Version: 2.61.0 DataVer: 609
This commit is contained in:
334
ScriptActionEncrypt/94/9406/9406901910.txt
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334
ScriptActionEncrypt/94/9406/9406901910.txt
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$94-06-90-19-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 1053900 1 "Trưng Trắc"]
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[charaSet B 1053910 1 "Trưng Nhị"]
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[charaSet D 6018000 1 X]
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[charaSet E 2037000 1 Jane]
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[charaSet F 98115000 1 Effect]
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[charaSet G 98115000 1 Effect]
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[charaSet X 1098231700 1 Con1]
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[charaSet Y 1098231700 1 Con2]
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[charaSet Z 1098231700 1 Con3]
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[charaDepth X 2]
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[charaDepth Y 2]
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[charaDepth Z 2]
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[charaDepth B 5]
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[charaDepth A 6]
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[charaDepth E 6]
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[charaDepth D 7]
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[charaDepth F 3]
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[charaDepth G 2]
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[scene 148100]
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[fadein black 1.0]
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[se ad8]
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[wait fade]
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[wt 1.0]
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[bgm BGM_MAP_55 0.1]
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[charaTalk D]
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[charaFace D 1]
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[charaFadein D 0.4 0,0]
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[wt 0.4]
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@X
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This is your basic bedroom. It's very clean and simple and has excellent g-force dampening.
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[k]
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[messageOff]
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[charaTalk E]
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[charaPut F 100,0]
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[charaEffect F bit_talk_k_weightlessness]
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[wt 2.0]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk depthOff]
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[charaTalk A]
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[charaFace A 0]
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[charaFace B 0]
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[charaFadein A 0.1 0,0]
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[charaFadein B 0.1 0,0]
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@Trưng Trắc
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So this whole ship is made out of steel, huh? I can't even begin to imagine how this technology works.
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[k]
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[messageOff]
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[wipeout leftToRight 1.0 1.0]
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[bgm BGM_MAP_55 1.0 0.5]
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[wait wipe]
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[charaFadeout X 0.1]
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[charaFadeout A 0.1]
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[charaFadeout B 0.1]
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[charaEffectStop F bit_talk_k_weightlessness]
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[scene 148200]
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[wt 0.5]
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[wipein rightToLeft 1.0 1.0]
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[bgm BGM_MAP_55 1.0 1.0]
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[se ad8]
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[wait wipe]
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[wt 1.0]
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[charaTalk D]
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[charaFace D 1]
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[charaFadein D 0.1 0,0]
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@X
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And this is the hallway.
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[k]
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@X
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It's wide enough that you could have two Professor Babbagens walk shoulder to shoulder while literally blowing off steam.
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[k]
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@X
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Well, I guess they'd probably bang into each other since the steam would mean they can't actually see...
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk B]
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[charaFace A 0]
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[charaFace B 0]
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[charaFadein A 0.1 0,0]
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[charaFadein B 0.1 0,0]
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@Trưng Nhị
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Who're you talking about?
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[k]
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[messageOff]
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[charaTalk E]
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[charaPut F 100,0]
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[charaEffect F bit_talk_k_weightlessness 0,0 H]
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[wt 2.0]
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[wipeout leftToRight 1.0 1.0]
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[bgm BGM_MAP_55 1.0 0.5]
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[wait wipe]
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[charaFadeout A 0.1]
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[charaFadeout B 0.1]
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[charaEffectStop F bit_talk_k_weightlessness]
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[scene 111500]
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[wt 0.5]
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[wipein rightToLeft 1.0 1.0]
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[bgm BGM_MAP_55 1.0 1.0]
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[se ad8]
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[wait wipe]
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[wt 1.0]
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[charaTalk D]
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[charaFace D 2]
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[charaFadein D 0.1 0,0]
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@X
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And that's not all! I also had them build this cockpit to complete the whole colony ship package.
