charaSet Z 1098238000 1 Con3]
[ifClear 60068805]
[charaSet X 1098238010 1 Con1]
[charaSet Y 1098238010 1 Con2]
[charaSet Z 1098238010 1 Con3]
[ifClear 60068806]
[charaSet X 1098238020 1 Con1]
[charaSet Y 1098238020 1 Con2]
[charaSet Z 1098238020 1 Con3]
[ifClear 60068807]
[charaSet X 1098238100 1 Con1]
[charaSet Y 1098238100 1 Con2]
[charaSet Z 1098238100 1 Con3]
[ifClear 60068808]
[charaSet X 1098238110 1 Con1]
[charaSet Y 1098238110 1 Con2]
[charaSet Z 1098238110 1 Con3]
[ifClear 60068809]
[charaSet X 1098238120 1 Con1]
[charaSet Y 1098238120 1 Con2]
[charaSet Z 1098238120 1 Con3]
[else]
[charaSet X 1098237900 1 Con1]
[charaSet Y 1098237900 1 Con2]
[charaSet Z 1098237900 1 Con3]
[endIf]
[charaDepth A 4]
[charaDepth B 3]
[charaDepth X 4]
[charaDepth Y 5]
[charaDepth Z 6]
[charaDepth H 1]
[charaDepth I 2]
[charaDepth J 3]
[charaEffect K bit_talk_10_LowLevel]
[charaPut K 2000,2000]
[scene 147400]
[fadein black 1.0]
[wait fade]
[charaTalk off]
[charaTalk depthOff]
[se ade208]
[seVolume ade208 0.0 0.0]
[seVolume ade208 0.5 0.3]
[wt 1.2]
[charaFace X 0]
[charaFadein X 1.0 0,-60]
[charaMoveFSL X -320,-60 2.0]
[charaFace H 0]
[charaFadein H 1.0 0,-60]
[charaMoveFSL H -320,-60 2.0]
[wt 0.1]
[charaFace Y 0]
[charaFadeinFSR Y 1.0 320,80]
[charaMove Y 0,80 2.0]
[charaFace I 0]
[charaFadeinFSR I 1.0 320,80]
[charaMove I 0,80 2.0]
[wt 0.2]
[charaFace Z 0]
[charaFadeinFSR Z 1.0 640,-60]
[charaMoveFSR Z 320,-60 2.0]
[charaFace J 0]
[charaFadeinFSR J 1.0 640,-60]
[charaMoveFSR J 320,-60 2.0]
[wt 2.5]
[bgm BGM_EVENT_111 0.1]
[charaTalk on]
[charaTalk X]
[charaFace X 0]
XCon
Waha!
[k]
[clear]
[charaTalk Y]
[charaFace Y 6]
YCon
This is just way too cool!
[k]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Um...I'm not sure if I should be asking this or not, but...what exactly is that?
[k]
1It's a Vimana.
[charaTalk B]
[charaFace B 0]
Trưng Nhị
And...what's a Vimana? Some kind of airplane?
[k]
1Good question... I wish I could tell you more.
2Honestly, I don't really know, either.
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 0,0]
[charaPut K 0,0]
Mash
Senpai is right. We're not trying to be funny. All we can tell you is, that's a Vimana.
[k]
[charaPut K 2000,2000]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk B]
[charaFace A 0]
[charaFace B 7]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Nhị
So how were you able to make so many if you don't even know what they are?
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk D]
[charaFace D 32]
[charaFadein D 0.1 0,0]
[charaPut K 0,0]
Da Vinci
Speaking as one of its designers, we're just copying its shape and overall feel.
[k]
Da Vinci
It's nothing like the genuine article, either in size or the mechanics of how it moves.
[k]
[charaFace D 14]
Da Vinci
Of course, I would have liked to fully understand it before miniaturizing it.
[k]
Da Vinci
We DO know who owns the real thing and where to find him.
[k]
Da Vinci
But...
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_111 1.0]
[wait fade]
[charaPut K 2000,2000]
[charaFadeout D 0.1]
[wt 0.1]
[charaSet L 2002000 1 Gilgamesh]
[charaSet M 2011001 1 "Nikola Tesla"]
[charaSet N 2023000 1 Moriarty]
[charaSet O 1098124500 1 "Da Vinci"]
[sceneSet P 10001 1]
[imageSet R back10000 1]
[charaScale R 1.01]
[imageSet S back10000 1]
[charaScale S 1.01]
[charaTalk depthOff]
[charaDepth O 5]
[charaDepth R 7]
[charaDepth S 6]
[charaDepth M 3]
[charaDepth N 4]
[charaDepth P 6]
[charaFadein R 0.1 0,-745]
[charaFadein S 0.1 0,745]
[scene 105900]
[wt 0.5]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_7 0.1]
[charaTalk L]
[charaFace L 0]
[charaFadein L 0.1 0,-50]
[wt 1.5]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk off]
[charaFace O 0]
[charaFadeinFSR O 1.0 50,-50]
[wt 0.2]
[charaMove O 0,-50 0.5]
[wt 0.5]
[charaTalk on]
[charaTalk O]
[charaFace O 1]
ODa Vinci
C'mon, let me see it! Please? Pretty pleeease?
[k]
[messageOff]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 0]
[charaFadein L 0.1 0,-50]
[wt 0.5]
[charaFace L 2]
[wt 1.5]
[fadeout black 1.0]
[bgm BGM_EVENT_7 1.0 0.5]
[wait fade]
[charaFadeout L 0.1]
[charaFadeout R 0.1]
[charaFadeout S 0.1]
[scene 147400]
[wt 0.5]
[fadein black 1.0]
[bgm BGM_EVENT_7 1.0 1.0]
[wait fade]
[charaTalk D]
[charaFace D 32]
[charaFadein D 0.1 0,0]
[charaPut K 0,0]
Da Vinci
Well, he wouldn't budge, even after I hit him with one of my cutest smiles.
[k]
[charaPut K 2000,2000]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 8]
[charaFadein C 0.1 0,0]
[charaPut K 0,0]
Mash
I'm not surprised. Everything in the treasury is King Gilgamesh's, after all...
[k]
[charaPut K 2000,2000]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Well, even so, it's amazing that you could build something so mysterious!
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk D]
[charaFace D 10]
[charaFadein D 0.1 0,0]
[charaPut K 0,0]
Da Vinci
Hehe, you think? Thanks.
[k]
Da Vinci
Since it was kind of a rush job, I didn't make it all by myself.
[k]
[charaFace D 0]
Da Vinci
I brought in some other Servants who seemed like they'd be interested in helping me.
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_7 1.0 0.5]
[wait fade]
[charaPut K 2000,2000]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaDepth O 8]
[charaFadein R 0.1 0,-745]
[charaFadein S 0.1 0,745]
[scene 10600]
[wt 0.5]
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[charaTalk O]
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[charaFadeinFSR O 0.1 440,-240]
[fadein black 1.0]
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[wait fade]
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[charaFace M 1]
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[charaFadeinFSL M 0.4 -256,-50]
[charaFadeinFSR N 0.4 256,-50]
[wt 2.0]
ODa Vinci
But, the professor ended up dropping out along the way.
[k]
[messageOff]
[charaTalk on]
[charaTalk N]
[charaFace N 4]
[wt 0.5]
[charaFadeout N 1.0]
[wt 1.5]
1Why, what happened?
[charaTalk O]
[charaFace O 14]
ODa Vinci
Well, he went off on his own, even though I warned him against it.
[k]
[messageOff]
[bgm BGM_EVENT_7 1.0 0.4]
[fadeout black 1.0]
[wait fade]
[charaFadeout M 0.1]
[charaFadeout O 0.1]
[wt 0.1]
[overlayFadein R 0.1 0,-745]
[overlayFadein S 0.1 0,745]
[scene 105900]
[wt 0.5]
[bgm BGM_EVENT_7 1.0 1.0]
[fadein black 1.0]
[wait fade]
[charaTalk off]
[charaTalk L]
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[charaFadein L 0.1 0,-50]
[wt 1.0]
[charaFadeout L 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_7 1.5]
[charaTalk on]
[charaTalk N]
[charaFace N 0]
[charaFadein N 1.0 50,-50]
[wt 0.2]
[charaMove N 0,-50 0.5]
[wt 1.0]
[charaFace N 1]
Moriarty
Please? Pretty pleeease?
[k]
[messageOff]
[charaFadeout N 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 0]
[charaFadein L 0.1 0,-50]
[wt 0.7]
[bgm BGM_EVENT_80 0.1]
[charaFace L 2]
[wt 0.7]
[se ad39]
[effect bit_talk_charge_red 0,0]
[wt 1.5]
[charaTalk off]
[charaFadein P 2.0 0,0]
[se ad372]
[seStop ad39 1.0]
[wt 1.5]
[effectStop bit_talk_charge_red]
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[wt 0.5]
[scene 10001]
[wt 0.1]
[charaTalk on]
[charaTalk N]
[charaFace N 1]
[charaFadein N 0.1 0,-50]
[wt 0.5]
[charaFadeout P 0.5]
[wt 0.5]
[charaFace N 4]
[wt 0.5]
[charaFadein P 3.0 0,0]
[wt 3.0]
[fadeout black 2.0]
[wait fade]
[wipeOff]
[charaFadeout O 0.1]
[charaFadeout N 0.1]
[charaFadeout P 0.1]
[charaFadeout R 0.1]
[charaFadeout S 0.1]
[charaSet Q 1098229800 1 Kelpie]
[scene 147400]
[wt 0.1]
[fadein black 2.0]
[bgmStop BGM_EVENT_80 1.0]
[wait fade]
[charaTalk depthOn]
[charaTalk D]
[charaFace D 13]
[charaFadein D 0.1 0,0]
[charaPut K 0,0]
Da Vinci
And we haven't seen him since...
[k]
Da Vinci
Apparently, he tried to run away from Gilgamesh's Enuma Elish and threw out his back, so he needs time to recover.
[k]
[charaFace D 16]
Da Vinci
But enough about that!
[k]
[charaFace D 9]
[bgm BGM_EVENT_147 0.1]
Da Vinci
The point is, we somehow managed to get them all done.
[k]
[charaFace D 27]
Da Vinci
Incidentally, these mini Vimanas' power transmission and such are trade secrets.
[k]
Da Vinci
I don't even know how different they are from the original. All I can say is that they're absolutely packed with incredible technology.
[k]
[charaPut K 2000,2000]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk X]
[charaFace X 0]
[charaFace Y 0]
[charaFace Z 0]
[charaFadeinFSL X 0.1 -320,-60]
[charaFadein Y 0.1 0,80]
[charaFadeinFSR Z 0.1 320,-60]
[charaFace H 0]
[charaFace I 0]
[charaFace J 0]
[charaFadeinFSL H 0.1 -320,-60]
[charaFadein I 0.1 0,80]
[charaFadeinFSR J 0.1 320,-60]
XCon
I have no idea how it works.
[k]
[clear]
[charaTalk Y]
YCon
It sure is awesome though!
[k]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[charaFadeout H 0.1]
[charaFadeout I 0.1]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,0]
[charaPut K 0,0]
Da Vinci
Exactly! That's what really counts!
[k]
[charaPut K 2000,2000]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
[bgmStop BGM_EVENT_147 1.5]
Trưng Trắc
Well, we should reach our destination soon.[sr]Let's hope this plan worked.
[k]
[messageOff]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[bgm BGM_EVENT_146 0.1]
[charaTalk X]
[wt 0.2]
[se ade208 0]
[seVolume ade208 0.5 0.3]
[charaFace X 1]
[charaFadeinFSR X 0.5 160,0]
[charaFace H 0]
[charaFadeinFSR H 0.5 160,0]
[charaMove X 0,0 1.0]
[charaMove H 0,0 1.0]
XCon
This mysterious flying object really is mysterious...
[k]
[messageOff]
[charaMoveFSL X -160,0 1.0]
[charaMoveFSL H -160,0 1.0]
[wt 0.5]
[charaFadeout X 0.5]
[charaFadeout H 0.5]
[seStop ade208 1.0]
[wt 1.0]
[charaTalk Y]
[wt 0.2]
[se ade208 0]
[seVolume ade208 0.5 0.3]
[charaFace Y 2]
[charaFadeinFSL Y 0.5 -160,0]
[charaFace I 0]
[charaFadeinFSL I 0.5 -160,0]
[charaMove Y 0,0 1.0]
[charaMove I 0,0 1.0]
YCon
In the lonely reaches of space, you can only count on yourself. So cool...
[k]
[messageOff]
[charaMoveFSR Y 160,0 1.0]
[charaMoveFSR I 160,0 1.0]
[wt 0.5]
[charaFadeout Y 0.5]
[charaFadeout I 0.5]
[seStop ade208 1.0]
[wt 1.0]
[charaTalk Z]
[wt 0.2]
[se ade208 0]
[seVolume ade208 0.5 0.3]
[charaFace Z 0]
[charaFadeinFSR Z 0.5 160,0]
[charaFace J 0]
[charaFadeinFSR J 0.5 160,0]
[wt 0.2]
[charaMove Z 0,0 1.0]
[charaMove J 0,0 1.0]
ZCon
Sooo cooooooool...
[k]
[messageOff]
[charaMoveFSL Z -160,0 1.0]
[charaMoveFSL J -160,0 1.0]
[wt 0.5]
[charaFadeout Z 0.5]
[charaFadeout J 0.5]
[seStop ade208 1.0]
[wt 1.0]
[charaTalk Q]
[charaFace Q 0]
[charaFadein Q 0.1 0,0]
Kelpie
...???
[k]
[charaFadeout Q 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk B]
[charaFace A 0]
[charaFace B 6]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Nhị
They're riding around the kelpie looking smugger than I thought possible.
