Version: 2.68.0 DataVer: 669
This commit is contained in:
3581
ScriptActionEncrypt/91/9110380110.txt
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3581
ScriptActionEncrypt/91/9110380110.txt
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File diff suppressed because it is too large
Load Diff
1147
ScriptActionEncrypt/91/9110380111.txt
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1147
ScriptActionEncrypt/91/9110380111.txt
Normal file
File diff suppressed because it is too large
Load Diff
482
ScriptActionEncrypt/91/9120380110.txt
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482
ScriptActionEncrypt/91/9120380110.txt
Normal file
@@ -0,0 +1,482 @@
|
||||
|
||||
$91-20-38-01-1-0
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||||
|
||||
[soundStopAll]
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[enableFullScreen]
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||||
|
||||
[charaSet A 2038001 1 Orion]
|
||||
[charaSet B 1005001 1 "Nero Claudius"]
|
||||
[charaSet C 1027001 1 "Okita Souji"]
|
||||
[charaSet D 1098217900 1 "Sea Fiend"]
|
||||
[charaSet E 99502600 1 Mash]
|
||||
|
||||
[charaSet G 2038001 1 Orion1]
|
||||
[charaSet H 2038001 1 Orion2]
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||||
[charaSet J 2038001 1 Orion3]
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|
||||
[charaScale J 1.3]
|
||||
[charaScale G 1.3]
|
||||
|
||||
[charaSet I 5009000 1 "Effect Dummy"]
|
||||
[charaSet K 5009000 1 "Effect Dummy 1"]
|
||||
[charaPut K 2000,2000]
|
||||
[charaEffect K bit_talk_41_fs]
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||||
|
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[scene 10000]
|
||||
|
||||
[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_1 0.1]
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@
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[lr]Orion the superhuman.
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[k]
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||||
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[messageOff]
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||||
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||||
[charaTalk J]
|
||||
[charaFace J 0]
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||||
[charaFadein J 0.6 -190,220]
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[charaMove J -240,220 7.0]
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[wt 0.5]
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@
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As you can see, he's a walking mass of heartiness, licentiousness, muscle, robustness, coarseness, and muscle.
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[k]
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@
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“His pecs have pecs!”[sr]“His arms and legs are thick as tree trunks.”
|
||||
[k]
|
||||
|
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[messageOff]
|
||||
[charaFadeout J 0.4]
|
||||
[wt 0.7]
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||||
|
||||
[charaTalk G]
|
||||
[charaFace G 0]
|
||||
[charaFadein G 0.6 50,220]
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||||
[charaMove G 100,220 7.0]
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||||
[wt 0.5]
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@
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“If I ever tried punching him, I'd break my hand.”[sr]“He's a muscleman's muscleman.”
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[k]
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@
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Even all the praise above does not begin to encapsulate the magnificence of his muscular physique.
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[k]
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[messageOff]
|
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[charaFadeout G 0.6]
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[wt 0.9]
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||||
|
||||
[charaTalk H]
|
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[charaFace H 0]
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[charaFadein H 0.6 1]
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[wt 0.5]
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@
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That is Super Orion. Needless to say, he's never had a broken bone in his life.
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[k]
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@
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He was injured exactly one time in life: when he was blinded.
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[k]
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@
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Aside from that, his life was completely injury-free.
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[k]
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@
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That remains the case now, even as a Servant.
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[k]
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[charaTalk depthOff]
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[charaDepth C 1]
|
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[charaDepth B 2]
|
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[charaDepth H 3]
|
||||
|
||||
[charaFace C 0]
|
||||
[charaPutFSL C -350,0]
|
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[charaFadeTime C 0.4 0.7]
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@
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What's more, as a Servant, his spirit body is even less prone to illness than he was in life.
