$04-00-02-04-7-0 [soundStopAll] [enableFullScreen] [charaSet A 1098270900 1 Rani-R] [charaSet B 7046001 1 Duryodhana] [charaSet C 1098270500 1 Rani-D] [charaSet D 6037001 1 Kama] [charaSet E 1098270000 1 Sion] [charaSet F 1098270330 1 Āyus] [charaSet G 1098270700 1 Rani-T] [charaSet H 1098270750 1 Rani-T_Flower2] [charaSet I 98015000 1 Generic_Servant] [charaSet J 98015000 1 Generic_Servant] [charaSet K 98015000 1 Generic_Servant] [sceneSet L 189300 1] [charaScale L 1.2] [charaSet M 1098270720 1 "Rani-T_Flower2 (Effects)"] [charaSet N 1098270540 1 "Siren Robot"] [charaSet S 98115000 1 "Effect Dummy"] [charaSet T 98115000 1 "Effect Dummy"] [scene 189300] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_2 0.1] [charaTalk off] [charaDepth A 2] [charaDepth C 3] [charaDepth N 3] [charaDepth B 3] [charaDepth D 4] [charaDepth S 8] [charaDepth T 8] [charaScale N 1.0] [charaFace A 0] [charaFace C 1] [charaFace N 1] [charaFadeinFSR C 0.1 2] [charaFadeinFSR N 0.1 430,0] [charaFadeinFSL A 0.1 0] [wt 0.2] [cueSe SE_23 23_ad1304 0 0.8] [charaPutFSR S 2] [charaPutFSL T 0] [charaEffect S bit_talk_raniment01] [charaEffect T bit_talk_raniment01] [wt 2.6] [charaMoveFSR S 406,0 0.9] [charaMoveFSL T -106,0 0.9] [wt 0.4] [wipeout rectangleStripRightToLeft 0.5 1.0] [cueSeVolume 23_ad1304 0.5 0.4] [wait wipe] [charaFadeout A 0.1] [charaFadeout C 0.1] [charaFadeout N 0.1] [wt 0.3] [charaPutFSR S 156,0] [charaPutFSL T -356,0] [charaFace B 0] [charaFace D 0] [charaFadeinFSR B 0.1 2] [charaFadeinFSL D 0.1 0] [wt 0.4] [charaMoveFSR S 2 0.6] [charaMoveFSL T 0 0.6] [wipein rectangleStripLeftToRight 0.5 1.0] [cueSeVolume 23_ad1304 0.5 0.8] [wait wipe] [wt 0.2] [charaEffectEdgeBlur B FFF9A5 FFF9A5 4 1.5] [charaEffectEdgeBlur D FFF9A5 FFF9A5 4 1.5] [wt 0.3] [cueSeStop 23_ad1304 0.2] [cueSe SE_23 23_ad1305 0 0.8] [charaEffectStop S bit_talk_raniment01] [charaEffectStop T bit_talk_raniment01] [charaEffectEdgeBlurStop B] [charaEffectEdgeBlurStop D] [wt 0.5] [se adm20] [wt 2.0] [charaFadeout B 0.1] [charaFadeout D 0.1] [wt 0.05] [charaPutFSR B 2000,2500] [charaPutFSR D 2000,2500] [wt 0.05] [charaPutFSR S 2000,2500] [charaPutFSR T 2000,2500] [wt 0.1] [charaTalk depthOff] [charaDepth L 2] [charaDepth E 3] [charaFadein L 0.8 70,-225] [charaMove L 120,-225 0.8] [wt 1.0] [se ade422] [charaScale E 1.1] [charaFace E 8] [charaFadein E 0.4 -50,10] [charaMove E 0,10 0.4] [wt 0.4] [seStop ade422 0.2] [wt 0.4] [charaTalk on] @Sion This would seem an opportune moment to speak,[sr][%1]. [k] [bgmStop BGM_EVENT_2 1.5] @Sion Do you not think there is something strange about her? [k] ?1:About who? ?! [bgm BGM_EVENT_5 0.1] @Sion Kama. [k] [charaFace E 10] @Sion Since you two have a connection, there is no question of her being your Servant. [k] @Sion Even so, something about her seems off to me. [k] [charaFace E 6] @Sion Do we know for sure that she is the same Kama from Chaldea? [k] ?1:...What do you mean? ?! [charaFace E 8] @Sion I confess to a certain shame in admitting this but I cannot yet clearly articulate what it is that is bothering me about her. [k] @Sion None of the lines of thought I have thus far pursued have reached any actionable conclusions. [k] [charaFace E 10] @Sion However, it feels like she is more...direct? Forthcoming? Less guarded than usual? [k] @Sion But really, what it all comes down to is that something is different about her, on the inside rather