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk F]
[charaFace F 19]
[charaFadein F 0.1 0,0]
Ereshkigal
They definitely don't seem tempted by the kelpie in the slightest anymore.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 0,0]
[charaPut K 0,0]
Da Vinci
Sweet! Just like I'd hoped!
[k]
[charaFace D 0]
Da Vinci
Just to be clear, these things are about as mobile as a balloon. Maneuverability isn't exactly one of their strengths.
[k]
Da Vinci
They can't ascend any higher, either. Which means[line 2]
[k]
[charaPut K 2000,2000]
[charaFadeout D 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_146 1.0]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 0,0]
Lambda
It'll be harder for them to fight in those things.
[k]
Lambda
Well, at least they should still be able to deal the final blow while riding them.
[k]
[charaFace G 1]
Lambda
So now that we know the Con are safe, our job is the same as it was before.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[bgm BGM_EVENT_24 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 0,0]
Wu Zetian
Indeed! Keep an eye on them to make sure they do not inadvertently end up on a horse's back, and send them back where they came from!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_24 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,748 @@
94-06-90-17-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 2003300 1 "Robin Hood"]
[charaSet D 1098124510 1 "Da Vinci"]
[charaSet E 5027000 1 Marie]
[charaSet F 3025000 1 Kiyohime]
[charaSet G 3040000 1 Lambda]
[charaSet M 98115000 1 Effect]
[charaSet N 98115000 1 Static]
[charaSet W 1098231700 1 Con1]
[charaSet X 1098231700 1 Con2]
[charaSet Y 1098231700 1 Con3]
[charaSet Z 1098231700 1 Con4]
[imageSet T back10000 1 1]
[charaScale T 1.4]
[charaDepth A 4]
[charaDepth B 3]
[charaDepth F 3]
[charaDepth G 4]
[charaDepth E 5]
[charaDepth T 2]
[charaEffect N bit_talk_10_LowLevel]
[charaPut N 2000,2000]
[scene 147800]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_47 0.1]
[wt 1.0]
[charaTalk off]
[charaTalk depthOff]
[charaFace W 0]
[charaFace X 0]
[charaFace Y 0]
[charaFace Z 0]
[charaFadeinFSL W 0.1 -256,0]
[charaFadeinFSL X 0.1 -126,0]
[charaFadeinFSR Y 0.1 126,0]
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[se adm59]
[seStop adm59 0.3]
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[wt 0.3]
[se adm59]
[seStop adm59 0.3]
[charaMoveFSL W -276,0 0.3]
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[wt 0.5]
[se adm59]
[seStop adm59 0.3]
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[wt 0.3]
[se adm59]
[seStop adm59 0.3]
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[wt 0.8]
[se adm59]
[seStop adm59 0.3]
[charaMoveFSL W -286,10 0.3]
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[wt 0.3]
[se adm59]
[seStop adm59 0.3]
[charaMoveFSL W -276,0 0.3]
[charaMoveFSL X -146,0 0.3]
[charaMoveFSR Y 106,0 0.3]
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[wt 0.5]
[se adm59]
[seStop adm59 0.3]
[charaMoveFSL W -266,10 0.3]
[charaMoveFSL X -136,10 0.3]
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[wt 0.3]
[se adm59]
[seStop adm59 0.3]
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[charaMoveFSR Y 126,0 0.3]
[charaMoveFSR Z 256,0 0.3]
[wt 1.0]
[charaTalk on]
[charaTalk W]
[charaFace W 1]
WCon
Waha!
[k]
[messageOff]
[charaTalk X]
[charaFace X 6]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSL X -126,7 0.2]
[wt 0.3]
XCon
Look! I'm dancing, dancing!
[k]
[messageOff]
[charaTalk Y]
[charaFace Y 0]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSR Y 126,7 0.2]
[wt 0.3]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSR Y 126,7 0.2]
[wt 0.3]
YCon
It's just good manners.
[k]
[charaFadeout W 0.1]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 10]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Um, I've never danced like this before...
[k]
[charaTalk B]
[charaFace B 3]
[charaFadeTime T 0.2 0.5]
Trưng Nhị
(Is this legal? Do I really get to hold hands and dance with Sister?)
[k]
[charaFace B 6]
Trưng Nhị
(...)
[k]
[charaFace B 2]
Trưng Nhị
(...Awesome!)
[k]
[messageOff]
[charaFadeout T 0.2]
[wt 1.2]
[fadeout black 1.0]
[bgmStop BGM_EVENT_47 1.0]
[wait fade]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[scene 145900]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[wt 0.4]
[bgm BGM_TEITO 0.1]
[charaTalk depthOn]
[charaTalk X]
[charaFace X 2]
[charaFadein X 0.1 306,0]
XCon
I would like a glass of cold water.
[k]
[messageOff]
[se ad657]
[wt 1.0]
XCon
...It's for the customer over there.
[k]
[messageOff]
[se ade291]
[charaMoveReturn X 296,0 0.2]
[wt 0.4]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_TEITO 0.5 0.5]
[wait wipe]
[charaFadeout X 0.1]
[charaTalk W]
[charaFace W 2]
[charaFadein W 0.1 -306,0]
[wt 1.0]
[wipein rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_TEITO 0.5 1.0]
[wait wipe]
[se ad657]
[wt 1.0]
WCon
Heh. I'll take a glass of water, too.
[k]
WCon
...For that customer over there.
[k]
[messageOff]
[se ade291]
[charaMoveReturn W -296,0 0.2]
[wt 0.4]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_TEITO 0.5 1.0]
[wait wipe]
[charaFadeout W 0.1]
[wt 1.0]
[wipein rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_TEITO 1.0 1.0]
[wait wipe]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.4 0,0]
[wt 0.4]
[charaFadeTime T 0.2 0.5]
Robin Hood
(How long are they gonna keep sliding the same glass back and forth like that?)
[k]
[charaFace C 1]
Robin Hood
(Oh well, at least they're being real gentlemen about it. Who knows? Maybe they'll grow up to be real ladies' men.)
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_TEITO 1.0]
[wait fade]
[charaFadeout T 0.1]
[charaFadeout C 0.1]
[scene 147900]
[wt 1.0]
[charaTalk depthOn]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_28 0.1]
[wt 1.0]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,0]
[charaPut N 0,0]
Da Vinci
Wow, these cruise ship rooms are like hotel suites.
[k]
[messageOff]
[se ad93]
[wipeout leftToRight 1.0 1.0]
[bgm BGM_EVENT_28 0.5 1.0]
[wait wipe]
[charaPut N 2000,2000]
[charaFadeout D 0.1]
[scene 148000]
[wt 1.0]
[wipein rightToLeft 1.0 1.0]
[bgm BGM_EVENT_28 1.0 1.0]
[wait wipe]
[wt 1.0]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,0]
[charaPut N 0,0]
Da Vinci
And when you go for a stroll on this fancy deck...
[k]
[messageOff]
[se ade74]
[wipeout leftToRight 1.0 1.0]
[bgm BGM_EVENT_28 0.5 1.0]
[wait wipe]
[charaPut N 2000,2000]
[charaFadeout D 0.1]
[imageSet A cut344_mmkh05 1]
[imageSet B cut344_mman00 1]
[imageSet C cut344_mmlt05 1]
[charaDepth A 6]
[charaDepth B 7]
[charaDepth C 5]
[scene 147200]
[wt 1.0]
[seStop ade74 0.5]
[wipein rightToLeft 1.0 1.0]
[bgm BGM_EVENT_28 1.0 1.0]
[wait wipe]
[wt 1.0]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 0,0]
[charaPut N 0,0]
Da Vinci
...you arrive at the bow, the most scenic spot on the whole ship!
[k]
1It really is a beautiful view.
2The ocean breeze feels great up here, too.
[messageOff]
[charaPut N 2000,2000]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.4 0,0]
[wt 0.4]
Marie
Hehehe, I'm so glad everyone's enjoying themselves!
[k]
[charaFace E 0]
Marie
Oh, right. Isn't there a tradition for cruise ships, Master?
[k]
1What kind of tradition?
Marie
Murasaki Shikibu told me about it. She said it comes from a well-known movie.
[k]
[charaFace E 1]
Marie
You have a lady standing on the ship's prow, and a gentleman holding her from behind.
[k]
[charaFace E 6]
Marie
I'd love to try it on this ship! It sounds like fun!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_28 0.1]
[charaTalk F]
[charaFace F 2]
[charaFadein F 0.1 0,0]
[effect bit_talk_41_fs]
[se ade242]
Kiyohime
[f large]A[messageShake 0.05 5 5 0.5]bsolutely not!
[k]
[effectStop bit_talk_41_fs]
[effectDestroy]
[bgm BGM_EVENT_7 0.1]
[charaFace F 5]
Kiyohime
Whoops, I didn't mean to sound like Cleopatra there. But nonetheless!
[k]
[charaFace F 2]
Kiyohime
That is completely out of the question!
[k]
[charaFace F 5]
Kiyohime
That act is something...[wt 0.5][charaFace F 3]holy...[wt 0.3][charaFace F 5] Something only[sr]to be shared between those who are truly in love!
[k]
Kiyohime
You can't do it for something so casual as fun.
[k]
Kiyohime
At least not with my Master!
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 0,0]
Marie
Oh my. Is that so?
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 6]
[charaFadein G 0.4 0,0]
[wt 0.4]
Lambda
There you are, Master.
[k]
[charaFace G 12]
Lambda
Did you know there's apparently a tradition for two stars to support each other when standing on a cruise ship's prow?
[k]
Lambda
And since we, the Master and Servant, are clearly the stars here, it's obvious what we shou[line 2]
[k]
[charaFace G 7]
Lambda
Oh?
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 0,0]
Kiyohime
...
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,0]
Marie
...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 5]
[charaFadein G 0.1 0,0]
Lambda
...
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaFadeinFSR A 0.3 206,-150]
[charaFadein B 0.3 0,-150]
[charaFadeinFSL C 0.3 -256,-150]
[charaMoveFSR A 206,-200 0.3]
[charaMove B 0,-200 0.3]
[charaMoveFSL C -206,-200 0.3]
[wt 1.3]
[charaPut M 0,-100]
[charaScale M 0.3]
[charaEffect M bit_talk_lightning_04g]
[se ade318]
[seStop ade318 1.0]
[wt 1.0]
1Um, it looks like someone's already there, so...
2Um, it looks like we'll have to wait for another time anyway...
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk W]
[charaFace W 1]
[charaFace Y 0]
[charaFadein W 0.1 -100,0]
[charaFadein Y 0.1 100,0]
WCon
Waha! I don't get what this is about, but it sure is fun!
[k]
[clear]
[charaTalk Y]
YCon
It's a little hard to stay balanced, though...
[k]
[clear]
[charaTalk off]
Con
Whoops.
[k]
[messageOff]
[charaFace W 0]
[se adm59]
[seStop adm59 0.4]
[charaRollMove W 0.5 5]
[charaRollMove Y 0.5 5]
[se ad737]
[wt 0.5]
[se ad75]
[seStop ad75 1.0]
[charaMove W -120,-800 1.0]
[charaMove Y 120,-800 1.0]
[wt 0.7]
[charaPut M 0,-270]
[charaScale M 0.5]
[charaFadeout W 0.4]
[charaFadeout Y 0.4]
[wt 0.3]
[charaEffect M bit_talk_water_splash]
[se adm16]
[se ad416 0.2]
[seStop ad416 1.5]
[wt 1.0]
[messageOff]
[charaTalk depthOff]
[charaFace E 2]
[charaFace F 2]
[charaFace G 2]
[charaFadeinFSR F 0.1 306,0]
[charaFadein E 0.1 0,0]
[charaFadeinFSL G 0.1 -306,0]
[wt 1.0]
[bgmStop BGM_EVENT_7 1.0]
1C-Con overboaaard!
[messageOff]
[se ad1024 0.35]
[seStop ad1024 0.7]
[fadeout black 1.0]
[wait fade]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout E 0.1]
[charaRoll W 0 0,0]
[charaRoll Y 0 0,0]
[scene 147100]
[wt 1.5]
[fadein black 1.0]
[wait fade]
[wt 0.5]
[bgm BGM_EVENT_146 0.1]
[charaTalk on]
[charaTalk depthOn]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 0,0]
Marie
Hehehe, that was quite the surprise!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk W]
[charaFace W 1]
[charaFace Y 0]
[charaFadeinFSL W 0.1 -256,0]
[charaFadeinFSR Y 0.1 256,0]
[wt 0.5]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSL W -256,7 0.2]
[wt 0.3]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSL W -256,12 0.2]
[wt 0.4]
WCon
Waha! That was fun!
[k]
[clear]
[charaTalk Y]
YCon
Is this what true playing is all about...?
[k]
[charaFadeout W 0.1]
[charaFadeout Y 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 0,0]
Kiyohime
No.
[k]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 0,0]
Lambda
Ugh, I swear. I'll have to warn the others to be more careful from now on...
