Version: 2.61.0 DataVer: 609
This commit is contained in:
434
ScriptActionEncrypt/94/9406/9406881511.txt
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434
ScriptActionEncrypt/94/9406/9406881511.txt
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$94-06-88-15-1-1
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 3006001 1 Benkei]
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[charaSet B 98001000 1 Mash]
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[charaSet C 1098124500 1 "Da Vinci"]
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[charaSet D 1098221200 1 Anastasia]
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[charaSet E 1098229200 1 Merman]
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[charaSet F 1098229400 1 "Hermit Crab"]
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[charaSet G 1098229500 1 "Crab Monk"]
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[charaSet H 1098229600 1 Bunyip]
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[charaSet I 1098229700 1 Vodyanoy]
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[charaSet J 1098229800 1 Kelpie]
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[charaSet K 1098229900 1 Rusalka]
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[scene 104100]
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[fadein black 1.5]
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[wait fade]
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[bgm BGM_EVENT_77 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Benkei
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I'm glad to see Master's party is victorious. Not that I expected a different outcome.
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 1]
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[charaFadein B 0.1 1]
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@Mash
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Right! Senpai has so much experience as a Master, I was sure [&he:she] wouldn't have any trouble with them!
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 0]
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[charaFadein C 0.1 1]
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@Da Vinci
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Same. All right, while the field team is taking a well-earned break...
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[k]
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@Da Vinci
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...I'd like to address some things that have been on my mind.
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[k]
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[charaFace C 32]
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@Da Vinci
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Shame Holmes is on leave. This would be a lot easier with him around.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 5]
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[charaFadein D 0.1 1]
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@Anastasia
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I know, but there's nothing we can do about that now. Besides, it's not like it's anything new.
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[k]
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[bgmStop BGM_EVENT_77 1.0]
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@Anastasia
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Anyway, what's on your mind?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_124 0.1]
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[charaTalk C]
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[charaFace C 24]
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[charaFadein C 0.1 1]
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@Da Vinci
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There's only one place left to retake on this giant turtle island.
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[k]
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@Da Vinci
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So I wanted to make sure we were all up to speed before heading into that battle.
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[k]
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@Da Vinci
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Specifically, I wanted to talk about our enemies[line 2]the water monsters Hai Bà Trưng and the Con have been facing.
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[k]
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[messageOff]
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[bgm BGM_EVENT_124 1.0 0.4]
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[wipeout circleIn 1.0 1]
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[wait wipe]
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[fadeout black 0.1]
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[wait fade]
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[wipein circleIn 1.0 1]
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[wait wipe]
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[charaDepth A 10]
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[charaDepth B 10]
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[charaDepth C 10]
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[charaDepth D 10]
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[charaFadeout C 0.1]
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[charaTalk off]
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[imageSet L back10001 1]
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[charaFilter L silhouette 6B4A2B60]
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[charaScale L 1.01]
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[charaDepth L 9]
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[charaPut L 0,-200]
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[charaFadeTime L 0.1 0.7]
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[backEffect bit_talk_noise02]
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[scene 147100]
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[wt 0.5]
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[bgm BGM_EVENT_124 1.0 1.0]
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[fadein black 1.0]
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[wait fade]
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[charaFace E 0]
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[charaFadein E 0.4 1]
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[wt 1.0]
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[charaScale C 0.6]
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[charaFace C 24]
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[charaFadeinFSSideR C 0.2 340,-230]
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@Da Vinci
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The first type we encountered was merfolk.
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[k]
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@Da Vinci
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These things have so many traits that they feel like an indistinct mass. They seem to be related to mermaids and are known worldwide.
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[k]
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@Da Vinci
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So there's not much to tie them to any particular region.
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[k]
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[messageOff]
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[fadeout black 0.7]
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[wait fade]
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[charaFadeout E 0.1]
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[charaFadeout C 0.1]
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[scene 147400]
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[wt 0.5]
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[fadein black 0.7]
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[wait fade]
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[wt 0.2]
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[charaFace F 0]
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[charaFadeinFSL F 0.4 0]
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[charaFace G 0]
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[charaFadeinFSR G 0.4 2]
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[wt 1.0]
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[charaScale A 0.6]
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[charaFace A 0]
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[charaFadeinFSSideL A 0.2 -380,-230]
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@Benkei
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Indeed. Next, we encountered the hermit crab monks. I saw these creatures for myself.
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[k]
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@Benkei
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Such monsters are native to Japan, but these appeared to be a hermit crab variant.
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[k]
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[messageOff]
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[fadeout black 0.7]
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[wait fade]
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[charaFadeout A 0.1]
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[scene 147700]
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[wt 0.5]
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[fadein black 0.7]
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[wait fade]
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[wt 0.2]
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[charaFace H 0]
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[charaFadein H 0.4 1]
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[wt 1.0]
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[charaScale B 0.6]
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[charaFace B 7]
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[charaFadeinFSSideR B 0.2 340,-230]
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@Mash
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Then there were the bunyips from Australia. They were terrifying monsters with loud, intimidating cries.