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[k]
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[messageOff]
|
||||
[charaFadeout C 0.4]
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||||
[wt 0.8]
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||||
|
||||
|
||||
[charaFace B 0]
|
||||
[charaPutFSR B 350,0]
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[charaFadeTime B 0.4 0.7]
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@
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Unless he's under a skill's debilitating effects, he doesn't need to worry about getting sick.
|
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[k]
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|
||||
[messageOff]
|
||||
[charaFadeout B 0.4]
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||||
[wt 1.0]
|
||||
|
||||
[fadeout black 1.5]
|
||||
[bgmStop BGM_EVENT_1 1.5]
|
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[wait fade]
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||||
|
||||
[charaTalk depthOn]
|
||||
|
||||
[charaFadeout H 0.1]
|
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[charaFadeout B 0.1]
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||||
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[scene 115900]
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[wt 1.5]
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||||
|
||||
[fadein black 1.5]
|
||||
[wait fade]
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[bgm BGM_EVENT_80 0.1]
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[wt 1.0]
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?1:It's headed your way, Orion!
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?!
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[messageOff]
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[wipeout rectangleStripLeftToRight 0.4 1.0]
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[bgm BGM_EVENT_80 0.4 0.5]
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[wait wipe]
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[wt 0.8]
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[wipein rectangleStripRightToLeft 0.4 1.0]
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[bgm BGM_EVENT_80 0.4 1.0]
|
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[wait wipe]
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||||
[wt 0.3]
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|
||||
[charaTalk A]
|
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[charaFace A 0]
|
||||
[charaFadein A 0.4 1]
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[wt 0.4]
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[charaMoveReturn A 0,-10 0.25]
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@Orion
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Got it! Now to give this thing a crushing bear hu[line 2]
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[se ade73]
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[wt 0.6]
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[charaTalk D]
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[charaFace D 0]
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||||
[charaFadein D 0.4 -20,0]
|
||||
[charaMove D 0,0 0.4]
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[wt 0.4]
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||||
|
||||
[seStop ade73 0.1]
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||||
[wt 0.6]
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||||
|
||||
[charaFadeout D 0.1]
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||||
[wt 0.1]
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||||
|
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Orion
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You know, on second thought, it looks a little on the slimy side for that. I'm just gonna give it a whack with my trusty club!
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[k]
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[messageOff]
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[se ad129]
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[charaPut K 0,0]
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[charaMove A 0,10 0.3]
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[charaMoveScale A 1.1 0.3]
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||||
[charaFadeout A 0.2]
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[wt 0.1]
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||||
[charaPut K 2000,2000]
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[wt 0.4]
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||||
|
||||
[charaEffectDestroy K bit_talk_41_fs]
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||||
[charaMoveScale A 1.0 0.1]
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|
||||
[charaTalk D]
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[charaFace D 0]
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||||
[charaFadein D 0.1 1]
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[wt 0.5]
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[se ad322]
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[effect bit_talk_14]
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[charaShake D 0.05 4 4 0.5]
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[wt 0.7]
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[se ad628]
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[fowardEffect bit_talk_explosion_triple02]
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[wt 1.0]
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[charaFadeout D 0.1]
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[wt 3.0]
|
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[seStop ad628 0.3]
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[fowardEffectDestroy bit_talk_explosion_triple02]
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[charaTalk A]
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||||
[charaFace A 5]
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||||
[charaFadein A 0.1 1]
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||||
[wt 0.3]
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||||
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||||
[cueSe SE_21 21_ad1101]
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[charaFace A 15]
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[charaShake A 0.03 3 3 0.5]
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@Orion
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Gaaah! The slime got in my eyes! And my mooouth!
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[k]
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[charaFace A 4]
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@Orion
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Bleeeagh![wt 0.6][charaMoveReturn A 0,-5 0.25] Blech,[wt 0.3][charaMoveReturn A 0,-5 0.25] ptooey!
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[k]
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?1:A-are you okay?
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?!
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@Orion
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Y-yeah, I'm all right. I just need some water.