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_146 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,854 @@
94-06-90-18-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 98115000 1 Effect]
[charaSet D 7029000 1 "Summer Nobbu"]
[charaSet E 2041001 1 "Summer Kattsu"]
[charaSet F 11012000 1 "Ranmaru X"]
[charaSet G 7026000 1 Chacha]
[charaSet H 9010000 1 Himiko]
[charaSet I 1037000 1 Beni-Enma]
[charaSet J 3024000 1 Tamamo-no-Mae]
[charaSet K 7035001 1 "Mori Nagayoshi"]
[charaSet L 3038000 1 "Nagao Kagetora"]
[charaSet M 5049900 1 Izumo-no-Okuni]
[charaSet N 5049910 1 Zanzaburo]
[charaSet O 1098216810 1 "Okita Alter"]
[charaSet P 1098216910 1 Rengoku]
[charaSet Q 6036002 1 "Li Shuwen"]
[sceneSet S 147600 1]
[charaScale S 1.4]
[charaSet X 1098231700 1 Con1]
[charaSet Y 1098231700 1 Con2]
[charaSet Z 1098231700 1 Con3]
[charaDepth O 3]
[charaDepth P 4]
[scene 147100]
[fadein black 1.5]
[wait fade]
[wt 1.0]
[scene 147600 0.7]
[bgm BGM_MAP_43 0.1]
[se ad413 0]
[seVolume ad413 0.7 0.6]
[wt 0.7]
[seVolume ad413 0.7 1.0]
[wt 1.0]
[charaFadein S 0.7 -100,-250]
[charaMove S 100,-250 4.5]
[wt 3.0]
[seStop ad413 1.0]
[charaFadeout S 1.0]
[wt 3.0]
[align center] Inside the Houseboat [align]
[k]
[messageOff]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.4 0,0]
[wt 0.4]
Summer Nobbu
Wahahaha! Go on, everyone! Drink! Dance! Live it up in style in this fiery floating Honnoji! We've got booze, we've got food, and we've got Atsumori razzle-dazzle for days!
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.4 0,0]
[wt 0.4]
Summer Kattsu
Oh wow, Sister, pouring a drink for me? You're far too kind! Here, let me pour you one now. In fact, I insist!
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 7]
[charaFadein F 0.4 0,0]
[wt 0.4]
Ranmaru X
Here, Master. Let me pour you a drink, too.
[k]
[charaFace F 21]
Ranmaru X
I'll even feed you so it's easier for you to eat!
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 1]
[charaFadein G 0.4 0,0]
[wt 0.4]
Chacha
Chacha desires a second helping of sea bream tempura!
[k]
Chacha
It's super yummy! Chacha heard a funny rumor that old tanuki Tokugawa choked on one! Makes Chacha like it even more!
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 1]
[charaFadein H 0.4 0,0]
[wt 0.4]
Himiko
Gosh, I never would have imagined eating dinner on a boat! What a great idea!
[k]
[charaFace H 2]
Himiko
Oh! Could I get a rice ball and some roasted clams please, Beni?
[k]
[messageOff]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 1]
[charaFadein I 0.4 0,0]
[wt 0.4]
Beni-Enma
Coming right up, chirp. Most houseboats tend to serve tempura and sashimi as entrees, but we have lots of other ingredients to choose from here.
[k]
Beni-Enma
Hospitality is hospitality, even on a cramped houseboat, chirp. That's the driving force behind the Enma-tei's quality of service.
[k]
Beni-Enma
That means no cutting corners, Tamamo.
[k]
[messageOff]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 4]
[charaFadein J 0.4 0,0]
[wt 0.4]
Tamamo-no-Mae
(Quiet sob) And here I thought I'd get to vacation with Master on a tropical island for the first time in forever.
[k]
Tamamo-no-Mae
Running into Ms. Beni instead is just my luck...
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk I]
[charaFace I 9]
[charaFadein I 0.1 0,0]
Beni-Enma
Did you say something, chirp?
[k]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 2]
[charaFadein J 0.1 0,0]
Tamamo-no-Mae
No, ma'am[line 2]I mean, yes, ma'am! Whatever you say, ma'am!
[k]
[messageOff]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk K]
[charaFace K 1]
[charaFadein K 0.4 0,0]
[wt 0.4]
Mori Nagayoshi
(Glug, glug, glug...) Ahhh! Man, the booze is great, the food is great... This is the life!
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk L]
[charaFace L 14]
[charaFadein L 0.1 0,0]
Nagao Kagetora
Ahahahahahaha! It'll take sake stronger than this to bring down the dragon of Echigo!
[k]
Nagao Kagetora
Just keep it coming! That's right! Keep it coming!
[k]
[messageOff]
[charaFadeout L 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk O]
[charaFace P 0]
[charaFace O 7]
[charaFadein P 0.4 0,0]
[charaFadein O 0.4 0,0]
[wt 0.4]
Okita Alter
Even as a Guardian of the Counter Force, I can't help but be impressed by all the delicious food on this boat!
[k]
Okita Alter
Just make sure you don't get so excited that you fall into the water, Rengoku.
[k]
[charaTalk P]
[charaFace P 16]
Rengoku
I could say the same to you, Wielder.
[k]
[messageOff]
[charaFadeout P 0.1]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk Q]
[charaFace Q 1]
[charaFadein Q 0.4 0,0]
[wt 0.4]
Li Shuwen
Kakaka, be careful you don't end up in the very boat you are trying to escape.
[k]
[charaFadeout Q 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk P]
[charaFace P 5]
[charaFace O 0]
[charaFadein P 0.1 0,0]
[charaFadein O 0.1 0,0]
Rengoku
We. Are. Literally. Standing. In. A. Boat.
[k]
[charaFadeout P 0.1]
[charaFadeout O 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk K]
[charaFace K 0]
[charaFadein K 0.1 0,0]
Mori Nagayoshi
All that's missing is... Hey, you there! You got any entertainment here? Know any party tricks or something?
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk off]
[charaFace X 0]
[charaFace Y 0]
[charaFace Z 0]
[charaFadeinFSL X 0.1 -256,0]
[charaFadein Y 0.1 0,0]
[charaFadeinFSR Z 0.1 256,0]
Con
...?
[k]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk K]
[charaFace K 9]
[charaFadein K 0.1 0,0]
Mori Nagayoshi
Hyahahahaha! Man, look at your dumb faces!
[k]
Mori Nagayoshi
You know, the more I look, the more sublimely silly your faces seem. Maybe I'll snack on you things too while I'm at it!
[k]
[charaFadeout K 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 13]
[charaFadein G 0.1 0,0]
Chacha
How did you get from “your faces are silly” to “I'm gonna eat you”!? Don't say things like that! We're supposed to be having fun!
[k]
[messageOff]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk M]
[charaFace M 0]
[charaFadein M 0.4 0,0]
[wt 0.4]
Izumo-no-Okuni
May I have everyone's attention, please!?
[k]
Izumo-no-Okuni
I heard someone calling for entertainment, so I will oblige! Feast your eyes on the Okuni Show's brand-new seaborne kabuki!
[k]
[charaFace M 10]
Izumo-no-Okuni
It's a shame I don't have a swimsuit to go with it, but don't let that stop you fine folks from enjoying the show!
[k]
[messageOff]
[charaFadeout M 0.1]
[wt 0.1]
[charaTalk N]
[charaFace N 0]
[charaFadein N 0.4 0,0]
[wt 0.5]
[charaEffect N bit_talk_attack_splash]
[fowardEffect bit_talk_attack_splash 0,0 H]
[se ad979]
[wt 1.0]
Zanzaburo
Z[messageShake 0.03 5 5 0.3]azazazan!
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[bgmStop BGM_MAP_43 1.0]
[wait wipe]
[charaFadeout N 0.1]
[charaSet C 7025001 1 "Hijikata Toshizo"]
[charaSet D 6040000 1 "Okita J. Souji"]
[charaSet E 1098138000 1 "Sakamoto Ryouma"]
[charaSet F 1098139000 1 Oryou]
[charaSet G 1098224300 1 Okada]
[charaSet H 1044001 1 "Saito Hajime"]
[charaDepth F 3]
[charaDepth E 4]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.5 1.0]
[wait wipe]
[bgm BGM_EVENT_94 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.4 0,0]
[wt 0.4]
Hijikata Toshizo
It's so damn noisy in here. As usual.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.4 0,0]
[wt 0.4]
Okita J. Souji
Excuse me, Beni-Enmaaa! Could I get another helping too, please!?
[k]
[charaFace D 18]
Okita J. Souji
Oh, are those chilled pickles, Mr. Hijikata? Don't mind if I do.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 0,0]
Hijikata Toshizo
I sure as hell mind!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 0]
[charaFadein H 0.4 0,0]
[wt 0.4]
Saito Hajime
Sheesh. I imagined houseboat parties'd be a little more dignified than this.
[k]
[charaFace H 7]
Saito Hajime
But anyway... Why the swimsuit, Okita?
[k]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,0]
Okita J. Souji
Well, for one thing, this place is kinda tropical.
[k]
Okita J. Souji
And for another, the jet makes it easier to carry out a certain someone who tends to get rowdy when he drinks.
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk E]
[charaFace E 11]
[charaFace F 0]
[charaFadein E 0.4 0,0]
[charaFadein F 0.4 0,0]
[wt 0.4]
Sakamoto Ryouma
Um, Izo, I think you've had enough for one night...
[k]
[messageOff]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk depthOn]
[charaTalk G]
[charaFace G 20]
[charaFadein G 0.4 0,0]
[wt 0.4]
Okada
W[charaShake G 0.03 4 4 0.5]ooooooooo!
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk F]
[charaFace E 11]
[charaFace F 0]
[charaFadein E 0.1 0,0]
[charaFadein F 0.1 0,0]
Oryou
Just use your jet to throw him out and be done with it.
[k]
[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_94 1.0 0.5]
[wait fade]
[charaTalk depthOn]
[charaFadeout E 0.1]
[charaFadeout F 0.1]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet I 99502600 1 Mash]
[charaSet J 3040000 1 Lambda]
[charaSet K 98115000 1 Static]
[charaSet U 1098231700 1 Con4]
[charaSet V 1098231700 1 Con5]
[charaSet W 1098231700 1 Con6]
[charaSet N 1053900 1 "Trưng Trắc_Effects"]
[charaSet O 1053910 1 "Trưng Nhị_Effects"]
[charaRoll U 90]
[charaRoll V 90]
[charaRoll W 90]
[charaDepth B 3]
[charaDepth A 4]
[charaEffect K bit_talk_10_LowLevel]
[charaPut K 2000,2000]
[wt 0.7]
[fadein black 1.0]
[bgm BGM_EVENT_94 1.0 1.0]
[wait fade]
[charaTalk X]
[charaFace X 0]
[charaFace Y 0]
[charaFace Z 0]
[charaFadeinFSL X 0.1 -256,0]
[charaFadein Y 0.1 0,0]
[charaFadeinFSR Z 0.1 256,0]
XCon
Waha. That smells good.
[k]
[clear]
[charaTalk Y]
[charaFace Y 1]
YCon
Is the floor made of grass?
[k]
1They're tatami mats.
[messageOff]
[charaTalk off]
[charaTalk depthOff]
[cueSe SE_22 22_ade697]
[charaFace Y 1]
[charaMoveReturn Y 0,7 0.2]
[wt 0.2]
[charaFace X 1]
[charaMoveReturnFSL X -256,7 0.2]
[wt 0.1]
[cueSe SE_22 22_ade695]
[charaFace Z 1]
[charaMoveReturnFSR Z 256,7 0.2]
[wt 0.7]
[charaFadeout X 0.4]
[charaFadeout Y 0.4]
[charaFadeout Z 0.4]
[charaMoveFSL X -256,-50 0.5]
[charaMove Y 0,-50 0.5]
[charaMoveFSR Z 256,-50 0.5]
[wt 1.0]
[charaFace U 1]
[charaFadeinFSL U 0.5 -450,-300]
[se ad775]
[charaFace V 1]
[charaFadein V 0.5 -200,-300]
[charaFace W 1]
[charaFadeinFSR W 0.5 56,-300]
[wt 1.0]
[se ad446]
[seVolume ad446 0.0 0.3]
[charaMoveFSL U -500,-300 0.5]
[wt 0.3]
[charaMove V -250,-300 0.5]
[wt 0.3]
[se ad446]
[seVolume ad446 0.0 0.3]
[charaMoveFSR W 0,-300 0.5]
[wt 0.3]
[charaMoveFSL U -450,-300 0.5]
[wt 0.3]
[se ad446]
[seVolume ad446 0.0 0.3]
[charaMove V -200,-300 0.5]
[wt 0.3]
[charaMoveFSR W 56,-300 0.5]
[wt 1.0]
[charaFadeout U 0.1]
[charaFadeout V 0.1]
[charaFadeout W 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk I]
[charaFace I 1]
[charaFadein I 0.1 0,0]
[charaPut K 0,0]
Mash
It looks like they really like the smell.
[k]
Mash
I'm fond of tatami, too. I find it very calming!
[k]
[charaPut K 2000,2000]
[charaEffectStop K bit_talk_10_LowLevel]
[charaFadeout I 0.1]
[wt 0.1]
[charaTalk J]
[charaFace J 0]
[charaFadein J 0.1 0,0]
Lambda
They take their relaxing pretty seriously, huh?
[k]
[charaFace J 10]
[bgmStop BGM_EVENT_94 1.0]
Lambda
...[sr](Expression that says “I guess they're pretty cute”)
[k]
[charaFadeout J 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 0]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
[bgm BGM_EVENT_25 0.1]
Trưng Trắc
Tatami... So this is the kind of flooring used in Japan.
[k]
Trưng Trắc
It smells so nice and natural. It's cool to the touch, not too hard, not too soft...
[k]
[charaFace A 1]
Trưng Trắc
I really like this.
[k]
[charaTalk B]
[charaFace B 0]
Trưng Nhị
So it's usually used for flooring, huh? So does having it on a boat like this mean it's special?
[k]
[messageOff]
[wt 1.0]
[charaFace B 1]
Trưng Nhị
Hmm... I guess it's all right. I'll admit, this boat is pretty comfortable.
[k]
Trưng Nhị
Which explains why the Con are relaxing so much.
[k]
[charaTalk A]
[charaFace A 3]
Trưng Trắc
U-um, [%1]?
