Version: 2.68.0 DataVer: 669
This commit is contained in:
482
ScriptActionEncrypt/91/9120380110.txt
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482
ScriptActionEncrypt/91/9120380110.txt
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$91-20-38-01-1-0
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[soundStopAll]
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[enableFullScreen]
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[charaSet A 2038001 1 Orion]
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[charaSet B 1005001 1 "Nero Claudius"]
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[charaSet C 1027001 1 "Okita Souji"]
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[charaSet D 1098217900 1 "Sea Fiend"]
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[charaSet E 99502600 1 Mash]
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[charaSet G 2038001 1 Orion1]
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[charaSet H 2038001 1 Orion2]
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[charaSet J 2038001 1 Orion3]
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[charaScale J 1.3]
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[charaScale G 1.3]
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[charaSet I 5009000 1 "Effect Dummy"]
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[charaSet K 5009000 1 "Effect Dummy 1"]
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[charaPut K 2000,2000]
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[charaEffect K bit_talk_41_fs]
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[scene 10000]
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[fadein black 1.0]
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[wait fade]
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[bgm BGM_EVENT_1 0.1]
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@
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[lr]Orion the superhuman.
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[k]
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[messageOff]
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[charaTalk J]
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[charaFace J 0]
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[charaFadein J 0.6 -190,220]
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[charaMove J -240,220 7.0]
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[wt 0.5]
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@
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As you can see, he's a walking mass of heartiness, licentiousness, muscle, robustness, coarseness, and muscle.
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[k]
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@
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“His pecs have pecs!”[sr]“His arms and legs are thick as tree trunks.”
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[k]
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[messageOff]
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[charaFadeout J 0.4]
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[wt 0.7]
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[charaTalk G]
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[charaFace G 0]
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[charaFadein G 0.6 50,220]
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[charaMove G 100,220 7.0]
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[wt 0.5]
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@
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“If I ever tried punching him, I'd break my hand.”[sr]“He's a muscleman's muscleman.”
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[k]
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@
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Even all the praise above does not begin to encapsulate the magnificence of his muscular physique.
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[k]
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[messageOff]
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[charaFadeout G 0.6]
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[wt 0.9]
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[charaTalk H]
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[charaFace H 0]
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[charaFadein H 0.6 1]
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[wt 0.5]
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@
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That is Super Orion. Needless to say, he's never had a broken bone in his life.
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[k]
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@
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He was injured exactly one time in life: when he was blinded.
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[k]
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@
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Aside from that, his life was completely injury-free.
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[k]
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@
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That remains the case now, even as a Servant.
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[k]
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[charaTalk depthOff]
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[charaDepth C 1]
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[charaDepth B 2]
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[charaDepth H 3]
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[charaFace C 0]
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[charaPutFSL C -350,0]
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[charaFadeTime C 0.4 0.7]
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@
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What's more, as a Servant, his spirit body is even less prone to illness than he was in life.
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[k]
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[messageOff]
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[charaFadeout C 0.4]
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[wt 0.8]
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[charaFace B 0]
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[charaPutFSR B 350,0]
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[charaFadeTime B 0.4 0.7]
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@
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Unless he's under a skill's debilitating effects, he doesn't need to worry about getting sick.
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[k]
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[messageOff]
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[charaFadeout B 0.4]
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[wt 1.0]
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[fadeout black 1.5]
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[bgmStop BGM_EVENT_1 1.5]
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[wait fade]
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[charaTalk depthOn]
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[charaFadeout H 0.1]
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[charaFadeout B 0.1]
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[scene 115900]
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[wt 1.5]
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[fadein black 1.5]
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[wait fade]
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[bgm BGM_EVENT_80 0.1]
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[wt 1.0]
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?1:It's headed your way, Orion!
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?!
