$94-00-64-30-1-1 [soundStopAll] [bgm BGM_EVENT_24 0.1] [charaSet A 8001001 1 Mash] [charaSet B 5028001 1 Illya] [charaSet C 98103600 1 Ruby] [charaSet D 98103600 1 ???] [charaSet E 98103600 1 ???] [charaSet F 98103600 1 ???] [charaSet G 98103600 1 ???] [charaSet H 98103600 1 ???] [charaFilter D silhouette 00000080] [charaFilter E silhouette 00000080] [charaFilter F silhouette 00000080] [charaFilter G silhouette 00000080] [charaFilter H silhouette 00000080] [scene 31600] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] [charaBackEffect B bit_talk_41_black_out] [fadein black 1.0] [wait fade] [effect bit_talk_magic] [se bac25] @Illya [fontSize x-large]Schneiden! [k] [wait effect bit_talk_magic] [messageOff] [charaFadeout B 0.1] [charaPut B 1200,1200] [charaBackEffectStop B] [charaTalk off] [charaFadein D 0.1 2] [charaFadein E 0.1 0] [charaFadein F 0.1 1] [charaFadein G 0.1 3] [charaFadein H 0.1 5] [se bac17] [charaEffect D bit_talk_12_green_R] [charaShake D 0.05 3 3 0.5] [charaEffect E bit_talk_12_green_R] [charaShake E 0.05 3 3 0.5] [charaEffect F bit_talk_12_green_R] [charaShake F 0.05 3 3 0.5] [charaEffect G bit_talk_12_green_R] [charaShake G 0.05 3 3 0.5] [charaEffect H bit_talk_12_green_R] [charaShake H 0.05 3 3 0.5] [wt 1.0] [se ad42] [charaFadeout D 1.0] [charaFadeout E 1.0] [charaFadeout F 1.0] [charaFadeout G 1.0] [charaFadeout H 1.0] [wt 1.5] [charaFadein D 0.1 200,-900] [charaFadein E 0.1 -200,-900] [charaFadein F 0.1 0,-900] [charaFadein G 0.1 -400,-900] [charaFadein H 0.1 400,-900] [se bac1] [charaMove D 200,0 0.2] [wt 0.2] [seStop bac1] [se bac1] [charaMove E -200,0 0.2] [wt 0.2] [seStop bac1] [se bac1] [charaMove F 0,0 0.2] [wt 0.2] [seStop bac1] [se bac1] [charaMove G -400,0 0.2] [wt 0.2] [seStop bac1] [se bac1] [charaMove H 400,0 0.2] [wt 0.5] [wait charaMove] [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaTalk on] [charaTalk A] [charaFace A 15] [charaFadein A 0.1 1] @Mash While we're busy battling them, more keep coming... [k] [charaFadeout A 0.1] [charaBackEffect B bit_talk_41_black_out] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] [effect bit_talk_magic] @Illya Shot, shot, shot![sr](Not at a place like this...) [k] [wait effect bit_talk_magic] [messageOff] [charaFadeout B 0.1] [charaPut B 1200,1200] [charaBackEffectStop B] [charaTalk off] [charaFadein D 0.1 2] [charaFadein E 0.1 0] [charaFadein F 0.1 1] [charaFadein G 0.1 3] [charaFadein H 0.1 5] [se bac10] [charaEffect D bit_talk_13] [charaShake D 0.05 3 3 0.5] [charaEffect E bit_talk_13] [charaShake E 0.05 3 3 0.5] [charaEffect F bit_talk_13] [charaShake F 0.05 3 3 0.5] [charaEffect G bit_talk_13] [charaShake G 0.05 3 3 0.5] [charaEffect H bit_talk_13] [charaShake H 0.05 3 3 0.5] [wt 1.0] [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaTalk on] [charaBackEffect B bit_talk_41_black_out] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Illya Feuer![sr](Not before I finish...) [k] [messageOff] [charaFadeout B 0.1] [charaPut B 1200,1200] [charaBackEffectStop B] [charaTalk off] [charaFadein D 0.1 2] [charaFadein E 0.1 0] [charaFadein F 0.1 1] [charaFadein G 0.1 3] [charaFadein H 0.1 5] [se bac33] [charaShake D 0.05 3 3 0.5] [charaShake E 0.05 3 3 0.5] [charaEffect F bit_talk_29] [charaShake F 0.05 3 3 0.5] [charaEffect G bit_talk_29] [charaShake G 0.05 3 3 0.5] [charaEffect H bit_talk_29] [charaShake H 0.05 3 3 0.5] [wt 1.0] [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaTalk on] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Illya I can't stop here! [k] [messageOff] [charaFadeout B 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] [wt 1.2] [charaFadeout A 0.1] [charaPut B 1200,1200] [charaChange B 98102500 5 fade 0] [wt 0.1] [charaFadeout B 0] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Illya I'll open a path in front of us! Ruby! [k] [charaFadeout B 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] [charaShake C 0.07 0 16 1.0] @Ruby Okay, Illya!☆ Transferring all physical defense to firepower! [k] [charaFadeout C 0.1] [charaPut B 1200,1200] [charaChange B 5028001 2 fade 0] [wt 0.1] [charaFadeout B 0] [charaBackEffect B bit_talk_41_black_out] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] [effect bit_talk_magic] @Illya [fontSize x-large]FEUER! [k] [wait effect bit_talk_magic] [messageOff] [charaFadeout B 0.1] [charaPut B 1200,1200] [charaBackEffectStop B] [charaTalk off] [charaFadein D 0.1 2] [charaFadein E 0.1 0] [charaFadein F 0.1 1] [charaFadein G 0.1 3] [charaFadein H 0.1 5] [se bac159] [charaEffect F bit_talk_29] [charaEffect G bit_talk_29] [charaEffect H bit_talk_29] [charaEffect D bit_talk_13] [charaShake D 0.05 3 3 0.5] [charaEffect E bit_talk_13] [charaShake E 0.05 3 3 0.5] [charaEffect F bit_talk_13] [charaShake F 0.05 3 3 0.5] [charaEffect G bit_talk_13] [charaShake G 0.05 3 3 0.5] [charaEffect H bit_talk_13] [charaShake H 0.05 3 3 0.5] [wt 1.0] [se ad42] [charaFadeout D 1.0] [charaFadeout E 1.0] [charaFadeout F 1.0] [charaFadeout G 1.0] [charaFadeout H 1.0] [wt 1.5] [charaTalk on] [charaSet D 98103200 1 Sapphire] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] [charaShake D 0.07 0 16 1.0] @Sapphire Follow me! I'll guide you. [k] [charaFadeout D 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Mash Let us handle the rear! We can't rely on the Doctor's scans beyond this point! [k] ?1:Oh, right. We can't talk to him anymore, can we? ?! [charaFace A 7] @Mash Yes. That's what the Doctor and Da Vinci said. [k] [charaFace A 8] @Mash Each time they communicate or do a Rayshift to this world, it establishes a Leyline. [k] [charaFace A 0] @Mash So they cut off all normal communications and are on standby for our request to return home. [k] [charaFace A 12] @Mash But the risk of hacking remains. [k] [charaFace A 7] @Mash The other Servants should be defending Chaldea. [k] [charaFace A 5] @Mash But Chaldea is a delicate facility.[sr]We need to avoid any more attacks! [k] ?1:Right! ?! [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_24 2.0] [wait fade] [soundStopAll] [end]