$94-06-57-09-1-0


[enableFullScreen]
[soundStopAll]

[charaSet A 28002000 1 Faker]
[charaSet B 1098166310 1 Conductor]
[charaSet C 1098228000 1 "Acting Manager"]

[charaSet D 98006200 1 "Enemy 1"]
[charaSet E 98006200 1 "Enemy 2"]
[charaSet F 98006200 1 "Enemy 3"]
[charaSet G 98006200 1 "Fodder Enemy Smoke"]
[charaScale G 1.3]

[charaSet H 98115000 1 Effect]

[sceneSet J 144600 1]
[sceneSet K 144601 1]

[scene 10000]

[backEffect bit_talk_thunder_roop]
[wt 0.5]

[fadein black 1.5]
[se ade106]
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[wait fade]

[wt 1.5]

[seVolume ade106 1.5 0.5]

[bgm BGM_EVENT_80 0.1]
[wt 0.3]

[charaTalk depthOff]
[charaDepth H 5]
[charaDepth A 7]

[charaDepth D 1]
[charaDepth E 2]

[charaTalk off]

[se ad42]
[charaTalk off]
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[wt 2.0]

[charaFadeout D 0.1]
[charaFadeout E 0.1]
[wt 0.1]

[charaTalk on]

[charaTalk A]
[charaFace A 5]
[overlayFadein A 0.1 1]

@Faker
Dammit, they just keep coming!
[k]

[charaFace A 0]

@Faker
I can't believe I'm fighting a whole damn texture of the world, even if it is in the process of disappearing!
[k]

[charaFace A 2]

@Faker
I'd rather fight Darius and his whole Persian army any day of the week! At least there was an end to that!
[k]

[messageOff]

[se ad678]
[seVolume ad678 0 0.7]
[charaEffect A bit_talk_quickmove]
[charaSpecialEffect A erasureReverse 1 0.2]
[charaMove A 0,6 0.4]
[wt 0.4]


[effect bit_talk_kengekiall03_fs]
[wt 0.2]
[se ad1013]
[se ad1015]
[wt 0.3]
[se ad687]
[wt 0.1]
[se bac139]
[effect bit_talk_14]
[shake 0.05 2 2 0.4]
[wt 1.2]


[se ad231]
[flashin once 0.7 1 FF000080 FF000000]
[shake 0.03 2 1 0.4]

[wipeout moya 0.6 1.0]
[wait wipe]

[wipein moya 0.6 1.0]
[wait wipe]
[wt 1.0]


[se ad223]
[charaPut A 1]
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[charaSpecialEffect A appearanceReverse 1 0.2]
[charaMoveReturn A 0,-6 0.4]
[wt 0.6]
[charaFace A 2]

@Faker
Hey! [%1]! Hang in there!
[k]

?1:I'm...okay...
?2:I'm just...a little tired...

?!

[charaFace A 5]

@Faker
Ugh, don't give me that! You're obviously in no condition to fight!
[k]

?1:Doesn't...matter... I have...to get back home...
?2:But I have to...if I'm gonna...get back home...

?!

[charaFace A 4]

@Faker
Back home...
[k]

[charaFace A 1]

@Faker
Yeah... That's right. I promised you I'd get you back home to your true body, didn't I?
[k]

[messageOff]
[charaFadeout A 0.1]
[wt 0.1]

[charaDepth D 1]
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[charaDepth F 3]

[charaTalk off]

[se ad42]
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[charaFadeout D 0.1]
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[wt 0.1]

[charaTalk on]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]

@Faker
Outta my way!
[k]

[messageOff]
[charaFadeout A 0.1]
[wt 0.1]

[charaDepth D 1]
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[charaDepth F 3]

[charaTalk off]

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[fowardEffect bit_talk_x_slash_bk_01]
[cueSe Servants_102800 bac657]
[wt 0.3]
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[wt 1.0]

[se ad52]
[charaSpecialEffect D enemyErasure 1 1.5]
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[charaSpecialEffect F enemyErasure 1 1.5]
[wait charaSpecialEffect D]
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[wait charaSpecialEffect F]
[wt 0.5]

[se ad42]
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[charaFace D 0]
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[fowardEffectDestroy bit_talk_41_fs]

[charaTalk on]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
[wt 0.1]

[se ad216]
[fowardEffect bit_talk_mysticeyes_hph]

@Faker
Freeze!
[k]

[messageOff]
[seStop ad216 0.2]
[fowardEffectStop bit_talk_mysticeyes_hph]
[se ad693]
[wt 1.0]
[charaFadeout A 0.1]
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[charaTalk D]
[charaFace D 0]
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[fowardEffect bit_talk_x_slash_bk_02]
[cueSe Servants_102800 bac658]
[charaShake D 0.05 3 3 0.7]
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[se ad52]
[charaSpecialEffect D enemyErasure 1 1.5]
[wait charaSpecialEffect D]
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[charaDepth D 1]
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[charaTalk off]

[se ad42]
[charaFace D 0]
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[charaFadeout D 0.1]
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[wt 0.1]