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[k]
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[messageOff]
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||||
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||||
[charaFace A 9]
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||||
[cueSe SE_22 22_ade787]
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[charaShake A 0.05 3 3 0.4]
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[wt 0.6]
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||||
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||||
[cueSeStop 22_ade787 0.2]
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||||
[wt 0.2]
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||||
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||||
[cueSe SE_22 22_ade787]
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||||
[charaShake A 0.05 3 3 0.4]
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||||
[wt 1.0]
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||||
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||||
[charaFace A 4]
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@Orion
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Phew. That was gross.
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[k]
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||||
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@Orion
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I didn't think it'd just POP like that when I hit it... I mean, okay, maybe I should have, but still.
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[k]
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||||
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||||
[messageOff]
|
||||
[charaFadeout A 0.1]
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||||
[wt 0.1]
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||||
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[se ad13]
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||||
[charaPut I 1]
|
||||
[charaEffect I bit_talk_10_LowLevel]
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||||
[wt 0.2]
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||||
|
||||
[charaTalk E]
|
||||
[charaFace E 7]
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||||
[charaFadein E 0.2 1]
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||||
[wt 0.4]
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||||
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||||
@Mash
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I'm sorry, but there are still more hostiles in the area.
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[k]
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@Mash
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||||
They're most likely the source of this Singularity.
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||||
[k]
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||||
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||||
[charaFadeout E 0.1]
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||||
[wt 0.1]
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||||
[charaPut I 1200,1200]
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||||
|
||||
[charaTalk A]
|
||||
[charaFace A 1]
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||||
[charaFadein A 0.1 1]
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||||
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||||
@Orion
|
||||
Ah, don't worry. I've still got plenty of energy to spare!
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||||
[k]
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||||
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||||
[charaFace A 0]
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||||
[charaMoveReturn A 0,-5 0.3]
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||||
|
||||
@Orion
|
||||
All right, Master, let's do this thing!
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[k]
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||||
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||||
[messageOff]
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||||
[se ade427]
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||||
[charaMove A -100,0 0.5]
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||||
[wt 0.1]
|
||||
|
||||
[charaFadeout A 0.4]
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||||
|
||||
[wipeout leftToRight 0.7 1.0]
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||||
[bgmStop BGM_EVENT_80 1.0]
|
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[wait wipe]
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||||
|
||||
[charaSet F 98104300 1 "Vengeful Ghost"]
|
||||
[charaSet G 98104300 1 "Vengeful Ghost"]
|
||||
[charaSet H 98104300 1 "Vengeful Ghost"]
|
||||
|
||||
[seStop ade427 0.4]
|
||||
[charaEffectStop I bit_talk_10_LowLevel]
|
||||
|
||||
[scene 38400]
|
||||
[wt 1.2]
|
||||
|
||||
[wipein rightToLeft 0.7 1.0]
|
||||
[wait wipe]
|
||||
[wt 0.4]
|
||||
|
||||
[charaTalk depthOff]
|
||||
|
||||
[charaDepth H 1]
|
||||
[charaDepth G 2]
|
||||
[charaDepth F 3]
|
||||
|
||||
[charaTalk F]
|
||||
|
||||
[charaFace F 0]
|
||||
[charaFace G 0]
|
||||
[charaFace H 0]
|
||||
|
||||
[charaFadein F 0.4 1]
|
||||
[charaFadeinFSL G 0.4 -350,0]
|
||||
[charaFadeinFSR H 0.4 350,0]
|
||||
[wt 0.4]
|
||||
|
||||
@F:Vengeful Ghost
|
||||
[speed 8]...are...ry...[speed -]
|
||||
[k]
|
||||
|
||||
@F:Vengeful Ghost
|
||||
[speed 8]...ell...eed...[speed -]
|
||||
[k]
|
||||
|
||||
?1:(I can barely hear them...)
|
||||
?!
