$01-00-06-11-1-0 [soundStopAll] [bgm BGM_EVENT_3 0.1] [charaSet A 8001001 1 Mash] [charaSet B 98003000 1 "Dr. Roman"] [charaSet D 1012001 1 Bedivere] [charaSet E 6002001 1 "Cursed Arm"] [charaSet F 2013000 1 Arash] [charaSet G 98006000 1 ???] [scene 29100] [fadein black 2.0] [wait fade] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Cursed Arm To think the Raider Knight would find the village in the west! Lord Arash, how far are the enemy forces from the village!? [k] [charaFadeout E 0.1] [charaTalk F] [charaFace E 5] [charaFadein E 0.1 0] [charaFace F 5] [charaFadein F 0.1 2] @Arash One mountain pass! Their signal fire is black, meaning they're about to engage! [k] [charaFadeout E 0.1] [charaFadeout F 0.1] [charaTalk A] [charaFace A 14] [charaFadein A 0.1 1] @Mash The village in the west... So another village is under attack!? Then, we must go help them right away! [k] ?1:Mash, calm down... [bgmStop BGM_EVENT_3 0.7] [charaFadeout A 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Arash [%1] is right. We can only do so much right now. Calm down, Mash. [k] [charaFadeout F 0.1] [bgm BGM_EVENT_5 0.1] [charaTalk A] [charaFace A 15] [charaFadein A 0.1 1] @Mash Sorry. But I heard “Knight of the Round Table” and I... [k] [charaFadeout A 0.1] ?2:What's a Raider Knight? [bgmStop BGM_EVENT_3 0.3] [wt 0.2] [charaFadeout A 0.1] [wt 0.2] [bgm BGM_EVENT_5 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Arash Ah. They're Knights of the Round Table who are given territory in forts outside the Holy City. [k] @Arash To a Knight of the Round Table, being kicked out of the Holy City is nothing short of punishment. [k] @Arash Guess they must've done something to displease the Lion King. [k] @Arash They remain mobile to crush their enemies, like hounds of war. The polar opposite of Gawain, the immovable gatekeeper. [k] [charaFadeout F 0.1] ?! [charaTalk B] [communicationCharaLoop 98003003 1 5 0 5] @Dr. Roman We can't just sit around and do nothing. If they're your comrades, they must be valuable soldiers, no? [k] [communicationCharaClear] [wait communicationChara] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Cursed Arm Of course. However, it'll take two days to get from here to the village, no matter how much we hurry... [k] @Cursed Arm Even if we take off now... [k] [charaFadeout E 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] @Arash Hundred Personas would be good at delaying them...[sr]But even then, they'd last half a day at most. [k] ?1:We could tell the villagers to flee and come here... [charaFadeout F 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Cursed Arm Right. That's about all we can do now. [k] @Cursed Arm We can only hope that several of them make it out alive... [k] [charaFadeout E 0.1] [charaTalk D] [charaFace E 0] [charaFadein E 0.1 0] [charaFace D 11] [charaFadein D 0.1 2] @Bedivere No, that would be a dead end. This village has no emergency rations... [k] [charaFace D 8] @Bedivere If we increase the population any more, it would mean mutual ruin. We must try to protect the western village. [k] [charaFace E 4] @Cursed Arm That is true. It's just as you've inferred, Sir Bedivere. [k] [charaFadeout E 0.1] [charaFadeout D 0.1] ?2:If we only had Da Vinci... [charaFadeout F 0.1] ?! [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Mash If Da Vinci were here, I suppose she would've brushed this all off like it was no big deal. [k] @Mash “Let's fly, then!” she'd say... [k] [charaFadeout A 0.1] [bgmStop BGM_EVENT_5 1.0] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Arash Oh! That's right, we had that option.