[k]
Trưng Trắc
W-would it be all right if I lied down and rolled around, too? Like the Con are doing?
[k]
Trưng Trắc
Would that make me a laughingstock? Or, um, get me executed for sheer rudeness?
[k]
1That's totally fine. Go for it.
[charaFace A 1]
Trưng Trắc
Really? Okay, if you're sure...
[k]
[messageOff]
[charaMove A 0,-50 0.5]
[wt 0.2]
[charaFadeout A 0.3]
[wt 0.5]
[se ad775]
[wt 1.0]
Trưng Trắc
Mmm, it smells even more wonderfully grassy down here... Come on, Nhị! Try it!
[k]
[charaTalk B]
[charaFace B 1]
Trưng Nhị
O-okay...
[k]
[messageOff]
[charaMove B 0,-50 0.5]
[wt 0.2]
[charaFadeout B 0.3]
[wt 0.5]
[se ad775]
[wt 1.0]
Trưng Trắc
Ahhh, this is just as relaxing as I thought it'd be. Can you even sleep here, too?
[k]
1Definitely. That's how they used to sleep in Japan all the time.
2Of course. Japanese people frequently just[csr]put mattresses down on tatami to sleep.
Trưng Trắc
I knew it. I can absolutely see why they would...
[k]
Trưng Nhị
Mmm... This feels so nice. Especially with that breeze...
[k]
Both
...
[k]
1...Oh?
[messageOff]
[charaTalk off]
[charaDepth S 6]
[charaDepth N 8]
[charaDepth O 7]
[charaScale S 2.0]
[charaScale N 1.4]
[charaScale O 1.4]
[charaFadein S 1.0 0,-350]
[charaFace N 6]
[charaFadein N 1.0 25,0]
[charaFace O 6]
[charaFadein O 1.0 25,0]
[charaMove S 0,-370 5.0]
[charaMove N 25,-20 5.0]
[charaMove O 25,-20 5.0]
[wt 2.5]
Both
(Zzz... Zzz...)
[k]
[messageOff]
[wt 1.0]
1(I think I'll let them get some shut-eye...)
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_25 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,334 @@
94-06-90-19-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet D 6018000 1 X]
[charaSet E 2037000 1 Jane]
[charaSet F 98115000 1 Effect]
[charaSet G 98115000 1 Effect]
[charaSet X 1098231700 1 Con1]
[charaSet Y 1098231700 1 Con2]
[charaSet Z 1098231700 1 Con3]
[charaDepth X 2]
[charaDepth Y 2]
[charaDepth Z 2]
[charaDepth B 5]
[charaDepth A 6]
[charaDepth E 6]
[charaDepth D 7]
[charaDepth F 3]
[charaDepth G 2]
[scene 148100]
[fadein black 1.0]
[se ad8]
[wait fade]
[wt 1.0]
[bgm BGM_MAP_55 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.4 0,0]
[wt 0.4]
X
This is your basic bedroom. It's very clean and simple and has excellent g-force dampening.
[k]
[messageOff]
[charaTalk E]
[charaPut F 100,0]
[charaEffect F bit_talk_k_weightlessness]
[wt 2.0]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 0]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
So this whole ship is made out of steel, huh? I can't even begin to imagine how this technology works.
[k]
[messageOff]
[wipeout leftToRight 1.0 1.0]
[bgm BGM_MAP_55 1.0 0.5]
[wait wipe]
[charaFadeout X 0.1]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaEffectStop F bit_talk_k_weightlessness]
[scene 148200]
[wt 0.5]
[wipein rightToLeft 1.0 1.0]
[bgm BGM_MAP_55 1.0 1.0]
[se ad8]
[wait wipe]
[wt 1.0]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 0,0]
X
And this is the hallway.
[k]
X
It's wide enough that you could have two Professor Babbagens walk shoulder to shoulder while literally blowing off steam.
[k]
X
Well, I guess they'd probably bang into each other since the steam would mean they can't actually see...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk B]
[charaFace A 0]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Nhị
Who're you talking about?
[k]
[messageOff]
[charaTalk E]
[charaPut F 100,0]
[charaEffect F bit_talk_k_weightlessness 0,0 H]
[wt 2.0]
[wipeout leftToRight 1.0 1.0]
[bgm BGM_MAP_55 1.0 0.5]
[wait wipe]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaEffectStop F bit_talk_k_weightlessness]
[scene 111500]
[wt 0.5]
[wipein rightToLeft 1.0 1.0]
[bgm BGM_MAP_55 1.0 1.0]
[se ad8]
[wait wipe]
[wt 1.0]
[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 0,0]
X
And that's not all! I also had them build this cockpit to complete the whole colony ship package.
[k]
[charaFace D 1]
X
The console is purely aesthetic right now, so it doesn't actually work as a spaceship, but I also made sure it could be expanded!
[k]
X
Let's just say I'm looking forward to the next season.
[k]
[charaFace D 3]
X
Huh? The window? Just a space wallpaper.
[k]
[messageOff]
[charaTalk E]
[charaPut G 0,0]
[charaEffect G bit_talk_k_weightlessness]
[charaPut F 0,0]
[charaEffect F bit_talk_k_weightlessness 0,0 H]
[wt 2.0]
[charaTalk D]
[charaFace D 4]
[bgmStop BGM_MAP_55 1.0]
X
What is it? Is there something behind me?
[k]
[messageOff]
[se ad7]
[charaMove D -20,0 0.3]
[charaFadeout D 0.3]
[wt 0.1]
[charaMove F 0,500 0.3]
[charaMove G 0,500 0.3]
[charaEffectStop F bit_talk_k_weightlessness]
[charaEffectStop G bit_talk_k_weightlessness]
[wt 1.6]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.2 -20,0]
[charaMove D 0,0 0.3]
[wt 0.5]
[bgm BGM_EVENT_7 0.1]
[charaFace D 1]
X
Oh for... Did you try to trick me, you little rascal? There's obviously nothing here.
[k]
[charaFace D 0]
X
Hm? An antigravity device?
[k]
X
No, I'm afraid this ship doesn't have one of those yet, either. They're really expensive.
[k]
1So how are the Con floating around like that...?
2Maybe I was just imagining those Con, then...
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk X]
[charaFace X 1]
[charaFace Y 0]
[charaFace Z 0]
[charaFadeinFSL X 0.1 -256,0]
[charaFadein Y 0.1 0,0]
[charaFadeinFSR Z 0.1 256,0]
XCon
We just felt like floating.
[k]
[clear]
[charaTalk Z]
[charaFace Z 0]
ZCon
I think we might fit really well in outer space.
[k]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 0,0]
X
Hmm. I don't know what the deal with these things is. Maybe they're from the far reaches of the Servantverse somewhere?
[k]
X
I could see them being aliens from some undiscovered planet.
[k]
X
Maybe they're the descendants of a race that escaped an ancient star system before it exploded or something.
[k]
[charaFace D 8]
X
Anyway, don't worry. I don't have any problem with them hanging around as long as they're not Sabers.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 0,0]
Jane
Wow, way to go, X! You really are a genius at bringing in properties from who-knows-where!
[k]
Jane
You may have been way on the nose with your theme, but you still did a good job with this colony ship thing!
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 1]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
[charaPut G 0,0]
Trưng Trắc
I agree. We won't have to worry about rain at all in here,[charaEffect G bit_talk_k_weightlessness][sr]and the Con seem to like it a lot, too.
[k]
Trưng Trắc
Thank you so much, everyone!
[k]
[charaTalk E]
1(They really do look like they're spacewalking...)
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_EVENT_7 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,919 @@
94-06-90-20-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 1098229100 1 Elder]
[charaSet D 1005001 1 Nero]
[charaSet E 5030001 1 Scheherazade]
[charaSet F 6027000 1 "Wu Zetian"]
[charaSet G 3032000 1 Ereshkigal]
[sceneSet M 116400 1]
[charaScale M 1.4]
[sceneSet N 116400 1]
[charaScale N 1.4]
[charaDepth M 1]
[charaDepth N 2]
[imageSet T back10000 1 1]
[charaScale T 1.4]
[charaSet U 1098231700 1 Con1]
[charaSet V 1098231700 1 Con2]
[charaSet W 1098231700 1 Con3]
[charaSet X 1098231700 1 Con4]
[charaSet Y 1098231700 1 Con5]
[charaSet Z 1098231700 1 Con6]
[charaDepth A 7]
[charaDepth B 6]
[charaDepth C 5]
[charaDepth F 5]
[charaDepth G 5]
[charaDepth U 8]
[charaDepth V 8]
[charaDepth W 8]
[charaDepth X 8]
[charaDepth Y 8]
[scene 116400]
[fadein black 1.5]
[wait fade]
[bgm BGM_NERO_1 1.0]
[wt 1.0]
[charaFadein M 0.7 0,-400]
[charaMove M 0,-200 6.0]
[wt 3.0]
[charaFadein N 0.7 100,-340]
[charaMove N -100,-340 6.0]
[wt 3.0]
[charaFadeout M 0.1]
[wt 0.1]
[charaFadeout N 1.0]
[wt 2.5]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.4 0,0]
[wt 0.4]
Nero
Umu! My Golden Theater, the epitome of artistry and passion, is complete!
[k]
[charaFace D 6]
Nero
I would normally be performing here daily, giving one-woman recitals, one-woman book readings, one-woman contests of strength...
[k]
Nero
Anything that would get my audience howling with excitement. But it would be a bit immature to jump right into that from day one.
[k]
[charaFace D 1]
Nero
This is why I will have performers whose talents I recognize serve as opening acts before I bring the house down in the finale.
[k]
Nero
Variety is the spice of life, after all. While I have no doubt the audience would be enthralled to enjoy the ultimate entertainment right from the get-go...
[k]
Nero
...it would also mean they could never be satisfied with anything else afterward, and that would be a shame.
[k]
[charaFace D 8]
Nero
As in most things, the order of it all is crucial. Don't forget that!
[k]
[messageOff]
[wt 1.0]
[fadeout black 2.0]
[bgmStop BGM_NERO_1 2.0]
[wait fade]
[charaFadeout D 0.1]
[imageSet M cut049_frame03 1 1]
[charaScale M 1.34]
[charaSet N 98115000 1 Effect]
[charaTalk depthOff]
[charaDepth T 5]
[charaDepth M 4]
[charaDepth N 3]
[charaDepth E 2]
[charaPut N 1]
[charaEffect N bit_talk_curtain03_depth]
[charaFadein M 0.1 0,-360]
[scene 116400]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[se ade319]
[seStop ade319 1.5]
[charaEffectStop N bit_talk_curtain03_depth]
[wait charaEffect N]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.4 0,-50]
[wt 0.4]
[bgm BGM_TANTEI_1 0.1]
Scheherazade
If I may, I would like to regale you all with stories.
[k]
Scheherazade
I will start with a tale of derring-do and adventure which shall keep you on the edge of your seat.
[k]
Scheherazade
We may even see some episodes that are not unlike the situation we find ourselves in right now.
[k]
Scheherazade
Now, allow me to tell you of the first voyage of Sinbad the sailor...
[k]
[messageOff]
[wipeout rollRight 1.0 1.0]
[bgm BGM_TANTEI_1 1.0 0.5]
[wait wipe]
[charaFadeout E 0.1]
[wt 0.5]
[wipein rollLeft 1.0 1.0]
[bgm BGM_TANTEI_1 1.0 1.0]
[wait wipe]
[charaTalk U]
[charaFace U 1]
[charaFace V 0]
[charaFace W 0]
[charaFadeinFSL U 0.1 0]
[charaFadein V 0.1 1]
[charaFadeinFSR W 0.1 2]
UCon
Waha!
[k]
[charaTalk W]
[charaFace W 0]
WCon
This is so exciting. I can't wait to hear what happens next.
[k]
[charaFadeout U 0.1]
[charaFadeout V 0.1]
[charaFadeout W 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
So he thought he'd landed on an island, but it turned out to be the back of a gigantic whale... That DOES sound like us!
[k]
[charaTalk B]
[charaFace B 4]
Trưng Nhị
No wonder kindling a fire on the “island” made things go terribly wrong for the sailors.
[k]
[charaFace B 6]
Trưng Nhị
Good thing for us you're so docile, Elder.
[k]
[charaFadeout B 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 0,-80]
Elder
Hoho. When you get to be my age, you forget all sorts of things...
[k]
[charaFace C 0]
Elder
At this point, I don't even know how to move my real body anymore. You could pinch it or tickle it, and I wouldn't feel a thing.
[k]
[charaFace C 1]
Elder
That aside, this storyteller sure does have a beautiful voice. I'd love to have her tell me a bedtime story...
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 0,0]
Wu Zetian
For what possible reason do you still retain such desires?
[k]
[messageOff]
[wipeout rollRight 1.0 1.0]
[bgmStop BGM_TANTEI_1 1.0]
[wait wipe]
[charaFadeout F 0.1]
[charaTalk E]
[charaFace E 5]
[charaFadein E 0.1 0,-50]
[wt 0.5]
[wipein rollLeft 1.0 1.0]
[bgm BGM_EVENT_126 1.0]
[wait wipe]
Scheherazade
(Pulse-pounding story)...
