$04-00-02-10-2-0 [soundStopAll] [enableFullScreen] [charaSet A 1098269400 1 "Gao Changgong"] [charaSet B 7046001 1 Duryodhana] [charaSet C 1098270200 1 Kama] [charaSet D 1098270000 1 Sion] [charaSet E 1098269910 1 Makiri] [charaSet F 3054001 1 Bhīma] [charaSet G 1098269300 1 Cerejeira] [charaSet H 1098270730 1 Rani-T1] [charaSet I 1098270700 1 Rani-T2] [charaSet J 1098270710 1 Rani-T_Flower1] [charaSet K 1098270720 1 Rani-T_Flower2] [charaSet L 98115000 1 "Effect Dummy"] [charaSet M 98115000 1 "Effect Dummy"] [charaSet N 98115000 1 "Effect Dummy"] [charaSet O 1098269400 1 "Gao Changgong (Effects)"] [charaSet P 1098269400 1 "Gao Changgong (Silhouette)"] [charaFilter P silhouette A5000080] [sceneSet R 10001 1] [charaScale R 1.05] [sceneSet S 191801 1] [charaScale S 1.01] [sceneSet T 191800 1] [sceneSet U 189900 1] [sceneSet V 189900 1] [charaSet W 98115000 1 "Effect Dummy"] [charaSet X 98115000 1 "Effect Dummy"] [charaSet Y 98115000 1 "Effect Dummy"] [imageSet Z back10000 1 1] [charaScale Z 1.3] [sceneSet Q 191801 1] [cameraMove 0 0,0 1.01] [scene 189900] [bgm BGM_BATTLE_137 0.1] [subCameraOn 2] [charaLayer W sub #A] [charaLayer B sub #A] [charaLayer U sub #A] [charaLayer X sub #B] [charaLayer A sub #B] [charaLayer V sub #B] [subCameraFilter #A maskEdge cut359_mask06 3 231,41,45,255] [subCameraFilter #B maskEdge cut359_mask06 3 224,218,197,255] [charaTalk off] [charaDepth U 1] [charaDepth V 1] [charaDepth W 2] [charaDepth X 2] [charaDepth A 5] [charaDepth B 5] [subRenderScale #A 1.0] [subCameraRoll #A 70 0,0] [charaRoll W -70] [charaRoll B -70] [charaRoll U -70] [charaScale B 1.2] [charaScale W 1.2] [charaScale X 1.2] [charaScale U 1.2] [charaPut W 120,600] [charaEffect W bit_talk_42_depth] [charaFace B 5] [charaFadein B 0.1 270,115] [charaFadein U 0.1 -500,800] [subRenderScale #B 1.0] [subCameraRoll #B -70 0,0] [charaRoll X 70] [charaRoll A 70] [charaRoll V 70] [charaScale A 1.2] [charaScale V 1.2] [charaPut X -320,600] [charaEffect X bit_talk_42_depth 0,0 H] [charaFace A 7] [charaFadein A 0.1 -450,140] [charaFadein V 0.1 220,850] [fadein black 1.0] [wait fade] [se ade338] [subRenderFadein #A 0.3 190,-900] [subRenderMove #A 100,-650 0.3] [subRenderFadein #B 0.3 10,-900] [subRenderMove #B 100,-650 0.3] [charaPut Z 1] [charaFadeTime Z 0.3 0.5] [wt 0.4] [seStop ade338 0.6] [wt 0.6] [se ad1006] [se ad7] [subRenderFadeout #A 0.2] [subRenderFadeout #B 0.2] [subRenderMove #A 10,-400 0.3] [subRenderMove #B 190,-400 0.3] [charaFadeout Z 0.3] [wt 0.3] [charaFadeout B 0.1] [charaFadeout A 0.1] [charaFadeout U 0.1] [charaFadeout V 0.1] [charaPut W 2000,2500] [charaEffectStop W bit_talk_42_depth] [charaPut X 2000,2500] [charaEffectStop X bit_talk_42_depth] [wt 0.2] [subCameraOff] [charaLayer W normal] [charaLayer X normal] [charaLayer B normal] [charaLayer A normal] [charaLayer U normal] [charaLayer V normal] [charaScale W 1.0] [charaScale X 1.0] [charaScale B 1.0] [charaScale A 1.0] [charaScale T 1.0] [charaScale U 1.0] [charaRoll W 0] [charaRoll X 0] [charaRoll B 0] [charaRoll A 0] [charaRoll U 0] [charaRoll V 0] [wt 0.1] [se ad1053] [effect bit_talk_quick_slash] [wt 0.75] [se ad170] [se ad32] [flashin once 0.1 0.1 FFFFFFFA FFFFFF50] [seStop ad1053 0.3] [wt 0.1] [effectDestroy bit_talk_quick_slash] [se ad671] [charaFace A 6] [charaFace B 6] [charaFadeinFSL A 0 -150,0] [charaFadeinFSR B 0 150,0] [charaMoveFSL A -350,0 0.3] [charaMoveFSR B 350,0 0.3] [charaShake A 0.02 3 3 0.6] [charaShake B 0.02 3 3 0.6] [seStop ad671 0.6] [wt 1.0] [wipeout rectangleStripRightToLeft 0.4 1.0] [wait wipe] [charaFadeout A 0.1] [charaFadeout B 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] [wt 0.4] [wipein rectangleStripLeftToRight 0.4 1.0] [wait wipe] [wt 0.1] [se ade533] [charaMove C 0,-10 1.0] [wt 0.5] [seStop ade533 0.4] [wt 0.5] [charaDepth W 9] [charaDepth C 2] [cueSe Servants_700600 bac633] [charaPut W 1] [charaEffect W bit_talk_quickmove] [charaSpecialEffect C erasureReverse 0,0 0.6] [wt 0.2] [charaMove C 0,15 0.4] [wt 0.4] [wipeout rectangleStripDownToUp 0.4 1.0] [wait wipe] [charaPut W 2000,2500] [charaEffectDestroy W bit_talk_quickmove] [scene 10000] [wt 0.1] [wipein rectangleStripUpToDown 0.1 1.0] [wt 0.05] [se ade440] [wait wipe] [charaScale W 1.05] [charaScale X 1.05] [charaScale Y 1.05] [charaScale L 1.05] [charaRoll W -30] [charaPut W 500,150] [charaEffect W bit_talk_Slash_white_01] [wt 0.13] [charaRoll X -20] [charaPut X 550,100] [charaEffect X bit_talk_Slash_white_01] [wt 0.13] [charaRoll Y -50] [charaPut Y 250,50] [charaEffect Y bit_talk_Slash_white_01] [wt 0.13] [charaRoll L -65] [charaPut L -50,50] [charaEffect L bit_talk_Slash_white_01] [wt 0.2] [wipeout rectangleStripUpToDown 0.2 1.0] [wait wipe] [effectDestroy bit_talk_38] [scene 189900] [charaScale W 1.0] [charaScale X 1.0] [charaScale Y 1.0] [charaScale L 1.0] [charaRoll W 0] [charaRoll X 0] [charaRoll Y 0] [charaRoll L 0] [charaDepth A 2] [charaDepth W 7] [charaDepth X 8] [charaDepth Y 9] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] [wt 0.2] [wipein rectangleStripDownToUp 0.4 1.0] [wt 0.1] [effect bit_talk_kengekiall02_fs] [wt 0.3] [wait wipe] [se ad1032] [charaPut W 250,50] [charaEffect W bit_talk_14] [charaShake A 0.01 2 2 1.0] [wt 0.3] [se ad1031] [charaPut X 250,50] [charaEffect X bit_talk_14] [wt 0.3] [se ad1013] [charaPut Y -250,-50] [charaEffect Y bit_talk_14] [wt 0.6] @Gao Changgong (Huff...) [k] ?1:He's just really, really strong. ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 8] [charaFadein D 0.1 1] @Sion It would seem Rider's abilities are being boosted tremendously. [k] @Sion I might go so far as to say his base stats are being ratcheted up to borderline illegal levels. [k] @Sion Strength, endurance, reaction speed...all are far beyond those of a standard Servant. [k] @Sion It looks like his new Master really is using his creepy worms to tamper with his insides. [k] [charaFace D 10] @Sion I could achieve similar effects with my Etherlite were I to use it on someone's cranial nerves... [k] [charaFace D 6] @Sion ...but it would place tremendous strain on them, so neither the effects nor the target would last long. [k] @Sion Something similar must be happening here. At the very least, Rider must be in a great deal of pain. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Makiri Hehaha. Why worry about pain with parameters like these? [k] @Makiri That he can move is all that matters. Since my worms are controlling him, his pain will never hamper his movement. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 15] [charaFadein C 0.1 1] @Kama Wow. That's sane, rational love if I've ever seen it. You are the literal worst. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 3] [charaFadein E 0.1 1] @Makiri Still, you are quite persistent, aren't you? [k] @Makiri I'm sure I could have overpowered one Servant, but two at once is[line 2]Oho. [k] [charaFace E 0] @Makiri I suppose it does make sense that he would show up as this drags out. [k] [messageOff] [bgmStop BGM_BATTLE_137 1.5] [charaFadeout E 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth F 2] [charaDepth G 3] [charaScale F 1.1] [se ad95] [wt 0.1] [se ade428] [wt 0.8] [charaFace F 6] [charaFace G 0] [charaFadeinFSR F 0.4 256,25] [charaFadeinFSL G 0.4 0] [wt 0.4] [seStop ad95 0.2] [seStop ade428 0.2] [wt 0.8] [bgm BGM_EVENT_5 0.1] [charaTalk on] @Bhīma What's all this commotion about? What do you people think you're doing in our backyard? [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaScale F 1.0] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Duryodhana Bhīma...! [k] [charaFadeout B 0.1] [wt 0.1] [bgm BGM_EVENT_5 0.5 0.5] [charaTalk depthOff] [charaDepth Z 4] [charaDepth G 5] [charaPut Z 1] [charaFadeTime Z 0.2 0.5] [charaTalk G] [charaFace G 3] [charaFadein G 0.1 1] @Cerejeira (So, it wasn't them.) [k] [charaFace G 4] @Cerejeira (Well, it's not like I wanted to see her in particular again...or had something I wanted to do if she was here.) [k] [charaFadeout G 0.1] [charaFadeout Z 0.2] [wt 0.1] [bgm BGM_EVENT_5 0.5 1.0] [charaTalk depthOn] [charaTalk F] [charaFace F 3] [charaFadein F 0.1 1] @Bhīma I was right in the middle of cooking up a new dish, so I'd like to get this wrapped up as soon as possible. [k] [charaFace F 0] @Bhīma Huh, but I guess the idiot prince over there isn't the one to be blamed for this mess. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Duryodhana Wh-who're you calling an idiot!? And I'll have you know I've never been to blame for a mess in all my life! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 14] [charaFadein F 0.1 1] @Bhīma Oh wow. You...actually believe that, don't you? I probably shouldn't be surprised... [k] [charaFace F 8] @Bhīma Eh, never mind that right now. [k] [charaFace F 6] @Bhīma Hey, Gramps. Why the freaky bloodlust? You spoiling for a fight? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Makiri Hehe, hehehe. I thought this might happen. This is your area, after all. [k] [charaFace E 0] @Makiri Lancer, while your actions may not have been directed at my current self, I do still remember what you did to me. [k] [charaFace E 1] @Makiri Forget a proper battle. You didn't even give me your name before you ambushed me...like the cowardly worm you are! [k] @Makiri I haven't forgotten that humiliation. You deserve a special punishment for what you did to me. [k] [charaFace E 2] @Makiri So I'm going to kill you, along with all the rest of these vermin. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 12] [charaFadein F 0.1 1] @Bhīma Ha. And how're you gonna do that? