$94-00-56-01-1-0 [soundStopAll] [se ad37] [charaSet A 8001001 1 Mash] [charaSet B 98002000 1 Fou] [charaSet C 1001001 1 Altria] [charaSet D 98006000 1 ???] [charaSet E 3013001 1 Scáthach] [scene 10000] [fadein black 1.0] [wait fade] [wipeout circleIn 1.0 1] [wait wipe] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] @Mash ...pai...[sr]Senpai... [k] [messageOff] [scene 21100] [fadeMove black 0.1 0.7] [wipein circleIn 0.7 1] [wait wipe] [wipeout circleIn 0.7 1] [wait wipe] [fadeMove black 0.1 0.4] [wt 0.1] [wipein circleIn 0.7 1] [wait wipe] [wipeout circleIn 0.7 1] [wait wipe] [fadeMove black 0.1 0.0] [wt 0.2] [wipein circleIn 2.0 1] [wait wipe] [bgm BGM_EVENT_5 0.1] [seStop ad37 5.0] [charaFace A 13] @Mash Oh, Senpai, you're awake![sr]Thank goodness! [k] [charaFadeout A 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Fou Fou fou! [k] ?1:Where are we? ?! [charaFadeout B 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash ...I don't know.[sr]Looks like the Rayshift didn't execute correctly. [k] @Mash At the very least, I don't think this is our intended destination. [k] [charaFadeout A 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0] [charaFace A 7] [charaFadein A 0.1 2] @Fou Fou. [k] [charaFace A 0] @Mash No one seems to be injured[line 2]including Fou, who has tagged along once again... [k] [charaFadeout B 0.1] [charaFadeout A 0.1] [wt 0.2] [se ad15] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] @Mash Doctor... Doctor? [k] [se ad31] [wt 1.5] [seStop ad31 3.5] [charaFace A 0] @Mash ...As you can see, we've lost all communications with Chaldea. [k] @Mash That's why... we don't even know where we are... [k] [charaFadeout A 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Altria ...Well, it's not Britain.[sr]Just look at these tropical-looking plants. [k] [charaFadeout C 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Scáthach Hmm. Right now, our problem is... not where this is, but what lives here. [k] [bgmStop BGM_EVENT_5 3.0] @Scáthach Master, behind you. [k] ?1:...What? [charaFadeout E 0.1] [bgm BGM_EVENT_3 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Mash Master, watch out! [k] ?2:Oh no... I left myself wide open! [charaFadeout E 0.1] [bgm BGM_EVENT_3 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Mash Now is not the time for sarcasm![sr]Watch out! [k] ?! [messageOff] [wipeout rectangleStripRightToLeft 0.3 0.5] [wait wipe] [charaFadeout A 0.1] [wt 0.2] [wipein rectangleStripLeftToRight 0.3 0.5] [wait wipe] [charaTalk D] [charaFace D 0] [charaFadein D 0.4 1] @??? ...! [k] [charaFadeout D 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash Ugh... This is an unknown enemy type![sr]It's quite violent, but we have to fight back, Master! [k] [charaFadeout A 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Scáthach Heh heh. Unknown enemies on an unknown land...[sr]Now this is getting very convenient for me! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.4] [wait fade] [soundStopAll] [end]