Version: 2.61.0 DataVer: 609
This commit is contained in:
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ScriptActionEncrypt/94/9406/9406880311.txt
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327
ScriptActionEncrypt/94/9406/9406880311.txt
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$94-06-88-03-1-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1098124510 1 "Da Vinci"]
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[charaSet B 99502600 1 Mash]
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[charaSet C 6027000 1 "Wu Zetian"]
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[charaSet D 3032000 1 Ereshkigal]
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[charaSet E 3040001 1 Lambda]
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[charaSet F 1053900 1 "Trưng Trắc"]
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[charaSet I 1098229500 1 "Hermit Crab"]
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[charaSet J 1098229500 1 "Hermit Crab"]
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[charaSet K 1098229400 1 "Crab Monk"]
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[charaSet L 3006001 1 Benkei]
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[charaSet M 3014001 1 Inshun]
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[charaSet N 1098229400 1 "Crab Monk"]
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[charaSet O 1098229400 1 "Crab Monk"]
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[charaSet P 1098229400 1 "Crab Monk"]
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[charaSet S 98115000 1 "Effect Dummy"]
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[charaPut S 2000,2000]
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[charaEffect S bit_talk_10_LowLevel]
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[scene 147400]
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[bgm BGM_EVENT_80 0.1]
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[fadein black 0.5]
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[wait fade]
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[charaTalk N]
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[charaFace N 0]
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[charaFadein N 0.1 1]
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[wt 1.0]
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[charaCrossFade N 1098229500 0 0.7]
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[se ad42]
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[seStop ad42 1.5]
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[wait charaCrossFade N]
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[wt 1.0]
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[charaFadeout N 0.1]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 2]
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[charaFadein F 0.1 176,0]
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@Trưng Trắc
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Huh!? What is that thing!?
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaTalk L]
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[charaFace L 2]
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[charaFadein L 0.1 1]
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@Benkei
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That is their true nature! These creatures are hermit crab monsters.
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[k]
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@Benkei
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They are said to wander the lands of Japan posing riddles while dressed as monks and killing any who cannot answer...
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[k]
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@Benkei
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A variant of the crab monk yokai!
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[k]
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?1:Then, these are Hermit Crab Monks!?
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?!
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[charaFadeout L 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 4]
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[charaFadein E 0.1 1]
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@Lambda
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There HAS to be a better name for them.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 9]
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[charaFadein D 0.1 1]
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@Ereshkigal
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Okay, it's great that we know what they are now, but what are we going to do about all of them!?
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[k]
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[messageOff]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaDepth N 5]
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[charaDepth I 6]
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[charaDepth J 7]
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[charaDepth K 4]
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[charaDepth O 3]
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[charaDepth P 2]
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[charaFace K 0]
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[charaFadeinFSR K 0.2 406,0]
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[charaFace O 0]
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[charaFadein O 0.2 1]
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[charaFace P 0]
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[charaFadeinFSL P 0.2 -406,0]
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[charaFace I 0]
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[charaFadeinFSR I 0.2 256,-150]
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[charaFace N 0]
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[charaFadeinFSL N 0.2 -256,-150]
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[se ad452 0.3]
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[se ade210 0.5]
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[se ade236]
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[wt 0.3]
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[seStop ad452 0.1]
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[wt 0.2]
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[seStop ade210 0.1]
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[seStop ade236 0.1]
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[wt 0.5]
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[charaFadeout K 0.1]
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[charaFadeout O 0.1]
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[charaFadeout P 0.1]
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[charaFadeout I 0.1]
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[charaFadeout N 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk M]
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[charaFace M 0]
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[charaFadein M 0.1 1]
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@Inshun
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It appears they see no need to hide what they are now that we have answered their riddle.
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[k]
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@Inshun
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That must be why some of them are already in their shells.
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[k]
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@Inshun
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And no wonder. They know the Con can never hurt them through those shells, no matter how much we may weaken them.
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[k]
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[charaFadeout M 0.1]
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[wt 0.1]
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[charaPut S 0,0]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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@Mash
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Th-then what if we broke their shells open? Would that do it?
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[k]
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[charaFadeout B 0.1]
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[charaPut S 2000,2000]
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[wt 0.1]
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[charaTalk M]
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[charaFace M 4]
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[charaFadein M 0.1 1]
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@Inshun
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You want us to not only weaken them as much as possible, but also break open their shells without damaging their insides?
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[k]
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@Inshun
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I, who mastered the Houzouin style, should be able to manage that, but what about the rest of you?
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[k]
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@Inshun
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Do you think you could execute such an intricate attack?
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[k]
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[charaFadeout M 0.1]
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[wt 0.1]
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[charaDepth E 6]
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[charaDepth C 7]
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[charaDepth D 5]
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[charaTalk off]
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[charaFace D 3]
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[charaFadeinFSL D 0.1 -306,0]
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[charaFace E 6]
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[charaFadein E 0.1 1]
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[charaFace C 1]
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[charaFadeinFSR C 0.1 306,0]
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@Everyone Else
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[f large]Nope.
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[k]
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[charaFadeout D 0.1]
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[charaFadeout E 0.1]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk L]
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[charaFace L 4]
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[charaFadein L 0.1 1]
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@Benkei
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I'm afraid my spear technique is more about brute strength than precision strikes, so...
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[k]
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[charaFadeout L 0.1]
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[wt 0.1]
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[charaTalk M]
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[charaFace M 0]
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[charaFadein M 0.1 1]
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@Inshun
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Then I'm afraid I alone won't be able to crack open so many shells.
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[k]
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@Inshun
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The fact is, this is a war, small though the scale of it may be. And it is one that the Con themselves need to fight.
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[k]
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@Inshun
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So it may be that the Con need to deal the final blow...
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[k]
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@Inshun
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...by piercing the crabs' shells and striking their exposed weak point.
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[k]
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[charaFadeout M 0.1]
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[wt 0.1]
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[charaPut S 0,0]
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[charaTalk A]
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[charaFace A 13]
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[charaFadein A 0.1 1]
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@Da Vinci
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Unfortunately, answering their riddle might remove their enhancement, but it doesn't do anything about their shells.
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[k]
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@Da Vinci
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And the Con just don't have the strength to break through them.
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[k]
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[charaFace A 24]
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@Da Vinci
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Which means the only option we have is...
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[k]
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[charaFadeout A 0.1]
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[charaPut S 2000,2000]
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[wt 0.1]
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[charaTalk F]
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[charaFace F 6]
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[charaFadein F 0.1 176,0]
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@Trưng Trắc
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...
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[k]
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[charaFace F 4]
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@Trưng Trắc
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Then I guess we have no choice but to retreat for the time being.
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[k]
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[charaFadeout F 0.1]
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[wt 0.1]
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[charaPut S 0,0]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Da Vinci
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Yup.
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[k]
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[charaFadeout A 0.1]
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[charaPut S 2000,2000]
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[wt 0.1]
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[charaTalk M]
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[charaFace M 1]
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[charaFadein M 0.1 1]
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@Inshun
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As they say, they who fight and run away, live to fight another day. Retreat is our best option here.
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[k]
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@Inshun
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I suspect you all had the same thought as well.
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[k]
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[charaFace M 3]
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@Inshun
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However, whether or not this is what the Buddha would do, I can't say, as I am still in training.
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[k]
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[messageOff]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_80 2.0]
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[wait fade]
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[soundStopAll]
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[end]
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