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk off]
[charaFace U 1]
[charaFace V 6]
[charaFace W 3]
[charaFadeinFSL U 0.1 0]
[charaFadein V 0.1 1]
[charaFadeinFSR W 0.1 2]
[wt 0.5]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSL U -256,7 0.2]
[wt 0.2]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSR W 256,7 0.2]
[wt 0.3]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSL U -256,12 0.2]
[wt 0.1]
[cueSe SE_22 22_ade695]
[charaMoveReturn V 0,7 0.2]
[wt 0.3]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSR W 256,12 0.2]
[wt 0.2]
[cueSe SE_22 22_ade695]
[charaMoveReturn V 0,12 0.2]
[wt 1.2]
[charaFadeout U 0.1]
[charaFadeout V 0.1]
[charaFadeout W 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 2]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Oh no. That's terrible![charaMove A 10,-10 0.3][wt 0.2][cueSe SE_21 21_ad1070]
[k]
[charaTalk B]
[charaFace B 3]
[charaFadeTime T 0.2 0.5]
Trưng Nhị
(Whoa, Sister's squeezing my hand really hard!)
[k]
[messageOff]
[wipeout rollRight 1.0 1.0]
[bgmStop BGM_EVENT_126 1.0]
[wait wipe]
[charaFadeout T 0.1]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaTalk E]
[charaFace E 7]
[charaFadein E 0.1 0,-50]
[wt 0.5]
[wipein rollLeft 1.0 1.0]
[bgm BGM_EVENT_81 1.0]
[wait wipe]
Scheherazade
(Slightly spooky story)...
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk off]
[charaFace U 4]
[charaFace V 0]
[charaFace W 2]
[charaFadeinFSL U 0.1 0]
[charaFadein V 0.1 1]
[charaFadeinFSR W 0.1 2]
[wt 0.5]
[charaShake U 0.05 6 1 0.8]
[charaShake V 0.05 6 1 0.8]
[charaShake W 0.05 6 1 1.0]
[wt 1.5]
[charaFadeout U 0.1]
[charaFadeout V 0.1]
[charaFadeout W 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk A]
[charaFace A 2]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Oh no. I can't believe it![charaMove A 10,-10 0.3][wt 0.2][cueSe SE_21 21_ad1070]
[k]
[charaTalk B]
[charaFace B 3]
[charaFadeTime T 0.2 0.5]
Trưng Nhị
(Whoa, Sister's squeezing my hand really hard!)
[k]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout T 0.2]
[wt 0.1]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 0,0]
Ereshkigal
I get the feeling the younger sister's enjoying this for different reasons...
[k]
[messageOff]
[wipeout rollRight 1.0 1.0]
[bgmStop BGM_EVENT_81 1.0]
[wait wipe]
[charaFadeout G 0.1]
[charaSet H 6014001 1 "Mata Hari"]
[charaDepth H 2]
[charaTalk E]
[charaFace E 0]
[charaFadein E 0.1 0,-50]
[wt 0.5]
[wipein rollLeft 1.0 1.0]
[wait wipe]
Scheherazade
That's all for tonight...
[k]
[messageOff]
[se ad90]
[wt 1.0]
[charaMoveReturn E 0,-60 0.5]
[wt 1.0]
[charaMove E 100,-50 0.5]
[charaFadeout E 0.5]
[se ade422]
[wt 1.0]
[seStop ade422 0.7]
[seStop ad90 0.7]
[wt 0.5]
[charaTalk H]
[charaFace H 1]
[charaFadein H 0.4 0,-50]
[wt 0.9]
[charaMoveReturn H 0,-60 0.5]
[wt 0.5]
[bgm BGM_EVENT_94 0.1]
Mata Hari
Now it's time for some dancing! I hope you're all ready to have some fun!
[k]
[messageOff]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk off]
[charaFace U 1]
[charaFace V 0]
[charaFace W 6]
[charaFace A 1]
[charaFace B 1]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
[charaFadeinFSL U 0.1 -256,-150]
[charaFadein V 0.1 0,-150]
[charaFadeinFSR W 0.1 256,-150]
[wt 0.5]
[se adm58 0.5]
[seStop adm58 0.5]
[charaMoveFSL U -276,-150 0.3]
[charaMove V -20,-150 0.3]
[charaMoveFSR W 236,-150 0.3]
[wt 0.3]
[charaMoveFSL U -256,-150 0.3]
[charaMove V 0,-150 0.3]
[charaMoveFSR W 256,-150 0.3]
[wt 0.3]
[se adm58 0.5]
[seStop adm58 0.7]
[charaMoveFSL U -276,-150 0.3]
[charaMove V -20,-150 0.3]
[charaMoveFSR W 236,-150 0.3]
[wt 0.3]
[charaMoveFSL U -256,-150 0.3]
[charaMove V 0,-150 0.3]
[charaMoveFSR W 256,-150 0.3]
[wt 0.5]
[charaMoveReturnFSL U -256,-140 0.5]
[charaMoveReturn V 0,-140 0.5]
[charaMoveReturnFSR W 256,-140 0.5]
[cueSe SE_22 22_ade695 0.4]
[wt 1.0]
[wipeout rollRight 1.0 1.0]
[bgm BGM_EVENT_94 0.5 1.0]
[wait wipe]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout U 0.1]
[charaFadeout V 0.1]
[charaFadeout W 0.1]
[charaSet H 5048002 1 "Charlotte Corday"]
[charaDepth H 2]
[wt 0.5]
[wipein rollLeft 1.0 1.0]
[bgm BGM_EVENT_94 1.0 1.0]
[wait wipe]
[charaTalk on]
[charaTalk H]
[charaFace H 8]
[charaFadein H 0.4 0,-50]
[wt 0.4]
Charlotte Corday
Next, I'm going to do some magic for you! Oh, and I apologize in advance if I mess up any of the tricks!
[k]
[messageOff]
[charaFadeout H 0.1]
[wt 0.1]
[charaTalk off]
[charaFace U 1]
[charaFace V 6]
[charaFace W 6]
[charaFace A 9]
[charaFace B 2]
[charaFadeinFSL U 0.1 -256,-150]
[charaFadein V 0.1 0,-150]
[charaFadeinFSR W 0.1 256,-150]
[charaFadein A 0.1 1]
[charaFadein B 0.1 1]
[wt 0.5]
[cueSe SE_22 22_ade697]
[charaMoveReturnFSL U -256,-143 0.2]
[charaShake A 0.05 3 1 0.5]
[charaShake B 0.05 3 1 0.5]
[wt 0.1]
[charaMoveReturn V 0,-143 0.2]
[wt 0.3]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSR W 256,-143 0.2]
[wt 0.2]
[cueSe SE_22 22_ade697]
[charaMoveReturn V 0,-138 0.2]
[wt 0.2]
[charaMoveReturnFSR W 256,-138 0.2]
[wt 1.0]
[wipeout rollRight 1.0 1.0]
[bgmStop BGM_EVENT_94 1.0]
[wait wipe]
[charaFadeout U 0.1]
[charaFadeout V 0.1]
[charaFadeout W 0.1]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaPut M 2000,2000]
[wt 0.5]
[wipein rollLeft 1.0 1.0]
[wait wipe]
[charaTalk on]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.1 0,0]
[bgm BGM_EVENT_2 0.1]
Ereshkigal
Next, our final performance of the day.
[k]
Ereshkigal
...Come on, let's go. Trust me, it's for your own good.
[k]
Ereshkigal
Best if we let this place remain a happy memory.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Huh?
[k]
[charaTalk B]
[charaFace B 6]
Trưng Nhị
I'm not sure why, but I get the sense she's looking out for us.
[k]
Trưng Nhị
Come on, Sister.
[k]
[messageOff]
[se ade74]
[seStop ade74 1.0]
[charaMove A 50,0 0.5]
[charaMove B 50,0 0.5]
[wt 0.2]
[charaFadeout A 0.3]
[charaFadeout B 0.3]
[wt 1.5]
[charaTalk F]
[charaFace F 4]
[charaFadein F 0.1 0,0]
Wu Zetian
Do not worry about the Con. Chaldea already used a recording of the rehearsal to test how they would react.
[k]
Wu Zetian
For whatever reason, they were fine with it.
[k]
[messageOff]
[se ade74]
[seStop ade74 1.0]
[charaMove F -50,0 0.5]
[wt 0.2]
[charaFadeout F 0.3]
[wt 1.5]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 0,0]
Elder
Hoho, I think I'll be on my way, too. I've got a bad feeling about this...
[k]
[messageOff]
[se ade146]
[charaMove C 50,0 1.0]
[wt 0.5]
[seStop ade146 1.0]
[charaFadeout C 0.4]
[wt 2.0]
[wipeout rectangleStripRightToLeft 1.0 1.0]
[bgmStop BGM_EVENT_2 1.0]
[wait wipe]
[charaSet D 1005500 1 Nero]
[charaSet H 7033002 1 "Arjuna Alter"]
[charaSet I 3046001 1 Vritra]
[charaSet J 4046000 1 Elisabeth]
[imageSet A cut343_text01 1 ]
[imageSet S 98115000 1]
[charaDepth A 8]
[charaDepth D 7]
[charaDepth J 6]
[charaDepth I 2]
[charaDepth H 3]
[charaEffect N bit_talk_curtain03_depth]
[charaPut N 0,0]
[charaFadein M 0.1 0,-360]
[wt 1.0]
[wipein rectangleStripLeftToRight 1.0 1.0]
[wait wipe]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 0,0]
[wt 0.4]
[bgm BGM_EVENT_4 0.1]
Nero
Umu, I must congratulate the opening acts once again!
[k]
Nero
Scheherazade, your storytelling was magnificent![sr]Mata Hari, your dancing was sublime!
[k]
[charaFace D 0]
Nero
As the last performer of the day, it is clear I have my work cut out for me!
[k]
[charaFace D 6]
Nero
Now, having changed attire, I think I will steal just a glance at the audience before I go on.
[k]
Nero
(Peek)
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_EVENT_4 0.5 0.5]
[wait wipe]
[charaPut M 2000,2000]
[charaPut N 2000,2000]
[charaFadeout D 0.1]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_EVENT_4 0.5 1.0]
[wait wipe]
[charaTalk off]
[charaFace I 15]
[charaFace H 1]
[charaFace U 1]
[charaFace V 0]
[charaFace W 6]
[charaFace X 1]
[charaFace Y 6]
[charaFadeinFSL I 0.1 -256,0]
[charaFadeinFSR H 0.1 2]
[charaFadeinFSL U 0.1 -426,-150]
[charaFadeinFSL V 0.1 -226,-150]
[charaFadein W 0.1 0,-150]
[charaFadeinFSR X 0.1 226,-150]
[charaFadeinFSR Y 0.1 426,-150]
[wt 0.5]
[cueSe SE_22 22_ade697]
[charaMoveReturnFSL V -226,-143 0.2]
[charaMoveReturnFSR X 226,-143 0.2]
[wt 0.1]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSL V -226,-143 0.2]
[wt 0.2]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSR Y 426,-138 0.2]
[wt 0.2]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSR Y 426,-138 0.2]
[wt 1.0]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_EVENT_4 0.5 1.0]
[wait wipe]
[charaFadeout I 0.1]
[charaFadeout H 0.1]
[charaFadeout U 0.1]
[charaFadeout V 0.1]
[charaFadeout W 0.1]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[wt 0.1]
[charaPut M 0,-360]
[charaPut N 0,0]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_EVENT_4 0.5 1.0]
[wait wipe]
[charaTalk on]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 0,0]
Nero
Oho. Now that is a nicely warmed up crowd. Why, they practically glow with the volcanic fire of Mt. Etna!
[k]
Nero
...Though it is curious that there seems to only be a certain subset of Servants among them...
[k]
Nero
I suppose they must have relinquished their seats to accommodate the Con. How graceful of them.
[k]
Nero
Anyway, without further ado...!
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk J]
[charaFace D 1]
[charaFace J 1]
[charaFadeinFSL D 0.4 0]
[charaFadeinFSR J 0.4 2]
[wt 0.4]
Elisabeth
Let's get this Elisabeth Musical started!
[k]
[messageOff]
[charaTalk off]
[charaFace D 2]
[charaFace J 2]
[wt 1.0]
[se ade319]
[seStop ade319 2.0]
[charaEffectStop N bit_talk_curtain03_depth]
[se ad7]
[charaMoveFSL D -206,15 0.3]
[charaMoveFSR J 156,15 0.3]
[charaFadeout D 0.3]
[charaFadeout J 0.3]
[wait charaEffect N]
[cameraFilter gray]
[charaFadein A 0.1 0,-200]
[se ade211]
[bgmStop BGM_EVENT_4 0.1]
[wt 2.0]
[fadeout black 1.5]
[wait fade]
[charaFadeout D 0.1]
[charaFadeout J 0.1]
[charaFadeout A 0.1]
[wt 1.0]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_7 0.1]
[lr]While the legendary finale of the first show could charitably be called unbridled chaos...
[k]
...according to some of those few who experienced it, namely the evil dragon and god, the Con were, strangely enough, utterly enraptured.
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_7 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,954 @@
94-06-90-21-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 6031001 1 Osakabehime]
[charaSet D 23003001 1 Ganesha]
[charaSet E 2021000 1 "Tomoe Gozen"]
[charaSet F 1053910 1 "Trưng Nhị 2"]
[sceneSet G 114500 1]
[charaScale G 1.4]
[charaSet H 98115000 1 Effect]
[imageSet J back10000 1 1]
[charaScale J 1.05]
[imageSet K back10000 1 1]
[charaScale K 1.05]
[imageSet T back10000 1 1]
[charaScale T 1.4]
[charaSet X 1098231700 1 Con1]
[charaSet Y 1098231700 1 Con2]
[charaSet Z 1098231700 1 Con3]
[charaDepth A 4]
[charaDepth B 3]
[charaDepth X 3]
[charaDepth Y 3]
[charaDepth Z 3]
[charaDepth G 2]
[scene 114500]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_64 0.1]
[charaFadein G 0.7 -100,-250]
[charaMove G 100,-250 4.5]
[se ad5 0]
[seVolume ad5 1.0 0.3]
[se ade480 0]
[seVolume ade480 0 0.25]
[wt 1.0]
[wt 2.0]
[seStop ad5 2.0]
[seStop ade480 2.0]
[charaFadeout G 1.0]
[wt 2.5]
[charaTalk C]
[charaFace C 2]
[charaFadein C 0.4 0,0]
[wt 0.4]
Osakabehime
...K-kanperfect!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 6]
[charaFadein D 0.4 0,0]
[wt 0.4]
Ganesha
They got a ton of different genres here, too. Action, shooters, puzzle, fighting...