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Makiri Like this. [k] [bgmStop BGM_EVENT_5 1.5] [charaFace E 4] @Makiri Rider. [k] [messageOff] [charaFadeout E 0.1] [wt 0.2] [se ade428] [charaTalk A] [charaFace A 6] [charaFadein A 0.4 1] [wt 0.4] [seStop ade428 0.4] [wt 0.6] @Gao Changgong ...No... Don't... [k] [cueSe SE_23 23_ad1286] [cueSeVolume 23_ad1286 0 0] [cueSeVolume 23_ad1286 0.2 1.0] [charaShake A 0.02 2 2 0.8] [bgm BGM_EVENT_90 0.1] @Gao Changgong Ghh...![wt 0.3][cueSeStop 23_ad1286 0.9] [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 9] [charaFadein F 0.1 1] @Bhīma Whoa, your Servant there looks like he ate something nasty. How's he gonna fight like that? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Makiri Oh, don't worry. There's more than one way to win a battle. [k] [charaFace E 2] @Makiri Hehehe... I decided to take a page from his previous Master's book and made a little weapon of my own. [k] [charaFace E 4] @Makiri Rider. Remove your mask. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Gao Changgong Ghh... Stop...! [k] [messageOff] [charaTalk off] [charaDepth A 1] [charaDepth P 2] [charaDepth O 3] [cueSe SE_23 23_ad1286] [cueSeVolume 23_ad1286 0 0] [cueSeVolume 23_ad1286 0.3 1.0] [charaFadeTime P 0.6 0.8] [wt 0.1] [charaShake A 0.02 2 2 1.0] [charaShake P 0.02 2 2 1.0] [wt 0.5] [cueSeStop 23_ad1286 0.9] [charaFadeout P 0.6] [wt 1.0] [se ad231] [charaScale O 1.2] [charaFace O 7] [charaFadein O 0 0,20] [charaFadeout O 0.8] [wt 1.2] [charaFadeout A 0.1] [wt 0.15] [bgm BGM_EVENT_90 0.5 0.5] [charaTalk on] [charaTalk depthOff] [charaDepth Z 4] [charaDepth D 5] [charaPut Z 1] [charaFadeTime Z 0.2 0.5] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Sion (His Noble Phantasm!? But what can he do with it[sr]under these circum[line 2][wt 1.5][charaFace D 8]Oh no. Is he[line 2]) [k] [charaFadeout D 0.1] [charaFadeout Z 0.2] [wt 0.1] [bgm BGM_EVENT_90 0.5 1.0] [charaTalk depthOn] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Makiri Everything was already in place. All I had to do was add my own personal touch. [k] [charaFace E 2] @Makiri Didn't you fools find it odd that there were so many Transfer AIs around here? [k] [messageOff] [charaTalk off] [charaDepth E 1] [charaDepth U 2] [charaDepth J 3] [charaDepth H 4] [charaDepth I 5] [charaScale U 1.4] [charaFadein U 0.7 100,-300] [charaMove U 150,-300 0.7] [wt 0.8] [charaFace H 7] [charaFace I 7] [charaFace J 7] [charaFadein H 0.4 1] [charaFadeinFSR I 0.4 325,-5] [charaFadeinFSL J 0.4 -325,-10] [charaFadeout E 0.1] [wt 0.15] [charaShake H 0.04 3 2 0.6] [wt 0.8] [charaShake I 0.03 2 3 0.5] [wt 0.4] [charaShake J 0.05 3 3 0.5] [wt 1.0] [charaFadeout U 0.6] [charaFadeout H 0.6] [charaFadeout I 0.6] [charaFadeout J 0.6] [wt 0.7] [charaTalk on] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] [wt 1.0] [bgmStop BGM_EVENT_90 2.0] [charaFace D 7] @Sion Kama, keep [%1] safe! I am going to use[sr]my Etherlite to make [&him:her] get down on the ground! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 24] [charaFadein C 0.1 1] @Kama Huh? I don't know what you're talking about, but...fine! [k] [messageOff] [se ad7] [charaMoveScale C 1.2 0.3] [charaMove C 0,15 0.3] [wt 0.2] [se ad977] [seVolume ad977 0 0.5] [wt 0.1] [seStop ad7 0.3] [shake 0.01 1 2 0.5] [wt 0.6] [cameraMove 0.4 0,10 1.01] [wipeout rectangleStripDownToUp 0.4 1.0] [wt 0.3] [se ad775] [wait wipe] [charaFadeout C 0.1] [scene 10000] [wt 0.3] [wipein rectangleStripUpToDown 0.1 1.0] [wait wipe] [fadeout black 0.1] [wait fade] [scene 189900] [cameraHome 0.1] [wt 0.2] [fadein black 0.8] [wait fade] [bgm BGM_BATTLE_33 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Makiri Don't try to resist, Rider. Remove your mask. [k] [messageOff] [charaTalk off] [charaDepth E 1] [charaDepth S 2] [charaDepth Q 3] [wt 0.1] [charaFadein S 1.2 0,-200] [wt 1.2] [charaFadeout E 0.1] [wt 0.8] @Gao Changgong No... Stop...! [k] [messageOff] [charaScale Q 1.4] [charaFadein Q 1.0 200,-350] [charaMove Q 250,-350 30.0] [wt 1.4] @Gao Changgong (This is wrong. This... This is evil.) [k] @Gao Changgong (But I...I thought I didn't mind being evil...) [k] @Gao Changgong (I thought I'd rather become a foolish, wicked blade than be betrayed and shunned by my own lord...) [k] @Gao Changgong (I never wanted to be truly evil!) [k] @Gao Changgong (So please...please...) [k] @Gao Changgong Please, Master. Don't do this. [k] @Gao Changgong I'm begging you. If you do this...it would be a true atrocity... [k] [messageOff] [subCameraOn 2] [charaLayer E sub #A] [charaLayer J sub #A] [charaLayer U sub #A] [charaLayer K sub #B] [charaLayer V sub #B] [subCameraFilter #A maskEdge cut359_mask05 3 0,0,0,255] [subCameraFilter #B maskEdge cut359_mask10 3 0,0,0,255] [charaTalk depthOff] [charaDepth U 1] [charaDepth V 1] [charaDepth E 2] [charaDepth J 