[sr]That might do it. [k] [charaFadeout F 0.1] [charaTalk D] [charaFace E 2] [charaFadein E 0.1 0] [charaFace D 3] [charaFadein D 0.1 2] @Bedivere Huh? [k] @Cursed Arm What? [k] ?1:Arash? ?! [charaFadeout E 0.1] [charaFadeout D 0.1] [bgm BGM_EVENT_4 0.1] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Arash Well, if you wouldn't mind it being only once, and one way, we could fly and get there in one go! [k] [charaFace F 0] @Arash Mind you, it's risky. We won't be able to land right at the village. Is that still okay with you? [k] ?1:It doesn't matter. Let's go right now! ?2:Let's help the western village! ?! [charaFadeout F 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Cursed Arm [%1]... [k] [charaFadeout E 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Arash All right. Choose the members of the assault team, then. I'm in, obviously. [%1] and Mash will go too. [k] @Arash What about you, Mr. Knight? We're up against the Round Table. Can you handle it? [k] [charaFadeout F 0.1] [charaTalk D] [charaFace D 8] [charaFadein D 0.1 1] @Bedivere Thanks for your concern, but there's no need.[sr]I'm not a knight under the Lion King. [k] [charaFadeout D 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Arash Well said. Get ready to move! Follow me! [k] [wt 0.2] [messageOff] [wipeout rightToLeft 0.3 1] [wait wipe] [charaFadeout F 0.1] [scene 28600] [wt 0.4] [wipein leftToRight 0.3 1] [wait wipe] [wt 0.2] [charaTalk F] [charaFace F 5] [charaFadein F 0.4 1] @Arash There's an old roof slab fortified with clay near that collapsed house. Look closely. It's got handles, right? [k] [charaFadeout F 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Mash Oh yeah, it does. I can see holes as deep as my heels, too. [k] [charaFadeout A 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Bedivere So we grasp these handles and put our feet in these holes... It's almost like we're on all fours... [k] [charaFadeout D 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Arash Save your comments for later, just hold on tight![sr][%1], you're next to Mash. [k] @Arash Mash, hang tight onto your Master.[sr]We'll be going over 300 kilometers an hour. [k] [charaFadeout F 0.1] [se bac3] [charaTalk A] [charaFace A 15] [charaFadein A 0.1 1] @Mash Huh? Er, Arash Kamangir?[sr]What are you doing? [k] [charaFadeout A 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Arash ...All we do is wrap these ropes around the slab like so... then fasten them to this huge arrow here... [k] @Arash Now, all set. This should be about the right angle. Good tailwind today... We'll end up right in front of that village! [k] [charaFadeout F 0.1] [charaTalk D] [charaFace D 3] [charaFadein D 0.1 1] @Bedivere You're not serious, surely... [k] [charaFadeout D 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Mash Right. This is no laughing matter.[sr]There's no way, you can't possibly... [k] [charaFadeout A 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Arash You're being dumb. Who's laughing?[sr]It's a life-or-death situation. A story for the ages! [k] @Arash Slab and arrow secure! I'll shoot with everything I've got. The arrow will travel 20 kilometers and take the slab along with it! [k] @Arash See? Easy, right? [k] ?1:This guy's an idiot[line 4]! ?! [bgmStop BGM_EVENT_4 1.0] [charaFace F 5] @Arash You're the idiot! Be serious or you'll end up biting your tongue! [k] [charaFadeout F 0.1] [bgm BGM_EVENT_3 0.1] [charaTalk A] [charaFace A 14] [charaFadein A 0.1 1] @Mash What[line 3] Arash is in shooting position![sr]This guy's serious! [k] @Mash There's no way we can travel like this.