|
||||
|
||||
[charaFadeout F 0.1]
|
||||
[charaFadeout G 0.1]
|
||||
[charaFadeout H 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Orion
|
||||
Don't worry. They're just ghosts; it doesn't matter what they say. All right, I'm gonna smash you all to smithereens!
|
||||
[k]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[bgm BGM_EVENT_3 0.1]
|
||||
|
||||
[charaTalk F]
|
||||
[charaFace F 0]
|
||||
[charaFace G 0]
|
||||
[charaFace H 0]
|
||||
|
||||
[charaFadein F 0.1 1]
|
||||
[charaFadeinFSL G 0.1 -350,0]
|
||||
[charaFadeinFSR H 0.1 350,0]
|
||||
|
||||
[se ad21]
|
||||
[charaShake F 0.03 3 3 0.5]
|
||||
|
||||
@F:Vengeful Ghost
|
||||
[f large]!!!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[se ad85]
|
||||
|
||||
[wt 0.1]
|
||||
|
||||
[charaMove F 0,10 0.2]
|
||||
[charaMoveScale F 1.1 0.2]
|
||||
[charaFadeout F 0.2]
|
||||
|
||||
[charaMoveFSL G -360,10 0.2]
|
||||
[charaMoveScale G 1.1 0.2]
|
||||
[charaFadeout G 0.2]
|
||||
|
||||
[charaMoveFSR H 360,10 0.2]
|
||||
[charaMoveScale H 1.1 0.2]
|
||||
[charaFadeout H 0.2]
|
||||
[wt 0.5]
|
||||
|
||||
[charaMoveScale F 1.0 0.1]
|
||||
[charaMoveScale G 1.0 0.1]
|
||||
[charaMoveScale H 1.0 0.1]
|
||||
|
||||
[charaTalk depthOn]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 15]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Orion
|
||||
Wh-what the...!? They're just charging at us out of nowhere!
|
||||
[k]
|
||||
|
||||
?1:G-get ready to fight back!
|
||||
?!
|
||||
|
||||
[charaFace A 5]
|
||||
|
||||
@Orion
|
||||
Okay, let's do this!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
|
||||
[bgm BGM_EVENT_3 0.5 0.5]
|
||||
|
||||
[cameraFilter gray]
|
||||
[wt 0.5]
|
||||
|
||||
@
|
||||
[lr]And now, a bit of foreshadowing narration.
|
||||
[k]
|
||||
|
||||
@
|
||||
Orion is known for his vim, his vigor, and for his mass of muscles that never lets either him or his allies down.
|
||||
[k]
|
||||
|
||||
@
|
||||
And yet. Ahh...
|
||||
[k]
|
||||
|
||||
|
||||
@
|
||||
No one could yet guess what would ultimately become of him...
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[fadeout black 0.5]
|
||||
[bgmStop BGM_EVENT_3 0.4]
|
||||
[wait fade]
|
||||
[soundStopAll]
|
||||
[end]
|
||||
|
||||
|
||||
2736
ScriptActionEncrypt/91/9120380111.txt
Normal file
2736
ScriptActionEncrypt/91/9120380111.txt
Normal file
File diff suppressed because it is too large
Load Diff
@@ -338,7 +338,7 @@ Meaning he's temperamental, prouder than Mont Blanc is tall, capricious, a sophi
|
||||
[charaFace A 29]
|
||||
|
||||
@Da Vinci
|
||||
He's also a solitary of exceptional intelligence and sensitivity, particularly in how he saw the world and humanity...and one who managed to capture beauty that no one had ever seen before on canvas .
|
||||
He's also a solitary of exceptional intelligence and sensitivity, particularly in how he saw the world and humanity...and one who managed to capture beauty that no one had ever seen before on canvas.