2] [charaDepth K 2] [charaScale E 1.2] [charaScale U 1.4] [charaFace E 3] [charaFadein E 0.1 40,200] [charaFadein U 0.1 350,-125] [charaScale J 1.1] [charaScale K 1.1] [charaScale V 1.4] [charaFace J 7] [charaFace K 7] [charaFadein K 0.1 50,120] [charaFadein V 0.1 -400,-125] [subRenderFadeinFSSideL #A 0.4 -350,-140] [subRenderMoveFSSideL #A -350,-190 0.4] [wt 0.5] @Makiri What are you talking about? How is this any different from what your last Master did? [k] @Makiri All I did was apply the principles my past self understood to the same mechanism. [k] [charaFace E 0] @Makiri The AIs under my control are no more than tools. Disposable tools. [k] @Makiri I'm just making efficient use of them. [k] [charaFace E 2] @Makiri Now, remove your mask. [k] @Makiri Remove it, use your Noble Phantasm to activate their Raniment... [k] [charaFace E 4] @Makiri ...and ignite the special worms I embedded in them! [k] [messageOff] [subRenderFadeout #A 0.4] [subRenderMoveFSSideL #A -350,-240 0.4] [wt 0.4] [subCameraFilter #A maskEdge cut359_mask09 3 0,0,0,255] [charaFadein J 0.1 -50,120] [charaFadeout E 0.1] [wt 0.1] @Gao Changgong Ghh... [k] @Gao Changgong Don't...do this... [k] [messageOff] [subRenderFadeinFSL #B 0.7 -650,-140] [subRenderFadeinFSR #A 0.7 650,-140] [subRenderMoveFSL #B -450,-140 0.7] [subRenderMoveFSR #A 450,-140 0.7] [wt 0.8] [charaShake J 0.06 2 3 0.5] [wt 0.9] [charaShake K 0.06 3 4 0.4] [wt 0.9] @K:Rani-T Ah... [k] ?1:(Those are Kama's flowers...) ?2:(They must be the two Type Ts we[line 2]) ?! [messageOff] [cueSe SE_22 22_ad1177] [wt 0.1] [fadeout white 0.6] [bgm BGM_BATTLE_33 0.8 0.5] [wait fade] [charaFadeout Q 0.1] [charaFadeout S 0.1] [subRenderFadeout #B 0.1] [subRenderFadeout #A 0.1] [wt 0.1] [charaFadeout J 0.1] [charaFadeout K 0.1] [charaFadeout U 0.1] [charaFadeout V 0.1] [charaFadeout E 0.1] [wt 0.1] [subCameraOff] [charaLayer E normal] [charaLayer J normal] [charaLayer K normal] [charaLayer U normal] [charaLayer V normal] [charaScale J 1.0] [charaScale K 1.0] [charaScale E 1.0] [charaScale C 1.0] [charaScale U 1.0] [charaScale V 1.0] [wt 0.1] [wipeFilter cinema 0.5 0] [cameraFilter gray] [charaPut X 2000,2500] [charaEffectStop X bit_talk_blight_01] [scene 189400] [charaTalk off] [charaDepth C 2] [charaDepth I 3] [charaDepth J 4] [charaDepth K 4] [charaDepth W 8] [charaDepth X 9] [charaDepth R 9] [charaFace C 0] [charaFadein C 0.1 0,-50] [wt 0.2] [fadein white 0.6] [wait fade] [wt 0.15] [charaPut W 0,-50] [charaEffect W bit_talk_20b] [wt 0.2] [cueSe Battle bac283] [wt 1.8] [charaFadeout C 0] [charaPut W 2000,2500] [charaEffectStop W bit_talk_20b] [wt 0.15] [charaFace I 0] [charaFadein I 0.1 0,-75] [wt 0.5] [se ad236] [charaPut X 1] [charaEffect X bit_talk_magical_pon] [wt 0.2] [charaFace J 8] [charaFadein J 0 0,-75] [charaFadeout I 0.1] [wt 1.4] [charaFadein R 0.6 0,-200] [wt 0.6] [charaFadeout J 0.1] [charaPut X 2000,2500] [charaEffectDestroy X bit_talk_magical_pon] [charaSet K 1098270750 1 Rani-T_Flower2] [scene 189300] [charaFace H 10] [charaFadein H 0.1 0,25] [wt 0.5] [charaFadeout R 0.6] [wt 0.9] [se ad236] [charaPut X 1] [charaEffect X bit_talk_magical_pon] [wt 0.2] [charaFace K 10] [charaFadein K 0 0,25] [charaFadeout H 0.1] [wt 1.5] [cueSe SE_22 22_ad1177] [wt 0.1] [fadeout white 0.6] [wait fade] [charaFadeout K 0.1] [charaPut X 2000,2500] [charaEffectDestroy X 0 bit_talk_magical_pon] [wt 0.1] [charaSet K 1098270720 1 Rani-T_Flower2] [charaSet H 1098270700 1 Rani-T1] [wipeOff] [cameraFilter normal] [scene 189900] [charaDepth U 1] [charaDepth J 2] [charaDepth K 3] [charaDepth H 2] [charaDepth I 3] [charaDepth W 4] [charaDepth X 5] [charaDepth Y 6] [charaDepth L 7] [charaFace J 7] [charaFace K 7] [charaFadeinFSR J 0.1 2] [charaFadeinFSL K 0.1 0] [wt 0.6] [bgm BGM_BATTLE_33 0.8 1.0] [fadein white 0.6] [wait fade] [wt 0.2] [se ad202] [seVolume ad202 0 0.5] [cueSe SE_23 23_ad1287] [cueSeVolume 23_ad1287 0 0] [cueSeVolume 23_ad1287 0.2 1.0] [charaPut H 2000,2500] [charaPut I 2000,2500] [charaEffect J bit_talk_crawl_red_rnt] [charaEffect K bit_talk_crawl_red_rnt] [charaEffect H bit_talk_crawl_red_rnt] [charaEffect I bit_talk_crawl_red_rnt] [wt 1.0] [cueSe SE_21 21_ad1082] [cueSeVolume 21_ad1082 0 0.4] [charaPutFSR Y 256,-200] [charaPutFSL L -256,-200] [charaEffect Y bit_talk_charge_red] [charaEffect L bit_talk_charge_red] [wt 2.4] [messageOff] [wipeout rectangleStripLeftToRight 0.4 1.0] [cueSeVolume 21_ad1082 0.6 0.2] [cueSeVolume 23_ad1287 0.6 0.5] [wait wipe] [charaFadeout J 0.1] [charaFadeout K 0.1] [charaPut J 2000,2500] [charaPut K 2000,2500] [wt 0.1] [charaPut Y 0,-200] [charaPutFSL L -300,-200] [charaFace H 7] [charaFace I 7] [charaFadein H 0.1 1] [charaFadeinFSL I 0.1 -300,0] [wt 0.1] [charaScale U 1.4] [charaFadein U 0.1 260,-300] [charaShake H 0.07 2 2 0] [charaShake I 0.08 3 4 0] [charaShake