[sr]It's just not possible! [k] [charaFadeout A 0.1] [charaTalk B] [charaFace A 14] [charaFadein A 0.1 2] [communicationCharaLoop 98003003 0 5 0 3] @Dr. Roman You'd think so, but it is. The laws of physics don't apply to things like a Servant's Noble Phantasm. [k] [communicationCharaFace 0] @Dr. Roman Besides, a distance of merely 10 or 20 kilometers is like a warm-up session for him. [k] [charaFadeout A 0.1] [communicationCharaClear] [wait communicationChara] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Arash Yo, thanks for the comment, brother![sr]Leave it to me. I found a good landing spot, too! [k] [charaFadeout F 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Mash Landing spot!? Crash site, more like it[line 3][sr]Master, please hang on tight! [k] [wt 0.4] [messageOff] [se ad34] [wt 0.05] [bgm BGM_EVENT_3 0.3 0.4] [shake 0.05 4 6 0.3] [wipeout circleOut 0.3 1] [wait wipe] [charaFadeout A 0.1] [effect bit_talk_41] [scene 20320] [shake 0.05 0 4 0] [wt 0.3] [wipein circleIn 0.3 1] [wait wipe] [se ad2] @Mash AHHHHHHHHH![sr]AAAAAHHHHHHHHHHHHHHHHH! [k] ?1:We're really flying!? ?2:This is the Noble Phantasm[line 2] Human Cannon! ?! @Mash AAAAAAAAAAHHHHHHHH![sr]WAAAHHHHHHHHHHHHHHH! [k] @Bedivere Aaaaaaaaare you all right, milaaaaaaaaady!? Everyooooone!? [k] @Dr. Roman Ahaha. Look there, [%1].[sr]Bedivere's cheeks are flapping in the air current! [k] @Mash Dooooctoooorrrrr! Quiiiiiit insulting Sir Bediverrrrrrrrrre! [k] @Arash We're close. Everyone, brace yourselves for the landing! [k] @Arash The foundation will shatter to pieces the instant we crash! Everyone, prepare for impact! [k] @Arash Mash, I'll look after [%1]![sr]You focus on taking care of yourself! [k] @Mash Y-Yes! Please take good care of Master, Mr. Arash! [k] @Bedivere Cooommmiiiinnnng dooooooowwwwnnnn iiiinnnn threeee, twoooooo, oooooonnne...! [k] [messageOff] [seStop ad2 0.5] [wipeout rightToLeft 0.2 1] [bgmStop BGM_EVENT_3 0.2] [effectStop bit_talk_41] [wait wipe] [shakeStop] [scene 28600] [wt 0.2] [wipein leftToRight 0.2 1] [wait wipe] [wt 0.4] [se ad38] [se ad10] [shake 0.05 0 10 1.0] [wt 2.5] [bgm BGM_EVENT_2 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.4 1] @Arash All right, this time it was a success.[sr]I'm letting you down, [%1]. [k] ?1:I can't feel my face... ?! [charaFace F 4] @Arash Intercontinental ballistic transport, only possible from a high-altitude location... Good aim, if I say so myself. [k] @Arash By the way, in case you're wondering why this is a one-time-only deal... [k] @Arash It's because most people who go through it once say, “Never again.” [k] ?1:Please, never again! ?! [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 15] [charaFadein A 0.4 1] @Mash Ouch, ouch, ouch, ouch... Senpai, are you okay!?[sr]Where did you land!? [k] [charaFadeout A 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Arash Yo! [&He's:She's] over here, Mash![sr]Sir Bedivere, are you there!? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.4 1] @Bedivere I'm fine! My cheeks are still numb, though! [k] [charaFadeout D 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] @Arash Hmph. Both of you still look irritated...[sr]We're about to go into battle now. Suck it up. [k] [charaFadeout F 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.4 0] [charaFace F 4] [charaFadein F 0.1 2] @Cursed Arm I am sure those two cannot help themselves.[sr]Even I'm shivering after that. [k] ?1:Hassan!? ?2:When did you...!? ?! [charaFace E 0] @Cursed Arm You won't be able to find the animal trail leading to the village on your own, so... But first... [k] [charaFadeout E 0.1] [charaFadeout F 0.1] [bgmStop BGM_EVENT_2 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.4 1] @??? Fuuuuu[se ad19][line 3][sr]GuRu[bgm BGM_EVENT_3 0.1]AAAAAAAAAAAAAAAAAA[line 3]! [k] [charaFadeout G 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash Master, we're surrounded![sr]Combat is inevitable! [k] [charaFadeout A 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Arash Tch. It seemed like a good landing spot, but it was a beast's nest. [k] @Arash Must have been quite the disaster for you guys, but we're in a hurry, too... If you interfere, I'll shoot you dead! [k] [charaFadeout F 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Bedivere (Hahaha. It was quite the disaster for us too, Lord Kamangir.) [k] [wt 0.2] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.4] [wait fade] [soundStopAll] [end]