|
||||
[k]
|
||||
|
||||
@Da Vinci
|
||||
|
||||
1572
ScriptActionEncrypt/91/9140380110.txt
Normal file
1572
ScriptActionEncrypt/91/9140380110.txt
Normal file
File diff suppressed because it is too large
Load Diff
1498
ScriptActionEncrypt/91/9140380120.txt
Normal file
1498
ScriptActionEncrypt/91/9140380120.txt
Normal file
File diff suppressed because it is too large
Load Diff
504
ScriptActionEncrypt/91/9140380121.txt
Normal file
504
ScriptActionEncrypt/91/9140380121.txt
Normal file
@@ -0,0 +1,504 @@
|
||||
|
||||
|
||||
|
||||
|
||||
$91-40-38-01-2-1
|
||||
|
||||
[soundStopAll]
|
||||
[enableFullScreen]
|
||||
|
||||
[charaSet A 4038002 1 Odysseus]
|
||||
[charaSet B 5033001 1 Circe]
|
||||
[charaSet C 5033001 1 "Circe_Cut-In"]
|
||||
|
||||
[charaSet E 4038002 1 "Space Odysseus_Effects"]
|
||||
[charaScale E 1.3]
|
||||
|
||||
[charaSet F 98115000 1 "Effect Dummy"]
|
||||
|
||||
|
||||
[branchQuestNotClear lblNotClear1 3000303]
|
||||
[label lblClear1]
|
||||
|
||||
[sceneSet D 104200 1 1]
|
||||
|
||||
[scene 104200]
|
||||
|
||||
[branch lblConf1]
|
||||
|
||||
[label lblNotClear1]
|
||||
|
||||
[sceneSet D 105500 1 1]
|
||||
|
||||
[scene 105500]
|
||||
|
||||
[label lblConf1]
|
||||
|
||||
[fadein black 1.0]
|
||||
[wait fade]
|
||||
|
||||
[bgm BGM_EVENT_80 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 2]
|
||||
[charaFadein B 0.1 1]
|
||||
[wt 0.2]
|
||||
|
||||
[se bac162]
|
||||
[effect bit_talk_shelling_pink02 -150,-50]
|
||||
[charaMoveReturn B -80,0 0.3]
|
||||
[wt 0.3]
|
||||
|
||||
[effect bit_talk_shelling_pink02 150,-50]
|
||||
[wt 0.1]
|
||||
[se bac162]
|
||||
[charaMoveReturn B 80,0 0.3]
|
||||
[wt 1.0]
|
||||
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 0]
|
||||
[charaFadein A 0.1 1]
|
||||
[wt 0.1]
|
||||
|
||||
[effect bit_talk_shelling_pink01 50,-30]
|
||||
[wt 0.2]
|
||||
[se ad170]
|
||||
[charaFace A 5]
|
||||
[flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
|
||||
[charaShake A 0.05 3 3 0.3]
|
||||
|
||||
[wt 0.2]
|
||||
[effect bit_talk_shelling_pink01 -50,-70]
|
||||
[wt 0.2]
|
||||
|
||||
[se ad170]
|
||||
[flashin once 0.1 0.3 FFFFFFAF FFFFFF00]
|
||||
[charaShake A 0.05 3 3 0.3]
|
||||
[wt 0.5]
|
||||
|
||||
[se ad1052]
|
||||
[fowardEffect bit_talk_windstorm]
|
||||
[wt 0.2]
|
||||
[charaFace A 8]
|
||||
[seStop ad1052 0.8]
|
||||
[fowardEffectStop bit_talk_windstorm]
|
||||
[wt 0.3]
|
||||
[charaShake A 0.05 3 3 0.7]
|
||||
[wt 1.5]
|
||||
|
||||
[charaFace A 2]
|
||||
[se ad129]
|
||||
[fowardEffect bit_talk_41_fs]
|
||||
[charaMove A 0,20 0.2]
|
||||
[charaMoveScale A 1.2 0.2]
|
||||
[wt 0.2]
|
||||