W 0.07 2 2 0] [charaShake X 0.08 3 4 0] [wt 0.2] [cueSeVolume 21_ad1082 0.6 0.4] [cueSeVolume 23_ad1287 0.6 1.0] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [wt 1.4] [wipeout rectangleStripRightToLeft 0.4 1.0] [cueSeVolume 21_ad1082 0.6 0.2] [cueSeVolume 23_ad1287 0.6 0.5] [wait wipe] [charaFadeout H 0.1] [charaFadeout I 0.1] [charaPut I 2000,2500] [charaPut L 2000,2500] [wt 0.1] [charaPutFSR H 200,0] [charaPutFSR Y 200,-200] [charaPut U -250,-300] [charaFace H 7] [charaFadeinFSR H 0.1 200,0] [wt 0.3] [cueSeVolume 21_ad1082 0.6 0.4] [cueSeVolume 23_ad1287 0.6 1.0] [wipein rectangleStripLeftToRight 0.4 1.0] [wait wipe] [wt 1.4] [cueSeStop 21_ad1082 1.2] [cueSeStop 23_ad1287 1.2] [overlayFadein S 1.2 0,-200] [wt 1.2] [charaFadeout H 0.1] [charaPut Y 2000,2500] [charaPut H 2000,2500] [wt 0.9] [cameraMove 2.5 75,-40 1.2] [wt 1.5] [fadeout black 1.0] [bgmStop BGM_BATTLE_33 1.0] [wait fade] [charaFadeout S 0] [charaPut U -250,5000] [scene 10000] [wt 0.2] [fadein black 0.2] [wait fade] [se ade407] [cueSe Servants_305100 bac1642] [cueSeVolume bac1642 0 0.7] [wt 1.1] [fadeout black 0.1] [wait fade] [sceneSet S 191800 1] [cameraMove 0.1 0,0 1.01] [charaPut U -250,-300] [charaDepth S 2] [charaScale S 1.5] [charaFadein S 0.1 250,-236] [wt 0.5] [charaMove S 250,-316 3.0] [fadein black 1.5] [wait fade] [wt 1.0] @Gao Changgong Don't do thiiiiiis!!! [k] [messageOff] [charaScale T 1.01] [overlayFadein T 1.2 0,-200] [wt 1.2] [charaFadeout S 0.1] [wt 1.5] [subCameraOn 1] [charaLayer H sub #A] [charaLayer N sub #A] [charaLayer V sub #A] [subCameraFilter #A through] [charaScale V 1.4] [charaFadein V 0.1 -100,-300] [charaEffect H bit_talk_crawl_red_rnt] [charaPut N 50,-200] [charaEffect N bit_talk_charge_red] [charaFace H 7] [charaFadein H 0.1 50,0] [charaDepth U 1] [charaDepth J 2] [charaDepth K 3] [charaDepth V 4] [charaDepth H 5] [charaScale U 1.4] [charaFadein U 0.1 175,-300] [charaPut Y -150,-200] [charaPut L -400,-200] [charaFace J 7] [charaFace K 7] [charaFadein J 0.1 -150,0] [charaFadein K 0.1 -400,0] [charaShake J 0.08 3 4 0] [charaShake K 0.07 2 2 0] [wt 0.2] [cueSe SE_21 21_1082] [cueSeVolume 21_1082 0 0] [cueSeVolume 21_1082 0.6 1.0] [charaMove U 225,-300 0.7] [charaMove Y -100,-200 0.7] [charaMove L -350,-200 0.7] [charaMove J -100,0 0.7] [charaMove K -350,0 0.7] [charaFadeout T 0.7] [wt 1.7] [subRenderFadein #A 0.7 0,0] [charaMove V -150,-300 0.7] [charaMove N 0,-200 0.7] [charaMove H 0,0 0.7] [wt 1.7] [wipeout circleIn 0.5 1.0] [cueSeStop 21_1082 0.5] [wait wipe] [charaPut H 2000,2500] [charaPut J 2000,2500] [charaPut K 2000,2500] [charaFadeout U 0.1] [charaFadeout V 0.1] [charaFadeout H 0.1] [charaFadeout J 0.1] [charaFadeout K 0.1] [charaShakeStop H] [charaShakeStop J] [charaShakeStop K] [charaPut Y 2000,2500] [charaPut L 2000,2500] [charaPut N 2000,2500] [charaEffectDestroy Y bit_talk_charge_red] [charaEffectDestroy L bit_talk_charge_red] [charaEffectDestroy N bit_talk_charge_red] [charaEffectDestroy H bit_talk_crawl_red_rnt] [charaEffectDestroy I bit_talk_crawl_red_rnt] [charaEffectDestroy J bit_talk_crawl_red_rnt] [charaEffectDestroy K bit_talk_crawl_red_rnt] [wt 0.1] [subRenderFadeout #A 0.1] [wt 0.1] [subCameraOff] [charaLayer H normal] [charaLayer V normal] [charaLayer N normal] [charaScale H 1.0] [charaScale V 1.0] [charaScale N 1.0] [scene 10000] [wt 0.2] [wipein circleIn 0.1] [wait wipe] [se ad609] [se ad226] [se ad284] [se ad286] [se ad828] [se ad864] [fadeout white 0.3] [wait fade] [wt 2.0] [se ad805] [seVolume ad805 0 0.6] [wt 2.5] [charaSet L 1098270610 1 Rani-K] [charaSet M 1098270910 1 Rani-R] [charaSet N 1098270510 1 Rani-D] [charaSet O 1098271200 1 "Inscribed Worm 1"] [charaSet P 1098271200 1 "Inscribed Worm 2"] [charaSet Q 1098271200 1 "Inscribed Worm 3"] [charaSet R 1098270310 1 Āyus] [charaSet S 1098270310 1 "Āyus (Silhouette)"] [charaFilter S silhouette 00000080] [charaSet T 1098270540 1 "Siren Robot"] [sceneSet U 189901 1] [charaScale U 1.2] [sceneSet V 189901 1] [charaScale V 1.2] [charaSet Y 3054002 1 Bhīma] [seStop ad805 2.0] [wt 1.2] [fadein white 2.0] [wait fade] [fadeout black 0.5] [wait fade] [scene 189901] [wt 1.5] [se ad297] [se ad228] [wt 0.5] [cameraMove 0 0,20 1.01] [seStop ad297 2.0] [fadein black 2.0] [wait fade] [wt 0.7] [seStop ad228 0.2] [wt 1.2] ?1:Ugh... ?! [charaScale C 1.0] [charaTalk on] [charaTalk depthOn] [charaTalk C] [charaFace C 12] [charaFadein C 0.1 1] @Kama M[messageShake 0.05 4 3 0.3]aster!? [k] [messageOff] [wt 1.0] [charaFace C 21] @Kama ...Okay, you still have all your limbs, you're not bleeding, and it looks like you can still see. Wow, that came out of nowhere. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [cameraMove 1.0 0,0 1.01] [wt 0.1] [se ad77] [wt 0.25] [se ad60] [wt 0.05] [seStop ad77 0.6] [wt 0.4] [seStop ad60 0.4] [wt 1.2] [bgm BGM_EVENT_69 1.5] [charaTalk off] [charaDepth U 1] [charaDepth V 2] [charaFadein U 0.8 60,-160] [charaMove U 135,-160 4.6] [wt 3.0] [charaFadein V 0.8 -135,-245] [charaMove V -135,-320 4.6] [wt 0.8] [charaFadeout U 0.1] [wt 3.0] [charaFadeout V 0.8] [wt 1.4] ?1:This is...horrific... ?2:I... I can't...! ?! [messageOff] [se ad892] [se ad227] [wt 0.8] [charaTalk on] [charaTalk D] [charaFace D 1] [charaFadein D 0.5 0,-30] [charaMove D 0,0 0.5] [se ad227] [seStop ad892 0.2] [wt 0.9] @Sion I cannot believe it. How could you do this!? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Kama What happened? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 8] [charaFadein D 0.1 1] @Sion I believe he took the same mechanism that uses Rider's Noble Phantasm to amplify the Type Ts' Raniment... [k] @Sion ...and used it to set off a spell he embedded in their bodies all at once. [k] [charaFace D 7] @Sion Which means...he transformed their Raniment directly into destructive energy... [k] @Sion ...by essentially turning them into living bombs. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Makiri Good, good. That was just as[line 2]no, an even stronger blast than I'd anticipated. [k] @Makiri And they're extremely mobile, given the type of AI they are. I can send them anywhere I want destroyed. [k] [charaFace E 2] @Makiri I think I'll call them “Transfer Bombs.” [k] [messageOff] [wipeout rectangleStripLeftToRight 0.6 1.0] [bgm BGM_EVENT_69 0.6 0.5] [wait wipe] [charaFadeout E 0.1] [pictureFrame cut063_cinema] [cameraHome 0.1] [wt 0.6] [wipein rectangleStripRightToLeft 0.6 1.0] [wait wipe] [wt 0.1] [se ade47] [seVolume ade47 0 0] [se ad299] [seVolume ad299 0 0] [seVolume ad299 0.2 0.8] [seVolume ade47 0.2 0.4] [wt 0.8] [charaTalk off] [charaTalk depthOff] [charaDepth L 5] [charaDepth M 4] [charaDepth N 3] [charaDepth T 3] [charaScale T 1.0] [charaFace L 0] [charaFace M 2] [charaFace N 7] [charaFace T 2] [charaFadein L 0.4 0,-80] [charaMove L 0,-50 0.5] [charaShake L 0.05 2 2 0.5] [wt 0.2] [seStop ad299 1.0] [seStop ade47 1.0] [wt 0.2] [charaFadeinFSR M 0.4 300,-80] [charaMoveFSR M 300,-50 0.5] [charaShake M 0.06 2 2 0.5] [wt 0.2] [charaFadeinFSL N 0.4 -300,-80] [charaFadeinFSL T 0.4 -130,-80] [charaMoveFSL N -300,-50 0.5] [charaMoveFSL T -130,-50 0.5] [charaShake N 0.04 2 2 0.5] [charaShake T 0.04 2 2 0.5] [wt 1.0] [charaTalk on] @Rani-K Nnn... Uhh...? [k] [charaFace M 1] @Rani-R Damage...severe... Shutting...dow[line 2] [k] @Rani-D=spot[N,T] Destruction. Workload increased. Resolution...impossible... [k] [messageOff] [charaTalk off] [charaMove L 0,-100 0.4] [charaMoveFSR M 300,-100 0.4] [charaMoveFSL N -300,-100 0.4] [charaMoveFSL T -130,-100 0.4] [charaFadeout L 0.4] [charaFadeout M 0.4] [charaFadeout N 0.4] [charaFadeout T 0.4] [wt 0.4] [se ad775] [wt 1.3] [cueSe SE_23 23_ad1289] [cueSe SE_23 23_ad1287] [cueSeVolume 23_ad1287 0 0.6] [charaFace O 0] [charaFace P 0] [charaFace Q 0] [charaFadein O 0.4 0,-50] [wt 0.15] [charaFadeinFSR P 0.4 300,-70] [wt 0.15] [charaFadeinFSL Q 0.4 -300,-70] [wt 0.45] [cueSeStop 23_ad1289 0.4] [cueSeStop 23_ad1287 0.4] [wt 0.8] [se ad103] [charaMove O 0,-130 0.3] [charaMoveFSR P 300,-140 0.3] [charaMoveFSL Q -300,-140 0.3] [charaFadeout O 0.3] [charaFadeout P 0.3] [charaFadeout Q 0.3] [wt 0.3] [seStop ad103 0.2] [wt 0.4] [se ad99] [wt 0.5] [se ad161] [wt 0.4] [se ad240] [wt 0.4] [cueSe SE_23 23_ad1299] [wt 3.2] [wipeout rectangleStripRightToLeft 0.6 1.0] [wait wipe] [pictureFrame] [cameraMove 0.1 0,0 1.01] [wt 0.6] [bgm BGM_EVENT_69 0.6 1.0] [wipein rectangleStripLeftToRight 0.6 1.0] [wait wipe] [wt 0.2] [charaTalk depthOn] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Makiri And to top it all off, my worms can then collect their remaining nutrients. What a feast. [k] ?1:You... How could you do this to them!? ?2:How dare you... How dare you!? ?! [charaFace E 0] @Makiri Oh? You don't care for my methods, Master of Assassin? Then what are you going to do about it? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Sion Wait. At least for now. [k] @Sion First, we need to check in on the other Masters and Servants! [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [se ad228] [seVolume ad228 0 0] [seVolume ad228 0.2 1.0] [wt 1.0] [seStop ad228 1.5] [wt 0.2] [charaSet A 1098269420 1 "Gao Changgong"] [charaSet F 3054002 1 Bhīma] [charaSet G 1098269310 1 Cerejeira] [charaSet X 1098269310 1 "Cerejeira (Effects)"] [charaTalk off] [charaTalk depthOff] [charaDepth Z 1] [charaDepth B 2] [charaDepth R 3] [charaDepth S 4] [charaFace B 17] [charaFace R 3] [charaFadein B 0.4 0,-30] [charaFadein R 0.4 200,-30] [charaMove B 0,0 0.5] [charaMove R 200,0 0.5] [wt 0.9] [charaTalk on] @Duryodhana Ghh... Ow.