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[messageOff]
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[wipeout rectangleStripLeftToRight 0.4 1.0]
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[bgm BGM_EVENT_80 0.4 0.5]
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[wait wipe]
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[wt 0.8]
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[wipein rectangleStripRightToLeft 0.4 1.0]
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[bgm BGM_EVENT_80 0.4 1.0]
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[wait wipe]
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[wt 0.3]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.4 1]
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[wt 0.4]
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[charaMoveReturn A 0,-10 0.25]
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@Orion
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Got it! Now to give this thing a crushing bear hu[line 2]
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[se ade73]
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[wt 0.6]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.4 -20,0]
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[charaMove D 0,0 0.4]
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[wt 0.4]
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[seStop ade73 0.1]
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[wt 0.6]
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[charaFadeout D 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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@Orion
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You know, on second thought, it looks a little on the slimy side for that. I'm just gonna give it a whack with my trusty club!
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[k]
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[messageOff]
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[se ad129]
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[charaPut K 0,0]
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[charaMove A 0,10 0.3]
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[charaMoveScale A 1.1 0.3]
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[charaFadeout A 0.2]
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[wt 0.1]
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[charaPut K 2000,2000]
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[wt 0.4]
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[charaEffectDestroy K bit_talk_41_fs]
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[charaMoveScale A 1.0 0.1]
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[charaTalk D]
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[charaFace D 0]
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[charaFadein D 0.1 1]
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[wt 0.5]
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[se ad322]
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[effect bit_talk_14]
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[charaShake D 0.05 4 4 0.5]
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[wt 0.7]
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[se ad628]
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[fowardEffect bit_talk_explosion_triple02]
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[wt 1.0]
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[charaFadeout D 0.1]
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[wt 3.0]
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[seStop ad628 0.3]
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[fowardEffectDestroy bit_talk_explosion_triple02]
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[charaTalk A]
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[charaFace A 5]
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[charaFadein A 0.1 1]
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[wt 0.3]
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[cueSe SE_21 21_ad1101]
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[charaFace A 15]
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[charaShake A 0.03 3 3 0.5]
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@Orion
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Gaaah! The slime got in my eyes! And my mooouth!
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[k]
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[charaFace A 4]
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@Orion
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Bleeeagh![wt 0.6][charaMoveReturn A 0,-5 0.25] Blech,[wt 0.3][charaMoveReturn A 0,-5 0.25] ptooey!
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[k]
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?1:A-are you okay?
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?!
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@Orion
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Y-yeah, I'm all right. I just need some water.
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[k]
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[messageOff]
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[charaFace A 9]
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[cueSe SE_22 22_ade787]
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[charaShake A 0.05 3 3 0.4]
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[wt 0.6]
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[cueSeStop 22_ade787 0.2]
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[wt 0.2]
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[cueSe SE_22 22_ade787]
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[charaShake A 0.05 3 3 0.4]
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[wt 1.0]
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[charaFace A 4]
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@Orion
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Phew. That was gross.
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[k]
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@Orion
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I didn't think it'd just POP like that when I hit it... I mean, okay, maybe I should have, but still.
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[k]
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[messageOff]
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[charaFadeout A 0.1]
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[wt 0.1]
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[se ad13]
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[charaPut I 1]
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[charaEffect I bit_talk_10_LowLevel]
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[wt 0.2]
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[charaTalk E]
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[charaFace E 7]
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[charaFadein E 0.2 1]
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[wt 0.4]
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@Mash
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I'm sorry, but there are still more hostiles in the area.
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[k]
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@Mash
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They're most likely the source of this Singularity.
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[k]
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[charaFadeout E 0.1]
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[wt 0.1]
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[charaPut I 1200,1200]
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[charaTalk A]
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[charaFace A 1]
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[charaFadein A 0.1 1]
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@Orion
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Ah, don't worry. I've still got plenty of energy to spare!
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[k]
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[charaFace A 0]
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[charaMoveReturn A 0,-5 0.3]
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@Orion
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All right, Master, let's do this thing!