[charaTalk on]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]

@Faker
Dammit, I don't have enough magical energy for this. Even with my Noble Phantasm, there's just too many for me to[line 2]
[k]

[messageOff]
[charaFadeout A 0.1]
[wt 0.5]

[bgm BGM_EVENT_80 0.5 0.7]

[se ad733]
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[charaTalk B]
[charaFace B 0]
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[charaFadeTime B 0.4 0.4]
[wt 0.4]

@Conductor
Can you hear me?
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]

@Faker
Conductor!? What is it!?
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaPut B 0,0]
[charaFadeTime B 0.1 0.4]

@Conductor
I'm contacting you telepathically to inform you of our decision.
[k]

@Conductor
We've been fortunate enough to collect eight Mystic Eyes on this excursion, so we don't mind using one or two of them now.
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]

@Faker
You don't say. Look at you, all generosity now.
[k]
[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaPut B 0,0]
[charaFadeTime B 0.1 0.4]

@Conductor
Difficult as it will be to part with them, I am simply carrying out the acting manager's orders.
[k]

[messageOff]
[charaFadeout B 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 0]
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[wt 1.5]
[charaFadeout C 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]

@Faker
I'm surprised you can tell what she's saying, since she's no more than a shadow now.
[k]
[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaPut B 0,0]
[charaFadeTime B 0.1 0.4]

@Conductor
Of course. I could never work for the Rail Zeppelin if I weren't able to.
[k]

@Conductor
Now, do be cautious as we dispose of these creatures.
[k]

[messageOff]
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[charaFadeout B 0.1]
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[charaMove J 300,-280 5.0]
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[se ade186]
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[wt 3.5]
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[seStop ade186 2.0]


?1:Is that...the train's eye!? And it's opening!?

?!

[messageOff]
[fadeout black 1.0]
[bgm BGM_EVENT_82 1.0 0.5]
[wait fade]

[scene 10000]
[backEffect bit_talk_thunder_roop]
[wt 1.0]

[fadein black 1.0]
[bgm BGM_EVENT_82 1.0 1.0]
[wait fade]

[charaTalk A]
[charaFace A 0]
[charaFadein A 0.1 1]

@Faker
It's the Rail Zeppelin's trump card. It can burn Mystic Eyes to make itself thousands of times more powerful.
[k]

@Faker
The last time I got summoned, it used that technique to incinerate me and the forest we'd summoned.
[k]

[charaFace A 1]
@Faker
The only problem is, firing it even once uses up a Mystic Eye, and that's a pretty precious resource.
[k]

@Faker
To give you an idea of how much those things go for, the one El-Melloi II bid on sold for five hundred million dollars!
[k]

?1:...!

?!

[charaFace A 7]

@Faker
That wake you up a little? I gotta say, that broke-ass lord really hung in there back then.
[k]

[charaFace A 0]

@Faker
But, as much money as they sell for, the Rail Zeppelin values Mystic Eyes mainly for their own sake.
[k]


[charaFace A 1]

@Faker
It's gotta be absolutely killing both the conductor and the acting manager to use them up like this!
[k]

[messageOff]
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[wait fade]

[charaFadeout A 0.1]
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[scene 144301]
[wt 1.0]

[fadein black 1.0]
[bgm BGM_EVENT_82 1.0 1.0]
[wait fade]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]

@Conductor
Loading Mystic Eye of Burning Flame now.[se ad917][seVolume ad917 0 0.3][wt 1.5][sr]Complete.
[k]


@Conductor
Commencing Mystic Eye Great Projection Sequence. Mystic Eye and Anchor Car Rilcabellow connection complete. Analysis in...
[k]

@Conductor
Three... Two...
[k]

@Conductor
One... Complete.
[k]

@Conductor
Securing extension of connected Mystic Eye. Opening Spiritual Revolving Lens Rose-Eye.
[k]


@Conductor
[f large]Great Projection of Mystic Eyes!
[k]





[messageOff]
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[wait fade]

[charaFadeout B 0.1]

[scene 10000]
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[criMovie talk_mov115 bgmPlay true]
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[seVolume ade106 1.0 0.5]
[fadein black 1.0]
[wait fade]

[bgm BGM_EVENT_63 0.1]

[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 1]

@Faker
Hahaha, that thing just took a bite out of the whole damn sky! Man, I'm glad it's on my side this time!
[k]

[charaFace A 2]

@Faker
The tracks are clear! Hang in there just a little longer,[sr][%1]! We're gonna really pour on the speed!
[k]

[messageOff]
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[wt 0.1]

[shake 0.05 0 2 2.5]
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[charaTalk B]
[charaFace B 0]
[charaPut B 0,0]
[charaFadeTime B 0.1 0.4]

@Conductor
Move! Get out of the way! Nega Rhongomyniad is charging a shot!
[k]

@Conductor
It's going to fire!
[k]

[messageOff]
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[charaTalk A]
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@Faker
Aw, great! Just what we needed!
[k]




[messageOff]

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[end]