$04-00-02-03-3-0 [soundStopAll] [enableFullScreen] [charaSet A 1098270300 1 Āyus] [charaSet B 7046001 1 Duryodhana] [charaSet C 1098270000 1 Sion] [charaSet D 6037000 1 Kama] [charaSet E 98006200 1 "Malicious Data 1"] [charaSet F 98006200 1 "Malicious Data 2"] [charaSet G 1098270500 1 Rani-D1] [charaSet H 1098270500 1 Rani-D2] [charaSet I 1098270540 1 "Siren Robot 1"] [charaSet J 1098270540 1 "Siren Robot 2"] [scene 189500] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_167 0.1] [charaTalk C] [charaFace C 9] [charaFadein C 0.1 1] @Sion Would you mind telling us about the differences between the various AI types while we head back to Repair? [k] @Sion The names have given me a fairly clear idea but I would like to be certain. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Āyus Yes, of course. Repair's Type Rs, as you can probably guess, repair damaged or injured AIs. [k] @Āyus Transfer's Type T AIs carry goods and information wherever they're needed. Build's Type Bs create new things. [k] @Āyus Keep's Type Ks, well, keep AIs from naturally degrading over time. [k] @Āyus Their role is similar to ours, except they're more focused on regular maintenance. [k] @Āyus And Grow's Type Gs produce the base materials from which this world itself is made. [k] @Āyus They are responsible for making everything this world needs except Raniment. [k] @Āyus That includes things like the materials used to construct all these buildings. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Kama What about Servants? Do you already know what kind of Servant each type's Master has? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Āyus Nnn... No, I'm afraid not. [k] @Āyus I think that Caster probably came from Build, but that's about it. [k] [charaFace A 0] @Āyus Oh, and we saw another one around Keep when we tried a bit of light scouting. I think they were a Lance[line 2] [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Duryodhana (Cough, cough!) Ahem, ahem! [k] [charaFace B 2] @Duryodhana Whoops, sorry about that. Is it just me, or is the air kind of bad here? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Āyus I'm not detecting any toxins in the atmosphere. It is probably just you. [k] [charaFace A 1] @Āyus Anyway, that Lancer was[line 2] [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] [charaShake B 0.03 3 3 0.5] @Duryodhana O-oh, h-hey! Look! Look over there! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Āyus Why do you keep interrupting me, Berserker!? What is it now!? [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [cameraMove 1.0 50,0 1.1] [wt 1.0] [charaScale I 0.91] [charaScale J 0.91] [charaScale G 0.91] [charaScale H 0.91] [se ad55] [charaTalk off] [charaFace I 0] [charaFace J 0] [charaFace G 0] [charaFace H 0] [charaFadein I 0.4 470,-40] [charaFadein G 0.4 300,-40] [charaMove I -130,-40 1.5] [charaMove G -300,-40 1.5] [wt 1.0] [charaFadein J 0.4 470,-40] [charaFadein H 0.4 300,-40] [charaMove J -130,-40 1.5] [charaMove H -300,-40 1.5] [charaFadeout I 0.4] [charaFadeout G 0.4] [wt 1.0] [seStop ad55 1.0] [charaFadeout J 0.4] [charaFadeout H 0.4] [wt 1.0] [cameraHome 1.0] [wt 1.0] [charaTalk on] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Duryodhana Umm... There! Those Type Ds were definitely in a hurry! Maybe something bad happened!? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Āyus ...I guess they were, weren't they? Want to take a look? [k] ?1:Let's go check it out! ?2:I'd like to make sure everything's all right, just in case. ?! @Āyus Okay. Then let's follow them. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] [charaMoveReturn B 0,-5 0.6] @Duryodhana Phew. [k] [messageOff] [wipeout leftToRight 1.0 1.0] [bgmStop BGM_EVENT_167 1.0] [wait wipe] [charaFadeout B 0.1] [wt 1.0] [wipein rightToLeft 1.0 1.0] [wait wipe] [se ad598] [charaTalk off] [charaFace E 0] [charaFace F 0] [charaPutFSR E 2] [charaPutFSL F 0] [charaSpecialEffect E appearance 1 1.0] [wt 0.1] [charaSpecialEffect F appearance 1 1.0] [wt 2.0] [bgm BGM_EVENT_80 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk on] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 1] @Sion What is that? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Āyus Malicious data! If we leave them to their own devices, they'll destroy everything they can get their hands on! [k] @Āyus Remember what the governor said? They're one of the problems we regularly have to deal with. [k] ?1:That's no good. ?2:Gotcha. Should we help the Type Ds get rid of them? ?! [charaFace A 3] @Āyus Malicious data shows up fairly regularly, so the Type Ds are used to dealing with it... [k] @Āyus ...but it does seem it takes them a little time to assemble in sufficient numbers. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Duryodhana I see. Then we should help them. [k] @Duryodhana We may be prohibited from attacking other AIs in this area, but that doesn't mean we can't help them out, right? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Āyus No, it doesn't. I don't think that would be a problem. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 14] [charaFadein D 0.1 1] @Kama What are you up to? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Duryodhana Who do you think I am, you fool!? Helping poor, downtrodden citizens is the duty of royalty and warriors, and I am both! [k] [charaFace B 12] @Duryodhana Gods like you might have trouble understanding this, but humans have to rely on each other for help all the time. Ahh, another keen insight from my brilliant mind. [k] [charaFace B 7] @Duryodhana All right, AIs, stand back. We'll have this taken care of in no time flat. [k] [messageOff] [fadeout black 0.5] [bgmStopEnd BGM_EVENT_80 0.4] [wait fade] [soundStopAllEnd] [end]