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.4 0,0]
[wt 0.4]
Tomoe Gozen
They even have large motion simulator cabinets! And even better, they are all completely free-to-play!
[k]
Tomoe Gozen
If this is not the pinnacle of culture and entertainment, I do not know what is!
[k]
[charaFace E 1]
Tomoe Gozen
Take a look. The Con are already being drawn to...
[k]
Tomoe Gozen
...the oversized...cabinets...
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk X]
[charaFace X 4]
[charaFadein X 0.1 0,0]
[charaMove X -250,0 0.5]
[se adm58]
[seStop adm58 0.5]
[wt 0.3]
[charaMove X 250,0 0.8]
[se adm58]
[seStop adm58 0.8]
[wt 1.0]
[charaMove X -250,0 0.5]
[se adm58]
[seStop adm58 0.5]
[wt 0.6]
[charaMove X 100,0 0.4]
[se adm58]
[seStop adm58 0.4]
[wt 0.8]
[charaMove X 0,0 0.8]
[se adm58]
[seStop adm58 0.8]
[wt 1.5]
[charaFadeout X 0.1]
[wt 0.1]
[bgm BGM_EVENT_64 0.2 0]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 0,0]
Tomoe Gozen
...![se ad119][charaShake E 0.05 5 1 1.0]
[k]
[bgm BGM_EVENT_64 0.2 1.0]
Tomoe Gozen
Oh no. I failed to consider their size...
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 0,0]
Osakabehime
Damn, their little arms can only reach the stick or the buttons, not both. We really screwed up.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 0,0]
Ganesha
Hm? Hang on. Check that out.
[k]
[messageOff]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk off]
[charaFace X 4]
[charaFadeinFSL X 0.1 -256,0]
[wt 1.0]
[charaFace Y 0]
[charaFadeinFSR Y 1.0 306,0]
[se adm58]
[charaMoveFSR Y 256,0 0.5]
[seStop adm58 0.5]
[wt 1.0]
[charaTalk off]
[charaFace X 1]
[charaFace Y 1]
[charaMoveReturnFSR Y 236,0 0.3]
[se ade480]
[seStop ade480 2.0]
[wt 0.6]
[charaMoveReturnFSR Y 276,0 0.3]
[wt 0.6]
[charaMoveReturnFSL X -256,-10 0.3]
[se ade460]
[wt 0.7]
[charaMoveReturnFSR Y 236,0 0.3]
[se ade480]
[seStop ade480 2.0]
[wt 0.6]
[charaMoveReturnFSR Y 276,0 0.3]
[wt 0.6]
[charaMoveReturnFSL X -256,-10 0.3]
[se ade460]
[wt 0.6]
[charaMoveReturnFSL X -256,-10 0.3]
[se ade460]
[wt 0.6]
[charaMoveReturnFSR Y 236,0 0.3]
[se ade480]
[seStop ade480 2.0]
[wt 0.6]
[charaMoveReturnFSR Y 276,0 0.3]
[wt 0.6]
[charaMoveReturnFSL X -256,-10 0.3]
[se ade460]
[wt 1.5]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,0]
Ganesha
They've got one Con on stick and one on buttons! And they're totally having fun!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,0]
Osakabehime
Single-player split controller co-op!? I never would've thought of that. I'm impressed they can play that way.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 0,0]
Tomoe Gozen
Well, that is a relief for the time being. But we should still look into adjusting the controls for one player.
[k]
Tomoe Gozen
Oh, hello, Hai Bà Trưng. Thank you for coming.
[k]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk A]
[charaFace A 1]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Wow, it's so lively in here.
[k]
[charaTalk B]
[charaFace B 7]
Trưng Nhị
That's a nice way of saying “noisy.” But, as long as you're okay with it...
[k]
[charaFadeout B 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 6]
[charaFadein C 0.1 0,0]
Osakabehime
Yeah, it can be a little loud at first. We can turn the volume down if you want.
[k]
Osakabehime
So, shall I start by explaining the kihondamentals?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
...So you use this stick and these buttons to control the characters on this screen, huh? Hmm.
[k]
[charaFace A 1]
Trưng Trắc
It does seem like fun, but I think it might take some time for us to get used to this.
[k]
[charaFace A 0]
Trưng Trắc
I've never been very familiar with games. How about you, Nhị? You've always been the more playful of us.
[k]
[charaTalk B]
[charaFace B 7]
Trưng Nhị
Hmm, I don't know. I've always been better at more physical games.
[k]
[charaFadeout B 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 0,0]
Ganesha
Don't worry, we've got games like that, too. Air hockey... Laser tag... Bean bag toss...
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk X]
[charaFace X 0]
[charaFace Z 0]
[charaFadeinFSL X 0.1 0]
[charaFadeinFSR Z 0.1 2]
XCon
Helldyste! Come on, Boss-Boss, play with us!
[k]
[charaFadeout X 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 9]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Well, I suppose we should be able to handle those. Okay, you're on!
[k]
[charaTalk B]
[charaFace B 0]
Trưng Nhị
So air hockey's a team game?[wt 0.4][charaFace B 1][sr]Then there's no way we can lose.
[k]
[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_64 1.0]
[wait fade]
[charaFadeout B 0.1]
[charaFadeout A 0.1]
[wt 0.5]
[fadein black 1.0]
[wait fade]
[bgm BGM_BATTLE_134 0.1]
[charaTalk off]
[charaFace X 0]
[charaFace Z 0]
[charaFadeinFSL X 0.1 -384,0]
[charaFadeinFSL Z 0.1 -150,0]
[wt 0.5]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSL X -384,12 0.2]
[wt 0.2]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSL Z -150,12 0.2]
[wt 1.0]
[charaFadeout X 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[charaFace A 1]
[charaFace B 1]
[charaFadeinFSR A 0.1 176,0]
[charaFadeinFSR B 0.1 176,0]
[wt 0.5]
[charaMoveFSR B 171,5 0.1]
[wt 0.1]
[charaMoveFSR B 166,0 0.1]
[wt 0.1]
[charaMoveFSR B 171,5 0.1]
[wt 0.1]
[charaMoveFSR B 176,0 0.1]
[wt 1.0]
[charaFace B 0]
[cueSe SE_21 21_ade571]
[charaMoveReturnFSR B 160,0 0.1]
[wt 0.5]
[charaFadeout B 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaFace X 1]
[charaFace Z 1]
[charaFadeinFSL X 0.1 -384,0]
[charaFadeinFSL Z 0.1 -150,0]
[wt 0.5]
[charaMoveReturnFSL X -370,0 0.1]
[wt 0.3]
[charaFadeout X 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[charaFace A 10]
[charaFace B 0]
[charaFadeinFSR A 0.1 176,0]
[charaFadeinFSR B 0.1 176,0]
[wt 1.0]
[charaMoveReturnFSR A 160,0 0.1]
[wt 0.5]
[charaFadeout B 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaFace X 1]
[charaFace Z 1]
[charaFadeinFSL X 0.1 -384,0]
[charaFadeinFSL Z 0.1 -150,0]
[wt 0.5]
[charaMoveReturnFSL Z -135,0 0.1]
[wt 0.3]
[charaFadeout X 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[charaFace A 1]
[charaFace B 0]
[charaFadeinFSR A 0.1 176,0]
[charaFadeinFSR B 0.1 176,0]
[wt 1.0]
[charaDepth G 7]
[charaDepth F 9]
[overlayFadein J 0.5 0,700]
[overlayFadein K 0.5 0,-700]
[charaScale G 1.2]
[charaFadein G 0.4 0,-320]
[charaMove G 30,-320 0.8]
[se ade395]
[charaScale F 1.5]
[charaFace F 2]
[charaFadeinFSR F 0.4 -250,-110]
[charaMoveFSR F -150,-110 0.8]
[wt 1.2]
[wipeout rectangleStripLeftToRight 0.3 1.0]
[bgm BGM_BATTLE_134 0.3 0.5]
[wait wipe]
[charaFadeout A 0.1]
[charaFadeout B 0.1]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout J 0.1]
[charaFadeout K 0.1]
[wt 0.3]
[wipein rectangleStripRightToLeft 0.3 1.0]
[bgm BGM_BATTLE_134 0.3 1.0]
[wait wipe]
[charaFace X 0]
[charaFace Z 0]
[charaFadeinFSL X 0.1 -404,0]
[charaFadeinFSL Z 0.1 -130,0]
[charaMoveFSL X -384,0 0.2]
[charaMoveFSL Z -150,0 0.2]
[se ad28]
[wt 0.3]
[cueSe SE_21 21_ade572]
[charaFace X 2]
[charaFace Z 4]
[wt 1.0]
[charaFadeout X 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[se ad6]
[charaFace A 1]
[charaFace B 1]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
[wt 0.3]
[charaMoveReturn A 10,20 0.3]
[charaMoveReturn B -10,20 0.3]
[se ade124]
[wt 1.0]
[wipeout rollRight 1.0 1.0]
[bgmStop BGM_BATTLE_134 1.0]
[seStop ad6 1.0]
[wait wipe]
[wt 0.5]
[wipein rollLeft 1.0 1.0]
[wait wipe]
[charaTalk on]
[charaTalk B]
[bgm BGM_EVENT_2 0.1]
Trưng Nhị
Phew. I think we can at least keep up with these physical games.
[k]
[charaFace B 0]
Trưng Nhị
...Hm? What's this one with the balls and hoop?
[k]
[charaFadeout B 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,0]
Ganesha
That's a free throw game. The goal's to see how many times you can throw a ball through the hoop within a time limit!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk X]
[charaFace X 6]
[charaFace Z 0]
[charaFadeinFSL X 0.1 0]
[charaFadeinFSR Z 0.1 2]
XCon
I wanna see how good you are, Boss-Boss!
[k]
[charaFadeout X 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFace B 0]
[charaFadein A 0.1 0,0]
[charaFadein B 0.1 0,0]
Trưng Trắc
Me too! Go on, Nhị, see if you can break the record!
[k]
[charaTalk B]
[charaFace B 3]
Trưng Nhị
Uh, okay. If that's what you want, Sister.
[k]
[charaFace B 2]
Trưng Nhị
All right, let's do this thing!
[k]
[charaFadeout B 0.1]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,0]
[bgmStop BGM_EVENT_2 1.5]
Osakabehime
You look a little too into it... But, I guess that's daijokay. There's more than one way to have fun!
[k]
Osakabehime
Annnd...GO!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 -196,0]
[se ade319]
[seStop ade319 1.5]
[wt 1.5]
[bgm BGM_EVENT_65 0.1]
Trưng Nhị
Like...[charaMoveReturn B -196,20 0.3][se ad28]this! And here we go![wt 0.5][charaMoveReturn B -196,20 0.3][se ad28]
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk off]
[charaFace A 1]
[charaFadein A 0.1 171,0]
[charaFace X 6]
[charaFace Z 1]
[charaFadeinFSL X 0.1 -350,0]
[charaFadeinFSR Z 0.1 350,0]
[charaMoveReturnFSL X -350,12 0.2]
[cueSe SE_22 22_ade697]
[wt 0.1]
[charaMoveReturnFSR Z 350,12 0.2]
[wt 0.1]
[charaMoveReturn A 171,12 0.2]
[se adm21]
[seStop adm21 1.0]
[wt 0.7]
[charaFadeout A 0.1]
[charaFadeout X 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[cueSe SE_22 22_ade712 0.4]
[wt 0.7]
[cueSe SE_22 22_ade712 0.4]
[wt 1.0]
[charaTalk on]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,0]
Osakabehime
Wow, you're doing subaramazing. Especially for your first time.
[k]
Osakabehime
My first time, uh...didn't go nearly as well...
[k]
[charaFace C 8]
Osakabehime
I guess it all comes down to whether[charaShake C 0.03 4 4 0.3][sr]you're a jock or not.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 5]
[charaFadein D 0.1 0,0]
Ganesha
She's really cutting it close on time, though.
[k]
Ganesha
Whether she tops the high score or not all comes down to sinking this last basket!
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaDepth E 5]
[charaDepth T 2]
[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 0,0]
[charaFadeTime T 0.2 0.5]
Tomoe Gozen
(Oh no! The ball got stuck on the way back! That is going to slow her dow[line 2]Oh?)
[k]
[charaFadeout E 0.1]
[charaFadeout T 0.2]
[wt 0.1]
[charaTalk off]
[charaFace B 2]
[charaFadein B 0.1 -196,0]
[charaFace X 0]
[charaFadeinFSL X 0.1 -256,0]
Trưng Nhị (completely in the zone)
Yaaah!
