$91-20-10-01-5-0 [soundStopAll] [bgm BGM_EVENT_3 0.1] [charaSet A 99502600 1 Mash] [charaSet B 3009001 1 Leonidas] [charaSet C 3016001 1 Hektor] [charaSet D 6003001 1 "Hundred Personas"] [charaSet E 5014001 1 Mephistopheles] [charaSet F 99360000 1 "Celtic Soldier"] [charaSet G 99360000 1 "Celtic Soldier"] [charaSet H 99360000 1 "Celtic Soldier"] [scene 11110] [fadein black 1.5] [wait fade] ?1:Mash, how are Hektor and the others doing!? ?! [charaEffect A bit_talk_10] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Mash The Celts have broken through the barricade! [k] [charaFace A 15] @Mash Leonidas is still holding them off,[sr]but he won't last much longer...! [k] [messageOff] [wipeout rectangleStripRightToLeft 0.4 0.5] [wait wipe] [charaFadeout A 0.1] [wt 0.1] [charaPut A 1200,1200] [wt 0.4] [wipein rectangleStripLeftToRight 0.4 0.5] [wait wipe] [charaTalk B] [charaFace B 5] [charaFadein B 0.4 1] @Leonidas All right![sr]It seems this is the end for me! [k] [charaFadeout B 0.1] [charaTalk B] [charaFace B 2] [charaFace C 5] [charaFadein B 0.1 0] [charaFadein C 0.1 2] @Leonidas Sir Hektor, this will be my final effort, so let us activate our Noble Phantasms together! [k] [charaFace C 4] @Hektor Tch. I got the short end of the stick here.[sr]I'd rather trade places with you, Leonidas. [k] [charaFace B 1] @Leonidas Hahahaha. Unfortunately, the rear guard in battle is what truly makes a fight shine. I cannot trade places with you now! [k] [charaFadeout B 0.1] [charaFadeout C 0.1] [messageOff] [wt 0.5] [charaTalk off] [se ad173] [seVolume ad173 0 0.1] [seVolume ad173 1.0 0.6] [se ad166] [seVolume ad166 0 0.1] [seVolume ad166 1.0 0.2] [charaFadein F 0.4 1] [charaFadein G 0.4 0] [charaFadein H 0.4 2] [charaShake F 0.2 3 3 5.0] [charaShake G 0.2 3 3 5.0] [charaShake H 0.2 3 3 5.0] [wt 2.0] [seStop ad173 0.5] [seStop ad166 0.5] [charaFadeout F 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [wt 0.5] [charaTalk on] [charaTalk C] [charaFace B 5] [charaFace C 0] [charaFadein B 0.1 0] [charaFadein C 0.1 2] @Hektor ...It was an honor to have fought alongside you, Guardian of the Hot Gate. [k] [charaFace B 0] @Leonidas And you, Sir Hektor of the Shining Helmet.[sr]It was a great honor...! [k] [charaFadeout B 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Hektor Let's go...Durindana![sr]Blow 'em away! [k] [messageOff] [effect bit_talk_36] [se ad39] [wt 1.3] [messageOff] [fadeout black 1.5] [wait fade] [charaFadeout C 0.1] [charaFadeout B 0.1] [effectStop bit_talk_36] [charaSet F 2010002 1 Billy] [charaSet B 99360000 1 "Celtic Soldier"] [scene 10000] [wt 0.5] [effect bit_talk_rarrow01red] [se ad147] [fadein black 0.5] [wait fade] [wt 0.7] [se ad211] [wt 0.5] [fadeout black 1.5] [wait fade] [scene 11110] [wt 2.0] [fadein black 1.0] [wait fade] [charaTalk A] [charaFace A 15] [charaFadein A 0.1 1] @Mash I've...lost Leonidas's signal...[sr]Hektor is still okay. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut A 1200,1200] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFace E 5] [charaFadein D 0.1 0] [charaFadein E 0.1 2] @Hundred Personas Everyone has been evacuated! We'll hold the enemy back so they don't chase after the civilians! [k] [charaFace E 1] @Mephistopheles I shall string them along and toy with them![sr]Ahhh, blowing them up will give me such a thrill! [k] ?1:...I'm counting on you, Hassan. [charaFadeout D 0.1] [charaFadeout E 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Hundred Personas Why the sudden formality? It was always going to go like this. I was ready for this. [k] [charaFace D 2] @Hundred Personas Now, there are only ten of us.[sr]Just don't make this a losing battle for us, Master! [k] [charaFadeout D 0.1] ?2:Thank you, Mephisto. [charaFadeout D 0.1] [charaFadeout E 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Mephistopheles What are you talking about, my little Rabbit!? I simply wanted to explode my bombs. And you simply wanted to protect the town. [k] [charaFace E 0] @Mephistopheles Isn't this a win-win situation? [k] [charaFadeout E 0.1] ?! [charaTalk D] [charaFace D 5] [charaFace E 0] [charaFadein D 0.1 0] [charaFadein E 0.1 2] @Hundred Personas Don't just stand there, Mephistopheles![sr]To battle! [k] [charaFace E 2] @Mephistopheles Okay! It's time for our final stand![sr]Take care, you guys! [k] [charaFadeout E 0.1] [charaFadeout D 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Billy Okay, Master![sr]Let's go. Let's leave this place to them! [k] [seLoop ad84] [messageOff] [charaFadeout F 0.1] [wipeout rightToLeft 0.4 1] [wait wipe] [fadeout black 0.1] [wait fade] [wipein leftToRight 0.1 1] [wait wipe] [wt 0.5] [seStop ad84 2.0] [wt 2.0] [fadein black 1.5] [wait fade] [charaTalk D] [charaFace D 0] [charaFace E 0] [charaFadein D 0.1 0] [charaFadein E 0.1 2] @Hundred Personas So? [k] @Mephistopheles Oh? Whatever do you mean by “so”? [k] @Hundred Personas How many bombs do you have left?