[sr]...You okay, Master? [k] [charaFace R 4] @Āyus Nn... Uh...? [k] [bgm BGM_EVENT_69 0.5 0.5] [charaPut Z 1] [charaPut S 200,0] [charaFadeTime Z 0.2 0.5] [charaFadeTime S 0.2 0.5] [charaFace B 10] @Duryodhana (Guess she took a hit. Looks like she's got a concussion...or the AI equivalent, anyway.) [k] @Duryodhana (Looks like neither of us'll be ready for a fight just yet.) [k] [charaFace B 6] @Duryodhana (As for him...) [k] [messageOff] [wipeout rectangleStripLeftToRight 0.4 1.0] [wait wipe] [charaFadeout B 0.1] [charaFadeout R 0.1] [charaFadeout S 0.1] [charaFadeout Z 0.1] [wt 0.5] [bgmStop BGM_EVENT_69 2.0] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [wt 0.2] [se ad228] [seVolume ad228 0 0] [seVolume ad228 0.2 1.0] [wt 1.0] [seStop ad228 1.5] [wt 0.2] [charaTalk off] [charaDepth F 2] [charaDepth G 3] [charaDepth U 4] [charaDepth Y 5] [charaScale U 1.4] [charaFadein U 1.0 0,-280] [wt 1.6] [se ad984] [charaScale Y 1.4] [charaFace Y 15] [charaFadein Y 0.7 0,155] [wt 1.4] [bgm BGM_MAP_41 1.0] [charaMove Y 0,15 1.4] [charaMove U 0,-350 1.4] [wt 1.4] [charaScale F 1.1] [charaFace F 15] [charaFace G 3] [charaFadein F 0.1 0,10] [charaFadein G 0.1 -250,-30] [wt 1.0] [charaFadeout Y 1.0] [charaFadeout U 1.0] [wt 1.4] [charaTalk on] @Bhīma Dammit. That old man smells exactly like the brat, but he's completely surrendered to his monstrous side. [k] @Bhīma Whatever semblance of a conscience he had is long gone now. [k] [messageOff] [wt 1.0] [charaFace F 0] @Bhīma Are you okay, Master? You ought to be, since I kept you safe. [k] [charaFace G 10] @Cerejeira Y-yeah, I'm okay. [k] @Cerejeira But, um, it's a little constricting, being carried while you're in that armor. It, um, kind of hurts, too. [k] [charaFace F 0] @Bhīma Deal with it. We were the closest to the blast. This armor was the thing that kept us alive. [k] @Bhīma So. What now? [k] [charaFace G 14] @Cerejeira What do you mean? [k] [charaFace F 8] @Bhīma We're probably still his primary targets, and I'm not sure I can keep you safe without this armor. [k] @Bhīma I don't want any more of those AIs sneaking in and blowing you up while I'm off thrashing Worm Grandpa over there. [k] [charaFace F 0] @Bhīma So either you deal with my armor and we make a run for it with me carrying you... [k] @Bhīma ...or we stick around here to see what happens. That's what I recommend. [k] [charaFace G 0] @Cerejeira O-okay. Then, let's[line 2] [k] [charaFadeout G 0.1] [charaFadeout F 0.1] [wt 0.1] [bgmStop BGM_MAP_41 1.5] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Duryodhana Whoa, whoa, whoa! Hold up, Bhīma! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 15] [charaFace G 0] [charaFadein F 0.1 0,10] [charaFadein G 0.1 -250,-30] @Bhīma ...What do you want? [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Duryodhana Really don't want to talk to you if I can help it, but dammit, I have to say something here! [k] [bgm BGM_MAP_36 0.1] [charaFace B 5] @Duryodhana What happened to you!? Why aren't you fighting back!? When did you become such a coward!? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFace G 0] [charaFadein F 0.1 0,10] [charaFadein G 0.1 -250,-30] @Bhīma Oh, so you just went there, huh? [k] [charaFace F 10] @Bhīma Then again, you always did like to get everyone else worked up so you wouldn't have to do any fighting yourself. [k] [charaFace F 15] @Bhīma Like you did to Karna. [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Duryodhana Shut up! We're talking about you here, not me! [k] [charaFace B 6] @Duryodhana You were always so proud of your stupid strength. The second you saw an enemy, you'd jump in and crush them with your bare hands. [k] [charaFace B 5] @Duryodhana More than anything, you were a battle-crazed buffoon who only cared about rubbing your victories in everyone's faces! [k] @Duryodhana So why aren't you fighting now!? The old you'd never have been more willing to run away with a woman than stand his ground and fight! [k] [charaFace B 17] @Duryodhana You... Who are you!? Are you really the Bhīma I knew!? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk G] [charaFace G 3] [charaFace F 0] [charaFadein G 0.1 -250,-30] [charaFadein F 0.1 0,10] @Cerejeira Lancer... [k] [charaFace F 3] @Bhīma ...