than the outside. [k] @Sion For the life of me, I cannot shake that thought. [k] ?1:You think? I don't know if I see it. [charaFace E 2] @Sion Yes, I do. I do not have a clear answer yet but there is something we are not yet seeing there. [k] @Sion Whatever it is, it seems you have not yet found the answer, either. [k] ?2:I've actually been having the same feeling. [charaFace E 2] @Sion I am sure you have. Just as I calculated. [k] @Sion However, it seems you have not yet found the answer either. [k] ?! [charaFace E 6] @Sion She obeys your orders and her abilities remain unchanged. So, for the moment, it is simply something to keep an eye on. [k] @Sion But please keep in mind that our key to winning this Holy Grail War[line 2]a war we absolutely must win... [k] [charaFace E 8] @Sion ...is also a significant unknown variable. [k] @Sion A variable like that has the potential to throw all other expected parameters of a formula out of whack. [k] [messageOff] [bgmStop BGM_EVENT_5 1.5] [charaFadeout L 0.8] [charaFadeout E 0.8] [wt 1.0] [charaTalk depthOn] [charaTalk D] [charaFace D 11] [charaFadein D 0.1 1] @Kama Hey, what're you two talking about all by yourselves? I don't know why, but it's kind of pissing me off. Hmph. [k] [charaFace D 0] @Kama No, wait, I do know why. Haven't you got something to say to me after I got all that Raniment for us!? [k] ?1:Great job, Kama! You did amazing! [bgm BGM_EVENT_147 0.1] [messageOff] [charaFace D 7] [wt 1.0] ?2:That was great, Kama. I'm glad you're here with me. [bgm BGM_EVENT_147 0.1] [messageOff] [charaFace D 3] [wt 1.0] [charaFace D 8] [wt 1.2] [charaFace D 7] [wt 1.0] ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Āyus Well, this turned out to be a good example of what we do here. [k] @Āyus Whenever someone's hurt, we rush right over and fix them up, good as new. [k] [charaFace F 3] @Āyus If the threat's still around, it's usually a good idea to contact the Type Ds in Defend, but[line 2] [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Duryodhana We need all the Raniment we can get right now. Why share? [k] @Duryodhana In fact, think we can get anyone else in our debt? [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [cueSe SE_23 23_ad1297] [wt 0.6] [charaTalk G] [charaFace G 0] [charaFadein G 0.4 70,0] [charaMove G 1 0.4] [wt 0.2] [cueSeStop 23_ad1297 0.4] [wt 0.8] [charaCrossFade G 1098270730 0 0.3] @Rani-T Hello. I have a Transfer Telegram from some Type Ds a little ways away from here. [k] @Rani-T I'm supposed to deliver it to the nearest group of capable fighters. [k] @Rani-T “A new threat has appeared at these coordinates. We are currently under attack by an enemy we do not recognize; it is not malicious data.” [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk B] [charaFace B 10] [charaFadein B 0.1 1] @Duryodhana Think it's a Servant? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 8] [charaFadein F 0.1 1] @Āyus I don't know. In the meantime, we'd better check it out. Tell us those coordinates, please! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 10] [charaFadein G 0.1 1] @Rani-T You got it. But you know, I was hoping I might get a little something extra as a reward for all this hard work.