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[k]
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[messageOff]
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[se ade427]
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[charaMove A -100,0 0.5]
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[wt 0.1]
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[charaFadeout A 0.4]
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[wipeout leftToRight 0.7 1.0]
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[bgmStop BGM_EVENT_80 1.0]
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[wait wipe]
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[charaSet F 98104300 1 "Vengeful Ghost"]
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[charaSet G 98104300 1 "Vengeful Ghost"]
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[charaSet H 98104300 1 "Vengeful Ghost"]
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[seStop ade427 0.4]
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[charaEffectStop I bit_talk_10_LowLevel]
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[scene 38400]
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[wt 1.2]
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[wipein rightToLeft 0.7 1.0]
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[wait wipe]
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[wt 0.4]
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[charaTalk depthOff]
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[charaDepth H 1]
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[charaDepth G 2]
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[charaDepth F 3]
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[charaTalk F]
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[charaFace F 0]
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[charaFace G 0]
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[charaFace H 0]
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[charaFadein F 0.4 1]
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[charaFadeinFSL G 0.4 -350,0]
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[charaFadeinFSR H 0.4 350,0]
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[wt 0.4]
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@F:Vengeful Ghost
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[speed 8]...are...ry...[speed -]
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[k]
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@F:Vengeful Ghost
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[speed 8]...ell...eed...[speed -]
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[k]
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?1:(I can barely hear them...)
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?!
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[charaFadeout F 0.1]
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[charaFadeout G 0.1]
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[charaFadeout H 0.1]
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[wt 0.1]
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[charaTalk A]
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[charaFace A 0]
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[charaFadein A 0.1 1]
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@Orion
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Don't worry. They're just ghosts; it doesn't matter what they say. All right, I'm gonna smash you all to smithereens!
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[k]
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[charaFadeout A 0.1]
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[wt 0.1]
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[bgm BGM_EVENT_3 0.1]
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[charaTalk F]
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[charaFace F 0]
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[charaFace G 0]
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[charaFace H 0]
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[charaFadein F 0.1 1]
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[charaFadeinFSL G 0.1 -350,0]
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[charaFadeinFSR H 0.1 350,0]
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[se ad21]
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[charaShake F 0.03 3 3 0.5]
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@F:Vengeful Ghost
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[f large]!!!
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[k]
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[messageOff]
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[se ad85]
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[wt 0.1]
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[charaMove F 0,10 0.2]
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[charaMoveScale F 1.1 0.2]
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[charaFadeout F 0.2]
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[charaMoveFSL G -360,10 0.2]
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[charaMoveScale G 1.1 0.2]
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[charaFadeout G 0.2]
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[charaMoveFSR H 360,10 0.2]
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[charaMoveScale H 1.1 0.2]
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[charaFadeout H 0.2]
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[wt 0.5]
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[charaMoveScale F 1.0 0.1]
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[charaMoveScale G 1.0 0.1]
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[charaMoveScale H 1.0 0.1]
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[charaTalk depthOn]
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[charaTalk A]
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[charaFace A 15]
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[charaFadein A 0.1 1]
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@Orion
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Wh-what the...!? They're just charging at us out of nowhere!
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[k]
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?1:G-get ready to fight back!
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?!
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[charaFace A 5]
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@Orion
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Okay, let's do this!
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[k]
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[messageOff]
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[bgm BGM_EVENT_3 0.5 0.5]
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[cameraFilter gray]
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[wt 0.5]
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@
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[lr]And now, a bit of foreshadowing narration.
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[k]
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@
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Orion is known for his vim, his vigor, and for his mass of muscles that never lets either him or his allies down.
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[k]
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@
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And yet. Ahh...
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[k]
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@
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No one could yet guess what would ultimately become of him...
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[k]
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[messageOff]
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[fadeout black 0.5]
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[bgmStop BGM_EVENT_3 0.4]
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[wait fade]
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[soundStopAll]
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[end]
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Reference in New Issue
Block a user