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
[fowardEffectDestroy bit_talk_41_fs]
|
||||
|
||||
[charaScale B 1.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 5]
|
||||
[charaFadein B 0.1 0,10]
|
||||
|
||||
[se ad473]
|
||||
[seVolume ad473 0 0.6]
|
||||
[effect bit_talk_v_slash01]
|
||||
[wt 0.5]
|
||||
[se ad170]
|
||||
[fowardEffect bit_talk_14 0,0]
|
||||
[wt 0.3]
|
||||
|
||||
[charaFace B 4]
|
||||
|
||||
[charaMoveScale B 1.0 0.2]
|
||||
[charaMove B 0,0 0.2]
|
||||
[se ad671]
|
||||
[seStop ad671 0.7]
|
||||
[wt 0.8]
|
||||
|
||||
[charaDepth B 1]
|
||||
[charaDepth F 2]
|
||||
|
||||
[charaFace B 5]
|
||||
|
||||
[se ad474]
|
||||
[charaPut F 0,0]
|
||||
[charaEffect F bit_talk_charge_red]
|
||||
[wt 2.0]
|
||||
|
||||
[subCameraOn]
|
||||
[charaLayer C sub]
|
||||
[charaLayer D sub]
|
||||
|
||||
[charaDepth C 4]
|
||||
[charaDepth D 3]
|
||||
|
||||
[charaScale C 1.5]
|
||||
[charaScale D 1.5]
|
||||
|
||||
[charaTalk off]
|
||||
[charaTalk depthOff]
|
||||
[charaFace C 2]
|
||||
[charaFace D 0]
|
||||
[charaFadein D 0.1 -20,-300]
|
||||
|
||||
[subCameraFilter mask cut359_mask03]
|
||||
[subRenderFadein 0.3 0,-30]
|
||||
[charaFadein C 0.3 -80,90]
|
||||
|
||||
[charaMove D 50,-300 1.5]
|
||||
[charaMove C 80,90 1.5]
|
||||
[wt 1.0]
|
||||
[charaFace B 2]
|
||||
|
||||
[charaFadeout C 0.3]
|
||||
[charaFadeout D 0.3]
|
||||
[subRenderFadeout 0.3]
|
||||
[wt 0.5]
|
||||
|
||||
@Circe
|
||||
[f large]Metabole Piglets!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
|
||||
|
||||
[seStop ad474 0.5]
|
||||
[charaPut F 2000,2000]
|
||||
[charaEffectStop F bit_talk_charge_red]
|
||||
[charaEffectStop C bit_talk_charge_red]
|
||||
[charaFadeout B 0.1]
|
||||
[wt 0.5]
|
||||
|
||||
[charaTalk on]
|
||||
[charaTalk depthOn]
|
||||
|
||||
[charaScale A 1.0]
|
||||
[charaTalk A]
|
||||
[charaFace A 5]
|
||||
[charaFadein A 0.1 1]
|
||||
@Odysseus
|
||||
!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
|
||||
[fowardEffect bit_talk_smoke_pon]
|
||||
[se ade310]
|
||||
[wt 0.1]
|
||||
[fadeout white 1.0]
|
||||
[bgmStop BGM_EVENT_80 1.0]
|
||||
[wait fade]
|
||||
|
||||
[wt 0.8]
|
||||
|
||||
[charaLayer C main]
|
||||
[charaLayer D main]
|
||||
[subCameraOff]
|
||||
|
||||
?1:Odysseus!
|
||||
?!
|
||||
|
||||
[messageOff]
|
||||
|
||||
[charaTalk depthOn]
|
||||
|
||||
|
||||
|
||||
[charaFace A 8]
|
||||
[wt 1.0]
|
||||
|
||||
[fadein white 1.5]
|
||||
[wait fade]
|
||||
[wt 1.0]
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 8]
|
||||
|
||||
@Odysseus
|
||||
...[sr]...
|
||||
[k]
|
||||
|
||||
|
||||
[charaFace A 0]
|
||||
|
||||
@Odysseus
|
||||
...Nothing's happening.