[k]
[messageOff]
[se ad28]
[charaMoveReturn B -196,20 0.3]
[charaMoveFSL X -300,300 0.5]
[wt 0.3]
[charaFadeout X 0.1]
[wt 0.1]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_EVENT_65 0.5 0.5]
[wait wipe]
[charaFadeout B 0.1]
[charaRoll X 45]
[charaDepth G 2]
[charaScale G 1.1]
[charaFadein G 0.1 -64,-160]
[pictureFrame cut063_cinema]
[charaFadein X 1.0 64,-256]
[charaMove G -64,-300 3.0]
[se ad75]
[charaMove X -64,-64 3.0]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_EVENT_65 0.5 1.0]
[wait wipe]
[wt 1.0]
[fadeout black 0.5]
[bgmStop BGM_EVENT_65 0.5]
[wait fade]
[charaFadeout X 0.1]
[charaRoll X 150]
[wt 0.5]
[fadein black 0.5]
[wait fade]
[charaFadein X 1.0 -64,-368]
[wt 0.3]
[charaMove X -96,-468 1.0]
[wt 0.5]
[charaFadeout X 0.5]
[wt 1.0]
[fadeout black 0.5]
[cueSe SE_22 22_ade712]
[wait fade]
[pictureFrame]
[charaFadeout G 0.1]
[wt 1.0]
[fadein black 0.5]
[wait fade]
[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 0,0]
Ganesha
Ah.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk E]
[charaFace E 4]
[charaFadein E 0.1 0,0]
Tomoe Gozen
Ah.
[k]
[messageOff]
[charaFadeout E 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 3]
[charaFadein B 0.1 -196,0]
[se ade445]
[charaEffect H bit_talk_kamifubuki]
[wt 5.0]
[charaFadeout B 0.1]
[charaPut H 2000,2000]
[charaEffectStop H bit_talk_kamifubuki]
[wt 0.1]
[charaTalk on]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,0]
Osakabehime
She threw a Con that came over to cheer her on by mistake...and it counted!?
[k]
[charaFadeout C 0.1]
[wt 0.1]
[bgm BGM_EVENT_27 0.1]
[charaTalk B]
[charaFace B 10]
[charaFadein B 0.1 -196,0]
Trưng Nhị
Aah! I-I'm sorry!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaRoll X 0]
[charaTalk X]
[charaFace X 1]
[charaFadeinFSL X 1.0 -256,-70]
[charaMoveFSL X -256,0 0.8]
[se adm58]
[wt 0.8]
[seStop adm58 0.1]
XCon
Waha! That was fun! New high score!
[k]
[messageOff]
[charaTalk Y]
[charaFace Y 6]
[charaFadeinFSR Y 1.0 316,0]
[charaMoveFSR Y 256,0 1.0]
[se adm58]
[wt 1.0]
[seStop adm58 0.1]
YCon
Ooh, a new game! I wanna play, too!
[k]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,0]
Ganesha
I've got a feeling this is gonna be a whole thing.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,0]
Osakabehime
I don't think this is what they mean when they say to be one with the ball...
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_27 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,470 @@
94-06-90-22-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 5042000 1 "Murasaki Shikibu"]
[charaSet D 3026000 1 "Jeanne Alter Santa Lily"]
[charaSet E 5004001 1 "Nursery Rhyme"]
[charaSet F 7028000 1 Bunyan]
[charaSet G 6005001 1 Jack]
[sceneSet M 148300 1]
[charaScale M 1.4]
[charaSet X 1098231700 1 Con1]
[charaSet Y 1098231700 1 Con2]
[charaSet Z 1098231700 1 Con3]
[charaDepth A 4]
[charaDepth B 3]
[charaDepth D 2]
[charaDepth E 2]
[charaDepth F 2]
[charaDepth G 2]
[charaDepth X 4]
[charaDepth Y 5]
[scene 148300]
[fadein black 1.0]
[wait fade]
[bgm BGM_EVENT_147 0.1]
[wt 1.0]
[charaFadein M 0.7 -50,-200]
[charaMove M -250,-200 4.5]
[wt 3.0]
[charaFadeout M 1.0]
[wt 2.5]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.4 0,0]
[wt 0.4]
Murasaki Shikibu
Thank you, everyone! The library turned out beautifully!
[k]
Murasaki Shikibu
As acting librarian, I will be glad to help out as much as time permits.
[k]
1Um...do the Con know how to read?
2That's great, but has anyone checked whether the Con can read?
[charaFace C 4]
Murasaki Shikibu
...No. At least not yet.
[k]
[charaFace C 2]
Murasaki Shikibu
But given what quick studies they are, I'm sure it's only a matter of time!
[k]
[charaFace C 0]
Murasaki Shikibu
Even if one cannot read...
[k]
Murasaki Shikibu
...a library still has plenty to offer.
[k]
[charaFace C 1]
Murasaki Shikibu
See what I mean?
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_EVENT_147 0.5 0.5]
[wait wipe]
[charaFadeout C 0.1]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_EVENT_147 0.5 1.0]
[wait wipe]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 171,-50]
Trưng Trắc
And so, the princess ran away from the castle.
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk depthOff]
[charaTalk D]
[charaFace D 2]
[charaFace E 0]
[charaFace X 0]
[charaFace Y 0]
[charaFadeinFSR D 0.4 386,0]
[charaFadeinFSL E 0.4 -386,0]
[charaFadeinFSL X 0.4 -100,0]
[charaFadeinFSR Y 0.4 100,0]
[wt 0.4]
Jeanne Alter Santa Lily
She did!?
[k]
[charaTalk E]
[charaFace E 4]
Nursery Rhyme
What's going to happen to her?
[k]
XCon
What a twist.
[k]
[clear]
[charaTalk Y]
[charaFace Y 3]
YCon
I'm on pins and needles!
[k]
[messageOff]
[wipeout rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_EVENT_147 0.5 0.5]
[wait wipe]
[charaFadeout D 0.1]
[charaFadeout E 0.1]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_EVENT_147 0.5 1.0]
[wait wipe]
[charaTalk B]
[charaFace B 9]
[charaFadein B 0.1 -196,-50]
Trưng Nhị
Splurch! Kaboom! In an instant, the spear impaled the monster's chest and exploded!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk F]
[charaFace F 8]
[charaFace G 0]
[charaFace X 0]
[charaFace Y 6]
[charaFadeinFSL G 0.4 -356,0]
[charaFadeinFSR F 0.4 386,0]
[charaFadeinFSL X 0.4 -100,0]
[charaFadeinFSR Y 0.4 100,0]
[wt 0.4]
Bunyan
Yeah! That's how you do it!
[k]
[charaTalk G]
[charaFace G 1]
Jack
We love dismemberment. It never lets you down.
[k]
[messageOff]
[charaTalk X]
[charaFace X 1]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSL X -100,7 0.2]
[wt 0.3]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSL X -100,12 0.2]
[wt 0.3]
XCon
Man, oh man.
[k]
[clear]
[charaTalk Y]
[charaFace Y 2]
YCon
Talk about exciting.
[k]
[messageOff]
[wipeout rectangleStripRightToLeft 0.5 1.0]
[bgm BGM_EVENT_147 0.5 0.5]
[wait wipe]
[charaFadeout F 0.1]
[charaFadeout G 0.1]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaTalk depthOn]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 0,0]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.5 1.0]
[bgm BGM_EVENT_147 0.5 1.0]
[wait wipe]
[wt 0.4]
1They do all look like they're having fun.
[charaFace C 1]
Murasaki Shikibu
Oh yes, very much.
[k]
Murasaki Shikibu
It was so kind of Hai Bà Trưng to read to them. And just look how big of a crowd they've drawn.
[k]
Murasaki Shikibu
It's wonderful to see.
[k]
2The picture books they chose really reflect their personalities, huh?
Murasaki Shikibu
Yet another reason books are so fascinating.
[k]
[messageOff]
[charaFace C 2]
[wt 1.0]
[charaFace C 0]
Murasaki Shikibu
Master, look!
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk off]
[charaFace Z 0]
[charaFadeinFSR Z 0.1 256,0]
[wt 0.5]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSR Z 256,12 0.2]
[wt 0.7]
[charaFace Z 2]
[charaFace Y 0]
[charaFace X 0]
[charaFadeinFSL Y 0.4 -170,0]
[charaFadeinFSL X 0.4 -406,0]
[charaMoveFSL Y -120,0 0.5]
[charaMoveFSL X -356,0 0.5]
[wt 1.5]
[se adm58]
[seVolume adm58 1.0 0.5]
[charaMoveFSR Z 306,0 0.5]
[charaMoveFSL Y -70,0 0.5]
[charaMoveFSL X -306,0 0.5]
[wt 0.3]
[seStop adm58 1.0]
[charaFadeout Z 0.2]
[charaFadeout Y 0.2]
[charaFadeout X 0.2]
[wt 1.5]
1Was that Con carrying a book?
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 0,0]
Murasaki Shikibu
Yes, it was. They're enjoying picture books on their own now.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk on]
[charaTalk Z]
[charaFace X 0]
[charaFace Y 0]
[charaFace Z 2]
[charaFadeinFSR Z 0.1 256,0]
[charaFadeinFSL Y 0.1 -120,0]
[charaFadeinFSL X 0.1 -356,0]
ZCon
That was when I knew...
[k]
ZCon
...I had no choice but to sunbathe.
[k]
ZCon
The end.
[k]
[clear]
[charaTalk X]
XCon
Wow. So deep.
[k]
[clear]
[charaTalk Y]
YCon
So literary.
[k]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,0]
Murasaki Shikibu
...?
[k]
[charaFace C 2]
Murasaki Shikibu
Aah! It's holding the book upside down!
[k]
Murasaki Shikibu
It...it must have been making the whole thing up as it went along!
[k]
[messageOff]
[bgmStop BGM_EVENT_147 1.5]
[charaShake C 0.05 4 3 0.7]
[wt 0.7]
[charaFace C 1]
Murasaki Shikibu
Oh my, this is...
[k]
[bgm BGM_EVENT_94 0.1]
Murasaki Shikibu
This is...absolutely wonderful!
[k]
1It is?
Murasaki Shikibu
It is!
[k]
Murasaki Shikibu
Do you know what this means? It means they've begun to make their own stories.
[k]
Murasaki Shikibu
They've moved on from just listening to creating as well... It's fantastic!
[k]
Murasaki Shikibu
Ahh, this takes me back to the very first time I put brush to paper...
[k]
Murasaki Shikibu
The moment I was so overcome with passion, I simply had to start writing down my own stories...
[k]
[charaFace C 4]
Murasaki Shikibu
...[sr]...
[k]
[charaFace C 2]
Murasaki Shikibu
...In fact, I think I feel inspiration striking right now!
[k]
Murasaki Shikibu
If you need me, Master, I'll be over at the librarian's desk with my brushes, paper, and a full bottle of ink!
[k]
[messageOff]
[se ade97]
[seStop ade97 1.2]
[wt 0.4]
[charaMove C -800,0 0.6]
[wt 0.2]
[charaFadeout C 0.4]
[wt 1.5]
[fadeout black 2.0]
[seStop ade423 2.0]
[bgmStop BGM_EVENT_94 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,278 @@
94-06-90-23-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 99502600 1 Mash]
[charaSet B 4003001 1 Drake]
[charaSet C 4008001 1 Blackbeard]
[charaSet D 4034000 1 Bartholomew]
[charaSet N 98115000 1 Static]
[sceneSet M 148400 1]
[charaScale M 1.4]
[charaSet X 1098231700 1 Con1]
[charaSet Y 1098231700 1 Con2]
[charaSet Z 1098231700 1 Con3]
[charaEffect N bit_talk_10_LowLevel]
[charaPut N 2000,2000]
[scene 148400]
[fadein black 1.0]
[wait fade]
[bgm BGM_MAP_5 0.1]
[wt 1.0]
[charaFadein M 0.7 -100,-250]
[charaMove M 100,-250 4.5]
[wt 3.0]
[charaFadeout M 1.0]
[wt 2.5]
[charaTalk X]
[charaFace X 0]
[charaFace Y 0]
[charaFace Z 0]
[charaFadeinFSL X 0.1 -256,0]
[charaFadein Y 0.1 0,0]
[charaFadeinFSR Z 0.1 256,0]
XCon
Hard to starboard-board!
[k]
[clear]
[charaTalk Z]
ZCon
Steady as she goes!
[k]
[messageOff]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.4 0,0]
[wt 0.4]
Drake
That's it! You're doing great! Damn, these things are great with their hands AND they can take orders!
[k]
Drake
They're a lot more useful than the usual idiots I have for crew! Ahahaha!
[k]
[messageOff]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.4 0,0]
[wt 0.4]
Blackbeard
Tell me about it. I can count on one hand the number of crewmen I've had who were as smart as these Con.
[k]
[charaFace C 0]
Blackbeard
'Course, if a guy turned out to be really useless, I'd just shoot him and feed him to the sharks before grabbing a replacement at the next port. That's the pirate way.
[k]
[messageOff]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.4 0,0]
[wt 0.4]
Bartholomew
I don't deny that, but I wasn't as shortsighted with my crew as you were.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 0,0]
[charaPut N 0,0]
Mash
By the way, what did you say this flagship's name was? I need to make a note for the records of this test voyage.
[k]
[charaPut N 2000,2000]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 0,0]
Drake
Isn't it obvious?
[k]
[charaFace B 4]
Drake
This here's a chimera ship that only came about 'cause of Master.
[k]
Drake
[&He's:She's] the one who suggested that,[sr]since we're starting from scratch anyway...
[k]
[charaFace B 0]
Drake
...we should compromise and take the best parts of all three ships...
[k]
Drake
...instead of settling our differences with threats, drinking contests, or just a few rounds of Russian roulette.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 1]
[charaFadein D 0.1 0,0]
Bartholomew
If this were about our own ships, captains like us'd be too proud to compromise.
[k]
Bartholomew
But since this ship's kind of everyone's, there'll be no problem.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 1]
[charaFadein C 0.1 0,0]
Blackbeard
So in the spirit of compromise, we decided to combine our ships' names, too! You're looking at the Queen Anne's Golden Royal!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 0,0]
[bgmStop BGM_MAP_5 2.0]
Drake
Hey, don't try to make yourself look more important by shoving your ship's name out front!