[sr]... [k] [messageOff] [charaTalk off] [charaTalk depthOff] [charaDepth F 1] [charaDepth G 2] [charaDepth U 3] [charaDepth Y 4] [charaDepth X 5] [charaScale U 1.4] [charaScale Y 1.4] [charaScale X 1.3] [charaFadein U 1.0 0,-300] [charaFace X 3] [charaFace Y 3] [charaFadein Y 1.0 50,15] [charaFadein X 1.0 -250,-40] [wt 1.4] [wt 0.4] [charaTalk on] [charaFace Y 0] @Y:Bhīma I never considered myself a "battle-crazed buffoon,"[charaFace X 0][sr]but I can see how I came across that way to you guys. [k] @Y:Bhīma That was never all there was to me, though. Not then. Not now. [k] [messageOff] [fadeout black 0.6] [bgm BGM_MAP_36 0.6 0.5] [wait fade] [charaFadeout F 0.1] [charaFadeout G 0.1] [charaFadeout Y 0.1] [charaFadeout X 0.1] [charaFadeout U 0.1] [scene 10000] [wt 0.5] [se ad231] [fadein black 0.6] [wait fade] [wt 0.2] @ [lr][8753D1]...Who are you? [k] [messageOff] [fadeout black 0.2] [wait fade] [scene 189901] [charaTalk F] [charaFace F 5] [charaFace G 0] [charaFadein F 0.1 0,10] [charaFadein G 0.1 -250,-30] [wt 0.5] [bgm BGM_MAP_36 0.6 1.0] [fadein black 0.6] [wait fade] @Bhīma Right now, I've got my hands full taking care of this weak-ass Master and her weak-ass heart. [k] @Bhīma I just wanna serve her as best I possibly can. [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Duryodhana Y-you what...? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 5] [charaFace G 0] [charaFadein F 0.1 0,10] [charaFadein G 0.1 -250,-30] @Bhīma Heh. You probably don't know this, but... [k] [charaFace F 0] @Bhīma ...back when me and my brothers were going undercover in King Virata's palace... [k] @Bhīma ...I took on the role of Vallabha, a cook in the royal kitchens. Weirdly enough, I didn't hate it. [k] [charaFace F 5] @Bhīma In fact, I really liked making people happy with my cooking. [k] @Bhīma Even made me think that a life spent in service to someone else might not be a bad one. [k] [charaFace F 0] @Bhīma And, well, that's the version of myself I am now: the one who remembers that feeling. [k] @Bhīma So right now, everything else comes after that. [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk B] [charaFace B 16] [charaFadein B 0.1 1] @Duryodhana You... You... [k] @Duryodhana Are you really Bhīma? [k] @Duryodhana What happened to the Bhīma I knew? The man who went so far just to defeat me? What happened to your warrior sel[line 2] [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk off] [charaDepth W 9] [charaDepth G 3] [charaDepth F 2] [charaFace F 9] [charaFace G 0] [charaFadein F 0.1 0,10] [charaFadein G 0.1 -250,-30] [wt 1.0] [charaFace F 10] [wt 0.8] [bgmStop BGM_MAP_36 1.5] [se ad73] [fowardEffect bit_talk_quickmove] [charaSpecialEffect F erasureReverse 0,0 0.5] [charaSpecialEffect G erasureReverse 0,0 0.5] [wt 0.2] [charaMove F 0,25 0.3] [charaMove G -250,-15 0.3] [wt 1.5] [fowardEffectDestroy bit_talk_quickmove] [charaTalk on] [charaTalk depthOn] [charaTalk B] [charaFace B 18] [charaFadein B 0.1 1] @Duryodhana Wait... Ghh! [k] ?1:Looks like Duryodhana's hurt. I guess it's just us then! ?2:Looks like we won't be able to count on Āyus and Duryodhana's help here! ?! [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 8] [charaFadein D 0.1 1] [bgm BGM_BATTLE_68 0.1] @Sion So it does. Then we will need to steel ourselves for this fight. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 13] [charaFadein C 0.1 1] @Kama Eh, no worries. I was already planning on handling this myself, anyway. [k] [charaFace C 3] @Kama Just make sure you've got a fitting reward waiting for me, 'kay? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Makiri An Assassin, challenging me to a straight fight?[sr]It seems you still haven't learned your lesson.[sr][wt 1.0][charaFace E 1]Rider! [k] [messageOff] [charaFadeout E 0.1] [wt 0.15] [charaTalk A] [charaFace A 0] [charaFadein A 0.4 0,-30] [charaShake A 0.03 1 1 0.5] [charaMove A 1 0.5] [wt 0.2] [se ad984] [wt 0.8] @Gao Changgong Gah...khh... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 3] [charaFadein E 0.1 1] @Makiri Hmm, not very eloquent, are you? Oh, wait. Did you bite your tongue? [k] [charaFace E 2] @Makiri Heha, hehehahaha! I see! You were really so humiliated, were you!? [k] @Makiri All I did was use you like a tool, just as you wanted. [k] [charaFace E 0] @Makiri Fine then. Torment yourself all you like. Once you strip away the facade, heroes are just like anyone else! [k] @Makiri You can bite your own tongue off or even tear out your own innards if you want. My worms can still control your body just the same. [k] [charaFace E 4] @Makiri Really, as long as you maintain your core functionality, I don't care what you do to yourself! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 16] [charaFadein C 0.1 1] @Kama ...You really are the absolute worst. [k] [charaFace C 1] @Kama Well, Rider, it's your lucky day. I feel so bad for you, I'm going to give you all the love you can stand. [k] @Kama I'm going to love your suffering. Your pride. Your pain. Your adorable, faux-evil self being used against your will. [k] [charaFace C 13] @Kama You don't have to give this any more effort at all. [k] [charaFace C 15] @Kama I'm going to provide you with a nice, peaceful eternity of depravity. [k] @Kama Now, let yourself be swallowed up by my all-consuming love, and sleep for the rest of time... [k] [messageOff] [fadeout black 0.5] [bgmStopEnd BGM_BATTLE_68 0.4] [wait fade] [soundStopAllEnd] [end]