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[charaFadeout A 0.1]
|
||||
[wt 0.1]
|
||||
|
||||
[charaTalk B]
|
||||
[charaFace B 5]
|
||||
[charaFadein B 0.1 1]
|
||||
[se ad119]
|
||||
[charaShake B 0.05 3 2 0.5]
|
||||
[wt 1.5]
|
||||
[bgm BGM_EVENT_146 0.1]
|
||||
|
||||
[charaFace B 2]
|
||||
|
||||
@Circe
|
||||
Ghh! That's right! This Noble Phantasm doesn't work on you!
|
||||
[k]
|
||||
|
||||
[charaFace B 4]
|
||||
|
||||
@Circe
|
||||
I should've just used magecraft instead of taking the easy way out! Ugh, that probably wouldn't even work on the Aegis...
|
||||
[k]
|
||||
|
||||
[charaFace B 6]
|
||||
|
||||
@Circe
|
||||
Hmph. This is all your fault for picking a fight in such a weird way!
|
||||
[k]
|
||||
|
||||
[charaFace B 2]
|
||||
|
||||
@Circe
|
||||
All right, I've made up my mind! I'm not taking your stupid bait!
|
||||
[k]
|
||||
|
||||
@Circe
|
||||
And I won't be forgiving you unless you apologize! THREE TIMES! Hmph!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
|
||||
|
||||
|
||||
[bgmStop BGM_EVENT_146 1.0]
|
||||
|
||||
[se ad59]
|
||||
[charaFadeout B 0.5]
|
||||
[seStop ad59 1.5]
|
||||
[wt 1.8]
|
||||
|
||||
?1:There she goes...
|
||||
?!
|
||||
|
||||
[charaTalk A]
|
||||
[charaFace A 4]
|
||||
[charaFadein A 0.1 1]
|
||||
|
||||
@Odysseus
|
||||
Indeed...
|
||||
[k]
|
||||
|
||||
?1:Hey, Odysseus?
|
||||
?!
|
||||
|
||||
[charaFace A 0]
|
||||
|
||||
@Odysseus
|
||||
Hm?
|
||||
[k]
|
||||
|
||||
?1:What was that Girce business all about?
|
||||
?2:Why'd you ask her that, anyway?
|
||||
?!
|
||||
|
||||
[charaFace A 8]
|
||||
|
||||
@Odysseus
|
||||
...[sr]...
|
||||
[k]
|
||||
|
||||
[bgm BGM_EVENT_112 0.1]
|
||||
|
||||
@Odysseus
|
||||
...Circe's sister is Pasiphaë. Wife of King Minos, and mother of Asterios.
|
||||
[k]
|
||||
|
||||
[charaFace A 0]
|
||||
|
||||
@Odysseus
|
||||
I know that. I do. But even so...
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
|
||||
[charaFace A 1]
|
||||
[wt 1.5]
|
||||
|
||||
[charaFace A 0]
|
||||
|
||||
@Odysseus
|
||||
Even so, this is the story of your adventure.
|
||||
[k]
|
||||
|
||||
@Odysseus
|
||||
I know very well that dreams are just another stage on which an adventure may be set.
|
||||
[k]
|
||||
|
||||
@Odysseus
|
||||
Our dreams sometimes serve as our guides on an adventure. Other times, they are the very labyrinths in which we lose ourselves.
|
||||
[k]
|
||||
|
||||
[charaFace A 8]
|
||||
|
||||
@Odysseus
|
||||
As for what you saw in your dreams...
|
||||
[k]
|
||||
|
||||
[charaFace A 0]
|
||||
|
||||
@Odysseus
|
||||
...I would never dismiss it as just a dream. Especially in your case.
|
||||
[k]
|
||||
|
||||
@Odysseus
|
||||
No matter what you saw, I will take it completely seriously.
|
||||
[k]
|
||||
|
||||
[charaFace A 1]
|
||||
@Odysseus
|
||||
Even should what you describe seem to defy possibility!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
|
||||
[wt 1.0]
|
||||
|
||||
?1:Thanks, Odysseus.
