$94-06-57-07-1-0 [enableFullScreen] [soundStopAll] [charaSet A 28002000 1 Faker] [charaSet B 1098166310 1 Conductor] [sceneSet C 144300 1] [charaScale C 1.02] [charaSet D 4032000 1 Reines] [charaSet E 1098165700 1 Mnemosyne] [charaSet F 9008002 1 Astraea] [charaSet G 1098124510 1 "Da Vinci"] [imageSet H back10001 1] [charaScale H 1.05] [charaSet I 98006200 1 Transmission] [charaPut I 2000,2000] [charaEffect I bit_talk_10_LowLevel] [sceneSet J 144600 1] [sceneSet K 144600 1] [scene 144901] [cameraMove 0.1 0,0 1.01] [wt 0.1] [shake 0.05 3 3 1.1] [se ad241] [se ad308] [se ad298] [seVolume ad308 0 0.1] [seVolume ad298 0 0.1] [fadein black 1.0] [seVolume ad308 1.0 1.0] [seVolume ad298 1.0 1.0] [wait fade] [shake 0.05 2 2 1.1] [wt 1.0] [shake 0.05 1 1 1.0] [seStop ad308 1.5] [seStop ad298 1.5] [seStop ad241 2.5] [wt 3.5] [fadeout black 1.0] [wait fade] [scene 144300] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_81 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Faker I think it's over... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Conductor So it would seem. The automata the sacred lance has been sending out have all shut down. [k] @Conductor The Bounded Field around the Singularity is gone. We can now enter the Singularity ourselves. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Faker Got it.[sr]You good with that, [%1]? [k] ?1:Of course! ?2:What are we waiting for!? ?! [messageOff] [bgmStop BGM_EVENT_81 2.0] [charaFadeout A 0.1] [wt 0.4] [se ad231] [charaFadein C 0.2 0,-202] [wt 0.16] [charaFadeout C 0.7] [wt 1.6] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Faker [%1]!? [k] [messageOff] [se ad31] [seStop ad31 0.8] [fowardEffect bit_talk_noise_gr] [wt 0.5] [fowardEffectStop bit_talk_noise_gr] [wt 0.2] [wipeout magic 1.0 0.5] [wait wipe] [fowardEffectDestroy bit_talk_noise_gr] [fadeout black 0.1] [wait fade] [wipein magic 0.1 0.5] [wait wipe] [charaFadeout A 0.1] [scene 74200] [pictureFrameTop cut063_cinema] [wipeFilter openEye 0.2 0.7] [cameraFilter gray] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,-50] [wt 0.5] [fadein black 1.0] [wait fade] [bgm BGM_MAP_48 0.1 0.5] @Reines Autonomic Observational Existence[sr]Verification System...Mnemosyne. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 7] [charaFadein E 0.1 0,-50] @Mnemosyne Yes, that's right. I'm the subsystem that was created to verify a Master's existence during a Rayshift. [k] [messageOff] [fadeout black 1.0] [wait fade] [charaFadeout E 0.1] [scene 74500] [wt 0.5] [fadein black 1.0] [wait fade] [wt 0.5] @??? ...I have very high hopes for you...Mnemosyne... [k] [messageOff] [fadeout black 1.0] [wait fade] [scene 74201] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 0,-50] [backEffect bit_talk_charge_blu] [effect bit_talk_06_blue 0,-250] [wt 0.5] [fadein black 1.0] [wait fade] [wt 0.3] @Astraea Order, return to us![sr]Iam redit et Virgo! [k] [messageOff] [wt 0.5] [fadeout white 1.5] [wait fade] [charaFadeout F 0.1] [effectDestroy bit_talk_06_blue] [backEffectStop bit_talk_charge_blu] [scene 10000] [wt 1.0] [fadein white 1.5] [wait fade] [fadeout black 0.1] [wait fade] [charaFadeout H 0.1] [scene 74201] [charaTalk G] [charaPut I 230,-50] [charaFace G 26] [charaFadein G 0.1 230,-50] [charaFace E 8] [charaFadein E 0.1 -256,-50] [wt 0.5] [fadein black 1.0] [wait fade] @Da Vinci Right up to her very last moment...[sr]her second life was absolutely perfect. [k] [charaFace G 25] @Da Vinci I know you said you had to use her loss properly,[sr]but the thing is, you really don't. [k] @Da Vinci She[line 2]I, never regretted anything, not for a single second. That's why [%1] is here right now. [k] [messageOff] [fadeout black 1.0] [wait fade] [charaFadeout G 0.1] [charaFadeout E 0.1] [charaPut I 2000,2000] [charaEffectStop I bit_talk_10_LowLevel] [wipeOff] [cameraFilter normal] [pictureFrameTop] [scene 144300] [wt 0.5] [bgm BGM_MAP_48 1.0 1.0] [wipeout magic 0.1 0.5] [wait wipe] [fadein black 0.1] [wait fade] [wipein magic 0.8 0.5] [wait wipe] [wt 0.4] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 -6,0] [se ade422] [seStop ade422 0.4] [wt 0.2] [charaMove A 0,-6 0.4] [charaShake A 0.05 2 2 0.2] [wt 0.8] [charaFace A 0] @Faker I think...that was the last burst of feedback! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Conductor Are you all right? [k] ?1:I'm fine, thanks. And ready to go. ?2:Yeah, I'm good. Come on, let's go. ?! [bgmStop BGM_MAP_48 2.5] @Conductor Understood. [k] @Conductor Beginning entry into the Singularity. Leyline connection, confirmed. Constructing ether track. [k] [messageOff] [se ad270] [se ade42] [fadeout black 1.0] [wait fade] [se ade157] [charaFadeout B 0.1] [charaDepth J 1] [charaDepth K 2] [charaScale J 2.5] [charaFadein J 0.1 -100,-150] [scene 144600] [wt 1.0] [fadein black 1.0] [charaMoveScale J 3.0 5.0] [charaMove J -600,-150 5.0] [cueSe SE_21 21_ade688] [seVolume 21_ade688 0 0] [seVolume 21_ade688 1.0 1.0] [wait fade] [bgm BGM_BATTLE_9 0.1] [wt 3.0] [charaScale K 2.0] [charaFadein K 1.0 600,-200] [charaMove K 600,-500 5.0] [wt 3.0] [charaFadeout J 0.1] [se ade157] [seStop 21_ade688 1.0] [wt 3.0] [charaFadeout K 1.0] [wt 2.0] ?1:Whoa! Train tracks just appeared in midair! ?! [messageOff] [wt 0.5] [fadeout black 2.0] [bgmStop BGM_BATTLE_9 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]