[sr][wt 1.0][charaMoveReturn G 10,0 0.3] (Glance) [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Kama Oh, right, you want a tip, huh? Fine, fine, here you go. [k] [messageOff] [charaPut S 1] [charaEffect S bit_talk_20b] [wt 0.2] [cueSe Battle bac283] [wt 1.8] [charaFadeout D 0.1] [wt 0.1] [charaPut S 2000,2500] [charaEffectStop S bit_talk_20b] [wt 0.05] [charaTalk off] [charaFace G 10] [charaFadein G 0.1 1] [wt 0.4] [se ad236] [fowardEffect bit_talk_magical_pon] [wt 0.12] [charaFace H 10] [charaFadein H 0 1] [charaFadeout G 0.1] [wt 1.1] [subCameraOn 1] [charaLayer M sub #A] [charaLayer L sub #A] [subCameraFilter #A maskEdge cut359_mask14 4 255,255,255,255] [charaTalk depthOff] [charaDepth L 1] [charaDepth M 2] [charaScale M 2.0] [charaScale L 2.0] [charaFace M 0] [charaFadein M 0.1 175,835] [charaFadein L 0.1 350,-50] [subRenderScale #A 0.7] [subRenderFadein #A 0.4 -25,-195] [wt 1.0] [charaFace H 6] @Rani-T Perfect. These flowers are very trendy right now. [k] [subRenderFadeout #A 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk on] [charaScale E 1.0] [charaTalk E] [charaFace E 8] [charaFadein E 0.1 1] @Sion Okay, let us be on our way. Be careful. We are almost certainly heading into more combat. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_147 1.0] [wait fade] [charaFadeout E 0.1] [charaFadeout M 0.1] [charaFadeout L 0.1] [wt 0.1] [subCameraOff] [charaLayer M normal] [charaLayer L normal] [charaScale M 1.0] [charaScale L 1.0] [wt 1.5] [fadein black 1.0] [wait fade] [wt 0.1] [bgm BGM_EVENT_71 0.1] [charaTalk off] [charaDepth I 6] [charaDepth J 5] [charaDepth K 4] [charaFace I 0] [charaFace J 0] [charaFace K 0] [charaFadein I 0.2 1] [charaFadeinFSR J 0.2 300,0] [charaFadeinFSL K 0.2 -300,0] [wt 1.5] [charaFadeout I 0.1] [charaFadeout J 0.1] [charaFadeout K 0.1] [wt 0.1] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Duryodhana The hell are those things? [k] ?1:(Shadow Servants?) ?! [charaSet F 1098270300 1 Āyus] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 3] [charaFadein F 0.1 1] @Āyus I don't know, but I'm pretty sure they're not AIs. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Kama They kind of look like Servants, but I don't think they actually are. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Sion Hold on. Remember what DX, the prime AI of Defend, told us? [k] @Sion She mentioned they had previously encountered forms of aggressive data which resembled human-shaped shadows. [k] @Sion Maybe that is what these are? [k] [messageOff] [bgmStop BGM_EVENT_71 1.5] [charaFadeout E 0.1] [wt 0.1] [charaTalk off] [charaDepth I 6] [charaDepth J 5] [charaDepth K 4] [charaFace I 0] [charaFace J 0] [charaFace K 0] [charaFace I 0] [charaFace J 0] [charaFace K 0] [charaFadein I 0.1 1] [charaFadeinFSR J 0.1 300,0] [charaFadeinFSL K 0.1 -300,0] [wt 0.5] [se ad51] [charaMove I 0,-10 0.4] [wt 0.3] [se ad442] [charaMoveFSR J 300,-10 0.3] [wt 0.2] [se ade321] [charaMoveFSL K -300,-10 0.4] [wt 1.0] [charaFadeout I 0.1] [charaFadeout J 0.1] [charaFadeout K 0.1] [wt 0.1] [bgm BGM_EVENT_80 0.1] [charaTalk on] [charaTalk B] [charaFace B 11] [charaFadein B 0.1 1] @Duryodhana Oh? Looks like they want to throw down. [k] [charaFace B 0] @Duryodhana Well, whatever they are, if they're going after AIs too, they ought to be a good way to rake in the Raniment. [k] @Duryodhana Come on! The sooner we beat these things, the sooner we'll have more AIs in our debt! [k] [messageOff] [fadeout black 0.5] [bgmStopEnd BGM_EVENT_80 0.4] [wait fade] [soundStopAllEnd] [end]