|
||||
?!
|
||||
|
||||
?1:Still...
|
||||
?!
|
||||
|
||||
[charaFace A 0]
|
||||
|
||||
|
||||
?1:I don’t think Girce really exists.
|
||||
|
||||
[charaFace A 8]
|
||||
|
||||
@Odysseus
|
||||
Well...
|
||||
[k]
|
||||
|
||||
[charaFace A 1]
|
||||
|
||||
@Odysseus
|
||||
I suppose you're right there!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
|
||||
[wt 1.5]
|
||||
|
||||
[branch scriptEnd]
|
||||
|
||||
?2:I think you should apologize to Circe.
|
||||
[branch canossa]
|
||||
|
||||
?!
|
||||
|
||||
[label canossa]
|
||||
|
||||
@Odysseus
|
||||
I...
|
||||
[k]
|
||||
|
||||
[charaFace A 1]
|
||||
|
||||
@Odysseus
|
||||
...Yes, I suppose I should. It only seems fair to explain myself and offer an apology.
|
||||
[k]
|
||||
|
||||
[charaFace A 8]
|
||||
|
||||
@Odysseus
|
||||
...
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[wt 1.0]
|
||||
|
||||
[charaFace A 4]
|
||||
|
||||
@Odysseus
|
||||
...Hmm, no. That... I should have chosen my words better.
|
||||
[k]
|
||||
|
||||
|
||||
?1:It's okay. I'll go apologize with you.
|
||||
?!
|
||||
|
||||
[bgmStop BGM_EVENT_112 1.0]
|
||||
|
||||
[charaFace A 0]
|
||||
|
||||
@Odysseus
|
||||
!
|
||||
[k]
|
||||
|
||||
[charaFace A 7]
|
||||
|
||||
@Odysseus
|
||||
Thank you, Master. I'm sorry for the trouble.
|
||||
[k]
|
||||
|
||||
[charaFace A 1]
|
||||
|
||||
@Odysseus
|
||||
But it's all right. I can go by myself.[bgm BGM_MAP_55 1.0]
|
||||
[k]
|
||||
|
||||
[charaFace A 0]
|
||||
|
||||
@Odysseus
|
||||
Apologizing to a queen witch will be quite difficult... You could even say it will be an adventure all its own.
|
||||
[k]
|
||||
|
||||
@Odysseus
|
||||
And when it comes to adventure[line 2]
|
||||
[k]
|
||||
|
||||
?1:That's where adventurers shine!
|
||||
?!
|
||||
|
||||
[charaScale D 1.3]
|
||||
[charaDepth E 5]
|
||||
[charaDepth D 3]
|
||||
[charaTalk off]
|
||||
[charaFace A 6]
|
||||
|
||||
@Odysseus
|
||||
Haha, indeed!
|
||||
[k]
|
||||
|
||||
@Odysseus
|
||||
And that means it's time for me[line 2][wt 0.5][charaFace E 2][charaFadein D 0.2 0,-340][charaFadein E 0.2 0,0][effect bit_talk_41_fs]the great[sr]adventurer Odysseus, to shine!
|
||||
[k]
|
||||
|
||||
[messageOff]
|
||||
[effectDestroy bit_talk_41_fs]
|
||||
|
||||
[charaFace E 1]
|
||||
[wt 0.2]
|
||||
[se ade126]
|
||||
[effect bit_talk_starshine 30,95]
|
||||
|
||||
[wt 2.5]
|
||||
|
||||
[label scriptEnd]
|
||||
|
||||
|
||||
|
||||
[fadeout black 2.0]
|
||||
[bgmStop BGM_MAP_55 2.0]
|
||||
[bgmStop BGM_EVENT_112 2.0]
|
||||
[wait fade]
|
||||
[wt 0.5]
|
||||
[soundStopAll]
|
||||
[end]
|
||||
Reference in New Issue
Block a user