[sr]Aren't you running low? [k] [charaFace E 3] @Mephistopheles Ah. Well, this may be a surprise,[sr]but I have a great many hidden pockets! [k] [charaFace E 0] @Mephistopheles One...two...three... I have a total of five more. [k] [charaFace D 4] @Hundred Personas And when you run out of those, our only option will be a suicide attack. An Assassin relying on a suicide attack... Ugh, how mortifying. [k] [charaFace D 1] @Hundred Personas If this reached the ears of the First One, I'm sure to get a lecture more terrifying than death itself! [k] [charaFace E 2] @Mephistopheles Ah, but our destiny is to gloriously bloom and scatter like flower petals. And that means we just need to go out with a BANG! [k] [charaFace E 1] @Mephistopheles Let's go out in the flashiest way. [k] [charaFace D 0] @Hundred Personas Unbelievable. I envy the jester his carelessness.[sr]Well, I suppose neither of us ever look back! [k] [messageOff] [fadeout black 1.5] [wait fade] [charaFadeout D 0.1] [charaFadeout E 0.1] [wt 1.0] [fadein black 1.5] [wait fade] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Billy Hektor! [k] [charaFadeout F 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Hektor Hey, Billy.[sr]I just set off the final trap. [k] @Hektor It's a simple oil barrel, but I bought enough time to chat. Are all the civilians evacuated? [k] [charaFadeout C 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Billy A chase is inevitable,[sr]but don't worry about that for now. [k] [charaFadeout F 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Hektor All right... This town is isolated and it stretches narrowly from north to south. Setting up a front line here to defend it wasn't an option. [k] @Hektor But now that the townspeople are gone, it's a different story. This old man is ready to go wild. [k] [charaFace C 0] @Hektor You just need to hurry over and deal with the enemy's boss with Master. [k] [charaFadeout C 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Billy Whoa, that's a big responsibility. [k] [charaFadeout F 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Hektor No role is insignificant in this situation.[sr]So which is it? Are you going to do it, or not?[charaFace C 0] [k] ?1:Let's do it. [charaFace C 1] @Hektor Excellent, Master! [k] ?2:What do you think, Billy? [charaFadeout C 0.1] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Billy Of course we'll do it![sr]And Master seems to be on the same page! [k] ?! [charaFadeout F 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Hektor Yeah.[sr]That's the spirit. [k] [messageOff] [wipeout rollRight 1.5 0.5] [wait wipe] [charaFadeout F 0.1] [charaFadeout C 0.1] [wt 0.7] [wipein rollLeft 1.5 0.5] [wait wipe] [charaTalk C] [charaFace C 2] [charaFadein C 0.4 1] @Hektor Got it. Now, go![sr]I'll cover you! [k] [charaFadeout C 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Billy Master, sit behind me![sr]We're going to break through the enemy line! [k] [seLoop ad84] [messageOff] [charaFadeout F 0.1] [wipeout rightToLeft 0.4 1] [wait wipe] [fadeout black 0.1] [wait fade] [wipein leftToRight 0.1 1] [wait wipe] [wt 0.5] [seStop ad84 2.0] [wt 2.0] [fadein black 1.5] [wait fade] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Hektor Now then...I don't have enough magical energy to shoot off Durindana... [k] [charaFadeout C 0.1] [messageOff] [wt 0.5] [charaTalk off] [charaFadein G 0.4 1] [charaFadein H 0.4 0] [charaFadein B 0.4 2] [wt 1.0] [se ad28] [wt 0.4] [wt 0.1] [charaEffect G bit_talk_13] [wt 0.2] [se bac9] [charaShake G 0.05 3 3 0.4] [charaEffect B bit_talk_13] [wt 0.2] [se bac10] [charaShake B 0.05 3 3 0.4] [charaEffect H bit_talk_13] [wt 0.2] [se bac11] [charaShake H 0.05 3 3 0.4] [wt 1.0] [charaFadeout B 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [wt 0.5] [charaTalk on] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Hektor But as luck would have it, I'm skilled at throwing things! As long as I have a rock or two, you lot aren't long for this world! [k] [charaFadeout C 0.1] [messageOff] [wt 0.5] [charaTalk off] [se ad173] [seVolume ad173 0 0.1] [seVolume ad173 1.0 0.6] [se ad166] [seVolume ad166 0 0.1] [seVolume ad166 1.0 0.2] [charaFadein G 0.4 1] [charaFadein H 0.4 0] [charaFadein B 0.4 2] [charaShake B 0.2 3 3 5.0] [charaShake G 0.2 3 3 5.0] [charaShake H 0.2 3 3 5.0] [wt 2.0] [seStop ad173 1.5] [seStop ad166 1.5] [messageOff] [fadeout black 1.5] [wait fade] [charaFadeout B 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [wt 1.0] [charaTalk on] [scene 20720] [fadein black 1.5] [wait fade] [seLoop ad84] [seStop ad84 2.0] [charaTalk F] [charaFace F 2] [charaFadein F 0.4 1] @Billy Hang in there, Silver! [k] ?1:Silver? ?! [charaFace F 0] @Billy My horse's name![sr]We're going to intercept the enemy here! [k] [seStop ad84] [messageOff] [bgmStop BGM_EVENT_3 0.4] [fadeout black 0.5] [wait fade] [soundStopAll] [end]