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[k]
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[charaFace D 1]
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@X
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The console is purely aesthetic right now, so it doesn't actually work as a spaceship, but I also made sure it could be expanded!
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[k]
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@X
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Let's just say I'm looking forward to the next season.
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[k]
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[charaFace D 3]
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@X
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Huh? The window? Just a space wallpaper.
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[k]
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[messageOff]
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[charaTalk E]
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[charaPut G 0,0]
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[charaEffect G bit_talk_k_weightlessness]
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[charaPut F 0,0]
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[charaEffect F bit_talk_k_weightlessness 0,0 H]
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[wt 2.0]
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[charaTalk D]
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[charaFace D 4]
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[bgmStop BGM_MAP_55 1.0]
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@X
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What is it? Is there something behind me?
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[k]
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[messageOff]
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[se ad7]
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[charaMove D -20,0 0.3]
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[charaFadeout D 0.3]
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[wt 0.1]
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[charaMove F 0,500 0.3]
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[charaMove G 0,500 0.3]
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[charaEffectStop F bit_talk_k_weightlessness]
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[charaEffectStop G bit_talk_k_weightlessness]
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[wt 1.6]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.2 -20,0]
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[charaMove D 0,0 0.3]
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[wt 0.5]
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[bgm BGM_EVENT_7 0.1]
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[charaFace D 1]
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@X
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Oh for... Did you try to trick me, you little rascal? There's obviously nothing here.
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[k]
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[charaFace D 0]
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@X
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Hm? An antigravity device?
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[k]
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@X
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No, I'm afraid this ship doesn't have one of those yet, either. They're really expensive.
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[k]
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?1:So how are the Con floating around like that...?
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?2:Maybe I was just imagining those Con, then...
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?!
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk X]
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[charaFace X 1]
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[charaFace Y 0]
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[charaFace Z 0]
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[charaFadeinFSL X 0.1 -256,0]
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[charaFadein Y 0.1 0,0]
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[charaFadeinFSR Z 0.1 256,0]
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@X:Con
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We just felt like floating.
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[k]
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[clear]
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[charaTalk Z]
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[charaFace Z 0]
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@Z:Con
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I think we might fit really well in outer space.
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[k]
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[charaFadeout X 0.1]
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[charaFadeout Y 0.1]
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[charaFadeout Z 0.1]
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[wt 0.1]
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[charaTalk D]
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[charaFace D 4]
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[charaFadein D 0.1 0,0]
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@X
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Hmm. I don't know what the deal with these things is. Maybe they're from the far reaches of the Servantverse somewhere?
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[k]
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@X
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I could see them being aliens from some undiscovered planet.
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[k]
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@X
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Maybe they're the descendants of a race that escaped an ancient star system before it exploded or something.
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[k]
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[charaFace D 8]
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@X
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Anyway, don't worry. I don't have any problem with them hanging around as long as they're not Sabers.
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[k]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk E]
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[charaFace E 1]
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[charaFadein E 0.1 0,0]
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@Jane
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Wow, way to go, X! You really are a genius at bringing in properties from who-knows-where!
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[k]
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@Jane
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You may have been way on the nose with your theme, but you still did a good job with this colony ship thing!
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 1]
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[charaFace B 0]
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[charaFadein A 0.1 0,0]
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[charaFadein B 0.1 0,0]
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[charaPut G 0,0]
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@Trưng Trắc
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I agree. We won't have to worry about rain at all in here,[charaEffect G bit_talk_k_weightlessness][sr]and the Con seem to like it a lot, too.
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[k]
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@Trưng Trắc
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Thank you so much, everyone!
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[k]
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[charaTalk E]
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?1:(They really do look like they're spacewalking...)
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?!
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[messageOff]
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[wt 1.0]
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[fadeout black 2.0]
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[bgmStop BGM_EVENT_7 2.0]
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[wait fade]
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[wt 0.5]
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[soundStopAll]
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[end]
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Reference in New Issue
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