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[k]
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[messageOff]
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[fadeout black 0.7]
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[wait fade]
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[charaFadeout B 0.1]
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[charaFadeout H 0.1]
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[scene 147107]
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[wt 0.5]
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[fadein black 0.7]
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[wait fade]
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[wt 0.2]
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[charaFace I 0]
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[charaFadein I 0.4 1]
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[wt 1.0]
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[charaScale D 0.6]
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[charaFace D 5]
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[charaFadeinFSSideL D 0.2 -380,-230]
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@Anastasia
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After that, there were the vodyanoy, which came from across the sea along with a mysterious mist.
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[k]
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@Anastasia
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Those monsters are known throughout Russia.
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[k]
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@Anastasia
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It's said they like to live near sluices, but I never thought they would be able to build their own sluices.
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[k]
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[messageOff]
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[fadeout black 0.7]
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[wait fade]
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[charaFadeout I 0.1]
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[charaFadeout D 0.1]
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[scene 147400]
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[wt 0.5]
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[fadein black 0.7]
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[wait fade]
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[wt 0.2]
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[charaFace J 0]
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[charaFadein J 0.4 1]
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[wt 1.0]
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[charaScale C 0.6]
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[charaFace C 7]
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[charaFadeinFSSideR C 0.2 340,-230]
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@Da Vinci
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Next was the kelpie[line 2]water horses from Scotland.
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[k]
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[messageOff]
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[bgm BGM_EVENT_124 1.0 0.4]
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[fadeout black 1.0]
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[wait fade]
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[wipeout circleIn 0.1 1]
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[wait wipe]
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[fadein black 1.0]
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[wait fade]
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[charaFadeout J 0.1]
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[charaFadeout C 0.1]
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[charaScale A 1.0]
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[charaScale B 1.0]
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[charaScale C 1.0]
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[charaScale D 1.0]
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[charaFadeout L 0.1]
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[backEffectDestroy bit_talk_noise02]
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[charaTalk on]
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[charaTalk C]
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[charaFace C 24]
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[charaFadein C 0.1 1]
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[scene 104100]
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[wt 0.5]
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[bgm BGM_EVENT_124 1.0 1.0]
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[wipein circleIn 1.0 1]
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[wait wipe]
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@Da Vinci
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And most recently, the rusalki, which some people believe are also the vodyanoys' wives.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 0]
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[charaFadein B 0.1 1]
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@Mash
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The various origins of these monsters seem to be completely disparate, but I don't think we can say they're nothing alike, either.
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 24]
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[charaFadein C 0.1 1]
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@Da Vinci
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Even the belief that vodyanoys and rusalki are married is just a theory.
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[k]
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@Da Vinci
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But I don't think they even come from the same part of Russia.
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[k]
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[charaFace C 14]
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@Da Vinci
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More importantly...I'm wondering what else these monsters might have in common.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 1]
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@Anastasia
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Hmm...?
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 25]
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[charaFadein C 0.1 1]
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@Da Vinci
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No, that's difficult, too. It's not that they all have certain things in common.
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[k]
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@Da Vinci
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I get the sense one of the monsters is the odd one out.
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[k]
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@Da Vinci
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It's just a hunch, but I think it's significant.
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[k]
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@Da Vinci
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So the vast majority of these monsters have one thing in common, except one, and I think that one thing will be the hint.
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[k]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace B 7]
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[charaFadein B 0.1 1]
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@Mash
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So what is it, Da Vinci? What is this thing most of them have in common?
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[k]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 24]
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[charaFadein C 0.1 1]
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@Da Vinci
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Well, as it turns out, these water monsters are...
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[k]
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[messageOff]
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[wt 0.2]
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[charaFaceFade C 25 0.4]
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[wt 1.2]
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[charaFadeout C 0.1]
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[wt 0.1]
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[charaTalk off]
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[charaFace D 2]
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[charaFadeinFSL D 0.1 0]
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[charaFace B 6]
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[charaFadeinFSR B 0.1 2]
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[wt 1.4]
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[charaFadeout D 0.1]
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[charaFadeout B 0.1]
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[wt 0.1]
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[charaTalk on]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Benkei
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Hmm. If that's true, then what could it mean?
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[charaTalk C]
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[charaFace C 13]
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[charaFadein C 0.1 1]
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@Da Vinci
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Unfortunately, I haven't been able to draw any conclusions yet.
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[k]
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@Da Vinci
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But I do think this is the clue we need to start making progress on this mystery.
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[k]
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[charaFace C 25]
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@Da Vinci
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In fact, I think it's the key to the question that's been bugging us this whole time...
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[k]
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@Da Vinci
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Why have this Singularity's coordinates remained indecipherable?
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[k]
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[messageOff]
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[wt 1.0]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_124 2.0]
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[wait fade]
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[wt 0.5]
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[soundStopAll]
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[end]
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Reference in New Issue
Block a user