[k]
[bgm BGM_EVENT_7 0.1]
Drake
It's supposed to be the Golden Royal Revenge.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,0]
Bartholomew
I think you mean the Royal Anne Hind Mekakure Fortune.
[k]
[charaFadeout D 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 0,0]
Blackbeard
You're slipping your own ship's full name in there!? Now THAT'S a proper pirate move! Color me impressed!
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 0,0]
Drake
Ugh. You have to put your creepy fetish in the ship's name now? You're worse than Blackbeard.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 4]
[charaFadein C 0.1 0,0]
Blackbeard
Hang on. Now that I think of it, why is there hardly any contribution from me in yours? I've barely got a letter in each.
[k]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 0,0]
[charaPut N 0,0]
Mash
Um...
[k]
1Let's just call it “Everyone's Pirate Ship” for now...
[charaFace A 1]
Mash
G-good idea, Senpai! Got it!
[k]
[messageOff]
[fadeout black 2.0]
[bgmStop BGM_EVENT_7 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]

View File

@@ -0,0 +1,593 @@
94-06-90-24-1-0
[soundStopAll]
[enableFullScreen]
[charaSet A 1053900 1 "Trưng Trắc"]
[charaSet B 1053910 1 "Trưng Nhị"]
[charaSet C 99502600 1 Mash]
[charaSet D 4024000 1 Mordred]
[charaSet E 3039000 1 Gareth]
[charaSet F 1098155100 1 Tristan]
[charaSet G 1098155200 1 Gawain]
[charaSet H 4027000 1 "Altria Alter"]
[charaSet I 4027000 1 "Altria Alter 2"]
[sceneSet J 147100 1]
[imageSet K back10000 1 1]
[charaScale K 1.05]
[imageSet L back10000 1 1]
[charaScale L 1.05]
[charaSet N 98115000 1 Static]
[charaSet O 98115000 1 "Effect 1"]
[charaSet P 98115000 1 "Effect 2"]
[charaSet X 1098231700 1 Con1]
[charaSet Y 1098231700 1 Con2]
[charaSet Z 1098231700 1 Con3]
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Mordred
Woooooo!
[k]
Mordred
This is insaaane! It's so fast! And it's freakin' GLIDING on water!!!
[k]
Mordred
A whole new way to enjoy the waves!
[k]
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[cueSe SE_22 22_ade695]
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YCon
Waha! Sooo fast!
[k]
[messageOff]
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[cueSe SE_22 22_ade695]
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ZCon
We've never felt like this before!
[k]
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Mordred
Heh, you guys like it too, huh? That's good, since you're gonna be my soldiers.
[k]
Mordred
And my soldiers've gotta be brave and fierce! They've gotta march at lightning speed!
[k]
[charaFace D 2]
Mordred
Now come on! With this bad boy, we can rip any wave out there!
[k]
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Mash
Um, Mordred! This is still just a test run!
[k]
Mash
Yes, the cockpit may have a windshield, but the back is still open. If you go too fast, you might[line 2]Ah.
[k]
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[charaTalk on]
[charaTalk E]
[charaFace E 2]
Gareth
Stop that, Mordred! This is exactly why you need to drive safer!
[k]
Gareth
You can't just send the Con flying like that!
[k]
[seStop 21_ad1063 1.0]
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[charaTalk D]
[charaFace D 5]
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Mordred
Tch, she's technically a Knight of the Round Table too. Must be why she's got that Riding Skill...
[k]
[charaFace D 2]
Mordred
But let's see if you can keep up with my surfing speed!
[k]
[messageOff]
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Gareth
So now you're speeding up!?
[k]
[charaFace E 7]
Gareth
Grrr! This rebellious phase of yours has really gotten old, Mordred!
[k]
[charaFace E 20]
Gareth
All right, if that's how you want to play this...fine![wt 0.8][se ad7][sr]...! (Signaling to shore)
[k]
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Tristan
Ahh, how this saddens me...
[k]
[bgm BGM_EVENT_49 0.1]
Tristan
To think that I must do something like this to stop a fellow Knight of the Round Table's rampage...
[k]
[messageOff]
[charaFadeout F 0.1]
[wt 0.1]
[charaTalk G]
[charaFace G 0]
[charaFadein G 0.4 0,-50]
[wt 0.4]
Gawain
This is not merely a test run, Sir Tristan. This is also a lesson in naval warfare.
[k]
[charaFace G 5]
Gawain
This is why, our king who is not our king...
[k]
Gawain
...I implore you to give Mordred this lesson yourself, if it is not too much trouble.
[k]
[messageOff]
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[charaFace H 20]
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Altria Alter
Very well, Sir Gawain. In this guise, I am more than just a maid. I am also a coach.
[k]
[charaFace H 12]
Altria Alter
I need only impart a lesson to the delinquent on the hovercraft, yes?
[k]
Altria Alter
Never mind who that may be.
[k]
[charaFadeout H 0.1]
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Gawain
Yes, my liege.
[k]
[charaFadeout G 0.1]
[wt 0.1]
[charaTalk H]
[charaFace H 19]
[charaFadein H 0.1 0,-50]
Altria Alter
Very well then.
[k]
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Altria Alter
Secace Morgan!
[k]
[messageOff]
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[wait fade]
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Mordred
The hell!? Is that sniper fire!?
[k]
[messageOff]
[se ad416]
[effect bit_talk_water_splash -300,0]
[shake 0.05 4 2 1.0]
[wt 1.0]
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Mordred
Dammit, I don't know who's doing it, but no way am I getting hit here!
[k]
Mordred
Time for some evasive action! Heh, and here comes a big wave right now! I'mma nail this bitch with a perfect 360!
[k]
[messageOff]
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[se ad36]
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[charaFadein H 0.1 0,-50]
Altria Alter
What impudence. It appears we have quite the recalcitrant one on our hands.
[k]
[charaFace H 17]
Altria Alter
Very well then. It seems I needn't hold back!
[k]
[messageOff]
[se ad558]
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[se ad558]
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Trưng Trắc
Um, should we do something about that?
[k]
Trưng Trắc
For a lesson, it sure seems like both sides are taking things a little too seriously...
[k]
1We should probably at least make sure they don't destroy the ship...
[messageOff]
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[end]

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94-06-90-25-1-0
[soundStopAll]
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[charaSet A 25002000 1 "Katsushika Hokusai"]
[charaSet B 3026000 1 "Jeanne Alter Santa Lily"]
[charaSet C 1098124510 1 "Da Vinci"]
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[charaMove M -50,-350 25]
According to Kyokutei Bakin's novel, “Toen Shousetsu”...
[k]
...on the morning of February 22, in the third year of Kyouwa (A.D. 1803 in the West)...
[k]
...a strange, boatlike object was discovered on the shores of Harayadori coast of Hitachi Province and brought inland.
[k]
The boat was shaped like a container, with a glass-fitted top and a hull composed of several iron plates.
[k]
And when they peered through the glass...
[k]
[messageOff]
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[wt 2.0]
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[se ad7]
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Jeanne Alter Santa Lily
Ta-daaa!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 9]
[charaFadein A 0.1 0,0]
Katsushika Hokusai
They found a girl who looked like nothin' they'd ever seen clutchin' a mysterious box close ta her chest!
[k]
1Is that why you brought Lily with you...?
[charaFace A 16]
Katsushika Hokusai
The whole reason I'm here is 'cause I wanted ta paint this Utsuro-bune boat thing.
[k]
Katsushika Hokusai
And I need a model if I'm gonna paint its passenger properly, don't I?
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 29]
[charaFadein C 0.1 0,0]
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Da Vinci
Mmm, it really is an intriguing mystery!
[k]
Da Vinci
I mean, a ship made from glass and iron in the Edo period? And one shaped just like a stereotypical UFO?
[k]
[charaFace C 27]
Da Vinci
Maybe it was a space alien...or a time traveler!
[k]
[charaFace C 0]
Da Vinci
I also really want to know more about this box she was holding. Was it a terminal of some kind? Or maybe...
[k]
[charaPut F 2000,2000]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
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Jeanne Alter Santa Lily
Couldn't it have also been a Christmas present?
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 12]
[charaFadein C 0.1 0,0]
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Da Vinci
Mmm, I don't know about that. The story says she never let go of the box, or even let anyone else touch it.
[k]
[charaPut F 2000,2000]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 15]
[charaFadein A 0.1 0,0]
Katsushika Hokusai
Nobody could understand her, so they figured she musta been some kinda princess from some foreign land and decided ta let sleepin' dogs lie, so ta speak.
[k]
Katsushika Hokusai
In the end, they just sent the girl back out ta sea.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 0]
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Jeanne Alter Santa Lily
That's terrible! That poor girl!
[k]
[charaFace B 1]
Jeanne Alter Santa Lily
No, wait. It's still possible she may have just been a Santa who got the wrong address.
[k]
Jeanne Alter Santa Lily
She never let go of her box, so she must have been guarding it with her life.
[k]
Jeanne Alter Santa Lily
I'm just going to choose to believe that she eventually found the right house to deliver it to. Way to go, Santa!
[k]
1Love that positive thinking.
[charaFace B 6]
Jeanne Alter Santa Lily
Ehehe.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[bgmStop BGM_EVENT_94 1.5]
[charaTalk C]
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Da Vinci
Anyway, getting back on track: How'd the test run go?
[k]
[charaPut F 2000,2000]
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[wt 0.1]
[charaTalk B]
[charaFace B 1]
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Jeanne Alter Santa Lily
Oh, right. Opeeen sesame!
[k]
[messageOff]
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[se ade254]
[wt 1.0]
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[charaTalk on]
[charaTalk Y]
[charaFace Y 1]
YCon
Helldyste! It's us! We were in the box!
[k]
[clear]
[charaTalk X]
XCon
I like small spaces. They're soothing.
[k]
[clear]
[charaTalk Z]
ZCon
That's why I like this boat a bunch, too!
[k]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 6]
[charaFadein B 0.1 0,0]
Jeanne Alter Santa Lily
It didn't rock much at all, and it was plenty fast enough. I think it would make a great sled!
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 29]
[charaFadein C 0.1 0,0]
[charaPut F 0,0]
Da Vinci
I guess this means the designs I based on the book and the Utsuro-bune engine I came up with to fit it work well together.
[k]
Da Vinci
How I got them to work so well together is a trade secret, though.
[k]
[charaFace C 16]
Da Vinci
But basically, all I did was copy what the Utsuro-bune was said to look like...
[k]
Da Vinci
...and retrofitted it with something that would get it moving no matter what.
[k]
[charaFace C 14]
Da Vinci
I didn't mean for the prototype I just threw together for testing purposes...
[k]
Da Vinci
...to get us talking about what the original must have been like.
[k]
[charaFace C 26]
Da Vinci
Just like the mysterious ship remains a mystery, secret mechanisms should remain secret, too.
[k]
[charaFace C 1]
Da Vinci
Unless those secrets are revealed as the result of a proper scientific investigation, of course.
[k]
[charaPut F 2000,2000]
[charaFadeout C 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 6]
[charaFadein A 0.1 0,0]
Katsushika Hokusai
Well, I don't much care how it works, long as it looks like the original.
[k]
Katsushika Hokusai
All right, model, why don'tcha start by puttin' one foot up on the ship?
[k]
Katsushika Hokusai
And can ya give me a look that says you're just settin' foot in a foreign land? Surprised, scared, anxious...that sorta thing.
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 4]
[charaFadein B 0.1 0,0]
Jeanne Alter Santa Lily
Huh? You mean, you really do want me to model for you?
[k]
[charaFace B 8]
Jeanne Alter Santa Lily
...Reindeeer!
[k]
1Would you mind indulging her? Just for a little bit.
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 13]
[charaFadein A 0.1 0,0]
Katsushika Hokusai
Thanks! Don't worry, this won't take long! I'm a mighty fast painter!
[k]
[charaFadeout A 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 7]
[charaFadein B 0.1 0,0]
Jeanne Alter Santa Lily
Th-[charaShake B 0.05 4 2 0.5]this is so embarrassing...[sr]But, if it'll help you, Reindeer, then...okay!
[k]
2What about using the Con instead?
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 0,0]
Katsushika Hokusai
Oh? Now that ya mention it, they do got a nice sorta...roundness to 'em I ain't seen anywhere else...
[k]
Katsushika Hokusai
It'd be a different paintin' than I originally envisioned, but that ain't to say it'd be a bad one...
[k]
[charaFace A 14]
Katsushika Hokusai
Okay, I'm sold!
[k]
[messageOff]
[charaFadeout A 0.1]
[wt 0.1]
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[cueSe SE_22 22_ade695]
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[wt 0.3]
XCon
Paint me so I look real cool, please!
[k]
[charaTalk Z]
[charaFace Z 0]
ZCon
Am I a movie star now?
[k]
[messageOff]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSR Z 256,30 0.2]
[wt 0.5]
[cueSe SE_22 22_ade695]
[charaMoveReturnFSR Z 256,30 0.2]
[wt 1.0]
[charaFadeout X 0.1]
[charaFadeout Y 0.1]
[charaFadeout Z 0.1]
[wt 0.1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 0,0]
Jeanne Alter Santa Lily
Phew.
[k]
[charaFadeout B 0.1]
[wt 0.1]
[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,0]
[charaPut F 0,0]
Da Vinci
At any rate, it looks like the Utsuro-bune is working fine.
[k]
Da Vinci
Now we just have to gather our forces and get ready for the final battle!
[k]
[messageOff]
[wt 0.5]
[fadeout black 2.0]
[bgmStop BGM_EVENT_146 2.0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]