$94-07-36-02-2-1 [enableFullScreen] [soundStopAll] [charaSet C 99502600 1 Mash] [charaSet D 98002000 1 Fou] [charaSet E 10010300 1 "Ashiya Douman"] [charaSet F 6026300 1 "Yan Qing"] [charaSet G 5043300 1 Asclepius] [charaSet H 1054000 1 Gareth] [charaSet I 6043000 1 Ortlinde] [charaSet J 6044000 1 Hildr] [charaSet K 6045000 1 Thrúd] [charaSet M 28003000 1 "Lady Avalon"] [charaSet R 98115000 1 "Effect Dummy"] [charaSet S 98115000 1 "Effect Dummy"] [charaPut S 2000,2000] [charaEffect S bit_talk_10_LowLevel] [cameraMove 0.1 0,0 1.01] [scene 159800] [fadein black 0.5] [wait fade] [bgm BGM_EVENT_3 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] [wt 0.2] [se ad678] [seVolume ad678 0 0.4] [wt 0.1] [charaMoveScale F 1.1 0.2] [charaMove F 0,10 0.2] [effect bit_talk_41_fs] [blur motion 0.3 2 10000 0.5 0.7 0.05 100] [charaFadeout F 0.2] [wt 0.2] [blurOff motion 0.2] [wt 0.1] [effectDestroy bit_talk_41_fs] [charaScale F 1.0] [wt 0.1] [fowardEffect bit_talk_14 0,120] [se bac150] [wt 0.3] [effect bit_talk_14 360,20] [se bac151] [wt 0.3] [se bac150] [effect bit_talk_14 -360,-50] [wt 0.5] [cueSe SE_22 22_ade777] [wt 2.5] [shake 0.05 3 3 2.0] [se bac255] [se ad1041] [wt 1.5] [se bac255] [seStop ad1041 1.0] [wt 1.5] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Yan Qing I knew it. There's no end to these bulb creatures. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] @Ashiya Douman Something must be out there, making more of them.[wt 0.8][charaFace E 9][sr]Let's take a look! [k] [messageOff] [effect bit_talk_pentagram_06] [se ad1054] [wt 3.0] [effectStop bit_talk_pentagram_06] [seStop ad1054 1.0] [wt 1.0] [se ade251] [wt 1.5] [effectDestroy] [charaFaceFade E 15 0.3] @Ashiya Douman ...There it is. [k] [charaFaceFade E 2 0.3] @Ashiya Douman Valkyries! I want you to fly to these coordinates I'm sending and eliminate this problem at its source. [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaDepth K 3] [charaDepth J 2] [charaDepth I 4] [charaTalk depthOff] [charaTalk K] [charaFace K 5] [charaFadein K 0.1 1] [wt 0.5] [cueSe SE_21 21_ad1108] [se bac398] [wt 0.05] [fadeout white 0.4] [wait fade] [charaTalk off] [charaFace J 5] [charaFadeinFSR J 0.1 386,0] [charaFace I 5] [charaFadeinFSL I 0.1 -386,0] [cueSeStop 21_ad1108 0.7] [wt 0.5] [fadein white 0.5] [wait fade] [wt 0.6] [charaTalk on] [charaTalk J] [charaFace J 11] @Hildr Gah, creepy! The coordinates he sent are just floating in front of me every way I turn my head! [k] [charaFadeout K 0.1] [charaFadeout J 0.1] [charaFadeout I 0.1] [wt 0.1] [charaTalk depthOn] [charaPut S 0,0] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Mash I just received Douman's coordinate data, too! It looks like there's...is that a hole in the ground? [k] ?1:THAT'S where the Gazer bulbs are coming from!? Okay, try to plug it! ?2:Okay... Well, see if you can seal it off! ?! [charaPut S 2000,2000] [charaFadeout C 0.1] [wt 0.1] [charaTalk K] [charaFace K 2] [charaFadein K 0.1 1] @Thrúd Understood! [k] [messageOff] [bgmStop BGM_EVENT_3 1.3] [charaMove K 0,10 0.3] [charaFadeout K 0.2] [fowardEffect bit_talk_quickmove] [se bac1] [wt 0.3] [charaTalk off] [charaDepth I 5] [charaDepth J 4] [charaFace I 8] [charaFadeinFSL I 0.1 -256,0] [charaFace J 10] [charaFadeinFSR J 0.1 256,0] [wt 1.0] [charaMoveFSR J 256,10 0.3] [charaFadeout J 0.2] [charaEffect J bit_talk_quickmove] [charaMoveFSL I -256,10 0.3] [charaFadeout I 0.2] [charaEffect I bit_talk_quickmove] [se bac1] [wt 1.5] [messageOff] [wipeout rollRight 1.0 0.5] [wait wipe] [wt 1.0] [wipein rollLeft 1.0 0.5] [wait wipe] [bgm BGM_EVENT_147 0.1] [wt 0.4] [charaTalk J] [charaFace J 1] [charaFadein J 0.1 1] @Hildr Okay, the hole's all blocked now! [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Ortlinde Yes, there was a hole with a bunch of Gazers[line 2]I mean, bulbs coming out of it. [k] @Ortlinde So we used our runes to make a giant block of ice and seal it off completely. [k] [charaFace I 1] @Ortlinde That should stop any more bulbs from getting out. Phew! [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk M] [charaFace M 1] [charaFadein M 0.1 1] @Lady Avalon That's great, thanks! I bet our sales will double in no time flat, now! [k] ?1:We're not done yet! There's still the walking trees! ?2:Just as soon as we take care of those walking trees. ?! [charaFadeout M 0.1] [wt 0.1] [charaTalk H] [charaFace H 10] [charaFadein H 0.1 1] @Gareth Good point, Master! Let's go wipe those things out of existence! [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Yan Qing Right sentiment, but maybe word it better next time! [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_147 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]